All language subtitles for 563068-12 - How to make a Jedi Cloak - End - Cape & Cloak in Marvelous Designer.en-US

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:02,390 --> 00:00:06,960 The Linda I'm going to make it is this plus this. 2 00:00:06,960 --> 00:00:11,780 Let's say that 600,200 I click ones. 3 00:00:11,775 --> 00:00:17,565 Make that with about 1700. 4 00:00:18,800 --> 00:00:22,170 Then I'll go to my segment tool. 5 00:00:22,170 --> 00:00:23,670 Click here, hold down, 6 00:00:23,670 --> 00:00:26,710 shift, click and then click. 7 00:00:28,190 --> 00:00:31,540 Then super-impose over. 8 00:00:31,750 --> 00:00:36,470 Simulate. Click down. 9 00:00:36,470 --> 00:00:38,810 Nothing happens because we haven't 10 00:00:38,810 --> 00:00:41,740 applied our hood rayon fabric to it. 11 00:00:41,735 --> 00:00:44,525 I'm going to play who dream fabric. 12 00:00:44,525 --> 00:00:46,195 And I saved out opposite. 13 00:00:46,190 --> 00:00:50,300 So you can look at it as long as you want and use it. 14 00:00:50,300 --> 00:00:53,780 It's bending lift at 90 and 15 00:00:53,780 --> 00:00:57,320 from other settings here to give it a special stiffness. 16 00:00:57,320 --> 00:00:59,630 So now when you simulate, 17 00:00:59,630 --> 00:01:03,660 you can see that it blows up there nicely. 18 00:01:03,910 --> 00:01:08,230 And our hood still has all its soft material falling. 19 00:01:08,225 --> 00:01:11,345 It has this stiffer rim. 20 00:01:31,840 --> 00:01:35,950 Now the problem is right now, this is ending. 21 00:01:35,945 --> 00:01:38,155 I just switched to text access office. 22 00:01:38,150 --> 00:01:40,070 This is ending very sharply here 23 00:01:40,070 --> 00:01:42,310 and then it's going to straight down. 24 00:01:42,305 --> 00:01:43,585 And I don't want that. 25 00:01:43,580 --> 00:01:46,410 I want it to be rounded. 26 00:01:46,570 --> 00:01:50,600 To go rounded and not to go down sharply. 27 00:01:50,600 --> 00:01:55,010 Do that. I'm going to go up here, 28 00:01:55,010 --> 00:01:57,910 a segment point, 29 00:01:57,905 --> 00:02:01,535 and then go down here and add a segment point. 30 00:02:01,535 --> 00:02:05,615 Then shift my swing over to that segment point. 31 00:02:07,840 --> 00:02:11,870 Do the same thing here. I'm going 32 00:02:11,870 --> 00:02:15,480 to grab this middle line and extended outwards. 33 00:02:15,700 --> 00:02:18,780 Next should be enough. 34 00:02:19,690 --> 00:02:22,860 Then do the same thing here. 35 00:02:24,730 --> 00:02:27,710 That could even a bit shorter up there, 36 00:02:27,710 --> 00:02:32,990 probably like that. 37 00:02:32,990 --> 00:02:35,270 Alright, so now let's look at N, 38 00:02:35,270 --> 00:02:38,740 which side is assigned to these SN2 there. 39 00:02:38,735 --> 00:02:41,725 These SN2, this part, we have two free, 40 00:02:41,720 --> 00:02:43,340 so this extra part we 41 00:02:43,340 --> 00:02:48,410 meet from here down to the blue point. 42 00:02:48,410 --> 00:02:54,590 Simulate because it's swing onto the block. 43 00:02:54,590 --> 00:02:57,380 You can see now we have in this nice roundness here, 44 00:02:57,380 --> 00:02:59,150 here is going sharp down. 45 00:02:59,150 --> 00:03:01,500 Here, It's going round. 46 00:03:04,150 --> 00:03:06,430 Very nice and round. 47 00:03:06,425 --> 00:03:09,485 Let's do the same thing on this side. 48 00:03:22,060 --> 00:03:26,750 There we go. Now this VM is not very pretty, 49 00:03:26,750 --> 00:03:29,570 sort of sticking up sharply like that. 50 00:03:29,570 --> 00:03:34,050 And we can either click in it and go Shift Q to hide it. 51 00:03:34,390 --> 00:03:38,170 We can just go to the hood, define fabric, 52 00:03:38,165 --> 00:03:40,795 reduce the opposite equal to 0, 53 00:03:40,790 --> 00:03:43,500 then we don't see it. 54 00:03:44,920 --> 00:03:48,590 Now because this is a bully. 