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These are the user uploaded subtitles that are being translated: 1 00:00:00,080 --> 00:00:01,920 hey guys in this video i'm gonna teach 2 00:00:01,920 --> 00:00:03,360 you everything you need to know to get 3 00:00:03,360 --> 00:00:06,080 started writing code in javascript so 4 00:00:06,080 --> 00:00:10,400 sit back relax and enjoy the show 5 00:00:10,800 --> 00:00:12,960 if you wouldn't mind please leave a like 6 00:00:12,960 --> 00:00:15,599 comment and subscribe one like equals 7 00:00:15,599 --> 00:00:18,080 one prayer for the youtube algorithm 8 00:00:18,080 --> 00:00:20,400 all right let's get started everybody 9 00:00:20,400 --> 00:00:22,800 what the heck is javascript javascript 10 00:00:22,800 --> 00:00:25,279 is a web-based interpreted programming 11 00:00:25,279 --> 00:00:27,279 language that's used to 12 00:00:27,279 --> 00:00:29,599 add interactive behavior to web pages 13 00:00:29,599 --> 00:00:31,840 build web and mobile applications to 14 00:00:31,840 --> 00:00:34,239 create command line tools and for game 15 00:00:34,239 --> 00:00:36,480 development i like games here are some 16 00:00:36,480 --> 00:00:38,239 important notes before we get started 17 00:00:38,239 --> 00:00:41,040 javascript is not the same as java even 18 00:00:41,040 --> 00:00:42,559 though they share the same name both 19 00:00:42,559 --> 00:00:44,480 languages were developed around the same 20 00:00:44,480 --> 00:00:48,079 time now knowing html and css is helpful 21 00:00:48,079 --> 00:00:50,480 but not necessary at least until we near 22 00:00:50,480 --> 00:00:52,320 the end of this series where we begin 23 00:00:52,320 --> 00:00:54,640 working extensively with the dom the 24 00:00:54,640 --> 00:00:56,480 document object model hey if you're 25 00:00:56,480 --> 00:00:58,399 interested i do have a one hour full 26 00:00:58,399 --> 00:01:00,239 course on both of those subjects what 27 00:01:00,239 --> 00:01:02,320 you'll need you'll need a web browser 28 00:01:02,320 --> 00:01:04,400 and a text editor you'll need a web 29 00:01:04,400 --> 00:01:07,200 browser well because javascript runs in 30 00:01:07,200 --> 00:01:08,880 a web browser i recommend using the 31 00:01:08,880 --> 00:01:12,080 latest version of chrome firefox safari 32 00:01:12,080 --> 00:01:14,400 opera whatever please do not use 33 00:01:14,400 --> 00:01:16,640 internet explorer i also recommend a 34 00:01:16,640 --> 00:01:19,200 text editor a few popular text editors 35 00:01:19,200 --> 00:01:21,680 include but are not limited to visual 36 00:01:21,680 --> 00:01:24,799 studio code sublime text replit which is 37 00:01:24,799 --> 00:01:27,119 an online text editor or notepad if you 38 00:01:27,119 --> 00:01:29,119 want to torture yourself in this series 39 00:01:29,119 --> 00:01:31,040 i'll be using google chrome as my web 40 00:01:31,040 --> 00:01:33,520 browser and visual studio code for my 41 00:01:33,520 --> 00:01:34,960 text editor if you would like to 42 00:01:34,960 --> 00:01:36,960 download visual studio code i'll show 43 00:01:36,960 --> 00:01:39,840 you how to download visual studio code 44 00:01:39,840 --> 00:01:42,159 head to this url 45 00:01:42,159 --> 00:01:45,159 code.visualstudio.com 46 00:01:45,360 --> 00:01:47,759 look for this blue drop down menu then 47 00:01:47,759 --> 00:01:49,920 download the latest stable version for 48 00:01:49,920 --> 00:01:52,000 your operating system i'm running 49 00:01:52,000 --> 00:01:54,479 windows i will install this for windows 50 00:01:54,479 --> 00:01:55,759 then your download should start 51 00:01:55,759 --> 00:01:57,520 automatically if it doesn't you can hit 52 00:01:57,520 --> 00:01:59,119 this big blue button 53 00:01:59,119 --> 00:02:00,560 then i'm just going to go ahead and open 54 00:02:00,560 --> 00:02:02,719 this 55 00:02:02,719 --> 00:02:04,640 accept the license agreement yes i 56 00:02:04,640 --> 00:02:07,040 actually did read it that fast 57 00:02:07,040 --> 00:02:08,239 if you would like you can create a 58 00:02:08,239 --> 00:02:10,160 desktop icon 59 00:02:10,160 --> 00:02:11,360 next 60 00:02:11,360 --> 00:02:13,840 install 61 00:02:15,599 --> 00:02:17,440 we might as well go ahead and launch vs 62 00:02:17,440 --> 00:02:19,920 code now 63 00:02:20,959 --> 00:02:22,720 within vs code the first thing i 64 00:02:22,720 --> 00:02:24,879 recommend doing is downloading the live 65 00:02:24,879 --> 00:02:26,800 server extension 66 00:02:26,800 --> 00:02:28,720 let's go over to the left navigation bar 67 00:02:28,720 --> 00:02:30,640 go to extensions 68 00:02:30,640 --> 00:02:32,000 then look up 69 00:02:32,000 --> 00:02:33,120 live 70 00:02:33,120 --> 00:02:36,120 server 71 00:02:36,480 --> 00:02:38,480 then we're gonna click on this 72 00:02:38,480 --> 00:02:40,000 let's pretend that this wasn't already 73 00:02:40,000 --> 00:02:41,760 installed 74 00:02:41,760 --> 00:02:44,160 then click install 75 00:02:44,160 --> 00:02:46,400 what live server does is that every time 76 00:02:46,400 --> 00:02:48,720 that you save your javascript file 77 00:02:48,720 --> 00:02:50,480 it will update your current web browser 78 00:02:50,480 --> 00:02:52,959 right away to reflect any changes it's a 79 00:02:52,959 --> 00:02:56,160 helpful development tool 80 00:02:56,160 --> 00:02:58,000 we're going to create a new folder to 81 00:02:58,000 --> 00:03:00,720 hold all of our files i'm going to go to 82 00:03:00,720 --> 00:03:02,480 open folder 83 00:03:02,480 --> 00:03:03,920 i'm going to create a new folder on my 84 00:03:03,920 --> 00:03:06,959 desktop i'm going to right click go to 85 00:03:06,959 --> 00:03:10,480 new folder i'll name this website click 86 00:03:10,480 --> 00:03:12,879 website select folder 87 00:03:12,879 --> 00:03:14,560 there we go now let's create a new 88 00:03:14,560 --> 00:03:17,599 javascript file go to new file i'll name 89 00:03:17,599 --> 00:03:19,239 this file 90 00:03:19,239 --> 00:03:21,760 index.js be sure to get that extension 91 00:03:21,760 --> 00:03:24,959 js because well that's a javascript file 92 00:03:24,959 --> 00:03:28,519 i'm also going to create an html file 93 00:03:28,519 --> 00:03:30,080 index.html 94 00:03:30,080 --> 00:03:31,760 on a website this would be the landing 95 00:03:31,760 --> 00:03:32,879 page 96 00:03:32,879 --> 00:03:35,840 then a css style sheet which i will name 97 00:03:35,840 --> 00:03:38,959 style dot css 98 00:03:38,959 --> 00:03:41,239 okay we have our three files 99 00:03:41,239 --> 00:03:44,400 index.javascript file our index.html 100 00:03:44,400 --> 00:03:45,360 file 101 00:03:45,360 --> 00:03:47,680 then our css stylesheet 102 00:03:47,680 --> 00:03:49,760 we'll need html skeleton code to work 103 00:03:49,760 --> 00:03:52,239 with so within your html file if you 104 00:03:52,239 --> 00:03:55,200 type exclamation point then hit tab 105 00:03:55,200 --> 00:03:57,200 that will generate some sample text to 106 00:03:57,200 --> 00:03:59,599 be used to create a webpage 107 00:03:59,599 --> 00:04:01,439 we'll want to take care of this early 108 00:04:01,439 --> 00:04:04,480 let's link our css style sheet within 109 00:04:04,480 --> 00:04:07,040 the head tags of my html document 110 00:04:07,040 --> 00:04:09,840 i'm going to create a link tag 111 00:04:09,840 --> 00:04:10,720 link 112 00:04:10,720 --> 00:04:14,640 take the rel attribute set the sql to 113 00:04:14,640 --> 00:04:16,320 style sheet 114 00:04:16,320 --> 00:04:18,798 the next attribute is href 115 00:04:18,798 --> 00:04:20,399 set the sql to 116 00:04:20,399 --> 00:04:23,479 your css stylesheet 117 00:04:23,479 --> 00:04:25,440 style.css 118 00:04:25,440 --> 00:04:27,280 so our stylesheet is now linked to our 119 00:04:27,280 --> 00:04:28,880 html file 120 00:04:28,880 --> 00:04:30,880 then we need to link our javascript file 121 00:04:30,880 --> 00:04:32,639 to our html file 122 00:04:32,639 --> 00:04:34,880 within the body of my html document i'm 123 00:04:34,880 --> 00:04:37,440 going to create a pair of script tags 124 00:04:37,440 --> 00:04:39,840 script that's the opening tag 125 00:04:39,840 --> 00:04:43,840 then forward slash script to close it 126 00:04:43,840 --> 00:04:46,160 within the opening script tag 127 00:04:46,160 --> 00:04:49,440 i will set the source attribute equal to 128 00:04:49,440 --> 00:04:52,080 the name of my javascript file mine is 129 00:04:52,080 --> 00:04:54,479 index.js 130 00:04:54,479 --> 00:04:56,720 then be sure to save everything to save 131 00:04:56,720 --> 00:04:58,720 myself from potential future headaches i 132 00:04:58,720 --> 00:05:00,720 tend to save all three files 133 00:05:00,720 --> 00:05:02,639 to display output from our javascript 134 00:05:02,639 --> 00:05:04,880 file we'll need to open up a web browser 135 00:05:04,880 --> 00:05:07,520 an easy way to do that would be to go to 136 00:05:07,520 --> 00:05:08,639 explore 137 00:05:08,639 --> 00:05:11,199 right click on your html file open with 138 00:05:11,199 --> 00:05:13,199 live server i now have this window to 139 00:05:13,199 --> 00:05:14,880 work with this window is a 140 00:05:14,880 --> 00:05:17,440 representation of my html file when 141 00:05:17,440 --> 00:05:19,360 coding with javascript i like to place 142 00:05:19,360 --> 00:05:21,520 my browser window and vs code right next 143 00:05:21,520 --> 00:05:23,280 to each other kind of like this to 144 00:05:23,280 --> 00:05:25,280 access our console which we can use to 145 00:05:25,280 --> 00:05:27,440 display output i'm going to right click 146 00:05:27,440 --> 00:05:31,520 within my window go to inspect 147 00:05:32,639 --> 00:05:35,520 click on these arrows then go to console 148 00:05:35,520 --> 00:05:37,680 and then just save 149 00:05:37,680 --> 00:05:39,840 any output within my javascript file 150 00:05:39,840 --> 00:05:42,000 will go to my console to display some 151 00:05:42,000 --> 00:05:44,160 output we can type 152 00:05:44,160 --> 00:05:46,800 console.log 153 00:05:46,800 --> 00:05:48,720 then a set of parentheses 154 00:05:48,720 --> 00:05:50,639 typically with programming you end a 155 00:05:50,639 --> 00:05:53,280 statement with a semicolon it's like the 156 00:05:53,280 --> 00:05:55,360 punctuation at the end of a sentence 157 00:05:55,360 --> 00:05:57,520 it's optional to add a semicolon to the 158 00:05:57,520 --> 00:05:59,520 end of a statement but in nearly all 159 00:05:59,520 --> 00:06:02,160 programming languages besides python to 160 00:06:02,160 --> 00:06:04,800 add a statement you need a semicolon i 161 00:06:04,800 --> 00:06:06,800 type it in just as a force of habit but 162 00:06:06,800 --> 00:06:08,880 it would still work regardless now let's 163 00:06:08,880 --> 00:06:10,880 type something let's type some output to 164 00:06:10,880 --> 00:06:12,960 the console window this can be either 165 00:06:12,960 --> 00:06:16,240 within single quotes or double quotes 166 00:06:16,240 --> 00:06:19,280 let's say something i like some food you 167 00:06:19,280 --> 00:06:21,360 like pizza 168 00:06:21,360 --> 00:06:23,520 i do have that live server extension set 169 00:06:23,520 --> 00:06:25,840 up when i save that will update my web 170 00:06:25,840 --> 00:06:28,479 browser within my console we have the 171 00:06:28,479 --> 00:06:31,600 statement that i made i like pizza if i 172 00:06:31,600 --> 00:06:33,440 would like to print another statement i 173 00:06:33,440 --> 00:06:34,400 can again 174 00:06:34,400 --> 00:06:35,280 type 175 00:06:35,280 --> 00:06:37,840 console.log 176 00:06:37,840 --> 00:06:39,759 then within either single quotes or 177 00:06:39,759 --> 00:06:43,120 double quotes i can say something else 178 00:06:43,120 --> 00:06:45,039 it's really 179 00:06:45,039 --> 00:06:46,800 good 180 00:06:46,800 --> 00:06:49,680 i like pizza it's really good you can 181 00:06:49,680 --> 00:06:52,160 also create an alert box by typing 182 00:06:52,160 --> 00:06:55,120 window dot alert 183 00:06:55,120 --> 00:06:56,720 within the parentheses 184 00:06:56,720 --> 00:06:58,800 within a set of quotes what would we 185 00:06:58,800 --> 00:07:00,319 like to say 186 00:07:00,319 --> 00:07:01,280 i 187 00:07:01,280 --> 00:07:03,919 really love pizza 188 00:07:03,919 --> 00:07:06,000 alert will create a pop-up 189 00:07:06,000 --> 00:07:08,479 i really love pizza 190 00:07:08,479 --> 00:07:10,240 there's also comments to create a 191 00:07:10,240 --> 00:07:12,960 comment you use two forward slashes 192 00:07:12,960 --> 00:07:16,080 comments are ignored by the interpreter 193 00:07:16,080 --> 00:07:17,919 this is a 194 00:07:17,919 --> 00:07:19,680 comment 195 00:07:19,680 --> 00:07:22,000 usually comments are used for notes for 196 00:07:22,000 --> 00:07:24,560 yourself or for other developers 197 00:07:24,560 --> 00:07:26,240 you could also write a multi-line 198 00:07:26,240 --> 00:07:29,680 comment by typing forward slash asterisk 199 00:07:29,680 --> 00:07:31,120 wherever you would like your comment to 200 00:07:31,120 --> 00:07:34,000 end you would type asterisk forward 201 00:07:34,000 --> 00:07:35,599 slash again 202 00:07:35,599 --> 00:07:36,720 this 203 00:07:36,720 --> 00:07:37,759 is 204 00:07:37,759 --> 00:07:39,360 a 205 00:07:39,360 --> 00:07:42,360 multi-line 206 00:07:42,840 --> 00:07:45,680 comment all right everybody that is a 207 00:07:45,680 --> 00:07:48,160 quick introduction to javascript and in 208 00:07:48,160 --> 00:07:50,639 the next topic we'll discuss variables 209 00:07:50,639 --> 00:07:52,160 all right everybody that's a quick 210 00:07:52,160 --> 00:07:54,080 introduction to javascript hey if you 211 00:07:54,080 --> 00:07:55,680 enjoyed this video let me know by 212 00:07:55,680 --> 00:07:57,520 smashing that like button leave a random 213 00:07:57,520 --> 00:07:59,360 comment down below and subscribe if 214 00:07:59,360 --> 00:08:02,800 you'd like to become a fellow bro 215 00:08:03,599 --> 00:08:05,840 all right everybody variables so a 216 00:08:05,840 --> 00:08:08,560 variable is a container for storing data 217 00:08:08,560 --> 00:08:10,879 it's a representation of some value 218 00:08:10,879 --> 00:08:12,720 think back to middle school algebra 219 00:08:12,720 --> 00:08:14,560 class where you had to solve an equation 220 00:08:14,560 --> 00:08:16,960 you have to solve for x and x is some 221 00:08:16,960 --> 00:08:19,199 representation of a value it's basically 222 00:08:19,199 --> 00:08:21,360 no different in programming a variable 223 00:08:21,360 --> 00:08:23,919 behaves as if it was the value that it 224 00:08:23,919 --> 00:08:25,919 contains there's two steps to creating a 225 00:08:25,919 --> 00:08:28,400 variable declaration and assignment to 226 00:08:28,400 --> 00:08:30,479 declare a variable we use one of three 227 00:08:30,479 --> 00:08:33,919 keywords either var let or const we'll 228 00:08:33,919 --> 00:08:36,000 discuss const in a future video but for 229 00:08:36,000 --> 00:08:38,640 now we can either use var or let but 230 00:08:38,640 --> 00:08:40,719 using let is best practice due to 231 00:08:40,719 --> 00:08:42,799 something called variable scope but that 232 00:08:42,799 --> 00:08:44,720 won't make too much sense until we reach 233 00:08:44,720 --> 00:08:46,959 the video on functions so for now for 234 00:08:46,959 --> 00:08:48,959 best practice to create a variable let's 235 00:08:48,959 --> 00:08:51,360 use the keyword let we precede the 236 00:08:51,360 --> 00:08:53,920 variable with let and now we need a 237 00:08:53,920 --> 00:08:56,399 unique descriptive name of this variable 238 00:08:56,399 --> 00:08:58,160 so if you're thinking of algebra you 239 00:08:58,160 --> 00:09:00,320 might think of a variable such as maybe 240 00:09:00,320 --> 00:09:03,680 x or y like they are some number but in 241 00:09:03,680 --> 00:09:05,360 programming you want a variable to be 242 00:09:05,360 --> 00:09:07,839 descriptive of what it contains let's 243 00:09:07,839 --> 00:09:10,160 assign a number to this variable maybe 244 00:09:10,160 --> 00:09:12,240 in this example we need to store a 245 00:09:12,240 --> 00:09:14,800 student's age so age would be a 246 00:09:14,800 --> 00:09:16,880 descriptive name for this variable and 247 00:09:16,880 --> 00:09:19,040 that is step one we have declared a 248 00:09:19,040 --> 00:09:21,519 unique variable named age but it doesn't 249 00:09:21,519 --> 00:09:22,959 yet contain a value that's where 250 00:09:22,959 --> 00:09:25,040 assignment comes in that's step two so 251 00:09:25,040 --> 00:09:27,600 let's try and use this variable 252 00:09:27,600 --> 00:09:29,519 console.log 253 00:09:29,519 --> 00:09:31,440 and i'm just going to display age and 254 00:09:31,440 --> 00:09:33,040 then let's see what happens if you 255 00:09:33,040 --> 00:09:34,880 declare a variable but do not assign it 256 00:09:34,880 --> 00:09:36,959 a value it's undefined so we haven't 257 00:09:36,959 --> 00:09:38,640 reached step two yet we've only declared 258 00:09:38,640 --> 00:09:40,560 a variable when you display a variable 259 00:09:40,560 --> 00:09:42,640 make sure it's not within quotes 260 00:09:42,640 --> 00:09:44,959 because then we're literally printing 261 00:09:44,959 --> 00:09:47,360 the word edge instead of the value 262 00:09:47,360 --> 00:09:49,600 contained within age the variable now 263 00:09:49,600 --> 00:09:51,920 step two is assignment we take the 264 00:09:51,920 --> 00:09:54,080 variable name and use the assignment 265 00:09:54,080 --> 00:09:56,800 operator which is an equal sign and set 266 00:09:56,800 --> 00:09:59,120 this equal to some value let's say that 267 00:09:59,120 --> 00:10:01,680 i'm 21 years old not anymore but i like 268 00:10:01,680 --> 00:10:03,360 to think that i still am now when i 269 00:10:03,360 --> 00:10:05,839 display this variable age it displays 270 00:10:05,839 --> 00:10:08,720 the number 21. so age is a variable it 271 00:10:08,720 --> 00:10:11,040 behaves as if it was the value that it 272 00:10:11,040 --> 00:10:13,120 contains now with creating a variable 273 00:10:13,120 --> 00:10:15,279 you can do this in two steps or you can 274 00:10:15,279 --> 00:10:17,360 combine them both together so instead of 275 00:10:17,360 --> 00:10:19,600 taking two lines of code we could 276 00:10:19,600 --> 00:10:21,519 combine them both together like this and 277 00:10:21,519 --> 00:10:23,200 this would do the same thing but there 278 00:10:23,200 --> 00:10:25,040 may be times when you need to declare a 279 00:10:25,040 --> 00:10:27,040 variable and then assign a value later 280 00:10:27,040 --> 00:10:28,959 on like maybe you're accepting some user 281 00:10:28,959 --> 00:10:31,040 input so in that case it would be better 282 00:10:31,040 --> 00:10:32,959 to do that in two steps different 283 00:10:32,959 --> 00:10:35,839 variables have different data types 21 284 00:10:35,839 --> 00:10:38,399 is a number data type we can use this 285 00:10:38,399 --> 00:10:40,800 variable in some arithmetic expressions 286 00:10:40,800 --> 00:10:42,959 maybe it's my birthday and i need to add 287 00:10:42,959 --> 00:10:45,279 one to my age i can easily change that 288 00:10:45,279 --> 00:10:49,360 by setting age equal to age plus one and 289 00:10:49,360 --> 00:10:52,720 my age is now 22 so this is a number 290 00:10:52,720 --> 00:10:55,680 data type another data type is a string 291 00:10:55,680 --> 00:10:58,640 a string is a series of characters let's 292 00:10:58,640 --> 00:11:00,720 create a variable to hold a student's 293 00:11:00,720 --> 00:11:01,760 name 294 00:11:01,760 --> 00:11:04,480 so we will use that let keyword 295 00:11:04,480 --> 00:11:07,120 and i'll create a variable name named 296 00:11:07,120 --> 00:11:10,240 first name then i could assign a value 297 00:11:10,240 --> 00:11:12,800 later or right away i'll do so right 298 00:11:12,800 --> 00:11:16,800 away so i will set first name equal to 299 00:11:16,800 --> 00:11:19,760 then to create a string we can use a set 300 00:11:19,760 --> 00:11:22,399 of quotes either double quotes or single 301 00:11:22,399 --> 00:11:23,360 quotes 302 00:11:23,360 --> 00:11:25,839 and i can add a series of characters so 303 00:11:25,839 --> 00:11:27,839 why don't you enter in your first name 304 00:11:27,839 --> 00:11:29,760 and now i can use this variable and it 305 00:11:29,760 --> 00:11:31,839 contains a series of characters let's 306 00:11:31,839 --> 00:11:33,519 display this within our console 307 00:11:33,519 --> 00:11:35,600 console.log 308 00:11:35,600 --> 00:11:36,480 first 309 00:11:36,480 --> 00:11:39,839 name so this displays bro 21 another 310 00:11:39,839 --> 00:11:42,720 data type is a boolean a boolean is only 311 00:11:42,720 --> 00:11:45,519 one of two values true or false 312 00:11:45,519 --> 00:11:47,839 this time let's say that we have a 313 00:11:47,839 --> 00:11:50,320 boolean variable named 314 00:11:50,320 --> 00:11:52,880 maybe student if a person is currently 315 00:11:52,880 --> 00:11:55,600 enrolled we could set student to equal 316 00:11:55,600 --> 00:11:57,920 true if they're not enrolled or maybe 317 00:11:57,920 --> 00:12:00,639 they graduated this could be false so a 318 00:12:00,639 --> 00:12:03,519 boolean is one of two values true or 319 00:12:03,519 --> 00:12:05,440 false then let's display this within our 320 00:12:05,440 --> 00:12:06,560 console 321 00:12:06,560 --> 00:12:08,160 console 322 00:12:08,160 --> 00:12:10,160 dot log 323 00:12:10,160 --> 00:12:11,839 student 324 00:12:11,839 --> 00:12:14,399 and this displays false or if i was a 325 00:12:14,399 --> 00:12:17,040 student this could be true so these are 326 00:12:17,040 --> 00:12:19,760 three common data types strings which 327 00:12:19,760 --> 00:12:22,839 are a series of characters 328 00:12:22,839 --> 00:12:24,399 numbers 329 00:12:24,399 --> 00:12:26,240 and booleans 330 00:12:26,240 --> 00:12:28,399 as a beginner it's actually really easy 331 00:12:28,399 --> 00:12:31,200 to mix up strings and numbers numbers we 332 00:12:31,200 --> 00:12:33,440 can use with arithmetic expressions 333 00:12:33,440 --> 00:12:35,360 strings we cannot let's use that 334 00:12:35,360 --> 00:12:37,839 previous example of incrementing my age 335 00:12:37,839 --> 00:12:40,480 by one because it's my birthday 336 00:12:40,480 --> 00:12:41,519 age 337 00:12:41,519 --> 00:12:44,399 equals age plus one we can use numbers 338 00:12:44,399 --> 00:12:46,959 in arithmetic expressions see my age is 339 00:12:46,959 --> 00:12:50,000 now 22 but if this was a string i'll put 340 00:12:50,000 --> 00:12:51,519 this within quotes 341 00:12:51,519 --> 00:12:52,639 string 342 00:12:52,639 --> 00:12:55,760 well when we add one to age it's going 343 00:12:55,760 --> 00:12:58,240 to concatenate one to the end of the 344 00:12:58,240 --> 00:13:01,440 string i am not 211 years old it's 345 00:13:01,440 --> 00:13:03,839 treating age as a series of characters 346 00:13:03,839 --> 00:13:06,079 and we're adding an additional character 347 00:13:06,079 --> 00:13:08,399 to age so as a beginner you really have 348 00:13:08,399 --> 00:13:10,720 to pay attention to data types it is 349 00:13:10,720 --> 00:13:12,560 really easy to put things within quotes 350 00:13:12,560 --> 00:13:14,399 when you don't mean to when you display 351 00:13:14,399 --> 00:13:17,040 a variable within the console or the dom 352 00:13:17,040 --> 00:13:18,880 you can display it along with some other 353 00:13:18,880 --> 00:13:21,120 text so along with my first name i'm 354 00:13:21,120 --> 00:13:24,079 going to display hello 355 00:13:24,079 --> 00:13:25,200 hello 356 00:13:25,200 --> 00:13:27,120 then after i finish the string i will 357 00:13:27,120 --> 00:13:30,959 add comma so hello bro with my second 358 00:13:30,959 --> 00:13:33,839 log method i'll print another message 359 00:13:33,839 --> 00:13:35,600 perhaps you 360 00:13:35,600 --> 00:13:37,519 are 361 00:13:37,519 --> 00:13:39,519 age 362 00:13:39,519 --> 00:13:41,920 years old 363 00:13:41,920 --> 00:13:45,199 hello bro you are 21 years old and what 364 00:13:45,199 --> 00:13:47,839 can we do with student um let's say 365 00:13:47,839 --> 00:13:50,320 maybe enrolled 366 00:13:50,320 --> 00:13:52,560 so this will display true if i'm 367 00:13:52,560 --> 00:13:54,000 currently enrolled 368 00:13:54,000 --> 00:13:56,560 or false if i'm no longer a student if 369 00:13:56,560 --> 00:13:58,480 you need to display a variable within 370 00:13:58,480 --> 00:14:00,959 your dom here's one thing that we can do 371 00:14:00,959 --> 00:14:03,519 so within our html document let's create 372 00:14:03,519 --> 00:14:06,160 maybe some paragraph tags i'll create 373 00:14:06,160 --> 00:14:07,040 three 374 00:14:07,040 --> 00:14:09,120 so we need an opening paragraph tag and 375 00:14:09,120 --> 00:14:11,120 a closing paragraph tag 376 00:14:11,120 --> 00:14:14,800 i will set a unique id of p1 377 00:14:14,800 --> 00:14:17,360 copy this paste it two times 378 00:14:17,360 --> 00:14:19,839 the second one will be p2 and the third 379 00:14:19,839 --> 00:14:22,720 will be p3 so within our dom we have 380 00:14:22,720 --> 00:14:25,279 three paragraph tags each with a unique 381 00:14:25,279 --> 00:14:28,480 id if i need to change the inner html of 382 00:14:28,480 --> 00:14:30,880 these paragraph tags i can do so using 383 00:14:30,880 --> 00:14:32,320 this statement 384 00:14:32,320 --> 00:14:33,920 document 385 00:14:33,920 --> 00:14:35,680 dot get 386 00:14:35,680 --> 00:14:37,120 element 387 00:14:37,120 --> 00:14:38,160 by 388 00:14:38,160 --> 00:14:39,519 id 389 00:14:39,519 --> 00:14:40,959 parentheses 390 00:14:40,959 --> 00:14:42,720 and then within a set of quotes i will 391 00:14:42,720 --> 00:14:45,519 list the id of the html tag i would like 392 00:14:45,519 --> 00:14:46,560 to change 393 00:14:46,560 --> 00:14:48,560 let's begin with p1 and then i will 394 00:14:48,560 --> 00:14:51,120 follow the statement with dot 395 00:14:51,120 --> 00:14:52,000 inner 396 00:14:52,000 --> 00:14:55,360 html and set the sequel to 397 00:14:55,360 --> 00:14:58,480 so let's display hello then to display a 398 00:14:58,480 --> 00:14:59,839 variable we will use some string 399 00:14:59,839 --> 00:15:03,600 concatenation so we will use plus 400 00:15:03,600 --> 00:15:06,320 a variable name let's say first name 401 00:15:06,320 --> 00:15:08,399 hello bro okay let's do the same thing 402 00:15:08,399 --> 00:15:09,760 with p2 403 00:15:09,760 --> 00:15:10,839 u 404 00:15:10,839 --> 00:15:14,079 r so when using string concatenation you 405 00:15:14,079 --> 00:15:15,839 do have to pay attention to spaces 406 00:15:15,839 --> 00:15:18,320 within strings 407 00:15:18,320 --> 00:15:20,480 you are age 408 00:15:20,480 --> 00:15:21,760 plus 409 00:15:21,760 --> 00:15:23,839 years old 410 00:15:23,839 --> 00:15:28,880 you are 21 years old and lastly p3 411 00:15:28,880 --> 00:15:31,199 uh let's say 412 00:15:31,199 --> 00:15:32,320 enrolled 413 00:15:32,320 --> 00:15:34,880 colon space 414 00:15:34,880 --> 00:15:36,639 student 415 00:15:36,639 --> 00:15:39,040 enrolled true and then you know you can 416 00:15:39,040 --> 00:15:41,199 change any one of these values 417 00:15:41,199 --> 00:15:43,680 well yeah everybody those are variables 418 00:15:43,680 --> 00:15:46,079 a variable is just a container for 419 00:15:46,079 --> 00:15:48,720 storing data it's a representation of 420 00:15:48,720 --> 00:15:51,360 some value a variable behaves as if it 421 00:15:51,360 --> 00:15:53,600 was the value that it contains there's 422 00:15:53,600 --> 00:15:56,880 two steps declaration and assignment you 423 00:15:56,880 --> 00:15:59,279 can do these both together or separate 424 00:15:59,279 --> 00:16:01,279 and variables have different data types 425 00:16:01,279 --> 00:16:03,440 three that we discussed are strings 426 00:16:03,440 --> 00:16:06,000 which are a series of characters 427 00:16:06,000 --> 00:16:08,560 numbers and booleans which are either 428 00:16:08,560 --> 00:16:11,120 true or false you can display variables 429 00:16:11,120 --> 00:16:13,279 along with text within your console or 430 00:16:13,279 --> 00:16:15,440 you could use string concatenation to 431 00:16:15,440 --> 00:16:17,920 display a variable's value along with 432 00:16:17,920 --> 00:16:20,079 some text in your dom so yeah those are 433 00:16:20,079 --> 00:16:21,839 variables everybody if you would like a 434 00:16:21,839 --> 00:16:23,680 copy of all this code i'll post this in 435 00:16:23,680 --> 00:16:25,360 the comments section down below if you 436 00:16:25,360 --> 00:16:26,880 enjoyed this video let me know by 437 00:16:26,880 --> 00:16:28,560 smashing that like button leave random 438 00:16:28,560 --> 00:16:30,399 comment down below and subscribe if 439 00:16:30,399 --> 00:16:33,920 you'd like to become a fellow bro 440 00:16:34,240 --> 00:16:36,240 hey everybody i have a super quick video 441 00:16:36,240 --> 00:16:38,639 on arithmetic expressions an arithmetic 442 00:16:38,639 --> 00:16:41,759 expression is a combination of operands 443 00:16:41,759 --> 00:16:44,720 and operators operands are values 444 00:16:44,720 --> 00:16:48,000 variables etc operators are well the 445 00:16:48,000 --> 00:16:50,639 addition sign subtraction multiplication 446 00:16:50,639 --> 00:16:52,800 division and modulus which we'll talk 447 00:16:52,800 --> 00:16:54,639 about a little bit later an arithmetic 448 00:16:54,639 --> 00:16:57,680 expression can be evaluated to a value 449 00:16:57,680 --> 00:17:01,199 for example y equals x plus five x and 450 00:17:01,199 --> 00:17:03,600 five would be operands and the addition 451 00:17:03,600 --> 00:17:05,839 sign would be the operator just really 452 00:17:05,839 --> 00:17:08,559 quick let's cover a few maybe we have a 453 00:17:08,559 --> 00:17:10,959 variable named students we're a teacher 454 00:17:10,959 --> 00:17:12,400 and we have a whole class of students to 455 00:17:12,400 --> 00:17:14,959 keep track of i need to add one student 456 00:17:14,959 --> 00:17:17,439 i could take our students variable and 457 00:17:17,439 --> 00:17:19,760 set the sequel to if i need to increment 458 00:17:19,760 --> 00:17:22,880 students by one i can set the sequel to 459 00:17:22,880 --> 00:17:25,679 students currently it's 20 460 00:17:25,679 --> 00:17:28,000 plus one and then let's display this 461 00:17:28,000 --> 00:17:30,559 console.log 462 00:17:30,559 --> 00:17:31,679 students 463 00:17:31,679 --> 00:17:34,320 and this should be 21. so we also have 464 00:17:34,320 --> 00:17:36,240 subtraction 465 00:17:36,240 --> 00:17:39,039 students equals students minus 1 466 00:17:39,039 --> 00:17:41,919 and now we have 19. for multiplication 467 00:17:41,919 --> 00:17:43,840 you use an asterisk maybe we're 468 00:17:43,840 --> 00:17:45,919 combining two classes students equal 469 00:17:45,919 --> 00:17:47,679 students times two 470 00:17:47,679 --> 00:17:49,840 and now there's forty students perhaps 471 00:17:49,840 --> 00:17:53,200 we're dividing a class in half 472 00:17:53,200 --> 00:17:55,360 students divided by two and you use a 473 00:17:55,360 --> 00:17:56,799 forward slash 474 00:17:56,799 --> 00:17:58,559 and now there's ten now this one's a 475 00:17:58,559 --> 00:18:00,640 little bit strange we will discuss 476 00:18:00,640 --> 00:18:03,200 modulus the modulus operator is a 477 00:18:03,200 --> 00:18:05,200 percent sign it gives you the remainder 478 00:18:05,200 --> 00:18:07,200 of any division we have a class of 20 479 00:18:07,200 --> 00:18:08,960 students and we need to divide this 480 00:18:08,960 --> 00:18:11,120 class into groups of three but 20 481 00:18:11,120 --> 00:18:13,200 doesn't divide by three evenly i can 482 00:18:13,200 --> 00:18:15,200 store the remainder within a separate 483 00:18:15,200 --> 00:18:16,400 variable 484 00:18:16,400 --> 00:18:19,440 i'll create a new variable called extra 485 00:18:19,440 --> 00:18:21,360 students 486 00:18:21,360 --> 00:18:23,840 and we will take students 487 00:18:23,840 --> 00:18:25,840 modulus 3 488 00:18:25,840 --> 00:18:28,000 and let's display the extra students 489 00:18:28,000 --> 00:18:30,320 that we have so we have two extra 490 00:18:30,320 --> 00:18:33,760 students but if this was 21 well 21 491 00:18:33,760 --> 00:18:36,160 divides by three evenly so the remainder 492 00:18:36,160 --> 00:18:38,720 is zero we have zero extra students so 493 00:18:38,720 --> 00:18:41,520 that is the modulus operator one popular 494 00:18:41,520 --> 00:18:43,360 use of the modulus operator is that you 495 00:18:43,360 --> 00:18:46,000 can find if a number is even or odd by 496 00:18:46,000 --> 00:18:49,520 taking a value or variable modulus 2. if 497 00:18:49,520 --> 00:18:52,240 extra students is 1 that means we have 498 00:18:52,240 --> 00:18:54,960 an odd number if it's 0 that means we 499 00:18:54,960 --> 00:18:57,039 have an even number so that is the 500 00:18:57,039 --> 00:18:59,200 modulus operator it can be somewhat 501 00:18:59,200 --> 00:19:01,039 tedious to write these long expressions 502 00:19:01,039 --> 00:19:03,200 out so there is a shortcut instead of 503 00:19:03,200 --> 00:19:05,280 saying students equal students plus one 504 00:19:05,280 --> 00:19:06,799 you could just write 505 00:19:06,799 --> 00:19:09,760 students plus equals one this is also 506 00:19:09,760 --> 00:19:11,840 known as an augmented assignment 507 00:19:11,840 --> 00:19:13,919 operator it's kind of like a shortcut so 508 00:19:13,919 --> 00:19:16,799 students is now 21. then we have 509 00:19:16,799 --> 00:19:19,919 students minus equals one students is 510 00:19:19,919 --> 00:19:21,039 19. 511 00:19:21,039 --> 00:19:22,240 students 512 00:19:22,240 --> 00:19:24,720 times equals 2. 513 00:19:24,720 --> 00:19:26,960 there are 40 students now 514 00:19:26,960 --> 00:19:28,080 students 515 00:19:28,080 --> 00:19:31,039 divide equals 2. and there are 10 516 00:19:31,039 --> 00:19:33,039 students with augmented assignment 517 00:19:33,039 --> 00:19:34,880 operators you can use these if you're 518 00:19:34,880 --> 00:19:37,120 reassigning the same variable like i 519 00:19:37,120 --> 00:19:39,280 couldn't say let 520 00:19:39,280 --> 00:19:41,600 extra students 521 00:19:41,600 --> 00:19:44,160 modulus equals three right 522 00:19:44,160 --> 00:19:46,320 and then if we were to display this we 523 00:19:46,320 --> 00:19:48,559 would have a syntax error so augmented 524 00:19:48,559 --> 00:19:50,320 assignment operators are kind of like a 525 00:19:50,320 --> 00:19:52,000 shortcut you can do if you're 526 00:19:52,000 --> 00:19:54,080 reassigning the same variable another 527 00:19:54,080 --> 00:19:55,600 thing to consider with arithmetic 528 00:19:55,600 --> 00:19:57,760 expressions is that there's operator 529 00:19:57,760 --> 00:20:00,480 precedence maybe we have this equation 530 00:20:00,480 --> 00:20:05,039 let result equals 1 plus 2 531 00:20:05,039 --> 00:20:06,799 times 532 00:20:06,799 --> 00:20:09,520 three plus four 533 00:20:09,520 --> 00:20:11,280 and then i'm just going to display 534 00:20:11,280 --> 00:20:14,000 whatever the result is 535 00:20:14,000 --> 00:20:16,640 so the result is 15. the order in which 536 00:20:16,640 --> 00:20:18,480 you solve this is that you begin at the 537 00:20:18,480 --> 00:20:20,320 left and work your way towards the right 538 00:20:20,320 --> 00:20:22,159 you solve anything within parentheses 539 00:20:22,159 --> 00:20:25,120 first then exponents then multiplication 540 00:20:25,120 --> 00:20:27,200 and division then lastly addition and 541 00:20:27,200 --> 00:20:29,200 subtraction starting on the left and 542 00:20:29,200 --> 00:20:31,039 working our way towards the right we 543 00:20:31,039 --> 00:20:32,880 would solve anything with parentheses 544 00:20:32,880 --> 00:20:36,080 first three plus four is seven then we 545 00:20:36,080 --> 00:20:38,720 solve any exponents there aren't any 546 00:20:38,720 --> 00:20:40,640 multiplication and division we can 547 00:20:40,640 --> 00:20:43,120 either resolve one plus two or two times 548 00:20:43,120 --> 00:20:45,520 seven so multiplication has precedence 549 00:20:45,520 --> 00:20:47,919 over addition we would solve this first 550 00:20:47,919 --> 00:20:50,799 then it's just 1 plus 14 which is 15. 551 00:20:50,799 --> 00:20:52,960 now by adding a set of parentheses you 552 00:20:52,960 --> 00:20:55,520 can force operator precedence this time 553 00:20:55,520 --> 00:20:58,000 i would like to resolve 1 plus 2 first 554 00:20:58,000 --> 00:21:00,159 and now we have a new result the result 555 00:21:00,159 --> 00:21:02,559 is 21. so yeah that's a super quick 556 00:21:02,559 --> 00:21:04,880 video on arithmetic expressions it's a 557 00:21:04,880 --> 00:21:06,480 little dull but it's kind of necessary 558 00:21:06,480 --> 00:21:08,000 to cover hey if this video helped you 559 00:21:08,000 --> 00:21:09,919 out help me out by smashing that like 560 00:21:09,919 --> 00:21:11,679 button leave a random comment down below 561 00:21:11,679 --> 00:21:13,200 and subscribe if you'd like to become a 562 00:21:13,200 --> 00:21:16,080 fellow bro 563 00:21:16,080 --> 00:21:17,840 hey everyone in this video i'm going to 564 00:21:17,840 --> 00:21:19,679 show you how we can accept some user 565 00:21:19,679 --> 00:21:22,000 input in javascript i'll demonstrate two 566 00:21:22,000 --> 00:21:24,799 ways the easy way with a simple window 567 00:21:24,799 --> 00:21:27,039 prompt and the difficult way with an 568 00:21:27,039 --> 00:21:30,080 html text box let's begin with the easy 569 00:21:30,080 --> 00:21:32,400 way i'm going to create a variable named 570 00:21:32,400 --> 00:21:34,559 username and the user will type in a 571 00:21:34,559 --> 00:21:37,679 name for themselves let username 572 00:21:37,679 --> 00:21:40,400 equals and to create a window prompt we 573 00:21:40,400 --> 00:21:42,000 type window 574 00:21:42,000 --> 00:21:42,960 dot 575 00:21:42,960 --> 00:21:45,840 prompt parentheses and within the 576 00:21:45,840 --> 00:21:48,640 parentheses we can add a message 577 00:21:48,640 --> 00:21:52,080 what's your name after a user types in 578 00:21:52,080 --> 00:21:54,240 some user input we will assign whatever 579 00:21:54,240 --> 00:21:56,880 they type into a variable so i'm going 580 00:21:56,880 --> 00:21:59,080 to display this 581 00:21:59,080 --> 00:22:03,280 console.log user name what's your name 582 00:22:03,280 --> 00:22:06,320 type in your name press ok and this will 583 00:22:06,320 --> 00:22:08,480 display the value that you typed in the 584 00:22:08,480 --> 00:22:10,080 difficult way although it's more 585 00:22:10,080 --> 00:22:12,960 practical is to use some html elements 586 00:22:12,960 --> 00:22:15,360 within our html file let's create a 587 00:22:15,360 --> 00:22:18,480 prompt a label 588 00:22:18,720 --> 00:22:21,919 enter your name and then maybe i'll add 589 00:22:21,919 --> 00:22:23,760 a line break 590 00:22:23,760 --> 00:22:26,559 and an input box 591 00:22:26,559 --> 00:22:27,840 input 592 00:22:27,840 --> 00:22:30,720 this is a self-closing tag 593 00:22:30,720 --> 00:22:33,600 a line break with my input tag let's set 594 00:22:33,600 --> 00:22:34,799 the type 595 00:22:34,799 --> 00:22:38,320 equal to text it's a text box and i'll 596 00:22:38,320 --> 00:22:40,720 give this an id of 597 00:22:40,720 --> 00:22:41,520 my 598 00:22:41,520 --> 00:22:44,799 text okay so save we have our label and 599 00:22:44,799 --> 00:22:48,480 a text box let's create a submit button 600 00:22:48,480 --> 00:22:51,120 we'll need a pair of button tags 601 00:22:51,120 --> 00:22:51,919 type 602 00:22:51,919 --> 00:22:57,120 will be button and the id will be my 603 00:22:57,120 --> 00:22:58,480 button 604 00:22:58,480 --> 00:23:00,000 you can add some text to the button 605 00:23:00,000 --> 00:23:01,440 between the button tags just write 606 00:23:01,440 --> 00:23:04,320 something submit okay make sure to save 607 00:23:04,320 --> 00:23:06,559 your html document then we'll head back 608 00:23:06,559 --> 00:23:08,880 to our javascript file what i'm about to 609 00:23:08,880 --> 00:23:10,640 show you is a little advanced but you 610 00:23:10,640 --> 00:23:12,159 can always just copy this and save it 611 00:23:12,159 --> 00:23:14,559 for the future after clicking our submit 612 00:23:14,559 --> 00:23:16,559 button whatever text is within our text 613 00:23:16,559 --> 00:23:18,960 box we'll assign it to a variable we'll 614 00:23:18,960 --> 00:23:20,799 type document 615 00:23:20,799 --> 00:23:21,600 dot 616 00:23:21,600 --> 00:23:22,559 get 617 00:23:22,559 --> 00:23:23,600 element 618 00:23:23,600 --> 00:23:26,559 by id 619 00:23:26,559 --> 00:23:28,400 then type my 620 00:23:28,400 --> 00:23:31,200 button follow this with dot 621 00:23:31,200 --> 00:23:32,080 on 622 00:23:32,080 --> 00:23:33,120 click 623 00:23:33,120 --> 00:23:36,480 and we will set this equal to function 624 00:23:36,480 --> 00:23:40,000 parenthesis then a set of curly braces 625 00:23:40,000 --> 00:23:42,000 at the top of my program i'm going to 626 00:23:42,000 --> 00:23:44,080 declare my variable but not yet assign 627 00:23:44,080 --> 00:23:46,559 it and within my function the set of 628 00:23:46,559 --> 00:23:50,640 parentheses i will take username and set 629 00:23:50,640 --> 00:23:52,880 this equal to 630 00:23:52,880 --> 00:23:54,240 document 631 00:23:54,240 --> 00:23:56,000 dot get 632 00:23:56,000 --> 00:23:57,200 element 633 00:23:57,200 --> 00:23:58,080 by 634 00:23:58,080 --> 00:23:59,120 id 635 00:23:59,120 --> 00:24:02,080 parentheses then within quotes 636 00:24:02,080 --> 00:24:06,000 my text that's the id of the text box 637 00:24:06,000 --> 00:24:07,600 dot value 638 00:24:07,600 --> 00:24:09,679 so when we click on this button take 639 00:24:09,679 --> 00:24:12,400 whatever text is within our text box and 640 00:24:12,400 --> 00:24:14,960 assign it to user name then afterwards 641 00:24:14,960 --> 00:24:17,039 let's display whatever our username is 642 00:24:17,039 --> 00:24:18,480 within our console 643 00:24:18,480 --> 00:24:20,559 or if you want we can change maybe this 644 00:24:20,559 --> 00:24:24,279 label console.log 645 00:24:24,480 --> 00:24:27,679 user name type in your first and last 646 00:24:27,679 --> 00:24:28,799 name 647 00:24:28,799 --> 00:24:30,159 press submit 648 00:24:30,159 --> 00:24:32,080 and this will display your name let's 649 00:24:32,080 --> 00:24:34,159 change this label but i'm going to give 650 00:24:34,159 --> 00:24:36,559 this label a unique id 651 00:24:36,559 --> 00:24:40,960 id equals my label so save go back to 652 00:24:40,960 --> 00:24:43,200 your javascript file i'm going to edit 653 00:24:43,200 --> 00:24:46,320 the inner html of this label document 654 00:24:46,320 --> 00:24:48,159 dot get 655 00:24:48,159 --> 00:24:51,600 element by id 656 00:24:51,600 --> 00:24:52,480 my 657 00:24:52,480 --> 00:24:53,760 label 658 00:24:53,760 --> 00:24:57,039 dot inner html 659 00:24:57,039 --> 00:25:00,400 set the sequel to user name okay so 660 00:25:00,400 --> 00:25:02,880 again type in your first and last name 661 00:25:02,880 --> 00:25:05,279 press submit and this should change that 662 00:25:05,279 --> 00:25:07,440 label maybe i'll add 663 00:25:07,440 --> 00:25:08,960 hello 664 00:25:08,960 --> 00:25:11,760 plus username this time 665 00:25:11,760 --> 00:25:14,799 hello bro code so yeah those are two 666 00:25:14,799 --> 00:25:17,120 different ways to accept user input you 667 00:25:17,120 --> 00:25:19,600 can go the easy way with a simple window 668 00:25:19,600 --> 00:25:21,840 prompt or you can take the difficult 669 00:25:21,840 --> 00:25:24,320 approach with an html text box although 670 00:25:24,320 --> 00:25:26,400 it's more practical but it's above our 671 00:25:26,400 --> 00:25:28,240 current level of understanding at this 672 00:25:28,240 --> 00:25:30,720 point in time so yeah those are two ways 673 00:25:30,720 --> 00:25:33,440 to accept user input in javascript if 674 00:25:33,440 --> 00:25:35,120 this video helped you out you can help 675 00:25:35,120 --> 00:25:37,039 me out by smashing that like button 676 00:25:37,039 --> 00:25:38,799 leave random comments down below and 677 00:25:38,799 --> 00:25:40,159 subscribe if you'd like to become a 678 00:25:40,159 --> 00:25:42,880 fellow bro 679 00:25:42,880 --> 00:25:44,480 hey guys in this video i'm going to 680 00:25:44,480 --> 00:25:46,960 explain type conversion type conversion 681 00:25:46,960 --> 00:25:49,360 is the ability to change the data type 682 00:25:49,360 --> 00:25:51,600 of a value to another and i'll explain 683 00:25:51,600 --> 00:25:53,679 how to do this with strings numbers and 684 00:25:53,679 --> 00:25:56,000 booleans here's one issue when accepting 685 00:25:56,000 --> 00:25:57,919 some user input let's say we have 686 00:25:57,919 --> 00:26:00,080 variable age and i'll create a window 687 00:26:00,080 --> 00:26:02,320 prompt to ask a user to enter in their 688 00:26:02,320 --> 00:26:05,760 age how old are you once we accept some 689 00:26:05,760 --> 00:26:08,400 user input i'm going to increment age by 690 00:26:08,400 --> 00:26:10,400 one because let's say it's the user's 691 00:26:10,400 --> 00:26:12,400 birthday then let's display the user's 692 00:26:12,400 --> 00:26:13,279 age 693 00:26:13,279 --> 00:26:16,159 console.log 694 00:26:16,159 --> 00:26:19,200 happy birthday 695 00:26:19,200 --> 00:26:20,080 u 696 00:26:20,080 --> 00:26:21,840 r 697 00:26:21,840 --> 00:26:24,240 our age variable 698 00:26:24,240 --> 00:26:25,520 years 699 00:26:25,520 --> 00:26:28,080 old how old are you let's say that i'm 700 00:26:28,080 --> 00:26:32,559 21 i press ok happy birthday you are 211 701 00:26:32,559 --> 00:26:35,120 years old when we accept user input it's 702 00:26:35,120 --> 00:26:37,600 of a string data type we can't normally 703 00:26:37,600 --> 00:26:39,600 use strings for any sort of arithmetic 704 00:26:39,600 --> 00:26:42,400 expressions what i intended was to add 705 00:26:42,400 --> 00:26:45,279 our edge 21 plus 1. that would give me 706 00:26:45,279 --> 00:26:47,760 22. if you add a number to a string you 707 00:26:47,760 --> 00:26:49,840 just concatenate that number to the end 708 00:26:49,840 --> 00:26:52,000 of the string because a string is just a 709 00:26:52,000 --> 00:26:54,000 series of characters if i need to take 710 00:26:54,000 --> 00:26:55,840 some user input and use it with some 711 00:26:55,840 --> 00:26:57,840 sort of arithmetic expression i'll want 712 00:26:57,840 --> 00:27:00,400 to convert that string to a number and 713 00:27:00,400 --> 00:27:02,640 one way i can do that is to use the 714 00:27:02,640 --> 00:27:05,039 number constructor so i'm going to set 715 00:27:05,039 --> 00:27:05,840 age 716 00:27:05,840 --> 00:27:08,320 equal to then type number 717 00:27:08,320 --> 00:27:10,080 make sure it's capital 718 00:27:10,080 --> 00:27:13,200 parentheses and then pass in age this 719 00:27:13,200 --> 00:27:15,600 will convert a string to a number how 720 00:27:15,600 --> 00:27:18,480 old are you 21 press ok happy birthday 721 00:27:18,480 --> 00:27:20,799 you are now 22 years old if you ever 722 00:27:20,799 --> 00:27:23,120 need to get the data type of a variable 723 00:27:23,120 --> 00:27:25,600 there is a type of keyword 724 00:27:25,600 --> 00:27:27,679 let's display it type 725 00:27:27,679 --> 00:27:28,640 of 726 00:27:28,640 --> 00:27:31,279 age so before we convert our age 727 00:27:31,279 --> 00:27:33,120 variable it's a string then let's 728 00:27:33,120 --> 00:27:35,279 display the data type of age after we 729 00:27:35,279 --> 00:27:36,799 convert it 730 00:27:36,799 --> 00:27:39,120 at first it's a string we convert it and 731 00:27:39,120 --> 00:27:40,960 now it's a number and then we can use it 732 00:27:40,960 --> 00:27:43,120 in arithmetic expressions here's a few 733 00:27:43,120 --> 00:27:46,000 other examples we have three variables x 734 00:27:46,000 --> 00:27:48,240 y and z 735 00:27:48,240 --> 00:27:51,279 i'm going to set x to equal and we will 736 00:27:51,279 --> 00:27:53,520 use the number constructor and we will 737 00:27:53,520 --> 00:27:58,799 convert the string 3.14 into a number 738 00:27:58,799 --> 00:28:00,559 and then i will display 739 00:28:00,559 --> 00:28:04,320 whatever x is as well as the data type 740 00:28:04,320 --> 00:28:07,760 type of x remember we're converting a 741 00:28:07,760 --> 00:28:10,640 string into a number 742 00:28:10,640 --> 00:28:14,080 so 3.14 is now a number let's convert a 743 00:28:14,080 --> 00:28:17,279 number into a string y equals and we can 744 00:28:17,279 --> 00:28:19,600 use the string constructor 745 00:28:19,600 --> 00:28:23,039 and we will convert the number 3.14 into 746 00:28:23,039 --> 00:28:24,960 a string 747 00:28:24,960 --> 00:28:27,200 console.log 748 00:28:27,200 --> 00:28:28,080 y 749 00:28:28,080 --> 00:28:32,640 and type of y 3.14 is now a string 750 00:28:32,640 --> 00:28:34,880 and to convert something to a boolean 751 00:28:34,880 --> 00:28:37,600 you can use the boolean constructor 752 00:28:37,600 --> 00:28:39,679 so if you pass in an empty string just a 753 00:28:39,679 --> 00:28:43,679 set of quotes this will give you false 754 00:28:43,679 --> 00:28:45,440 console.log 755 00:28:45,440 --> 00:28:48,159 variable z and the type of z 756 00:28:48,159 --> 00:28:50,320 so converting an empty string to a 757 00:28:50,320 --> 00:28:53,120 boolean will result in false and this is 758 00:28:53,120 --> 00:28:55,520 of the boolean data type but if you type 759 00:28:55,520 --> 00:28:58,240 in anything else it will give you true 760 00:28:58,240 --> 00:28:59,279 so maybe 761 00:28:59,279 --> 00:29:01,440 i try and convert the word pizza when 762 00:29:01,440 --> 00:29:03,520 you convert a string to a boolean that's 763 00:29:03,520 --> 00:29:06,000 not empty this will give you true if 764 00:29:06,000 --> 00:29:07,600 it's an empty string just a set of 765 00:29:07,600 --> 00:29:10,159 quotes it results in false this would be 766 00:29:10,159 --> 00:29:12,080 useful if you need to accept some user 767 00:29:12,080 --> 00:29:14,399 input or user types in their name if 768 00:29:14,399 --> 00:29:16,320 they skip that step and using an if 769 00:29:16,320 --> 00:29:18,080 statement which we'll talk about later 770 00:29:18,080 --> 00:29:20,159 you can check to see if a user typed in 771 00:29:20,159 --> 00:29:21,840 something or not based on if that 772 00:29:21,840 --> 00:29:24,240 boolean is true or false but we'll get 773 00:29:24,240 --> 00:29:26,320 into that later so yeah those are a few 774 00:29:26,320 --> 00:29:28,399 basic ways of type conversion you can 775 00:29:28,399 --> 00:29:30,559 change the data type of one value to 776 00:29:30,559 --> 00:29:32,559 another if you need to get the data type 777 00:29:32,559 --> 00:29:35,039 of a variable just precede that variable 778 00:29:35,039 --> 00:29:37,760 with the type of keyword and to convert 779 00:29:37,760 --> 00:29:39,919 a value or variable into another data 780 00:29:39,919 --> 00:29:42,240 type you can surround that value or 781 00:29:42,240 --> 00:29:44,720 variable with a given constructor the 782 00:29:44,720 --> 00:29:46,480 number constructor the string 783 00:29:46,480 --> 00:29:48,880 constructor or the boolean constructor 784 00:29:48,880 --> 00:29:50,799 oh one fun fact too if you try and 785 00:29:50,799 --> 00:29:52,720 convert something into a number that 786 00:29:52,720 --> 00:29:54,480 normally shouldn't be a number 787 00:29:54,480 --> 00:29:56,640 like the word pizza well then this will 788 00:29:56,640 --> 00:30:00,320 result in n-a-n not a number that's just 789 00:30:00,320 --> 00:30:02,720 a fun fact so yeah that is type 790 00:30:02,720 --> 00:30:05,039 conversion in javascript if this video 791 00:30:05,039 --> 00:30:06,880 helped you out you can help me out by 792 00:30:06,880 --> 00:30:08,399 smashing that like button leave a random 793 00:30:08,399 --> 00:30:10,159 comment down below and subscribe if 794 00:30:10,159 --> 00:30:13,200 you'd like to become a fellow bro 795 00:30:13,200 --> 00:30:15,039 hey everybody in this video i'm going to 796 00:30:15,039 --> 00:30:17,520 explain constants a constant is a 797 00:30:17,520 --> 00:30:19,760 variable that can't be changed it adds 798 00:30:19,760 --> 00:30:21,760 some security to our code to declare a 799 00:30:21,760 --> 00:30:24,240 constant you use the const keyword in 800 00:30:24,240 --> 00:30:26,640 place of var or let in this example 801 00:30:26,640 --> 00:30:28,559 we're going to create a sample program 802 00:30:28,559 --> 00:30:30,399 to calculate the circumference of a 803 00:30:30,399 --> 00:30:32,640 circle which has this formula 804 00:30:32,640 --> 00:30:35,360 circumference equals 2 times pi times 805 00:30:35,360 --> 00:30:36,960 radius let's declare all of the 806 00:30:36,960 --> 00:30:38,399 variables that we'll need we're going to 807 00:30:38,399 --> 00:30:40,559 write this program without constants and 808 00:30:40,559 --> 00:30:42,640 then later with constants and i can show 809 00:30:42,640 --> 00:30:44,480 you their usefulness we'll create three 810 00:30:44,480 --> 00:30:46,880 variables let pi 811 00:30:46,880 --> 00:30:48,360 equal 812 00:30:48,360 --> 00:30:52,000 3.14159 just the first few digits of pi 813 00:30:52,000 --> 00:30:55,960 let radius and let 814 00:30:55,960 --> 00:30:58,399 circumference we're going to accept some 815 00:30:58,399 --> 00:31:01,120 user input we will assign radius equal 816 00:31:01,120 --> 00:31:01,919 to 817 00:31:01,919 --> 00:31:03,360 window 818 00:31:03,360 --> 00:31:05,840 dot prompt 819 00:31:06,320 --> 00:31:09,039 enter the radius 820 00:31:09,039 --> 00:31:10,960 of a circle 821 00:31:10,960 --> 00:31:12,960 then when we accept user input it's a 822 00:31:12,960 --> 00:31:14,559 string we'll need to convert that to a 823 00:31:14,559 --> 00:31:17,120 number radius equals 824 00:31:17,120 --> 00:31:19,120 and use some type conversion and convert 825 00:31:19,120 --> 00:31:21,519 our radius into a number to calculate 826 00:31:21,519 --> 00:31:23,600 the circumference of a circle we will 827 00:31:23,600 --> 00:31:26,559 set circumference equal to and follow 828 00:31:26,559 --> 00:31:30,000 that formula 2 times pi 829 00:31:30,000 --> 00:31:32,799 times radius and with the radius the 830 00:31:32,799 --> 00:31:34,720 user will type that in 831 00:31:34,720 --> 00:31:36,240 at the end of our program we will 832 00:31:36,240 --> 00:31:38,880 display our result 833 00:31:38,880 --> 00:31:41,120 the circumference 834 00:31:41,120 --> 00:31:42,960 is 835 00:31:42,960 --> 00:31:44,240 circumference 836 00:31:44,240 --> 00:31:45,600 let's run this 837 00:31:45,600 --> 00:31:48,240 enter the radius of a circle if the 838 00:31:48,240 --> 00:31:51,440 radius is 9 i press ok the circumference 839 00:31:51,440 --> 00:31:54,640 is 56.54 now here's why constants are 840 00:31:54,640 --> 00:31:57,279 useful let's say that somebody changes 841 00:31:57,279 --> 00:31:58,799 our code 842 00:31:58,799 --> 00:32:00,480 pi now equals 843 00:32:00,480 --> 00:32:03,760 420 69. now when we run this program and 844 00:32:03,760 --> 00:32:06,240 we type in 9 for the radius 845 00:32:06,240 --> 00:32:08,840 while the circumference is now 846 00:32:08,840 --> 00:32:11,840 7572 we can prevent a variable from 847 00:32:11,840 --> 00:32:14,320 being changed if we assign it as a 848 00:32:14,320 --> 00:32:17,600 constant in place of let use the const 849 00:32:17,600 --> 00:32:20,240 keyword and our variable pi is now a 850 00:32:20,240 --> 00:32:22,720 constant and a common naming convention 851 00:32:22,720 --> 00:32:24,720 for constants is that you make all of 852 00:32:24,720 --> 00:32:27,279 the letters uppercase it's not necessary 853 00:32:27,279 --> 00:32:29,360 but it's good practice then we are going 854 00:32:29,360 --> 00:32:31,600 to change that here too 855 00:32:31,600 --> 00:32:34,000 enter the radius of a circle i'll type 9 856 00:32:34,000 --> 00:32:35,600 the same as before 857 00:32:35,600 --> 00:32:37,840 and we encountered a type error 858 00:32:37,840 --> 00:32:40,559 assignment to constant variable so once 859 00:32:40,559 --> 00:32:42,720 we declare a constant we can't change it 860 00:32:42,720 --> 00:32:44,720 so if i were to get rid of this line run 861 00:32:44,720 --> 00:32:48,880 this again 9 the circumference is 56.54 862 00:32:48,880 --> 00:32:50,799 you'll want to use constants as often as 863 00:32:50,799 --> 00:32:53,039 possible if you have a variable that you 864 00:32:53,039 --> 00:32:55,200 know will not be changed later we're not 865 00:32:55,200 --> 00:32:57,360 going to assign radius and circumference 866 00:32:57,360 --> 00:32:58,960 as constants because we'll need to 867 00:32:58,960 --> 00:33:01,039 update them later in our program so yeah 868 00:33:01,039 --> 00:33:02,799 those are constants it's basically just 869 00:33:02,799 --> 00:33:05,039 a variable that can't be changed it adds 870 00:33:05,039 --> 00:33:06,640 a little bit of data security if you 871 00:33:06,640 --> 00:33:08,320 found this video helpful you can help me 872 00:33:08,320 --> 00:33:10,000 out by smashing that like button leave a 873 00:33:10,000 --> 00:33:11,919 random comment down below and subscribe 874 00:33:11,919 --> 00:33:15,279 if you'd like to become a fellow bro 875 00:33:15,279 --> 00:33:16,960 all right everybody let's talk about 876 00:33:16,960 --> 00:33:19,600 javascript math math is an intrinsic 877 00:33:19,600 --> 00:33:22,320 object that provides basic mathematics 878 00:33:22,320 --> 00:33:24,799 functionality and constants there's a 879 00:33:24,799 --> 00:33:26,399 lot of functions i think that you would 880 00:33:26,399 --> 00:33:28,960 find useful in this example we have a 881 00:33:28,960 --> 00:33:33,279 variable x and x equals 3.14 feel free 882 00:33:33,279 --> 00:33:35,120 to choose any number that you want maybe 883 00:33:35,120 --> 00:33:36,880 i need to round this variable well 884 00:33:36,880 --> 00:33:38,960 there's a built-in function of math that 885 00:33:38,960 --> 00:33:42,320 can do that for us i could just type x 886 00:33:42,320 --> 00:33:44,960 equals then type math 887 00:33:44,960 --> 00:33:45,919 dot 888 00:33:45,919 --> 00:33:47,519 and then i have access to a bunch of 889 00:33:47,519 --> 00:33:49,600 different functions i would like to 890 00:33:49,600 --> 00:33:52,640 round x so add a set of parentheses and 891 00:33:52,640 --> 00:33:55,600 pass in a value or a variable that you 892 00:33:55,600 --> 00:33:57,840 would like to round and then if i was to 893 00:33:57,840 --> 00:34:01,760 display the value of x with console.log 894 00:34:01,760 --> 00:34:04,240 this would display my value or variable 895 00:34:04,240 --> 00:34:06,159 rounded whatever's within the set of 896 00:34:06,159 --> 00:34:08,399 parentheses of this function and x 897 00:34:08,399 --> 00:34:12,719 rounded is 3. let's cover a few more 898 00:34:12,719 --> 00:34:15,280 the floor function will always round a 899 00:34:15,280 --> 00:34:18,879 number down if this variable was 3.99 900 00:34:18,879 --> 00:34:20,960 the floor function will always round 901 00:34:20,960 --> 00:34:23,599 down x is still three if you need to 902 00:34:23,599 --> 00:34:26,399 round up there is the ceiling function 903 00:34:26,399 --> 00:34:30,000 which is shortened to c e i l 904 00:34:30,000 --> 00:34:32,320 if x is 3.14 905 00:34:32,320 --> 00:34:34,719 seal will round up 906 00:34:34,719 --> 00:34:37,679 x is now four you can raise a value to a 907 00:34:37,679 --> 00:34:39,040 given power 908 00:34:39,040 --> 00:34:42,719 x equals math dot pow in the parentheses 909 00:34:42,719 --> 00:34:45,040 you'll give a base and an exponent each 910 00:34:45,040 --> 00:34:47,040 is separated with a comma 911 00:34:47,040 --> 00:34:50,560 x to the power of 2 is 9.8 912 00:34:50,560 --> 00:34:52,399 x to the power of 3 913 00:34:52,399 --> 00:34:56,639 is 30.9 their square root x equals math 914 00:34:56,639 --> 00:34:58,480 dot square root 915 00:34:58,480 --> 00:35:00,720 sqrt for short 916 00:35:00,720 --> 00:35:02,960 the square root of x 917 00:35:02,960 --> 00:35:04,880 is 1.77 918 00:35:04,880 --> 00:35:07,040 to find an absolute value you can use 919 00:35:07,040 --> 00:35:10,200 the absolute value function x equals 920 00:35:10,200 --> 00:35:13,200 math.abs the absolute value is the 921 00:35:13,200 --> 00:35:15,839 distance away from zero if x was 922 00:35:15,839 --> 00:35:17,760 negative three point one four the 923 00:35:17,760 --> 00:35:19,839 distance away from zero would result in 924 00:35:19,839 --> 00:35:22,240 a positive number positive three point 925 00:35:22,240 --> 00:35:24,000 one four this time we have a couple 926 00:35:24,000 --> 00:35:25,440 variables and we need to find the 927 00:35:25,440 --> 00:35:27,520 maximum and the minimum we'll create two 928 00:35:27,520 --> 00:35:30,560 more variables let y equal 929 00:35:30,560 --> 00:35:33,280 i don't know what about five 930 00:35:33,280 --> 00:35:34,640 let z 931 00:35:34,640 --> 00:35:37,920 equal nine i'll declare a maximum and a 932 00:35:37,920 --> 00:35:39,040 minimum 933 00:35:39,040 --> 00:35:40,640 let maximum 934 00:35:40,640 --> 00:35:42,160 lat minimum 935 00:35:42,160 --> 00:35:46,040 i will assign maximum equal to 936 00:35:46,040 --> 00:35:48,000 math.max function 937 00:35:48,000 --> 00:35:51,520 and pass in x y and z 938 00:35:51,520 --> 00:35:53,839 this will return the maximum and assign 939 00:35:53,839 --> 00:35:54,560 it 940 00:35:54,560 --> 00:35:57,599 so the maximum between x y and z 941 00:35:57,599 --> 00:36:01,599 is nine then there's also minimum 942 00:36:01,599 --> 00:36:06,200 so minimum equals math.min 943 00:36:06,400 --> 00:36:11,200 the minimum between x y and z is x 3.14 944 00:36:11,200 --> 00:36:13,680 there's also some built-in constants too 945 00:36:13,680 --> 00:36:16,960 with x i assigned 3.14 i would like to 946 00:36:16,960 --> 00:36:20,000 assign pi with more digits well there is 947 00:36:20,000 --> 00:36:22,320 a built-in constant of math 948 00:36:22,320 --> 00:36:27,200 x equals math.pi and when i display x x 949 00:36:27,200 --> 00:36:29,359 is three point one four one five nine 950 00:36:29,359 --> 00:36:31,040 two six five three five eight nine seven 951 00:36:31,040 --> 00:36:33,680 nine three so math is an intrinsic 952 00:36:33,680 --> 00:36:36,240 object that provides basic mathematics 953 00:36:36,240 --> 00:36:38,640 functionality and constants there's a 954 00:36:38,640 --> 00:36:40,320 lot more functions and constants than 955 00:36:40,320 --> 00:36:42,079 what we covered but here's a few of the 956 00:36:42,079 --> 00:36:44,800 basics so yeah that is javascript math 957 00:36:44,800 --> 00:36:46,400 if you found this video helpful you can 958 00:36:46,400 --> 00:36:48,240 help me out by smashing that like button 959 00:36:48,240 --> 00:36:49,760 leave a random comment down below and 960 00:36:49,760 --> 00:36:51,040 subscribe if you'd like to become a 961 00:36:51,040 --> 00:36:53,520 fellow bro 962 00:36:53,520 --> 00:36:55,920 hey welcome back everybody in this video 963 00:36:55,920 --> 00:36:57,599 we're going to create a practice program 964 00:36:57,599 --> 00:37:00,320 to find the hypotenuse of a right angled 965 00:37:00,320 --> 00:37:02,400 triangle and the formula to solve that 966 00:37:02,400 --> 00:37:06,000 is c equals the square root of a squared 967 00:37:06,000 --> 00:37:07,760 plus b squared we'll create two 968 00:37:07,760 --> 00:37:09,920 variations of this program first we'll 969 00:37:09,920 --> 00:37:12,240 accept some user input via some prompts 970 00:37:12,240 --> 00:37:14,320 then later on we'll adjust this program 971 00:37:14,320 --> 00:37:16,240 and accept some user input through some 972 00:37:16,240 --> 00:37:19,040 html text boxes let's begin let's 973 00:37:19,040 --> 00:37:21,520 declare three variables each for side a 974 00:37:21,520 --> 00:37:22,880 b and c 975 00:37:22,880 --> 00:37:24,640 let a 976 00:37:24,640 --> 00:37:25,760 let b 977 00:37:25,760 --> 00:37:27,920 and let's see we'll accept some user 978 00:37:27,920 --> 00:37:30,560 input for sides a and b 979 00:37:30,560 --> 00:37:34,240 a equals window dot prompt 980 00:37:34,240 --> 00:37:38,240 and the prompt will be enter side a 981 00:37:38,240 --> 00:37:40,480 when we accept user input it's a string 982 00:37:40,480 --> 00:37:43,280 we'll need to convert that to a number a 983 00:37:43,280 --> 00:37:46,480 equals number pass in a 984 00:37:46,480 --> 00:37:48,960 let's do the same thing for side b 985 00:37:48,960 --> 00:37:50,880 let's copy and paste what we have but 986 00:37:50,880 --> 00:37:54,000 change a to b 987 00:37:54,160 --> 00:37:55,680 and the formula to calculate the 988 00:37:55,680 --> 00:37:57,520 hypotenuse goes a little something like 989 00:37:57,520 --> 00:37:58,400 this 990 00:37:58,400 --> 00:37:59,359 c 991 00:37:59,359 --> 00:38:02,480 equals we'll need to square sides a and 992 00:38:02,480 --> 00:38:04,960 b and add them together we can use 993 00:38:04,960 --> 00:38:07,920 javascript math dot 994 00:38:07,920 --> 00:38:09,359 power function 995 00:38:09,359 --> 00:38:12,079 a to the power of two 996 00:38:12,079 --> 00:38:13,520 plus 997 00:38:13,520 --> 00:38:15,599 copy this paste it 998 00:38:15,599 --> 00:38:18,160 b to the power of two then we need to 999 00:38:18,160 --> 00:38:20,720 square all of this and that equals c 1000 00:38:20,720 --> 00:38:23,440 so in the next step we could set c equal 1001 00:38:23,440 --> 00:38:24,560 to 1002 00:38:24,560 --> 00:38:28,000 math dot square root 1003 00:38:28,000 --> 00:38:29,839 and pass in c 1004 00:38:29,839 --> 00:38:31,119 if you would like to do this in less 1005 00:38:31,119 --> 00:38:34,240 steps you could copy all of this 1006 00:38:34,240 --> 00:38:35,599 cut this line 1007 00:38:35,599 --> 00:38:37,440 and paste what we just copied so this 1008 00:38:37,440 --> 00:38:39,599 would only take one line of code then at 1009 00:38:39,599 --> 00:38:42,320 the end we will display side c 1010 00:38:42,320 --> 00:38:45,119 side c 1011 00:38:45,119 --> 00:38:48,160 c okay let's run this 1012 00:38:48,160 --> 00:38:50,160 enter side a 1013 00:38:50,160 --> 00:38:52,079 a is three 1014 00:38:52,079 --> 00:38:55,920 b is four side c equals five okay now 1015 00:38:55,920 --> 00:38:57,520 let's make a more advanced version of 1016 00:38:57,520 --> 00:38:59,440 this program we'll accept some user 1017 00:38:59,440 --> 00:39:02,960 input via some html text boxes so let's 1018 00:39:02,960 --> 00:39:05,440 head to our html file and add a couple 1019 00:39:05,440 --> 00:39:09,200 elements we'll create three labels 1020 00:39:09,200 --> 00:39:12,160 label the first will have an id 1021 00:39:12,160 --> 00:39:14,400 equal to maybe a 1022 00:39:14,400 --> 00:39:17,280 label then close this tag and i'll add a 1023 00:39:17,280 --> 00:39:18,880 line break 1024 00:39:18,880 --> 00:39:21,119 then i'll copy this paste it 1025 00:39:21,119 --> 00:39:24,640 will have a b label and a c label i'll 1026 00:39:24,640 --> 00:39:29,839 change the text to side a colon 1027 00:39:29,920 --> 00:39:31,440 side b 1028 00:39:31,440 --> 00:39:33,520 and side c 1029 00:39:33,520 --> 00:39:35,359 okay and this is what we have so far 1030 00:39:35,359 --> 00:39:38,160 i'll add two text boxes right underneath 1031 00:39:38,160 --> 00:39:41,040 a and b and then a button later we'll 1032 00:39:41,040 --> 00:39:44,000 create a self-closing input tag 1033 00:39:44,000 --> 00:39:45,599 then i'll add a line break at the end 1034 00:39:45,599 --> 00:39:47,119 before i forget 1035 00:39:47,119 --> 00:39:48,640 set the type 1036 00:39:48,640 --> 00:39:50,320 equal to 1037 00:39:50,320 --> 00:39:52,800 text because it's a text box 1038 00:39:52,800 --> 00:39:56,400 and i will give this a unique id of a 1039 00:39:56,400 --> 00:39:59,119 text box 1040 00:39:59,119 --> 00:40:01,359 okay let's copy this 1041 00:40:01,359 --> 00:40:03,520 then underneath b label and give this 1042 00:40:03,520 --> 00:40:06,800 text box an id of b text box okay this 1043 00:40:06,800 --> 00:40:08,560 is what we have so far 1044 00:40:08,560 --> 00:40:10,560 then i'll create a button underneath 1045 00:40:10,560 --> 00:40:14,640 this second text box so right here 1046 00:40:14,720 --> 00:40:17,359 so we'll create a pair of button tags 1047 00:40:17,359 --> 00:40:20,640 and a line break i'll set the type equal 1048 00:40:20,640 --> 00:40:22,960 to button 1049 00:40:22,960 --> 00:40:27,040 and an id of what about submit 1050 00:40:27,040 --> 00:40:28,720 button then i should probably add some 1051 00:40:28,720 --> 00:40:29,680 text 1052 00:40:29,680 --> 00:40:31,760 so between the button tags 1053 00:40:31,760 --> 00:40:33,920 submit so let's save then heading back 1054 00:40:33,920 --> 00:40:36,079 to our javascript file this is what we 1055 00:40:36,079 --> 00:40:38,079 have to type this will be a little bit 1056 00:40:38,079 --> 00:40:39,599 advanced for us because we haven't 1057 00:40:39,599 --> 00:40:41,680 discussed functions yet when we click on 1058 00:40:41,680 --> 00:40:43,920 this button we need to do something to 1059 00:40:43,920 --> 00:40:46,800 select this button we will type document 1060 00:40:46,800 --> 00:40:47,599 dot 1061 00:40:47,599 --> 00:40:48,560 get 1062 00:40:48,560 --> 00:40:50,839 element by 1063 00:40:50,839 --> 00:40:54,240 id within the parentheses we will list a 1064 00:40:54,240 --> 00:40:56,560 unique id 1065 00:40:56,560 --> 00:41:00,240 i would like the id of my submit button 1066 00:41:00,240 --> 00:41:02,560 then follow this with dot 1067 00:41:02,560 --> 00:41:05,440 on click when we click on this button we 1068 00:41:05,440 --> 00:41:06,880 would like to do something we would like 1069 00:41:06,880 --> 00:41:09,599 to perform a function function 1070 00:41:09,599 --> 00:41:12,240 parentheses curly braces within the 1071 00:41:12,240 --> 00:41:14,800 curly braces we will execute some code 1072 00:41:14,800 --> 00:41:16,400 and actually we can copy a lot of what 1073 00:41:16,400 --> 00:41:18,880 we have here so let's copy our previous 1074 00:41:18,880 --> 00:41:21,280 code and paste it but we need to change 1075 00:41:21,280 --> 00:41:22,880 a couple things around we would not like 1076 00:41:22,880 --> 00:41:25,520 window prompts so let's change this line 1077 00:41:25,520 --> 00:41:26,880 to a 1078 00:41:26,880 --> 00:41:28,640 equals 1079 00:41:28,640 --> 00:41:30,560 document 1080 00:41:30,560 --> 00:41:32,000 dot get 1081 00:41:32,000 --> 00:41:35,359 element by id 1082 00:41:35,359 --> 00:41:37,680 and i would like to get the value of 1083 00:41:37,680 --> 00:41:41,280 this text box which has a unique id of a 1084 00:41:41,280 --> 00:41:44,000 text box 1085 00:41:44,079 --> 00:41:47,040 follow this with dot value we're taking 1086 00:41:47,040 --> 00:41:49,280 the value of this text box and assigning 1087 00:41:49,280 --> 00:41:51,599 it to variable a when we accept user 1088 00:41:51,599 --> 00:41:53,440 input it's normally a string we're going 1089 00:41:53,440 --> 00:41:55,599 to convert it to a number 1090 00:41:55,599 --> 00:41:58,160 let's do the same thing with b so copy 1091 00:41:58,160 --> 00:42:00,240 that line paste it 1092 00:42:00,240 --> 00:42:04,720 change a to b here and here as well 1093 00:42:04,720 --> 00:42:07,119 then convert it to a number 1094 00:42:07,119 --> 00:42:08,960 we can keep this line of code the logic 1095 00:42:08,960 --> 00:42:11,200 is still the same and lastly we can 1096 00:42:11,200 --> 00:42:13,119 update this label i'm going to change 1097 00:42:13,119 --> 00:42:15,040 this around real quick 1098 00:42:15,040 --> 00:42:16,480 i don't want to display anything but 1099 00:42:16,480 --> 00:42:18,319 we'll still keep the label i'm going to 1100 00:42:18,319 --> 00:42:21,520 change the inner html of this label c 1101 00:42:21,520 --> 00:42:23,920 label 1102 00:42:24,079 --> 00:42:26,720 document dot get 1103 00:42:26,720 --> 00:42:27,760 element 1104 00:42:27,760 --> 00:42:28,839 by 1105 00:42:28,839 --> 00:42:31,760 id we are selecting 1106 00:42:31,760 --> 00:42:34,160 c label and i'm going to change the 1107 00:42:34,160 --> 00:42:36,319 inner html 1108 00:42:36,319 --> 00:42:38,640 and set this equal to 1109 00:42:38,640 --> 00:42:40,400 side c 1110 00:42:40,400 --> 00:42:41,920 colon space 1111 00:42:41,920 --> 00:42:43,280 plus c 1112 00:42:43,280 --> 00:42:45,280 okay so make sure you save both your 1113 00:42:45,280 --> 00:42:47,760 html document and your javascript file 1114 00:42:47,760 --> 00:42:49,760 and let's run this 1115 00:42:49,760 --> 00:42:52,720 so side a is three side b is four let's 1116 00:42:52,720 --> 00:42:56,079 press submit and side c is five so yeah 1117 00:42:56,079 --> 00:42:58,319 everybody that is a practice program to 1118 00:42:58,319 --> 00:43:00,720 find the hypotenuse of a right angled 1119 00:43:00,720 --> 00:43:02,480 triangle if you would like a copy of all 1120 00:43:02,480 --> 00:43:04,240 this code i'll post this in the comments 1121 00:43:04,240 --> 00:43:06,079 section down below if this video helped 1122 00:43:06,079 --> 00:43:07,920 you out feel free to help me out by 1123 00:43:07,920 --> 00:43:09,680 smashing that like button leave random 1124 00:43:09,680 --> 00:43:11,280 comment down below and subscribe if 1125 00:43:11,280 --> 00:43:13,119 you'd like to become a fellow bro hey 1126 00:43:13,119 --> 00:43:15,040 yeah everybody in this video we're going 1127 00:43:15,040 --> 00:43:17,280 to create a simple counter program using 1128 00:43:17,280 --> 00:43:20,480 javascript so sit back relax and enjoy 1129 00:43:20,480 --> 00:43:22,079 the show 1130 00:43:22,079 --> 00:43:24,079 let's begin everybody so head to your 1131 00:43:24,079 --> 00:43:26,880 html document we will create one label 1132 00:43:26,880 --> 00:43:29,440 and three buttons 1133 00:43:29,440 --> 00:43:33,040 label use a closing tag add a line break 1134 00:43:33,040 --> 00:43:36,560 the id of this label will be count label 1135 00:43:36,560 --> 00:43:37,440 count 1136 00:43:37,440 --> 00:43:38,400 label 1137 00:43:38,400 --> 00:43:40,480 the text will set to be zero to begin 1138 00:43:40,480 --> 00:43:42,000 with 1139 00:43:42,000 --> 00:43:45,040 we'll need three buttons 1140 00:43:45,040 --> 00:43:47,119 button 1141 00:43:47,119 --> 00:43:49,280 close it the first button will have an 1142 00:43:49,280 --> 00:43:52,240 id of decrease button 1143 00:43:52,240 --> 00:43:54,079 decrease 1144 00:43:54,079 --> 00:43:55,119 button 1145 00:43:55,119 --> 00:43:58,880 and the text will be decrease 1146 00:43:59,040 --> 00:44:01,280 okay let's copy this button paste it two 1147 00:44:01,280 --> 00:44:03,599 additional times 1148 00:44:03,599 --> 00:44:06,160 the second button will be a reset button 1149 00:44:06,160 --> 00:44:09,280 text reset and the third button will be 1150 00:44:09,280 --> 00:44:10,400 increase 1151 00:44:10,400 --> 00:44:12,560 increase button 1152 00:44:12,560 --> 00:44:13,599 increase 1153 00:44:13,599 --> 00:44:15,760 i would like to change the font size as 1154 00:44:15,760 --> 00:44:17,760 well as the positioning of my count 1155 00:44:17,760 --> 00:44:20,480 label i'll link an external css style 1156 00:44:20,480 --> 00:44:21,280 sheet 1157 00:44:21,280 --> 00:44:23,680 so i will create a new file 1158 00:44:23,680 --> 00:44:26,000 style dot css 1159 00:44:26,000 --> 00:44:28,560 within the head of my html document i 1160 00:44:28,560 --> 00:44:31,119 need to link the style sheet use the 1161 00:44:31,119 --> 00:44:32,400 link tag 1162 00:44:32,400 --> 00:44:34,960 we'll set the relationship attribute set 1163 00:44:34,960 --> 00:44:38,400 the sequel to style sheet and set the 1164 00:44:38,400 --> 00:44:41,200 href attribute to the name of your style 1165 00:44:41,200 --> 00:44:44,400 sheet style dot css we'll need this 1166 00:44:44,400 --> 00:44:46,160 count label id 1167 00:44:46,160 --> 00:44:48,079 i would like to change the css 1168 00:44:48,079 --> 00:44:50,560 properties of my count label so add a 1169 00:44:50,560 --> 00:44:52,880 set of curly braces we'll center this 1170 00:44:52,880 --> 00:44:56,079 label and increase the font size 1171 00:44:56,079 --> 00:44:57,839 display 1172 00:44:57,839 --> 00:44:59,520 block 1173 00:44:59,520 --> 00:45:02,720 text align 1174 00:45:02,839 --> 00:45:07,200 center font size 50 should be fine 50 1175 00:45:07,200 --> 00:45:08,800 pixels 1176 00:45:08,800 --> 00:45:10,560 save your style sheet 1177 00:45:10,560 --> 00:45:12,800 save your html file 1178 00:45:12,800 --> 00:45:15,040 and head to your javascript file we'll 1179 00:45:15,040 --> 00:45:17,599 declare and assign a count variable let 1180 00:45:17,599 --> 00:45:20,400 count equal zero when we click on one of 1181 00:45:20,400 --> 00:45:21,920 these three buttons we would like to 1182 00:45:21,920 --> 00:45:24,480 perform some function 1183 00:45:24,480 --> 00:45:26,640 let's select the decrease button 1184 00:45:26,640 --> 00:45:29,640 document.getelementbyid 1185 00:45:31,520 --> 00:45:32,400 decrease 1186 00:45:32,400 --> 00:45:34,640 button 1187 00:45:34,640 --> 00:45:36,640 dot on 1188 00:45:36,640 --> 00:45:37,920 click 1189 00:45:37,920 --> 00:45:40,319 let me close out of this equals a 1190 00:45:40,319 --> 00:45:43,760 function parenthesis curly braces 1191 00:45:43,760 --> 00:45:45,440 so copy this 1192 00:45:45,440 --> 00:45:48,480 paste it two additional times 1193 00:45:48,480 --> 00:45:50,720 we have reset button 1194 00:45:50,720 --> 00:45:53,119 and increase button when i select the 1195 00:45:53,119 --> 00:45:55,520 decrease button i will take our count 1196 00:45:55,520 --> 00:45:57,920 variable minus equals 1197 00:45:57,920 --> 00:46:00,720 one and we will change the inner html of 1198 00:46:00,720 --> 00:46:02,560 this label 1199 00:46:02,560 --> 00:46:05,560 document.getelementbyid 1200 00:46:06,480 --> 00:46:07,440 count 1201 00:46:07,440 --> 00:46:09,359 label 1202 00:46:09,359 --> 00:46:10,880 dot inner 1203 00:46:10,880 --> 00:46:14,800 html set the sql to our count 1204 00:46:14,800 --> 00:46:18,000 copy these two lines of code 1205 00:46:18,000 --> 00:46:20,400 paste it within each of these functions 1206 00:46:20,400 --> 00:46:22,640 for the reset button we will set count 1207 00:46:22,640 --> 00:46:25,280 to equal zero and the increase button 1208 00:46:25,280 --> 00:46:29,359 count plus equals one let's save 1209 00:46:29,359 --> 00:46:31,599 when i click the increase button it 1210 00:46:31,599 --> 00:46:34,640 increases my label decrease decreases my 1211 00:46:34,640 --> 00:46:35,680 label 1212 00:46:35,680 --> 00:46:38,319 and the reset button resets my label so 1213 00:46:38,319 --> 00:46:40,640 yeah everybody that is a simple counter 1214 00:46:40,640 --> 00:46:43,040 program in javascript i'll post the code 1215 00:46:43,040 --> 00:46:44,880 for this program in the comment section 1216 00:46:44,880 --> 00:46:46,720 down below hey if this video helped you 1217 00:46:46,720 --> 00:46:48,640 out help me out by smashing that like 1218 00:46:48,640 --> 00:46:50,319 button leave random comments down below 1219 00:46:50,319 --> 00:46:51,920 and subscribe if you'd like to become a 1220 00:46:51,920 --> 00:46:54,079 fellow bro 1221 00:46:54,079 --> 00:46:56,319 hey everybody just so you know that this 1222 00:46:56,319 --> 00:46:58,400 topic is completely optional if you're 1223 00:46:58,400 --> 00:47:00,160 ever interested in making any sort of 1224 00:47:00,160 --> 00:47:02,400 games with javascript then this video is 1225 00:47:02,400 --> 00:47:03,920 a must let's begin to create a random 1226 00:47:03,920 --> 00:47:05,920 number let's declare a variable and we 1227 00:47:05,920 --> 00:47:09,280 will set the sequel to type math dot and 1228 00:47:09,280 --> 00:47:11,680 there is a random method then let's 1229 00:47:11,680 --> 00:47:14,640 display whatever x is console.log 1230 00:47:14,640 --> 00:47:17,119 x the random method of math will 1231 00:47:17,119 --> 00:47:19,520 generate a random decimal number between 1232 00:47:19,520 --> 00:47:22,160 0 and 1. but we can actually use that 1233 00:47:22,160 --> 00:47:23,920 maybe we're rolling a dice how do i 1234 00:47:23,920 --> 00:47:26,640 generate a random number between one and 1235 00:47:26,640 --> 00:47:29,839 six so to do this i'm going to take math 1236 00:47:29,839 --> 00:47:33,440 dot random and multiply this by six 1237 00:47:33,440 --> 00:47:35,680 this gives us a random decimal number 1238 00:47:35,680 --> 00:47:38,319 between zero and five technically to 1239 00:47:38,319 --> 00:47:40,079 truncate the decimal portion we can 1240 00:47:40,079 --> 00:47:41,760 round down i will surround this with a 1241 00:47:41,760 --> 00:47:43,200 set of parenthesis 1242 00:47:43,200 --> 00:47:46,960 and we will use math dot floor 1243 00:47:46,960 --> 00:47:49,280 and this will round down this generates 1244 00:47:49,280 --> 00:47:51,760 a random number between 0 and five 1245 00:47:51,760 --> 00:47:53,599 because computers always start with zero 1246 00:47:53,599 --> 00:47:55,760 if i need a one through six i can add an 1247 00:47:55,760 --> 00:47:57,920 offset i'll just add plus one this 1248 00:47:57,920 --> 00:48:00,079 generates a random number between one 1249 00:48:00,079 --> 00:48:02,640 and six as if we were rolling a dice now 1250 00:48:02,640 --> 00:48:04,000 i like to play a lot of dungeons and 1251 00:48:04,000 --> 00:48:06,640 dragons and there's different sized dice 1252 00:48:06,640 --> 00:48:08,800 there's eight sided dice 10 sided dice 1253 00:48:08,800 --> 00:48:11,200 20 sided dice etc if i'm simulating 1254 00:48:11,200 --> 00:48:14,119 rolling a 20-sided dice i would multiply 1255 00:48:14,119 --> 00:48:18,240 math.random method times 20 plus 1. so 1256 00:48:18,240 --> 00:48:20,720 this generates a random number between 1 1257 00:48:20,720 --> 00:48:22,720 and 20. maybe i need to roll a couple 1258 00:48:22,720 --> 00:48:25,200 dice i'll copy this line of code 1259 00:48:25,200 --> 00:48:28,880 we'll create variables y and z 1260 00:48:28,880 --> 00:48:31,280 then display them 1261 00:48:31,280 --> 00:48:35,680 console.log x y and z this would be as 1262 00:48:35,680 --> 00:48:38,000 if we're rolling three dice we get three 1263 00:48:38,000 --> 00:48:40,640 random numbers between one and six just 1264 00:48:40,640 --> 00:48:42,480 for fun let's create some labels and 1265 00:48:42,480 --> 00:48:44,160 generate some random numbers within our 1266 00:48:44,160 --> 00:48:46,880 dom so within the body of my html 1267 00:48:46,880 --> 00:48:49,040 document i'll create a couple labels 1268 00:48:49,040 --> 00:48:53,680 label id this will be x label then close 1269 00:48:53,680 --> 00:48:56,319 this label add a line break i'll add two 1270 00:48:56,319 --> 00:48:58,480 more 1271 00:48:58,480 --> 00:49:00,000 y label 1272 00:49:00,000 --> 00:49:03,520 and z label then i'll create a button 1273 00:49:03,520 --> 00:49:05,520 close the tag 1274 00:49:05,520 --> 00:49:08,480 type equals button 1275 00:49:08,480 --> 00:49:11,599 id equals roll 1276 00:49:11,599 --> 00:49:12,559 button 1277 00:49:12,559 --> 00:49:14,720 then i will add some text to the button 1278 00:49:14,720 --> 00:49:17,520 roll make sure to save heading back to 1279 00:49:17,520 --> 00:49:20,000 our javascript file 1280 00:49:20,000 --> 00:49:21,839 when we click on this button we will 1281 00:49:21,839 --> 00:49:23,680 execute a function 1282 00:49:23,680 --> 00:49:26,319 so we need to select our button document 1283 00:49:26,319 --> 00:49:28,240 dot get 1284 00:49:28,240 --> 00:49:32,319 element by id the name of our button is 1285 00:49:32,319 --> 00:49:35,520 roll button 1286 00:49:35,680 --> 00:49:37,760 dot on click 1287 00:49:37,760 --> 00:49:40,480 equals set the sql to a function 1288 00:49:40,480 --> 00:49:42,839 parentheses curly 1289 00:49:42,839 --> 00:49:47,760 braces let's copy these lines of code 1290 00:49:48,960 --> 00:49:51,359 we don't need to declare these again 1291 00:49:51,359 --> 00:49:53,440 let's get rid of this text 1292 00:49:53,440 --> 00:49:55,920 we'll declare the variables at the top 1293 00:49:55,920 --> 00:49:57,920 so after rolling three random numbers 1294 00:49:57,920 --> 00:50:00,800 between one and six i will update our 1295 00:50:00,800 --> 00:50:01,760 labels 1296 00:50:01,760 --> 00:50:04,480 x label y label and z label we need to 1297 00:50:04,480 --> 00:50:06,319 select each of these labels 1298 00:50:06,319 --> 00:50:09,319 document.getelementbyid 1299 00:50:11,440 --> 00:50:13,599 label dot inner 1300 00:50:13,599 --> 00:50:16,640 html set the sql to 1301 00:50:16,640 --> 00:50:18,160 x 1302 00:50:18,160 --> 00:50:21,440 then do the same thing with y and z 1303 00:50:21,440 --> 00:50:23,839 make sure to change the labels to y 1304 00:50:23,839 --> 00:50:24,880 label 1305 00:50:24,880 --> 00:50:26,720 equals y 1306 00:50:26,720 --> 00:50:29,359 z label equals z 1307 00:50:29,359 --> 00:50:31,920 so make sure to save both of your files 1308 00:50:31,920 --> 00:50:34,400 oh i'm forgetting z there okay 1309 00:50:34,400 --> 00:50:36,640 so now when i press this button we will 1310 00:50:36,640 --> 00:50:39,280 roll three dice and we end up with three 1311 00:50:39,280 --> 00:50:41,839 random numbers between one and six 1312 00:50:41,839 --> 00:50:43,520 so yeah that's how to generate some 1313 00:50:43,520 --> 00:50:46,000 random numbers in javascript if this 1314 00:50:46,000 --> 00:50:47,760 video helped you out you can help me out 1315 00:50:47,760 --> 00:50:49,359 by smashing that like button leave a 1316 00:50:49,359 --> 00:50:51,280 random comment down below and subscribe 1317 00:50:51,280 --> 00:50:54,880 if you'd like to become a fellow bro 1318 00:50:54,880 --> 00:50:56,960 hey welcome back everybody so let's talk 1319 00:50:56,960 --> 00:50:58,960 about some useful string properties and 1320 00:50:58,960 --> 00:51:02,400 methods i have a variable user name and 1321 00:51:02,400 --> 00:51:04,640 assign this whatever your first and last 1322 00:51:04,640 --> 00:51:07,280 name is if we type this variable and add 1323 00:51:07,280 --> 00:51:09,200 a dot we have access to a bunch of 1324 00:51:09,200 --> 00:51:11,040 different properties and methods of this 1325 00:51:11,040 --> 00:51:13,119 string one of which is the length 1326 00:51:13,119 --> 00:51:15,599 property this will give us the length of 1327 00:51:15,599 --> 00:51:17,599 a string how many characters are within 1328 00:51:17,599 --> 00:51:19,359 the string we could assign this to a 1329 00:51:19,359 --> 00:51:23,520 variable name length equal username dot 1330 00:51:23,520 --> 00:51:26,000 length or we could display it i'm going 1331 00:51:26,000 --> 00:51:28,400 to display this with a console.log 1332 00:51:28,400 --> 00:51:29,640 statement 1333 00:51:29,640 --> 00:51:32,720 console.log username.length the length 1334 00:51:32,720 --> 00:51:35,119 of my name is eight characters but yours 1335 00:51:35,119 --> 00:51:37,040 will likely be something different let's 1336 00:51:37,040 --> 00:51:39,119 cover a few more we can get the 1337 00:51:39,119 --> 00:51:42,079 character of a string at a given index 1338 00:51:42,079 --> 00:51:45,359 type the name of the string variable dot 1339 00:51:45,359 --> 00:51:46,319 char 1340 00:51:46,319 --> 00:51:49,119 at add a set of parentheses whatever 1341 00:51:49,119 --> 