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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:01,140 Hello everyone. 2 00:00:01,140 --> 00:00:03,950 In this lesson we're going to be modelling this mushroom. 3 00:00:03,945 --> 00:00:08,255 So to begin with, let's hide these bottles that we created in the previous lesson. 4 00:00:08,250 --> 00:00:11,730 And because the liquid and coke are parented to the bottle, 5 00:00:11,730 --> 00:00:15,660 they are contained inside the bottle object in the list over here. 6 00:00:15,660 --> 00:00:16,680 So do you hide them? 7 00:00:16,680 --> 00:00:19,070 We need to click on this little arrow to open it up. 8 00:00:19,065 --> 00:00:21,275 And there you see the coke and the liquid. 9 00:00:21,270 --> 00:00:26,160 Now we can click and drag over all these icons to hide all of those. 10 00:00:26,160 --> 00:00:29,640 Click on this one, sees that bottle, click on this little arrow, 11 00:00:29,640 --> 00:00:32,240 and then click and drag over the liquid, 12 00:00:32,235 --> 00:00:34,475 Coke and the bottle. 13 00:00:34,470 --> 00:00:36,570 If not seeing all these icons, 14 00:00:36,570 --> 00:00:38,280 just click on this little filter icon at 15 00:00:38,280 --> 00:00:41,130 the top and you can just make sure those four are enabled. 16 00:00:41,130 --> 00:00:43,910 Gpu, the potion level object, 17 00:00:43,910 --> 00:00:46,090 and just hide that as well. 18 00:00:46,085 --> 00:00:48,455 And the other one, here we go, 19 00:00:48,455 --> 00:00:51,445 you can just move him off to the side as well if you don't want to hide them. 20 00:00:51,440 --> 00:00:56,590 Cool, Let's go into front view with numpad 1 and with shift and middle mouse button, 21 00:00:56,585 --> 00:00:59,635 click and drag to reposition that nicely in the center. 22 00:00:59,630 --> 00:01:01,780 And at the start, let's add a cube. 23 00:01:01,775 --> 00:01:03,245 So let's press Shift a. 24 00:01:03,245 --> 00:01:05,815 And then under Mesh select Cube. 25 00:01:05,810 --> 00:01:07,610 Who is rename this? 26 00:01:07,610 --> 00:01:14,450 Before I forget, I'm going to call this mushroom and press Enter. There we go. 27 00:01:14,450 --> 00:01:16,480 Now let's scale this down a little bit. 28 00:01:16,475 --> 00:01:22,135 So I'm going to press S and n-type zero-point for and press Enter. 29 00:01:22,130 --> 00:01:26,230 And again, I'll give you these values in case you want to follow along exactly. 30 00:01:26,225 --> 00:01:28,855 But you can obviously make your mushroom thinner or 31 00:01:28,850 --> 00:01:31,880 thicker or taller or shorter, or whatever you want. 32 00:01:31,880 --> 00:01:35,110 Now it's going to edit mode with Tab on your keyboard. 33 00:01:35,105 --> 00:01:38,255 Make sure in x-ray mode and they can see extrema is blue, 34 00:01:38,255 --> 00:01:39,845 so it is enabled. 35 00:01:39,845 --> 00:01:43,145 Now we can click and drag to select the top vertices. 36 00:01:43,144 --> 00:01:46,074 Just make sure you're in vertex select mode. 37 00:01:46,070 --> 00:01:50,890 And then we can press G to grab and move x0 to move it on the z-axis. 38 00:01:50,885 --> 00:01:52,415 And we can move that up. 39 00:01:52,415 --> 00:01:55,435 And I'm going to move mine up exactly 1.75. 40 00:01:55,430 --> 00:01:59,110 So I can type 1.75 and press Enter. 41 00:01:59,105 --> 00:02:01,735 And now we can press E to extrude. 42 00:02:01,730 --> 00:02:07,820 And without clicking it press S to scale and n-type five and press Enter. 43 00:02:07,820 --> 00:02:12,280 So that made that new extruded face five times as big as it was before. 44 00:02:12,275 --> 00:02:14,555 And I press E to extrude again, 45 00:02:14,555 --> 00:02:16,195 and I want to extrude that upwards. 46 00:02:16,190 --> 00:02:18,760 And I'm going to type 1 and press Enter. 47 00:02:18,755 --> 00:02:20,785 And let's make that a little bit larger. 48 00:02:20,780 --> 00:02:25,820 So let's press S to scale and type 1.1 and press Enter. 49 00:02:25,820 --> 00:02:28,720 Now we can press E again to extrude, 50 00:02:28,715 --> 00:02:32,995 and then I'm going to type 0.6 and press Enter. 51 00:02:32,990 --> 00:02:34,690 Let's scale that down. 52 00:02:34,685 --> 00:02:36,865 So press S again to scale. 53 00:02:36,860 --> 00:02:39,560 And I'm going to make mine 0.3. 54 00:02:39,560 --> 00:02:42,230 So I'll type 0.3 and press Enter. 55 00:02:42,230 --> 00:02:48,460 Here we go, as smooth as outlets add a subdivision surface modifier to the mushroom. 56 00:02:48,455 --> 00:02:51,025 And to do that is go to the modifier properties. 