All language subtitles for 07 Tracking Fundamentals

af Afrikaans
sq Albanian
am Amharic
ar Arabic Download
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bn Bengali
bs Bosnian
bg Bulgarian
ca Catalan
ceb Cebuano
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
tl Filipino
fi Finnish
fr French
fy Frisian
gl Galician
ka Georgian
de German
el Greek
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
km Khmer
ko Korean
ku Kurdish (Kurmanji)
ky Kyrgyz
lo Lao
la Latin
lv Latvian
lt Lithuanian
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mn Mongolian
my Myanmar (Burmese)
ne Nepali
no Norwegian
ps Pashto
fa Persian
pl Polish
pt Portuguese
pa Punjabi
ro Romanian
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
st Sesotho
sn Shona
sd Sindhi
si Sinhala
sk Slovak
sl Slovenian
so Somali
es Spanish
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
te Telugu
th Thai
tr Turkish
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
or Odia (Oriya)
rw Kinyarwanda
tk Turkmen
tt Tatar
ug Uyghur
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:01,280 --> 00:00:02,816 Hello there and welcome 2 00:00:03,328 --> 00:00:07,680 We're going to take her first deep dive into our compositing fundamentals now 3 00:00:07,936 --> 00:00:09,984 And we're going to take a look at track 4 00:00:10,752 --> 00:00:14,080 Are there three main types of tracking that you can do in composite 5 00:00:14,592 --> 00:00:16,640 And those are your 2D track 6 00:00:17,152 --> 00:00:18,688 A 2.5 di track 7 00:00:18,944 --> 00:00:19,968 And your 3D track 8 00:00:20,480 --> 00:00:22,272 So what exactly are the differences between 9 00:00:22,528 --> 00:00:24,832 What's dive into new can take a look at 3 10 00:00:25,088 --> 00:00:27,904 Set up a very basic scene here now 11 00:00:28,160 --> 00:00:34,304 With varying camera motions I've added a little ones distortion so they're moving were actually matches what you would get 12 00:00:35,328 --> 00:00:39,168 It's a right here what we have is what I would call a 2D track order 13 00:00:39,936 --> 00:00:43,264 What characteristics make up a shot that I would define as 2D 14 00:00:44,032 --> 00:00:47,616 Well there are two main things I look for in a 2D track motion 15 00:00:48,128 --> 00:00:48,896 The first 16 00:00:49,152 --> 00:00:52,992 Is there any parallax in the area where I'm trying to add my alarm 17 00:00:53,504 --> 00:00:54,272 Is there any 18 00:00:54,528 --> 00:00:56,576 Rotation that the object is doing 19 00:00:56,832 --> 00:00:58,112 Or is it just staying in 20 00:00:58,368 --> 00:01:01,549 Are typically on a tripod with very little movement or it could be a handheld shot 21 00:01:01,551 --> 00:01:03,899 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 22 00:01:03,900 --> 00:01:06,304 That isn't while they swing around I think here is a good example 23 00:01:06,560 --> 00:01:12,704 This is a very 2D track or start this would be difficult to do in fact I was just dive in I've done 24 00:01:12,960 --> 00:01:13,472 Quick 25 00:01:13,728 --> 00:01:17,312 Weight track right here with us so we see it moving 26 00:01:18,336 --> 00:01:23,968 White track all this is doing is moving in X and Y up and down 27 00:01:24,224 --> 00:01:28,832 Import tracks you can add multiple trackers to add translation and scale 28 00:01:29,088 --> 00:01:31,392 Again that's more for zooms 29 00:01:32,160 --> 00:01:33,440 