00:51:50,800 character you would like to return you 1342 00:51:50,800 --> 00:51:52,960 will add the index of that character 1343 00:51:52,960 --> 00:51:54,960 computers always start with zero so the 1344 00:51:54,960 --> 00:51:57,440 first character in the string would have 1345 00:51:57,440 --> 00:52:00,160 an index of zero so maybe i would like 1346 00:52:00,160 --> 00:52:02,640 to assign this to a variable let 1347 00:52:02,640 --> 00:52:08,000 first letter equal username dot char at 1348 00:52:08,000 --> 00:52:10,319 index zero or you know i could display 1349 00:52:10,319 --> 00:52:12,480 it with console.log 1350 00:52:12,480 --> 00:52:14,640 and then just add this variable and 1351 00:52:14,640 --> 00:52:16,640 method within the parentheses the 1352 00:52:16,640 --> 00:52:20,559 character at index 0 of my string is b 1353 00:52:20,559 --> 00:52:23,200 then index 1 would be r 1354 00:52:23,200 --> 00:52:24,240 2 1355 00:52:24,240 --> 00:52:27,440 would be o that is the char at method 1356 00:52:27,440 --> 00:52:29,359 you can find the index of the first 1357 00:52:29,359 --> 00:52:31,599 occurrence of a letter type the variable 1358 00:52:31,599 --> 00:52:35,599 name user name dot 1359 00:52:35,599 --> 00:52:37,200 index 1360 00:52:37,200 --> 00:52:39,520 of then pass in a character you would 1361 00:52:39,520 --> 00:52:41,839 like to find the first index of how 1362 00:52:41,839 --> 00:52:43,839 about o and then i will display this 1363 00:52:43,839 --> 00:52:44,839 with 1364 00:52:44,839 --> 00:52:47,119 console.log the index of the first 1365 00:52:47,119 --> 00:52:49,520 occurrence of the character o is at 1366 00:52:49,520 --> 00:52:50,880 index 2 1367 00:52:50,880 --> 00:52:56,400 0 1 2. there's also last index of 1368 00:52:56,800 --> 00:52:58,640 last 1369 00:52:58,640 --> 00:53:01,680 index of and we'll keep that as o 1370 00:53:01,680 --> 00:53:03,920 the last occurrence of o 1371 00:53:03,920 --> 00:53:05,839 has an index of five 1372 00:53:05,839 --> 00:53:07,760 zero one two 1373 00:53:07,760 --> 00:53:10,720 three four five we can also trim spaces 1374 00:53:10,720 --> 00:53:12,960 before and after a string 1375 00:53:12,960 --> 00:53:16,079 so i'm going to display this as it is 1376 00:53:16,079 --> 00:53:18,480 and i'll turn these into comments 1377 00:53:18,480 --> 00:53:22,319 okay console.log username 1378 00:53:22,319 --> 00:53:23,760 and we have all the space that we would 1379 00:53:23,760 --> 00:53:25,760 like to get rid of 1380 00:53:25,760 --> 00:53:28,640 so to do that we will reassign username 1381 00:53:28,640 --> 00:53:32,400 with user name dot trim 1382 00:53:32,400 --> 00:53:34,400 this gets rid of any empty spaces before 1383 00:53:34,400 --> 00:53:36,880 and after any other characters we could 1384 00:53:36,880 --> 00:53:39,839 make our string all uppercase username 1385 00:53:39,839 --> 00:53:45,200 equals username dot to uppercase 1386 00:53:45,280 --> 00:53:47,359 and my name is all uppercase there is 1387 00:53:47,359 --> 00:53:49,760 also lowercase 1388 00:53:49,760 --> 00:53:50,640 to 1389 00:53:50,640 --> 00:53:53,119 lowercase and all the characters are now 1390 00:53:53,119 --> 00:53:55,680 lowercase okay here's another replace 1391 00:53:55,680 --> 00:53:57,680 all but this time let's create a phone 1392 00:53:57,680 --> 00:53:59,040 number 1393 00:53:59,040 --> 00:54:01,440 let phone number 1394 00:54:01,440 --> 00:54:03,599 equal then within a set of quotes make 1395 00:54:03,599 --> 00:54:05,680 up some phone number with dashes 1396 00:54:05,680 --> 00:54:08,680 123-456-7890 1397 00:54:11,200 --> 00:54:14,000 okay using the replace all method i can 1398 00:54:14,000 --> 00:54:15,920 replace all given characters with 1399 00:54:15,920 --> 00:54:19,440 another one so phone number 1400 00:54:19,440 --> 00:54:20,960 equals 1401 00:54:20,960 --> 00:54:23,359 phone number 1402 00:54:23,359 --> 00:54:26,000 dot replace 1403 00:54:26,000 --> 00:54:27,599 all 1404 00:54:27,599 --> 00:54:30,160 so this has two arguments the character 1405 00:54:30,160 --> 00:54:32,559 we would like to replace 1406 00:54:32,559 --> 00:54:33,760 add a comma 1407 00:54:33,760 --> 00:54:35,599 the second character is what we'll be 1408 00:54:35,599 --> 00:54:38,079 replacing all of these dashes with how 1409 00:54:38,079 --> 00:54:40,400 about a forward slash and we will 1410 00:54:40,400 --> 00:54:42,400 display phone number 1411 00:54:42,400 --> 00:54:44,240 so here's my phone number 1412 00:54:44,240 --> 00:54:45,520 if you would like to eliminate these 1413 00:54:45,520 --> 00:54:48,799 dashes then just don't type in anything 1414 00:54:48,799 --> 00:54:51,200 and those dashes are gone so yeah those 1415 00:54:51,200 --> 00:54:53,520 are a few useful string properties and 1416 00:54:53,520 --> 00:54:55,599 methods if you have a string variable 1417 00:54:55,599 --> 00:54:58,079 add a dot and you have access to a bunch 1418 00:54:58,079 --> 00:54:59,839 of different properties and methods a 1419 00:54:59,839 --> 00:55:01,599 lot of which we didn't cover but these 1420 00:55:01,599 --> 00:55:03,680 are just a few of the basics so yeah 1421 00:55:03,680 --> 00:55:05,520 those are some useful string properties 1422 00:55:05,520 --> 00:55:07,680 and methods if this video helped you out 1423 00:55:07,680 --> 00:55:09,359 you can help me out by smashing that 1424 00:55:09,359 --> 00:55:10,799 like button leave a random comment down 1425 00:55:10,799 --> 00:55:12,400 below and subscribe if you'd like to 1426 00:55:12,400 --> 00:55:15,359 become a fellow bro 1427 00:55:15,359 --> 00:55:17,839 sup everybody let's talk about the slice 1428 00:55:17,839 --> 00:55:20,400 method the slice method extracts a 1429 00:55:20,400 --> 00:55:22,640 section of a string and returns it as a 1430 00:55:22,640 --> 00:55:24,720 new string without modifying the 1431 00:55:24,720 --> 00:55:27,280 original string how is this useful maybe 1432 00:55:27,280 --> 00:55:30,960 we have a variable full name set the 1433 00:55:30,960 --> 00:55:33,760 sequel to whatever your full name is 1434 00:55:33,760 --> 00:55:36,160 what i would like to do is extract 1435 00:55:36,160 --> 00:55:38,480 certain portions of this full name to 1436 00:55:38,480 --> 00:55:40,960 create a first name and a last name 1437 00:55:40,960 --> 00:55:42,880 without changing the full name i'll 1438 00:55:42,880 --> 00:55:44,799 declare two additional variables but not 1439 00:55:44,799 --> 00:55:46,319 assign them yet 1440 00:55:46,319 --> 00:55:50,160 first name as well as last name 1441 00:55:50,160 --> 00:55:52,880 i can create an entirely new string from 1442 00:55:52,880 --> 00:55:55,839 an existing string via the slice method 1443 00:55:55,839 --> 00:55:58,319 let's extract this last name and assign 1444 00:55:58,319 --> 00:56:01,920 it to this last name variable last name 1445 00:56:01,920 --> 00:56:03,280 equals 1446 00:56:03,280 --> 00:56:04,559 then type 1447 00:56:04,559 --> 00:56:08,720 the original string full name dot slice 1448 00:56:08,720 --> 00:56:10,960 within the parentheses there's up to two 1449 00:56:10,960 --> 00:56:13,040 values that we can add the starting 1450 00:56:13,040 --> 00:56:15,839 index and the ending index if i need my 1451 00:56:15,839 --> 00:56:20,319 last name that would be at index 0 1 2 3 1452 00:56:20,319 --> 00:56:23,040 4. so 4 would be the last value if you 1453 00:56:23,040 --> 00:56:25,920 don't add a second value it's assumed to 1454 00:56:25,920 --> 00:56:27,599 copy everything until the end of the 1455 00:56:27,599 --> 00:56:29,760 string i would like the entire rest of 1456 00:56:29,760 --> 00:56:32,400 the string after index 4 and then we'll 1457 00:56:32,400 --> 00:56:34,880 assign it to this new variable last name 1458 00:56:34,880 --> 00:56:36,839 let's display it to test it 1459 00:56:36,839 --> 00:56:38,480 console.log 1460 00:56:38,480 --> 00:56:40,960 last name and this should display my 1461 00:56:40,960 --> 00:56:43,200 last name yep what if i need the first 1462 00:56:43,200 --> 00:56:45,920 name you can place up to two indices so 1463 00:56:45,920 --> 00:56:48,799 first name equals 1464 00:56:48,799 --> 00:56:51,520 type the original string full name 1465 00:56:51,520 --> 00:56:54,960 dot slice the starting index will be 1466 00:56:54,960 --> 00:56:57,839 zero and the ending index will be in my 1467 00:56:57,839 --> 00:57:01,760 example 0 1 2 3. this doesn't include 1468 00:57:01,760 --> 00:57:03,760 the last character all right then let's 1469 00:57:03,760 --> 00:57:06,960 display my first name 1470 00:57:07,359 --> 00:57:09,040 and there's my first name even though 1471 00:57:09,040 --> 00:57:11,119 this does work it wouldn't be realistic 1472 00:57:11,119 --> 00:57:13,520 to do this by hand manually every time 1473 00:57:13,520 --> 00:57:15,040 we would like to create a first name and 1474 00:57:15,040 --> 00:57:17,040 a last name from a full name right so 1475 00:57:17,040 --> 00:57:19,280 why don't we use the string index of 1476 00:57:19,280 --> 00:57:21,359 method to search for any spaces and 1477 00:57:21,359 --> 00:57:23,599 return it index so let's try this again 1478 00:57:23,599 --> 00:57:25,520 let's begin with last name 1479 00:57:25,520 --> 00:57:29,119 last name equals full name 1480 00:57:29,119 --> 00:57:30,880 dot slice 1481 00:57:30,880 --> 00:57:33,280 and we only need one index we need the 1482 00:57:33,280 --> 00:57:35,440 starting position of where to begin so 1483 00:57:35,440 --> 00:57:37,200 we would like to begin where there's any 1484 00:57:37,200 --> 00:57:40,079 spaces plus one so we need to begin at 1485 00:57:40,079 --> 00:57:41,839 this character in my example but it 1486 00:57:41,839 --> 00:57:43,200 might be different depending on what 1487 00:57:43,200 --> 00:57:45,040 your full name is so i would like to 1488 00:57:45,040 --> 00:57:47,680 search for any spaces and i can do that 1489 00:57:47,680 --> 00:57:50,880 by taking my string full name dot and 1490 00:57:50,880 --> 00:57:54,160 use the index of operator and we will 1491 00:57:54,160 --> 00:57:56,799 search for the index of any spaces 1492 00:57:56,799 --> 00:57:59,200 so let me hide my first name here 1493 00:57:59,200 --> 00:58:02,079 oh pay attention to capitalization there 1494 00:58:02,079 --> 00:58:04,160 however i need to get rid of the space 1495 00:58:04,160 --> 00:58:07,119 because the first value is inclusive so 1496 00:58:07,119 --> 00:58:09,599 i will add plus one 1497 00:58:09,599 --> 00:58:11,839 everything after the first space 1498 00:58:11,839 --> 00:58:13,839 slice it and create a new string so 1499 00:58:13,839 --> 00:58:15,839 there's my last name then let's do this 1500 00:58:15,839 --> 00:58:17,200 with our first name 1501 00:58:17,200 --> 00:58:18,160 first 1502 00:58:18,160 --> 00:58:19,359 name 1503 00:58:19,359 --> 00:58:20,960 equals 1504 00:58:20,960 --> 00:58:22,720 full name 1505 00:58:22,720 --> 00:58:24,559 dot slice 1506 00:58:24,559 --> 00:58:26,880 then we'll need two indices 1507 00:58:26,880 --> 00:58:29,040 zero the beginning 1508 00:58:29,040 --> 00:58:33,599 and we will end wherever there's a space 1509 00:58:34,000 --> 00:58:36,160 so there's my first name and my last 1510 00:58:36,160 --> 00:58:37,920 name let's try a different name just to 1511 00:58:37,920 --> 00:58:39,680 be sure that it's working right how 1512 00:58:39,680 --> 00:58:42,960 about snoop dogg 1513 00:58:42,960 --> 00:58:46,240 yep snoop dogg all right everybody that 1514 00:58:46,240 --> 00:58:48,400 is the slice method it extracts a 1515 00:58:48,400 --> 00:58:50,880 section of a string and returns it as a 1516 00:58:50,880 --> 00:58:52,799 new string without modifying the 1517 00:58:52,799 --> 00:58:54,880 original string in our example we 1518 00:58:54,880 --> 00:58:57,119 created a first name and a last name 1519 00:58:57,119 --> 00:58:59,599 from a user's full name and that is the 1520 00:58:59,599 --> 00:59:01,440 string method if you found this video 1521 00:59:01,440 --> 00:59:03,440 helpful you can help me out by smashing 1522 00:59:03,440 --> 00:59:05,040 that like button leave random comment 1523 00:59:05,040 --> 00:59:06,720 down below and subscribe if you'd like 1524 00:59:06,720 --> 00:59:09,680 to become a fellow bro 1525 00:59:09,680 --> 00:59:11,680 hey everybody we're talking about method 1526 00:59:11,680 --> 00:59:13,520 chaining method chaining is a 1527 00:59:13,520 --> 00:59:15,680 programming technique where you call one 1528 00:59:15,680 --> 00:59:18,480 method after another in one continuous 1529 00:59:18,480 --> 00:59:20,720 line of code here's an example of where 1530 00:59:20,720 --> 00:59:22,960 it could be useful let's say we have a 1531 00:59:22,960 --> 00:59:25,040 username 1532 00:59:25,040 --> 00:59:26,720 and assign this whatever your first name 1533 00:59:26,720 --> 00:59:28,400 is but i'm going to make this all 1534 00:59:28,400 --> 00:59:30,720 lowercase in this example what i would 1535 00:59:30,720 --> 00:59:33,119 like to do is take the first character 1536 00:59:33,119 --> 00:59:35,599 of the string and make it uppercase 1537 00:59:35,599 --> 00:59:37,599 without using method chaining we could 1538 00:59:37,599 --> 00:59:39,119 do something like this 1539 00:59:39,119 --> 00:59:41,200 we'll create a temporary variable to 1540 00:59:41,200 --> 00:59:43,520 store a letter and i will return the 1541 00:59:43,520 --> 00:59:46,240 first letter in the string 1542 00:59:46,240 --> 00:59:50,400 user name dot and i will use the char at 1543 00:59:50,400 --> 00:59:51,680 method 1544 00:59:51,680 --> 00:59:53,599 and the first letter has an index of 1545 00:59:53,599 --> 00:59:56,319 zero letter is now b but now i would 1546 00:59:56,319 --> 00:59:58,480 like to make it uppercase i will need to 1547 00:59:58,480 --> 01:00:02,160 reassign my letter variable equals 1548 01:00:02,160 --> 01:00:03,839 letter dot 1549 01:00:03,839 --> 01:00:04,799 to 1550 01:00:04,799 --> 01:00:07,200 uppercase 1551 01:00:07,200 --> 01:00:10,319 and then we can display this 1552 01:00:10,960 --> 01:00:13,920 console.log letter this should display 1553 01:00:13,920 --> 01:00:16,480 the letter capital b to write this code 1554 01:00:16,480 --> 01:00:18,559 a little more elegantly we could use 1555 01:00:18,559 --> 01:00:21,119 method chaining after calling one method 1556 01:00:21,119 --> 01:00:23,599 we can call subsequent methods i'll 1557 01:00:23,599 --> 01:00:26,480 eliminate this line and follow the char 1558 01:00:26,480 --> 01:00:29,040 at method with 1559 01:00:29,040 --> 01:00:30,000 two 1560 01:00:30,000 --> 01:00:31,680 uppercase 1561 01:00:31,680 --> 01:00:33,920 then add that set of parentheses this 1562 01:00:33,920 --> 01:00:35,760 single line of code will do the exact 1563 01:00:35,760 --> 01:00:37,920 same thing and it's easier to read and 1564 01:00:37,920 --> 01:00:40,319 understand you can follow one method 1565 01:00:40,319 --> 01:00:42,400 call it with another if i would like to 1566 01:00:42,400 --> 01:00:44,799 invoke another method i don't know like 1567 01:00:44,799 --> 01:00:46,799 trim i could just add that to the end 1568 01:00:46,799 --> 01:00:48,960 you have the capability of calling one 1569 01:00:48,960 --> 01:00:51,440 method after another in one continuous 1570 01:00:51,440 --> 01:00:53,359 line of code it makes your code cleaner 1571 01:00:53,359 --> 01:00:55,359 and more readable so yeah that's method 1572 01:00:55,359 --> 01:00:56,960 chaining if you found this video helpful 1573 01:00:56,960 --> 01:00:58,720 feel free to help me out by smashing 1574 01:00:58,720 --> 01:01:00,160 that like button leave a random comment 1575 01:01:00,160 --> 01:01:01,680 down below and subscribe if you'd like 1576 01:01:01,680 --> 01:01:04,720 to become a fellow bro 1577 01:01:04,720 --> 01:01:06,480 sup guys in this video i'm going to 1578 01:01:06,480 --> 01:01:09,040 explain if statements an if statement is 1579 01:01:09,040 --> 01:01:11,920 a basic form of decision making if a 1580 01:01:11,920 --> 01:01:14,720 condition is true then we do something 1581 01:01:14,720 --> 01:01:17,760 we execute some subset of code if not 1582 01:01:17,760 --> 01:01:20,000 then we don't do it in this example i 1583 01:01:20,000 --> 01:01:22,160 have variable age and i'll set the 1584 01:01:22,160 --> 01:01:25,200 sequel to maybe 21. if somebody's age is 1585 01:01:25,200 --> 01:01:27,119 over 18 i would like to display a 1586 01:01:27,119 --> 01:01:29,440 message that says you're an adult if 1587 01:01:29,440 --> 01:01:31,119 they're under 18 it doesn't display 1588 01:01:31,119 --> 01:01:33,200 anything so to create an if statement 1589 01:01:33,200 --> 01:01:35,839 type if a set of parentheses for a 1590 01:01:35,839 --> 01:01:38,960 condition and then a set of curly braces 1591 01:01:38,960 --> 01:01:41,839 if some condition that we check is true 1592 01:01:41,839 --> 01:01:43,760 we will execute any code within these 1593 01:01:43,760 --> 01:01:45,680 curly braces i would like to check to 1594 01:01:45,680 --> 01:01:49,200 see if age is greater than or equal to 1595 01:01:49,200 --> 01:01:52,000 18. if it is then we'll execute whatever 1596 01:01:52,000 --> 01:01:54,240 code is within these curly braces and 1597 01:01:54,240 --> 01:01:57,280 i'll display a message 1598 01:01:57,680 --> 01:02:01,200 you are an adult 1599 01:02:01,200 --> 01:02:03,680 my current age is 21 the if statement 1600 01:02:03,680 --> 01:02:05,200 checks this condition 1601 01:02:05,200 --> 01:02:08,319 it's true so we do this if it's not true 1602 01:02:08,319 --> 01:02:10,799 like i'm 12 it will skip over anything 1603 01:02:10,799 --> 01:02:13,200 within these curly braces entirely this 1604 01:02:13,200 --> 01:02:15,599 gives us a lot of options if statements 1605 01:02:15,599 --> 01:02:18,319 are a basic form of decision making now 1606 01:02:18,319 --> 01:02:19,760 in place of just skipping this code 1607 01:02:19,760 --> 01:02:22,079 entirely we could do something else if 1608 01:02:22,079 --> 01:02:23,440 you would like to take a different 1609 01:02:23,440 --> 01:02:25,520 course of action you could add an else 1610 01:02:25,520 --> 01:02:27,680 statement else let's print a different 1611 01:02:27,680 --> 01:02:30,160 message 1612 01:02:30,720 --> 01:02:33,680 you are a child 1613 01:02:33,680 --> 01:02:35,520 now when i run the same code we will 1614 01:02:35,520 --> 01:02:38,000 check this if statement if it's false 1615 01:02:38,000 --> 01:02:39,839 then we skip everything within the curly 1616 01:02:39,839 --> 01:02:42,559 braces if there's an else statement we 1617 01:02:42,559 --> 01:02:44,319 instead do this 1618 01:02:44,319 --> 01:02:46,720 you are a child if there's any other 1619 01:02:46,720 --> 01:02:48,160 conditions you would like to check 1620 01:02:48,160 --> 01:02:49,839 before reaching the else statement you 1621 01:02:49,839 --> 01:02:52,640 can add an else if statement 1622 01:02:52,640 --> 01:02:53,680 else 1623 01:02:53,680 --> 01:02:57,280 if maybe i'll check to see if age is 1624 01:02:57,280 --> 01:02:59,760 less than zero and we'll display 1625 01:02:59,760 --> 01:03:01,400 something else 1626 01:03:01,400 --> 01:03:03,119 console.log 1627 01:03:03,119 --> 01:03:04,960 you haven't 1628 01:03:04,960 --> 01:03:07,359 been born yet 1629 01:03:07,359 --> 01:03:09,680 currently my age is 12 1630 01:03:09,680 --> 01:03:12,400 this condition isn't true we skip it 1631 01:03:12,400 --> 01:03:14,880 this condition isn't true we skip it and 1632 01:03:14,880 --> 01:03:16,640 we move on to the else statement kind of 1633 01:03:16,640 --> 01:03:19,039 like a last resort now if this condition 1634 01:03:19,039 --> 01:03:20,160 is true 1635 01:03:20,160 --> 01:03:22,960 age is less than zero maybe i'm negative 1636 01:03:22,960 --> 01:03:25,200 five years old well then 1637 01:03:25,200 --> 01:03:27,359 this statement is false but this one is 1638 01:03:27,359 --> 01:03:29,359 true and you can add as many else if 1639 01:03:29,359 --> 01:03:31,280 statements as you want now check this 1640 01:03:31,280 --> 01:03:33,599 out let's check to see if somebody is a 1641 01:03:33,599 --> 01:03:36,400 senior if they're 65 or older 1642 01:03:36,400 --> 01:03:39,520 else if age is greater than or equal to 1643 01:03:39,520 --> 01:03:42,240 65. 1644 01:03:43,280 --> 01:03:45,520 you are a senior 1645 01:03:45,520 --> 01:03:47,119 citizen 1646 01:03:47,119 --> 01:03:50,559 so let's change our age to 65. 1647 01:03:50,559 --> 01:03:52,240 now check this out 1648 01:03:52,240 --> 01:03:54,640 so it displays the message you are an 1649 01:03:54,640 --> 01:03:57,119 adult still that's because this if 1650 01:03:57,119 --> 01:03:59,520 statement is still true our age is 1651 01:03:59,520 --> 01:04:01,839 greater than or equal to 18. so the 1652 01:04:01,839 --> 01:04:04,400 order of your if statements does matter 1653 01:04:04,400 --> 01:04:06,000 if i would like to check this condition 1654 01:04:06,000 --> 01:04:07,839 first i should probably move this to the 1655 01:04:07,839 --> 01:04:10,240 top and make it an if statement so let's 1656 01:04:10,240 --> 01:04:12,720 make this statement if and the second 1657 01:04:12,720 --> 01:04:15,119 one else if 1658 01:04:15,119 --> 01:04:15,920 there 1659 01:04:15,920 --> 01:04:18,079 you are a senior citizen if you need to 1660 01:04:18,079 --> 01:04:20,480 check a boolean value that's actually 1661 01:04:20,480 --> 01:04:22,799 really easy to do with if statements 1662 01:04:22,799 --> 01:04:24,960 so i'm going to turn all of these into 1663 01:04:24,960 --> 01:04:28,079 comments and here's another example 1664 01:04:28,079 --> 01:04:30,160 maybe we have a variable 1665 01:04:30,160 --> 01:04:32,720 online if somebody's online 1666 01:04:32,720 --> 01:04:35,520 this is true if they're offline this is 1667 01:04:35,520 --> 01:04:37,599 false if you need to check a boolean 1668 01:04:37,599 --> 01:04:40,400 value using an if statement you could 1669 01:04:40,400 --> 01:04:42,079 just place the boolean variable within 1670 01:04:42,079 --> 01:04:47,520 here if online so if a user is online 1671 01:04:47,520 --> 01:04:49,200 let's display 1672 01:04:49,200 --> 01:04:51,280 you are online 1673 01:04:51,280 --> 01:04:54,280 else 1674 01:04:54,799 --> 01:04:57,440 you are offline 1675 01:04:57,440 --> 01:04:59,680 okay online is set to true you are 1676 01:04:59,680 --> 01:05:02,079 online if this was false 1677 01:05:02,079 --> 01:05:04,799 you are offline so yeah everybody those 1678 01:05:04,799 --> 01:05:07,359 are if statements it's a basic form of 1679 01:05:07,359 --> 01:05:08,720 decision making 1680 01:05:08,720 --> 01:05:12,160 if a condition is true then do something 1681 01:05:12,160 --> 01:05:14,960 if not then don't do it so yeah those 1682 01:05:14,960 --> 01:05:17,119 are if statements in javascript hey if 1683 01:05:17,119 --> 01:05:18,640 this video helped you out you can help 1684 01:05:18,640 --> 01:05:20,400 me out by smashing that like button 1685 01:05:20,400 --> 01:05:22,000 leave a random comment down below and 1686 01:05:22,000 --> 01:05:23,359 subscribe if you'd like to become a 1687 01:05:23,359 --> 01:05:25,839 fellow bro 1688 01:05:25,839 --> 01:05:27,599 hey guys in this video i'm going to 1689 01:05:27,599 --> 01:05:30,160 explain the checked property of check 1690 01:05:30,160 --> 01:05:32,720 boxes and radio buttons all the checked 1691 01:05:32,720 --> 01:05:34,880 property does is let us know if a check 1692 01:05:34,880 --> 01:05:37,119 box or a radio button is selected 1693 01:05:37,119 --> 01:05:38,880 accessing the checked property will give 1694 01:05:38,880 --> 01:05:41,839 us a boolean value true or false heading 1695 01:05:41,839 --> 01:05:43,839 to our html document let's create a 1696 01:05:43,839 --> 01:05:45,200 checkbox 1697 01:05:45,200 --> 01:05:46,400 input 1698 01:05:46,400 --> 01:05:49,119 the type will equal 1699 01:05:49,119 --> 01:05:51,680 check box 1700 01:05:51,680 --> 01:05:54,640 give this check box a unique id 1701 01:05:54,640 --> 01:05:57,200 my check box is good 1702 01:05:57,200 --> 01:05:58,720 there's our check box but we should 1703 01:05:58,720 --> 01:06:00,400 probably add a label because we don't 1704 01:06:00,400 --> 01:06:03,119 know what it's for 1705 01:06:03,119 --> 01:06:05,039 label for 1706 01:06:05,039 --> 01:06:06,160 equals 1707 01:06:06,160 --> 01:06:07,680 copy your id 1708 01:06:07,680 --> 01:06:10,160 paste it 1709 01:06:10,160 --> 01:06:11,839 close the label 1710 01:06:11,839 --> 01:06:13,440 let's add some text 1711 01:06:13,440 --> 01:06:16,799 perhaps this is a subscribe button 1712 01:06:16,799 --> 01:06:19,280 we can check either the check box itself 1713 01:06:19,280 --> 01:06:21,839 or click on the label to check that 1714 01:06:21,839 --> 01:06:23,839 then we will add a button this will be a 1715 01:06:23,839 --> 01:06:25,200 submit button 1716 01:06:25,200 --> 01:06:29,920 button id equals my button 1717 01:06:29,920 --> 01:06:32,960 let's close it add some text 1718 01:06:32,960 --> 01:06:34,319 submit 1719 01:06:34,319 --> 01:06:36,559 i think i'll add this on a new line i'll 1720 01:06:36,559 --> 01:06:38,480 add a line break 1721 01:06:38,480 --> 01:06:40,400 and that should be good for now 1722 01:06:40,400 --> 01:06:42,720 heading to our javascript file when we 1723 01:06:42,720 --> 01:06:44,400 click on this button we would like to do 1724 01:06:44,400 --> 01:06:45,520 something 1725 01:06:45,520 --> 01:06:47,760 first we will select this button by 1726 01:06:47,760 --> 01:06:50,640 typing document dot 1727 01:06:50,640 --> 01:06:51,599 get 1728 01:06:51,599 --> 01:06:52,640 element 1729 01:06:52,640 --> 01:06:54,240 by id 1730 01:06:54,240 --> 01:06:56,480 the id of that button was 1731 01:06:56,480 --> 01:06:57,760 my button 1732 01:06:57,760 --> 01:07:01,359 set the on click event attribute equal 1733 01:07:01,359 --> 01:07:03,520 to a function 1734 01:07:03,520 --> 01:07:05,280 when we click on this button what would 1735 01:07:05,280 --> 01:07:07,200 we like to do i would like to see if 1736 01:07:07,200 --> 01:07:09,680 this checkbox is checked or not 1737 01:07:09,680 --> 01:07:12,000 i'll use an if else statement 1738 01:07:12,000 --> 01:07:13,920 if that checkbox is checked we'll do 1739 01:07:13,920 --> 01:07:16,960 something if not we'll do something else 1740 01:07:16,960 --> 01:07:19,359 within the parentheses we'll select this 1741 01:07:19,359 --> 01:07:21,039 checkbox 1742 01:07:21,039 --> 01:07:22,880 document dot 1743 01:07:22,880 --> 01:07:23,920 get 1744 01:07:23,920 --> 01:07:26,559 element by id 1745 01:07:26,559 --> 01:07:29,200 the id of that checkbox was 1746 01:07:29,200 --> 01:07:31,440 my checkbox 1747 01:07:31,440 --> 01:07:34,880 follow this with the checked property 1748 01:07:34,880 --> 01:07:36,880 we can check to see if this is true by 1749 01:07:36,880 --> 01:07:38,880 using the comparison operator which is 1750 01:07:38,880 --> 01:07:41,280 two equal signs true 1751 01:07:41,280 --> 01:07:42,559 this is optional but you don't 1752 01:07:42,559 --> 01:07:44,640 necessarily need to write that 1753 01:07:44,640 --> 01:07:47,839 if document.getelementbyid 1754 01:07:47,839 --> 01:07:50,640 my checkbox is checked what are we going 1755 01:07:50,640 --> 01:07:51,520 to do 1756 01:07:51,520 --> 01:07:52,960 let's let the user know that they're 1757 01:07:52,960 --> 01:07:54,240 subscribed 1758 01:07:54,240 --> 01:07:57,240 console.log 1759 01:07:57,520 --> 01:08:01,280 you are subscribed 1760 01:08:01,280 --> 01:08:04,799 else if this checkbox is not checked 1761 01:08:04,799 --> 01:08:07,039 then you are 1762 01:08:07,039 --> 01:08:09,440 not subscribed 1763 01:08:09,440 --> 01:08:12,240 okay let's try it i'll just press submit 1764 01:08:12,240 --> 01:08:14,559 you are not subscribed i'll reload the 1765 01:08:14,559 --> 01:08:16,880 page check that checkbox again press 1766 01:08:16,880 --> 01:08:19,359 submit you are subscribed 1767 01:08:19,359 --> 01:08:20,960 now this can be a little difficult to 1768 01:08:20,960 --> 01:08:23,040 read what i like to do is store elements 1769 01:08:23,040 --> 01:08:25,359 within a variable for readability i'm 1770 01:08:25,359 --> 01:08:28,158 going to copy this section 1771 01:08:28,158 --> 01:08:30,080 then assign it to a variable maybe a 1772 01:08:30,080 --> 01:08:32,960 constant const my 1773 01:08:32,960 --> 01:08:34,640 checkbox 1774 01:08:34,640 --> 01:08:37,120 equals 1775 01:08:37,120 --> 01:08:40,000 by document.getelementbyid my check box 1776 01:08:40,000 --> 01:08:41,759 we can refer to this element by this 1777 01:08:41,759 --> 01:08:43,439 variable name 1778 01:08:43,439 --> 01:08:46,799 if my check box is checked 1779 01:08:46,799 --> 01:08:48,960 this would do the same thing i find it 1780 01:08:48,960 --> 01:08:50,238 easier to read 1781 01:08:50,238 --> 01:08:52,319 okay level two let's do this again but 1782 01:08:52,319 --> 01:08:54,000 with radio buttons 1783 01:08:54,000 --> 01:08:56,158 heading back to our html file we'll 1784 01:08:56,158 --> 01:08:59,279 create three radio buttons 1785 01:08:59,279 --> 01:09:00,479 input 1786 01:09:00,479 --> 01:09:04,559 type equals radio 1787 01:09:04,880 --> 01:09:07,600 these will all have the same name 1788 01:09:07,600 --> 01:09:10,479 perhaps this will be card for payment 1789 01:09:10,479 --> 01:09:13,040 what kind of card are you going to use 1790 01:09:13,040 --> 01:09:15,359 the id of the first button will be a 1791 01:09:15,359 --> 01:09:16,640 visa button 1792 01:09:16,640 --> 01:09:18,880 if they're paying with a visa card 1793 01:09:18,880 --> 01:09:23,040 okay let's copy this paste it two times 1794 01:09:23,040 --> 01:09:26,479 a mastercard button 1795 01:09:26,479 --> 01:09:30,479 then what about paypal button 1796 01:09:32,158 --> 01:09:35,838 i'm gonna add a line break at the end 1797 01:09:36,399 --> 01:09:39,599 then let's add some labels 1798 01:09:40,719 --> 01:09:43,920 label close it 1799 01:09:43,920 --> 01:09:45,679 the four attribute will be the same as 1800 01:09:45,679 --> 01:09:46,839 the 1801 01:09:46,839 --> 01:09:51,198 id the text will be visa 1802 01:09:51,198 --> 01:09:54,158 then mastercard 1803 01:09:55,600 --> 01:09:58,560 master card 1804 01:09:59,360 --> 01:10:02,920 lastly paypal 1805 01:10:05,040 --> 01:10:07,040 paypal 1806 01:10:07,040 --> 01:10:10,000 okay we have our three payment options 1807 01:10:10,000 --> 01:10:11,520 since these three radio buttons are 1808 01:10:11,520 --> 01:10:13,760 within the same group we can only select 1809 01:10:13,760 --> 01:10:16,080 one be sure to save everything heading 1810 01:10:16,080 --> 01:10:18,159 back to our javascript file let's get 1811 01:10:18,159 --> 01:10:20,239 all of the buttons and store them within 1812 01:10:20,239 --> 01:10:22,080 a variable 1813 01:10:22,080 --> 01:10:24,159 const 1814 01:10:24,159 --> 01:10:26,080 visa button 1815 01:10:26,080 --> 01:10:29,360 equals document.getelementbyid 1816 01:10:29,360 --> 01:10:33,360 the id was visa button 1817 01:10:37,040 --> 01:10:38,560 then we have 1818 01:10:38,560 --> 01:10:40,159 mastercard 1819 01:10:40,159 --> 01:10:43,159 button 1820 01:10:44,080 --> 01:10:47,199 then paypal button 1821 01:10:53,760 --> 01:10:55,520 okay we have our buttons 1822 01:10:55,520 --> 01:10:57,360 using if else statements we'll check to 1823 01:10:57,360 --> 01:11:00,400 see which of these buttons is selected 1824 01:11:00,400 --> 01:11:03,360 first we'll check our visa button if 1825 01:11:03,360 --> 01:11:07,280 visa button dot checked 1826 01:11:07,520 --> 01:11:10,800 then we'll display a message 1827 01:11:11,120 --> 01:11:13,199 you are paying 1828 01:11:13,199 --> 01:11:16,560 with a visa 1829 01:11:18,640 --> 01:11:19,920 else if 1830 01:11:19,920 --> 01:11:22,239 mastercard button is checked you are 1831 01:11:22,239 --> 01:11:23,840 paying with a 1832 01:11:23,840 --> 01:11:26,840 mastercard 1833 01:11:27,520 --> 01:11:30,000 else if 1834 01:11:30,000 --> 01:11:32,000 paypal button is checked 1835 01:11:32,000 --> 01:11:34,400 you are paying with 1836 01:11:34,400 --> 01:11:36,560 paypal 1837 01:11:36,560 --> 01:11:41,480 else no radio button must be selected 1838 01:11:43,280 --> 01:11:48,560 you must select a payment type 1839 01:11:48,560 --> 01:11:50,239 let's try this 1840 01:11:50,239 --> 01:11:52,960 i'll select visa press submit you are 1841 01:11:52,960 --> 01:11:54,640 paying with the visa 1842 01:11:54,640 --> 01:11:57,040 mastercard submit you are paying with 1843 01:11:57,040 --> 01:11:59,760 the mastercard paypal submit 1844 01:11:59,760 --> 01:12:02,239 you are paying with paypal i'll refresh 1845 01:12:02,239 --> 01:12:04,960 the page not select anything that will 1846 01:12:04,960 --> 01:12:07,760 execute the else statement 1847 01:12:07,760 --> 01:12:10,159 you must select a payment type so yeah 1848 01:12:10,159 --> 01:12:12,480 everybody that is the checked property 1849 01:12:12,480 --> 01:12:14,159 they're typically found within check 1850 01:12:14,159 --> 01:12:16,560 boxes and radio buttons you can access 1851 01:12:16,560 --> 01:12:19,120 this property by following a check box 1852 01:12:19,120 --> 01:12:22,000 or a radio button with dot checked this 1853 01:12:22,000 --> 01:12:25,040 value will be true or false if it's true 1854 01:12:25,040 --> 01:12:27,280 you can do something if not you can do 1855 01:12:27,280 --> 01:12:29,199 something else so yeah that's the 1856 01:12:29,199 --> 01:12:31,120 checked property everybody if you would 1857 01:12:31,120 --> 01:12:33,120 like a copy of all this code i'll post 1858 01:12:33,120 --> 01:12:34,560 all of this in the comment section down 1859 01:12:34,560 --> 01:12:36,800 below and well yeah that's the checked 1860 01:12:36,800 --> 01:12:40,320 property in javascript 1861 01:12:41,199 --> 01:12:43,040 hey guys in this video i'm going to 1862 01:12:43,040 --> 01:12:45,840 explain switches a switch is a statement 1863 01:12:45,840 --> 01:12:49,280 that examines a value against many case 1864 01:12:49,280 --> 01:12:52,159 clauses it's more efficient than using 1865 01:12:52,159 --> 01:12:54,719 many else if statements in this example 1866 01:12:54,719 --> 01:12:56,560 i have a letter grade what i would like 1867 01:12:56,560 --> 01:12:58,640 to do is examine this letter grade if 1868 01:12:58,640 --> 01:13:01,360 our grade equals a then we will display 1869 01:13:01,360 --> 01:13:04,320 you did great else if grade equals b you 1870 01:13:04,320 --> 01:13:08,080 did good c you did okay d 1871 01:13:08,080 --> 01:13:11,920 you passed barely f you failed and there 1872 01:13:11,920 --> 01:13:13,840 is an else statement if something is not 1873 01:13:13,840 --> 01:13:15,360 one of these letter grades maybe the 1874 01:13:15,360 --> 01:13:18,080 word pizza pizza is not a letter grade 1875 01:13:18,080 --> 01:13:20,400 it's not normally good practice to use a 1876 01:13:20,400 --> 01:13:22,640 whole bunch of else if statements if you 1877 01:13:22,640 --> 01:13:24,719 find that you're using a lot of else if 1878 01:13:24,719 --> 01:13:26,880 statements it may be better to instead 1879 01:13:26,880 --> 01:13:29,040 create a switch let's write the same 1880 01:13:29,040 --> 01:13:31,360 program but use a switch instead to 1881 01:13:31,360 --> 01:13:34,080 create a switch we type switch a set of 1882 01:13:34,080 --> 01:13:36,080 parentheses and then a set of curly 1883 01:13:36,080 --> 01:13:38,320 braces within the parentheses we're 1884 01:13:38,320 --> 01:13:41,120 going to examine a value or variable i'm 1885 01:13:41,120 --> 01:13:43,440 going to examine our grade and we will 1886 01:13:43,440 --> 01:13:45,600 compare our grade against many case 1887 01:13:45,600 --> 01:13:46,480 clauses 1888 01:13:46,480 --> 01:13:48,320 and see if there's a match to create a 1889 01:13:48,320 --> 01:13:50,800 case clause you type case and then some 1890 01:13:50,800 --> 01:13:52,480 value that you would like to examine to 1891 01:13:52,480 --> 01:13:54,159 see if there's a match 1892 01:13:54,159 --> 01:13:57,360 case a we're checking to see if grade is 1893 01:13:57,360 --> 01:14:00,000 equal to a if they match then we do 1894 01:14:00,000 --> 01:14:02,400 something so add a colon then type 1895 01:14:02,400 --> 01:14:04,159 whatever you would like to do 1896 01:14:04,159 --> 01:14:07,120 console.log 1897 01:14:07,120 --> 01:14:09,840 you did great then at the end of your 1898 01:14:09,840 --> 01:14:12,560 case make sure to add the word break 1899 01:14:12,560 --> 01:14:15,280 this is our case if grade is equal to a 1900 01:14:15,280 --> 01:14:17,920 so what if grade is equal to b 1901 01:14:17,920 --> 01:14:18,960 case 1902 01:14:18,960 --> 01:14:19,760 b 1903 01:14:19,760 --> 01:14:20,880 you did 1904 01:14:20,880 --> 01:14:24,159 good case c 1905 01:14:24,800 --> 01:14:26,239 you did 1906 01:14:26,239 --> 01:14:27,280 okay 1907 01:14:27,280 --> 01:14:29,840 case d 1908 01:14:31,679 --> 01:14:32,960 you 1909 01:14:32,960 --> 01:14:35,440 passed 1910 01:14:35,520 --> 01:14:36,719 barely 1911 01:14:36,719 --> 01:14:39,360 case f 1912 01:14:40,640 --> 01:14:43,199 you failed now if there's no matching 1913 01:14:43,199 --> 01:14:46,560 cases you can add a default clause 1914 01:14:46,560 --> 01:14:47,679 default 1915 01:14:47,679 --> 01:14:49,360 let's display 1916 01:14:49,360 --> 01:14:51,920 grade 1917 01:14:52,560 --> 01:14:56,080 is not a letter grade 1918 01:14:56,080 --> 01:14:57,920 this will do the same thing except it's 1919 01:14:57,920 --> 01:15:00,480 more efficient our grade is a you did 1920 01:15:00,480 --> 01:15:01,280 great 1921 01:15:01,280 --> 01:15:02,880 b you did good 1922 01:15:02,880 --> 01:15:06,960 c you did okay d you passed barely 1923 01:15:06,960 --> 01:15:08,480 f you failed 1924 01:15:08,480 --> 01:15:10,960 let's make up something pizza 1925 01:15:10,960 --> 01:15:13,040 pizza is not a letter grade so that's a 1926 01:15:13,040 --> 01:15:15,760 switch statement now with your cases you 1927 01:15:15,760 --> 01:15:18,000 could put a condition instead of letter 1928 01:15:18,000 --> 01:15:20,159 grades what if we were working with 1929 01:15:20,159 --> 01:15:23,120 number grades like 95 is an a so another 1930 01:15:23,120 --> 01:15:25,040 way of writing the switch is that if 1931 01:15:25,040 --> 01:15:27,760 we're checking conditions we could pass 1932 01:15:27,760 --> 01:15:30,000 true within the switch we'll examine 1933 01:15:30,000 --> 01:15:32,719 true against some matching conditions 1934 01:15:32,719 --> 01:15:33,679 case 1935 01:15:33,679 --> 01:15:34,640 grade 1936 01:15:34,640 --> 01:15:37,360 is greater than or equal to 90 so that 1937 01:15:37,360 --> 01:15:38,640 would be an a 1938 01:15:38,640 --> 01:15:41,520 case grade is greater than or equal to 1939 01:15:41,520 --> 01:15:44,080 80. that would be a b grade is greater 1940 01:15:44,080 --> 01:15:47,120 than or equal to 70 that's a c grade is 1941 01:15:47,120 --> 01:15:50,719 greater than or equal to 60 that's a d 1942 01:15:50,719 --> 01:15:53,840 grade is less than 60 so that would be 1943 01:15:53,840 --> 01:15:56,239 an f now this way you can compare a 1944 01:15:56,239 --> 01:15:58,880 value or variable against many matching 1945 01:15:58,880 --> 01:16:01,199 conditions so that would be another way 1946 01:16:01,199 --> 01:16:03,199 of writing a switch so yeah everybody 1947 01:16:03,199 --> 01:16:05,440 that is a switch statement it examines a 1948 01:16:05,440 --> 01:16:08,320 value for a matching case against many 1949 01:16:08,320 --> 01:16:10,719 case clauses it's more efficient than 1950 01:16:10,719 --> 01:16:13,520 using many else if statements using an 1951 01:16:13,520 --> 01:16:15,520 elsif statement isn't bad but you don't 1952 01:16:15,520 --> 01:16:17,600 want like you know 10 of them so yeah 1953 01:16:17,600 --> 01:16:19,280 that's a switch everybody if you found 1954 01:16:19,280 --> 01:16:20,880 this video helpful you can help me out 1955 01:16:20,880 --> 01:16:22,560 by smashing that like button leave 1956 01:16:22,560 --> 01:16:24,400 random comments down below and subscribe 1957 01:16:24,400 --> 01:16:27,760 if you'd like to become a fellow bro 1958 01:16:27,760 --> 01:16:30,080 well alright then everybody we are on 1959 01:16:30,080 --> 01:16:33,679 the and as well as or logical operators 1960 01:16:33,679 --> 01:16:35,679 they give us the ability to check more 1961 01:16:35,679 --> 01:16:38,159 than one condition concurrently how is 1962 01:16:38,159 --> 01:16:40,640 this useful here's an example 1963 01:16:40,640 --> 01:16:43,199 we have a variable temp temp short for 1964 01:16:43,199 --> 01:16:45,040 temperature i would like to check to see 1965 01:16:45,040 --> 01:16:47,040 if my temperature falls within a certain 1966 01:16:47,040 --> 01:16:49,600 range using an if statement is 15 1967 01:16:49,600 --> 01:16:51,199 degrees celsius that's not a bad 1968 01:16:51,199 --> 01:16:53,360 temperature within the condition of an 1969 01:16:53,360 --> 01:16:55,679 if statement i would like to check if my 1970 01:16:55,679 --> 01:16:58,560 temperature is greater than 0 and less 1971 01:16:58,560 --> 01:17:00,840 than 30 so within the 1972 01:17:00,840 --> 01:17:04,080 parentheses let's check if temp is 1973 01:17:04,080 --> 01:17:06,560 greater than zero 1974 01:17:06,560 --> 01:17:08,239 and to check another condition 1975 01:17:08,239 --> 01:17:10,480 concurrently we can use 1976 01:17:10,480 --> 01:17:13,440 and which is two ampersands 1977 01:17:13,440 --> 01:17:15,920 and i would like to check if temp is 1978 01:17:15,920 --> 01:17:17,760 less than 30. 1979 01:17:17,760 --> 01:17:19,920 if my temperature falls within this 1980 01:17:19,920 --> 01:17:23,520 range between 0 and 30 then we execute 1981 01:17:23,520 --> 01:17:27,120 whatever's within this if statement 1982 01:17:27,280 --> 01:17:29,199 let's display 1983 01:17:29,199 --> 01:17:30,400 the weather 1984 01:17:30,400 --> 01:17:31,679 is good 1985 01:17:31,679 --> 01:17:34,080 else 1986 01:17:35,679 --> 01:17:38,080 the weather is bad 1987 01:17:38,080 --> 01:17:40,480 our temp is currently 15 15 degrees 1988 01:17:40,480 --> 01:17:41,600 celsius 1989 01:17:41,600 --> 01:17:43,920 the weather is good this condition is 1990 01:17:43,920 --> 01:17:44,800 true 1991 01:17:44,800 --> 01:17:47,600 and this condition is true with the and 1992 01:17:47,600 --> 01:17:50,320 logical operator both conditions must be 1993 01:17:50,320 --> 01:17:52,320 true in order for us to execute this if 1994 01:17:52,320 --> 01:17:54,800 statement if one of them is false then 1995 01:17:54,800 --> 01:17:56,080 we don't 1996 01:17:56,080 --> 01:17:58,400 what if our temperature was negative 10 1997 01:17:58,400 --> 01:18:00,800 this condition is false but this one is 1998 01:18:00,800 --> 01:18:01,679 true 1999 01:18:01,679 --> 01:18:04,239 and using the and logical operator both 2000 01:18:04,239 --> 01:18:06,320 conditions must be true which they're 2001 01:18:06,320 --> 01:18:08,800 not in this example so we skip this if 2002 01:18:08,800 --> 01:18:11,280 statement and execute the else statement 2003 01:18:11,280 --> 01:18:13,520 the weather is bad maybe our temperature 2004 01:18:13,520 --> 01:18:16,480 is 50 degrees celsius this time this 2005 01:18:16,480 --> 01:18:19,360 condition is true but this one is false 2006 01:18:19,360 --> 01:18:21,440 therefore we skip this if statement the 2007 01:18:21,440 --> 01:18:23,920 weather is bad that's one use of the and 2008 01:18:23,920 --> 01:18:25,679 logical operator you can check more than 2009 01:18:25,679 --> 01:18:27,679 one condition and it's useful if you 2010 01:18:27,679 --> 01:18:29,600 need to find if something is within a 2011 01:18:29,600 --> 01:18:31,120 certain range like a range of 2012 01:18:31,120 --> 01:18:33,360 temperatures let's talk about the or 2013 01:18:33,360 --> 01:18:35,760 logical operator using the or logical 2014 01:18:35,760 --> 01:18:38,400 operator either condition can be true in 2015 01:18:38,400 --> 01:18:40,400 order to execute this if statement 2016 01:18:40,400 --> 01:18:42,560 so let's rewrite this this time let's 2017 01:18:42,560 --> 01:18:44,880 check to see if temp is less than or 2018 01:18:44,880 --> 01:18:46,719 equal to zero 2019 01:18:46,719 --> 01:18:47,840 or 2020 01:18:47,840 --> 01:18:49,920 which is represented by two vertical 2021 01:18:49,920 --> 01:18:51,120 bars 2022 01:18:51,120 --> 01:18:53,120 or temp 2023 01:18:53,120 --> 01:18:56,320 is greater than or equal to 30. if at 2024 01:18:56,320 --> 01:18:58,480 least one of these conditions is true 2025 01:18:58,480 --> 01:19:00,560 then we execute this if statement but 2026 01:19:00,560 --> 01:19:03,520 the weather will be bad else the weather 2027 01:19:03,520 --> 01:19:06,400 is good our temperature is currently 50 2028 01:19:06,400 --> 01:19:08,239 the weather is bad what if our 2029 01:19:08,239 --> 01:19:11,120 temperature was negative 10. the weather 2030 01:19:11,120 --> 01:19:13,920 is still bad how about 15 2031 01:19:13,920 --> 01:19:15,600 well the weather is good 2032 01:19:15,600 --> 01:19:18,400 using the or logical operator either one 2033 01:19:18,400 --> 01:19:20,800 of these conditions can be true if one 2034 01:19:20,800 --> 01:19:22,320 is false and the other is true that's 2035 01:19:22,320 --> 01:19:24,400 completely fine now you can add more 2036 01:19:24,400 --> 01:19:26,560 than one logical operator let's head 2037 01:19:26,560 --> 01:19:28,480 back to our previous example i'm just 2038 01:19:28,480 --> 01:19:30,719 going to undo everything 2039 01:19:30,719 --> 01:19:33,199 let's throw in another variable let 2040 01:19:33,199 --> 01:19:35,920 sunny sunny will be a boolean value 2041 01:19:35,920 --> 01:19:37,920 sunny will equal true if it's sunny 2042 01:19:37,920 --> 01:19:40,080 outside if it's cloudy outside well then 2043 01:19:40,080 --> 01:19:42,159 sunny will be false so in order for the 2044 01:19:42,159 --> 01:19:43,920 weather to be good the temperature needs 2045 01:19:43,920 --> 01:19:45,679 to be above zero 2046 01:19:45,679 --> 01:19:47,280 and under 30 2047 01:19:47,280 --> 01:19:50,560 and sunny needs to be equal to true 2048 01:19:50,560 --> 01:19:52,400 but if you're working with a boolean 2049 01:19:52,400 --> 01:19:55,360 value you don't need to say equals true 2050 01:19:55,360 --> 01:19:57,840 you can just add that boolean variable 2051 01:19:57,840 --> 01:20:00,000 so our temperature is 15 2052 01:20:00,000 --> 01:20:02,400 and sunny is true all three of these 2053 01:20:02,400 --> 01:20:04,640 conditions are true therefore the 2054 01:20:04,640 --> 01:20:07,199 weather is good if the temperature is 15 2055 01:20:07,199 --> 01:20:10,080 but it's not sunny outside that's false 2056 01:20:10,080 --> 01:20:12,320 well then the weather is bad you can 2057 01:20:12,320 --> 01:20:14,320 link more than one condition using these 2058 01:20:14,320 --> 01:20:17,440 logical operators so yeah that's the and 2059 01:20:17,440 --> 01:20:20,080 as well as the or logical operators you 2060 01:20:20,080 --> 01:20:21,760 can check more than one condition 2061 01:20:21,760 --> 01:20:23,679 concurrently hey if this video helped 2062 01:20:23,679 --> 01:20:25,600 you out you can help me out by smashing 2063 01:20:25,600 --> 01:20:26,960 that like button leave a random comment 2064 01:20:26,960 --> 01:20:28,480 down below and subscribe if you'd like 2065 01:20:28,480 --> 01:20:31,040 to become a fellow bro 2066 01:20:31,040 --> 01:20:33,440 hey everybody let's talk about the nut 2067 01:20:33,440 --> 01:20:35,600 logical operator which is represented by 2068 01:20:35,600 --> 01:20:37,920 an exclamation point within a condition 2069 01:20:37,920 --> 01:20:39,600 it's typically used to reverse a 2070 01:20:39,600 --> 01:20:42,320 condition's boolean value a condition 2071 01:20:42,320 --> 01:20:44,320 that is true that's preceded with the 2072 01:20:44,320 --> 01:20:46,960 not logical operator becomes false if 2073 01:20:46,960 --> 01:20:49,280 it's false originally it becomes true it 2074 01:20:49,280 --> 01:20:51,199 gives us a few additional ways to write 2075 01:20:51,199 --> 01:20:53,920 code here's an example we have variable 2076 01:20:53,920 --> 01:20:56,000 temperature temp for short and i'll set 2077 01:20:56,000 --> 01:20:58,719 this to 15 degrees celsius if i would 2078 01:20:58,719 --> 01:21:00,400 like to check to see if it's warm or 2079 01:21:00,400 --> 01:21:02,639 cold outside normally i could write an 2080 01:21:02,639 --> 01:21:04,080 if else statement 2081 01:21:04,080 --> 01:21:06,960 if temp is greater than zero then it's 2082 01:21:06,960 --> 01:21:09,360 warm outside 2083 01:21:09,360 --> 01:21:12,840 it's warm outside 2084 01:21:12,840 --> 01:21:15,679 else it's cold outside 2085 01:21:15,679 --> 01:21:17,679 currently our temperature is 15 degrees 2086 01:21:17,679 --> 01:21:20,159 celsius it's warm outside if it was 2087 01:21:20,159 --> 01:21:23,280 negative 15 it's cold outside using the 2088 01:21:23,280 --> 01:21:25,280 not logical operator we can write this 2089 01:21:25,280 --> 01:21:27,440 code a different way if we choose to we 2090 01:21:27,440 --> 01:21:29,840 can check to see if the temperature is 2091 01:21:29,840 --> 01:21:32,480 not greater than zero so to do so we 2092 01:21:32,480 --> 01:21:33,920 will surround this condition with a set 2093 01:21:33,920 --> 01:21:35,679 of parentheses and precede this 2094 01:21:35,679 --> 01:21:37,840 condition with the not logical operator 2095 01:21:37,840 --> 01:21:40,159 an exclamation point in plain english 2096 01:21:40,159 --> 01:21:43,199 we're checking to see if our temperature 2097 01:21:43,199 --> 01:21:46,159 is not greater than zero so that would 2098 01:21:46,159 --> 01:21:48,320 mean it's cold outside right 2099 01:21:48,320 --> 01:21:50,719 else it's warm outside 2100 01:21:50,719 --> 01:21:54,000 so taking our same temp of negative 15 2101 01:21:54,000 --> 01:21:55,760 it's cold outside 2102 01:21:55,760 --> 01:21:58,800 if it's 15 it's warm outside now let's 2103 01:21:58,800 --> 01:22:01,440 do this with a boolean variable 2104 01:22:01,440 --> 01:22:02,400 let 2105 01:22:02,400 --> 01:22:04,719 sunny equal true 2106 01:22:04,719 --> 01:22:05,920 if 2107 01:22:05,920 --> 01:22:07,679 with a boolean variable if you would 2108 01:22:07,679 --> 01:22:09,679 like to place it within a condition all 2109 01:22:09,679 --> 01:22:11,199 you have to do to check if it's true is 2110 01:22:11,199 --> 01:22:12,639 just write the name of the boolean 2111 01:22:12,639 --> 01:22:14,960 variable if sunny 2112 01:22:14,960 --> 01:22:16,880 so you don't necessarily need if sunny 2113 01:22:16,880 --> 01:22:18,159 equals true 2114 01:22:18,159 --> 01:22:19,280 if sunny 2115 01:22:19,280 --> 01:22:21,280 if sunny is true 2116 01:22:21,280 --> 01:22:26,239 then it's sunny outside else 2117 01:22:27,120 --> 01:22:30,159 it's cloudy outside 2118 01:22:30,159 --> 01:22:32,320 currently sunny is true 2119 01:22:32,320 --> 01:22:34,639 therefore it's sunny outside if i would 2120 01:22:34,639 --> 01:22:37,120 like to check if it's not sunny outside 2121 01:22:37,120 --> 01:22:39,600 i can precede this boolean variable with 2122 01:22:39,600 --> 01:22:42,159 the not logical operator and you don't 2123 01:22:42,159 --> 01:22:43,679 necessarily need to surround it with 2124 01:22:43,679 --> 01:22:45,679 those parentheses if it's a boolean 2125 01:22:45,679 --> 01:22:48,880 variable if it's not sunny well then 2126 01:22:48,880 --> 01:22:52,239 it's cloudy outside else it's sunny 2127 01:22:52,239 --> 01:22:55,760 outside sunny is true it's sunny outside 2128 01:22:55,760 --> 01:22:58,639 if it's false it's cloudy outside so by 2129 01:22:58,639 --> 01:23:01,199 using the not logical operator it gives 2130 01:23:01,199 --> 01:23:02,960 us a few additional ways in which we 2131 01:23:02,960 --> 01:23:05,040 could write code more versatility is a 2132 01:23:05,040 --> 01:23:06,960 good thing so yeah that's the not 2133 01:23:06,960 --> 01:23:09,120 logical operator it's typically used to 2134 01:23:09,120 --> 01:23:12,080 reverse a condition's boolean value if a 2135 01:23:12,080 --> 01:23:14,880 condition is true it's now false if it's 2136 01:23:14,880 --> 01:23:17,600 originally false it's now true and that 2137 01:23:17,600 --> 01:23:19,679 is the not logical operator hey if you 2138 01:23:19,679 --> 01:23:21,199 found this video helpful be sure to 2139 01:23:21,199 --> 01:23:22,800 smash that like button leave a random 2140 01:23:22,800 --> 01:23:24,400 comment down below and subscribe if 2141 01:23:24,400 --> 01:23:27,280 you'd like to become a fellow bro 2142 01:23:27,280 --> 01:23:29,679 well sup everybody i have to explain 2143 01:23:29,679 --> 01:23:31,760 what a while loop is a while loop is 2144 01:23:31,760 --> 01:23:34,320 like an if statement except it repeats 2145 01:23:34,320 --> 01:23:37,280 some code while some condition is true 2146 01:23:37,280 --> 01:23:39,679 it could potentially repeat an infinite 2147 01:23:39,679 --> 01:23:41,600 amount of times here's an example let's 2148 01:23:41,600 --> 01:23:43,600 say we need to get some user input we 2149 01:23:43,600 --> 01:23:45,280 would like a user to type in their 2150 01:23:45,280 --> 01:23:48,320 username let's create a variable user 2151 01:23:48,320 --> 01:23:50,719 name and i will set the sequel to just 2152 01:23:50,719 --> 01:23:52,639 an empty string for this example to 2153 01:23:52,639 --> 01:23:55,120 create a while loop we type while set a 2154 01:23:55,120 --> 01:23:58,000 parenthesis set of curly braces we will 2155 01:23:58,000 --> 01:24:00,800 continue this code while the condition 2156 01:24:00,800 --> 01:24:03,520 remains true let's check to see if our 2157 01:24:03,520 --> 01:24:06,880 username is equal to an empty string 2158 01:24:06,880 --> 01:24:08,560 that means the user didn't type in 2159 01:24:08,560 --> 01:24:10,960 anything so within the curly braces 2160 01:24:10,960 --> 01:24:13,199 let's create a window prompt username 2161 01:24:13,199 --> 01:24:16,960 equals window dot prompt 2162 01:24:16,960 --> 01:24:20,080 enter your name then at the end let's 2163 01:24:20,080 --> 01:24:21,040 display 2164 01:24:21,040 --> 01:24:23,760 console.log 2165 01:24:23,760 --> 01:24:25,280 hello 2166 01:24:25,280 --> 01:24:28,080 user name and to your name i'm just 2167 01:24:28,080 --> 01:24:30,480 going to press ok when we reach the end 2168 01:24:30,480 --> 01:24:32,320 of a while loop we check the condition 2169 01:24:32,320 --> 01:24:34,800 again if it's still true we repeat this 2170 01:24:34,800 --> 01:24:36,719 code for another iteration and then 2171 01:24:36,719 --> 01:24:38,960 check again i'm hitting ok but i can't 2172 01:24:38,960 --> 01:24:41,280 exit this window prompt until i enter in 2173 01:24:41,280 --> 01:24:43,360 my name i'll type in my first name hit 2174 01:24:43,360 --> 01:24:46,719 enter hello bro my username although in 2175 01:24:46,719 --> 01:24:48,480 this example i'm hitting ok but you 2176 01:24:48,480 --> 01:24:50,560 could hit cancel to exit let's add 2177 01:24:50,560 --> 01:24:53,199 another condition 2178 01:24:53,199 --> 01:24:54,480 or 2179 01:24:54,480 --> 01:24:57,360 username is equal to null that means 2180 01:24:57,360 --> 01:24:59,920 there's no value to exit i simply can't 2181 01:24:59,920 --> 01:25:01,360 press ok 2182 01:25:01,360 --> 01:25:04,080 or cancel i need to type in something 2183 01:25:04,080 --> 01:25:05,760 because we're stuck in a while loop i'll 2184 01:25:05,760 --> 01:25:07,600 type in my first name again and then we 2185 01:25:07,600 --> 01:25:09,840 can exit once i typed in something for 2186 01:25:09,840 --> 01:25:12,159 my username both of these conditions 2187 01:25:12,159 --> 01:25:14,560 were no longer true then we could escape 2188 01:25:14,560 --> 01:25:16,239 the while loop and continue on with the 2189 01:25:16,239 --> 01:25:18,159 rest of the program now when you create 2190 01:25:18,159 --> 01:25:19,840 a while loop you should write some sort 2191 01:25:19,840 --> 01:25:21,600 of way to escape the while loop from 2192 01:25:21,600 --> 01:25:23,440 within it otherwise you'll encounter 2193 01:25:23,440 --> 01:25:26,400 what's called an infinite loop like this 2194 01:25:26,400 --> 01:25:27,360 while 2195 01:25:27,360 --> 01:25:30,560 and our condition is while one is equal 2196 01:25:30,560 --> 01:25:33,440 to one there's no way we can escape it 2197 01:25:33,440 --> 01:25:36,400 console.log 2198 01:25:36,400 --> 01:25:37,920 help 2199 01:25:37,920 --> 01:25:42,960 i'm stuck in an infinite loop 2200 01:25:42,960 --> 01:25:44,960 so this code will just repeat forever 2201 01:25:44,960 --> 01:25:46,560 you can see that the counter here is 2202 01:25:46,560 --> 01:25:49,199 going up i think my web browser froze so 2203 01:25:49,199 --> 01:25:51,199 yeah that's a while loop everybody it 2204 01:25:51,199 --> 01:25:53,760 repeats some section of code while some 2205 01:25:53,760 --> 01:25:55,360 condition is true 2206 01:25:55,360 --> 01:25:57,040 once you reach the end of that section 2207 01:25:57,040 --> 01:25:59,679 of code you check the condition again if 2208 01:25:59,679 --> 01:26:01,440 it's still true you repeat the code 2209 01:26:01,440 --> 01:26:03,760 again and this could potentially repeat 2210 01:26:03,760 --> 01:26:05,760 an infinite amount of times so that's a 2211 01:26:05,760 --> 01:26:07,920 while loop in javascript if you found 2212 01:26:07,920 --> 01:26:09,440 this video helpful be sure to help me 2213 01:26:09,440 --> 01:26:11,280 out by smashing that like button leave a 2214 01:26:11,280 --> 01:26:13,120 random comment down below and subscribe 2215 01:26:13,120 --> 01:26:16,080 if you'd like to become a fellow bro 2216 01:26:16,080 --> 01:26:18,159 all right guys i have to explain a 2217 01:26:18,159 --> 01:26:20,480 variation of the while loop it's called 2218 01:26:20,480 --> 01:26:22,880 a do while loop how this works is that 2219 01:26:22,880 --> 01:26:24,880 you do something then you check the 2220 01:26:24,880 --> 01:26:26,639 condition then you repeat if the 2221 01:26:26,639 --> 01:26:28,960 condition is true so going back to the 2222 01:26:28,960 --> 01:26:31,199 previous topic on while loops i have a 2223 01:26:31,199 --> 01:26:32,719 while loop we're checking if our 2224 01:26:32,719 --> 01:26:34,800 username is an empty string which it is 2225 01:26:34,800 --> 01:26:37,120 originally while this condition is true 2226 01:26:37,120 --> 01:26:39,199 we will prompt the user to enter their 2227 01:26:39,199 --> 01:26:41,600 name if i run this program and press ok 2228 01:26:41,600 --> 01:26:43,920 without typing anything i can't escape 2229 01:26:43,920 --> 01:26:46,159 this prompt once i type in my name hit 2230 01:26:46,159 --> 01:26:48,560 enter or ok we escape the while loop and 2231 01:26:48,560 --> 01:26:50,400 move on with the rest of our program 2232 01:26:50,400 --> 01:26:52,639 which displays hello whatever your 2233 01:26:52,639 --> 01:26:54,880 username is what i would like to do is 2234 01:26:54,880 --> 01:26:57,040 not assign my username right away i'll 2235 01:26:57,040 --> 01:26:58,880 declare this variable but not yet assign 2236 01:26:58,880 --> 01:27:00,800 it anything now when i run this program 2237 01:27:00,800 --> 01:27:02,320 here's the problem we don't get that 2238 01:27:02,320 --> 01:27:04,159 window prompt to type in our name we 2239 01:27:04,159 --> 01:27:06,000 skip the while loop and continue on with 2240 01:27:06,000 --> 01:27:07,440 the rest of the program and this 2241 01:27:07,440 --> 01:27:10,080 displays hello undefined we're using a 2242 01:27:10,080 --> 01:27:11,679 variable we declared but not yet 2243 01:27:11,679 --> 01:27:13,840 assigned once we reached our while loop 2244 01:27:13,840 --> 01:27:16,159 this condition was false from the get go 2245 01:27:16,159 --> 01:27:18,480 so we skip over the while loop entirely 2246 01:27:18,480 --> 01:27:20,400 what if i would like to run this code at 2247 01:27:20,400 --> 01:27:22,560 least once and then prompt again if the 2248 01:27:22,560 --> 01:27:24,880 username is equal to an empty string one 2249 01:27:24,880 --> 01:27:26,880 way although i wouldn't recommend it is 2250 01:27:26,880 --> 01:27:29,120 that we can copy this line of code and 2251 01:27:29,120 --> 01:27:30,800 paste it before the while loop that 2252 01:27:30,800 --> 01:27:33,199 prompt comes up i'll skip it and then we 2253 01:27:33,199 --> 01:27:34,800 enter the while loop and we're stuck 2254 01:27:34,800 --> 01:27:36,880 within it until we type in something i 2255 01:27:36,880 --> 01:27:38,320 don't like to repeat code if i don't 2256 01:27:38,320 --> 01:27:40,000 have to so there's a better way of 2257 01:27:40,000 --> 01:27:41,920 writing this let's convert this while 2258 01:27:41,920 --> 01:27:44,560 loop to a do while loop let's copy the 2259 01:27:44,560 --> 01:27:46,400 while keyword and the condition and 2260 01:27:46,400 --> 01:27:47,920 we're going to move it to the end of our 2261 01:27:47,920 --> 01:27:50,480 curly braces and preceding the opening 2262 01:27:50,480 --> 01:27:52,880 curly brace we will write do instead of 2263 01:27:52,880 --> 01:27:54,639 checking the condition first we check 2264 01:27:54,639 --> 01:27:57,360 the condition last we will do all of 2265 01:27:57,360 --> 01:27:59,840 this code and then check the condition 2266 01:27:59,840 --> 01:28:01,840 now if i run this program we encounter 2267 01:28:01,840 --> 01:28:04,159 that window prompt i'll press ok and try 2268 01:28:04,159 --> 01:28:06,639 and skip this prompt i can't i'll type 2269 01:28:06,639 --> 01:28:08,639 in my name and we escape the while loop 2270 01:28:08,639 --> 01:28:11,199 so a do while loop is a variation of the 2271 01:28:11,199 --> 01:28:13,360 while loop you do something first and 2272 01:28:13,360 --> 01:28:15,600 then check the condition with a standard 2273 01:28:15,600 --> 01:28:17,679 while loop you check the condition and 2274 01:28:17,679 --> 01:28:19,440 then do something if that condition is 2275 01:28:19,440 --> 01:28:21,600 true with a standard while loop you may 2276 01:28:21,600 --> 01:28:24,080 skip some code entirely if the condition 2277 01:28:24,080 --> 01:28:26,239 is false from the beginning with a do 2278 01:28:26,239 --> 01:28:28,960 while loop you do it at least once and 2279 01:28:28,960 --> 01:28:31,199 then check the condition so yeah that's 2280 01:28:31,199 --> 01:28:34,080 a super quick video on do while loops in 2281 01:28:34,080 --> 01:28:36,159 the next topic we'll move on to for 2282 01:28:36,159 --> 01:28:38,239 loops 2283 01:28:38,239 --> 01:28:40,239 well i should probably explain four 2284 01:28:40,239 --> 01:28:42,960 loops a for loop repeats some code a 2285 01:28:42,960 --> 01:28:44,960 certain amount of times there's a lot of 2286 01:28:44,960 --> 01:28:47,120 similarities between what for loops and 2287 01:28:47,120 --> 01:28:48,800 while loops can do there are a few 2288 01:28:48,800 --> 01:28:50,719 discrepancies though you tend to use for 2289 01:28:50,719 --> 01:28:52,480 loops when you want to repeat code a 2290 01:28:52,480 --> 01:28:54,400 limited amount of times a while loop is 2291 01:28:54,400 --> 01:28:56,159 better suited to something that could 2292 01:28:56,159 --> 01:28:58,000 execute an infinite amount of times 2293 01:28:58,000 --> 01:28:59,679 possibly in this example we'll create a 2294 01:28:59,679 --> 01:29:01,520 program to count to ten we'll start at 2295 01:29:01,520 --> 01:29:03,360 one count to ten and we can do that with 2296 01:29:03,360 --> 01:29:05,360 a for loop so type four 2297 01:29:05,360 --> 01:29:07,600 parentheses curly braces 2298 01:29:07,600 --> 01:29:08,960 what would we like to do within our 2299 01:29:08,960 --> 01:29:12,159 curly braces let's display a variable 2300 01:29:12,159 --> 01:29:13,840 console.log 2301 01:29:13,840 --> 01:29:15,760 let's call this counter now within the 2302 01:29:15,760 --> 01:29:17,440 for loop there's three statements that 2303 01:29:17,440 --> 01:29:19,520 we can add the first is that we can 2304 01:29:19,520 --> 01:29:22,239 declare and assign a counter or some 2305 01:29:22,239 --> 01:29:23,920 other variable the first statement we 2306 01:29:23,920 --> 01:29:26,159 will type let 2307 01:29:26,159 --> 01:29:27,760 counter 2308 01:29:27,760 --> 01:29:29,679 and i'll set the sql to 1. 2309 01:29:29,679 --> 01:29:31,520 then make sure to add a semicolon at the 2310 01:29:31,520 --> 01:29:33,280 end to terminate the first statement 2311 01:29:33,280 --> 01:29:35,360 second is our condition we'll continue 2312 01:29:35,360 --> 01:29:37,040 this statement as long as this condition 2313 01:29:37,040 --> 01:29:39,199 is true i will continue this for loop as 2314 01:29:39,199 --> 01:29:41,840 long as our counter variable is less 2315 01:29:41,840 --> 01:29:43,840 than or equal to 10 2316 01:29:43,840 --> 01:29:45,920 then add a semicolon and the third 2317 01:29:45,920 --> 01:29:47,840 statement is that we can increment our 2318 01:29:47,840 --> 01:29:49,040 counter 2319 01:29:49,040 --> 01:29:50,080 counter 2320 01:29:50,080 --> 01:29:53,120 plus equals one after each iteration we 2321 01:29:53,120 --> 01:29:55,280 increment our counter variable by one 2322 01:29:55,280 --> 01:29:57,280 after running this program we begin at 2323 01:29:57,280 --> 01:29:59,440 one and count to ten if i need to count 2324 01:29:59,440 --> 01:30:02,239 to 100 i can just change this condition 2325 01:30:02,239 --> 01:30:05,120 counter is less than or equal to 100 and 2326 01:30:05,120 --> 01:30:08,400 we have counted from 1 to 100 if i need 2327 01:30:08,400 --> 01:30:09,920 to begin at a different number i could 2328 01:30:09,920 --> 01:30:11,440 just set my counter to a different 2329 01:30:11,440 --> 01:30:13,199 number like i don't know 2330 01:30:13,199 --> 01:30:16,080 50. now we have begun at 50 and counted 2331 01:30:16,080 --> 01:30:18,880 to 100 so this variable counter it's 2332 01:30:18,880 --> 01:30:21,120 known as a local variable it doesn't 2333 01:30:21,120 --> 01:30:23,120 exist outside of this for loop what a 2334 01:30:23,120 --> 01:30:24,880 lot of programmers do if they need some 2335 01:30:24,880 --> 01:30:27,040 sort of temporary variable within a for 2336 01:30:27,040 --> 01:30:28,880 loop to keep track of what iteration 2337 01:30:28,880 --> 01:30:31,120 they're on they'll simply just use i 2338 01:30:31,120 --> 01:30:32,800 that's a common convention so let's 2339 01:30:32,800 --> 01:30:35,760 change counter to i 2340 01:30:35,760 --> 01:30:37,120 so let i 2341 01:30:37,120 --> 01:30:39,679 equal let's change this back to 1 2342 01:30:39,679 --> 01:30:42,239 we'll count to 10 and increment i by one 2343 01:30:42,239 --> 01:30:44,000 after each iteration 2344 01:30:44,000 --> 01:30:46,239 now we could begin at 10 and count down 2345 01:30:46,239 --> 01:30:48,159 if we were to take that approach we'll 2346 01:30:48,159 --> 01:30:50,880 set our variable i to 10 we'll continue 2347 01:30:50,880 --> 01:30:52,960 this for loop as long as i is greater 2348 01:30:52,960 --> 01:30:55,840 than zero and we will decrement i by one 2349 01:30:55,840 --> 01:30:57,120 we could pretend that this is a 2350 01:30:57,120 --> 01:30:59,600 countdown to new year's day this time 2351 01:30:59,600 --> 01:31:01,679 when we escape the for loop let's print 2352 01:31:01,679 --> 01:31:03,199 happy new year 2353 01:31:03,199 --> 01:31:05,679 console.log 2354 01:31:05,679 --> 01:31:08,880 happy new year okay we begin at 10 count 2355 01:31:08,880 --> 01:31:11,120 down to one once this condition is no 2356 01:31:11,120 --> 01:31:13,360 longer true we escape the for loop and 2357 01:31:13,360 --> 01:31:16,080 print happy new year so this simulates a 2358 01:31:16,080 --> 01:31:18,080 countdown so for loops are fairly 2359 01:31:18,080 --> 01:31:20,480 flexible we can increment or decrement 2360 01:31:20,480 --> 01:31:22,880 our counter i we're counting down by one 2361 01:31:22,880 --> 01:31:24,800 currently but we could count down by two 2362 01:31:24,800 --> 01:31:26,960 if we would like let's change i minus 2363 01:31:26,960 --> 01:31:29,840 equals one to two and now we will count 2364 01:31:29,840 --> 01:31:32,800 down by two ten eight six four two happy 2365 01:31:32,800 --> 01:31:35,360 new year or even three ten seven four 2366 01:31:35,360 --> 01:31:37,040 one happy new year so yeah that's 2367 01:31:37,040 --> 01:31:39,600 basically a for loop we repeat some code 2368 01:31:39,600 --> 01:31:41,600 a certain amount of times there's a lot 2369 01:31:41,600 --> 01:31:43,520 of overlap where you could use either a 2370 01:31:43,520 --> 01:31:45,520 while loop or a for loop a while loop 2371 01:31:45,520 --> 01:31:47,520 tends to be better in certain situations 2372 01:31:47,520 --> 01:31:49,679 where you may potentially need to repeat 2373 01:31:49,679 --> 01:31:51,600 some code an infinite amount of times 2374 01:31:51,600 --> 01:31:53,440 for loops are more suitable for code 2375 01:31:53,440 --> 01:31:55,120 where you only need to repeat it a 2376 01:31:55,120 --> 01:31:57,600 certain or given amount of times so yeah 2377 01:31:57,600 --> 01:31:59,280 those are for loops hey if this video 2378 01:31:59,280 --> 01:32:00,880 helped you out you can help me out by 2379 01:32:00,880 --> 01:32:02,480 smashing that like button leave random 2380 01:32:02,480 --> 01:32:04,080 comments down below and subscribe if 2381 01:32:04,080 --> 01:32:07,199 you'd like to become a fellow bro 2382 01:32:07,199 --> 01:32:09,679 hey guys i have a super quick video on 2383 01:32:09,679 --> 01:32:12,480 the break and the continue statements 2384 01:32:12,480 --> 01:32:14,239 let's begin with the break statement the 2385 01:32:14,239 --> 01:32:16,080 break statement breaks out of a loop 2386 01:32:16,080 --> 01:32:18,239 entirely in this example i'm going to 2387 01:32:18,239 --> 01:32:20,000 create a for loop we will count the 2388 01:32:20,000 --> 01:32:22,639 numbers 1 through 20. however once we 2389 01:32:22,639 --> 01:32:25,520 reach 13 i would like to exit this loop 2390 01:32:25,520 --> 01:32:27,679 because 13 is considered an unlucky 2391 01:32:27,679 --> 01:32:29,920 number i know it's a weird example so 2392 01:32:29,920 --> 01:32:33,840 let's define our counter i i equals one 2393 01:32:33,840 --> 01:32:36,560 and i will continue this as long as i is 2394 01:32:36,560 --> 01:32:40,000 less than or equal to 20 then increment 2395 01:32:40,000 --> 01:32:41,520 i by one 2396 01:32:41,520 --> 01:32:42,800 for the time being let's display 2397 01:32:42,800 --> 01:32:44,960 whatever i is this will display the 2398 01:32:44,960 --> 01:32:47,520 numbers 1 through 20. if i would like to 2399 01:32:47,520 --> 01:32:49,679 break out of this loop entirely if we 2400 01:32:49,679 --> 01:32:52,480 reach the number 13 i can add a break 2401 01:32:52,480 --> 01:32:56,719 statement so let's check to see if 2402 01:32:56,719 --> 01:32:57,840 i 2403 01:32:57,840 --> 01:32:59,760 is equal to 13 2404 01:32:59,760 --> 01:33:02,159 if it is then we'll break 2405 01:33:02,159 --> 01:33:04,800 okay we have the numbers 1 through 12 2406 01:33:04,800 --> 01:33:06,880 then we break there's also the continue 2407 01:33:06,880 --> 01:33:09,600 statement it will skip an iteration of a 2408 01:33:09,600 --> 01:33:13,760 loop if we replace break with continue 2409 01:33:13,760 --> 01:33:16,239 we will skip that specific iteration and 2410 01:33:16,239 --> 01:33:17,679 continue on 2411 01:33:17,679 --> 01:33:20,639 so we have 1 through 20 but the number 2412 01:33:20,639 --> 01:33:23,040 13 is not here so that's the main 2413 01:33:23,040 --> 01:33:25,280 difference between break and continue 2414 01:33:25,280 --> 01:33:27,920 break will break out of a loop entirely 2415 01:33:27,920 --> 01:33:30,719 continue will skip only that iteration 2416 01:33:30,719 --> 01:33:32,159 so yeah those are the differences 2417 01:33:32,159 --> 01:33:33,760 between the break and continue 2418 01:33:33,760 --> 01:33:36,159 statements 2419 01:33:36,159 --> 01:33:37,920 hey guys in this topic i'll be 2420 01:33:37,920 --> 01:33:40,400 explaining nested loops a nested loop is 2421 01:33:40,400 --> 01:33:42,560 just a loop inside of another loop 2422 01:33:42,560 --> 01:33:44,400 here's an example so i'll create an 2423 01:33:44,400 --> 01:33:46,080 outer loop that will count i don't know 2424 01:33:46,080 --> 01:33:47,360 to three 2425 01:33:47,360 --> 01:33:48,560 let i 2426 01:33:48,560 --> 01:33:52,080 equal one continue this as long as i is 2427 01:33:52,080 --> 01:33:54,639 less than or equal to three increment i 2428 01:33:54,639 --> 01:33:56,560 by one 2429 01:33:56,560 --> 01:33:58,800 during each iteration i will display the 2430 01:33:58,800 --> 01:34:00,400 value of i 2431 01:34:00,400 --> 01:34:03,199 console.log i this counts up to three 2432 01:34:03,199 --> 01:34:04,880 what if i would like to repeat this 2433 01:34:04,880 --> 01:34:07,280 entire for loop so many times well i 2434 01:34:07,280 --> 01:34:09,280 could put a for loop inside of a for 2435 01:34:09,280 --> 01:34:10,480 loop 2436 01:34:10,480 --> 01:34:12,239 so let me copy this 2437 01:34:12,239 --> 01:34:14,239 get rid of this line 2438 01:34:14,239 --> 01:34:16,320 and paste another for loop within the 2439 01:34:16,320 --> 01:34:18,719 curly braces of the outer for loop we 2440 01:34:18,719 --> 01:34:21,040 have a nested loop it's a loop inside of 2441 01:34:21,040 --> 01:34:23,120 another loop now one thing with nested 2442 01:34:23,120 --> 01:34:25,280 loops is that you'll want another 2443 01:34:25,280 --> 01:34:27,520 counter besides i because we don't want 2444 01:34:27,520 --> 01:34:29,520 to reuse the same counter a common 2445 01:34:29,520 --> 01:34:31,679 convention of the counter of nested 2446 01:34:31,679 --> 01:34:34,400 loops is that they'll use a counter of j 2447 01:34:34,400 --> 01:34:37,120 because j comes after in the alphabet 2448 01:34:37,120 --> 01:34:39,840 so let's replace i with j 2449 01:34:39,840 --> 01:34:42,880 and do so with our console.log statement 2450 01:34:42,880 --> 01:34:45,119 so if i was to run this program we would 2451 01:34:45,119 --> 01:34:47,360 count the numbers one through three 2452 01:34:47,360 --> 01:34:49,760 three times once we complete all of our 2453 01:34:49,760 --> 01:34:52,400 iterations of the nested loop we then 2454 01:34:52,400 --> 01:34:55,440 complete one iteration of the outer loop 2455 01:34:55,440 --> 01:34:57,840 if i change this outer loop to continue 2456 01:34:57,840 --> 01:35:00,000 as long as i is less than or equal to 2457 01:35:00,000 --> 01:35:02,800 two well then we will repeat this inner 2458 01:35:02,800 --> 01:35:05,280 loop a total of two times here's a 2459 01:35:05,280 --> 01:35:07,600 different example let's use nested loops 2460 01:35:07,600 --> 01:35:09,840 to draw a rectangle within our dom and 2461 01:35:09,840 --> 01:35:12,080 we'll accept some user input the outer 2462 01:35:12,080 --> 01:35:14,320 loop will be in charge of the rows the 2463 01:35:14,320 --> 01:35:16,000 inner loop will be in charge of the 2464 01:35:16,000 --> 01:35:19,440 columns we'll declare two variables let 2465 01:35:19,440 --> 01:35:22,239 rows equal window 2466 01:35:22,239 --> 01:35:24,800 dot prompt 2467 01:35:24,800 --> 01:35:27,679 enter number of rows 2468 01:35:27,679 --> 01:35:29,119 then let 2469 01:35:29,119 --> 01:35:33,040 columns equal number of columns 2470 01:35:33,040 --> 01:35:35,040 the outer for loop i will continue as 2471 01:35:35,040 --> 01:35:38,480 long as i is less than or equal to rows 2472 01:35:38,480 --> 01:35:40,719 and the inner for loop will continue as 2473 01:35:40,719 --> 01:35:43,520 long as j is less than or equal to 2474 01:35:43,520 --> 01:35:44,639 columns 2475 01:35:44,639 --> 01:35:46,719 we'll need an html element to work with 2476 01:35:46,719 --> 01:35:49,440 so within your html file let's create a 2477 01:35:49,440 --> 01:35:51,360 label 2478 01:35:51,360 --> 01:35:52,639 label 2479 01:35:52,639 --> 01:35:53,760 close it 2480 01:35:53,760 --> 01:35:56,880 and i will give this an id of my 2481 01:35:56,880 --> 01:35:58,960 rectangle 2482 01:35:58,960 --> 01:36:00,480 make sure to save 2483 01:36:00,480 --> 01:36:02,800 then heading back to our javascript file 2484 01:36:02,800 --> 01:36:06,159 let's change the inner html of our label 2485 01:36:06,159 --> 01:36:09,280 i will select our label 2486 01:36:09,280 --> 01:36:12,000 element document.getelementby id 2487 01:36:12,000 --> 01:36:14,400 my rectangle 2488 01:36:14,400 --> 01:36:16,960 i will set the inner 2489 01:36:16,960 --> 01:36:19,840 html before we draw a rectangle let's 2490 01:36:19,840 --> 01:36:21,679 print some of these numbers 2491 01:36:21,679 --> 01:36:24,560 i would like to append the inner html i 2492 01:36:24,560 --> 01:36:26,560 will set this to plus 2493 01:36:26,560 --> 01:36:28,320 equals 2494 01:36:28,320 --> 01:36:30,080 our counter j 2495 01:36:30,080 --> 01:36:33,040 the inner for loop will print one row 2496 01:36:33,040 --> 01:36:35,280 then to go down to the next row we can 2497 01:36:35,280 --> 01:36:37,520 add a break line 2498 01:36:37,520 --> 01:36:38,400 document 2499 01:36:38,400 --> 01:36:42,239 dot get element by id 2500 01:36:42,239 --> 01:36:45,600 my rectangle 2501 01:36:45,760 --> 01:36:50,239 dot inner html and i'm going to append a 2502 01:36:50,239 --> 01:36:53,440 line break 2503 01:36:53,440 --> 01:36:55,040 okay so let's try this for now we'll 2504 01:36:55,040 --> 01:36:57,440 just print some numbers what about three 2505 01:36:57,440 --> 01:37:00,320 rows and nine columns 2506 01:37:00,320 --> 01:37:03,280 so we have three rows and nine columns 2507 01:37:03,280 --> 01:37:05,520 of our index j let's replace these 2508 01:37:05,520 --> 01:37:07,760 numbers with maybe a symbol so it's an 2509 01:37:07,760 --> 01:37:10,320 actual graphical rectangle 2510 01:37:10,320 --> 01:37:12,400 let's 2511 01:37:12,400 --> 01:37:13,920 symbol 2512 01:37:13,920 --> 01:37:17,520 window dot prompt 2513 01:37:17,920 --> 01:37:21,119 enter a symbol to use 2514 01:37:21,119 --> 01:37:25,119 and replace j with our symbol 2515 01:37:25,119 --> 01:37:26,960 enter a symbol to use what about a 2516 01:37:26,960 --> 01:37:29,920 dollar sign press ok 2517 01:37:29,920 --> 01:37:32,480 number of rows maybe 2518 01:37:32,480 --> 01:37:35,360 four rows five columns 2519 01:37:35,360 --> 01:37:37,840 and we have a graphical rectangle let's 2520 01:37:37,840 --> 01:37:40,960 try it again what about an asterisk 2521 01:37:40,960 --> 01:37:42,320 three rows 2522 01:37:42,320 --> 01:37:44,400 nine columns 2523 01:37:44,400 --> 01:37:45,280 sweet 2524 01:37:45,280 --> 01:37:47,280 so yeah everybody that's a nested loop 2525 01:37:47,280 --> 01:37:49,520 it's a loop inside of another loop when 2526 01:37:49,520 --> 01:37:50,960 you encounter them it's kind of 2527 01:37:50,960 --> 01:37:53,199 situational in this video we used a 2528 01:37:53,199 --> 01:37:55,440 nested loop to help us print a rectangle 2529 01:37:55,440 --> 01:37:57,440 so yeah that's a nested loop everybody 2530 01:37:57,440 --> 01:37:59,119 hey if you found this video helpful be 2531 01:37:59,119 --> 01:38:00,960 sure to help me out by smashing that 2532 01:38:00,960 --> 01:38:02,480 like button leave random comments down 2533 01:38:02,480 --> 01:38:04,000 below and subscribe if you'd like to 2534 01:38:04,000 --> 01:38:06,719 become a fellow bro 2535 01:38:06,719 --> 01:38:08,880 hey everybody we are moving on to 2536 01:38:08,880 --> 01:38:11,360 functions with a function you define 2537 01:38:11,360 --> 01:38:13,760 code once and then use it many times 2538 01:38:13,760 --> 01:38:16,080 whenever you need to perform some code 2539 01:38:16,080 --> 01:38:18,000 you simply call the function name in 2540 01:38:18,000 --> 01:38:20,400 this scenario i need to sing happy 2541 01:38:20,400 --> 01:38:22,960 birthday like three separate times so 2542 01:38:22,960 --> 01:38:24,880 without using a function i could write 2543 01:38:24,880 --> 01:38:28,440 something like this 2544 01:38:37,360 --> 01:38:39,840 this will be one iteration so when i run 2545 01:38:39,840 --> 01:38:42,320 this we sing happy birthday once if i 2546 01:38:42,320 --> 01:38:44,239 need to sing two additional times well i 2547 01:38:44,239 --> 01:38:46,639 would have to copy this code and paste 2548 01:38:46,639 --> 01:38:48,960 it two additional times to sing three 2549 01:38:48,960 --> 01:38:51,440 verses of my happy birthday song so we 2550 01:38:51,440 --> 01:38:52,960 don't like to repeat code if we don't 2551 01:38:52,960 --> 01:38:54,960 have to wouldn't it be nice if we could 2552 01:38:54,960 --> 01:38:56,800 write this code once and reuse it 2553 01:38:56,800 --> 01:38:58,560 whenever we need well we can do that 2554 01:38:58,560 --> 01:39:00,639 with a function so to create a function 2555 01:39:00,639 --> 01:39:02,239 we will type 2556 01:39:02,239 --> 01:39:04,800 function and then a unique function name 2557 01:39:04,800 --> 01:39:08,080 let's name this function happy birthday 2558 01:39:08,080 --> 01:39:09,679 add a set of parenthesis and a set of 2559 01:39:09,679 --> 01:39:11,760 curly braces any code you would like to 2560 01:39:11,760 --> 01:39:13,679 repeat simply place within the curly 2561 01:39:13,679 --> 01:39:16,080 braces 2562 01:39:16,080 --> 01:39:17,920 if i need to sing one verse of happy 2563 01:39:17,920 --> 01:39:20,560 birthday i take the function name and 2564 01:39:20,560 --> 01:39:22,719 add a set of parentheses this will 2565 01:39:22,719 --> 01:39:24,960 invoke otherwise known as call the 2566 01:39:24,960 --> 01:39:26,880 function so you type the function name 2567 01:39:26,880 --> 01:39:28,719 add a set of parentheses i like to think 2568 01:39:28,719 --> 01:39:30,480 of the parentheses as a pair of 2569 01:39:30,480 --> 01:39:32,239 telephones that are talking to each 2570 01:39:32,239 --> 01:39:34,159 other that's how you call a function if 2571 01:39:34,159 --> 01:39:36,159 i need to use this code again i can 2572 01:39:36,159 --> 01:39:38,320 simply call the function again so that's 2573 01:39:38,320 --> 01:39:40,960 2 times and three times 2574 01:39:40,960 --> 01:39:42,880 so we have accomplished our task of 2575 01:39:42,880 --> 01:39:45,040 singing three verses of my happy 2576 01:39:45,040 --> 01:39:46,639 birthday song what if we have some 2577 01:39:46,639 --> 01:39:47,760 variables 2578 01:39:47,760 --> 01:39:52,080 let user name equal your first name 2579 01:39:52,080 --> 01:39:55,280 and let age equal some age within my 2580 01:39:55,280 --> 01:39:57,520 happy birthday song i'm going to insert 2581 01:39:57,520 --> 01:39:59,360 my username 2582 01:39:59,360 --> 01:40:02,480 as well as my age 2583 01:40:03,280 --> 01:40:05,679 so within my happy birthday song 2584 01:40:05,679 --> 01:40:08,639 we have my username and my age functions 2585 01:40:08,639 --> 01:40:11,280 have access to global variables a global 2586 01:40:11,280 --> 01:40:13,520 variable is basically a variable that's 2587 01:40:13,520 --> 01:40:15,920 declared outside of any functions or any 2588 01:40:15,920 --> 01:40:18,400 set of curly braces for example we may 2589 01:40:18,400 --> 01:40:23,040 have a function to start our program 2590 01:40:23,040 --> 01:40:26,960 and we will place this code within here 2591 01:40:26,960 --> 01:40:29,040 i will call the start program function 2592 01:40:29,040 --> 01:40:30,800 to begin my program 2593 01:40:30,800 --> 01:40:32,960 but we have one issue uncaught reference 2594 01:40:32,960 --> 01:40:35,440 error username is not defined variables 2595 01:40:35,440 --> 01:40:37,199 when declared with the let keyword 2596 01:40:37,199 --> 01:40:39,119 aren't recognized outside of the 2597 01:40:39,119 --> 01:40:41,840 immediate set of curly braces so my 2598 01:40:41,840 --> 01:40:44,560 happy birthday function has no idea what 2599 01:40:44,560 --> 01:40:47,440 username or age is these variables only 2600 01:40:47,440 --> 01:40:49,840 exist within the immediate set of curly 2601 01:40:49,840 --> 01:40:52,400 braces what i could do is that when we 2602 01:40:52,400 --> 01:40:54,800 invoke the happy birthday function from 2603 01:40:54,800 --> 01:40:57,440 within the start program function we can 2604 01:40:57,440 --> 01:40:59,360 send some information to this happy 2605 01:40:59,360 --> 01:41:01,199 birthday function so that it will 2606 01:41:01,199 --> 01:41:03,840 recognize my username and my age to pass 2607 01:41:03,840 --> 01:41:06,400 some values or variables to a function 2608 01:41:06,400 --> 01:41:08,480 when you invoke that function within the 2609 01:41:08,480 --> 01:41:10,560 set of parentheses just list whatever 2610 01:41:10,560 --> 01:41:12,400 you would like to send over i would like 2611 01:41:12,400 --> 01:41:15,520 to send over my username and my age 2612 01:41:15,520 --> 01:41:18,239 these are known as arguments however you 2613 01:41:18,239 --> 01:41:21,360 need a matching set of parameters within 2614 01:41:21,360 --> 01:41:23,360 the declaration of my happy birthday 2615 01:41:23,360 --> 01:41:25,440 function i need a matching set of 2616 01:41:25,440 --> 01:41:26,800 parameters 2617 01:41:26,800 --> 01:41:28,800 you can just copy the arguments over and 2618 01:41:28,800 --> 01:41:30,639 then paste them within the happy 2619 01:41:30,639 --> 01:41:32,560 birthday function these are known as 2620 01:41:32,560 --> 01:41:34,719 parameters you need to send over a 2621 01:41:34,719 --> 01:41:37,040 username and an age so now this should 2622 01:41:37,040 --> 01:41:37,840 work 2623 01:41:37,840 --> 01:41:40,560 so here's my username and my age 2624 01:41:40,560 --> 01:41:42,400 if i invoke this function without 2625 01:41:42,400 --> 01:41:44,480 passing my arguments well then this 2626 01:41:44,480 --> 01:41:46,480 function doesn't know what my username 2627 01:41:46,480 --> 01:41:48,719 and age is and with your parameters they 2628 01:41:48,719 --> 01:41:50,400 don't necessarily need to be the same 2629 01:41:50,400 --> 01:41:52,480 name you can rename these values when 2630 01:41:52,480 --> 01:41:54,400 you receive them within the function 2631 01:41:54,400 --> 01:41:58,080 i'll rename username as a and age as b 2632 01:41:58,080 --> 01:42:01,199 and i'll change that here and here 2633 01:42:01,199 --> 01:42:02,880 this would also work but make sure you 2634 01:42:02,880 --> 01:42:04,880 get the orders of the arguments and the 2635 01:42:04,880 --> 01:42:06,639 parameters right so if i switch these 2636 01:42:06,639 --> 01:42:09,760 around happy birthday dear 21 you are 2637 01:42:09,760 --> 01:42:12,000 bro years old so the order of the 2638 01:42:12,000 --> 01:42:14,239 arguments and the parameters does matter 2639 01:42:14,239 --> 01:42:16,080 so yeah everybody that's a function you 2640 01:42:16,080 --> 01:42:18,239 define code once and then you can use it 2641 01:42:18,239 --> 01:42:21,040 many times to perform some subroutine of 2642 01:42:21,040 --> 01:42:23,360 code you just call the function name 2643 01:42:23,360 --> 01:42:25,119 this is useful because we don't have to 2644 01:42:25,119 --> 01:42:27,360 repeat code more than once if you find 2645 01:42:27,360 --> 01:42:28,719 that you're going to repeat code more 2646 01:42:28,719 --> 01:42:30,639 than once you could write it within a 2647 01:42:30,639 --> 01:42:32,719 function so yeah those are functions 2648 01:42:32,719 --> 01:42:34,239 everybody in the next video we'll 2649 01:42:34,239 --> 01:42:36,239 discuss return statements hey if this 2650 01:42:36,239 --> 01:42:37,920 video helped you out you can help me out 2651 01:42:37,920 --> 01:42:39,520 by smashing that like button leave 2652 01:42:39,520 --> 01:42:41,360 random comments down below and subscribe 2653 01:42:41,360 --> 01:42:44,719 if you'd like to become a fellow bro 2654 01:42:44,719 --> 01:42:46,960 well alright everybody i need to discuss 2655 01:42:46,960 --> 01:42:48,639 the return statement the return 2656 01:42:48,639 --> 01:42:50,880 statement is used within a function to 2657 01:42:50,880 --> 01:42:53,360 return a value back to the spot in which 2658 01:42:53,360 --> 01:42:55,280 you invoked a function when you call a 2659 01:42:55,280 --> 01:42:57,600 function you can return some information 2660 01:42:57,600 --> 01:42:58,880 to demonstrate this we're going to 2661 01:42:58,880 --> 01:43:01,040 create a program to calculate the area 2662 01:43:01,040 --> 01:43:03,600 of a rectangle using a function and then 2663 01:43:03,600 --> 01:43:05,520 return the value so to create this 2664 01:43:05,520 --> 01:43:07,760 program let's declare a few variables 2665 01:43:07,760 --> 01:43:09,679 let area 2666 01:43:09,679 --> 01:43:10,480 let 2667 01:43:10,480 --> 01:43:11,440 with 2668 01:43:11,440 --> 01:43:14,320 and let height we'll accept some user 2669 01:43:14,320 --> 01:43:15,840 input 2670 01:43:15,840 --> 01:43:16,639 width 2671 01:43:16,639 --> 01:43:18,560 equals window 2672 01:43:18,560 --> 01:43:19,520 dot 2673 01:43:19,520 --> 01:43:21,600 prompt 2674 01:43:21,600 --> 01:43:22,719 enter 2675 01:43:22,719 --> 01:43:25,920 width copy this line paste it change 2676 01:43:25,920 --> 01:43:28,239 width to height 2677 01:43:28,239 --> 01:43:30,719 here and here at the bottom of our 2678 01:43:30,719 --> 01:43:32,480 program let's create a function to 2679 01:43:32,480 --> 01:43:35,119 calculate the area of a rectangle so to 2680 01:43:35,119 --> 01:43:37,440 create a function type function 2681 01:43:37,440 --> 01:43:39,119 let's name this get 2682 01:43:39,119 --> 01:43:42,000 area parentheses curly braces 2683 01:43:42,000 --> 01:43:44,159 when we use this function to calculate 2684 01:43:44,159 --> 01:43:46,000 the area of a rectangle we'll need to 2685 01:43:46,000 --> 01:43:48,480 set up some parameters in order to do so 2686 01:43:48,480 --> 01:43:50,639 we'll need a width 2687 01:43:50,639 --> 01:43:52,639 and a height when we invoke this 2688 01:43:52,639 --> 01:43:54,880 function we will pass these variables as 2689 01:43:54,880 --> 01:43:56,960 arguments when we assign our area 2690 01:43:56,960 --> 01:43:59,920 variable let's set this equal to then 2691 01:43:59,920 --> 01:44:01,520 invoke the get 2692 01:44:01,520 --> 01:44:03,280 area function 2693 01:44:03,280 --> 01:44:05,440 but we need to pass in a matching set of 2694 01:44:05,440 --> 01:44:06,639 arguments 2695 01:44:06,639 --> 01:44:08,480 our width 2696 01:44:08,480 --> 01:44:11,280 and our height 2697 01:44:11,520 --> 01:44:13,840 let's fill in this get area function i 2698 01:44:13,840 --> 01:44:16,480 will declare a temporary variable let 2699 01:44:16,480 --> 01:44:17,520 result 2700 01:44:17,520 --> 01:44:19,440 equals and to calculate the area of a 2701 01:44:19,440 --> 01:44:22,960 rectangle it's simply width times height 2702 01:44:22,960 --> 01:44:25,040 if i need to send a value back to the 2703 01:44:25,040 --> 01:44:27,119 spot in which we called a function we 2704 01:44:27,119 --> 01:44:29,199 can use the return keyword i would like 2705 01:44:29,199 --> 01:44:30,960 to return the result 2706 01:44:30,960 --> 01:44:32,639 then at the end of our program but 2707 01:44:32,639 --> 01:44:34,480 before our function let's display the 2708 01:44:34,480 --> 01:44:36,080 result just to be sure that it works 2709 01:44:36,080 --> 01:44:37,320 fine 2710 01:44:37,320 --> 01:44:38,960 console.log 2711 01:44:38,960 --> 01:44:40,639 the area 2712 01:44:40,639 --> 01:44:42,800 is 2713 01:44:42,800 --> 01:44:45,600 area okay let's try it okay enter the 2714 01:44:45,600 --> 01:44:46,560 width 2715 01:44:46,560 --> 01:44:49,520 maybe five height six the area is thirty 2716 01:44:49,520 --> 01:44:51,520 let's try it one more time how about the 2717 01:44:51,520 --> 01:44:54,239 width is six and the height is nine the 2718 01:44:54,239 --> 01:44:56,960 area is 54. so when we returned the 2719 01:44:56,960 --> 01:44:59,600 result once this function was completed 2720 01:44:59,600 --> 01:45:01,440 just imagine that we're replacing this 2721 01:45:01,440 --> 01:45:04,159 function call with 54. we're returning a 2722 01:45:04,159 --> 01:45:06,080 value back to the spot we invoked a 2723 01:45:06,080 --> 01:45:09,040 function we assigned 54 to our variable 2724 01:45:09,040 --> 01:45:10,960 area you could shorten this code as well 2725 01:45:10,960 --> 01:45:12,880 you don't necessarily need a temporary 2726 01:45:12,880 --> 01:45:14,960 variable we could eliminate this line 2727 01:45:14,960 --> 01:45:18,080 and return width times height and that 2728 01:45:18,080 --> 01:45:22,159 would do the same thing 6 times 9 is 54. 