All language subtitles for 563068-14 - How to make a Tattered Torn Cape - Cape & Cloak in Marvelous Designer.en-US

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These are the user uploaded subtitles that are being translated: 1 00:00:01,130 --> 00:00:04,190 In this tutorial, I'll take a quick look 2 00:00:04,185 --> 00:00:06,275 at how to make our reap tune up, 3 00:00:06,270 --> 00:00:08,290 gape like this one. 4 00:00:10,520 --> 00:00:14,790 Basically it's just a start with a regular gay pattern. 5 00:00:14,790 --> 00:00:16,650 And then you can see I just made 6 00:00:16,650 --> 00:00:19,050 a bunch of segment points on the edges 7 00:00:19,050 --> 00:00:21,000 to give it a republic and 8 00:00:21,000 --> 00:00:24,200 a bunch of internal, internal shape. 9 00:00:24,195 --> 00:00:27,675 I'll just make another one here. 10 00:00:27,950 --> 00:00:31,540 The trick is to use a lot of reference images. 11 00:00:31,540 --> 00:00:36,050 Here we have a nice stretch tap ripped up Reaper. 12 00:00:36,050 --> 00:00:38,270 What I did in fact to see if 13 00:00:38,270 --> 00:00:41,570 sometimes was I just loaded that report in as 14 00:00:41,570 --> 00:00:43,340 a picture and then some of 15 00:00:43,340 --> 00:00:49,830 those grip departs. Then scale them up. 16 00:00:55,870 --> 00:00:59,550 Then I grabbed my Split Line Tool, 17 00:01:05,470 --> 00:01:11,130 just began roughly tracing the ships here. 18 00:01:41,550 --> 00:01:44,920 In some places you can cover it a bit. 19 00:01:44,920 --> 00:01:47,010 Like for instance here, 20 00:01:47,005 --> 00:01:49,705 I'm going to add another segment points here. 21 00:01:49,705 --> 00:01:52,885 And then I am going to cover this part. 22 00:02:16,030 --> 00:02:18,860 If we hide that, then you can see 23 00:02:18,860 --> 00:02:21,800 we trying to have a nice racked up each here. 24 00:02:21,800 --> 00:02:24,730 I am just going to add two more points here. 25 00:02:24,725 --> 00:02:26,875 Drag this in a bit. 26 00:02:26,870 --> 00:02:29,830 We have some more nice spikes. 27 00:02:29,825 --> 00:02:32,755 Then to meal those internal holds dear. 28 00:02:32,750 --> 00:02:35,860 You can either use a circle tool, 29 00:02:35,855 --> 00:02:41,765 then transform it, and then right-click convert to hold, 30 00:02:41,765 --> 00:02:44,255 then copy and paste it and transform it. 31 00:02:44,255 --> 00:02:46,315 Or you could use a polygon tool if we 32 00:02:46,310 --> 00:02:49,040 want to make something other kind of circle, 33 00:02:49,040 --> 00:02:52,110 some kind of a VIP like debt, 34 00:02:54,580 --> 00:02:57,200 then convert to that a whole. 35 00:02:57,200 --> 00:02:59,000 And now I just grabbed my whole, 36 00:02:59,000 --> 00:03:00,170 the first one I made, 37 00:03:00,170 --> 00:03:02,250 then I copy paste. 38 00:03:09,010 --> 00:03:13,130 You can also move the same end points of the holes 39 00:03:13,130 --> 00:03:16,490 so it doesn't have to be a perfect round circle. 40 00:03:16,490 --> 00:03:19,460 You can also add another point and states 41 00:03:19,460 --> 00:03:24,150 that didn't have a perfect oval or circle shape. 42 00:03:28,510 --> 00:03:31,100 Then what bigger holes like these, 43 00:03:31,100 --> 00:03:35,550 I use two polygon and align tool. 44 00:03:44,980 --> 00:03:50,970 Then using the carpool. Some more curve. 45 00:04:06,250 --> 00:04:09,290 Then if we look at a flat texture surface, 46 00:04:09,290 --> 00:04:12,500 then you can see we starting to have a tonnage 47 00:04:12,500 --> 00:04:15,760 here on a material. 