Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,352 --> 00:00:02,699
So now that we have our clouds in there,
2
00:00:02,699 --> 00:00:05,830
let's go in here and see how we can get this nice,
3
00:00:05,830 --> 00:00:07,299
dramatic lighting change to happen,
4
00:00:07,299 --> 00:00:12,352
and let's take a look at adding the lights on the dark side of the planet.
5
00:00:12,352 --> 00:00:16,696
So the first thing I'll do here is zoom in in the Node Graph,
6
00:00:16,696 --> 00:00:20,128
and I'm going to right-click to bring up the 3D menu,
7
00:00:20,128 --> 00:00:24,725
and go to the Lights option, and I'm going to pick a Point Light,
8
00:00:24,725 --> 00:00:27,352
and drop a Point Light in the scene.
9
00:00:27,352 --> 00:00:30,352
I'm going to connect that up to our Scene Node,
10
00:00:30,352 --> 00:00:33,352
and let's take a look at why that Viewer disappeared.
11
00:00:33,352 --> 00:00:37,852
We have Viewer1 that's connected to the ScanlineRenderer,
12
00:00:37,852 --> 00:00:43,352
so that Viewer disappeared because, let's jump over to 3D space,
13
00:00:43,352 --> 00:00:45,685
it's now calculating light in the scene,
14
00:00:45,685 --> 00:00:49,352
and that light is buried in the center of our planet.
15
00:00:49,352 --> 00:00:51,018
So, that makes perfect sense.
16
00:00:51,018 --> 00:00:54,352
I'm just going to pull this light out a little,
17
00:00:54,352 --> 00:00:57,780
and I'm going to switch our second Viewer over to the
18
00:00:57,780 --> 00:00:59,780
scanline so we can see what's happening,
19
00:00:59,780 --> 00:01:04,256
and you'll see now we have a planet that's beginning to be lit here.
20
00:01:04,256 --> 00:01:08,066
So if I look at the attributes of this light,
21
00:01:08,066 --> 00:01:10,351
I can just change the intensity,
22
00:01:10,352 --> 00:01:15,438
or I can go in here and I can move this light around,
23
00:01:15,438 --> 00:01:19,352
and it's going to affect the lighting of the scene.
24
00:01:19,352 --> 00:01:22,602
Now I took some time before this clip to go ahead and find
25
00:01:22,602 --> 00:01:24,352
the right values for this Point Light,
26
00:01:24,352 --> 00:01:26,851
so I'm going to go ahead and just type these in now.
27
00:01:26,851 --> 00:01:30,659
In the translate, I want you to go ahead in here and put 12.
28
00:01:30,659 --> 00:01:37,198
85, in the Y I want you to put 5.
29
00:01:37,198 --> 00:01:43,736
739 into that parameter, and then in the Z, 12.
30
00:01:43,736 --> 00:01:46,352
680, and hit Enter,
31
00:01:46,352 --> 00:01:50,352
and for the intensity I want you crank that thing all the way up to 100,
32
00:01:50,352 --> 00:01:53,637
and I want you to change the falloff type to linear.
33
00:01:53,637 --> 00:01:59,637
And now we get a nice look that kind of matches our previous render,
34
00:01:59,637 --> 00:02:06,047
and you know what, let's go ahead and move that up in Y just a little,
35
00:02:06,047 --> 00:02:11,306
just want to get that curve looking more like the image on the left,
36
00:02:11,306 --> 00:02:15,761
and we can kind of eye that up, so that looks a little better,
37
00:02:15,761 --> 00:02:17,033
so that value's 9.
38
00:02:17,033 --> 00:02:17,351
539.
39
00:02:17,352 --> 00:02:20,299
And now I'm going to ask you to do something a little weird here,
40
00:02:20,299 --> 00:02:21,352
so follow along with me.
41
00:02:21,352 --> 00:02:27,066
I'm just going to take this entire comp over here that we've done so far,
42
00:02:27,066 --> 00:02:29,351
and I'm going to hit Ctrl+C,
43
00:02:29,352 --> 00:02:33,442
I'm going to hit Ctrl+V just to duplicate it so that we have an exact
44
00:02:33,442 --> 00:02:36,102
duplicate of the comp that we were working with before.