2729 01:45:22,159 --> 01:45:23,840 so yeah everybody that is the return 2730 01:45:23,840 --> 01:45:26,560 statement it returns a value back to the 2731 01:45:26,560 --> 01:45:28,480 place where you invoked a function so 2732 01:45:28,480 --> 01:45:30,320 yeah that's the return statement hey if 2733 01:45:30,320 --> 01:45:31,920 you found this video helpful be sure to 2734 01:45:31,920 --> 01:45:33,520 smash that like button leave a random 2735 01:45:33,520 --> 01:45:35,119 comment down below and subscribe if 2736 01:45:35,119 --> 01:45:38,320 you'd like to become a fellow bro 2737 01:45:38,320 --> 01:45:40,000 hey guys in this video i'm going to 2738 01:45:40,000 --> 01:45:42,400 explain the ternary operator it's a 2739 01:45:42,400 --> 01:45:44,639 shortcut for an if-else statement it's 2740 01:45:44,639 --> 01:45:46,560 represented by a question mark there's 2741 01:45:46,560 --> 01:45:48,719 three parts we write some condition 2742 01:45:48,719 --> 01:45:50,320 follow the condition with a question 2743 01:45:50,320 --> 01:45:52,320 mark as if we're asking a question if 2744 01:45:52,320 --> 01:45:54,400 that condition is true we perform an 2745 01:45:54,400 --> 01:45:56,639 expression if that condition is false we 2746 01:45:56,639 --> 01:45:58,320 perform a different expression and 2747 01:45:58,320 --> 01:46:00,239 separate each expression with a colon 2748 01:46:00,239 --> 01:46:01,840 here's an example let's create a 2749 01:46:01,840 --> 01:46:04,000 function that will check a user's age 2750 01:46:04,000 --> 01:46:05,920 initially we'll use an if else statement 2751 01:46:05,920 --> 01:46:07,360 and then later write it using the 2752 01:46:07,360 --> 01:46:09,679 ternary operator maybe we have a boolean 2753 01:46:09,679 --> 01:46:13,119 variable let adult and we will invoke a 2754 01:46:13,119 --> 01:46:15,360 check age function and pass in some age 2755 01:46:15,360 --> 01:46:17,119 let's define this function 2756 01:46:17,119 --> 01:46:18,239 function 2757 01:46:18,239 --> 01:46:19,119 check 2758 01:46:19,119 --> 01:46:20,080 age 2759 01:46:20,080 --> 01:46:22,560 there is one argument let's name this 2760 01:46:22,560 --> 01:46:24,960 age i need to check to see if age is 2761 01:46:24,960 --> 01:46:26,960 greater than or equal to 18 i could 2762 01:46:26,960 --> 01:46:28,080 write 2763 01:46:28,080 --> 01:46:30,000 with an if statement 2764 01:46:30,000 --> 01:46:33,119 if age is greater than or equal to 18 2765 01:46:33,119 --> 01:46:36,960 let's return a boolean value of true 2766 01:46:36,960 --> 01:46:38,320 else 2767 01:46:38,320 --> 01:46:39,520 return 2768 01:46:39,520 --> 01:46:42,000 false let's display whatever our adult 2769 01:46:42,000 --> 01:46:43,840 boolean variable is 2770 01:46:43,840 --> 01:46:46,840 console.log 2771 01:46:47,119 --> 01:46:49,600 adult i passed the number 21 as an 2772 01:46:49,600 --> 01:46:52,719 argument check age returns true if i was 2773 01:46:52,719 --> 01:46:55,199 12 well then check age returns false 2774 01:46:55,199 --> 01:46:57,040 there's another way of writing this and 2775 01:46:57,040 --> 01:46:58,639 i think it's a lot easier lot less 2776 01:46:58,639 --> 01:47:01,119 syntax this function will return a value 2777 01:47:01,119 --> 01:47:03,199 so i'm going to precede our tenary 2778 01:47:03,199 --> 01:47:05,360 operator with the return statement to 2779 01:47:05,360 --> 01:47:07,520 use the ternary operator we write a 2780 01:47:07,520 --> 01:47:09,199 condition followed with a question mark 2781 01:47:09,199 --> 01:47:11,119 as if we're asking a question 2782 01:47:11,119 --> 01:47:14,239 age is greater than or equal to 18 2783 01:47:14,239 --> 01:47:16,880 question mark second is an expression if 2784 01:47:16,880 --> 01:47:18,960 that condition is true we're returning 2785 01:47:18,960 --> 01:47:21,600 something let's return true and the 2786 01:47:21,600 --> 01:47:23,360 second expression if that condition is 2787 01:47:23,360 --> 01:47:25,600 false after a colon write some 2788 01:47:25,600 --> 01:47:27,600 expression or some value 2789 01:47:27,600 --> 01:47:29,440 false so this will do the same thing 2790 01:47:29,440 --> 01:47:31,600 currently i'm 12 this returns false if 2791 01:47:31,600 --> 01:47:34,320 i'm 21 well then it's true we have three 2792 01:47:34,320 --> 01:47:37,199 parts a condition with a question mark 2793 01:47:37,199 --> 01:47:39,760 an expression if that condition is true 2794 01:47:39,760 --> 01:47:41,679 colon and expression if that condition 2795 01:47:41,679 --> 01:47:44,320 is false here's another example maybe 2796 01:47:44,320 --> 01:47:45,840 we're playing a game and we have to 2797 01:47:45,840 --> 01:47:48,080 check to see if somebody won the game 2798 01:47:48,080 --> 01:47:50,719 i'll declare a check winner function 2799 01:47:50,719 --> 01:47:51,840 function 2800 01:47:51,840 --> 01:47:52,639 check 2801 01:47:52,639 --> 01:47:53,840 winner 2802 01:47:53,840 --> 01:47:56,400 let's declare a parameter of when this 2803 01:47:56,400 --> 01:47:58,719 will be a boolean value we're not 2804 01:47:58,719 --> 01:48:00,239 returning anything we don't need that 2805 01:48:00,239 --> 01:48:02,639 return keyword if we're examining a 2806 01:48:02,639 --> 01:48:04,960 boolean variable or parameter all we 2807 01:48:04,960 --> 01:48:07,119 need to do is type the name win question 2808 01:48:07,119 --> 01:48:10,480 mark if when is true what do we do 2809 01:48:10,480 --> 01:48:12,560 let's display a message this time 2810 01:48:12,560 --> 01:48:14,400 console.log 2811 01:48:14,400 --> 01:48:15,600 you win 2812 01:48:15,600 --> 01:48:18,320 colon then some expression if win is 2813 01:48:18,320 --> 01:48:20,239 false 2814 01:48:20,239 --> 01:48:21,920 you lose 2815 01:48:21,920 --> 01:48:24,320 then let's invoke this function 2816 01:48:24,320 --> 01:48:25,199 check 2817 01:48:25,199 --> 01:48:26,320 winner 2818 01:48:26,320 --> 01:48:28,719 then we can pass in a boolean value or 2819 01:48:28,719 --> 01:48:30,080 variable 2820 01:48:30,080 --> 01:48:31,760 like true 2821 01:48:31,760 --> 01:48:32,960 you win 2822 01:48:32,960 --> 01:48:34,400 or false 2823 01:48:34,400 --> 01:48:37,280 you lose so that's the ternary operator 2824 01:48:37,280 --> 01:48:40,000 it's a shortcut for an if else statement 2825 01:48:40,000 --> 01:48:41,760 you write some condition followed by a 2826 01:48:41,760 --> 01:48:44,159 question mark if that condition is true 2827 01:48:44,159 --> 01:48:46,400 you do something if not you do something 2828 01:48:46,400 --> 01:48:48,960 else it's a shortcut basically so yeah 2829 01:48:48,960 --> 01:48:51,119 that's the ternary operator if you would 2830 01:48:51,119 --> 01:48:53,040 like a copy of this code i'll post it to 2831 01:48:53,040 --> 01:48:54,960 the comment section down below and well 2832 01:48:54,960 --> 01:48:57,199 yeah that's the ternary operator in 2833 01:48:57,199 --> 01:48:59,840 javascript 2834 01:48:59,840 --> 01:49:01,440 guys in this video i'm going to explain 2835 01:49:01,440 --> 01:49:03,440 some of the differences between the let 2836 01:49:03,440 --> 01:49:05,040 and var keywords when declaring 2837 01:49:05,040 --> 01:49:07,520 variables variable scope is where a 2838 01:49:07,520 --> 01:49:09,679 variable is accessible any variable 2839 01:49:09,679 --> 01:49:11,679 declared with the let keyword is limited 2840 01:49:11,679 --> 01:49:13,599 to a block scope it doesn't exist 2841 01:49:13,599 --> 01:49:16,159 outside any sets of curly braces any 2842 01:49:16,159 --> 01:49:18,239 variable declared with the var keyword 2843 01:49:18,239 --> 01:49:20,320 is limited to a function here's an 2844 01:49:20,320 --> 01:49:22,719 example let's create a for loop 2845 01:49:22,719 --> 01:49:24,800 we'll count up to three 2846 01:49:24,800 --> 01:49:27,679 we will declare a counter of i set this 2847 01:49:27,679 --> 01:49:30,000 equal to one will continue as long as i 2848 01:49:30,000 --> 01:49:32,320 is less than or equal to three then 2849 01:49:32,320 --> 01:49:35,119 increment i by one so within my for loop 2850 01:49:35,119 --> 01:49:37,119 i will display whatever value i is 2851 01:49:37,119 --> 01:49:38,880 console.log i 2852 01:49:38,880 --> 01:49:41,280 our results are one two three what if i 2853 01:49:41,280 --> 01:49:43,520 attempt to access this variable i 2854 01:49:43,520 --> 01:49:45,440 outside of this for loop 2855 01:49:45,440 --> 01:49:48,239 console.log 2856 01:49:48,239 --> 01:49:50,560 hi what would happen exactly we have an 2857 01:49:50,560 --> 01:49:52,719 uncaught reference error i is not 2858 01:49:52,719 --> 01:49:55,119 defined that's because any variable 2859 01:49:55,119 --> 01:49:57,440 declared with the let keyword is limited 2860 01:49:57,440 --> 01:49:59,679 to a block scope it doesn't exist 2861 01:49:59,679 --> 01:50:01,760 outside of the set of curly braces 2862 01:50:01,760 --> 01:50:03,360 that's why my interpreter doesn't know 2863 01:50:03,360 --> 01:50:05,840 what the heck this is if we instead used 2864 01:50:05,840 --> 01:50:07,920 the var keyword to declare a variable 2865 01:50:07,920 --> 01:50:10,400 well then this variable i can exist 2866 01:50:10,400 --> 01:50:12,159 outside of curly braces and that could 2867 01:50:12,159 --> 01:50:14,159 be a problem so now if i attempt to 2868 01:50:14,159 --> 01:50:17,040 display whatever i is it's now 4. so if 2869 01:50:17,040 --> 01:50:19,280 i would like to reuse this counter i but 2870 01:50:19,280 --> 01:50:21,360 we declared it with var since it already 2871 01:50:21,360 --> 01:50:23,199 has a value it's going to potentially 2872 01:50:23,199 --> 01:50:25,360 mess with my program and cause problems 2873 01:50:25,360 --> 01:50:27,199 however any variable declared with the 2874 01:50:27,199 --> 01:50:29,599 var keyword doesn't exist outside of any 2875 01:50:29,599 --> 01:50:31,440 functions if it's within one let's 2876 01:50:31,440 --> 01:50:32,639 create a function 2877 01:50:32,639 --> 01:50:34,320 function do 2878 01:50:34,320 --> 01:50:35,360 something 2879 01:50:35,360 --> 01:50:37,280 i don't really care what it does 2880 01:50:37,280 --> 01:50:39,440 so let's copy this for loop place it 2881 01:50:39,440 --> 01:50:41,760 within the function and invoke this 2882 01:50:41,760 --> 01:50:43,440 function do 2883 01:50:43,440 --> 01:50:44,719 something 2884 01:50:44,719 --> 01:50:46,800 now when i display i after it's been 2885 01:50:46,800 --> 01:50:48,960 declared with the var keyword we have 2886 01:50:48,960 --> 01:50:51,360 that uncaught reference error i is not 2887 01:50:51,360 --> 01:50:53,679 defined a variable declared with the var 2888 01:50:53,679 --> 01:50:56,639 keyword can escape a set of curly braces 2889 01:50:56,639 --> 01:50:58,480 but it can't escape a function if it's 2890 01:50:58,480 --> 01:51:00,239 contained within one and that's where we 2891 01:51:00,239 --> 01:51:02,480 need to discuss global variables a 2892 01:51:02,480 --> 01:51:04,960 global variable is declared outside of 2893 01:51:04,960 --> 01:51:07,440 any functions so we have our function if 2894 01:51:07,440 --> 01:51:09,599 i was to declare let 2895 01:51:09,599 --> 01:51:11,599 name equal 2896 01:51:11,599 --> 01:51:14,320 some name since this variable is outside 2897 01:51:14,320 --> 01:51:16,080 of any functions it's considered a 2898 01:51:16,080 --> 01:51:18,400 global variable my entire program has 2899 01:51:18,400 --> 01:51:20,639 access to it and recognizes what it is 2900 01:51:20,639 --> 01:51:22,400 if you use the var keyword when 2901 01:51:22,400 --> 01:51:24,639 declaring a global variable that can be 2902 01:51:24,639 --> 01:51:26,960 problematic because if a variable 2903 01:51:26,960 --> 01:51:30,000 declared with var is global it can and 2904 01:51:30,000 --> 01:51:31,760 will change the browser's window 2905 01:51:31,760 --> 01:51:33,840 properties here's an example for a 2906 01:51:33,840 --> 01:51:35,840 demonstration within my console i'm 2907 01:51:35,840 --> 01:51:37,920 going to access my browser's window 2908 01:51:37,920 --> 01:51:40,960 object i will type window 2909 01:51:40,960 --> 01:51:43,440 select it hit enter we haven't discussed 2910 01:51:43,440 --> 01:51:45,360 objects yet we will in a future video 2911 01:51:45,360 --> 01:51:47,760 but windows have properties and my 2912 01:51:47,760 --> 01:51:50,320 browser window has one property of name 2913 01:51:50,320 --> 01:51:52,080 and currently it's just an empty string 2914 01:51:52,080 --> 01:51:54,320 let's say that i'm a beginner programmer 2915 01:51:54,320 --> 01:51:55,840 and i would like to declare a name 2916 01:51:55,840 --> 01:51:58,400 variable to hold a username 2917 01:51:58,400 --> 01:52:00,960 so if i was to use the var keyword and i 2918 01:52:00,960 --> 01:52:03,280 create a variable name and set the 2919 01:52:03,280 --> 01:52:05,440 sequel to whatever my name is 2920 01:52:05,440 --> 01:52:07,840 behind the scenes i will unintentionally 2921 01:52:07,840 --> 01:52:10,000 change this window property of name so 2922 01:52:10,000 --> 01:52:12,000 i'm going to save and run this let's 2923 01:52:12,000 --> 01:52:15,119 access our window again 2924 01:52:15,199 --> 01:52:18,679 and let's find name there so i have 2925 01:52:18,679 --> 01:52:21,040 unintentionally changed this windows 2926 01:52:21,040 --> 01:52:23,040 property of name and i didn't even 2927 01:52:23,040 --> 01:52:24,960 realize it and that could happen to any 2928 01:52:24,960 --> 01:52:26,480 of these properties and that could of 2929 01:52:26,480 --> 01:52:28,560 course possibly mess with your program 2930 01:52:28,560 --> 01:52:30,480 and cause problems now this time i'm 2931 01:52:30,480 --> 01:52:33,119 going to use the let keyword and you may 2932 01:52:33,119 --> 01:52:35,119 need to open this again with live server 2933 01:52:35,119 --> 01:52:37,920 this time i'm using the let keyword 2934 01:52:37,920 --> 01:52:40,000 i will type window again 2935 01:52:40,000 --> 01:52:42,719 select it hit enter and let's find that 2936 01:52:42,719 --> 01:52:45,360 name property again there by using the 2937 01:52:45,360 --> 01:52:47,280 let keyword i was able to declare this 2938 01:52:47,280 --> 01:52:49,360 variable name without changing this 2939 01:52:49,360 --> 01:52:51,760 windows property of name so yeah those 2940 01:52:51,760 --> 01:52:53,599 are some of the differences between the 2941 01:52:53,599 --> 01:52:55,840 var and the let keywords a variable 2942 01:52:55,840 --> 01:52:58,080 declared with let is limited to a block 2943 01:52:58,080 --> 01:53:00,560 scope a variable declared with var is 2944 01:53:00,560 --> 01:53:02,639 limited to a function scope if you 2945 01:53:02,639 --> 01:53:05,199 declare a global variable with var it 2946 01:53:05,199 --> 01:53:07,119 can potentially mess with your browser's 2947 01:53:07,119 --> 01:53:09,360 window properties let will avoid that 2948 01:53:09,360 --> 01:53:11,520 problem so it's considered good practice 2949 01:53:11,520 --> 01:53:13,920 to use let over var but you should still 2950 01:53:13,920 --> 01:53:16,239 know that var exists so yeah everybody 2951 01:53:16,239 --> 01:53:17,440 those are a few of the differences 2952 01:53:17,440 --> 01:53:19,440 between var and let hey if you found 2953 01:53:19,440 --> 01:53:21,199 this video helpful please be sure to 2954 01:53:21,199 --> 01:53:22,800 smash that like button leave random 2955 01:53:22,800 --> 01:53:24,400 comments down below and subscribe if 2956 01:53:24,400 --> 01:53:27,199 you'd like to become a fellow bro 2957 01:53:27,199 --> 01:53:29,119 hey guys in this topic i'm going to be 2958 01:53:29,119 --> 01:53:31,119 discussing template literals they're 2959 01:53:31,119 --> 01:53:33,440 delimited with backticks instead of 2960 01:53:33,440 --> 01:53:35,599 double or single quotes they allow for 2961 01:53:35,599 --> 01:53:37,840 embedded variables and expressions maybe 2962 01:53:37,840 --> 01:53:39,440 we're working on a page for an online 2963 01:53:39,440 --> 01:53:42,239 store let's create three variables let 2964 01:53:42,239 --> 01:53:45,280 username make up some username 2965 01:53:45,280 --> 01:53:47,760 let items for the number of items that 2966 01:53:47,760 --> 01:53:50,480 we have our cart has maybe three items 2967 01:53:50,480 --> 01:53:52,000 in it let 2968 01:53:52,000 --> 01:53:53,119 total 2969 01:53:53,119 --> 01:53:56,639 and make up some total price 75 2970 01:53:56,639 --> 01:53:58,320 okay so normally if i would like to 2971 01:53:58,320 --> 01:54:00,159 display these variables along with some 2972 01:54:00,159 --> 01:54:02,719 strings with console.log i would write 2973 01:54:02,719 --> 01:54:04,639 something like this 2974 01:54:04,639 --> 01:54:06,320 hello 2975 01:54:06,320 --> 01:54:09,320 username 2976 01:54:10,880 --> 01:54:13,440 you have 2977 01:54:13,440 --> 01:54:15,920 items 2978 01:54:16,239 --> 01:54:17,679 items 2979 01:54:17,679 --> 01:54:22,040 in your cart 2980 01:54:22,239 --> 01:54:25,440 your total is 2981 01:54:25,440 --> 01:54:27,280 dollar sign 2982 01:54:27,280 --> 01:54:29,840 total hello bro you have three items in 2983 01:54:29,840 --> 01:54:32,800 your cart your total is 75 dollars 2984 01:54:32,800 --> 01:54:34,639 another way of writing this which i like 2985 01:54:34,639 --> 01:54:37,440 to use is to use template literals in 2986 01:54:37,440 --> 01:54:39,360 place of singular double quotes for 2987 01:54:39,360 --> 01:54:42,159 strings we will use these backticks so 2988 01:54:42,159 --> 01:54:43,760 i'm going to copy these three lines of 2989 01:54:43,760 --> 01:54:47,880 code turn these into comments 2990 01:54:51,040 --> 01:54:53,280 so when using backticks we can embed a 2991 01:54:53,280 --> 01:54:55,760 variable or expression within a string 2992 01:54:55,760 --> 01:54:58,159 for this first string let's type 2993 01:54:58,159 --> 01:55:00,639 hello and to embed a variable or 2994 01:55:00,639 --> 01:55:03,360 expression use a dollar sign followed by 2995 01:55:03,360 --> 01:55:05,119 a set of curly braces 2996 01:55:05,119 --> 01:55:07,520 and we can embed a value variable or 2997 01:55:07,520 --> 01:55:09,840 expression i would like to embed my 2998 01:55:09,840 --> 01:55:11,280 username 2999 01:55:11,280 --> 01:55:14,400 so currently this is what we have hello 3000 01:55:14,400 --> 01:55:17,440 your username let's try this again 3001 01:55:17,440 --> 01:55:21,119 you have i would like to embed items 3002 01:55:21,119 --> 01:55:24,000 so that's dollar sign curly braces type 3003 01:55:24,000 --> 01:55:25,280 the variable name 3004 01:55:25,280 --> 01:55:27,280 items 3005 01:55:27,280 --> 01:55:28,880 the word items 3006 01:55:28,880 --> 01:55:31,440 in your cart 3007 01:55:31,440 --> 01:55:35,040 you have three items in your cart 3008 01:55:35,040 --> 01:55:38,159 your total is 3009 01:55:38,159 --> 01:55:41,520 dollar sign curly braces total 3010 01:55:41,520 --> 01:55:44,080 so if you need that dollar sign i could 3011 01:55:44,080 --> 01:55:45,599 just precede this with another dollar 3012 01:55:45,599 --> 01:55:46,480 sign 3013 01:55:46,480 --> 01:55:48,880 your total is 75 3014 01:55:48,880 --> 01:55:50,880 i find using template literals a lot 3015 01:55:50,880 --> 01:55:52,800 easier to work with here's a scenario 3016 01:55:52,800 --> 01:55:54,639 what if we would like to display one 3017 01:55:54,639 --> 01:55:57,840 very long string here's what we can do 3018 01:55:57,840 --> 01:56:00,400 let's assign a new variable let 3019 01:56:00,400 --> 01:56:02,400 text equals 3020 01:56:02,400 --> 01:56:04,159 and i will copy what we've placed within 3021 01:56:04,159 --> 01:56:07,040 these log statements 3022 01:56:10,000 --> 01:56:11,920 make sure it begins and ends with that 3023 01:56:11,920 --> 01:56:13,760 backtick character 3024 01:56:13,760 --> 01:56:16,000 so we have assigned this entire string 3025 01:56:16,000 --> 01:56:18,639 template to a variable text 3026 01:56:18,639 --> 01:56:20,639 if i need to display all of this 3027 01:56:20,639 --> 01:56:23,440 i can simply just use this text variable 3028 01:56:23,440 --> 01:56:26,080 console.log text 3029 01:56:26,080 --> 01:56:27,760 hello bro you have three items in your 3030 01:56:27,760 --> 01:56:30,320 cart your total is 75 3031 01:56:30,320 --> 01:56:32,159 where this is really helpful is if we 3032 01:56:32,159 --> 01:56:34,560 need to update an html element with some 3033 01:56:34,560 --> 01:56:35,440 text 3034 01:56:35,440 --> 01:56:37,599 especially if it takes up several lines 3035 01:56:37,599 --> 01:56:39,840 let's head to our html file i'll create 3036 01:56:39,840 --> 01:56:41,840 a new label 3037 01:56:41,840 --> 01:56:43,040 label 3038 01:56:43,040 --> 01:56:44,639 add a closing tag 3039 01:56:44,639 --> 01:56:46,800 i'll give this an id of 3040 01:56:46,800 --> 01:56:47,679 my 3041 01:56:47,679 --> 01:56:48,960 label 3042 01:56:48,960 --> 01:56:50,400 in place of displaying this to my 3043 01:56:50,400 --> 01:56:53,280 console i'm going to update this label 3044 01:56:53,280 --> 01:56:54,880 to select that label i will type 3045 01:56:54,880 --> 01:56:56,480 document dot 3046 01:56:56,480 --> 01:56:57,280 get 3047 01:56:57,280 --> 01:57:02,000 element by id the id was my label 3048 01:57:02,000 --> 01:57:03,840 change the inner 3049 01:57:03,840 --> 01:57:08,480 html equal to text 3050 01:57:08,560 --> 01:57:10,560 and this is what we have currently 3051 01:57:10,560 --> 01:57:13,360 except i'm going to add some line breaks 3052 01:57:13,360 --> 01:57:16,480 i'll add that here 3053 01:57:16,960 --> 01:57:20,400 here and maybe here 3054 01:57:21,520 --> 01:57:22,880 so there you go 3055 01:57:22,880 --> 01:57:24,639 hello bro you have three items in your 3056 01:57:24,639 --> 01:57:27,199 cart your total is 75 dollars by using 3057 01:57:27,199 --> 01:57:29,360 template literals they allow for 3058 01:57:29,360 --> 01:57:31,760 embedded variables and expressions it's 3059 01:57:31,760 --> 01:57:34,159 a more flexible way to write some output 3060 01:57:34,159 --> 01:57:35,440 i'll be using these a lot more in the 3061 01:57:35,440 --> 01:57:37,840 future because well i like them so yeah 3062 01:57:37,840 --> 01:57:40,000 those are template literals everybody if 3063 01:57:40,000 --> 01:57:41,520 you would like a copy of this code i'll 3064 01:57:41,520 --> 01:57:42,960 post this in the comment section down 3065 01:57:42,960 --> 01:57:45,360 below and well yeah those are template 3066 01:57:45,360 --> 01:57:48,639 literals in javascript 3067 01:57:48,639 --> 01:57:50,480 hey what's going on everybody so in this 3068 01:57:50,480 --> 01:57:52,320 video i'm going to explain the two 3069 01:57:52,320 --> 01:57:54,960 locale string method of numbers what 3070 01:57:54,960 --> 01:57:57,360 this does is that it returns a string 3071 01:57:57,360 --> 01:58:00,080 with a language sensitive representation 3072 01:58:00,080 --> 01:58:02,080 of this number it's fantastic if you 3073 01:58:02,080 --> 01:58:04,719 need to format a number as some currency 3074 01:58:04,719 --> 01:58:06,960 we have a number with numbers there's a 3075 01:58:06,960 --> 01:58:09,840 built-in method named to locale string 3076 01:58:09,840 --> 01:58:12,880 and a few arguments the first is locale 3077 01:58:12,880 --> 01:58:15,280 locale specifies the language if you 3078 01:58:15,280 --> 01:58:17,360 pass in undefined well then you'll use 3079 01:58:17,360 --> 01:58:20,080 the default set in your browser next is 3080 01:58:20,080 --> 01:58:22,400 options options is an object with 3081 01:58:22,400 --> 01:58:24,719 formatting options we can specify if 3082 01:58:24,719 --> 01:58:26,960 this number is currency a unit of 3083 01:58:26,960 --> 01:58:29,280 measurement a percent let's begin let's 3084 01:58:29,280 --> 01:58:32,480 create a number let my num 3085 01:58:32,480 --> 01:58:34,960 equals make up a number i'll just pick 3086 01:58:34,960 --> 01:58:37,920 one two three four five six point seven 3087 01:58:37,920 --> 01:58:39,199 eight nine 3088 01:58:39,199 --> 01:58:41,920 so i'm going to reassign my num 3089 01:58:41,920 --> 01:58:45,119 equals my num dot to 3090 01:58:45,119 --> 01:58:46,320 locale 3091 01:58:46,320 --> 01:58:47,440 string 3092 01:58:47,440 --> 01:58:50,080 the first argument is locale this is a 3093 01:58:50,080 --> 01:58:52,480 string then we'll pass in a language 3094 01:58:52,480 --> 01:58:55,599 united states english that would be en 3095 01:58:55,599 --> 01:58:56,800 us 3096 01:58:56,800 --> 01:58:58,800 then let's display my num 3097 01:58:58,800 --> 01:59:01,800 console.log 3098 01:59:01,840 --> 01:59:02,719 num 3099 01:59:02,719 --> 01:59:04,800 so when i run this this number is 3100 01:59:04,800 --> 01:59:06,719 formatted with a comma for every 3101 01:59:06,719 --> 01:59:10,639 thousands place so that is us english 3102 01:59:10,639 --> 01:59:13,840 okay next let's try hindi 3103 01:59:13,840 --> 01:59:17,679 so let's copy this paste it hindi is 3104 01:59:17,679 --> 01:59:20,000 h i dash 3105 01:59:20,000 --> 01:59:21,599 i n 3106 01:59:21,599 --> 01:59:23,440 so there's a different number formatting 3107 01:59:23,440 --> 01:59:24,800 system 3108 01:59:24,800 --> 01:59:27,199 that is hindi let's try one more what 3109 01:59:27,199 --> 01:59:30,000 about standard german 3110 01:59:30,000 --> 01:59:32,880 standard german is d e 3111 01:59:32,880 --> 01:59:33,760 dash 3112 01:59:33,760 --> 01:59:35,679 d e 3113 01:59:35,679 --> 01:59:37,360 there's a different number formatting 3114 01:59:37,360 --> 01:59:38,880 system 3115 01:59:38,880 --> 01:59:40,800 standard 3116 01:59:40,800 --> 01:59:42,080 german 3117 01:59:42,080 --> 01:59:43,599 whatever language you need you just have 3118 01:59:43,599 --> 01:59:45,679 to look up the format code then pass 3119 01:59:45,679 --> 01:59:48,239 that as a string but those are a few 3120 01:59:48,239 --> 01:59:50,480 this time let's format some currency we 3121 01:59:50,480 --> 01:59:52,639 would set that within options 3122 01:59:52,639 --> 01:59:55,360 i'll pick us english 3123 01:59:55,360 --> 01:59:57,040 to add some options we'll use curly 3124 01:59:57,040 --> 01:59:59,599 braces 3125 01:59:59,599 --> 02:00:01,199 set the style 3126 02:00:01,199 --> 02:00:02,239 to 3127 02:00:02,239 --> 02:00:04,800 currency 3128 02:00:05,520 --> 02:00:07,520 then currency 3129 02:00:07,520 --> 02:00:09,920 colon 3130 02:00:10,080 --> 02:00:11,440 then a unit 3131 02:00:11,440 --> 02:00:13,599 usd is us dollars 3132 02:00:13,599 --> 02:00:16,400 so this number is now in us dollars and 3133 02:00:16,400 --> 02:00:18,000 you can see too that this number is 3134 02:00:18,000 --> 02:00:20,320 rounded to dollars and cents 3135 02:00:20,320 --> 02:00:22,800 originally we had three decimal places 3136 02:00:22,800 --> 02:00:24,320 okay let's try another 3137 02:00:24,320 --> 02:00:27,199 what about rupees 3138 02:00:27,199 --> 02:00:29,520 let's copy this paste it 3139 02:00:29,520 --> 02:00:30,719 h i 3140 02:00:30,719 --> 02:00:32,080 i n 3141 02:00:32,080 --> 02:00:33,360 currency 3142 02:00:33,360 --> 02:00:37,280 rupees have a currency code of i n r 3143 02:00:37,280 --> 02:00:38,840 there then let's try 3144 02:00:38,840 --> 02:00:42,320 euros let's set the language to german d 3145 02:00:42,320 --> 02:00:46,320 e dash d e the currency code is e u r 3146 02:00:46,320 --> 02:00:47,840 for euros 3147 02:00:47,840 --> 02:00:49,440 now there's other styles besides 3148 02:00:49,440 --> 02:00:52,719 currency this time let's try a percent 3149 02:00:52,719 --> 02:00:53,760 mynum 3150 02:00:53,760 --> 02:00:54,960 equals 3151 02:00:54,960 --> 02:00:56,639 mynum 3152 02:00:56,639 --> 02:00:57,520 to 3153 02:00:57,520 --> 02:00:58,560 locale 3154 02:00:58,560 --> 02:01:00,960 string 3155 02:01:01,040 --> 02:01:03,280 this time i will set the first argument 3156 02:01:03,280 --> 02:01:07,639 in place of a language to be undefined 3157 02:01:08,639 --> 02:01:10,800 but i will set the style 3158 02:01:10,800 --> 02:01:12,000 to be 3159 02:01:12,000 --> 02:01:13,679 percent 3160 02:01:13,679 --> 02:01:16,400 this number as a percent is 3161 02:01:16,400 --> 02:01:19,920 12 million percent so let's change that 3162 02:01:19,920 --> 02:01:23,119 100 would be ten thousand percent point 3163 02:01:23,119 --> 02:01:24,960 five is fifty percent 3164 02:01:24,960 --> 02:01:27,760 point zero one is one percent that's how 3165 02:01:27,760 --> 02:01:30,719 to format your number as a percent 3166 02:01:30,719 --> 02:01:32,880 then let's go to units 3167 02:01:32,880 --> 02:01:38,800 my num equals my mynum.2 locale string 3168 02:01:38,800 --> 02:01:40,480 we can set the first argument to be 3169 02:01:40,480 --> 02:01:43,119 undefined 3170 02:01:43,199 --> 02:01:47,199 then under options set the style to be 3171 02:01:47,199 --> 02:01:49,599 unit a unit of measurement what kind of 3172 02:01:49,599 --> 02:01:51,840 unit would we like i will separate that 3173 02:01:51,840 --> 02:01:53,520 with a comma 3174 02:01:53,520 --> 02:01:57,679 unit colon space what about celsius 3175 02:01:57,679 --> 02:02:00,400 celsius 3176 02:02:00,560 --> 02:02:02,840 so currently my number is 3177 02:02:02,840 --> 02:02:05,920 100 make sure it's lower case 3178 02:02:05,920 --> 02:02:08,239 there 100 degrees celsius 3179 02:02:08,239 --> 02:02:09,520 you have a couple different units to 3180 02:02:09,520 --> 02:02:13,119 choose from celsius kilometers miles 3181 02:02:13,119 --> 02:02:15,360 kilograms whatever you need 3182 02:02:15,360 --> 02:02:16,880 well okay then everybody that is an 3183 02:02:16,880 --> 02:02:19,280 introduction to the two locale string 3184 02:02:19,280 --> 02:02:22,239 method it returns a string with a 3185 02:02:22,239 --> 02:02:24,480 language sensitive representation of a 3186 02:02:24,480 --> 02:02:26,639 number you can set the locale which 3187 02:02:26,639 --> 02:02:29,040 specifies the language by passing in 3188 02:02:29,040 --> 02:02:31,119 undefined as an argument that will use 3189 02:02:31,119 --> 02:02:33,280 the default set in the browser then you 3190 02:02:33,280 --> 02:02:35,360 can pass in formatting options would you 3191 02:02:35,360 --> 02:02:37,280 like to set the style to currency 3192 02:02:37,280 --> 02:02:40,719 percent a unit of measurement etc so 3193 02:02:40,719 --> 02:02:43,040 yeah everybody that is the two locale 3194 02:02:43,040 --> 02:02:47,080 string method in javascript 3195 02:02:48,639 --> 02:02:50,239 hey guys in this video we're going to 3196 02:02:50,239 --> 02:02:52,400 create a very basic number guessing game 3197 02:02:52,400 --> 02:02:54,880 in javascript so heading to our html 3198 02:02:54,880 --> 02:02:56,960 file let's create some html elements 3199 02:02:56,960 --> 02:02:58,639 i'll need a title for this game i'll use 3200 02:02:58,639 --> 02:03:02,320 an h1 take we'll add some text number 3201 02:03:02,320 --> 02:03:03,520 guessing 3202 02:03:03,520 --> 02:03:05,520 game let's save that i'll add a 3203 02:03:05,520 --> 02:03:08,800 paragraph right underneath pick a number 3204 02:03:08,800 --> 02:03:10,320 between 3205 02:03:10,320 --> 02:03:11,199 1 3206 02:03:11,199 --> 02:03:13,199 through 10 3207 02:03:13,199 --> 02:03:16,159 and i'll add a label 3208 02:03:16,800 --> 02:03:20,239 label close it 3209 02:03:20,480 --> 02:03:23,280 enter a guess 3210 02:03:23,280 --> 02:03:25,440 we'll need some input 3211 02:03:25,440 --> 02:03:31,760 this will be a text box input id equals 3212 02:03:31,840 --> 02:03:32,880 guess 3213 02:03:32,880 --> 02:03:34,400 field 3214 02:03:34,400 --> 02:03:36,560 and a submit button 3215 02:03:36,560 --> 02:03:37,679 input 3216 02:03:37,679 --> 02:03:38,719 type 3217 02:03:38,719 --> 02:03:40,840 equals 3218 02:03:40,840 --> 02:03:45,360 submit the id will be submit 3219 02:03:45,360 --> 02:03:47,520 button 3220 02:03:47,520 --> 02:03:49,360 and those are the html elements that 3221 02:03:49,360 --> 02:03:50,960 we'll need now heading back to our 3222 02:03:50,960 --> 02:03:53,040 javascript file we'll need a random 3223 02:03:53,040 --> 02:03:54,320 number 3224 02:03:54,320 --> 02:03:56,560 i'll make this a constant 3225 02:03:56,560 --> 02:03:58,560 and it will be answer 3226 02:03:58,560 --> 02:04:00,960 answer will be a random number between 1 3227 02:04:00,960 --> 02:04:02,320 and 10. 3228 02:04:02,320 --> 02:04:06,440 so we will use math.random 3229 02:04:07,040 --> 02:04:08,960 times 10. 3230 02:04:08,960 --> 02:04:10,400 this will give us a random number 3231 02:04:10,400 --> 02:04:13,360 between zero and nine so let's add one 3232 02:04:13,360 --> 02:04:15,679 for numbers one through ten 3233 02:04:15,679 --> 02:04:17,280 then we will surround this with 3234 02:04:17,280 --> 02:04:20,360 math.floor to round it 3235 02:04:20,360 --> 02:04:22,880 math.floor and i will surround this code 3236 02:04:22,880 --> 02:04:26,239 with math.floor 3237 02:04:26,920 --> 02:04:29,440 math.floor we'll keep track of our 3238 02:04:29,440 --> 02:04:31,440 guesses 3239 02:04:31,440 --> 02:04:32,880 let 3240 02:04:32,880 --> 02:04:36,239 guesses equal zero 3241 02:04:36,239 --> 02:04:38,079 so when we click on this button we would 3242 02:04:38,079 --> 02:04:39,920 like to do something but we need to 3243 02:04:39,920 --> 02:04:41,840 select this button 3244 02:04:41,840 --> 02:04:44,960 and the id was submit button 3245 02:04:44,960 --> 02:04:47,119 document dot get 3246 02:04:47,119 --> 02:04:50,719 element by id 3247 02:04:51,599 --> 02:04:53,760 the id is submit button 3248 02:04:53,760 --> 02:04:56,320 and set the on click event attribute 3249 02:04:56,320 --> 02:04:59,520 equal to a function 3250 02:04:59,520 --> 02:05:01,440 what would we like to do well there's a 3251 02:05:01,440 --> 02:05:03,199 lot of stuff we have to do we'll need to 3252 02:05:03,199 --> 02:05:05,760 get the value from this text box 3253 02:05:05,760 --> 02:05:09,079 so document.getelementbyid 3254 02:05:09,679 --> 02:05:12,800 the id is 3255 02:05:12,960 --> 02:05:15,599 guest field 3256 02:05:17,119 --> 02:05:19,920 dot value and we will assign this to 3257 02:05:19,920 --> 02:05:22,000 guess so let's declare that and assign 3258 02:05:22,000 --> 02:05:24,079 it whenever we make a guess we should 3259 02:05:24,079 --> 02:05:26,079 increment guesses by 1 to keep track of 3260 02:05:26,079 --> 02:05:28,960 it guesses plus equals 1. 3261 02:05:28,960 --> 02:05:31,040 we'll first check to see if our guess is 3262 02:05:31,040 --> 02:05:33,119 equal to our answer 3263 02:05:33,119 --> 02:05:36,719 if guess is equal to our answer 3264 02:05:36,719 --> 02:05:39,360 let's create an alert message 3265 02:05:39,360 --> 02:05:41,760 alert 3266 02:05:42,320 --> 02:05:45,760 i'll use a template literal 3267 02:05:46,840 --> 02:05:48,480 answer 3268 02:05:48,480 --> 02:05:51,760 is the number 3269 02:05:53,119 --> 02:05:53,840 it 3270 02:05:53,840 --> 02:05:56,560 took you 3271 02:05:58,159 --> 02:06:00,159 guesses 3272 02:06:00,159 --> 02:06:02,560 guesses 3273 02:06:02,560 --> 02:06:05,280 else if 3274 02:06:06,400 --> 02:06:10,719 our guess is less than answer 3275 02:06:10,960 --> 02:06:14,239 we will alert the user 3276 02:06:15,280 --> 02:06:18,159 too small 3277 02:06:18,560 --> 02:06:19,599 else 3278 02:06:19,599 --> 02:06:22,000 alert 3279 02:06:22,880 --> 02:06:25,920 too large 3280 02:06:25,920 --> 02:06:28,000 okay make sure you save everything and 3281 02:06:28,000 --> 02:06:30,400 let's run it enter a number i'll pick 3282 02:06:30,400 --> 02:06:32,800 something right in the middle five 3283 02:06:32,800 --> 02:06:34,239 too small 3284 02:06:34,239 --> 02:06:36,400 what about seven 3285 02:06:36,400 --> 02:06:37,920 two small 3286 02:06:37,920 --> 02:06:39,679 nine 3287 02:06:39,679 --> 02:06:41,360 nine is the number it took you three 3288 02:06:41,360 --> 02:06:42,960 guesses 3289 02:06:42,960 --> 02:06:45,360 so yeah that is a very basic number 3290 02:06:45,360 --> 02:06:47,199 guessing game everybody 3291 02:06:47,199 --> 02:06:48,880 if you would like a copy of this code 3292 02:06:48,880 --> 02:06:50,320 i'll post this in the comment section 3293 02:06:50,320 --> 02:06:53,040 down below and well yeah that's a very 3294 02:06:53,040 --> 02:06:55,920 basic number guessing game in javascript 3295 02:06:55,920 --> 02:06:57,760 hey everybody in this video we're going 3296 02:06:57,760 --> 02:06:59,679 to create a practice program in 3297 02:06:59,679 --> 02:07:01,920 javascript to convert some temperatures 3298 02:07:01,920 --> 02:07:04,800 using some html elements so sit back 3299 02:07:04,800 --> 02:07:08,159 relax and enjoy the show 3300 02:07:08,159 --> 02:07:10,639 okay let's begin everybody before we add 3301 02:07:10,639 --> 02:07:13,280 html elements to our dom let's work on 3302 02:07:13,280 --> 02:07:15,760 the logic behind the functions let's 3303 02:07:15,760 --> 02:07:18,320 declare and assign variable temperature 3304 02:07:18,320 --> 02:07:20,400 and set the sequel to some temperature 3305 02:07:20,400 --> 02:07:21,920 doesn't matter if it's fahrenheit or 3306 02:07:21,920 --> 02:07:23,520 celsius yet and at the end of our 3307 02:07:23,520 --> 02:07:26,239 program let's declare two functions 3308 02:07:26,239 --> 02:07:27,360 function 3309 02:07:27,360 --> 02:07:29,040 to 3310 02:07:29,040 --> 02:07:31,599 celsius 3311 02:07:31,599 --> 02:07:33,760 and there will be one parameter 3312 02:07:33,760 --> 02:07:37,599 temperature and function two 3313 02:07:37,599 --> 02:07:40,159 fahrenheit the formula to convert a 3314 02:07:40,159 --> 02:07:43,840 temperature in fahrenheit to celsius is 3315 02:07:43,840 --> 02:07:45,280 our temperature 3316 02:07:45,280 --> 02:07:47,040 minus 32 3317 02:07:47,040 --> 02:07:48,719 times 3318 02:07:48,719 --> 02:07:50,639 five divided by nine 3319 02:07:50,639 --> 02:07:52,480 the formula to convert celsius to 3320 02:07:52,480 --> 02:07:55,840 fahrenheit is return 3321 02:07:55,840 --> 02:07:57,040 temp 3322 02:07:57,040 --> 02:07:59,840 times 9 divided by 5 3323 02:07:59,840 --> 02:08:01,520 plus 32 3324 02:08:01,520 --> 02:08:03,119 let's say that our temperature is 3325 02:08:03,119 --> 02:08:05,119 currently in fahrenheit and i need to 3326 02:08:05,119 --> 02:08:08,079 convert this to celsius i will reassign 3327 02:08:08,079 --> 02:08:08,880 temp 3328 02:08:08,880 --> 02:08:12,239 equal to and i will invoke the 2 celsius 3329 02:08:12,239 --> 02:08:13,360 function 3330 02:08:13,360 --> 02:08:15,679 and pass in my temperature then at the 3331 02:08:15,679 --> 02:08:17,040 end we will display whatever our 3332 02:08:17,040 --> 02:08:19,760 temperature is console.log 3333 02:08:19,760 --> 02:08:22,480 temp so the temperature should be zero 3334 02:08:22,480 --> 02:08:24,639 zero degrees celsius if we're converting 3335 02:08:24,639 --> 02:08:27,119 this to fahrenheit then 32 degrees 3336 02:08:27,119 --> 02:08:29,520 celsius converted to fahrenheit 3337 02:08:29,520 --> 02:08:32,480 is 89.6 degrees now that we have the 3338 02:08:32,480 --> 02:08:34,880 logic behind these functions completed 3339 02:08:34,880 --> 02:08:37,280 let's add some html elements heading to 3340 02:08:37,280 --> 02:08:40,320 our html file within the body tags we 3341 02:08:40,320 --> 02:08:43,199 will create a label 3342 02:08:44,079 --> 02:08:47,040 then close it and i'll add a line break 3343 02:08:47,040 --> 02:08:49,440 for some text let's add 3344 02:08:49,440 --> 02:08:50,400 enter 3345 02:08:50,400 --> 02:08:51,679 a 3346 02:08:51,679 --> 02:08:54,480 temperature 3347 02:08:54,719 --> 02:08:57,040 then we'll create a text box 3348 02:08:57,040 --> 02:08:59,840 so use a self-closing input tag i'll 3349 02:08:59,840 --> 02:09:02,800 create a line break 3350 02:09:03,679 --> 02:09:05,440 the type 3351 02:09:05,440 --> 02:09:07,520 is text 3352 02:09:07,520 --> 02:09:09,119 the id 3353 02:09:09,119 --> 02:09:12,400 let's say is text box 3354 02:09:12,400 --> 02:09:14,880 let's create a second label 3355 02:09:14,880 --> 02:09:17,280 label 3356 02:09:17,679 --> 02:09:18,880 close it 3357 02:09:18,880 --> 02:09:21,760 add a line break we will add the text 3358 02:09:21,760 --> 02:09:25,199 convert to colon we'll create two radio 3359 02:09:25,199 --> 02:09:26,719 buttons 3360 02:09:26,719 --> 02:09:27,840 input 3361 02:09:27,840 --> 02:09:29,280 type 3362 02:09:29,280 --> 02:09:32,239 equals radio so with a radio button if 3363 02:09:32,239 --> 02:09:33,679 they're in the same group you can only 3364 02:09:33,679 --> 02:09:36,320 select one 3365 02:09:36,320 --> 02:09:38,159 this first radio button will be for 3366 02:09:38,159 --> 02:09:39,520 celsius 3367 02:09:39,520 --> 02:09:42,719 we'll give this a unique id of c button 3368 02:09:42,719 --> 02:09:45,599 for celsius 3369 02:09:45,599 --> 02:09:46,400 name 3370 02:09:46,400 --> 02:09:47,440 unit 3371 02:09:47,440 --> 02:09:50,000 let's save there's one radio button and 3372 02:09:50,000 --> 02:09:51,679 we'll add a label next to this radio 3373 02:09:51,679 --> 02:09:53,280 button 3374 02:09:53,280 --> 02:09:54,560 label 3375 02:09:54,560 --> 02:09:56,880 close it 3376 02:09:56,880 --> 02:09:58,480 add a line break 3377 02:09:58,480 --> 02:10:00,639 and the label will be 3378 02:10:00,639 --> 02:10:03,280 celsius 3379 02:10:03,760 --> 02:10:06,880 okay let's copy these two lines 3380 02:10:06,880 --> 02:10:10,239 and paste them and make a few changes 3381 02:10:10,239 --> 02:10:13,119 this will be the fahrenheit radio button 3382 02:10:13,119 --> 02:10:15,679 we'll give this an id of f button the 3383 02:10:15,679 --> 02:10:17,840 name will be unit 3384 02:10:17,840 --> 02:10:20,800 and change the label 3385 02:10:20,800 --> 02:10:23,199 fair and height 3386 02:10:23,199 --> 02:10:24,800 since these radio buttons are within the 3387 02:10:24,800 --> 02:10:27,360 same group they have the same name 3388 02:10:27,360 --> 02:10:29,280 we can only select one of them 3389 02:10:29,280 --> 02:10:32,079 if they had a different name 3390 02:10:32,079 --> 02:10:34,079 like c or f 3391 02:10:34,079 --> 02:10:35,520 well then you can select both of them 3392 02:10:35,520 --> 02:10:37,599 because they're in different groups 3393 02:10:37,599 --> 02:10:40,000 so these will have the same name unit 3394 02:10:40,000 --> 02:10:41,599 let's create a submit button right at 3395 02:10:41,599 --> 02:10:42,880 the end 3396 02:10:42,880 --> 02:10:44,320 so button 3397 02:10:44,320 --> 02:10:45,679 let's close it 3398 02:10:45,679 --> 02:10:48,639 add a line break 3399 02:10:49,520 --> 02:10:53,280 the type will be button 3400 02:10:53,679 --> 02:10:57,040 and the id is maybe submit 3401 02:10:57,040 --> 02:10:58,000 button 3402 02:10:58,000 --> 02:11:00,960 let's add some text to this button 3403 02:11:00,960 --> 02:11:03,440 submit 3404 02:11:03,679 --> 02:11:05,520 i'm going to close that at the very 3405 02:11:05,520 --> 02:11:07,599 bottom of our dom let's add a label that 3406 02:11:07,599 --> 02:11:10,800 will display the temperature 3407 02:11:10,800 --> 02:11:13,360 use a pair of label tags i'll give this 3408 02:11:13,360 --> 02:11:15,280 an id of 3409 02:11:15,280 --> 02:11:16,320 temp 3410 02:11:16,320 --> 02:11:18,480 label and those are all the html 3411 02:11:18,480 --> 02:11:20,000 elements that we'll need 3412 02:11:20,000 --> 02:11:22,159 let's save head back to our javascript 3413 02:11:22,159 --> 02:11:24,719 file when we click on the submit button 3414 02:11:24,719 --> 02:11:26,079 there's a lot of things that we need to 3415 02:11:26,079 --> 02:11:28,480 do at the very top of my program i'm 3416 02:11:28,480 --> 02:11:29,920 going to type 3417 02:11:29,920 --> 02:11:34,400 document dot get element by id 3418 02:11:34,400 --> 02:11:39,040 the id of this button is submit button 3419 02:11:39,040 --> 02:11:41,040 dot on click 3420 02:11:41,040 --> 02:11:43,840 and i will set the sequel to a function 3421 02:11:43,840 --> 02:11:46,159 parentheses curly braces 3422 02:11:46,159 --> 02:11:47,599 there's a lot of lines of code that 3423 02:11:47,599 --> 02:11:49,119 we're going to add between these curly 3424 02:11:49,119 --> 02:11:51,360 braces so let's get rid of these three 3425 02:11:51,360 --> 02:11:52,800 lines of code we don't need them any 3426 02:11:52,800 --> 02:11:54,880 longer i'm going to declare a local 3427 02:11:54,880 --> 02:11:57,599 variable within this function let 3428 02:11:57,599 --> 02:11:58,800 temp 3429 02:11:58,800 --> 02:12:00,800 so when we click on our button let's 3430 02:12:00,800 --> 02:12:02,400 check to see if one of these radio 3431 02:12:02,400 --> 02:12:04,000 buttons is selected 3432 02:12:04,000 --> 02:12:06,480 let's begin with the celsius button 3433 02:12:06,480 --> 02:12:08,000 if 3434 02:12:08,000 --> 02:12:10,719 document dot get 3435 02:12:10,719 --> 02:12:13,520 element by id 3436 02:12:13,520 --> 02:12:16,480 and the id of the celsius button is c 3437 02:12:16,480 --> 02:12:18,800 button 3438 02:12:19,599 --> 02:12:21,520 we need to check to see if this radio 3439 02:12:21,520 --> 02:12:23,280 button is checked or not 3440 02:12:23,280 --> 02:12:24,880 so add dot 3441 02:12:24,880 --> 02:12:26,000 checked 3442 02:12:26,000 --> 02:12:27,119 if this 3443 02:12:27,119 --> 02:12:28,560 equals true 3444 02:12:28,560 --> 02:12:31,040 but since this is a boolean value you 3445 02:12:31,040 --> 02:12:33,199 don't need to necessarily add equals 3446 02:12:33,199 --> 02:12:35,480 true 3447 02:12:35,480 --> 02:12:37,599 document.getelementbyid c button dot 3448 02:12:37,599 --> 02:12:38,560 checked 3449 02:12:38,560 --> 02:12:40,400 that's fine as a condition 3450 02:12:40,400 --> 02:12:42,960 if our celsius button is selected do 3451 02:12:42,960 --> 02:12:44,880 something 3452 02:12:44,880 --> 02:12:47,199 else if 3453 02:12:47,199 --> 02:12:49,360 our fahrenheit button is selected do 3454 02:12:49,360 --> 02:12:50,480 something else 3455 02:12:50,480 --> 02:12:54,159 let's copy our condition paste it 3456 02:12:54,159 --> 02:12:56,480 this time we are checking the fahrenheit 3457 02:12:56,480 --> 02:12:59,920 button that is f button 3458 02:12:59,920 --> 02:13:02,079 and lastly else else means we didn't 3459 02:13:02,079 --> 02:13:04,320 select anything let's work on the else 3460 02:13:04,320 --> 02:13:06,960 statement first that's fairly easy so i 3461 02:13:06,960 --> 02:13:08,719 would like to change our label that's 3462 02:13:08,719 --> 02:13:12,239 down here at the bottom temp label 3463 02:13:12,239 --> 02:13:17,599 so type document dot get element by id 3464 02:13:17,599 --> 02:13:20,880 temp label and i will change the inner 3465 02:13:20,880 --> 02:13:24,239 html i'll set the sequel to 3466 02:13:24,239 --> 02:13:26,480 select a unit 3467 02:13:26,480 --> 02:13:28,239 if i were to click on the submit button 3468 02:13:28,239 --> 02:13:30,719 it should change the text of my label to 3469 02:13:30,719 --> 02:13:33,360 select unit we know that it's working if 3470 02:13:33,360 --> 02:13:35,520 we enter in a temperature press the 3471 02:13:35,520 --> 02:13:37,199 celsius radio button 3472 02:13:37,199 --> 02:13:38,639 then click submit 3473 02:13:38,639 --> 02:13:40,320 what would we like to do 3474 02:13:40,320 --> 02:13:42,400 let's extract the temperature from this 3475 02:13:42,400 --> 02:13:43,599 text box 3476 02:13:43,599 --> 02:13:46,560 so we will take our temperature variable 3477 02:13:46,560 --> 02:13:48,560 set the sequel to 3478 02:13:48,560 --> 02:13:52,639 document dot get element by id 3479 02:13:52,639 --> 02:13:58,000 and the id of this text box is text box 3480 02:13:58,000 --> 02:13:59,760 dot value 3481 02:13:59,760 --> 02:14:01,840 when we accept user input from a text 3482 02:14:01,840 --> 02:14:04,159 box it's of a string data type we'll 3483 02:14:04,159 --> 02:14:06,239 need to convert that to a number so 3484 02:14:06,239 --> 02:14:09,760 let's reassign temp equal to 3485 02:14:09,760 --> 02:14:11,760 use the number constructor and pass in 3486 02:14:11,760 --> 02:14:13,119 our temperature 3487 02:14:13,119 --> 02:14:14,960 it's assumed to be in fahrenheit if we 3488 02:14:14,960 --> 02:14:17,040 would like to convert to celsius let's 3489 02:14:17,040 --> 02:14:19,920 invoke the 2 celsius function 3490 02:14:19,920 --> 02:14:23,119 i'll reassign temp equal to 3491 02:14:23,119 --> 02:14:26,239 the 2 celsius function invoke it and 3492 02:14:26,239 --> 02:14:28,480 then we need to pass in our temperature 3493 02:14:28,480 --> 02:14:30,079 after the temperature is converted we 3494 02:14:30,079 --> 02:14:32,159 need to change our label 3495 02:14:32,159 --> 02:14:35,360 so copy this line of code paste it 3496 02:14:35,360 --> 02:14:38,719 and i will set the sql to 3497 02:14:39,119 --> 02:14:41,119 temp plus 3498 02:14:41,119 --> 02:14:43,520 if you're writing this code on a pc if 3499 02:14:43,520 --> 02:14:45,520 you need the degree symbol one shortcut 3500 02:14:45,520 --> 02:14:47,199 is to hold alt 3501 02:14:47,199 --> 02:14:49,280 and on the numpad press 3502 02:14:49,280 --> 02:14:51,280 zero one seven six 3503 02:14:51,280 --> 02:14:53,520 if you're on a mac then do this 3504 02:14:53,520 --> 02:14:55,599 i'll post it on the screen right now so 3505 02:14:55,599 --> 02:14:58,400 this temperature is in celsius 3506 02:14:58,400 --> 02:14:59,920 okay let's test this 3507 02:14:59,920 --> 02:15:01,599 32 degrees 3508 02:15:01,599 --> 02:15:03,520 converted to celsius 3509 02:15:03,520 --> 02:15:05,760 is 0 degrees celsius 3510 02:15:05,760 --> 02:15:08,079 if this was 50 degrees fahrenheit 3511 02:15:08,079 --> 02:15:09,760 converted to celsius 3512 02:15:09,760 --> 02:15:12,159 that would be at 10 degrees celsius 3513 02:15:12,159 --> 02:15:14,320 now with the fahrenheit radio button 3514 02:15:14,320 --> 02:15:16,480 let's copy everything we have within 3515 02:15:16,480 --> 02:15:18,000 this if statement 3516 02:15:18,000 --> 02:15:19,280 paste it 3517 02:15:19,280 --> 02:15:21,679 and we will invoke the 2 fahrenheit 3518 02:15:21,679 --> 02:15:23,599 function instead of the two celsius 3519 02:15:23,599 --> 02:15:25,840 function 3520 02:15:25,840 --> 02:15:30,079 and change the temperature from c to f 3521 02:15:30,079 --> 02:15:31,920 okay let's try this 3522 02:15:31,920 --> 02:15:33,280 zero degrees 3523 02:15:33,280 --> 02:15:36,480 in celsius converted to fahrenheit is 32 3524 02:15:36,480 --> 02:15:39,199 degrees fahrenheit so yeah that was a 3525 02:15:39,199 --> 02:15:41,360 practice project to convert temperatures 3526 02:15:41,360 --> 02:15:43,199 using javascript hey if you found this 3527 02:15:43,199 --> 02:15:45,119 video helpful please be sure to smash 3528 02:15:45,119 --> 02:15:46,639 that like button leave a random comment 3529 02:15:46,639 --> 02:15:48,320 down below and subscribe if you'd like 3530 02:15:48,320 --> 02:15:50,880 to become a fellow bro 3531 02:15:50,880 --> 02:15:53,199 well well well we've finally made it to 3532 02:15:53,199 --> 02:15:56,320 a raise think of an array as a variable 3533 02:15:56,320 --> 02:15:59,040 that can store multiple values it's a 3534 02:15:59,040 --> 02:16:01,119 little more complex than that but that's 3535 02:16:01,119 --> 02:16:02,960 an easy way of thinking about them in 3536 02:16:02,960 --> 02:16:05,920 this example i have a variable fruit 3537 02:16:05,920 --> 02:16:07,280 fruit contains some string 3538 02:16:07,280 --> 02:16:09,760 representation of a fruit like an apple 3539 02:16:09,760 --> 02:16:12,079 i can store multiple names of fruits 3540 02:16:12,079 --> 02:16:14,320 within this variable if i convert it to 3541 02:16:14,320 --> 02:16:16,960 an array so to change this variable into 3542 02:16:16,960 --> 02:16:19,360 an array surround all of your values 3543 02:16:19,360 --> 02:16:21,520 with a set of square brackets and 3544 02:16:21,520 --> 02:16:24,320 separate each value with a comma maybe i 3545 02:16:24,320 --> 02:16:26,320 don't want just an apple maybe i would 3546 02:16:26,320 --> 02:16:27,440 also like 3547 02:16:27,440 --> 02:16:28,880 an orange 3548 02:16:28,880 --> 02:16:31,280 and a banana just so it's more obvious 3549 02:16:31,280 --> 02:16:33,280 that this contains multiple values i'm 3550 02:16:33,280 --> 02:16:35,519 going to change this variable name from 3551 02:16:35,519 --> 02:16:37,280 fruit to fruits well i guess in the 3552 02:16:37,280 --> 02:16:39,040 english language fruit would also be 3553 02:16:39,040 --> 02:16:41,280 plural but it's just not obvious so we 3554 02:16:41,280 --> 02:16:43,439 have an array fruits now look what 3555 02:16:43,439 --> 02:16:45,398 happens when i display this array using 3556 02:16:45,398 --> 02:16:47,200 console.log 3557 02:16:47,200 --> 02:16:50,000 if i display my array fruits it will 3558 02:16:50,000 --> 02:16:52,240 display all of this junk you can see the 3559 02:16:52,240 --> 02:16:54,718 different values within this array apple 3560 02:16:54,718 --> 02:16:57,920 orange banana each value within an array 3561 02:16:57,920 --> 02:17:00,080 is also known as an element if i would 3562 02:17:00,080 --> 02:17:02,318 like to access a particular element 3563 02:17:02,318 --> 02:17:04,478 within this array when i use the array 3564 02:17:04,478 --> 02:17:07,200 name i will add a set of square brackets 3565 02:17:07,200 --> 02:17:09,280 then i need to list an index number of 3566 02:17:09,280 --> 02:17:11,280 the element i would like to access 3567 02:17:11,280 --> 02:17:13,519 computers they always start with zero so 3568 02:17:13,519 --> 02:17:15,920 the first element in my array has an 3569 02:17:15,920 --> 02:17:19,280 index of zero if i was to display fruits 3570 02:17:19,280 --> 02:17:21,920 at index of zero then we have access to 3571 02:17:21,920 --> 02:17:23,840 the first element which contains an 3572 02:17:23,840 --> 02:17:24,718 apple 3573 02:17:24,718 --> 02:17:26,879 the next element which has an index of 3574 02:17:26,879 --> 02:17:30,160 one is my orange at index 2 there's the 3575 02:17:30,160 --> 02:17:32,398 banana if i attempt to access an element 3576 02:17:32,398 --> 02:17:35,519 that doesn't exist such as index 3 well 3577 02:17:35,519 --> 02:17:36,959 then it's undefined 3578 02:17:36,959 --> 02:17:38,558 you can also update and change the 3579 02:17:38,558 --> 02:17:40,398 elements of an array 3580 02:17:40,398 --> 02:17:42,799 so to do that type the name of the array 3581 02:17:42,799 --> 02:17:44,718 followed by an index number 3582 02:17:44,718 --> 02:17:48,318 maybe fruits at index of zero is now a 3583 02:17:48,318 --> 02:17:50,000 coconut 3584 02:17:50,000 --> 02:17:52,080 and then let's display fruits 3585 02:17:52,080 --> 02:17:54,879 so we have a coconut orange and banana 3586 02:17:54,879 --> 02:17:57,599 if i change this to one we have an apple 3587 02:17:57,599 --> 02:17:59,359 coconut banana 3588 02:17:59,359 --> 02:18:00,478 two 3589 02:18:00,478 --> 02:18:02,879 apple orange coconut so to access an 3590 02:18:02,879 --> 02:18:04,558 element from an array you type the array 3591 02:18:04,558 --> 02:18:06,558 name followed by a set of square 3592 02:18:06,558 --> 02:18:09,280 brackets and then an index number you 3593 02:18:09,280 --> 02:18:11,359 can later on add an element 3594 02:18:11,359 --> 02:18:13,679 to do that use the push method 3595 02:18:13,679 --> 02:18:15,280 type the array name 3596 02:18:15,280 --> 02:18:17,439 dot push parenthesis 3597 02:18:17,439 --> 02:18:19,120 then add a value 3598 02:18:19,120 --> 02:18:20,959 like a lemon 3599 02:18:20,959 --> 02:18:23,280 we have an apple an orange a banana and 3600 02:18:23,280 --> 02:18:26,318 a lemon this will add an element 3601 02:18:26,318 --> 02:18:28,558 we can remove the last element 3602 02:18:28,558 --> 02:18:31,439 fruits dot pop 3603 02:18:31,439 --> 02:18:33,760 okay that lemon is no longer there apple 3604 02:18:33,760 --> 02:18:35,439 orange banana 3605 02:18:35,439 --> 02:18:37,679 removes last 3606 02:18:37,679 --> 02:18:39,040 element 3607 02:18:39,040 --> 02:18:41,120 we have the capability to add an element 3608 02:18:41,120 --> 02:18:43,200 to the beginning of an array type the 3609 02:18:43,200 --> 02:18:46,080 array name dot on 3610 02:18:46,080 --> 02:18:47,200 shift 3611 02:18:47,200 --> 02:18:49,040 method 3612 02:18:49,040 --> 02:18:50,718 and add a value 3613 02:18:50,718 --> 02:18:53,280 maybe a mango 3614 02:18:53,280 --> 02:18:56,318 mango apple orange banana 3615 02:18:56,318 --> 02:18:58,080 this method will add 3616 02:18:58,080 --> 02:19:00,478 element to the beginning 3617 02:19:00,478 --> 02:19:02,638 and the shift method will remove the 3618 02:19:02,638 --> 02:19:04,160 beginning element 3619 02:19:04,160 --> 02:19:05,120 fruits 3620 02:19:05,120 --> 02:19:07,840 dot shift 3621 02:19:07,840 --> 02:19:10,879 apple orange banana that mango is gone 3622 02:19:10,879 --> 02:19:13,280 because i ate it so the shift method 3623 02:19:13,280 --> 02:19:16,080 removes element from 3624 02:19:16,080 --> 02:19:17,760 beginning 3625 02:19:17,760 --> 02:19:19,519 you can access the length property of an 3626 02:19:19,519 --> 02:19:21,920 array i'll store this within a variable 3627 02:19:21,920 --> 02:19:22,959 let 3628 02:19:22,959 --> 02:19:23,840 length 3629 02:19:23,840 --> 02:19:25,439 equal fruits 3630 02:19:25,439 --> 02:19:26,398 dot 3631 02:19:26,398 --> 02:19:28,080 length 3632 02:19:28,080 --> 02:19:30,240 and the length of my array 3633 02:19:30,240 --> 02:19:32,478 is three we have three elements an apple 3634 02:19:32,478 --> 02:19:34,799 an orange and a banana you can find the 3635 02:19:34,799 --> 02:19:36,638 index of an element 3636 02:19:36,638 --> 02:19:37,679 let 3637 02:19:37,679 --> 02:19:40,558 index equal the array name 3638 02:19:40,558 --> 02:19:41,679 dot 3639 02:19:41,679 --> 02:19:44,799 index of method i would like to find the 3640 02:19:44,799 --> 02:19:47,120 index of our apple value 3641 02:19:47,120 --> 02:19:49,359 and i will display this 3642 02:19:49,359 --> 02:19:50,880 so again computers always start with 3643 02:19:50,880 --> 02:19:51,760 zero 3644 02:19:51,760 --> 02:19:54,240 the index of my apple value was found at 3645 02:19:54,240 --> 02:19:57,359 index zero the beginning 3646 02:19:57,359 --> 02:19:59,840 orange would be at one 3647 02:19:59,840 --> 02:20:02,720 banana is at two if you search for an 3648 02:20:02,720 --> 02:20:04,800 index of an element that doesn't exist 3649 02:20:04,800 --> 02:20:06,560 such as 3650 02:20:06,560 --> 02:20:08,560 how about a kiwi well then this will 3651 02:20:08,560 --> 02:20:11,120 return an index of negative one that 3652 02:20:11,120 --> 02:20:12,800 means it was not found 3653 02:20:12,800 --> 02:20:14,960 so yeah everybody that's an array think 3654 02:20:14,960 --> 02:20:17,359 of it as a variable that can store 3655 02:20:17,359 --> 02:20:19,359 multiple values it's a little more 3656 02:20:19,359 --> 02:20:21,439 complex than that but that's an easy way 3657 02:20:21,439 --> 02:20:23,680 to think about it so yeah this is the 3658 02:20:23,680 --> 02:20:26,319 beginning on a small series on arrays 3659 02:20:26,319 --> 02:20:28,000 hey if this video helped you out you can 3660 02:20:28,000 --> 02:20:30,080 help me out by smashing that like button 3661 02:20:30,080 --> 02:20:31,680 leave a random comment down below and 3662 02:20:31,680 --> 02:20:32,960 subscribe if you'd like to become a 3663 02:20:32,960 --> 02:20:35,040 fellow bro 3664 02:20:35,040 --> 02:20:36,960 hey guys in this video i'm going to show 3665 02:20:36,960 --> 02:20:38,640 you how we can loop through the elements 3666 02:20:38,640 --> 02:20:40,880 of an array maybe we have an array of 3667 02:20:40,880 --> 02:20:43,600 prices and i will set this equal to and 3668 02:20:43,600 --> 02:20:45,200 just make up some prices it doesn't 3669 02:20:45,200 --> 02:20:47,840 really matter five dollars ten dollars 3670 02:20:47,840 --> 02:20:49,920 fifteen dollars twenty dollars good 3671 02:20:49,920 --> 02:20:52,399 enough two popular ways to iterate over 3672 02:20:52,399 --> 02:20:54,880 an array is one to use a standard for 3673 02:20:54,880 --> 02:20:57,520 loop and the other is a for of statement 3674 02:20:57,520 --> 02:20:59,840 let's begin with a standard for loop so 3675 02:20:59,840 --> 02:21:02,640 type four parentheses curly braces we'll 3676 02:21:02,640 --> 02:21:05,520 need to create a counter let i set this 3677 02:21:05,520 --> 02:21:07,680 equal to zero i would like to continue 3678 02:21:07,680 --> 02:21:10,240 this while i is less than the length 3679 02:21:10,240 --> 02:21:14,000 property of our array prices prices dot 3680 02:21:14,000 --> 02:21:17,439 length then i will increment i by one i 3681 02:21:17,439 --> 02:21:20,479 plus equals one during each iteration i 3682 02:21:20,479 --> 02:21:23,920 will display my array prices but we 3683 02:21:23,920 --> 02:21:27,520 gotta list an index so that index is i 3684 02:21:27,520 --> 02:21:30,080 prices at index of i during the first 3685 02:21:30,080 --> 02:21:32,880 iteration i will be zero during the next 3686 02:21:32,880 --> 02:21:35,439 iteration it would be one then two then 3687 02:21:35,439 --> 02:21:37,840 three so on and so forth so after 3688 02:21:37,840 --> 02:21:40,000 running this program this will iterate 3689 02:21:40,000 --> 02:21:42,640 and display the elements of my array 5 3690 02:21:42,640 --> 02:21:45,280 10 15 20 and it will adjust according to 3691 02:21:45,280 --> 02:21:47,439 the size of the array and my for loop 3692 02:21:47,439 --> 02:21:49,439 will iterate over that price as well now 3693 02:21:49,439 --> 02:21:51,280 if you would like to iterate backwards 3694 02:21:51,280 --> 02:21:53,760 over this for loop here's how to do that 3695 02:21:53,760 --> 02:21:57,120 so i'm going to set my counter equal to 3696 02:21:57,120 --> 02:22:00,880 prices dot length minus 1. i would like 3697 02:22:00,880 --> 02:22:03,600 to continue this as long as i is greater 3698 02:22:03,600 --> 02:22:06,880 than or equal to 0 and then lastly we 3699 02:22:06,880 --> 02:22:10,000 will decrement i by 1. this allows me to 3700 02:22:10,000 --> 02:22:12,399 iterate over my array backwards we're 3701 02:22:12,399 --> 02:22:16,560 beginning at the end 25 20 15 10 5. so 3702 02:22:16,560 --> 02:22:18,560 that's how to use a standard for loop to 3703 02:22:18,560 --> 02:22:20,720 iterate over the elements of an array an 3704 02:22:20,720 --> 02:22:23,680 additional option is a for up statement 3705 02:22:23,680 --> 02:22:26,319 we'll type four parentheses curly braces 3706 02:22:26,319 --> 02:22:28,160 we'll declare a counter 3707 02:22:28,160 --> 02:22:29,040 let 3708 02:22:29,040 --> 02:22:30,000 i 3709 02:22:30,000 --> 02:22:31,120 of 3710 02:22:31,120 --> 02:22:34,479 our array prices 3711 02:22:34,479 --> 02:22:37,359 console.log 3712 02:22:37,359 --> 02:22:39,920 just i and this will also iterate over 3713 02:22:39,920 --> 02:22:41,840 our array but a better way of writing 3714 02:22:41,840 --> 02:22:44,720 this in place of our counter i let's use 3715 02:22:44,720 --> 02:22:46,880 a word that's more descriptive of what's 3716 02:22:46,880 --> 02:22:49,359 within our array our array is named 3717 02:22:49,359 --> 02:22:50,479 prices 3718 02:22:50,479 --> 02:22:53,200 an element of this array prices would be 3719 02:22:53,200 --> 02:22:55,359 price so let's change this to price 3720 02:22:55,359 --> 02:22:57,240 because it's more descriptive 3721 02:22:57,240 --> 02:23:00,080 console.log price and i think people 3722 02:23:00,080 --> 02:23:03,200 would understand that more there 5 10 15 3723 02:23:03,200 --> 02:23:05,840 20 25. so yeah everybody those are a 3724 02:23:05,840 --> 02:23:07,760 couple different ways to iterate over 3725 02:23:07,760 --> 02:23:09,600 the elements of an array hey if this 3726 02:23:09,600 --> 02:23:11,439 video helped you out you can help me out 3727 02:23:11,439 --> 02:23:12,960 by smashing that like button leave a 3728 02:23:12,960 --> 02:23:14,800 random comment down below and subscribe 3729 02:23:14,800 --> 02:23:18,240 if you'd like to become a fellow bro 3730 02:23:18,240 --> 02:23:20,319 hey everybody in this video i'm going to 3731 02:23:20,319 --> 02:23:22,000 show you how we can sort an array of 3732 02:23:22,000 --> 02:23:24,560 strings in javascript let's create an 3733 02:23:24,560 --> 02:23:27,280 array of fruits because i'm hungry and 3734 02:23:27,280 --> 02:23:29,280 add some various names of fruits make 3735 02:23:29,280 --> 02:23:30,840 sure that they're not in order 3736 02:23:30,840 --> 02:23:32,399 banana 3737 02:23:32,399 --> 02:23:34,800 apple 3738 02:23:35,359 --> 02:23:37,840 orange 3739 02:23:38,319 --> 02:23:40,880 and a mango to display my array of 3740 02:23:40,880 --> 02:23:44,479 strings i can use a for of statement 3741 02:23:44,479 --> 02:23:45,760 we'll create a for loop and the 3742 02:23:45,760 --> 02:23:48,479 statement within the for loop is let 3743 02:23:48,479 --> 02:23:52,319 fruit of fruits 3744 02:23:52,479 --> 02:23:55,479 console.log 3745 02:23:55,760 --> 02:23:56,720 fruit 3746 02:23:56,720 --> 02:23:58,560 singular 3747 02:23:58,560 --> 02:24:01,040 and here is my array of fruits 3748 02:24:01,040 --> 02:24:03,439 to sort this array there is a built-in 3749 02:24:03,439 --> 02:24:05,920 method of arrays called sort but i'm 3750 02:24:05,920 --> 02:24:08,720 going to reassign this to the same array 3751 02:24:08,720 --> 02:24:12,160 fruits equals fruits and use the sort 3752 02:24:12,160 --> 02:24:13,280 method 3753 02:24:13,280 --> 02:24:15,280 and my fruits are now sorted in 3754 02:24:15,280 --> 02:24:17,520 alphabetical order if you need this in 3755 02:24:17,520 --> 02:24:19,359 reverse alphabetical order this is what 3756 02:24:19,359 --> 02:24:20,560 you can do 3757 02:24:20,560 --> 02:24:22,000 i'm going to turn that line into a 3758 02:24:22,000 --> 02:24:24,960 comment copy it paste it we're going to 3759 02:24:24,960 --> 02:24:29,520 do some method chaining add dot reverse 3760 02:24:29,520 --> 02:24:31,600 parentheses 3761 02:24:31,600 --> 02:24:33,920 and my array of strings is now sorted in 3762 02:24:33,920 --> 02:24:35,760 reverse alphabetical order so yeah 3763 02:24:35,760 --> 02:24:37,840 that's a super quick video on how to 3764 02:24:37,840 --> 02:24:40,160 sort an array of strings in alphabetical 3765 02:24:40,160 --> 02:24:42,319 order and reverse alphabetical order if 3766 02:24:42,319 --> 02:24:43,920 you would like a copy of this code i'll 3767 02:24:43,920 --> 02:24:45,359 post this in the comment section down 3768 02:24:45,359 --> 02:24:47,840 below and well yeah that's how to sort 3769 02:24:47,840 --> 02:24:51,439 an array of strings in javascript 3770 02:24:51,439 --> 02:24:53,120 hey guys in this video i'm going to 3771 02:24:53,120 --> 02:24:55,840 discuss 2d arrays also known as 3772 02:24:55,840 --> 02:24:58,319 multi-dimensional arrays it's an array 3773 02:24:58,319 --> 02:25:00,640 made up of arrays so in this example 3774 02:25:00,640 --> 02:25:03,359 we'll create a grocery shopping list and 3775 02:25:03,359 --> 02:25:05,359 that grocery shopping list will be made 3776 02:25:05,359 --> 02:25:08,160 up of separate individual lists a list 3777 02:25:08,160 --> 02:25:10,800 for fruit vegetables and meat let's 3778 02:25:10,800 --> 02:25:12,720 begin by creating three individual 3779 02:25:12,720 --> 02:25:14,960 arrays and then add them all to one 3780 02:25:14,960 --> 02:25:16,880 array to contain them let's begin with 3781 02:25:16,880 --> 02:25:20,319 an array named fruit or fruits 3782 02:25:20,319 --> 02:25:23,600 let fruits equal and think of some fruit 3783 02:25:23,600 --> 02:25:26,000 i'm thinking apples 3784 02:25:26,000 --> 02:25:27,920 oranges 3785 02:25:27,920 --> 02:25:30,640 bananas this is our first array let's 3786 02:25:30,640 --> 02:25:34,720 create another i'll name this vegetables 3787 02:25:35,359 --> 02:25:38,640 what about carrots 3788 02:25:38,640 --> 02:25:41,040 onions 3789 02:25:41,040 --> 02:25:44,800 and potatoes and lastly meat 3790 02:25:44,800 --> 02:25:47,439 or meats 3791 02:25:47,439 --> 02:25:49,600 eggs 3792 02:25:49,600 --> 02:25:52,000 chicken 3793 02:25:52,000 --> 02:25:55,359 fish we have three individual arrays if 3794 02:25:55,359 --> 02:25:57,280 we wanted to we could add these 3795 02:25:57,280 --> 02:26:00,240 individual arrays into another array i'm 3796 02:26:00,240 --> 02:26:01,920 going to create another array this will 3797 02:26:01,920 --> 02:26:04,840 be our two-dimensional array named 3798 02:26:04,840 --> 02:26:07,200 grocery list 3799 02:26:07,200 --> 02:26:10,000 equals and add the names of the arrays 3800 02:26:10,000 --> 02:26:11,760 that you would like to add 3801 02:26:11,760 --> 02:26:13,520 fruits 3802 02:26:13,520 --> 02:26:15,439 vegetables 3803 02:26:15,439 --> 02:26:16,720 and meats 3804 02:26:16,720 --> 02:26:18,720 so grocery list is our two dimensional 3805 02:26:18,720 --> 02:26:20,640 array how can we iterate over the 3806 02:26:20,640 --> 02:26:22,800 elements of this two-dimensional array 3807 02:26:22,800 --> 02:26:25,520 we can use nested loops i'll use nested 3808 02:26:25,520 --> 02:26:27,920 four of loops 3809 02:26:27,920 --> 02:26:29,520 the outer loop will be in charge of 3810 02:26:29,520 --> 02:26:31,359 managing each list 3811 02:26:31,359 --> 02:26:32,560 let 3812 02:26:32,560 --> 02:26:35,680 let's name each item maybe list 3813 02:26:35,680 --> 02:26:36,880 let list 3814 02:26:36,880 --> 02:26:38,160 of 3815 02:26:38,160 --> 02:26:40,000 grocery list 3816 02:26:40,000 --> 02:26:42,080 so right now if i display list it's 3817 02:26:42,080 --> 02:26:43,840 going to display all of the individual 3818 02:26:43,840 --> 02:26:46,960 arrays i'm just going to test that 3819 02:26:46,960 --> 02:26:48,720 console.log 3820 02:26:48,720 --> 02:26:50,960 list this for loop will iterate three 3821 02:26:50,960 --> 02:26:53,040 times one for each array within our 3822 02:26:53,040 --> 02:26:55,600 grocery list and it displays details of 3823 02:26:55,600 --> 02:26:57,840 each list to access the individual 3824 02:26:57,840 --> 02:27:00,640 elements within each list each array i'm 3825 02:27:00,640 --> 02:27:02,720 going to create a nested loop we'll use 3826 02:27:02,720 --> 02:27:04,960 a for of loop again 3827 02:27:04,960 --> 02:27:05,760 let 3828 02:27:05,760 --> 02:27:07,200 how about food 3829 02:27:07,200 --> 02:27:09,439 like each food item 3830 02:27:09,439 --> 02:27:10,479 of 3831 02:27:10,479 --> 02:27:12,479 list 3832 02:27:12,479 --> 02:27:15,680 and i will display console.log 3833 02:27:15,680 --> 02:27:18,800 each food item each element food so this 3834 02:27:18,800 --> 02:27:20,800 will display all the elements of my 3835 02:27:20,800 --> 02:27:23,040 two-dimensional array apples oranges 3836 02:27:23,040 --> 02:27:24,800 bananas carrots onions potatoes eggs 3837 02:27:24,800 --> 02:27:26,560 chicken fish what if you need to change 3838 02:27:26,560 --> 02:27:27,680 one of these elements within your 3839 02:27:27,680 --> 02:27:29,359 two-dimensional array with a 3840 02:27:29,359 --> 02:27:31,359 two-dimensional array there are two 3841 02:27:31,359 --> 02:27:33,680 indices to access one of these elements 3842 02:27:33,680 --> 02:27:35,920 within a two-dimensional array 3843 02:27:35,920 --> 02:27:37,280 type the name of the two-dimensional 3844 02:27:37,280 --> 02:27:40,080 array and there's two indices so if we 3845 02:27:40,080 --> 02:27:41,840 take a look at the way that all of these 3846 02:27:41,840 --> 02:27:43,600 elements are set up 3847 02:27:43,600 --> 02:27:46,240 it kind of resembles a grid there's rows 3848 02:27:46,240 --> 02:27:49,200 and columns picturing a grid the first 3849 02:27:49,200 --> 02:27:52,000 index would be the row the second index 3850 02:27:52,000 --> 02:27:54,319 is the column i would like to replace 3851 02:27:54,319 --> 02:27:56,720 apples with mangoes i need to find the 3852 02:27:56,720 --> 02:27:58,960 row number and the column number so 3853 02:27:58,960 --> 02:28:00,720 computers they always start with zero 3854 02:28:00,720 --> 02:28:04,000 the first row would be row zero 3855 02:28:04,000 --> 02:28:06,240 and the first column would be column 3856 02:28:06,240 --> 02:28:07,200 zero 3857 02:28:07,200 --> 02:28:10,080 so the indices are zero zero and i will 3858 02:28:10,080 --> 02:28:11,760 set the sql to 3859 02:28:11,760 --> 02:28:13,600 mangoes i think that's how you spell 3860 02:28:13,600 --> 02:28:15,280 mangoes 3861 02:28:15,280 --> 02:28:17,760 yeah after refreshing we have mangoes 3862 02:28:17,760 --> 02:28:19,439 oranges bananas 3863 02:28:19,439 --> 02:28:21,280 let's replace bananas 3864 02:28:21,280 --> 02:28:24,560 that is row zero column two 3865 02:28:24,560 --> 02:28:28,399 zero one two so change the second index 3866 02:28:28,399 --> 02:28:29,680 to two 3867 02:28:29,680 --> 02:28:32,240 apples orange's main goes let's replace 3868 02:28:32,240 --> 02:28:34,319 eggs with steak 3869 02:28:34,319 --> 02:28:38,800 that would be row zero one two 3870 02:28:38,800 --> 02:28:41,840 column zero 3871 02:28:42,319 --> 02:28:44,880 steak chicken fish for my last example 3872 02:28:44,880 --> 02:28:47,760 let's replace fish with steak that is 3873 02:28:47,760 --> 02:28:52,080 row zero one two column zero one two 3874 02:28:52,080 --> 02:28:55,120 two two eggs chicken steak yeah 3875 02:28:55,120 --> 02:28:57,680 everybody that's basically a 2d array 3876 02:28:57,680 --> 02:29:00,240 it's an array of arrays it's useful if 3877 02:29:00,240 --> 02:29:02,080 you ever need some sort of grid of 3878 02:29:02,080 --> 02:29:04,080 information we probably won't be using 3879 02:29:04,080 --> 02:29:06,479 2d arrays too much in the future so yeah 3880 02:29:06,479 --> 02:29:08,479 those are 2d arrays hey if you found 3881 02:29:08,479 --> 02:29:10,160 this video helpful please be sure to 3882 02:29:10,160 --> 02:29:11,760 smash that like button leave random 3883 02:29:11,760 --> 02:29:13,359 comments down below and subscribe if 3884 02:29:13,359 --> 02:29:16,240 you'd like to become a fellow bro 3885 02:29:16,240 --> 02:29:18,160 hey y'all everybody in this video i'm 3886 02:29:18,160 --> 02:29:20,319 going to explain the spread operator it 3887 02:29:20,319 --> 02:29:23,359 allows an iterable such as an array or 3888 02:29:23,359 --> 02:29:25,840 string to be expanded in place where 3889 02:29:25,840 --> 02:29:28,240 zero or more arguments are expected 3890 02:29:28,240 --> 02:29:30,240 basically speaking when used with an 3891 02:29:30,240 --> 02:29:32,720 array it unpacks the elements in too 3892 02:29:32,720 --> 02:29:35,040 many individual pieces let me give you a 3893 02:29:35,040 --> 02:29:36,800 demonstration we have an array of 3894 02:29:36,800 --> 02:29:39,920 numbers let numbers equals 3895 02:29:39,920 --> 02:29:41,359 make up some numbers put them within 3896 02:29:41,359 --> 02:29:44,319 this array one two three four five six 3897 02:29:44,319 --> 02:29:45,680 seven eight 3898 02:29:45,680 --> 02:29:46,479 nine 3899 02:29:46,479 --> 02:29:49,520 using console.log if i was to display 3900 02:29:49,520 --> 02:29:51,760 this array directly 3901 02:29:51,760 --> 02:29:53,600 console.log numbers 3902 02:29:53,600 --> 02:29:55,760 this will display the details of this 3903 02:29:55,760 --> 02:29:57,680 array this array object 3904 02:29:57,680 --> 02:30:00,399 now if i was to precede my array with 3905 02:30:00,399 --> 02:30:02,080 the spread operator 3906 02:30:02,080 --> 02:30:05,200 which is three dots it would expand the 3907 02:30:05,200 --> 02:30:07,040 elements of this array we have the 3908 02:30:07,040 --> 02:30:09,439 elements one through nine actually you 3909 02:30:09,439 --> 02:30:10,960 can do this with a string too i'll give 3910 02:30:10,960 --> 02:30:12,319 you a demonstration 3911 02:30:12,319 --> 02:30:13,680 let 3912 02:30:13,680 --> 02:30:19,319 user name equal your first and last name 3913 02:30:19,680 --> 02:30:22,800 so i will use the spread operator 3914 02:30:22,800 --> 02:30:25,040 a string 3915 02:30:25,040 --> 02:30:26,960 and this will spread the string into 3916 02:30:26,960 --> 02:30:28,960 individual characters how could this be 3917 02:30:28,960 --> 02:30:30,880 useful let's say we need to find the 3918 02:30:30,880 --> 02:30:33,359 maximum value within this array well we 3919 02:30:33,359 --> 02:30:34,680 could use the 3920 02:30:34,680 --> 02:30:37,760 math.max method but with the max method 3921 02:30:37,760 --> 02:30:40,880 it accepts a varying number of arguments 3922 02:30:40,880 --> 02:30:44,000 we could pass in a value a variable like 3923 02:30:44,000 --> 02:30:47,200 x y z whatever the maximum is we would 3924 02:30:47,200 --> 02:30:49,040 return it and we can store that within a 3925 02:30:49,040 --> 02:30:50,640 variable let 3926 02:30:50,640 --> 02:30:52,080 maximum 3927 02:30:52,080 --> 02:30:55,040 equal math.max so what if we stick an 3928 02:30:55,040 --> 02:30:56,319 array in here 3929 02:30:56,319 --> 02:30:59,640 math.max numbers and then display it 3930 02:30:59,640 --> 02:31:01,520 console.log 3931 02:31:01,520 --> 02:31:04,399 maximum what happens exactly 3932 02:31:04,399 --> 02:31:07,359 uh so this returns not a number in place 3933 02:31:07,359 --> 02:31:09,439 of passing this array directly to a 3934 02:31:09,439 --> 02:31:12,240 method we could expand it by using the 3935 02:31:12,240 --> 02:31:14,560 spread operator so this will unpack 3936 02:31:14,560 --> 02:31:17,280 these elements into individual arguments 3937 02:31:17,280 --> 02:31:19,600 now when i run this we have our maximum 3938 02:31:19,600 --> 02:31:23,600 value of 9. if i added another like 10 3939 02:31:23,600 --> 02:31:25,680 well then it returns 10. so it's 3940 02:31:25,680 --> 02:31:28,479 fantastic if you need to pass in a 3941 02:31:28,479 --> 02:31:30,160 varying amount of arguments to a 3942 02:31:30,160 --> 02:31:32,160 function or method here's another 3943 02:31:32,160 --> 02:31:33,920 example we're a teacher and we have two 3944 02:31:33,920 --> 02:31:36,560 classes each represented by an array of 3945 02:31:36,560 --> 02:31:38,800 student names i need to merge these two 3946 02:31:38,800 --> 02:31:41,840 classes into one we'll create class 1 3947 02:31:41,840 --> 02:31:45,439 let class 1 equal some student names we 3948 02:31:45,439 --> 02:31:48,399 have spongebob 3949 02:31:48,479 --> 02:31:50,080 patrick 3950 02:31:50,080 --> 02:31:53,280 and sandy class 2 has these students 3951 02:31:53,280 --> 02:31:57,080 class 2 equals 3952 02:31:57,439 --> 02:31:59,760 squidward 3953 02:31:59,760 --> 02:32:02,240 mr krabs 3954 02:32:02,240 --> 02:32:03,920 and plankton 3955 02:32:03,920 --> 02:32:06,319 to add an element to an array you type 3956 02:32:06,319 --> 02:32:08,000 the array name 3957 02:32:08,000 --> 02:32:11,840 followed by the push method 3958 02:32:11,840 --> 02:32:13,760 and pass in an element if i would like 3959 02:32:13,760 --> 02:32:15,760 to add all of these students you would 3960 02:32:15,760 --> 02:32:17,520 think that i passed the array name as an 3961 02:32:17,520 --> 02:32:18,920 argument 3962 02:32:18,920 --> 02:32:21,680 class1.push class2 3963 02:32:21,680 --> 02:32:23,439 so let me show you what happens 3964 02:32:23,439 --> 02:32:25,920 console.log 3965 02:32:25,920 --> 02:32:27,920 class 1 3966 02:32:27,920 --> 02:32:30,640 so we have three students and an array 3967 02:32:30,640 --> 02:32:33,359 so we have an entire array as an element 3968 02:32:33,359 --> 02:32:35,680 which i didn't want to do so in place of 3969 02:32:35,680 --> 02:32:38,160 adding this class directly as an element 3970 02:32:38,160 --> 02:32:39,760 let's spread it into individual 3971 02:32:39,760 --> 02:32:42,640 arguments by using the spread operator 3972 02:32:42,640 --> 02:32:44,880 now when i display this array we have 3973 02:32:44,880 --> 02:32:47,280 six students spongebob patrick sandy 3974 02:32:47,280 --> 02:32:49,680 squidward mr krabs and plankton another 3975 02:32:49,680 --> 02:32:51,760 way to display this is to use the spread 3976 02:32:51,760 --> 02:32:53,439 operator 3977 02:32:53,439 --> 02:32:55,439 i will precede class 1 with the spread 3978 02:32:55,439 --> 02:32:56,479 operator 3979 02:32:56,479 --> 02:32:58,880 class 1 is divided into individual 3980 02:32:58,880 --> 02:33:00,880 elements spongebob patrick sandy 3981 02:33:00,880 --> 02:33:03,120 squidward mr krabs plankton 3982 02:33:03,120 --> 02:33:05,359 so the spread operator allows an 3983 02:33:05,359 --> 02:33:08,399 iterable such as an array or string to 3984 02:33:08,399 --> 02:33:11,280 be expanded in place where zero or more 3985 02:33:11,280 --> 02:33:13,680 arguments are expected by preceding an 3986 02:33:13,680 --> 02:33:16,080 array with the spread operator you 3987 02:33:16,080 --> 02:33:18,160 unpack the elements it's kind of like 3988 02:33:18,160 --> 02:33:19,920 you're opening a box and taking out 3989 02:33:19,920 --> 02:33:22,000 whatever's inside so that's the spread 3990 02:33:22,000 --> 02:33:23,920 operator if you would like a copy of 3991 02:33:23,920 --> 02:33:25,600 this code i'll post this in the comments 3992 02:33:25,600 --> 02:33:27,520 section down below don't be afraid to 3993 02:33:27,520 --> 02:33:29,120 smash that like button leave random 3994 02:33:29,120 --> 02:33:30,800 comments down below and subscribe if 3995 02:33:30,800 --> 02:33:34,319 you'd like to become a fellow bro 3996 02:33:34,319 --> 02:33:35,840 everybody in this video i'm going to 3997 02:33:35,840 --> 02:33:38,640 explain rest parameters rest parameters 3998 02:33:38,640 --> 02:33:41,120 represents an indefinite number of 3999 02:33:41,120 --> 02:33:43,680 parameters it packs arguments into an 4000 02:33:43,680 --> 02:33:45,439 array when you pass arguments to a 4001 02:33:45,439 --> 02:33:47,040 function here's how using rest 4002 02:33:47,040 --> 02:33:49,200 parameters would be useful i have five 4003 02:33:49,200 --> 02:33:52,080 different variables 4004 02:33:55,439 --> 02:33:57,840 i would like to sum a varying amount of 4005 02:33:57,840 --> 02:33:59,520 these variables 4006 02:33:59,520 --> 02:34:01,439 using console.log 4007 