You're not going to get 30 00:01:33,696 --> 00:01:35,232 Parallax out of a 2 31 00:01:36,512 --> 00:01:37,536 Inside just quickly 32 00:01:37,792 --> 00:01:38,304 Applied 33 00:01:38,816 --> 00:01:40,608 This emotion to some text you 34 00:01:42,144 --> 00:01:42,656 Very 35 00:01:42,912 --> 00:01:44,448 It looks like it's six pretty well 36 00:01:44,704 --> 00:01:47,776 What's double check that sticking well by using a stabilise 37 00:01:54,176 --> 00:01:55,456 There we go that's pretty sick 38 00:01:55,712 --> 00:01:59,296 I made with a little bit in the bottom corner because of lens distortion 39 00:02:00,064 --> 00:02:01,856 Just looking at it in context 40 00:02:02,624 --> 00:02:03,904 You can't tell again 41 00:02:04,160 --> 00:02:05,952 Your stabilise is going to reveal 42 00:02:06,208 --> 00:02:08,512 Every possible flower with your tongue 43 00:02:09,280 --> 00:02:11,584 The key thing is to look at in motion and see it 44 00:02:13,120 --> 00:02:14,144 And emotion 45 00:02:14,400 --> 00:02:15,680 You can't tell but there's a slide 46 00:02:16,448 --> 00:02:17,216 I think we can 47 00:02:20,032 --> 00:02:21,568 The next type of track at 1 48 00:02:21,824 --> 00:02:22,848 Is the 3D 49 00:02:23,616 --> 00:02:25,920 Let's take a look at what a three track look like in the sea 50 00:02:26,688 --> 00:02:27,456 So you can see 51 00:02:27,712 --> 00:02:33,856 What moving forward it's like the cameras on a dolly you can really feel the parallax between objects but not 52 00:02:34,112 --> 00:02:36,416 The parallax but they're dimensionality 53 00:02:36,928 --> 00:02:38,208 And what do we mean exactly 54 00:02:38,464 --> 00:02:42,816 Is the relative speed that two separate objects move 55 00:02:43,072 --> 00:02:45,120 Based on the distance between the cam 56 00:02:45,632 --> 00:02:46,912 And this creates the feeling 57 00:02:47,680 --> 00:02:53,824 We'll look back at our example here you can see that are cube on the right side is moving much faster and much more 58 00:02:54,080 --> 00:02:55,360 The nurse Elizabeth 59 00:02:55,872 --> 00:02:56,384 And there 60 00:02:56,640 --> 00:02:57,152 Is 61 00:02:58,176 --> 00:03:01,760 Parallax can occasionally be handled by a 2D track 62 00:03:02,016 --> 00:03:05,088 What are the times and that's because of our second Factor 63 00:03:05,600 --> 00:03:06,112 A map 64 00:03:06,368 --> 00:03:07,904 Is our dimensionality 65 00:03:08,160 --> 00:03:11,744 Dimensionality is kind of like parallax but for one object 66 00:03:12,000 --> 00:03:15,584 It's a relative speeds that different parts of a single object move 67 00:03:15,840 --> 00:03:17,632 Based on the distance from the camera 68 00:03:17,888 --> 00:03:21,216 This creates the feeling an object is more three-dimensional 69 00:03:21,472 --> 00:03:23,264 Rather than a flat 2D plane 70 00:03:23,520 --> 00:03:29,664 If you look at a sphere on the left here you'll see that a front of it is moving much faster than a top at the very side that we can see 71 00:03:30,176 --> 00:03:32,480 And between the front and the side 72 00:03:32,736 --> 00:03:38,880 Those areas are also moving at different speeds and this gives us a lot of information about what type of shape the subject is 73 00:03:39,136 --> 00:03:39,904 Dimensions 74 00:03:40,416 --> 00:03:43,232 3D tracks are also the slowest tractor 75 00:03:43,488 --> 00:03:48,608 And that's because of a couple reasons