55 00:03:48,590 --> 00:03:51,140 I am going to raise the thickness of 56 00:03:51,140 --> 00:03:53,320 all the species except this. 57 00:03:53,315 --> 00:03:55,165 I can stay the way it is 58 00:03:55,160 --> 00:03:58,830 to-to given raise it more if you need. 59 00:03:59,290 --> 00:04:02,480 Now it looks really cut the fabric. 60 00:04:02,475 --> 00:04:04,675 It gives coming to our drop to end. 61 00:04:04,675 --> 00:04:06,405 And there is nothing there. 62 00:04:06,400 --> 00:04:08,680 No fault, no, no thickness. 63 00:04:08,680 --> 00:04:13,230 You can see here. He has got this nice double fold. 64 00:04:13,225 --> 00:04:15,675 Now I try to fold it over itself, 65 00:04:15,670 --> 00:04:17,050 but it never works. 66 00:04:17,050 --> 00:04:19,870 Maybe it's my computer debt is not strong enough. 67 00:04:19,870 --> 00:04:23,130 But whenever I tried to fall something over itself, 68 00:04:23,125 --> 00:04:24,945 it just goes through Excel n 69 00:04:24,940 --> 00:04:27,400 goes inside out and goes crazy. 70 00:04:27,400 --> 00:04:30,700 I found that using piping is a good solution 71 00:04:30,700 --> 00:04:34,380 and it can look pretty close to the effect that we want. 72 00:04:34,375 --> 00:04:36,975 So I'm going to start that by being in the back, 73 00:04:36,970 --> 00:04:39,760 which is not too visible because there 74 00:04:39,760 --> 00:04:43,150 is a small break between the start and the end point. 75 00:04:43,150 --> 00:04:46,100 I'll start it off here. 76 00:04:48,300 --> 00:04:53,030 Click as I go to tell them which direction to go. 77 00:05:05,640 --> 00:05:10,010 Then once I reach the end point double-click, 78 00:05:11,070 --> 00:05:15,890 then I am going to make it as big as it goes. 79 00:05:18,000 --> 00:05:22,510 Then I am going to set it to that block fabric. 80 00:05:22,510 --> 00:05:26,560 Simulate. Deadline is formed 81 00:05:26,560 --> 00:05:29,560 from this part that was swing through. 82 00:05:29,555 --> 00:05:31,405 And if we target a bit, 83 00:05:31,400 --> 00:05:36,180 it ONE be sticking through anymore. There we go. 84 00:05:52,750 --> 00:05:56,490 Denies also pipe the sleeves. 85 00:06:10,480 --> 00:06:13,910 I'll also say the vertical distance down to one, 86 00:06:13,910 --> 00:06:17,390 which makes it just more rounded, 87 00:06:17,390 --> 00:06:19,950 nicer kind of piping. 88 00:06:23,830 --> 00:06:29,040 We can see we have a small break up there. 89 00:06:33,730 --> 00:06:35,900 But it's not too bad. 90 00:06:35,900 --> 00:06:37,450 Therefore, you should do 91 00:06:37,445 --> 00:06:41,195 the connection somewhere where it's not too visible. 92 00:07:14,800 --> 00:07:17,270 If you wanted to, you can make 93 00:07:17,270 --> 00:07:19,840 a very thin buy beer to look like a seam. 94 00:07:19,835 --> 00:07:21,235 I am just going to hide 95 00:07:21,230 --> 00:07:25,900 the scene and simulate 96 00:07:25,895 --> 00:07:28,825 something up I being is a bit steep, 97 00:07:28,820 --> 00:07:32,040 but I have to simulate, it looks better. 98 00:07:37,090 --> 00:07:40,450 You can continue to refine it, to tap it, 99 00:07:40,445 --> 00:07:43,105 to get to the shape that you want to make the sleeves 100 00:07:43,100 --> 00:07:46,960 longer for more wrinkles or shorter or whatever. 101 00:07:46,955 --> 00:07:50,315 This is how I created these journeys tell clock. 102 00:07:50,315 --> 00:07:54,185 I hope it helps you and see you in the next one. 7269

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