All language subtitles for 4. Creating New Channels and Layers with the Shuffle Node

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These are the user uploaded subtitles that are being translated: 1 00:00:01,790 --> 00:00:02,520 [Autogenerated] in this clip, 2 00:00:02,530 --> 00:00:08,850 we're gonna learn about creating new channels as well as a new layer. 3 00:00:09,620 --> 00:00:13,750 Layers are a collection of channels. 4 00:00:13,760 --> 00:00:16,830 Remember when I talked about RGB A. 5 00:00:17,170 --> 00:00:20,070 That's like a box and it's a layer. 6 00:00:20,240 --> 00:00:22,160 It's a box of channels, 7 00:00:22,160 --> 00:00:25,590 and within those channels are the pixels that creator images. 8 00:00:26,000 --> 00:00:31,010 So if we think of each layer as that container or that box 9 00:00:31,010 --> 00:00:35,370 that contains at least those three channels, 10 00:00:35,370 --> 00:00:40,950 RGB plus whatever extra there is, there could be Alfa depth, 11 00:00:41,540 --> 00:00:45,870 um, motion channels, vector channels, etcetera, 12 00:00:45,870 --> 00:00:48,960 etcetera, if you can think about that. 13 00:00:48,970 --> 00:00:49,810 In that way, 14 00:00:50,150 --> 00:00:55,450 a layer is another collection of channels that are embedded in the same image. 15 00:00:56,930 --> 00:00:58,010 Now let's take a look. 16 00:00:58,010 --> 00:01:02,670 The shuffle This shuffle has the ability to create a new layer, 17 00:01:02,670 --> 00:01:05,349 so let's hook it up to this beauty pass. 18 00:01:06,340 --> 00:01:09,870 This beauty passes just a helicopter rendered over black, 19 00:01:10,340 --> 00:01:13,350 and it's very different than the final composite. 20 00:01:14,040 --> 00:01:18,390 What we're gonna do is we're gonna move this out of RGB, 21 00:01:19,140 --> 00:01:20,760 so let's bring up our shuffle net. 22 00:01:22,970 --> 00:01:30,250 Currently, it is in putting RGB and let's say alphas rgb a. 23 00:01:30,900 --> 00:01:37,190 So it is bringing in rgb a in its sending it out to rgb a red green blue Alfa. 24 00:01:37,400 --> 00:01:41,490 But what we don't want to do is we don't want to send it to the same 25 00:01:41,490 --> 00:01:44,070 place because it's just basically overriding it. 26 00:01:44,350 --> 00:01:46,800 We're going to create a new layer. 27 00:01:46,940 --> 00:01:52,490 What we're gonna do is we're gonna come down here and we're going to select new. 28 00:01:53,770 --> 00:01:56,340 This brings up our new layer dialogue. 29 00:01:58,440 --> 00:02:00,590 Now there's two important things that have to be 30 00:02:00,590 --> 00:02:02,700 filled out in the new layer dialogue. 31 00:02:03,340 --> 00:02:06,550 Firstly, the name we have to give it a name. 32 00:02:07,050 --> 00:02:14,910 So in this case, we're gonna call it R b A au to you I beauty layer right. 33 00:02:15,120 --> 00:02:18,150 And now we need to assign it channels. 34 00:02:19,440 --> 00:02:22,050 Now we can create our own channels. 35 00:02:22,050 --> 00:02:26,250 Weaken, say are g be. 36 00:02:27,000 --> 00:02:30,690 You can see Nukus trying to fill in someone's that it already has. 37 00:02:31,400 --> 00:02:34,950 It's a lot easier to use the auto button over here. 38 00:02:35,410 --> 00:02:36,370 By doing this, 39 00:02:36,380 --> 00:02:41,650 it's gonna automatically fill in the four most common channels Red, 40 00:02:41,650 --> 00:02:46,190 green, blue Alfa and we're going to select. 41 00:02:46,190 --> 00:02:51,850 Okay, now you can see that instead of it saying rgb right here. 42 00:02:52,330 --> 00:02:56,500 It now says beauty layer and the beauty layers consisted of red, 43 00:02:56,500 --> 00:02:59,550 green, blue Alfa and we've checked those off. 44 00:03:00,040 --> 00:03:05,210 Now I'm gonna close this and now when I look at the shuffle, 45 00:03:05,980 --> 00:03:10,580 I can see that Well, now there's RGB rgb, 46 00:03:10,580 --> 00:03:12,570 a Alfa and beauty layer. 47 00:03:13,020 --> 00:03:18,090 Now the beauty layer is just simply a copy of what we already created. 