All language subtitles for 563068-09 - Vampire Cape - End - Cape & Cloak in Marvelous Designer.en-US

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:01,580 --> 00:00:04,170 Now let us do the color. 2 00:00:04,170 --> 00:00:07,480 I'm going to route out rectangular. 3 00:00:13,490 --> 00:00:15,780 Good routine texture surface 4 00:00:15,780 --> 00:00:17,300 and I can see it that's inside. 5 00:00:17,295 --> 00:00:26,945 I have to flip it. I want it to be taller. I think. 6 00:00:26,940 --> 00:00:29,410 I just raise it. 7 00:00:30,170 --> 00:00:33,480 Then give it a bit of a curve here. 8 00:00:33,480 --> 00:00:41,560 Bid-offer, insert the then I move these points in. 9 00:00:54,480 --> 00:00:57,100 Then let's start off that. 10 00:00:57,100 --> 00:00:58,600 I am going to save me. 11 00:00:58,600 --> 00:01:00,490 So these two here, and I don't 12 00:01:00,490 --> 00:01:02,730 want you are going all the way to the end. 13 00:01:02,725 --> 00:01:04,635 So I am going to go eat 14 00:01:04,630 --> 00:01:07,480 my edits swing and move it 15 00:01:07,480 --> 00:01:11,140 to the same point where my other swing lines are. 16 00:01:11,140 --> 00:01:18,580 In this site to simulate. 17 00:01:18,580 --> 00:01:21,370 It is gonna be a dropping around DR. Because 18 00:01:21,370 --> 00:01:23,920 it doesn't have that late February on it. 19 00:01:23,920 --> 00:01:27,470 I am going to drop the color onto the color. 20 00:01:27,910 --> 00:01:30,440 It's a very stiff fabric. 21 00:01:30,440 --> 00:01:32,150 This one, you can see it 22 00:01:32,150 --> 00:01:35,220 immediately starts to blow it up. 23 00:01:47,920 --> 00:01:51,290 It's almost already having that car that we 24 00:01:51,290 --> 00:01:54,010 wanted to, but not quite. 25 00:01:54,005 --> 00:01:55,555 And if it is CVS for 26 00:01:55,550 --> 00:01:57,260 a little while, longer, similar thing, 27 00:01:57,260 --> 00:01:58,910 it's going to stand up all the 28 00:01:58,910 --> 00:02:01,370 way straight without that curve. 29 00:02:01,370 --> 00:02:03,290 We are trying to do that. 30 00:02:03,290 --> 00:02:05,540 Then after a minute this 31 00:02:05,540 --> 00:02:07,610 just going to be completely straight. 32 00:02:07,610 --> 00:02:10,900 So of course, easier way to get the curve into is 33 00:02:10,895 --> 00:02:15,025 just add some pins and drag it down off pins. 34 00:02:15,020 --> 00:02:17,180 But that's not going to be pulled for 35 00:02:17,180 --> 00:02:19,900 simulation and for animation. 36 00:02:19,895 --> 00:02:22,885 Because you can't have beans in the ear 37 00:02:22,880 --> 00:02:25,570 while you're animating it and it's moving around. 38 00:02:25,565 --> 00:02:27,995 So unfortunately, we can't have the pins. 39 00:02:27,995 --> 00:02:29,795 So let's get rid of the pins. 40 00:02:29,795 --> 00:02:31,165 And then you can see it. 41 00:02:31,160 --> 00:02:35,060 Just want to go up. One more thing. 42 00:02:35,060 --> 00:02:37,970 I'm going to make this bit tighter, 43 00:02:37,970 --> 00:02:40,770 so I'm going to add elastic here. 44 00:02:41,920 --> 00:02:48,610 To take that in. All. Actually I'm 45 00:02:48,610 --> 00:02:50,590 going to add the elastic on this part. 46 00:02:50,590 --> 00:02:55,280 I'm going to add the elastic on the spot, 47 00:02:57,180 --> 00:02:59,680 which will make the list of 48 00:02:59,680 --> 00:03:02,080 the kipp have the nice gathering things. 49 00:03:02,080 --> 00:03:05,490 Wilder inside is not gathering on the spot. 50 00:03:05,485 --> 00:03:08,965 I'm also going to please the issue. 51 00:03:37,830 --> 00:03:41,710 Something like that. Then I'm 52 00:03:41,710 --> 00:03:45,150 going to make this not this, 53 00:03:45,145 --> 00:03:48,745 this a bit bigger together. 54 00:03:54,090 --> 00:03:59,480 In MDS temporary pin here to just get into the ship. 55 00:03:59,580 --> 00:04:03,100 Then I'm going to click on this line and then the 56 00:04:03,100 --> 00:04:06,830 slain and add an elastic to it. 57 00:04:08,760 --> 00:04:11,560 When we get rid of that pin support, 58 00:04:11,560 --> 00:04:13,530 the plastic will do for us, 59 00:04:13,530 --> 00:04:16,190 is it make it Curlin laid dead, 60 00:04:16,190 --> 00:04:17,810 even without the pin. 61 00:04:17,810 --> 00:04:20,900 So we getting this rounded Carling ship 62 00:04:20,900 --> 00:04:28,840 here as the Lord, the ratio. 