one is that when your 3D tracking a shot 76 00:03:49,120 --> 00:03:55,264 You're really three tracking everything that's in it you're not tracking one point you're not just trying to get one area crack 77 00:03:55,520 --> 00:03:56,288 Like a 2D track 78 00:03:56,544 --> 00:03:58,336 You need everything to 79 00:03:59,104 --> 00:04:01,920 You may only need one area to stick really well 80 00:04:02,176 --> 00:04:04,224 But everything else that you're tracking in the scene 81 00:04:04,480 --> 00:04:05,504 Has to be pretty 82 00:04:06,272 --> 00:04:07,552 That's one of the main reasons 83 00:04:07,808 --> 00:04:08,320 Excel 84 00:04:09,600 --> 00:04:11,136 So the output of a 3 85 00:04:11,648 --> 00:04:12,416 Will be a cat 86 00:04:13,184 --> 00:04:14,464 What you through your camera 87 00:04:16,000 --> 00:04:17,024 Alright 88 00:04:17,280 --> 00:04:18,047 We have 89 00:04:19,071 --> 00:04:22,143 Text here on a sphere that's not something we would be able to get 90 00:04:22,399 --> 00:04:23,423 Flight tracker 91 00:04:23,679 --> 00:04:24,703 NatWest out a lot 92 00:04:25,471 --> 00:04:29,823 And there's some test cubes scattered throughout this as well to show them any different areas 93 00:04:31,359 --> 00:04:32,127 It's not just 94 00:04:32,383 --> 00:04:33,407 The sphere that sticking 95 00:04:33,919 --> 00:04:34,687 The overalls 96 00:04:35,711 --> 00:04:37,759 And again let's make sure this is actually 97 00:04:38,527 --> 00:04:39,551 Stabilise 98 00:04:40,319 --> 00:04:44,671 I don't want you to get caught up on what these nodes are by the end of the class you're going to 99 00:04:44,927 --> 00:04:45,951 Everything that's 100 00:04:46,975 --> 00:04:48,767 Right now we're just focusing on 101 00:04:49,023 --> 00:04:49,791 Whitewashing 102 00:04:51,327 --> 00:04:56,191 So we stabilise the centre of the sphere and we can see the salt stick in pretty 103 00:04:56,959 --> 00:05:00,031 We won't be going over 3D tracking in this course because 104 00:05:00,287 --> 00:05:01,823 3D tracking really is in 105 00:05:02,079 --> 00:05:02,847 Form on 106 00:05:03,359 --> 00:05:06,431 You can do it in you but honestly it's not the best 107 00:05:07,967 --> 00:05:10,015 Anything beyond something incredibly easy 108 00:05:10,527 --> 00:05:11,295 It's going to snow 109 00:05:12,319 --> 00:05:13,855 And for that reason I'm not going to go out 110 00:05:15,391 --> 00:05:16,927 Let's move on to our final count 111 00:05:17,183 --> 00:05:17,695 Tracking 112 00:05:17,951 --> 00:05:19,487 Which is the 2.5 113 00:05:21,023 --> 00:05:22,559 Now a 2.5 d track 114 00:05:22,815 --> 00:05:24,351 Is a hybrid between the 2D 115 00:05:25,375 --> 00:05:26,143 Make it so 116 00:05:27,167 --> 00:05:28,447 If you look at the shop 117 00:05:29,215 --> 00:05:33,311 It looks like it should be a 3D trick shot we can see both parallax 118 00:05:33,567 --> 00:05:37,663 And dimensionality you can see very clearly the cube moving in freedom 119 00:05:39,711 --> 00:05:42,783 Depending on what element your heading to the shop 120 00:05:43,039 --> 00:05:45,599 You don't have to go all out and get a freak 121 00:05:46,367 --> 00:05:48,159 If you have a flat surface 122 00:05:48,671 --> 00:05:50,207 You can fake dimension Ali 123 00:05:50,463 --> 00:05:52,511 By using a 2.5 di track 124 00:05:52,767 --> 00:05:54,815 Which is also known as a planet 125 00:05:55,327 --> 00:05:56,607 