Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,000 --> 00:00:02,190
Hello everybody and welcome to
2
00:00:02,190 --> 00:00:04,670
this new episode in where
we are going to talk
3
00:00:04,665 --> 00:00:09,255
about another concept which
is called Reverse Faces.
4
00:00:09,255 --> 00:00:11,855
Well, when you are
drawing in SketchUp,
5
00:00:11,850 --> 00:00:15,420
you will see many times
that your faces are colored
6
00:00:15,420 --> 00:00:19,920
either in white or this
kind of gray or blue color.
7
00:00:19,920 --> 00:00:22,400
This is because, as
you already know,
8
00:00:22,395 --> 00:00:24,875
SketchUp is facing modeller,
9
00:00:24,870 --> 00:00:26,550
not as solid Modeller.
10
00:00:26,550 --> 00:00:30,180
So it is treating each
phase individually.
11
00:00:30,180 --> 00:00:33,890
And we can say that its
phase has two sides,
12
00:00:33,885 --> 00:00:37,045
the front side, the backside,
13
00:00:37,040 --> 00:00:40,130
by default, the
front side is white,
14
00:00:40,130 --> 00:00:44,540
this one, and the backside is
this kind of gray or blue.
15
00:00:44,540 --> 00:00:48,910
If I select any phase and
I go to Entity Info tray,
16
00:00:48,905 --> 00:00:51,145
you will see here
those thumbnails
17
00:00:51,140 --> 00:00:53,800
representing those two sites.
18
00:00:53,795 --> 00:00:55,745
The first one for the front side
19
00:00:55,745 --> 00:00:58,105
and the second one
for the backside.
20
00:00:58,100 --> 00:01:00,380
Right now, they are both the
21
00:01:00,380 --> 00:01:03,640
same because it is selected
this default style.
22
00:01:03,635 --> 00:01:05,855
But if I apply any color,
23
00:01:05,855 --> 00:01:08,905
I go to materials, select.
24
00:01:08,900 --> 00:01:12,410
I go here and I say
colors, and I choose e.g.
25
00:01:12,409 --> 00:01:16,479
this pink, I apply this pink
to this backside phase,
26
00:01:16,475 --> 00:01:18,365
then as it is still selected,
27
00:01:18,365 --> 00:01:21,705
you can see here that
color for the backside
28
00:01:21,709 --> 00:01:25,609
and this another default
style for the front side.
29
00:01:25,610 --> 00:01:28,100
Here it is represented
those two colors,
30
00:01:28,100 --> 00:01:31,300
the white and that blue
color for the backside.
31
00:01:31,295 --> 00:01:33,745
So the thing here
is that it's very
32
00:01:33,740 --> 00:01:37,870
common that when we are
drawing a sketch up randomly,
33
00:01:37,865 --> 00:01:41,365
Our Faces take the
backside color when we
34
00:01:41,360 --> 00:01:45,160
actually want that
front color towards us.
35
00:01:45,155 --> 00:01:47,735
And then is when we
have to use that to
36
00:01:47,735 --> 00:01:50,545
call reverse phases,
Let's do it.
37
00:01:50,540 --> 00:01:52,780
E.g. here with the cube.
38
00:01:52,775 --> 00:01:55,475
On the left side, we
have this cube with
39
00:01:55,475 --> 00:01:58,385
all the phases using
the front color.
40
00:01:58,385 --> 00:02:00,095
And on the right side,
41
00:02:00,095 --> 00:02:03,935
we have just the opposite
example, my advice here,
42
00:02:03,935 --> 00:02:05,335
and you will see
during the course
43
00:02:05,330 --> 00:02:07,010
that I will do it every single
44
00:02:07,010 --> 00:02:10,450
time is to fix this
situation immediately.
45
00:02:10,445 --> 00:02:11,705
So it will become like
46
00:02:11,705 --> 00:02:14,785
a habit for you to
reverse the phase.
47
00:02:14,780 --> 00:02:18,620
Place the front color
to us, the camera, e.g.