02:34:01,439 --> 02:34:04,000 i will invoke a sum function which we 4008 02:34:04,000 --> 02:34:06,160 will need to declare let's pass in 4009 02:34:06,160 --> 02:34:08,720 variables a and b to begin with i need a 4010 02:34:08,720 --> 02:34:10,720 matching function that is named sum that 4011 02:34:10,720 --> 02:34:13,280 accepts two arguments 4012 02:34:13,280 --> 02:34:15,359 function sum 4013 02:34:15,359 --> 02:34:18,560 arguments a and b we will simply return 4014 02:34:18,560 --> 02:34:22,000 a plus b so this returns three variables 4015 02:34:22,000 --> 02:34:23,920 a and b are arguments what if i would 4016 02:34:23,920 --> 02:34:25,600 like to add another argument 4017 02:34:25,600 --> 02:34:28,319 like c this specific sum function isn't 4018 02:34:28,319 --> 02:34:30,560 suitable for three arguments i would 4019 02:34:30,560 --> 02:34:33,120 need a sum function that accepts three 4020 02:34:33,120 --> 02:34:34,720 arguments this time 4021 02:34:34,720 --> 02:34:37,040 a b c 4022 02:34:37,040 --> 02:34:39,760 return a plus b plus c 4023 02:34:39,760 --> 02:34:41,920 then i could accept three arguments but 4024 02:34:41,920 --> 02:34:43,520 wait what if i have to pass in another 4025 02:34:43,520 --> 02:34:46,240 argument like d 4026 02:34:46,240 --> 02:34:48,399 well this function no longer is suitable 4027 02:34:48,399 --> 02:34:50,000 i would need to create another function 4028 02:34:50,000 --> 02:34:52,479 that accepts four arguments 4029 02:34:52,479 --> 02:34:54,319 a b c 4030 02:34:54,319 --> 02:34:57,920 d return a plus b plus c plus d you can 4031 02:34:57,920 --> 02:35:00,000 kind of see where i'm going with this we 4032 02:35:00,000 --> 02:35:02,080 have three different sum functions if 4033 02:35:02,080 --> 02:35:04,399 this time we need to pass in two again 4034 02:35:04,399 --> 02:35:06,080 two arguments 4035 02:35:06,080 --> 02:35:08,560 we receive not a number we would need to 4036 02:35:08,560 --> 02:35:10,319 give each of these functions a unique 4037 02:35:10,319 --> 02:35:12,479 name like sum2 4038 02:35:12,479 --> 02:35:14,800 sum3 sum4 4039 02:35:14,800 --> 02:35:16,640 but this isn't practical 4040 02:35:16,640 --> 02:35:18,080 wouldn't it be better if we had a 4041 02:35:18,080 --> 02:35:20,240 function that could accept an indefinite 4042 02:35:20,240 --> 02:35:22,319 number of parameters while we can with 4043 02:35:22,319 --> 02:35:24,000 the rest parameters 4044 02:35:24,000 --> 02:35:26,000 so let's get rid of all this code we 4045 02:35:26,000 --> 02:35:27,840 will declare a function that will accept 4046 02:35:27,840 --> 02:35:30,560 any number of arguments 4047 02:35:30,560 --> 02:35:32,000 function 4048 02:35:32,000 --> 02:35:34,319 sum 4049 02:35:34,399 --> 02:35:36,319 the rest parameters will pack these 4050 02:35:36,319 --> 02:35:38,240 arguments into an array 4051 02:35:38,240 --> 02:35:40,240 so we will use the three dots for the 4052 02:35:40,240 --> 02:35:42,560 rest parameters then we need a name for 4053 02:35:42,560 --> 02:35:45,359 this array like numbers 4054 02:35:45,359 --> 02:35:47,120 if our elements are within an array we 4055 02:35:47,120 --> 02:35:49,120 would just need some way to access those 4056 02:35:49,120 --> 02:35:50,640 elements there's a couple different ways 4057 02:35:50,640 --> 02:35:52,479 you could do this i'm going to create a 4058 02:35:52,479 --> 02:35:55,520 total let total equal zero and we will 4059 02:35:55,520 --> 02:35:57,520 iterate over our array 4060 02:35:57,520 --> 02:35:58,560 for 4061 02:35:58,560 --> 02:35:59,439 let 4062 02:35:59,439 --> 02:36:00,640 number 4063 02:36:00,640 --> 02:36:02,960 of our array numbers 4064 02:36:02,960 --> 02:36:06,800 we will take our total incremented by 4065 02:36:06,800 --> 02:36:10,640 our number and then at the end return 4066 02:36:10,640 --> 02:36:11,680 total 4067 02:36:11,680 --> 02:36:13,760 this time we can pass two arguments to 4068 02:36:13,760 --> 02:36:15,280 this function 4069 02:36:15,280 --> 02:36:17,439 or three 4070 02:36:17,439 --> 02:36:19,600 or four 4071 02:36:19,600 --> 02:36:21,280 five 4072 02:36:21,280 --> 02:36:23,200 doesn't matter so that's the benefit of 4073 02:36:23,200 --> 02:36:25,680 using rest parameters they represent an 4074 02:36:25,680 --> 02:36:28,080 indefinite number of parameters when you 4075 02:36:28,080 --> 02:36:30,399 call a function that has rest parameters 4076 02:36:30,399 --> 02:36:32,399 it will pack the individual arguments 4077 02:36:32,399 --> 02:36:34,160 into an array then you would just need 4078 02:36:34,160 --> 02:36:36,000 some way to access the elements of that 4079 02:36:36,000 --> 02:36:37,760 array you can mix and match the 4080 02:36:37,760 --> 02:36:40,800 parameters for example you could say x 4081 02:36:40,800 --> 02:36:41,840 and y 4082 02:36:41,840 --> 02:36:43,359 if i was to write it this way these 4083 02:36:43,359 --> 02:36:45,280 first two arguments will be x and y 4084 02:36:45,280 --> 02:36:47,280 respectively and any arguments 4085 02:36:47,280 --> 02:36:49,200 afterwards would be packed into this 4086 02:36:49,200 --> 02:36:51,520 array if you're mixing and matching rest 4087 02:36:51,520 --> 02:36:53,040 parameters along with some named 4088 02:36:53,040 --> 02:36:54,720 parameters make sure that the rest 4089 02:36:54,720 --> 02:36:56,880 parameters take up the last parameter 4090 02:36:56,880 --> 02:36:59,040 within this function so yeah that's rest 4091 02:36:59,040 --> 02:37:00,720 parameters if you would like a copy of 4092 02:37:00,720 --> 02:37:02,319 this code i'll post this to the comment 4093 02:37:02,319 --> 02:37:03,840 section down below if you haven't 4094 02:37:03,840 --> 02:37:05,600 already smash that like button leave 4095 02:37:05,600 --> 02:37:07,359 random comments down below and subscribe 4096 02:37:07,359 --> 02:37:10,640 if you'd like to become a fellow bro 4097 02:37:10,640 --> 02:37:12,319 hey guys in this video i'm going to 4098 02:37:12,319 --> 02:37:14,960 discuss callbacks a callback is a 4099 02:37:14,960 --> 02:37:17,280 function passed as an argument to 4100 02:37:17,280 --> 02:37:18,560 another function 4101 02:37:18,560 --> 02:37:20,640 using callbacks is a popular programming 4102 02:37:20,640 --> 02:37:22,399 technique because it ensures that a 4103 02:37:22,399 --> 02:37:24,319 function is not going to run before a 4104 02:37:24,319 --> 02:37:26,479 task is completed here's an example of 4105 02:37:26,479 --> 02:37:28,319 where a callback would be useful let's 4106 02:37:28,319 --> 02:37:30,240 say we need to add two numbers together 4107 02:37:30,240 --> 02:37:31,359 let 4108 02:37:31,359 --> 02:37:33,920 total equal sum 4109 02:37:33,920 --> 02:37:36,240 pass two numbers as arguments 4110 02:37:36,240 --> 02:37:37,840 maybe two and three i'll create a 4111 02:37:37,840 --> 02:37:39,760 function to add these numbers together 4112 02:37:39,760 --> 02:37:42,000 and return something we will declare a 4113 02:37:42,000 --> 02:37:44,080 function sum to add these two numbers 4114 02:37:44,080 --> 02:37:45,280 together 4115 02:37:45,280 --> 02:37:46,960 and set up some matching parameters to 4116 02:37:46,960 --> 02:37:50,479 these arguments let's name these x and y 4117 02:37:50,479 --> 02:37:54,560 let result equal x plus y 4118 02:37:54,560 --> 02:37:56,800 return result 4119 02:37:56,800 --> 02:37:58,720 then afterwards i would like to display 4120 02:37:58,720 --> 02:38:00,800 my result one function to display the 4121 02:38:00,800 --> 02:38:02,880 results to the console and the other to 4122 02:38:02,880 --> 02:38:05,120 the dom function 4123 02:38:05,120 --> 02:38:06,960 display 4124 02:38:06,960 --> 02:38:08,800 console 4125 02:38:08,800 --> 02:38:10,880 i'll name this argument 4126 02:38:10,880 --> 02:38:13,040 output 4127 02:38:13,040 --> 02:38:16,040 console.log 4128 02:38:17,040 --> 02:38:18,080 output 4129 02:38:18,080 --> 02:38:20,240 after finding a total we will invoke the 4130 02:38:20,240 --> 02:38:22,399 display console function and we will 4131 02:38:22,399 --> 02:38:24,960 pass our total as an argument this 4132 02:38:24,960 --> 02:38:27,359 displays the number 5 to the console now 4133 02:38:27,359 --> 02:38:28,800 let's create a function to display some 4134 02:38:28,800 --> 02:38:30,399 output to the dom 4135 02:38:30,399 --> 02:38:31,359 function 4136 02:38:31,359 --> 02:38:32,640 display 4137 02:38:32,640 --> 02:38:33,680 dom 4138 02:38:33,680 --> 02:38:35,680 we'll keep output as the argument 4139 02:38:35,680 --> 02:38:37,920 however we will change the inner html of 4140 02:38:37,920 --> 02:38:38,960 an element 4141 02:38:38,960 --> 02:38:41,520 so heading to our html file let's create 4142 02:38:41,520 --> 02:38:43,840 a label 4143 02:38:44,160 --> 02:38:45,600 close it 4144 02:38:45,600 --> 02:38:48,240 i'll give this an id of 4145 02:38:48,240 --> 02:38:49,280 my 4146 02:38:49,280 --> 02:38:50,720 label 4147 02:38:50,720 --> 02:38:53,439 save head back to your javascript file 4148 02:38:53,439 --> 02:38:56,240 and i would like to select my label 4149 02:38:56,240 --> 02:38:59,240 document.getelementbyid 4150 02:39:00,000 --> 02:39:03,359 the id of that label was my label 4151 02:39:03,359 --> 02:39:05,040 and i will set the 4152 02:39:05,040 --> 02:39:05,920 inner 4153 02:39:05,920 --> 02:39:09,760 html equal to the output that i receive 4154 02:39:09,760 --> 02:39:12,000 i will instead invoke the display dom 4155 02:39:12,000 --> 02:39:14,720 function display dom pass in total as an 4156 02:39:14,720 --> 02:39:17,120 argument and we have the number five 4157 02:39:17,120 --> 02:39:18,880 another way of writing this is that we 4158 02:39:18,880 --> 02:39:21,200 could use a callback we can pass a 4159 02:39:21,200 --> 02:39:23,439 function as an argument to another 4160 02:39:23,439 --> 02:39:25,600 function let's get rid of these lines we 4161 02:39:25,600 --> 02:39:27,439 won't need them anymore but we will keep 4162 02:39:27,439 --> 02:39:29,760 these two functions this time i'm going 4163 02:39:29,760 --> 02:39:32,080 to invoke a sum function 4164 02:39:32,080 --> 02:39:33,920 pass in my arguments 4165 02:39:33,920 --> 02:39:35,439 2 and 3 4166 02:39:35,439 --> 02:39:37,280 and also the name of a function i would 4167 02:39:37,280 --> 02:39:39,280 like to execute once we finish this 4168 02:39:39,280 --> 02:39:40,319 function 4169 02:39:40,319 --> 02:39:41,920 let's invoke the display console 4170 02:39:41,920 --> 02:39:44,560 function once we finish the sum function 4171 02:39:44,560 --> 02:39:46,399 so we will pass the name of this 4172 02:39:46,399 --> 02:39:48,720 function as an argument just be sure not 4173 02:39:48,720 --> 02:39:50,479 to add that set of parentheses after 4174 02:39:50,479 --> 02:39:52,240 because then you would be invoking that 4175 02:39:52,240 --> 02:39:54,880 function just the name of the function 4176 02:39:54,880 --> 02:39:57,760 next i need to set up this sum function 4177 02:39:57,760 --> 02:39:59,600 this specific function will have three 4178 02:39:59,600 --> 02:40:01,920 parameters the first two are the numbers 4179 02:40:01,920 --> 02:40:03,760 we would like to add together and the 4180 02:40:03,760 --> 02:40:06,479 third is a callback so let's define a 4181 02:40:06,479 --> 02:40:09,040 sum function function sum and there's 4182 02:40:09,040 --> 02:40:12,080 three parameters we'll name these x 4183 02:40:12,080 --> 02:40:13,120 y 4184 02:40:13,120 --> 02:40:14,560 and for the callback you can really name 4185 02:40:14,560 --> 02:40:15,840 it anything 4186 02:40:15,840 --> 02:40:17,680 i'll just name it callback and again 4187 02:40:17,680 --> 02:40:19,359 make sure not to add that extra set of 4188 02:40:19,359 --> 02:40:21,200 parentheses afterwards 4189 02:40:21,200 --> 02:40:23,439 so call back we'll add these two numbers 4190 02:40:23,439 --> 02:40:26,080 together let result 4191 02:40:26,080 --> 02:40:29,680 equal x plus y and then we will invoke 4192 02:40:29,680 --> 02:40:31,200 our callback so at the end of the 4193 02:40:31,200 --> 02:40:32,720 function type 4194 02:40:32,720 --> 02:40:34,640 callback remember that it stores a 4195 02:40:34,640 --> 02:40:36,720 function kind of like a variable then 4196 02:40:36,720 --> 02:40:38,720 add a set of parentheses then we'll be 4197 02:40:38,720 --> 02:40:40,800 invoking this function and if there's 4198 02:40:40,800 --> 02:40:42,080 any arguments 4199 02:40:42,080 --> 02:40:44,560 we have one parameter output make sure 4200 02:40:44,560 --> 02:40:45,840 to pass that in 4201 02:40:45,840 --> 02:40:48,880 so pass in result execute my callback 4202 02:40:48,880 --> 02:40:50,800 pass result as an argument 4203 02:40:50,800 --> 02:40:52,800 and this display is my output if i would 4204 02:40:52,800 --> 02:40:54,560 like to pivot and instead display my 4205 02:40:54,560 --> 02:40:56,000 output to the dom 4206 02:40:56,000 --> 02:40:58,000 i'll just pass in a different callback 4207 02:40:58,000 --> 02:41:00,800 display dom so we'll pivot and execute a 4208 02:41:00,800 --> 02:41:02,800 different function and our output is 4209 02:41:02,800 --> 02:41:04,560 displayed to the dom so you don't 4210 02:41:04,560 --> 02:41:06,319 necessarily need to name this parameter 4211 02:41:06,319 --> 02:41:07,439 callback 4212 02:41:07,439 --> 02:41:09,840 we could name this maybe 4213 02:41:09,840 --> 02:41:11,120 do something 4214 02:41:11,120 --> 02:41:13,359 at the end of the function do something 4215 02:41:13,359 --> 02:41:14,960 do some other function 4216 02:41:14,960 --> 02:41:18,640 or maybe my funk this would be valid too 4217 02:41:18,640 --> 02:41:21,120 so remember you can rename parameters so 4218 02:41:21,120 --> 02:41:23,200 using callbacks is an additional way in 4219 02:41:23,200 --> 02:41:25,359 which we can write code it ensures that 4220 02:41:25,359 --> 02:41:27,359 a function is not going to run before a 4221 02:41:27,359 --> 02:41:29,600 task is completed it helps us develop 4222 02:41:29,600 --> 02:41:31,840 asynchronous code when one function has 4223 02:41:31,840 --> 02:41:34,000 to wait for another function it helps us 4224 02:41:34,000 --> 02:41:36,319 avoid errors and potential problems for 4225 02:41:36,319 --> 02:41:38,399 example we could wait for a file to load 4226 02:41:38,399 --> 02:41:41,120 once the file loads then we do something 4227 02:41:41,120 --> 02:41:42,960 we'll have more practice with callbacks 4228 02:41:42,960 --> 02:41:44,880 in future videos so yeah that's a 4229 02:41:44,880 --> 02:41:46,800 callback everybody you can pass a 4230 02:41:46,800 --> 02:41:48,880 function as an argument to another 4231 02:41:48,880 --> 02:41:51,040 function and then execute it later hey 4232 02:41:51,040 --> 02:41:52,399 if this video helped you out you can 4233 02:41:52,399 --> 02:41:54,240 help me out by smashing that like button 4234 02:41:54,240 --> 02:41:55,840 leave a random comment down below and 4235 02:41:55,840 --> 02:41:57,200 subscribe if you'd like to become a 4236 02:41:57,200 --> 02:41:59,279 fellow bro 4237 02:41:59,279 --> 02:42:00,960 hey guys in this video i'm going to 4238 02:42:00,960 --> 02:42:03,760 discuss the for each method of arrays 4239 02:42:03,760 --> 02:42:06,399 the for each method executes a provided 4240 02:42:06,399 --> 02:42:08,720 callback function once for each array 4241 02:42:08,720 --> 02:42:12,000 element we have an array of students let 4242 02:42:12,000 --> 02:42:13,120 students 4243 02:42:13,120 --> 02:42:15,279 equals and make up some student names in 4244 02:42:15,279 --> 02:42:16,880 this example let's make all of the 4245 02:42:16,880 --> 02:42:18,399 letters lowercase we'll create a 4246 02:42:18,399 --> 02:42:20,319 function that will capitalize the first 4247 02:42:20,319 --> 02:42:22,319 letter of each student name so i'm going 4248 02:42:22,319 --> 02:42:25,600 to write spongebob all lowercase 4249 02:42:25,600 --> 02:42:26,880 patrick 4250 02:42:26,880 --> 02:42:28,640 and squidward 4251 02:42:28,640 --> 02:42:30,160 let's define a function that will 4252 02:42:30,160 --> 02:42:32,319 capitalize the first letter of each 4253 02:42:32,319 --> 02:42:34,560 string function 4254 02:42:34,560 --> 02:42:37,600 capital lies 4255 02:42:37,600 --> 02:42:40,399 now with the for each method there's up 4256 02:42:40,399 --> 02:42:42,640 to three arguments that are provided 4257 02:42:42,640 --> 02:42:44,319 automatically behind the scenes that we 4258 02:42:44,319 --> 02:42:46,160 have access to 4259 02:42:46,160 --> 02:42:47,680 an element 4260 02:42:47,680 --> 02:42:49,359 an index 4261 02:42:49,359 --> 02:42:51,840 and the array we don't necessarily need 4262 02:42:51,840 --> 02:42:54,160 to use any of these but they're provided 4263 02:42:54,160 --> 02:42:56,640 for us but in this function we will to 4264 02:42:56,640 --> 02:42:58,640 capitalize the first letter of each 4265 02:42:58,640 --> 02:43:01,040 string this is what we can write i would 4266 02:43:01,040 --> 02:43:04,399 like to access my array parameter at 4267 02:43:04,399 --> 02:43:05,520 index 4268 02:43:05,520 --> 02:43:07,279 of index 4269 02:43:07,279 --> 02:43:09,040 equals 4270 02:43:09,040 --> 02:43:11,200 our element 4271 02:43:11,200 --> 02:43:13,760 at index of zero 4272 02:43:13,760 --> 02:43:16,319 this will select the first character of 4273 02:43:16,319 --> 02:43:18,160 every string dot 4274 02:43:18,160 --> 02:43:19,760 follow this with the 4275 02:43:19,760 --> 02:43:21,040 two 4276 02:43:21,040 --> 02:43:23,840 uppercase method 4277 02:43:24,000 --> 02:43:25,439 plus 4278 02:43:25,439 --> 02:43:26,560 element 4279 02:43:26,560 --> 02:43:27,439 dot 4280 02:43:27,439 --> 02:43:29,920 sub string method 4281 02:43:29,920 --> 02:43:30,960 pass in 4282 02:43:30,960 --> 02:43:34,000 one this line right here will capitalize 4283 02:43:34,000 --> 02:43:36,319 the first letter of each string then i 4284 02:43:36,319 --> 02:43:38,040 will print one of these elements 4285 02:43:38,040 --> 02:43:42,160 console.log students at index of zero 4286 02:43:42,160 --> 02:43:44,479 now to use the for each method we will 4287 02:43:44,479 --> 02:43:46,800 type the name of the array 4288 02:43:46,800 --> 02:43:49,439 students dot for 4289 02:43:49,439 --> 02:43:50,800 each 4290 02:43:50,800 --> 02:43:53,520 then pass in a callback as an argument 4291 02:43:53,520 --> 02:43:55,520 we will apply this callback to every 4292 02:43:55,520 --> 02:43:58,399 element in an array the callback is the 4293 02:43:58,399 --> 02:44:00,479 name of the function capitalize make 4294 02:44:00,479 --> 02:44:02,319 sure to not add an additional set of 4295 02:44:02,319 --> 02:44:04,720 parentheses that will call the function 4296 02:44:04,720 --> 02:44:06,319 we're only passing the name of the 4297 02:44:06,319 --> 02:44:07,840 function as an argument this will 4298 02:44:07,840 --> 02:44:10,800 display the first student spongebob and 4299 02:44:10,800 --> 02:44:13,600 the first letter of his name is capital 4300 02:44:13,600 --> 02:44:15,120 let's do this again but create an 4301 02:44:15,120 --> 02:44:17,040 additional function to print each 4302 02:44:17,040 --> 02:44:19,600 student that's within my array 4303 02:44:19,600 --> 02:44:21,120 function 4304 02:44:21,120 --> 02:44:22,319 print 4305 02:44:22,319 --> 02:44:24,479 up to three arguments are provided for 4306 02:44:24,479 --> 02:44:27,680 us an element an index and an array we 4307 02:44:27,680 --> 02:44:29,760 don't necessarily need to use all three 4308 02:44:29,760 --> 02:44:31,680 i would just like to use element 4309 02:44:31,680 --> 02:44:33,520 and remember you can rename these two 4310 02:44:33,520 --> 02:44:37,359 such as x y or z but i would do 4311 02:44:37,359 --> 02:44:39,120 something that's descriptive but this 4312 02:44:39,120 --> 02:44:40,880 time we only need element 4313 02:44:40,880 --> 02:44:42,040 using 4314 02:44:42,040 --> 02:44:43,840 console.log 4315 02:44:43,840 --> 02:44:46,319 i am going to display each element and 4316 02:44:46,319 --> 02:44:49,120 again we will use the for each method 4317 02:44:49,120 --> 02:44:51,200 students dot for 4318 02:44:51,200 --> 02:44:54,880 each passing our callback of print 4319 02:44:54,880 --> 02:44:56,399 and here we go 4320 02:44:56,399 --> 02:44:59,359 yeah spongebob patrick squidward alright 4321 02:44:59,359 --> 02:45:02,000 everybody that is the for each method of 4322 02:45:02,000 --> 02:45:05,040 arrays it executes a provided callback 4323 02:45:05,040 --> 02:45:08,240 function once for each array element so 4324 02:45:08,240 --> 02:45:10,160 yeah everybody that is the for each 4325 02:45:10,160 --> 02:45:11,840 method of arrays if you would like a 4326 02:45:11,840 --> 02:45:13,520 copy of this code i'll post this in the 4327 02:45:13,520 --> 02:45:15,760 comment section down below and well yeah 4328 02:45:15,760 --> 02:45:18,479 that's the for each method of arrays in 4329 02:45:18,479 --> 02:45:20,960 javascript 4330 02:45:20,960 --> 02:45:23,120 hey everybody in this video we're going 4331 02:45:23,120 --> 02:45:25,840 to discuss the map method of arrays the 4332 02:45:25,840 --> 02:45:28,640 map method executes a provided callback 4333 02:45:28,640 --> 02:45:31,840 function once for each array element and 4334 02:45:31,840 --> 02:45:34,000 creates a new array here's an example 4335 02:45:34,000 --> 02:45:36,080 let's create an array of numbers 4336 02:45:36,080 --> 02:45:36,880 let 4337 02:45:36,880 --> 02:45:37,920 numbers 4338 02:45:37,920 --> 02:45:39,520 equal 4339 02:45:39,520 --> 02:45:43,439 one two three 4 5. 4340 02:45:43,439 --> 02:45:45,680 we're going to use the map method of 4341 02:45:45,680 --> 02:45:48,399 this array at numbers and the map method 4342 02:45:48,399 --> 02:45:51,200 will square each element in this array 4343 02:45:51,200 --> 02:45:53,680 and create a new array let's define a 4344 02:45:53,680 --> 02:45:55,439 square function 4345 02:45:55,439 --> 02:45:56,720 function 4346 02:45:56,720 --> 02:45:58,319 square 4347 02:45:58,319 --> 02:46:00,880 we need at least one parameter element 4348 02:46:00,880 --> 02:46:02,720 we will return 4349 02:46:02,720 --> 02:46:03,600 math 4350 02:46:03,600 --> 02:46:05,920 use the power method 4351 02:46:05,920 --> 02:46:08,800 pass in our element as a base raised to 4352 02:46:08,800 --> 02:46:10,240 the power of 2. 4353 02:46:10,240 --> 02:46:12,160 this is our square function 4354 02:46:12,160 --> 02:46:13,920 we will pass the name of this function 4355 02:46:13,920 --> 02:46:16,640 square as a callback to the map method 4356 02:46:16,640 --> 02:46:18,399 and this will create a new array so 4357 02:46:18,399 --> 02:46:20,399 let's define a new array 4358 02:46:20,399 --> 02:46:21,439 let 4359 02:46:21,439 --> 02:46:22,800 squares 4360 02:46:22,800 --> 02:46:26,080 equal to then i would like to invoke the 4361 02:46:26,080 --> 02:46:29,200 map method of my numbers array 4362 02:46:29,200 --> 02:46:30,240 numbers 4363 02:46:30,240 --> 02:46:31,359 dot map 4364 02:46:31,359 --> 02:46:34,080 pass in my callback of square and then i 4365 02:46:34,080 --> 02:46:35,760 would like to display the elements of 4366 02:46:35,760 --> 02:46:37,520 squares i'll do that with a print 4367 02:46:37,520 --> 02:46:38,880 function 4368 02:46:38,880 --> 02:46:40,160 function 4369 02:46:40,160 --> 02:46:42,319 print 4370 02:46:42,319 --> 02:46:44,160 element 4371 02:46:44,160 --> 02:46:47,160 console.log 4372 02:46:47,760 --> 02:46:49,439 element 4373 02:46:49,439 --> 02:46:51,920 and i will use the for each method of my 4374 02:46:51,920 --> 02:46:54,800 squares array squares 4375 02:46:54,800 --> 02:46:57,760 for each method pass in a callback of 4376 02:46:57,760 --> 02:46:59,600 print 4377 02:46:59,600 --> 02:47:00,960 let's take a look at the elements of 4378 02:47:00,960 --> 02:47:02,160 squares 4379 02:47:02,160 --> 02:47:04,880 yeah each element from my numbers array 4380 02:47:04,880 --> 02:47:07,600 was squared and added to a new array 4381 02:47:07,600 --> 02:47:08,640 squares 4382 02:47:08,640 --> 02:47:12,080 1 4 9 16 25. hey for fun let's create a 4383 02:47:12,080 --> 02:47:14,800 cube function 4384 02:47:14,960 --> 02:47:16,399 function 4385 02:47:16,399 --> 02:47:18,240 cube 4386 02:47:18,240 --> 02:47:21,600 we need at least an element parameter 4387 02:47:21,600 --> 02:47:23,120 copy this line 4388 02:47:23,120 --> 02:47:25,920 but change two to three 4389 02:47:25,920 --> 02:47:29,279 element to the power of three 4390 02:47:30,000 --> 02:47:31,439 let 4391 02:47:31,439 --> 02:47:32,479 cubes 4392 02:47:32,479 --> 02:47:33,600 equals 4393 02:47:33,600 --> 02:47:35,680 numbers dot map 4394 02:47:35,680 --> 02:47:36,640 cube 4395 02:47:36,640 --> 02:47:38,000 cubes 4396 02:47:38,000 --> 02:47:40,399 for each method pass in print as a 4397 02:47:40,399 --> 02:47:41,439 callback 4398 02:47:41,439 --> 02:47:43,520 and all of my original numbers are now 4399 02:47:43,520 --> 02:47:46,720 cubed and stored in a new array cubes 1 4400 02:47:46,720 --> 02:47:50,399 8 27 64 125 so yeah everybody that is 4401 02:47:50,399 --> 02:47:53,439 the map method of arrays it executes a 4402 02:47:53,439 --> 02:47:56,080 provided callback function once for each 4403 02:47:56,080 --> 02:47:59,040 array element and it creates an entirely 4404 02:47:59,040 --> 02:48:01,439 new array so yeah that's the map method 4405 02:48:01,439 --> 02:48:03,200 of arrays if you would like a copy of 4406 02:48:03,200 --> 02:48:04,880 this code i'll post this in the comments 4407 02:48:04,880 --> 02:48:07,200 section down below and well yeah that's 4408 02:48:07,200 --> 02:48:11,600 the map method of arrays in javascript 4409 02:48:11,600 --> 02:48:13,200 all right let's talk about the filter 4410 02:48:13,200 --> 02:48:15,439 method the filter method creates a new 4411 02:48:15,439 --> 02:48:18,560 array with all elements that pass a test 4412 02:48:18,560 --> 02:48:21,040 provided by a function we can filter out 4413 02:48:21,040 --> 02:48:22,960 elements from an array and create a new 4414 02:48:22,960 --> 02:48:24,960 one based on certain criteria let's 4415 02:48:24,960 --> 02:48:28,080 create an array of student ages 4416 02:48:28,080 --> 02:48:29,600 let 4417 02:48:29,600 --> 02:48:30,640 ages 4418 02:48:30,640 --> 02:48:32,160 equals 4419 02:48:32,160 --> 02:48:34,240 make up some student ages 4420 02:48:34,240 --> 02:48:35,680 18 4421 02:48:35,680 --> 02:48:37,200 16 4422 02:48:37,200 --> 02:48:38,560 21 4423 02:48:38,560 --> 02:48:40,080 17 4424 02:48:40,080 --> 02:48:41,600 19 4425 02:48:41,600 --> 02:48:43,760 90. i'm going to create a new array of 4426 02:48:43,760 --> 02:48:46,000 anybody that's 18 or older so i will 4427 02:48:46,000 --> 02:48:50,319 create a function to check age function 4428 02:48:50,319 --> 02:48:51,359 check 4429 02:48:51,359 --> 02:48:52,720 age 4430 02:48:52,720 --> 02:48:54,479 and there is one parameter 4431 02:48:54,479 --> 02:48:56,479 element this will create a new array we 4432 02:48:56,479 --> 02:48:58,720 will return and now we need some tests 4433 02:48:58,720 --> 02:49:00,640 to filter out any elements that don't 4434 02:49:00,640 --> 02:49:02,319 meet the criteria 4435 02:49:02,319 --> 02:49:04,160 our test will be 4436 02:49:04,160 --> 02:49:08,160 element is greater than or equal to 18. 4437 02:49:08,160 --> 02:49:10,319 so we will use this check age function 4438 02:49:10,319 --> 02:49:12,800 as a callback within the filter method 4439 02:49:12,800 --> 02:49:14,960 this will create a new array so let's 4440 02:49:14,960 --> 02:49:17,200 define that let 4441 02:49:17,200 --> 02:49:18,720 adults 4442 02:49:18,720 --> 02:49:20,000 equal 4443 02:49:20,000 --> 02:49:22,399 ages the original array 4444 02:49:22,399 --> 02:49:23,439 dot 4445 02:49:23,439 --> 02:49:24,720 filter 4446 02:49:24,720 --> 02:49:27,520 pass in the check age function as a 4447 02:49:27,520 --> 02:49:29,200 callback and then we just need to 4448 02:49:29,200 --> 02:49:30,640 display all of the elements of this 4449 02:49:30,640 --> 02:49:32,399 array 4450 02:49:32,399 --> 02:49:34,560 adults dot for 4451 02:49:34,560 --> 02:49:36,000 each 4452 02:49:36,000 --> 02:49:38,240 pass in a callback to 4453 02:49:38,240 --> 02:49:39,920 a print function which we'll define 4454 02:49:39,920 --> 02:49:41,920 momentarily 4455 02:49:41,920 --> 02:49:45,200 function print 4456 02:49:45,680 --> 02:49:46,960 element 4457 02:49:46,960 --> 02:49:49,920 console.log 4458 02:49:49,920 --> 02:49:51,120 element 4459 02:49:51,120 --> 02:49:54,560 so the elements in our new array are 18 4460 02:49:54,560 --> 02:49:57,840 21 1990 so yeah that's basically the 4461 02:49:57,840 --> 02:50:00,479 filter method it creates an entirely new 4462 02:50:00,479 --> 02:50:03,120 array with all the elements that pass a 4463 02:50:03,120 --> 02:50:05,439 test provided by a function and this 4464 02:50:05,439 --> 02:50:07,600 will leave the original array alone but 4465 02:50:07,600 --> 02:50:09,760 it creates an entirely new array of 4466 02:50:09,760 --> 02:50:12,319 elements that pass a test so yeah that's 4467 02:50:12,319 --> 02:50:14,080 the filter method everybody if you would 4468 02:50:14,080 --> 02:50:15,920 like a copy of this code i'll post this 4469 02:50:15,920 --> 02:50:17,600 in the comment section down below and 4470 02:50:17,600 --> 02:50:19,840 well yeah that's the filter method of 4471 02:50:19,840 --> 02:50:23,359 arrays in javascript 4472 02:50:23,359 --> 02:50:25,040 hey guys in this video i'm going to 4473 02:50:25,040 --> 02:50:27,200 explain the reduced method of arrays the 4474 02:50:27,200 --> 02:50:29,680 reduce method reduces an array to a 4475 02:50:29,680 --> 02:50:32,080 single value a very good use of the 4476 02:50:32,080 --> 02:50:35,040 reduce method would be to sum up all the 4477 02:50:35,040 --> 02:50:37,120 values of an array imagine we have an 4478 02:50:37,120 --> 02:50:39,279 online store and somebody has a bunch of 4479 02:50:39,279 --> 02:50:41,200 items in their cart we could sum up the 4480 02:50:41,200 --> 02:50:43,200 prices of all the items and create a 4481 02:50:43,200 --> 02:50:46,080 total let's create an array of prices 4482 02:50:46,080 --> 02:50:50,240 let prices equals make up some prices 4483 02:50:50,240 --> 02:50:52,960 five dollars ten dollars fifteen twenty 4484 02:50:52,960 --> 02:50:54,640 twenty five that's fine and i will 4485 02:50:54,640 --> 02:50:56,479 create a function that we will use as a 4486 02:50:56,479 --> 02:50:58,080 callback function 4487 02:50:58,080 --> 02:50:59,120 checkout 4488 02:50:59,120 --> 02:51:00,399 we'll call this function when we would 4489 02:51:00,399 --> 02:51:02,399 like to check out and make a purchase so 4490 02:51:02,399 --> 02:51:04,479 there are at least two parameters that 4491 02:51:04,479 --> 02:51:07,359 we need total this parameter will hold 4492 02:51:07,359 --> 02:51:10,000 the accumulated value as well as the 4493 02:51:10,000 --> 02:51:12,640 current element that we're working with 4494 02:51:12,640 --> 02:51:14,640 we will return 4495 02:51:14,640 --> 02:51:16,240 if we're trying to create a sum of all 4496 02:51:16,240 --> 02:51:17,439 the elements 4497 02:51:17,439 --> 02:51:19,200 total plus 4498 02:51:19,200 --> 02:51:22,080 element so when we return a value we 4499 02:51:22,080 --> 02:51:24,479 will reuse it as an argument for the 4500 02:51:24,479 --> 02:51:26,720 next iteration this is how we can reduce 4501 02:51:26,720 --> 02:51:28,560 all the elements of an array to a single 4502 02:51:28,560 --> 02:51:31,600 value let's create a total variable and 4503 02:51:31,600 --> 02:51:33,520 this will hold the final price that the 4504 02:51:33,520 --> 02:51:35,680 user has to pay to reduce all of these 4505 02:51:35,680 --> 02:51:38,080 prices to a single value we type the 4506 02:51:38,080 --> 02:51:40,479 name of the array use the built in 4507 02:51:40,479 --> 02:51:42,319 reduce method 4508 02:51:42,319 --> 02:51:46,240 and pass in the callback checkout 4509 02:51:46,240 --> 02:51:48,000 then i will just display what our total 4510 02:51:48,000 --> 02:51:50,800 is console.log 4511 02:51:50,800 --> 02:51:52,800 i'll use a template literal for this i 4512 02:51:52,800 --> 02:51:54,960 will use a set of backticks 4513 02:51:54,960 --> 02:51:56,479 the total 4514 02:51:56,479 --> 02:51:58,800 is 4515 02:51:59,439 --> 02:52:00,960 total 4516 02:52:00,960 --> 02:52:01,920 okay 4517 02:52:01,920 --> 02:52:05,040 so the total price is 75 4518 02:52:05,040 --> 02:52:07,040 let's add something else something that 4519 02:52:07,040 --> 02:52:08,800 is 30 4520 02:52:08,800 --> 02:52:11,279 now the total is 105 4521 02:52:11,279 --> 02:52:13,680 so that's the reduced method of arrays 4522 02:52:13,680 --> 02:52:16,720 it reduces an array to a single value a 4523 02:52:16,720 --> 02:52:19,520 fantastic use of the reduce method is to 4524 02:52:19,520 --> 02:52:22,160 sum up an array of values like items in 4525 02:52:22,160 --> 02:52:23,920 a shopping cart and create a total 4526 02:52:23,920 --> 02:52:25,760 that's the reduced method of arrays if 4527 02:52:25,760 --> 02:52:27,359 you would like a copy of this code i'll 4528 02:52:27,359 --> 02:52:28,720 post this in the comments section down 4529 02:52:28,720 --> 02:52:30,800 below and well yeah that's the reduced 4530 02:52:30,800 --> 02:52:34,960 method of arrays in javascript 4531 02:52:35,040 --> 02:52:36,880 hey guys in this video i'm going to show 4532 02:52:36,880 --> 02:52:38,960 you how we can sort an array of numbers 4533 02:52:38,960 --> 02:52:41,200 in javascript let's imagine that we're a 4534 02:52:41,200 --> 02:52:43,279 teacher and we have a student grade book 4535 02:52:43,279 --> 02:52:46,080 our task is to sort our students grades 4536 02:52:46,080 --> 02:52:48,240 in either ascending order or descending 4537 02:52:48,240 --> 02:52:50,960 order let's begin let's create an array 4538 02:52:50,960 --> 02:52:52,319 named grades 4539 02:52:52,319 --> 02:52:54,240 and make up some student grades i'm 4540 02:52:54,240 --> 02:52:56,479 thinking 100 4541 02:52:56,479 --> 02:52:58,080 50 4542 02:52:58,080 --> 02:52:59,279 90 4543 02:52:59,279 --> 02:53:00,479 60 4544 02:53:00,479 --> 02:53:01,359 80 4545 02:53:01,359 --> 02:53:03,279 70. let's create a function that will be 4546 02:53:03,279 --> 02:53:05,439 used as a callback to sort these numbers 4547 02:53:05,439 --> 02:53:07,359 in descending order so the greatest 4548 02:53:07,359 --> 02:53:09,439 number will be first the lowest number 4549 02:53:09,439 --> 02:53:10,880 will be last 4550 02:53:10,880 --> 02:53:13,279 function 4551 02:53:13,279 --> 02:53:14,720 let's name this 4552 02:53:14,720 --> 02:53:16,960 descending 4553 02:53:16,960 --> 02:53:19,279 sort 4554 02:53:19,600 --> 02:53:22,960 there's two parameters x and y all we 4555 02:53:22,960 --> 02:53:25,120 have to do is return 4556 02:53:25,120 --> 02:53:28,399 y minus x this will compare two values 4557 02:53:28,399 --> 02:53:30,720 at a time to sort this array and use 4558 02:53:30,720 --> 02:53:33,359 this callback function i will reassign 4559 02:53:33,359 --> 02:53:36,560 grades equal to grades 4560 02:53:36,560 --> 02:53:39,760 dot sort method and pass in a callback 4561 02:53:39,760 --> 02:53:42,080 descending sort and then we just need to 4562 02:53:42,080 --> 02:53:44,479 display our grades grades 4563 02:53:44,479 --> 02:53:47,760 i'll use the built-in for each method 4564 02:53:47,760 --> 02:53:50,319 and i will pass a callback of print then 4565 02:53:50,319 --> 02:53:53,120 we just need to define this function 4566 02:53:53,120 --> 02:53:54,479 function 4567 02:53:54,479 --> 02:53:55,680 print 4568 02:53:55,680 --> 02:53:57,680 there is one parameter 4569 02:53:57,680 --> 02:53:59,920 of element 4570 02:53:59,920 --> 02:54:02,800 console.log 4571 02:54:02,800 --> 02:54:04,960 element 4572 02:54:04,960 --> 02:54:06,960 now after running this 4573 02:54:06,960 --> 02:54:09,680 our grades are in descending order let's 4574 02:54:09,680 --> 02:54:11,439 create a callback function for ascending 4575 02:54:11,439 --> 02:54:12,479 order 4576 02:54:12,479 --> 02:54:15,040 so let's copy this paste it change 4577 02:54:15,040 --> 02:54:16,640 descending to 4578 02:54:16,640 --> 02:54:18,960 ascending return 4579 02:54:18,960 --> 02:54:21,520 x minus y 4580 02:54:21,520 --> 02:54:23,600 and for the callback we will pass the 4581 02:54:23,600 --> 02:54:26,399 argument ascending order 4582 02:54:26,399 --> 02:54:28,240 and our grades are now in ascending 4583 02:54:28,240 --> 02:54:30,880 order the lowest is first the highest is 4584 02:54:30,880 --> 02:54:33,120 last so yeah that's how to sort an array 4585 02:54:33,120 --> 02:54:34,880 of numbers if you would like a copy of 4586 02:54:34,880 --> 02:54:36,640 this code i'll post this in the comment 4587 02:54:36,640 --> 02:54:38,880 section down below and well yeah that's 4588 02:54:38,880 --> 02:54:40,720 how to sort an array of numbers in 4589 02:54:40,720 --> 02:54:43,200 javascript 4590 02:54:43,200 --> 02:54:44,880 hey guys in this video i'm going to 4591 02:54:44,880 --> 02:54:47,200 explain function expressions a function 4592 02:54:47,200 --> 02:54:49,760 expression is a function without a name 4593 02:54:49,760 --> 02:54:52,160 also known as an anonymous function a 4594 02:54:52,160 --> 02:54:54,399 benefit is that function expressions 4595 02:54:54,399 --> 02:54:56,319 help us to avoid polluting the global 4596 02:54:56,319 --> 02:54:59,040 scope with random function names we can 4597 02:54:59,040 --> 02:55:00,960 write a function and then forget about 4598 02:55:00,960 --> 02:55:02,399 it if i need to create a function to 4599 02:55:02,399 --> 02:55:04,560 display a greeting message using a 4600 02:55:04,560 --> 02:55:06,479 function declaration i would need to 4601 02:55:06,479 --> 02:55:09,359 think of a unique function name such as 4602 02:55:09,359 --> 02:55:12,160 function how about the say 4603 02:55:12,160 --> 02:55:14,840 hello function 4604 02:55:14,840 --> 02:55:17,600 console.log hello then to invoke this 4605 02:55:17,600 --> 02:55:19,279 function i just type the function name 4606 02:55:19,279 --> 02:55:21,200 followed by a set of parentheses boom we 4607 02:55:21,200 --> 02:55:23,439 have our function so it can get somewhat 4608 02:55:23,439 --> 02:55:25,520 tedious and annoying to think of unique 4609 02:55:25,520 --> 02:55:27,600 function names especially if the rest of 4610 02:55:27,600 --> 02:55:29,200 your program is not going to use it 4611 02:55:29,200 --> 02:55:30,720 another way that we could write this is 4612 02:55:30,720 --> 02:55:32,880 to use a function expression and we will 4613 02:55:32,880 --> 02:55:34,960 store that within a variable i will use 4614 02:55:34,960 --> 02:55:37,279 the const keyword this time const is 4615 02:55:37,279 --> 02:55:38,960 just a variable that you can't change 4616 02:55:38,960 --> 02:55:41,200 the value of later const 4617 02:55:41,200 --> 02:55:42,240 greeting 4618 02:55:42,240 --> 02:55:44,560 and i will set the sequel to a function 4619 02:55:44,560 --> 02:55:47,279 expression we will type function 4620 02:55:47,279 --> 02:55:50,240 parentheses curly braces and we do not 4621 02:55:50,240 --> 02:55:52,560 need to think of a unique function name 4622 02:55:52,560 --> 02:55:54,800 what would we like to do 4623 02:55:54,800 --> 02:55:57,800 console.log 4624 02:55:58,319 --> 02:56:00,800 hello then to invoke the function stored 4625 02:56:00,800 --> 02:56:02,880 within this variable i just type the 4626 02:56:02,880 --> 02:56:04,720 variable name followed by a set of 4627 02:56:04,720 --> 02:56:07,200 parentheses to invoke it 4628 02:56:07,200 --> 02:56:09,600 hello so there is no need to think of a 4629 02:56:09,600 --> 02:56:12,000 unique function name we can assign an 4630 02:56:12,000 --> 02:56:14,640 anonymous function to a variable or some 4631 02:56:14,640 --> 02:56:16,399 other entity which we'll discuss in the 4632 02:56:16,399 --> 02:56:18,319 future here's another example we'll 4633 02:56:18,319 --> 02:56:20,560 create a counter using two buttons we 4634 02:56:20,560 --> 02:56:22,720 can increase or decrease our counter 4635 02:56:22,720 --> 02:56:24,720 heading to our html file let's create a 4636 02:56:24,720 --> 02:56:26,560 label and two buttons 4637 02:56:26,560 --> 02:56:29,279 we'll need an opening label tag close it 4638 02:56:29,279 --> 02:56:30,720 add a line break 4639 02:56:30,720 --> 02:56:34,080 i will set the id of this label to my 4640 02:56:34,080 --> 02:56:35,040 label 4641 02:56:35,040 --> 02:56:37,200 i'll add some text 4642 02:56:37,200 --> 02:56:39,520 just zero 4643 02:56:39,520 --> 02:56:41,520 we'll need two buttons 4644 02:56:41,520 --> 02:56:42,800 button 4645 02:56:42,800 --> 02:56:45,359 close it 4646 02:56:45,439 --> 02:56:48,080 the idea of this first button will be 4647 02:56:48,080 --> 02:56:49,760 decrease 4648 02:56:49,760 --> 02:56:51,200 button 4649 02:56:51,200 --> 02:56:54,240 the text will be decreased 4650 02:56:54,240 --> 02:56:56,399 and we'll need an increase button 4651 02:56:56,399 --> 02:56:59,279 copy this paste it change decrease to 4652 02:56:59,279 --> 02:57:01,680 increase 4653 02:57:02,080 --> 02:57:04,240 and we have our two buttons 4654 02:57:04,240 --> 02:57:06,960 if we were using function declarations 4655 02:57:06,960 --> 02:57:08,960 we would need to think of two unique 4656 02:57:08,960 --> 02:57:11,840 names to link to these two buttons using 4657 02:57:11,840 --> 02:57:13,920 function declarations we would probably 4658 02:57:13,920 --> 02:57:15,840 say something like 4659 02:57:15,840 --> 02:57:17,279 function 4660 02:57:17,279 --> 02:57:18,560 increase 4661 02:57:18,560 --> 02:57:20,800 count 4662 02:57:20,800 --> 02:57:23,760 and we need a count variable let count 4663 02:57:23,760 --> 02:57:25,359 equal zero 4664 02:57:25,359 --> 02:57:27,680 we will increment count by one count 4665 02:57:27,680 --> 02:57:29,520 plus equals one 4666 02:57:29,520 --> 02:57:32,160 and change the text of this label so we 4667 02:57:32,160 --> 02:57:35,279 need to select it document dot 4668 02:57:35,279 --> 02:57:39,359 get element by id 4669 02:57:39,359 --> 02:57:42,720 we are selecting my label 4670 02:57:42,720 --> 02:57:46,240 change the inner html equal 4671 02:57:46,240 --> 02:57:47,600 to count 4672 02:57:47,600 --> 02:57:49,600 then we will create a decrease count 4673 02:57:49,600 --> 02:57:50,800 function 4674 02:57:50,800 --> 02:57:54,399 function decrease count count minus 4675 02:57:54,399 --> 02:57:56,560 equals one 4676 02:57:56,560 --> 02:57:58,319 lastly we just need to link these 4677 02:57:58,319 --> 02:58:01,040 buttons to these functions there is an 4678 02:58:01,040 --> 02:58:03,279 on click event attribute beginning with 4679 02:58:03,279 --> 02:58:04,880 the decrease button 4680 02:58:04,880 --> 02:58:07,680 take the on click attribute set the 4681 02:58:07,680 --> 02:58:10,720 sequel to the appropriate function 4682 02:58:10,720 --> 02:58:12,240 decrease count 4683 02:58:12,240 --> 02:58:14,479 add a set of parentheses 4684 02:58:14,479 --> 02:58:15,920 copy this 4685 02:58:15,920 --> 02:58:18,319 paste it for increase button and we will 4686 02:58:18,319 --> 02:58:20,880 select the increase count function 4687 02:58:20,880 --> 02:58:23,279 let's save and run this 4688 02:58:23,279 --> 02:58:25,920 so with this label we can increase it 4689 02:58:25,920 --> 02:58:28,319 and decrease it however i think this 4690 02:58:28,319 --> 02:58:29,760 would be better with function 4691 02:58:29,760 --> 02:58:32,000 expressions we don't need to declare two 4692 02:58:32,000 --> 02:58:34,640 functions such as increase count and 4693 02:58:34,640 --> 02:58:36,319 decrease count we can assign some 4694 02:58:36,319 --> 02:58:38,240 function expressions to these buttons 4695 02:58:38,240 --> 02:58:40,240 and then simply forget about them i'm 4696 02:58:40,240 --> 02:58:41,439 going to get rid of both of these 4697 02:58:41,439 --> 02:58:43,359 functions and we will create some 4698 02:58:43,359 --> 02:58:45,600 function expressions let's select this 4699 02:58:45,600 --> 02:58:47,040 increase button 4700 02:58:47,040 --> 02:58:50,640 i'll just copy what we have here 4701 02:58:52,160 --> 02:58:53,600 increase 4702 02:58:53,600 --> 02:58:55,279 button 4703 02:58:55,279 --> 02:58:56,319 dot 4704 02:58:56,319 --> 02:58:57,200 on 4705 02:58:57,200 --> 02:58:58,399 click 4706 02:58:58,399 --> 02:59:01,920 set the sequel to a function expression 4707 02:59:01,920 --> 02:59:03,840 what would we like to do 4708 02:59:03,840 --> 02:59:06,000 these two lines of code 4709 02:59:06,000 --> 02:59:08,240 increase count by one and change our 4710 02:59:08,240 --> 02:59:09,439 label 4711 02:59:09,439 --> 02:59:11,680 let's copy this function expression 4712 02:59:11,680 --> 02:59:12,880 paste it 4713 02:59:12,880 --> 02:59:14,720 do the same thing but with the decrease 4714 02:59:14,720 --> 02:59:17,200 button decrease button 4715 02:59:17,200 --> 02:59:19,359 decrement count by one and change our 4716 02:59:19,359 --> 02:59:20,399 label 4717 02:59:20,399 --> 02:59:22,560 we can get rid of this previous code 4718 02:59:22,560 --> 02:59:25,359 let's save heading back to our html file 4719 02:59:25,359 --> 02:59:27,200 we can also get rid of these on click 4720 02:59:27,200 --> 02:59:29,600 event attributes 4721 02:59:29,600 --> 02:59:31,840 okay save everything and this should 4722 02:59:31,840 --> 02:59:34,240 work we can increase our label and 4723 02:59:34,240 --> 02:59:36,319 decrease it and there is no need to 4724 02:59:36,319 --> 02:59:39,120 create two unique function names we were 4725 02:59:39,120 --> 02:59:41,359 able to assign function expressions to 4726 02:59:41,359 --> 02:59:44,160 the event attribute of an html element 4727 02:59:44,160 --> 02:59:46,399 so those are function expressions if you 4728 02:59:46,399 --> 02:59:48,160 would like a copy of this code i'll post 4729 02:59:48,160 --> 02:59:49,760 this in the comments section down below 4730 02:59:49,760 --> 02:59:51,680 don't be afraid to smash that like 4731 02:59:51,680 --> 02:59:53,520 button leave a random comment down below 4732 02:59:53,520 --> 02:59:55,040 and subscribe if you'd like to become a 4733 02:59:55,040 --> 02:59:57,359 fellow bro 4734 02:59:57,359 --> 02:59:58,960 hey guys in this video i'm going to 4735 02:59:58,960 --> 03:00:01,359 explain arrow function expressions which 4736 03:00:01,359 --> 03:00:03,920 are represented by well and arrow it's a 4737 03:00:03,920 --> 03:00:06,800 compact alternative to a traditional 4738 03:00:06,800 --> 03:00:08,560 function expression i'll give you a 4739 03:00:08,560 --> 03:00:10,080 whole bunch of examples of where this 4740 03:00:10,080 --> 03:00:11,760 could be useful let's create a 4741 03:00:11,760 --> 03:00:13,600 traditional function expression which we 4742 03:00:13,600 --> 03:00:15,520 learned about in the last topic 4743 03:00:15,520 --> 03:00:18,000 i'll create a constant 4744 03:00:18,000 --> 03:00:19,120 greeting 4745 03:00:19,120 --> 03:00:21,200 and i will set the sequel to a function 4746 03:00:21,200 --> 03:00:22,479 expression 4747 03:00:22,479 --> 03:00:25,359 function we have an argument 4748 03:00:25,359 --> 03:00:28,240 maybe username 4749 03:00:28,760 --> 03:00:30,479 console.log 4750 03:00:30,479 --> 03:00:32,640 will display a message i'll use a 4751 03:00:32,640 --> 03:00:34,720 template literal 4752 03:00:34,720 --> 03:00:36,880 hello 4753 03:00:36,880 --> 03:00:40,560 then my placeholder user name 4754 03:00:40,560 --> 03:00:42,640 so to invoke this function i type the 4755 03:00:42,640 --> 03:00:45,520 function name a set of parentheses and i 4756 03:00:45,520 --> 03:00:47,600 have one argument a username i'll type 4757 03:00:47,600 --> 03:00:49,760 in my first name run this 4758 03:00:49,760 --> 03:00:52,160 and this displays hello whatever your 4759 03:00:52,160 --> 03:00:53,680 username is 4760 03:00:53,680 --> 03:00:55,680 a compact alternative to this function 4761 03:00:55,680 --> 03:00:57,840 expression is that we could convert it 4762 03:00:57,840 --> 03:01:00,000 to an arrow function expression 4763 03:01:00,000 --> 03:01:02,160 we will eliminate these things 4764 03:01:02,160 --> 03:01:04,560 eliminate the function keyword after 4765 03:01:04,560 --> 03:01:07,439 your arguments add an arrow 4766 03:01:07,439 --> 03:01:10,319 and we can eliminate these curly braces 4767 03:01:10,319 --> 03:01:13,279 looks good to me does this still work 4768 03:01:13,279 --> 03:01:14,720 yes it does 4769 03:01:14,720 --> 03:01:16,560 so depending on what arguments you have 4770 03:01:16,560 --> 03:01:19,040 if you have no arguments you need just a 4771 03:01:19,040 --> 03:01:20,800 set of parentheses 4772 03:01:20,800 --> 03:01:22,800 if you have one argument you don't 4773 03:01:22,800 --> 03:01:24,960 necessarily need to enclose this in a 4774 03:01:24,960 --> 03:01:26,479 set of parentheses 4775 03:01:26,479 --> 03:01:28,800 if you have two or more arguments you do 4776 03:01:28,800 --> 03:01:30,640 need a set of parentheses 4777 03:01:30,640 --> 03:01:32,399 that is one example of the arrow 4778 03:01:32,399 --> 03:01:33,520 function 4779 03:01:33,520 --> 03:01:35,600 let's try a different example the second 4780 03:01:35,600 --> 03:01:38,319 example will have two arguments it will 4781 03:01:38,319 --> 03:01:40,240 calculate a percentage 4782 03:01:40,240 --> 03:01:43,200 first let's write a function expression 4783 03:01:43,200 --> 03:01:44,720 const 4784 03:01:44,720 --> 03:01:45,840 percent 4785 03:01:45,840 --> 03:01:48,560 equals a function expression there are 4786 03:01:48,560 --> 03:01:49,920 two arguments 4787 03:01:49,920 --> 03:01:51,200 x and y 4788 03:01:51,200 --> 03:01:53,439 x will be the denominator y will be the 4789 03:01:53,439 --> 03:01:56,800 denominator and i would like to return x 4790 03:01:56,800 --> 03:01:58,319 divided by y 4791 03:01:58,319 --> 03:02:00,160 times 100. 4792 03:02:00,160 --> 03:02:03,120 let's use console.log 4793 03:02:03,120 --> 03:02:05,439 i'll use a template literal for this i 4794 03:02:05,439 --> 03:02:07,279 would like to display here's my 4795 03:02:07,279 --> 03:02:08,800 placeholder 4796 03:02:08,800 --> 03:02:10,640 i'll invoke this function 4797 03:02:10,640 --> 03:02:11,680 percent 4798 03:02:11,680 --> 03:02:13,520 pass in two arguments 4799 03:02:13,520 --> 03:02:16,399 a nominator and a denominator 4800 03:02:16,399 --> 03:02:19,040 what is 75 4801 03:02:19,040 --> 03:02:21,120 over 100 4802 03:02:21,120 --> 03:02:24,000 then let's add percent to the end 4803 03:02:24,000 --> 03:02:25,600 so 75 4804 03:02:25,600 --> 03:02:28,640 over 100 is 75 4805 03:02:28,640 --> 03:02:33,319 what about 80 over 150 4806 03:02:33,319 --> 03:02:36,479 53.3 repeating percent in place of a 4807 03:02:36,479 --> 03:02:38,399 function expression let's use the arrow 4808 03:02:38,399 --> 03:02:39,760 function 4809 03:02:39,760 --> 03:02:42,080 so we eliminate the function keyword 4810 03:02:42,080 --> 03:02:45,520 keep the arguments add an arrow 4811 03:02:45,520 --> 03:02:48,560 and we can eliminate these curly braces 4812 03:02:48,560 --> 03:02:50,000 and we don't necessarily need this 4813 03:02:50,000 --> 03:02:52,240 return statement 4814 03:02:52,240 --> 03:02:54,000 and this still works the same 4815 03:02:54,000 --> 03:02:57,760 what about 45 over 50 that is 90 4816 03:02:57,760 --> 03:02:59,840 here's one last exercise 4817 03:02:59,840 --> 03:03:02,319 we'll reuse the code on the video on 4818 03:03:02,319 --> 03:03:04,720 sorting an array of integers in that 4819 03:03:04,720 --> 03:03:06,720 example we had an array of student 4820 03:03:06,720 --> 03:03:08,160 grades 4821 03:03:08,160 --> 03:03:10,160 and these are integers one student has 4822 03:03:10,160 --> 03:03:11,359 100 4823 03:03:11,359 --> 03:03:13,600 another has 50 4824 03:03:13,600 --> 03:03:14,720 90 4825 03:03:14,720 --> 03:03:16,000 60 4826 03:03:16,000 --> 03:03:16,960 80 4827 03:03:16,960 --> 03:03:18,560 70. 4828 03:03:18,560 --> 03:03:20,560 if i was using standard functions i 4829 03:03:20,560 --> 03:03:22,399 would write something like this 4830 03:03:22,399 --> 03:03:24,160 function 4831 03:03:24,160 --> 03:03:27,160 descending 4832 03:03:28,479 --> 03:03:32,000 there are two arguments x and y 4833 03:03:32,000 --> 03:03:36,080 return y minus x 4834 03:03:36,240 --> 03:03:39,120 and i will also create a print function 4835 03:03:39,120 --> 03:03:40,560 function 4836 03:03:40,560 --> 03:03:42,319 print 4837 03:03:42,319 --> 03:03:45,520 we have one argument an element 4838 03:03:45,520 --> 03:03:48,520 console.log 4839 03:03:49,600 --> 03:03:50,880 element 4840 03:03:50,880 --> 03:03:52,319 to sort and display each of these 4841 03:03:52,319 --> 03:03:53,840 elements i will use two separate 4842 03:03:53,840 --> 03:03:55,760 functions 4843 03:03:55,760 --> 03:03:57,920 grades dot sort 4844 03:03:57,920 --> 03:04:01,359 pass in a callback descending 4845 03:04:01,359 --> 03:04:03,600 and i would also like to print 4846 03:04:03,600 --> 03:04:06,080 grades for each 4847 03:04:06,080 --> 03:04:08,399 pass in a callback to print 4848 03:04:08,399 --> 03:04:10,319 so all of these grades are in descending 4849 03:04:10,319 --> 03:04:12,640 order if we were writing the same code 4850 03:04:12,640 --> 03:04:15,040 using function expressions i could stick 4851 03:04:15,040 --> 03:04:17,120 a function expression within each of 4852 03:04:17,120 --> 03:04:19,200 these methods let's turn this first 4853 03:04:19,200 --> 03:04:21,600 function into a function expression 4854 03:04:21,600 --> 03:04:22,800 cut it 4855 03:04:22,800 --> 03:04:25,439 and paste it within the sort method 4856 03:04:25,439 --> 03:04:27,040 and we will do the same thing with print 4857 03:04:27,040 --> 03:04:29,600 get rid of the name 4858 03:04:29,600 --> 03:04:31,600 cut this 4859 03:04:31,600 --> 03:04:33,279 and paste it 4860 03:04:33,279 --> 03:04:35,439 and that does the same thing but it uses 4861 03:04:35,439 --> 03:04:37,359 function expressions in place of 4862 03:04:37,359 --> 03:04:39,680 function expressions let's now use the 4863 03:04:39,680 --> 03:04:41,600 arrow function we get rid of the 4864 03:04:41,600 --> 03:04:44,399 function keyword 4865 03:04:44,479 --> 03:04:47,520 add an arrow after the arguments 4866 03:04:47,520 --> 03:04:51,840 and we can eliminate these curly braces 4867 03:04:52,880 --> 03:04:54,560 and we don't need the return keyword 4868 03:04:54,560 --> 03:04:56,319 either let's do the same thing with the 4869 03:04:56,319 --> 03:04:58,720 for each method to display each element 4870 03:04:58,720 --> 03:05:01,359 get rid of the function keyword 4871 03:05:01,359 --> 03:05:04,000 add an arrow after the arguments we can 4872 03:05:04,000 --> 03:05:06,160 eliminate the curly braces 4873 03:05:06,160 --> 03:05:08,000 and that semicolon 4874 03:05:08,000 --> 03:05:10,800 all right let's see if this works 4875 03:05:10,800 --> 03:05:13,200 i can't believe it it actually worked in 4876 03:05:13,200 --> 03:05:14,960 place of function expressions we were 4877 03:05:14,960 --> 03:05:17,120 able to instead use arrow function 4878 03:05:17,120 --> 03:05:19,760 expressions it's a compact alternative 4879 03:05:19,760 --> 03:05:22,319 to a traditional function expression 4880 03:05:22,319 --> 03:05:24,479 it makes your code a lot more readable 4881 03:05:24,479 --> 03:05:26,880 so yeah those were a few examples of us 4882 03:05:26,880 --> 03:05:28,800 using the arrow function you have your 4883 03:05:28,800 --> 03:05:31,359 arguments on one side arrow then some 4884 03:05:31,359 --> 03:05:33,359 code you would like to perform so yeah 4885 03:05:33,359 --> 03:05:35,279 that's the arrow function everybody if 4886 03:05:35,279 --> 03:05:36,880 you found this video helpful please be 4887 03:05:36,880 --> 03:05:38,720 sure to smash that like button leave a 4888 03:05:38,720 --> 03:05:40,479 random comment down below and subscribe 4889 03:05:40,479 --> 03:05:43,920 if you'd like to become a fellow bro 4890 03:05:43,920 --> 03:05:45,680 hey guys in this video i'm going to show 4891 03:05:45,680 --> 03:05:47,439 you how we can shuffle the elements of 4892 03:05:47,439 --> 03:05:49,600 an array this would work perfect for a 4893 03:05:49,600 --> 03:05:52,080 card game let's say we have an array of 4894 03:05:52,080 --> 03:05:53,359 cards 4895 03:05:53,359 --> 03:05:56,479 let cards equal 4896 03:05:56,479 --> 03:05:58,840 these will be string representations of 4897 03:05:58,840 --> 03:06:01,840 cards we have an ace 4898 03:06:01,840 --> 03:06:02,960 a two 4899 03:06:02,960 --> 03:06:05,040 i'm not worried about the suit but you 4900 03:06:05,040 --> 03:06:06,399 can feel free to add a suit if you would 4901 03:06:06,399 --> 03:06:10,160 like i'm just gonna fill in this array 4902 03:06:11,600 --> 03:06:12,840 then we have a 4903 03:06:12,840 --> 03:06:15,760 jack a queen 4904 03:06:15,760 --> 03:06:19,040 and a king so this is our array of cards 4905 03:06:19,040 --> 03:06:21,040 to shuffle this array i can create a 4906 03:06:21,040 --> 03:06:22,800 function to do that for me 4907 03:06:22,800 --> 03:06:23,920 function 4908 03:06:23,920 --> 03:06:24,960 shuffle 4909 03:06:24,960 --> 03:06:28,319 and there will be one parameter an array 4910 03:06:28,319 --> 03:06:30,080 when we invoke this function we need to 4911 03:06:30,080 --> 03:06:32,560 pass an array as an argument 4912 03:06:32,560 --> 03:06:35,920 shuffle our array cards now to shuffle 4913 03:06:35,920 --> 03:06:38,080 this we'll begin at the end i need this 4914 03:06:38,080 --> 03:06:40,000 array's length and i will store that 4915 03:06:40,000 --> 03:06:43,200 within a variable that we will name 4916 03:06:43,200 --> 03:06:44,479 current 4917 03:06:44,479 --> 03:06:46,960 index and set this equal to the arrays 4918 03:06:46,960 --> 03:06:50,319 length we will begin at the end 4919 03:06:50,319 --> 03:06:52,560 and we'll need a while loop 4920 03:06:52,560 --> 03:06:54,960 our condition is while 4921 03:06:54,960 --> 03:06:57,840 current index does not equal zero now 4922 03:06:57,840 --> 03:06:59,760 we'll need a random number between the 4923 03:06:59,760 --> 03:07:02,080 beginning of this array up to the length 4924 03:07:02,080 --> 03:07:05,680 of the array let's declare random 4925 03:07:05,680 --> 03:07:06,720 index 4926 03:07:06,720 --> 03:07:08,640 set the sql to 4927 03:07:08,640 --> 03:07:11,600 math math.random 4928 03:07:11,600 --> 03:07:12,640 times 4929 03:07:12,640 --> 03:07:15,680 the arrays length property 4930 03:07:15,680 --> 03:07:19,800 then surround this with math.floor 4931 03:07:19,800 --> 03:07:23,040 math.floor decrement our current index 4932 03:07:23,040 --> 03:07:26,800 by one current index minus equals one so 4933 03:07:26,800 --> 03:07:29,359 i'm going to maximize this 4934 03:07:29,359 --> 03:07:31,680 we will begin at the end we will swap 4935 03:07:31,680 --> 03:07:34,319 this element with another one during the 4936 03:07:34,319 --> 03:07:35,840 next iteration 4937 03:07:35,840 --> 03:07:37,920 the previous element will be the current 4938 03:07:37,920 --> 03:07:40,880 index we will swap this element with 4939 03:07:40,880 --> 03:07:42,960 another one chosen randomly we'll 4940 03:07:42,960 --> 03:07:45,040 continue this process until we reach the 4941 03:07:45,040 --> 03:07:47,439 end of our array then stop then it's a 4942 03:07:47,439 --> 03:07:48,960 matter of swapping two elements but 4943 03:07:48,960 --> 03:07:51,520 we'll need some temporary storage 4944 03:07:51,520 --> 03:07:52,560 let 4945 03:07:52,560 --> 03:07:53,600 temp 4946 03:07:53,600 --> 03:07:55,439 equal array 4947 03:07:55,439 --> 03:07:58,880 at our current index 4948 03:07:59,760 --> 03:08:00,960 array 4949 03:08:00,960 --> 03:08:04,080 at our current index 4950 03:08:04,080 --> 03:08:09,520 equals array at our random index 4951 03:08:11,439 --> 03:08:12,880 array 4952 03:08:12,880 --> 03:08:16,399 at our random index equals temp 4953 03:08:16,399 --> 03:08:17,760 at the end of this function you can 4954 03:08:17,760 --> 03:08:19,680 return the array if you like if you 4955 03:08:19,680 --> 03:08:21,760 would like to reassign it 4956 03:08:21,760 --> 03:08:24,000 i'm going to display all of the cards 4957 03:08:24,000 --> 03:08:26,160 the array itself 4958 03:08:26,160 --> 03:08:28,800 console.log 4959 03:08:28,800 --> 03:08:30,640 cards 4960 03:08:30,640 --> 03:08:33,120 so here's our array 4961 03:08:33,120 --> 03:08:34,880 every time i run this program these 4962 03:08:34,880 --> 03:08:37,200 elements are being shuffled 4963 03:08:37,200 --> 03:08:38,720 if you would like the top element that 4964 03:08:38,720 --> 03:08:40,800 would have an index of zero 4965 03:08:40,800 --> 03:08:42,800 the top card in my deck currently is an 4966 03:08:42,800 --> 03:08:44,000 eight 4967 03:08:44,000 --> 03:08:45,920 now it's a king 4968 03:08:45,920 --> 03:08:47,920 one trick if you would like to deal all 4969 03:08:47,920 --> 03:08:50,240 the cards is that you can use the for 4970 03:08:50,240 --> 03:08:52,080 each method of arrays 4971 03:08:52,080 --> 03:08:56,240 cards dot for each method we can pass in 4972 03:08:56,240 --> 03:08:58,800 a callback a function expression or an 4973 03:08:58,800 --> 03:09:00,640 arrow function expression 4974 03:09:00,640 --> 03:09:02,560 i'll use an arrow function expression we 4975 03:09:02,560 --> 03:09:05,840 have one argument let's name this card 4976 03:09:05,840 --> 03:09:07,200 arrow 4977 03:09:07,200 --> 03:09:09,000 i would like to display that card 4978 03:09:09,000 --> 03:09:11,439 console.log card 4979 03:09:11,439 --> 03:09:13,200 this will deal all of the cards in my 4980 03:09:13,200 --> 03:09:14,800 deck 4981 03:09:14,800 --> 03:09:17,920 and every time i run it it's shuffled 4982 03:09:17,920 --> 03:09:19,600 so yeah everybody that's one way in 4983 03:09:19,600 --> 03:09:21,359 which we can shuffle the elements of an 4984 03:09:21,359 --> 03:09:23,200 array if you would like a copy of this 4985 03:09:23,200 --> 03:09:24,800 code i'll post this in the comment 4986 03:09:24,800 --> 03:09:27,279 section down below and well yeah that's 4987 03:09:27,279 --> 03:09:29,200 how to shuffle the elements of an array 4988 03:09:29,200 --> 03:09:31,840 in javascript 4989 03:09:32,399 --> 03:09:34,239 hey yeah everybody in this video i'm 4990 03:09:34,239 --> 03:09:36,640 going to explain nested functions it's a 4991 03:09:36,640 --> 03:09:38,800 function inside of another function 4992 03:09:38,800 --> 03:09:41,120 think of the topic on nested loops it's 4993 03:09:41,120 --> 03:09:43,120 a loop inside of another loop outer 4994 03:09:43,120 --> 03:09:46,000 functions have access to inner functions 4995 03:09:46,000 --> 03:09:49,200 inner functions are hidden from outside 4996 03:09:49,200 --> 03:09:51,040 the outer function they add data 4997 03:09:51,040 --> 03:09:53,359 security and they're used in closures 4998 03:09:53,359 --> 03:09:55,760 which is a future video topic 4999 03:09:55,760 --> 03:09:57,680 so let's begin we'll use traditional 5000 03:09:57,680 --> 03:09:59,680 functions and then create some nested 5001 03:09:59,680 --> 03:10:02,640 functions i have two variables let 5002 03:10:02,640 --> 03:10:05,600 username equal some username 5003 03:10:05,600 --> 03:10:07,920 and a variable to hold the amount of 5004 03:10:07,920 --> 03:10:10,880 messages that i have like an inbox let 5005 03:10:10,880 --> 03:10:12,399 user inbox 5006 03:10:12,399 --> 03:10:13,439 equal 5007 03:10:13,439 --> 03:10:15,520 zero or some other number i'm going to 5008 03:10:15,520 --> 03:10:17,439 create a message to log in like we're 5009 03:10:17,439 --> 03:10:19,520 logging into our email 5010 03:10:19,520 --> 03:10:20,640 function 5011 03:10:20,640 --> 03:10:22,960 login i'll create a function to display 5012 03:10:22,960 --> 03:10:24,840 our username 5013 03:10:24,840 --> 03:10:26,960 function display 5014 03:10:26,960 --> 03:10:28,319 user 5015 03:10:28,319 --> 03:10:30,560 name 5016 03:10:30,800 --> 03:10:32,560 and another function to display our 5017 03:10:32,560 --> 03:10:34,720 inbox 5018 03:10:34,720 --> 03:10:36,560 user 5019 03:10:36,560 --> 03:10:39,359 inbox when i display my username let's 5020 03:10:39,359 --> 03:10:41,279 use console.log 5021 03:10:41,279 --> 03:10:44,560 i'll use a template literal 5022 03:10:44,560 --> 03:10:45,920 welcome 5023 03:10:45,920 --> 03:10:47,920 i'll add a placeholder 5024 03:10:47,920 --> 03:10:51,279 user name with the display user inbox 5025 03:10:51,279 --> 03:10:52,399 function 5026 03:10:52,399 --> 03:10:54,960 we will display how many messages we 5027 03:10:54,960 --> 03:10:56,640 have you 5028 03:10:56,640 --> 03:10:57,600 have 5029 03:10:57,600 --> 03:10:59,600 add a placeholder 5030 03:10:59,600 --> 03:11:02,160 user inbox 5031 03:11:02,160 --> 03:11:03,040 new 5032 03:11:03,040 --> 03:11:04,319 messages 5033 03:11:04,319 --> 03:11:06,239 after logging in i would like to invoke 5034 03:11:06,239 --> 03:11:09,680 these two functions display username 5035 03:11:09,680 --> 03:11:12,000 and display user inbox 5036 03:11:12,000 --> 03:11:14,560 and we need to invoke the login function 5037 03:11:14,560 --> 03:11:16,880 as if we were logging in welcome bro you 5038 03:11:16,880 --> 03:11:18,560 have zero new messages 5039 03:11:18,560 --> 03:11:20,800 now a problem with this we have access 5040 03:11:20,800 --> 03:11:23,359 to the display username function as well 5041 03:11:23,359 --> 03:11:25,920 as the display user inbox function from 5042 03:11:25,920 --> 03:11:28,479 outside of the login function meaning 5043 03:11:28,479 --> 03:11:30,239 that we don't need to log in in order to 5044 03:11:30,239 --> 03:11:32,880 display our username and our inbox so i 5045 03:11:32,880 --> 03:11:35,040 can invoke these functions directly 5046 03:11:35,040 --> 03:11:36,479 display username 5047 03:11:36,479 --> 03:11:38,560 display user inbox and there's no need 5048 03:11:38,560 --> 03:11:40,160 to even log in 5049 03:11:40,160 --> 03:11:42,880 welcome bro you have zero new messages 5050 03:11:42,880 --> 03:11:45,040 to add a little bit of data security i 5051 03:11:45,040 --> 03:11:47,279 could place these functions within 5052 03:11:47,279 --> 03:11:48,560 another function 5053 03:11:48,560 --> 03:11:50,720 so in order to access the display 5054 03:11:50,720 --> 03:11:55,120 username function i need to first log in 5055 03:11:55,120 --> 03:11:57,040 and the same thing goes with the display 5056 03:11:57,040 --> 03:12:00,160 user inbox function 5057 03:12:00,560 --> 03:12:03,120 if i attempt to invoke these functions 5058 03:12:03,120 --> 03:12:04,560 when they're nested 5059 03:12:04,560 --> 03:12:06,399 i don't have access to them it adds some 5060 03:12:06,399 --> 03:12:08,319 security in order to invoke these 5061 03:12:08,319 --> 03:12:11,439 functions i first need to login 5062 03:12:11,439 --> 03:12:14,080 so we'll invoke the login function 5063 03:12:14,080 --> 03:12:16,560 and then we have access to the display 5064 03:12:16,560 --> 03:12:18,880 username function and the display user 5065 03:12:18,880 --> 03:12:21,359 inbox function so yeah those are nested 5066 03:12:21,359 --> 03:12:23,520 functions they're functions inside of 5067 03:12:23,520 --> 03:12:25,920 other functions the outer function has 5068 03:12:25,920 --> 03:12:28,160 access to inner functions 5069 03:12:28,160 --> 03:12:30,720 inner functions are hidden from outside 5070 03:12:30,720 --> 03:12:32,720 the outer function it adds some data 5071 03:12:32,720 --> 03:12:34,640 security and they're also used in 5072 03:12:34,640 --> 03:12:37,840 closures which is a future video topic 5073 03:12:37,840 --> 03:12:40,160 so yeah those are nested functions if 5074 03:12:40,160 --> 03:12:41,760 you would like a copy of this code i'll 5075 03:12:41,760 --> 03:12:43,279 post this in the comments section down 5076 03:12:43,279 --> 03:12:45,760 below and well yeah those are nested 5077 03:12:45,760 --> 03:12:49,040 functions in javascript 5078 03:12:49,040 --> 03:12:50,720 hey guys in this video i'm going to 5079 03:12:50,720 --> 03:12:53,840 explain what a map is a map is an object 5080 03:12:53,840 --> 03:12:56,800 that holds key value pairs of any data 5081 03:12:56,800 --> 03:12:59,359 type here's an example we have an online 5082 03:12:59,359 --> 03:13:02,960 store we can associate prices with items 5083 03:13:02,960 --> 03:13:04,319 constant 5084 03:13:04,319 --> 03:13:05,600 store 5085 03:13:05,600 --> 03:13:07,680 equals new 5086 03:13:07,680 --> 03:13:08,560 map 5087 03:13:08,560 --> 03:13:11,120 add a set of parenthesis 5088 03:13:11,120 --> 03:13:14,920 a set of square brackets 5089 03:13:14,960 --> 03:13:16,720 and within the square brackets we can 5090 03:13:16,720 --> 03:13:19,120 create key value pairs add each key 5091 03:13:19,120 --> 03:13:21,200 value pair to a set of square brackets 5092 03:13:21,200 --> 03:13:23,680 and separate each pair with a comma the 5093 03:13:23,680 --> 03:13:26,080 first value is the key the first key 5094 03:13:26,080 --> 03:13:28,479 value pair is a t-shirt and the 5095 03:13:28,479 --> 03:13:30,960 associated value is twenty for twenty 5096 03:13:30,960 --> 03:13:33,520 dollars this is one pair in my map 5097 03:13:33,520 --> 03:13:35,920 object let's create another my second 5098 03:13:35,920 --> 03:13:36,720 pair 5099 03:13:36,720 --> 03:13:38,080 are jeans 5100 03:13:38,080 --> 03:13:40,560 they go for about thirty dollars maybe 5101 03:13:40,560 --> 03:13:44,080 the third pair in my map are socks 5102 03:13:44,080 --> 03:13:46,560 i'll sell them for ten dollars and what 5103 03:13:46,560 --> 03:13:48,800 about underwear they're expensive 5104 03:13:48,800 --> 03:13:50,560 they're fifty dollars they're very good 5105 03:13:50,560 --> 03:13:53,120 underwear okay here is my map object 5106 03:13:53,120 --> 03:13:55,680 it's named store to iterate over the 5107 03:13:55,680 --> 03:13:57,920 pairs in my map i can easily do this 5108 03:13:57,920 --> 03:14:01,120 using the for each method so type my map 5109 03:14:01,120 --> 03:14:03,439 name dot for 5110 03:14:03,439 --> 03:14:04,640 each 5111 03:14:04,640 --> 03:14:07,279 i can pass in a callback a function 5112 03:14:07,279 --> 03:14:09,439 expression or an arrow function 5113 03:14:09,439 --> 03:14:11,600 expression i'll use an arrow function 5114 03:14:11,600 --> 03:14:14,000 expression we have two parameters a 5115 03:14:14,000 --> 03:14:15,359 value 5116 03:14:15,359 --> 03:14:16,880 and a key 5117 03:14:16,880 --> 03:14:18,000 arrow 5118 03:14:18,000 --> 03:14:19,840 i would like to display my key value 5119 03:14:19,840 --> 03:14:20,760 pairs 5120 03:14:20,760 --> 03:14:24,479 console.log i'll use a template literal 5121 03:14:24,479 --> 03:14:26,399 i'll add a placeholder 5122 03:14:26,399 --> 03:14:27,680 key 5123 03:14:27,680 --> 03:14:30,319 and each value 5124 03:14:30,319 --> 03:14:31,600 value 5125 03:14:31,600 --> 03:14:33,760 and i'll add a dollar sign 5126 03:14:33,760 --> 03:14:35,920 so this is what i have currently 5127 03:14:35,920 --> 03:14:38,399 this line will iterate and display each 5128 03:14:38,399 --> 03:14:40,800 pair of my map and here is each pair 5129 03:14:40,800 --> 03:14:42,080 it's kind of like i'm listing all the 5130 03:14:42,080 --> 03:14:44,080 items in my store if i need to get one 5131 03:14:44,080 --> 03:14:45,600 of these items like i would like to make 5132 03:14:45,600 --> 03:14:48,160 a purchase there is a get method i'll 5133 03:14:48,160 --> 03:14:50,080 create a variable to store the prices 5134 03:14:50,080 --> 03:14:53,200 that are going to add up let shopping 5135 03:14:53,200 --> 03:14:56,080 cart i'll set the sequel to zero if i 5136 03:14:56,080 --> 03:14:57,680 would like to buy one of these items 5137 03:14:57,680 --> 03:14:59,760 there is an associated price and i just 5138 03:14:59,760 --> 03:15:02,560 need to access this value so i will take 5139 03:15:02,560 --> 03:15:05,520 shopping cart and increment it to access 5140 03:15:05,520 --> 03:15:07,600 one of these values i will type the name 5141 03:15:07,600 --> 03:15:10,000 of the map store get 5142 03:15:10,000 --> 03:15:11,760 and then a key i would like to buy a 5143 03:15:11,760 --> 03:15:13,200 t-shirt 5144 03:15:13,200 --> 03:15:14,720 so i will get 5145 03:15:14,720 --> 03:15:16,640 my t-shirt and let's display our 5146 03:15:16,640 --> 03:15:19,279 shopping cart console.log 5147 03:15:19,279 --> 03:15:20,720 shopping cart 5148 03:15:20,720 --> 03:15:22,960 currently our shopping cart is twenty we 5149 03:15:22,960 --> 03:15:24,720 have to pay twenty dollars i would like 5150 03:15:24,720 --> 03:15:26,640 to add another item 5151 03:15:26,640 --> 03:15:28,399 i want some of that fancy underwear 5152 03:15:28,399 --> 03:15:31,520 store dot get underwear my total is now 5153 03:15:31,520 --> 03:15:32,880 seventy dollars 5154 03:15:32,880 --> 03:15:35,520 twenty dollars plus fifty so that is the 5155 03:15:35,520 --> 03:15:38,160 get method here's a few other methods 5156 03:15:38,160 --> 03:15:40,399 there's a set method we can add a pair 5157 03:15:40,399 --> 03:15:42,239 to our map 5158 03:15:42,239 --> 03:15:43,359 store 5159 03:15:43,359 --> 03:15:46,399 dot set i would like to add a hat 5160 03:15:46,399 --> 03:15:49,920 and the price is 40. it's an expensive 5161 03:15:49,920 --> 03:15:52,239 hat it's gucci now when we iterate over 5162 03:15:52,239 --> 03:15:54,800 this map we have a t-shirt jeans socks 5163 03:15:54,800 --> 03:15:56,800 underwear and a hat that is the set 5164 03:15:56,800 --> 03:15:59,279 method we can delete a pair 5165 03:15:59,279 --> 03:16:03,200 store dot delete type in the key 5166 03:16:03,200 --> 03:16:04,239 hat 5167 03:16:04,239 --> 03:16:06,640 and our hat is gone we can check if 5168 03:16:06,640 --> 03:16:08,640 there's a key within our map type the 5169 03:16:08,640 --> 03:16:10,319 map name 5170 03:16:10,319 --> 03:16:11,359 has 5171 03:16:11,359 --> 03:16:14,239 and pass in a key do we have any hats 5172 03:16:14,239 --> 03:16:16,080 this will return a boolean value so i'm 5173 03:16:16,080 --> 03:16:17,600 just going to place this within a 5174 03:16:17,600 --> 03:16:20,720 console.log statement 5175 03:16:20,720 --> 03:16:23,760 do we have any hats store has hat 5176 03:16:23,760 --> 03:16:24,880 false 5177 03:16:24,880 --> 03:16:27,600 store has underwear 5178 03:16:27,600 --> 03:16:28,720 that's true 5179 03:16:28,720 --> 03:16:30,800 that is the haz method and the last one 5180 03:16:30,800 --> 03:16:33,359 i'll show you is the size property type 5181 03:16:33,359 --> 03:16:36,640 the map name store dot size 5182 03:16:36,640 --> 03:16:40,560 i'll put this within console.log 5183 03:16:41,279 --> 03:16:43,359 and the amount of pairs within our map 5184 03:16:43,359 --> 03:16:46,000 is four so yeah that's a map everybody 5185 03:16:46,000 --> 03:16:48,239 it's an object that holds key value 5186 03:16:48,239 --> 03:16:50,800 pairs of any data type you can associate 5187 03:16:50,800 --> 03:16:53,359 a key with the value one example that we 5188 03:16:53,359 --> 03:16:55,760 covered is if we had an online store we 5189 03:16:55,760 --> 03:16:58,319 could associate products with prices so 5190 03:16:58,319 --> 03:17:00,080 those are maps everybody hey if you 5191 03:17:00,080 --> 03:17:01,760 found this video helpful please be sure 5192 03:17:01,760 --> 03:17:03,600 to help me and smash that like button 5193 03:17:03,600 --> 03:17:05,120 leave a random comment down below and 5194 03:17:05,120 --> 03:17:06,479 subscribe if you'd like to become a 5195 03:17:06,479 --> 03:17:08,800 fellow bro 5196 03:17:08,800 --> 03:17:11,200 alright guys we have finally made it to 5197 03:17:11,200 --> 03:17:13,920 object-oriented programming an object is 5198 03:17:13,920 --> 03:17:16,640 a group of properties and methods 5199 03:17:16,640 --> 03:17:19,600 properties are what an object has like a 5200 03:17:19,600 --> 03:17:23,120 name a color a year methods are what an 5201 03:17:23,120 --> 03:17:25,120 object can do for example if we're 5202 03:17:25,120 --> 03:17:27,279 creating a car object two possible 5203 03:17:27,279 --> 03:17:29,920 methods could be drive and break so 5204 03:17:29,920 --> 03:17:31,920 let's create some car objects to begin 5205 03:17:31,920 --> 03:17:35,760 with i'll create a constant constant car 5206 03:17:35,760 --> 03:17:37,439 and this is how we can create an object 5207 03:17:37,439 --> 03:17:39,279 within a set of curly braces we can 5208 03:17:39,279 --> 03:17:41,279 create some properties which are kind of 5209 03:17:41,279 --> 03:17:44,160 like variables this car has a model 5210 03:17:44,160 --> 03:17:45,359 property 5211 03:17:45,359 --> 03:17:47,200 and we can assign a value 5212 03:17:47,200 --> 03:17:49,840 this car is a mustang 5213 03:17:49,840 --> 03:17:53,040 separate each property with a comma 5214 03:17:53,040 --> 03:17:55,520 let's create a color property the color 5215 03:17:55,520 --> 03:17:56,960 could be red 5216 03:17:56,960 --> 03:17:58,160 and a year 5217 03:17:58,160 --> 03:18:01,359 the year is 20 23. 5218 03:18:01,359 --> 03:18:03,760 we can also add some functions too i'll 5219 03:18:03,760 --> 03:18:06,399 create a drive function so create a 5220 03:18:06,399 --> 03:18:07,680 function name 5221 03:18:07,680 --> 03:18:09,520 colon 5222 03:18:09,520 --> 03:18:12,560 function parentheses curly braces 5223 03:18:12,560 --> 03:18:14,640 when we invoke the drive function we can 5224 03:18:14,640 --> 03:18:15,840 do something 5225 03:18:15,840 --> 03:18:17,520 i'll display a message 5226 03:18:17,520 --> 03:18:19,439 console.log 5227 03:18:19,439 --> 03:18:22,640 you drive the car let's create another 5228 03:18:22,640 --> 03:18:23,600 function 5229 03:18:23,600 --> 03:18:25,680 this will be the 5230 03:18:25,680 --> 03:18:29,279 break method so function parenthesis 5231 03:18:29,279 --> 03:18:30,880 curly braces 5232 03:18:30,880 --> 03:18:35,040 you step on the brakes 5233 03:18:35,040 --> 03:18:37,439 and there we go we have a car object 5234 03:18:37,439 --> 03:18:39,600 within a set of curly braces you can 5235 03:18:39,600 --> 03:18:42,560 assign properties and methods and then 5236 03:18:42,560 --> 03:18:44,160 at the end make sure you don't have a 5237 03:18:44,160 --> 03:18:46,880 comma an object can have properties what 5238 03:18:46,880 --> 03:18:50,399 an object has like a model a color and a 5239 03:18:50,399 --> 03:18:51,439 year 5240 03:18:51,439 --> 03:18:54,000 and methods what an object can do this 5241 03:18:54,000 --> 03:18:56,560 car can drive and it can break to access 5242 03:18:56,560 --> 03:18:58,239 an object's properties and methods 5243 03:18:58,239 --> 03:19:00,720 follow the object name with a dot if i 5244 03:19:00,720 --> 03:19:02,720 need access to the model of this car i 5245 03:19:02,720 --> 03:19:05,120 would type the object name 5246 03:19:05,120 --> 03:19:06,000 car 5247 03:19:06,000 --> 03:19:07,279 dot 5248 03:19:07,279 --> 03:19:08,319 model 5249 03:19:08,319 --> 03:19:10,000 and i will display this within 5250 03:19:10,000 --> 03:19:12,960 console.log but you can assign it change 5251 03:19:12,960 --> 03:19:14,880 it do whatever you want with it this 5252 03:19:14,880 --> 03:19:17,680 statement displays mustang 5253 03:19:17,680 --> 03:19:19,680 if i need the color property i would 5254 03:19:19,680 --> 03:19:21,600 type the object name 5255 03:19:21,600 --> 03:19:23,040 dot color 5256 03:19:23,040 --> 03:19:25,600 which is red 5257 03:19:25,600 --> 03:19:27,520 car dot year 5258 03:19:27,520 --> 03:19:30,160 is 20 23 if i would like to invoke one 5259 03:19:30,160 --> 03:19:31,920 of these methods found within my car 5260 03:19:31,920 --> 03:19:34,479 object i would type the object's name 5261 03:19:34,479 --> 03:19:36,160 followed by the method i would like to 5262 03:19:36,160 --> 03:19:37,520 perform 5263 03:19:37,520 --> 03:19:40,000 car dot drive add a set of parenthesis 5264 03:19:40,000 --> 03:19:41,279 to invoke it 5265 03:19:41,279 --> 03:19:43,200 you drive the car 5266 03:19:43,200 --> 03:19:46,720 then we have car dot break 5267 03:19:46,720 --> 03:19:48,960 you step on the brakes we can create 5268 03:19:48,960 --> 03:19:50,960 multiple objects each with different 5269 03:19:50,960 --> 03:19:53,120 properties and methods one way to do 5270 03:19:53,120 --> 03:19:54,960 this we haven't discussed classes or 5271 03:19:54,960 --> 03:19:56,880 constructors yet we can just create a 5272 03:19:56,880 --> 03:19:59,279 new name and we'll rename car as car 1 5273 03:19:59,279 --> 03:20:01,520 so we have two different car objects but 5274 03:20:01,520 --> 03:20:03,439 i'll change the properties of card too 5275 03:20:03,439 --> 03:20:06,000 we'll keep drive and break the same 5276 03:20:06,000 --> 03:20:08,479 this will be a corvette 5277 03:20:08,479 --> 03:20:12,560 the color is blue and the year is 20 24. 5278 03:20:12,560 --> 03:20:15,120 so this car is named car 2. in order to 5279 03:20:15,120 --> 03:20:17,120 access this car's model i would type the 5280 03:20:17,120 --> 03:20:18,479 name of the object 5281 03:20:18,479 --> 03:20:19,600 car 2 5282 03:20:19,600 --> 03:20:21,120 car 2. model 5283 03:20:21,120 --> 03:20:24,080 car 2.color car 2.ear 5284 03:20:24,080 --> 03:20:27,760 car 2 dot drive car 2 dot break 5285 03:20:27,760 --> 03:20:30,640 we have a corvette the color is blue 5286 03:20:30,640 --> 03:20:32,479 the year is 20 24. 