Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:01,000 --> 00:00:05,999
So now we're ready for the final steps of this particular object.
2
00:00:06,002 --> 00:00:08,999
What I'm going to go ahead and do is make sure I've powersaved my scene,
3
00:00:09,002 --> 00:00:10,999
so that way we have a separate file saved.
4
00:00:11,002 --> 00:00:15,999
I've already done that, but you can just powersave or you can save a copy,
5
00:00:16,002 --> 00:00:19,999
so that way you kind of have like progressive iterations you can look back through.
6
00:00:20,002 --> 00:00:24,999
But now what I'm going to do is press Q, Operations, and then Smart Apply this entire mesh,
7
00:00:25,002 --> 00:00:27,999
so that way all the booleans here are applied.
8
00:00:28,002 --> 00:00:32,999
And a really cool way to kind of make this thing look softer is to bevel it,
9
00:00:33,002 --> 00:00:34,999
but the issue is if I try to bevel this,
10
00:00:35,002 --> 00:00:39,999
we're just going to have a massive mess of overlaps and things like that.
11
00:00:40,002 --> 00:00:42,999
You could technically use a bevel shader,
12
00:00:43,002 --> 00:00:45,999
but I set the viewport up so that way it looks clean.
13
00:00:46,002 --> 00:00:47,999
If I go into Rendered View, for example,
14
00:00:48,002 --> 00:00:51,999
we're just not going to have those nice edge highlights like we had before.
15
00:00:52,002 --> 00:00:56,999
You're going to have to set up your HDRI and really play with it to get the effect that you want.
16
00:00:57,002 --> 00:01:00,561
And I ideally want to look at this in Solid View.
17
00:01:00,563 --> 00:01:02,783
Subtitled by
online-courses.club
We compress knowledge for you!
18
00:01:02,784 --> 00:01:03,999
So what I can actually do here is use the Remesh modifier,
19
00:01:04,002 --> 00:01:07,999
and that's going to soften up the edges for me very nicely.
20
00:01:08,002 --> 00:01:12,999
And this is going to be a great way to kind of show the Solid View in like a portfolio piece.
21
00:01:13,002 --> 00:01:14,999
So what we're going to do is go to Add Modifier.
22
00:01:15,002 --> 00:01:15,999
We're going to go to Remesh.
23
00:01:16,002 --> 00:01:18,999
Now, this is a pretty heavy modifier,
24
00:01:19,002 --> 00:01:22,999
so if your blender freezes for a couple seconds, it is normal.
25
00:01:23,002 --> 00:01:25,999
But you don't want to go too low or else your blender will crash.
26
00:01:26,002 --> 00:01:30,999
But for this one, I think maybe 0.01 could work.
27
00:01:31,002 --> 00:01:32,999
And we can turn on Shade Smooth.
28
00:01:33,002 --> 00:01:35,999
And also, we don't really need Auto Smooth here.
29
00:01:36,002 --> 00:01:37,999
We can turn that off.
30
00:01:38,002 --> 00:01:41,999
And just look at how much more visually appealing this looks by introducing a Remesh.
31
00:01:42,002 --> 00:01:45,999
Everything, all the edges here are a lot softer.
32
00:01:46,002 --> 00:01:48,999
And you can see, obviously, the mesh is very dense.
33
00:01:49,002 --> 00:01:51,999
We could try 0.005 maybe.
34
00:01:52,002 --> 00:01:54,000
That would make it even tighter.
35
00:01:55,000 --> 00:01:56,999
And you can just kind of see.
36
00:01:57,002 --> 00:01:58,999
Turn on Auto Smooth again.
37
00:01:59,002 --> 00:02:01,999
If I just turn this off and on, it's very, very subtle.
38
00:02:02,002 --> 00:02:05,999
But we get these really clean edge highlights, and it just kind of makes it pop a bit more.
39
00:02:06,002 --> 00:02:09,999
I think 0.007 is going to be a good value for us.
40
00:02:10,002 --> 00:02:15,999
And now this thing just looks a lot softer and just a lot better overall in the viewport.
41
00:02:16,002 --> 00:02:19,999
So this is a good way to just kind of render your mesh in the viewport.
42
00:02:20,002 --> 00:02:21,999
Some people prefer a more soft look.
43
00:02:22,002 --> 00:02:25,999
So maybe something like 0.02 if you want a really soft look.
44
00:02:26,002 --> 00:02:30,999
But if you go too far, you're going to lose a lot of that definition, which we don't want.
45
00:02:31,002 --> 00:02:34,999
I mean, it looks kind of cool, but obviously, we're losing that definition.
46
00:02:35,002 --> 00:02:38,999
And that's why you definitely want to go a bit higher in the Voxel Size.
47
00:02:39,002 --> 00:02:42,000
So basically, the lower you go, the higher the density.
4354
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.