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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:01,000 --> 00:00:05,999 So now we're ready for the final steps of this particular object. 2 00:00:06,002 --> 00:00:08,999 What I'm going to go ahead and do is make sure I've powersaved my scene, 3 00:00:09,002 --> 00:00:10,999 so that way we have a separate file saved. 4 00:00:11,002 --> 00:00:15,999 I've already done that, but you can just powersave or you can save a copy, 5 00:00:16,002 --> 00:00:19,999 so that way you kind of have like progressive iterations you can look back through. 6 00:00:20,002 --> 00:00:24,999 But now what I'm going to do is press Q, Operations, and then Smart Apply this entire mesh, 7 00:00:25,002 --> 00:00:27,999 so that way all the booleans here are applied. 8 00:00:28,002 --> 00:00:32,999 And a really cool way to kind of make this thing look softer is to bevel it, 9 00:00:33,002 --> 00:00:34,999 but the issue is if I try to bevel this, 10 00:00:35,002 --> 00:00:39,999 we're just going to have a massive mess of overlaps and things like that. 11 00:00:40,002 --> 00:00:42,999 You could technically use a bevel shader, 12 00:00:43,002 --> 00:00:45,999 but I set the viewport up so that way it looks clean. 13 00:00:46,002 --> 00:00:47,999 If I go into Rendered View, for example, 14 00:00:48,002 --> 00:00:51,999 we're just not going to have those nice edge highlights like we had before. 15 00:00:52,002 --> 00:00:56,999 You're going to have to set up your HDRI and really play with it to get the effect that you want. 16 00:00:57,002 --> 00:01:00,561 And I ideally want to look at this in Solid View. 17 00:01:00,563 --> 00:01:02,783 Subtitled by online-courses.club We compress knowledge for you! 18 00:01:02,784 --> 00:01:03,999 So what I can actually do here is use the Remesh modifier, 19 00:01:04,002 --> 00:01:07,999 and that's going to soften up the edges for me very nicely. 20 00:01:08,002 --> 00:01:12,999 And this is going to be a great way to kind of show the Solid View in like a portfolio piece. 21 00:01:13,002 --> 00:01:14,999 So what we're going to do is go to Add Modifier. 22 00:01:15,002 --> 00:01:15,999 We're going to go to Remesh. 23 00:01:16,002 --> 00:01:18,999 Now, this is a pretty heavy modifier, 24 00:01:19,002 --> 00:01:22,999 so if your blender freezes for a couple seconds, it is normal. 25 00:01:23,002 --> 00:01:25,999 But you don't want to go too low or else your blender will crash. 26 00:01:26,002 --> 00:01:30,999 But for this one, I think maybe 0.01 could work. 27 00:01:31,002 --> 00:01:32,999 And we can turn on Shade Smooth. 28 00:01:33,002 --> 00:01:35,999 And also, we don't really need Auto Smooth here. 29 00:01:36,002 --> 00:01:37,999 We can turn that off. 30 00:01:38,002 --> 00:01:41,999 And just look at how much more visually appealing this looks by introducing a Remesh. 31 00:01:42,002 --> 00:01:45,999 Everything, all the edges here are a lot softer. 32 00:01:46,002 --> 00:01:48,999 And you can see, obviously, the mesh is very dense. 33 00:01:49,002 --> 00:01:51,999 We could try 0.005 maybe. 34 00:01:52,002 --> 00:01:54,000 That would make it even tighter. 35 00:01:55,000 --> 00:01:56,999 And you can just kind of see. 36 00:01:57,002 --> 00:01:58,999 Turn on Auto Smooth again. 37 00:01:59,002 --> 00:02:01,999 If I just turn this off and on, it's very, very subtle. 38 00:02:02,002 --> 00:02:05,999 But we get these really clean edge highlights, and it just kind of makes it pop a bit more. 39 00:02:06,002 --> 00:02:09,999 I think 0.007 is going to be a good value for us. 40 00:02:10,002 --> 00:02:15,999 And now this thing just looks a lot softer and just a lot better overall in the viewport. 41 00:02:16,002 --> 00:02:19,999 So this is a good way to just kind of render your mesh in the viewport. 42 00:02:20,002 --> 00:02:21,999 Some people prefer a more soft look. 43 00:02:22,002 --> 00:02:25,999 So maybe something like 0.02 if you want a really soft look. 44 00:02:26,002 --> 00:02:30,999 But if you go too far, you're going to lose a lot of that definition, which we don't want. 45 00:02:31,002 --> 00:02:34,999 I mean, it looks kind of cool, but obviously, we're losing that definition. 46 00:02:35,002 --> 00:02:38,999 And that's why you definitely want to go a bit higher in the Voxel Size. 47 00:02:39,002 --> 00:02:42,000 So basically, the lower you go, the higher the density. 4354

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