5287 03:20:32,479 --> 03:20:34,479 when we invoke the drive method you 5288 03:20:34,479 --> 03:20:37,040 drive the car the brake method 5289 03:20:37,040 --> 03:20:38,239 displays 5290 03:20:38,239 --> 03:20:40,800 you step on the brakes so yeah those are 5291 03:20:40,800 --> 03:20:43,600 objects it's a group of properties and 5292 03:20:43,600 --> 03:20:45,840 methods that have a name properties are 5293 03:20:45,840 --> 03:20:48,399 what an object has methods are what an 5294 03:20:48,399 --> 03:20:50,160 object can do they're functions that 5295 03:20:50,160 --> 03:20:52,560 belong to an object to access properties 5296 03:20:52,560 --> 03:20:55,279 and methods of an object you use a dot 5297 03:20:55,279 --> 03:20:57,520 following the object name so those are 5298 03:20:57,520 --> 03:20:59,359 objects if you would like a copy of this 5299 03:20:59,359 --> 03:21:00,880 code i'll post this to the comment 5300 03:21:00,880 --> 03:21:02,479 section down below if you haven't 5301 03:21:02,479 --> 03:21:04,399 already please be sure to smash that 5302 03:21:04,399 --> 03:21:05,840 like button leave random comments down 5303 03:21:05,840 --> 03:21:07,439 below and subscribe if you'd like to 5304 03:21:07,439 --> 03:21:10,239 become a fellow bro 5305 03:21:10,239 --> 03:21:12,080 hey yeah everybody in this video i'm 5306 03:21:12,080 --> 03:21:15,120 going to explain the this keyword all it 5307 03:21:15,120 --> 03:21:18,080 is is a reference to a particular object 5308 03:21:18,080 --> 03:21:20,160 but it depends on the immediate context 5309 03:21:20,160 --> 03:21:22,640 where you use the this keyword here's an 5310 03:21:22,640 --> 03:21:26,000 example i have two objects car one and 5311 03:21:26,000 --> 03:21:29,600 car two car one is a red mustang car two 5312 03:21:29,600 --> 03:21:32,160 is a blue corvette each has a similar 5313 03:21:32,160 --> 03:21:33,439 drive function 5314 03:21:33,439 --> 03:21:34,960 you drive the car 5315 03:21:34,960 --> 03:21:36,640 in place of the word car why don't we 5316 03:21:36,640 --> 03:21:39,359 replace the word car with the model of 5317 03:21:39,359 --> 03:21:41,520 each car object i'm currently using a 5318 03:21:41,520 --> 03:21:43,920 template literal i could insert the 5319 03:21:43,920 --> 03:21:45,920 model of my car will create a 5320 03:21:45,920 --> 03:21:47,439 placeholder 5321 03:21:47,439 --> 03:21:49,200 this is what happens if i just type 5322 03:21:49,200 --> 03:21:51,279 model you think this would work because 5323 03:21:51,279 --> 03:21:53,120 this is like a variable right and let's 5324 03:21:53,120 --> 03:21:55,439 do the same thing with cartoon i will 5325 03:21:55,439 --> 03:21:57,680 invoke these two methods 5326 03:21:57,680 --> 03:22:00,000 car one dot drive 5327 03:22:00,000 --> 03:22:02,640 and cartoon.drive 5328 03:22:02,640 --> 03:22:05,200 okay we ran into an error model is not 5329 03:22:05,200 --> 03:22:08,479 defined at object drive within an object 5330 03:22:08,479 --> 03:22:09,840 if i would like to use one of these 5331 03:22:09,840 --> 03:22:12,479 properties i would need to precede this 5332 03:22:12,479 --> 03:22:15,920 property with the this keyword in place 5333 03:22:15,920 --> 03:22:19,840 of model i would type this dot model and 5334 03:22:19,840 --> 03:22:22,560 do the same thing with cartoon this 5335 03:22:22,560 --> 03:22:23,760 dot model 5336 03:22:23,760 --> 03:22:25,600 let's run this again you drive the 5337 03:22:25,600 --> 03:22:27,920 mustang you drive the corvette this 5338 03:22:27,920 --> 03:22:29,520 refers to the object that we're 5339 03:22:29,520 --> 03:22:31,439 currently working with the immediate 5340 03:22:31,439 --> 03:22:34,000 context within this object the immediate 5341 03:22:34,000 --> 03:22:37,439 context of this is car1 in this other 5342 03:22:37,439 --> 03:22:40,479 object the immediate context of this is 5343 03:22:40,479 --> 03:22:43,279 car two within an object when using the 5344 03:22:43,279 --> 03:22:45,279 this keyword just imagine that we're 5345 03:22:45,279 --> 03:22:48,160 replacing this with the object name 5346 03:22:48,160 --> 03:22:51,760 car1.model and cartoo.model 5347 03:22:51,760 --> 03:22:54,160 this will do the same thing so this is 5348 03:22:54,160 --> 03:22:55,920 just a reference to the object we're 5349 03:22:55,920 --> 03:22:57,359 working with let me show you what 5350 03:22:57,359 --> 03:22:59,840 happens if i use the this keyword 5351 03:22:59,840 --> 03:23:01,760 outside of any objects i will 5352 03:23:01,760 --> 03:23:04,760 console.log 5353 03:23:04,960 --> 03:23:07,359 this so what the heck is this we're 5354 03:23:07,359 --> 03:23:10,000 actually within the context of a window 5355 03:23:10,000 --> 03:23:12,399 object if you use the this keyword 5356 03:23:12,399 --> 03:23:14,560 outside of any objects that you declared 5357 03:23:14,560 --> 03:23:16,960 well then this refers to instead the 5358 03:23:16,960 --> 03:23:18,640 window object because that is the 5359 03:23:18,640 --> 03:23:20,720 immediate context and i can change one 5360 03:23:20,720 --> 03:23:22,800 of these properties if i wanted to let's 5361 03:23:22,800 --> 03:23:25,600 change this name property i would type 5362 03:23:25,600 --> 03:23:27,200 this 5363 03:23:27,200 --> 03:23:28,840 dot name 5364 03:23:28,840 --> 03:23:31,040 equals my 5365 03:23:31,040 --> 03:23:33,760 cool window 5366 03:23:33,760 --> 03:23:36,000 so i can run this 5367 03:23:36,000 --> 03:23:38,399 let's find that property 5368 03:23:38,399 --> 03:23:41,920 there's my name property my cool window 5369 03:23:41,920 --> 03:23:43,600 if i would like to access this property 5370 03:23:43,600 --> 03:23:47,040 directly i would follow this with dot 5371 03:23:47,040 --> 03:23:49,040 name 5372 03:23:49,040 --> 03:23:50,560 my cool window 5373 03:23:50,560 --> 03:23:52,720 so that's the this keyword everybody 5374 03:23:52,720 --> 03:23:55,520 it's a reference to a particular object 5375 03:23:55,520 --> 03:23:57,359 just imagine that we're replacing the 5376 03:23:57,359 --> 03:24:00,880 keyword this with the name of an object 5377 03:24:00,880 --> 03:24:02,319 hey if you found this video helpful 5378 03:24:02,319 --> 03:24:04,399 please be sure to smash that like button 5379 03:24:04,399 --> 03:24:06,000 leave a random comment down below and 5380 03:24:06,000 --> 03:24:07,279 subscribe if you'd like to become a 5381 03:24:07,279 --> 03:24:09,600 fellow bro 5382 03:24:09,600 --> 03:24:11,680 hey everybody in this video i'm going to 5383 03:24:11,680 --> 03:24:14,800 explain classes a class is a blueprint 5384 03:24:14,800 --> 03:24:17,600 for creating objects within a class we 5385 03:24:17,600 --> 03:24:19,920 can define what properties and methods 5386 03:24:19,920 --> 03:24:21,920 that type of object should have and they 5387 03:24:21,920 --> 03:24:24,080 typically contain a constructor to 5388 03:24:24,080 --> 03:24:26,080 assign some unique properties but we're 5389 03:24:26,080 --> 03:24:27,920 going to focus on constructors in the 5390 03:24:27,920 --> 03:24:29,600 next video i had some trouble 5391 03:24:29,600 --> 03:24:31,760 brainstorming some possible class ideas 5392 03:24:31,760 --> 03:24:33,760 that wouldn't utilize a constructor but 5393 03:24:33,760 --> 03:24:36,080 one that i thought of could be a player 5394 03:24:36,080 --> 03:24:37,920 we can create a player class as a 5395 03:24:37,920 --> 03:24:40,239 blueprint and create some player objects 5396 03:24:40,239 --> 03:24:43,920 so to create a class we will type class 5397 03:24:43,920 --> 03:24:45,120 player 5398 03:24:45,120 --> 03:24:47,200 curly braces and we can define a 5399 03:24:47,200 --> 03:24:49,600 properties and methods that all player 5400 03:24:49,600 --> 03:24:52,160 objects will have its blueprint maybe 5401 03:24:52,160 --> 03:24:54,319 each player has their own individual 5402 03:24:54,319 --> 03:24:56,800 score and i will set this to zero each 5403 03:24:56,800 --> 03:24:58,880 player will start at zero each player 5404 03:24:58,880 --> 03:25:01,520 has a pause method now when you declare 5405 03:25:01,520 --> 03:25:03,120 a method within a class you don't 5406 03:25:03,120 --> 03:25:05,359 necessarily need that function keyword 5407 03:25:05,359 --> 03:25:07,359 when a player pauses we will display a 5408 03:25:07,359 --> 03:25:10,960 message console.log 5409 03:25:10,960 --> 03:25:12,960 you paused 5410 03:25:12,960 --> 03:25:17,120 the game and maybe an exit method 5411 03:25:17,120 --> 03:25:19,120 console.log 5412 03:25:19,120 --> 03:25:19,920 you 5413 03:25:19,920 --> 03:25:22,880 exited the game now to utilize this 5414 03:25:22,880 --> 03:25:24,960 class to create an object we would need 5415 03:25:24,960 --> 03:25:28,399 an object name let's say constant 5416 03:25:28,399 --> 03:25:30,560 player1 this will be the first player 5417 03:25:30,560 --> 03:25:32,960 that joins now to utilize this class to 5418 03:25:32,960 --> 03:25:35,120 create a player object we use the new 5419 03:25:35,120 --> 03:25:37,040 keyword followed by the name of the 5420 03:25:37,040 --> 03:25:37,920 class 5421 03:25:37,920 --> 03:25:38,880 player 5422 03:25:38,880 --> 03:25:41,359 add a set of parentheses and a semicolon 5423 03:25:41,359 --> 03:25:43,520 we have created player one player one 5424 03:25:43,520 --> 03:25:46,160 has a score property and two methods 5425 03:25:46,160 --> 03:25:48,800 pause and exit let's display what player 5426 03:25:48,800 --> 03:25:51,319 one score is 5427 03:25:51,319 --> 03:25:52,960 console.log 5428 03:25:52,960 --> 03:25:55,040 player1.score 5429 03:25:55,040 --> 03:25:56,800 and that is currently zero but you can 5430 03:25:56,800 --> 03:26:00,399 adjust its score player one dot score 5431 03:26:00,399 --> 03:26:02,880 plus equals one he scored a point player 5432 03:26:02,880 --> 03:26:05,760 one now has one point player one dot 5433 03:26:05,760 --> 03:26:07,520 pause method 5434 03:26:07,520 --> 03:26:09,600 you pause the game and player one 5435 03:26:09,600 --> 03:26:13,600 connects it player one dot exit 5436 03:26:13,600 --> 03:26:15,600 you exited the game we can reuse this 5437 03:26:15,600 --> 03:26:18,479 class to create multiple players i'll 5438 03:26:18,479 --> 03:26:21,439 create player two constant player two 5439 03:26:21,439 --> 03:26:24,000 equals new player i'll display player 5440 03:26:24,000 --> 03:26:26,000 two score 5441 03:26:26,000 --> 03:26:27,920 and we will have player two exit the 5442 03:26:27,920 --> 03:26:29,120 game 5443 03:26:29,120 --> 03:26:30,960 player one has one point player two has 5444 03:26:30,960 --> 03:26:33,439 zero points player one invoked the pause 5445 03:26:33,439 --> 03:26:35,680 method player two invoked the exited 5446 03:26:35,680 --> 03:26:37,600 method you can keep on reusing this 5447 03:26:37,600 --> 03:26:39,279 class as much as you would like this 5448 03:26:39,279 --> 03:26:41,840 time i would like four players so same 5449 03:26:41,840 --> 03:26:44,319 process as before declare a unique 5450 03:26:44,319 --> 03:26:47,120 object name set the sql to use the new 5451 03:26:47,120 --> 03:26:49,279 keyword the name of the class that's a 5452 03:26:49,279 --> 03:26:51,359 class it's basically a blueprint for 5453 03:26:51,359 --> 03:26:53,600 creating objects we can create as many 5454 03:26:53,600 --> 03:26:55,840 objects as we want and within this class 5455 03:26:55,840 --> 03:26:58,000 we define what properties and methods 5456 03:26:58,000 --> 03:27:00,319 that each object created from this class 5457 03:27:00,319 --> 03:27:02,080 should have and in the next video we're 5458 03:27:02,080 --> 03:27:04,160 going to discuss constructors so we can 5459 03:27:04,160 --> 03:27:06,080 assign some unique properties to each 5460 03:27:06,080 --> 03:27:08,399 object so those are classes hey if you 5461 03:27:08,399 --> 03:27:10,399 liked this video let me know by smashing 5462 03:27:10,399 --> 03:27:11,920 that like button leave a random comment 5463 03:27:11,920 --> 03:27:13,680 down below and subscribe if you'd like 5464 03:27:13,680 --> 03:27:16,720 to become a fellow bro 5465 03:27:16,800 --> 03:27:19,040 all right everybody constructors a 5466 03:27:19,040 --> 03:27:21,520 constructor is a special method of a 5467 03:27:21,520 --> 03:27:24,640 class its job is to accept arguments and 5468 03:27:24,640 --> 03:27:26,640 assign properties or anything else you 5469 03:27:26,640 --> 03:27:28,319 would like to do when you instantiate an 5470 03:27:28,319 --> 03:27:30,720 object let's create a student class 5471 03:27:30,720 --> 03:27:31,840 class 5472 03:27:31,840 --> 03:27:34,160 student to create a constructor we will 5473 03:27:34,160 --> 03:27:35,520 type 5474 03:27:35,520 --> 03:27:36,880 constructor 5475 03:27:36,880 --> 03:27:39,279 parentheses curly braces now when we 5476 03:27:39,279 --> 03:27:41,200 create an object a student object in 5477 03:27:41,200 --> 03:27:42,880 this example we can assign some 5478 03:27:42,880 --> 03:27:46,080 properties each student has a name an 5479 03:27:46,080 --> 03:27:49,359 age and a gpa within the constructor we 5480 03:27:49,359 --> 03:27:51,200 can assign some of these arguments to 5481 03:27:51,200 --> 03:27:53,680 properties of this class we can state 5482 03:27:53,680 --> 03:27:54,640 this 5483 03:27:54,640 --> 03:27:55,600 dot 5484 03:27:55,600 --> 03:27:56,720 name 5485 03:27:56,720 --> 03:27:58,399 equals name 5486 03:27:58,399 --> 03:28:01,600 this dot age equals age 5487 03:28:01,600 --> 03:28:05,439 this dot gpa equals gpa 5488 03:28:05,439 --> 03:28:07,359 there we go there's our constructor you 5489 03:28:07,359 --> 03:28:09,600 can also add additional properties or 5490 03:28:09,600 --> 03:28:11,840 methods outside the constructor let's 5491 03:28:11,840 --> 03:28:14,080 add a study method 5492 03:28:14,080 --> 03:28:16,479 study 5493 03:28:17,200 --> 03:28:18,640 let's display 5494 03:28:18,640 --> 03:28:21,040 i'll use a template literal 5495 03:28:21,040 --> 03:28:23,520 this dot name 5496 03:28:23,520 --> 03:28:26,720 is studying 5497 03:28:26,720 --> 03:28:29,040 okay let's create some student objects 5498 03:28:29,040 --> 03:28:31,279 we can use var let or const i'll use 5499 03:28:31,279 --> 03:28:32,960 const 5500 03:28:32,960 --> 03:28:34,800 student one 5501 03:28:34,800 --> 03:28:36,319 equals new 5502 03:28:36,319 --> 03:28:37,600 student 5503 03:28:37,600 --> 03:28:39,120 within our constructor we have three 5504 03:28:39,120 --> 03:28:40,880 parameters that means that we need to 5505 03:28:40,880 --> 03:28:44,080 pass three arguments a name an age and a 5506 03:28:44,080 --> 03:28:45,920 gpa so that we can assign these 5507 03:28:45,920 --> 03:28:48,160 properties the first student will be 5508 03:28:48,160 --> 03:28:50,880 spongebob that's his name his age he'll 5509 03:28:50,880 --> 03:28:55,600 be 30 and his gpa he has a 3.2 gpa and i 5510 03:28:55,600 --> 03:28:59,560 can display these console.log 5511 03:29:00,040 --> 03:29:03,120 student1 dot name 5512 03:29:03,120 --> 03:29:06,680 his name is spongebob 5513 03:29:06,720 --> 03:29:09,920 age and a gpa spongebob his age is 30 5514 03:29:09,920 --> 03:29:13,359 his gpa is 3.2 and for fun let's invoke 5515 03:29:13,359 --> 03:29:16,000 the study method 5516 03:29:16,000 --> 03:29:20,160 student one dot study 5517 03:29:20,160 --> 03:29:22,080 spongebob is studying 5518 03:29:22,080 --> 03:29:24,000 now we can reuse this class as a 5519 03:29:24,000 --> 03:29:26,160 template to create other students and 5520 03:29:26,160 --> 03:29:28,160 pass some unique arguments to assign to 5521 03:29:28,160 --> 03:29:29,840 its properties 5522 03:29:29,840 --> 03:29:32,239 let's create student 2 5523 03:29:32,239 --> 03:29:34,479 student 2 equals new student the 5524 03:29:34,479 --> 03:29:36,960 student's name will be patrick 5525 03:29:36,960 --> 03:29:42,560 he will be 35 years old his gpa is 1.5 5526 03:29:42,560 --> 03:29:44,560 and we have access to student two's 5527 03:29:44,560 --> 03:29:46,319 properties and methods 5528 03:29:46,319 --> 03:29:50,319 student two dot name age gpa 5529 03:29:50,319 --> 03:29:52,800 and he has his own study method 5530 03:29:52,800 --> 03:29:56,640 okay patrick is 35 his gpa is 1.5 and 5531 03:29:56,640 --> 03:29:58,880 patrick is studying we can reuse this 5532 03:29:58,880 --> 03:30:00,880 class to create as many students as we 5533 03:30:00,880 --> 03:30:02,720 like 5534 03:30:02,720 --> 03:30:05,040 so lastly let's create one last student 5535 03:30:05,040 --> 03:30:06,560 student 3 5536 03:30:06,560 --> 03:30:09,359 student 3 will have a name of sandy 5537 03:30:09,359 --> 03:30:12,399 sandy will be 27 5538 03:30:12,399 --> 03:30:15,600 and sandy's gpa is of course a 4.0 5539 03:30:15,600 --> 03:30:17,520 student 3 has its own unique properties 5540 03:30:17,520 --> 03:30:18,880 and methods 5541 03:30:18,880 --> 03:30:21,520 a name age gpa 5542 03:30:21,520 --> 03:30:25,439 and study method we have sandy she's 27 5543 03:30:25,439 --> 03:30:28,479 her gpa is 4 well 4.0 5544 03:30:28,479 --> 03:30:30,479 and she has her own study method sandy 5545 03:30:30,479 --> 03:30:32,960 is studying so that's a constructor it's 5546 03:30:32,960 --> 03:30:35,680 a special type of method within a class 5547 03:30:35,680 --> 03:30:37,680 it accepts arguments and assigns 5548 03:30:37,680 --> 03:30:39,920 properties when you construct an object 5549 03:30:39,920 --> 03:30:41,840 so those are constructors hey if you 5550 03:30:41,840 --> 03:30:43,680 haven't already please be sure you smash 5551 03:30:43,680 --> 03:30:45,359 that like button leave random comments 5552 03:30:45,359 --> 03:30:47,279 down below and subscribe if you'd like 5553 03:30:47,279 --> 03:30:49,920 to become a fellow bro 5554 03:30:49,920 --> 03:30:51,439 hey guys in this video i'm going to 5555 03:30:51,439 --> 03:30:54,000 explain the static keyword a member that 5556 03:30:54,000 --> 03:30:56,319 is static whether it's a property or a 5557 03:30:56,319 --> 03:30:59,120 method belongs to a class and not any 5558 03:30:59,120 --> 03:31:01,200 objects created from that class in this 5559 03:31:01,200 --> 03:31:02,960 example i have a class car and a 5560 03:31:02,960 --> 03:31:05,120 constructor when we create a car object 5561 03:31:05,120 --> 03:31:07,359 we can pass in a model of a car so i 5562 03:31:07,359 --> 03:31:09,760 have three car objects suppose i would 5563 03:31:09,760 --> 03:31:12,160 like to keep track of how many cars i 5564 03:31:12,160 --> 03:31:13,680 have created we're entering some cars 5565 03:31:13,680 --> 03:31:15,520 into a race well we could create a 5566 03:31:15,520 --> 03:31:17,359 property to keep track of how many cars 5567 03:31:17,359 --> 03:31:18,960 that we have instantiated let me show 5568 03:31:18,960 --> 03:31:20,319 you why we would want to make this 5569 03:31:20,319 --> 03:31:22,720 static so we have a property 5570 03:31:22,720 --> 03:31:24,160 number 5571 03:31:24,160 --> 03:31:26,640 of cars and i will set this equal to 5572 03:31:26,640 --> 03:31:28,640 zero within the constructor we can add 5573 03:31:28,640 --> 03:31:30,640 additional code every time we create a 5574 03:31:30,640 --> 03:31:33,040 car let's increment cars by one number 5575 03:31:33,040 --> 03:31:35,680 of cars plus equals one now i will 5576 03:31:35,680 --> 03:31:38,000 precede number of cars with the this 5577 03:31:38,000 --> 03:31:39,760 keyword so what happens when we display 5578 03:31:39,760 --> 03:31:42,439 number of cars for each car 5579 03:31:42,439 --> 03:31:44,399 console.log 5580 03:31:44,399 --> 03:31:46,960 car one dot number of cars 5581 03:31:46,960 --> 03:31:49,520 car two car three 5582 03:31:49,520 --> 03:31:51,520 so the total number of cars within our 5583 03:31:51,520 --> 03:31:53,680 race is one i guess so the reason why 5584 03:31:53,680 --> 03:31:56,000 number of cars is in three is because 5585 03:31:56,000 --> 03:31:58,720 each car object has their own number of 5586 03:31:58,720 --> 03:32:01,359 cars variable each car object can share 5587 03:32:01,359 --> 03:32:03,600 the same property or method and we would 5588 03:32:03,600 --> 03:32:06,160 precede that property or method with the 5589 03:32:06,160 --> 03:32:08,479 static keyword instead of each car 5590 03:32:08,479 --> 03:32:10,640 having their own copy the car class 5591 03:32:10,640 --> 03:32:13,200 itself has the only copy then to 5592 03:32:13,200 --> 03:32:16,000 increment number of cars by one in place 5593 03:32:16,000 --> 03:32:17,760 of the this keyword i will use the name 5594 03:32:17,760 --> 03:32:20,560 of the class car the car classes number 5595 03:32:20,560 --> 03:32:23,279 of cars will be incremented by one every 5596 03:32:23,279 --> 03:32:25,279 time we call the car constructor there's 5597 03:32:25,279 --> 03:32:27,359 a problem here i'm accessing the number 5598 03:32:27,359 --> 03:32:29,920 of cars property but no one object from 5599 03:32:29,920 --> 03:32:31,520 this class has ownership of this 5600 03:32:31,520 --> 03:32:34,399 variable to access the static property 5601 03:32:34,399 --> 03:32:37,120 of number of cars i will use the name of 5602 03:32:37,120 --> 03:32:38,800 the class car 5603 03:32:38,800 --> 03:32:41,439 car dot number of cars how many cars 5604 03:32:41,439 --> 03:32:43,520 have we created we have created three 5605 03:32:43,520 --> 03:32:46,319 cars and i could create another 5606 03:32:46,319 --> 03:32:47,680 car for 5607 03:32:47,680 --> 03:32:49,200 is a 5608 03:32:49,200 --> 03:32:50,560 ferrari 5609 03:32:50,560 --> 03:32:52,399 now we have four cars 5610 03:32:52,399 --> 03:32:54,000 or even 5611 03:32:54,000 --> 03:32:55,279 five cars 5612 03:32:55,279 --> 03:32:57,680 a static property is useful for caches 5613 03:32:57,680 --> 03:32:59,840 or anything with a fixed configuration 5614 03:32:59,840 --> 03:33:01,520 we also have the capability to make 5615 03:33:01,520 --> 03:33:03,760 methods static it's more or less useful 5616 03:33:03,760 --> 03:33:06,000 for utility functions now we would like 5617 03:33:06,000 --> 03:33:07,920 to start our fictional race we could 5618 03:33:07,920 --> 03:33:10,560 create a start race method 5619 03:33:10,560 --> 03:33:11,680 start 5620 03:33:11,680 --> 03:33:14,000 race 5621 03:33:14,040 --> 03:33:15,600 console.log 5622 03:33:15,600 --> 03:33:16,800 three 5623 03:33:16,800 --> 03:33:18,319 two 5624 03:33:18,319 --> 03:33:19,600 one 5625 03:33:19,600 --> 03:33:22,720 go so currently this is not static so 5626 03:33:22,720 --> 03:33:24,960 any one of these cars can begin the race 5627 03:33:24,960 --> 03:33:26,319 on their own terms 5628 03:33:26,319 --> 03:33:29,040 car one wants to begin the race start 5629 03:33:29,040 --> 03:33:30,160 race 5630 03:33:30,160 --> 03:33:32,239 three two one go so i'm going to make 5631 03:33:32,239 --> 03:33:34,560 this a static method it's more or less a 5632 03:33:34,560 --> 03:33:36,160 utility function 5633 03:33:36,160 --> 03:33:39,200 so precede the method name with static 5634 03:33:39,200 --> 03:33:41,520 now to invoke this start race method 5635 03:33:41,520 --> 03:33:44,080 type the name of the class car car dot 5636 03:33:44,080 --> 03:33:46,399 start race three two one go 5637 03:33:46,399 --> 03:33:48,160 basically that's the static keyword 5638 03:33:48,160 --> 03:33:50,080 anything that's static belongs to the 5639 03:33:50,080 --> 03:33:52,319 class and not the objects one place 5640 03:33:52,319 --> 03:33:54,160 where we do see static methods is within 5641 03:33:54,160 --> 03:33:57,040 the math class say i need to round 5642 03:33:57,040 --> 03:33:59,840 math the name of the class dot round 5643 03:33:59,840 --> 03:34:00,800 method 5644 03:34:00,800 --> 03:34:02,640 i wouldn't need to create a math object 5645 03:34:02,640 --> 03:34:07,279 such as const math1 equals new math that 5646 03:34:07,279 --> 03:34:09,200 would be silly to access the round 5647 03:34:09,200 --> 03:34:10,800 method i would just type the name of the 5648 03:34:10,800 --> 03:34:12,000 class 5649 03:34:12,000 --> 03:34:14,239 dot round it's a static method that's 5650 03:34:14,239 --> 03:34:15,920 the static keyword everybody if you 5651 03:34:15,920 --> 03:34:17,600 would like a copy of this code i'll post 5652 03:34:17,600 --> 03:34:19,200 this to the comment section down below 5653 03:34:19,200 --> 03:34:21,520 and well yeah that's the static keyword 5654 03:34:21,520 --> 03:34:24,399 in javascript 5655 03:34:24,399 --> 03:34:26,239 hey y'all everybody in this video i'm 5656 03:34:26,239 --> 03:34:28,399 going to explain inheritance inheritance 5657 03:34:28,399 --> 03:34:30,800 is when a child class can inherit all 5658 03:34:30,800 --> 03:34:33,200 the methods and properties from another 5659 03:34:33,200 --> 03:34:35,439 class how is this useful let me give you 5660 03:34:35,439 --> 03:34:37,359 a demonstration our job is to create 5661 03:34:37,359 --> 03:34:41,279 three classes a class for rabbits fish 5662 03:34:41,279 --> 03:34:43,520 and hawks three specific kinds of 5663 03:34:43,520 --> 03:34:46,160 animals so we have class 5664 03:34:46,160 --> 03:34:47,279 rabbit 5665 03:34:47,279 --> 03:34:50,080 each rabbit will have a boolean variable 5666 03:34:50,080 --> 03:34:52,800 called alive and i will set this to true 5667 03:34:52,800 --> 03:34:55,040 if you're a rabbit object you're alive 5668 03:34:55,040 --> 03:34:58,880 and a name equal to rabbit 5669 03:34:58,880 --> 03:35:02,720 each rabbit should be able to eat 5670 03:35:02,720 --> 03:35:05,200 console.log 5671 03:35:05,200 --> 03:35:08,800 i'll use a template literal 5672 03:35:08,840 --> 03:35:11,760 this at a place holder 5673 03:35:11,760 --> 03:35:13,840 this dot name 5674 03:35:13,840 --> 03:35:16,399 is eating and all rabbits should be able 5675 03:35:16,399 --> 03:35:18,560 to sleep 5676 03:35:18,560 --> 03:35:20,560 sleep this 5677 03:35:20,560 --> 03:35:22,239 this dot name 5678 03:35:22,239 --> 03:35:23,520 is 5679 03:35:23,520 --> 03:35:24,560 sleeping 5680 03:35:24,560 --> 03:35:26,720 and one more how about run 5681 03:35:26,720 --> 03:35:29,600 run this this dot name 5682 03:35:29,600 --> 03:35:30,640 is 5683 03:35:30,640 --> 03:35:32,960 running this is our rabbit object so 5684 03:35:32,960 --> 03:35:35,520 let's copy this class paste it 5685 03:35:35,520 --> 03:35:39,040 and convert the second class to fish 5686 03:35:39,040 --> 03:35:42,560 alive will remain true name will be fish 5687 03:35:42,560 --> 03:35:44,960 eat and sleep will remain the same but 5688 03:35:44,960 --> 03:35:46,399 fish they don't run well because they 5689 03:35:46,399 --> 03:35:49,040 don't have legs they will instead have a 5690 03:35:49,040 --> 03:35:50,319 swim method 5691 03:35:50,319 --> 03:35:54,160 this this dot name is swimming 5692 03:35:54,160 --> 03:35:56,239 copy all this code 5693 03:35:56,239 --> 03:35:58,239 and we will create a hawk class this 5694 03:35:58,239 --> 03:36:01,040 will be the last class class 5695 03:36:01,040 --> 03:36:04,000 puck name is hawk 5696 03:36:04,000 --> 03:36:06,399 hawks will be able to eat and sleep in 5697 03:36:06,399 --> 03:36:08,319 place of a swim method they will have a 5698 03:36:08,319 --> 03:36:09,920 fly method 5699 03:36:09,920 --> 03:36:11,760 this this dot name 5700 03:36:11,760 --> 03:36:12,720 is 5701 03:36:12,720 --> 03:36:15,359 flying we have three separate classes 5702 03:36:15,359 --> 03:36:17,359 rabbit fish and hawk but with 5703 03:36:17,359 --> 03:36:19,600 programming we don't like to repeat code 5704 03:36:19,600 --> 03:36:21,359 and we're repeating quite a lot of code 5705 03:36:21,359 --> 03:36:23,920 within each of these classes each class 5706 03:36:23,920 --> 03:36:26,640 has an identical eat and sleep method as 5707 03:36:26,640 --> 03:36:29,359 well as in a live boolean variable so to 5708 03:36:29,359 --> 03:36:31,120 eliminate the need for us to repeat some 5709 03:36:31,120 --> 03:36:32,880 of this code we can simply create a 5710 03:36:32,880 --> 03:36:34,960 class and all of these individual animal 5711 03:36:34,960 --> 03:36:36,800 classes can inherit some properties and 5712 03:36:36,800 --> 03:36:39,279 methods from that one class so what do 5713 03:36:39,279 --> 03:36:41,120 all of these classes have in common and 5714 03:36:41,120 --> 03:36:43,200 a live boolean variable and an eat and 5715 03:36:43,200 --> 03:36:44,960 sleep method so why don't we create a 5716 03:36:44,960 --> 03:36:46,960 separate class and each of these classes 5717 03:36:46,960 --> 03:36:48,880 will inherit from that one class this 5718 03:36:48,880 --> 03:36:51,520 will be a parent class rabbit fish and 5719 03:36:51,520 --> 03:36:53,920 hawk will be children classes 5720 03:36:53,920 --> 03:36:55,920 so let's create class 5721 03:36:55,920 --> 03:36:57,600 animal that's descriptive of what they 5722 03:36:57,600 --> 03:37:00,640 all have in common class rabbit will 5723 03:37:00,640 --> 03:37:03,600 extends the animal class rabbit is the 5724 03:37:03,600 --> 03:37:06,239 child class animal is the parent class 5725 03:37:06,239 --> 03:37:09,520 do the same thing with fish 5726 03:37:09,520 --> 03:37:10,960 and hawk 5727 03:37:10,960 --> 03:37:12,640 any properties or methods that all of 5728 03:37:12,640 --> 03:37:14,479 these classes have in common we can put 5729 03:37:14,479 --> 03:37:16,880 within the parent class they each have 5730 03:37:16,880 --> 03:37:19,200 an alive property set to true we can 5731 03:37:19,200 --> 03:37:21,279 eliminate that for each class and stick 5732 03:37:21,279 --> 03:37:23,120 it within the parent class there's no 5733 03:37:23,120 --> 03:37:25,520 need to repeat this variable each time 5734 03:37:25,520 --> 03:37:27,200 they each have the same eat and sleep 5735 03:37:27,200 --> 03:37:29,200 methods 5736 03:37:29,200 --> 03:37:31,120 we can copy those 5737 03:37:31,120 --> 03:37:33,120 paste it within the animal class 5738 03:37:33,120 --> 03:37:34,640 and then eliminate each of these methods 5739 03:37:34,640 --> 03:37:37,920 within the children classes 5740 03:37:37,920 --> 03:37:39,760 so any properties or methods that are 5741 03:37:39,760 --> 03:37:42,000 unique to these children classes you 5742 03:37:42,000 --> 03:37:43,680 should keep within the children classes 5743 03:37:43,680 --> 03:37:45,439 rabbit inherits these properties and 5744 03:37:45,439 --> 03:37:47,439 methods from the animal class 5745 03:37:47,439 --> 03:37:49,200 fish does the same as well as well as 5746 03:37:49,200 --> 03:37:51,120 hawk and you can see that we eliminated 5747 03:37:51,120 --> 03:37:53,120 a lot of lines of code there was no need 5748 03:37:53,120 --> 03:37:54,960 for us to repeat ourselves let's create 5749 03:37:54,960 --> 03:37:56,640 some animal objects 5750 03:37:56,640 --> 03:38:01,920 const rabbit equals new rabbit 5751 03:38:02,560 --> 03:38:05,120 fish equals new 5752 03:38:05,120 --> 03:38:07,359 fish 5753 03:38:07,359 --> 03:38:10,319 hawk equals new hawk let's test to make 5754 03:38:10,319 --> 03:38:12,479 sure that each of these children classes 5755 03:38:12,479 --> 03:38:13,920 does in fact have access to these 5756 03:38:13,920 --> 03:38:15,920 properties and methods rabbits should 5757 03:38:15,920 --> 03:38:18,880 have in a live boolean variable 5758 03:38:18,880 --> 03:38:20,800 if you're a rabbit you're alive 5759 03:38:20,800 --> 03:38:23,920 congratulations console.log rabbit.alive 5760 03:38:23,920 --> 03:38:25,600 that is true 5761 03:38:25,600 --> 03:38:27,120 even though within the rabbit class we 5762 03:38:27,120 --> 03:38:29,120 didn't write in a live boolean variable 5763 03:38:29,120 --> 03:38:31,040 within the rabbit class itself it 5764 03:38:31,040 --> 03:38:33,359 inherited one from its parent and i bet 5765 03:38:33,359 --> 03:38:34,960 rabbits can also 5766 03:38:34,960 --> 03:38:37,120 eat 5767 03:38:37,120 --> 03:38:40,560 i bet they can sleep 5768 03:38:40,560 --> 03:38:43,359 and they can run 5769 03:38:45,520 --> 03:38:47,840 yep the rabbit is eating sleeping 5770 03:38:47,840 --> 03:38:51,520 running so let's test this with fish 5771 03:38:51,520 --> 03:38:54,560 fish not alive fish.eat fish.sleep what 5772 03:38:54,560 --> 03:38:56,479 would happen exactly if i attempt to 5773 03:38:56,479 --> 03:38:59,279 invoke the run method of fish fish.run 5774 03:38:59,279 --> 03:39:02,000 is not a function so this run method 5775 03:39:02,000 --> 03:39:04,160 belongs to the rabbit class fish don't 5776 03:39:04,160 --> 03:39:05,840 have a run method but what they have in 5777 03:39:05,840 --> 03:39:08,800 common are those eat and sleep methods 5778 03:39:08,800 --> 03:39:11,040 fish do have a swim method so the fish 5779 03:39:11,040 --> 03:39:12,640 is eating the fish is sleeping the fish 5780 03:39:12,640 --> 03:39:14,960 is swimming and let's test hawk 5781 03:39:14,960 --> 03:39:18,640 hawk dot alive hawk.e hawk.sleep 5782 03:39:18,640 --> 03:39:20,160 hawk.fly 5783 03:39:20,160 --> 03:39:22,560 okay true this hawk is eating this hawk 5784 03:39:22,560 --> 03:39:24,560 is sleeping this hawk is flying so 5785 03:39:24,560 --> 03:39:26,640 that's inheritance everybody a child 5786 03:39:26,640 --> 03:39:28,720 class can inherit all of the properties 5787 03:39:28,720 --> 03:39:30,800 and methods from a parrot class if you 5788 03:39:30,800 --> 03:39:33,520 have multiple classes that all have the 5789 03:39:33,520 --> 03:39:35,520 same properties and methods you could 5790 03:39:35,520 --> 03:39:36,960 stick those properties and methods 5791 03:39:36,960 --> 03:39:39,040 within a parent class and there's no 5792 03:39:39,040 --> 03:39:40,479 need to repeat those properties and 5793 03:39:40,479 --> 03:39:42,640 methods if they're identical not only 5794 03:39:42,640 --> 03:39:44,319 does this eliminate repetition when 5795 03:39:44,319 --> 03:39:45,760 you're coding but if you need to make 5796 03:39:45,760 --> 03:39:48,160 any changes to one of these methods it's 5797 03:39:48,160 --> 03:39:50,560 all in one place if my boss says i need 5798 03:39:50,560 --> 03:39:52,960 to change the eat method to 5799 03:39:52,960 --> 03:39:55,760 this this dot name is eating to 5800 03:39:55,760 --> 03:39:57,600 hunting i just have to make this change 5801 03:39:57,600 --> 03:39:59,680 in one place if we had an eat method 5802 03:39:59,680 --> 03:40:01,359 within each of these classes i would 5803 03:40:01,359 --> 03:40:03,120 have to go to each individual class and 5804 03:40:03,120 --> 03:40:05,040 make that change manually it's not bad 5805 03:40:05,040 --> 03:40:06,800 if there's three classes but imagine if 5806 03:40:06,800 --> 03:40:08,399 you had hundreds that would be a lot of 5807 03:40:08,399 --> 03:40:09,840 unnecessary work when you could just 5808 03:40:09,840 --> 03:40:11,680 make that change in one place so that's 5809 03:40:11,680 --> 03:40:13,359 inheritance everybody if you would like 5810 03:40:13,359 --> 03:40:15,120 a copy of this code i'll post this in 5811 03:40:15,120 --> 03:40:16,640 the comments section down below if you 5812 03:40:16,640 --> 03:40:18,239 haven't already please be sure you've 5813 03:40:18,239 --> 03:40:19,840 smashed that like button leave random 5814 03:40:19,840 --> 03:40:21,520 comments down below and subscribe if 5815 03:40:21,520 --> 03:40:24,399 you'd like to become a fellow bro 5816 03:40:24,399 --> 03:40:26,080 hey guys in this video i'm going to 5817 03:40:26,080 --> 03:40:28,399 explain the super key word the super 5818 03:40:28,399 --> 03:40:31,040 keyword when using inheritance refers to 5819 03:40:31,040 --> 03:40:32,479 the parent class 5820 03:40:32,479 --> 03:40:34,399 it's commonly used to invoke the 5821 03:40:34,399 --> 03:40:36,720 constructor of a parent class here's an 5822 03:40:36,720 --> 03:40:39,439 example i have three children classes 5823 03:40:39,439 --> 03:40:42,160 rabbit fish and hawk they all inherit 5824 03:40:42,160 --> 03:40:44,640 from the animal parent class suppose we 5825 03:40:44,640 --> 03:40:46,560 have a constructor within each of these 5826 03:40:46,560 --> 03:40:49,439 child classes 5827 03:40:49,439 --> 03:40:52,000 constructor rabbits will have these 5828 03:40:52,000 --> 03:40:53,439 three properties 5829 03:40:53,439 --> 03:40:54,560 a name 5830 03:40:54,560 --> 03:40:57,040 an age and a run 5831 03:40:57,040 --> 03:40:57,920 speed 5832 03:40:57,920 --> 03:40:59,840 so to assign these properties when we 5833 03:40:59,840 --> 03:41:02,000 instantiate a rabbit object we could 5834 03:41:02,000 --> 03:41:05,920 assign this dot name equals name 5835 03:41:05,920 --> 03:41:07,680 this dot age 5836 03:41:07,680 --> 03:41:11,600 equals age and this dot run speed 5837 03:41:11,600 --> 03:41:13,359 equals run speed 5838 03:41:13,359 --> 03:41:15,600 i'll copy this constructor 5839 03:41:15,600 --> 03:41:18,000 paste it within the fish child class 5840 03:41:18,000 --> 03:41:19,760 fish well they don't have a run speed 5841 03:41:19,760 --> 03:41:22,560 but they will have a swim speed property 5842 03:41:22,560 --> 03:41:24,399 swim speed 5843 03:41:24,399 --> 03:41:25,359 this 5844 03:41:25,359 --> 03:41:28,880 swim speed equals swim speed let's copy 5845 03:41:28,880 --> 03:41:30,560 our constructor paste it within hawk 5846 03:41:30,560 --> 03:41:34,640 change swim speed to fly speed 5847 03:41:34,640 --> 03:41:37,600 this fly speed equals fly speed let's 5848 03:41:37,600 --> 03:41:39,439 create some of these objects 5849 03:41:39,439 --> 03:41:42,800 const rabbit equals new 5850 03:41:42,800 --> 03:41:44,960 rabbit we have to pass in three 5851 03:41:44,960 --> 03:41:46,720 properties a name 5852 03:41:46,720 --> 03:41:49,199 an age and a run speed for the name 5853 03:41:49,199 --> 03:41:52,160 we'll say rabbit 5854 03:41:52,160 --> 03:41:55,359 age one one for one year old 5855 03:41:55,359 --> 03:41:57,760 and a run speed of 40 kilometers per 5856 03:41:57,760 --> 03:41:59,279 hour i don't know if that's accurate i 5857 03:41:59,279 --> 03:42:00,640 just made up a number 5858 03:42:00,640 --> 03:42:03,840 okay let's create a fish object 5859 03:42:03,840 --> 03:42:05,680 fish equals new 5860 03:42:05,680 --> 03:42:06,720 fish 5861 03:42:06,720 --> 03:42:09,680 the name is fish the age will be 5862 03:42:09,680 --> 03:42:11,439 i guess two 5863 03:42:11,439 --> 03:42:14,479 swim speed 80 kilometers per hour okay 5864 03:42:14,479 --> 03:42:16,160 then we have 5865 03:42:16,160 --> 03:42:19,040 hawk equals new hawk 5866 03:42:19,040 --> 03:42:20,560 pass in a name 5867 03:42:20,560 --> 03:42:21,439 hawk 5868 03:42:21,439 --> 03:42:24,800 and age maybe three and a fly speed 5869 03:42:24,800 --> 03:42:27,279 200 kilometers per hour 5870 03:42:27,279 --> 03:42:29,439 just to test everything i'm going to 5871 03:42:29,439 --> 03:42:31,680 display my rabbit's name 5872 03:42:31,680 --> 03:42:34,640 age and run speed 5873 03:42:34,640 --> 03:42:36,840 rabbit dot 5874 03:42:36,840 --> 03:42:40,399 name rabbit dot age 5875 03:42:40,399 --> 03:42:42,319 and rabbit dot 5876 03:42:42,319 --> 03:42:43,120 run 5877 03:42:43,120 --> 03:42:44,160 speed 5878 03:42:44,160 --> 03:42:46,239 okay let's take a look 5879 03:42:46,239 --> 03:42:48,399 what the heck so we encountered an 5880 03:42:48,399 --> 03:42:51,040 uncaught reference error must call super 5881 03:42:51,040 --> 03:42:53,359 constructor in derived class before 5882 03:42:53,359 --> 03:42:55,600 accessing this so if we have any 5883 03:42:55,600 --> 03:42:57,600 children classes and those children 5884 03:42:57,600 --> 03:42:59,840 classes have constructors we would want 5885 03:42:59,840 --> 03:43:02,319 to invoke the constructor of a parent 5886 03:43:02,319 --> 03:43:04,239 class one of the reasons why this would 5887 03:43:04,239 --> 03:43:06,080 be useful is that within each of these 5888 03:43:06,080 --> 03:43:08,000 constructors we're repeating some code 5889 03:43:08,000 --> 03:43:10,080 this dot name equals name and this dot 5890 03:43:10,080 --> 03:43:12,319 age equals edge but the run speed swim 5891 03:43:12,319 --> 03:43:14,560 speed and fly speed are all unique to 5892 03:43:14,560 --> 03:43:16,800 each of these classes to promote code 5893 03:43:16,800 --> 03:43:19,120 reusability we can call the constructor 5894 03:43:19,120 --> 03:43:21,359 of a parent class to assign the name and 5895 03:43:21,359 --> 03:43:23,279 age properties so within the animal 5896 03:43:23,279 --> 03:43:26,560 class i will create a constructor 5897 03:43:26,560 --> 03:43:28,720 we will have a name and age property and 5898 03:43:28,720 --> 03:43:30,479 then we'll assign them 5899 03:43:30,479 --> 03:43:34,399 this dot name equals name 5900 03:43:34,399 --> 03:43:38,319 this dot age equals age 5901 03:43:38,319 --> 03:43:40,720 we can eliminate these two lines 5902 03:43:40,720 --> 03:43:42,399 and when we construct a new rabbit 5903 03:43:42,399 --> 03:43:44,160 object we will first invoke the 5904 03:43:44,160 --> 03:43:47,439 superconstructor so you type super 5905 03:43:47,439 --> 03:43:48,800 then pass your arguments to the 5906 03:43:48,800 --> 03:43:51,040 superconstructor we will pass our name 5907 03:43:51,040 --> 03:43:53,279 and age and we can do this with the 5908 03:43:53,279 --> 03:43:55,680 other constructors 5909 03:43:55,680 --> 03:43:58,080 this eliminates some code repetition 5910 03:43:58,080 --> 03:43:59,920 and this should work so we have our 5911 03:43:59,920 --> 03:44:02,319 rabbit we have our name rabbit age is 5912 03:44:02,319 --> 03:44:04,319 one year old and the speed is 40 5913 03:44:04,319 --> 03:44:06,319 kilometers per hour let's try this with 5914 03:44:06,319 --> 03:44:10,080 fish fish dot name fish dot age fish dot 5915 03:44:10,080 --> 03:44:12,239 swim speed 5916 03:44:12,239 --> 03:44:14,479 the name of this fish is fish this fish 5917 03:44:14,479 --> 03:44:17,040 is two years old swim speed of 80. and 5918 03:44:17,040 --> 03:44:19,359 in our last example we have hawk 5919 03:44:19,359 --> 03:44:22,960 hawk.name hawk.h hawk.flyspeed 5920 03:44:22,960 --> 03:44:24,399 the name is hawk 5921 03:44:24,399 --> 03:44:26,640 this hawk is 3 years old and has a fly 5922 03:44:26,640 --> 03:44:28,800 speed of 200 kilometers per hour so the 5923 03:44:28,800 --> 03:44:30,960 super keyword refers to a parent class 5924 03:44:30,960 --> 03:44:32,560 it's commonly used to invoke the 5925 03:44:32,560 --> 03:44:34,560 constructor of a parent class it helps 5926 03:44:34,560 --> 03:44:36,399 with code reusability we could write 5927 03:44:36,399 --> 03:44:38,720 this code once and simply reuse it by 5928 03:44:38,720 --> 03:44:40,479 invoking the superconstructor of the 5929 03:44:40,479 --> 03:44:42,960 parent class then if any class has any 5930 03:44:42,960 --> 03:44:45,040 unique properties you can assign those 5931 03:44:45,040 --> 03:44:47,040 unique properties within the constructor 5932 03:44:47,040 --> 03:44:49,199 of each of these child classes so that 5933 03:44:49,199 --> 03:44:51,359 is the super keyword it just refers to 5934 03:44:51,359 --> 03:44:52,880 the parent class if you would like a 5935 03:44:52,880 --> 03:44:54,720 copy of this code i'll post this to the 5936 03:44:54,720 --> 03:44:56,560 comments section down below and well 5937 03:44:56,560 --> 03:44:58,319 yeah that's the super keyword in 5938 03:44:58,319 --> 03:45:00,960 javascript 5939 03:45:00,960 --> 03:45:02,720 hey yeah everybody in this video i'm 5940 03:45:02,720 --> 03:45:04,880 going to explain getters and setters 5941 03:45:04,880 --> 03:45:06,800 let's begin with getters to create a 5942 03:45:06,800 --> 03:45:09,439 getter you use the get keyword its job 5943 03:45:09,439 --> 03:45:11,439 is to bind an object property to a 5944 03:45:11,439 --> 03:45:13,600 function when that property is accessed 5945 03:45:13,600 --> 03:45:15,359 here's an example let's create a class 5946 03:45:15,359 --> 03:45:16,960 car class 5947 03:45:16,960 --> 03:45:18,080 car 5948 03:45:18,080 --> 03:45:21,760 i'll create a constructor constructor 5949 03:45:21,760 --> 03:45:23,840 we'll have one parameter power this will 5950 03:45:23,840 --> 03:45:24,840 be in 5951 03:45:24,840 --> 03:45:29,279 horsepower this dot power equals power 5952 03:45:29,279 --> 03:45:32,399 when i create a car object let car equal 5953 03:45:32,399 --> 03:45:35,439 new car i will pass in a unit for power 5954 03:45:35,439 --> 03:45:37,600 this will be in horsepower 400 5955 03:45:37,600 --> 03:45:39,120 horsepower is good 5956 03:45:39,120 --> 03:45:42,160 then i will display this console.log 5957 03:45:42,160 --> 03:45:44,880 car.power 5958 03:45:44,880 --> 03:45:47,439 my car has 400 horsepower one thing i 5959 03:45:47,439 --> 03:45:49,040 don't like about how my code is written 5960 03:45:49,040 --> 03:45:50,640 is that when i'm displaying the car's 5961 03:45:50,640 --> 03:45:52,479 horsepower there's no unit of 5962 03:45:52,479 --> 03:45:54,319 measurement when i display this property 5963 03:45:54,319 --> 03:45:55,640 i could add on 5964 03:45:55,640 --> 03:45:57,600 car.power plus 5965 03:45:57,600 --> 03:46:00,160 hp for horsepower but i have a better 5966 03:46:00,160 --> 03:46:02,800 idea let's use a getter when we get this 5967 03:46:02,800 --> 03:46:04,720 property we can add some additional 5968 03:46:04,720 --> 03:46:07,359 logic i will type get the name of the 5969 03:46:07,359 --> 03:46:09,760 property power 5970 03:46:09,760 --> 03:46:13,040 parentheses curly braces when we access 5971 03:46:13,040 --> 03:46:15,279 this property we will instead invoke a 5972 03:46:15,279 --> 03:46:17,439 function we will return 5973 03:46:17,439 --> 03:46:19,359 this dot power 5974 03:46:19,359 --> 03:46:20,880 now there's a couple issues with this 5975 03:46:20,880 --> 03:46:23,199 when i run this first we have a type 5976 03:46:23,199 --> 03:46:26,239 error cannot set property power of car 5977 03:46:26,239 --> 03:46:28,160 the property name and the getter cannot 5978 03:46:28,160 --> 03:46:30,080 have the same name a common naming 5979 03:46:30,080 --> 03:46:32,479 convention with properties of objects if 5980 03:46:32,479 --> 03:46:34,640 you have getters and setters set up is 5981 03:46:34,640 --> 03:46:36,399 that you take the property name and 5982 03:46:36,399 --> 03:46:38,479 precede it with an underscore this lets 5983 03:46:38,479 --> 03:46:40,319 other developers know that this is a 5984 03:46:40,319 --> 03:46:42,000 protected property and you probably 5985 03:46:42,000 --> 03:46:43,920 shouldn't mess with it now if i run this 5986 03:46:43,920 --> 03:46:46,560 we have another issue 5987 03:46:46,560 --> 03:46:49,040 uncaught range error maximum call stack 5988 03:46:49,040 --> 03:46:51,120 size exceeded that's because when we 5989 03:46:51,120 --> 03:46:53,920 invoke this getter we're returning this 5990 03:46:53,920 --> 03:46:56,080 dot power again we're invoking the 5991 03:46:56,080 --> 03:46:58,080 getter method from inside of it we will 5992 03:46:58,080 --> 03:47:01,840 instead return this dot underscore power 5993 03:47:01,840 --> 03:47:03,680 underscore power is the protected 5994 03:47:03,680 --> 03:47:06,479 property now when i run this it displays 5995 03:47:06,479 --> 03:47:09,359 my number 400 by associating a protected 5996 03:47:09,359 --> 03:47:11,359 property with only a getter this 5997 03:47:11,359 --> 03:47:13,840 protected property is read-only and not 5998 03:47:13,840 --> 03:47:17,040 writable if i was to take car.power and 5999 03:47:17,040 --> 03:47:19,359 set this to like a gajillion and i 6000 03:47:19,359 --> 03:47:21,680 display my car's power well it's still 6001 03:47:21,680 --> 03:47:24,479 at 400 we do not have direct access to 6002 03:47:24,479 --> 03:47:26,960 this property i mean theoretically you 6003 03:47:26,960 --> 03:47:29,520 could set car dot underscore power to a 6004 03:47:29,520 --> 03:47:31,520 kajillion but developers know that if 6005 03:47:31,520 --> 03:47:33,840 you see underscore than a property name 6006 03:47:33,840 --> 03:47:35,199 that means it's protected and you 6007 03:47:35,199 --> 03:47:36,880 shouldn't mess with it at all another 6008 03:47:36,880 --> 03:47:38,160 thing that we can do with getters is 6009 03:47:38,160 --> 03:47:40,239 that we can add some additional logic 6010 03:47:40,239 --> 03:47:43,120 instead of just returning this.power 6011 03:47:43,120 --> 03:47:45,439 let's add horsepower to the end 6012 03:47:45,439 --> 03:47:46,960 i'll place this within a template 6013 03:47:46,960 --> 03:47:49,359 literal 6014 03:47:50,319 --> 03:47:53,359 and add hp for horsepower 6015 03:47:53,359 --> 03:47:55,520 so when i display my car's power 6016 03:47:55,520 --> 03:47:58,160 it's 400 horsepower so that's a few 6017 03:47:58,160 --> 03:48:00,239 benefits of getters is that one it 6018 03:48:00,239 --> 03:48:02,800 increases data security and two you can 6019 03:48:02,800 --> 03:48:04,640 perform some additional logic when you 6020 03:48:04,640 --> 03:48:06,640 access a property directly to use a 6021 03:48:06,640 --> 03:48:08,479 getter you type the object name followed 6022 03:48:08,479 --> 03:48:10,560 by the getter name it appears to be no 6023 03:48:10,560 --> 03:48:12,160 different from accessing that property 6024 03:48:12,160 --> 03:48:14,800 directly we don't need to invoke a power 6025 03:48:14,800 --> 03:48:16,880 method you just type power as if it's a 6026 03:48:16,880 --> 03:48:18,880 property let's create a protected 6027 03:48:18,880 --> 03:48:20,640 property for gas 6028 03:48:20,640 --> 03:48:23,040 within my constructor i'll set this 6029 03:48:23,040 --> 03:48:25,120 dot underscore gas 6030 03:48:25,120 --> 03:48:28,479 to some amount of gas in liters perhaps 6031 03:48:28,479 --> 03:48:30,479 we're selling cars and each car will 6032 03:48:30,479 --> 03:48:33,040 have 25 liters of gas to start with then 6033 03:48:33,040 --> 03:48:36,560 to display my gas i can use a getter 6034 03:48:36,560 --> 03:48:37,760 get 6035 03:48:37,760 --> 03:48:38,640 gas 6036 03:48:38,640 --> 03:48:42,640 return this dot underscore gas 6037 03:48:42,640 --> 03:48:44,800 the unit of measurement will be liters 6038 03:48:44,800 --> 03:48:47,040 let's display my car's power 6039 03:48:47,040 --> 03:48:49,279 and its gas 6040 03:48:49,279 --> 03:48:51,600 25 liters let's add some additional 6041 03:48:51,600 --> 03:48:53,680 logic along with the gas level i would 6042 03:48:53,680 --> 03:48:55,439 like to display the percentage of what 6043 03:48:55,439 --> 03:48:58,000 my tank is at so zero percent would be 6044 03:48:58,000 --> 03:49:01,040 empty 100 would be full i'll return a 6045 03:49:01,040 --> 03:49:03,120 template literal 6046 03:49:03,120 --> 03:49:04,479 what about 6047 03:49:04,479 --> 03:49:06,399 this dot 6048 03:49:06,399 --> 03:49:08,640 underscore gas 6049 03:49:08,640 --> 03:49:11,359 divided by maybe some max tank size like 6050 03:49:11,359 --> 03:49:13,279 50 liters 6051 03:49:13,279 --> 03:49:15,439 times 100 6052 03:49:15,439 --> 03:49:16,640 percent 6053 03:49:16,640 --> 03:49:19,680 if my guess level is at 25 well then my 6054 03:49:19,680 --> 03:49:22,000 tank is half full and i can change this 6055 03:49:22,000 --> 03:49:24,640 to a different number like 50. now my 6056 03:49:24,640 --> 03:49:26,960 tank is completely full 6057 03:49:26,960 --> 03:49:28,239 or it's empty 6058 03:49:28,239 --> 03:49:30,800 now let's work on setters setters bind 6059 03:49:30,800 --> 03:49:32,880 an object property to a function when 6060 03:49:32,880 --> 03:49:35,359 that property is assigned a value with 6061 03:49:35,359 --> 03:49:37,120 my power property i don't want anybody 6062 03:49:37,120 --> 03:49:39,439 to mess with that that's why i only have 6063 03:49:39,439 --> 03:49:41,520 a getter but with the gas level i would 6064 03:49:41,520 --> 03:49:43,840 encourage people to change the gas level 6065 03:49:43,840 --> 03:49:45,199 they would want to be able to fill their 6066 03:49:45,199 --> 03:49:48,319 tank i'll create a setter set 6067 03:49:48,319 --> 03:49:50,319 gas 6068 03:49:50,319 --> 03:49:52,319 we'll need some argument i'll name this 6069 03:49:52,319 --> 03:49:55,199 value to fill my car with gas i can take 6070 03:49:55,199 --> 03:49:56,720 this dot 6071 03:49:56,720 --> 03:50:00,319 gas property equals value since gas has 6072 03:50:00,319 --> 03:50:02,720 a setter that means it's writable i'll 6073 03:50:02,720 --> 03:50:05,520 take my car's gas property and set the 6074 03:50:05,520 --> 03:50:07,680 sql to some value as if i'm filling the 6075 03:50:07,680 --> 03:50:09,359 tank currently there's no additional 6076 03:50:09,359 --> 03:50:11,760 logic within this gas setter a user 6077 03:50:11,760 --> 03:50:14,319 could theoretically add like a kajillion 6078 03:50:14,319 --> 03:50:15,760 liters of gas 6079 03:50:15,760 --> 03:50:18,080 now my gas is like 2 billion percent 6080 03:50:18,080 --> 03:50:20,160 full i might want to limit that i'll 6081 03:50:20,160 --> 03:50:22,000 check to see if our value that we 6082 03:50:22,000 --> 03:50:23,040 receive 6083 03:50:23,040 --> 03:50:26,399 is greater than maybe 50. so that will 6084 03:50:26,399 --> 03:50:29,040 be the max tank size if the value is 6085 03:50:29,040 --> 03:50:31,920 greater than 50 then let's set value 6086 03:50:31,920 --> 03:50:34,640 equal to 50 to limit it 6087 03:50:34,640 --> 03:50:36,479 if we attempt to add over a billion 6088 03:50:36,479 --> 03:50:37,840 liters of gas 6089 03:50:37,840 --> 03:50:40,080 it will be capped at 50. or possibly 6090 03:50:40,080 --> 03:50:41,439 somebody will set this to a negative 6091 03:50:41,439 --> 03:50:44,239 number negative 100 liters 6092 03:50:44,239 --> 03:50:46,560 else if value 6093 03:50:46,560 --> 03:50:50,000 is less than zero 6094 03:50:50,000 --> 03:50:51,359 value 6095 03:50:51,359 --> 03:50:54,160 now equals zero 6096 03:50:54,160 --> 03:50:56,239 there now our tank is empty so yeah 6097 03:50:56,239 --> 03:50:59,040 everybody those are getters and setters 6098 03:50:59,040 --> 03:51:00,880 they bind an object's property to a 6099 03:51:00,880 --> 03:51:03,040 function when that property is accessed 6100 03:51:03,040 --> 03:51:05,199 in the case of a getter or assigned a 6101 03:51:05,199 --> 03:51:07,760 value in the case of setters so those 6102 03:51:07,760 --> 03:51:10,000 are getters and setters everybody if you 6103 03:51:10,000 --> 03:51:12,000 would like a copy of my code i'll post 6104 03:51:12,000 --> 03:51:13,600 this in the comment section down below 6105 03:51:13,600 --> 03:51:16,000 and well yeah those are getters and 6106 03:51:16,000 --> 03:51:19,439 setters in javascript 6107 03:51:19,439 --> 03:51:21,120 hey guys in this video i'm going to show 6108 03:51:21,120 --> 03:51:22,880 you how we can pass objects to a 6109 03:51:22,880 --> 03:51:24,960 function as an argument i have a class 6110 03:51:24,960 --> 03:51:27,199 car and we have three car objects each 6111 03:51:27,199 --> 03:51:29,920 car has a model year and color how could 6112 03:51:29,920 --> 03:51:32,160 passing objects to a function be useful 6113 03:51:32,160 --> 03:51:34,160 i need a function to display all of the 6114 03:51:34,160 --> 03:51:36,080 information for each car so let's create 6115 03:51:36,080 --> 03:51:37,279 a function 6116 03:51:37,279 --> 03:51:38,640 function 6117 03:51:38,640 --> 03:51:41,439 and we could name this display 6118 03:51:41,439 --> 03:51:43,680 info if we're accepting an object as an 6119 03:51:43,680 --> 03:51:45,120 argument we need a matching set of 6120 03:51:45,120 --> 03:51:47,040 parameters i think we should just name 6121 03:51:47,040 --> 03:51:49,680 it simply car all lowercase remember 6122 03:51:49,680 --> 03:51:51,439 when you pass an object to a function 6123 03:51:51,439 --> 03:51:53,279 the parameter name is kind of like a 6124 03:51:53,279 --> 03:51:54,399 nickname that you're giving it 6125 03:51:54,399 --> 03:51:57,040 temporarily then to invoke this function 6126 03:51:57,040 --> 03:51:59,199 i will type the function name display 6127 03:51:59,199 --> 03:52:01,680 info and pass a car object as an 6128 03:52:01,680 --> 03:52:03,840 argument i would like to display car 6129 03:52:03,840 --> 03:52:06,319 one's info within this function let's 6130 03:52:06,319 --> 03:52:09,600 display this car's model year and color 6131 03:52:09,600 --> 03:52:11,840 car 6132 03:52:11,840 --> 03:52:14,160 model 6133 03:52:15,199 --> 03:52:16,239 year 6134 03:52:16,239 --> 03:52:17,920 and color 6135 03:52:17,920 --> 03:52:20,560 okay let's see if it works yeah 6136 03:52:20,560 --> 03:52:22,399 with this car object the model is a 6137 03:52:22,399 --> 03:52:24,479 mustang the year is 20 23 the color is 6138 03:52:24,479 --> 03:52:26,640 red we can pass a different object as an 6139 03:52:26,640 --> 03:52:28,640 argument this time how about car two 6140 03:52:28,640 --> 03:52:30,720 display info card two 6141 03:52:30,720 --> 03:52:34,080 car two is a corvette the year is 2024 6142 03:52:34,080 --> 03:52:35,840 and the color is blue 6143 03:52:35,840 --> 03:52:37,439 then car three 6144 03:52:37,439 --> 03:52:40,000 is a lambo the year is 2022 and the 6145 03:52:40,000 --> 03:52:41,760 color is yellow let's create another 6146 03:52:41,760 --> 03:52:44,000 function to maybe change the color of a 6147 03:52:44,000 --> 03:52:46,800 car and we will have two parameters 6148 03:52:46,800 --> 03:52:47,840 function 6149 03:52:47,840 --> 03:52:50,399 change color 6150 03:52:50,399 --> 03:52:53,120 we will accept a car object 6151 03:52:53,120 --> 03:52:55,520 and a color we will take 6152 03:52:55,520 --> 03:52:56,720 car 6153 03:52:56,720 --> 03:52:59,199 dot color set is equal to 6154 03:52:59,199 --> 03:53:01,279 whatever color we receive as an argument 6155 03:53:01,279 --> 03:53:04,080 let's change the color of our lambo so i 6156 03:53:04,080 --> 03:53:06,880 will invoke the change color function 6157 03:53:06,880 --> 03:53:09,680 and i will pass in two arguments a car 6158 03:53:09,680 --> 03:53:10,960 and a color 6159 03:53:10,960 --> 03:53:12,479 car three 6160 03:53:12,479 --> 03:53:14,880 and let's change the color to gold and 6161 03:53:14,880 --> 03:53:17,279 then display it and the color of our 6162 03:53:17,279 --> 03:53:19,760 lambo is now gold and not yellow that's 6163 03:53:19,760 --> 03:53:21,760 how to pass an object to a function when 6164 03:53:21,760 --> 03:53:24,000 you invoke a function just pass the name 6165 03:53:24,000 --> 03:53:26,160 of an object as an argument and with the 6166 03:53:26,160 --> 03:53:28,239 parameter name just find a name of 6167 03:53:28,239 --> 03:53:29,680 what's descriptive of what you're 6168 03:53:29,680 --> 03:53:31,600 accepting as an argument so that's how 6169 03:53:31,600 --> 03:53:34,080 to pass objects as arguments if you 6170 03:53:34,080 --> 03:53:35,840 would like a copy of this code i'll post 6171 03:53:35,840 --> 03:53:37,439 this in the comment section down below 6172 03:53:37,439 --> 03:53:39,199 if you haven't already please be sure to 6173 03:53:39,199 --> 03:53:40,720 smash that like button leave a random 6174 03:53:40,720 --> 03:53:42,479 comment down below and subscribe if 6175 03:53:42,479 --> 03:53:45,439 you'd like to become a fellow bro 6176 03:53:45,439 --> 03:53:47,279 hey guys in this video i'm going to show 6177 03:53:47,279 --> 03:53:49,040 you how we can create an array of 6178 03:53:49,040 --> 03:53:51,600 objects in javascript i have a class car 6179 03:53:51,600 --> 03:53:53,840 and we have three car objects car one 6180 03:53:53,840 --> 03:53:56,720 cartoon car three each car has a model 6181 03:53:56,720 --> 03:53:59,760 year and color as well as a drive method 6182 03:53:59,760 --> 03:54:01,760 let's come up with a descriptive name of 6183 03:54:01,760 --> 03:54:02,960 this array 6184 03:54:02,960 --> 03:54:04,880 what about cars 6185 03:54:04,880 --> 03:54:06,720 then with creating arrays you use a pair 6186 03:54:06,720 --> 03:54:08,800 of straight brackets what would we like 6187 03:54:08,800 --> 03:54:10,720 to add to this raised elements well the 6188 03:54:10,720 --> 03:54:13,439 names of our objects car 1 6189 03:54:13,439 --> 03:54:14,720 card 2 6190 03:54:14,720 --> 03:54:16,560 and car 3. let me show you what happens 6191 03:54:16,560 --> 03:54:18,720 when we display one of these elements 6192 03:54:18,720 --> 03:54:21,279 console.log type the name of the array 6193 03:54:21,279 --> 03:54:23,120 followed by an element number the first 6194 03:54:23,120 --> 03:54:25,199 element has an index of zero because 6195 03:54:25,199 --> 03:54:27,120 computers always start with zero and we 6196 03:54:27,120 --> 03:54:29,279 have our car object but if you need one 6197 03:54:29,279 --> 03:54:31,120 of these properties or methods you would 6198 03:54:31,120 --> 03:54:33,439 follow the array name and the index 6199 03:54:33,439 --> 03:54:36,160 number dot and then a property or method 6200 03:54:36,160 --> 03:54:38,880 so at index 0 of our array cards i would 6201 03:54:38,880 --> 03:54:41,600 like to access the model property the 6202 03:54:41,600 --> 03:54:44,000 first element of this array has a model 6203 03:54:44,000 --> 03:54:46,160 property of mustang if i were to repeat 6204 03:54:46,160 --> 03:54:49,199 the process for cars at index of one and 6205 03:54:49,199 --> 03:54:51,279 two those respective models are a 6206 03:54:51,279 --> 03:54:53,199 corvette and a lambo if you need to 6207 03:54:53,199 --> 03:54:55,680 access a property or method of an object 6208 03:54:55,680 --> 03:54:57,199 that's within an array you type the 6209 03:54:57,199 --> 03:54:59,439 array name and index number followed by 6210 03:54:59,439 --> 03:55:02,160 dot then a given property or method just 6211 03:55:02,160 --> 03:55:04,160 for practice let's invoke the drive 6212 03:55:04,160 --> 03:55:06,080 method of each of these cars so i would 6213 03:55:06,080 --> 03:55:08,479 type the array name and index number 6214 03:55:08,479 --> 03:55:10,560 follow it with a dot then a property or 6215 03:55:10,560 --> 03:55:13,199 method i would like the element at index 6216 03:55:13,199 --> 03:55:15,600 zero within this array to use the drive 6217 03:55:15,600 --> 03:55:17,439 method let me get rid of these lines 6218 03:55:17,439 --> 03:55:19,760 okay you drive the mustang let's do that 6219 03:55:19,760 --> 03:55:22,960 with the other elements one and two 6220 03:55:22,960 --> 03:55:24,319 you drive the mustang you drive the 6221 03:55:24,319 --> 03:55:26,399 corvette you drive the lambo just as a 6222 03:55:26,399 --> 03:55:28,080 challenge let's create a function that 6223 03:55:28,080 --> 03:55:29,840 will loop over the elements of this 6224 03:55:29,840 --> 03:55:31,680 array and invoke the drive method of 6225 03:55:31,680 --> 03:55:33,680 each element we're going to have a race 6226 03:55:33,680 --> 03:55:35,840 we need a function to start our race and 6227 03:55:35,840 --> 03:55:38,080 have every car use its drive method so i 6228 03:55:38,080 --> 03:55:40,479 will create a function let's name this 6229 03:55:40,479 --> 03:55:41,520 start 6230 03:55:41,520 --> 03:55:43,040 race 6231 03:55:43,040 --> 03:55:44,960 say that we need to pass our array of 6232 03:55:44,960 --> 03:55:46,960 objects as an argument we'll need a 6233 03:55:46,960 --> 03:55:48,640 matching set of parameters i will name 6234 03:55:48,640 --> 03:55:51,359 this parameter cars and i would need to 6235 03:55:51,359 --> 03:55:52,800 loop through all of the elements within 6236 03:55:52,800 --> 03:55:55,359 this array i can use a4 loop for that 6237 03:55:55,359 --> 03:55:57,520 let's say const 6238 03:55:57,520 --> 03:56:01,359 car of cars car is the current element i 6239 03:56:01,359 --> 03:56:03,680 need each car to use its drive method 6240 03:56:03,680 --> 03:56:05,600 then we need to invoke this function 6241 03:56:05,600 --> 03:56:08,160 start race then we can pass in our array 6242 03:56:08,160 --> 03:56:10,399 of objects cars 6243 03:56:10,399 --> 03:56:11,760 you drive the mustang you drive the 6244 03:56:11,760 --> 03:56:13,920 corvette you drive the lambo hey let's 6245 03:56:13,920 --> 03:56:16,000 add another car 6246 03:56:16,000 --> 03:56:17,359 car 4 6247 03:56:17,359 --> 03:56:19,600 is a ferrari 6248 03:56:19,600 --> 03:56:22,880 the year is 2025. 6249 03:56:22,880 --> 03:56:24,720 the color is 6250 03:56:24,720 --> 03:56:26,960 white so let's add this object to our 6251 03:56:26,960 --> 03:56:27,840 array 6252 03:56:27,840 --> 03:56:29,840 car four 6253 03:56:29,840 --> 03:56:32,000 now we have four cars in our race 6254 03:56:32,000 --> 03:56:34,399 you drive the ferrari so yeah that's an 6255 03:56:34,399 --> 03:56:36,720 example of an array of objects it's a 6256 03:56:36,720 --> 03:56:38,560 useful programming technique because you 6257 03:56:38,560 --> 03:56:40,560 can keep all objects organized within an 6258 03:56:40,560 --> 03:56:42,640 array so that's an array of objects if 6259 03:56:42,640 --> 03:56:44,160 you would like a copy of this code i'll 6260 03:56:44,160 --> 03:56:45,520 post this in the comments section down 6261 03:56:45,520 --> 03:56:47,199 below if you haven't already please be 6262 03:56:47,199 --> 03:56:48,720 sure you smash that like button leave 6263 03:56:48,720 --> 03:56:50,399 random comment down below and subscribe 6264 03:56:50,399 --> 03:56:53,600 if you'd like to become a fellow bro 6265 03:56:53,600 --> 03:56:55,279 hey guys in this video i'm going to 6266 03:56:55,279 --> 03:56:57,439 explain anonymous objects they are 6267 03:56:57,439 --> 03:56:59,760 objects without a name a benefit is that 6268 03:56:59,760 --> 03:57:02,080 using anonymous objects requires less 6269 03:57:02,080 --> 03:57:04,319 syntax and there's no need for unique 6270 03:57:04,319 --> 03:57:06,800 names however a downside is that we do 6271 03:57:06,800 --> 03:57:08,720 not have direct access to one of these 6272 03:57:08,720 --> 03:57:11,040 objects so here's an example we're going 6273 03:57:11,040 --> 03:57:13,359 to create an array of cards each card 6274 03:57:13,359 --> 03:57:14,960 will be an object which we'll create 6275 03:57:14,960 --> 03:57:16,800 with a class 6276 03:57:16,800 --> 03:57:17,840 class 6277 03:57:17,840 --> 03:57:19,359 card 6278 03:57:19,359 --> 03:57:22,479 i'll add a constructor 6279 03:57:23,920 --> 03:57:27,040 each card will have both a value and a 6280 03:57:27,040 --> 03:57:27,920 suit 6281 03:57:27,920 --> 03:57:32,080 this dot value equals value 6282 03:57:32,080 --> 03:57:35,199 this dot suit equals suit 6283 03:57:35,199 --> 03:57:37,040 suppose i would like to make a card 6284 03:57:37,040 --> 03:57:39,279 normally if we're using names not 6285 03:57:39,279 --> 03:57:41,920 anonymous objects i would declare a 6286 03:57:41,920 --> 03:57:45,600 unique name like let card one 6287 03:57:45,600 --> 03:57:47,920 equal new then the name of the class to 6288 03:57:47,920 --> 03:57:50,800 instantiate an object card for this 6289 03:57:50,800 --> 03:57:53,040 object i need to pass in a value and a 6290 03:57:53,040 --> 03:57:56,560 suit this card will be the ace of hearts 6291 03:57:56,560 --> 03:57:57,279 a 6292 03:57:57,279 --> 03:57:59,359 the second argument will be 6293 03:57:59,359 --> 03:58:00,720 hearts 6294 03:58:00,720 --> 03:58:03,359 i'll create a couple other cards 6295 03:58:03,359 --> 03:58:06,399 card two will be named well card two 6296 03:58:06,399 --> 03:58:10,800 card two will be the ace of spades 6297 03:58:11,439 --> 03:58:13,840 card three 6298 03:58:13,840 --> 03:58:15,199 ace of 6299 03:58:15,199 --> 03:58:17,760 diamonds 6300 03:58:17,760 --> 03:58:21,520 card four will be ace of clubs 6301 03:58:21,520 --> 03:58:23,359 i'll just create four more cards i'll 6302 03:58:23,359 --> 03:58:25,120 copy all this 6303 03:58:25,120 --> 03:58:27,040 paste it 6304 03:58:27,040 --> 03:58:29,120 we have cards five 6305 03:58:29,120 --> 03:58:31,359 six seven eight 6306 03:58:31,359 --> 03:58:33,680 these cards will be two of hearts two of 6307 03:58:33,680 --> 03:58:36,640 spades two of diamonds and two of clubs 6308 03:58:36,640 --> 03:58:38,000 i'll just stick with eight cards for 6309 03:58:38,000 --> 03:58:39,920 this example i don't need a whole deck 6310 03:58:39,920 --> 03:58:42,560 of 52 cards to explain this so we have 6311 03:58:42,560 --> 03:58:44,239 eight cards i'm going to add them to an 6312 03:58:44,239 --> 03:58:45,279 array 6313 03:58:45,279 --> 03:58:46,319 let 6314 03:58:46,319 --> 03:58:49,199 cards equal 6315 03:58:49,199 --> 03:58:51,359 we'll add card one 6316 03:58:51,359 --> 03:58:52,479 card two 6317 03:58:52,479 --> 03:58:55,800 and the others 6318 03:58:58,239 --> 03:59:00,080 that's good enough to access one of 6319 03:59:00,080 --> 03:59:02,080 these properties of one of these cards i 6320 03:59:02,080 --> 03:59:04,720 can either do so directly by the object 6321 03:59:04,720 --> 03:59:07,920 name or by an array element 6322 03:59:07,920 --> 03:59:12,600 so if i were to display console.log 6323 03:59:12,720 --> 03:59:13,840 one 6324 03:59:13,840 --> 03:59:16,239 dot value 6325 03:59:16,239 --> 03:59:19,359 plus card one dot suit 6326 03:59:19,359 --> 03:59:22,319 this would display ace of hearts 6327 03:59:22,319 --> 03:59:25,279 or i could access this object indirectly 6328 03:59:25,279 --> 03:59:27,120 via the array 6329 03:59:27,120 --> 03:59:29,920 that would be my array cards 6330 03:59:29,920 --> 03:59:34,560 at index of zero dot value plus 6331 03:59:34,560 --> 03:59:37,600 cards at index of zero 6332 03:59:37,600 --> 03:59:38,880 dot suit 6333 03:59:38,880 --> 03:59:40,720 this would do the same thing 6334 03:59:40,720 --> 03:59:42,000 with this first statement we're 6335 03:59:42,000 --> 03:59:44,319 accessing this object directly by its 6336 03:59:44,319 --> 03:59:46,560 name in the second statement we're 6337 03:59:46,560 --> 03:59:49,359 accessing this object indirectly via an 6338 03:59:49,359 --> 03:59:51,840 array index you know this does in fact 6339 03:59:51,840 --> 03:59:53,279 work and all but i would write this a 6340 03:59:53,279 --> 03:59:54,960 different way there's no need to create 6341 03:59:54,960 --> 03:59:56,560 all of these unique names that's a lot 6342 03:59:56,560 --> 03:59:58,720 of work if we were to rewrite this using 6343 03:59:58,720 --> 04:00:00,960 some anonymous objects this is what we 6344 04:00:00,960 --> 04:00:02,720 can do we'll get rid of everything 6345 04:00:02,720 --> 04:00:06,520 before the new keyword 6346 04:00:09,279 --> 04:00:11,279 we've created eight cards but we have no 6347 04:00:11,279 --> 04:00:13,439 way to reference them in place of adding 6348 04:00:13,439 --> 04:00:15,600 some object names directly to our array 6349 04:00:15,600 --> 04:00:18,080 when we instantiate a card object we can 6350 04:00:18,080 --> 04:00:20,720 actually place that within the array 6351 04:00:20,720 --> 04:00:22,960 we'll add a new card 6352 04:00:22,960 --> 04:00:24,560 with these properties 6353 04:00:24,560 --> 04:00:26,960 and that will be the first element 6354 04:00:26,960 --> 04:00:29,199 then let's add the others 6355 04:00:29,199 --> 04:00:32,840 i'll speed up the footage 6356 04:00:45,840 --> 04:00:48,000 this would do the same thing however we 6357 04:00:48,000 --> 04:00:50,560 have a reference error card 1 is not 6358 04:00:50,560 --> 04:00:53,760 defined so there is no card 1 anymore my 6359 04:00:53,760 --> 04:00:55,279 interpreter doesn't know what the heck 6360 04:00:55,279 --> 04:00:57,359 card 1 is that's because we never 6361 04:00:57,359 --> 04:01:00,239 declared it so using anonymous objects 6362 04:01:00,239 --> 04:01:02,960 we have no way to directly access these 6363 04:01:02,960 --> 04:01:05,120 objects by a name because well they 6364 04:01:05,120 --> 04:01:07,520 don't have one in order to access the 6365 04:01:07,520 --> 04:01:09,600 properties of an object i would need to 6366 04:01:09,600 --> 04:01:11,120 do so indirectly 6367 04:01:11,120 --> 04:01:13,439 since these objects are within an array 6368 04:01:13,439 --> 04:01:15,920 i can reference them by an index number 6369 04:01:15,920 --> 04:01:18,880 cards at index 0 would be the ace of 6370 04:01:18,880 --> 04:01:19,840 hearts 6371 04:01:19,840 --> 04:01:22,319 cards at index of 1 6372 04:01:22,319 --> 04:01:24,479 is my ace of spades 6373 04:01:24,479 --> 04:01:26,720 and then 7 6374 04:01:26,720 --> 04:01:29,040 is my two of clubs so you can see that 6375 04:01:29,040 --> 04:01:30,880 this still works and it's a lot less 6376 04:01:30,880 --> 04:01:33,279 syntax sometimes it would be impractical 6377 04:01:33,279 --> 04:01:35,199 to give an object a name if you're never 6378 04:01:35,199 --> 04:01:37,359 ever going to reference it directly for 6379 04:01:37,359 --> 04:01:39,439 fun let's display all of the cards 6380 04:01:39,439 --> 04:01:41,359 within this deck using the for each 6381 04:01:41,359 --> 04:01:42,960 method 6382 04:01:42,960 --> 04:01:46,560 cards dot for each 6383 04:01:46,560 --> 04:01:49,520 we will take card as an argument arrow 6384 04:01:49,520 --> 04:01:50,800 function 6385 04:01:50,800 --> 04:01:51,920 console 6386 04:01:51,920 --> 04:01:53,439 dot log 6387 04:01:53,439 --> 04:01:56,720 i'll use a template literal 6388 04:01:56,880 --> 04:01:58,960 let's take card 6389 04:01:58,960 --> 04:02:01,600 dot value 6390 04:02:01,600 --> 04:02:04,000 and also display 6391 04:02:04,000 --> 04:02:07,359 card dot suit 6392 04:02:07,359 --> 04:02:09,439 there here are all the cards in my deck 6393 04:02:09,439 --> 04:02:11,840 displayed so yeah everybody those are 6394 04:02:11,840 --> 04:02:14,239 anonymous objects they're just objects 6395 04:02:14,239 --> 04:02:16,239 without a name you don't need to declare 6396 04:02:16,239 --> 04:02:18,640 a name to create an object names are 6397 04:02:18,640 --> 04:02:21,439 just used as a reference as storage the 6398 04:02:21,439 --> 04:02:23,199 downside is that you don't have direct 6399 04:02:23,199 --> 04:02:25,439 access to an anonymous object you would 6400 04:02:25,439 --> 04:02:27,359 typically store them within something 6401 04:02:27,359 --> 04:02:29,760 like an array and some benefits is that 6402 04:02:29,760 --> 04:02:32,160 there's less syntax it reduces the size 6403 04:02:32,160 --> 04:02:33,920 of your code and there's no need to 6404 04:02:33,920 --> 04:02:35,920 create some unique names so those are 6405 04:02:35,920 --> 04:02:37,760 anonymous objects everybody if you would 6406 04:02:37,760 --> 04:02:39,520 like a copy of this code i'll post this 6407 04:02:39,520 --> 04:02:41,279 in the comments section down below and 6408 04:02:41,279 --> 04:02:43,600 well yeah those are anonymous objects in 6409 04:02:43,600 --> 04:02:46,239 javascript 6410 04:02:46,239 --> 04:02:47,760 hey guys in this video i'm going to 6411 04:02:47,760 --> 04:02:50,000 explain error handling errors are 6412 04:02:50,000 --> 04:02:52,560 objects with a description of something 6413 04:02:52,560 --> 04:02:54,640 that went wrong encountering an error 6414 04:02:54,640 --> 04:02:56,800 will halt the execution of your program 6415 04:02:56,800 --> 04:02:58,800 we would like some way to gracefully 6416 04:02:58,800 --> 04:03:00,640 handle these errors without interrupting 6417 04:03:00,640 --> 04:03:02,640 our program errors can happen for one of 6418 04:03:02,640 --> 04:03:04,880 a few reasons a few examples would be 6419 04:03:04,880 --> 04:03:06,720 you can't open a file you lose 6420 04:03:06,720 --> 04:03:08,960 connection to a device a user types in 6421 04:03:08,960 --> 04:03:11,279 some incorrect user input or a type 6422 04:03:11,279 --> 04:03:13,199 error one example of type error is that 6423 04:03:13,199 --> 04:03:15,560 we mistype something instead of saying 6424 04:03:15,560 --> 04:03:19,199 console.log maybe we misspell log as leg 6425 04:03:19,199 --> 04:03:21,760 console.leg well we encountered an 6426 04:03:21,760 --> 04:03:24,800 uncaught type error console.lag is not a 6427 04:03:24,800 --> 04:03:26,720 function if an error happens while your 6428 04:03:26,720 --> 04:03:28,560 program is running it can cause your 6429 04:03:28,560 --> 04:03:30,080 program to stop we would like to 6430 04:03:30,080 --> 04:03:32,000 gracefully handle these errors and one 6431 04:03:32,000 --> 04:03:33,680 way to do that is to surround any 6432 04:03:33,680 --> 04:03:36,000 dangerous code with a try block code 6433 04:03:36,000 --> 04:03:37,680 that could cause an error is considered 6434 04:03:37,680 --> 04:03:40,000 dangerous accepting user input is almost 6435 04:03:40,000 --> 04:03:41,439 always dangerous because you don't know 6436 04:03:41,439 --> 04:03:42,800 what they're going to type in so let's 6437 04:03:42,800 --> 04:03:44,640 create a try block and add some 6438 04:03:44,640 --> 04:03:46,319 dangerous code now if you have a try 6439 04:03:46,319 --> 04:03:48,080 block you need to follow this with a 6440 04:03:48,080 --> 04:03:49,359 catch block 6441 04:03:49,359 --> 04:03:51,920 and there's one argument an error if 6442 04:03:51,920 --> 04:03:53,680 something goes wrong we will do 6443 04:03:53,680 --> 04:03:54,880 something else 6444 04:03:54,880 --> 04:03:56,720 in fact i will display whatever our 6445 04:03:56,720 --> 04:03:59,120 error is console.log 6446 04:03:59,120 --> 04:04:02,800 error again if i type console.leg 6447 04:04:02,800 --> 04:04:05,199 while this won't interrupt my program it 6448 04:04:05,199 --> 04:04:07,520 will simply just display the error type 6449 04:04:07,520 --> 04:04:10,160 air console.lag is not a function so we 6450 04:04:10,160 --> 04:04:12,000 don't get that big nasty red error 6451 04:04:12,000 --> 04:04:14,160 message sometimes in your program 6452 04:04:14,160 --> 04:04:15,840 something will go wrong but it won't 6453 04:04:15,840 --> 04:04:17,840 generate an error here's an example 6454 04:04:17,840 --> 04:04:19,760 let's accept some user input we'll ask a 6455 04:04:19,760 --> 04:04:21,840 user to type in a number let's declare 6456 04:04:21,840 --> 04:04:27,439 variable x x equals window dot prompt 6457 04:04:28,080 --> 04:04:31,359 enter a number when we accept user input 6458 04:04:31,359 --> 04:04:33,120 it's of a string data type we'll need to 6459 04:04:33,120 --> 04:04:35,600 convert that to a number 6460 04:04:35,600 --> 04:04:38,080 okay at the end let's display a message 6461 04:04:38,080 --> 04:04:39,600 console.log 6462 04:04:39,600 --> 04:04:43,040 i'll use a template literal 6463 04:04:43,040 --> 04:04:46,239 x is a number 6464 04:04:46,239 --> 04:04:48,800 okay let's run this enter a number well 6465 04:04:48,800 --> 04:04:50,800 pizza is my favorite number i'll enter 6466 04:04:50,800 --> 04:04:53,279 that in so even though this didn't cause 6467 04:04:53,279 --> 04:04:55,120 any errors it's definitely going to 6468 04:04:55,120 --> 04:04:57,279 cause problems for me in my program 6469 04:04:57,279 --> 04:04:59,279 something is going to go wrong using 6470 04:04:59,279 --> 04:05:01,600 this throw keyword i can execute a 6471 04:05:01,600 --> 04:05:03,439 user-defined error but we'll need to 6472 04:05:03,439 --> 04:05:05,359 know when to use it i'll add an if 6473 04:05:05,359 --> 04:05:08,880 statement if and the condition is is 6474 04:05:08,880 --> 04:05:11,040 not a number 6475 04:05:11,040 --> 04:05:14,720 pass in x if this is true then we will 6476 04:05:14,720 --> 04:05:18,319 throw an error or an argument to be used 6477 04:05:18,319 --> 04:05:20,000 as an error so we're just displaying a 6478 04:05:20,000 --> 04:05:21,840 message in this example 6479 04:05:21,840 --> 04:05:25,199 that wasn't a number 6480 04:05:25,199 --> 04:05:27,760 so now when i run this again i'll enter 6481 04:05:27,760 --> 04:05:29,199 pizza in 6482 04:05:29,199 --> 04:05:31,199 that wasn't a number what if the user 6483 04:05:31,199 --> 04:05:32,720 doesn't type in anything they just press 6484 04:05:32,720 --> 04:05:34,479 the ok button 6485 04:05:34,479 --> 04:05:36,800 0 isn't a number so that means they 6486 04:05:36,800 --> 04:05:38,800 didn't type in anything we can throw a 6487 04:05:38,800 --> 04:05:41,120 user defined error we'll need another if 6488 04:05:41,120 --> 04:05:42,080 statement 6489 04:05:42,080 --> 04:05:42,880 if 6490 04:05:42,880 --> 04:05:45,840 x is equal to an empty string 6491 04:05:45,840 --> 04:05:48,399 then throw 6492 04:05:48,399 --> 04:05:50,080 that was 6493 04:05:50,080 --> 04:05:51,120 empty 6494 04:05:51,120 --> 04:05:54,399 let's try this again i'll just press ok 6495 04:05:54,399 --> 04:05:57,199 that was empty so an error is an object 6496 04:05:57,199 --> 04:05:58,960 with a description of something that 6497 04:05:58,960 --> 04:06:00,880 went wrong there may be times when 6498 04:06:00,880 --> 04:06:02,640 something will go wrong in your program 6499 04:06:02,640 --> 04:06:04,319 but it doesn't raise an error like 6500 04:06:04,319 --> 04:06:05,840 somebody types in something that you 6501 04:06:05,840 --> 04:06:07,840 didn't anticipate you can use this throw 6502 04:06:07,840 --> 04:06:10,720 keyword to execute a user defined error 6503 04:06:10,720 --> 04:06:12,239 now there's one more statement that we 6504 04:06:12,239 --> 04:06:14,960 can add to this you can add a finally 6505 04:06:14,960 --> 04:06:17,279 block finally we'll always execute 6506 04:06:17,279 --> 04:06:18,560 doesn't matter if your code is 6507 04:06:18,560 --> 04:06:20,800 successful or unsuccessful if there's an 6508 04:06:20,800 --> 04:06:22,479 error here's one use of the finally 6509 04:06:22,479 --> 04:06:25,040 block let's say we open a file after we 6510 04:06:25,040 --> 04:06:26,720 open the file and are done with it we 6511 04:06:26,720 --> 04:06:28,560 would like to close it but if we open 6512 04:06:28,560 --> 04:06:30,080 the file and cause an error we would 6513 04:06:30,080 --> 04:06:32,000 still like to close it so the finally 6514 04:06:32,000 --> 04:06:34,080 block is good for any sort of cleanup 6515 04:06:34,080 --> 04:06:35,359 but we're not going to be working on 6516 04:06:35,359 --> 04:06:37,040 opening files let's just display a 6517 04:06:37,040 --> 04:06:38,840 message 6518 04:06:38,840 --> 04:06:44,239 console.log this always executes 6519 04:06:44,239 --> 04:06:45,600 let's run this again i'll enter in a 6520 04:06:45,600 --> 04:06:49,199 number 123. 123 is a number this always 6521 04:06:49,199 --> 04:06:50,960 executes so even if our code is 6522 04:06:50,960 --> 04:06:52,720 successful we will still execute the 6523 04:06:52,720 --> 04:06:54,720 finally block let's enter in something 6524 04:06:54,720 --> 04:06:57,199 that's not a number like the word pizza 6525 04:06:57,199 --> 04:06:58,880 that wasn't a number this always 6526 04:06:58,880 --> 04:07:01,279 executes so yeah everybody those are a 6527 04:07:01,279 --> 04:07:03,680 few ways to handle errors and error is 6528 04:07:03,680 --> 04:07:05,439 an object with a description of 6529 04:07:05,439 --> 04:07:07,359 something that went wrong sometimes 6530 04:07:07,359 --> 04:07:09,199 things will go wrong and they don't 6531 04:07:09,199 --> 04:07:11,199 cause errors if that's the case you 6532 04:07:11,199 --> 04:07:13,279 would want to use this throw keyword and 6533 04:07:13,279 --> 04:07:16,000 it will execute a user defined error or 6534 04:07:16,000 --> 04:07:18,239 a message or value that can be used in 6535 04:07:18,239 --> 04:07:20,000 an error so that's some basic error 6536 04:07:20,000 --> 04:07:21,600 handling if you would like a copy of 6537 04:07:21,600 --> 04:07:23,279 this code i'll post this to the comment 6538 04:07:23,279 --> 04:07:25,520 section down below and well yeah that's 6539 04:07:25,520 --> 04:07:28,479 error handling in javascript 6540 04:07:28,479 --> 04:07:30,479 hey yeah everybody in this video i'm 6541 04:07:30,479 --> 04:07:32,800 going to explain the set timeout method 6542 04:07:32,800 --> 04:07:35,760 it invokes a function after a number of 6543 04:07:35,760 --> 04:07:38,319 milliseconds it's an asynchronous 6544 04:07:38,319 --> 04:07:40,560 function meaning that it doesn't pause 6545 04:07:40,560 --> 04:07:42,800 the execution of your program for my 6546 04:07:42,800 --> 04:07:44,479 example we're going to be annoying we're 6547 04:07:44,479 --> 04:07:46,640 going to spam some alert messages after 6548 04:07:46,640 --> 04:07:48,880 a given amount of milliseconds let's 6549 04:07:48,880 --> 04:07:51,120 create a few functions 6550 04:07:51,120 --> 04:07:52,319 function 6551 04:07:52,319 --> 04:07:54,479 will display three messages this will be 6552 04:07:54,479 --> 04:07:55,840 the first message 6553 04:07:55,840 --> 04:07:56,720 first 6554 04:07:56,720 --> 04:07:59,600 message i'll create an alert 6555 04:07:59,600 --> 04:08:00,720 alert 6556 04:08:00,720 --> 04:08:04,720 i'll use a template literal 6557 04:08:04,720 --> 04:08:07,840 buy this course for 6558 04:08:07,840 --> 04:08:10,159 five hundred dollars okay let's create 6559 04:08:10,159 --> 04:08:12,720 two more messages 6560 04:08:12,720 --> 04:08:14,960 second message 6561 04:08:14,960 --> 04:08:17,600 third message for the second message 6562 04:08:17,600 --> 04:08:21,199 let's say that this is not a scam the 6563 04:08:21,199 --> 04:08:23,439 third message will be 6564 04:08:23,439 --> 04:08:24,399 do it 6565 04:08:24,399 --> 04:08:26,560 i would like to invoke these functions 6566 04:08:26,560 --> 04:08:29,359 after a given amount of time i will use 6567 04:08:29,359 --> 04:08:30,840 the 6568 04:08:30,840 --> 04:08:33,439 set timeout 6569 04:08:33,439 --> 04:08:34,800 method 6570 04:08:34,800 --> 04:08:37,760 so we pass in a callback a function 6571 04:08:37,760 --> 04:08:38,880 expression 6572 04:08:38,880 --> 04:08:41,199 or an arrow function expression just to 6573 04:08:41,199 --> 04:08:43,120 keep things simple i'm going to pass a 6574 04:08:43,120 --> 04:08:45,120 callback let's begin with the first 6575 04:08:45,120 --> 04:08:47,439 message that's the first argument the 6576 04:08:47,439 --> 04:08:49,600 callback is the first argument 6577 04:08:49,600 --> 04:08:52,159 and then a given amount of milliseconds 6578 04:08:52,159 --> 04:08:54,560 we would like this function to execute 6579 04:08:54,560 --> 04:08:57,439 after three thousand milliseconds three 6580 04:08:57,439 --> 04:09:00,399 seconds we will alert the user to buy 6581 04:09:00,399 --> 04:09:02,640 this course for five hundred dollars it 6582 04:09:02,640 --> 04:09:05,120 is possible to have multiple set timeout 6583 04:09:05,120 --> 04:09:07,840 methods executing concurrently let's 6584 04:09:07,840 --> 04:09:09,840 invoke the set timeout method two 6585 04:09:09,840 --> 04:09:11,359 additional times 6586 04:09:11,359 --> 04:09:12,880 after about 6587 04:09:12,880 --> 04:09:16,159 maybe six seconds we will invoke the 6588 04:09:16,159 --> 04:09:17,840 second message function 6589 04:09:17,840 --> 04:09:20,080 then we will invoke the third message 6590 04:09:20,080 --> 04:09:22,640 function after nine seconds 6591 04:09:22,640 --> 04:09:25,439 okay let's try 6592 04:09:27,439 --> 04:09:31,920 buy this course for five hundred dollars 6593 04:09:31,920 --> 04:09:34,399 this is not a scam 6594 04:09:34,399 --> 04:09:36,960 do it if at any time you ever need to 6595 04:09:36,960 --> 04:09:39,600 clear or cancel your set timeout method 6596 04:09:39,600 --> 04:09:42,399 you can use the clear timeout method 6597 04:09:42,399 --> 04:09:44,399 but i'm going to link this to a button 6598 04:09:44,399 --> 04:09:46,159 let's create a button within our html 6599 04:09:46,159 --> 04:09:48,159 document 6600 04:09:48,159 --> 04:09:50,399 button 6601 04:09:50,399 --> 04:09:53,760 id of my button 6602 04:09:53,760 --> 04:09:56,560 and the text will be by if we want to 6603 04:09:56,560 --> 04:09:58,239 buy that fictional course that we're 6604 04:09:58,239 --> 04:09:59,199 selling 6605 04:09:59,199 --> 04:10:03,120 i need to select this button by its id 6606 04:10:03,120 --> 04:10:04,239 document 6607 04:10:04,239 --> 04:10:05,199 dot 6608 04:10:05,199 --> 04:10:06,159 get 6609 04:10:06,159 --> 04:10:08,800 element by id 6610 04:10:08,800 --> 04:10:13,120 the id was my button set the on click 6611 04:10:13,120 --> 04:10:17,040 attribute equal to a function 6612 04:10:17,040 --> 04:10:19,120 i will invoke the clear 6613 04:10:19,120 --> 04:10:20,800 timeout method 6614 04:10:20,800 --> 04:10:23,520 but we need to pass in the id of a timer 6615 04:10:23,520 --> 04:10:25,840 when you invoke the set timeout method 6616 04:10:25,840 --> 04:10:28,399 it will return an id so let's store that 6617 04:10:28,399 --> 04:10:30,880 within a variable 6618 04:10:30,880 --> 04:10:31,920 let 6619 04:10:31,920 --> 04:10:33,680 timer 1 6620 04:10:33,680 --> 04:10:35,840 equal set timeout 6621 04:10:35,840 --> 04:10:38,560 then let's create timer two 6622 04:10:38,560 --> 04:10:40,960 and timer three 6623 04:10:40,960 --> 04:10:43,439 so we will pass these variables as 6624 04:10:43,439 --> 04:10:47,120 arguments to the clear timeout method 6625 04:10:47,120 --> 04:10:50,319 so copy and paste timers one two and 6626 04:10:50,319 --> 04:10:52,880 three let's alert the user so if they 6627 04:10:52,880 --> 04:10:55,120 click on this buy button they buy our 6628 04:10:55,120 --> 04:10:57,680 fictional course 6629 04:10:57,680 --> 04:11:00,800 thanks for buying 6630 04:11:01,199 --> 04:11:03,279 buy this course for five hundred dollars 6631 04:11:03,279 --> 04:11:04,640 i'll click buy 6632 04:11:04,640 --> 04:11:06,720 thanks for buying that will cancel and 6633 04:11:06,720 --> 04:11:09,040 clear the set timeout methods 6634 04:11:09,040 --> 04:11:10,640 if you need to pass arguments to a 6635 04:11:10,640 --> 04:11:12,640 function you can list those after the 6636 04:11:12,640 --> 04:11:14,880 milliseconds argument let's create 6637 04:11:14,880 --> 04:11:16,479 variable item 6638 04:11:16,479 --> 04:11:18,319 we would like to sell 6639 04:11:18,319 --> 04:11:23,680 how about a crypto currency this time 6640 04:11:23,680 --> 04:11:26,000 we will list a price let 6641 04:11:26,000 --> 04:11:30,319 price equals 420 69. so i'm going to 6642 04:11:30,319 --> 04:11:32,720 pass these two variables as arguments 6643 04:11:32,720 --> 04:11:33,600 item 6644 04:11:33,600 --> 04:11:35,760 and price when i invoke the first 6645 04:11:35,760 --> 04:11:37,920 message function but we need parameters 6646 04:11:37,920 --> 04:11:40,239 item and price 6647 04:11:40,239 --> 04:11:42,720 let's actually use these buy 6648 04:11:42,720 --> 04:11:44,319 this 6649 04:11:44,319 --> 04:11:45,520 item 6650 04:11:45,520 --> 04:11:48,080 for 6651 04:11:48,080 --> 04:11:48,880 price 6652 04:11:48,880 --> 04:11:52,159 buy this cryptocurrency for 4 20 69. so 6653 04:11:52,159 --> 04:11:54,319 yeah everybody that is the set timeout 6654 04:11:54,319 --> 04:11:57,040 method it invokes a function after a 6655 04:11:57,040 --> 04:11:58,880 number of milliseconds it's an 6656 04:11:58,880 --> 04:12:00,960 asynchronous function it doesn't pause 6657 04:12:00,960 --> 04:12:02,399 the execution of the rest of your 6658 04:12:02,399 --> 04:12:04,640 program if you need to perform a task 6659 04:12:04,640 --> 04:12:06,640 after a given amount of time you can 6660 04:12:06,640 --> 04:12:09,199 invoke the set timeout method hey if you 6661 04:12:09,199 --> 04:12:10,880 found this video helpful please be sure 6662 04:12:10,880 --> 04:12:12,800 to smash that like button leave a random 6663 04:12:12,800 --> 04:12:14,479 comment down below and subscribe if 6664 04:12:14,479 --> 04:12:17,840 you'd like to become a fellow bro 6665 04:12:17,840 --> 04:12:19,520 hey guys in this video i'm going to 6666 04:12:19,520 --> 04:12:22,159 explain the set interval method the set 6667 04:12:22,159 --> 04:12:24,319 interval method much like the set 6668 04:12:24,319 --> 04:12:26,640 timeout method it invokes a function 6669 04:12:26,640 --> 04:12:28,239 repeatedly after a number of 6670 04:12:28,239 --> 04:12:30,239 milliseconds it's an asynchronous 6671 04:12:30,239 --> 04:12:32,080 function it doesn't pause the execution 6672 04:12:32,080 --> 04:12:34,239 of your program let's create a count up 6673 04:12:34,239 --> 04:12:37,279 timer i will declare a counter let 6674 04:12:37,279 --> 04:12:39,760 count set the sql to zero and we will 6675 04:12:39,760 --> 04:12:43,840 accept some user input let max equals 6676 04:12:43,840 --> 04:12:44,880 window 6677 04:12:44,880 --> 04:12:47,680 dot prompt 6678 04:12:47,760 --> 04:12:51,359 count up to what number i'll need to 6679 04:12:51,359 --> 04:12:53,520 convert the user input to a number 6680 04:12:53,520 --> 04:12:55,279 because it's normally of the string data 6681 04:12:55,279 --> 04:12:57,520 type when we accept user input now let's 6682 04:12:57,520 --> 04:12:59,920 invoke the set interval method 6683 04:12:59,920 --> 04:13:00,960 set 6684 04:13:00,960 --> 04:13:02,000 interval 6685 04:13:02,000 --> 04:13:04,399 we can pass in a callback a function 6686 04:13:04,399 --> 04:13:06,960 expression an arrow function expression 6687 04:13:06,960 --> 04:13:08,399 let's just pass a callback to keep 6688 04:13:08,399 --> 04:13:10,319 things simple count 6689 04:13:10,319 --> 04:13:12,479 up after how many milliseconds would we 6690 04:13:12,479 --> 04:13:14,479 like to repeat this function maybe one 6691 04:13:14,479 --> 04:13:16,640 thousand for one second let's declare 6692 04:13:16,640 --> 04:13:18,640 this function 6693 04:13:18,640 --> 04:13:19,840 function 6694 04:13:19,840 --> 04:13:21,199 count up 6695 04:13:21,199 --> 04:13:23,439 i will increment count by one this will 6696 04:13:23,439 --> 04:13:25,439 be our counter and we will display 6697 04:13:25,439 --> 04:13:26,960 whatever count is 6698 04:13:26,960 --> 04:13:29,760 console.log 6699 04:13:29,760 --> 04:13:32,479 count let's stop if 6700 04:13:32,479 --> 04:13:33,680 count 6701 04:13:33,680 --> 04:13:36,319 is greater than or equal to 6702 04:13:36,319 --> 04:13:39,040 max the number that we enter in the user 6703 04:13:39,040 --> 04:13:42,159 input to stop the set interval method we 6704 04:13:42,159 --> 04:13:46,080 can use the clear interval method 6705 04:13:46,080 --> 04:13:47,920 however as an argument we need to pass 6706 04:13:47,920 --> 04:13:50,479 in the id of the set interval method so 6707 04:13:50,479 --> 04:13:52,399 we can actually assign that 6708 04:13:52,399 --> 04:13:53,520 constant 6709 04:13:53,520 --> 04:13:56,640 let's name this my timer equals set 6710 04:13:56,640 --> 04:13:59,439 interval my timer is storing the id of 6711 04:13:59,439 --> 04:14:01,600 the set interval method i'll pass that 6712 04:14:01,600 --> 04:14:03,359 as an argument to the clear interval 6713 04:14:03,359 --> 04:14:05,600 method and when i run this we should 6714 04:14:05,600 --> 04:14:08,000 count up to a number that we set count 6715 04:14:08,000 --> 04:14:10,000 up to what let's count up to ten 6716 04:14:10,000 --> 04:14:12,560 press okay 6717 04:14:12,560 --> 04:14:17,439 okay we begin at one two three four 6718 04:14:17,439 --> 04:14:20,720 and we should stop at ten 6719 04:14:21,359 --> 04:14:23,840 yeah if you ever need to pass arguments 6720 04:14:23,840 --> 04:14:26,239 to a function a callback maybe a lot of 6721 04:14:26,239 --> 04:14:28,560 these variables are within a function so 6722 04:14:28,560 --> 04:14:30,800 if i need to pass max i can add that as 6723 04:14:30,800 --> 04:14:32,560 an argument then make sure to have a 6724 04:14:32,560 --> 04:14:34,640 matching set of parameters so that is 6725 04:14:34,640 --> 04:14:36,800 the set interval method everybody it 6726 04:14:36,800 --> 04:14:39,600 invokes a function repeatedly after a 6727 04:14:39,600 --> 04:14:41,520 number of milliseconds if this video 6728 04:14:41,520 --> 04:14:43,359 helped you out please be sure to smash 6729 04:14:43,359 --> 04:14:44,800 that like button leave a random comment 6730 04:14:44,800 --> 04:14:46,399 down below and subscribe if you'd like 6731 04:14:46,399 --> 04:14:49,520 to become a fellow bro 6732 04:14:49,520 --> 04:14:51,840 hey guys in this video i'm gonna discuss 6733 04:14:51,840 --> 04:14:54,080 date objects date objects are used to 6734 04:14:54,080 --> 04:14:56,479 work with dates and times to create a 6735 04:14:56,479 --> 04:14:58,080 date object we just call the date 6736 04:14:58,080 --> 04:14:59,600 constructor let 6737 04:14:59,600 --> 04:15:02,640 date equal new date 6738 04:15:02,640 --> 04:15:04,479 and then we can display the date 6739 04:15:04,479 --> 04:15:06,640 console dialogue 6740 04:15:06,640 --> 04:15:08,800 date and here's the current date and 6741 04:15:08,800 --> 04:15:10,640 time including time zone although it's 6742 04:15:10,640 --> 04:15:12,560 not that readable we can actually change 6743 04:15:12,560 --> 04:15:16,319 that i will set the date equal to date 6744 04:15:16,319 --> 04:15:17,120 dot 6745 04:15:17,120 --> 04:15:18,000 2 6746 04:15:18,000 --> 04:15:19,040 locale 6747 04:15:19,040 --> 04:15:20,720 string method 6748 04:15:20,720 --> 04:15:22,640 and that is a lot more readable hey for 6749 04:15:22,640 --> 04:15:24,720 fun within our dom let's create a label 6750 04:15:24,720 --> 04:15:26,319 and update the label with the current 6751 04:15:26,319 --> 04:15:29,199 date and time so within my html file i'm 6752 04:15:29,199 --> 04:15:31,840 going to create a new 6753 04:15:31,840 --> 04:15:34,000 close it 6754 04:15:34,000 --> 04:15:36,319 i'll give this a unique id my label is 6755 04:15:36,319 --> 04:15:38,080 fine 6756 04:15:38,080 --> 04:15:40,319 and i will change the inner html of my 6757 04:15:40,319 --> 04:15:42,080 label 6758 04:15:42,080 --> 04:15:44,479 document dot 6759 04:15:44,479 --> 04:15:45,279 get 6760 04:15:45,279 --> 04:15:47,040 element by 6761 04:15:47,040 --> 04:15:48,319 id 6762 04:15:48,319 --> 04:15:52,080 pass in a unique id my label change the 6763 04:15:52,080 --> 04:15:55,120 inner html equal to 6764 04:15:55,120 --> 04:15:57,359 date 6765 04:15:57,359 --> 04:15:59,279 yeah it's pretty cool right now with the 6766 04:15:59,279 --> 04:16:01,120 day constructor if you don't pass in any 6767 04:16:01,120 --> 04:16:03,120 arguments date will equal the current 6768 04:16:03,120 --> 04:16:05,680 date and time however if we pass zero as 6769 04:16:05,680 --> 04:16:07,840 an argument zero is a reference point 6770 04:16:07,840 --> 04:16:10,239 for us this is known as the epic it will 6771 04:16:10,239 --> 04:16:12,800 be some date around the year 1969. 