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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:06,999 Hello and welcome to chapter 1, so in chapter 1 we're going to start actually blocking out the base for our character to then sculpt on. 2 00:00:07,002 --> 00:00:18,999 I'm using Blender 3.4 but anything later than this should be fine and anything earlier you should probably, the earliest you should use is probably 3.3 3 00:00:19,002 --> 00:00:25,000 because we have some sculpt versus color features we're going to be using later on for texturing. 4 00:00:26,000 --> 00:00:32,999 I think the feature doesn't really exist in the same way until 3.3 so that's probably the latest you should use. 5 00:00:33,002 --> 00:00:39,999 In addition to that I also have some input screen recording down here so when I'm clicking the different stuff then you can see it here. 6 00:00:40,002 --> 00:00:47,999 I will try to mention all the stuff that I do if there's special commands or features then I will try to keep those in mind and let you know. 7 00:00:48,002 --> 00:00:51,999 But if I miss something then you can always check out the input there. 8 00:00:52,002 --> 00:01:03,561 So in terms of blocking the stuff out in Blender it will be a combination of blocking out really primitives and then getting to a point where we can merge it all together and move into the sculpting phase. 9 00:01:03,563 --> 00:01:04,567 Subtitled by online-courses.club We compress knowledge for you! 10 00:01:07,000 --> 00:01:16,000 And on the right over here I also have my reference board that I'll be using just for checking for proportions and these things as we move along. 11 00:01:17,000 --> 00:01:22,999 So the first thing we're going to do in Blender Scene is I'm going to remove the light and the camera, we don't need those. 12 00:01:23,002 --> 00:01:28,999 And then I'm going to take this cube and then I'm going to split it down the middle so I can mirror it across the X axis. 13 00:01:29,002 --> 00:01:37,999 So I'm going to go into the edit mode here and just put a loop cut and then I'm going to delete one side there and then I'm going to mirror this one over. 14 00:01:38,002 --> 00:01:40,999 So now I have a mirrored cube. 15 00:01:41,002 --> 00:01:45,999 I'm also going to turn on clipping, this just means that if I move the whole thing it sticks in the middle always. 16 00:01:46,002 --> 00:01:47,999 And that's kind of what I want. 17 00:01:48,002 --> 00:01:52,999 So my character is a little bit below 2 meters, maybe 185 or something. 18 00:01:53,002 --> 00:01:57,999 And this right here marks 2 meters because the default cube is 2 meters tall. 19 00:01:58,002 --> 00:02:00,999 So my character is probably going to be around there in height. 20 00:02:01,002 --> 00:02:04,999 So I'm going to use that as a guide to kind of move everything in. 21 00:02:05,002 --> 00:02:12,999 And I'm just going to move this in as a chest piece, so kind of the rib cage. 22 00:02:13,002 --> 00:02:16,999 And I'm going to duplicate it and have one for the pelvis also. 23 00:02:17,002 --> 00:02:22,999 And then I'm going to have a third one for the head as well, like this. 24 00:02:23,002 --> 00:02:23,999 Cool. 25 00:02:24,002 --> 00:02:25,999 I'm going to take them all and just squeeze them in like that. 26 00:02:26,002 --> 00:02:28,999 So that's kind of the very basic block out here. 27 00:02:29,002 --> 00:02:31,999 And then I'm going to bring that in. 28 00:02:32,002 --> 00:02:33,999 Maybe we're going to bring them in as well. 29 00:02:34,002 --> 00:02:40,999 And then this one I can twist a little bit because the chest piece is actually twisted. 30 00:02:41,002 --> 00:02:44,999 I'm going to make sure to balance these ones out roughly. 31 00:02:45,002 --> 00:02:45,999 Cool. 32 00:02:46,002 --> 00:02:47,999 Something along those lines. 33 00:02:48,002 --> 00:02:52,999 And then on top of this I'm going to add a subdivision surface modifier just to round everything out. 34 00:02:53,002 --> 00:02:56,999 I'm going to use that to block out a more defined shape. 35 00:02:57,002 --> 00:02:59,999 So something like that. 36 00:03:00,002 --> 00:03:00,999 Let's see here. 37 00:03:01,002 --> 00:03:03,999 We've got that going on there. 38 00:03:04,002 --> 00:03:06,999 Something like that. 39 00:03:07,002 --> 00:03:13,999 Maybe something along those lines. 40 00:03:14,002 --> 00:03:17,999 And this is not super important, like exactly how good this looks. 41 00:03:18,002 --> 00:03:21,999 It's just so we have something to build onto. 42 00:03:22,002 --> 00:03:24,999 I just want this to be somewhat a rib cage shape. 43 00:03:25,002 --> 00:03:25,999 This is probably fine. 44 00:03:26,002 --> 00:03:30,999 It's not perfect, but it's good enough for what we need, I think. 45 00:03:31,002 --> 00:03:35,999 And for the head here, I can block out something there, block out something there. 46 00:03:36,002 --> 00:03:40,999 Then we've got a little bit more of a head shape. 47 00:03:41,002 --> 00:03:47,999 And it can be quite helpful to just create something that's somewhat good. 48 00:03:48,002 --> 00:03:50,999 It just tells you a bit earlier if your proportions are working. 49 00:03:51,002 --> 00:03:53,999 We could also start sculpting this from a sphere. 50 00:03:54,002 --> 00:03:58,999 I definitely prefer doing this more and more. 51 00:03:59,002 --> 00:04:03,999 It's a bit more work in the beginning, but then it goes a lot faster when I'm getting into the sculpting process 52 00:04:04,002 --> 00:04:11,999 because I'm figuring so many things out at a different kind of resolution now. 53 00:04:12,002 --> 00:04:16,999 I prefer it that way, but there's no right and wrong, of course. 