48 00:04:15,755 --> 00:04:17,795 And this one didn't turn a whole zoo, 49 00:04:17,795 --> 00:04:20,485 right-click convert to hold. 50 00:04:20,480 --> 00:04:22,750 There we have got holes. 51 00:04:22,745 --> 00:04:25,255 And then whatever shapes you want your holes to be, 52 00:04:25,250 --> 00:04:27,250 just brought them out, 53 00:04:27,245 --> 00:04:30,535 then convert to hold and make your edges as 54 00:04:30,530 --> 00:04:34,950 ragged as you want by adding more segment points. 55 00:04:37,630 --> 00:04:42,740 Curve them. That's basically how I make these cape. 56 00:04:42,740 --> 00:04:44,350 I get some more times adding 57 00:04:44,345 --> 00:04:46,355 all these mini points around, 58 00:04:46,355 --> 00:04:49,375 some spiky point, some cough points. 59 00:04:49,370 --> 00:04:52,120 You can see I have several curved points 60 00:04:52,115 --> 00:04:54,775 and then whole bunch of these internal shifts. 61 00:04:54,770 --> 00:04:59,350 Now to make this where it is, this strings here. 62 00:04:59,345 --> 00:05:03,725 All I did because I first made my shape and I copied it. 63 00:05:03,725 --> 00:05:07,255 And you can see it will separate shapes. 64 00:05:07,250 --> 00:05:08,990 I just move them very close 65 00:05:08,990 --> 00:05:11,770 together as they are almost touching. 66 00:05:11,765 --> 00:05:14,125 And then they had this little line there in 67 00:05:14,120 --> 00:05:16,340 the middle to make 68 00:05:16,340 --> 00:05:18,940 the stairs standard where they are not stretched. 69 00:05:18,935 --> 00:05:21,535 Because otherwise they were stretching and 70 00:05:21,530 --> 00:05:25,450 becoming rounded and I wanted them to look like a globe. 71 00:05:25,445 --> 00:05:27,925 I copied them as pattern. 72 00:05:27,920 --> 00:05:30,370 I selected all four of them. 73 00:05:30,365 --> 00:05:33,215 Then copiers pattern, and here they are. 74 00:05:33,215 --> 00:05:35,215 And then I free so it each one of 75 00:05:35,210 --> 00:05:37,700 equal double fee and then WE, 76 00:05:37,700 --> 00:05:39,670 and then dear so together. 77 00:05:39,665 --> 00:05:44,425 And then I made, and lips February turned to invisible. 78 00:05:44,420 --> 00:05:47,270 And that's what these things are here. 79 00:05:47,270 --> 00:05:50,520 Can see if I make it visible. 80 00:05:53,440 --> 00:06:00,170 They are, they are that just make it keep its shape. 81 00:06:00,170 --> 00:06:03,050 If we have some kind of tier that you want 82 00:06:03,050 --> 00:06:06,220 it to keep the exact shape day to make that tier. 83 00:06:06,215 --> 00:06:08,185 But stretching because the way 84 00:06:08,180 --> 00:06:10,130 it is on the shoulder or hanging, 85 00:06:10,130 --> 00:06:11,470 It's stretched on time, 86 00:06:11,465 --> 00:06:15,295 then just copy as a pattern and opacity 87 00:06:15,290 --> 00:06:19,820 of 0 and then sew it on end to keep its shape like that. 88 00:06:19,820 --> 00:06:21,800 Then to make it as flat, 89 00:06:21,800 --> 00:06:23,380 stick out like that. 90 00:06:23,375 --> 00:06:25,705 As you can see, all I did was 91 00:06:25,700 --> 00:06:28,370 I made internal line of the shape. 92 00:06:28,370 --> 00:06:31,160 Then I tried to enter hole. 93 00:06:31,160 --> 00:06:34,370 Because it is exactly applied. 94 00:06:34,370 --> 00:06:37,370 This, this piece is not shown to anything. 95 00:06:37,370 --> 00:06:41,620 So groups like debt can see otherwise it will be closed. 