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In a previous module, we took a look at keyframes.
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We know what they represent, we know how to add them,
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we know how to delete them,
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so now let's go ahead and take a look at the Dope Sheet.
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The Dope Sheet gives you access to all of the keyframes you've created,
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and it provides an easy way to view and edit them in real time.
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Most of the time you'll end up using the Dope Sheet to
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reposition or perfect your keyframes, but you can also use it to trim clips,
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or to slip Read Nodes the same way you would in an editing package.
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Certain time-based nodes also provide information here as well.
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I've set up a comp file for us to take a look at some of these features,
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but let's get more familiar with the different parts of the Dope Sheet.
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On the left side of the Dope Sheet,
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you'll see what's referred to as the Hierarchy View.
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If a node is selected and its properties are visible,
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and it has keyframes associated with it,
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it will appear in the Dope Sheet.
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So if I double-click on this Merge Node,
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and make its properties available, it appears here in the Dope Sheet,
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but a neat little trick if you don't want to have the node selected and
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viewable in the Properties Window is you can go into the Node tab of any
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one of the nodes that you're taking a look at,
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and you can click this button here.
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Let me slide this over to the left so that you can see it better,
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it says Dope Sheet,
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and if we click that on it will appear in the Dope Sheet
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even if the properties aren't selected.
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So I can just close this out and go work with another node,
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and you'll notice that this merge still exists down here in the Dope Sheet.
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So if I go back to that merge, uncheck that,
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and close out the properties, it's going to disappear.
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So that's a neat little trick.
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Now I'm going to slide this over a little,
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and you'll see this Read Node here represented here
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on the Dope Sheet as a gray bar.
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Any Read Nodes that have their Properties panel open,
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display as gray bars in the Dope Sheet.
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Now I have attached a couple of Time Nodes here in the Node
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Graph to this Read Node just to show you what Time Nodes look
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like when they're in the Dope Sheet,
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and right here you see the frame range Node represented here by this gold bar,
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and a Retime Node represented by this gold bar here.
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These Time Nodes are used to manipulate the frame ranges and the
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timing of a specific clip that you're working with,
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and they become really powerful,
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but we'll take a look at that a little later on in this module.
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Now if we move this over a little here,
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you'll see these little purple icons that are associated with
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animation being applied to each one of these nodes.
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So I'm just going to double-click on one of these to
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bring it up in the Properties panel, and you'll see animation on these,
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and those keyframes on these different attributes are appearing
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as tick marks down here in the Dope Sheet.
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Now you'll also notice a gray bar at the beginning of the Dope Sheet right here,
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and a gray bar at the end of the Dope Sheet,
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here.
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Now these just represent the beginning and the end of our animation.
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So if you click on the Node Graph and hit the S button,
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it's going to bring up your Project Settings in the Properties panel,
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and if we scroll down,
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you'll see that the frame range for this comp is between frame 1 and frame 200,
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and that's what represented here in the Dope Sheet.
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You might also have noticed this orange line right here,
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and what this is is just a representation of our current frame.
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So if we move the frame slider in our Viewer,
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you'll see that this bar also moves along to tell us what
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frame we are looking at in the Viewer,
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and now let's take a look at these buttons at the bottom of the Dope Sheet.
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This first little button that looks like a lock is called the synchronizer,
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and if you hover over it, it'll say, When activated,
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keeps the frame ranges on the Curve Editor and the Dope Sheet synchronized.
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Well, what does that mean?
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There are two different ways to look at your timeline: there's
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the Dope Sheet and there's the Curve Editor,
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and this button just keeps the view in the same frame range when this
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button's clicked between the Dope Sheet and the Curve Editor.
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So if I go up here and just add a Curve Editor really quick,
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you'll see that our frame range here is between frame 0 and frame 100,
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and if I go back to the Dope Sheet, you'll see that it's also from 0 to 100,
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but let's say I'm working in this frame range,
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between frame 9 and frame 28, well if I've got this little lock button activated,
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and I go to the Curve Editor, I've got the same frame range here,
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9 and 28.
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If I go back to the Dope Sheet and I turn that button off,
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and I zoom out, the Curve Editor will remain at 9 and 28.
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So,
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I like to keep that button on so that when I'm going back and
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forth between the Dope Sheet and the Curve Editor,
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I know that everything is pretty standard.
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I should also point out that I'm moving this timeline
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around by just middle-mouse clicking, and sliding the timeline,
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and you can zoom in and zoom out just by using the scrollbar on your mouse.
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Navigating around in this window is just like navigating in the Node Graph.
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The hotkey I end up using the most though is the F
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button that just frames things.
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The same way it frames things in the Node Graph.
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So if I'm working with these keyframes, if you hit F on the keyboard,
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it'll bring those keyframes into view on the timeline,
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and then you can just use the scroll wheel to zoom out,
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select all the keyframes, hit F again, and get back to that range.
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So you can highlight on any given piece of this that you
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want by just hitting F on the keyboard,
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and it's going to zoom right into the thing that you're looking at.
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You can also select a whole chunk by just picking
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something out of the hierarchy on the left,
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like this Read Node, and hitting F, and it's going to show you the full length.
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So if I click on this Retime, which is longer than the Read Node and hit F,
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it's going to show me the full range.
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The Dope Sheet can get kind of confusing sometimes when
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you're working with a lot of nodes, so I promise,
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you'll be using that F button quite a bit when you're working in the Dope Sheet.
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The next button here to the right of the synchronize
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button just displays all of the Read Nodes.
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So this current Read Node is visible to us because it's
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selected and it's in the Properties panel,
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but we have another Read Node in this comp that's not visible right
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now because we don't have any keyframes on it.
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So if I click this button, all the Read Nodes will become visible.
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So this is useful instead of hunting through your comp to look for the Read
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Nodes that you would like to be displaying in the Dope Sheet,
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you can just hit that button and all of your Read Nodes will
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be populated in the Dope Sheet for you.
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Now last but not least, we have this move button,
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and this is very useful because a lot of times you'll be moving
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these keyframes around by very small ranges,
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so if you left-mouse button drag to select these keyframes,
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you can left-mouse button click and just drag them
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to any other frame that you want.
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But the mouse is a very imprecise device,
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and you don't always get the frame that you want,
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so if you know that you want to move these specific keyframes 10 frames forward,
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you can just go down here and you can type +10 in
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this box and click the move button,
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and it will move the keyframes to where you want them to be.
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Likewise, I can just change this to -10 and move those keyframes back,
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and this is very useful when you've got a very specific
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place for these keyframes to land.
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In the next clip, we'll take a look at looking at audio in the Dope Sheet,
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and we'll take a look at funky view things that happen when you're
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dealing with nodes that have multiple branches.
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