54 00:04:17,002 --> 00:04:19,999 It's what I think works for me right now. 55 00:04:20,002 --> 00:04:22,999 Cool. 56 00:04:23,002 --> 00:04:24,999 This is where skeletal reference can be really good. 57 00:04:25,002 --> 00:04:31,999 So if you have that kind of stuff on hand, then you can definitely use that. 58 00:04:32,002 --> 00:04:33,999 Nice. Okay. So that's pretty good. 59 00:04:34,002 --> 00:04:36,999 Then I'm going to create a cylinder here. 60 00:04:37,002 --> 00:04:42,999 And the cylinder, we're going to use that as the base for our arms and legs. 61 00:04:43,002 --> 00:04:45,999 And I'm going to make a mirror on this one. 62 00:04:46,002 --> 00:04:48,999 I'm going to scale it down and move it out. 63 00:04:49,002 --> 00:04:53,999 I'm going to make it mirror across the body here like that. 64 00:04:54,002 --> 00:04:56,999 Cool. 65 00:04:57,002 --> 00:04:58,999 Let's see here. 66 00:04:59,002 --> 00:05:06,999 We could also use a cube for this, but I think this is okay just as a base. 67 00:05:07,002 --> 00:05:10,999 We're not doing something incredibly crazy here. 68 00:05:11,002 --> 00:05:16,999 And don't worry about the topology at all because we're merging everything afterwards anyways. 69 00:05:17,002 --> 00:05:20,999 So that's really not what's important here. 70 00:05:21,002 --> 00:05:22,999 I'm going to create another cylinder. 71 00:05:23,002 --> 00:05:25,999 Move that out. 72 00:05:26,002 --> 00:05:35,999 Turn off self-selection here like that. 73 00:05:36,002 --> 00:05:45,999 And what I'm trying to create here is that natural kind of position of the legs where 74 00:05:46,002 --> 00:05:47,999 – actually, I'm going to rotate these out a little bit – 75 00:05:48,002 --> 00:05:51,999 where the thigh actually goes in a lot more than you think sometimes. 76 00:05:52,002 --> 00:05:54,999 So let's see if I can find an example of it here. 77 00:05:55,002 --> 00:05:58,999 So here, for example, you see that – oh, this is actually not the best example. 78 00:05:59,002 --> 00:06:04,999 But there's a distinct difference between the way the thigh angles and the shin. 79 00:06:05,002 --> 00:06:07,999 It's not just straight. It's like that has an angle and that has an angle. 80 00:06:08,002 --> 00:06:12,999 And I think because of his pose right there, it doesn't look quite the way that it usually does here. 81 00:06:13,002 --> 00:06:19,999 Let's see if we can have a different example of it somewhere. 82 00:06:20,002 --> 00:06:22,999 You might see it a little bit here, the way that this one angles. 83 00:06:23,002 --> 00:06:25,999 It's kind of like there's a big thigh that comes out there, 84 00:06:26,002 --> 00:06:29,999 and then the interpolated angle would be like from that point to there. 85 00:06:30,002 --> 00:06:32,999 It actually goes inwards, and that's kind of what I'm thinking about. 86 00:06:33,002 --> 00:06:37,999 But I might have exaggerated a little bit too much here. 87 00:06:38,002 --> 00:06:43,999 But then this one could actually come out a little bit like that. 88 00:06:44,002 --> 00:06:53,999 So you notice I'm blocking in things that I know will be a certain angle in the future. 89 00:06:54,002 --> 00:06:59,999 So I can use these primitive shapes for that, just in a very simple state. 90 00:07:00,002 --> 00:07:05,999 I can see I got the middle right there, so that's probably okay. 91 00:07:06,002 --> 00:07:07,999 Like that. Cool. 92 00:07:08,002 --> 00:07:12,999 Then I'm going to create another pair of cylinders here. 93 00:07:13,002 --> 00:07:17,999 And I could use that for the shoulders here. 94 00:07:18,002 --> 00:07:21,999 And it's important to not put the shoulders like that. 95 00:07:22,002 --> 00:07:31,999 The shoulders are more hanging here because there's a clavicle and a scapula that's kind of attaching itself here. 96 00:07:32,002 --> 00:07:35,999 I'm going to use that. 97 00:07:36,002 --> 00:07:37,999 Oh, actually, this doesn't have a mirror. 98 00:07:38,002 --> 00:07:40,999 We're going to put a mirror on it across this one. 99 00:07:41,002 --> 00:07:41,999 Like that. 100 00:07:42,002 --> 00:07:48,999 And just make sure that it's kind of like a half interpretation of the bone and something else. 101 00:07:49,002 --> 00:07:49,999 That's fine. 102 00:07:50,002 --> 00:07:56,999 And then we have the lower arm here. 103 00:07:57,002 --> 00:07:58,999 Putting that in like that. 104 00:07:59,002 --> 00:08:06,999 And I think, actually, we want to pose it a little bit more in an A-pose, because we are going to be rigging this one. 105 00:08:07,002 --> 00:08:13,999 So it just makes sense to already start thinking in those terms. 106 00:08:14,002 --> 00:08:15,999 So I'm going to give him a little bit of space there. 107 00:08:16,002 --> 00:08:24,999 You could also do a T-pose, but I think A-pose is a bit more what I was kind of imagining. 108 00:08:25,002 --> 00:08:28,999 Usually gives a bit nicer deformations, in my opinion. 109 00:08:29,002 --> 00:08:30,999 Okay, cool. 110 00:08:31,002 --> 00:08:31,999 That's pretty good. 111 00:08:32,002 --> 00:08:34,999 Then I want some stuff for the feet here. 112 00:08:35,002 --> 00:08:43,999 So I'm going to create a cube and place that in like so. 113 00:08:44,002 --> 00:08:51,999 And just a very simple kind of shape here. 114 00:08:52,002 --> 00:08:56,999 Nothing crazy at all. 115 00:08:57,002 --> 00:09:01,999 And I also want a mirror for that one. 116 00:09:02,002 --> 00:09:03,999 Oh, the wrong one. 117 00:09:04,002 --> 00:09:05,999 Mirror for the pelvis there. 