45
00:02:36,102 --> 00:02:39,352
And we need to make sure that we're looking at the right comp,
46
00:02:39,352 --> 00:02:42,983
because now you see because of the duplicate we have a Viewer3 in here,
47
00:02:42,983 --> 00:02:45,352
and that's not represented by either of these windows.
48
00:02:45,352 --> 00:02:47,525
So things can get kind of crazy kind of fast.
49
00:02:47,525 --> 00:02:50,134
I'm just going to delete that out and I'm going to make
50
00:02:50,134 --> 00:02:51,988
sure we're looking at the right comp,
51
00:02:51,988 --> 00:02:55,533
so I'm going to take this Viewer2 and connect it up over here,
52
00:02:55,533 --> 00:03:00,352
and now this window is corresponding to the copied comp that we made over here.
53
00:03:00,352 --> 00:03:02,352
Now just to confuse things a little more,
54
00:03:02,352 --> 00:03:05,670
I'm going to come over here, and I'm going to disconnect this Viewer,
55
00:03:05,670 --> 00:03:09,170
I'm going to bring this Viewer over to our copied comp,
56
00:03:09,170 --> 00:03:14,579
and I'm going to view the 3D space of our copied comp over here on the left.
57
00:03:14,579 --> 00:03:17,761
And you notice that we have the Point Light 1,
58
00:03:17,761 --> 00:03:21,018
this is our Point Light over here in the original comp,
59
00:03:21,018 --> 00:03:24,351
so be very careful that you're working with the right Point Light,
60
00:03:24,352 --> 00:03:27,352
and I'm going to double-click on Point Light 2,
61
00:03:27,352 --> 00:03:32,352
and I'm just going to move this light up a little and over a little.
62
00:03:32,352 --> 00:03:36,752
And you'll see the light is being affected on the left,
63
00:03:36,752 --> 00:03:43,152
and all we're doing is giving ourselves a little extra ridge of light in there,
64
00:03:43,152 --> 00:03:47,352
and I want to change this intensity to 250.
65
00:03:47,352 --> 00:03:49,592
Now I want you to go up here,
66
00:03:49,592 --> 00:03:54,352
and I want you to grab the image of the red lights that we brought in earlier,
67
00:03:54,352 --> 00:03:58,637
and just drag it over, and into our copied comp,
68
00:03:58,637 --> 00:04:03,582
we're going to be replacing this image of earth with the lights,
69
00:04:03,582 --> 00:04:06,351
and you can go ahead and you can disconnect out the clouds.
70
00:04:06,352 --> 00:04:11,751
We won't need the clouds, and I'm just going to delete these,
71
00:04:11,751 --> 00:04:15,732
and this is essentially going to become our lighting
72
00:04:15,732 --> 00:04:18,780
pass on the dark side of the planet.
73
00:04:18,780 --> 00:04:22,209
Now, since we're only working with red data here,
74
00:04:22,209 --> 00:04:25,852
I'm going to drop a shuffle in here,
75
00:04:25,852 --> 00:04:32,352
and I'm going to copy that red channel over into the other channels.
76
00:04:32,352 --> 00:04:34,018
Just like that, and that's going to make it white,
77
00:04:34,018 --> 00:04:35,518
and that's also going to give us an alpha,
78
00:04:35,518 --> 00:04:38,637
if you hit A on the keyboard, that looks just like our colors,
79
00:04:38,637 --> 00:04:42,351
and then I'm going to take that and plug that into the sphere,
80
00:04:42,352 --> 00:04:47,352
and we will check to make sure that is lit.
81
00:04:47,352 --> 00:04:52,352
I'm going to turn the Point Light on and off,
82
00:04:52,352 --> 00:04:57,209
so that looks like our lighting is working to kind of blend this out,
83
00:04:57,209 --> 00:05:00,351
and now let's combine it with the other image of earth.
84
00:05:00,352 --> 00:05:02,852
So I'm going to go back to my original comp here,
85
00:05:02,852 --> 00:05:05,602
and I'm going to connect up our Viewers to this original comp,
86
00:05:05,602 --> 00:05:07,852
I told you this would get a little confusing.
