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These are the user uploaded subtitles that are being translated: 1 00:00:00.00 --> 00:00:02.05 - [Instructor] All right, well in the last lesson, 2 00:00:02.05 --> 00:00:05.04 we talked about the trace reference. 3 00:00:05.04 --> 00:00:07.00 And I placed some walls. 4 00:00:07.00 --> 00:00:08.00 But you know what I'm going to do, 5 00:00:08.00 --> 00:00:09.09 I'm going to delete these walls. 6 00:00:09.09 --> 00:00:12.00 You can put the walls in. 7 00:00:12.00 --> 00:00:14.01 That's definitely an approved method. 8 00:00:14.01 --> 00:00:15.01 But what we're going to do is 9 00:00:15.01 --> 00:00:16.08 we're going to talk about the fill tool. 10 00:00:16.08 --> 00:00:20.03 And so if we double click on that, it gives us some options. 11 00:00:20.03 --> 00:00:22.06 And so what I like to do is 12 00:00:22.06 --> 00:00:26.07 I will have something like a 50%, 13 00:00:26.07 --> 00:00:30.08 and maybe something that I can see pretty well 14 00:00:30.08 --> 00:00:32.04 or is distinct. 15 00:00:32.04 --> 00:00:35.09 So let's make it blue, 'cause we have our background. 16 00:00:35.09 --> 00:00:39.00 Let's make it blue, and let's also, 17 00:00:39.00 --> 00:00:40.08 we're going to have it transparent. 18 00:00:40.08 --> 00:00:42.01 And then we have a solid line 19 00:00:42.01 --> 00:00:45.02 representing the outline of the fill. 20 00:00:45.02 --> 00:00:46.06 And also with fills, 21 00:00:46.06 --> 00:00:52.04 you have the ability to adjust how the fill itself works. 22 00:00:52.04 --> 00:00:55.03 So if we were to use a vectorial fill, 23 00:00:55.03 --> 00:00:57.08 like a block or something of that nature, 24 00:00:57.08 --> 00:01:02.01 we can adjust the fill origin and direction. 25 00:01:02.01 --> 00:01:08.01 We can also affect the scale as well as the origin location. 26 00:01:08.01 --> 00:01:09.06 We can give it an ID. 27 00:01:09.06 --> 00:01:13.01 So why don't we use the block fill type, 28 00:01:13.01 --> 00:01:17.00 and then let's use a drafting fill. 29 00:01:17.00 --> 00:01:19.06 So there's four different fill types. 30 00:01:19.06 --> 00:01:22.06 So you can have your cover fill, drafting fill, 31 00:01:22.06 --> 00:01:25.07 a cut fill, as well as a cut fill for building materials. 32 00:01:25.07 --> 00:01:28.02 So let's just use the drafting fill. 33 00:01:28.02 --> 00:01:31.02 And let's put this on a different layer. 34 00:01:31.02 --> 00:01:34.00 Let's make this annotation, 35 00:01:34.00 --> 00:01:39.00 how 'about an existing plan two-dimensional annotation. 36 00:01:39.00 --> 00:01:40.06 So one thing I'm going to do is, 37 00:01:40.06 --> 00:01:43.09 because this trace is a little bit off, 38 00:01:43.09 --> 00:01:48.03 I am going to rotate it a little bit. 39 00:01:48.03 --> 00:01:51.09 So if I go over to the trace reference pallet 40 00:01:51.09 --> 00:01:54.04 and click on rotate reference, 41 00:01:54.04 --> 00:01:57.05 I'm going to click on this top edge of the building. 42 00:01:57.05 --> 00:02:00.02 And let me zoom in to make sure I'm grabbing it right. 43 00:02:00.02 --> 00:02:01.08 So I'm not totally grabbing it. 44 00:02:01.08 --> 00:02:04.08 So I'm going to do it again and grab it. 45 00:02:04.08 --> 00:02:08.05 I'm going to go to the bottom part of that building 46 00:02:08.05 --> 00:02:10.06 and click a second time. 47 00:02:10.06 --> 00:02:12.01 And now I'm going to push shift 48 00:02:12.01 --> 00:02:16.05 and I'm going to lock it in a vertical 90 degree orientation. 49 00:02:16.05 --> 00:02:19.04 Even when I've done those two operations, 50 00:02:19.04 --> 00:02:21.04 my fill tool is still selected. 51 00:02:21.04 --> 00:02:23.07 I still have it as the block concrete, 52 00:02:23.07 --> 00:02:26.09 so I'm not having to go back and select that again. 53 00:02:26.09 --> 00:02:29.09 And so there's couple of different construction methods. 54 00:02:29.09 --> 00:02:32.09 You can have a polygon, you can have just a rectangle, 55 00:02:32.09 --> 00:02:35.05 or you can have a rotated rectangle. 56 00:02:35.05 --> 00:02:38.06 So I'm just going to use the polygon method. 