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These are the user uploaded subtitles that are being translated: 1 00:00:04,710 --> 00:00:07,150 Let's talk now about using the 3D 2 00:00:07,150 --> 00:00:09,030 figure in Clip Studio Paint. 3 00:00:09,370 --> 00:00:11,410 To insert the 3D figure in your canvas, 4 00:00:11,690 --> 00:00:13,310 open the materials window. 5 00:00:13,610 --> 00:00:14,750 Clicking anyone is fine. 6 00:00:14,750 --> 00:00:17,630 Just go to all materials and then under 7 00:00:17,630 --> 00:00:22,410 3D go to body type and from here you 8 00:00:22,410 --> 00:00:24,130 can pick the body type whether you want 9 00:00:24,130 --> 00:00:25,670 a male or a female model. 10 00:00:26,150 --> 00:00:27,850 These four figures come with Clip 11 00:00:27,850 --> 00:00:29,930 Studio Paint by default and the rest I 12 00:00:29,930 --> 00:00:31,870 downloaded them or made them by myself. 13 00:00:31,950 --> 00:00:34,570 So I'm gonna grab a male figure and 14 00:00:34,570 --> 00:00:35,730 drop it on the canvas. 15 00:00:36,430 --> 00:00:37,810 When you drop it on the canvas you're 16 00:00:37,810 --> 00:00:38,870 gonna see this toolbar. 17 00:00:39,550 --> 00:00:41,130 From these controls we can quickly 18 00:00:41,130 --> 00:00:43,030 adjust the position and the camera 19 00:00:43,030 --> 00:00:44,070 angle of the figure. 20 00:00:44,650 --> 00:00:46,650 The first button on the right retains 21 00:00:46,650 --> 00:00:47,350 the camera. 22 00:00:49,870 --> 00:00:52,050 The second one pans the camera. 23 00:00:52,930 --> 00:00:54,650 And the third one takes it farther or 24 00:00:54,650 --> 00:00:56,110 bring it closer to the camera. 25 00:00:57,030 --> 00:00:59,210 If you have multiple figures in your 3D 26 00:00:59,210 --> 00:01:01,270 model layer, then these first three 27 00:01:01,270 --> 00:01:03,450 buttons control all of the 3D objects 28 00:01:03,450 --> 00:01:04,170 in the layer. 29 00:01:05,070 --> 00:01:07,330 However, the last five icons control 30 00:01:07,330 --> 00:01:08,810 the objects individually. 31 00:01:09,850 --> 00:01:12,030 For example, if I click on this, I can 32 00:01:12,030 --> 00:01:14,170 adjust the position of the figure in 33 00:01:14,170 --> 00:01:14,950 the environment. 34 00:01:17,500 --> 00:01:19,640 This one rotates the figure in all directions. 35 00:01:21,430 --> 00:01:23,370 This one rotates it right and left. 36 00:01:24,110 --> 00:01:25,970 And this one rotates it around itself, 37 00:01:26,190 --> 00:01:27,590 or around the Z-axis. 38 00:01:28,570 --> 00:01:30,450 And this one controls the position of 39 00:01:30,450 --> 00:01:31,350 it in the distance. 40 00:01:32,430 --> 00:01:34,470 any model on your canvas just click on 41 00:01:34,470 --> 00:01:35,990 it with the object tool and then hit 42 00:01:35,990 --> 00:01:37,510 the delete button on your keyboard. 43 00:01:38,890 --> 00:01:40,690 And by the way you can also control the 44 00:01:40,690 --> 00:01:42,450 camera settings more easily and 45 00:01:42,450 --> 00:01:44,090 precisely through the settings. 