Play this year 126 00:05:59,935 --> 00:06:06,079 And there we go it's a 2.5 di track I'm using a tracker now Dracula going to go over this in next week's class 127 00:06:06,591 --> 00:06:07,871 I'm sure you had a duke 128 00:06:08,127 --> 00:06:09,151 This is 129 00:06:09,407 --> 00:06:09,919 Or 130 00:06:10,175 --> 00:06:11,455 Weight racks combine 131 00:06:11,967 --> 00:06:13,503 And it's adding some dimension 132 00:06:14,783 --> 00:06:17,343 2.5 di tracks are perfectly things like 133 00:06:17,855 --> 00:06:18,623 Monitor burn 134 00:06:19,391 --> 00:06:20,927 People holding phones in there 135 00:06:21,183 --> 00:06:22,207 And Wilder weigh in 136 00:06:23,231 --> 00:06:24,511 Adding a mural to a 137 00:06:25,023 --> 00:06:26,815 Any surface that is flat 138 00:06:27,327 --> 00:06:28,863 Even if there's a 3D movie 139 00:06:29,119 --> 00:06:29,631 The camera 140 00:06:29,887 --> 00:06:31,423 You can generally get away with d 141 00:06:32,191 --> 00:06:32,703 5D 142 00:06:33,215 --> 00:06:36,543 We wouldn't be able to pull off a plane or track on the sphere 143 00:06:37,311 --> 00:06:40,383 It wouldn't end up sticking because really we can only make it stay 144 00:06:42,943 --> 00:06:46,015 The cylinder I think we would also have a hard time getting a 2.5 145 00:06:46,271 --> 00:06:47,039 Detract a stick 146 00:06:47,295 --> 00:06:48,319 Beautiful round 147 00:06:49,599 --> 00:06:50,623 A floor 148 00:06:51,903 --> 00:06:52,927 It's a flat 149 00:06:53,439 --> 00:06:57,023 One of the something to the floor need to do a full 3 track 150 00:06:57,791 --> 00:06:58,303 You can just 151 00:06:58,815 --> 00:06:59,327 2 point 152 00:06:59,839 --> 00:07:00,351 Corner pin 153 00:07:01,375 --> 00:07:03,679 So again what's make sure this is a stick 154 00:07:03,935 --> 00:07:04,447 Correctly 155 00:07:05,983 --> 00:07:06,495 Wise 156 00:07:07,519 --> 00:07:09,055 You can see your prospective changes 157 00:07:09,311 --> 00:07:11,359 What's the camera chop down but I text is sticking 158 00:07:12,895 --> 00:07:15,455 So these are the main 3 types of tracks you'll see 159 00:07:15,711 --> 00:07:21,087 Briefly summarise your 2D track is just for X and Y motion in occasionally zooms 160 00:07:21,343 --> 00:07:22,879 It's the most straightforward 161 00:07:23,135 --> 00:07:24,159 And the fastest 162 00:07:24,671 --> 00:07:27,231 Your 2.5 di track is when you're trying to try 163 00:07:27,487 --> 00:07:30,815 Planar surfaces anything that be put on a flat roof 164 00:07:31,071 --> 00:07:33,887 It's not the fastest technique but also not the slowest 165 00:07:34,399 --> 00:07:37,471 Track is when your shot introduces 166 00:07:37,727 --> 00:07:39,263 Parallax and dimensionality 167 00:07:39,519 --> 00:07:41,823 That needs to be reflected in the element your 168 00:07:42,335 --> 00:07:43,615 When you're looking at a shower 169 00:07:43,871 --> 00:07:49,503 Typically you'll be able to hone in on what type of track it will be without doing anything 170 00:07:50,015 --> 00:07:54,879 Sometimes you might be like that might be a 2D track but it also might be a 2.5 Di 171 00:07:55,135 --> 00:07:57,695 But you can certainly hold in on one or two 172 00:07:57,951 --> 00:07:58,463 The track 173 00:07:58,975 --> 00:07:59,999 And one that happened 174 00:08:00,255 --> 00:08:02,303 I recommend starting with the fastest Ark 175 00:08:02,559 --> 00:08:03,839 You know