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So let's take a look at some things inside this
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Blur node that we renamed earlier, by double-clicking on it.
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Let's go into this Node tab,
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and I'd like to show you this attribute called Hide Input.
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Now if we click on this Hide Input, it's going to hide the input,
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but what does that mean?
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It means this little arrow right here is going to
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disappear if this node isn't selected.
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So, let me show you.
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I'm going to deselect, and the input disappears.
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Now this might seem like kind of a dirty trick to play on people
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that might be looking into your comp later,
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or working with work that you've already done,
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but that's not the case at all.
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There's nothing malicious about this,
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you'll just get into a place where you've got so many nodes connected
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that sometimes it's helpful to just turn those off,
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just for brevity and clarity of the visuals of the
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comp that you're dealing with.
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These things get pretty crazy at some points,
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and it's nice to be able to turn these inputs off so that
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they don't get too confusing when you're going back into
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your work a couple of days later.
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The next feature I'd like to share with you is called postage stamping,
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and you'll notice this little icon in the Read node,
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that's a postage stamp,
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and Read nodes by default have postage stamping turned on.
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But,
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what if we want to get that same nice little icon on other
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nodes to see what those other nodes are doing?
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So if I double-click on this, I can go to the attribute called postage stamp,
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and turn that on,
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and I'll get an icon in the node that shows us what the node is doing.
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Now if I want to select a specific frame in an animation,
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that's what this number's for.
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So you can just change this to frame 15 if you want,
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and it'll show you frame 15 down here in the icon.
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So if I go to this Desaturation node, and turn on postage stamping,
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we'll see an icon of what that node is doing too.
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So let's say you want to change the color of a node.
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You'll notice that these Blur nodes are orange by default,
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and Color Correction nodes are blue by default,
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but let's say we wanted to change the color of this one.
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You just double-click on it and go to this button,
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open this button up, and change the color,
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and you'll notice that this button changes from orange to red,
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and our node changed to red too.
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If you want to change the text of the color,
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it's not this button, which seems a little counter-intuitive,
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but all of the font properties are contained inside this row.
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So if you want to change the font color,
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you can change the font color right here with this attribute.
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This button is actually for nodes that contain tools
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that you see up in the Viewer.
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So if I go back to this Roto node, you'll see that the Roto node has a tool,
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and the tool is being shown to us as a red box,
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to show us where the mask is that we're drawing,
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and so you can change the color of that by clicking on that second button.
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Let's go ahead and delete these nodes,
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and what I would like to show you next is creating toolsets.
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Toolsets are essentially built for operations that you'll be
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performing over and over and over again,
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where you don't want to rebuild pieces of the comp tree you've already built.
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For example, down below here, we have an image that we've blurred,
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and we've desaturated it.
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So let's say we're going to blur and desaturate 50 other images,
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and we don't want to keep creating Blur nodes and
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keep creating Desaturation nodes.
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Well what we can do is we can just marquee select these two,
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right-click, and there's an option here called Toolsets.
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Click on Create, and this menu pops up.
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It's asking us what we want our new tool to be called,
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and we'll just type in here: BlurDesat, and hit Create,
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and now a tool's been created.
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So if you right-click, and go to Toolsets,
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you'll see our tool pop up right here, and if we click on it,
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it will add those two nodes that we made our tool with to the comp.
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And if we just connect them back up,
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they do the same exact thing that we did down here.
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Now, those tools that we just created will also show up in the Tab menu,
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so if we deselect this and hit Tab on the keyboard,
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and type Blur, our tool will now show up in that Tab menu,
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and we can just add it back to our comp again.
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If this is a tool we don't think we'll be using very often,
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you can right-click, go to Toolsets, hover over Delete,
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and our tool shows up there.
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You just click on that, it's going to ask you if you're sure about that,
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you say yes, and now our tool doesn't exist anymore,
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and it won't show up in the menu either.
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