46 00:01:44,950 --> 00:01:46,650 You have them over here under the tool 47 00:01:46,650 --> 00:01:48,830 property or you can also click the 48 00:01:48,830 --> 00:01:53,370 wrench button and go to camera and play 49 00:01:53,370 --> 00:01:55,970 with the positioning from the sliders 50 00:01:55,970 --> 00:01:56,710 over here. 51 00:02:02,010 --> 00:02:03,610 You can also play with the position of 52 00:02:03,610 --> 00:02:06,250 the figure from the allocate so you 53 00:02:06,250 --> 00:02:09,110 easily move the character in the X, Y, 54 00:02:09,110 --> 00:02:10,290 and Z direction. 55 00:02:11,010 --> 00:02:12,610 And by the way, if you want the figure 56 00:02:12,610 --> 00:02:15,570 to be less laggy, go to preferences and 57 00:02:15,570 --> 00:02:18,470 change display settings for editing to fast. 58 00:02:19,670 --> 00:02:21,690 It's gonna be a little bit less laggy now. 59 00:02:26,050 --> 00:02:27,350 You can also play around with the 60 00:02:27,350 --> 00:02:28,570 location of the figure by 61 00:02:28,570 --> 00:02:31,330 double-clicking on it and then 62 00:02:31,330 --> 00:02:34,290 controlling these sliders over here to 63 00:02:34,290 --> 00:02:37,170 move it in the X, Y, and Z directions. 64 00:02:38,490 --> 00:02:41,090 And if your character is floating, you 65 00:02:41,090 --> 00:02:43,270 can always press this button over here 66 00:02:43,270 --> 00:02:45,250 to ground it so that it's back on the 67 00:02:45,250 --> 00:02:45,850 ground level. 68 00:02:46,910 --> 00:02:48,350 You can also play around with the light 69 00:02:48,350 --> 00:02:50,390 direction on the figure by going to 70 00:02:50,390 --> 00:02:54,150 Light Source and then playing around 71 00:02:54,150 --> 00:02:55,590 with the lighting on this ball. 72 00:02:57,380 --> 00:02:59,020 Now to change the pose of the figure, 73 00:02:59,200 --> 00:03:00,260 there are two options. 74 00:03:00,660 --> 00:03:02,560 When you're on this view, you can move 75 00:03:02,560 --> 00:03:05,140 around these control points so that you 76 00:03:05,140 --> 00:03:08,040 can easily adjust the position of the 77 00:03:12,740 --> 00:03:15,680 pose And as you adjust, rotate the 78 00:03:15,680 --> 00:03:17,540 camera so that you can see how it's 79 00:03:17,540 --> 00:03:20,040 looking like from different angles. 80 00:03:21,360 --> 00:03:23,020 The control over here changes the 81 00:03:23,020 --> 00:03:24,440 direction where your character is 82 00:03:24,440 --> 00:03:25,180 looking at. 83 00:03:25,780 --> 00:03:27,620 So it's like an object the character is 84 00:03:27,620 --> 00:03:28,220 looking at. 85 00:03:30,590 --> 00:03:31,930 So this is the easy way. 86 00:03:32,470 --> 00:03:33,830 But you can also go the more 87 00:03:33,830 --> 00:03:36,210 sophisticated way and click on each 88 00:03:36,210 --> 00:03:38,750 body part separately to adjust them. 89 00:03:42,780 --> 00:03:45,300 The way to adjust this figure is not as straightforward. 90 00:03:45,300 --> 00:03:47,080 you would need some understanding of 91 00:03:47,080 --> 00:03:49,160 the muscles of the body because the way 92 00:03:49,160 --> 00:03:51,760 it moves is basically dependent on how 93 00:03:51,760 --> 00:03:52,720 muscles move. 94 00:03:53,980 --> 00:03:56,000 So for example, to raise the arm you 95 00:03:56,000 --> 00:03:59,280 need to raise the shoulder and lowering 96 00:03:59,280 --> 00:04:01,220 the shoulder also lowers down the arm. 97 00:04:01,720 --> 00:04:03,540 So it's not very straightforward and 98 00:04:03,540 --> 00:04:05,260 sometimes it can get very frustrating 99 00:04:05,260 --> 00:04:07,920 to get the pose right which is why I 100 00:04:07,920 --> 00:04:09,920 highly advise using poses that have 101 00:04:09,920 --> 00:04:12,380 already been made which you can find in 102 00:04:12,380 --> 00:04:14,560 Clip Studio's materials or download 103 00:04:14,560 --> 00:04:16,440 more from the Clip Studio assets. 