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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:02,000 --> 00:00:05,856 Hi! This is Alan Meyerson, coming to you from Mix With The Masters 2 00:00:05,857 --> 00:00:09,853 with a little video about how to get a little bit more impact on our percussion. 3 00:00:09,854 --> 00:00:14,118 So I have a piece of music here from Gears of War called "Raid Action." 4 00:00:14,119 --> 00:00:16,592 It's the first piece in the game, 5 00:00:16,593 --> 00:00:18,621 and I'll play a little bit of it. 6 00:00:32,200 --> 00:00:35,694 So let's take a look at the percussive percussion, 7 00:00:37,103 --> 00:00:40,006 which actually sounds pretty darn good already, 8 00:00:40,007 --> 00:00:44,064 see what could we do if we wanted to get a little bit more out of it. 9 00:00:44,265 --> 00:00:46,966 Well, the first thing I'm going to do 10 00:00:46,967 --> 00:00:52,009 is actually something that my friend Andrew Scheps is a big fan of, 11 00:00:52,010 --> 00:00:55,817 and that's to do a little bit of parallel compression. 12 00:00:55,818 --> 00:00:59,361 And Andrew is a big believer in not compressing individual elements 13 00:00:59,362 --> 00:01:01,599 and compressing the overall mix. 14 00:01:01,600 --> 00:01:04,174 And in the world of pop music, you can do that. 15 00:01:04,175 --> 00:01:06,855 It's much, much harder to do that in music for media, 16 00:01:06,856 --> 00:01:08,910 like in film music or in video game music, 17 00:01:08,911 --> 00:01:11,227 because we're delivering separate elements 18 00:01:11,228 --> 00:01:15,168 and you can't really have a general compressor over everything. 19 00:01:15,169 --> 00:01:17,833 Even if you can, which technically you can, 20 00:01:17,834 --> 00:01:20,912 it would sound really weird if they wanted to use one stem 21 00:01:20,913 --> 00:01:24,145 and the threshold is being controlled by, 22 00:01:24,146 --> 00:01:27,884 say, a piece of percussion that isn't there in that stem or so on and so forth. 23 00:01:27,885 --> 00:01:31,012 But what you can do is you could do stuff over the entire stem 24 00:01:31,013 --> 00:01:33,207 and sort of congeal the whole stem together. 25 00:01:33,208 --> 00:01:37,232 So let's think like we have a really long beard, 26 00:01:37,233 --> 00:01:38,728 and we're Andrew, 27 00:01:38,729 --> 00:01:40,397 and let's see what it sounds like 28 00:01:40,398 --> 00:01:44,115 if I add a little bit of parallel compression to this drum figure. 29 00:01:48,168 --> 00:01:51,192 So we've got a really nice parallel thing there, 30 00:01:51,393 --> 00:01:53,721 so I'm going to try adding 31 00:01:53,722 --> 00:01:57,643 a little bit of the Chris Lord-Alge 1176 32 00:01:57,644 --> 00:02:00,431 in addition to a little bit of a... 33 00:02:00,632 --> 00:02:02,214 It's engineer day, 34 00:02:02,215 --> 00:02:05,683 a little bit of the JJP PuigTec, 35 00:02:05,684 --> 00:02:08,055 some little bit of top end from that. 36 00:02:08,056 --> 00:02:10,829 Let's see what happens if I blend in a little bit of that. 37 00:02:10,830 --> 00:02:13,501 See if we get a little snap out of it from it. 38 00:02:23,110 --> 00:02:24,759 Nice, right? 39 00:02:29,430 --> 00:02:31,294 It's doing a nice job. 40 00:02:33,201 --> 00:02:37,124 So I like that. So now, let's see if, without creating a latency issue, 41 00:02:37,125 --> 00:02:39,224 which we could possibly have, 42 00:02:39,225 --> 00:02:42,858 if I can add to it something that I like very much. 43 00:02:42,859 --> 00:02:45,811 And if it doesn't work here, we'll use it in a different place, 44 00:02:45,812 --> 00:02:49,063 which is the PSP Vintage Warmer 2. 45 00:02:49,976 --> 00:02:52,464 I like getting my snap out of this plug-in. 46 00:02:52,481 --> 00:02:54,320 Let's see if it works. 47 00:03:03,610 --> 00:03:04,920 Yeah! 48 00:03:17,100 --> 00:03:18,859 So that's really, really great. 49 00:03:18,860 --> 00:03:20,123 So we're getting there. 