118 00:09:06,002 --> 00:09:06,999 Nice. 119 00:09:07,002 --> 00:09:08,999 And then I got that going on. 120 00:09:09,002 --> 00:09:13,999 And I might use these feet just to create some scapula. 121 00:09:14,002 --> 00:09:17,999 You know, I'll quite often do that where I just take something, a form, and then I'm like, 122 00:09:18,002 --> 00:09:22,999 you know what, that form could actually work quite well as this other form. 123 00:09:23,002 --> 00:09:25,999 And the scapula are the shoulder blades, of course. 124 00:09:26,002 --> 00:09:26,999 Just use that. 125 00:09:27,002 --> 00:09:32,999 And then I have them there as some kind of a form like that. 126 00:09:33,002 --> 00:09:37,999 That seems pretty good, I think. 127 00:09:38,002 --> 00:09:39,999 Just checking from every angle here. 128 00:09:40,002 --> 00:09:40,999 That seems nice. 129 00:09:41,002 --> 00:09:43,999 And then I could do a similar thing with the clavicles. 130 00:09:44,002 --> 00:09:48,999 That almost feels like that's something that I don't want to miss. 131 00:09:49,002 --> 00:09:53,999 The clavicles are interesting because they actually have a bend on them. 132 00:09:54,002 --> 00:10:00,000 If we see here on the reference here, you can kind of see that they go a little bit straight there, 133 00:10:00,345 --> 00:10:02,217 Subtitled by online-courses.club We compress knowledge for you! 134 00:10:02,218 --> 00:10:03,999 and then they have a different angle than an angle like that. 135 00:10:04,002 --> 00:10:05,999 So it's like this two-stage thing. 136 00:10:06,002 --> 00:10:09,999 And it looks kind of different for different people, but I always think of it as like two segments, 137 00:10:10,002 --> 00:10:13,000 like that segment and that segment. 138 00:10:14,000 --> 00:10:16,999 And the segment on top here is a bit more straight. 139 00:10:17,002 --> 00:10:18,999 It's kind of a bit more flat. 140 00:10:19,002 --> 00:10:21,999 And then this one is the bendy bit. 141 00:10:22,002 --> 00:10:23,999 That's kind of how I see them. 142 00:10:24,002 --> 00:10:30,999 But to simplify right now, I'm going to maybe just do like that, 143 00:10:31,002 --> 00:10:35,999 and then scale in like that. 144 00:10:36,002 --> 00:10:38,999 Something like that, maybe. 145 00:10:39,002 --> 00:10:44,000 And then have this thing coming down. 146 00:10:50,000 --> 00:10:51,999 Yeah, something. 147 00:10:52,002 --> 00:10:53,999 Then I have it placed. 148 00:10:54,002 --> 00:10:56,999 It's not the final. 149 00:10:57,002 --> 00:10:58,999 Cool. 150 00:10:59,002 --> 00:11:02,999 And then I could actually... 151 00:11:03,002 --> 00:11:06,000 I think I'm going to add a spine. 152 00:11:07,000 --> 00:11:09,999 So I'm going to grab it up here. 153 00:11:10,002 --> 00:11:17,999 And I could do smaller resolutions for all the stuff, but it's really not necessary right now. 154 00:11:18,002 --> 00:11:22,999 And I can see already that my proportions are not exactly what I want. 155 00:11:23,002 --> 00:11:26,999 And the good thing about this is that I'm focusing on the really big picture here. 156 00:11:27,002 --> 00:11:30,999 And if I jumped into sculpting straight away, 157 00:11:31,002 --> 00:11:34,999 sometimes you just fall into the trap of just doing details 158 00:11:35,002 --> 00:11:36,999 instead of focusing on the really big things. 159 00:11:37,002 --> 00:11:43,999 And this kind of forces me to think about the proportions of everything 160 00:11:44,002 --> 00:11:46,999 and not fall into that trap of doing details. 161 00:11:47,002 --> 00:11:50,999 And once you've done lots of details, then suddenly you have to correct really big things. 162 00:11:51,002 --> 00:11:52,999 It becomes an issue. 163 00:11:53,002 --> 00:11:57,999 And what I'm seeing right now is that my character is kind of leaning backwards a little bit too much. 164 00:11:58,002 --> 00:12:01,999 Like the chest part here, I wish that this was a bit further back. 165 00:12:02,002 --> 00:12:07,999 So I'm going to take this here and just pull it forward a little bit. 166 00:12:08,002 --> 00:12:11,999 And then take the spine here. 167 00:12:12,002 --> 00:12:13,999 Pull that in. 168 00:12:14,002 --> 00:12:15,999 Pull that in. 169 00:12:16,002 --> 00:12:19,000 And the head here. 170 00:12:22,000 --> 00:12:24,999 Something like that. 171 00:12:25,002 --> 00:12:26,999 Yeah, that feels a little bit more natural. 172 00:12:27,002 --> 00:12:28,999 That's exactly what I wanted. 173 00:12:29,002 --> 00:12:29,999 Cool. 174 00:12:30,002 --> 00:12:33,999 And then we just need to put in some hands here. 175 00:12:34,002 --> 00:12:43,999 And for hands, I think I'm just going to be using a cube and stuff like that. 176 00:12:44,002 --> 00:12:50,999 And his hands might actually be a little bit too long now that I'm looking at it. 177 00:12:51,002 --> 00:12:55,999 Like his overall arm length might be quite long. 178 00:12:56,002 --> 00:12:58,000 It's okay because it's a stylized character. 179 00:12:59,000 --> 00:13:01,999 So we can work with it. 180 00:13:02,002 --> 00:13:04,999 But we just got to figure out if that's what we want. 181 00:13:05,002 --> 00:13:07,999 But we can correct the stuff a little bit. 182 00:13:08,002 --> 00:13:10,999 But I would like to get the overall... 183 00:13:11,002 --> 00:13:14,999 They're quite long, which I also tend to make long arms. 184 00:13:15,002 --> 00:13:18,999 So that's not a surprise to me. 185 00:13:19,002 --> 00:13:20,999 But let's see here. 186 00:13:21,002 --> 00:13:24,999 I'm just going to bring that in a little bit. 187 00:13:25,002 --> 00:13:29,000 And bring that in a little bit. 188 00:13:36,000 --> 00:13:40,999 Something along those lines. 