104 00:04:16,800 --> 00:04:18,640 For example, let's go back to the 105 00:04:18,640 --> 00:04:20,780 materials window that we had open earlier. 106 00:04:21,180 --> 00:04:23,360 Under 3D, if you scroll down a little 107 00:04:23,360 --> 00:04:24,720 bit, you'll see pose. 108 00:04:25,420 --> 00:04:27,500 And under pose, there are poses for the 109 00:04:27,500 --> 00:04:29,920 entire body and there are poses for hands. 110 00:04:30,380 --> 00:04:32,340 So for example, for the entire body, 111 00:04:32,880 --> 00:04:34,820 there are all those poses that come by 112 00:04:34,820 --> 00:04:36,480 default with the Clip Studio paint. 113 00:04:36,920 --> 00:04:39,060 To apply them, just drag and drop on 114 00:04:39,060 --> 00:04:39,660 your model. 115 00:04:40,740 --> 00:04:43,460 And you can also change the pose by 116 00:04:43,460 --> 00:04:44,600 dragging and dropping. 117 00:04:45,520 --> 00:04:47,620 So if you just drag and drop, both 118 00:04:47,620 --> 00:04:49,740 hands poses will be changed but if you 119 00:04:49,740 --> 00:04:51,140 want to change one hand only 120 00:04:51,140 --> 00:04:54,640 specifically then select the hand and 121 00:04:54,640 --> 00:04:56,960 then drag and drop the pose. 122 00:04:57,760 --> 00:04:59,780 Now I have different poses for the hands. 123 00:05:01,340 --> 00:05:03,540 Now let's apply this onto one of my panels. 124 00:05:04,160 --> 00:05:06,060 I have this panel of my character 125 00:05:06,060 --> 00:05:08,560 running so I looked up on Clip Studio 126 00:05:08,560 --> 00:05:10,860 Assets and downloaded this that I found 127 00:05:10,860 --> 00:05:13,320 suitable so I'm gonna go to downloads 128 00:05:13,320 --> 00:05:16,640 in the materials and drag the pose 129 00:05:16,640 --> 00:05:18,160 inside my panel. 130 00:05:18,660 --> 00:05:20,560 Now I didn't go for a body type this 131 00:05:20,560 --> 00:05:22,720 time because all poses by default will 132 00:05:22,720 --> 00:05:25,280 be made into a male body type so I 133 00:05:25,280 --> 00:05:26,900 didn't need to change that but if I 134 00:05:26,900 --> 00:05:28,540 want a female body type then I'd make 135 00:05:28,540 --> 00:05:30,520 sure to drag the female body type first 136 00:05:30,520 --> 00:05:32,200 and then apply the pose. 137 00:05:34,200 --> 00:05:36,420 So yeah I'm gonna adjust the angle and 138 00:05:36,420 --> 00:05:38,640 position of this 3D model to match that 139 00:05:38,640 --> 00:05:52,700 of my scene and I'll play around a 140 00:05:52,700 --> 00:05:54,480 little bit with it to shape it into the 141 00:05:54,480 --> 00:05:56,960 more intense pose that I'm looking for. 142 00:06:10,030 --> 00:06:11,650 As you can see it's much easier to 143 00:06:11,650 --> 00:06:13,310 adjust your pose if you have a 144 00:06:13,310 --> 00:06:14,190 ready-made pose. 145 00:06:16,290 --> 00:06:18,170 It saves a lot of time and effort. 146 00:06:42,390 --> 00:06:43,950 Now under the settings there's 147 00:06:43,950 --> 00:06:45,830 something called manga perspective. 