48 00:03:19,410 --> 00:03:23,450 But you can see if I go back to the original image and view 49 00:03:23,450 --> 00:03:26,400 that because we're looking at beauty, layer and beauty, 50 00:03:26,400 --> 00:03:28,970 Layer doesn't exist until the shuffle created it. 51 00:03:29,470 --> 00:03:35,790 It displays nothing if I go back to RGB because that's where the BT layer is. 52 00:03:36,040 --> 00:03:38,450 It is in the RGB on that note. 53 00:03:38,990 --> 00:03:45,780 Now the beauty is now both in what the original RGB waas as 54 00:03:45,780 --> 00:03:49,170 well as what was created out of the shuffle, 55 00:03:49,180 --> 00:03:50,690 which is called Beauty Layer. 56 00:03:53,250 --> 00:03:54,690 Let's go back to our shuffle. 57 00:03:56,520 --> 00:03:59,360 If we go into our beauty layer and we edit it, 58 00:04:00,520 --> 00:04:04,720 we can see a created red green blue dot alfa prefixed, 59 00:04:05,100 --> 00:04:08,770 the name of the layer with the name of the channel. 60 00:04:10,310 --> 00:04:14,450 Let's create a new channel one that doesn't exist yet. 61 00:04:15,580 --> 00:04:17,500 We're gonna call this one food one click. 62 00:04:17,500 --> 00:04:18,050 OK, 63 00:04:19,240 --> 00:04:24,020 now my additional channel did not appear and that is because this 64 00:04:24,030 --> 00:04:27,620 top area only contains those four primaries. 65 00:04:30,070 --> 00:04:33,190 Now let's go ahead and go down to this other area 66 00:04:33,200 --> 00:04:35,650 where we can create a new channel. 67 00:04:36,600 --> 00:04:40,200 So I'm gonna go down here and I'm going to see new and I'm gonna call 68 00:04:40,200 --> 00:04:47,640 this food and we have to give it something down here. 69 00:04:47,640 --> 00:04:51,980 So food a So now there is a fool layer as well. 70 00:04:52,930 --> 00:05:00,030 So now we have our G b A and a new one called Food Now 71 00:05:00,030 --> 00:05:01,980 foods going out to the beauty layer. 72 00:05:02,090 --> 00:05:03,180 And what is food? 73 00:05:03,180 --> 00:05:07,540 While we're gonna copy the Alfa Channel into their we can 74 00:05:07,650 --> 00:05:10,360 also go ahead and weaken select rgb A. 75 00:05:10,360 --> 00:05:16,080 And we can say that food dot is the Red Channel We hit close. 76 00:05:17,140 --> 00:05:18,250 Let's take a look. 77 00:05:18,740 --> 00:05:26,370 We now have our beauty layer and we can go in and we can look at our r g b. 78 00:05:27,110 --> 00:05:28,150 There's our Alfa. 79 00:05:28,940 --> 00:05:31,870 But what is our food? 80 00:05:31,870 --> 00:05:32,020 Well, 81 00:05:32,020 --> 00:05:35,850 there's food and we can look at it and you can see it is now the Red Channel. 82 00:05:36,790 --> 00:05:37,350 Excellent. 83 00:05:38,330 --> 00:05:39,720 Let's go back to RGB A. 84 00:05:39,980 --> 00:05:43,310 The exact same thing can happen in shuffle copy. 85 00:05:44,440 --> 00:05:46,700 We can create new layers. 86 00:05:47,400 --> 00:05:53,400 We can create new channels and we can create layers with new channels. 87 00:05:55,240 --> 00:05:59,900 What this allows us to do is it allows us to rearrange and 88 00:05:59,900 --> 00:06:04,390 mix channels and layers throughout nuke. 89 00:06:04,990 --> 00:06:09,650 And the real power of nuke is the ability to recall these 90 00:06:09,650 --> 00:06:12,850 channels and layers later in our composite. 91 00:06:13,540 --> 00:06:18,680 How storing them in earlier operations and being able to recall 92 00:06:18,680 --> 00:06:23,490 them within in line inside of the composite gives you farm or 93 00:06:23,490 --> 00:06:26,650 efficiency than normal procedures. 94 00:06:27,310 --> 00:06:31,450 Nuke was made to be one of the fastest composite ER's out there. 95 00:06:32,180 --> 00:06:36,390 The way it handles channels in the way it handles layers within those 96 00:06:36,390 --> 00:06:42,780 channels is by far one of the most efficient ways of handling large 97 00:06:42,780 --> 00:06:47,860 volumes of pixel data to create great, compelling imagery. 98 00:06:48,840 --> 00:06:50,420 So in the next module, 99 00:06:50,420 --> 00:06:54,260 we're going to talk about channel operations and channel math, 100 00:06:55,040 --> 00:07:01,200 Useful methodologies for using the copy node as well as the channel merge 8612

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