All language subtitles for 4. Adding Lights and the Dark Side of the Planet

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These are the user uploaded subtitles that are being translated: 1 00:00:00,352 --> 00:00:02,699 So now that we have our clouds in there, 2 00:00:02,699 --> 00:00:05,830 let's go in here and see how we can get this nice, 3 00:00:05,830 --> 00:00:07,299 dramatic lighting change to happen, 4 00:00:07,299 --> 00:00:12,352 and let's take a look at adding the lights on the dark side of the planet. 5 00:00:12,352 --> 00:00:16,696 So the first thing I'll do here is zoom in in the Node Graph, 6 00:00:16,696 --> 00:00:20,128 and I'm going to right-click to bring up the 3D menu, 7 00:00:20,128 --> 00:00:24,725 and go to the Lights option, and I'm going to pick a Point Light, 8 00:00:24,725 --> 00:00:27,352 and drop a Point Light in the scene. 9 00:00:27,352 --> 00:00:30,352 I'm going to connect that up to our Scene Node, 10 00:00:30,352 --> 00:00:33,352 and let's take a look at why that Viewer disappeared. 11 00:00:33,352 --> 00:00:37,852 We have Viewer1 that's connected to the ScanlineRenderer, 12 00:00:37,852 --> 00:00:43,352 so that Viewer disappeared because, let's jump over to 3D space, 13 00:00:43,352 --> 00:00:45,685 it's now calculating light in the scene, 14 00:00:45,685 --> 00:00:49,352 and that light is buried in the center of our planet. 15 00:00:49,352 --> 00:00:51,018 So, that makes perfect sense. 16 00:00:51,018 --> 00:00:54,352 I'm just going to pull this light out a little, 17 00:00:54,352 --> 00:00:57,780 and I'm going to switch our second Viewer over to the 18 00:00:57,780 --> 00:00:59,780 scanline so we can see what's happening, 19 00:00:59,780 --> 00:01:04,256 and you'll see now we have a planet that's beginning to be lit here. 20 00:01:04,256 --> 00:01:08,066 So if I look at the attributes of this light, 21 00:01:08,066 --> 00:01:10,351 I can just change the intensity, 22 00:01:10,352 --> 00:01:15,438 or I can go in here and I can move this light around, 23 00:01:15,438 --> 00:01:19,352 and it's going to affect the lighting of the scene. 24 00:01:19,352 --> 00:01:22,602 Now I took some time before this clip to go ahead and find 25 00:01:22,602 --> 00:01:24,352 the right values for this Point Light, 26 00:01:24,352 --> 00:01:26,851 so I'm going to go ahead and just type these in now. 27 00:01:26,851 --> 00:01:30,659 In the translate, I want you to go ahead in here and put 12. 28 00:01:30,659 --> 00:01:37,198 85, in the Y I want you to put 5. 29 00:01:37,198 --> 00:01:43,736 739 into that parameter, and then in the Z, 12. 30 00:01:43,736 --> 00:01:46,352 680, and hit Enter, 31 00:01:46,352 --> 00:01:50,352 and for the intensity I want you crank that thing all the way up to 100, 32 00:01:50,352 --> 00:01:53,637 and I want you to change the falloff type to linear. 33 00:01:53,637 --> 00:01:59,637 And now we get a nice look that kind of matches our previous render, 34 00:01:59,637 --> 00:02:06,047 and you know what, let's go ahead and move that up in Y just a little, 35 00:02:06,047 --> 00:02:11,306 just want to get that curve looking more like the image on the left, 36 00:02:11,306 --> 00:02:15,761 and we can kind of eye that up, so that looks a little better, 37 00:02:15,761 --> 00:02:17,033 so that value's 9. 38 00:02:17,033 --> 00:02:17,351 539. 39 00:02:17,352 --> 00:02:20,299 And now I'm going to ask you to do something a little weird here, 40 00:02:20,299 --> 00:02:21,352 so follow along with me. 41 00:02:21,352 --> 00:02:27,066 I'm just going to take this entire comp over here that we've done so far, 42 00:02:27,066 --> 00:02:29,351 and I'm going to hit Ctrl+C, 43 00:02:29,352 --> 00:02:33,442 I'm going to hit Ctrl+V just to duplicate it so that we have an exact 44 00:02:33,442 --> 00:02:36,102 duplicate of the comp that we were working with before. 