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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:01,380 Hello everyone. 2 00:00:01,380 --> 00:00:04,380 In this lesson we're going to start modeling our potion bottle. 3 00:00:04,380 --> 00:00:07,760 And to start with, let's add a cube by pressing Shift a. 4 00:00:07,755 --> 00:00:10,775 And then under Mesh select cube. 5 00:00:10,770 --> 00:00:15,180 Now let's press tab on our keyboard to go into edit mode and then go into 6 00:00:15,180 --> 00:00:17,400 face select mode by pressing three on 7 00:00:17,400 --> 00:00:20,360 your keyboard or by clicking this icon at the top here. 8 00:00:20,355 --> 00:00:22,395 And then select the top face. 9 00:00:22,395 --> 00:00:25,925 This can to solid view for now just to make it easier to see what we're doing. 10 00:00:25,920 --> 00:00:27,590 So hold down Z on your keyboard, 11 00:00:27,585 --> 00:00:30,155 move over to solid and release Z. 12 00:00:30,150 --> 00:00:34,100 And before we forget, let's rename this to double-click on cube. 13 00:00:34,095 --> 00:00:38,815 And let's call that potion bottle and press Enter. There we go. 14 00:00:38,815 --> 00:00:41,315 Cool. Now with this top face selected, 15 00:00:41,315 --> 00:00:43,225 this press E to extrude. 16 00:00:43,220 --> 00:00:45,610 And we're going to extrude that upwards. 17 00:00:45,605 --> 00:00:49,055 And for mine, I'm going to type 0.2 and press Enter. 18 00:00:49,055 --> 00:00:51,035 I'm going to scale that down. 19 00:00:51,035 --> 00:00:53,225 So press S on our keyboard. 20 00:00:53,225 --> 00:00:55,235 And then we can scale that down. 21 00:00:55,235 --> 00:00:58,225 And at the top there you can see how much we are scaling it. 22 00:00:58,220 --> 00:01:02,680 And I'm going to scale my zero-point 35 and press Enter. 23 00:01:02,675 --> 00:01:06,515 I'm going to extrude again to create the neck of the bottle. 24 00:01:06,515 --> 00:01:09,965 So it's press E to extrude and then move that up. 25 00:01:09,965 --> 00:01:11,905 And you can make this however long you want, 26 00:01:11,900 --> 00:01:13,760 just to make it easier to follow along. 27 00:01:13,760 --> 00:01:15,650 I'm going to make mine exactly one. 28 00:01:15,650 --> 00:01:18,700 So I'm going to type one on the keyboard and press Enter. 29 00:01:18,695 --> 00:01:21,245 Now to create the top lip of our bottle. 30 00:01:21,245 --> 00:01:23,255 Press E to extrude again. 31 00:01:23,255 --> 00:01:27,095 And then without clicking this press S to scale that. 32 00:01:27,095 --> 00:01:29,635 And I'm going to type 1 point 2. 33 00:01:29,630 --> 00:01:31,130 And that scales it up like that. 34 00:01:31,130 --> 00:01:32,710 So let's press Enter. 35 00:01:32,705 --> 00:01:35,765 And now we can press E again to extrude. 36 00:01:35,765 --> 00:01:38,345 And now we can create the top lip of our bottle. 37 00:01:38,345 --> 00:01:41,425 I'm going to type 0.25 and press Enter. 38 00:01:41,420 --> 00:01:44,080 And now let's make this body a little bit broader. 39 00:01:44,075 --> 00:01:46,525 So let's go into vertex select mode again. 40 00:01:46,520 --> 00:01:48,430 So we can press 1 on our keyboard, 41 00:01:48,425 --> 00:01:50,585 or you can click that icon at the top here. 42 00:01:50,585 --> 00:01:53,075 And to make it easier to select the vertices, 43 00:01:53,075 --> 00:01:54,575 Let's go into X-Ray mode. 44 00:01:54,575 --> 00:01:56,285 So hold on Z on your keyboard, 45 00:01:56,280 --> 00:01:59,240 moved down to X-ray and then let go of z. 46 00:01:59,240 --> 00:02:02,800 Now we can click and drag to select those lift vertices. 47 00:02:02,795 --> 00:02:03,765 Hold on. 48 00:02:03,765 --> 00:02:07,195 And then click and drag to select the right vertices. 49 00:02:07,195 --> 00:02:09,475 And if you press S to scale, 50 00:02:09,475 --> 00:02:11,715 we can scale those on their own. 51 00:02:11,710 --> 00:02:14,250 And I don't want to scale them on the z-axis, 52 00:02:14,245 --> 00:02:16,075 only on the x and y-axis. 53 00:02:16,075 --> 00:02:19,285 So we're going to tell blender Nazi skeleton on the z-axis. 54 00:02:19,285 --> 00:02:22,495 And to do that, we're going to press Shift Z. 55 00:02:22,495 --> 00:02:26,125 And I can see it's only scaling on the x and y-axis. 56 00:02:26,125 --> 00:02:31,245 So I'm going to type in a scale of 1.25 and press Enter. 57 00:02:31,240 --> 00:02:35,760 Now let's add a subdivision modifier to smooth out these corners. 