189 00:13:41,002 --> 00:13:46,000 Then I can mirror that over to the other side like so. 190 00:13:48,000 --> 00:13:48,999 Okay. 191 00:13:49,002 --> 00:13:49,999 That's not too bad. 192 00:13:50,002 --> 00:13:50,999 Cool. 193 00:13:51,002 --> 00:13:53,999 So this is kind of our block out here. 194 00:13:54,002 --> 00:13:58,999 I'm going to put this into a new group here just called block out. 195 00:13:59,002 --> 00:14:00,999 This is our base block out. 196 00:14:01,002 --> 00:14:03,999 A really rough block out for our character. 197 00:14:04,002 --> 00:14:05,999 And this is all moving towards the sculpting stage. 198 00:14:06,002 --> 00:14:11,999 So it might seem a little bit time wasted. 199 00:14:12,002 --> 00:14:13,999 Because we could have maybe sculpted this out faster. 200 00:14:14,002 --> 00:14:15,999 But I just find that helps. 201 00:14:16,002 --> 00:14:19,999 Your mileage may vary. 202 00:14:20,002 --> 00:14:23,000 The next thing I'm going to do is I'm going to do a sculpt pass. 203 00:14:24,000 --> 00:14:25,999 Not a sculpt pass, but a muscle pass. 204 00:14:26,002 --> 00:14:31,999 So we're going to be making some muscle kind of shapes. 205 00:14:32,002 --> 00:14:33,999 And then we're going to stretch those around the body. 206 00:14:34,002 --> 00:14:36,999 And kind of create the bigger muscle groupings. 207 00:14:37,002 --> 00:14:37,999 It's not going to be every muscle. 208 00:14:38,002 --> 00:14:39,999 But definitely some of the bigger stuff. 209 00:14:40,002 --> 00:14:44,999 And this is where your reference for the muscle stuff can be super helpful. 210 00:14:45,002 --> 00:14:47,999 We're going to put one in for the pectoral, for example. 211 00:14:48,002 --> 00:14:49,999 One for the deltoids and the trapezius. 212 00:14:50,002 --> 00:14:52,999 The big kind of back muscle that's sitting there. 213 00:14:53,002 --> 00:14:56,999 This one that we see kind of bulging out right there. 214 00:14:57,002 --> 00:15:00,999 We're going to put that stuff in. 215 00:15:01,002 --> 00:15:04,999 And that's going to make the sculpting process go really fast afterwards. 216 00:15:05,002 --> 00:15:06,999 If we can nail that. 217 00:15:07,002 --> 00:15:09,999 And for this, it can be kind of helpful having random colors on. 218 00:15:10,002 --> 00:15:12,999 Just to see everything a little bit more clearly. 219 00:15:13,002 --> 00:15:15,999 And I'm going to create a cube. 220 00:15:16,002 --> 00:15:18,999 And then I'm going to put on subdivision surface modifier. 221 00:15:19,002 --> 00:15:24,999 And I'm going to sculpt out the muscle shape using this one. 222 00:15:25,002 --> 00:15:33,999 So the first muscle shape I'm going to do here is going to be the trapezius, I think. 223 00:15:34,002 --> 00:15:38,999 So that kind of has the shape. 224 00:15:39,002 --> 00:15:42,999 That is kind of an interesting shape. 225 00:15:43,002 --> 00:15:49,999 It kind of becomes this big thing like this. 226 00:15:50,002 --> 00:15:54,999 And then I'm going to mirror this over. 227 00:15:55,002 --> 00:15:56,999 There. 228 00:15:57,002 --> 00:16:03,999 And then I will move this in here. 229 00:16:04,002 --> 00:16:08,999 Maybe we can give it a bit more resolution here and there. 230 00:16:09,002 --> 00:16:11,000 Yeah, I like that. 231 00:16:12,000 --> 00:16:15,999 Okay, so I want this one to be somewhere. 232 00:16:16,002 --> 00:16:18,999 So I'm going to turn on soft selection on O there. 233 00:16:19,002 --> 00:16:23,999 And just start putting this stuff where it needs to be. 234 00:16:24,002 --> 00:16:31,999 And it's kind of attaching at the base of the neck. 235 00:16:32,002 --> 00:16:44,999 And then it lies on top of the scapula here. 236 00:16:45,002 --> 00:16:49,999 Let's see here, a bit thinner. 237 00:16:50,002 --> 00:16:55,999 Kind of sits somewhere like this. 238 00:16:56,002 --> 00:16:59,999 And I'm just putting it really roughly. 239 00:17:00,002 --> 00:17:04,999 That's my goal. It's just to get it there. 240 00:17:05,002 --> 00:17:14,999 And then I'm going to add edge loops if I need edge loops to further sculpt it into the right place. 241 00:17:15,002 --> 00:17:18,999 Something like that. 242 00:17:19,002 --> 00:17:28,000 And let's see here. 243 00:17:29,000 --> 00:17:31,999 Delete an edge loop there. 244 00:17:32,002 --> 00:17:33,999 Just to see. 245 00:17:34,002 --> 00:17:36,999 Yeah, that kind of fits into that role. 246 00:17:37,002 --> 00:17:38,999 And it would need to be adjusted proportionally. 247 00:17:39,002 --> 00:17:42,999 His neck would not be this broad. It would probably be a bit thinner. 248 00:17:43,002 --> 00:17:46,999 But it's kind of sitting where I want it to sit. 249 00:17:47,002 --> 00:17:49,999 Yeah, that actually looks pretty good. 250 00:17:50,002 --> 00:17:51,999 That's the trapezius there. 251 00:17:52,002 --> 00:17:55,999 Then I want another one. 252 00:17:56,002 --> 00:17:57,999 And we're going to do the same thing here. 253 00:17:58,002 --> 00:18:01,999 Maybe even give it a preemptive subdivision there. 254 00:18:02,002 --> 00:18:03,999 And then stretch this out. 255 00:18:04,002 --> 00:18:10,999 And this one is going to become our chest muscle here, I think. 256 00:18:11,002 --> 00:18:14,999 So let's try that. 257 00:18:15,002 --> 00:18:16,999 Let's put it like here. 258 00:18:17,002 --> 00:18:20,999 And attach it to the arm bone. 259 00:18:21,002 --> 00:18:21,999 Like that. 260 00:18:22,002 --> 00:18:24,999 Give it a mirror. 