148 00:06:45,950 --> 00:06:48,630 If you enable it it's gonna enlarge the 149 00:06:48,630 --> 00:06:50,550 objects that are close to the camera 150 00:06:50,550 --> 00:06:53,270 for a little bit of an exaggerated perspective. 151 00:06:53,490 --> 00:06:55,390 Though the effect is not always obvious 152 00:06:55,390 --> 00:06:57,710 so to exaggerate the perspective we can 153 00:06:57,710 --> 00:07:00,410 go to camera and then under perspective 154 00:07:00,410 --> 00:07:03,650 bring the slider over here and enlarge it. 155 00:07:07,940 --> 00:07:10,300 So now I have a more dramatic looking pose. 156 00:07:10,840 --> 00:07:12,480 Now this figure's height is too tall 157 00:07:12,480 --> 00:07:14,940 for my character's proportions so I'm 158 00:07:14,940 --> 00:07:16,800 going to go to 3D drawing figure, 159 00:07:17,860 --> 00:07:19,920 reduce the height of the figure to 160 00:07:19,920 --> 00:07:23,280 somewhere around 162 which is close to 161 00:07:23,280 --> 00:07:25,120 the height of my character and I'm 162 00:07:25,120 --> 00:07:26,500 going to decrease the head to body 163 00:07:26,500 --> 00:07:28,440 ratio because I usually draw heads 164 00:07:31,520 --> 00:07:33,520 figure and now since almost everything 165 00:07:33,520 --> 00:07:35,720 is ready I want to reduce the opacity 166 00:07:35,720 --> 00:07:38,200 of this 3d figure so that I can draw on 167 00:07:38,200 --> 00:07:40,800 top of it but if I reduce it as is the 168 00:07:40,800 --> 00:07:42,920 opacity is not going to change and the 169 00:07:42,920 --> 00:07:44,700 reason is that because we set under 170 00:07:44,700 --> 00:07:46,720 preferences we set the display settings 171 00:07:46,720 --> 00:07:49,460 to be fast so just change this back to 172 00:07:49,460 --> 00:07:51,620 normal and as you can see it's 173 00:07:51,620 --> 00:07:54,640 transparent now and I can play around 174 00:07:54,640 --> 00:07:56,420 with the opacity as much as I want. 175 00:07:58,360 --> 00:08:00,820 Now as I sketch on top of 3d figures, I 176 00:08:00,820 --> 00:08:02,940 don't always exactly follow the 3D 177 00:08:02,940 --> 00:08:04,780 figure as it is, but I use a 178 00:08:04,780 --> 00:08:06,920 combination of my rough draft and the 179 00:08:06,920 --> 00:08:08,480 figure as well to correct my pose, 180 00:08:08,820 --> 00:08:10,240 because I don't want to lose that 181 00:08:10,240 --> 00:08:12,600 original impact and emotion that I put 182 00:08:12,600 --> 00:08:14,820 into the rough draft so that my sketch 183 00:08:14,820 --> 00:08:15,880 doesn't look stiff. 184 00:08:22,860 --> 00:08:24,360 As you can see, I'm following the rough 185 00:08:24,360 --> 00:08:27,100 draft while also taking notes of the 3D 186 00:08:27,100 --> 00:08:27,980 figure that I have. 187 00:08:38,470 --> 00:08:40,290 I disable both every now and then to 188 00:08:40,290 --> 00:08:41,590 check how the artwork is coming 189 00:08:41,590 --> 00:08:44,030 together, and I also of course flip the 190 00:08:44,030 --> 00:08:47,110 canvas so that can see if my artwork is 191 00:08:47,110 --> 00:08:49,730 looking right and not just anything 192 00:08:49,730 --> 00:08:50,530 that looks wrong. 193 00:09:25,970 --> 00:09:27,770 I'm gonna bring the body a little bit 194 00:09:27,770 --> 00:09:30,610 to the right to have an exaggerated run 195 00:09:31,130 --> 00:09:33,070 that has more impact. 