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These are the user uploaded subtitles that are being translated: 1 00:00:02,216 --> 00:00:07,216 In this clip we will be reviewing pre-processing for green screens. 2 00:00:07,216 --> 00:00:10,216 So before we begin, let's go through a few different things. 3 00:00:10,216 --> 00:00:13,216 So this is the original image that we will be working with, 4 00:00:13,216 --> 00:00:15,216 before it has been pre-processed. 5 00:00:15,216 --> 00:00:20,216 The final image that we will be aiming towards is the following. 6 00:00:20,216 --> 00:00:23,216 So here's our character on top of a new background. 7 00:00:23,216 --> 00:00:25,215 His edges are looking pretty good. 8 00:00:25,216 --> 00:00:29,216 We don't have any transparency in his alpha, 9 00:00:29,216 --> 00:00:33,216 so it's integrated well into the plate. 10 00:00:33,216 --> 00:00:36,216 We will also review our script. 11 00:00:36,216 --> 00:00:40,216 So here's our script and you will notice that there is two main sections. 12 00:00:40,216 --> 00:00:45,615 So on the left hand side is the workflow that I will be going through in this 13 00:00:45,615 --> 00:00:49,216 particular clip and to the right is the completed template. 14 00:00:49,216 --> 00:00:53,215 So this template is basically a step by step workflow. 15 00:00:53,216 --> 00:00:57,549 It has the completed or optimized tools and step by step 16 00:00:57,549 --> 00:01:02,216 instructions of what I did or what each tool is for. 17 00:01:02,216 --> 00:01:06,397 Now each one of these tools will have slight variations in 18 00:01:06,397 --> 00:01:08,216 comparison to the steps that we are about to take. 19 00:01:08,216 --> 00:01:13,215 And that's just because these have been optimized for this particular shot. 20 00:01:13,216 --> 00:01:18,216 I will also note that this is a fairly fast paced clip, 21 00:01:18,216 --> 00:01:21,591 so if you need any of these workflows reviewed in 22 00:01:21,591 --> 00:01:24,216 more detail or at a slower pace, 23 00:01:24,216 --> 00:01:30,216 I do recommend going back to the previous clips and modules for that review. 24 00:01:30,216 --> 00:01:32,216 So let's get started. 25 00:01:32,216 --> 00:01:35,943 So back to our original image and we're going to take this image and 26 00:01:35,943 --> 00:01:40,216 the first thing that we're going to do is denoise it. 27 00:01:40,216 --> 00:01:42,216 So we're going to add a denoise tool. 28 00:01:42,216 --> 00:01:46,215 So hit tab, N, denoise. 29 00:01:46,216 --> 00:01:49,771 And I'm going to hook up the source to my image and 30 00:01:49,771 --> 00:01:54,216 move the sample area to a solid area. 31 00:01:54,216 --> 00:01:56,216 Next we're going to take a look a the blue channel, 32 00:01:56,216 --> 00:02:00,215 just to modify it ever so slightly. 33 00:02:00,216 --> 00:02:02,215 So there is the denoise image, 34 00:02:02,216 --> 00:02:05,216 we notice that it does blur the image just a little bit more than we'd like, 35 00:02:05,216 --> 00:02:07,216 so I'm going to turn down the Roll Off, 36 00:02:07,216 --> 00:02:11,216 just to add a little bit more detail back. 37 00:02:11,216 --> 00:02:14,216 Now refer to the template just to see more 38 00:02:14,216 --> 00:02:17,216 revisions to optimize it even further, 39 00:02:17,216 --> 00:02:20,216 but this should work for this particular example. 