261 00:18:25,002 --> 00:18:27,999 To the side. 262 00:18:28,002 --> 00:18:33,999 And it's okay if it intersects with the base mesh. 263 00:18:34,002 --> 00:18:38,999 That's not the most... 264 00:18:39,002 --> 00:18:40,999 That doesn't really matter so much. 265 00:18:41,002 --> 00:18:46,999 What we want is just the overall look of the shape here. 266 00:18:47,002 --> 00:18:49,999 And here we can actually create this little intersection. 267 00:18:50,002 --> 00:18:53,999 Or this little space in here, which is a part of it. 268 00:18:54,002 --> 00:18:56,999 Just check out your reference and see how you can block this. 269 00:18:57,002 --> 00:19:00,999 And you can see how you're already getting quite a lot of definition. 270 00:19:01,002 --> 00:19:03,999 In terms of muscle definition. 271 00:19:04,002 --> 00:19:07,999 It's coming into itself quite naturally. 272 00:19:08,002 --> 00:19:13,999 And if you're just careful with attaching your muscles the right places. 273 00:19:14,002 --> 00:19:18,999 So I'm going to attach this there. 274 00:19:19,002 --> 00:19:20,999 Get that in there. 275 00:19:21,002 --> 00:19:22,999 Get that in there. 276 00:19:23,002 --> 00:19:24,999 Get that in there. 277 00:19:25,002 --> 00:19:28,999 That seems to work out. 278 00:19:29,002 --> 00:19:32,999 Okay, let's see here. 279 00:19:33,002 --> 00:19:35,999 Like that. 280 00:19:36,002 --> 00:19:38,999 Yeah, I think that works out pretty good. 281 00:19:39,002 --> 00:19:40,999 Then I could just duplicate this one maybe. 282 00:19:41,002 --> 00:19:42,999 And then use that. 283 00:19:43,002 --> 00:19:45,999 Actually, I'm going to delete this here. 284 00:19:46,002 --> 00:19:50,999 Go into this one and duplicate this one in there. 285 00:19:51,002 --> 00:19:52,999 Soft selection. 286 00:19:53,002 --> 00:19:59,999 And then use that as the deltoid also. 287 00:20:00,002 --> 00:20:01,999 Use that as a deltoid muscle. 288 00:20:02,002 --> 00:20:02,999 Like that. 289 00:20:03,002 --> 00:20:04,999 I'm going to turn on connected only. 290 00:20:05,002 --> 00:20:09,999 So if I use soft selection, it will only affect what is connected here. 291 00:20:10,002 --> 00:20:16,999 Not the other muscles around. 292 00:20:17,002 --> 00:20:23,999 Yeah, something along these lines. 293 00:20:24,002 --> 00:20:27,999 And if it gets a little bit unruly, you could use the soft smoothness tool here. 294 00:20:28,002 --> 00:20:29,999 Just to smooth this out. 295 00:20:30,002 --> 00:20:34,999 And then you can continue from there on. 296 00:20:35,002 --> 00:20:37,999 I don't want huge massive deltoids. 297 00:20:38,002 --> 00:20:40,999 I think rather like longer. 298 00:20:41,002 --> 00:20:44,999 Still strong ones, but not a lot of bulk. 299 00:20:45,002 --> 00:20:48,999 Something like that. 300 00:20:49,002 --> 00:20:52,999 And this one could actually have another one. 301 00:20:53,002 --> 00:20:56,999 If you take a look at some of the reference here. 302 00:20:57,002 --> 00:20:59,999 Then we kind of get these. 303 00:21:00,002 --> 00:21:01,999 Let's see where we have that. 304 00:21:02,002 --> 00:21:02,999 It's this deltoid actually. 305 00:21:03,002 --> 00:21:04,999 You can see a tiny bit of a shadow there. 306 00:21:05,002 --> 00:21:06,999 It actually crawls all the way up here. 307 00:21:07,002 --> 00:21:10,999 And attaches itself to the underside of the scapula as well. 308 00:21:11,002 --> 00:21:12,999 So I want to get that in as well. 309 00:21:13,002 --> 00:21:17,999 By simply just like duplicating this one I think. 310 00:21:18,002 --> 00:21:22,999 And putting it in there. 311 00:21:23,002 --> 00:21:23,999 Kind of like that. 312 00:21:24,002 --> 00:21:26,999 And then we can sculpt it in a little bit there. 313 00:21:27,002 --> 00:21:29,999 And the other one will kind of attach itself. 314 00:21:30,002 --> 00:21:30,999 There's actually three heads. 315 00:21:31,002 --> 00:21:34,999 We could also squeeze this one in. 316 00:21:35,002 --> 00:21:38,999 And then maybe not that one, but the other one. 317 00:21:39,002 --> 00:21:40,999 Bring it to the front here. 318 00:21:41,002 --> 00:21:42,999 Scale it that way. 319 00:21:43,002 --> 00:21:48,999 And then you kind of got this thing going on a little bit. 320 00:21:49,002 --> 00:21:54,999 Where now we've got these three heads. 321 00:21:55,002 --> 00:21:59,999 Like that. 322 00:22:00,002 --> 00:22:03,999 And that's already creating those separations. 323 00:22:04,002 --> 00:22:06,000 That the muscle might have by itself. 324 00:22:07,000 --> 00:22:10,999 They will look more right just from the get-go. 325 00:22:11,002 --> 00:22:12,999 Like when we get into sculpting. 326 00:22:13,002 --> 00:22:13,999 Very cool. 327 00:22:14,002 --> 00:22:14,999 Okay. 328 00:22:15,002 --> 00:22:15,999 Nice. 329 00:22:16,002 --> 00:22:21,999 Then I think I'm going to grab another one. 330 00:22:22,002 --> 00:22:25,999 To create kind of these big back muscles. 331 00:22:26,002 --> 00:22:27,999 I might be able just to reuse these ones. 332 00:22:28,002 --> 00:22:29,999 I think I'm going to try that. 333 00:22:30,002 --> 00:22:34,999 So I'm going to create a back muscle like this here. 334 00:22:35,002 --> 00:22:37,999 And this is the latissimus dorsi. 335 00:22:38,002 --> 00:22:43,999 And it also needs some shaping here. 336 00:22:44,002 --> 00:22:46,999 Like that. 337 00:22:47,002 --> 00:22:48,999 Like that, like that. 338 00:22:49,002 --> 00:22:53,999 And then it kind of comes up like this here. 339 00:22:54,002 --> 00:22:58,999 Yeah, I think this actually might be working just fine. 340 00:22:59,002 --> 00:23:00,999 But then we don't need this so much. 341 00:23:01,002 --> 00:23:05,999 So maybe I can delete this here. 342 00:23:06,002 --> 00:23:11,999 And then just close this one off. 343 00:23:12,002 --> 00:23:16,999 And once again, if it's like a bit too unruly. 