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Now we need to talk about breaking the symmetry.
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So right now we do have the symmetry broken on the z-axis,
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but I think the bottom looks a bit weird and boring,
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so I'm going to actually press Alt-X with Hard Ops
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and mirror on the z.
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I think this shape looks really cool
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when we have it mirrored on the z-axis,
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this particular shape.
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So you know, you can kind of play with that.
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But another way to easily break the symmetry,
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because right now it's even on both sides,
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it's identical.
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I could chop off this half and mirror it,
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it would be the same.
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So in order to break the symmetry,
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we could do very, very simple changes.
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So for example, one easy way to break the symmetry here
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might be to introduce an element,
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kind of like this.
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Now make sure you do it on the mirrored side,
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so maybe here.
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I'm going to cut through.
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And doing something as simple as that
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is a really easy way to kind of break the symmetry
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on your object.
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Doing that is just going to make the model feel
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a lot less monotonous.
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You don't always have to do this,
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it just depends what you're going for.
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But breaking the symmetry is really a great way
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to just kind of, you know,
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enhance the look of your design even more.
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So there's plenty of different ways to do it.
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You just have to kind of play with shapes
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and figure out what works for you.
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But sometimes you might just want to keep it
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perfectly symmetrical, and that's okay.
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The most important part is figuring out
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what is going to be good for your style
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and aesthetic, and it could be
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such simple ways to break the symmetry.
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I could even come in here
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and introduce an element like that.
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I don't want to cut it halfway through.
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Again, I want to kind of keep these details
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more biased towards the one side.
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So,
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maybe here I could
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put like a slice operation.
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And then that's another way to break the symmetry.
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You see what I mean?
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