57 00:02:51,020 --> 00:02:54,980 Click on this little range. They can add modifier and under Generate, 58 00:02:54,980 --> 00:02:58,520 you'll see the subdivision surface modifier and its turn. 59 00:02:58,520 --> 00:03:01,670 Both of these up to full day weaker. 60 00:03:01,670 --> 00:03:04,000 And the smooth everything out nicely. 61 00:03:03,995 --> 00:03:06,655 How to sharpen up the edges in certain places. 62 00:03:06,650 --> 00:03:08,210 It adds some loop cuts. 63 00:03:08,210 --> 00:03:11,230 So we can press Control R to add a loop cut. 64 00:03:11,225 --> 00:03:13,955 And its place whenever here, left-click ones, 65 00:03:13,955 --> 00:03:18,055 then move that down almost to the age and left-click. 66 00:03:18,050 --> 00:03:19,970 And they admit add one over here, 67 00:03:19,970 --> 00:03:22,510 control our left-click ones. 68 00:03:22,505 --> 00:03:26,485 Move that up towards the top and left-click again. 69 00:03:26,480 --> 00:03:28,610 And then one for the bottom as well. 70 00:03:28,610 --> 00:03:30,590 So it press Control R again. 71 00:03:30,590 --> 00:03:34,540 Left-click ones, move that down and left-click. 72 00:03:34,535 --> 00:03:37,145 And let's add another one to the middle over here. 73 00:03:37,145 --> 00:03:38,945 So let's press Control R again, 74 00:03:38,945 --> 00:03:42,655 left-click and then right-click to just place it back to the center. 75 00:03:42,650 --> 00:03:47,150 Now we can click and drag to select all these bottom vertices. 76 00:03:47,150 --> 00:03:51,800 And let's scale this up a tiny bit just to give some shape to our mushrooms stim. 77 00:03:51,800 --> 00:03:54,670 So with that selected, let's press S to scale. 78 00:03:54,665 --> 00:03:57,425 And we're going to type 1.2. 79 00:03:58,560 --> 00:04:01,570 Now to make a machine look a bit more interesting, 80 00:04:01,570 --> 00:04:04,530 Let's click and drag to select the entire top. 81 00:04:04,525 --> 00:04:06,205 And with the top selected, 82 00:04:06,205 --> 00:04:08,475 this press R to rotate. 83 00:04:08,470 --> 00:04:11,910 Take that a bit and left-click to apply. 84 00:04:11,905 --> 00:04:15,385 Press G to grab that a bit to the side. 85 00:04:15,385 --> 00:04:19,555 So we give the stem a little bit of a bend, left-click to apply. 86 00:04:19,555 --> 00:04:23,485 Now let's go into camera view quickly with numpad 0. 87 00:04:23,485 --> 00:04:26,745 And let's rotate the top backwards a little bit so that we 88 00:04:26,740 --> 00:04:29,470 can see the underside of the mushroom just a little bit. 89 00:04:29,470 --> 00:04:31,990 And to do that, Let's press R to rotate. 90 00:04:31,990 --> 00:04:34,900 And we want to rotate that on the red X axis. 91 00:04:34,900 --> 00:04:37,990 So we're going to press X to constrain it to the x-axis. 92 00:04:37,990 --> 00:04:39,890 And then just move that. 93 00:04:39,885 --> 00:04:42,935 See a little bit of the bottom of the mushroom. 94 00:04:42,935 --> 00:04:45,575 And that'll just give us a more interesting look. 95 00:04:45,575 --> 00:04:47,255 And left-click to apply. 96 00:04:47,255 --> 00:04:50,905 Now it's going to object mode with tab on our keyboard. 97 00:04:50,900 --> 00:04:53,110 Right-click the mushroom, select, 98 00:04:53,105 --> 00:04:59,365 Shade Smooth, and then press G to grab and just move that towards the middle. 99 00:04:59,360 --> 00:05:01,010 Press S to scale, 100 00:05:01,010 --> 00:05:04,250 scale it up a little bit, G to grab. 101 00:05:04,250 --> 00:05:07,790 And I can see this bottom part of our mushrooms top anymore. 102 00:05:07,790 --> 00:05:10,060 So let's go back into edit mode with tab. 103 00:05:10,055 --> 00:05:11,945 And with that top still selected, 104 00:05:11,945 --> 00:05:16,445 luscious berries are again to rotate and then extra constraint to the x-axis. 105 00:05:16,445 --> 00:05:19,385 And it is related that backwards a little bit more. 106 00:05:19,385 --> 00:05:20,765 There we go. 107 00:05:20,765 --> 00:05:22,985 It's press tab again to get into object mode. 108 00:05:22,985 --> 00:05:26,275 Nice, and you can see the underside of the mushroom now as well. 109 00:05:26,270 --> 00:05:27,700 So let's hold down z. 110 00:05:27,695 --> 00:05:32,135 We've done to toggle x-ray and release Z to disable x-ray mode. 111 00:05:32,135 --> 00:05:35,135 Now we can press F2 to render. 112 00:05:35,860 --> 00:05:39,170 Cool, and then we have the basic shape for our mushroom. 113 00:05:39,170 --> 00:05:42,690 In the next lesson, we'll create some cool materials for a machine. 9125

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