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In this tutorial, I'll
take a quick look
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at how to make our reap tune up,
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gape like this one.
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Basically it's just a start
with a regular gay pattern.
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And then you can see I just made
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a bunch of segment
points on the edges
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to give it a republic and
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a bunch of internal,
internal shape.
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I'll just make another one here.
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The trick is to use a
lot of reference images.
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Here we have a nice stretch
tap ripped up Reaper.
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What I did in fact to see if
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sometimes was I just
loaded that report in as
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a picture and then some of
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those grip departs.
Then scale them up.
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Then I grabbed my
Split Line Tool,
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just began roughly
tracing the ships here.
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In some places you
can cover it a bit.
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Like for instance here,
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I'm going to add another
segment points here.
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And then I am going
to cover this part.
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If we hide that,
then you can see
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we trying to have a nice
racked up each here.
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I am just going to add
two more points here.
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Drag this in a bit.
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We have some more nice spikes.
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Then to meal those
internal holds dear.
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You can either use
a circle tool,
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then transform it, and then
right-click convert to hold,
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then copy and paste
it and transform it.
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Or you could use a
polygon tool if we
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want to make something
other kind of circle,
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some kind of a VIP like debt,
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then convert to that a whole.
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And now I just grabbed my whole,
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the first one I made,
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then I copy paste.
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You can also move the same
end points of the holes
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so it doesn't have to be
a perfect round circle.
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You can also add another
point and states
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that didn't have a perfect
oval or circle shape.
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Then what bigger
holes like these,
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I use two polygon
and align tool.
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Then using the carpool.
Some more curve.
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Then if we look at a
flat texture surface,
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then you can see we
starting to have a tonnage
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here on a material.
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And this one didn't
turn a whole zoo,
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right-click convert to hold.
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There we have got holes.
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And then whatever shapes
you want your holes to be,
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just brought them out,
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then convert to hold
and make your edges as
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ragged as you want by
adding more segment points.
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Curve them. That's basically
how I make these cape.
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I get some more times adding
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all these mini points around,
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some spiky point,
some cough points.
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You can see I have
several curved points
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and then whole bunch of
these internal shifts.
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Now to make this where it
is, this strings here.
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All I did because I first made
my shape and I copied it.
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And you can see it
will separate shapes.
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I just move them very close
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together as they are
almost touching.
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And then they had this
little line there in
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the middle to make
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the stairs standard where
they are not stretched.
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Because otherwise they
were stretching and
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becoming rounded and I wanted
them to look like a globe.
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I copied them as pattern.
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I selected all four of them.
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Then copiers pattern,
and here they are.
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And then I free
so it each one of
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equal double fee and then WE,
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and then dear so together.
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And then I made, and lips
February turned to invisible.
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And that's what these
things are here.
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Can see if I make it visible.
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They are, they are that just
make it keep its shape.
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If we have some kind
of tier that you want
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it to keep the exact shape
day to make that tier.
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But stretching because the way
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it is on the
shoulder or hanging,
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It's stretched on time,
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then just copy as a
pattern and opacity
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of 0 and then sew it on end
to keep its shape like that.
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Then to make it as flat,
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stick out like that.
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As you can see, all I did was
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I made internal
line of the shape.
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Then I tried to enter hole.
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Because it is exactly applied.
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This, this piece is
not shown to anything.
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So groups like debt can see
otherwise it will be closed.
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But because there
is a space there,
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then it just drops down
and open up like that.
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And the rest of the
cape is basically
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a regular who would
soon onto the cape.
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And these two ports close here
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to keep that cape
close over there.
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Let's basically that.
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00:07:00,875 --> 00:07:03,535
So that's one way to
make our ribcage.
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00:07:03,530 --> 00:07:07,160
The another good way I
found to make her look,
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especially with all
these little strings
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of bits which are
impossible to make.
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Marvelous designer,
which probably
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hover easy to make
if you have ZBrush.
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I don't use it worse yet.
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I just made a pin in Photoshop.
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I made a texture
and disease with
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00:07:24,350 --> 00:07:28,820
a transparent background and
I just apply that to a cape.
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If we look at the
flat texture surface,
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00:07:31,330 --> 00:07:33,640
you can see it
just one big cape.
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This one is tall, one
with the realities
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and the zone, just one piece.
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And then with the texture,
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it looks like it's noon up of
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at least strikingly bits
hanging out of there.
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Now let us see what
happens if we simulate.
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If we move this one.
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You can see if there was
wind or she was moving.
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It would move very nicely.
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All these little bit
would go flying around
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like like real tone
material wood.
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If we move this one.
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It's not going to be of
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the same effect because it
is one o'clock after all.
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00:08:08,965 --> 00:08:11,435
One cave of just
a texture on it.
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But it doesn't look
too bad either on it.
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Does look at moving a bit.
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You could of course do a
combination to you actually make
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the realtors and then apply on
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top of debt or transplant image,
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which is maybe a
little bit smaller.
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And then it has all these
extra tone of Betsy around it.
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Then you have those real
beats moving and to
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have this extra
hearing things around,
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we have now water keep with
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more realistic movements
because it's separate pieces.
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It has addiction on top to
give it that feeling effects.
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When it moves, it moves now,
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now just one big piece,
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as it was before,
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that one keep a bit,
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but it has all the
separate pieces
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that move on their own.
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One more tip for
wrapping the kipp.
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Some characters which don't have
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engagement points just for
faster way too deep on them.
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You can use EKG on after.
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So click the tip of your cape,
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then click where
you want it to be.
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Then do the same thing
on the other side.
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And then when you stimulate,
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those points will be
pulled to the front.
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And then you can do your
swing onto it and it
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going to be not dropping down
159
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but fooled around her like that.
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One thing about
that showing here,
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because this is a texture
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and have to leave a
bit of space around,
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like it broadly move it because,
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But I lived a bit of
space around for those,
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those tune up edges.
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Then if we showed it to the age,
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there would be this empty
individual space between,
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and it would look rather clear.
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I put an internal line on with
the texture has February.
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And on the other side
just show that together.
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Then what the clubs
the clubs. Here it is.
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I just made a transparent
image of these clubs.
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I mean, with the
transparent background.
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And then I showed one side,
the internal line here.
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Once I do internal line here and
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had to be farther away
from these internal line.
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Because otherwise let's see.
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Because otherwise it was
standing up too much.
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So I'm just going to get
rid of those those tags.
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Then we can see after
it by swelling,
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these are at a distance.
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Each stress let things
out properly and
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it looks like a Clubs
is holding it together.
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If you had a longer clubs,
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didn't you just have to show
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this a bit further inwards
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towards here to make
it stretched out.
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Otherwise, it's going to be
lumping around like that.
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You can also give you
some techniques or
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normal map on top of it to
give it some more detail.
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That's basically
how I made this,
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keep this tune Kip.
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And I hope you enjoyed
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this tutorial and see
you in the next one.
14092
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