96 00:06:41,615 --> 00:06:43,765 But because there is a space there, 97 00:06:43,760 --> 00:06:48,230 then it just drops down and open up like that. 98 00:06:48,230 --> 00:06:50,830 And the rest of the cape is basically 99 00:06:50,825 --> 00:06:53,285 a regular who would soon onto the cape. 100 00:06:53,285 --> 00:06:55,405 And these two ports close here 101 00:06:55,400 --> 00:06:58,700 to keep that cape close over there. 102 00:06:58,700 --> 00:07:00,880 Let's basically that. 103 00:07:00,875 --> 00:07:03,535 So that's one way to make our ribcage. 104 00:07:03,530 --> 00:07:07,160 The another good way I found to make her look, 105 00:07:07,160 --> 00:07:09,450 especially with all these little strings 106 00:07:09,450 --> 00:07:11,540 of bits which are impossible to make. 107 00:07:11,540 --> 00:07:14,180 Marvelous designer, which probably 108 00:07:14,180 --> 00:07:16,850 hover easy to make if you have ZBrush. 109 00:07:16,850 --> 00:07:19,000 I don't use it worse yet. 110 00:07:18,995 --> 00:07:21,995 I just made a pin in Photoshop. 111 00:07:21,995 --> 00:07:24,355 I made a texture and disease with 112 00:07:24,350 --> 00:07:28,820 a transparent background and I just apply that to a cape. 113 00:07:28,815 --> 00:07:31,335 If we look at the flat texture surface, 114 00:07:31,330 --> 00:07:33,640 you can see it just one big cape. 115 00:07:33,640 --> 00:07:36,010 This one is tall, one with the realities 116 00:07:36,010 --> 00:07:38,980 and the zone, just one piece. 117 00:07:38,980 --> 00:07:40,690 And then with the texture, 118 00:07:40,690 --> 00:07:43,120 it looks like it's noon up of 119 00:07:43,120 --> 00:07:45,820 at least strikingly bits hanging out of there. 120 00:07:45,820 --> 00:07:48,870 Now let us see what happens if we simulate. 121 00:07:48,865 --> 00:07:51,265 If we move this one. 122 00:07:51,265 --> 00:07:54,775 You can see if there was wind or she was moving. 123 00:07:54,775 --> 00:07:56,605 It would move very nicely. 124 00:07:56,605 --> 00:07:58,905 All these little bit would go flying around 125 00:07:58,900 --> 00:08:01,830 like like real tone material wood. 126 00:08:01,825 --> 00:08:04,195 If we move this one. 127 00:08:04,195 --> 00:08:06,105 It's not going to be of 128 00:08:06,100 --> 00:08:08,970 the same effect because it is one o'clock after all. 129 00:08:08,965 --> 00:08:11,435 One cave of just a texture on it. 130 00:08:11,430 --> 00:08:14,300 But it doesn't look too bad either on it. 131 00:08:14,300 --> 00:08:17,040 Does look at moving a bit. 132 00:08:17,680 --> 00:08:22,310 You could of course do a combination to you actually make 133 00:08:22,310 --> 00:08:24,560 the realtors and then apply on 134 00:08:24,560 --> 00:08:26,960 top of debt or transplant image, 135 00:08:26,960 --> 00:08:29,170 which is maybe a little bit smaller. 136 00:08:29,165 --> 00:08:33,565 And then it has all these extra tone of Betsy around it. 137 00:08:33,560 --> 00:08:36,680 Then you have those real beats moving and to 138 00:08:36,680 --> 00:08:40,050 have this extra hearing things around, 139 00:10:07,510 --> 00:10:10,190 we have now water keep with 140 00:10:10,190 --> 00:10:13,490 more realistic movements because it's separate pieces. 141 00:10:13,490 --> 00:10:19,770 It has addiction on top to give it that feeling effects. 