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- [Narrator] All right, let's talk about priorities.
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So we just talked about composites,
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which really powerful, super useful attributes.
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But within a building material,
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we have different sets of priorities.
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And so each of these elements
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are represented as building materials.
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And so what priorities are,
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so if we look at this,
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so this edge condition is showing us a couple things.
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Right now, what I'm seeing is I'm seeing a wood floor,
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diving in to a gyp wall.
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And if I wanted to make an adjustment
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to how that is reflected,
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I would need to adjust the priorities
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of these building materials.
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And one way to do that,
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is to select the two elements
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that you want to make the adjustment to,
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and then use your Alt or Option command and select it,
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and then go up to options.
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And then we're going to go to is building materials.
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We did talk about this earlier,
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but this will help you understand
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a little bit more about why the priorities
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within the building materials is important.
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So I'm going to do two things, I'm going to select priorities,
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and now it's sorting the priorities of all the elements
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from least important to most important.
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And so I'm going to click this button,
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which will gather the things I've already selected
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within the two elements,
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the wall and slab that have already worked with.
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So one thing I want to do is,
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maybe I want to adjust where that gypsum board
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is interacting with the floor there.
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And maybe I want the floor to go to the wall
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and the gyp to stop at the top of the wood floor.
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And I have the wood flooring here,
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and then I have the gyp board here.
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And you can see here,
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so the gyp board has a priority setting of 300.
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And the wood floor here has a priority set of 250.
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And whether or not that's actually how we want to do it,
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let's just alter this so that it's inverted.
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And I just want to warn you that,
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when you make a change like this, it is a global change,
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it will affect every single place that this occurs.
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So one thing that you might want to do,
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is if you see two things
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that you want to make an adjustment to,
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it might be a good idea just to create a new one
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and duplicate it.
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But for now, we're just going to make a change
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even though we know that it could have drastic effects
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on everything from details to how things interact.
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But I just want to warn you that that is a possibility,
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but we're going to change it anyway.
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So I'm going to put this at 300,
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I'm going to put this at 250.
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And so when I change it, just push enter,
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and you can see right there
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that those two things now interact in a different way.
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So what I'm going to do,
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is I'm clicking on this wall,
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and I'm going to drop this wall below the slab,
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and I'm going to show you what happens
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because of the priorities.
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So I have a wood wall, the framed wall here
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and I have the concrete slab that represents the foundation.
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And so all I'm doing is using the elevate tool
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or adjusting the base,
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and I clicked on the node at the end.
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If I click on this edge here to kind of define
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that that's where I want the bottom of the wall,
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and I click, now we can see that that wall
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is going past the concrete.
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And that isn't how we want those two elements to interact.
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And in pretty much no instance would we want that.
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And so this is just a generic 10 inch floor.
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So let's look at these again.
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So I'm going to select these, highlight them,
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push your Alt command and go to building materials.
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So actually, what's occurring here is,
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that's not a concrete floor,
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that is actually a wood floor
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and the wood floor
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and this wood structural wall
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are at different priorities,
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and the wood floor is significantly less priority.
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And, you know, in reality, that might make sense,
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especially if you're doing a two storey structure,
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you would want that to occur.
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So let's just make that adjustment.
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And we'll just have a good idea
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of how powerful these priorities are
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and how much you need to pay attention to them.
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So we have the word structural at 647
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and I'm going to go to the wood flooring
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and I'm going to make it 648.
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So it's just one priority stronger than the wood floor.
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And let's see what happens.
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So I'm just pushing Enter.
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And you can see what happens there,
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is now that wood floor and the wood flooring itself,
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as well as the structure is going through that wall.
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So let's just change it back.
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So go back to building material,
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so I have to use the Alt and select it.
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And I'm going to go to building materials,
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and so I'm going to put that structural,
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I'm going to put that back to,
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I believe it was 300 and push enter.
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And then I'm just going to bring this back up.
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So I'm clicking on this node along that blue line,
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and I bring it back to the top of that slab
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or that wood structure.
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And there you have it.
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That is building materials in a little bit more depth.
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