45 00:02:36,102 --> 00:02:39,352 And we need to make sure that we're looking at the right comp, 46 00:02:39,352 --> 00:02:42,983 because now you see because of the duplicate we have a Viewer3 in here, 47 00:02:42,983 --> 00:02:45,352 and that's not represented by either of these windows. 48 00:02:45,352 --> 00:02:47,525 So things can get kind of crazy kind of fast. 49 00:02:47,525 --> 00:02:50,134 I'm just going to delete that out and I'm going to make 50 00:02:50,134 --> 00:02:51,988 sure we're looking at the right comp, 51 00:02:51,988 --> 00:02:55,533 so I'm going to take this Viewer2 and connect it up over here, 52 00:02:55,533 --> 00:03:00,352 and now this window is corresponding to the copied comp that we made over here. 53 00:03:00,352 --> 00:03:02,352 Now just to confuse things a little more, 54 00:03:02,352 --> 00:03:05,670 I'm going to come over here, and I'm going to disconnect this Viewer, 55 00:03:05,670 --> 00:03:09,170 I'm going to bring this Viewer over to our copied comp, 56 00:03:09,170 --> 00:03:14,579 and I'm going to view the 3D space of our copied comp over here on the left. 57 00:03:14,579 --> 00:03:17,761 And you notice that we have the Point Light 1, 58 00:03:17,761 --> 00:03:21,018 this is our Point Light over here in the original comp, 59 00:03:21,018 --> 00:03:24,351 so be very careful that you're working with the right Point Light, 60 00:03:24,352 --> 00:03:27,352 and I'm going to double-click on Point Light 2, 61 00:03:27,352 --> 00:03:32,352 and I'm just going to move this light up a little and over a little. 62 00:03:32,352 --> 00:03:36,752 And you'll see the light is being affected on the left, 63 00:03:36,752 --> 00:03:43,152 and all we're doing is giving ourselves a little extra ridge of light in there, 64 00:03:43,152 --> 00:03:47,352 and I want to change this intensity to 250. 65 00:03:47,352 --> 00:03:49,592 Now I want you to go up here, 66 00:03:49,592 --> 00:03:54,352 and I want you to grab the image of the red lights that we brought in earlier, 67 00:03:54,352 --> 00:03:58,637 and just drag it over, and into our copied comp, 68 00:03:58,637 --> 00:04:03,582 we're going to be replacing this image of earth with the lights, 69 00:04:03,582 --> 00:04:06,351 and you can go ahead and you can disconnect out the clouds. 70 00:04:06,352 --> 00:04:11,751 We won't need the clouds, and I'm just going to delete these, 71 00:04:11,751 --> 00:04:15,732 and this is essentially going to become our lighting 72 00:04:15,732 --> 00:04:18,780 pass on the dark side of the planet. 73 00:04:18,780 --> 00:04:22,209 Now, since we're only working with red data here, 74 00:04:22,209 --> 00:04:25,852 I'm going to drop a shuffle in here, 75 00:04:25,852 --> 00:04:32,352 and I'm going to copy that red channel over into the other channels. 76 00:04:32,352 --> 00:04:34,018 Just like that, and that's going to make it white, 77 00:04:34,018 --> 00:04:35,518 and that's also going to give us an alpha, 78 00:04:35,518 --> 00:04:38,637 if you hit A on the keyboard, that looks just like our colors, 79 00:04:38,637 --> 00:04:42,351 and then I'm going to take that and plug that into the sphere, 80 00:04:42,352 --> 00:04:47,352 and we will check to make sure that is lit. 81 00:04:47,352 --> 00:04:52,352 I'm going to turn the Point Light on and off, 82 00:04:52,352 --> 00:04:57,209 so that looks like our lighting is working to kind of blend this out, 83 00:04:57,209 --> 00:05:00,351 and now let's combine it with the other image of earth. 84 00:05:00,352 --> 00:05:02,852 So I'm going to go back to my original comp here, 85 00:05:02,852 --> 00:05:05,602 and I'm going to connect up our Viewers to this original comp, 86 00:05:05,602 --> 00:05:07,852 I told you this would get a little confusing. 