344 00:23:17,002 --> 00:23:18,999 Then I could use the smooth tool here. 345 00:23:19,002 --> 00:23:22,999 And just like bring all the stuff a little bit closer together. 346 00:23:23,002 --> 00:23:30,999 And then I get that kind of flexibility again. 347 00:23:31,002 --> 00:23:35,999 Because the topology just fixed itself out a little bit. 348 00:23:36,002 --> 00:23:43,999 Something along those lines here. 349 00:23:44,002 --> 00:23:44,999 Nice. 350 00:23:45,002 --> 00:23:46,999 Oh, this one is not in the middle I see. 351 00:23:47,002 --> 00:23:49,999 So we're just going to move that one back into the middle there. 352 00:23:50,002 --> 00:23:53,999 There we go. 353 00:23:54,002 --> 00:23:59,999 Yeah, something like that. 354 00:24:00,002 --> 00:24:05,999 And it'll probably sit itself technically underneath here. 355 00:24:06,002 --> 00:24:09,999 And then kind of wrapping the scapula a little bit. 356 00:24:10,002 --> 00:24:11,999 But not as much here. 357 00:24:12,002 --> 00:24:12,999 Maybe something like that. 358 00:24:13,002 --> 00:24:15,999 Because there's actually supposed to be space for some muscles in there. 359 00:24:16,002 --> 00:24:18,999 Which we could go ahead and create that as well. 360 00:24:19,002 --> 00:24:22,999 So I'll create these with some. 361 00:24:23,002 --> 00:24:26,999 Just taking these, just stretching them out. 362 00:24:27,002 --> 00:24:31,999 Like that. 363 00:24:32,002 --> 00:24:33,999 And then placing these ones in here. 364 00:24:34,002 --> 00:24:37,999 So it's a very like, know your anatomy, check out some reference. 365 00:24:38,002 --> 00:24:41,999 It's also a really good way of understanding your anatomy. 366 00:24:42,002 --> 00:24:44,999 Like being able to place the muscle groupings like this. 367 00:24:45,002 --> 00:24:50,999 I think it really helps me at least to confirm that I actually know what I'm going to be sculpting eventually. 368 00:24:51,002 --> 00:24:52,999 So you can also think of it like that. 369 00:24:53,002 --> 00:24:59,999 It's a bit more like doing an echo shape, those kind of anatomical models. 370 00:25:00,002 --> 00:25:01,999 So it's quite good. 371 00:25:02,002 --> 00:25:04,999 And it makes sure that I'm not just surface treating. 372 00:25:05,002 --> 00:25:11,999 You know, we're just sculpting on a muscle without being able to connect them and relate them to the proper places. 373 00:25:12,002 --> 00:25:13,999 That kind of stuff. 374 00:25:14,002 --> 00:25:16,999 Cool, so we got that going on. 375 00:25:17,002 --> 00:25:23,999 And then I will need probably, let's see what we want to do. 376 00:25:24,002 --> 00:25:26,999 We could do the serratus here. 377 00:25:27,002 --> 00:25:35,999 But I think that maybe this one could also be a little bit further down here. 378 00:25:36,002 --> 00:25:37,999 Yeah, for the teres major and the teres minor. 379 00:25:38,002 --> 00:25:40,999 That sounds good. 380 00:25:41,002 --> 00:25:42,999 I'll do the back actually first. 381 00:25:43,002 --> 00:25:46,999 So I'll do the glutes, so the ass muscles. 382 00:25:47,002 --> 00:25:49,999 I think I'm going to do a new one for that one. 383 00:25:50,002 --> 00:25:52,999 Subdivision surface. 384 00:25:53,002 --> 00:25:53,999 Let's see here. 385 00:25:54,002 --> 00:25:58,999 And that's pretty good. 386 00:25:59,002 --> 00:25:59,999 Do a subdivision. 387 00:26:00,002 --> 00:26:04,999 And then we can bring that in. 388 00:26:05,002 --> 00:26:05,999 Like that. 389 00:26:06,002 --> 00:26:08,999 Do a mirror here. 390 00:26:09,002 --> 00:26:13,999 Bring in the glutes. 391 00:26:14,002 --> 00:26:20,999 Let's see. 392 00:26:21,002 --> 00:26:24,999 Something like that. 393 00:26:25,002 --> 00:26:28,999 Kind of. 394 00:26:29,002 --> 00:26:32,999 The glutes are actually quite large. 395 00:26:33,002 --> 00:26:34,999 You know, just on their own. 396 00:26:35,002 --> 00:26:37,999 Obviously some people have larger glutes. 397 00:26:38,002 --> 00:26:39,999 But they're quite large. 398 00:26:40,002 --> 00:26:40,999 They're quite a large muscle. 399 00:26:41,002 --> 00:26:44,999 It's the muscle that helps you stand upright. 400 00:26:45,002 --> 00:26:48,999 It's a very human muscle. 401 00:26:49,002 --> 00:26:53,999 And so that's kind of funny. 402 00:26:54,002 --> 00:26:58,999 That it helps you stand up, but it's also what makes it nice to sit down. 403 00:26:59,002 --> 00:27:00,999 Something to think about. 404 00:27:01,002 --> 00:27:03,999 There's probably some philosophy in there. 405 00:27:04,002 --> 00:27:06,999 So that's the glutes we got there. 406 00:27:07,002 --> 00:27:09,999 And that is actually. 407 00:27:10,002 --> 00:27:13,999 Yeah, I think that works out pretty well. 408 00:27:14,002 --> 00:27:14,999 Like that. 409 00:27:15,002 --> 00:27:16,999 The legs might be a little bit short. 410 00:27:17,002 --> 00:27:19,999 We'll figure that out once I get everything together. 411 00:27:20,002 --> 00:27:24,999 But I'm already starting to feel like there's some proportional things that would be good to change. 412 00:27:25,002 --> 00:27:26,999 But that's okay. 413 00:27:27,002 --> 00:27:33,000 Then I think I'm going to use the glute here. 414 00:27:34,000 --> 00:27:34,999 Wrong way. 415 00:27:35,002 --> 00:27:35,999 I want to rotate it. 416 00:27:36,002 --> 00:27:43,999 And then I'm going to use that as a grouping of quads. 