196 00:09:52,800 --> 00:09:54,800 I don't always exactly follow the 3D 197 00:09:54,800 --> 00:09:56,500 figure as is because I have an art 198 00:09:56,500 --> 00:09:58,160 style of my own and I find that 199 00:09:58,160 --> 00:10:00,460 sometimes by following the 3D figure as 200 00:10:00,460 --> 00:10:02,580 is kind of takes my art style out of 201 00:10:02,580 --> 00:10:03,000 the way. 202 00:10:03,320 --> 00:10:05,320 So I use it just as a base reference. 203 00:10:05,780 --> 00:10:07,720 Sometimes drawing over it just like I'm 204 00:10:07,720 --> 00:10:09,700 doing now and other times just putting 205 00:10:09,700 --> 00:10:12,280 it on the side and just refer to it by 206 00:10:12,280 --> 00:10:13,980 eyes as I do my sketch. 207 00:10:47,370 --> 00:10:49,590 Since the sketch is almost done now, I 208 00:10:49,590 --> 00:10:51,670 disabled both and I'm gonna work on 209 00:10:51,670 --> 00:10:55,150 correcting things by eyes and make use 210 00:10:55,150 --> 00:10:56,650 of the transformation tools and 211 00:10:56,650 --> 00:10:58,370 selection tools that we talked about in 212 00:10:58,370 --> 00:10:59,350 the previous lesson. 213 00:11:17,580 --> 00:11:19,500 Sometimes using a 3D figure would not 214 00:11:19,500 --> 00:11:22,140 be enough so in such cases it's also a 215 00:11:22,140 --> 00:11:24,380 good idea to refer to real-life photos 216 00:11:24,380 --> 00:11:27,100 or other comics or artist pieces that 217 00:11:27,100 --> 00:11:29,020 have this specific pose that you're 218 00:11:29,020 --> 00:11:29,920 looking for. 219 00:11:56,270 --> 00:11:58,650 I'm gonna enlarge this hand more to 220 00:11:58,650 --> 00:12:00,610 give it an exaggerated look. 221 00:12:02,340 --> 00:12:04,320 I love doing dramatic camera angles and 222 00:12:04,320 --> 00:12:05,980 it's really fun to play around with them. 223 00:12:14,000 --> 00:12:16,060 I can enable the 3D figure every now 224 00:12:16,060 --> 00:12:19,700 and then to use it as a reference as I 225 00:12:19,700 --> 00:12:21,700 adjust my sketch one last time. 226 00:12:23,390 --> 00:12:25,830 Put somewhere where I can see it. 227 00:12:56,240 --> 00:12:58,660 Use the Liquify tool again to do quick 228 00:13:00,840 --> 00:13:05,200 fixes and I think this sketch is good 229 00:13:05,200 --> 00:13:06,060 to go now. 230 00:13:18,220 --> 00:13:20,720 I'll just check the speech bubbles to 231 00:13:20,720 --> 00:13:22,340 position everything in a composition 232 00:13:22,340 --> 00:13:23,700 that matches the sketch. 233 00:13:26,900 --> 00:13:30,940 I decided to flip these two and raise 234 00:13:30,940 --> 00:13:34,260 the sketch a little bit and yeah this 235 00:13:34,260 --> 00:13:35,800 panel is now considered done. 236 00:13:36,640 --> 00:13:38,600 In the next lesson we'll talk about how 237 00:13:38,600 --> 00:13:40,880 you can Customize the 3D figure and 238 00:13:40,880 --> 00:13:42,760 adjust its proportions to match your 239 00:13:42,760 --> 00:13:44,960 characters and art styles proportions 240 00:13:44,960 --> 00:13:47,000 and save it as a material so that you 241 00:13:47,000 --> 00:13:48,360 don't have to adjust your settings 242 00:13:48,360 --> 00:13:49,960 every time you use 3D figures.16738

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