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These are the user uploaded subtitles that are being translated: 1 00:00:00,512 --> 00:00:02,304 Hello there and welcome 2 00:00:02,560 --> 00:00:07,936 Netflix video working a look at it Justin or mask and a colour correction to make her two pieces of footage 3 00:00:08,192 --> 00:00:09,216 Landmark Close lady 4 00:00:09,728 --> 00:00:10,496 What's happened to 5 00:00:11,008 --> 00:00:12,544 The first thing I'm going to do 6 00:00:12,800 --> 00:00:15,616 Is higher expression error by hitting alty 7 00:00:15,872 --> 00:00:22,016 Where do you know these are connected and visually at little distracted of he is both enabled and disabled 8 00:00:22,272 --> 00:00:23,552 If you would like to see the connection 9 00:00:24,320 --> 00:00:28,160 And now let's just open our road oh here 10 00:00:29,440 --> 00:00:35,584 So I won't make a shape that doesn't really over like the bushes because I know that kind of blowing back and forth and I feel like there could be some 11 00:00:35,840 --> 00:00:36,608 Tissues there 12 00:00:37,120 --> 00:00:42,496 So let's draw shape here where were in line with agreed these busy handles 13 00:00:43,520 --> 00:00:45,056 More in line with the tree 14 00:00:45,568 --> 00:00:49,664 Derry girls for girls little lower because we know a track doesn't go 15 00:00:49,920 --> 00:00:50,944 All the way down 16 00:00:51,712 --> 00:00:55,040 I'm only going to affect one side of this by holding control 17 00:00:55,552 --> 00:00:56,064 Alright 18 00:00:56,576 --> 00:00:58,112 Let's take a look at what we have 19 00:00:59,648 --> 00:01:00,909 No you immediately no there's two things 20 00:01:00,911 --> 00:01:03,515 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 21 00:01:03,516 --> 00:01:08,608 1 is that your mask we can actually see a tracking in a viewer this is very helpful 22 00:01:08,864 --> 00:01:15,008 Is it best for its overlays to take into account all of the nodes that you're currently viewing if 23 00:01:15,264 --> 00:01:21,408 To view our road on its own we wouldn't see it tracking but if we were to view our train 24 00:01:21,664 --> 00:01:26,016 It would suddenly look like it's sticking and this is very cool and a very helpful feature 25 00:01:26,272 --> 00:01:28,832 The other more problematic than you know this 26 00:01:29,088 --> 00:01:31,648 Is that a mask is animated 27 00:01:31,904 --> 00:01:33,184 Well let me tell you why 28 00:01:33,440 --> 00:01:36,512 Because anytime you change your road on mask in nuke 29 00:01:37,024 --> 00:01:40,864 It's automatically going to make a keyframe you can see we have to 30 00:01:41,120 --> 00:01:42,400 Blue dots here 31 00:01:42,912 --> 00:01:45,728 That means we have to keyframes have you look at The Dope sheet 32 00:01:45,984 --> 00:01:47,264 You can see if there is well 33 00:01:48,544 --> 00:01:50,848 Can also see this in the road oh no 34 00:01:51,104 --> 00:01:53,664 Explain he is telling you what he friends we have 35 00:01:53,920 --> 00:01:59,040 You can hit the button to jump to the next keyframe or the previous keyframe 36 00:01:59,296 --> 00:02:05,440 And these buttons also exist on a viewer window here and they work for any type of keyframe 37 00:02:05,696 --> 00:02:10,304 Get rid of keyframes using this time to this back keyframe on 176 38 00:02:10,816 --> 00:02:11,840 And delete it 39 00:02:12,608 --> 00:02:15,680 Now our shape is consistent the entire time 40 00:02:16,448 --> 00:02:18,496 Let's go ahead and turn are overlays off 41 00:02:19,008 --> 00:02:20,032 Q 42 00:02:21,056 --> 00:02:26,176 Are there two more things I want to do this before we have what I would consider of first version 43 00:02:26,944 --> 00:02:33,088 The first established that looks like a colour is a little different there were multiple exposures but we expected that because we are now 44 00:02:34,112 --> 00:02:37,952 The others