417 00:27:44,002 --> 00:27:51,999 Just putting it in like this kind of. 418 00:27:52,002 --> 00:27:55,999 Then I can adjust them a little bit. 419 00:27:56,002 --> 00:27:59,999 Like that. 420 00:28:00,002 --> 00:28:00,999 That's pretty good. 421 00:28:01,002 --> 00:28:08,999 I also have this other grouping of muscles that sits in here. 422 00:28:09,002 --> 00:28:13,999 And I usually just take these and rotate them until they kind of fit what I want in terms of like shape. 423 00:28:14,002 --> 00:28:15,999 I don't want to make it perfect at all. 424 00:28:16,002 --> 00:28:21,999 I'm just saying, okay, I want that mass to be there somehow. 425 00:28:22,002 --> 00:28:28,999 There's another set of muscles that sit in here. 426 00:28:29,002 --> 00:28:29,999 Like that. 427 00:28:30,002 --> 00:28:34,999 And I understand that this maybe can be a little bit of a confusing process if you don't know exactly where the muscles are attaching. 428 00:28:35,002 --> 00:28:38,999 But I recommend that you figure that out. 429 00:28:39,002 --> 00:28:42,999 That's an important part of it. 430 00:28:43,002 --> 00:28:48,999 It's like how do they attach different places. 431 00:28:49,002 --> 00:28:49,999 Let's see here. 432 00:28:50,002 --> 00:28:52,999 Maybe I can adjust this in a little bit. 433 00:28:53,002 --> 00:28:59,999 I get this to kind of just connect there. 434 00:29:00,002 --> 00:29:01,999 Cool. 435 00:29:02,002 --> 00:29:05,999 Then maybe I can use these glutes to... 436 00:29:06,002 --> 00:29:07,999 I'm going to recenter the origin here. 437 00:29:08,002 --> 00:29:08,999 Like that. 438 00:29:09,002 --> 00:29:11,999 I'm going to make sure that they mirror across. 439 00:29:12,002 --> 00:29:16,999 I can use these as calves. 440 00:29:17,002 --> 00:29:24,999 Or even do that. 441 00:29:25,002 --> 00:29:25,999 Like that. 442 00:29:26,002 --> 00:29:32,999 Then I have some idea of some calves here. 443 00:29:33,002 --> 00:29:37,999 Let's see. 444 00:29:38,002 --> 00:29:43,999 And usually they are higher on the outside. 445 00:29:44,002 --> 00:29:49,999 If you're looking at calves like this, then that's kind of the calves peeking out from behind. 446 00:29:50,002 --> 00:29:54,999 It's higher on the outside and lower on the inside. 447 00:29:55,002 --> 00:30:01,999 That's kind of what I'm trying to mimic here a little bit. 448 00:30:02,002 --> 00:30:04,999 The form is a little bit higher there and a bit lower over here. 449 00:30:05,002 --> 00:30:12,999 Not amazingly clear, but that's kind of the idea here. 450 00:30:13,002 --> 00:30:15,999 Something along those lines. 451 00:30:16,002 --> 00:30:20,999 I'm just going to do a quick test with just this on. 452 00:30:21,002 --> 00:30:25,999 It's starting to feel kind of human, especially when you're seeing it from further away. 453 00:30:26,002 --> 00:30:29,999 You're feeling those forms, the overlaps of muscles already. 454 00:30:30,002 --> 00:30:33,999 That's kind of what I'm going for. 455 00:30:34,002 --> 00:30:35,999 I'm putting in the critical stuff for me. 456 00:30:36,002 --> 00:30:37,999 That's not stuff like the feet. 457 00:30:38,002 --> 00:30:38,999 That's not really super critical. 458 00:30:39,002 --> 00:30:41,999 The feet are also pointing straight forward, which is not super natural. 459 00:30:42,002 --> 00:30:45,999 But it's easier for rigging and placing the bones and stuff. 460 00:30:46,002 --> 00:30:48,999 That's why they are like that. 461 00:30:49,002 --> 00:30:49,999 Okay, cool. 462 00:30:50,002 --> 00:30:55,999 Then I need the gut and stuff like that. 463 00:30:56,002 --> 00:30:57,999 Let us try to put that in. 464 00:30:58,002 --> 00:31:00,999 I think I'm going to grab this pectoral muscle here. 465 00:31:01,002 --> 00:31:07,999 And use that for the abdominal muscles here on the side. 466 00:31:08,002 --> 00:31:10,999 I can put them in like that kind of. 467 00:31:11,002 --> 00:31:14,999 And then they can be in this situation. 468 00:31:15,002 --> 00:31:17,999 There. 469 00:31:18,002 --> 00:31:24,999 I just want to make sure that I got the volume in the way that it suits itself. 470 00:31:25,002 --> 00:31:27,999 Yeah, I think that actually works pretty well. 471 00:31:28,002 --> 00:31:31,999 I can do something similar for the abs here. 472 00:31:32,002 --> 00:31:34,999 I'm just going to simplify them with some smoothing here. 473 00:31:35,002 --> 00:31:36,999 Like that. 474 00:31:37,002 --> 00:31:41,999 Getting them on the front here like that. 475 00:31:42,002 --> 00:31:48,999 And for the abs, I'm just going to use kind of like a band. 476 00:31:49,002 --> 00:31:52,999 So it's going to be kind of like this. 477 00:31:53,002 --> 00:31:54,999 A strip. 478 00:31:55,002 --> 00:32:02,999 Maybe like a band strip like this. 479 00:32:03,002 --> 00:32:05,999 Yeah, something like that. 480 00:32:06,002 --> 00:32:10,999 I might bring this up a little bit more. 481 00:32:11,002 --> 00:32:11,999 Let's see here. 482 00:32:12,002 --> 00:32:12,999 Like that. 483 00:32:13,002 --> 00:32:13,999 Like that. 484 00:32:14,002 --> 00:32:15,999 So that is bulging out quite a lot. 485 00:32:16,002 --> 00:32:17,999 But that's also not super unrealistic. 486 00:32:18,002 --> 00:32:21,999 That's pretty common. 487 00:32:22,002 --> 00:32:27,999 But I could also raise this up just to indicate that curvature in the rib cage there. 488 00:32:28,002 --> 00:32:32,999 That might be a nice thing to keep in mind when everything gets merged together. 489 00:32:33,002 --> 00:32:35,999 Just to have a little bit of that definition there. 490 00:32:36,002 --> 00:32:42,999 That could definitely be useful. 491 00:32:43,002 --> 00:32:45,999 Nice, nice, nice. 492 00:32:46,002 --> 00:32:50,999 And this could actually come even further down. 493 00:32:51,002 --> 00:33:00,999 And this is going to kind of create that natural athletic fold that you see right here. 494 00:33:01,002 --> 00:33:04,999 So that will be something for reference right there. 