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The Linda I'm going to
make it is this plus this.
2
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Let's say that
600,200 I click ones.
3
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Make that with about 1700.
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Then I'll go to my segment tool.
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Click here, hold down,
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shift, click and then click.
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Then super-impose over.
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Simulate. Click down.
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Nothing happens
because we haven't
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applied our hood
rayon fabric to it.
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00:00:41,735 --> 00:00:44,525
I'm going to play
who dream fabric.
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And I saved out opposite.
13
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So you can look at it as
long as you want and use it.
14
00:00:50,300 --> 00:00:53,780
It's bending lift at 90 and
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from other settings here to
give it a special stiffness.
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00:00:57,320 --> 00:00:59,630
So now when you simulate,
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you can see that it
blows up there nicely.
18
00:01:03,910 --> 00:01:08,230
And our hood still has all
its soft material falling.
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It has this stiffer rim.
20
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Now the problem is right
now, this is ending.
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I just switched to
text access office.
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This is ending very sharply here
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and then it's going
to straight down.
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And I don't want that.
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I want it to be rounded.
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To go rounded and not
to go down sharply.
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Do that. I'm going
to go up here,
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a segment point,
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and then go down here
and add a segment point.
30
00:02:01,535 --> 00:02:05,615
Then shift my swing over
to that segment point.
31
00:02:07,840 --> 00:02:11,870
Do the same thing
here. I'm going
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00:02:11,870 --> 00:02:15,480
to grab this middle line
and extended outwards.
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Next should be enough.
34
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Then do the same thing here.
35
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That could even a bit
shorter up there,
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probably like that.
37
00:02:32,990 --> 00:02:35,270
Alright, so now let's look at N,
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which side is assigned
to these SN2 there.
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These SN2, this part,
we have two free,
40
00:02:41,720 --> 00:02:43,340
so this extra part we
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meet from here down
to the blue point.
42
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Simulate because it's
swing onto the block.
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00:02:54,590 --> 00:02:57,380
You can see now we have in
this nice roundness here,
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here is going sharp down.
45
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Here, It's going round.
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Very nice and round.
47
00:03:06,425 --> 00:03:09,485
Let's do the same
thing on this side.
48
00:03:22,060 --> 00:03:26,750
There we go. Now this
VM is not very pretty,
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00:03:26,750 --> 00:03:29,570
sort of sticking up
sharply like that.
50
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And we can either click in it
and go Shift Q to hide it.
51
00:03:34,390 --> 00:03:38,170
We can just go to the
hood, define fabric,
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reduce the opposite equal to 0,
53
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then we don't see it.
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00:03:44,920 --> 00:03:48,590
Now because this is a bully.
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I am going to raise
the thickness of
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all the species except this.
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I can stay the way it is
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to-to given raise it
more if you need.
59
00:03:59,290 --> 00:04:02,480
Now it looks really
cut the fabric.
60
00:04:02,475 --> 00:04:04,675
It gives coming to
our drop to end.
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00:04:04,675 --> 00:04:06,405
And there is nothing there.
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00:04:06,400 --> 00:04:08,680
No fault, no, no thickness.
63
00:04:08,680 --> 00:04:13,230
You can see here. He has
got this nice double fold.
64
00:04:13,225 --> 00:04:15,675
Now I try to fold
it over itself,
65
00:04:15,670 --> 00:04:17,050
but it never works.
66
00:04:17,050 --> 00:04:19,870
Maybe it's my computer
debt is not strong enough.
67
00:04:19,870 --> 00:04:23,130
But whenever I tried to
fall something over itself,
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00:04:23,125 --> 00:04:24,945
it just goes through Excel n
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00:04:24,940 --> 00:04:27,400
goes inside out and goes crazy.
70
00:04:27,400 --> 00:04:30,700
I found that using piping
is a good solution
71
00:04:30,700 --> 00:04:34,380
and it can look pretty close
to the effect that we want.
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00:04:34,375 --> 00:04:36,975
So I'm going to start that
by being in the back,
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00:04:36,970 --> 00:04:39,760
which is not too
visible because there
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00:04:39,760 --> 00:04:43,150
is a small break between the
start and the end point.
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00:04:43,150 --> 00:04:46,100
I'll start it off here.
76
00:04:48,300 --> 00:04:53,030
Click as I go to tell them
which direction to go.
77
00:05:05,640 --> 00:05:10,010
Then once I reach the
end point double-click,
78
00:05:11,070 --> 00:05:15,890
then I am going to make
it as big as it goes.
79
00:05:18,000 --> 00:05:22,510
Then I am going to set
it to that block fabric.
80
00:05:22,510 --> 00:05:26,560
Simulate. Deadline is formed
81
00:05:26,560 --> 00:05:29,560
from this part that
was swing through.
82
00:05:29,555 --> 00:05:31,405
And if we target a bit,
83
00:05:31,400 --> 00:05:36,180
it ONE be sticking through
anymore. There we go.
84
00:05:52,750 --> 00:05:56,490
Denies also pipe the sleeves.
85
00:06:10,480 --> 00:06:13,910
I'll also say the vertical
distance down to one,
86
00:06:13,910 --> 00:06:17,390
which makes it
just more rounded,
87
00:06:17,390 --> 00:06:19,950
nicer kind of piping.
88
00:06:23,830 --> 00:06:29,040
We can see we have a
small break up there.
89
00:06:33,730 --> 00:06:35,900
But it's not too bad.
90
00:06:35,900 --> 00:06:37,450
Therefore, you should do
91
00:06:37,445 --> 00:06:41,195
the connection somewhere
where it's not too visible.
92
00:07:14,800 --> 00:07:17,270
If you wanted to, you can make
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00:07:17,270 --> 00:07:19,840
a very thin buy beer
to look like a seam.
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00:07:19,835 --> 00:07:21,235
I am just going to hide
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00:07:21,230 --> 00:07:25,900
the scene and simulate
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00:07:25,895 --> 00:07:28,825
something up I being
is a bit steep,
97
00:07:28,820 --> 00:07:32,040
but I have to simulate,
it looks better.
98
00:07:37,090 --> 00:07:40,450
You can continue to
refine it, to tap it,
99
00:07:40,445 --> 00:07:43,105
to get to the shape that you
want to make the sleeves
100
00:07:43,100 --> 00:07:46,960
longer for more wrinkles
or shorter or whatever.
101
00:07:46,955 --> 00:07:50,315
This is how I created
these journeys tell clock.
102
00:07:50,315 --> 00:07:54,185
I hope it helps you and
see you in the next one.
7269
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