All language subtitles for 09 Render Settings.en

af Afrikaans
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bn Bengali
bs Bosnian
bg Bulgarian
ca Catalan
ceb Cebuano
ny Chichewa
zh-CN Chinese (Simplified) Download
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
tl Filipino
fi Finnish
fr French
fy Frisian
gl Galician
ka Georgian
de German
el Greek
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
km Khmer
ko Korean
ku Kurdish (Kurmanji)
ky Kyrgyz
lo Lao
la Latin
lv Latvian
lt Lithuanian
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mn Mongolian
my Myanmar (Burmese)
ne Nepali
no Norwegian
ps Pashto
fa Persian
pl Polish
pt Portuguese
pa Punjabi
ro Romanian
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
st Sesotho
sn Shona
sd Sindhi
si Sinhala
sk Slovak
sl Slovenian
so Somali
es Spanish
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
te Telugu
th Thai
tr Turkish
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
or Odia (Oriya)
rw Kinyarwanda
tk Turkmen
tt Tatar
ug Uyghur
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:02,100 Hello everyone. In this lesson we're going to be 2 00:00:02,100 --> 00:00:04,760 sitting up our render and output properties. 3 00:00:04,755 --> 00:00:08,545 So to start with, it's going to camera view with numpad 0. 4 00:00:08,545 --> 00:00:10,085 As you can see at the moment, 5 00:00:10,080 --> 00:00:12,690 we have a 16 by nine aspect ratio. 6 00:00:12,690 --> 00:00:17,660 And for our textures, we actually want a one-by-one or a square aspect ratio. 7 00:00:17,655 --> 00:00:20,625 So to change that, it's going to output sittings. 8 00:00:20,625 --> 00:00:22,815 And that's this little print over here. 9 00:00:22,815 --> 00:00:24,365 So let's click on that. 10 00:00:24,360 --> 00:00:28,490 And you can see our current resolution is 1920 by 1080. 11 00:00:28,485 --> 00:00:33,545 So let's change that to 64 by 64. 12 00:00:33,545 --> 00:00:36,805 And now we have a nice square aspect ratio. 13 00:00:36,800 --> 00:00:40,720 Now 64 by 64 is a very low resolution, 14 00:00:40,715 --> 00:00:44,285 but that'll help us create our nice pixel art look to our images. 15 00:00:44,285 --> 00:00:47,665 And the next thing we want to do is go into our render properties. 16 00:00:47,660 --> 00:00:51,250 Necessarily camera appear, click on Window Properties. 17 00:00:51,245 --> 00:00:53,075 And under Render Engine, 18 00:00:53,075 --> 00:00:55,795 we're going to switch over to cycles. 19 00:00:55,790 --> 00:00:58,240 And that'll make the renders look a lot better, 20 00:00:58,235 --> 00:01:01,985 especially when we get to class materials and things like that. 21 00:01:01,985 --> 00:01:03,845 And the first lesson, 22 00:01:03,845 --> 00:01:07,015 I showed you how to enable your graphics card for using the renderer. 23 00:01:07,010 --> 00:01:10,940 So if you have a graphics card and I've selected it like I showed in the first lesson, 24 00:01:10,940 --> 00:01:14,360 we can change this from CPU to GPU compute. 25 00:01:14,355 --> 00:01:18,545 That should speed up the render time significantly depending on your hardware. 26 00:01:18,545 --> 00:01:21,835 Now the button to render our image is if 12 on the keyboard. 27 00:01:21,830 --> 00:01:23,870 So if you press if 12, 28 00:01:23,870 --> 00:01:27,830 you'll see it renders that object that we hid in the previous lesson. 29 00:01:27,830 --> 00:01:31,600 And that is because when we click on this eye to hide an object, 30 00:01:31,595 --> 00:01:34,705 it's only actually hiding it in the viewport display. 31 00:01:34,700 --> 00:01:37,160 And to tell blend and not to render the object, 32 00:01:37,160 --> 00:01:41,830 we need to click on this folder drop-down and then enable this camera, 33 00:01:41,825 --> 00:01:44,855 the display and that little pointer. 34 00:01:44,855 --> 00:01:49,295 And now we can click and drag across all of them to disable them all. 35 00:01:49,295 --> 00:01:51,965 And the first icon is for selection. 36 00:01:51,965 --> 00:01:53,185 So if that is disabled, 37 00:01:53,180 --> 00:01:56,880 you won't be able to select the object even if it's visible in the viewport. 38 00:01:56,880 --> 00:02:01,000 The next one is simply hides the object and it's very similar to this display icon, 39 00:02:01,000 --> 00:02:03,370 which displays it in our viewport. 40 00:02:03,370 --> 00:02:05,260 And then finally we have this little camera, 41 00:02:05,260 --> 00:02:06,490 and if that is enabled, 42 00:02:06,490 --> 00:02:08,820 it will render the object when we press F2. 