48
00:02:18,620 --> 00:02:22,670
here, if I click on this
face and I say right bottom,
49
00:02:22,670 --> 00:02:24,950
and I go to reverse faces,
50
00:02:24,950 --> 00:02:27,820
then this phase
is already fixed.
51
00:02:27,815 --> 00:02:31,085
Then I should do the
same everywhere here.
52
00:02:31,085 --> 00:02:33,715
I select all the faces,
53
00:02:33,710 --> 00:02:36,250
right bottom reverse phases.
54
00:02:36,245 --> 00:02:38,185
Here we are. Maybe you are
55
00:02:38,180 --> 00:02:40,430
thinking what is the
reason for doing this?
56
00:02:40,430 --> 00:02:42,800
Firstly, is because
it is very good
57
00:02:42,800 --> 00:02:45,410
to have your drawing organized,
58
00:02:45,410 --> 00:02:46,810
but at the same time,
59
00:02:46,805 --> 00:02:49,015
having the backside color to us,
60
00:02:49,010 --> 00:02:51,700
you might have bad consequences
61
00:02:51,695 --> 00:02:54,325
in terms of performance
when you are
62
00:02:54,320 --> 00:02:57,310
exporting your SketchUp file to
63
00:02:57,305 --> 00:03:01,255
our rendering software
or our 3D printer.
64
00:03:01,250 --> 00:03:05,870
Both of them use that
information for pointing
65
00:03:05,870 --> 00:03:10,870
a normal vector towards the
interior or the exterior.
66
00:03:10,865 --> 00:03:14,005
So it could end up in an error
67
00:03:14,000 --> 00:03:17,420
here in a SketchUp actually
doesn't matter so much.
68
00:03:17,420 --> 00:03:20,630
E.g. if we are applying
materials and I
69
00:03:20,630 --> 00:03:24,110
will recover those
backside phases.
70
00:03:24,110 --> 00:03:26,800
And now I'm going to
materials select.
71
00:03:26,795 --> 00:03:28,745
Let's pick up e.g.
72
00:03:28,745 --> 00:03:31,295
this brick antique texture.
73
00:03:31,295 --> 00:03:34,225
I will select with three clicks,
74
00:03:34,220 --> 00:03:36,260
all the entities connected here.
75
00:03:36,260 --> 00:03:41,180
Then letter B for the Paint
Bucket Tool, one-click.
76
00:03:41,179 --> 00:03:44,809
Here we have this texture
applied to the cube.
77
00:03:44,810 --> 00:03:47,060
I can do exactly
the same to this
78
00:03:47,060 --> 00:03:49,970
another queue and there
will be no differences.
79
00:03:49,970 --> 00:03:52,190
So we can think that it is not
80
00:03:52,190 --> 00:03:54,610
needed to do this reverse faces.
81
00:03:54,605 --> 00:03:57,125
But as I already told you,
82
00:03:57,125 --> 00:04:00,505
the problems will
appear when we export
83
00:04:00,500 --> 00:04:04,970
this cube to our rendering
software or a 3D printer.
84
00:04:04,970 --> 00:04:09,880
In my experience, not always
those problems will ACU,
85
00:04:09,875 --> 00:04:13,805
but it does exist the
possibility of the error.
86
00:04:13,805 --> 00:04:15,535
Another tool related with
87
00:04:15,530 --> 00:04:20,540
this Reverse Faces is called
orient faces. Here, e.g.
88
00:04:20,540 --> 00:04:23,060
in this cube, we can check
89
00:04:23,060 --> 00:04:26,240
how this phase is
currently oriented,
90
00:04:26,240 --> 00:04:28,220
but the rest are not.
91
00:04:28,220 --> 00:04:29,590
Instead of choosing
92
00:04:29,585 --> 00:04:32,555
every single wrong
phase and fix them,
93
00:04:32,555 --> 00:04:34,765
I can choose the correct one,
94
00:04:34,760 --> 00:04:37,880
right bottom orient faces.