we probably want to soften those edges we created 45 00:02:38,208 --> 00:02:40,256 Is there trading a very harsh line 46 00:02:41,280 --> 00:02:45,632 What's happened to it let's go to frame me I'm 17 47 00:02:46,144 --> 00:02:46,656 Perfect 48 00:02:47,168 --> 00:02:51,264 No I would say there are three nodes a nuke that will do most of your colour correct 49 00:02:51,776 --> 00:02:54,080 Does r degrade the colour 50 00:02:54,336 --> 00:02:58,688 And the hue correct in this instance was just make a great we'll go over the other ones 51 00:02:58,944 --> 00:03:00,992 You can also make a great by heading 52 00:03:01,504 --> 00:03:02,528 Great is great 53 00:03:02,784 --> 00:03:05,344 Because of these first four options here 54 00:03:05,856 --> 00:03:07,136 You have your black point 55 00:03:07,392 --> 00:03:09,952 My point you left in your game 56 00:03:10,464 --> 00:03:12,000 So what is allow you to do 57 00:03:12,256 --> 00:03:15,584 Is normalizer image when you select a black point 58 00:03:16,096 --> 00:03:16,864 You were saying 59 00:03:17,120 --> 00:03:19,936 The darkest part of my image I want to be zero 60 00:03:20,192 --> 00:03:20,960 NRG 61 00:03:21,216 --> 00:03:27,360 And when you select your white point you're saying I want the brightest part of my image to be one what does 62 00:03:27,616 --> 00:03:32,224 You to do is to match the luminosity of different elements together more easily 63 00:03:32,480 --> 00:03:34,272 I'll take a look at how that works here 64 00:03:34,784 --> 00:03:36,832 So paper grade node in right ear 65 00:03:37,856 --> 00:03:38,880 What I can look at 66 00:03:40,160 --> 00:03:43,232 So first we went to find the darkest part in an image 67 00:03:43,744 --> 00:03:47,584 And the easiest way to do that is to use a reviewer controls 68 00:03:47,840 --> 00:03:49,888 Sword controls are up here 69 00:03:50,656 --> 00:03:52,960 What we have is a slider 70 00:03:53,216 --> 00:03:54,240 And a gamer 71 00:03:55,264 --> 00:03:59,360 Are game slider will overall brighten or darken image 72 00:03:59,616 --> 00:04:05,760 Well a game of cider will also brighten in Dorking her image but it's going to change the level of contrast we have 73 00:04:06,016 --> 00:04:08,832 As we take a gamer down it will become more contrast 74 00:04:09,088 --> 00:04:12,160 As we take the camera up it will become less contrast 75 00:04:12,672 --> 00:04:13,184 Now 76 00:04:13,440 --> 00:04:16,512 Don't worry because this is affecting their actual pixel data 77 00:04:16,768 --> 00:04:22,655 Turn my overall light on real quick I was just saying bought this shirt you can Singapore in you 78 00:04:22,911 --> 00:04:23,935 I hidden control 79 00:04:25,727 --> 00:04:29,823 Alright and now we can see the exact rgba data 80 00:04:30,079 --> 00:04:33,151 And also the hue saturation value and luminance 81 00:04:33,663 --> 00:04:34,687 Of the sticks 82 00:04:35,711 --> 00:04:39,551 As we change this or not actually affecting the image 83 00:04:39,807 --> 00:04:41,599 Where does the factor in how we view 84 00:04:42,879 --> 00:04:44,927 So they find our darkest 85 00:04:45,439 --> 00:04:46,463 Exam we can do 86 00:04:46,975 --> 00:04:51,327 Brain that's a bit alright it looks like it's kind of industries every year 87 00:04:51,583 --> 00:04:53,375 So the simple this value 88 00:04:53,631 --> 00:04:54,655 We could 89 00:04:54,911 --> 00:04:58,239 Just click here ok be like ok 0.000013 90 00:04:58,751 --> 00:05:01,055 You could write it in here but instead 91 00:05:01,311 --> 00:05:02,847 We can control click here 92 00:05:03,359 --> 00:05:08,223 And then we can go to Ibiza and control click the pixel who's dead everyone in our great now 93 00:05:08,735 --> 00:05:10,527 This is a little grainy 94 00:05:11,039 --> 00:05:15,903 When I want to do is ctrl shift drag in the average this area 95 00:05:16,671 --> 00:05:18,975 Guitar grade and we can reset a