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Hello everyone.
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In this lesson we're going to start modeling our potion bottle.
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And to start with, let's add a cube by pressing Shift a.
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And then under Mesh select cube.
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Now let's press tab on our keyboard to go into edit mode and then go into
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face select mode by pressing three on
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your keyboard or by clicking this icon at the top here.
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And then select the top face.
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This can to solid view for now just to make it easier to see what we're doing.
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So hold down Z on your keyboard,
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move over to solid and release Z.
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And before we forget, let's rename this to double-click on cube.
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And let's call that potion bottle and press Enter. There we go.
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Cool. Now with this top face selected,
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this press E to extrude.
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And we're going to extrude that upwards.
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And for mine, I'm going to type 0.2 and press Enter.
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I'm going to scale that down.
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So press S on our keyboard.
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And then we can scale that down.
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And at the top there you can see how much we are scaling it.
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And I'm going to scale my zero-point 35 and press Enter.
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I'm going to extrude again to create the neck of the bottle.
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So it's press E to extrude and then move that up.
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And you can make this however long you want,
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just to make it easier to follow along.
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I'm going to make mine exactly one.
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So I'm going to type one on the keyboard and press Enter.
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Now to create the top lip of our bottle.
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Press E to extrude again.
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And then without clicking this press S to scale that.
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And I'm going to type 1 point 2.
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And that scales it up like that.
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So let's press Enter.
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And now we can press E again to extrude.
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And now we can create the top lip of our bottle.
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I'm going to type 0.25 and press Enter.
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And now let's make this body a little bit broader.
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So let's go into vertex select mode again.
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So we can press 1 on our keyboard,
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or you can click that icon at the top here.
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And to make it easier to select the vertices,
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Let's go into X-Ray mode.
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So hold on Z on your keyboard,
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moved down to X-ray and then let go of z.
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Now we can click and drag to select those lift vertices.
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Hold on.
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And then click and drag to select the right vertices.
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And if you press S to scale,
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we can scale those on their own.
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And I don't want to scale them on the z-axis,
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only on the x and y-axis.
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So we're going to tell blender Nazi skeleton on the z-axis.
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And to do that, we're going to press Shift Z.
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And I can see it's only scaling on the x and y-axis.
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So I'm going to type in a scale of 1.25 and press Enter.
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Now let's add a subdivision modifier to smooth out these corners.
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And to do that, let's go to modify properties,
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which is this little range over here.
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Click on Add Modifier and under Generate,
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we're going to look for subdivision surface. Click on that.
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And it's turned these up to four.
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There we go.
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And I'm going to switch over to material preview again,
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just to make it easier to see the subdivided object while we're working.
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So I'm going to hold down z with ERBB2 material preview and let go of z.
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And now we can see the object much easier while we're working.
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And I want to sharpen up some of these corners.
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So I'm going to go into front view with numpad
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1 and the scammers getting in our way a little bit.
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So let's hide that by going over to
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camera and then click and drag and disable all these icons.
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Soon other camera won't be in our way anymore.
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Now let's add some loop cuts to tighten up these corners.
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So I'm going to press Control R to add a loop cut.
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Place whenever they left click once and then move that up
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to sharpen up that corner and left-click to apply.
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Now let's add another.
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Whenever they control our left-click,
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move that down, and left-click and sharpen up this bottom corner as well.
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So let's press Control R over.
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They click to place it down and then move it
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up and lift like again to apply and in one more over here.
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So it's Control R again.
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Left-click ones.
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Move that down just to sharpen up
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the transition between the body and the neck of the bottle.
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And I'm going to make mine something like that.
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And left-click to apply.
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There we go. It's going to object mode with tab.
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And let's right-click the object and select Shade Smooth. Here we go.
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Cool. Let's go into front view again.
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An Alice creates a Coke for our bottle.
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And to do that, well, we're in object mode.
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We can press Shift a to add,
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go to Mesh and select cube again.
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And let's rename this before we forget something and double-click and
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call this potion Coke. And press Enter.
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And I'm going to move that up to the opening of the bottle.
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So I'm going to press G to grab Z,
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to move it on the z-axis,
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and then move it up towards the top of the bottle.
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I'm going to type 2.5 and press enter just to make it easier to follow along.
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So let's go back into solid view by holding Z on our keyboard,
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moving over to solid and releasing z.
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Now we can see 3D objects again in x-ray mode.
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Cool mileage scale down this cube.
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So let's press S to scale.
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And again, to make it easier to follow along,
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I'm going to make mine exactly 0.3.
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So I'm going to type 0.3 and press Enter.
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And we can go into edit mode by pressing tab on our keyboard.
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And while still in vertex select mode at the top here so that we can see the vertices.
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We can select all those bottom ones.
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Just make sure that you are an x-ray mode.
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Who else those backwards weren't gets selected.
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So let's go back into front view.
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And I will this bottom one selected.
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I'm going to move them down a bit.
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So I'm going to press G to grab and move x0 to constrain it to the zed axis.
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And I'm going to move that down,
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so that's minus on the z-axis.
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So if you want to insert a value,
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you need to type minus before that value.
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So for mine I'm going to type minus 0.2 and press Enter.
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Now let's click and drag to select all the top vertices.
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And let's scale that up to make it a bit wider.
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So I'm going to press S to scale,
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and then I'm going to enter 1.2 and press into Cu.
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Let's zoom out Tibet, look at it from the side.
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Now let's add a subdivision surface modifier to this as well.
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So with the modifies panels still open,
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we can click on Add Modifier,
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get the subdivision surface to in that active for as well.
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And now let's go into front view again. Zoom in a bit.
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And now let's add some loop cuts just to sharpen up these corners as well.
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So let's press Control R.
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Left-click ones. Move that up and I can decide how sharp you want that top age to be.
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I'm going to make mine fairly sharp.
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So something like that.
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And left-click to apply and Control R again to add another loop,
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cut left-click ones, move that down and lift click to apply.
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I can go back into object mode with tab and turn off x-ray mode.
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So old and Z, move your mouse down and let
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go of z and right-click and select Shade smooth.
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And it's easy as that we have the completed bottle for our Persian.
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And one last thing we can do just to make it easier to move this around,
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because at the moment these are still separate objects.
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So if we move the bottle,
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the coke does not move along with it.
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And we can easily fix that by clicking to select the coke first,
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then holding down Shift,
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and clicking on the bottle.
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Then we can press Control P to parent.
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So it's Control P. And then it asks us sit Parent 2 and you can select object.
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Now if we click the bottle and press G to grab,
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you'll see the coke moves along with a bottle.
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If you press R to rotate,
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it moves along with a bottle.
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And if you press S to scale,
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it scales along with the bottle as well.
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We can still move the cork on its own as well.
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And then it will stay in that position when you move the bottle.
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It's just undo and maybe go.
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In the next lesson, we are going to be creating the potion for our potion bottle.
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