pretty quickly 176 00:08:04,095 --> 00:08:07,935 If that's going to work or not if you need to escalate it to the next type of tree 177 00:08:08,447 --> 00:08:12,799 So let's practise this now in the few examples and determine what type of track 178 00:08:13,055 --> 00:08:14,335 We would need to use 179 00:08:15,871 --> 00:08:18,175 Alright so we have her first shot here lipstick 180 00:08:18,687 --> 00:08:22,015 Looks like we have a handheld shot standing behind the actor 181 00:08:22,271 --> 00:08:24,575 In this example we were going to say we're going to replace 182 00:08:24,831 --> 00:08:26,623 Iraq on the far right side 183 00:08:26,879 --> 00:08:28,671 Wibsey ACG statue 184 00:08:29,439 --> 00:08:31,231 Analysing this I feel love 185 00:08:31,487 --> 00:08:37,631 QD motion became is not moving forward or backwards really it's staying in relatively the same 186 00:08:38,143 --> 00:08:41,727 I'm not seeing much parallax and I'm not seeing any dimension 187 00:08:42,239 --> 00:08:43,263 So 1009 188 00:08:43,519 --> 00:08:46,847 I'm very comfortable saying we can definitely use a 2D track 189 00:08:47,103 --> 00:08:48,895 To get our element to stick for this 190 00:08:50,175 --> 00:08:51,455 I've been on to the next shop 191 00:08:52,479 --> 00:08:55,807 Alright looks like we're on a tripod here this is much 192 00:08:56,063 --> 00:08:56,831 Smoother 193 00:08:57,087 --> 00:08:58,367 We are tilting 194 00:08:58,623 --> 00:08:59,903 And pain into the left 195 00:09:00,927 --> 00:09:05,023 And what's add some graffiti to those two rocks to the upper right side 196 00:09:05,279 --> 00:09:05,791 Frame 197 00:09:06,815 --> 00:09:08,863 Is there any parallax in the shop 198 00:09:10,143 --> 00:09:11,935 Really I'm not seen a time 199 00:09:12,447 --> 00:09:14,495 Is there any dimensionality in the shop 200 00:09:14,751 --> 00:09:20,895 Well there could be either feeling even though it's saddle and this is just the experience that in those top 2 201 00:09:21,151 --> 00:09:21,919 Rocks a bear 202 00:09:22,175 --> 00:09:24,479 Racine a little shift in their plane 203 00:09:24,735 --> 00:09:27,295 I don't think it's enough to work a full 3D track 204 00:09:27,807 --> 00:09:32,159 I think we can call that one at 2.5 di track and will be able to get agrifeed 205 00:09:32,927 --> 00:09:34,975 Alright looks like we've had round shot here 206 00:09:35,231 --> 00:09:40,607 You can immediately see a tonne of parallax and lots of dimensionality in the foreground rocks 207 00:09:41,119 --> 00:09:43,679 Insulin medially screams out really true 208 00:09:44,447 --> 00:09:45,727 Let's hold on for a sec 209 00:09:45,983 --> 00:09:48,031 It depends what we want to do the shop 210 00:09:48,543 --> 00:09:50,335 If we just wanted to replace the sky 211 00:09:50,591 --> 00:09:54,175 Is really not any dimensionality to it also far away 212 00:09:54,431 --> 00:09:59,039 Is probably a little scaling up that would happen so if we were placed in the sky 213 00:09:59,295 --> 00:10:00,588 It's going to be a 2D 214 00:10:00,589 --> 00:10:02,760 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 215 00:10:02,761 --> 00:10:02,879 Or a 2.5 di track 216 00:10:03,135 --> 00:10:05,183 You can do site seems with two deep 217 00:10:06,975 --> 00:10:09,279 We are adding something in the foreground here 218 00:10:09,535 --> 00:10:11,327 It would definitely need to be 3D 219 