95
00:04:37,879 --> 00:04:40,119
And then the program
is intelligent
96
00:04:40,114 --> 00:04:42,984
enough to recognize
all the phases
97
00:04:42,980 --> 00:04:45,970
connected to our
selection and orient
98
00:04:45,965 --> 00:04:49,655
them in the same direction
as our reference.
99
00:04:49,654 --> 00:04:52,824
Finally, if I go to Styles,
100
00:04:52,819 --> 00:04:55,059
I will collapse the entity Info.
101
00:04:55,055 --> 00:04:57,155
Here, you will
find, first of all,
102
00:04:57,155 --> 00:05:00,145
a thumbnail about the
default style with
103
00:05:00,140 --> 00:05:03,340
those color I told you the
white and the blue one.
104
00:05:03,335 --> 00:05:06,605
But my tip here is going to
105
00:05:06,605 --> 00:05:10,165
Edit and here go
to face settings.
106
00:05:10,160 --> 00:05:12,710
Here you will be
able to change and
107
00:05:12,710 --> 00:05:15,790
customize that front
and back color,
108
00:05:15,785 --> 00:05:18,355
creating your own style or
109
00:05:18,350 --> 00:05:21,980
modifying the one you are
using at that moment.
110
00:05:21,980 --> 00:05:23,720
So I'll click on
111
00:05:23,720 --> 00:05:27,790
this color and I will
change e.g. this red.
112
00:05:27,785 --> 00:05:30,895
Or I can go to the
color wheel and say
113
00:05:30,890 --> 00:05:34,250
that I want this
red all the time
114
00:05:34,250 --> 00:05:36,020
with the purpose of making
115
00:05:36,020 --> 00:05:38,440
that backside color much more
116
00:05:38,435 --> 00:05:41,155
different than the front color.
117
00:05:41,150 --> 00:05:45,560
Furthermore, if I go to style
and I click this option,
118
00:05:45,560 --> 00:05:48,500
displays said that
he using all same,
119
00:05:48,500 --> 00:05:51,340
which can be found here as well.
120
00:05:51,335 --> 00:05:54,055
Then you will be able
to spot Where are you
121
00:05:54,050 --> 00:05:57,740
using that back side
color and then fix it.
122
00:05:57,740 --> 00:05:59,860
E.g. in this cube,
123
00:05:59,855 --> 00:06:03,265
where we applied
that brick texture,
124
00:06:03,260 --> 00:06:06,140
three clicks, pattern,
reversed faces,
125
00:06:06,140 --> 00:06:07,790
it is already corrected.
126
00:06:07,790 --> 00:06:09,710
And then I can go back to this,
127
00:06:09,710 --> 00:06:11,810
say that with textures option.
128
00:06:11,810 --> 00:06:15,710
Now that brick texture
is applied inside
129
00:06:15,710 --> 00:06:20,440
the queue for spotting this
backside color's faces,
130
00:06:20,435 --> 00:06:22,495
we will be able to use as well.
131
00:06:22,490 --> 00:06:25,420
And let's say automatic tool,
132
00:06:25,415 --> 00:06:28,385
which is not native
from SketchUp,
133
00:06:28,385 --> 00:06:30,035
it is an extension.
134
00:06:30,035 --> 00:06:32,455
It is called solid inspector
135
00:06:32,450 --> 00:06:34,960
and then it will be
easier and faster.
136
00:06:34,955 --> 00:06:39,325
But we will see that when
we talk about plug-ins.
137
00:06:39,320 --> 00:06:41,200
Now, it's time to say goodbye.
138
00:06:41,195 --> 00:06:42,665
In the next episode,
139
00:06:42,665 --> 00:06:44,975
we will jump to another block of
140
00:06:44,975 --> 00:06:47,815
information and we will start
141
00:06:47,810 --> 00:06:50,540
drawing in SketchUp using
142
00:06:50,540 --> 00:06:54,600
the line tool and freehand tool.
10180
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.