40 00:02:20,216 --> 00:02:21,215 Next we're going to white balance, 41 00:02:21,216 --> 00:02:25,644 so hit G for grade tool and inside the grade tool we're 42 00:02:25,644 --> 00:02:28,215 going to select the whitepoint eyedropper. 43 00:02:28,216 --> 00:02:30,787 Go back to full color, A, 44 00:02:30,787 --> 00:02:35,215 A and I'm going to select a portion of the tablecloth that should be white. 45 00:02:35,216 --> 00:02:39,216 So control, shift, drag, so there we go. 46 00:02:39,216 --> 00:02:41,216 So there is the sample. 47 00:02:41,216 --> 00:02:43,216 Let's take a look at it, there we go. 48 00:02:43,216 --> 00:02:46,216 But the luminance has been changed. 49 00:02:46,216 --> 00:02:50,549 So deselect the eyedropper, deselect the red little box, 50 00:02:50,549 --> 00:02:56,215 so control, shift, click and I'm going to modify the luminance. 51 00:02:56,216 --> 00:03:00,216 So hit y for luminance and hit one for denoise, 52 00:03:00,216 --> 00:03:05,216 that's before the white balance and two for the after, 53 00:03:05,216 --> 00:03:10,216 so you can see that one is lighter than the other. 54 00:03:10,216 --> 00:03:15,216 At the top of the view port, we can compare the two images. 55 00:03:15,216 --> 00:03:20,216 So select this dropdown menu to wipe and grab that, 56 00:03:20,216 --> 00:03:24,549 so here we go, so we can see that the right hand side is our original, 57 00:03:24,549 --> 00:03:27,216 the left is our modified version. 58 00:03:27,216 --> 00:03:32,488 So we're going to take our grade tool into the gain and just pull it down 59 00:03:32,488 --> 00:03:37,034 until we can't see the difference in the two colors, 60 00:03:37,034 --> 00:03:41,446 so give or take a few pixels, that's gone too far, 61 00:03:41,446 --> 00:03:42,677 so back up 2. 62 00:03:42,677 --> 00:03:46,215 75 for where I sampled, yours might be a little bit different. 63 00:03:46,216 --> 00:03:50,215 And that's working pretty well for us, so back to full color, A, A. 64 00:03:50,216 --> 00:03:52,966 Now we can see that the luminance is looking a lot 65 00:03:52,966 --> 00:03:57,216 better and we've rid of the color cast. 66 00:03:57,216 --> 00:03:59,216 Onto the next step. 67 00:03:59,216 --> 00:04:01,216 And that is the chrominance, 68 00:04:01,216 --> 00:04:04,216 so we're going to blur the chrominance ever so slightly. 69 00:04:04,216 --> 00:04:08,215 Hit tab and type in colorspace. 70 00:04:08,216 --> 00:04:11,216 So our default colorspace is linear. 71 00:04:11,216 --> 00:04:16,216 We're going to change it to the YCbCR, so the luminance and chrominance, 72 00:04:16,216 --> 00:04:19,215 so we can separate them out and add a blur tool. 73 00:04:19,216 --> 00:04:23,215 So B for blur, hook that up to the colorspace. 74 00:04:23,216 --> 00:04:28,216 Make sure that we are only blurring the green and the blue, 75 00:04:28,216 --> 00:04:30,216 so get rid of the red, get rid of the alpha. 76 00:04:30,216 --> 00:04:33,216 This under channel's rgba. 77 00:04:33,216 --> 00:04:36,216 And we're going to increase it to two. 78 00:04:36,216 --> 00:04:38,216 Let's take a look at what that looks like. 79 00:04:38,216 --> 00:04:41,216 Oh, it looks like we forgot to get rid of the wipe, so there we go. 80 00:04:41,216 --> 00:04:48,215 Get rid of the wipe and into our, let's go with green channel. 81 00:04:48,216 --> 00:04:53,215 So this is our blur, this is it before and after. 82 00:04:53,216 --> 00:04:58,215 So it's pretty small but may make a huge difference with our keying. 83 00:04:58,216 --> 00:05:01,216 So there's green. 