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[Autogenerated] in module one channel fundamentals.
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What we're going to do is we're going to look at what is a channel.
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What makes up a channel,
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how a channel is constructed from the very bottom to the very top.
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And all of these things add up to one of the most
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fundamental things about channels.
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And that is Well, what are they?
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What exactly are channels?
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We're gonna look at that, and then we're going to go into new can.
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We're gonna look at what rgb light an additive color of
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these channels and how it constructs an image we're going to
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deeply explore in the next clip.
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The Alfa.
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What is the Alfa?
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How does it relate to our image?
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And how is it processed and layers?
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What exactly are layers?
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How are they constructed and what are they useful for?
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So let's start with what our channels channels.
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Well, one definition of channels is a means of communication or expression,
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such as a path along which information such as data passes.
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This is kind of like a channel of communication,
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a channel of information, a channel that holds data and passes it along well,
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in our case, information of data is expressed in pixels.
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Now I want you to think of a channel as a box,
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and within side of that channel is pixels.
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Pixels are the foundation, the glue, the essence of any digital image.
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Every image is made out of pixels,
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and a channel is the container that holds all of these pixels together,
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and we fill it with pixels.
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This box holds those pixels,
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but it's all the light in dark values that make that
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specific image so you can have black pixels toe white
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pixels in any variants in between.
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We can also go greater than one or greater than white.
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We can also go greater than white pixels and weaken go darker than black.
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We can go into negative values,
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but it's completely a container of math and numbers.
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Now, each one of these channels that are a box of pixels can be modified,
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moved, rearranged, combined, deleted or even added.
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What we have is a container, and if you think of it as a container on the shelf,
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then we can rearrange those boxes in any order that we want.
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We can swap their positions, we can move them down.
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We can change one of the boxes weaken.
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Do anything we want with them now because there's so many different
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channels and there so many different possibilities.
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We want to focus down right now on the four primary color channels,
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there are four primary color channels,
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which are the most common that we associate.
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We have our Red Channel and green and our blue channel.
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Now, because these are the three primary colors of light red,
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green and blue, we can combine these three channels to create any other color.
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But there's one more color channel that were primarily concerned about,
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and that is the Alfa.
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The Alfa Channel is a measurement of occlusion,
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and that occlusion allows us to do certain operations in
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compositing such as transparency or opacity.
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But we'll get more into that in a leader clip.
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Now.
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You could also think of channels as a bundle of wires,
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and all the pixels are the actual copper braided wires inside of each wire.
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Now think of those pixels of being wrapped into each one of those channels.
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These channels ca NBI red, green, blue.
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We also have our Alfa Channel, but those are the four primaries,
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but we can also have many others, they can contain what we call data passes.
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I also refer to these as NCD P or non color data passes.
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They include depth, velocity, multi Matt,
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U V P map, friend, L etcetera, etcetera.
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Channels could be wrapped into layers in layers can be unlimited.
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Now, each layer can contain unlimited amount of channels.
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Each channel can have unlimited number of pixels in our
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next clip will be going into nuke toe.
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Look at the way channels can be combined.
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