58 00:02:35,755 --> 00:02:38,445 And to do that, let's go to modify properties, 59 00:02:38,440 --> 00:02:40,420 which is this little range over here. 60 00:02:40,420 --> 00:02:43,240 Click on Add Modifier and under Generate, 61 00:02:43,240 --> 00:02:47,230 we're going to look for subdivision surface. Click on that. 62 00:02:47,225 --> 00:02:49,655 And it's turned these up to four. 63 00:02:49,655 --> 00:02:51,125 There we go. 64 00:02:51,125 --> 00:02:54,275 And I'm going to switch over to material preview again, 65 00:02:54,275 --> 00:02:57,695 just to make it easier to see the subdivided object while we're working. 66 00:02:57,695 --> 00:03:02,165 So I'm going to hold down z with ERBB2 material preview and let go of z. 67 00:03:02,165 --> 00:03:05,335 And now we can see the object much easier while we're working. 68 00:03:05,330 --> 00:03:07,690 And I want to sharpen up some of these corners. 69 00:03:07,685 --> 00:03:09,745 So I'm going to go into front view with numpad 70 00:03:09,740 --> 00:03:12,490 1 and the scammers getting in our way a little bit. 71 00:03:12,485 --> 00:03:14,885 So let's hide that by going over to 72 00:03:14,885 --> 00:03:18,145 camera and then click and drag and disable all these icons. 73 00:03:18,140 --> 00:03:20,780 Soon other camera won't be in our way anymore. 74 00:03:20,780 --> 00:03:24,080 Now let's add some loop cuts to tighten up these corners. 75 00:03:24,080 --> 00:03:27,610 So I'm going to press Control R to add a loop cut. 76 00:03:27,605 --> 00:03:31,495 Place whenever they left click once and then move that up 77 00:03:31,490 --> 00:03:34,990 to sharpen up that corner and left-click to apply. 78 00:03:34,985 --> 00:03:35,965 Now let's add another. 79 00:03:35,960 --> 00:03:38,510 Whenever they control our left-click, 80 00:03:38,510 --> 00:03:44,080 move that down, and left-click and sharpen up this bottom corner as well. 81 00:03:44,075 --> 00:03:45,835 So let's press Control R over. 82 00:03:45,830 --> 00:03:48,730 They click to place it down and then move it 83 00:03:48,725 --> 00:03:52,855 up and lift like again to apply and in one more over here. 84 00:03:52,850 --> 00:03:54,400 So it's Control R again. 85 00:03:54,395 --> 00:03:55,595 Left-click ones. 86 00:03:55,595 --> 00:03:57,835 Move that down just to sharpen up 87 00:03:57,830 --> 00:04:00,470 the transition between the body and the neck of the bottle. 88 00:04:00,470 --> 00:04:02,720 And I'm going to make mine something like that. 89 00:04:02,720 --> 00:04:04,220 And left-click to apply. 90 00:04:04,220 --> 00:04:07,160 There we go. It's going to object mode with tab. 91 00:04:07,160 --> 00:04:12,400 And let's right-click the object and select Shade Smooth. Here we go. 92 00:04:12,400 --> 00:04:14,530 Cool. Let's go into front view again. 93 00:04:14,530 --> 00:04:17,260 An Alice creates a Coke for our bottle. 94 00:04:17,260 --> 00:04:19,560 And to do that, well, we're in object mode. 95 00:04:19,555 --> 00:04:21,945 We can press Shift a to add, 96 00:04:21,940 --> 00:04:24,390 go to Mesh and select cube again. 97 00:04:24,385 --> 00:04:28,035 And let's rename this before we forget something and double-click and 98 00:04:28,030 --> 00:04:32,040 call this potion Coke. And press Enter. 99 00:04:32,035 --> 00:04:35,245 And I'm going to move that up to the opening of the bottle. 100 00:04:35,245 --> 00:04:37,695 So I'm going to press G to grab Z, 101 00:04:37,690 --> 00:04:39,330 to move it on the z-axis, 102 00:04:39,325 --> 00:04:42,205 and then move it up towards the top of the bottle. 103 00:04:42,205 --> 00:04:47,305 I'm going to type 2.5 and press enter just to make it easier to follow along. 104 00:04:47,305 --> 00:04:50,575 So let's go back into solid view by holding Z on our keyboard, 105 00:04:50,575 --> 00:04:53,305 moving over to solid and releasing z. 106 00:04:53,300 --> 00:04:56,690 Now we can see 3D objects again in x-ray mode. 107 00:04:56,690 --> 00:04:59,800 Cool mileage scale down this cube. 108 00:04:59,795 --> 00:05:01,955 So let's press S to scale. 109 00:05:01,955 --> 00:05:04,015 And again, to make it easier to follow along, 110 00:05:04,010 --> 00:05:06,380 I'm going to make mine exactly 0.3. 111 00:05:06,380 --> 00:05:09,520 So I'm going to type 0.3 and press Enter. 112 00:05:09,515 --> 00:05:13,265 And we can go into edit mode by pressing tab on our keyboard. 