Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:01,580 --> 00:00:04,170
Now let us do the color.
2
00:00:04,170 --> 00:00:07,480
I'm going to route
out rectangular.
3
00:00:13,490 --> 00:00:15,780
Good routine texture surface
4
00:00:15,780 --> 00:00:17,300
and I can see it that's inside.
5
00:00:17,295 --> 00:00:26,945
I have to flip it. I want
it to be taller. I think.
6
00:00:26,940 --> 00:00:29,410
I just raise it.
7
00:00:30,170 --> 00:00:33,480
Then give it a bit
of a curve here.
8
00:00:33,480 --> 00:00:41,560
Bid-offer, insert the then
I move these points in.
9
00:00:54,480 --> 00:00:57,100
Then let's start off that.
10
00:00:57,100 --> 00:00:58,600
I am going to save me.
11
00:00:58,600 --> 00:01:00,490
So these two here, and I don't
12
00:01:00,490 --> 00:01:02,730
want you are going all
the way to the end.
13
00:01:02,725 --> 00:01:04,635
So I am going to go eat
14
00:01:04,630 --> 00:01:07,480
my edits swing and move it
15
00:01:07,480 --> 00:01:11,140
to the same point where
my other swing lines are.
16
00:01:11,140 --> 00:01:18,580
In this site to simulate.
17
00:01:18,580 --> 00:01:21,370
It is gonna be a dropping
around DR. Because
18
00:01:21,370 --> 00:01:23,920
it doesn't have that
late February on it.
19
00:01:23,920 --> 00:01:27,470
I am going to drop the
color onto the color.
20
00:01:27,910 --> 00:01:30,440
It's a very stiff fabric.
21
00:01:30,440 --> 00:01:32,150
This one, you can see it
22
00:01:32,150 --> 00:01:35,220
immediately starts
to blow it up.
23
00:01:47,920 --> 00:01:51,290
It's almost already
having that car that we
24
00:01:51,290 --> 00:01:54,010
wanted to, but not quite.
25
00:01:54,005 --> 00:01:55,555
And if it is CVS for
26
00:01:55,550 --> 00:01:57,260
a little while,
longer, similar thing,
27
00:01:57,260 --> 00:01:58,910
it's going to stand up all the
28
00:01:58,910 --> 00:02:01,370
way straight without that curve.
29
00:02:01,370 --> 00:02:03,290
We are trying to do that.
30
00:02:03,290 --> 00:02:05,540
Then after a minute this
31
00:02:05,540 --> 00:02:07,610
just going to be
completely straight.
32
00:02:07,610 --> 00:02:10,900
So of course, easier way
to get the curve into is
33
00:02:10,895 --> 00:02:15,025
just add some pins and
drag it down off pins.
34
00:02:15,020 --> 00:02:17,180
But that's not going
to be pulled for
35
00:02:17,180 --> 00:02:19,900
simulation and for animation.
36
00:02:19,895 --> 00:02:22,885
Because you can't
have beans in the ear
37
00:02:22,880 --> 00:02:25,570
while you're animating it
and it's moving around.
38
00:02:25,565 --> 00:02:27,995
So unfortunately, we
can't have the pins.
39
00:02:27,995 --> 00:02:29,795
So let's get rid of the pins.
40
00:02:29,795 --> 00:02:31,165
And then you can see it.
41
00:02:31,160 --> 00:02:35,060
Just want to go up.
One more thing.
42
00:02:35,060 --> 00:02:37,970
I'm going to make
this bit tighter,
43
00:02:37,970 --> 00:02:40,770
so I'm going to
add elastic here.
44
00:02:41,920 --> 00:02:48,610
To take that in.
All. Actually I'm
45
00:02:48,610 --> 00:02:50,590
going to add the
elastic on this part.
46
00:02:50,590 --> 00:02:55,280
I'm going to add the
elastic on the spot,
47
00:02:57,180 --> 00:02:59,680
which will make the list of
48
00:02:59,680 --> 00:03:02,080
the kipp have the nice
gathering things.
49
00:03:02,080 --> 00:03:05,490
Wilder inside is not
gathering on the spot.
50
00:03:05,485 --> 00:03:08,965
I'm also going to
please the issue.
51
00:03:37,830 --> 00:03:41,710
Something like that. Then I'm
52
00:03:41,710 --> 00:03:45,150
going to make this not this,
53
00:03:45,145 --> 00:03:48,745
this a bit bigger together.
54
00:03:54,090 --> 00:03:59,480
In MDS temporary pin here
to just get into the ship.
55
00:03:59,580 --> 00:04:03,100
Then I'm going to click
on this line and then the
56
00:04:03,100 --> 00:04:06,830
slain and add an elastic to it.
57
00:04:08,760 --> 00:04:11,560
When we get rid of
that pin support,
58
00:04:11,560 --> 00:04:13,530
the plastic will do for us,
59
00:04:13,530 --> 00:04:16,190
is it make it Curlin laid dead,
60
00:04:16,190 --> 00:04:17,810
even without the pin.