87
00:05:07,852 --> 00:05:11,170
I'm going to disconnect these, I'm going to bring my Viewer over here.
88
00:05:11,170 --> 00:05:13,897
I'm actually going to pull this out for a minute,
89
00:05:13,897 --> 00:05:17,602
and I am going to hit Shift bracket in this window to get my
90
00:05:17,602 --> 00:05:19,852
menus back to switch this back over to 2D,
91
00:05:19,852 --> 00:05:22,602
and then I'm going to put it back in the window,
92
00:05:22,602 --> 00:05:24,102
it's kind of a little workaround.
93
00:05:24,102 --> 00:05:26,352
And then I'm going to draw a Roto Node.
94
00:05:26,352 --> 00:05:31,442
So I'm going to hit Tab, pick Roto, drop it down here with the Roto selected,
95
00:05:31,442 --> 00:05:34,044
I'm going to go into this window,
96
00:05:34,044 --> 00:05:42,351
I'm going to just kind of draw a rough Roto around earth.
97
00:05:42,352 --> 00:05:46,170
If you select this point and hit Z on the keyboard a couple times,
98
00:05:46,170 --> 00:05:48,351
it should smooth up that curve for you.
99
00:05:48,352 --> 00:05:53,304
I think I'm going to delete this by selecting it and hitting Delete,
100
00:05:53,304 --> 00:05:56,590
and then move that in line with the shadows,
101
00:05:56,590 --> 00:05:57,304
more or less.
102
00:05:57,304 --> 00:06:00,637
This doesn't have to be perfect, we're going to kind of blend it later,
103
00:06:00,637 --> 00:06:04,482
but I just want a rough Roto shape for the moment,
104
00:06:04,482 --> 00:06:09,178
and then I'm just going to drop a Merge Node down here,
105
00:06:09,178 --> 00:06:11,852
and I'm going to, disconnect that,
106
00:06:11,852 --> 00:06:16,852
I'm going to lay the ScanlineRenderer of the lights on
107
00:06:16,852 --> 00:06:19,637
top of the ScanlineRenderer of earth,
108
00:06:19,637 --> 00:06:23,351
and I'm going to hit one on the keyboard to look at that.
109
00:06:23,352 --> 00:06:28,569
Let's close these down, and the lights are now laid on top of the earth,
110
00:06:28,569 --> 00:06:32,395
and let's go back into the 3D view of our scene,
111
00:06:32,395 --> 00:06:35,873
and take a look at that light that we had,
112
00:06:35,873 --> 00:06:40,395
and let's just go ahead and move that light over just a little more,
113
00:06:40,395 --> 00:06:44,047
and we'll see we get a little more of the lights in the shadows,
114
00:06:44,047 --> 00:06:45,351
which is kind of cool.
115
00:06:45,352 --> 00:06:49,252
And now let's bring our Roto over and connect it to our Merge,
116
00:06:49,252 --> 00:06:51,352
double-click in the Merge and say invert,
117
00:06:51,352 --> 00:06:52,780
so we're inverting the Roto shape,
118
00:06:52,780 --> 00:06:55,161
and you'll see if we select all of these lines,
119
00:06:55,161 --> 00:06:57,477
let's get really big and close on this,
120
00:06:57,477 --> 00:07:02,352
we can move where we want the lights to appear on the earth.
121
00:07:02,352 --> 00:07:04,923
So if we go back to that Roto shape,
122
00:07:04,923 --> 00:07:08,351
I'm just hitting Space on the keyboard to jump between those things,
123
00:07:08,352 --> 00:07:10,047
I can select the curve of the Roto and I can feather it,
124
00:07:10,047 --> 00:07:11,699
which means that we're just going to blend it a little,
125
00:07:11,699 --> 00:07:14,830
and you can blend it any way you wish.
126
00:07:14,830 --> 00:07:17,960
So I'm going to look at the whole thing,
127
00:07:17,960 --> 00:07:21,390
I'm just going to probably blend it like that so we just see a little
128
00:07:21,390 --> 00:07:24,800
bit of the lights on the side to give us the feeling that there's
129
00:07:24,800 --> 00:07:33,800
something there on the dark side of the planet.
11731
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.