6772 04:16:12,800 --> 04:16:14,960 imagine this is the date where time 6773 04:16:14,960 --> 04:16:17,279 began not really but just imagine it 6774 04:16:17,279 --> 04:16:19,359 this is a reference point for us within 6775 04:16:19,359 --> 04:16:21,199 the day constructor we can pass an 6776 04:16:21,199 --> 04:16:23,439 amount of milliseconds as an argument so 6777 04:16:23,439 --> 04:16:25,439 if i pass in i don't know how many 6778 04:16:25,439 --> 04:16:27,760 milliseconds that is this will create a 6779 04:16:27,760 --> 04:16:31,120 new date 10 million milliseconds after 6780 04:16:31,120 --> 04:16:33,359 this date the starting point so 10 6781 04:16:33,359 --> 04:16:36,720 million milliseconds after our epic is 6782 04:16:36,720 --> 04:16:39,520 the same day but 8 o'clock at night so 6783 04:16:39,520 --> 04:16:40,720 i'm just gonna pass in some random 6784 04:16:40,720 --> 04:16:43,520 numbers and see what dates we get 6785 04:16:43,520 --> 04:16:45,680 this number equates to the date 6786 04:16:45,680 --> 04:16:47,680 september 8th 2001 6787 04:16:47,680 --> 04:16:50,239 8pm and let's see what this is 6788 04:16:50,239 --> 04:16:52,880 okay now we're in the year 33 000. so 6789 04:16:52,880 --> 04:16:54,640 you can pass an amount of milliseconds 6790 04:16:54,640 --> 04:16:56,880 to the date constructor but zero is a 6791 04:16:56,880 --> 04:16:58,399 reference point there are additional 6792 04:16:58,399 --> 04:17:00,159 arguments you can pass too the first 6793 04:17:00,159 --> 04:17:02,159 argument is a year let's pick the year 6794 04:17:02,159 --> 04:17:05,520 2023 the next argument is the month zero 6795 04:17:05,520 --> 04:17:07,760 corresponds with january february 6796 04:17:07,760 --> 04:17:09,760 corresponds with one then you just 6797 04:17:09,760 --> 04:17:12,080 follow that pattern i'll pick uh let's 6798 04:17:12,080 --> 04:17:14,399 say january so zero the next arguments 6799 04:17:14,399 --> 04:17:15,760 for the day 6800 04:17:15,760 --> 04:17:17,279 the hour 6801 04:17:17,279 --> 04:17:18,239 minutes 6802 04:17:18,239 --> 04:17:19,279 seconds 6803 04:17:19,279 --> 04:17:22,159 and even milliseconds so after passing 6804 04:17:22,159 --> 04:17:24,159 how many arguments do we have here i 6805 04:17:24,159 --> 04:17:25,600 think seven 6806 04:17:25,600 --> 04:17:29,279 the current date and time is january 1st 6807 04:17:29,279 --> 04:17:31,840 2023 about two in the morning if it's 6808 04:17:31,840 --> 04:17:33,760 easier for you you can even pass in a 6809 04:17:33,760 --> 04:17:36,479 string representation of a date and time 6810 04:17:36,479 --> 04:17:38,800 how about january 6811 04:17:38,800 --> 04:17:40,479 1st 6812 04:17:40,479 --> 04:17:43,439 2023 6813 04:17:44,080 --> 04:17:46,159 midnight 6814 04:17:46,159 --> 04:17:47,760 that's another option available to you 6815 04:17:47,760 --> 04:17:50,159 too you can even get properties from a 6816 04:17:50,159 --> 04:17:52,000 current date if you need the year we 6817 04:17:52,000 --> 04:17:54,319 could assign that to a variable let year 6818 04:17:54,319 --> 04:17:55,359 equal 6819 04:17:55,359 --> 04:17:57,439 date dot get 6820 04:17:57,439 --> 04:17:59,520 full year 6821 04:17:59,520 --> 04:18:02,399 and let's display this 6822 04:18:02,399 --> 04:18:05,120 so the current year is 2022 6823 04:18:05,120 --> 04:18:06,560 day of the month 6824 04:18:06,560 --> 04:18:08,800 day of month 6825 04:18:08,800 --> 04:18:11,680 the corresponding method is get 6826 04:18:11,680 --> 04:18:13,520 date 6827 04:18:13,520 --> 04:18:15,600 let's display day of month 6828 04:18:15,600 --> 04:18:19,880 and it is the seventh currently 6829 04:18:21,279 --> 04:18:23,359 day of week 6830 04:18:23,359 --> 04:18:24,560 get 6831 04:18:24,560 --> 04:18:26,800 day 6832 04:18:27,680 --> 04:18:30,479 sunday is zero monday is one tuesday is 6833 04:18:30,479 --> 04:18:32,560 two you just follow that pattern since 6834 04:18:32,560 --> 04:18:34,399 day of week is one that means it's 6835 04:18:34,399 --> 04:18:37,600 monday we have access to the month 6836 04:18:37,600 --> 04:18:40,000 get month 6837 04:18:40,000 --> 04:18:42,960 the month is currently one january is 6838 04:18:42,960 --> 04:18:45,439 zero february is one march is two you 6839 04:18:45,439 --> 04:18:47,680 follow that pattern we have access to 6840 04:18:47,680 --> 04:18:49,040 hours 6841 04:18:49,040 --> 04:18:51,120 get 6842 04:18:51,120 --> 04:18:52,479 hours 6843 04:18:52,479 --> 04:18:54,960 the current hour is 10 6844 04:18:54,960 --> 04:18:57,840 this is in military time so the possible 6845 04:18:57,840 --> 04:19:00,640 hours are between 0 and 23 6846 04:19:00,640 --> 04:19:03,040 minutes 6847 04:19:03,040 --> 04:19:05,359 get minutes 6848 04:19:05,359 --> 04:19:07,359 so the current time for me is six 6849 04:19:07,359 --> 04:19:08,720 minutes after 10 6850 04:19:08,720 --> 04:19:10,239 seconds 6851 04:19:10,239 --> 04:19:11,920 get seconds 6852 04:19:11,920 --> 04:19:13,680 every time i refresh this page you can 6853 04:19:13,680 --> 04:19:15,760 see that the seconds is going up and 6854 04:19:15,760 --> 04:19:18,000 even milliseconds let's name this 6855 04:19:18,000 --> 04:19:20,880 variable ms for short 6856 04:19:20,880 --> 04:19:21,760 get 6857 04:19:21,760 --> 04:19:24,560 milliseconds 6858 04:19:24,560 --> 04:19:26,239 and this is pretty much updating every 6859 04:19:26,239 --> 04:19:28,479 time i refresh the page so if you need 6860 04:19:28,479 --> 04:19:30,000 one of these properties of a date you 6861 04:19:30,000 --> 04:19:32,000 can use an associated method you can 6862 04:19:32,000 --> 04:19:34,239 also set these properties too i would 6863 04:19:34,239 --> 04:19:37,520 like to set the year of my date date 6864 04:19:37,520 --> 04:19:42,159 set full year i'll pass in the year 2024 6865 04:19:42,159 --> 04:19:44,560 and let's display our date 6866 04:19:44,560 --> 04:19:46,960 so for me i'm recording this on february 6867 04:19:46,960 --> 04:19:50,399 7th but the year is changed to 2024 6868 04:19:50,399 --> 04:19:52,800 there's also set month 6869 04:19:52,800 --> 04:19:55,600 date dot set month i'll change the month 6870 04:19:55,600 --> 04:19:58,560 to december so that would be 11 december 6871 04:19:58,560 --> 04:20:01,199 7th 2024 you can set the day of the 6872 04:20:01,199 --> 04:20:02,720 month 6873 04:20:02,720 --> 04:20:07,600 date dot set date i'll change this to 31 6874 04:20:07,600 --> 04:20:11,520 december 31st 2024 we have set hours 6875 04:20:11,520 --> 04:20:15,120 date dot set hours let's move this to 12 6876 04:20:15,120 --> 04:20:18,560 that would be 12 p.m and 23 would be 11 6877 04:20:18,560 --> 04:20:21,520 p.m same thing applies four minutes set 6878 04:20:21,520 --> 04:20:24,640 minutes what about one seconds set 6879 04:20:24,640 --> 04:20:25,680 seconds 6880 04:20:25,680 --> 04:20:27,680 i don't know 30 and even milliseconds 6881 04:20:27,680 --> 04:20:28,720 although we're not displaying it 6882 04:20:28,720 --> 04:20:30,960 currently date dot set milliseconds and 6883 04:20:30,960 --> 04:20:32,880 pass in some amount of milliseconds so 6884 04:20:32,880 --> 04:20:35,199 those are various set methods you can 6885 04:20:35,199 --> 04:20:37,279 set a property of a date we can even 6886 04:20:37,279 --> 04:20:38,960 create our own custom functions to 6887 04:20:38,960 --> 04:20:40,960 format a date and time so i'm going to 6888 04:20:40,960 --> 04:20:42,479 get rid of this line let's create a 6889 04:20:42,479 --> 04:20:45,439 function to format the date first 6890 04:20:45,439 --> 04:20:46,640 function 6891 04:20:46,640 --> 04:20:48,800 format date 6892 04:20:48,800 --> 04:20:51,680 we will accept a date as an argument 6893 04:20:51,680 --> 04:20:53,520 let's create a few variables for the 6894 04:20:53,520 --> 04:20:55,680 year month and day 6895 04:20:55,680 --> 04:20:59,120 let year equal and we can get the year 6896 04:20:59,120 --> 04:21:01,040 date dot get 6897 04:21:01,040 --> 04:21:03,279 full year 6898 04:21:03,279 --> 04:21:04,880 let month 6899 04:21:04,880 --> 04:21:08,800 equal date dot get month 6900 04:21:08,800 --> 04:21:11,199 and let day 6901 04:21:11,199 --> 04:21:13,040 equal date 6902 04:21:13,040 --> 04:21:13,920 dot 6903 04:21:13,920 --> 04:21:14,880 get 6904 04:21:14,880 --> 04:21:17,040 date so let's return a string 6905 04:21:17,040 --> 04:21:20,319 representation of the year month and day 6906 04:21:20,319 --> 04:21:23,040 return i'll use a template literal so if 6907 04:21:23,040 --> 04:21:24,560 you would like the month first like 6908 04:21:24,560 --> 04:21:26,159 what's displayed in my web browser we 6909 04:21:26,159 --> 04:21:28,399 can put the month first 6910 04:21:28,399 --> 04:21:31,840 then the day next 6911 04:21:33,199 --> 04:21:35,120 end of the year 6912 04:21:35,120 --> 04:21:37,680 when i update my label i will invoke the 6913 04:21:37,680 --> 04:21:39,840 format date function that i created and 6914 04:21:39,840 --> 04:21:41,600 pass in our date 6915 04:21:41,600 --> 04:21:44,159 there we go remember though that january 6916 04:21:44,159 --> 04:21:46,239 is zero and february is one but 6917 04:21:46,239 --> 04:21:48,159 whoever's using this program probably 6918 04:21:48,159 --> 04:21:50,319 won't know that let's add one to our 6919 04:21:50,319 --> 04:21:51,600 month 6920 04:21:51,600 --> 04:21:53,520 there now it's february and for some 6921 04:21:53,520 --> 04:21:55,120 additional practice let's create a 6922 04:21:55,120 --> 04:21:57,040 format time function 6923 04:21:57,040 --> 04:21:58,399 function 6924 04:21:58,399 --> 04:22:00,399 format time 6925 04:22:00,399 --> 04:22:02,960 we have one parameter a date 6926 04:22:02,960 --> 04:22:07,920 let hours equal date dot get hours 6927 04:22:07,920 --> 04:22:09,840 let minutes 6928 04:22:09,840 --> 04:22:13,439 equal date dot get minutes 6929 04:22:13,439 --> 04:22:15,359 let seconds 6930 04:22:15,359 --> 04:22:19,439 equal date dot get seconds 6931 04:22:19,439 --> 04:22:21,680 let's return a string representation of 6932 04:22:21,680 --> 04:22:24,640 the hours minutes and seconds i'll use a 6933 04:22:24,640 --> 04:22:27,439 template literal 6934 04:22:27,920 --> 04:22:30,920 hours 6935 04:22:32,080 --> 04:22:34,479 minutes 6936 04:22:36,720 --> 04:22:38,080 seconds 6937 04:22:38,080 --> 04:22:40,159 let's invoke the format time function 6938 04:22:40,159 --> 04:22:42,880 that we created 6939 04:22:44,720 --> 04:22:46,640 yeah and that's my current time but it's 6940 04:22:46,640 --> 04:22:48,640 currently in military time let's change 6941 04:22:48,640 --> 04:22:52,239 it to standard let's add am or pm let i 6942 04:22:52,239 --> 04:22:54,560 don't know what to name this variable am 6943 04:22:54,560 --> 04:22:55,520 or 6944 04:22:55,520 --> 04:22:57,279 pm i guess 6945 04:22:57,279 --> 04:23:00,399 equals and i'll use the ternary operator 6946 04:23:00,399 --> 04:23:03,680 our condition is we'll check if hours 6947 04:23:03,680 --> 04:23:06,479 is greater than or equal to 12 6948 04:23:06,479 --> 04:23:08,800 question mark if that's true we will 6949 04:23:08,800 --> 04:23:13,439 return pm if it's false we'll return am 6950 04:23:13,439 --> 04:23:15,920 and i will display 6951 04:23:15,920 --> 04:23:17,840 my variable am 6952 04:23:17,840 --> 04:23:19,680 or pm 6953 04:23:19,680 --> 04:23:22,159 and it is currently am the hours are 6954 04:23:22,159 --> 04:23:24,239 still currently in military time so to 6955 04:23:24,239 --> 04:23:26,159 convert that to standard this is one way 6956 04:23:26,159 --> 04:23:28,560 in which we can do that let's reassign 6957 04:23:28,560 --> 04:23:32,640 hours equal to we'll write hours 6958 04:23:32,640 --> 04:23:35,680 modulus 12. modulus finds the remainder 6959 04:23:35,680 --> 04:23:37,920 of any division then i'll use the 6960 04:23:37,920 --> 04:23:40,080 bitwise or operator 6961 04:23:40,080 --> 04:23:42,800 12. we're taking hours modulus 12. if 6962 04:23:42,800 --> 04:23:45,040 ours is currently 12 this expression 6963 04:23:45,040 --> 04:23:47,439 would evaluate to be zero then using the 6964 04:23:47,439 --> 04:23:50,239 orbit wise operator we would instead use 6965 04:23:50,239 --> 04:23:52,960 12. so this line will convert your hours 6966 04:23:52,960 --> 04:23:55,359 from military to standard so yeah 6967 04:23:55,359 --> 04:23:57,520 everybody that's a few things we can do 6968 04:23:57,520 --> 04:23:59,600 with date objects they're used to work 6969 04:23:59,600 --> 04:24:01,600 with dates and times if you would like a 6970 04:24:01,600 --> 04:24:03,520 copy of this code i'll post all of this 6971 04:24:03,520 --> 04:24:05,199 in the comment section down below and 6972 04:24:05,199 --> 04:24:08,840 well yeah those are date objects in 6973 04:24:08,840 --> 04:24:11,680 javascript hey everybody in this video 6974 04:24:11,680 --> 04:24:13,199 we're going to create a practice program 6975 04:24:13,199 --> 04:24:15,359 to create a clock that will update every 6976 04:24:15,359 --> 04:24:17,920 second let's begin by going to our html 6977 04:24:17,920 --> 04:24:20,080 file and i will add a label we'll use a 6978 04:24:20,080 --> 04:24:23,600 pair of label tags and i will set the id 6979 04:24:23,600 --> 04:24:25,040 equal to 6980 04:24:25,040 --> 04:24:25,920 my 6981 04:24:25,920 --> 04:24:26,880 label 6982 04:24:26,880 --> 04:24:29,040 save head back to your html document 6983 04:24:29,040 --> 04:24:30,960 i'll assign that variable to a label 6984 04:24:30,960 --> 04:24:33,760 constant my label 6985 04:24:33,760 --> 04:24:34,880 equals 6986 04:24:34,880 --> 04:24:40,319 document dot get element by id 6987 04:24:40,319 --> 04:24:42,800 the id was my label 6988 04:24:42,800 --> 04:24:45,520 and we'll create an update function 6989 04:24:45,520 --> 04:24:47,359 function 6990 04:24:47,359 --> 04:24:48,880 update 6991 04:24:48,880 --> 04:24:50,720 and we will get the current date and 6992 04:24:50,720 --> 04:24:51,600 time 6993 04:24:51,600 --> 04:24:52,399 let 6994 04:24:52,399 --> 04:24:54,800 date equal new 6995 04:24:54,800 --> 04:24:55,840 date 6996 04:24:55,840 --> 04:24:58,159 let's update this label just to test it 6997 04:24:58,159 --> 04:25:03,120 my label dot inner html equals date 6998 04:25:03,120 --> 04:25:05,600 and then we should invoke this function 6999 04:25:05,600 --> 04:25:07,520 update 7000 04:25:07,520 --> 04:25:09,840 so that's the current date and time but 7001 04:25:09,840 --> 04:25:11,920 i would like to format this within our 7002 04:25:11,920 --> 04:25:13,760 update function let's create a nested 7003 04:25:13,760 --> 04:25:16,800 function to format the time 7004 04:25:16,800 --> 04:25:17,920 function 7005 04:25:17,920 --> 04:25:20,560 format time 7006 04:25:20,560 --> 04:25:24,560 let's get the hours let hours equal date 7007 04:25:24,560 --> 04:25:27,920 dot get hours 7008 04:25:27,920 --> 04:25:30,479 the minutes 7009 04:25:30,720 --> 04:25:35,279 let minutes date dot get minutes 7010 04:25:35,279 --> 04:25:38,080 and seconds 7011 04:25:38,239 --> 04:25:41,920 seconds date dot get seconds 7012 04:25:41,920 --> 04:25:46,479 let's return a template literal 7013 04:25:47,279 --> 04:25:49,840 hours 7014 04:25:51,199 --> 04:25:53,600 minutes 7015 04:25:55,520 --> 04:25:57,040 seconds 7016 04:25:57,040 --> 04:25:58,640 make sure you spell return right let's 7017 04:25:58,640 --> 04:26:01,199 invoke the format time function 7018 04:26:01,199 --> 04:26:03,840 and we should probably pass a date 7019 04:26:03,840 --> 04:26:05,760 so set up a date as an argument and a 7020 04:26:05,760 --> 04:26:07,359 parameter 7021 04:26:07,359 --> 04:26:09,439 this time is in military time so let's 7022 04:26:09,439 --> 04:26:12,880 set this to standard we'll need am or pm 7023 04:26:12,880 --> 04:26:15,279 let am or 7024 04:26:15,279 --> 04:26:16,880 pm 7025 04:26:16,880 --> 04:26:20,159 equal i'll use a ternary operator 7026 04:26:20,159 --> 04:26:22,080 we'll check if hours is greater than or 7027 04:26:22,080 --> 04:26:24,800 equal to 12 question mark if that's true 7028 04:26:24,800 --> 04:26:26,319 return pm 7029 04:26:26,319 --> 04:26:29,120 otherwise return am 7030 04:26:29,120 --> 04:26:33,199 let's add our variable am or pm 7031 04:26:33,359 --> 04:26:36,640 my current time is 12 22 pm the hours is 7032 04:26:36,640 --> 04:26:38,159 still in military time although you 7033 04:26:38,159 --> 04:26:40,239 can't tell from my example to convert 7034 04:26:40,239 --> 04:26:43,439 that between 1 and 12 i can set hours 7035 04:26:43,439 --> 04:26:45,680 equal to 7036 04:26:45,680 --> 04:26:48,399 hours modulus 12 7037 04:26:48,399 --> 04:26:51,040 bitwise operator 12. 7038 04:26:51,040 --> 04:26:52,880 modulus gives you the remainder of any 7039 04:26:52,880 --> 04:26:55,520 division if hours is 12 7040 04:26:55,520 --> 04:26:57,520 then the remainder of 12 divided by 12 7041 04:26:57,520 --> 04:26:58,640 is 0 7042 04:26:58,640 --> 04:27:01,439 then we would instead use 12 in place of 7043 04:27:01,439 --> 04:27:04,239 0 using the or bitwise operator since 7044 04:27:04,239 --> 04:27:06,399 i'm filming this at 12 pm there's no 7045 04:27:06,399 --> 04:27:08,399 change i would like this clock to update 7046 04:27:08,399 --> 04:27:10,479 every second after we invoke the update 7047 04:27:10,479 --> 04:27:13,520 function let's invoke the set 7048 04:27:13,520 --> 04:27:16,399 interval method of our window object the 7049 04:27:16,399 --> 04:27:18,880 first argument is a callback 7050 04:27:18,880 --> 04:27:20,399 we'll pass our update function as a 7051 04:27:20,399 --> 04:27:23,520 callback and then a delay every 1000 7052 04:27:23,520 --> 04:27:25,600 milliseconds i would like to update our 7053 04:27:25,600 --> 04:27:26,399 clock 7054 04:27:26,399 --> 04:27:29,359 there it's updating currently 7055 04:27:29,359 --> 04:27:31,120 now if one of these variables is a 7056 04:27:31,120 --> 04:27:33,040 single digit we don't have any leading 7057 04:27:33,040 --> 04:27:34,399 zeros 7058 04:27:34,399 --> 04:27:35,680 i'd like to change that if we have a 7059 04:27:35,680 --> 04:27:37,760 single digit i would like a leading zero 7060 04:27:37,760 --> 04:27:40,640 before the actual time unit so let's 7061 04:27:40,640 --> 04:27:43,439 create another nested function 7062 04:27:43,439 --> 04:27:44,960 function 7063 04:27:44,960 --> 04:27:47,359 let's call this format 7064 04:27:47,359 --> 04:27:49,840 zeros 7065 04:27:50,640 --> 04:27:53,439 we'll accept a time let's set our time 7066 04:27:53,439 --> 04:27:55,920 parameter equal to 7067 04:27:55,920 --> 04:27:56,720 time 7068 04:27:56,720 --> 04:27:59,840 dot to string this will convert a number 7069 04:27:59,840 --> 04:28:02,080 to a string then we will use some string 7070 04:28:02,080 --> 04:28:04,159 concatenation 7071 04:28:04,159 --> 04:28:05,920 and return 7072 04:28:05,920 --> 04:28:08,239 we'll use the ternary operator let's 7073 04:28:08,239 --> 04:28:11,359 check the times length property 7074 04:28:11,359 --> 04:28:13,680 if it's less than two that means it's a 7075 04:28:13,680 --> 04:28:15,120 single digit 7076 04:28:15,120 --> 04:28:17,520 if our time length is a single digit 7077 04:28:17,520 --> 04:28:19,840 then we will precede 7078 04:28:19,840 --> 04:28:23,120 our time with zero if it's false we'll 7079 04:28:23,120 --> 04:28:25,359 just return time back so then we just 7080 04:28:25,359 --> 04:28:27,199 need to invoke and reassign hours 7081 04:28:27,199 --> 04:28:29,439 minutes and seconds we'll invoke our 7082 04:28:29,439 --> 04:28:32,399 format zeros function 7083 04:28:32,399 --> 04:28:35,600 pass in our hours 7084 04:28:35,600 --> 04:28:37,680 and do the same thing with minutes and 7085 04:28:37,680 --> 04:28:40,080 seconds 7086 04:28:41,359 --> 04:28:43,840 and we now have some leading zeros 7087 04:28:43,840 --> 04:28:45,760 so yeah i thought that would be a fun 7088 04:28:45,760 --> 04:28:47,840 practice project we have a clock that 7089 04:28:47,840 --> 04:28:49,600 will update every second if you would 7090 04:28:49,600 --> 04:28:51,439 like a copy of this code i'll post this 7091 04:28:51,439 --> 04:28:53,199 to the comment section down below and 7092 04:28:53,199 --> 04:28:55,520 well yeah that's a simple clock program 7093 04:28:55,520 --> 04:28:58,239 in javascript 7094 04:28:58,239 --> 04:29:00,319 hey guys for this topic i will explain 7095 04:29:00,319 --> 04:29:02,239 the differences between synchronous and 7096 04:29:02,239 --> 04:29:04,239 asynchronous code in a span of a few 7097 04:29:04,239 --> 04:29:06,080 minutes synchronous code isn't an 7098 04:29:06,080 --> 04:29:08,239 ordered sequence they are step-by-step 7099 04:29:08,239 --> 04:29:10,000 linear instructions you start some 7100 04:29:10,000 --> 04:29:12,239 process now and you finish now the rest 7101 04:29:12,239 --> 04:29:13,840 of your program has to wait for a 7102 04:29:13,840 --> 04:29:15,600 synchronous process just a quick 7103 04:29:15,600 --> 04:29:17,920 demonstration let's display something 7104 04:29:17,920 --> 04:29:20,159 start 7105 04:29:20,159 --> 04:29:23,120 this step is 7106 04:29:23,120 --> 04:29:25,040 synchronous 7107 04:29:25,040 --> 04:29:26,560 and then 7108 04:29:26,560 --> 04:29:27,760 end 7109 04:29:27,760 --> 04:29:30,000 so these are step-by-step instructions 7110 04:29:30,000 --> 04:29:31,920 in order to move on to the second step 7111 04:29:31,920 --> 04:29:33,520 we first need to complete the first step 7112 04:29:33,520 --> 04:29:35,040 no matter how long the statement will 7113 04:29:35,040 --> 04:29:36,960 take our next step has to wait for the 7114 04:29:36,960 --> 04:29:39,040 first step to finish so our results are 7115 04:29:39,040 --> 04:29:41,439 start this step is synchronous and end 7116 04:29:41,439 --> 04:29:43,439 now asynchronous code can be out of 7117 04:29:43,439 --> 04:29:45,680 sequence these may be tasks such as 7118 04:29:45,680 --> 04:29:48,479 accessing a database fetching a file 7119 04:29:48,479 --> 04:29:50,640 basically tasks that take time they'll 7120 04:29:50,640 --> 04:29:52,560 take an indeterminate amount of time you 7121 04:29:52,560 --> 04:29:54,000 don't want the rest of your program to 7122 04:29:54,000 --> 04:29:55,920 wait around for some process to finish 7123 04:29:55,920 --> 04:29:58,319 you start now finish sometime later and 7124 04:29:58,319 --> 04:29:59,840 the rest of your program can carry on 7125 04:29:59,840 --> 04:30:01,760 with whatever it was doing an example of 7126 04:30:01,760 --> 04:30:04,239 some asynchronous code would be the set 7127 04:30:04,239 --> 04:30:06,000 timeout method so i'm going to replace 7128 04:30:06,000 --> 04:30:08,479 the second line with set 7129 04:30:08,479 --> 04:30:11,520 time out just to keep things simple i'll 7130 04:30:11,520 --> 04:30:14,239 pass in an arrow function expression and 7131 04:30:14,239 --> 04:30:16,159 we will display a message 7132 04:30:16,159 --> 04:30:19,159 console.log 7133 04:30:19,359 --> 04:30:20,880 this is 7134 04:30:20,880 --> 04:30:23,520 asynchronous 7135 04:30:23,520 --> 04:30:26,800 and we'll wait maybe five seconds 7136 04:30:26,800 --> 04:30:29,199 okay we have start and end and that 7137 04:30:29,199 --> 04:30:30,800 asynchronous code should kick in right 7138 04:30:30,800 --> 04:30:33,760 about now so you can see that this step 7139 04:30:33,760 --> 04:30:36,000 is out of order it's asynchronous it's 7140 04:30:36,000 --> 04:30:37,680 out of sequence it's running in the 7141 04:30:37,680 --> 04:30:39,920 background step three in my program 7142 04:30:39,920 --> 04:30:41,359 doesn't need to wait for step two to 7143 04:30:41,359 --> 04:30:44,080 finish step two will start now finish 7144 04:30:44,080 --> 04:30:45,840 sometime later when it's ready that's 7145 04:30:45,840 --> 04:30:47,680 the main differences between synchronous 7146 04:30:47,680 --> 04:30:50,000 and asynchronous code synchronous code 7147 04:30:50,000 --> 04:30:51,680 has to be in order it's a set of linear 7148 04:30:51,680 --> 04:30:54,080 instructions you start now and finish 7149 04:30:54,080 --> 04:30:57,120 now such as a console.log statement 7150 04:30:57,120 --> 04:30:59,520 asynchronous code is out of sequence it 7151 04:30:59,520 --> 04:31:01,520 takes an indeterminate amount of time 7152 04:31:01,520 --> 04:31:03,199 like accessing a database fetching a 7153 04:31:03,199 --> 04:31:06,800 file etc start now finish sometime later 7154 04:31:06,800 --> 04:31:08,560 and it doesn't pause your program it 7155 04:31:08,560 --> 04:31:10,000 will continue on with the rest of the 7156 04:31:10,000 --> 04:31:12,080 instructions so that is a quick 7157 04:31:12,080 --> 04:31:13,920 description of the differences between 7158 04:31:13,920 --> 04:31:15,920 synchronous and asynchronous code in 7159 04:31:15,920 --> 04:31:18,640 javascript 7160 04:31:18,720 --> 04:31:21,279 hey guys here's a super quick video on 7161 04:31:21,279 --> 04:31:24,239 the time method of the console object i 7162 04:31:24,239 --> 04:31:26,080 think you would find this fairly useful 7163 04:31:26,080 --> 04:31:28,720 it's a great utility method its job is 7164 04:31:28,720 --> 04:31:31,040 to start a timer that you can use to 7165 04:31:31,040 --> 04:31:33,439 track how long an operation takes 7166 04:31:33,439 --> 04:31:35,279 and you can give each timer a unique 7167 04:31:35,279 --> 04:31:37,680 name to track how much time has elapsed 7168 04:31:37,680 --> 04:31:40,319 for a given operation i can use 7169 04:31:40,319 --> 04:31:42,560 console.time 7170 04:31:42,560 --> 04:31:44,960 to give this timer a unique name i can 7171 04:31:44,960 --> 04:31:47,279 pass that as a string argument 7172 04:31:47,279 --> 04:31:49,279 let's see how long it takes for a user 7173 04:31:49,279 --> 04:31:50,800 to click a button 7174 04:31:50,800 --> 04:31:54,080 i'll name this timer response 7175 04:31:54,080 --> 04:31:55,760 time 7176 04:31:55,760 --> 04:31:58,000 so this is the start 7177 04:31:58,000 --> 04:31:59,680 to end this timer 7178 04:31:59,680 --> 04:32:02,560 i can use time end at the end of my 7179 04:32:02,560 --> 04:32:06,880 program i will invoke console.time 7180 04:32:06,880 --> 04:32:07,920 end 7181 04:32:07,920 --> 04:32:10,479 and pass the same name as an argument 7182 04:32:10,479 --> 04:32:12,399 response time 7183 04:32:12,399 --> 04:32:14,479 so this is the end if i run this 7184 04:32:14,479 --> 04:32:17,520 currently the time end method will print 7185 04:32:17,520 --> 04:32:20,080 the elapsed time in my console this 7186 04:32:20,080 --> 04:32:21,880 program took 7187 04:32:21,880 --> 04:32:24,640 .0019 milliseconds to complete 7188 04:32:24,640 --> 04:32:26,640 let's actually do something 7189 04:32:26,640 --> 04:32:28,239 i'll create an alert 7190 04:32:28,239 --> 04:32:30,640 alert 7191 04:32:31,840 --> 04:32:35,359 click the ok button 7192 04:32:35,359 --> 04:32:38,080 and let's see how much time elapses 7193 04:32:38,080 --> 04:32:42,080 okay click the ok button i will press ok 7194 04:32:42,080 --> 04:32:43,760 and the response time for me to click on 7195 04:32:43,760 --> 04:32:47,840 that button was 4 86 milliseconds so 7196 04:32:47,840 --> 04:32:49,359 about 4 seconds 7197 04:32:49,359 --> 04:32:51,040 if you ever need to track how long an 7198 04:32:51,040 --> 04:32:53,359 operation takes you can use the time 7199 04:32:53,359 --> 04:32:55,680 method of the console object however if 7200 04:32:55,680 --> 04:32:57,920 you have an asynchronous process 7201 04:32:57,920 --> 04:32:59,520 well the time end method isn't going to 7202 04:32:59,520 --> 04:33:01,040 wait around for it 7203 04:33:01,040 --> 04:33:04,160 so what if we have set timeout set 7204 04:33:04,160 --> 04:33:06,561 time out 7205 04:33:06,561 --> 04:33:08,639 we'll just display a message we need a 7206 04:33:08,639 --> 04:33:10,639 callback i'll simply just pass in an 7207 04:33:10,639 --> 04:33:12,080 arrow function 7208 04:33:12,080 --> 04:33:15,080 console.log 7209 04:33:15,759 --> 04:33:17,199 hello 7210 04:33:17,199 --> 04:33:19,520 i would like this to execute after three 7211 04:33:19,520 --> 04:33:21,599 thousand milliseconds so three seconds 7212 04:33:21,599 --> 04:33:23,278 so when i run this 7213 04:33:23,278 --> 04:33:25,759 we have already completed our program 7214 04:33:25,759 --> 04:33:27,840 and then the set timeout function kicks 7215 04:33:27,840 --> 04:33:28,561 in 7216 04:33:28,561 --> 04:33:30,400 so the time method and the time end 7217 04:33:30,400 --> 04:33:33,199 method will track how long a synchronous 7218 04:33:33,199 --> 04:33:35,278 operation takes so yeah i thought that 7219 04:33:35,278 --> 04:33:37,438 would be a very useful utility method 7220 04:33:37,438 --> 04:33:39,438 that you might be interested in if you 7221 04:33:39,438 --> 04:33:41,118 would like a copy of this code i'll post 7222 04:33:41,118 --> 04:33:42,799 this in the comment section down below 7223 04:33:42,799 --> 04:33:44,958 and well yeah that's the time method of 7224 04:33:44,958 --> 04:33:48,240 the console object 7225 04:33:48,240 --> 04:33:51,199 hey everybody we have a big topic today 7226 04:33:51,199 --> 04:33:54,561 that is promises promises are an object 7227 04:33:54,561 --> 04:33:56,799 that encapsulate the result of an 7228 04:33:56,799 --> 04:33:58,400 asynchronous operation 7229 04:33:58,400 --> 04:34:01,039 a benefit is that they let asynchronous 7230 04:34:01,039 --> 04:34:03,919 methods return values like they were 7231 04:34:03,919 --> 04:34:06,320 synchronous it's a promise to return 7232 04:34:06,320 --> 04:34:08,320 something in the future for this topic 7233 04:34:08,320 --> 04:34:10,240 let's pretend that we're fetching a file 7234 04:34:10,240 --> 04:34:12,561 i haven't talked about the fetch api yet 7235 04:34:12,561 --> 04:34:14,160 but we'll do so in the future for the 7236 04:34:14,160 --> 04:34:15,599 time being we'll just pretend that we're 7237 04:34:15,599 --> 04:34:16,958 loading a file 7238 04:34:16,958 --> 04:34:20,080 let file loaded this will be a boolean 7239 04:34:20,080 --> 04:34:22,799 value true or false i'll set this to 7240 04:34:22,799 --> 04:34:25,118 true loading a file is an asynchronous 7241 04:34:25,118 --> 04:34:27,680 process we could encapsulate this 7242 04:34:27,680 --> 04:34:31,039 asynchronous process with a promise when 7243 04:34:31,039 --> 04:34:33,520 this process is finished the promise can 7244 04:34:33,520 --> 04:34:36,240 return a value or catch any exceptions 7245 04:34:36,240 --> 04:34:38,000 if there's any problems like we can't 7246 04:34:38,000 --> 04:34:39,759 find the file so this is how to create a 7247 04:34:39,759 --> 04:34:42,000 promise 7248 04:34:42,000 --> 04:34:44,320 let's declare one const 7249 04:34:44,320 --> 04:34:46,000 promise 7250 04:34:46,000 --> 04:34:48,400 equals new 7251 04:34:48,400 --> 04:34:50,879 promise 7252 04:34:51,039 --> 04:34:52,719 within the promise we can list a 7253 04:34:52,719 --> 04:34:55,359 callback a function expression or an 7254 04:34:55,359 --> 04:34:57,438 arrow function expression i'll use an 7255 04:34:57,438 --> 04:35:00,560 arrow function expression 7256 04:35:01,359 --> 04:35:03,599 there's two arguments 7257 04:35:03,599 --> 04:35:04,958 resolve 7258 04:35:04,958 --> 04:35:07,118 and reject 7259 04:35:07,118 --> 04:35:09,039 if our asynchronous process is 7260 04:35:09,039 --> 04:35:11,759 successful we will invoke this resolve 7261 04:35:11,759 --> 04:35:15,438 callback if not we'll invoke reject 7262 04:35:15,438 --> 04:35:17,039 so what would we like to do within this 7263 04:35:17,039 --> 04:35:19,520 promise we can place any asynchronous 7264 04:35:19,520 --> 04:35:22,480 code within this promise 7265 04:35:22,480 --> 04:35:24,160 then let's check to see if our file is 7266 04:35:24,160 --> 04:35:26,400 loaded if 7267 04:35:26,400 --> 04:35:28,639 file loaded 7268 04:35:28,639 --> 04:35:32,639 we will invoke this callback of resolve 7269 04:35:32,639 --> 04:35:34,160 if you have any arguments for this 7270 04:35:34,160 --> 04:35:36,400 callback you can place those here i'll 7271 04:35:36,400 --> 04:35:38,000 add some text 7272 04:35:38,000 --> 04:35:40,639 file loaded 7273 04:35:40,639 --> 04:35:41,840 else 7274 04:35:41,840 --> 04:35:44,561 we will invoke reject 7275 04:35:44,561 --> 04:35:47,919 place any arguments within this callback 7276 04:35:47,919 --> 04:35:51,199 file not loaded 7277 04:35:51,199 --> 04:35:53,359 that's step one of our promise 7278 04:35:53,359 --> 04:35:55,118 promises have a state 7279 04:35:55,118 --> 04:35:57,840 they're pending then they're fulfilled 7280 04:35:57,840 --> 04:36:01,039 or rejected and the result is what can 7281 04:36:01,039 --> 04:36:02,639 be returned 7282 04:36:02,639 --> 04:36:04,719 there's two parts to a promise the 7283 04:36:04,719 --> 04:36:07,599 producing code which is this portion and 7284 04:36:07,599 --> 04:36:10,160 the consuming code if this promise is 7285 04:36:10,160 --> 04:36:12,400 resolved what do we want to do we'll 7286 04:36:12,400 --> 04:36:15,278 handle that with the consuming code 7287 04:36:15,278 --> 04:36:17,359 we will take our promise 7288 04:36:17,359 --> 04:36:20,080 follow the promise with invoking the 7289 04:36:20,080 --> 04:36:21,278 then method 7290 04:36:21,278 --> 04:36:23,520 if our promise is resolved then we can 7291 04:36:23,520 --> 04:36:25,118 perform some function 7292 04:36:25,118 --> 04:36:27,840 this can be a callback to a function 7293 04:36:27,840 --> 04:36:30,719 a function expression 7294 04:36:30,719 --> 04:36:33,438 or an arrow function expression 7295 04:36:33,438 --> 04:36:34,719 i'll stick with an arrow function 7296 04:36:34,719 --> 04:36:35,840 expression 7297 04:36:35,840 --> 04:36:37,359 if we have any arguments we can list 7298 04:36:37,359 --> 04:36:39,759 them here we're returning one value just 7299 04:36:39,759 --> 04:36:41,680 some text 7300 04:36:41,680 --> 04:36:42,799 value 7301 04:36:42,799 --> 04:36:43,919 arrow 7302 04:36:43,919 --> 04:36:46,919 then let's do something 7303 04:36:46,919 --> 04:36:48,879 console.log 7304 04:36:48,879 --> 04:36:51,278 whatever my value is 7305 04:36:51,278 --> 04:36:53,520 okay let's try this 7306 04:36:53,520 --> 04:36:55,438 after creating this promise my file 7307 04:36:55,438 --> 04:36:57,759 loads that's set to true 7308 04:36:57,759 --> 04:36:59,359 file loaded 7309 04:36:59,359 --> 04:37:00,879 what would happen if we couldn't locate 7310 04:37:00,879 --> 04:37:05,118 a file this value is false 7311 04:37:05,118 --> 04:37:07,199 well we have an uncaught exception 7312 04:37:07,199 --> 04:37:10,240 because we invoked this reject callback 7313 04:37:10,240 --> 04:37:12,400 to catch any exceptions we can follow 7314 04:37:12,400 --> 04:37:13,759 then with 7315 04:37:13,759 --> 04:37:15,118 catch 7316 04:37:15,118 --> 04:37:17,599 and i'll place this on a new line 7317 04:37:17,599 --> 04:37:19,599 just so it's easier to read 7318 04:37:19,599 --> 04:37:22,240 we have one argument so let's set up one 7319 04:37:22,240 --> 04:37:24,639 parameter this is the argument we will 7320 04:37:24,639 --> 04:37:27,359 name this parameter error 7321 04:37:27,359 --> 04:37:30,080 arrow what would we like to do 7322 04:37:30,080 --> 04:37:31,919 console.log 7323 04:37:31,919 --> 04:37:34,160 whatever my error is 7324 04:37:34,160 --> 04:37:36,240 when i run this again 7325 04:37:36,240 --> 04:37:38,561 we have caught this exception 7326 04:37:38,561 --> 04:37:40,719 file not loaded so that's kind of the 7327 04:37:40,719 --> 04:37:42,480 basics of a promise 7328 04:37:42,480 --> 04:37:44,400 it's a promise to return something in 7329 04:37:44,400 --> 04:37:46,719 the future the state is pending then 7330 04:37:46,719 --> 04:37:49,438 it's either fulfilled or rejected now 7331 04:37:49,438 --> 04:37:51,359 you don't necessarily need to reject a 7332 04:37:51,359 --> 04:37:52,719 promise 7333 04:37:52,719 --> 04:37:56,080 this would still work too 7334 04:37:56,080 --> 04:37:57,599 it doesn't do anything 7335 04:37:57,599 --> 04:37:59,840 here's another example 7336 04:37:59,840 --> 04:38:01,599 let's create a separate promise we'll 7337 04:38:01,599 --> 04:38:03,599 wait for five seconds then display a 7338 04:38:03,599 --> 04:38:05,599 message 7339 04:38:05,599 --> 04:38:07,199 const 7340 04:38:07,199 --> 04:38:09,039 promise 7341 04:38:09,039 --> 04:38:11,520 equals 7342 04:38:11,520 --> 04:38:12,958 new 7343 04:38:12,958 --> 04:38:14,561 promise 7344 04:38:14,561 --> 04:38:16,639 i'll write an arrow function expression 7345 04:38:16,639 --> 04:38:19,520 this time we will only resolve 7346 04:38:19,520 --> 04:38:21,520 arrow 7347 04:38:21,520 --> 04:38:24,400 and then maybe some curly braces okay 7348 04:38:24,400 --> 04:38:27,199 what are we gonna do within this promise 7349 04:38:27,199 --> 04:38:31,278 let's set timeout for five seconds 7350 04:38:31,278 --> 04:38:34,159 set timeout 7351 04:38:34,240 --> 04:38:35,359 resolve 7352 04:38:35,359 --> 04:38:36,840 after five 7353 04:38:36,840 --> 04:38:40,320 seconds that's 5000 milliseconds 7354 04:38:40,320 --> 04:38:41,919 then i will take 7355 04:38:41,919 --> 04:38:43,840 the name of my promise 7356 04:38:43,840 --> 04:38:45,438 follow it with then 7357 04:38:45,438 --> 04:38:47,199 then pass in a function 7358 04:38:47,199 --> 04:38:49,278 so you don't necessarily need to return 7359 04:38:49,278 --> 04:38:51,359 a value when resolving 7360 04:38:51,359 --> 04:38:54,639 so this function will have no arguments 7361 04:38:54,639 --> 04:38:56,639 arrow 7362 04:38:56,639 --> 04:39:00,561 will display message console.log 7363 04:39:00,561 --> 04:39:03,039 thanks for waiting 7364 04:39:03,039 --> 04:39:04,879 after five seconds this should display 7365 04:39:04,879 --> 04:39:07,840 my message 7366 04:39:11,438 --> 04:39:13,278 thanks for waiting 7367 04:39:13,278 --> 04:39:14,561 what if you would like to pass an 7368 04:39:14,561 --> 04:39:16,799 argument to a promise let's rename this 7369 04:39:16,799 --> 04:39:18,561 promise object as something else 7370 04:39:18,561 --> 04:39:20,719 something that's more descriptive 7371 04:39:20,719 --> 04:39:23,359 like wait 7372 04:39:23,438 --> 04:39:25,680 wait is now a promise 7373 04:39:25,680 --> 04:39:27,438 when we create this promise we can pass 7374 04:39:27,438 --> 04:39:29,359 an argument how about an amount of 7375 04:39:29,359 --> 04:39:31,759 milliseconds let's wait for three 7376 04:39:31,759 --> 04:39:33,278 seconds that's three thousand 7377 04:39:33,278 --> 04:39:34,719 milliseconds 7378 04:39:34,719 --> 04:39:36,639 i'll precede this promise with an arrow 7379 04:39:36,639 --> 04:39:38,480 function 7380 04:39:38,480 --> 04:39:41,680 and list any arguments before the arrow 7381 04:39:41,680 --> 04:39:43,440 maybe time 7382 04:39:43,440 --> 04:39:45,520 time will be this value whatever we're 7383 04:39:45,520 --> 04:39:46,638 passing in 7384 04:39:46,638 --> 04:39:49,360 we'll wait for some amount of time 7385 04:39:49,360 --> 04:39:51,520 3000 milliseconds 7386 04:39:51,520 --> 04:39:54,400 let's run this again 7387 04:39:54,798 --> 04:39:58,240 one two three thanks for waiting so yeah 7388 04:39:58,240 --> 04:40:00,320 those are promises 7389 04:40:00,320 --> 04:40:02,480 they're objects that encapsulate the 7390 04:40:02,480 --> 04:40:05,120 result of an asynchronous operation 7391 04:40:05,120 --> 04:40:07,360 they let asynchronous methods return 7392 04:40:07,360 --> 04:40:10,080 values as if they were synchronous it's 7393 04:40:10,080 --> 04:40:11,760 a promise to return something in the 7394 04:40:11,760 --> 04:40:14,240 future so those are promises if you 7395 04:40:14,240 --> 04:40:15,680 would like a copy of the code we worked 7396 04:40:15,680 --> 04:40:17,440 on today i'll post that in the comments 7397 04:40:17,440 --> 04:40:19,680 section down below and well yeah that's 7398 04:40:19,680 --> 04:40:21,600 an introduction to promises in 7399 04:40:21,600 --> 04:40:24,320 javascript 7400 04:40:24,638 --> 04:40:26,320 hey guys in this topic i'm going to 7401 04:40:26,320 --> 04:40:29,040 explain the async keyword it makes a 7402 04:40:29,040 --> 04:40:31,200 function return a promise in this 7403 04:40:31,200 --> 04:40:33,200 example i have a promise there's a 7404 04:40:33,200 --> 04:40:35,760 callback with two arguments a callback 7405 04:40:35,760 --> 04:40:38,240 for resolve and a callback for reject 7406 04:40:38,240 --> 04:40:40,080 all we're doing is we're checking to see 7407 04:40:40,080 --> 04:40:42,080 if a file loaded not really but we're 7408 04:40:42,080 --> 04:40:43,520 pretending we are because i haven't 7409 04:40:43,520 --> 04:40:45,280 taught about loading files yet so we 7410 04:40:45,280 --> 04:40:47,120 have a boolean variable file loaded it's 7411 04:40:47,120 --> 04:40:49,360 set to true if our file didn't load we 7412 04:40:49,360 --> 04:40:51,920 can set this to false if file loaded we 7413 04:40:51,920 --> 04:40:54,080 will invoke this callback of resolve if 7414 04:40:54,080 --> 04:40:56,000 not we'll invoke this other callback of 7415 04:40:56,000 --> 04:40:58,480 reject so currently my file loaded if i 7416 04:40:58,480 --> 04:41:00,718 switch this to false my file is not 7417 04:41:00,718 --> 04:41:02,480 loaded an easier way of writing this is 7418 04:41:02,480 --> 04:41:04,400 that we can stick this code within an 7419 04:41:04,400 --> 04:41:06,240 async function and it will return a 7420 04:41:06,240 --> 04:41:08,240 promise so let's create an async 7421 04:41:08,240 --> 04:41:11,040 function use the keyword async 7422 04:41:11,040 --> 04:41:13,200 function and what's a descriptive name 7423 04:41:13,200 --> 04:41:15,440 of this function how about load 7424 04:41:15,440 --> 04:41:16,718 file 7425 04:41:16,718 --> 04:41:19,040 that's an asynchronous process i'll copy 7426 04:41:19,040 --> 04:41:20,240 this code 7427 04:41:20,240 --> 04:41:21,280 cut it 7428 04:41:21,280 --> 04:41:23,360 i'll delete this promise 7429 04:41:23,360 --> 04:41:25,520 and paste my code within this async 7430 04:41:25,520 --> 04:41:27,520 function there's no need to use this 7431 04:41:27,520 --> 04:41:29,760 resolve or reject callback if my 7432 04:41:29,760 --> 04:41:32,320 asynchronous process is successful i 7433 04:41:32,320 --> 04:41:35,040 will simply return a value 7434 04:41:35,040 --> 04:41:37,680 return file loaded this will be an 7435 04:41:37,680 --> 04:41:40,240 argument if my asynchronous process is 7436 04:41:40,240 --> 04:41:42,958 not successful i could instead use the 7437 04:41:42,958 --> 04:41:45,520 throw keyword 7438 04:41:45,520 --> 04:41:47,120 this will raise an error and we can 7439 04:41:47,120 --> 04:41:49,600 catch it so this is my error message 7440 04:41:49,600 --> 04:41:51,600 right here now to invoke this function 7441 04:41:51,600 --> 04:41:54,000 in place of a promise i will invoke the 7442 04:41:54,000 --> 04:41:56,080 function that contains my asynchronous 7443 04:41:56,080 --> 04:41:57,040 process 7444 04:41:57,040 --> 04:41:59,840 load file so let's check to see if this 7445 04:41:59,840 --> 04:42:02,320 works file loaded is set to true file 7446 04:42:02,320 --> 04:42:03,360 loaded 7447 04:42:03,360 --> 04:42:05,840 i'll set this to false file not loaded 7448 04:42:05,840 --> 04:42:08,320 when using the then and catch methods in 7449 04:42:08,320 --> 04:42:10,480 place of adding these methods after a 7450 04:42:10,480 --> 04:42:12,878 promise object we would invoke a 7451 04:42:12,878 --> 04:42:15,360 function and a promise is going to be 7452 04:42:15,360 --> 04:42:18,000 returned back to this place in which you 7453 04:42:18,000 --> 04:42:19,680 invoke the function another way of 7454 04:42:19,680 --> 04:42:21,440 writing this that's a little more clear 7455 04:42:21,440 --> 04:42:23,840 but it's a lot more syntax is if we were 7456 04:42:23,840 --> 04:42:25,920 not using the async function we would 7457 04:42:25,920 --> 04:42:27,840 return a promise i'll eliminate this 7458 04:42:27,840 --> 04:42:29,920 async keyword just for a demonstration 7459 04:42:29,920 --> 04:42:32,638 so we're returning a promise object 7460 04:42:32,638 --> 04:42:35,520 promise dot resolve 7461 04:42:35,520 --> 04:42:38,000 and i will pass this text as an argument 7462 04:42:38,000 --> 04:42:39,520 else 7463 04:42:39,520 --> 04:42:42,000 return 7464 04:42:42,000 --> 04:42:45,440 promise dot reject 7465 04:42:45,440 --> 04:42:46,798 this would do the same thing but it's 7466 04:42:46,798 --> 04:42:50,400 more syntax file loaded 7467 04:42:50,400 --> 04:42:52,320 file not loaded when we invoke this 7468 04:42:52,320 --> 04:42:54,638 function we're returning a promise back 7469 04:42:54,638 --> 04:42:56,320 to the spot in which we invoked this 7470 04:42:56,320 --> 04:42:58,240 function but i like using the sync 7471 04:42:58,240 --> 04:43:00,480 keyword it's a lot less text so yeah 7472 04:43:00,480 --> 04:43:02,480 that's the async keyword everybody it 7473 04:43:02,480 --> 04:43:05,040 makes a function return a promise and it 7474 04:43:05,040 --> 04:43:07,600 pairs very well with the await keyword 7475 04:43:07,600 --> 04:43:09,760 which we'll discuss in the next topic in 7476 04:43:09,760 --> 04:43:13,920 about three two one go 7477 04:43:13,920 --> 04:43:15,920 hey guys in this topic i'm going to 7478 04:43:15,920 --> 04:43:18,480 explain the await keyword it makes an 7479 04:43:18,480 --> 04:43:21,440 async function wait for a promise in 7480 04:43:21,440 --> 04:43:24,160 this example i have an async function 7481 04:43:24,160 --> 04:43:26,240 that is named load file 7482 04:43:26,240 --> 04:43:28,160 we're pretending to load a file that 7483 04:43:28,160 --> 04:43:30,080 would be an asynchronous process 7484 04:43:30,080 --> 04:43:32,718 if our file loads we will return a 7485 04:43:32,718 --> 04:43:35,440 promise with this text as an argument 7486 04:43:35,440 --> 04:43:36,718 file loaded 7487 04:43:36,718 --> 04:43:38,400 if for some reason we can't load our 7488 04:43:38,400 --> 04:43:41,440 file we will throw an error and catch it 7489 04:43:41,440 --> 04:43:43,680 and display this error message another 7490 04:43:43,680 --> 04:43:45,360 way of writing this without using these 7491 04:43:45,360 --> 04:43:47,600 two lines of code invoking an async 7492 04:43:47,600 --> 04:43:50,480 function followed with then and catch is 7493 04:43:50,480 --> 04:43:52,798 that we could use the await keyword so 7494 04:43:52,798 --> 04:43:55,840 we will type await then invoke an async 7495 04:43:55,840 --> 04:43:56,798 function 7496 04:43:56,798 --> 04:43:58,718 await load file 7497 04:43:58,718 --> 04:44:01,360 we're waiting for a promise awaiting an 7498 04:44:01,360 --> 04:44:03,680 async function in this example will 7499 04:44:03,680 --> 04:44:06,958 return some text file loaded or file not 7500 04:44:06,958 --> 04:44:08,958 loaded so i'm going to store that text 7501 04:44:08,958 --> 04:44:11,200 within a temporary variable let's say 7502 04:44:11,200 --> 04:44:12,240 let 7503 04:44:12,240 --> 04:44:13,520 message 7504 04:44:13,520 --> 04:44:16,798 equal await load file then i'll simply 7505 04:44:16,798 --> 04:44:20,400 display that message console.log 7506 04:44:20,400 --> 04:44:22,798 message and i can eliminate these two 7507 04:44:22,798 --> 04:44:24,240 lines 7508 04:44:24,240 --> 04:44:25,840 so after running this 7509 04:44:25,840 --> 04:44:28,400 we have an uncaught syntax error a 7510 04:44:28,400 --> 04:44:31,760 weight is only valid in async functions 7511 04:44:31,760 --> 04:44:34,400 so in order to use this await keyword we 7512 04:44:34,400 --> 04:44:36,638 need to place it within another async 7513 04:44:36,638 --> 04:44:38,878 function so maybe we're beginning the 7514 04:44:38,878 --> 04:44:41,440 process of loading a file usually that 7515 04:44:41,440 --> 04:44:43,200 takes more than one asynchronous process 7516 04:44:43,200 --> 04:44:45,120 you have to first locate the file open 7517 04:44:45,120 --> 04:44:47,440 it then close it so i'm going to declare 7518 04:44:47,440 --> 04:44:49,120 an async function 7519 04:44:49,120 --> 04:44:51,440 async function 7520 04:44:51,440 --> 04:44:52,718 start 7521 04:44:52,718 --> 04:44:54,718 process 7522 04:44:54,718 --> 04:44:56,718 and i will stick these two lines within 7523 04:44:56,718 --> 04:44:59,040 that function you can only use the await 7524 04:44:59,040 --> 04:45:01,760 keyword within an async function 7525 04:45:01,760 --> 04:45:03,520 and then we need to invoke this function 7526 04:45:03,520 --> 04:45:05,360 to begin the process 7527 04:45:05,360 --> 04:45:07,200 start process 7528 04:45:07,200 --> 04:45:09,680 file loaded there was no need to invoke 7529 04:45:09,680 --> 04:45:12,160 this async function followed with 7530 04:45:12,160 --> 04:45:15,600 then and catch we can eliminate that 7531 04:45:15,600 --> 04:45:17,760 all you need is a weight but it does 7532 04:45:17,760 --> 04:45:19,840 have to be within an async function 7533 04:45:19,840 --> 04:45:21,680 now check this out what if our file 7534 04:45:21,680 --> 04:45:25,760 doesn't load this will throw an error 7535 04:45:25,760 --> 04:45:28,958 uncaught in promise file not loaded we 7536 04:45:28,958 --> 04:45:30,718 would need some way to catch this error 7537 04:45:30,718 --> 04:45:32,320 when it's thrown 7538 04:45:32,320 --> 04:45:33,840 one way in which we can do that is to 7539 04:45:33,840 --> 04:45:36,080 surround any dangerous code with a try 7540 04:45:36,080 --> 04:45:36,958 block 7541 04:45:36,958 --> 04:45:38,958 see the topic on the series in error 7542 04:45:38,958 --> 04:45:41,040 handling where i'll discuss this more in 7543 04:45:41,040 --> 04:45:41,920 depth 7544 04:45:41,920 --> 04:45:45,120 so try this code if there are any errors 7545 04:45:45,120 --> 04:45:48,080 we will catch them so catch there is one 7546 04:45:48,080 --> 04:45:49,920 argument of error 7547 04:45:49,920 --> 04:45:52,240 and i will simply display our error 7548 04:45:52,240 --> 04:45:53,760 catch 7549 04:45:53,760 --> 04:45:55,280 console.log 7550 04:45:55,280 --> 04:45:56,160 error 7551 04:45:56,160 --> 04:45:57,760 so let's run this again 7552 04:45:57,760 --> 04:46:00,878 file not loaded so this is very helpful 7553 04:46:00,878 --> 04:46:02,400 if we have to wait for more than one 7554 04:46:02,400 --> 04:46:04,320 asynchronous function we'll discuss this 7555 04:46:04,320 --> 04:46:06,160 in the next topic maybe not only do we 7556 04:46:06,160 --> 04:46:08,000 have to load a file but we first need to 7557 04:46:08,000 --> 04:46:10,240 locate it and we have to close it in the 7558 04:46:10,240 --> 04:46:11,680 next topic we'll have to wait for 7559 04:46:11,680 --> 04:46:13,920 multiple asynchronous functions we might 7560 04:46:13,920 --> 04:46:16,160 have locate file 7561 04:46:16,160 --> 04:46:19,200 and close file 7562 04:46:19,280 --> 04:46:21,280 so when we begin a process we're waiting 7563 04:46:21,280 --> 04:46:23,840 for multiple asynchronous functions but 7564 04:46:23,840 --> 04:46:25,840 we'll discuss that in the next topic so 7565 04:46:25,840 --> 04:46:27,920 yeah that's the await keyword everybody 7566 04:46:27,920 --> 04:46:30,000 it makes an asynchronous function wait 7567 04:46:30,000 --> 04:46:32,000 for a promise when using the await 7568 04:46:32,000 --> 04:46:33,760 keyword you don't need to invoke a 7569 04:46:33,760 --> 04:46:36,160 function then follow it with the then 7570 04:46:36,160 --> 04:46:38,240 method and catch 7571 04:46:38,240 --> 04:46:40,000 there's no need for that so yeah 7572 04:46:40,000 --> 04:46:41,920 everybody that's the await keyword we'll 7573 04:46:41,920 --> 04:46:45,520 practice this more in the next topic 7574 04:46:45,520 --> 04:46:47,200 hey guys in this video i'm going to 7575 04:46:47,200 --> 04:46:49,920 explain es6 modules the idea behind a 7576 04:46:49,920 --> 04:46:52,638 module is that it's a file of reusable 7577 04:46:52,638 --> 04:46:55,200 code we can import sections of 7578 04:46:55,200 --> 04:46:57,680 pre-written code to use whenever we want 7579 04:46:57,680 --> 04:46:59,520 they're great for any general utility 7580 04:46:59,520 --> 04:47:01,600 values and functions they help to make 7581 04:47:01,600 --> 04:47:04,240 your code more reusable and maintainable 7582 04:47:04,240 --> 04:47:06,400 think of modules as separate chapters of 7583 04:47:06,400 --> 04:47:08,638 a book each javascript file could be its 7584 04:47:08,638 --> 04:47:10,560 own individual chapter to begin working 7585 04:47:10,560 --> 04:47:12,958 with modules within the opening script 7586 04:47:12,958 --> 04:47:15,360 tag of your html document add this 7587 04:47:15,360 --> 04:47:16,560 attribute 7588 04:47:16,560 --> 04:47:19,280 type equals module 7589 04:47:19,280 --> 04:47:22,400 then we'll create a new javascript file 7590 04:47:22,400 --> 04:47:24,240 i'll name this 7591 04:47:24,240 --> 04:47:26,638 math underscore util 7592 04:47:26,638 --> 04:47:28,080 dot js 7593 04:47:28,080 --> 04:47:30,240 this file will contain some general map 7594 04:47:30,240 --> 04:47:32,480 utility functions such as get the 7595 04:47:32,480 --> 04:47:35,040 circumference of a circle or the area so 7596 04:47:35,040 --> 04:47:36,878 let's begin i'll create a constant as 7597 04:47:36,878 --> 04:47:39,040 well const pi 7598 04:47:39,040 --> 04:47:42,958 i'll set the sequel to 3.14159 7599 04:47:42,958 --> 04:47:45,360 and maybe some functions 7600 04:47:45,360 --> 04:47:47,520 function 7601 04:47:47,520 --> 04:47:48,638 get 7602 04:47:48,638 --> 04:47:50,958 circumference 7603 04:47:50,958 --> 04:47:54,400 will accept a radius 7604 04:47:54,400 --> 04:47:56,320 and we'll return 7605 04:47:56,320 --> 04:47:57,440 two 7606 04:47:57,440 --> 04:47:58,958 times pi 7607 04:47:58,958 --> 04:48:01,360 times radius 7608 04:48:01,360 --> 04:48:05,520 then let's create a get area function 7609 04:48:05,680 --> 04:48:06,638 get 7610 04:48:06,638 --> 04:48:07,920 area 7611 04:48:07,920 --> 04:48:09,760 will return 7612 04:48:09,760 --> 04:48:10,718 pi 7613 04:48:10,718 --> 04:48:12,958 times radius 7614 04:48:12,958 --> 04:48:15,200 times radius 7615 04:48:15,200 --> 04:48:17,840 to export any variables or functions i 7616 04:48:17,840 --> 04:48:20,000 will precede them with the export 7617 04:48:20,000 --> 04:48:21,920 keyword 7618 04:48:21,920 --> 04:48:24,000 i like to do this inline 7619 04:48:24,000 --> 04:48:25,280 then save 7620 04:48:25,280 --> 04:48:27,200 heading back to our main javascript file 7621 04:48:27,200 --> 04:48:29,280 we can import everything from this 7622 04:48:29,280 --> 04:48:32,240 javascript file to do that we will type 7623 04:48:32,240 --> 04:48:33,200 import 7624 04:48:33,200 --> 04:48:35,920 then within curly braces then list all 7625 04:48:35,920 --> 04:48:37,680 of the variables or functions we would 7626 04:48:37,680 --> 04:48:39,280 like to import 7627 04:48:39,280 --> 04:48:42,560 i would like to import pi 7628 04:48:42,560 --> 04:48:45,520 get circumference 7629 04:48:45,760 --> 04:48:49,040 and get area 7630 04:48:49,840 --> 04:48:51,760 add from 7631 04:48:51,760 --> 04:48:54,320 then an absolute or relative file path 7632 04:48:54,320 --> 04:48:56,958 i'll use a relative file path because 7633 04:48:56,958 --> 04:48:59,440 these files are right next to each other 7634 04:48:59,440 --> 04:49:02,320 so that would be dot forward slash the 7635 04:49:02,320 --> 04:49:05,680 name of the file math underscore util 7636 04:49:05,680 --> 04:49:07,440 dot js 7637 04:49:07,440 --> 04:49:09,760 and that's it so we can use these 7638 04:49:09,760 --> 04:49:11,760 variables and functions as if they were 7639 04:49:11,760 --> 04:49:13,200 in the same file 7640 04:49:13,200 --> 04:49:16,878 to test this i will use console.log 7641 04:49:16,878 --> 04:49:17,920 pi 7642 04:49:17,920 --> 04:49:21,280 and that value is 3.14159 7643 04:49:21,280 --> 04:49:23,040 we have access to this variable even 7644 04:49:23,040 --> 04:49:25,040 though it's not written within this file 7645 04:49:25,040 --> 04:49:27,040 we've imported that variable from the 7646 04:49:27,040 --> 04:49:29,280 separate javascript file let's calculate 7647 04:49:29,280 --> 04:49:31,440 the circumference of a circle 7648 04:49:31,440 --> 04:49:32,360 let 7649 04:49:32,360 --> 04:49:34,000 circumference 7650 04:49:34,000 --> 04:49:35,120 equal 7651 04:49:35,120 --> 04:49:38,400 get circumference 7652 04:49:38,400 --> 04:49:40,958 pass in a radius maybe 10. 7653 04:49:40,958 --> 04:49:43,360 then let's display our circumference 7654 04:49:43,360 --> 04:49:44,878 console.log 7655 04:49:44,878 --> 04:49:46,400 circumference 7656 04:49:46,400 --> 04:49:48,480 if we pass in 10 as a radius the 7657 04:49:48,480 --> 04:49:52,080 circumference is 62.83 we also have get 7658 04:49:52,080 --> 04:49:54,240 area 2. 7659 04:49:54,240 --> 04:49:57,200 let area equals 7660 04:49:57,200 --> 04:50:00,080 get area 7661 04:50:00,080 --> 04:50:02,840 the area would be 7662 04:50:02,840 --> 04:50:05,520 314.159 even though all of this code is 7663 04:50:05,520 --> 04:50:07,760 written in a separate file we can access 7664 04:50:07,760 --> 04:50:10,240 it from another file by importing it 7665 04:50:10,240 --> 04:50:11,600 make sure that anything you want to 7666 04:50:11,600 --> 04:50:13,920 export is preceded with this export 7667 04:50:13,920 --> 04:50:15,920 keyword there is another way to import 7668 04:50:15,920 --> 04:50:17,760 this too 7669 04:50:17,760 --> 04:50:21,120 i'm going to copy all of this 7670 04:50:22,000 --> 04:50:23,840 and paste it 7671 04:50:23,840 --> 04:50:26,000 if there's a lot to import we can simply 7672 04:50:26,000 --> 04:50:28,638 import everything by using an asterisk 7673 04:50:28,638 --> 04:50:30,240 but we'll give all of these imports an 7674 04:50:30,240 --> 04:50:32,718 alias that's like a nickname import 7675 04:50:32,718 --> 04:50:34,400 asterisk as 7676 04:50:34,400 --> 04:50:36,240 your nickname should be descriptive of 7677 04:50:36,240 --> 04:50:38,480 the file that you're importing this is 7678 04:50:38,480 --> 04:50:39,920 as if we're creating a separate 7679 04:50:39,920 --> 04:50:41,040 namespace 7680 04:50:41,040 --> 04:50:42,000 maybe 7681 04:50:42,000 --> 04:50:42,958 math 7682 04:50:42,958 --> 04:50:45,280 util now in order to use these variables 7683 04:50:45,280 --> 04:50:47,440 or functions i would need to precede 7684 04:50:47,440 --> 04:50:51,120 them with that namespace mathutil 7685 04:50:51,120 --> 04:50:52,878 dot pi 7686 04:50:52,878 --> 04:50:55,840 mathutil dot get circumference 7687 04:50:55,840 --> 04:50:58,798 mathutil dot get area then this would 7688 04:50:58,798 --> 04:51:01,200 work when i'm using math util dot pi 7689 04:51:01,200 --> 04:51:03,840 that's kind of similar to math.pi it's 7690 04:51:03,840 --> 04:51:05,680 kind of the same concept except we 7691 04:51:05,680 --> 04:51:06,878 ourselves created the separate 7692 04:51:06,878 --> 04:51:08,878 javascript file so yeah those are 7693 04:51:08,878 --> 04:51:10,878 modules they're files of pre-written 7694 04:51:10,878 --> 04:51:12,638 code that we can import and use whenever 7695 04:51:12,638 --> 04:51:14,480 we need to if you would like a copy of 7696 04:51:14,480 --> 04:51:16,240 this code i'll post this in the comment 7697 04:51:16,240 --> 04:51:18,160 section down below and well yeah that's 7698 04:51:18,160 --> 04:51:22,560 an introduction to modules in javascript 7699 04:51:22,560 --> 04:51:24,320 hey guys in this video i'm going to 7700 04:51:24,320 --> 04:51:27,280 quickly explain the dom it's an acronym 7701 04:51:27,280 --> 04:51:29,840 for document object model technically 7702 04:51:29,840 --> 04:51:32,718 it's an api an application programming 7703 04:51:32,718 --> 04:51:35,120 interface it's an interface that's used 7704 04:51:35,120 --> 04:51:37,360 for changing the content of a page and 7705 04:51:37,360 --> 04:51:40,080 it's arranged in a hierarchical tree our 7706 04:51:40,080 --> 04:51:42,878 dom is a representation of an html 7707 04:51:42,878 --> 04:51:45,680 document and this tree contains nodes 7708 04:51:45,680 --> 04:51:48,000 the first child of our document is the 7709 04:51:48,000 --> 04:51:51,360 html root element so our html tags 7710 04:51:51,360 --> 04:51:53,520 enclose all of this content including 7711 04:51:53,520 --> 04:51:55,600 the head and the body elements 7712 04:51:55,600 --> 04:51:57,200 which are here 7713 04:51:57,200 --> 04:51:59,600 and here the head can contain a title 7714 04:51:59,600 --> 04:52:01,920 and some text which you see right here 7715 04:52:01,920 --> 04:52:03,840 and the body can contain some various 7716 04:52:03,840 --> 04:52:06,638 html elements like a div tag by 7717 04:52:06,638 --> 04:52:08,718 interacting with this dom we can change 7718 04:52:08,718 --> 04:52:11,280 the elements of a web page document is 7719 04:52:11,280 --> 04:52:14,120 the entry point of our dom if i typed 7720 04:52:14,120 --> 04:52:16,000 console.log 7721 04:52:16,000 --> 04:52:18,878 document this would display my dom and 7722 04:52:18,878 --> 04:52:21,520 everything within it so we have document 7723 04:52:21,520 --> 04:52:23,360 our html node 7724 04:52:23,360 --> 04:52:24,560 the head 7725 04:52:24,560 --> 04:52:26,638 and the body and a bunch of stuff within 7726 04:52:26,638 --> 04:52:28,920 those nodes too now if you were to type 7727 04:52:28,920 --> 04:52:30,480 console.dir 7728 04:52:30,480 --> 04:52:32,798 then pass document as an argument this 7729 04:52:32,798 --> 04:52:34,878 will list all of the properties of your 7730 04:52:34,878 --> 04:52:37,120 dom if i need access to the title of my 7731 04:52:37,120 --> 04:52:39,600 document i can access that by typing 7732 04:52:39,600 --> 04:52:42,480 document dot title property and then 7733 04:52:42,480 --> 04:52:45,798 i'll display this console.log 7734 04:52:45,798 --> 04:52:48,080 document.title and the title of my 7735 04:52:48,080 --> 04:52:50,798 document is well document or i could get 7736 04:52:50,798 --> 04:52:56,280 the url console.log document.url 7737 04:52:56,718 --> 04:52:59,040 so this is my url and you can change 7738 04:52:59,040 --> 04:53:01,120 these properties too i can change the 7739 04:53:01,120 --> 04:53:05,280 title of my webpage document.title 7740 04:53:05,280 --> 04:53:07,040 set the sql to something 7741 04:53:07,040 --> 04:53:09,840 title goes here and taking a look at 7742 04:53:09,840 --> 04:53:12,080 this tab of my web browser you can see 7743 04:53:12,080 --> 04:53:14,560 that it says title goes here i can even 7744 04:53:14,560 --> 04:53:17,320 change the location 7745 04:53:17,320 --> 04:53:18,958 document.location 7746 04:53:18,958 --> 04:53:21,680 i'll set the sequel to google 7747 04:53:21,680 --> 04:53:24,958 so http colon two forward slashes 7748 04:53:24,958 --> 04:53:27,920 www.google.com 7749 04:53:27,920 --> 04:53:29,920 then when i save this it takes me to 7750 04:53:29,920 --> 04:53:30,958 google 7751 04:53:30,958 --> 04:53:33,280 by accessing the dom i have access to my 7752 04:53:33,280 --> 04:53:35,120 body element and i can change something 7753 04:53:35,120 --> 04:53:36,958 about the body of my document if i would 7754 04:53:36,958 --> 04:53:38,878 like to change the background color i 7755 04:53:38,878 --> 04:53:41,040 would type document 7756 04:53:41,040 --> 04:53:43,520 dot the name of the node body in this 7757 04:53:43,520 --> 04:53:44,480 case 7758 04:53:44,480 --> 04:53:47,280 and i will set the style 7759 04:53:47,280 --> 04:53:49,280 background color 7760 04:53:49,280 --> 04:53:50,958 sky blue 7761 04:53:50,958 --> 04:53:52,560 and this will change the background 7762 04:53:52,560 --> 04:53:55,440 color of the body of my document if i 7763 04:53:55,440 --> 04:53:57,840 need to change some html element like 7764 04:53:57,840 --> 04:54:00,320 this div tag i could type 7765 04:54:00,320 --> 04:54:01,520 document 7766 04:54:01,520 --> 04:54:03,280 dot get 7767 04:54:03,280 --> 04:54:05,840 element by id 7768 04:54:05,840 --> 04:54:07,840 and we will search for an id within our 7769 04:54:07,840 --> 04:54:08,718 dom 7770 04:54:08,718 --> 04:54:13,360 like my div and i can set the inner html 7771 04:54:13,360 --> 04:54:17,120 equal to some text like hello 7772 04:54:17,120 --> 04:54:18,080 hello 7773 04:54:18,080 --> 04:54:20,000 that's a quick summary of what the dom 7774 04:54:20,000 --> 04:54:22,798 is it's an api an application 7775 04:54:22,798 --> 04:54:25,440 programming interface it's an interface 7776 04:54:25,440 --> 04:54:27,840 for changing the content of a page we 7777 04:54:27,840 --> 04:54:29,600 can change content without having to 7778 04:54:29,600 --> 04:54:32,160 reload the page to reflect any changes 7779 04:54:32,160 --> 04:54:34,638 document is the access point each node 7780 04:54:34,638 --> 04:54:36,958 can contain an object this tree is a 7781 04:54:36,958 --> 04:54:40,798 model so it's a document object model a 7782 04:54:40,798 --> 04:54:42,798 dom and in the next few topics i'll 7783 04:54:42,798 --> 04:54:44,878 demonstrate how we can search for given 7784 04:54:44,878 --> 04:54:47,840 elements and traverse nodes so that is a 7785 04:54:47,840 --> 04:54:51,600 quick overview of what the dom is 7786 04:54:51,600 --> 04:54:53,360 hey guys in this video i'm going to show 7787 04:54:53,360 --> 04:54:55,200 you a few different ways we can select 7788 04:54:55,200 --> 04:54:57,280 elements in a web page let's begin with 7789 04:54:57,280 --> 04:54:59,040 something very basic i'm going to create 7790 04:54:59,040 --> 04:55:01,680 an h1 header tag we'll create a menu for 7791 04:55:01,680 --> 04:55:05,520 a restaurant this is the menu and i will 7792 04:55:05,520 --> 04:55:08,240 give this h1 element a unique id 7793 04:55:08,240 --> 04:55:09,680 my 7794 04:55:09,680 --> 04:55:12,958 title to select this element i can type 7795 04:55:12,958 --> 04:55:15,440 document dot get 7796 04:55:15,440 --> 04:55:18,480 element by id 7797 04:55:18,480 --> 04:55:21,920 and the id was my title and i will store 7798 04:55:21,920 --> 04:55:23,840 this within a variable 7799 04:55:23,840 --> 04:55:24,718 let 7800 04:55:24,718 --> 04:55:28,878 element equal document.getelementbyid 7801 04:55:28,878 --> 04:55:30,798 and what should we do with this element 7802 04:55:30,798 --> 04:55:33,280 let's change the background color 7803 04:55:33,280 --> 04:55:35,200 so type element 7804 04:55:35,200 --> 04:55:36,638 dot style 7805 04:55:36,638 --> 04:55:38,840 dot background 7806 04:55:38,840 --> 04:55:41,760 color i'll set this to 7807 04:55:41,760 --> 04:55:45,440 light green that's a good color 7808 04:55:45,440 --> 04:55:47,600 so yeah you can select an element by its 7809 04:55:47,600 --> 04:55:49,840 id but you probably knew that already we 7810 04:55:49,840 --> 04:55:51,280 have a little bit of experience with 7811 04:55:51,280 --> 04:55:52,400 this method 7812 04:55:52,400 --> 04:55:54,958 let's select elements by their name the 7813 04:55:54,958 --> 04:55:56,480 name attribute is useful if you have 7814 04:55:56,480 --> 04:55:58,160 more than one elements in some sort of 7815 04:55:58,160 --> 04:56:00,718 group like radio buttons let's create 7816 04:56:00,718 --> 04:56:02,798 some radio buttons 7817 04:56:02,798 --> 04:56:03,840 input 7818 04:56:03,840 --> 04:56:06,400 type equals radio 7819 04:56:06,400 --> 04:56:08,480 and i will give this a name of fruits 7820 04:56:08,480 --> 04:56:11,520 the first will have a value of apple 7821 04:56:11,520 --> 04:56:13,840 then i'll create a label for this 7822 04:56:13,840 --> 04:56:14,958 label 7823 04:56:14,958 --> 04:56:15,760 for 7824 04:56:15,760 --> 04:56:17,360 equals 7825 04:56:17,360 --> 04:56:18,400 apple 7826 04:56:18,400 --> 04:56:21,840 close the label i'll add a line 7827 04:56:21,840 --> 04:56:24,000 and i will type apple okay two more 7828 04:56:24,000 --> 04:56:25,520 fruits 7829 04:56:25,520 --> 04:56:27,920 what about an orange 7830 04:56:27,920 --> 04:56:29,360 for orange 7831 04:56:29,360 --> 04:56:31,280 the text will be orange 7832 04:56:31,280 --> 04:56:32,798 and a banana 7833 04:56:32,798 --> 04:56:34,240 value 7834 04:56:34,240 --> 04:56:35,600 banana 7835 04:56:35,600 --> 04:56:39,040 for banana and the text will be banana 7836 04:56:39,040 --> 04:56:41,120 so each of these three radio buttons has 7837 04:56:41,120 --> 04:56:43,680 the same name fruits to select all of 7838 04:56:43,680 --> 04:56:45,520 these radio buttons within my document i 7839 04:56:45,520 --> 04:56:48,958 can type document dot get 7840 04:56:48,958 --> 04:56:51,760 elements that's plural with an s 7841 04:56:51,760 --> 04:56:53,840 by name 7842 04:56:53,840 --> 04:56:56,958 then pass a name as an argument fruits 7843 04:56:56,958 --> 04:56:59,760 this method returns a node list 7844 04:56:59,760 --> 04:57:01,600 it's similar to an array 7845 04:57:01,600 --> 04:57:03,600 so i will store that within 7846 04:57:03,600 --> 04:57:05,520 let's say fruits 7847 04:57:05,520 --> 04:57:08,320 let fruits equal document dot get 7848 04:57:08,320 --> 04:57:11,280 elements by name fruits so what would i 7849 04:57:11,280 --> 04:57:13,920 like to do with this node list of fruits 7850 04:57:13,920 --> 04:57:16,840 if i were to use console.log and display 7851 04:57:16,840 --> 04:57:19,360 fruits well we have a node list with our 7852 04:57:19,360 --> 04:57:22,000 three elements a radio button for apple 7853 04:57:22,000 --> 04:57:24,480 orange and banana if i add an index 7854 04:57:24,480 --> 04:57:27,200 number only that element is displayed so 7855 04:57:27,200 --> 04:57:30,000 we have our apple at index one would be 7856 04:57:30,000 --> 04:57:31,360 our orange 7857 04:57:31,360 --> 04:57:33,680 and two is our banana 7858 04:57:33,680 --> 04:57:34,878 maybe i would like to change the 7859 04:57:34,878 --> 04:57:36,160 background color of each of these 7860 04:57:36,160 --> 04:57:38,400 elements what's one way we can check to 7861 04:57:38,400 --> 04:57:40,638 see if one of these elements is selected 7862 04:57:40,638 --> 04:57:42,638 i'm going to add an attribute 7863 04:57:42,638 --> 04:57:45,440 with the apple radio tag let's add this 7864 04:57:45,440 --> 04:57:47,120 attribute 7865 04:57:47,120 --> 04:57:49,440 checked equals checked 7866 04:57:49,440 --> 04:57:52,560 by default this will already be selected 7867 04:57:52,560 --> 04:57:54,480 i would like to print whatever radio 7868 04:57:54,480 --> 04:57:56,878 button is checked we've already selected 7869 04:57:56,878 --> 04:57:59,360 our elements by their name fruits so i 7870 04:57:59,360 --> 04:58:01,680 will use the for each method of this 7871 04:58:01,680 --> 04:58:05,920 node list fruits for each i will cycle 7872 04:58:05,920 --> 04:58:08,240 through this node list of elements and 7873 04:58:08,240 --> 04:58:10,080 find whatever element is checked and 7874 04:58:10,080 --> 04:58:12,798 display it so we have our parameters 7875 04:58:12,798 --> 04:58:13,760 fruit 7876 04:58:13,760 --> 04:58:16,400 arrow function 7877 04:58:16,400 --> 04:58:19,680 let's check to see if our fruit 7878 04:58:19,680 --> 04:58:22,560 is checked fruit dot checked 7879 04:58:22,560 --> 04:58:24,360 then we will 7880 04:58:24,360 --> 04:58:25,920 console.log 7881 04:58:25,920 --> 04:58:27,760 whatever our fruit is 7882 04:58:27,760 --> 04:58:30,480 then add dot value 7883 04:58:30,480 --> 04:58:33,040 so our apple is selected 7884 04:58:33,040 --> 04:58:35,040 let's change the checked attribute of 7885 04:58:35,040 --> 04:58:37,840 our orange this time 7886 04:58:37,840 --> 04:58:41,638 so we have orange now 7887 04:58:42,400 --> 04:58:44,480 and banana 7888 04:58:44,480 --> 04:58:47,280 so that is get elements by name now we 7889 04:58:47,280 --> 04:58:50,000 have get elements by tag name heading to 7890 04:58:50,000 --> 04:58:52,560 our html file let's create an unordered 7891 04:58:52,560 --> 04:58:54,560 list 7892 04:58:54,560 --> 04:58:56,638 ul for unordered list 7893 04:58:56,638 --> 04:58:57,840 close it 7894 04:58:57,840 --> 04:59:01,280 we will add some list items 7895 04:59:02,480 --> 04:59:05,680 perhaps these are vegetables 7896 04:59:05,680 --> 04:59:08,160 carrots 7897 04:59:09,280 --> 04:59:12,080 potatoes 7898 04:59:12,240 --> 04:59:14,480 and onions 7899 04:59:14,480 --> 04:59:16,958 we can select elements by a given tag 7900 04:59:16,958 --> 04:59:19,280 name like list item let's store our 7901 04:59:19,280 --> 04:59:22,240 elements within vegetables let 7902 04:59:22,240 --> 04:59:23,680 vegetables 7903 04:59:23,680 --> 04:59:25,040 equal 7904 04:59:25,040 --> 04:59:27,680 document dot get 7905 04:59:27,680 --> 04:59:31,520 elements by tag name 7906 04:59:31,520 --> 04:59:33,360 and the tag name was 7907 04:59:33,360 --> 04:59:36,480 li for list items this method returns 7908 04:59:36,480 --> 04:59:39,040 technically an html collection it 7909 04:59:39,040 --> 04:59:41,440 behaves similarly to an array let's take 7910 04:59:41,440 --> 04:59:44,400 vegetables at index of zero 7911 04:59:44,400 --> 04:59:46,718 that would be our carrots i'm going to 7912 04:59:46,718 --> 04:59:49,280 access the style the background color 7913 04:59:49,280 --> 04:59:52,000 property 7914 04:59:52,000 --> 04:59:56,480 set the sequel to light green 7915 04:59:56,480 --> 04:59:58,000 the second element would have an index 7916 04:59:58,000 --> 04:59:59,680 of one 7917 04:59:59,680 --> 05:00:01,920 and the next element would be two 7918 05:00:01,920 --> 05:00:05,040 so that is get elements by tag name find 7919 05:00:05,040 --> 05:00:06,878 tags that you would like to select and 7920 05:00:06,878 --> 05:00:08,320 then just pass that as an argument to 7921 05:00:08,320 --> 05:00:09,440 this method 7922 05:00:09,440 --> 05:00:12,638 okay we have get elements by class name 7923 05:00:12,638 --> 05:00:14,160 i think this time i'll create some div 7924 05:00:14,160 --> 05:00:15,680 elements 7925 05:00:15,680 --> 05:00:17,840 div close it 7926 05:00:17,840 --> 05:00:21,840 and i will give this a class of desserts 7927 05:00:21,840 --> 05:00:23,280 desserts 7928 05:00:23,280 --> 05:00:26,638 first we'll have ice cream 7929 05:00:28,638 --> 05:00:32,638 cake and maybe pie 7930 05:00:32,638 --> 05:00:34,560 each of these three developments has the 7931 05:00:34,560 --> 05:00:36,718 same class name desserts 7932 05:00:36,718 --> 05:00:38,958 i'll store elements within 7933 05:00:38,958 --> 05:00:40,160 let 7934 05:00:40,160 --> 05:00:42,080 desserts 7935 05:00:42,080 --> 05:00:43,440 equals 7936 05:00:43,440 --> 05:00:45,840 document dot get 7937 05:00:45,840 --> 05:00:48,480 elements plural with an s 7938 05:00:48,480 --> 05:00:49,600 by 7939 05:00:49,600 --> 05:00:50,798 class 7940 05:00:50,798 --> 05:00:52,798 name 7941 05:00:52,798 --> 05:00:55,840 and the class name was desserts 7942 05:00:55,840 --> 05:00:58,160 desserts is technically an array-like 7943 05:00:58,160 --> 05:01:00,560 object but it behaves similarly to an 7944 05:01:00,560 --> 05:01:01,760 array again 7945 05:01:01,760 --> 05:01:03,440 so i'm going to change the background 7946 05:01:03,440 --> 05:01:07,360 color let's start with element zero 7947 05:01:07,360 --> 05:01:10,718 so that is the first element index zero 7948 05:01:10,718 --> 05:01:12,240 index one 7949 05:01:12,240 --> 05:01:13,920 and index two 7950 05:01:13,920 --> 05:01:16,400 that is the get elements by classname 7951 05:01:16,400 --> 05:01:19,040 method now we have query selector query 7952 05:01:19,040 --> 05:01:21,200 selector tends to be fairly popular we 7953 05:01:21,200 --> 05:01:24,160 can select an element by either an id 7954 05:01:24,160 --> 05:01:25,680 a class name 7955 05:01:25,680 --> 05:01:26,798 a tag 7956 05:01:26,798 --> 05:01:29,680 or an attribute let's create variable 7957 05:01:29,680 --> 05:01:30,958 element 7958 05:01:30,958 --> 05:01:32,798 equal 7959 05:01:32,798 --> 05:01:33,920 document 7960 05:01:33,920 --> 05:01:35,040 dot 7961 05:01:35,040 --> 05:01:38,080 query selector 7962 05:01:39,280 --> 05:01:42,080 then pass in an id a class name a tag 7963 05:01:42,080 --> 05:01:44,718 name or an attribute let's begin with an 7964 05:01:44,718 --> 05:01:49,200 id let's select id my title 7965 05:01:49,200 --> 05:01:50,878 if you're selecting an id be sure to 7966 05:01:50,878 --> 05:01:53,680 precede the name with a hashtag i will 7967 05:01:53,680 --> 05:01:55,280 change the background color of this 7968 05:01:55,280 --> 05:01:58,638 element to light green again 7969 05:01:58,638 --> 05:02:00,560 there so using query selector we've 7970 05:02:00,560 --> 05:02:03,360 selected an element by a unique id 7971 05:02:03,360 --> 05:02:06,480 we can also do so by a class name 7972 05:02:06,480 --> 05:02:08,560 so class desserts 7973 05:02:08,560 --> 05:02:09,760 with a class name you're going to 7974 05:02:09,760 --> 05:02:12,480 precede the class name with a dot 7975 05:02:12,480 --> 05:02:15,200 so class desserts now with quarry 7976 05:02:15,200 --> 05:02:18,160 selector it selects the first element of 7977 05:02:18,160 --> 05:02:19,840 any group if you need all of the 7978 05:02:19,840 --> 05:02:21,600 elements you'll need to use query 7979 05:02:21,600 --> 05:02:23,440 selector all which we'll cover in just a 7980 05:02:23,440 --> 05:02:25,360 little bit you can also select by a tag 7981 05:02:25,360 --> 05:02:28,480 name like list item the first list item 7982 05:02:28,480 --> 05:02:30,798 within my document will be selected or 7983 05:02:30,798 --> 05:02:32,718 you could even use an attribute so maybe 7984 05:02:32,718 --> 05:02:34,560 the first element that has the four 7985 05:02:34,560 --> 05:02:36,400 attribute i would like to select 7986 05:02:36,400 --> 05:02:38,878 i will use a set of square brackets and 7987 05:02:38,878 --> 05:02:41,600 type four the first element with the 7988 05:02:41,600 --> 05:02:43,920 four attribute is selected if you need 7989 05:02:43,920 --> 05:02:46,480 all elements you can use query selector 7990 05:02:46,480 --> 05:02:47,200 all 7991 05:02:47,200 --> 05:02:49,600 so let's copy this paste it 7992 05:02:49,600 --> 05:02:53,680 let elements query selector all i would 7993 05:02:53,680 --> 05:02:56,080 like to select all list items and change 7994 05:02:56,080 --> 05:02:57,760 the background color but we'll need to 7995 05:02:57,760 --> 05:03:00,080 iterate over each of the elements 7996 05:03:00,080 --> 05:03:03,600 i'll use a for each loop 7997 05:03:05,120 --> 05:03:07,520 elements for each 7998 05:03:07,520 --> 05:03:09,520 element 7999 05:03:09,520 --> 05:03:11,200 i will change the background color of 8000 05:03:11,200 --> 05:03:13,920 each element there each list item was 8001 05:03:13,920 --> 05:03:16,560 selected how about anything with the 8002 05:03:16,560 --> 05:03:19,600 desserts class name 8003 05:03:19,680 --> 05:03:23,200 or anything with the v4 attribute 8004 05:03:23,200 --> 05:03:25,200 so yeah those are a few different ways 8005 05:03:25,200 --> 05:03:27,840 in which we can select html elements if 8006 05:03:27,840 --> 05:03:29,600 you would like a copy of this code i'll 8007 05:03:29,600 --> 05:03:31,120 post all of this in the comments section 8008 05:03:31,120 --> 05:03:33,120 down below and well yeah that's how to 8009 05:03:33,120 --> 05:03:37,040 select elements using javascript 8010 05:03:37,040 --> 05:03:38,958 hey guys for this topic i'm going to 8011 05:03:38,958 --> 05:03:41,280 show you a few different dom traversal 8012 05:03:41,280 --> 05:03:43,280 techniques but before we do that i need 8013 05:03:43,280 --> 05:03:45,680 to explain some family relationships 8014 05:03:45,680 --> 05:03:48,160 between elements say we select our body 8015 05:03:48,160 --> 05:03:51,760 element within my html document i have 8016 05:03:51,760 --> 05:03:54,560 three unordered lists a list for fruit 8017 05:03:54,560 --> 05:03:57,040 vegetables and dessert they are arranged 8018 05:03:57,040 --> 05:03:59,600 in a hierarchy a family tree if we 8019 05:03:59,600 --> 05:04:02,560 select our body these three lists since 8020 05:04:02,560 --> 05:04:04,400 they're contained within the body 8021 05:04:04,400 --> 05:04:06,560 they would be considered children my 8022 05:04:06,560 --> 05:04:08,718 list of fruit is a child same with 8023 05:04:08,718 --> 05:04:10,000 vegetables 8024 05:04:10,000 --> 05:04:11,760 and dessert 8025 05:04:11,760 --> 05:04:13,840 since my list of fruit appears first 8026 05:04:13,840 --> 05:04:16,560 within my body the fruit list would be 8027 05:04:16,560 --> 05:04:19,440 considered the first child kind of like 8028 05:04:19,440 --> 05:04:20,958 it's the firstborn 8029 05:04:20,958 --> 05:04:23,760 dessert is last that would be the last 8030 05:04:23,760 --> 05:04:24,718 child 8031 05:04:24,718 --> 05:04:27,280 it's the last born if we select this 8032 05:04:27,280 --> 05:04:30,718 middle list of vegetables 8033 05:04:30,798 --> 05:04:33,120 then my body element is considered the 8034 05:04:33,120 --> 05:04:36,160 parent of this list the body element is 8035 05:04:36,160 --> 05:04:37,600 the parent 8036 05:04:37,600 --> 05:04:39,840 the two other lists would be considered 8037 05:04:39,840 --> 05:04:41,920 siblings 8038 05:04:41,920 --> 05:04:43,520 sibling 8039 05:04:43,520 --> 05:04:46,160 and sibling 8040 05:04:46,160 --> 05:04:48,638 since fruit appears before vegetables 8041 05:04:48,638 --> 05:04:52,240 fruit would be considered the previous 8042 05:04:52,240 --> 05:04:53,440 sibling 8043 05:04:53,440 --> 05:04:56,320 dessert would be considered the next 8044 05:04:56,320 --> 05:04:58,240 sibling 8045 05:04:58,240 --> 05:05:00,958 my unordered list does have children too 8046 05:05:00,958 --> 05:05:02,638 each of these list items would be 8047 05:05:02,638 --> 05:05:05,280 children of my unordered list yeah 8048 05:05:05,280 --> 05:05:07,600 that's a quick overview of the family 8049 05:05:07,600 --> 05:05:10,000 relationships between elements with that 8050 05:05:10,000 --> 05:05:12,560 out of the way here's my html document 8051 05:05:12,560 --> 05:05:14,400 within the body i have three unordered 8052 05:05:14,400 --> 05:05:15,520 lists 8053 05:05:15,520 --> 05:05:18,480 each has a unique id fruit vegetables 8054 05:05:18,480 --> 05:05:20,240 and dessert 8055 05:05:20,240 --> 05:05:22,240 suppose i would like to select the body 8056 05:05:22,240 --> 05:05:24,160 of my document i'll store that within a 8057 05:05:24,160 --> 05:05:26,160 variable let 8058 05:05:26,160 --> 05:05:27,440 element 8059 05:05:27,440 --> 05:05:28,638 equal 8060 05:05:28,638 --> 05:05:29,760 document 8061 05:05:29,760 --> 05:05:31,760 dot body 8062 05:05:31,760 --> 05:05:33,680 to select the first child that would be 8063 05:05:33,680 --> 05:05:35,760 the first unordered list 8064 05:05:35,760 --> 05:05:37,600 i'll store that within another variable 8065 05:05:37,600 --> 05:05:40,958 let child equal 8066 05:05:40,958 --> 05:05:42,958 element dot 8067 05:05:42,958 --> 05:05:46,080 first element child 8068 05:05:46,080 --> 05:05:47,920 let's color the background of this child 8069 05:05:47,920 --> 05:05:50,080 element green child 8070 05:05:50,080 --> 05:05:50,958 dot 8071 05:05:50,958 --> 05:05:53,040 background color 8072 05:05:53,040 --> 05:05:54,080 equals 8073 05:05:54,080 --> 05:05:55,120 light 8074 05:05:55,120 --> 05:05:57,360 green 8075 05:05:57,360 --> 05:06:00,718 this entire unordered list is now green 8076 05:06:00,718 --> 05:06:02,080 let me show you what happens when i 8077 05:06:02,080 --> 05:06:06,160 select the last element child of my body 8078 05:06:06,160 --> 05:06:08,560 so nothing appears to change 8079 05:06:08,560 --> 05:06:10,160 let's take a look at this child using 8080 05:06:10,160 --> 05:06:14,320 console.log console.log 8081 05:06:14,320 --> 05:06:15,520 child 8082 05:06:15,520 --> 05:06:17,520 so when i selected the last element of 8083 05:06:17,520 --> 05:06:20,878 my body we selected the script element 8084 05:06:20,878 --> 05:06:23,040 this element is the last child of my 8085 05:06:23,040 --> 05:06:25,440 body so that's something you need to pay 8086 05:06:25,440 --> 05:06:26,798 attention to 8087 05:06:26,798 --> 05:06:29,520 let's select our vegetable list 8088 05:06:29,520 --> 05:06:31,360 document dot 8089 05:06:31,360 --> 05:06:32,400 query 8090 05:06:32,400 --> 05:06:34,320 selector 8091 05:06:34,320 --> 05:06:36,240 i will select 8092 05:06:36,240 --> 05:06:38,320 vegetables 8093 05:06:38,320 --> 05:06:40,400 we will select the 8094 05:06:40,400 --> 05:06:42,878 parent element 8095 05:06:42,878 --> 05:06:46,160 i'll rename this as parent 8096 05:06:46,160 --> 05:06:48,320 the parent of this list would be the 8097 05:06:48,320 --> 05:06:50,798 entire body of my document that's why 8098 05:06:50,798 --> 05:06:53,120 the entire background color is now green 8099 05:06:53,120 --> 05:06:57,200 we can choose the next element sibling 8100 05:06:57,200 --> 05:06:59,440 sibling 8101 05:06:59,440 --> 05:07:00,958 sibling 8102 05:07:00,958 --> 05:07:03,760 if we select our list of vegetables the 8103 05:07:03,760 --> 05:07:07,040 next sibling would be my list of dessert 8104 05:07:07,040 --> 05:07:09,360 and the previous element sibling 8105 05:07:09,360 --> 05:07:11,120 is my list of fruit 8106 05:07:11,120 --> 05:07:13,200 what if you need one of these list items 8107 05:07:13,200 --> 05:07:16,718 i'll select my list of fruit 8108 05:07:16,718 --> 05:07:19,360 then select one of these elements 8109 05:07:19,360 --> 05:07:22,480 first element child 8110 05:07:25,200 --> 05:07:28,638 that would be the apple list item 8111 05:07:28,638 --> 05:07:31,360 last element child is the banana 8112 05:07:31,360 --> 05:07:33,440 another way to access the children of an 8113 05:07:33,440 --> 05:07:36,160 element is via an index 8114 05:07:36,160 --> 05:07:38,560 this time i will follow element with 8115 05:07:38,560 --> 05:07:41,920 children and list an index number 8116 05:07:41,920 --> 05:07:43,600 0 is the beginning 8117 05:07:43,600 --> 05:07:46,000 and we will change the first element at 8118 05:07:46,000 --> 05:07:46,840 index 8119 05:07:46,840 --> 05:07:49,760 0. one would be the second element 8120 05:07:49,760 --> 05:07:51,040 orange 8121 05:07:51,040 --> 05:07:53,760 two is the next element banana 8122 05:07:53,760 --> 05:07:55,280 if you need all the elements you can 8123 05:07:55,280 --> 05:07:57,840 simply use children this will return a 8124 05:07:57,840 --> 05:07:59,920 collection we would need to convert that 8125 05:07:59,920 --> 05:08:02,400 to an array this collection doesn't have 8126 05:08:02,400 --> 05:08:04,400 the for each method 8127 05:08:04,400 --> 05:08:05,718 i will surround 8128 05:08:05,718 --> 05:08:08,320 element.children with 8129 05:08:08,320 --> 05:08:09,600 array 8130 05:08:09,600 --> 05:08:12,240 dot from method 8131 05:08:12,240 --> 05:08:14,080 and we can iterate over the elements of 8132 05:08:14,080 --> 05:08:15,280 this array 8133 05:08:15,280 --> 05:08:18,638 let's rename child as children 8134 05:08:18,638 --> 05:08:20,000 children 8135 05:08:20,000 --> 05:08:20,878 dot 8136 05:08:20,878 --> 05:08:21,760 for 8137 05:08:21,760 --> 05:08:23,360 each method 8138 05:08:23,360 --> 05:08:26,160 we have our parameters child arrow 8139 05:08:26,160 --> 05:08:28,000 function 8140 05:08:28,000 --> 05:08:29,840 we'll change the style of each of the 8141 05:08:29,840 --> 05:08:32,878 children of this list 8142 05:08:33,760 --> 05:08:36,080 now each child is green 8143 05:08:36,080 --> 05:08:38,560 we could select a different list like 8144 05:08:38,560 --> 05:08:41,200 vegetables 8145 05:08:42,080 --> 05:08:42,840 or 8146 05:08:42,840 --> 05:08:44,400 dessert 8147 05:08:44,400 --> 05:08:46,638 so yeah those are a few dom traversal 8148 05:08:46,638 --> 05:08:48,798 techniques elements are arranged in a 8149 05:08:48,798 --> 05:08:51,760 family tree whatever element you select 8150 05:08:51,760 --> 05:08:54,080 that element can have a parent maybe 8151 05:08:54,080 --> 05:08:56,480 some children or siblings 8152 05:08:56,480 --> 05:08:58,400 so yeah those are a few basic dom 8153 05:08:58,400 --> 05:09:02,560 traversal techniques in javascript 8154 05:09:02,560 --> 05:09:04,240 hey guys for this topic i'm going to 8155 05:09:04,240 --> 05:09:06,798 show you how we can add and change html 8156 05:09:06,798 --> 05:09:08,958 elements i need to create an h1 header 8157 05:09:08,958 --> 05:09:12,958 tag to do that i will type document dot 8158 05:09:12,958 --> 05:09:14,480 create 8159 05:09:14,480 --> 05:09:16,320 element 8160 05:09:16,320 --> 05:09:18,320 within the create element method and 8161 05:09:18,320 --> 05:09:20,638 within quotes i can list a tag that i 8162 05:09:20,638 --> 05:09:22,160 would like to create i would like to 8163 05:09:22,160 --> 05:09:24,480 create an h1 header tag i'll assign this 8164 05:09:24,480 --> 05:09:26,638 to a variable 8165 05:09:26,638 --> 05:09:29,280 constant maybe name tag we'll store our 8166 05:09:29,280 --> 05:09:31,760 name name tag is an h1 header tag 8167 05:09:31,760 --> 05:09:33,600 however it doesn't contain any text 8168 05:09:33,600 --> 05:09:35,680 that's where changing html elements 8169 05:09:35,680 --> 05:09:37,760 comes in two ways in which i could add 8170 05:09:37,760 --> 05:09:40,000 some text to this h1 header tag is to 8171 05:09:40,000 --> 05:09:43,120 either use inner html or text content 8172 05:09:43,120 --> 05:09:44,798 text content is the preferred way 8173 05:09:44,798 --> 05:09:47,200 because inner html is vulnerable to 8174 05:09:47,200 --> 05:09:49,040 something called cross site scripting 8175 05:09:49,040 --> 05:09:50,718 attacks i'll give you a demonstration 8176 05:09:50,718 --> 05:09:53,280 momentarily if we were using inner html 8177 05:09:53,280 --> 05:09:56,000 i would take my tag dot 8178 05:09:56,000 --> 05:09:56,878 inner 8179 05:09:56,878 --> 05:09:58,240 html 8180 05:09:58,240 --> 05:10:00,160 set the sql to some text maybe your 8181 05:10:00,160 --> 05:10:02,400 first name then to add this element i 8182 05:10:02,400 --> 05:10:04,080 would need to declare where i would like 8183 05:10:04,080 --> 05:10:06,320 to add this tag specifically the body of 8184 05:10:06,320 --> 05:10:08,798 my document would be a good place 8185 05:10:08,798 --> 05:10:10,718 document dot 8186 05:10:10,718 --> 05:10:14,958 body and i will use the append method 8187 05:10:14,958 --> 05:10:16,878 and place my tag within the append 8188 05:10:16,878 --> 05:10:18,878 method as an argument this will create 8189 05:10:18,878 --> 05:10:21,040 an h1 header tag then add it to the body 8190 05:10:21,040 --> 05:10:22,798 of my document what if we accept some 8191 05:10:22,798 --> 05:10:24,560 user input instead 8192 05:10:24,560 --> 05:10:25,680 window 8193 05:10:25,680 --> 05:10:28,320 dot prompt 8194 05:10:28,320 --> 05:10:30,718 enter your name 8195 05:10:30,718 --> 05:10:32,798 enter your name type in your first name 8196 05:10:32,798 --> 05:10:35,520 press ok and there's your h1 header tag 8197 05:10:35,520 --> 05:10:36,958 now here's the problem with using 8198 05:10:36,958 --> 05:10:39,920 innerhtml we could also assign some tags 8199 05:10:39,920 --> 05:10:41,920 along with some text if i was to run 8200 05:10:41,920 --> 05:10:43,920 this again i could place a malicious 8201 05:10:43,920 --> 05:10:46,000 script within the user input this would 8202 05:10:46,000 --> 05:10:48,160 be an example of a cross site script 8203 05:10:48,160 --> 05:10:50,000 attack i'm going to blur this section 8204 05:10:50,000 --> 05:10:51,120 just because i don't want to give you 8205 05:10:51,120 --> 05:10:53,200 guys any ideas then if i were to press 8206 05:10:53,200 --> 05:10:55,840 ok this would activate my script this 8207 05:10:55,840 --> 05:10:57,680 script that i wrote just has a pop-up 8208 05:10:57,680 --> 05:11:00,000 that says virus the preferred way of 8209 05:11:00,000 --> 05:11:02,560 adding some text to an element is to set 8210 05:11:02,560 --> 05:11:05,200 the text content when i run this program 8211 05:11:05,200 --> 05:11:08,320 again and enter my malicious script this 8212 05:11:08,320 --> 05:11:11,200 script will be instead parsed as text 8213 05:11:11,200 --> 05:11:13,520 setting text content is a much safer 8214 05:11:13,520 --> 05:11:16,080 approach than using innerhtml this time 8215 05:11:16,080 --> 05:11:17,760 we're going to add a list item to an 8216 05:11:17,760 --> 05:11:19,920 unordered list heading to our html 8217 05:11:19,920 --> 05:11:23,920 document we'll create an unordered list 8218 05:11:23,920 --> 05:11:27,920 i'll give this list an id of fruit 8219 05:11:27,920 --> 05:11:32,200 then we will add some list items 8220 05:11:33,040 --> 05:11:35,440 apple 8221 05:11:37,520 --> 05:11:39,920 orange 8222 05:11:40,638 --> 05:11:43,200 banana 8223 05:11:43,520 --> 05:11:45,440 okay here's my list 8224 05:11:45,440 --> 05:11:48,000 to append an item to my list well i need 8225 05:11:48,000 --> 05:11:49,760 to know what my list is 8226 05:11:49,760 --> 05:11:51,600 i'll store that within a variable 8227 05:11:51,600 --> 05:11:52,958 constant 8228 05:11:52,958 --> 05:11:54,718 my list 8229 05:11:54,718 --> 05:11:57,440 and i would need to select this list 8230 05:11:57,440 --> 05:12:00,958 i can do that with document dot query 8231 05:12:00,958 --> 05:12:02,958 selector 8232 05:12:02,958 --> 05:12:04,718 pass in an id 8233 05:12:04,718 --> 05:12:06,400 the id was 8234 05:12:06,400 --> 05:12:08,718 fruit 8235 05:12:09,280 --> 05:12:12,840 then i can create a list item element 8236 05:12:12,840 --> 05:12:14,878 construct list 8237 05:12:14,878 --> 05:12:18,160 item equals document 8238 05:12:18,160 --> 05:12:20,400 dot create 8239 05:12:20,400 --> 05:12:21,520 element 8240 05:12:21,520 --> 05:12:23,040 what kind of element would we like to 8241 05:12:23,040 --> 05:12:25,200 create let's create a list item element 8242 05:12:25,200 --> 05:12:27,040 to set the text of this list item 8243 05:12:27,040 --> 05:12:29,840 element i will take my list item then 8244 05:12:29,840 --> 05:12:33,200 set the text content property equal to 8245 05:12:33,200 --> 05:12:35,840 whatever i want i feel like a main go 8246 05:12:35,840 --> 05:12:37,840 then we just need to add this list item 8247 05:12:37,840 --> 05:12:41,360 to my list my list use the append method 8248 05:12:41,360 --> 05:12:43,840 then pass in my list item 8249 05:12:43,840 --> 05:12:45,840 there we have added a mango if you would 8250 05:12:45,840 --> 05:12:47,520 like this list item at the beginning of 8251 05:12:47,520 --> 05:12:49,840 your list you can use prepend 8252 05:12:49,840 --> 05:12:51,680 pre-penned 8253 05:12:51,680 --> 05:12:54,958 now we have mango apple orange banana 8254 05:12:54,958 --> 05:12:56,798 otherwise if you need to place an item 8255 05:12:56,798 --> 05:12:58,718 somewhere within the middle of the list 8256 05:12:58,718 --> 05:13:00,320 it's a little more complex but here's 8257 05:13:00,320 --> 05:13:02,878 how take your parent element my list in 8258 05:13:02,878 --> 05:13:04,080 this example 8259 05:13:04,080 --> 05:13:05,040 dot 8260 05:13:05,040 --> 05:13:06,400 insert 8261 05:13:06,400 --> 05:13:07,840 before method 8262 05:13:07,840 --> 05:13:10,400 pass in what's to be inserted our list 8263 05:13:10,400 --> 05:13:12,160 item then we need to get all of the 8264 05:13:12,160 --> 05:13:14,878 elements we can do that by taking my 8265 05:13:14,878 --> 05:13:16,160 list again 8266 05:13:16,160 --> 05:13:17,120 dot 8267 05:13:17,120 --> 05:13:18,240 get 8268 05:13:18,240 --> 05:13:19,440 elements 8269 05:13:19,440 --> 05:13:21,680 by tag name 8270 05:13:21,680 --> 05:13:23,840 we would like to select all list item 8271 05:13:23,840 --> 05:13:25,520 elements 8272 05:13:25,520 --> 05:13:28,160 then an index number to insert main go 8273 05:13:28,160 --> 05:13:29,440 before orange 8274 05:13:29,440 --> 05:13:31,840 the index would be 1. following the get 8275 05:13:31,840 --> 05:13:33,680 elements by tagname method i will add 8276 05:13:33,680 --> 05:13:35,040 the index of where i would like to 8277 05:13:35,040 --> 05:13:38,240 insert this list item so 1. now we have 8278 05:13:38,240 --> 05:13:41,040 apple mango orange banana 8279 05:13:41,040 --> 05:13:42,400 two would be 8280 05:13:42,400 --> 05:13:44,798 apple orange mango banana 8281 05:13:44,798 --> 05:13:47,040 and then three would be the end so yeah 8282 05:13:47,040 --> 05:13:49,040 everybody that's a beginner's way to add 8283 05:13:49,040 --> 05:13:51,360 and change html elements if you would 8284 05:13:51,360 --> 05:13:53,120 like a copy of this code i'll post all 8285 05:13:53,120 --> 05:13:54,400 of this in the comment section down 8286 05:13:54,400 --> 05:13:56,798 below and well yeah that's how to add 8287 05:13:56,798 --> 05:13:58,638 and change html elements using 8288 05:13:58,638 --> 05:14:01,280 javascript 8289 05:14:02,400 --> 05:14:04,240 hey what's up guys in this video i'm 8290 05:14:04,240 --> 05:14:05,840 going to show you how we can change some 8291 05:14:05,840 --> 05:14:08,240 css properties of elements heading to 8292 05:14:08,240 --> 05:14:10,958 our index.html file let's create a 8293 05:14:10,958 --> 05:14:13,680 simple h1 header tag 8294 05:14:13,680 --> 05:14:17,360 i'll give this header tag a unique id of 8295 05:14:17,360 --> 05:14:19,280 my title 8296 05:14:19,280 --> 05:14:21,040 then add some text 8297 05:14:21,040 --> 05:14:24,160 this is my title 8298 05:14:24,160 --> 05:14:25,440 then save 8299 05:14:25,440 --> 05:14:27,680 in order to change the css properties of 8300 05:14:27,680 --> 05:14:30,000 this element we first need to select 8301 05:14:30,000 --> 05:14:32,080 this element i'll declare this as a 8302 05:14:32,080 --> 05:14:33,200 constant 8303 05:14:33,200 --> 05:14:34,480 const 8304 05:14:34,480 --> 05:14:35,760 title 8305 05:14:35,760 --> 05:14:37,760 equals then to select an element you 8306 05:14:37,760 --> 05:14:38,718 type 8307 05:14:38,718 --> 05:14:39,920 document 8308 05:14:39,920 --> 05:14:41,040 dot 8309 05:14:41,040 --> 05:14:42,160 get 8310 05:14:42,160 --> 05:14:43,360 element 8311 05:14:43,360 --> 05:14:44,958 by id 8312 05:14:44,958 --> 05:14:46,958 within the parentheses and within quotes 8313 05:14:46,958 --> 05:14:49,440 we will list the id of our element we 8314 05:14:49,440 --> 05:14:51,480 would like to select 8315 05:14:51,480 --> 05:14:53,920 getelementbyid is a very basic way of 8316 05:14:53,920 --> 05:14:55,920 selecting an element in the future we'll 8317 05:14:55,920 --> 05:14:58,160 cover more advanced methods but for now 8318 05:14:58,160 --> 05:15:00,958 we'll stick with getelementbyid so we're 8319 05:15:00,958 --> 05:15:03,280 storing this within a variable title and 8320 05:15:03,280 --> 05:15:05,200 now we can do stuff with it 8321 05:15:05,200 --> 05:15:07,760 to change css properties of some element 8322 05:15:07,760 --> 05:15:10,400 such as my title i will follow the name 8323 05:15:10,400 --> 05:15:13,440 of this element title then access the 8324 05:15:13,440 --> 05:15:15,120 style attribute 8325 05:15:15,120 --> 05:15:17,600 dot then a css property 8326 05:15:17,600 --> 05:15:18,958 maybe i would like to change the 8327 05:15:18,958 --> 05:15:21,120 background color so i will list that 8328 05:15:21,120 --> 05:15:22,320 property 8329 05:15:22,320 --> 05:15:23,440 background 8330 05:15:23,440 --> 05:15:24,480 color 8331 05:15:24,480 --> 05:15:26,400 when accessing a css property through 8332 05:15:26,400 --> 05:15:29,360 javascript the format is in camel case 8333 05:15:29,360 --> 05:15:31,760 normally with css there's a dash between 8334 05:15:31,760 --> 05:15:34,798 words such as background dash color but 8335 05:15:34,798 --> 05:15:36,400 if you're using javascript you use 8336 05:15:36,400 --> 05:15:37,760 camelcase 8337 05:15:37,760 --> 05:15:39,680 the first letter of the first word is 8338 05:15:39,680 --> 05:15:41,760 not capital then the first letter of any 8339 05:15:41,760 --> 05:15:44,080 word after the first is capital 8340 05:15:44,080 --> 05:15:46,718 background color and set the sequel to a 8341 05:15:46,718 --> 05:15:49,680 color you can pick a color name maybe 8342 05:15:49,680 --> 05:15:51,520 blue 8343 05:15:51,520 --> 05:15:54,798 you can select rgb values rgb within the 8344 05:15:54,798 --> 05:15:56,878 parenthesis you have three numbers each 8345 05:15:56,878 --> 05:15:58,878 corresponds to the amount of red green 8346 05:15:58,878 --> 05:16:00,080 and blue 8347 05:16:00,080 --> 05:16:04,240 uh so maybe 50 200 250 i don't know what 8348 05:16:04,240 --> 05:16:05,920 this color is going to be 8349 05:16:05,920 --> 05:16:08,000 oh i kind of like that color or you 8350 05:16:08,000 --> 05:16:10,240 could use hexadecimal values 8351 05:16:10,240 --> 05:16:14,240 what's 2 two two two two two 8352 05:16:14,240 --> 05:16:16,798 okay that is a dark gray you have a 8353 05:16:16,798 --> 05:16:18,878 couple options when it comes to colors 8354 05:16:18,878 --> 05:16:21,280 let's change the font of my title what 8355 05:16:21,280 --> 05:16:22,798 element would we like we would like 8356 05:16:22,798 --> 05:16:25,840 title we'll access the style then a 8357 05:16:25,840 --> 05:16:28,958 property color 8358 05:16:28,958 --> 05:16:33,680 uh let's use rgb this time rgb 8359 05:16:33,680 --> 05:16:35,840 5200 8360 05:16:35,840 --> 05:16:38,400 250 8361 05:16:38,400 --> 05:16:40,240 there and we have that color again so 8362 05:16:40,240 --> 05:16:43,600 again you can use color names rgb values 8363 05:16:43,600 --> 05:16:45,840 or hexadecimal values and if you don't 8364 05:16:45,840 --> 05:16:48,000 know any you can always google hex color 8365 05:16:48,000 --> 05:16:49,360 picker 8366 05:16:49,360 --> 05:16:51,360 and pick a color that you like 8367 05:16:51,360 --> 05:16:53,200 here are the rgb values or the 8368 05:16:53,200 --> 05:16:55,360 hexadecimal values okay let's change a 8369 05:16:55,360 --> 05:16:57,040 few other properties 8370 05:16:57,040 --> 05:16:58,878 we're selecting our title 8371 05:16:58,878 --> 05:17:00,958 accessing the style attribute 8372 05:17:00,958 --> 05:17:03,440 then let's change the font family 8373 05:17:03,440 --> 05:17:06,480 property i will set the sequel to 8374 05:17:06,480 --> 05:17:10,400 pick a font i like this font 8375 05:17:10,560 --> 05:17:12,560 and there we go we have a new font i 8376 05:17:12,560 --> 05:17:14,798 would like to text align center this 8377 05:17:14,798 --> 05:17:16,080 element 8378 05:17:16,080 --> 05:17:18,718 title dot style 8379 05:17:18,718 --> 05:17:20,000 dot 8380 05:17:20,000 --> 05:17:21,040 text 8381 05:17:21,040 --> 05:17:24,958 align equals center 8382 05:17:24,958 --> 05:17:26,718 then add a border 8383 05:17:26,718 --> 05:17:28,798 title dot style 8384 05:17:28,798 --> 05:17:30,878 dot border 8385 05:17:30,878 --> 05:17:36,320 equals 2 pixels solid is good 8386 05:17:36,320 --> 05:17:38,080 yeah and we have a border 8387 05:17:38,080 --> 05:17:40,400 to hide an element we can access the 8388 05:17:40,400 --> 05:17:42,160 display property 8389 05:17:42,160 --> 05:17:44,480 title dot style 8390 05:17:44,480 --> 05:17:45,760 dot 8391 05:17:45,760 --> 05:17:46,958 display 8392 05:17:46,958 --> 05:17:49,200 equals none 8393 05:17:49,200 --> 05:17:51,520 this will hide this element or we could 8394 05:17:51,520 --> 05:17:53,840 set this to block to display it 8395 05:17:53,840 --> 05:17:56,240 so yeah everybody that is a very basic 8396 05:17:56,240 --> 05:17:58,638 way to change css properties you would 8397 05:17:58,638 --> 05:18:00,480 first need to select an element or 8398 05:18:00,480 --> 05:18:03,360 elements follow that element with dot 8399 05:18:03,360 --> 05:18:05,760 the style attribute dot 8400 05:18:05,760 --> 05:18:08,000 the css property and you can set it 8401 05:18:08,000 --> 05:18:10,560 equal to a new value that is how to add 8402 05:18:10,560 --> 05:18:12,320 and change css properties using 8403 05:18:12,320 --> 05:18:14,320 javascript if you would like a copy of 8404 05:18:14,320 --> 05:18:15,760 all this code i'll post this in the 8405 05:18:15,760 --> 05:18:17,840 comments section down below be sure to 8406 05:18:17,840 --> 05:18:19,600 look underneath the original video in 8407 05:18:19,600 --> 05:18:22,160 the 100 video playlist and well yeah 8408 05:18:22,160 --> 05:18:24,400 that's how to change some css properties 8409 05:18:24,400 --> 05:18:27,440 using javascript 8410 05:18:27,920 --> 05:18:29,600 hey guys in this video i'm going to 8411 05:18:29,600 --> 05:18:32,160 explain events an event is some action 8412 05:18:32,160 --> 05:18:34,718 that the user or the browser does many 8413 05:18:34,718 --> 05:18:37,440 html elements contain event attributes 8414 05:18:37,440 --> 05:18:40,878 for example let's create a button 8415 05:18:40,878 --> 05:18:45,360 i'll give this button an id of my button 8416 05:18:45,520 --> 05:18:48,400 for the text let's just say button 8417 05:18:48,400 --> 05:18:51,120 buttons have an on click event attribute 8418 05:18:51,120 --> 05:18:52,878 on click 8419 05:18:52,878 --> 05:18:54,560 i can set this equal to the name of a 8420 05:18:54,560 --> 05:18:56,240 function and invoke it 8421 05:18:56,240 --> 05:18:57,520 let's create a function that will do 8422 05:18:57,520 --> 05:19:00,160 something i'll cleverly name this 8423 05:19:00,160 --> 05:19:01,840 function do 8424 05:19:01,840 --> 05:19:04,320 something 8425 05:19:04,560 --> 05:19:08,080 all we'll do is create an alert alert 8426 05:19:08,080 --> 05:19:08,958 you 8427 05:19:08,958 --> 05:19:10,000 did 8428 05:19:10,000 --> 05:19:11,600 something 8429 05:19:11,600 --> 05:19:14,080 i will set the on click attribute equal 8430 05:19:14,080 --> 05:19:16,560 to the name of my function do 8431 05:19:16,560 --> 05:19:17,600 something 8432 05:19:17,600 --> 05:19:19,360 then invoke it 8433 05:19:19,360 --> 05:19:21,680 when i click on this button my on click 8434 05:19:21,680 --> 05:19:23,440 event attribute will invoke this 8435 05:19:23,440 --> 05:19:25,200 function do something 8436 05:19:25,200 --> 05:19:27,360 you did something in place of setting 8437 05:19:27,360 --> 05:19:28,958 event attributes directly within your 8438 05:19:28,958 --> 05:19:31,280 html elements you could do so within 8439 05:19:31,280 --> 05:19:33,360 your javascript file 8440 05:19:33,360 --> 05:19:36,480 i would first need to select my element 8441 05:19:36,480 --> 05:19:37,600 constant 8442 05:19:37,600 --> 05:19:39,600 element equals 8443 05:19:39,600 --> 05:19:44,560 document dot get element by id 8444 05:19:44,560 --> 05:19:47,200 the id was my button 8445 05:19:47,200 --> 05:19:49,040 i will take this element 8446 05:19:49,040 --> 05:19:51,840 and set the on click event attribute 8447 05:19:51,840 --> 05:19:53,760 equal to some function 8448 05:19:53,760 --> 05:19:54,638 do 8449 05:19:54,638 --> 05:19:57,040 something be sure not to invoke it this 8450 05:19:57,040 --> 05:19:58,718 is a callback 8451 05:19:58,718 --> 05:20:00,878 save everything then when i click this 8452 05:20:00,878 --> 05:20:02,718 button we activate the on click event 8453 05:20:02,718 --> 05:20:05,200 attribute so that's one event attribute 8454 05:20:05,200 --> 05:20:08,160 on click another event attribute is on 8455 05:20:08,160 --> 05:20:10,638 load when the web browser loads it does 8456 05:20:10,638 --> 05:20:12,718 something this time i'm going to select 8457 05:20:12,718 --> 05:20:14,718 the body of my document 8458 05:20:14,718 --> 05:20:19,520 constant element equals document.body 8459 05:20:19,520 --> 05:20:23,040 i will take this element and set the on 8460 05:20:23,040 --> 05:20:25,920 load attribute equal to some function 8461 05:20:25,920 --> 05:20:26,878 do 8462 05:20:26,878 --> 05:20:28,480 something 8463 05:20:28,480 --> 05:20:30,718 when the body of my document loads it 8464 05:20:30,718 --> 05:20:33,680 activates the onload event attribute 8465 05:20:33,680 --> 05:20:35,680 another option is that within the 8466 05:20:35,680 --> 05:20:38,240 opening body tag of your html file you 8467 05:20:38,240 --> 05:20:41,440 can directly set that attribute 8468 05:20:41,440 --> 05:20:44,320 do something and this would work too 8469 05:20:44,320 --> 05:20:46,958 that is the onload event attribute when 8470 05:20:46,958 --> 05:20:49,440 an element loads it does something 8471 05:20:49,440 --> 05:20:51,440 next we have the on change event 8472 05:20:51,440 --> 05:20:53,120 attribute 8473 05:20:53,120 --> 05:20:54,798 element dot 8474 05:20:54,798 --> 05:20:55,760 on 8475 05:20:55,760 --> 05:20:57,840 change equals 8476 05:20:57,840 --> 05:20:59,920 do something 8477 05:20:59,920 --> 05:21:02,240 when an element has been changed it 8478 05:21:02,240 --> 05:21:04,718 activates the on change event attribute 8479 05:21:04,718 --> 05:21:06,718 heading to our html document let's 8480 05:21:06,718 --> 05:21:09,280 create a text box 8481 05:21:09,280 --> 05:21:10,638 input 8482 05:21:10,638 --> 05:21:14,080 id equals my text 8483 05:21:14,080 --> 05:21:16,160 get rid of this 8484 05:21:16,160 --> 05:21:18,878 we will select our text box constant 8485 05:21:18,878 --> 05:21:20,878 element equals 8486 05:21:20,878 --> 05:21:26,080 document dot get element by id 8487 05:21:26,080 --> 05:21:27,600 we are selecting 8488 05:21:27,600 --> 05:21:29,360 my text 8489 05:21:29,360 --> 05:21:31,200 now when we make changes to this text 8490 05:21:31,200 --> 05:21:32,878 box 8491 05:21:32,878 --> 05:21:34,400 and then leave 8492 05:21:34,400 --> 05:21:36,160 it activates my on change event 8493 05:21:36,160 --> 05:21:39,040 attribute if used with a text box 8494 05:21:39,040 --> 05:21:40,958 you could format some text once you 8495 05:21:40,958 --> 05:21:41,920 leave 8496 05:21:41,920 --> 05:21:43,680 okay this next one is going to be fun 8497 05:21:43,680 --> 05:21:46,000 let's create a div tag 8498 05:21:46,000 --> 05:21:46,878 div 8499 05:21:46,878 --> 05:21:49,920 id equals my div 8500 05:21:49,920 --> 05:21:50,958 close it 8501 05:21:50,958 --> 05:21:53,280 then heading to our css style sheet 8502 05:21:53,280 --> 05:21:56,080 let's select my div 8503 05:21:56,080 --> 05:21:59,680 we'll change the background color 8504 05:21:59,840 --> 05:22:03,200 to light green 8505 05:22:03,200 --> 05:22:05,440 and the width to 100 8506 05:22:05,440 --> 05:22:07,440 100 pixels 8507 05:22:07,440 --> 05:22:11,120 and the height to be 100 as well 8508 05:22:11,760 --> 05:22:16,320 let's save we'll select this id my div 8509 05:22:16,320 --> 05:22:20,798 constant element equals document dot get 8510 05:22:20,798 --> 05:22:23,600 element by id 8511 05:22:23,600 --> 05:22:26,080 the id was my div 8512 05:22:26,080 --> 05:22:28,160 when we move our cursor over this div 8513 05:22:28,160 --> 05:22:30,798 tag we'll change the background color we 8514 05:22:30,798 --> 05:22:32,558 will take our element 8515 05:22:32,558 --> 05:22:34,558 and use the on 8516 05:22:34,558 --> 05:22:37,040 mouse over event attribute 8517 05:22:37,040 --> 05:22:39,120 set the sql to a function 8518 05:22:39,120 --> 05:22:42,840 do something 8519 05:22:44,080 --> 05:22:46,718 change the background color element dot 8520 05:22:46,718 --> 05:22:48,638 style dot 8521 05:22:48,638 --> 05:22:49,920 background 8522 05:22:49,920 --> 05:22:50,958 color 8523 05:22:50,958 --> 05:22:53,920 equals how about red 8524 05:22:53,920 --> 05:22:56,160 when i hover my cursor over this div tag 8525 05:22:56,160 --> 05:22:58,480 it's gonna change the color when you 8526 05:22:58,480 --> 05:22:59,840 leave an element 8527 05:22:59,840 --> 05:23:02,320 you can set the on mouse out event 8528 05:23:02,320 --> 05:23:04,798 attribute 8529 05:23:05,840 --> 05:23:09,520 element dot on mouse out we'll create a 8530 05:23:09,520 --> 05:23:12,958 function to do something else let's copy 8531 05:23:12,958 --> 05:23:14,480 this paste it 8532 05:23:14,480 --> 05:23:16,878 do something else 8533 05:23:16,878 --> 05:23:18,958 we'll change the background color to 8534 05:23:18,958 --> 05:23:20,958 light green again 8535 05:23:20,958 --> 05:23:22,400 so when i enter 8536 05:23:22,400 --> 05:23:24,798 the color is red when i leave it's green 8537 05:23:24,798 --> 05:23:27,840 red green red green red green so that is 8538 05:23:27,840 --> 05:23:30,558 on mouse over and on mouse out 8539 05:23:30,558 --> 05:23:35,040 okay we're on the last two on mouse down 8540 05:23:35,040 --> 05:23:36,638 element dot 8541 05:23:36,638 --> 05:23:39,520 on mouse down 8542 05:23:39,520 --> 05:23:42,878 equals do something 8543 05:23:42,878 --> 05:23:44,718 so when i click down when i click on 8544 05:23:44,718 --> 05:23:45,920 this element 8545 05:23:45,920 --> 05:23:47,680 it activates the on mouse event 8546 05:23:47,680 --> 05:23:48,878 attribute 8547 05:23:48,878 --> 05:23:50,878 by itself it's basically no different 8548 05:23:50,878 --> 05:23:53,360 from the on click event attribute but it 8549 05:23:53,360 --> 05:23:55,600 pairs very well with the on mouse up 8550 05:23:55,600 --> 05:23:58,400 event attribute 8551 05:23:58,878 --> 05:24:00,958 on mouse up 8552 05:24:00,958 --> 05:24:02,958 when we let go of our mouse 8553 05:24:02,958 --> 05:24:05,200 we can perform another function do 8554 05:24:05,200 --> 05:24:06,320 something else 8555 05:24:06,320 --> 05:24:08,480 when i click and hold down it's red when 8556 05:24:08,480 --> 05:24:11,840 i let go it's green red green red green 8557 05:24:11,840 --> 05:24:13,680 red green all right everybody so those 8558 05:24:13,680 --> 05:24:16,718 are a few events on click on load on 8559 05:24:16,718 --> 05:24:19,360 change on mouse over on mouse out on 8560 05:24:19,360 --> 05:24:21,760 mouse down on mouse up and in the next 8561 05:24:21,760 --> 05:24:24,240 topic we'll look at event handlers if 8562 05:24:24,240 --> 05:24:25,920 you would like a copy of all this code 8563 05:24:25,920 --> 05:24:27,360 i'll post all of this in the comments 8564 05:24:27,360 --> 05:24:29,440 section down below and well yeah those 8565 05:24:29,440 --> 05:24:33,040 are a few javascript events 8566 05:24:33,280 --> 05:24:34,958 hey guys in this video i'm going to 8567 05:24:34,958 --> 05:24:37,680 explain the add event listener method we 8568 05:24:37,680 --> 05:24:39,920 can link an event and a function to an 8569 05:24:39,920 --> 05:24:42,080 html element using the add event 8570 05:24:42,080 --> 05:24:44,400 listener method is the preferred way of 8571 05:24:44,400 --> 05:24:46,718 handling events a benefit is that one 8572 05:24:46,718 --> 05:24:49,440 element can have several event listeners 8573 05:24:49,440 --> 05:24:51,520 even the same event can invoke different 8574 05:24:51,520 --> 05:24:53,920 functions within my html document i'm 8575 05:24:53,920 --> 05:24:56,878 going to create a div 8576 05:24:56,878 --> 05:24:58,160 div 8577 05:24:58,160 --> 05:24:59,920 close it 8578 05:24:59,920 --> 05:25:03,120 i'll give this a unique id of inner div 8579 05:25:03,120 --> 05:25:06,798 eventually we'll create an outer div 8580 05:25:06,798 --> 05:25:08,798 then within my css style sheet i'll 8581 05:25:08,798 --> 05:25:09,840 select 8582 05:25:09,840 --> 05:25:10,798 inner 8583 05:25:10,798 --> 05:25:12,638 div 8584 05:25:12,638 --> 05:25:15,040 i'll give this a background color of 8585 05:25:15,040 --> 05:25:16,840 light 8586 05:25:16,840 --> 05:25:20,798 green light green 8587 05:25:20,798 --> 05:25:22,480 a width 8588 05:25:22,480 --> 05:25:24,798 of 100 8589 05:25:24,798 --> 05:25:27,840 a height of 100 8590 05:25:28,320 --> 05:25:30,160 and a border 8591 05:25:30,160 --> 05:25:33,840 one pixel solid is good 8592 05:25:33,920 --> 05:25:36,000 save everything and here's our div 8593 05:25:36,000 --> 05:25:38,240 element using the add event listener 8594 05:25:38,240 --> 05:25:39,280 method 8595 05:25:39,280 --> 05:25:41,440 this development can listen for multiple 8596 05:25:41,440 --> 05:25:44,480 events we'll need to select an element 8597 05:25:44,480 --> 05:25:47,440 i'll name this const 8598 05:25:47,440 --> 05:25:49,440 inner div 8599 05:25:49,440 --> 05:25:50,558 equals 8600 05:25:50,558 --> 05:25:51,760 document 8601 05:25:51,760 --> 05:25:53,280 dot get 8602 05:25:53,280 --> 05:25:55,920 element by id 8603 05:25:55,920 --> 05:26:00,000 we're selecting inner div 8604 05:26:00,000 --> 05:26:01,520 to add an event listener you take your 8605 05:26:01,520 --> 05:26:03,920 element inner div in this case 8606 05:26:03,920 --> 05:26:05,840 then invoke the add event listener 8607 05:26:05,840 --> 05:26:07,520 method 8608 05:26:07,520 --> 05:26:09,760 the first argument is an event 8609 05:26:09,760 --> 05:26:11,840 let's add mouse over 8610 05:26:11,840 --> 05:26:13,040 mouse 8611 05:26:13,040 --> 05:26:14,480 over 8612 05:26:14,480 --> 05:26:15,920 then a function 8613 05:26:15,920 --> 05:26:18,160 let's create a function to change the 8614 05:26:18,160 --> 05:26:19,600 color red 8615 05:26:19,600 --> 05:26:22,958 this will be a callback change red 8616 05:26:22,958 --> 05:26:25,840 let's define this function 8617 05:26:25,840 --> 05:26:27,200 function 8618 05:26:27,200 --> 05:26:30,320 change red 8619 05:26:30,798 --> 05:26:33,440 let's take our inner div 8620 05:26:33,440 --> 05:26:35,280 take the style 8621 05:26:35,280 --> 05:26:38,558 set the background color property 8622 05:26:38,558 --> 05:26:40,718 equal to red 8623 05:26:40,718 --> 05:26:42,718 when i hover my cursor over this div 8624 05:26:42,718 --> 05:26:45,360 element it changes red a benefit of 8625 05:26:45,360 --> 05:26:47,600 using the add event listener method is 8626 05:26:47,600 --> 05:26:49,440 that it's easy to wait for multiple 8627 05:26:49,440 --> 05:26:51,040 events 8628 05:26:51,040 --> 05:26:53,040 so to wait for another event 8629 05:26:53,040 --> 05:26:54,798 we can simply invoke the add event 8630 05:26:54,798 --> 05:26:56,480 listener method again 8631 05:26:56,480 --> 05:26:58,718 this time we'll also listen for the 8632 05:26:58,718 --> 05:27:02,160 event of mouse out 8633 05:27:02,160 --> 05:27:04,718 let's create a function to change 8634 05:27:04,718 --> 05:27:06,958 green 8635 05:27:07,520 --> 05:27:10,878 function change green 8636 05:27:10,878 --> 05:27:13,600 background color equals light 8637 05:27:13,600 --> 05:27:14,558 green 8638 05:27:14,558 --> 05:27:16,400 this development is listening for two 8639 05:27:16,400 --> 05:27:19,520 events mouse over and mouse out 8640 05:27:19,520 --> 05:27:21,360 using the ad event listener method it's 8641 05:27:21,360 --> 05:27:23,600 really easy to wait for multiple events 8642 05:27:23,600 --> 05:27:25,520 there's one more argument within the ad 8643 05:27:25,520 --> 05:27:27,360 event listener method 8644 05:27:27,360 --> 05:27:30,320 that is the use capture argument 8645 05:27:30,320 --> 05:27:31,920 suppose we have an element within 8646 05:27:31,920 --> 05:27:33,520 another element 8647 05:27:33,520 --> 05:27:35,360 i'll surround this inner development 8648 05:27:35,360 --> 05:27:37,520 with another div 8649 05:27:37,520 --> 05:27:40,080 div the id will be 8650 05:27:40,080 --> 05:27:42,558 outer div 8651 05:27:42,558 --> 05:27:46,320 be sure to enclose your inner div 8652 05:27:46,718 --> 05:27:51,480 i'll change the style of outer div 8653 05:27:54,000 --> 05:27:56,000 i'll get rid of the border 8654 05:27:56,000 --> 05:27:59,680 the width and the height will be 200. 8655 05:27:59,680 --> 05:28:01,440 save everything 8656 05:28:01,440 --> 05:28:04,320 so we have an outer div and an inner div 8657 05:28:04,320 --> 05:28:06,240 the inner development is inside of the 8658 05:28:06,240 --> 05:28:08,000 outer div element what would happen 8659 05:28:08,000 --> 05:28:09,840 exactly if both of these elements are 8660 05:28:09,840 --> 05:28:12,240 waiting for the same event mouse over 8661 05:28:12,240 --> 05:28:14,400 which event would be handled first the 8662 05:28:14,400 --> 05:28:16,558 inner element or the outer element well 8663 05:28:16,558 --> 05:28:18,718 we can set that with the third argument 8664 05:28:18,718 --> 05:28:21,120 the use capture argument let's add an 8665 05:28:21,120 --> 05:28:23,280 event to the outer div i'll store this 8666 05:28:23,280 --> 05:28:26,000 within a variable 8667 05:28:26,000 --> 05:28:27,360 outer div 8668 05:28:27,360 --> 05:28:30,878 the id is outer div i'll eliminate all 8669 05:28:30,878 --> 05:28:32,480 of this 8670 05:28:32,480 --> 05:28:34,320 i'll add an event listener to the inner 8671 05:28:34,320 --> 05:28:35,360 div 8672 05:28:35,360 --> 05:28:37,200 add event 8673 05:28:37,200 --> 05:28:39,120 listener 8674 05:28:39,120 --> 05:28:42,638 the event this time will be click 8675 05:28:43,280 --> 05:28:46,160 the function will be change 8676 05:28:46,160 --> 05:28:47,680 blue this time 8677 05:28:47,680 --> 05:28:49,520 we'll add the same event to the outer 8678 05:28:49,520 --> 05:28:50,718 div 8679 05:28:50,718 --> 05:28:51,760 outer 8680 05:28:51,760 --> 05:28:53,040 div 8681 05:28:53,040 --> 05:28:55,440 add event listener click change blue 8682 05:28:55,440 --> 05:28:58,400 let's define this function change blue 8683 05:28:58,400 --> 05:29:01,440 function change blue 8684 05:29:01,440 --> 05:29:03,360 we will take this 8685 05:29:03,360 --> 05:29:08,320 dot style dot background color 8686 05:29:08,558 --> 05:29:09,760 equals 8687 05:29:09,760 --> 05:29:10,798 light 8688 05:29:10,798 --> 05:29:12,400 blue 8689 05:29:12,400 --> 05:29:13,760 both of these div elements are doing the 8690 05:29:13,760 --> 05:29:15,040 same thing 8691 05:29:15,040 --> 05:29:16,480 but there's some overlap 8692 05:29:16,480 --> 05:29:18,080 the inner div element and the outer 8693 05:29:18,080 --> 05:29:20,480 development are within the same space so 8694 05:29:20,480 --> 05:29:22,240 when i click on the inner div element 8695 05:29:22,240 --> 05:29:23,760 we're also clicking on the outer div 8696 05:29:23,760 --> 05:29:26,000 element at the same time which element 8697 05:29:26,000 --> 05:29:27,920 handles its event first the inner 8698 05:29:27,920 --> 05:29:29,920 element or the outer element just to 8699 05:29:29,920 --> 05:29:31,520 test this within the change blue 8700 05:29:31,520 --> 05:29:33,680 function let's create an alert just to 8701 05:29:33,680 --> 05:29:36,000 slow things down 8702 05:29:36,000 --> 05:29:36,878 you 8703 05:29:36,878 --> 05:29:38,400 selected 8704 05:29:38,400 --> 05:29:40,798 then let's display the id of the element 8705 05:29:40,798 --> 05:29:42,718 that is being handled 8706 05:29:42,718 --> 05:29:44,958 this dot id 8707 05:29:44,958 --> 05:29:47,680 okay so when i click on this element 8708 05:29:47,680 --> 05:29:49,840 we're handling the inner div first 8709 05:29:49,840 --> 05:29:51,680 before the outer div 8710 05:29:51,680 --> 05:29:53,920 but with the outer element if you pass 8711 05:29:53,920 --> 05:29:57,200 in another argument true for use capture 8712 05:29:57,200 --> 05:29:59,280 well then we will handle the outer 8713 05:29:59,280 --> 05:30:02,400 element first before the inner element 8714 05:30:02,400 --> 05:30:04,160 so that's what that third argument is 8715 05:30:04,160 --> 05:30:06,400 use capture if two elements are taking 8716 05:30:06,400 --> 05:30:08,320 the same space and they're listening for 8717 05:30:08,320 --> 05:30:10,320 the same event you could specify which 8718 05:30:10,320 --> 05:30:12,638 one has preference yeah that's the add 8719 05:30:12,638 --> 05:30:14,798 event listener method it's the preferred 8720 05:30:14,798 --> 05:30:16,718 way of having an element listen for 8721 05:30:16,718 --> 05:30:18,718 events as arguments you can pass in an 8722 05:30:18,718 --> 05:30:21,600 event a function to be executed and a 8723 05:30:21,600 --> 05:30:23,120 preference if you would like an outer 8724 05:30:23,120 --> 05:30:25,360 element to be handled first so yeah 8725 05:30:25,360 --> 05:30:27,040 that's the add event listener method 8726 05:30:27,040 --> 05:30:29,440 everybody 8727 05:30:29,440 --> 05:30:31,120 hey everybody in this video i'm gonna 8728 05:30:31,120 --> 05:30:33,200 demonstrate how we can show and hide 8729 05:30:33,200 --> 05:30:36,000 html elements for this demonstration i 8730 05:30:36,000 --> 05:30:38,000 recommend downloading a picture here's a 8731 05:30:38,000 --> 05:30:39,840 picture of a card that i found place it 8732 05:30:39,840 --> 05:30:41,120 within the same folder as your 8733 05:30:41,120 --> 05:30:43,280 javascript file when i click on a button 8734 05:30:43,280 --> 05:30:45,280 i would like to toggle between showing 8735 05:30:45,280 --> 05:30:48,000 and hiding that image heading to my html 8736 05:30:48,000 --> 05:30:50,080 file let's create a button 8737 05:30:50,080 --> 05:30:51,040 button 8738 05:30:51,040 --> 05:30:54,400 id equals my button 8739 05:30:54,400 --> 05:30:57,440 i'll add some text toggle is fine 8740 05:30:57,440 --> 05:30:59,440 we will add our image 8741 05:30:59,440 --> 05:31:04,000 image id equals my image 8742 05:31:04,000 --> 05:31:06,320 set the source equal to where your file 8743 05:31:06,320 --> 05:31:08,558 is located this image is in the same 8744 05:31:08,558 --> 05:31:11,200 folder as my html file i just need the 8745 05:31:11,200 --> 05:31:14,240 file name my file name is card.jpg but 8746 05:31:14,240 --> 05:31:15,440 it's probably going to be something 8747 05:31:15,440 --> 05:31:16,878 different for you 8748 05:31:16,878 --> 05:31:19,840 car dot jpeg let's change the size it's 8749 05:31:19,840 --> 05:31:20,840 a little 8750 05:31:20,840 --> 05:31:23,600 massive heading to my style sheet i will 8751 05:31:23,600 --> 05:31:24,718 select 8752 05:31:24,718 --> 05:31:26,160 my image 8753 05:31:26,160 --> 05:31:28,480 set the width to something reasonable 8754 05:31:28,480 --> 05:31:30,480 like 300 pixels 8755 05:31:30,480 --> 05:31:32,480 that's a lot better at the bottom i'll 8756 05:31:32,480 --> 05:31:34,558 add some text a paragraph element is 8757 05:31:34,558 --> 05:31:36,080 fine 8758 05:31:36,080 --> 05:31:38,798 press the button 8759 05:31:38,798 --> 05:31:40,878 heading to my javascript file i'll 8760 05:31:40,878 --> 05:31:43,600 select my button and my image 8761 05:31:43,600 --> 05:31:45,440 const my 8762 05:31:45,440 --> 05:31:46,400 button 8763 05:31:46,400 --> 05:31:49,440 equals document dot 8764 05:31:49,440 --> 05:31:50,480 query 8765 05:31:50,480 --> 05:31:52,000 selector 8766 05:31:52,000 --> 05:31:54,160 i'm selecting 8767 05:31:54,160 --> 05:31:56,240 my button 8768 05:31:56,240 --> 05:31:59,520 do the same thing with image 8769 05:32:01,920 --> 05:32:05,440 my image 8770 05:32:05,440 --> 05:32:07,200 next i'll add an event listener to this 8771 05:32:07,200 --> 05:32:08,080 button 8772 05:32:08,080 --> 05:32:10,798 my button dot add 8773 05:32:10,798 --> 05:32:13,440 event listener 8774 05:32:13,440 --> 05:32:15,600 when we click on this button we're going 8775 05:32:15,600 --> 05:32:17,920 to perform a function i'll use an arrow 8776 05:32:17,920 --> 05:32:20,000 function expression 8777 05:32:20,000 --> 05:32:21,760 what we'll do is check the display 8778 05:32:21,760 --> 05:32:23,600 property of this image 8779 05:32:23,600 --> 05:32:26,080 i'll use an if statement 8780 05:32:26,080 --> 05:32:27,280 if 8781 05:32:27,280 --> 05:32:28,878 my image 8782 05:32:28,878 --> 05:32:30,320 dot style 8783 05:32:30,320 --> 05:32:35,040 dot display is equal to none 8784 05:32:35,040 --> 05:32:37,680 none means that this image is hidden 8785 05:32:37,680 --> 05:32:39,360 if it's block that means it's being 8786 05:32:39,360 --> 05:32:42,160 displayed if this image is hidden my 8787 05:32:42,160 --> 05:32:45,280 image dot style dot display 8788 05:32:45,280 --> 05:32:47,760 equals block 8789 05:32:47,760 --> 05:32:49,840 this will display my image 8790 05:32:49,840 --> 05:32:52,240 else let's hide our image 8791 05:32:52,240 --> 05:32:55,360 my image dot style dot display 8792 05:32:55,360 --> 05:32:56,558 equals 8793 05:32:56,558 --> 05:32:58,400 none 8794 05:32:58,400 --> 05:33:00,480 when i click on this button it hides my 8795 05:33:00,480 --> 05:33:02,400 image when i click on it again it 8796 05:33:02,400 --> 05:33:04,958 displays my image now it's hidden now 8797 05:33:04,958 --> 05:33:06,878 it's showing hidden showing hidden 8798 05:33:06,878 --> 05:33:08,480 showing there's one issue with this 8799 05:33:08,480 --> 05:33:10,480 though perhaps i would like this image 8800 05:33:10,480 --> 05:33:12,638 to be hidden from the beginning then we 8801 05:33:12,638 --> 05:33:15,040 display it to do that we can go to our 8802 05:33:15,040 --> 05:33:17,440 style sheet then set the display 8803 05:33:17,440 --> 05:33:20,718 property to none 8804 05:33:20,718 --> 05:33:22,958 now check this out when i click on this 8805 05:33:22,958 --> 05:33:25,040 button the first time it doesn't do 8806 05:33:25,040 --> 05:33:27,360 anything until i click on it a second 8807 05:33:27,360 --> 05:33:29,520 time then it performs normally the 8808 05:33:29,520 --> 05:33:31,120 reason that this is happening is that 8809 05:33:31,120 --> 05:33:33,120 the style from our style sheet is not 8810 05:33:33,120 --> 05:33:35,280 ready yet to demonstrate that i'm going 8811 05:33:35,280 --> 05:33:40,240 to console.log the display of my image 8812 05:33:40,958 --> 05:33:42,878 when i click on this button well there's 8813 05:33:42,878 --> 05:33:45,200 no value within my display 8814 05:33:45,200 --> 05:33:48,400 if the display of my image is equal to 8815 05:33:48,400 --> 05:33:51,120 the property none then we show the image 8816 05:33:51,120 --> 05:33:53,360 but this is technically null and not the 8817 05:33:53,360 --> 05:33:55,600 property none therefore we will hide 8818 05:33:55,600 --> 05:33:58,320 this image which it already is a quick 8819 05:33:58,320 --> 05:34:00,240 fix for that is that we can add some 8820 05:34:00,240 --> 05:34:02,480 inline styling to this element i'll add 8821 05:34:02,480 --> 05:34:04,718 this display property inline instead of 8822 05:34:04,718 --> 05:34:07,680 externally find your image tag set the 8823 05:34:07,680 --> 05:34:10,400 style attribute equal to that css 8824 05:34:10,400 --> 05:34:12,320 property 8825 05:34:12,320 --> 05:34:14,558 this should work now i will click once 8826 05:34:14,558 --> 05:34:18,080 to display my image then hide it display 8827 05:34:18,080 --> 05:34:19,840 hide it another option is that we can 8828 05:34:19,840 --> 05:34:22,240 set the visibility of this image when we 8829 05:34:22,240 --> 05:34:24,080 toggle the display property all the 8830 05:34:24,080 --> 05:34:25,600 elements that are underneath are going 8831 05:34:25,600 --> 05:34:27,840 to shift downwards but if we were to use 8832 05:34:27,840 --> 05:34:30,400 visibility this space will be reserved 8833 05:34:30,400 --> 05:34:35,120 let's replace display with visibility 8834 05:34:36,400 --> 05:34:40,958 in place of none we will check hidden 8835 05:34:42,558 --> 05:34:46,878 in place of block this will be visible 8836 05:34:46,878 --> 05:34:49,520 within the inline styling let's set 8837 05:34:49,520 --> 05:34:51,120 display to 8838 05:34:51,120 --> 05:34:53,440 visibility 8839 05:34:53,440 --> 05:34:56,958 our visibility will be hidden 8840 05:34:56,958 --> 05:34:59,360 make sure to save everything 8841 05:34:59,360 --> 05:35:01,280 all of the space is reserved for that 8842 05:35:01,280 --> 05:35:03,440 image you can see that my text down at 8843 05:35:03,440 --> 05:35:06,080 the bottom is way down here when i show 8844 05:35:06,080 --> 05:35:08,320 and hide this image there's no shifting 8845 05:35:08,320 --> 05:35:11,120 of elements this space is reserved so 8846 05:35:11,120 --> 05:35:13,200 that's another option too you can always 8847 05:35:13,200 --> 05:35:15,760 toggle the visibility of an element so 8848 05:35:15,760 --> 05:35:17,920 yeah everybody that is how to show and 8849 05:35:17,920 --> 05:35:20,160 hide html elements if you would like a 8850 05:35:20,160 --> 05:35:22,000 copy of this code i'll post all of this 8851 05:35:22,000 --> 05:35:23,760 in the comment section down below and 8852 05:35:23,760 --> 05:35:25,600 well yeah that's how to show and hide 8853 05:35:25,600 --> 05:35:29,280 html elements using javascript 8854 05:35:29,280 --> 05:35:31,040 hey yeah everybody in this video i'm 8855 05:35:31,040 --> 05:35:32,798 going to show you how we can detect key 8856 05:35:32,798 --> 05:35:34,798 presses to do that we can add an event 8857 05:35:34,798 --> 05:35:36,718 listener to our window 8858 05:35:36,718 --> 05:35:39,440 window dot add 8859 05:35:39,440 --> 05:35:40,878 event 8860 05:35:40,878 --> 05:35:42,240 listener 8861 05:35:42,240 --> 05:35:44,798 the first argument is the attribute 8862 05:35:44,798 --> 05:35:47,760 let's detect any key down events 8863 05:35:47,760 --> 05:35:50,480 second is a callback a function 8864 05:35:50,480 --> 05:35:52,240 expression or an arrow function 8865 05:35:52,240 --> 05:35:54,320 expression let's use an arrow function 8866 05:35:54,320 --> 05:35:56,958 expression there is one argument 8867 05:35:56,958 --> 05:35:58,160 event 8868 05:35:58,160 --> 05:36:00,638 arrow then what would we like to do when 8869 05:36:00,638 --> 05:36:02,878 we press down on a key let's display 8870 05:36:02,878 --> 05:36:04,638 what key was pressed 8871 05:36:04,638 --> 05:36:07,040 console.log 8872 05:36:07,040 --> 05:36:08,320 event 8873 05:36:08,320 --> 05:36:12,160 dot key and that's it let's test it 8874 05:36:12,160 --> 05:36:13,920 press some random keys 8875 05:36:13,920 --> 05:36:18,798 q w e r t y a s d 8876 05:36:18,798 --> 05:36:22,320 enter backspace one two three the arrow 8877 05:36:22,320 --> 05:36:25,680 keys would be up down left right okay we 8878 05:36:25,680 --> 05:36:27,600 know that that works let's have some fun 8879 05:36:27,600 --> 05:36:29,520 with this let's create a box within our 8880 05:36:29,520 --> 05:36:31,680 window and we can move the box with key 8881 05:36:31,680 --> 05:36:33,840 events heading to our html file let's 8882 05:36:33,840 --> 05:36:35,520 create a div tag pretend this wasn't 8883 05:36:35,520 --> 05:36:36,558 here 8884 05:36:36,558 --> 05:36:40,000 div id equals my div 8885 05:36:40,000 --> 05:36:41,200 close it 8886 05:36:41,200 --> 05:36:43,360 let's style it 8887 05:36:43,360 --> 05:36:45,520 my div 8888 05:36:45,520 --> 05:36:48,798 will set the background color 8889 05:36:48,798 --> 05:36:51,280 to whatever color you would like 8890 05:36:51,280 --> 05:36:52,958 set a width 8891 05:36:52,958 --> 05:36:55,200 100 pixels is good 8892 05:36:55,200 --> 05:36:57,200 a height 8893 05:36:57,200 --> 05:36:58,878 100 8894 05:36:58,878 --> 05:37:00,798 you could add a border if you would like 8895 05:37:00,798 --> 05:37:03,920 border one pixel solid 8896 05:37:03,920 --> 05:37:06,798 and we'll want to set a position 8897 05:37:06,798 --> 05:37:09,040 position 8898 05:37:09,040 --> 05:37:12,798 either absolute or relative 8899 05:37:12,798 --> 05:37:15,200 we'll move our box relative to the body 8900 05:37:15,200 --> 05:37:18,240 that it's in okay save everything 8901 05:37:18,240 --> 05:37:21,040 i'm going to select our development 8902 05:37:21,040 --> 05:37:22,160 const 8903 05:37:22,160 --> 05:37:23,600 my div 8904 05:37:23,600 --> 05:37:26,480 equals document dot 8905 05:37:26,480 --> 05:37:27,600 get 8906 05:37:27,600 --> 05:37:30,798 element by id 8907 05:37:30,798 --> 05:37:32,958 my div 8908 05:37:32,958 --> 05:37:34,638 and we'll add an event listener to our 8909 05:37:34,638 --> 05:37:36,160 window 8910 05:37:36,160 --> 05:37:38,080 in place of an arrow function expression 8911 05:37:38,080 --> 05:37:41,440 let's pass a callback as an argument 8912 05:37:41,440 --> 05:37:44,798 let's pass a callback to a move function 8913 05:37:44,798 --> 05:37:47,520 and we'll need to define that function 8914 05:37:47,520 --> 05:37:48,958 move 8915 05:37:48,958 --> 05:37:50,638 there's going to be one argument that's 8916 05:37:50,638 --> 05:37:52,878 provided for us within the parameters of 8917 05:37:52,878 --> 05:37:55,760 the move function let's add event this 8918 05:37:55,760 --> 05:37:58,080 argument is provided for us i think the 8919 05:37:58,080 --> 05:38:00,320 best way to detect certain keystrokes 8920 05:38:00,320 --> 05:38:02,558 would be with a switch let's detect 8921 05:38:02,558 --> 05:38:05,920 arrow down up left right switch 8922 05:38:05,920 --> 05:38:08,798 we're examining event dot key for any 8923 05:38:08,798 --> 05:38:10,160 matching cases 8924 05:38:10,160 --> 05:38:13,360 the first case will be arrow down 8925 05:38:13,360 --> 05:38:14,480 arrow 8926 05:38:14,480 --> 05:38:15,920 down 8927 05:38:15,920 --> 05:38:17,200 we'll have to keep track of some 8928 05:38:17,200 --> 05:38:18,878 coordinates of where our div element 8929 05:38:18,878 --> 05:38:21,440 currently is let's create variables x 8930 05:38:21,440 --> 05:38:22,400 and y 8931 05:38:22,400 --> 05:38:25,520 let x equal zero 8932 05:38:25,520 --> 05:38:28,558 let y equal zero as well whenever we 8933 05:38:28,558 --> 05:38:31,840 press down let's move y by maybe five 8934 05:38:31,840 --> 05:38:33,920 pixels down y 8935 05:38:33,920 --> 05:38:37,600 plus equals five then we will take my 8936 05:38:37,600 --> 05:38:38,958 div 8937 05:38:38,958 --> 05:38:40,798 take the style 8938 05:38:40,798 --> 05:38:43,120 access the top property 8939 05:38:43,120 --> 05:38:46,000 and set the sequel to whatever y is 8940 05:38:46,000 --> 05:38:48,958 plus pixels 8941 05:38:49,280 --> 05:38:51,840 then at the end of our case let's break 8942 05:38:51,840 --> 05:38:53,360 so when we save 8943 05:38:53,360 --> 05:38:55,520 by pressing down we should be able to 8944 05:38:55,520 --> 05:38:56,878 move down 8945 05:38:56,878 --> 05:38:59,440 yeah there we go let's do the same thing 8946 05:38:59,440 --> 05:39:02,558 with the other arrow keys 8947 05:39:02,958 --> 05:39:06,400 arrow up we will decrement y 8948 05:39:06,400 --> 05:39:09,440 so we should be able to move down 8949 05:39:09,440 --> 05:39:11,920 and up 8950 05:39:13,760 --> 05:39:17,718 arrow right 8951 05:39:18,320 --> 05:39:20,558 x plus equals five 8952 05:39:20,558 --> 05:39:24,160 my div dot style dot left 8953 05:39:24,160 --> 05:39:26,878 equals x plus pixels 8954 05:39:26,878 --> 05:39:31,080 now we should be able to go right 8955 05:39:32,798 --> 05:39:33,760 arrow 8956 05:39:33,760 --> 05:39:35,520 left 8957 05:39:35,520 --> 05:39:36,320 x 8958 05:39:36,320 --> 05:39:38,798 minus equals five 8959 05:39:38,798 --> 05:39:40,878 now we can go right 8960 05:39:40,878 --> 05:39:42,240 down 8961 05:39:42,240 --> 05:39:43,360 left 8962 05:39:43,360 --> 05:39:45,520 and up 8963 05:39:45,520 --> 05:39:47,440 then you could add a default case too if 8964 05:39:47,440 --> 05:39:50,638 you would like default 8965 05:39:50,638 --> 05:39:52,080 break 8966 05:39:52,080 --> 05:39:54,320 so yeah that's how to detect key presses 8967 05:39:54,320 --> 05:39:56,480 everybody you can add an event listener 8968 05:39:56,480 --> 05:39:58,718 to your window the event attribute is 8969 05:39:58,718 --> 05:40:00,638 key down you could also switch this to 8970 05:40:00,638 --> 05:40:03,040 key up when you let go of a key then it 8971 05:40:03,040 --> 05:40:05,040 triggers the event the second argument 8972 05:40:05,040 --> 05:40:07,760 is a callback a function expression or 8973 05:40:07,760 --> 05:40:09,840 an arrow function expression so yeah 8974 05:40:09,840 --> 05:40:12,160 that's one way to detect key presses if 8975 05:40:12,160 --> 05:40:13,920 you would like a copy of this code i'll 8976 05:40:13,920 --> 05:40:15,360 post this in the comments section down 8977 05:40:15,360 --> 05:40:18,000 below and well yeah that's a very basic 8978 05:40:18,000 --> 05:40:22,558 way to detect key presses in javascript 8979 05:40:22,558 --> 05:40:24,400 hey guys in this video i'm going to show 8980 05:40:24,400 --> 05:40:26,160 you how we can create a few simple 8981 05:40:26,160 --> 05:40:28,160 animations using javascript we'll create 8982 05:40:28,160 --> 05:40:29,920 a button and a development heading to 8983 05:40:29,920 --> 05:40:32,798 our html file let's create a button 8984 05:40:32,798 --> 05:40:35,120 i'll give this an id of 8985 05:40:35,120 --> 05:40:37,040 my button 8986 05:40:37,040 --> 05:40:39,360 i'll add text begin 8987 05:40:39,360 --> 05:40:42,080 this button will begin the animation 8988 05:40:42,080 --> 05:40:44,080 i'll create a development 8989 05:40:44,080 --> 05:40:47,680 id equals my div 8990 05:40:47,680 --> 05:40:49,840 let's style our development 8991 05:40:49,840 --> 05:40:51,520 my div 8992 05:40:51,520 --> 05:40:55,558 choose a background color 8993 05:40:56,240 --> 05:40:58,080 i'll pick light green 8994 05:40:58,080 --> 05:41:01,120 but choose whatever color you like 8995 05:41:01,120 --> 05:41:04,798 a width of 100 is good 8996 05:41:04,798 --> 05:41:07,920 a height of 100 is good as well 8997 05:41:07,920 --> 05:41:10,480 then set the position property to 8998 05:41:10,480 --> 05:41:12,160 relative 8999 05:41:12,160 --> 05:41:14,080 we'll position this element relative to 9000 05:41:14,080 --> 05:41:15,760 the container that it's in the body of 9001 05:41:15,760 --> 05:41:17,280 our document 9002 05:41:17,280 --> 05:41:19,760 okay save everything in our javascript 9003 05:41:19,760 --> 05:41:22,400 file let's store our button element 9004 05:41:22,400 --> 05:41:26,558 constant my button equals document dot 9005 05:41:26,558 --> 05:41:30,240 get element by id 9006 05:41:30,240 --> 05:41:31,920 my button 9007 05:41:31,920 --> 05:41:33,840 then let's get our development 9008 05:41:33,840 --> 05:41:37,040 i'll name this my animation 9009 05:41:37,040 --> 05:41:39,360 get element by id 9010 05:41:39,360 --> 05:41:40,400 my 9011 05:41:40,400 --> 05:41:41,360 div 9012 05:41:41,360 --> 05:41:43,040 when we press on the button we'll begin 9013 05:41:43,040 --> 05:41:44,480 an animation 9014 05:41:44,480 --> 05:41:46,160 we'll want to add an event listener to 9015 05:41:46,160 --> 05:41:47,920 the button 9016 05:41:47,920 --> 05:41:50,240 my button dot 9017 05:41:50,240 --> 05:41:54,718 add event listener 9018 05:41:55,040 --> 05:41:58,320 the event will be click 9019 05:41:58,798 --> 05:42:01,760 then we will pass a call back begin 9020 05:42:01,760 --> 05:42:03,760 let's define this function 9021 05:42:03,760 --> 05:42:04,840 function 9022 05:42:04,840 --> 05:42:06,480 begin 9023 05:42:06,480 --> 05:42:08,638 what would we like to do i'm going to 9024 05:42:08,638 --> 05:42:10,958 declare a timer id we'll use the set 9025 05:42:10,958 --> 05:42:12,320 interval method 9026 05:42:12,320 --> 05:42:13,680 let 9027 05:42:13,680 --> 05:42:16,638 timer id i'll set the sequel to null for 9028 05:42:16,638 --> 05:42:18,638 now we'll need some coordinates to keep 9029 05:42:18,638 --> 05:42:20,958 track of our position of our div element 9030 05:42:20,958 --> 05:42:23,680 let x i'll set this equal to zero 9031 05:42:23,680 --> 05:42:25,040 let y 9032 05:42:25,040 --> 05:42:26,718 equal zero as well 9033 05:42:26,718 --> 05:42:30,160 we will use the set interval method 9034 05:42:30,160 --> 05:42:32,638 passing a callback to a function 9035 05:42:32,638 --> 05:42:34,400 we'll name this frame 9036 05:42:34,400 --> 05:42:36,240 after how many milliseconds would we 9037 05:42:36,240 --> 05:42:38,320 like to invoke this function 9038 05:42:38,320 --> 05:42:40,878 what about every five milliseconds 9039 05:42:40,878 --> 05:42:42,320 that's a good speed 9040 05:42:42,320 --> 05:42:44,718 set interval returns an id of the timer 9041 05:42:44,718 --> 05:42:45,840 that we're using 9042 05:42:45,840 --> 05:42:48,878 so let's assign this to timer id 9043 05:42:48,878 --> 05:42:50,798 we will use this timer id to stop the 9044 05:42:50,798 --> 05:42:52,638 animation when it's completed we're 9045 05:42:52,638 --> 05:42:54,638 going to create an inner function 9046 05:42:54,638 --> 05:42:57,600 function frame 9047 05:42:57,600 --> 05:42:59,280 this inner frame function will be in 9048 05:42:59,280 --> 05:43:01,200 charge of updating our div 9049 05:43:01,200 --> 05:43:03,280 every five milliseconds 9050 05:43:03,280 --> 05:43:05,280 but when would we like to stop let's 9051 05:43:05,280 --> 05:43:08,558 slide our div element to maybe like 300 9052 05:43:08,558 --> 05:43:10,718 pixels out so i'm going to write an if 9053 05:43:10,718 --> 05:43:12,400 statement 9054 05:43:12,400 --> 05:43:13,520 if 9055 05:43:13,520 --> 05:43:14,320 x 9056 05:43:14,320 --> 05:43:16,878 is greater than or equal to 9057 05:43:16,878 --> 05:43:18,638 200 9058 05:43:18,638 --> 05:43:21,360 then we will stop set interval we can do 9059 05:43:21,360 --> 05:43:23,840 that by using the clear 9060 05:43:23,840 --> 05:43:25,280 interval method 9061 05:43:25,280 --> 05:43:27,520 pass in our timer id 9062 05:43:27,520 --> 05:43:29,760 this will stop the animation 9063 05:43:29,760 --> 05:43:31,600 else if we would like to advance one 9064 05:43:31,600 --> 05:43:32,638 frame 9065 05:43:32,638 --> 05:43:34,798 let's increment x by one 9066 05:43:34,798 --> 05:43:36,240 x plus 9067 05:43:36,240 --> 05:43:38,958 equals one then we just need to adjust 9068 05:43:38,958 --> 05:43:42,000 the left property of this development 9069 05:43:42,000 --> 05:43:45,040 we'll take myanimation 9070 05:43:45,040 --> 05:43:46,638 access the style 9071 05:43:46,638 --> 05:43:48,718 access the left property 9072 05:43:48,718 --> 05:43:51,760 set the sql to whatever x is currently 9073 05:43:51,760 --> 05:43:52,878 then add 9074 05:43:52,878 --> 05:43:54,958 pixels 9075 05:43:54,958 --> 05:43:56,798 so when we begin this animation it 9076 05:43:56,798 --> 05:43:59,200 should slide to the right 9077 05:43:59,200 --> 05:44:01,120 and stop right about here now let's move 9078 05:44:01,120 --> 05:44:03,520 this animation down instead of right 9079 05:44:03,520 --> 05:44:07,040 if y is greater than or equal to 200 9080 05:44:07,040 --> 05:44:09,520 y plus equals one 9081 05:44:09,520 --> 05:44:11,520 myanimation.style 9082 05:44:11,520 --> 05:44:15,680 dot top equals y plus pixels 9083 05:44:15,680 --> 05:44:18,080 now this animation moves down 9084 05:44:18,080 --> 05:44:20,160 we could combine them both if x is 9085 05:44:20,160 --> 05:44:23,120 greater than or equal to 200 9086 05:44:23,120 --> 05:44:24,000 or 9087 05:44:24,000 --> 05:44:27,920 y is greater than or equal to 200 9088 05:44:27,920 --> 05:44:30,160 then we will increment both x and y by 9089 05:44:30,160 --> 05:44:33,360 one x plus equals one 9090 05:44:33,360 --> 05:44:37,600 my animation dot style dot left equals x 9091 05:44:37,600 --> 05:44:40,718 plus pixels 9092 05:44:40,718 --> 05:44:42,718 now this animation moves diagonally 9093 05:44:42,718 --> 05:44:45,360 that's a simple slide animation let's 9094 05:44:45,360 --> 05:44:47,120 make this element rotate i think that 9095 05:44:47,120 --> 05:44:48,878 would be cool let's eliminate some of 9096 05:44:48,878 --> 05:44:50,320 these lines of code 9097 05:44:50,320 --> 05:44:52,080 i'll post all of this in the notes so 9098 05:44:52,080 --> 05:44:55,718 don't worry about that 9099 05:44:56,718 --> 05:45:00,400 okay we'll need a variable degrees 9100 05:45:00,400 --> 05:45:02,400 set this equal to zero 9101 05:45:02,400 --> 05:45:06,160 let's perform a full 360 degree rotation 9102 05:45:06,160 --> 05:45:07,120 if 9103 05:45:07,120 --> 05:45:11,360 degrees is greater than or equal to 360. 9104 05:45:11,360 --> 05:45:13,280 then we will stop our timer 9105 05:45:13,280 --> 05:45:15,600 else we will rotate by increasing 9106 05:45:15,600 --> 05:45:17,680 degrees by one or a different number if 9107 05:45:17,680 --> 05:45:20,160 you would like this to be faster 9108 05:45:20,160 --> 05:45:23,120 take my animation 9109 05:45:23,120 --> 05:45:25,760 dot style 9110 05:45:25,760 --> 05:45:28,320 dot transform 9111 05:45:28,320 --> 05:45:30,638 set the sequel to this string is going 9112 05:45:30,638 --> 05:45:32,400 to be a little bit awkward 9113 05:45:32,400 --> 05:45:34,400 let's rotate 9114 05:45:34,400 --> 05:45:36,240 x 9115 05:45:36,240 --> 05:45:38,400 parentheses we'll need to insert our 9116 05:45:38,400 --> 05:45:41,520 degrees within quotes 9117 05:45:42,878 --> 05:45:44,558 plus degrees 9118 05:45:44,558 --> 05:45:46,798 plus 9119 05:45:46,798 --> 05:45:48,080 d e g 9120 05:45:48,080 --> 05:45:49,680 okay and that should be it 9121 05:45:49,680 --> 05:45:52,000 so this will rotate my element on the 9122 05:45:52,000 --> 05:45:54,000 x-axis 9123 05:45:54,000 --> 05:45:57,680 and it does a full 360 degree turn 9124 05:45:57,680 --> 05:46:01,920 okay rotate on the y-axis 9125 05:46:02,160 --> 05:46:03,680 pretty cool right 9126 05:46:03,680 --> 05:46:06,160 or z 9127 05:46:08,638 --> 05:46:10,638 hey just for fun let's rotate this 9128 05:46:10,638 --> 05:46:12,160 element and have it move diagonally 9129 05:46:12,160 --> 05:46:14,000 across the screen this will just be 9130 05:46:14,000 --> 05:46:15,200 practice 9131 05:46:15,200 --> 05:46:17,280 let x equal zero 9132 05:46:17,280 --> 05:46:20,718 let y equal zero 9133 05:46:21,200 --> 05:46:23,600 we'll continue this as long as x is 9134 05:46:23,600 --> 05:46:27,600 greater than or equal to two hundred 9135 05:46:27,760 --> 05:46:30,240 or y is greater than or equal to two 9136 05:46:30,240 --> 05:46:33,240 hundred 9137 05:46:33,760 --> 05:46:36,000 increment x by one 9138 05:46:36,000 --> 05:46:39,280 increment y by one 9139 05:46:41,200 --> 05:46:44,718 my animation dot style 9140 05:46:44,718 --> 05:46:49,520 dot left equals x plus pixels 9141 05:46:52,200 --> 05:46:54,718 myanimation.style.top equals y plus 9142 05:46:54,718 --> 05:46:56,400 pixels 9143 05:46:56,400 --> 05:46:58,480 okay this should move diagonally and 9144 05:46:58,480 --> 05:47:00,480 rotate 9145 05:47:00,480 --> 05:47:02,000 okay let's make the spin a little bit 9146 05:47:02,000 --> 05:47:06,000 faster i'll increase degrees by two 9147 05:47:06,400 --> 05:47:09,040 or three 9148 05:47:09,840 --> 05:47:13,440 or a higher number like five 9149 05:47:13,680 --> 05:47:15,920 okay last one we can scale the size of 9150 05:47:15,920 --> 05:47:17,360 an image 9151 05:47:17,360 --> 05:47:18,878 so let's get rid of what we have written 9152 05:47:18,878 --> 05:47:21,360 currently 9153 05:47:23,040 --> 05:47:26,160 okay let's create two new variables 9154 05:47:26,160 --> 05:47:28,400 let scale x 9155 05:47:28,400 --> 05:47:29,600 equal 9156 05:47:29,600 --> 05:47:33,120 one one means one hundred percent 9157 05:47:33,120 --> 05:47:34,160 let 9158 05:47:34,160 --> 05:47:35,920 scale y 9159 05:47:35,920 --> 05:47:38,000 equal one as well 9160 05:47:38,000 --> 05:47:40,480 let's scale this image twice as big our 9161 05:47:40,480 --> 05:47:42,480 condition to stop is 9162 05:47:42,480 --> 05:47:43,600 if 9163 05:47:43,600 --> 05:47:45,520 scale x 9164 05:47:45,520 --> 05:47:48,160 is greater than or equal to two 9165 05:47:48,160 --> 05:47:49,600 else 9166 05:47:49,600 --> 05:47:50,718 scale 9167 05:47:50,718 --> 05:47:52,878 x plus equals 9168 05:47:52,878 --> 05:47:55,360 maybe 0.01 9169 05:47:55,360 --> 05:47:57,280 this would be one percent then we will 9170 05:47:57,280 --> 05:47:58,638 take my 9171 05:47:58,638 --> 05:48:00,160 animation 9172 05:48:00,160 --> 05:48:03,600 dot style dot transform 9173 05:48:03,600 --> 05:48:06,000 set the sequel to 9174 05:48:06,000 --> 05:48:08,160 scale 9175 05:48:08,160 --> 05:48:10,558 then within parenthesis 9176 05:48:10,558 --> 05:48:14,638 we'll need to insert scale x and scale y 9177 05:48:14,878 --> 05:48:16,080 plus 9178 05:48:16,080 --> 05:48:17,840 scale x 9179 05:48:17,840 --> 05:48:20,080 plus 9180 05:48:20,080 --> 05:48:20,958 comma 9181 05:48:20,958 --> 05:48:23,600 plus scale y 9182 05:48:23,600 --> 05:48:25,520 plus 9183 05:48:25,520 --> 05:48:27,520 and that should be good if we're only 9184 05:48:27,520 --> 05:48:30,000 scaling x upwards then this element will 9185 05:48:30,000 --> 05:48:32,320 expand horizontally 9186 05:48:32,320 --> 05:48:34,718 if we stop where scale x is three it 9187 05:48:34,718 --> 05:48:36,400 would expand to be three hundred percent 9188 05:48:36,400 --> 05:48:39,680 on the x-axis okay let's do this with y 9189 05:48:39,680 --> 05:48:42,638 scale y 9190 05:48:44,080 --> 05:48:47,840 y plus equals 0.01 this element will 9191 05:48:47,840 --> 05:48:50,400 expand on the y-axis 9192 05:48:50,400 --> 05:48:52,798 then let's do both if 9193 05:48:52,798 --> 05:48:54,400 scale x 9194 05:48:54,400 --> 05:48:57,360 is greater than or equal to 2 9195 05:48:57,360 --> 05:49:00,480 or scale y is greater than or equal to 2 9196 05:49:00,480 --> 05:49:03,360 then increase both scale x and scale y 9197 05:49:03,360 --> 05:49:05,280 then this element will expand in both 9198 05:49:05,280 --> 05:49:07,360 directions or we could shrink an element 9199 05:49:07,360 --> 05:49:10,160 by scaling down scale x is less than or 9200 05:49:10,160 --> 05:49:13,280 equal to what about 0.1 9201 05:49:13,280 --> 05:49:16,958 do the same thing with scale y 9202 05:49:17,280 --> 05:49:19,360 less than or equal to 9203 05:49:19,360 --> 05:49:21,280 0.1 9204 05:49:21,280 --> 05:49:24,878 then let's decrement scale x and scale y 9205 05:49:24,878 --> 05:49:28,080 this will cause an image to shrink 9206 05:49:28,080 --> 05:49:30,000 so yeah those are a few simple 9207 05:49:30,000 --> 05:49:32,160 animations you can do with javascript if 9208 05:49:32,160 --> 05:49:33,200 you would like the code that i've 9209 05:49:33,200 --> 05:49:34,638 written here i'll post this in the 9210 05:49:34,638 --> 05:49:36,558 comments section down below and well 9211 05:49:36,558 --> 05:49:38,718 yeah those are a few simple animations 9212 05:49:38,718 --> 05:49:41,680 with javascript 9213 05:49:41,840 --> 05:49:43,520 hey guys in this video we're going to 9214 05:49:43,520 --> 05:49:46,080 draw some simple shapes using the canvas 9215 05:49:46,080 --> 05:49:49,120 api it's a means for drawing graphics 9216 05:49:49,120 --> 05:49:51,600 it's useful for animations games and 9217 05:49:51,600 --> 05:49:53,920 data visualization heading to our html 9218 05:49:53,920 --> 05:49:55,600 document we'll need to create a canvas 9219 05:49:55,600 --> 05:49:57,120 element 9220 05:49:57,120 --> 05:49:58,240 canvas 9221 05:49:58,240 --> 05:49:59,680 close it 9222 05:49:59,680 --> 05:50:02,080 i'll give this an id 9223 05:50:02,080 --> 05:50:03,920 my canvas 9224 05:50:03,920 --> 05:50:05,760 and we should probably set a width and a 9225 05:50:05,760 --> 05:50:07,040 height 9226 05:50:07,040 --> 05:50:10,400 width equals maybe 500 9227 05:50:10,400 --> 05:50:13,440 and height equals 500 as well 9228 05:50:13,440 --> 05:50:15,680 let's save there's no apparent change 9229 05:50:15,680 --> 05:50:17,600 but we do have a canvas here to better 9230 05:50:17,600 --> 05:50:20,320 visualize it heading to our css file 9231 05:50:20,320 --> 05:50:22,000 make sure that you link it within your 9232 05:50:22,000 --> 05:50:23,600 html file 9233 05:50:23,600 --> 05:50:25,840 we can begin styling the canvas i will 9234 05:50:25,840 --> 05:50:28,798 select my canvas 9235 05:50:28,798 --> 05:50:31,040 i'll add a border 9236 05:50:31,040 --> 05:50:33,760 border one pixel 9237 05:50:33,760 --> 05:50:34,878 solid 9238 05:50:34,878 --> 05:50:36,240 black 9239 05:50:36,240 --> 05:50:38,320 yeah and there's our canvas 9240 05:50:38,320 --> 05:50:40,000 you can also change the background color 9241 05:50:40,000 --> 05:50:41,760 too 9242 05:50:41,760 --> 05:50:43,280 background 9243 05:50:43,280 --> 05:50:44,878 color 9244 05:50:44,878 --> 05:50:46,400 and pick a color 9245 05:50:46,400 --> 05:50:48,958 maybe sky blue 9246 05:50:48,958 --> 05:50:51,920 that's pretty nice so this is our canvas 9247 05:50:51,920 --> 05:50:53,840 but just for demonstration purposes i'm 9248 05:50:53,840 --> 05:50:56,000 going to turn this line into a comment 9249 05:50:56,000 --> 05:50:58,558 we can begin drawing some shapes 9250 05:50:58,558 --> 05:51:00,798 let's head to our javascript file 9251 05:51:00,798 --> 05:51:02,718 i'm going to store my canvas within a 9252 05:51:02,718 --> 05:51:04,240 workable variable 9253 05:51:04,240 --> 05:51:06,240 let canvas 9254 05:51:06,240 --> 05:51:07,440 equal 9255 05:51:07,440 --> 05:51:10,080 document dot get 9256 05:51:10,080 --> 05:51:15,520 element by id the id is mycanvas 9257 05:51:15,520 --> 05:51:17,280 to draw on the canvas we need to get the 9258 05:51:17,280 --> 05:51:18,718 context 9259 05:51:18,718 --> 05:51:20,320 and i will store that within another 9260 05:51:20,320 --> 05:51:24,080 variable let context 9261 05:51:24,080 --> 05:51:25,680 equal 9262 05:51:25,680 --> 05:51:28,240 canvas dot get 9263 05:51:28,240 --> 05:51:30,400 context 9264 05:51:30,400 --> 05:51:32,160 and there's one argument 9265 05:51:32,160 --> 05:51:33,360 2d 9266 05:51:33,360 --> 05:51:36,080 imagine that context is a painting 9267 05:51:36,080 --> 05:51:38,878 within a picture frame and the canvas is 9268 05:51:38,878 --> 05:51:41,040 the picture and the frame together 9269 05:51:41,040 --> 05:51:43,280 that's how i imagine it at least to draw 9270 05:51:43,280 --> 05:51:44,878 on the canvas we need to draw on the 9271 05:51:44,878 --> 05:51:46,958 context the painting itself and not the 9272 05:51:46,958 --> 05:51:49,440 frame let's begin with a simple line i 9273 05:51:49,440 --> 05:51:51,360 would like to draw on the context to 9274 05:51:51,360 --> 05:51:53,440 begin drawing a line i will use the 9275 05:51:53,440 --> 05:51:54,558 begin 9276 05:51:54,558 --> 05:51:56,480 path method then we need starting 9277 05:51:56,480 --> 05:51:58,558 coordinates we'll begin in the top left 9278 05:51:58,558 --> 05:52:01,760 corner type context dot 9279 05:52:01,760 --> 05:52:02,638 move 9280 05:52:02,638 --> 05:52:04,000 2 9281 05:52:04,000 --> 05:52:06,160 then pass in a pair of coordinates the 9282 05:52:06,160 --> 05:52:08,240 top left corner of our canvas is zero 9283 05:52:08,240 --> 05:52:10,798 zero think of the move to method as if 9284 05:52:10,798 --> 05:52:12,958 we're placing our brush on the canvas 9285 05:52:12,958 --> 05:52:15,120 we're picking a starting position to 9286 05:52:15,120 --> 05:52:17,520 draw a line we have to use the line two 9287 05:52:17,520 --> 05:52:19,040 method 9288 05:52:19,040 --> 05:52:20,320 context 9289 05:52:20,320 --> 05:52:23,440 dot line two 9290 05:52:23,440 --> 05:52:25,920 then pass in another set of coordinates 9291 05:52:25,920 --> 05:52:27,920 so the bottom right corner over here 9292 05:52:27,920 --> 05:52:30,480 would be five hundred five hundred 9293 05:52:30,480 --> 05:52:32,558 then we will follow this with the stroke 9294 05:52:32,558 --> 05:52:33,600 method 9295 05:52:33,600 --> 05:52:37,040 context dot stroke 9296 05:52:37,040 --> 05:52:39,280 there and there's our line let's pick a 9297 05:52:39,280 --> 05:52:40,638 different set of coordinates what about 9298 05:52:40,638 --> 05:52:43,120 right in the middle so 250 9299 05:52:43,120 --> 05:52:45,120 250 9300 05:52:45,120 --> 05:52:46,480 you can continue this line in a 9301 05:52:46,480 --> 05:52:48,798 different direction just invoke the line 9302 05:52:48,798 --> 05:52:50,878 two method again 9303 05:52:50,878 --> 05:52:52,558 i'll take this line from the middle of 9304 05:52:52,558 --> 05:52:54,958 our canvas to the bottom now i'll follow 9305 05:52:54,958 --> 05:52:57,760 line two with another line two method 9306 05:52:57,760 --> 05:52:59,680 if i need to connect the line down here 9307 05:52:59,680 --> 05:53:02,878 i'll follow line two with two fifty 9308 05:53:02,878 --> 05:53:04,400 five 500 9309 05:53:04,400 --> 05:53:06,878 there so we have drawn two lines i would 9310 05:53:06,878 --> 05:53:08,718 like to draw a line from the top right 9311 05:53:08,718 --> 05:53:10,718 corner to the middle my brush is 9312 05:53:10,718 --> 05:53:12,558 currently down here i need to move this 9313 05:53:12,558 --> 05:53:14,558 brush to the top right corner 9314 05:53:14,558 --> 05:53:17,440 i will invoke the move two method 9315 05:53:17,440 --> 05:53:19,120 and the top right corner of my canvas 9316 05:53:19,120 --> 05:53:21,120 would have coordinates of 9317 05:53:21,120 --> 05:53:23,920 500 0. 9318 05:53:23,920 --> 05:53:27,040 then again invoke the line 2 method 9319 05:53:27,040 --> 05:53:31,798 and the middle is 250 250. 9320 05:53:32,160 --> 05:53:34,240 cool we have drawn some lines 9321 05:53:34,240 --> 05:53:36,718 we can set a line width currently the 9322 05:53:36,718 --> 05:53:38,718 width is one pixel 9323 05:53:38,718 --> 05:53:41,680 context dot line 9324 05:53:41,680 --> 05:53:42,878 width 9325 05:53:42,878 --> 05:53:45,680 equals what about 10 9326 05:53:45,680 --> 05:53:48,160 so we have some extra thick lines 9327 05:53:48,160 --> 05:53:51,440 you can also change the stroke color 9328 05:53:51,440 --> 05:53:54,080 context dot stroke 9329 05:53:54,080 --> 05:53:55,120 style 9330 05:53:55,120 --> 05:53:57,600 equals and pick a color this can be a 9331 05:53:57,600 --> 05:54:00,638 color name rgb values or hexadecimal 9332 05:54:00,638 --> 05:54:01,760 values 9333 05:54:01,760 --> 05:54:03,360 i'll say just purple 9334 05:54:03,360 --> 05:54:04,718 i like purple 9335 05:54:04,718 --> 05:54:06,878 we have some purple lines now that's how 9336 05:54:06,878 --> 05:54:09,520 to draw some lines on our canvas draw 9337 05:54:09,520 --> 05:54:11,360 lines this time we're going to create a 9338 05:54:11,360 --> 05:54:13,680 triangle to create a triangle we have to 9339 05:54:13,680 --> 05:54:16,080 use the line two method 9340 05:54:16,080 --> 05:54:21,040 we'll type context dot begin path 9341 05:54:21,040 --> 05:54:25,520 and end this with context dot stroke 9342 05:54:25,520 --> 05:54:27,360 we'll need to place our brush somewhere 9343 05:54:27,360 --> 05:54:29,440 maybe the top middle 9344 05:54:29,440 --> 05:54:31,520 to place our brush down we will use the 9345 05:54:31,520 --> 05:54:33,840 move to method context 9346 05:54:33,840 --> 05:54:34,878 move 9347 05:54:34,878 --> 05:54:36,080 two 9348 05:54:36,080 --> 05:54:37,920 so the coordinates of the top middle 9349 05:54:37,920 --> 05:54:39,280 would be 9350 05:54:39,280 --> 05:54:40,840 250 9351 05:54:40,840 --> 05:54:43,520 zero let's draw a line to the middle of 9352 05:54:43,520 --> 05:54:45,920 the left border 9353 05:54:45,920 --> 05:54:47,280 context 9354 05:54:47,280 --> 05:54:48,480 line 9355 05:54:48,480 --> 05:54:49,680 two 9356 05:54:49,680 --> 05:54:51,200 that would be 9357 05:54:51,200 --> 05:54:54,638 zero two fifty 9358 05:54:54,718 --> 05:54:57,200 let's draw another line 9359 05:54:57,200 --> 05:54:58,718 line two 9360 05:54:58,718 --> 05:55:00,638 maybe the opposite side 9361 05:55:00,638 --> 05:55:02,958 that would be 500 9362 05:55:02,958 --> 05:55:04,798 250 9363 05:55:04,798 --> 05:55:06,638 and another line 9364 05:55:06,638 --> 05:55:09,840 let's bring it back to the top 9365 05:55:09,840 --> 05:55:11,840 is 250 9366 05:55:11,840 --> 05:55:13,600 0. 9367 05:55:13,600 --> 05:55:15,840 there we have a triangle there is a fill 9368 05:55:15,840 --> 05:55:18,400 method to fill this triangle 9369 05:55:18,400 --> 05:55:20,798 in place of stroke you can use fill you 9370 05:55:20,798 --> 05:55:22,638 can pick a fill color 9371 05:55:22,638 --> 05:55:24,240 maybe you want more options than just 9372 05:55:24,240 --> 05:55:25,920 black 9373 05:55:25,920 --> 05:55:28,000 so that would be context 9374 05:55:28,000 --> 05:55:30,000 dot fill 9375 05:55:30,000 --> 05:55:32,638 style and pick a color 9376 05:55:32,638 --> 05:55:35,440 maybe yellow 9377 05:55:36,400 --> 05:55:38,400 if you need a border you can use the 9378 05:55:38,400 --> 05:55:41,200 stroke method along with the fill method 9379 05:55:41,200 --> 05:55:42,638 there we have a border around our 9380 05:55:42,638 --> 05:55:44,160 triangle 9381 05:55:44,160 --> 05:55:46,320 we can increase the border width 9382 05:55:46,320 --> 05:55:49,760 technically that's the stroke width 9383 05:55:49,760 --> 05:55:52,718 context dot line 9384 05:55:52,718 --> 05:55:53,680 width 9385 05:55:53,680 --> 05:55:57,200 equals maybe five 9386 05:55:57,200 --> 05:56:00,000 let's change that to maybe ten 9387 05:56:00,000 --> 05:56:02,320 there that's better to change the color 9388 05:56:02,320 --> 05:56:04,240 of the border all you have to do is set 9389 05:56:04,240 --> 05:56:08,638 the stroke style context dot stroke 9390 05:56:08,638 --> 05:56:10,080 style 9391 05:56:10,080 --> 05:56:11,360 equals 9392 05:56:11,360 --> 05:56:13,600 currently it's black maybe we can pick i 9393 05:56:13,600 --> 05:56:15,600 don't know gray 9394 05:56:15,600 --> 05:56:17,600 there we have a gray border 9395 05:56:17,600 --> 05:56:19,680 so that's how to draw a triangle next 9396 05:56:19,680 --> 05:56:21,760 we'll move to rectangles 9397 05:56:21,760 --> 05:56:23,680 to draw an empty rectangle we will use 9398 05:56:23,680 --> 05:56:26,000 the stroke rect method 9399 05:56:26,000 --> 05:56:27,840 context dot 9400 05:56:27,840 --> 05:56:28,958 stroke 9401 05:56:28,958 --> 05:56:30,400 rect 9402 05:56:30,400 --> 05:56:31,920 we'll need starting coordinates maybe 9403 05:56:31,920 --> 05:56:35,360 the top left corner that is 0 0 9404 05:56:35,360 --> 05:56:38,320 followed by a width and a height 9405 05:56:38,320 --> 05:56:40,638 so for the width 250 and the height 250 9406 05:56:40,638 --> 05:56:41,760 as well 9407 05:56:41,760 --> 05:56:42,878 there 9408 05:56:42,878 --> 05:56:45,680 we have a rectangle to change the stroke 9409 05:56:45,680 --> 05:56:47,680 style we can set the stroke style 9410 05:56:47,680 --> 05:56:48,958 property 9411 05:56:48,958 --> 05:56:52,000 context dot stroke 9412 05:56:52,000 --> 05:56:53,280 style 9413 05:56:53,280 --> 05:56:56,558 equals let's pick i don't know red 9414 05:56:56,558 --> 05:56:58,480 there so we have a red border 9415 05:56:58,480 --> 05:57:00,558 i think i'll change that to black though 9416 05:57:00,558 --> 05:57:02,798 if you need a filled rectangle 9417 05:57:02,798 --> 05:57:05,680 use the fill rect method so i'm going to 9418 05:57:05,680 --> 05:57:08,000 copy this paste it 9419 05:57:08,000 --> 05:57:09,360 and this would be 9420 05:57:09,360 --> 05:57:11,600 fill rect 9421 05:57:11,600 --> 05:57:13,920 so this will fill our rectangle if you 9422 05:57:13,920 --> 05:57:16,638 need to change the fill color we can set 9423 05:57:16,638 --> 05:57:18,878 the fill style property 9424 05:57:18,878 --> 05:57:20,718 context dot 9425 05:57:20,718 --> 05:57:21,600 fill 9426 05:57:21,600 --> 05:57:23,200 style 9427 05:57:23,200 --> 05:57:26,240 and pick a color maybe red again 9428 05:57:26,240 --> 05:57:28,240 there we have a red rectangle with a 9429 05:57:28,240 --> 05:57:30,718 black border to change the border 9430 05:57:30,718 --> 05:57:32,638 thickness you just have to change the 9431 05:57:32,638 --> 05:57:35,360 line width property 9432 05:57:35,360 --> 05:57:38,080 i'll keep that as it originally was 9433 05:57:38,080 --> 05:57:41,440 okay let's create another rectangle 9434 05:57:41,440 --> 05:57:43,120 so i'll copy this 9435 05:57:43,120 --> 05:57:44,798 paste it 9436 05:57:44,798 --> 05:57:47,040 i'll make the original one black let's 9437 05:57:47,040 --> 05:57:48,878 place the second rectangle directly 9438 05:57:48,878 --> 05:57:50,240 underneath the first 9439 05:57:50,240 --> 05:57:52,798 so the starting position would be 9440 05:57:52,798 --> 05:57:54,000 0 9441 05:57:54,000 --> 05:57:55,520 250 9442 05:57:55,520 --> 05:57:58,320 and the stroke would be 0 250 as well 9443 05:57:58,320 --> 05:58:00,798 there let's create another this will be 9444 05:58:00,798 --> 05:58:01,600 a 9445 05:58:01,600 --> 05:58:03,600 green square and the starting corner 9446 05:58:03,600 --> 05:58:06,240 will be 250 250 same thing with the 9447 05:58:06,240 --> 05:58:08,718 stroke okay last one let's fill in this 9448 05:58:08,718 --> 05:58:10,958 empty space 9449 05:58:10,958 --> 05:58:12,958 a blue square 9450 05:58:12,958 --> 05:58:15,600 and this will begin at this point 9451 05:58:15,600 --> 05:58:17,200 that is 9452 05:58:17,200 --> 05:58:19,200 250 0 9453 05:58:19,200 --> 05:58:22,080 for the coordinates 9454 05:58:22,638 --> 05:58:24,840 so yeah we have successfully drawn four 9455 05:58:24,840 --> 05:58:26,958 squares okay this time we're going to 9456 05:58:26,958 --> 05:58:28,558 draw a circle 9457 05:58:28,558 --> 05:58:29,920 context 9458 05:58:29,920 --> 05:58:30,798 dot 9459 05:58:30,798 --> 05:58:31,840 begin 9460 05:58:31,840 --> 05:58:33,680 path 9461 05:58:33,680 --> 05:58:36,080 and we will end the section with context 9462 05:58:36,080 --> 05:58:38,480 dot stroke 9463 05:58:38,480 --> 05:58:40,480 to draw a circle we will use the arc 9464 05:58:40,480 --> 05:58:41,440 method 9465 05:58:41,440 --> 05:58:44,000 context.arc 9466 05:58:44,000 --> 05:58:46,080 and there's a few arguments 9467 05:58:46,080 --> 05:58:47,760 starting coordinates for the center of 9468 05:58:47,760 --> 05:58:48,958 our circle 9469 05:58:48,958 --> 05:58:50,878 if i place the starting coordinates at 0 9470 05:58:50,878 --> 05:58:51,840 0 9471 05:58:51,840 --> 05:58:53,760 the center of my circle will begin in 9472 05:58:53,760 --> 05:58:56,480 the top left corner of my canvas 9473 05:58:56,480 --> 05:58:59,360 then a radius what about 100 9474 05:58:59,360 --> 05:59:01,200 for the next two arguments we need a 9475 05:59:01,200 --> 05:59:03,040 starting angle and ending angle in 9476 05:59:03,040 --> 05:59:04,878 radians 9477 05:59:04,878 --> 05:59:08,240 for a full circle that would be zero 2 9478 05:59:08,240 --> 05:59:10,400 then multiply 2 by 9479 05:59:10,400 --> 05:59:13,600 math dot pi 9480 05:59:13,600 --> 05:59:16,320 there well it's a part of a circle 9481 05:59:16,320 --> 05:59:18,080 but the center is starting the top left 9482 05:59:18,080 --> 05:59:20,638 corner i'll set the x and y coordinates 9483 05:59:20,638 --> 05:59:23,840 to 100 9484 05:59:23,840 --> 05:59:25,520 there that's much better 9485 05:59:25,520 --> 05:59:28,160 what about the middle 250 9486 05:59:28,160 --> 05:59:30,000 250 9487 05:59:30,000 --> 05:59:34,558 i'll increase the radius to maybe 200. 