00:10:11,583 --> 00:10:15,935 I must say you're just adding a very small patch in which then I would say we can do it 220 00:10:16,191 --> 00:10:16,703 5D 221 00:10:18,239 --> 00:10:21,055 Alright let's go through a checklist year it looks like 222 00:10:21,311 --> 00:10:22,847 Are cameras not on a tripod 223 00:10:23,103 --> 00:10:24,127 It's handheld 224 00:10:24,383 --> 00:10:25,919 And it's slightly moving for 225 00:10:26,431 --> 00:10:30,271 And I think that's like move forward is going to give us a lot more trouble than 226 00:10:31,039 --> 00:10:34,111 Because you might look at these monitors that were going to be replaced 227 00:10:34,367 --> 00:10:36,671 We could just do a point 228 00:10:38,463 --> 00:10:42,303 The weather for angle towards camera is introducing a little bit 229 00:10:42,559 --> 00:10:47,679 Saddle dimensionality so I would say for this we would definitely want to do a 2.5 di track 230 00:10:48,191 --> 00:10:51,263 And in fact we will because this is the shot that we're going to be tackling 231 00:10:52,799 --> 00:10:58,943 It looks like this shot or camera is on a Steadicam and we are tracking to the right there's a little bit of rotation 232 00:10:59,199 --> 00:10:59,711 See you there 233 00:11:00,479 --> 00:11:04,319 In the shop what's a head in leaves falling from all of these 234 00:11:05,599 --> 00:11:07,647 Is Armada parallax in the shop 235 00:11:08,159 --> 00:11:09,951 So we will definitely want to grab at 3 236 00:11:10,975 --> 00:11:12,767 Tesco to say 237 00:11:13,023 --> 00:11:15,583 Find pictures to each one of these trees 238 00:11:16,095 --> 00:11:19,167 You could potentially do that as a 2.5 do track 239 00:11:19,423 --> 00:11:21,983 But you would have to do that for each individual tree 240 00:11:22,495 --> 00:11:24,799 So 3 track really makes the most sense 241 00:11:26,335 --> 00:11:28,895 Alright for a final shot we have a slide 242 00:11:29,151 --> 00:11:29,919 Tilt up 243 00:11:30,431 --> 00:11:36,575 Not releasing any dimensionality and here it is kind of hard because there are no objects 244 00:11:36,831 --> 00:11:37,343 In the top 245 00:11:38,623 --> 00:11:40,671 So there might be some slight tension Audi 246 00:11:40,927 --> 00:11:41,951 Really tell 247 00:11:42,207 --> 00:11:43,487 Do I have to keep that in mind 248 00:11:43,743 --> 00:11:47,071 In the shop what's a head in a giant statue in the middle 249 00:11:48,351 --> 00:11:50,399 So I will take this with I don't need to be 250 00:11:50,655 --> 00:11:51,679 PewDiePie 251 00:11:51,935 --> 00:11:52,703 Or 252 00:11:52,959 --> 00:11:53,727 A 3D 253 00:11:54,495 --> 00:11:56,287 Why not a 2.5 Utrecht 254 00:11:56,543 --> 00:12:01,407 Well there's no object that's on the same plane where we want to add or stat 255 00:12:01,919 --> 00:12:07,039 There's nothing that we can really track so I would try a 2D track first and if that doesn't stick 256 00:12:07,295 --> 00:12:09,855 We're going to have to 3D track this to get the dimensional 257 00:12:10,367 --> 00:12:11,903 Because a 2.5 L 258 00:12:12,415 --> 00:12:17,023 Only works if you can track the actual plane that your ad in your eye 259 00:12:18,559 --> 00:12:20,095 Alright that's the end of our example 260 00:12:20,351 --> 00:12:21,119 That sums up 261 00:12:21,375 --> 00:12:23,423 Are compositing fundamentals tracking 19799

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.