84 00:05:01,216 --> 00:05:06,216 And before, really, really improved that blue channel. 85 00:05:06,216 --> 00:05:09,216 So back to full color again. 86 00:05:09,216 --> 00:05:11,216 We're going to roundtrip back to linear space, 87 00:05:11,216 --> 00:05:16,215 I'm going to copy, paste, control C, control V the colorspace tool. 88 00:05:16,216 --> 00:05:19,616 Right now it's doing what I call a double LUT so we 89 00:05:19,616 --> 00:05:26,216 don't want to do a double linear LUT, but rather go YCbCR out back to linear. 90 00:05:26,216 --> 00:05:33,216 We've properly round tripped with a slight blur on the Chrominance. 91 00:05:33,216 --> 00:05:37,216 So it's very small, but we are using a chroma keyer, 92 00:05:37,216 --> 00:05:41,216 because we want to make sure that we get nice edges. 93 00:05:41,216 --> 00:05:46,216 So now that we have optimized the clip so far, 94 00:05:46,216 --> 00:05:49,104 we need to fix the uneven green screen, so Y, 95 00:05:49,104 --> 00:05:52,216 check our luminance, down with the gamma. 96 00:05:52,216 --> 00:05:56,216 See how uneven it is in the backing region. 97 00:05:56,216 --> 00:05:58,215 So let's go in and correct that. 98 00:05:58,216 --> 00:06:00,215 Back up to regular LUT. 99 00:06:00,216 --> 00:06:03,882 Hit Y for full color again and we're going to be 100 00:06:03,882 --> 00:06:06,215 using the IBK Keyer setup for this. 101 00:06:06,216 --> 00:06:10,446 Now you can use other workflows to get the clean plate and 102 00:06:10,446 --> 00:06:14,358 the final key or at least the key that we will use to fix 103 00:06:14,358 --> 00:06:21,216 the green screen backing region, but I'm going to use the IBK Keyer setup. 104 00:06:21,216 --> 00:06:29,216 So hit tab and hit IBKColour and IBKGizmo. 105 00:06:29,216 --> 00:06:33,216 And set those two up, so IBKColour will go to the Color Space, 106 00:06:33,216 --> 00:06:38,216 that is the last corrected image that we have there. 107 00:06:38,216 --> 00:06:39,341 So hit that, 108 00:06:39,341 --> 00:06:43,216 I'm going to hit control so I get this nice little elbow in here 109 00:06:43,216 --> 00:06:47,216 and hook up the foreground to there as well, 110 00:06:47,216 --> 00:06:52,216 control click for another elbow. 111 00:06:52,216 --> 00:06:56,216 And see, from the color to the IBKGizmo. 112 00:06:56,216 --> 00:06:59,216 Change that to green. 113 00:06:59,216 --> 00:07:03,215 And green again and let's get started. 114 00:07:03,216 --> 00:07:05,501 So into the IBKGizmo, 115 00:07:05,501 --> 00:07:09,015 view that alpha and I Want to make sure that I get 116 00:07:09,015 --> 00:07:11,215 this as clean as I can for now. 117 00:07:11,216 --> 00:07:18,216 Bring down the gamma and the LUT and let's modify the IBKColour. 118 00:07:18,216 --> 00:07:20,523 So I'm going to go -0. 119 00:07:20,523 --> 00:07:23,816 01, fills in that little hole there, so that's good, 120 00:07:23,816 --> 00:07:28,216 let's see if we can increase it to fill in anything else. 121 00:07:28,216 --> 00:07:29,216 No, let's not do it a whole lot. 122 00:07:29,216 --> 00:07:30,215 If I go. 123 00:07:30,215 --> 00:07:32,215 5, probably pushing it too far. 124 00:07:32,216 --> 00:07:35,815 Yeah, way too far, so let's keep it at. 125 00:07:35,815 --> 00:07:36,215 1. 126 00:07:36,216 --> 00:07:39,216 Then go back to full color. 127 00:07:39,216 --> 00:07:42,549 Back to my regular LUT and go back into the IBKColour 128 00:07:42,549 --> 00:07:47,216 tool itself to fix the Clean Plate. 