reviewer 96 00:05:19,231 --> 00:05:20,511 I just came here 97 00:05:22,559 --> 00:05:24,351 If you turn this off and on 98 00:05:24,863 --> 00:05:26,399 Remember where we were 99 00:05:28,191 --> 00:05:29,983 Alright this is talking dead 100 00:05:31,007 --> 00:05:32,543 So that are Blacks 101 00:05:32,799 --> 00:05:33,823 0 102 00:05:34,591 --> 00:05:36,383 What's look for latest value 103 00:05:36,895 --> 00:05:39,455 And inversely will darken this 104 00:05:40,223 --> 00:05:40,991 And 105 00:05:41,759 --> 00:05:43,039 Turns out the sun is pretty 106 00:05:44,063 --> 00:05:46,879 Let's go ahead and go on here 107 00:05:47,391 --> 00:05:53,535 I don't disturb you or GB data is not changing as we are moving around and that's because we're still saying playing this 108 00:05:54,559 --> 00:05:57,375 Before I control click so it goes away 109 00:05:57,631 --> 00:05:59,679 This tool has an eyedropper on it 110 00:05:59,935 --> 00:06:03,007 If I click elsewhere this is still live update 111 00:06:03,263 --> 00:06:04,799 And that's not worry 112 00:06:07,871 --> 00:06:10,431 It seems I've done this way too many times 113 00:06:12,479 --> 00:06:14,271 What's the score heading go back to work 114 00:06:16,063 --> 00:06:20,159 Recycled just to make sure I don't know royal is true things up here 115 00:06:20,415 --> 00:06:21,695 Contrast 116 00:06:23,999 --> 00:06:25,791 Select there there we go 117 00:06:28,351 --> 00:06:30,655 So want to change this 118 00:06:31,935 --> 00:06:32,959 Pika 119 00:06:34,239 --> 00:06:35,775 You are whitepoint 120 00:06:37,055 --> 00:06:42,687 Let's go down and find the brightest expected it is the sun and walking for click here 121 00:06:43,455 --> 00:06:48,063 Actually looks like we've clipped out the sensor so actually a 1 here 122 00:06:48,575 --> 00:06:52,671 Let me try point and won't be as helpful but we'll see what we can do 123 00:06:53,439 --> 00:06:57,279 Un click here so that are simpler 124 00:06:58,047 --> 00:07:03,935 Free wee sample without changing our values and we look after the side just go away 125 00:07:04,703 --> 00:07:05,727 Right accent 126 00:07:06,495 --> 00:07:07,519 Reset this 127 00:07:09,311 --> 00:07:12,127 So now or image is normalized 128 00:07:13,407 --> 00:07:14,687 The next step of Us 129 00:07:15,199 --> 00:07:17,759 Is now you want a match what we have 130 00:07:18,015 --> 00:07:19,551 In our footage 01 131 00:07:20,063 --> 00:07:22,623 Let's go to the same steps with dark in here 132 00:07:22,879 --> 00:07:23,647 You want to 133 00:07:23,903 --> 00:07:26,207 Approximately the exact same point 134 00:07:26,719 --> 00:07:27,487 That we did 135 00:07:27,743 --> 00:07:30,047 Where are left in our for the job one 136 00:07:31,583 --> 00:07:34,143 I think we were somewhere around here 137 00:07:34,655 --> 00:07:35,679 And to be clear 138 00:07:35,935 --> 00:07:38,495 Whatever point in the Node graph you are looking at 139 00:07:38,751 --> 00:07:39,519 Is weird 140 00:07:39,775 --> 00:07:44,639 You're great note is going to sample from it's not sampling from where the notice plugged in 141 00:07:44,895 --> 00:07:46,687 It's sibling from where you're viewing 142 00:07:47,455 --> 00:07:53,599 What's bigger whitepoint now my guess is that the sign has probably clipped this piece of footage too but let's see 143 00:07:53,855 --> 00:07:54,623 Colchester be sure 144 00:07:56,927 --> 00:07:57,695 Around 145 00:07:57,951 --> 00:07:59,487 What is the brightest point yet 146 00:07:59,999 --> 00:08:00,511 1 147 00:08:00,767 --> 00:08:03,071 So this isn't particularly helpful for the game 148 00:08:03,583 --> 00:08:06,399 Let's take a look real quick to see what improvements we've made 149 00:08:09,983 --> 00:08:10,751 Alright 150 00:08:11,519 --> 00:08:12,799 That's often on 151 00:08:14,335 --> 00:08:16,127 Will the blacks feel much better 152 00:08:17,919 --> 00:08:19,455 And that makes sense