113 00:05:13,265 --> 00:05:17,995 And while still in vertex select mode at the top here so that we can see the vertices. 114 00:05:17,990 --> 00:05:20,200 We can select all those bottom ones. 115 00:05:20,195 --> 00:05:22,165 Just make sure that you are an x-ray mode. 116 00:05:22,160 --> 00:05:24,590 Who else those backwards weren't gets selected. 117 00:05:24,590 --> 00:05:26,740 So let's go back into front view. 118 00:05:26,735 --> 00:05:28,735 And I will this bottom one selected. 119 00:05:28,730 --> 00:05:30,340 I'm going to move them down a bit. 120 00:05:30,335 --> 00:05:35,525 So I'm going to press G to grab and move x0 to constrain it to the zed axis. 121 00:05:35,525 --> 00:05:37,105 And I'm going to move that down, 122 00:05:37,100 --> 00:05:39,000 so that's minus on the z-axis. 123 00:05:39,004 --> 00:05:40,414 So if you want to insert a value, 124 00:05:40,415 --> 00:05:42,475 you need to type minus before that value. 125 00:05:42,470 --> 00:05:46,870 So for mine I'm going to type minus 0.2 and press Enter. 126 00:05:46,865 --> 00:05:50,255 Now let's click and drag to select all the top vertices. 127 00:05:50,255 --> 00:05:52,915 And let's scale that up to make it a bit wider. 128 00:05:52,910 --> 00:05:55,030 So I'm going to press S to scale, 129 00:05:55,025 --> 00:05:59,485 and then I'm going to enter 1.2 and press into Cu. 130 00:05:59,480 --> 00:06:02,060 Let's zoom out Tibet, look at it from the side. 131 00:06:02,060 --> 00:06:05,650 Now let's add a subdivision surface modifier to this as well. 132 00:06:05,645 --> 00:06:07,765 So with the modifies panels still open, 133 00:06:07,760 --> 00:06:09,430 we can click on Add Modifier, 134 00:06:09,425 --> 00:06:15,415 get the subdivision surface to in that active for as well. 135 00:06:15,410 --> 00:06:19,820 And now let's go into front view again. Zoom in a bit. 136 00:06:19,820 --> 00:06:23,230 And now let's add some loop cuts just to sharpen up these corners as well. 137 00:06:23,225 --> 00:06:25,385 So let's press Control R. 138 00:06:25,385 --> 00:06:31,385 Left-click ones. Move that up and I can decide how sharp you want that top age to be. 139 00:06:31,385 --> 00:06:33,515 I'm going to make mine fairly sharp. 140 00:06:33,515 --> 00:06:34,895 So something like that. 141 00:06:34,895 --> 00:06:38,545 And left-click to apply and Control R again to add another loop, 142 00:06:38,540 --> 00:06:44,120 cut left-click ones, move that down and lift click to apply. 143 00:06:44,120 --> 00:06:49,480 I can go back into object mode with tab and turn off x-ray mode. 144 00:06:49,475 --> 00:06:52,345 So old and Z, move your mouse down and let 145 00:06:52,340 --> 00:06:56,550 go of z and right-click and select Shade smooth. 146 00:06:56,890 --> 00:07:01,210 And it's easy as that we have the completed bottle for our Persian. 147 00:07:01,205 --> 00:07:04,475 And one last thing we can do just to make it easier to move this around, 148 00:07:04,475 --> 00:07:07,025 because at the moment these are still separate objects. 149 00:07:07,025 --> 00:07:08,695 So if we move the bottle, 150 00:07:08,690 --> 00:07:11,000 the coke does not move along with it. 151 00:07:11,000 --> 00:07:14,680 And we can easily fix that by clicking to select the coke first, 152 00:07:14,675 --> 00:07:16,235 then holding down Shift, 153 00:07:16,235 --> 00:07:17,935 and clicking on the bottle. 154 00:07:17,930 --> 00:07:20,880 Then we can press Control P to parent. 155 00:07:20,884 --> 00:07:27,034 So it's Control P. And then it asks us sit Parent 2 and you can select object. 156 00:07:27,035 --> 00:07:30,775 Now if we click the bottle and press G to grab, 157 00:07:30,770 --> 00:07:33,310 you'll see the coke moves along with a bottle. 158 00:07:33,305 --> 00:07:35,185 If you press R to rotate, 159 00:07:35,180 --> 00:07:37,030 it moves along with a bottle. 160 00:07:37,025 --> 00:07:38,915 And if you press S to scale, 161 00:07:38,915 --> 00:07:41,515 it scales along with the bottle as well. 162 00:07:41,510 --> 00:07:44,770 We can still move the cork on its own as well. 163 00:07:44,765 --> 00:07:48,485 And then it will stay in that position when you move the bottle. 164 00:07:48,485 --> 00:07:51,515 It's just undo and maybe go. 165 00:07:51,515 --> 00:07:55,835 In the next lesson, we are going to be creating the potion for our potion bottle. 13257

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