87 00:05:07,852 --> 00:05:11,170 I'm going to disconnect these, I'm going to bring my Viewer over here. 88 00:05:11,170 --> 00:05:13,897 I'm actually going to pull this out for a minute, 89 00:05:13,897 --> 00:05:17,602 and I am going to hit Shift bracket in this window to get my 90 00:05:17,602 --> 00:05:19,852 menus back to switch this back over to 2D, 91 00:05:19,852 --> 00:05:22,602 and then I'm going to put it back in the window, 92 00:05:22,602 --> 00:05:24,102 it's kind of a little workaround. 93 00:05:24,102 --> 00:05:26,352 And then I'm going to draw a Roto Node. 94 00:05:26,352 --> 00:05:31,442 So I'm going to hit Tab, pick Roto, drop it down here with the Roto selected, 95 00:05:31,442 --> 00:05:34,044 I'm going to go into this window, 96 00:05:34,044 --> 00:05:42,351 I'm going to just kind of draw a rough Roto around earth. 97 00:05:42,352 --> 00:05:46,170 If you select this point and hit Z on the keyboard a couple times, 98 00:05:46,170 --> 00:05:48,351 it should smooth up that curve for you. 99 00:05:48,352 --> 00:05:53,304 I think I'm going to delete this by selecting it and hitting Delete, 100 00:05:53,304 --> 00:05:56,590 and then move that in line with the shadows, 101 00:05:56,590 --> 00:05:57,304 more or less. 102 00:05:57,304 --> 00:06:00,637 This doesn't have to be perfect, we're going to kind of blend it later, 103 00:06:00,637 --> 00:06:04,482 but I just want a rough Roto shape for the moment, 104 00:06:04,482 --> 00:06:09,178 and then I'm just going to drop a Merge Node down here, 105 00:06:09,178 --> 00:06:11,852 and I'm going to, disconnect that, 106 00:06:11,852 --> 00:06:16,852 I'm going to lay the ScanlineRenderer of the lights on 107 00:06:16,852 --> 00:06:19,637 top of the ScanlineRenderer of earth, 108 00:06:19,637 --> 00:06:23,351 and I'm going to hit one on the keyboard to look at that. 109 00:06:23,352 --> 00:06:28,569 Let's close these down, and the lights are now laid on top of the earth, 110 00:06:28,569 --> 00:06:32,395 and let's go back into the 3D view of our scene, 111 00:06:32,395 --> 00:06:35,873 and take a look at that light that we had, 112 00:06:35,873 --> 00:06:40,395 and let's just go ahead and move that light over just a little more, 113 00:06:40,395 --> 00:06:44,047 and we'll see we get a little more of the lights in the shadows, 114 00:06:44,047 --> 00:06:45,351 which is kind of cool. 115 00:06:45,352 --> 00:06:49,252 And now let's bring our Roto over and connect it to our Merge, 116 00:06:49,252 --> 00:06:51,352 double-click in the Merge and say invert, 117 00:06:51,352 --> 00:06:52,780 so we're inverting the Roto shape, 118 00:06:52,780 --> 00:06:55,161 and you'll see if we select all of these lines, 119 00:06:55,161 --> 00:06:57,477 let's get really big and close on this, 120 00:06:57,477 --> 00:07:02,352 we can move where we want the lights to appear on the earth. 121 00:07:02,352 --> 00:07:04,923 So if we go back to that Roto shape, 122 00:07:04,923 --> 00:07:08,351 I'm just hitting Space on the keyboard to jump between those things, 123 00:07:08,352 --> 00:07:10,047 I can select the curve of the Roto and I can feather it, 124 00:07:10,047 --> 00:07:11,699 which means that we're just going to blend it a little, 125 00:07:11,699 --> 00:07:14,830 and you can blend it any way you wish. 126 00:07:14,830 --> 00:07:17,960 So I'm going to look at the whole thing, 127 00:07:17,960 --> 00:07:21,390 I'm just going to probably blend it like that so we just see a little 128 00:07:21,390 --> 00:07:24,800 bit of the lights on the side to give us the feeling that there's 129 00:07:24,800 --> 00:07:33,800 something there on the dark side of the planet. 11731

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