because 153 00:08:19,711 --> 00:08:22,271 They were clip so you're able to use the status 154 00:08:22,527 --> 00:08:25,343 I feel like what we're going to have to do is by hand 155 00:08:25,599 --> 00:08:31,231 Adjust this game colour because the contrast seems correct so I don't want to change the game 156 00:08:32,255 --> 00:08:33,535 So what's changed this 157 00:08:33,791 --> 00:08:36,607 Look for switches back to a singular value 158 00:08:37,375 --> 00:08:40,191 How much just start jerking in here a little bit 159 00:08:42,495 --> 00:08:43,519 Siri girl 160 00:08:43,775 --> 00:08:45,311 I bet we can get these 161 00:08:45,567 --> 00:08:51,711 Really close that f****** good it's always good to do this with a harsh line because then you can get them 162 00:08:51,967 --> 00:08:53,503 Accurate colour possible 163 00:08:54,271 --> 00:09:00,415 Alright and what's contrast this up to the same reason we always one of you or work in the horses in 164 00:09:00,671 --> 00:09:01,439 Possible 165 00:09:01,695 --> 00:09:05,023 So that it makes it easier to make fine-tuned adjustments 166 00:09:05,279 --> 00:09:09,375 It can be hard to see the settled he's just under normal colour so that's why we do this 167 00:09:09,631 --> 00:09:15,775 It looks like some of the sun rays a little bit different as you can expect from an outdoor shop but I think this works 168 00:09:16,031 --> 00:09:17,311 Pretty darn close 169 00:09:18,335 --> 00:09:21,663 Full screen this let's go back to your normal human environment 170 00:09:23,455 --> 00:09:23,967 Baby girl 171 00:09:24,479 --> 00:09:25,759 A f****** pretty good 172 00:09:27,039 --> 00:09:31,903 Not what we want to do is get rid of this harsh line and there's a couple different ways we can do 173 00:09:32,671 --> 00:09:33,183 What 174 00:09:33,439 --> 00:09:34,975 That are mask right here 175 00:09:36,255 --> 00:09:37,535 Someone thing we could do 176 00:09:37,791 --> 00:09:39,583 Is all masks in the 177 00:09:39,839 --> 00:09:41,375 Have other amounts 178 00:09:42,655 --> 00:09:43,935 You can look at the alpha here 179 00:09:45,983 --> 00:09:48,287 You can see that rating in and out or we can 180 00:09:48,543 --> 00:09:49,311 Outside 181 00:09:50,591 --> 00:09:52,383 I don't really like 182 00:09:52,895 --> 00:09:55,711 Nukes bothering to be entirely honest 183 00:09:56,735 --> 00:10:00,716 Because a crazy kind of weird horse lines a lot of the time 184 00:10:00,717 --> 00:10:03,273 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 185 00:10:03,274 --> 00:10:05,695 Typically what I want is it to go on either side of my mask 186 00:10:06,719 --> 00:10:09,023 What is commonly done instead of feathering 187 00:10:09,535 --> 00:10:10,815 This Apparel 188 00:10:11,839 --> 00:10:13,375 Is you use a plural noun 189 00:10:13,631 --> 00:10:19,775 Quickly blur all channels that you currently have your red green blue alpha anything else you have 190 00:10:20,031 --> 00:10:22,079 Around it set all by default 191 00:10:22,591 --> 00:10:25,407 That's sinus down in this case so that's more than fine 192 00:10:25,663 --> 00:10:27,711 No we go back to rgba here 193 00:10:28,223 --> 00:10:28,991 You said that 194 00:10:29,759 --> 00:10:31,039 We have a nice 195 00:10:31,295 --> 00:10:32,319 Blurred Edge 196 00:10:36,415 --> 00:10:37,951 Spider overlays 197 00:10:40,255 --> 00:10:44,095 Even tell Barbie sunrise with a different one she further it 198 00:10:44,863 --> 00:10:46,911 Play now and take a look at what we have 199 00:10:49,215 --> 00:10:53,311 Alright we have a working first version of arshad 200 00:10:53,823 --> 00:10:58,943 In the next video going to take another in-depth look at are compositing fundamentals of levels 201 00:10:59,199 --> 00:11:03,551 And then after that we're going to do a little self review and see how are shops currently hold 15925

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