129 00:07:47,216 --> 00:07:49,215 Down with the LUT one more time, see if there's any variation. 130 00:07:49,216 --> 00:07:51,215 There really isn't, pretty small. 131 00:07:51,216 --> 00:07:54,882 To be safe, I'm going to bring it down to 0. 132 00:07:54,882 --> 00:07:55,215 9. 133 00:07:55,216 --> 00:08:00,216 Again, to be safe, again, just erode ever so slightly, 134 00:08:00,216 --> 00:08:03,216 but most importantly, fill in my black. 135 00:08:03,216 --> 00:08:05,215 So full frame, F for full frame. 136 00:08:05,216 --> 00:08:09,216 Doesn't look like we went far enough, so we're going to increase it to seven. 137 00:08:09,216 --> 00:08:11,882 Not quite far enough, so let's say 7. 138 00:08:11,882 --> 00:08:15,216 5 and that should do the trick. 139 00:08:15,216 --> 00:08:17,215 So now we have our Clean Plate. 140 00:08:17,216 --> 00:08:21,216 Back to our regular LUT and our final key. 141 00:08:21,216 --> 00:08:23,216 So let's make sure nothing changed in that alpha. 142 00:08:23,216 --> 00:08:25,215 So back to alpha, A for alpha. 143 00:08:25,216 --> 00:08:28,215 I can see already something isn't quite right there. 144 00:08:28,216 --> 00:08:32,215 Let's bring down my LUT and it looks like we need to fix it. 145 00:08:32,216 --> 00:08:38,216 So in the IBKGizmo, increase the red weight. 146 00:08:38,216 --> 00:08:42,215 It gets rid of most of it but this little section over here. 147 00:08:42,216 --> 00:08:44,216 And increase the blue weight, because, of course, 148 00:08:44,216 --> 00:08:48,216 we have a green screen so we modify the blue weight. 149 00:08:48,216 --> 00:08:53,215 Increase that until it's almost gone, little bit more. 150 00:08:53,216 --> 00:08:56,882 And that should do the trick, we are down pretty far in our LUT, 151 00:08:56,882 --> 00:08:59,579 so we will go full color and that should do the 152 00:08:59,579 --> 00:09:01,215 trick for what we're looking for. 153 00:09:01,216 --> 00:09:08,215 So now we have a completed alpha and a completed Clean Plate. 154 00:09:08,216 --> 00:09:18,216 Moving on, so we're going to invert my alpha, so hit tab, invert. 155 00:09:18,216 --> 00:09:20,216 Hook that up there, 156 00:09:20,216 --> 00:09:25,216 invert all and add a shuffle to shuffle my alpha to all of 157 00:09:25,216 --> 00:09:28,216 those channels so put the alpha in the red, 158 00:09:28,216 --> 00:09:32,216 the green, the blue and it's already there in the alpha. 159 00:09:32,216 --> 00:09:36,501 So this is going to help us to isolate our Clean Plate patch so that it 160 00:09:36,501 --> 00:09:41,216 doesn't modify my character and his foreground elements. 161 00:09:41,216 --> 00:09:44,216 Next we're going to create a constant. 162 00:09:44,216 --> 00:09:46,216 So tab and constant. 163 00:09:46,216 --> 00:09:50,216 And we're going to sample the overall green screen. 164 00:09:50,216 --> 00:09:55,216 So back up to my Color Space because that's where my last optimization was. 165 00:09:55,216 --> 00:10:00,716 And I'm going to take my constant and sample with the eyedropper, 166 00:10:00,716 --> 00:10:03,216 control, shift, drag. 167 00:10:03,216 --> 00:10:06,216 I have a nice overall green color. 168 00:10:06,216 --> 00:10:07,579 Deselect, control, shift, 169 00:10:07,579 --> 00:10:15,216 click to get rid of that red box and now we can start to create the patch. 