43 00:02:08,815 --> 00:02:11,925 So we can have everything disabled except for the render icon. 44 00:02:11,920 --> 00:02:15,840 And if you press F2, it'll still be rendered. 45 00:02:15,835 --> 00:02:18,135 So let's disable that as well. 46 00:02:18,130 --> 00:02:20,580 Now if we press if 12 again, 47 00:02:20,575 --> 00:02:23,575 you can see it's only rendering our cube. 48 00:02:23,575 --> 00:02:29,335 So now let's select our cube and scale that up a bit so that we use more of our viewport. 49 00:02:29,334 --> 00:02:34,004 Press G to grab Z to constrain to the z-axis and move that up. 50 00:02:34,000 --> 00:02:36,150 And if your performance is suffering a bit, 51 00:02:36,145 --> 00:02:39,255 you can always hold down z and switched to material preview. 52 00:02:39,255 --> 00:02:41,905 And that should make it a bit faster as well. 53 00:02:41,900 --> 00:02:43,970 Or you can even switch to solid view. 54 00:02:43,970 --> 00:02:46,270 But then we won't be able to see the materials, 55 00:02:46,265 --> 00:02:50,675 but they will still get rendered when we press F2 to render, as you can see. 56 00:02:50,675 --> 00:02:53,425 So just for now I'm going to switch back to rendered view. 57 00:02:53,420 --> 00:02:57,110 And now we can have blended draw some outlines on our objects for us. 58 00:02:57,110 --> 00:03:00,400 And to do that, we need to be in our render properties. 59 00:03:00,395 --> 00:03:03,955 And then right at the bottom you'll see freestyle said 60 00:03:03,950 --> 00:03:07,750 it's an able freestyle and preserved 12 to render. 61 00:03:07,745 --> 00:03:11,645 An hour draws nice black outlines around the object. 62 00:03:11,645 --> 00:03:15,235 Let's rotate this object 45 degrees on the z-axis. 63 00:03:15,230 --> 00:03:17,810 So I'm going to press R to rotate. 64 00:03:17,810 --> 00:03:20,170 To constrain it to the z-axis. 65 00:03:20,165 --> 00:03:23,795 And then just type 4 5 and press Enter. 66 00:03:23,795 --> 00:03:25,855 And it's scale that down a bit. 67 00:03:25,850 --> 00:03:28,480 So let's press S to scale, 68 00:03:28,475 --> 00:03:30,025 scale it down a bit, 69 00:03:30,020 --> 00:03:33,380 and click to apply. Go. 70 00:03:33,380 --> 00:03:35,920 Now if you press F2 Alpha again, 71 00:03:35,915 --> 00:03:39,505 we can see blender starts drawing these nice outlines for us, 72 00:03:39,500 --> 00:03:40,640 but they're a bit too thick. 73 00:03:40,640 --> 00:03:43,610 And to change that, and the freestyle, if you're not seeing that, 74 00:03:43,610 --> 00:03:46,160 you can just click on this little arrow to open this up, 75 00:03:46,160 --> 00:03:47,990 you'll see line thickness. 76 00:03:47,990 --> 00:03:50,690 So let's change that to 0.4. 77 00:03:50,690 --> 00:03:54,090 Press Enter and preserved 12 to render. 78 00:03:55,630 --> 00:03:57,890 And now we're starting to get somewhere. 79 00:03:57,890 --> 00:04:00,500 But as you can see, it looks kind of blurred or faulted 80 00:04:00,500 --> 00:04:04,000 and we're not getting nice sharp lines from this render. 81 00:04:03,995 --> 00:04:07,525 And that's because blender is filtering the pixels to give us 82 00:04:07,520 --> 00:04:11,290 a nice smooth image and which is good for larger rings. 83 00:04:11,285 --> 00:04:13,495 But if you want to make a pixel art image, 84 00:04:13,490 --> 00:04:15,130 this is going to be a problem. 85 00:04:15,125 --> 00:04:18,815 So let's close that and then click on foam. 86 00:04:18,815 --> 00:04:23,135 And while we're here, let's click on transparent. 87 00:04:23,135 --> 00:04:26,525 And it'll give us a nice transparent background. 88 00:04:26,525 --> 00:04:28,525 And if you render that now, 89 00:04:28,520 --> 00:04:31,750 you'll see it gives us the image on a transparent background. 90 00:04:31,745 --> 00:04:35,615 And that allows us to easily insert this image into a scene later on. 91 00:04:35,615 --> 00:04:37,645 And it's unable to transparent glass as 92 00:04:37,640 --> 00:04:40,430 well as we're going to need that in future lessons. 93 00:04:40,430 --> 00:04:41,300 Cool analysis. 94 00:04:41,300 --> 00:04:42,680 Look at that pixel filter. 95 00:04:42,680 --> 00:04:45,100 You'll see there's a pixel filter and a width 96 00:04:45,095 --> 00:04:48,155 sitting that we're going to be looking at after press F2. 97 00:04:48,155 --> 00:04:50,935 Again, just to remind us what we're looking at. 98 00:04:50,930 --> 00:04:53,000 Let's make this a bit bigger. 