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Let's talk now about using the 3D
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figure in Clip Studio Paint.
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To insert the 3D figure in your canvas,
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open the materials window.
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Clicking anyone is fine.
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Just go to all materials and then under
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3D go to body type and from here you
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can pick the body type whether you want
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a male or a female model.
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These four figures come with Clip
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Studio Paint by default and the rest I
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downloaded them or made them by myself.
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So I'm gonna grab a male figure and
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drop it on the canvas.
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When you drop it on the canvas you're
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gonna see this toolbar.
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From these controls we can quickly
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adjust the position and the camera
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angle of the figure.
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The first button on the right retains
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the camera.
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The second one pans the camera.
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And the third one takes it farther or
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bring it closer to the camera.
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If you have multiple figures in your 3D
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model layer, then these first three
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buttons control all of the 3D objects
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in the layer.
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However, the last five icons control
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the objects individually.
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For example, if I click on this, I can
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adjust the position of the figure in
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the environment.
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This one rotates the figure in all directions.
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This one rotates it right and left.
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And this one rotates it around itself,
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or around the Z-axis.
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And this one controls the position of
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it in the distance.
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any model on your canvas just click on
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it with the object tool and then hit
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the delete button on your keyboard.
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And by the way you can also control the
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camera settings more easily and
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precisely through the settings.
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You have them over here under the tool
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property or you can also click the
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wrench button and go to camera and play
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with the positioning from the sliders
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over here.
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You can also play with the position of
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the figure from the allocate so you
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easily move the character in the X, Y,
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and Z direction.
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And by the way, if you want the figure
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to be less laggy, go to preferences and
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change display settings for editing to fast.
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It's gonna be a little bit less laggy now.
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You can also play around with the
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location of the figure by
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double-clicking on it and then
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controlling these sliders over here to
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move it in the X, Y, and Z directions.
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And if your character is floating, you
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can always press this button over here
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to ground it so that it's back on the
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ground level.
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You can also play around with the light
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direction on the figure by going to
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Light Source and then playing around
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with the lighting on this ball.
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Now to change the pose of the figure,
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there are two options.
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When you're on this view, you can move
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around these control points so that you
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can easily adjust the position of the
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pose And as you adjust, rotate the
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camera so that you can see how it's
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looking like from different angles.
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The control over here changes the
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direction where your character is
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looking at.
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So it's like an object the character is
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looking at.
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So this is the easy way.
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But you can also go the more
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sophisticated way and click on each
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body part separately to adjust them.
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The way to adjust this figure is not as straightforward.
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you would need some understanding of
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the muscles of the body because the way
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it moves is basically dependent on how
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muscles move.
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So for example, to raise the arm you
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need to raise the shoulder and lowering
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the shoulder also lowers down the arm.
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So it's not very straightforward and
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sometimes it can get very frustrating
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to get the pose right which is why I
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highly advise using poses that have
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already been made which you can find in
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Clip Studio's materials or download
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more from the Clip Studio assets.
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For example, let's go back to the
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materials window that we had open earlier.
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Under 3D, if you scroll down a little
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bit, you'll see pose.
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And under pose, there are poses for the
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entire body and there are poses for hands.
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So for example, for the entire body,
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there are all those poses that come by
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default with the Clip Studio paint.
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To apply them, just drag and drop on
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your model.
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And you can also change the pose by
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dragging and dropping.
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So if you just drag and drop, both
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hands poses will be changed but if you
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want to change one hand only
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specifically then select the hand and
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then drag and drop the pose.
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Now I have different poses for the hands.
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Now let's apply this onto one of my panels.
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I have this panel of my character
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running so I looked up on Clip Studio
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Assets and downloaded this that I found
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suitable so I'm gonna go to downloads
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in the materials and drag the pose
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inside my panel.
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Now I didn't go for a body type this
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time because all poses by default will
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be made into a male body type so I
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didn't need to change that but if I
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want a female body type then I'd make
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sure to drag the female body type first
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and then apply the pose.
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So yeah I'm gonna adjust the angle and
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position of this 3D model to match that
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of my scene and I'll play around a
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little bit with it to shape it into the
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more intense pose that I'm looking for.
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As you can see it's much easier to
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adjust your pose if you have a
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ready-made pose.
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It saves a lot of time and effort.
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Now under the settings there's
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something called manga perspective.
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If you enable it it's gonna enlarge the
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objects that are close to the camera
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for a little bit of an exaggerated perspective.
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Though the effect is not always obvious
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so to exaggerate the perspective we can
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go to camera and then under perspective
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bring the slider over here and enlarge it.
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So now I have a more dramatic looking pose.
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Now this figure's height is too tall
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for my character's proportions so I'm
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going to go to 3D drawing figure,
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reduce the height of the figure to
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somewhere around 162 which is close to
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the height of my character and I'm
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going to decrease the head to body
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ratio because I usually draw heads
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figure and now since almost everything
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is ready I want to reduce the opacity
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of this 3d figure so that I can draw on
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top of it but if I reduce it as is the
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opacity is not going to change and the
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reason is that because we set under
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preferences we set the display settings
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to be fast so just change this back to
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normal and as you can see it's
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transparent now and I can play around
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with the opacity as much as I want.
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Now as I sketch on top of 3d figures, I
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don't always exactly follow the 3D
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figure as it is, but I use a
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combination of my rough draft and the
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figure as well to correct my pose,
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because I don't want to lose that
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original impact and emotion that I put
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into the rough draft so that my sketch
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doesn't look stiff.
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As you can see, I'm following the rough
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draft while also taking notes of the 3D
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figure that I have.
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I disable both every now and then to
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check how the artwork is coming
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together, and I also of course flip the
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canvas so that can see if my artwork is
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looking right and not just anything
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that looks wrong.
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I'm gonna bring the body a little bit
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to the right to have an exaggerated run
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that has more impact.
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I don't always exactly follow the 3D
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figure as is because I have an art
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style of my own and I find that
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sometimes by following the 3D figure as
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is kind of takes my art style out of
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the way.
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So I use it just as a base reference.
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Sometimes drawing over it just like I'm
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doing now and other times just putting
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it on the side and just refer to it by
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eyes as I do my sketch.
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Since the sketch is almost done now, I
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disabled both and I'm gonna work on
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correcting things by eyes and make use
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of the transformation tools and
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selection tools that we talked about in
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the previous lesson.
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Sometimes using a 3D figure would not
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be enough so in such cases it's also a
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good idea to refer to real-life photos
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or other comics or artist pieces that
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have this specific pose that you're
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looking for.
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I'm gonna enlarge this hand more to
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give it an exaggerated look.
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I love doing dramatic camera angles and
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it's really fun to play around with them.
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I can enable the 3D figure every now
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and then to use it as a reference as I
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adjust my sketch one last time.
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Put somewhere where I can see it.
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Use the Liquify tool again to do quick
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fixes and I think this sketch is good
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to go now.
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I'll just check the speech bubbles to
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position everything in a composition
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that matches the sketch.
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I decided to flip these two and raise
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the sketch a little bit and yeah this
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panel is now considered done.
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In the next lesson we'll talk about how
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you can Customize the 3D figure and
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adjust its proportions to match your
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characters and art styles proportions
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and save it as a material so that you
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don't have to adjust your settings
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every time you use 3D figures.16738
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