50 00:03:20,124 --> 00:03:21,972 Where else can we get a little bit? 51 00:03:21,973 --> 00:03:25,283 Well, we have an Aux bus that everything is going through 52 00:03:25,284 --> 00:03:28,354 that we already have processing on on it. 53 00:03:30,645 --> 00:03:32,482 So let's see what we're doing there. 54 00:03:32,683 --> 00:03:35,265 We have a compressor on there 55 00:03:35,266 --> 00:03:39,060 which has got a pretty fast... 56 00:03:47,180 --> 00:03:50,137 I don't quite want to hit it as hard as that. 57 00:03:58,440 --> 00:04:00,193 I like that. 58 00:04:01,080 --> 00:04:05,315 And now we have this plug-in called the Oxford Envolution, 59 00:04:05,316 --> 00:04:06,616 which is... 60 00:04:07,070 --> 00:04:10,058 it's a transient designer, 61 00:04:10,059 --> 00:04:12,167 one of many transient designers out there, 62 00:04:12,168 --> 00:04:14,590 but it has a really, really good sensitivity, 63 00:04:14,591 --> 00:04:17,419 a really good threshold where it can really grab 64 00:04:17,420 --> 00:04:20,275 the internal transients in there 65 00:04:20,276 --> 00:04:22,977 a little bit better than some of the other ones can. 66 00:04:22,978 --> 00:04:26,487 And it also gives me the ability to tweak the sustain a little bit. 67 00:04:26,651 --> 00:04:31,101 So, let's go a little bit over the top and see what that gets us. 68 00:04:39,550 --> 00:04:40,999 There you go. 69 00:04:44,600 --> 00:04:47,477 So it's adding a nice amount of attack, 70 00:04:48,589 --> 00:04:51,188 and I'm cutting it on the Sustain a little bit, 71 00:04:51,189 --> 00:04:53,905 but it's a little bit processed-sounding to me like that. 72 00:04:53,906 --> 00:04:57,073 So now what I'm going to do is just mix in a tiny bit of it. 73 00:05:10,500 --> 00:05:12,551 So that's pretty punchy. 74 00:05:12,952 --> 00:05:15,385 So now, if we... 75 00:05:16,086 --> 00:05:18,465 ...compare it to where we were... 76 00:05:23,081 --> 00:05:24,785 Good sound, 77 00:05:25,286 --> 00:05:26,886 but... 78 00:06:00,510 --> 00:06:01,824 Really good. 79 00:06:01,825 --> 00:06:04,583 Getting there. Now, just give it a quick listen. 80 00:06:04,584 --> 00:06:08,051 Listen to individual elements and see if there's anything to be added. 81 00:06:09,701 --> 00:06:12,727 This guy is good. I'm still hearing a bit of a... 82 00:06:14,972 --> 00:06:17,225 of a frequency in there I don't like. 83 00:06:22,110 --> 00:06:23,932 Right about there, 84 00:06:24,460 --> 00:06:27,575 that's taking away a little bit of the snappiness of it. 85 00:06:36,770 --> 00:06:38,257 Right. 86 00:07:00,680 --> 00:07:03,188 So when we go from that... 87 00:07:13,500 --> 00:07:16,248 It adds quite a bit of nice snap to it. 88 00:07:29,500 --> 00:07:30,983 And there you have it. 89 00:07:30,984 --> 00:07:32,951 A way to get some more snap, 90 00:07:32,952 --> 00:07:35,562 more impact out of your percussion, 91 00:07:35,563 --> 00:07:39,094 a little bit of top end, a little bit of transient modulation, 92 00:07:39,095 --> 00:07:41,500 a little bit of parallel compression 93 00:07:41,501 --> 00:07:45,860 with the possibility of adding just a, you know, a bit of a harmonic... 94 00:07:46,061 --> 00:07:48,042 the PSP or anything like it. 95 00:07:48,043 --> 00:07:52,074 The Lo-Fi would work in a situation like that, 96 00:07:52,075 --> 00:07:55,739 your favorite... the Decapitator might work, or not. 97 00:07:55,740 --> 00:07:59,569 That's sort of a bonus thing, see whether that helps or not, 98 00:07:59,570 --> 00:08:01,115 it won't always help, 99 00:08:01,116 --> 00:08:03,584 but it certainly sounds like it has more impact now. 100 00:08:03,585 --> 00:08:06,300 And as long as you use it carefully and don't overuse it, 101 00:08:06,301 --> 00:08:08,701 I have this thing I call the 20% rule: 102 00:08:08,702 --> 00:08:12,598 I always set it to where I think it sounds good, and then I back it off 20%, 103 00:08:12,599 --> 00:08:15,187 and 99% of the time that's better. 104 00:08:15,388 --> 00:08:17,600 So thank you very much for your time. 8443

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