99 00:04:53,000 --> 00:04:56,000 And you can see we are in slot one at the moment. 100 00:04:56,000 --> 00:04:59,900 And you can have eight different slots for these rendered images. 101 00:04:59,900 --> 00:05:02,450 And that makes it really handy when you want to convey 102 00:05:02,450 --> 00:05:05,210 changes that you're making between different ranges. 103 00:05:05,210 --> 00:05:08,950 So you can also see if we press 1 on our keyboard, it's in slot one. 104 00:05:08,945 --> 00:05:14,135 If we press to, it switches over to slot 2345678. 105 00:05:14,135 --> 00:05:17,045 You can see we can quickly go between these different slots. 106 00:05:17,045 --> 00:05:18,685 So let's go back to one. 107 00:05:18,680 --> 00:05:20,650 And that's the image that we read it now. 108 00:05:20,645 --> 00:05:24,445 So let's switch over to two by pressing too and our keyboard. 109 00:05:24,440 --> 00:05:26,330 And now we can close this. 110 00:05:26,330 --> 00:05:29,230 And let's drag this width all the way down. 111 00:05:29,225 --> 00:05:31,675 It goes down to 0.01. 112 00:05:31,670 --> 00:05:33,850 Now press F2 Alpha again. 113 00:05:33,845 --> 00:05:36,115 Make this window a bit larger. 114 00:05:36,110 --> 00:05:37,730 Zoom in with the mouse wheel. 115 00:05:37,730 --> 00:05:40,700 And now we can see we're starting to get nice sharp lines. 116 00:05:40,700 --> 00:05:43,030 And now if you press 1 on your keyboard, 117 00:05:43,025 --> 00:05:45,215 it switches back to the first render. 118 00:05:45,215 --> 00:05:48,515 If you press too, you can switch between these two. 119 00:05:48,515 --> 00:05:53,345 And as you can see, it's already starting to look a little bit like a pixel art box. 120 00:05:53,345 --> 00:05:56,395 We can always change the rotation of our boxes, 121 00:05:56,390 --> 00:05:57,910 get to see more of the top. 122 00:05:57,905 --> 00:06:00,695 So you can see these are red x-axis. 123 00:06:00,695 --> 00:06:05,435 So let's press R to rotate x to constrain to the x-axis. 124 00:06:05,435 --> 00:06:09,235 And then just rotate it a bit around the x axis like that. 125 00:06:09,230 --> 00:06:10,420 Click to apply. 126 00:06:10,415 --> 00:06:12,755 And impressive. 12 again. 127 00:06:12,755 --> 00:06:16,175 Cool, and that looks a bit better as well. 128 00:06:16,240 --> 00:06:17,810 Cool and sexy. 129 00:06:17,810 --> 00:06:19,570 Want to change the column management. 130 00:06:19,565 --> 00:06:22,855 So in our render properties still, right at the bottom, 131 00:06:22,850 --> 00:06:24,920 you'll see column management and click on 132 00:06:24,920 --> 00:06:27,310 that to open them up and scroll down with your mouse. 133 00:06:27,305 --> 00:06:30,485 You'll see the view transform is set to full mic. 134 00:06:30,485 --> 00:06:34,135 And for our purposes we just went to sit that the standard. 135 00:06:34,130 --> 00:06:37,420 And as you can see, that makes the colors a little bit more vibrant. 136 00:06:37,415 --> 00:06:38,825 We can switch back quickly. 137 00:06:38,825 --> 00:06:40,955 Just to compare. 138 00:06:41,230 --> 00:06:44,620 Cool, just makes it pop a bit more. 139 00:06:44,615 --> 00:06:51,515 12 again to render glow and starting to look better and better. 140 00:06:51,515 --> 00:06:54,355 And the last thing we want to do is tell blender that 141 00:06:54,350 --> 00:06:57,100 when we have two different materials touching each other, 142 00:06:57,095 --> 00:07:00,365 we want blended to draw a nice outline there as well. 143 00:07:00,365 --> 00:07:03,535 And to do that, let's go into View layer properties. 144 00:07:03,530 --> 00:07:05,980 It looks like a little stack of photographs. 145 00:07:05,975 --> 00:07:09,155 So click on that and then right at the bottom, 146 00:07:09,155 --> 00:07:11,725 you'll see You have a freestyle line sit. 147 00:07:11,720 --> 00:07:15,480 And if that's clergy can just click on that to open it up. 148 00:07:15,820 --> 00:07:25,000 And they, we want to enable silhouette and border and crease and material boundary. 149 00:07:24,995 --> 00:07:27,185 So make sure those four enabled. 150 00:07:27,184 --> 00:07:30,384 And that'll make sure blended draws those black lines where we want them. 151 00:07:30,380 --> 00:07:31,940 Cool and that is it for this lesson. 152 00:07:31,940 --> 00:07:34,670 In the next lesson, we are going to be sitting up our compositor, 153 00:07:34,670 --> 00:07:38,460 and that'll really start giving us that nice pixel outlook. 12552

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.