142 00:10:22,000 --> 00:10:24,620 When it moves, it moves now, 143 00:10:24,620 --> 00:10:26,140 now just one big piece, 144 00:10:26,135 --> 00:10:27,485 as it was before, 145 00:10:27,485 --> 00:10:28,655 that one keep a bit, 146 00:10:28,655 --> 00:10:30,745 but it has all the separate pieces 147 00:10:30,740 --> 00:10:33,180 that move on their own. 148 00:10:35,530 --> 00:10:38,960 One more tip for wrapping the kipp. 149 00:10:38,960 --> 00:10:40,790 Some characters which don't have 150 00:10:40,790 --> 00:10:44,630 engagement points just for faster way too deep on them. 151 00:10:44,630 --> 00:10:46,850 You can use EKG on after. 152 00:10:46,850 --> 00:10:49,090 So click the tip of your cape, 153 00:10:49,085 --> 00:10:52,195 then click where you want it to be. 154 00:10:52,190 --> 00:10:55,920 Then do the same thing on the other side. 155 00:11:00,240 --> 00:11:02,580 And then when you stimulate, 156 00:11:02,575 --> 00:11:04,935 those points will be pulled to the front. 157 00:11:04,930 --> 00:11:08,500 And then you can do your swing onto it and it 158 00:11:08,500 --> 00:11:10,330 going to be not dropping down 159 00:11:10,330 --> 00:11:12,570 but fooled around her like that. 160 00:11:12,565 --> 00:11:14,475 One thing about that showing here, 161 00:11:14,470 --> 00:11:16,020 because this is a texture 162 00:11:16,015 --> 00:11:18,225 and have to leave a bit of space around, 163 00:11:18,220 --> 00:11:20,470 like it broadly move it because, 164 00:11:20,470 --> 00:11:22,990 But I lived a bit of space around for those, 165 00:11:22,990 --> 00:11:24,790 those tune up edges. 166 00:11:24,790 --> 00:11:26,940 Then if we showed it to the age, 167 00:11:26,935 --> 00:11:30,135 there would be this empty individual space between, 168 00:11:30,130 --> 00:11:32,070 and it would look rather clear. 169 00:11:32,065 --> 00:11:36,555 I put an internal line on with the texture has February. 170 00:11:36,550 --> 00:11:39,630 And on the other side just show that together. 171 00:11:39,625 --> 00:11:44,665 Then what the clubs the clubs. Here it is. 172 00:11:44,665 --> 00:11:47,685 I just made a transparent image of these clubs. 173 00:11:47,680 --> 00:11:50,020 I mean, with the transparent background. 174 00:11:50,020 --> 00:11:53,520 And then I showed one side, the internal line here. 175 00:11:53,515 --> 00:11:55,755 Once I do internal line here and 176 00:11:55,750 --> 00:11:58,660 had to be farther away from these internal line. 177 00:11:58,660 --> 00:12:03,510 Because otherwise let's see. 178 00:12:03,505 --> 00:12:06,675 Because otherwise it was standing up too much. 179 00:12:06,670 --> 00:12:11,570 So I'm just going to get rid of those those tags. 180 00:12:15,390 --> 00:12:19,090 Then we can see after it by swelling, 181 00:12:19,090 --> 00:12:20,730 these are at a distance. 182 00:12:20,725 --> 00:12:23,175 Each stress let things out properly and 183 00:12:23,170 --> 00:12:26,600 it looks like a Clubs is holding it together. 184 00:12:31,260 --> 00:12:33,700 If you had a longer clubs, 185 00:12:33,700 --> 00:12:35,110 didn't you just have to show 186 00:12:35,110 --> 00:12:36,970 this a bit further inwards 187 00:12:36,970 --> 00:12:39,070 towards here to make it stretched out. 188 00:12:39,070 --> 00:12:42,810 Otherwise, it's going to be lumping around like that. 189 00:12:42,805 --> 00:12:45,645 You can also give you some techniques or 190 00:12:45,640 --> 00:12:49,610 normal map on top of it to give it some more detail. 191 00:12:50,550 --> 00:12:53,220 That's basically how I made this, 192 00:12:53,215 --> 00:12:55,245 keep this tune Kip. 193 00:12:55,240 --> 00:12:56,560 And I hope you enjoyed 194 00:12:56,560 --> 00:13:00,200 this tutorial and see you in the next one. 14092

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