170 00:10:15,216 --> 00:10:20,216 So first I'm going to do the minus operator so M for merge, 171 00:10:20,216 --> 00:10:25,287 hook up the A input to the constant, the B to my shuffle, 172 00:10:25,287 --> 00:10:27,215 no, it looks like we did the wrong one. 173 00:10:27,216 --> 00:10:31,215 Should be actually up to the clean plate, not the shuffle quite yet. 174 00:10:31,216 --> 00:10:36,216 Control, click to get that nice and clean. 175 00:10:36,216 --> 00:10:38,716 It's going to tell us where the difference is between 176 00:10:38,716 --> 00:10:42,216 the clean plate and my constant color. 177 00:10:42,216 --> 00:10:46,716 So change those to minus and here it is showing us where 178 00:10:46,716 --> 00:10:50,216 there is differences between the two images. 179 00:10:50,216 --> 00:10:56,215 So the difference between my clean plate and my constant is this. 180 00:10:56,216 --> 00:11:02,993 Now I don't want it to color correct or change/modify where my character is, 181 00:11:02,993 --> 00:11:05,216 so I want to multiply. 182 00:11:05,216 --> 00:11:09,215 Multiply remember, it will multiply the alpha against the rgb. 183 00:11:09,216 --> 00:11:12,216 So M for merge. 184 00:11:12,216 --> 00:11:20,215 You can use a multiply tool, which will do the same thing. 185 00:11:20,216 --> 00:11:25,216 And I'm going to control click, keep this nice and clean, 186 00:11:25,216 --> 00:11:29,215 and change my merge to multiply. 187 00:11:29,216 --> 00:11:32,716 And now it's going to cut out my clean plate patch so 188 00:11:32,716 --> 00:11:36,216 that my character is not being changed. 189 00:11:36,216 --> 00:11:40,216 Now I have to apply this patch to my original green screen. 190 00:11:40,216 --> 00:11:41,882 So add another merge, 191 00:11:41,882 --> 00:11:48,216 hook it up to your clean plate patch and up to my original image up here. 192 00:11:48,216 --> 00:11:50,615 So I've hit the period key, 193 00:11:50,615 --> 00:11:55,216 it will give me another one of these nice little elbows. 194 00:11:55,216 --> 00:11:59,125 Bring this way down to the bottom here so we can 195 00:11:59,125 --> 00:12:04,215 hook it up to my clean plate patch. 196 00:12:04,216 --> 00:12:10,216 Let's change your patch merge tool to plus. 197 00:12:10,216 --> 00:12:11,034 There we go, 198 00:12:11,034 --> 00:12:17,215 shift X and I have my clean plate so this is my before and that is my after. 199 00:12:17,216 --> 00:12:19,216 And if I take a look at my character's edges, 200 00:12:19,216 --> 00:12:22,216 it's looking pretty good, so before and after, 201 00:12:22,216 --> 00:12:29,216 it hasn't changed but look how clean my green screen is now. 202 00:12:29,216 --> 00:12:32,882 So I have optimized it so that the color casting is 203 00:12:32,882 --> 00:12:39,091 removed so any artifacting is removed, noise is removed and I have a nice, 204 00:12:39,091 --> 00:12:40,216 even green screen. 205 00:12:40,216 --> 00:12:42,966 Now the last thing I would suggest to do is to 206 00:12:42,966 --> 00:12:46,216 pre-comp this particular image sequence. 207 00:12:46,216 --> 00:12:47,466 So have a write node, 208 00:12:47,466 --> 00:12:52,125 it just means to write this out as a new image sequence so that it 209 00:12:52,125 --> 00:12:58,215 doesn't bog down or really slow down our next script. 210 00:12:58,216 --> 00:13:01,216 So now that we have optimized our workflow, 211 00:13:01,216 --> 00:13:03,216 or at least our green screen footage. 212 00:13:03,216 --> 00:13:14,216 We're going to move onto keying it in our next clip. 18249

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