61
00:04:17,810 --> 00:04:20,900
So we getting this
rounded Carling ship
62
00:04:20,900 --> 00:04:28,840
here as the Lord, the ratio.
63
00:04:28,835 --> 00:04:31,075
It's going to pull tight on it.
64
00:04:31,070 --> 00:04:33,400
And it's going to
call our title.
65
00:04:33,395 --> 00:04:35,285
And as we raise the issue,
66
00:04:35,285 --> 00:04:38,405
it's going to be
pulling bit less on it.
67
00:04:38,860 --> 00:04:42,150
Stating up a bit more.
68
00:05:07,350 --> 00:05:11,920
Getting this nice color
even without pins,
69
00:05:11,920 --> 00:05:13,530
just playing with the elastic.
70
00:05:13,525 --> 00:05:15,135
So higher that issue,
71
00:05:15,130 --> 00:05:18,000
the stator is gonna be
under lower the ratio.
72
00:05:17,995 --> 00:05:20,605
The more it's going to call it.
73
00:05:24,960 --> 00:05:28,150
If you want it to
come down further in
74
00:05:28,150 --> 00:05:31,030
the back without changing
the curve on the top.
75
00:05:31,030 --> 00:05:35,620
Then just pull this part up
and then simulate and didn't,
76
00:05:35,620 --> 00:05:38,000
won't be able to talk in a bit.
77
00:05:37,995 --> 00:05:40,705
But it will still have
that honest though,
78
00:05:40,700 --> 00:05:42,260
until it bit later.
79
00:05:42,260 --> 00:05:44,830
You can always edit with back.
80
00:05:44,825 --> 00:05:47,195
That's also going
to affect the way
81
00:05:47,195 --> 00:05:49,645
that this hangs and
change the loop bit.
82
00:05:49,640 --> 00:05:52,310
You can see now it's
wider somehow in
83
00:05:52,310 --> 00:05:56,000
the bottom y dot here too.
84
00:05:56,000 --> 00:06:00,660
Because this is
decayed in like that.
85
00:06:03,220 --> 00:06:08,600
If we make it a state
going to go up,
86
00:06:08,600 --> 00:06:10,940
there will be more
material and it
87
00:06:10,940 --> 00:06:13,720
will also tie it on
her knee like this.
88
00:06:13,715 --> 00:06:20,135
I'm going to curve
it a bit more mode.
89
00:06:20,200 --> 00:06:24,110
And didn't also, if you want
it to be listed on her,
90
00:06:24,110 --> 00:06:26,960
can either get rid
of the elastic here.
91
00:06:26,960 --> 00:06:30,960
I'll make this a bit bigger.
92
00:06:35,320 --> 00:06:38,960
Then if you want these
spots to come down further,
93
00:06:38,960 --> 00:06:42,600
you could also make
them longer here.
94
00:06:46,030 --> 00:06:49,740
Then also go into the elastic.
95
00:06:50,200 --> 00:06:52,390
Either increase the ratio,
96
00:06:52,385 --> 00:06:54,965
which is gonna make them go up,
97
00:06:54,965 --> 00:06:59,185
or decrease it, which is
going to make them calm down.
98
00:06:59,180 --> 00:07:00,660
Or
99
00:07:22,510 --> 00:07:24,050
if it is
100
00:07:24,050 --> 00:07:25,100
Get Started like that,
101
00:07:25,100 --> 00:07:28,730
then the best thing to do
is simply the activity
102
00:07:28,730 --> 00:07:33,330
of the elastic and then
activate it again.
103
00:07:36,250 --> 00:07:40,550
You can keep on playing with
the land, moving the car,
104
00:07:40,550 --> 00:07:42,410
moving these points
out are close
105
00:07:42,410 --> 00:07:45,620
together or longer until
you get the design loop.
106
00:07:45,620 --> 00:07:47,540
So dating I did on this,
107
00:07:47,540 --> 00:07:52,230
skip this piping
around these parts.
108
00:07:53,650 --> 00:07:58,080
Something be tricky to
get the stock point.
109
00:08:00,010 --> 00:08:02,630
Unless you come up really close,
110
00:08:02,630 --> 00:08:10,450
then it's easy.
Then double-click.
111
00:08:10,445 --> 00:08:14,575
I made it 51 and I give it
112
00:08:14,570 --> 00:08:15,920
the same february like
113
00:08:15,920 --> 00:08:18,110
the one I was like
the pattern I was
114
00:08:18,110 --> 00:08:20,570
by being this will be
115
00:08:20,570 --> 00:08:23,430
the smallest
116
00:08:33,040 --> 00:08:34,340
list,
117
00:08:34,340 --> 00:08:36,000
this one
118
00:08:55,810 --> 00:09:00,310
Indian her what our
layered hampered camp.
119
00:09:00,305 --> 00:09:03,415
I hope you enjoyed
this tutorial and
120
00:09:03,410 --> 00:09:07,200
that will help you and see
you in that next ones.
8315
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.