495 00:33:05,002 --> 00:33:06,999 So this kind of shape there. 496 00:33:07,002 --> 00:33:08,999 So that's kind of the abs and the side stuff. 497 00:33:09,002 --> 00:33:17,999 And the pelvic region coming together and creating this almost cut between leg area and torso. 498 00:33:18,002 --> 00:33:22,999 So that's the stuff that's going to happen here. 499 00:33:23,002 --> 00:33:23,999 Okay. 500 00:33:24,002 --> 00:33:27,999 There's definitely some other muscle groupings here and there that would be good to put in. 501 00:33:28,002 --> 00:33:31,999 Right now I'm just looking for spaces that will cause trouble. 502 00:33:32,002 --> 00:33:36,999 I could put something in here just to have a little bit less of an area. 503 00:33:37,002 --> 00:33:43,999 So I think I'm going to maybe take this one and just put this stuff in here. 504 00:33:44,002 --> 00:33:50,999 Just so I have some kind of muscle-ish definition right there. 505 00:33:51,002 --> 00:33:53,999 Yeah, that seems pretty good. 506 00:33:54,002 --> 00:34:04,999 And then I need these two to not overlap as much. 507 00:34:05,002 --> 00:34:06,999 Like that. 508 00:34:07,002 --> 00:34:09,999 Seems pretty good. 509 00:34:10,002 --> 00:34:19,999 And then these neck muscles here. 510 00:34:20,002 --> 00:34:21,999 There's the sternomastoid glide here. 511 00:34:22,002 --> 00:34:24,999 They sit here. 512 00:34:25,002 --> 00:34:31,999 And then let's see here. 513 00:34:32,002 --> 00:34:35,999 Connect these here. 514 00:34:36,002 --> 00:34:40,999 And they can actually connect probably around there or something. 515 00:34:41,002 --> 00:34:43,999 And, you know, I think the whole head area needs to be adjusted. 516 00:34:44,002 --> 00:34:55,999 It's such a specific area and how it looks that probably this is not doing it the best of justice. 517 00:34:56,002 --> 00:34:59,999 But it's still good to block it out. 518 00:35:00,002 --> 00:35:00,999 Like that. 519 00:35:01,002 --> 00:35:01,999 Okay. 520 00:35:02,002 --> 00:35:03,999 And then there's a lot of mass in here lost. 521 00:35:04,002 --> 00:35:06,999 If we start to merge all this stuff here, there'll just be tons of gaps here. 522 00:35:07,002 --> 00:35:11,999 And that would actually cause some trouble. 523 00:35:12,002 --> 00:35:20,999 So I think that I'm going to take this mass here from the calves and just put that in as well. 524 00:35:21,002 --> 00:35:22,999 Just to fill the area out a little bit. 525 00:35:23,002 --> 00:35:27,999 And that's where this method becomes a little bit, you know, unorthodox. 526 00:35:28,002 --> 00:35:34,999 Because you get some errors like that or some potentially annoying bits like that. 527 00:35:35,002 --> 00:35:43,999 But what I gain is that I gain a really good sense for where my muscle groups are. 528 00:35:44,002 --> 00:35:45,999 And I keep those things in mind. 529 00:35:46,002 --> 00:35:51,999 And that's what I want, right? 530 00:35:52,002 --> 00:35:52,999 That's why I'm doing it. 531 00:35:53,002 --> 00:35:59,999 And stuff like that. 532 00:36:00,002 --> 00:36:01,999 Okay. 533 00:36:02,002 --> 00:36:02,999 Not too bad. 534 00:36:03,002 --> 00:36:03,999 Not too bad. 535 00:36:04,002 --> 00:36:13,999 Still think that my proportions are a little bit short-legged in comparison to the concept. 536 00:36:14,002 --> 00:36:17,999 But I think we can solve that once we merge everything. 537 00:36:18,002 --> 00:36:20,999 We can still change the proportions a lot here. 538 00:36:21,002 --> 00:36:22,999 Okay. 539 00:36:23,002 --> 00:36:30,999 Then I think we just need to put in some bicep stuff. 540 00:36:31,002 --> 00:36:33,999 We can put that in like... 541 00:36:34,002 --> 00:36:40,999 Yeah, probably just like that. 542 00:36:41,002 --> 00:36:43,999 And then in a tricep. 543 00:36:44,002 --> 00:36:45,999 So it's going to be a little bit more bulky. 544 00:36:46,002 --> 00:36:49,999 That's maybe the wrong one to use for that. 545 00:36:50,002 --> 00:36:57,999 Actually, calf muscle here could work. 546 00:36:58,002 --> 00:37:09,999 And just squeezing that out. 547 00:37:10,002 --> 00:37:16,999 Like so, like so. 548 00:37:17,002 --> 00:37:18,999 Cool. 549 00:37:19,002 --> 00:37:20,999 Got that thing placed. 550 00:37:21,002 --> 00:37:26,999 Then the one other muscle to potentially place is the one that kind of cuts here. 551 00:37:27,002 --> 00:37:36,999 So that'll look a little bit like this here. 552 00:37:37,002 --> 00:37:42,999 So it's called the brachioradialis, I think. 553 00:37:43,002 --> 00:37:47,999 And it's the muscle that sits right here. 554 00:37:48,002 --> 00:37:54,999 It kind of blends the upper arm and the lower arm together. 555 00:37:55,002 --> 00:38:00,999 And I think having that as a very clear separator is usually a good thing. 556 00:38:01,002 --> 00:38:01,999 Like that. 557 00:38:02,002 --> 00:38:03,999 Yeah, I mean, it doesn't have to be much bigger right now. 558 00:38:04,002 --> 00:38:04,999 So that's pretty good. 559 00:38:05,002 --> 00:38:06,999 Okay. 560 00:38:07,002 --> 00:38:08,999 This is looking pretty good. 561 00:38:09,002 --> 00:38:14,999 I think that's actually all I need for the blockout. 562 00:38:15,002 --> 00:38:16,999 I have a bunch of intersections. 563 00:38:17,002 --> 00:38:18,999 So that's looking pretty good. 564 00:38:19,002 --> 00:38:24,999 And that means we can move on to the next stage, which is the actual sculpting phase. 565 00:38:25,002 --> 00:38:27,000 So that's it for this chapter. 45485

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