63 00:04:28,835 --> 00:04:31,075 It's going to pull tight on it. 64 00:04:31,070 --> 00:04:33,400 And it's going to call our title. 65 00:04:33,395 --> 00:04:35,285 And as we raise the issue, 66 00:04:35,285 --> 00:04:38,405 it's going to be pulling bit less on it. 67 00:04:38,860 --> 00:04:42,150 Stating up a bit more. 68 00:05:07,350 --> 00:05:11,920 Getting this nice color even without pins, 69 00:05:11,920 --> 00:05:13,530 just playing with the elastic. 70 00:05:13,525 --> 00:05:15,135 So higher that issue, 71 00:05:15,130 --> 00:05:18,000 the stator is gonna be under lower the ratio. 72 00:05:17,995 --> 00:05:20,605 The more it's going to call it. 73 00:05:24,960 --> 00:05:28,150 If you want it to come down further in 74 00:05:28,150 --> 00:05:31,030 the back without changing the curve on the top. 75 00:05:31,030 --> 00:05:35,620 Then just pull this part up and then simulate and didn't, 76 00:05:35,620 --> 00:05:38,000 won't be able to talk in a bit. 77 00:05:37,995 --> 00:05:40,705 But it will still have that honest though, 78 00:05:40,700 --> 00:05:42,260 until it bit later. 79 00:05:42,260 --> 00:05:44,830 You can always edit with back. 80 00:05:44,825 --> 00:05:47,195 That's also going to affect the way 81 00:05:47,195 --> 00:05:49,645 that this hangs and change the loop bit. 82 00:05:49,640 --> 00:05:52,310 You can see now it's wider somehow in 83 00:05:52,310 --> 00:05:56,000 the bottom y dot here too. 84 00:05:56,000 --> 00:06:00,660 Because this is decayed in like that. 85 00:06:03,220 --> 00:06:08,600 If we make it a state going to go up, 86 00:06:08,600 --> 00:06:10,940 there will be more material and it 87 00:06:10,940 --> 00:06:13,720 will also tie it on her knee like this. 88 00:06:13,715 --> 00:06:20,135 I'm going to curve it a bit more mode. 89 00:06:20,200 --> 00:06:24,110 And didn't also, if you want it to be listed on her, 90 00:06:24,110 --> 00:06:26,960 can either get rid of the elastic here. 91 00:06:26,960 --> 00:06:30,960 I'll make this a bit bigger. 92 00:06:35,320 --> 00:06:38,960 Then if you want these spots to come down further, 93 00:06:38,960 --> 00:06:42,600 you could also make them longer here. 94 00:06:46,030 --> 00:06:49,740 Then also go into the elastic. 95 00:06:50,200 --> 00:06:52,390 Either increase the ratio, 96 00:06:52,385 --> 00:06:54,965 which is gonna make them go up, 97 00:06:54,965 --> 00:06:59,185 or decrease it, which is going to make them calm down. 98 00:06:59,180 --> 00:07:00,660 Or 99 00:07:22,510 --> 00:07:24,050 if it is 100 00:07:24,050 --> 00:07:25,100 Get Started like that, 101 00:07:25,100 --> 00:07:28,730 then the best thing to do is simply the activity 102 00:07:28,730 --> 00:07:33,330 of the elastic and then activate it again. 103 00:07:36,250 --> 00:07:40,550 You can keep on playing with the land, moving the car, 104 00:07:40,550 --> 00:07:42,410 moving these points out are close 105 00:07:42,410 --> 00:07:45,620 together or longer until you get the design loop. 106 00:07:45,620 --> 00:07:47,540 So dating I did on this, 107 00:07:47,540 --> 00:07:52,230 skip this piping around these parts. 108 00:07:53,650 --> 00:07:58,080 Something be tricky to get the stock point. 109 00:08:00,010 --> 00:08:02,630 Unless you come up really close, 110 00:08:02,630 --> 00:08:10,450 then it's easy. Then double-click. 111 00:08:10,445 --> 00:08:14,575 I made it 51 and I give it 112 00:08:14,570 --> 00:08:15,920 the same february like 113 00:08:15,920 --> 00:08:18,110 the one I was like the pattern I was 114 00:08:18,110 --> 00:08:20,570 by being this will be 115 00:08:20,570 --> 00:08:23,430 the smallest 116 00:08:33,040 --> 00:08:34,340 list, 117 00:08:34,340 --> 00:08:36,000 this one 118 00:08:55,810 --> 00:09:00,310 Indian her what our layered hampered camp. 119 00:09:00,305 --> 00:09:03,415 I hope you enjoyed this tutorial and 120 00:09:03,410 --> 00:09:07,200 that will help you and see you in that next ones. 8315

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