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It looks like we're looking much closer to the original image now,
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which is exciting, but it looks like we need to color correct this a little more.
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So let's start by getting these tonal values to be closer
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to the values that we see over here,
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and it looks to me just off the top of my head,
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that these blues look much bluer,
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and the contrast and the saturation of the values over here are wrong.
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So let's take a look at fixing those.
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So the first thing I want to do is lay these two images on top of each
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other so that I can take a look at them as an A and a B.
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So I'm just going to close down this panel so that we have one Viewer.
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Since I'm working with Viewer1, I'm going to go find Viewer1,
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which is right here,
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and I'm going to connect it up to the other image we want to look at,
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our original image.
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I'm hitting Shift bracket on the keyboard,
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I'm hitting Space to bring this up nice and big,
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and I'm going to select wipe and change the B to the Read Node so that
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I can see the difference between these two planets.
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I'm just wiping back and forth,
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and it looks like our lights are a little softer and yellower,
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it looks like some of these colors need to change.
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So I'm going to hit Spacebar and go back to our original texture.
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I'm going to hit Tab and drop a ColorCorrect Node in
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here right after that original texture.
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So, if we look at this here,
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this ColorCorrect Node is going to affect the image we see on the left.
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So what I ended up doing here is I ended up leaving
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the saturation the way that it was,
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I boosted the contrast up just a tiny bit to 1.
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15, and I slid the gamma a little,
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and then in the gain I went into this color picker and I tilted
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it just a little bit towards the softer blues.
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And that gives us a pretty close look,
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and I think what's hurting us here is the crispness of our image versus
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the softness of the final render that we're seeing here.
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So another thing that you can do is drop a Defocus Node in here,
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and any element that is a photograph that you're using in compositing,
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generally tends to be more perfect than it's supposed to be.
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The camera's never going to pick up things perfectly in focus.
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So I always like to add a little defocus to the image itself.
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So I'm going to turn this wipe off,
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and I'm going to just toggle that off and on to see if it makes a difference.
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Then I like to pipe this up to like five so that it's crazy,
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and if we turn this off and on, yeah that makes a big difference.
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So I'm going to split the difference, so like 2.
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5.
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I'm also going to copy and paste that Defocus into the clouds.
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So, this one was our shadow layer and this one was our clouds,
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so I'm going to put it in here actually,
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and that's way too soft on the clouds,
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so the clouds you might want to bring it down to like a 1,
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maybe even a 0.
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5, let's see if that's affecting it.
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It just softens it up just a little bit.
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So now if we take a look at the two different images back to back,
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ours is looking a little closer, so let's see what else we can do.
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I guess what we can do is we can change those lights a little.
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So, let's go back to where we have our lights,
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this is, you remember, this is a red channel,
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turn that off,
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this is a red channel that's being piped into all the
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color channels to make them white,
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and after that operation we can drop another ColorCorrect Node down.
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I'm going to hit one on the keyboard so I can look at my changes.
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I'm going to go to the gain, and I'm just going to slide these a little,
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give them a little bit of a yellow tint.
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If we go back down here to look at the overall correction,
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you'll see that these lights get yellow.
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So that's what we had before, it's just a softer,
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more human form of city lighting.
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So that helps us a little, and let's wipe back and forth now,
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and see where we're at.
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So it looks like we're pretty close.
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I see some of the continents on the dark side of the planet.
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I kind of like that ours is dark, that it just has these lights over here,
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but it looks like ours are too pronounced.
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So I'm going to come back up here,
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and since we're just laying the lights on top of the final image of the earth,
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I'm going to go into this Merge Node,
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and I'm just going to slide its effect down a little.
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You see if I go all the way down to 0 the lights turn off,
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and if I'm at 1, they're at their brightest.
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So I'm just going to mix them in a little to just give the hint of lighting,
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maybe like a 0.
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3 back there.
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It's a little softer.
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So I like that.
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I'm starting to like that.
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So I think what we need to do now is we need to give the planet its nice,
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soft, blue atmosphere,
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and that's just going to be another layer we add on top of
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our image the way that it is right now.
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