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These are the user uploaded subtitles that are being translated: 1 00:00:02,320 --> 00:00:05,480 [Autogenerated] in module one channel fundamentals. 2 00:00:05,570 --> 00:00:10,740 What we're going to do is we're going to look at what is a channel. 3 00:00:10,750 --> 00:00:12,240 What makes up a channel, 4 00:00:12,250 --> 00:00:16,950 how a channel is constructed from the very bottom to the very top. 5 00:00:17,640 --> 00:00:22,280 And all of these things add up to one of the most 6 00:00:22,280 --> 00:00:25,050 fundamental things about channels. 7 00:00:25,710 --> 00:00:28,180 And that is Well, what are they? 8 00:00:28,180 --> 00:00:29,900 What exactly are channels? 9 00:00:29,900 --> 00:00:34,020 We're gonna look at that, and then we're going to go into new can. 10 00:00:34,020 --> 00:00:37,980 We're gonna look at what rgb light an additive color of 11 00:00:37,980 --> 00:00:42,560 these channels and how it constructs an image we're going to 12 00:00:42,560 --> 00:00:45,150 deeply explore in the next clip. 13 00:00:45,620 --> 00:00:46,450 The Alfa. 14 00:00:46,660 --> 00:00:48,020 What is the Alfa? 15 00:00:48,030 --> 00:00:51,450 How does it relate to our image? 16 00:00:51,460 --> 00:00:55,390 And how is it processed and layers? 17 00:00:55,650 --> 00:00:57,530 What exactly are layers? 18 00:00:57,650 --> 00:01:01,850 How are they constructed and what are they useful for? 19 00:01:02,890 --> 00:01:06,450 So let's start with what our channels channels. 20 00:01:06,940 --> 00:01:11,830 Well, one definition of channels is a means of communication or expression, 21 00:01:12,180 --> 00:01:16,170 such as a path along which information such as data passes. 22 00:01:16,820 --> 00:01:19,650 This is kind of like a channel of communication, 23 00:01:19,660 --> 00:01:29,310 a channel of information, a channel that holds data and passes it along well, 24 00:01:29,580 --> 00:01:35,500 in our case, information of data is expressed in pixels. 25 00:01:37,220 --> 00:01:42,330 Now I want you to think of a channel as a box, 26 00:01:42,340 --> 00:01:45,870 and within side of that channel is pixels. 27 00:01:46,640 --> 00:01:52,640 Pixels are the foundation, the glue, the essence of any digital image. 28 00:01:53,000 --> 00:01:55,110 Every image is made out of pixels, 29 00:01:55,260 --> 00:02:01,980 and a channel is the container that holds all of these pixels together, 30 00:02:02,440 --> 00:02:04,690 and we fill it with pixels. 31 00:02:05,740 --> 00:02:08,289 This box holds those pixels, 32 00:02:08,289 --> 00:02:14,030 but it's all the light in dark values that make that 33 00:02:14,030 --> 00:02:18,320 specific image so you can have black pixels toe white 34 00:02:18,320 --> 00:02:21,600 pixels in any variants in between. 35 00:02:21,900 --> 00:02:26,400 We can also go greater than one or greater than white. 36 00:02:26,940 --> 00:02:32,040 We can also go greater than white pixels and weaken go darker than black. 37 00:02:32,040 --> 00:02:33,980 We can go into negative values, 38 00:02:34,540 --> 00:02:38,800 but it's completely a container of math and numbers. 39 00:02:39,020 --> 00:02:46,950 Now, each one of these channels that are a box of pixels can be modified, 40 00:02:47,810 --> 00:02:55,590 moved, rearranged, combined, deleted or even added. 41 00:02:56,540 --> 00:03:03,190 What we have is a container, and if you think of it as a container on the shelf, 42 00:03:03,930 --> 00:03:08,820 then we can rearrange those boxes in any order that we want. 43 00:03:09,130 --> 00:03:12,790 We can swap their positions, we can move them down. 44 00:03:12,850 --> 00:03:15,990 We can change one of the boxes weaken. 45 00:03:15,990 --> 00:03:21,960 Do anything we want with them now because there's so many different 46 00:03:21,960 --> 00:03:25,360 channels and there so many different possibilities. 47 00:03:25,840 --> 00:03:31,250 We want to focus down right now on the four primary color channels, 48 00:03:31,840 --> 00:03:33,600 there are four primary color channels, 49 00:03:33,600 --> 00:03:36,650 which are the most common that we associate. 50 00:03:37,180 --> 00:03:43,380 We have our Red Channel and green and our blue channel. 51 00:03:43,940 --> 00:03:49,070 Now, because these are the three primary colors of light red, 52 00:03:49,140 --> 00:03:55,690 green and blue, we can combine these three channels to create any other color. 53 00:03:55,970 --> 00:04:00,710 But there's one more color channel that were primarily concerned about, 54 00:04:00,850 --> 00:04:04,760 and that is the Alfa. 55 00:04:05,110 --> 00:04:08,080 The Alfa Channel is a measurement of occlusion, 56 00:04:08,840 --> 00:04:12,450 and that occlusion allows us to do certain operations in 57 00:04:12,450 --> 00:04:16,320 compositing such as transparency or opacity. 58 00:04:16,630 --> 00:04:19,649 But we'll get more into that in a leader clip. 59 00:04:20,540 --> 00:04:21,040 Now. 60 00:04:21,050 --> 00:04:24,550 You could also think of channels as a bundle of wires, 61 00:04:25,190 --> 00:04:31,750 and all the pixels are the actual copper braided wires inside of each wire. 62 00:04:32,140 --> 00:04:37,300 Now think of those pixels of being wrapped into each one of those channels. 63 00:04:37,650 --> 00:04:42,350 These channels ca NBI red, green, blue. 64 00:04:42,610 --> 00:04:47,870 We also have our Alfa Channel, but those are the four primaries, 65 00:04:48,730 --> 00:04:54,370 but we can also have many others, they can contain what we call data passes. 66 00:04:55,200 --> 00:04:59,840 I also refer to these as NCD P or non color data passes. 67 00:05:01,140 --> 00:05:05,370 They include depth, velocity, multi Matt, 68 00:05:05,590 --> 00:05:09,400 U V P map, friend, L etcetera, etcetera. 69 00:05:09,760 --> 00:05:15,240 Channels could be wrapped into layers in layers can be unlimited. 70 00:05:15,580 --> 00:05:21,860 Now, each layer can contain unlimited amount of channels. 71 00:05:22,760 --> 00:05:29,720 Each channel can have unlimited number of pixels in our 72 00:05:29,720 --> 00:05:32,590 next clip will be going into nuke toe. 73 00:05:32,590 --> 00:05:35,550 Look at the way channels can be combined. 6479

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