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So let's get started.
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I'm going to right-click down here in the Node Graph and go to this 3D menu,
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and I'm going to pick a piece of geometry that is going to be a sphere,
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because earth is a sphere, and I'm going to connect this to our high-res map,
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and I'm going to hit one on the keyboard to see it in 3D space.
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And you'll see here we can tumble around by holding down Ctrl
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and just left-mouse button clicking in here,
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and if you click anywhere, we can deselect the selection,
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and you'll see right now we have earth mapped to a sphere.
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We'll also want to drop a camera down into our 3D space here,
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so I'm going to right-click again, and go to 3D,
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and I'm going to pick Camera this time,
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and you'll see a camera pop up in our 3D space,
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and I'm just going to pull that camera back so that we
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see our earth within our camera view,
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and then I'm going to right-click down here and I'm going to go to the 3D
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menu and I'm going to pick a thing called ScanlineRenderer.
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ScanlineRenderer is the way that NUKE takes this 3D data
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and turns it back into a 2D image.
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So, we're going to connect the camera to the cam,
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and we're going to connect the sphere to the object/scene,
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and now this is going to get really tricky with
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these two Viewers that we have up, and NUKE gets a little finicky.
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So, follow along with me, and highlight this Viewer,
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and pull out this arrow and connect it to the ScanlineRenderer.
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You'll notice that both of these Viewers have ones on them right now,
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so if I hit one on the keyboard,
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I have to make sure that I'm working with the Viewer I want to be
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working with to have it manipulate this window up here.
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So I'm going to hit two on the keyboard now,
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and what we're seeing is what the camera sees in our 3D setup.
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So I'm just going to pull out a little by scrolling
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with the scroll key on the mouse, I'm going to select the camera,
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and I'm going to pull the camera just out a little
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more so that we see all of earth.
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Now if we select earth in the 3D view, zoom in a little,
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select it, we can double-click on this node down here if we want to,
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and hold down Ctrl, and we get a rotate manipulator.
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So if we rotate this out,
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we can get the exact earth we want to see to match
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with that other earth that we had up,
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and you'll notice that the Viewer only updates once you release the mouse,
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and that can get kind of annoying.
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So what you can do is you can go down here to the attribute,
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you can hold down Ctrl, and hit up or down on the keyboard,
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and it'll update as it goes.
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So I think in that other image we were taking a look at Africa,
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let's get really crazy with it,
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and let's set our second Viewer to look at the first image of earth,
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and let's go back to that sphere, and with that node selected,
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we're just going to try to match up the image as best as we
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can to the one that we see on the right.
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So it looks like we're just going to be rotating earth a
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little in the X and in the Y a little more,
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and that looks close enough.
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