57 00:02:38.06 --> 00:02:40.04 And I'm going to click on here. 58 00:02:40.04 --> 00:02:49.05 And I am going to select this point and this point... 59 00:02:49.05 --> 00:02:54.08 And like that. 60 00:02:54.08 --> 00:02:58.03 So now I can clearly see the outline of the building. 61 00:02:58.03 --> 00:03:02.02 And one other method is 62 00:03:02.02 --> 00:03:08.05 this is probably a fill that came from AutoCAD. 63 00:03:08.05 --> 00:03:12.05 And so what I can try to do is, if I push the space button, 64 00:03:12.05 --> 00:03:15.05 it gives me this magic wand tool. 65 00:03:15.05 --> 00:03:17.06 And the magic wand tool basically 66 00:03:17.06 --> 00:03:21.08 will either try to fill out an interior 67 00:03:21.08 --> 00:03:27.05 of multiple different line segments or a fill itself. 68 00:03:27.05 --> 00:03:29.02 So you can either click inside 69 00:03:29.02 --> 00:03:31.07 and you can kind of see where it's going to go. 70 00:03:31.07 --> 00:03:34.05 And I'm just holding the space bar. 71 00:03:34.05 --> 00:03:37.02 Or I can try to click on the line itself. 72 00:03:37.02 --> 00:03:40.04 And since there's intersecting lines in here, 73 00:03:40.04 --> 00:03:42.00 it's going to be a little bit difficult 74 00:03:42.00 --> 00:03:47.05 for me to capture the interior of that sidewalk. 75 00:03:47.05 --> 00:03:50.02 So let's just do polygon again. 76 00:03:50.02 --> 00:03:54.06 And then I'm going to just choose a concrete. 77 00:03:54.06 --> 00:03:55.09 So I'm going to scroll down. 78 00:03:55.09 --> 00:03:59.02 And so we'll just use concrete site work. 79 00:03:59.02 --> 00:04:01.08 And I'm going to change the pen for that 80 00:04:01.08 --> 00:04:03.09 so that it's just a little bit lighter. 81 00:04:03.09 --> 00:04:08.02 And so I'm going to go to, like, a pen 66 for now. 82 00:04:08.02 --> 00:04:09.09 And what I'm going to do is 83 00:04:09.09 --> 00:04:13.02 I'm just going to follow the edges and/or the nodes 84 00:04:13.02 --> 00:04:17.04 and try to get around this as quickly as possible. 85 00:04:17.04 --> 00:04:21.07 And so, there's a little jog in that sidewalk. 86 00:04:21.07 --> 00:04:38.09 And then we can go over and select that. 87 00:04:38.09 --> 00:04:43.01 So, one other modeling technique that I'm using 88 00:04:43.01 --> 00:04:45.07 that I might not have explained completely 89 00:04:45.07 --> 00:04:49.08 is I'm using my scroll button to zoom in and out. 90 00:04:49.08 --> 00:04:52.01 And then I'm also using my scroll button, 91 00:04:52.01 --> 00:04:52.09 and I hold it down, 92 00:04:52.09 --> 00:04:58.06 and it gives me the ability to move the drawing or pan. 93 00:04:58.06 --> 00:05:00.06 And so while I'm doing that, 94 00:05:00.06 --> 00:05:04.08 as long as I don't click too many points 95 00:05:04.08 --> 00:05:07.03 or click the wrong button, 96 00:05:07.03 --> 00:05:12.05 then I can quickly just keep walking this fill around. 97 00:05:12.05 --> 00:05:14.06 But say I made a mistake. 98 00:05:14.06 --> 00:05:17.04 I was a little bit too quick or something happened. 99 00:05:17.04 --> 00:05:19.09 I can just push the delete button 100 00:05:19.09 --> 00:05:22.04 and I can go back a node, 101 00:05:22.04 --> 00:05:25.01 or whatever I just recently clicked, 102 00:05:25.01 --> 00:05:28.01 without losing the work that I've already done. 103 00:05:28.01 --> 00:05:31.01 So if I click, I can click here, 104 00:05:31.01 --> 00:05:32.06 and I'm clicking on the nodes, 105 00:05:32.06 --> 00:05:35.02 I can undo by just delete. 106 00:05:35.02 --> 00:05:38.05 And then I can reposition myself and go back. 107 00:05:38.05 --> 00:05:45.00 And then finally I can click and I've closed that fill. 108 00:05:45.00 --> 00:05:46.08 So fills are very useful, 109 00:05:46.08 --> 00:05:52.02 and they allow you to quickly lay out information 110 00:05:52.02 --> 00:05:56.03 without having to necessarily get stuck 111 00:05:56.03 --> 00:05:59.03 in an operation that you feel cumbersome in. 112 00:05:59.03 --> 00:06:01.02 Explore the fill tool. 113 00:06:01.02 --> 00:06:04.00 And we'll definitely be talking more about that 114 00:06:04.00 --> 00:06:05.01 later in the course. 9153

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