9488 05:59:34,558 --> 05:59:36,480 the starting angle and ending angle are 9489 05:59:36,480 --> 05:59:38,000 in radians 9490 05:59:38,000 --> 05:59:39,360 so you can change these for an 9491 05:59:39,360 --> 05:59:41,440 incomplete circle 9492 05:59:41,440 --> 05:59:43,280 if you ever need to reverse these 9493 05:59:43,280 --> 05:59:47,040 pass in true for the last argument 9494 05:59:47,040 --> 05:59:48,798 this would probably be helpful to you if 9495 05:59:48,798 --> 05:59:51,040 you have a pie chart to work on 9496 05:59:51,040 --> 05:59:53,920 okay let's fill the circle 9497 05:59:53,920 --> 05:59:57,760 context dot fill 9498 05:59:58,160 --> 05:59:59,840 let's change the color 9499 05:59:59,840 --> 06:00:03,120 that would be fill style context 9500 06:00:03,120 --> 06:00:05,360 fill style 9501 06:00:05,360 --> 06:00:07,680 i'll set this to maybe light blue let's 9502 06:00:07,680 --> 06:00:09,840 try draw bubble 9503 06:00:09,840 --> 06:00:11,760 and i'll give this a thicker stroke for 9504 06:00:11,760 --> 06:00:14,240 the border 9505 06:00:14,320 --> 06:00:19,280 context dot line with property equals 9506 06:00:19,280 --> 06:00:21,600 maybe 10. 9507 06:00:21,600 --> 06:00:24,080 i'll change the color as well 9508 06:00:24,080 --> 06:00:26,878 context dot stroke 9509 06:00:26,878 --> 06:00:28,160 style 9510 06:00:28,160 --> 06:00:30,160 equals 9511 06:00:30,160 --> 06:00:33,440 maybe dark blue 9512 06:00:33,440 --> 06:00:34,558 sweet 9513 06:00:34,558 --> 06:00:36,958 so yeah that's how to draw a circle 9514 06:00:36,958 --> 06:00:38,558 and for this last section we'll draw 9515 06:00:38,558 --> 06:00:40,878 some text 9516 06:00:40,878 --> 06:00:41,840 draw 9517 06:00:41,840 --> 06:00:43,920 text 9518 06:00:43,920 --> 06:00:47,120 to draw some text you would type context 9519 06:00:47,120 --> 06:00:48,000 dot 9520 06:00:48,000 --> 06:00:49,120 fill 9521 06:00:49,120 --> 06:00:50,718 text 9522 06:00:50,718 --> 06:00:52,958 what's some text we would like to add 9523 06:00:52,958 --> 06:00:55,840 maybe you win 9524 06:00:55,840 --> 06:00:57,520 then we need some coordinates let's 9525 06:00:57,520 --> 06:00:59,760 begin at zero zero 9526 06:00:59,760 --> 06:01:01,280 you can't really see it right now it's 9527 06:01:01,280 --> 06:01:03,520 above the top left corner let's bring it 9528 06:01:03,520 --> 06:01:07,280 down a little bit 100 100 9529 06:01:07,280 --> 06:01:09,520 there although it's very small let's 9530 06:01:09,520 --> 06:01:11,600 change the font 9531 06:01:11,600 --> 06:01:12,878 context 9532 06:01:12,878 --> 06:01:16,480 dot font property equals and pick a font 9533 06:01:16,480 --> 06:01:19,520 maybe 50 pixels and the font style will 9534 06:01:19,520 --> 06:01:21,520 be you know pick whatever you want but i 9535 06:01:21,520 --> 06:01:24,160 like mv bully 9536 06:01:24,160 --> 06:01:25,920 that's better 9537 06:01:25,920 --> 06:01:28,480 we can change the fill style that's the 9538 06:01:28,480 --> 06:01:30,320 font color 9539 06:01:30,320 --> 06:01:32,480 context dot 9540 06:01:32,480 --> 06:01:33,520 fill 9541 06:01:33,520 --> 06:01:34,718 style 9542 06:01:34,718 --> 06:01:38,400 equals maybe gray 9543 06:01:38,798 --> 06:01:40,798 now if you need to center some text 9544 06:01:40,798 --> 06:01:43,600 within a canvas this is what you can do 9545 06:01:43,600 --> 06:01:45,280 we'll need to calculate half of our 9546 06:01:45,280 --> 06:01:47,040 canvas's width 9547 06:01:47,040 --> 06:01:48,798 so as the second argument within the 9548 06:01:48,798 --> 06:01:53,280 fill text method type canvas dot width 9549 06:01:53,280 --> 06:01:55,600 divided by two do the same thing with 9550 06:01:55,600 --> 06:01:57,840 the height 9551 06:01:59,040 --> 06:02:02,320 canvas dot height divided by 2. 9552 06:02:02,320 --> 06:02:04,000 we're almost there 9553 06:02:04,000 --> 06:02:05,920 we will need to set the text align 9554 06:02:05,920 --> 06:02:07,840 property to center 9555 06:02:07,840 --> 06:02:10,718 preceding our fill text method 9556 06:02:10,718 --> 06:02:12,718 context dot 9557 06:02:12,718 --> 06:02:13,600 text 9558 06:02:13,600 --> 06:02:14,798 align 9559 06:02:14,798 --> 06:02:17,360 equals center 9560 06:02:17,360 --> 06:02:19,920 and that's how to center some text 9561 06:02:19,920 --> 06:02:22,160 so yeah everybody those are a few simple 9562 06:02:22,160 --> 06:02:24,320 shapes along with text that you can draw 9563 06:02:24,320 --> 06:02:25,920 on a canvas 9564 06:02:25,920 --> 06:02:27,440 if you would like a copy of this code 9565 06:02:27,440 --> 06:02:28,958 i'll post this in the comments section 9566 06:02:28,958 --> 06:02:31,040 down below and well yeah that's an 9567 06:02:31,040 --> 06:02:33,280 introduction to the canvas api in 9568 06:02:33,280 --> 06:02:35,920 javascript 9569 06:02:35,920 --> 06:02:37,520 hey guys in this video i'm going to 9570 06:02:37,520 --> 06:02:39,440 explain the window object it's an 9571 06:02:39,440 --> 06:02:41,360 interface used to talk with the web 9572 06:02:41,360 --> 06:02:43,280 browser and actually the dom the 9573 06:02:43,280 --> 06:02:45,600 document object model is a property of 9574 06:02:45,600 --> 06:02:47,360 the window let's examine this window 9575 06:02:47,360 --> 06:02:51,440 object i will use console.dir 9576 06:02:51,440 --> 06:02:54,080 and pass our window as an argument 9577 06:02:54,080 --> 06:02:56,558 here's our window object 9578 06:02:56,558 --> 06:02:59,120 it has its own properties and methods 9579 06:02:59,120 --> 06:03:01,840 one of which is document the document 9580 06:03:01,840 --> 06:03:03,920 object model by interacting with the 9581 06:03:03,920 --> 06:03:05,920 properties and methods of our window we 9582 06:03:05,920 --> 06:03:07,680 can change the behavior of our web 9583 06:03:07,680 --> 06:03:09,920 browser let's cover a few 9584 06:03:09,920 --> 06:03:12,000 i need the width and height of this 9585 06:03:12,000 --> 06:03:13,920 inner window to do that i would type 9586 06:03:13,920 --> 06:03:16,718 window dot inner width 9587 06:03:16,718 --> 06:03:20,718 and window dot inner height 9588 06:03:20,718 --> 06:03:22,958 i'll place these within console.log to 9589 06:03:22,958 --> 06:03:27,000 display it console.log 9590 06:03:27,920 --> 06:03:30,798 the inner width of this window is 383 9591 06:03:30,798 --> 06:03:33,360 pixels and the height is 263 but we 9592 06:03:33,360 --> 06:03:35,920 could change these 9593 06:03:35,920 --> 06:03:38,240 now the width is 488 and the height is 9594 06:03:38,240 --> 06:03:41,520 208 there's also outer width and outer 9595 06:03:41,520 --> 06:03:43,760 height 9596 06:03:44,000 --> 06:03:46,840 so these are now respectively 871 and 9597 06:03:46,840 --> 06:03:50,638 984 another is scroll x and scroll y but 9598 06:03:50,638 --> 06:03:52,240 we'll need some scroll bars within our 9599 06:03:52,240 --> 06:03:54,718 window i'll create a very large 9600 06:03:54,718 --> 06:03:56,638 development div 9601 06:03:56,638 --> 06:03:59,120 id equals my 9602 06:03:59,120 --> 06:04:00,480 div 9603 06:04:00,480 --> 06:04:02,958 i'll close it 9604 06:04:02,958 --> 06:04:05,600 and add these properties a width of 1000 9605 06:04:05,600 --> 06:04:08,400 a height of 1000 and a background color 9606 06:04:08,400 --> 06:04:10,000 so we have these scroll bars now within 9607 06:04:10,000 --> 06:04:11,280 our window 9608 06:04:11,280 --> 06:04:13,680 i can get the scroll x and scroll y 9609 06:04:13,680 --> 06:04:15,760 properties to shown how far that we have 9610 06:04:15,760 --> 06:04:18,080 scrolled console.log 9611 06:04:18,080 --> 06:04:22,240 window dot scroll x 9612 06:04:22,558 --> 06:04:24,240 and scroll 9613 06:04:24,240 --> 06:04:26,480 y 9614 06:04:27,440 --> 06:04:31,520 scroll x is this value 631 and scroll y 9615 06:04:31,520 --> 06:04:34,160 is this value 758. if i were to place 9616 06:04:34,160 --> 06:04:36,160 these back in their original positions 9617 06:04:36,160 --> 06:04:38,240 well then these values are both zero 9618 06:04:38,240 --> 06:04:40,878 that is scroll x and scroll y i'll get 9619 06:04:40,878 --> 06:04:43,520 rid of this div element 9620 06:04:43,520 --> 06:04:45,760 we can change the href property of this 9621 06:04:45,760 --> 06:04:47,680 window so that it redirects somewhere 9622 06:04:47,680 --> 06:04:50,080 else i'll display that 9623 06:04:50,080 --> 06:04:51,600 console.log 9624 06:04:51,600 --> 06:04:56,798 window now href is found within location 9625 06:04:57,200 --> 06:04:58,480 dot window.location.href 9626 06:04:58,480 --> 06:05:00,638 the current href property has this 9627 06:05:00,638 --> 06:05:03,040 address it's basically my web address 9628 06:05:03,040 --> 06:05:06,718 but we could redirect it somewhere else 9629 06:05:06,920 --> 06:05:09,280 window.location.href equals pick a 9630 06:05:09,280 --> 06:05:12,520 website maybe google https 9631 06:05:12,520 --> 06:05:15,360 colon2forwardslashes google.com 9632 06:05:15,360 --> 06:05:17,600 this should redirect me to google 9633 06:05:17,600 --> 06:05:18,480 yeah 9634 06:05:18,480 --> 06:05:20,240 hey if you need the host name that would 9635 06:05:20,240 --> 06:05:21,120 be 9636 06:05:21,120 --> 06:05:26,480 window dot location dot host name here's 9637 06:05:26,480 --> 06:05:28,480 my host name it's just a local ip 9638 06:05:28,480 --> 06:05:30,520 address 9639 06:05:30,520 --> 06:05:33,200 127.0.0.1 if you need the path name that 9640 06:05:33,200 --> 06:05:34,160 would be 9641 06:05:34,160 --> 06:05:36,000 window dot 9642 06:05:36,000 --> 06:05:38,000 location dot 9643 06:05:38,000 --> 06:05:39,520 path name 9644 06:05:39,520 --> 06:05:42,040 and my path name is forward slash 9645 06:05:42,040 --> 06:05:44,320 index.html for me this would be the 9646 06:05:44,320 --> 06:05:47,520 landing page here's a few useful methods 9647 06:05:47,520 --> 06:05:50,798 we're going to create a button though 9648 06:05:50,958 --> 06:05:55,760 button id equals my button 9649 06:05:55,760 --> 06:05:57,120 let's close it 9650 06:05:57,120 --> 06:06:00,160 i'll add some text just buttons fine 9651 06:06:00,160 --> 06:06:02,558 i'm going to select this button constant 9652 06:06:02,558 --> 06:06:04,160 my button 9653 06:06:04,160 --> 06:06:06,320 equals document 9654 06:06:06,320 --> 06:06:08,798 dot i'll use query selector this time 9655 06:06:08,798 --> 06:06:11,840 query selector 9656 06:06:11,840 --> 06:06:14,958 the id was my button 9657 06:06:14,958 --> 06:06:17,280 and let's add some event listeners 9658 06:06:17,280 --> 06:06:18,958 when i click on this button i would like 9659 06:06:18,958 --> 06:06:20,480 to open a new window 9660 06:06:20,480 --> 06:06:24,080 i'll take my button invoke the add event 9661 06:06:24,080 --> 06:06:26,958 listener method 9662 06:06:28,320 --> 06:06:29,760 when we click 9663 06:06:29,760 --> 06:06:32,080 i will perform a function i'll use an 9664 06:06:32,080 --> 06:06:34,558 arrow function expression 9665 06:06:34,558 --> 06:06:37,200 and i will invoke the windows open 9666 06:06:37,200 --> 06:06:38,480 method 9667 06:06:38,480 --> 06:06:40,400 when we click on this button it opens a 9668 06:06:40,400 --> 06:06:41,760 new window 9669 06:06:41,760 --> 06:06:44,000 you could pass the url within the open 9670 06:06:44,000 --> 06:06:46,240 method 9671 06:06:46,240 --> 06:06:48,240 i'll place this address for google as an 9672 06:06:48,240 --> 06:06:49,360 argument 9673 06:06:49,360 --> 06:06:51,120 then when i click on the button it takes 9674 06:06:51,120 --> 06:06:52,718 me to that website 9675 06:06:52,718 --> 06:06:54,798 another is close 9676 06:06:54,798 --> 06:06:57,440 window dot close 9677 06:06:57,440 --> 06:06:59,680 this will close the current window when 9678 06:06:59,680 --> 06:07:02,840 i click on this button it closes the 9679 06:07:02,840 --> 06:07:05,840 window okay another method is print 9680 06:07:05,840 --> 06:07:07,600 window dot print 9681 06:07:07,600 --> 06:07:09,680 and we can print the current page so 9682 06:07:09,680 --> 06:07:12,000 when i click this button 9683 06:07:12,000 --> 06:07:14,080 we initiate the process of printing this 9684 06:07:14,080 --> 06:07:15,200 page 9685 06:07:15,200 --> 06:07:17,520 we do have a few pop-ups too 9686 06:07:17,520 --> 06:07:20,958 window dot alert 9687 06:07:22,240 --> 06:07:24,480 i'll just display the message hello 9688 06:07:24,480 --> 06:07:25,840 hello 9689 06:07:25,840 --> 06:07:28,878 there's also window.confirm we can have 9690 06:07:28,878 --> 06:07:32,718 a user confirm something 9691 06:07:32,718 --> 06:07:36,798 press ok to continue 9692 06:07:36,958 --> 06:07:39,920 press ok to continue 9693 06:07:39,920 --> 06:07:42,160 window.prompt is another 9694 06:07:42,160 --> 06:07:44,840 window dot 9695 06:07:44,840 --> 06:07:49,200 prompt enter your age 9696 06:07:49,200 --> 06:07:51,280 let's store this within a variable 9697 06:07:51,280 --> 06:07:53,680 let age equal 9698 06:07:53,680 --> 06:07:56,400 window dot prompt 9699 06:07:56,400 --> 06:08:00,798 if age is less than 18 9700 06:08:00,798 --> 06:08:02,400 let's create an alert 9701 06:08:02,400 --> 06:08:05,360 window dot alert 9702 06:08:05,360 --> 06:08:11,600 you must be 18 plus to visit this site 9703 06:08:11,600 --> 06:08:14,080 then we will close the window window dot 9704 06:08:14,080 --> 06:08:15,520 close 9705 06:08:15,520 --> 06:08:17,360 okay enter your age let's say that i'm 9706 06:08:17,360 --> 06:08:19,280 12 i press ok 9707 06:08:19,280 --> 06:08:21,760 you must be 18 plus to visit the site 9708 06:08:21,760 --> 06:08:24,000 then it closes the window 9709 06:08:24,000 --> 06:08:26,000 well okay then everybody that is the 9710 06:08:26,000 --> 06:08:28,798 window object it's an interface used to 9711 06:08:28,798 --> 06:08:30,878 talk with the web browser there's a lot 9712 06:08:30,878 --> 06:08:32,958 of useful properties and methods related 9713 06:08:32,958 --> 06:08:34,958 to the window object if you would like a 9714 06:08:34,958 --> 06:08:36,878 copy of all my code i'll post all of 9715 06:08:36,878 --> 06:08:38,798 this in the comments section down below 9716 06:08:38,798 --> 06:08:40,878 and well yeah that's an introduction to 9717 06:08:40,878 --> 06:08:44,958 the window object using javascript 9718 06:08:45,040 --> 06:08:46,798 hey guys in this video i'm going to 9719 06:08:46,798 --> 06:08:50,080 explain cookies a cookie is a small text 9720 06:08:50,080 --> 06:08:52,080 file that is stored on your computer 9721 06:08:52,080 --> 06:08:53,920 it's used to remember information about 9722 06:08:53,920 --> 06:08:57,040 a user data within a cookie is saved in 9723 06:08:57,040 --> 06:08:59,520 name value pairs in order to check to 9724 06:08:59,520 --> 06:09:01,680 see if we have cookies enabled within 9725 06:09:01,680 --> 06:09:06,000 console.log i can type navigator dot 9726 06:09:06,000 --> 06:09:07,280 cookie 9727 06:09:07,280 --> 06:09:08,798 enabled 9728 06:09:08,798 --> 06:09:10,558 for me that's true i have cookies 9729 06:09:10,558 --> 06:09:13,360 enabled to add a cookie we would type 9730 06:09:13,360 --> 06:09:16,080 document.cookie 9731 06:09:16,080 --> 06:09:18,080 we will set the sequel to a string but 9732 06:09:18,080 --> 06:09:20,638 the string has certain components first 9733 06:09:20,638 --> 06:09:22,878 is a name value pair i would like to 9734 06:09:22,878 --> 06:09:25,040 create a cookie to store a user's first 9735 06:09:25,040 --> 06:09:27,600 name the name of this pair will be let's 9736 06:09:27,600 --> 06:09:30,558 say first name set the sequel to some 9737 06:09:30,558 --> 06:09:33,040 value the value that i will pick is 9738 06:09:33,040 --> 06:09:34,240 spongebob 9739 06:09:34,240 --> 06:09:36,558 then end it with a semicolon now you can 9740 06:09:36,558 --> 06:09:38,718 add an expiration date when the current 9741 06:09:38,718 --> 06:09:40,400 time has passed a certain expiration 9742 06:09:40,400 --> 06:09:42,160 date well then this cookie will be 9743 06:09:42,160 --> 06:09:44,878 deleted to set an expiration date set 9744 06:09:44,878 --> 06:09:48,400 expires equal to then pick a date i'll 9745 06:09:48,400 --> 06:09:50,840 pick sunday 9746 06:09:50,840 --> 06:09:53,200 first january 9747 06:09:53,200 --> 06:09:55,200 maybe a date that's really far out like 9748 06:09:55,200 --> 06:09:56,878 20 30. 9749 06:09:56,878 --> 06:09:59,600 at midnight 9750 06:09:59,600 --> 06:10:01,120 utc 9751 06:10:01,120 --> 06:10:03,680 then semicolon we're also able to set a 9752 06:10:03,680 --> 06:10:05,360 path for this cookie i'll use the 9753 06:10:05,360 --> 06:10:07,920 default path that would be path equals 9754 06:10:07,920 --> 06:10:10,000 forward slash okay let's take a look at 9755 06:10:10,000 --> 06:10:11,200 this cookie 9756 06:10:11,200 --> 06:10:13,360 console.log 9757 06:10:13,360 --> 06:10:16,718 document dot cookie even though this 9758 06:10:16,718 --> 06:10:18,798 appears to be a string it's actually an 9759 06:10:18,798 --> 06:10:21,040 object the expiration date and the path 9760 06:10:21,040 --> 06:10:23,120 aren't displayed all that's displayed is 9761 06:10:23,120 --> 06:10:25,360 the name and the value you can add more 9762 06:10:25,360 --> 06:10:27,680 than one cookie so again we will type 9763 06:10:27,680 --> 06:10:29,600 document.cookie 9764 06:10:29,600 --> 06:10:31,280 let's copy this text 9765 06:10:31,280 --> 06:10:33,600 paste it 9766 06:10:33,600 --> 06:10:34,480 last 9767 06:10:34,480 --> 06:10:35,520 name 9768 06:10:35,520 --> 06:10:39,280 last name equals square 9769 06:10:39,280 --> 06:10:40,878 pants 9770 06:10:40,878 --> 06:10:42,240 then let's take a look at our cookie 9771 06:10:42,240 --> 06:10:43,440 again 9772 06:10:43,440 --> 06:10:45,840 the cookie property of our document can 9773 06:10:45,840 --> 06:10:48,080 hold more than one cookie but to access 9774 06:10:48,080 --> 06:10:49,920 it you would just type cookie to 9775 06:10:49,920 --> 06:10:51,920 overwrite a cookie you would just change 9776 06:10:51,920 --> 06:10:54,240 the value of a name value pair if i 9777 06:10:54,240 --> 06:10:55,760 overwrite the first name and the last 9778 06:10:55,760 --> 06:10:58,080 name they'll change this time let's set 9779 06:10:58,080 --> 06:11:00,320 first name to patrick 9780 06:11:00,320 --> 06:11:03,360 last name star there we go first name 9781 06:11:03,360 --> 06:11:05,920 patrick last name star if we change the 9782 06:11:05,920 --> 06:11:07,840 expiration date to a date that has 9783 06:11:07,840 --> 06:11:09,680 already passed that will delete this 9784 06:11:09,680 --> 06:11:12,320 cookie it'll expire so maybe the last 9785 06:11:12,320 --> 06:11:15,600 name expired in the year 2000 9786 06:11:15,600 --> 06:11:17,680 that last name portion of my cookie is 9787 06:11:17,680 --> 06:11:19,760 no longer there so that's how to expire 9788 06:11:19,760 --> 06:11:21,680 a cookie at this point we're going to 9789 06:11:21,680 --> 06:11:23,680 create a function to create a cookie 9790 06:11:23,680 --> 06:11:26,160 instead of doing so manually 9791 06:11:26,160 --> 06:11:28,840 function set 9792 06:11:28,840 --> 06:11:31,440 cookie we'll need a few things 9793 06:11:31,440 --> 06:11:33,840 a name because these are a name value 9794 06:11:33,840 --> 06:11:35,520 pairs 9795 06:11:35,520 --> 06:11:36,718 a value 9796 06:11:36,718 --> 06:11:38,320 and an expiration date although that's 9797 06:11:38,320 --> 06:11:40,638 optional for the third argument let's 9798 06:11:40,638 --> 06:11:44,080 name this parameter days to live as an 9799 06:11:44,080 --> 06:11:46,080 argument you'll pass a number of days 9800 06:11:46,080 --> 06:11:47,520 that you would like this cookie to be 9801 06:11:47,520 --> 06:11:50,400 set to expire 365 would be one year 9802 06:11:50,400 --> 06:11:52,558 let's create a date object 9803 06:11:52,558 --> 06:11:53,680 const 9804 06:11:53,680 --> 06:11:57,600 date equals new date i will set the time 9805 06:11:57,600 --> 06:11:59,280 of this date date 9806 06:11:59,280 --> 06:12:00,878 dot set 9807 06:12:00,878 --> 06:12:03,120 time method within the parentheses we 9808 06:12:03,120 --> 06:12:06,638 will take date dot get time 9809 06:12:06,638 --> 06:12:08,160 this will return the current time in 9810 06:12:08,160 --> 06:12:10,798 milliseconds then add the amount of days 9811 06:12:10,798 --> 06:12:13,680 to live converted to milliseconds 9812 06:12:13,680 --> 06:12:15,600 days to live 9813 06:12:15,600 --> 06:12:18,320 times 24 hours 9814 06:12:18,320 --> 06:12:19,440 times 9815 06:12:19,440 --> 06:12:21,440 60 minutes 9816 06:12:21,440 --> 06:12:24,558 times 60 seconds 9817 06:12:24,558 --> 06:12:27,920 times 1000 for 1000 milliseconds our 9818 06:12:27,920 --> 06:12:30,718 future date is currently in milliseconds 9819 06:12:30,718 --> 06:12:34,400 we'll convert that to utc string date 9820 06:12:34,400 --> 06:12:35,200 to 9821 06:12:35,200 --> 06:12:36,798 utc 9822 06:12:36,798 --> 06:12:38,958 string method i'll assign this to a 9823 06:12:38,958 --> 06:12:40,558 variable 9824 06:12:40,558 --> 06:12:41,680 let 9825 06:12:41,680 --> 06:12:43,520 expires 9826 06:12:43,520 --> 06:12:44,638 equals 9827 06:12:44,638 --> 06:12:45,680 and then we'll use some string 9828 06:12:45,680 --> 06:12:48,000 concatenation we'll need to set this 9829 06:12:48,000 --> 06:12:49,680 expires value 9830 06:12:49,680 --> 06:12:52,840 so within quotes expires 9831 06:12:52,840 --> 06:12:55,040 equals plus 9832 06:12:55,040 --> 06:12:57,360 our future date converted to a utc 9833 06:12:57,360 --> 06:13:00,440 string then we can assign our cookie 9834 06:13:00,440 --> 06:13:03,280 document.cookie equals i'll use a 9835 06:13:03,280 --> 06:13:05,040 template literal 9836 06:13:05,040 --> 06:13:07,680 we're inserting our name that we pass in 9837 06:13:07,680 --> 06:13:09,680 equals 9838 06:13:09,680 --> 06:13:12,080 our value 9839 06:13:12,080 --> 06:13:15,360 add a semicolon to finish this section 9840 06:13:15,360 --> 06:13:18,320 then the expire section 9841 06:13:18,320 --> 06:13:20,160 expires 9842 06:13:20,160 --> 06:13:21,600 then you could also add a path if you 9843 06:13:21,600 --> 06:13:22,480 would like 9844 06:13:22,480 --> 06:13:25,280 path equals forward slash that's the 9845 06:13:25,280 --> 06:13:27,120 default path okay now let's create some 9846 06:13:27,120 --> 06:13:30,320 cookies i will invoke our set cookie 9847 06:13:30,320 --> 06:13:31,760 function 9848 06:13:31,760 --> 06:13:34,480 pass in a name value pair and the amount 9849 06:13:34,480 --> 06:13:36,320 of days i would like this cookie active 9850 06:13:36,320 --> 06:13:38,878 what about an email address 9851 06:13:38,878 --> 06:13:40,558 email 9852 06:13:40,558 --> 06:13:42,718 make up some email address 9853 06:13:42,718 --> 06:13:44,360 sponge 9854 06:13:44,360 --> 06:13:46,080 gmail.com 9855 06:13:46,080 --> 06:13:48,878 i would like this cookie to live for 365 9856 06:13:48,878 --> 06:13:52,360 days then let's display our cookies 9857 06:13:52,360 --> 06:13:54,320 console.log 9858 06:13:54,320 --> 06:13:56,320 document dot 9859 06:13:56,320 --> 06:13:58,798 cookie 9860 06:13:58,798 --> 06:14:01,120 and here's our cookies we still have our 9861 06:14:01,120 --> 06:14:02,718 first name and last name because we 9862 06:14:02,718 --> 06:14:04,718 never deleted them but we do have an 9863 06:14:04,718 --> 06:14:08,798 email now email equals sponge gmail.com 9864 06:14:08,798 --> 06:14:10,718 how can we delete a cookie all we have 9865 06:14:10,718 --> 06:14:12,798 to do is set the expiration date to a 9866 06:14:12,798 --> 06:14:15,600 pass date here's one easy way to do that 9867 06:14:15,600 --> 06:14:17,760 let's create function 9868 06:14:17,760 --> 06:14:18,878 delete 9869 06:14:18,878 --> 06:14:20,320 cookie 9870 06:14:20,320 --> 06:14:22,958 all we'll need is a name 9871 06:14:22,958 --> 06:14:26,638 what we'll do is invoke set cookie 9872 06:14:26,638 --> 06:14:29,120 pass our name as an argument 9873 06:14:29,120 --> 06:14:31,440 null for the value and null for the days 9874 06:14:31,440 --> 06:14:33,680 to live if i was to invoke the delete 9875 06:14:33,680 --> 06:14:36,080 cookie method and pass in the name email 9876 06:14:36,080 --> 06:14:38,080 well that email cookie is no longer in 9877 06:14:38,080 --> 06:14:40,320 here so it's gone let's delete the other 9878 06:14:40,320 --> 06:14:42,240 cookies too 9879 06:14:42,240 --> 06:14:43,440 delete 9880 06:14:43,440 --> 06:14:44,840 first name 9881 06:14:44,840 --> 06:14:47,680 delete last name 9882 06:14:47,680 --> 06:14:49,760 and those three cookies are cleared 9883 06:14:49,760 --> 06:14:51,840 let's create a function to get the value 9884 06:14:51,840 --> 06:14:54,240 of a cookie by a name let's declare this 9885 06:14:54,240 --> 06:14:56,480 function function 9886 06:14:56,480 --> 06:14:57,360 get 9887 06:14:57,360 --> 06:14:59,440 cookie 9888 06:14:59,440 --> 06:15:02,000 we'll accept a name as an argument what 9889 06:15:02,000 --> 06:15:04,480 we'll need to do is decode our cookie 9890 06:15:04,480 --> 06:15:06,400 i'll store this within a constant 9891 06:15:06,400 --> 06:15:07,760 constant 9892 06:15:07,760 --> 06:15:09,520 c for cookie 9893 06:15:09,520 --> 06:15:11,040 decoded 9894 06:15:11,040 --> 06:15:12,958 equals 9895 06:15:12,958 --> 06:15:14,480 decode 9896 06:15:14,480 --> 06:15:16,320 uri 9897 06:15:16,320 --> 06:15:18,718 component 9898 06:15:18,718 --> 06:15:20,160 then pass in 9899 06:15:20,160 --> 06:15:22,638 document.cookie 9900 06:15:22,638 --> 06:15:24,400 let's take a look at this 9901 06:15:24,400 --> 06:15:27,400 console.log 9902 06:15:28,958 --> 06:15:30,958 c decoded let's make sure we have at 9903 06:15:30,958 --> 06:15:32,558 least two cookies 9904 06:15:32,558 --> 06:15:35,040 set cookie 9905 06:15:35,040 --> 06:15:37,680 first name 9906 06:15:38,718 --> 06:15:40,958 spongebob 9907 06:15:40,958 --> 06:15:44,718 365 days to live 9908 06:15:45,200 --> 06:15:48,558 set cookie last name 9909 06:15:48,878 --> 06:15:51,760 squarepants 9910 06:15:51,760 --> 06:15:56,798 then i will invoke the getcookie method 9911 06:15:56,798 --> 06:15:59,600 then pass in a name first name is fine 9912 06:15:59,600 --> 06:16:01,440 okay let's see what we have this is 9913 06:16:01,440 --> 06:16:03,920 what's stored within c decoded we have 9914 06:16:03,920 --> 06:16:05,920 our name value pairs what we'll need to 9915 06:16:05,920 --> 06:16:08,080 do is split each of these name value 9916 06:16:08,080 --> 06:16:10,638 pairs at each of these semicolons that's 9917 06:16:10,638 --> 06:16:13,040 how to separate them so after this first 9918 06:16:13,040 --> 06:16:14,958 statement we'll take 9919 06:16:14,958 --> 06:16:16,558 c decoded 9920 06:16:16,558 --> 06:16:19,840 and split at each semicolon semicolon 9921 06:16:19,840 --> 06:16:22,400 space this will return an array we'll 9922 06:16:22,400 --> 06:16:24,400 store that within const 9923 06:16:24,400 --> 06:16:25,680 c 9924 06:16:25,680 --> 06:16:26,958 array 9925 06:16:26,958 --> 06:16:31,200 cookie array let's display cookie array 9926 06:16:31,200 --> 06:16:34,000 console.log cookie array each of those 9927 06:16:34,000 --> 06:16:36,240 name value pairs is now within separate 9928 06:16:36,240 --> 06:16:38,480 elements what we're going to do is for 9929 06:16:38,480 --> 06:16:40,240 each element we'll check to see if 9930 06:16:40,240 --> 06:16:41,920 there's a match between each of these 9931 06:16:41,920 --> 06:16:43,680 element names and the name that we're 9932 06:16:43,680 --> 06:16:46,400 looking for let's take our cookie array 9933 06:16:46,400 --> 06:16:47,760 c array 9934 06:16:47,760 --> 06:16:49,440 and use the for 9935 06:16:49,440 --> 06:16:50,718 each method 9936 06:16:50,718 --> 06:16:52,638 i'll use an arrow function expression 9937 06:16:52,638 --> 06:16:56,080 there is one parameter element arrow 9938 06:16:56,080 --> 06:16:57,920 what would we like to do for each 9939 06:16:57,920 --> 06:16:59,120 element 9940 06:16:59,120 --> 06:17:01,200 i'll use an if statement 9941 06:17:01,200 --> 06:17:03,200 let's check to see if 9942 06:17:03,200 --> 06:17:04,638 our element 9943 06:17:04,638 --> 06:17:07,440 at index of 9944 06:17:07,440 --> 06:17:09,680 the name that we're looking for 9945 06:17:09,680 --> 06:17:12,240 is equal to zero say that we're looking 9946 06:17:12,240 --> 06:17:14,718 for last name we'll iterate over each 9947 06:17:14,718 --> 06:17:17,040 element of our array and see if there's 9948 06:17:17,040 --> 06:17:19,360 a match we check the first element these 9949 06:17:19,360 --> 06:17:22,000 don't match but this one does if there's 9950 06:17:22,000 --> 06:17:24,958 a match then let's return the result 9951 06:17:24,958 --> 06:17:26,080 results 9952 06:17:26,080 --> 06:17:27,200 equals 9953 06:17:27,200 --> 06:17:29,600 and we'll create a substring 9954 06:17:29,600 --> 06:17:32,600 element.substring 9955 06:17:34,480 --> 06:17:38,080 name dot length plus one the length of 9956 06:17:38,080 --> 06:17:40,160 the name plus one will create a 9957 06:17:40,160 --> 06:17:42,798 substring and return this text so let's 9958 06:17:42,798 --> 06:17:44,000 declare 9959 06:17:44,000 --> 06:17:46,160 let result 9960 06:17:46,160 --> 06:17:48,160 at the end 9961 06:17:48,160 --> 06:17:49,280 return 9962 06:17:49,280 --> 06:17:50,638 result 9963 06:17:50,638 --> 06:17:53,280 actually i'm going to set result to null 9964 06:17:53,280 --> 06:17:55,200 okay let's see if this works 9965 06:17:55,200 --> 06:17:57,120 so we have two cookies 9966 06:17:57,120 --> 06:18:00,240 and i'm going to console.log 9967 06:18:00,240 --> 06:18:01,440 getcookie 9968 06:18:01,440 --> 06:18:03,600 pass in my first name 9969 06:18:03,600 --> 06:18:07,040 and that first name is spongebob 9970 06:18:07,040 --> 06:18:08,958 let's get last name 9971 06:18:08,958 --> 06:18:10,320 last name 9972 06:18:10,320 --> 06:18:13,280 spongebob and squarepants okay yeah 9973 06:18:13,280 --> 06:18:16,000 that's how to set delete and get cookies 9974 06:18:16,000 --> 06:18:17,840 let's take this a step further let's 9975 06:18:17,840 --> 06:18:20,160 create some text fields a submit button 9976 06:18:20,160 --> 06:18:22,320 and a get cookies button heading to our 9977 06:18:22,320 --> 06:18:25,520 html file let's create some text fields 9978 06:18:25,520 --> 06:18:27,520 and some labels 9979 06:18:27,520 --> 06:18:28,558 label 9980 06:18:28,558 --> 06:18:29,840 for 9981 06:18:29,840 --> 06:18:31,360 equals 9982 06:18:31,360 --> 06:18:34,558 first text 9983 06:18:35,120 --> 06:18:38,160 first name colon 9984 06:18:38,160 --> 06:18:40,958 close the label 9985 06:18:41,040 --> 06:18:42,638 input 9986 06:18:42,638 --> 06:18:46,400 id equals first text 9987 06:18:46,400 --> 06:18:49,440 i'll add a line break 9988 06:18:49,440 --> 06:18:52,878 let's do the same thing with last name 9989 06:18:52,878 --> 06:18:55,120 last text 9990 06:18:55,120 --> 06:18:57,520 last name 9991 06:18:57,520 --> 06:19:00,958 id is last text 9992 06:19:00,958 --> 06:19:03,440 i'll create a submit button 9993 06:19:03,440 --> 06:19:06,080 button id equals 9994 06:19:06,080 --> 06:19:07,200 submit 9995 06:19:07,200 --> 06:19:09,760 now let's name this btn for short submit 9996 06:19:09,760 --> 06:19:12,240 button 9997 06:19:12,240 --> 06:19:14,798 will be 9998 06:19:15,120 --> 06:19:17,680 submit 9999 06:19:17,920 --> 06:19:21,520 then a get cookies button 10000 06:19:21,680 --> 06:19:25,920 cookies btn for button the text will be 10001 06:19:25,920 --> 06:19:27,040 get 10002 06:19:27,040 --> 06:19:29,600 cookies 10003 06:19:29,840 --> 06:19:32,718 okay heading back to our javascript file 10004 06:19:32,718 --> 06:19:34,798 let's select these elements 10005 06:19:34,798 --> 06:19:36,160 const 10006 06:19:36,160 --> 06:19:38,160 first text 10007 06:19:38,160 --> 06:19:40,400 equals document 10008 06:19:40,400 --> 06:19:41,600 dot 10009 06:19:41,600 --> 06:19:44,478 query selector 10010 06:19:44,478 --> 06:19:50,718 we're selecting the id of first text 10011 06:19:51,600 --> 06:19:55,840 let's do the same thing with last text 10012 06:20:01,120 --> 06:20:03,280 our submit button 10013 06:20:03,280 --> 06:20:07,320 submit button 10014 06:20:09,600 --> 06:20:12,638 then cookie button 10015 06:20:13,200 --> 06:20:14,400 cookie 10016 06:20:14,400 --> 06:20:16,798 button 10017 06:20:19,360 --> 06:20:20,878 i'm going to add an event listener to 10018 06:20:20,878 --> 06:20:22,478 our submit button 10019 06:20:22,478 --> 06:20:25,040 submit button dot add 10020 06:20:25,040 --> 06:20:26,478 event 10021 06:20:26,478 --> 06:20:29,040 listener 10022 06:20:29,520 --> 06:20:32,400 the event attribute will be click 10023 06:20:32,400 --> 06:20:34,878 when we click we're going to perform an 10024 06:20:34,878 --> 06:20:37,440 arrow function expression 10025 06:20:37,440 --> 06:20:39,200 we will set the cookies according to 10026 06:20:39,200 --> 06:20:41,440 what these values are within these text 10027 06:20:41,440 --> 06:20:44,240 boxes we will invoke the set cookie 10028 06:20:44,240 --> 06:20:46,160 function 10029 06:20:46,160 --> 06:20:49,440 the name will be first name 10030 06:20:49,440 --> 06:20:51,680 the value will be whatever's within our 10031 06:20:51,680 --> 06:20:53,440 text boxes 10032 06:20:53,440 --> 06:20:55,280 first text 10033 06:20:55,280 --> 06:20:57,360 dot value 10034 06:20:57,360 --> 06:20:59,280 and days to live i'll set this to be a 10035 06:20:59,280 --> 06:21:00,200 year 10036 06:21:00,200 --> 06:21:02,400 365 days 10037 06:21:02,400 --> 06:21:05,040 let's do the same thing with our last 10038 06:21:05,040 --> 06:21:06,000 name 10039 06:21:06,000 --> 06:21:09,440 set cookie last name 10040 06:21:09,760 --> 06:21:12,080 last text.value 10041 06:21:12,080 --> 06:21:13,600 let's add an event listener to our 10042 06:21:13,600 --> 06:21:15,680 cookie button that will populate the 10043 06:21:15,680 --> 06:21:17,680 fields that function will search for any 10044 06:21:17,680 --> 06:21:20,320 cookies and return a value okay we have 10045 06:21:20,320 --> 06:21:23,200 cookie button add event listener 10046 06:21:23,200 --> 06:21:25,520 click 10047 06:21:26,718 --> 06:21:28,558 first text 10048 06:21:28,558 --> 06:21:30,000 dot value 10049 06:21:30,000 --> 06:21:31,360 equals 10050 06:21:31,360 --> 06:21:32,718 get 10051 06:21:32,718 --> 06:21:35,120 cookie 10052 06:21:35,200 --> 06:21:38,718 then the name of the cookie first name 10053 06:21:38,718 --> 06:21:41,680 do the same thing with last text last 10054 06:21:41,680 --> 06:21:42,558 text 10055 06:21:42,558 --> 06:21:44,878 value gut cookie 10056 06:21:44,878 --> 06:21:47,840 last name 10057 06:21:51,520 --> 06:21:53,680 whoops looks like i misspelt this id 10058 06:21:53,680 --> 06:21:55,520 cookie button now before we run this i'm 10059 06:21:55,520 --> 06:21:58,878 just going to delete our cookies 10060 06:21:58,878 --> 06:22:00,798 delete cookie 10061 06:22:00,798 --> 06:22:03,360 first name 10062 06:22:03,520 --> 06:22:06,878 delete cookie last name 10063 06:22:08,878 --> 06:22:11,440 then save and run it 10064 06:22:11,440 --> 06:22:13,520 so when i press get cookies well we 10065 06:22:13,520 --> 06:22:15,200 don't have any first name or last name 10066 06:22:15,200 --> 06:22:17,200 cookies there's nothing to populate 10067 06:22:17,200 --> 06:22:19,280 these text fields so i'm going to type 10068 06:22:19,280 --> 06:22:21,520 in a first name and a last name 10069 06:22:21,520 --> 06:22:23,760 spongebob 10070 06:22:23,760 --> 06:22:25,840 squarepants 10071 06:22:25,840 --> 06:22:27,280 press submit 10072 06:22:27,280 --> 06:22:28,958 this first name and last name are stored 10073 06:22:28,958 --> 06:22:31,440 as cookies now so i'm going to refresh 10074 06:22:31,440 --> 06:22:33,920 this page press that get cookies button 10075 06:22:33,920 --> 06:22:35,760 again that will populate these text 10076 06:22:35,760 --> 06:22:38,080 fields with the cookies i have so yeah 10077 06:22:38,080 --> 06:22:39,840 everybody that's an introduction to 10078 06:22:39,840 --> 06:22:42,558 cookies their small text files stored on 10079 06:22:42,558 --> 06:22:44,240 your computer they're used to remember 10080 06:22:44,240 --> 06:22:46,080 information about the user and they're 10081 06:22:46,080 --> 06:22:48,718 saved in name value pairs if you would 10082 06:22:48,718 --> 06:22:50,240 like a copy of all this code i know 10083 06:22:50,240 --> 06:22:52,160 there's a lot here i'll post all of this 10084 06:22:52,160 --> 06:22:53,920 in the comment section down below and 10085 06:22:53,920 --> 06:22:55,840 well yeah that's an introduction to 10086 06:22:55,840 --> 06:22:58,000 cookies using javascript 10087 06:22:58,000 --> 06:22:59,840 hey what's going on everybody it's you 10088 06:22:59,840 --> 06:23:01,520 bro hope you're doing well and in this 10089 06:23:01,520 --> 06:23:02,718 video we're going to create an 10090 06:23:02,718 --> 06:23:05,200 interactive stopwatch using javascript 10091 06:23:05,200 --> 06:23:09,520 so sit back relax and enjoy the show 10092 06:23:09,520 --> 06:23:12,000 sup guys let's create a stopwatch head 10093 06:23:12,000 --> 06:23:14,240 to your html file then we will create a 10094 06:23:14,240 --> 06:23:17,040 container to hold our stopwatch 10095 06:23:17,040 --> 06:23:18,160 div 10096 06:23:18,160 --> 06:23:21,440 id equals i'll name this time 10097 06:23:21,440 --> 06:23:22,798 container 10098 06:23:22,798 --> 06:23:24,718 then we're gonna close it within our 10099 06:23:24,718 --> 06:23:27,680 time container let's add a div for the 10100 06:23:27,680 --> 06:23:29,360 time display 10101 06:23:29,360 --> 06:23:34,478 id equals time display i'll add a time 10102 06:23:34,478 --> 06:23:35,760 zero zero 10103 06:23:35,760 --> 06:23:38,878 colon zero zero colon zero zero hours 10104 06:23:38,878 --> 06:23:40,638 minutes and seconds 10105 06:23:40,638 --> 06:23:42,958 let's close that div section we'll add 10106 06:23:42,958 --> 06:23:46,080 three buttons start pause and restart 10107 06:23:46,080 --> 06:23:49,040 button id equals 10108 06:23:49,040 --> 06:23:51,680 start button 10109 06:23:51,680 --> 06:23:53,920 i'll put this within a class class 10110 06:23:53,920 --> 06:23:55,200 equals 10111 06:23:55,200 --> 06:23:57,840 timer button 10112 06:23:57,840 --> 06:24:00,878 let's close the button add some text 10113 06:24:00,878 --> 06:24:02,878 the text will be start 10114 06:24:02,878 --> 06:24:04,878 let's copy this button 10115 06:24:04,878 --> 06:24:06,798 paste it two times 10116 06:24:06,798 --> 06:24:10,478 the second button is a pause button 10117 06:24:10,478 --> 06:24:13,120 the text will be pause 10118 06:24:13,120 --> 06:24:16,400 next will be a reset button reset the 10119 06:24:16,400 --> 06:24:19,040 text is reset 10120 06:24:19,040 --> 06:24:20,958 that is everything for our html file 10121 06:24:20,958 --> 06:24:23,440 let's head to our css file let's begin 10122 06:24:23,440 --> 06:24:26,080 by adding some properties to the timer 10123 06:24:26,080 --> 06:24:27,920 button class 10124 06:24:27,920 --> 06:24:29,760 i'll set a width 10125 06:24:29,760 --> 06:24:33,200 of 80 pixels 10126 06:24:33,360 --> 06:24:34,558 a height 10127 06:24:34,558 --> 06:24:37,600 of 30 pixels 10128 06:24:38,080 --> 06:24:40,400 a border 10129 06:24:40,400 --> 06:24:44,240 3 pixels solid is good 10130 06:24:45,680 --> 06:24:49,200 a border radius of 10131 06:24:49,200 --> 06:24:51,920 12 pixels 10132 06:24:51,920 --> 06:24:54,878 a background color 10133 06:24:55,360 --> 06:24:58,558 uh let's select a hexadecimal value pick 10134 06:24:58,558 --> 06:25:00,080 whatever color you want i'm going to 10135 06:25:00,080 --> 06:25:02,558 pick a dark gray color you can always 10136 06:25:02,558 --> 06:25:04,958 use a color picker to select the color 10137 06:25:04,958 --> 06:25:08,080 i'll set the color to be white 10138 06:25:08,080 --> 06:25:11,600 i'll set the cursor to be a pointer 10139 06:25:11,600 --> 06:25:13,280 when we hover our cursor over that 10140 06:25:13,280 --> 06:25:16,400 button then we have a cursor pointer 10141 06:25:16,400 --> 06:25:19,040 then i'll change the font family font 10142 06:25:19,040 --> 06:25:20,798 family 10143 06:25:20,798 --> 06:25:22,718 i'll pick this font 10144 06:25:22,718 --> 06:25:26,400 with the backup of monospace 10145 06:25:26,400 --> 06:25:27,680 yeah cool 10146 06:25:27,680 --> 06:25:30,638 let's change the time display right here 10147 06:25:30,638 --> 06:25:32,878 this is an id 10148 06:25:32,878 --> 06:25:36,160 time display 10149 06:25:36,160 --> 06:25:40,558 i'll edit the font size font dash size 10150 06:25:40,558 --> 06:25:44,320 this will be 75 pixels 10151 06:25:44,320 --> 06:25:46,320 i'll select a color 10152 06:25:46,320 --> 06:25:48,958 uh go ahead and pick a color 10153 06:25:48,958 --> 06:25:51,760 i'll select maybe 10154 06:25:51,760 --> 06:25:55,478 that that looks good 10155 06:25:58,080 --> 06:26:02,240 sweet i'll change the font family 10156 06:26:02,878 --> 06:26:04,320 then let's add a background color and 10157 06:26:04,320 --> 06:26:06,000 center everything 10158 06:26:06,000 --> 06:26:10,478 this will be our time container 10159 06:26:10,718 --> 06:26:12,878 text align 10160 06:26:12,878 --> 06:26:15,280 center 10161 06:26:15,360 --> 06:26:17,360 i'll add a border 10162 06:26:17,360 --> 06:26:20,798 3 pixel solid 10163 06:26:20,878 --> 06:26:21,920 border 10164 06:26:21,920 --> 06:26:25,520 radius of 25 pixels 10165 06:26:25,520 --> 06:26:27,200 background 10166 06:26:27,200 --> 06:26:29,040 color 10167 06:26:29,040 --> 06:26:33,440 of this is a dark gray color six twos 10168 06:26:33,440 --> 06:26:35,760 yeah there we go so there's our css 10169 06:26:35,760 --> 06:26:39,280 styling our css styling is done our html 10170 06:26:39,280 --> 06:26:40,638 file is done let's head to our 10171 06:26:40,638 --> 06:26:42,080 javascript file 10172 06:26:42,080 --> 06:26:43,520 let's select all the elements that we'll 10173 06:26:43,520 --> 06:26:46,798 need first is the time display let's get 10174 06:26:46,798 --> 06:26:47,840 that id 10175 06:26:47,840 --> 06:26:50,000 time display i'll store this as a 10176 06:26:50,000 --> 06:26:54,000 constant const time display equals 10177 06:26:54,000 --> 06:26:55,440 document 10178 06:26:55,440 --> 06:26:56,638 dot 10179 06:26:56,638 --> 06:26:57,760 query 10180 06:26:57,760 --> 06:27:00,400 selector 10181 06:27:00,558 --> 06:27:02,478 we're selecting an id 10182 06:27:02,478 --> 06:27:06,240 the id is time display 10183 06:27:06,240 --> 06:27:09,280 next is our start button let's copy this 10184 06:27:09,280 --> 06:27:11,520 paste it 10185 06:27:11,520 --> 06:27:12,638 start 10186 06:27:12,638 --> 06:27:15,040 button 10187 06:27:15,040 --> 06:27:16,000 start 10188 06:27:16,000 --> 06:27:18,400 button 10189 06:27:19,200 --> 06:27:20,840 then our pause 10190 06:27:20,840 --> 06:27:24,638 button pause button 10191 06:27:24,638 --> 06:27:26,400 pause button 10192 06:27:26,400 --> 06:27:28,558 then reset button 10193 06:27:28,558 --> 06:27:31,760 reset button 10194 06:27:31,760 --> 06:27:34,400 the id is reset button 10195 06:27:34,400 --> 06:27:36,718 here's the variables we'll need 10196 06:27:36,718 --> 06:27:37,680 let 10197 06:27:37,680 --> 06:27:39,360 start time 10198 06:27:39,360 --> 06:27:40,798 i'll go ahead and set this to zero right 10199 06:27:40,798 --> 06:27:42,320 away 10200 06:27:42,320 --> 06:27:43,360 let 10201 06:27:43,360 --> 06:27:45,280 elapsed time 10202 06:27:45,280 --> 06:27:47,920 equal zero 10203 06:27:47,920 --> 06:27:49,040 let 10204 06:27:49,040 --> 06:27:50,558 current time 10205 06:27:50,558 --> 06:27:52,958 equal zero 10206 06:27:52,958 --> 06:27:55,520 let paused this will be a boolean 10207 06:27:55,520 --> 06:27:56,798 variable 10208 06:27:56,798 --> 06:27:58,718 if our timer is currently paused we'll 10209 06:27:58,718 --> 06:28:00,478 set this to be true false if it's 10210 06:28:00,478 --> 06:28:02,000 running 10211 06:28:02,000 --> 06:28:03,120 let 10212 06:28:03,120 --> 06:28:05,280 interval id 10213 06:28:05,280 --> 06:28:08,558 let hours hrs is fine 10214 06:28:08,558 --> 06:28:10,240 equals zero 10215 06:28:10,240 --> 06:28:11,280 let 10216 06:28:11,280 --> 06:28:14,000 mins for minutes equals zero 10217 06:28:14,000 --> 06:28:17,120 let then sec four seconds 10218 06:28:17,120 --> 06:28:19,120 equals zero here's what we're going to 10219 06:28:19,120 --> 06:28:20,718 do we're going to add event listeners to 10220 06:28:20,718 --> 06:28:22,240 each of our buttons 10221 06:28:22,240 --> 06:28:25,680 start pause and reset 10222 06:28:25,760 --> 06:28:26,718 add 10223 06:28:26,718 --> 06:28:28,160 event 10224 06:28:28,160 --> 06:28:30,638 listener 10225 06:28:31,360 --> 06:28:34,798 i'll fill these in momentarily 10226 06:28:36,240 --> 06:28:37,920 pause button 10227 06:28:37,920 --> 06:28:39,680 then reset button 10228 06:28:39,680 --> 06:28:41,520 then we'll declare a function to update 10229 06:28:41,520 --> 06:28:43,040 our time 10230 06:28:43,040 --> 06:28:44,240 function 10231 06:28:44,240 --> 06:28:47,040 update time 10232 06:28:47,040 --> 06:28:48,638 let's fill in these event listeners 10233 06:28:48,638 --> 06:28:50,080 these will each be 10234 06:28:50,080 --> 06:28:51,920 click 10235 06:28:51,920 --> 06:28:55,680 we'll use an arrow function expression 10236 06:28:55,840 --> 06:29:00,320 i'll just copy this and paste it 10237 06:29:00,320 --> 06:29:04,080 okay let's begin with our start button 10238 06:29:04,080 --> 06:29:08,240 we'll check to see if paused is true 10239 06:29:08,240 --> 06:29:09,360 if 10240 06:29:09,360 --> 06:29:12,000 paused 10241 06:29:13,280 --> 06:29:15,520 we'll take paused 10242 06:29:15,520 --> 06:29:18,558 set it to false 10243 06:29:19,120 --> 06:29:21,120 calculate the start time 10244 06:29:21,120 --> 06:29:26,320 start time equals date dot now method 10245 06:29:26,320 --> 06:29:28,718 the now method of date will give you the 10246 06:29:28,718 --> 06:29:31,760 current date and time in milliseconds 10247 06:29:31,760 --> 06:29:34,000 minus elapsed 10248 06:29:34,000 --> 06:29:36,400 time which will initially be zero to 10249 06:29:36,400 --> 06:29:37,920 begin with 10250 06:29:37,920 --> 06:29:40,400 then we'll begin our timer 10251 06:29:40,400 --> 06:29:43,600 interval id 10252 06:29:43,600 --> 06:29:45,840 equals set 10253 06:29:45,840 --> 06:29:47,600 interval 10254 06:29:47,600 --> 06:29:49,520 we'll need a callback the callback will 10255 06:29:49,520 --> 06:29:51,680 be update time 10256 06:29:51,680 --> 06:29:54,080 let's invoke this function every maybe 10257 06:29:54,080 --> 06:29:56,878 75 milliseconds that should be good 10258 06:29:56,878 --> 06:29:58,638 enough 10259 06:29:58,638 --> 06:30:01,600 let's fill in the update time function 10260 06:30:01,600 --> 06:30:04,878 we'll calculate how much time is passed 10261 06:30:04,878 --> 06:30:06,400 elapsed time 10262 06:30:06,400 --> 06:30:07,520 equals 10263 06:30:07,520 --> 06:30:10,638 whatever time it is right now date.now 10264 06:30:10,638 --> 06:30:12,160 method 10265 06:30:12,160 --> 06:30:14,718 minus the original start time 10266 06:30:14,718 --> 06:30:17,920 this will be a time in milliseconds 10267 06:30:17,920 --> 06:30:19,760 we'll have to format it so that we can 10268 06:30:19,760 --> 06:30:22,240 display it within our timer 10269 06:30:22,240 --> 06:30:24,478 let's take our seconds 10270 06:30:24,478 --> 06:30:26,440 set the sql to 10271 06:30:26,440 --> 06:30:29,840 math.floor method 10272 06:30:30,000 --> 06:30:34,160 we will pass in our elapsed time 10273 06:30:34,320 --> 06:30:36,798 divided by 1000 because it's normally in 10274 06:30:36,798 --> 06:30:41,280 milliseconds modulus 60. 10275 06:30:41,280 --> 06:30:42,638 i'm going to put these within 10276 06:30:42,638 --> 06:30:44,160 parentheses 10277 06:30:44,160 --> 06:30:47,840 it's a similar process for minutes 10278 06:30:48,080 --> 06:30:51,040 except this section is 1000 10279 06:30:51,040 --> 06:30:52,798 times 60. 10280 06:30:52,798 --> 06:30:55,200 that will be 60 000 milliseconds in 10281 06:30:55,200 --> 06:30:56,958 every minute 10282 06:30:56,958 --> 06:31:00,320 let's calculate the hours 10283 06:31:03,600 --> 06:31:05,600 hours 10284 06:31:05,600 --> 06:31:08,400 1000 times 60 10285 06:31:08,400 --> 06:31:10,638 times 60. 10286 06:31:10,638 --> 06:31:13,840 then we'll need to update our display 10287 06:31:13,840 --> 06:31:17,200 that is time display 10288 06:31:17,520 --> 06:31:19,360 dot text 10289 06:31:19,360 --> 06:31:20,718 content 10290 06:31:20,718 --> 06:31:23,280 equals i'll use a template literal 10291 06:31:23,280 --> 06:31:26,400 will display the hours 10292 06:31:26,400 --> 06:31:28,160 colon 10293 06:31:28,160 --> 06:31:30,798 the minutes 10294 06:31:31,200 --> 06:31:33,440 then the seconds 10295 06:31:33,440 --> 06:31:35,040 let's take a look to see what we have so 10296 06:31:35,040 --> 06:31:36,798 far 10297 06:31:36,798 --> 06:31:38,240 we'll have one issue 10298 06:31:38,240 --> 06:31:40,160 let's press start 10299 06:31:40,160 --> 06:31:42,080 you can see that it's currently running 10300 06:31:42,080 --> 06:31:44,160 but when we display zeros i would like 10301 06:31:44,160 --> 06:31:46,718 two zeros let's add a zero as padding 10302 06:31:46,718 --> 06:31:48,798 for any single digit numbers 10303 06:31:48,798 --> 06:31:51,280 i'll create an inner function 10304 06:31:51,280 --> 06:31:52,718 function 10305 06:31:52,718 --> 06:31:53,600 pad 10306 06:31:53,600 --> 06:31:57,040 will accept a unit 10307 06:31:57,680 --> 06:32:00,718 we will return 10308 06:32:00,718 --> 06:32:04,080 this will be a ternary operator 10309 06:32:04,080 --> 06:32:05,360 it might be a little difficult to 10310 06:32:05,360 --> 06:32:06,478 understand 10311 06:32:06,478 --> 06:32:08,718 so we're going to add a zero to the 10312 06:32:08,718 --> 06:32:11,360 front of our unit whatever we pass in 10313 06:32:11,360 --> 06:32:13,840 hours minutes and seconds 10314 06:32:13,840 --> 06:32:16,798 we'll access the length property 10315 06:32:16,798 --> 06:32:19,600 if we add a zero to our unit 10316 06:32:19,600 --> 06:32:22,080 what's the length is that length greater 10317 06:32:22,080 --> 06:32:24,638 than two question mark 10318 06:32:24,638 --> 06:32:25,920 if it is 10319 06:32:25,920 --> 06:32:28,958 we'll simply return unit 10320 06:32:28,958 --> 06:32:30,798 otherwise 10321 06:32:30,798 --> 06:32:35,360 we'll prepend a zero plus unit 10322 06:32:35,440 --> 06:32:39,040 then we'll invoke the pad function 10323 06:32:39,040 --> 06:32:43,360 our seconds equals invoke pad 10324 06:32:43,360 --> 06:32:45,600 pass in our seconds 10325 06:32:45,600 --> 06:32:49,440 do the same thing with minutes and hours 10326 06:32:50,240 --> 06:32:52,638 minutes 10327 06:32:55,280 --> 06:32:56,798 hours 10328 06:32:56,798 --> 06:33:00,240 then let's move this line down 10329 06:33:00,638 --> 06:33:02,718 right about here 10330 06:33:02,718 --> 06:33:04,320 okay we should have some zeros as 10331 06:33:04,320 --> 06:33:06,798 padding now 10332 06:33:06,798 --> 06:33:09,840 yeah there we go one two three 10333 06:33:09,840 --> 06:33:11,440 so we have no way to pause this timer 10334 06:33:11,440 --> 06:33:13,360 let's work on that next 10335 06:33:13,360 --> 06:33:16,160 let's head to our pause button 10336 06:33:16,160 --> 06:33:19,280 we'll check to see if 10337 06:33:19,280 --> 06:33:20,240 not 10338 06:33:20,240 --> 06:33:22,718 paused 10339 06:33:23,200 --> 06:33:27,840 then we will set paused equal to true 10340 06:33:28,400 --> 06:33:32,000 we'll calculate the elapsed time 10341 06:33:32,638 --> 06:33:35,840 equals date dot now 10342 06:33:35,840 --> 06:33:39,040 minus our start time 10343 06:33:39,040 --> 06:33:41,360 this will save how much time has passed 10344 06:33:41,360 --> 06:33:43,040 in milliseconds 10345 06:33:43,040 --> 06:33:47,040 then clear our set interval method 10346 06:33:47,360 --> 06:33:48,958 clear 10347 06:33:48,958 --> 06:33:50,000 interval 10348 06:33:50,000 --> 06:33:53,280 we'll pass our id as an argument 10349 06:33:53,280 --> 06:33:54,958 okay now we should be able to start our 10350 06:33:54,958 --> 06:33:56,958 timer 10351 06:33:56,958 --> 06:33:57,840 one 10352 06:33:57,840 --> 06:33:58,638 two 10353 06:33:58,638 --> 06:34:01,200 three and pause 10354 06:34:01,200 --> 06:34:03,200 and you can see that it's paused 10355 06:34:03,200 --> 06:34:05,840 lastly reset this one's kind of easy 10356 06:34:05,840 --> 06:34:09,120 head to our reset button 10357 06:34:09,120 --> 06:34:10,878 we'll take paused 10358 06:34:10,878 --> 06:34:13,280 set that to true 10359 06:34:13,280 --> 06:34:16,000 clear our timer 10360 06:34:16,000 --> 06:34:18,878 take start elapsed and current time 10361 06:34:18,878 --> 06:34:22,600 set them all to zero 10362 06:34:22,718 --> 06:34:24,878 take hours minutes and seconds 10363 06:34:24,878 --> 06:34:27,840 set them to zero 10364 06:34:28,478 --> 06:34:30,798 then lastly change our time display to 10365 06:34:30,798 --> 06:34:32,958 all zeros 10366 06:34:32,958 --> 06:34:34,160 time 10367 06:34:34,160 --> 06:34:35,600 display 10368 06:34:35,600 --> 06:34:37,040 dot text 10369 06:34:37,040 --> 06:34:38,558 content 10370 06:34:38,558 --> 06:34:39,920 equals 10371 06:34:39,920 --> 06:34:42,718 zero zero colon zero zero colon zero 10372 06:34:42,718 --> 06:34:43,680 zero 10373 06:34:43,680 --> 06:34:45,680 oh then make sure you don't add this let 10374 06:34:45,680 --> 06:34:47,520 keyword then we're creating a local 10375 06:34:47,520 --> 06:34:50,240 variable 10376 06:34:50,240 --> 06:34:53,040 this should work now 10377 06:34:53,120 --> 06:34:56,400 one two three we can pause 10378 06:34:56,400 --> 06:35:00,160 we can reset we can start again 10379 06:35:00,160 --> 06:35:02,558 and reset all right everybody that is a 10380 06:35:02,558 --> 06:35:04,638 simple timer if you'd like to make a 10381 06:35:04,638 --> 06:35:06,160 more advanced version you could add 10382 06:35:06,160 --> 06:35:08,400 milliseconds and well yeah that's a 10383 06:35:08,400 --> 06:35:11,520 basic stopwatch using javascript 10384 06:35:11,520 --> 06:35:13,120 hey guys in this video we're going to 10385 06:35:13,120 --> 06:35:15,200 create a game of rock paper scissors 10386 06:35:15,200 --> 06:35:18,080 using javascript so sit back relax and 10387 06:35:18,080 --> 06:35:20,798 enjoy the show 10388 06:35:20,878 --> 06:35:22,878 all right then everybody in this video 10389 06:35:22,878 --> 06:35:24,718 we're going to be creating a game of 10390 06:35:24,718 --> 06:35:27,360 rock paper scissors we'll be using html 10391 06:35:27,360 --> 06:35:29,920 elements javascript code and styling 10392 06:35:29,920 --> 06:35:31,360 with css 10393 06:35:31,360 --> 06:35:33,680 let's head to our html document 10394 06:35:33,680 --> 06:35:35,760 i'll create a div section to contain our 10395 06:35:35,760 --> 06:35:36,878 game 10396 06:35:36,878 --> 06:35:38,240 div 10397 06:35:38,240 --> 06:35:42,000 id equals i'll name this game 10398 06:35:42,000 --> 06:35:43,760 div 10399 06:35:43,760 --> 06:35:47,478 we'll close it 10400 06:35:48,080 --> 06:35:50,080 i'll create three labels one for the 10401 06:35:50,080 --> 06:35:52,878 player the computer and the result who 10402 06:35:52,878 --> 06:35:54,638 won 10403 06:35:54,638 --> 06:35:59,000 these will be h1 header tags 10404 06:36:01,440 --> 06:36:03,120 i'll give each of these header tags a 10405 06:36:03,120 --> 06:36:04,080 class 10406 06:36:04,080 --> 06:36:06,080 class equals 10407 06:36:06,080 --> 06:36:07,280 game 10408 06:36:07,280 --> 06:36:09,680 text 10409 06:36:12,558 --> 06:36:14,718 i'll give the first h1 header tag a 10410 06:36:14,718 --> 06:36:18,638 unique id of player text 10411 06:36:18,638 --> 06:36:21,200 the second header tag will be computer 10412 06:36:21,200 --> 06:36:23,280 text 10413 06:36:23,280 --> 06:36:26,240 third will be 10414 06:36:26,478 --> 06:36:29,840 result text 10415 06:36:30,000 --> 06:36:32,160 the first h1 header tag will have this 10416 06:36:32,160 --> 06:36:34,240 initial text 10417 06:36:34,240 --> 06:36:37,440 player colon space 10418 06:36:37,440 --> 06:36:38,478 then 10419 06:36:38,478 --> 06:36:39,600 computer 10420 06:36:39,600 --> 06:36:42,798 colon space 10421 06:36:42,798 --> 06:36:45,680 result colon space 10422 06:36:45,680 --> 06:36:47,280 let's add three buttons 10423 06:36:47,280 --> 06:36:50,718 for rock paper scissors 10424 06:36:53,280 --> 06:36:56,878 button close it 10425 06:36:56,878 --> 06:36:58,958 each of these buttons will have a class 10426 06:36:58,958 --> 06:36:59,840 class 10427 06:36:59,840 --> 06:37:01,360 equals 10428 06:37:01,360 --> 06:37:03,120 choice 10429 06:37:03,120 --> 06:37:05,520 button 10430 06:37:06,160 --> 06:37:08,878 we'll need three buttons 10431 06:37:08,878 --> 06:37:11,440 add some text 10432 06:37:11,440 --> 06:37:13,760 rock 10433 06:37:14,080 --> 06:37:16,558 paper 10434 06:37:17,360 --> 06:37:19,840 scissors 10435 06:37:19,840 --> 06:37:21,680 that's everything for now 10436 06:37:21,680 --> 06:37:24,400 let's head to our javascript file 10437 06:37:24,400 --> 06:37:25,920 let's select all of the elements that 10438 06:37:25,920 --> 06:37:27,280 we'll need 10439 06:37:27,280 --> 06:37:30,000 we'll begin with the player text 10440 06:37:30,000 --> 06:37:31,040 const 10441 06:37:31,040 --> 06:37:32,798 player text 10442 06:37:32,798 --> 06:37:35,840 equals document dot 10443 06:37:35,840 --> 06:37:37,120 query 10444 06:37:37,120 --> 06:37:38,478 selector 10445 06:37:38,478 --> 06:37:40,320 we are selecting 10446 06:37:40,320 --> 06:37:45,760 an id that id was player text 10447 06:37:45,840 --> 06:37:48,240 we'll select the computer text 10448 06:37:48,240 --> 06:37:50,558 const 10449 06:37:50,558 --> 06:37:56,160 computer text the id was computer text 10450 06:37:56,160 --> 06:37:59,840 we'll select the result text 10451 06:38:00,240 --> 06:38:02,718 const 10452 06:38:02,878 --> 06:38:07,920 result text the id was result text 10453 06:38:07,920 --> 06:38:11,200 then we will select all of the buttons 10454 06:38:11,200 --> 06:38:12,718 const 10455 06:38:12,718 --> 06:38:14,798 choice 10456 06:38:14,798 --> 06:38:16,878 buttons 10457 06:38:16,878 --> 06:38:18,160 equals 10458 06:38:18,160 --> 06:38:20,558 document dot 10459 06:38:20,558 --> 06:38:21,680 query 10460 06:38:21,680 --> 06:38:23,120 selector 10461 06:38:23,120 --> 06:38:25,360 all 10462 06:38:25,600 --> 06:38:30,400 we are selecting the choice button class 10463 06:38:30,400 --> 06:38:33,120 we'll create three variables let player 10464 06:38:33,120 --> 06:38:35,200 to store the player's choice 10465 06:38:35,200 --> 06:38:36,638 let computer 10466 06:38:36,638 --> 06:38:39,200 for the computer's random choice 10467 06:38:39,200 --> 06:38:41,040 let result 10468 06:38:41,040 --> 06:38:43,360 to display who won 10469 06:38:43,360 --> 06:38:45,280 we'll iterate over our choice buttons 10470 06:38:45,280 --> 06:38:47,360 using the for each method 10471 06:38:47,360 --> 06:38:49,120 choice buttons 10472 06:38:49,120 --> 06:38:51,760 for each 10473 06:38:51,760 --> 06:38:55,280 we'll use an arrow function expression 10474 06:38:55,280 --> 06:38:57,360 for each button within our choice 10475 06:38:57,360 --> 06:38:59,600 buttons array 10476 06:38:59,600 --> 06:39:02,240 we will use an arrow function i'm going 10477 06:39:02,240 --> 06:39:03,840 to add an event listener to each of 10478 06:39:03,840 --> 06:39:05,760 these buttons within the arrow function 10479 06:39:05,760 --> 06:39:07,200 expression 10480 06:39:07,200 --> 06:39:08,080 button 10481 06:39:08,080 --> 06:39:09,120 dot 10482 06:39:09,120 --> 06:39:10,160 add 10483 06:39:10,160 --> 06:39:11,680 event 10484 06:39:11,680 --> 06:39:14,160 listener 10485 06:39:14,160 --> 06:39:15,680 the event is 10486 06:39:15,680 --> 06:39:16,638 click 10487 06:39:16,638 --> 06:39:18,320 when we click on a button we're going to 10488 06:39:18,320 --> 06:39:20,000 do something 10489 06:39:20,000 --> 06:39:22,160 within the ad event listener we'll add a 10490 06:39:22,160 --> 06:39:24,160 second arrow function expression 10491 06:39:24,160 --> 06:39:26,718 there are no arguments 10492 06:39:26,718 --> 06:39:29,718 arrow 10493 06:39:30,000 --> 06:39:31,760 we're gonna do a bunch of stuff 10494 06:39:31,760 --> 06:39:33,840 so let's expand this 10495 06:39:33,840 --> 06:39:35,360 when we click on a button what are we 10496 06:39:35,360 --> 06:39:36,638 going to do 10497 06:39:36,638 --> 06:39:38,718 let's take our player 10498 06:39:38,718 --> 06:39:40,958 this is our player's choice 10499 06:39:40,958 --> 06:39:42,718 set the sequel to 10500 06:39:42,718 --> 06:39:45,120 whatever button we select 10501 06:39:45,120 --> 06:39:49,440 and get the text content 10502 06:39:49,440 --> 06:39:51,600 if we click on this rock button then our 10503 06:39:51,600 --> 06:39:54,478 player variable contains the string rock 10504 06:39:54,478 --> 06:39:56,478 same thing goes with paper and scissors 10505 06:39:56,478 --> 06:39:59,040 if we select those then we will invoke 10506 06:39:59,040 --> 06:40:01,600 the computer's turn 10507 06:40:01,600 --> 06:40:02,878 computer 10508 06:40:02,878 --> 06:40:04,000 turn 10509 06:40:04,000 --> 06:40:05,120 function 10510 06:40:05,120 --> 06:40:08,240 we'll need to declare this function 10511 06:40:08,240 --> 06:40:10,400 outside of our for each method let's 10512 06:40:10,400 --> 06:40:12,638 declare this computer turn function 10513 06:40:12,638 --> 06:40:16,160 function computer turn 10514 06:40:16,160 --> 06:40:18,000 we'll select a random number between one 10515 06:40:18,000 --> 06:40:20,558 and three 10516 06:40:21,520 --> 06:40:25,120 const brand number 10517 06:40:25,120 --> 06:40:26,400 equals 10518 06:40:26,400 --> 06:40:29,400 math.floor 10519 06:40:29,760 --> 06:40:32,120 we'll need a random number 10520 06:40:32,120 --> 06:40:35,280 math.random method 10521 06:40:35,280 --> 06:40:36,878 there's only three choices we'll 10522 06:40:36,878 --> 06:40:40,240 multiply this by three 10523 06:40:40,240 --> 06:40:41,920 then add one 10524 06:40:41,920 --> 06:40:43,280 this will give us a random number 10525 06:40:43,280 --> 06:40:45,120 between one and three 10526 06:40:45,120 --> 06:40:46,798 we can examine this random number with a 10527 06:40:46,798 --> 06:40:48,878 switch 10528 06:40:48,878 --> 06:40:50,558 switch 10529 06:40:50,558 --> 06:40:53,040 rand number 10530 06:40:53,040 --> 06:40:56,160 we'll find any matching cases 10531 06:40:56,160 --> 06:40:58,718 case one 10532 06:40:58,718 --> 06:41:00,558 computer 10533 06:41:00,558 --> 06:41:02,798 will equal the string 10534 06:41:02,798 --> 06:41:04,558 rock 10535 06:41:04,558 --> 06:41:07,958 then break 10536 06:41:09,520 --> 06:41:14,240 case two computer equals paper 10537 06:41:16,558 --> 06:41:21,520 case three computer equals scissors 10538 06:41:21,520 --> 06:41:23,360 and that's it for the computer turn 10539 06:41:23,360 --> 06:41:24,638 function 10540 06:41:24,638 --> 06:41:26,240 the player variable will be assigned a 10541 06:41:26,240 --> 06:41:28,240 string as well as the computer 10542 06:41:28,240 --> 06:41:29,840 next what we'll need to do is set the 10543 06:41:29,840 --> 06:41:32,240 text with our choices 10544 06:41:32,240 --> 06:41:35,280 player text dot text 10545 06:41:35,280 --> 06:41:36,558 content 10546 06:41:36,558 --> 06:41:40,240 equals i'll use a template literal 10547 06:41:40,240 --> 06:41:43,360 player colon space 10548 06:41:43,360 --> 06:41:45,360 i'll add a placeholder 10549 06:41:45,360 --> 06:41:47,760 player 10550 06:41:47,760 --> 06:41:51,840 let's do the same thing with computer 10551 06:41:52,000 --> 06:41:53,440 computer text 10552 06:41:53,440 --> 06:41:55,600 text content 10553 06:41:55,600 --> 06:41:58,160 computer 10554 06:41:58,160 --> 06:42:00,558 computer 10555 06:42:00,558 --> 06:42:04,360 then the results text 10556 06:42:06,320 --> 06:42:09,840 result text dot text content 10557 06:42:09,840 --> 06:42:12,478 we will set the sql to 10558 06:42:12,478 --> 06:42:16,718 invoke a check winner function 10559 06:42:16,718 --> 06:42:18,958 we'll need to define this function 10560 06:42:18,958 --> 06:42:21,280 let's do that after the computer turn 10561 06:42:21,280 --> 06:42:23,440 function 10562 06:42:23,440 --> 06:42:24,558 function 10563 06:42:24,558 --> 06:42:27,280 check winner 10564 06:42:28,478 --> 06:42:30,478 first we'll compare if our player and 10565 06:42:30,478 --> 06:42:32,478 computer strings are the same 10566 06:42:32,478 --> 06:42:33,920 if player 10567 06:42:33,920 --> 06:42:36,958 is equal to computer 10568 06:42:36,958 --> 06:42:38,798 we will return a value 10569 06:42:38,798 --> 06:42:40,638 this will be a string 10570 06:42:40,638 --> 06:42:43,840 draw it's a tie 10571 06:42:44,478 --> 06:42:47,840 else if 10572 06:42:47,840 --> 06:42:49,280 computer 10573 06:42:49,280 --> 06:42:51,200 is equal to 10574 06:42:51,200 --> 06:42:53,600 rock 10575 06:42:55,200 --> 06:42:56,798 i'm going to return 10576 06:42:56,798 --> 06:42:59,200 then use the ternary operator our 10577 06:42:59,200 --> 06:43:01,200 condition is if 10578 06:43:01,200 --> 06:43:02,240 player 10579 06:43:02,240 --> 06:43:04,878 is equal to paper 10580 06:43:04,878 --> 06:43:07,120 question mark 10581 06:43:07,120 --> 06:43:09,440 if the computer is equal to rock 10582 06:43:09,440 --> 06:43:11,600 is the player equal to paper 10583 06:43:11,600 --> 06:43:15,280 if so then we will return a string 10584 06:43:15,280 --> 06:43:16,320 you 10585 06:43:16,320 --> 06:43:18,080 win 10586 06:43:18,080 --> 06:43:20,240 if this condition is false we'll return 10587 06:43:20,240 --> 06:43:22,000 a different string 10588 06:43:22,000 --> 06:43:23,200 you 10589 06:43:23,200 --> 06:43:25,440 lose 10590 06:43:25,440 --> 06:43:26,958 okay let's create another elsif 10591 06:43:26,958 --> 06:43:30,878 statement else if computer is equal to 10592 06:43:30,878 --> 06:43:31,840 paper 10593 06:43:31,840 --> 06:43:34,638 and the player is equal to 10594 06:43:34,638 --> 06:43:37,200 scissors 10595 06:43:38,878 --> 06:43:41,040 add another else if statement 10596 06:43:41,040 --> 06:43:44,160 else if the computer is equal to 10597 06:43:44,160 --> 06:43:49,520 scissors and the player is equal to rock 10598 06:43:49,520 --> 06:43:52,958 and that should be it let's test it 10599 06:43:52,958 --> 06:43:54,718 okay rock 10600 06:43:54,718 --> 06:43:58,240 it's a draw paper you lose 10601 06:43:58,240 --> 06:44:00,718 scissors you win 10602 06:44:00,718 --> 06:44:03,600 alright so that is the logic of our game 10603 06:44:03,600 --> 06:44:08,000 hey for fun let's style this using css 10604 06:44:09,120 --> 06:44:11,040 let's begin with our game development 10605 06:44:11,040 --> 06:44:13,760 that surrounds our game 10606 06:44:13,760 --> 06:44:16,718 let's take this id we will style game 10607 06:44:16,718 --> 06:44:18,718 div it's an id 10608 06:44:18,718 --> 06:44:20,718 i'll set the font 10609 06:44:20,718 --> 06:44:21,840 family 10610 06:44:21,840 --> 06:44:24,718 to 10611 06:44:24,718 --> 06:44:25,920 brush 10612 06:44:25,920 --> 06:44:27,440 script 10613 06:44:27,440 --> 06:44:29,360 mt 10614 06:44:29,360 --> 06:44:31,120 if my web browser can't display this 10615 06:44:31,120 --> 06:44:36,080 font i'll have a fallback of cursive 10616 06:44:36,240 --> 06:44:38,958 i'll add a border 10617 06:44:38,958 --> 06:44:42,558 three pixels solid 10618 06:44:42,638 --> 06:44:45,840 i'll round the corners 10619 06:44:45,840 --> 06:44:47,120 border 10620 06:44:47,120 --> 06:44:48,558 radius 10621 06:44:48,558 --> 06:44:51,280 25 pixels 10622 06:44:51,280 --> 06:44:54,718 that's better but let's add some padding 10623 06:44:54,718 --> 06:44:56,000 padding 10624 06:44:56,000 --> 06:44:58,718 10 pixels is good 10625 06:44:58,718 --> 06:45:01,360 i'll add a background color 10626 06:45:01,360 --> 06:45:03,600 background dash color 10627 06:45:03,600 --> 06:45:07,280 maybe light gray 10628 06:45:07,280 --> 06:45:10,160 i'll align the text in the center 10629 06:45:10,160 --> 06:45:11,280 text 10630 06:45:11,280 --> 06:45:12,878 align 10631 06:45:12,878 --> 06:45:14,638 center 10632 06:45:14,638 --> 06:45:17,200 okay we're getting somewhere 10633 06:45:17,200 --> 06:45:19,440 let's select these buttons they all have 10634 06:45:19,440 --> 06:45:21,360 the same class 10635 06:45:21,360 --> 06:45:24,400 that class is choice button 10636 06:45:24,400 --> 06:45:27,040 i like to add classes at the top 10637 06:45:27,040 --> 06:45:29,520 choice button class 10638 06:45:29,520 --> 06:45:31,840 let's change the line 10639 06:45:31,840 --> 06:45:33,520 height to 10640 06:45:33,520 --> 06:45:36,400 30 pixels 10641 06:45:37,920 --> 06:45:39,440 then set a width because all of these 10642 06:45:39,440 --> 06:45:41,040 buttons have different widths to 10643 06:45:41,040 --> 06:45:42,718 accommodate the text 10644 06:45:42,718 --> 06:45:44,958 i would like them all to be uniform 10645 06:45:44,958 --> 06:45:46,000 width 10646 06:45:46,000 --> 06:45:47,680 of 10647 06:45:47,680 --> 06:45:49,920 pixels is good 10648 06:45:49,920 --> 06:45:52,000 uh let's expand this a little bit 10649 06:45:52,000 --> 06:45:55,760 there let's select our player text 10650 06:45:55,760 --> 06:45:59,280 id player text 10651 06:45:59,360 --> 06:46:03,040 i'll change the color of the text color 10652 06:46:03,040 --> 06:46:04,400 pick a color 10653 06:46:04,400 --> 06:46:07,280 i'll be blue 10654 06:46:07,520 --> 06:46:09,040 let's do the same thing with computer 10655 06:46:09,040 --> 06:46:11,360 text 10656 06:46:12,160 --> 06:46:14,558 id computer text 10657 06:46:14,558 --> 06:46:17,280 i think the computer should be red 10658 06:46:17,280 --> 06:46:20,000 okay let's try this one last time 10659 06:46:20,000 --> 06:46:21,360 rock 10660 06:46:21,360 --> 06:46:22,798 paper 10661 06:46:22,798 --> 06:46:24,080 scissors 10662 06:46:24,080 --> 06:46:26,638 well alright everybody that is a basic 10663 06:46:26,638 --> 06:46:28,400 game of rock paper scissors for 10664 06:46:28,400 --> 06:46:29,440 beginners 10665 06:46:29,440 --> 06:46:30,718 if you would like a copy of my 10666 06:46:30,718 --> 06:46:33,280 javascript code as well as the html and 10667 06:46:33,280 --> 06:46:35,600 the css markup i'll post all of this in 10668 06:46:35,600 --> 06:46:37,440 the comments section down below and pin 10669 06:46:37,440 --> 06:46:39,200 it to the top be sure to check 10670 06:46:39,200 --> 06:46:40,878 underneath the original video in the 10671 06:46:40,878 --> 06:46:43,840 playlist but yeah that is a basic game 10672 06:46:43,840 --> 06:46:46,958 of rock paper scissors using javascript 10673 06:46:46,958 --> 06:46:48,400 hey what's going on everybody it's you 10674 06:46:48,400 --> 06:46:49,920 bro hope you're doing well and in this 10675 06:46:49,920 --> 06:46:51,600 video we're going to create a game of 10676 06:46:51,600 --> 06:46:54,558 tic-tac-toe using javascript so sit back 10677 06:46:54,558 --> 06:46:58,000 relax and enjoy the show 10678 06:46:58,000 --> 06:46:59,840 well all right everybody let's create a 10679 06:46:59,840 --> 06:47:02,320 game of tic-tac-toe let's create a div 10680 06:47:02,320 --> 06:47:04,400 element to contain our game 10681 06:47:04,400 --> 06:47:05,440 div 10682 06:47:05,440 --> 06:47:10,478 this will have an id of what about game 10683 06:47:10,478 --> 06:47:13,478 container 10684 06:47:13,680 --> 06:47:16,478 let's close it 10685 06:47:17,440 --> 06:47:19,280 i'll add a title 10686 06:47:19,280 --> 06:47:21,360 this will be an h1 header tag 10687 06:47:21,360 --> 06:47:23,040 the title will be 10688 06:47:23,040 --> 06:47:23,920 tick 10689 06:47:23,920 --> 06:47:24,840 tack 10690 06:47:24,840 --> 06:47:27,520 toe we'll create a div section for a 10691 06:47:27,520 --> 06:47:29,440 grid 10692 06:47:29,440 --> 06:47:32,240 div id equals 10693 06:47:32,240 --> 06:47:34,080 let's name this cell 10694 06:47:34,080 --> 06:47:35,280 container 10695 06:47:35,280 --> 06:47:37,440 it will contain nine cells for each of 10696 06:47:37,440 --> 06:47:39,440 the spaces 10697 06:47:39,440 --> 06:47:42,000 then let's close it 10698 06:47:42,000 --> 06:47:44,000 within our cell container div we're 10699 06:47:44,000 --> 06:47:46,558 going to create nine div tags 10700 06:47:46,558 --> 06:47:48,080 div 10701 06:47:48,080 --> 06:47:50,160 we'll create an attribute named 10702 06:47:50,160 --> 06:47:51,040 cell 10703 06:47:51,040 --> 06:47:52,240 index 10704 06:47:52,240 --> 06:47:55,360 i'll set the first equal to zero 10705 06:47:55,360 --> 06:47:57,840 add them to a class the class will be 10706 06:47:57,840 --> 06:47:59,520 cell 10707 06:47:59,520 --> 06:48:01,680 then close the div tag 10708 06:48:01,680 --> 06:48:04,400 let's copy this development and paste it 10709 06:48:04,400 --> 06:48:06,320 eight additional times so we should have 10710 06:48:06,320 --> 06:48:09,840 a total of nine 10711 06:48:11,200 --> 06:48:14,000 we have cell index zero one 10712 06:48:14,000 --> 06:48:16,160 two three four 10713 06:48:16,160 --> 06:48:17,200 five 10714 06:48:17,200 --> 06:48:18,240 six 10715 06:48:18,240 --> 06:48:19,200 seven 10716 06:48:19,200 --> 06:48:20,160 eight 10717 06:48:20,160 --> 06:48:22,718 outside of our cell container that ends 10718 06:48:22,718 --> 06:48:24,558 right here it looks like 10719 06:48:24,558 --> 06:48:27,200 we'll create an h2 header tag to display 10720 06:48:27,200 --> 06:48:30,638 some messages like whose turn it is who 10721 06:48:30,638 --> 06:48:31,760 won 10722 06:48:31,760 --> 06:48:34,000 so let's close this h2 header tag i will 10723 06:48:34,000 --> 06:48:38,798 give this an id of what about status 10724 06:48:38,798 --> 06:48:40,958 text 10725 06:48:40,958 --> 06:48:43,840 then we'll need a button 10726 06:48:44,638 --> 06:48:47,040 button 10727 06:48:47,760 --> 06:48:51,360 the id will be restart button 10728 06:48:51,360 --> 06:48:52,958 add some text 10729 06:48:52,958 --> 06:48:54,160 restart 10730 06:48:54,160 --> 06:48:55,840 okay that should be everything within 10731 06:48:55,840 --> 06:48:58,478 our html file let's head to our css 10732 06:48:58,478 --> 06:49:00,718 style sheet be sure to save everything 10733 06:49:00,718 --> 06:49:02,718 let's begin with the cell class 10734 06:49:02,718 --> 06:49:04,958 this is a class so use dot the name of 10735 06:49:04,958 --> 06:49:06,478 the class cell 10736 06:49:06,478 --> 06:49:10,240 i'll set a width of 75 pixels 10737 06:49:10,240 --> 06:49:11,840 a height 10738 06:49:11,840 --> 06:49:15,120 of 75 pixels 10739 06:49:15,440 --> 06:49:16,840 i'll add a 10740 06:49:16,840 --> 06:49:21,600 border 2 pixel solid is good 10741 06:49:22,878 --> 06:49:25,360 okay here's our div elements so far but 10742 06:49:25,360 --> 06:49:27,200 we got to put them in a grid they're all 10743 06:49:27,200 --> 06:49:28,558 in a single column 10744 06:49:28,558 --> 06:49:31,040 i'll select our cell container 10745 06:49:31,040 --> 06:49:33,760 we're selecting this by an id cell 10746 06:49:33,760 --> 06:49:36,000 container 10747 06:49:36,000 --> 06:49:37,760 the display 10748 06:49:37,760 --> 06:49:40,638 will be grid 10749 06:49:40,638 --> 06:49:42,320 grid 10750 06:49:42,320 --> 06:49:44,840 template 10751 06:49:44,840 --> 06:49:46,400 columns 10752 06:49:46,400 --> 06:49:48,400 repeat 10753 06:49:48,400 --> 06:49:49,440 three 10754 06:49:49,440 --> 06:49:51,920 auto 10755 06:49:52,080 --> 06:49:54,240 then we gotta set a width 10756 06:49:54,240 --> 06:49:55,680 width 10757 06:49:55,680 --> 06:49:58,958 225 pixels 10758 06:49:59,360 --> 06:50:00,878 margin 10759 06:50:00,878 --> 06:50:02,240 auto 10760 06:50:02,240 --> 06:50:03,440 yeah 10761 06:50:03,440 --> 06:50:05,600 let's head back to our cell class 10762 06:50:05,600 --> 06:50:07,360 let's add a box shadow 10763 06:50:07,360 --> 06:50:08,638 box 10764 06:50:08,638 --> 06:50:10,478 shadow 10765 06:50:10,478 --> 06:50:14,320 zero zero zero two pixels 10766 06:50:14,320 --> 06:50:16,080 all of these lines should have an even 10767 06:50:16,080 --> 06:50:17,760 thickness 10768 06:50:17,760 --> 06:50:20,400 i'll add a line height 10769 06:50:20,400 --> 06:50:23,760 of 75 pixels 10770 06:50:24,958 --> 06:50:27,120 just to test the x's and o's i'm going 10771 06:50:27,120 --> 06:50:30,080 to add an x like right here and an o 10772 06:50:30,080 --> 06:50:31,760 here 10773 06:50:31,760 --> 06:50:34,160 let's edit the font 10774 06:50:34,160 --> 06:50:35,520 font 10775 06:50:35,520 --> 06:50:37,200 size 10776 06:50:37,200 --> 06:50:39,440 50 pixels 10777 06:50:39,440 --> 06:50:41,360 when i move my cursor over these cells i 10778 06:50:41,360 --> 06:50:43,680 would like my cursor to be a pointer to 10779 06:50:43,680 --> 06:50:45,280 indicate that we can click on something 10780 06:50:45,280 --> 06:50:46,958 so cursor 10781 06:50:46,958 --> 06:50:49,600 pointer let's test that yeah there's our 10782 06:50:49,600 --> 06:50:51,840 pointer okay let's select our game 10783 06:50:51,840 --> 06:50:53,520 container i'm going to center everything 10784 06:50:53,520 --> 06:50:55,200 and change the font 10785 06:50:55,200 --> 06:50:56,478 game 10786 06:50:56,478 --> 06:50:58,638 container 10787 06:50:58,638 --> 06:51:00,320 i'll add a font 10788 06:51:00,320 --> 06:51:02,400 family 10789 06:51:02,400 --> 06:51:03,760 i'll select 10790 06:51:03,760 --> 06:51:06,080 permanent 10791 06:51:06,080 --> 06:51:08,558 marker i like that font 10792 06:51:08,558 --> 06:51:12,160 and a backup of cursive 10793 06:51:12,478 --> 06:51:13,840 then we just got to center everything 10794 06:51:13,840 --> 06:51:15,760 within this container 10795 06:51:15,760 --> 06:51:17,920 text align 10796 06:51:17,920 --> 06:51:19,120 center 10797 06:51:19,120 --> 06:51:22,000 yeah and that's our css style sheet 10798 06:51:22,000 --> 06:51:23,600 so let's get rid of this exyno that we 10799 06:51:23,600 --> 06:51:25,440 have i was just writing that there to 10800 06:51:25,440 --> 06:51:27,280 test it 10801 06:51:27,280 --> 06:51:30,080 okay so our html file is done our css 10802 06:51:30,080 --> 06:51:31,360 file is done let's head to our 10803 06:51:31,360 --> 06:51:34,240 javascript file 10804 06:51:34,718 --> 06:51:36,798 okay now we're within our javascript 10805 06:51:36,798 --> 06:51:38,558 file let's declare all of the variables 10806 06:51:38,558 --> 06:51:40,080 that we'll need 10807 06:51:40,080 --> 06:51:41,120 const 10808 06:51:41,120 --> 06:51:42,638 cells 10809 06:51:42,638 --> 06:51:43,760 equals 10810 06:51:43,760 --> 06:51:45,840 document dot 10811 06:51:45,840 --> 06:51:47,440 query 10812 06:51:47,440 --> 06:51:48,958 selector 10813 06:51:48,958 --> 06:51:50,160 all 10814 06:51:50,160 --> 06:51:53,600 we're selecting a class the cell class 10815 06:51:53,600 --> 06:51:55,680 dot cell 10816 06:51:55,680 --> 06:51:58,718 then let's select status text const 10817 06:51:58,718 --> 06:52:00,638 status text 10818 06:52:00,638 --> 06:52:03,120 document dot query selector 10819 06:52:03,120 --> 06:52:05,600 not query selector all 10820 06:52:05,600 --> 06:52:08,478 we are selecting 10821 06:52:08,478 --> 06:52:10,000 status 10822 06:52:10,000 --> 06:52:12,400 text 10823 06:52:12,558 --> 06:52:15,680 then our restart button 10824 06:52:15,920 --> 06:52:17,680 const 10825 06:52:17,680 --> 06:52:19,200 restart 10826 06:52:19,200 --> 06:52:21,440 button id 10827 06:52:21,440 --> 06:52:23,840 restart button 10828 06:52:23,840 --> 06:52:25,520 we need a constant of all of our win 10829 06:52:25,520 --> 06:52:27,280 conditions 10830 06:52:27,280 --> 06:52:29,440 const win 10831 06:52:29,440 --> 06:52:31,760 conditions 10832 06:52:31,760 --> 06:52:33,600 win conditions will be a two-dimensional 10833 06:52:33,600 --> 06:52:35,200 array of indices 10834 06:52:35,200 --> 06:52:37,040 if three cells all have the same 10835 06:52:37,040 --> 06:52:39,360 character we would need to check that 10836 06:52:39,360 --> 06:52:40,878 but we'll have to know what cells to 10837 06:52:40,878 --> 06:52:41,840 check 10838 06:52:41,840 --> 06:52:43,920 let's begin with the first row these 10839 06:52:43,920 --> 06:52:47,680 would have indices of 0 1 2 so let's add 10840 06:52:47,680 --> 06:52:48,400 that 10841 06:52:48,400 --> 06:52:51,920 zero one two 10842 06:52:51,920 --> 06:52:53,520 then the second row 10843 06:52:53,520 --> 06:52:56,878 three four five 10844 06:52:59,040 --> 06:53:03,160 six seven eight 10845 06:53:03,600 --> 06:53:05,840 then columns 10846 06:53:05,840 --> 06:53:09,200 zero three six 10847 06:53:13,760 --> 06:53:17,638 one four seven 10848 06:53:20,320 --> 06:53:23,440 two five eight 10849 06:53:25,600 --> 06:53:28,240 then the diagonals 10850 06:53:28,240 --> 06:53:31,840 zero four eight 10851 06:53:34,558 --> 06:53:37,840 two four six 10852 06:53:40,240 --> 06:53:41,680 and that's it 10853 06:53:41,680 --> 06:53:43,600 we'll need an array of placeholders i'll 10854 06:53:43,600 --> 06:53:47,520 name this options let options equals 10855 06:53:47,520 --> 06:53:49,760 options will be originally 10856 06:53:49,760 --> 06:53:52,080 an array of empty strings 10857 06:53:52,080 --> 06:53:54,080 we'll need nine of them 10858 06:53:54,080 --> 06:53:57,798 one for each cell 10859 06:54:01,760 --> 06:54:03,840 okay let's make sure we have nine 10860 06:54:03,840 --> 06:54:06,798 one two three four five six seven eight 10861 06:54:06,798 --> 06:54:08,638 nine 10862 06:54:08,638 --> 06:54:10,000 we'll need to keep track of the current 10863 06:54:10,000 --> 06:54:10,840 player 10864 06:54:10,840 --> 06:54:13,040 let's current 10865 06:54:13,040 --> 06:54:16,878 player equal x 10866 06:54:17,120 --> 06:54:18,638 then we'll need a boolean variable to 10867 06:54:18,638 --> 06:54:20,878 keep track if our game is running 10868 06:54:20,878 --> 06:54:23,440 let running equals 10869 06:54:23,440 --> 06:54:24,400 false 10870 06:54:24,400 --> 06:54:25,840 we'll switch this to true when we 10871 06:54:25,840 --> 06:54:27,600 initialize our game 10872 06:54:27,600 --> 06:54:28,878 let's create all of the different 10873 06:54:28,878 --> 06:54:30,718 functions that we'll need 10874 06:54:30,718 --> 06:54:32,000 function 10875 06:54:32,000 --> 06:54:35,000 initialize 10876 06:54:35,200 --> 06:54:37,520 game 10877 06:54:39,600 --> 06:54:41,040 function 10878 06:54:41,040 --> 06:54:44,000 cell clicked 10879 06:54:47,360 --> 06:54:49,440 function 10880 06:54:49,440 --> 06:54:51,280 update cell 10881 06:54:51,280 --> 06:54:53,920 there will be two parameters cell as 10882 06:54:53,920 --> 06:54:57,040 well as index 10883 06:54:57,840 --> 06:54:59,280 function 10884 06:54:59,280 --> 06:55:02,320 change player 10885 06:55:04,080 --> 06:55:05,520 function 10886 06:55:05,520 --> 06:55:06,558 check 10887 06:55:06,558 --> 06:55:09,558 winner 10888 06:55:10,718 --> 06:55:12,080 function 10889 06:55:12,080 --> 06:55:15,520 restart game 10890 06:55:16,160 --> 06:55:18,240 okay and that's the functions 10891 06:55:18,240 --> 06:55:20,320 when we begin our game let's initialize 10892 06:55:20,320 --> 06:55:23,400 the game 10893 06:55:23,600 --> 06:55:25,840 we'll use this function initialize game 10894 06:55:25,840 --> 06:55:27,600 to take care of any setup before we need 10895 06:55:27,600 --> 06:55:28,718 to start 10896 06:55:28,718 --> 06:55:30,240 we'll have to add some event listeners 10897 06:55:30,240 --> 06:55:32,080 to our cells 10898 06:55:32,080 --> 06:55:35,120 take our cells 10899 06:55:35,120 --> 06:55:37,120 then use the for 10900 06:55:37,120 --> 06:55:39,360 each method 10901 06:55:39,360 --> 06:55:41,280 we'll use an arrow function expression 10902 06:55:41,280 --> 06:55:44,478 for each cell 10903 06:55:44,798 --> 06:55:47,280 we will take our cell 10904 06:55:47,280 --> 06:55:49,440 add event 10905 06:55:49,440 --> 06:55:51,600 listener 10906 06:55:51,600 --> 06:55:54,000 the event will be click 10907 06:55:54,000 --> 06:55:58,638 we will add a callback of cell clicked 10908 06:55:59,200 --> 06:56:00,878 the second line will add an event 10909 06:56:00,878 --> 06:56:02,958 listener to our restart button 10910 06:56:02,958 --> 06:56:05,200 restart button 10911 06:56:05,200 --> 06:56:07,680 dot add event 10912 06:56:07,680 --> 06:56:09,760 listener 10913 06:56:09,760 --> 06:56:12,000 when we click 10914 06:56:12,000 --> 06:56:15,200 we are going to invoke the restart game 10915 06:56:15,200 --> 06:56:18,200 function 10916 06:56:18,878 --> 06:56:20,958 for the third line let's update our 10917 06:56:20,958 --> 06:56:23,840 status text 10918 06:56:23,840 --> 06:56:27,600 status text dot text 10919 06:56:27,600 --> 06:56:29,200 content 10920 06:56:29,200 --> 06:56:31,520 set the sequel to i'll use the template 10921 06:56:31,520 --> 06:56:33,040 literal 10922 06:56:33,040 --> 06:56:34,240 current 10923 06:56:34,240 --> 06:56:36,400 player 10924 06:56:36,400 --> 06:56:39,680 it's their turn 10925 06:56:39,680 --> 06:56:43,280 okay looks like we have one problem 10926 06:56:43,760 --> 06:56:45,280 looks like i accidentally capitalized 10927 06:56:45,280 --> 06:56:47,680 that l in current player okay let's work 10928 06:56:47,680 --> 06:56:50,000 on the cell clicked function 10929 06:56:50,000 --> 06:56:51,520 when we click on a cell what are we 10930 06:56:51,520 --> 06:56:52,638 going to do 10931 06:56:52,638 --> 06:56:55,520 i'll create a local variable 10932 06:56:55,520 --> 06:56:56,638 const 10933 06:56:56,638 --> 06:56:57,440 cell 10934 06:56:57,440 --> 06:56:58,478 index 10935 06:56:58,478 --> 06:57:00,400 i will set the sequel to 10936 06:57:00,400 --> 06:57:02,400 this 10937 06:57:02,400 --> 06:57:04,240 this refers to whatever cell that we 10938 06:57:04,240 --> 06:57:05,200 click on 10939 06:57:05,200 --> 06:57:08,638 we will get an attribute get 10940 06:57:08,638 --> 06:57:10,558 attribute 10941 06:57:10,558 --> 06:57:13,360 the attribute that we're getting is cell 10942 06:57:13,360 --> 06:57:15,840 index 10943 06:57:18,798 --> 06:57:20,958 we have an index number what we would 10944 06:57:20,958 --> 06:57:23,200 like to check to see is if that index 10945 06:57:23,200 --> 06:57:25,040 number within our options our 10946 06:57:25,040 --> 06:57:26,718 placeholders 10947 06:57:26,718 --> 06:57:29,440 are not empty we'll only want to update 10948 06:57:29,440 --> 06:57:32,958 a cell if there's nothing there 10949 06:57:32,958 --> 06:57:33,840 if 10950 06:57:33,840 --> 06:57:35,360 our options 10951 06:57:35,360 --> 06:57:38,958 at index of cell index 10952 06:57:38,958 --> 06:57:43,200 does not equal an empty space or if the 10953 06:57:43,200 --> 06:57:45,280 game is not 10954 06:57:45,280 --> 06:57:47,600 running 10955 06:57:48,240 --> 06:57:51,440 then we will return not do anything 10956 06:57:51,440 --> 06:57:53,120 otherwise 10957 06:57:53,120 --> 06:57:54,840 we will invoke the 10958 06:57:54,840 --> 06:57:57,280 update cell function 10959 06:57:57,280 --> 06:58:00,478 pass in this as an argument as well as 10960 06:58:00,478 --> 06:58:03,200 cell index 10961 06:58:03,200 --> 06:58:04,718 followed by 10962 06:58:04,718 --> 06:58:05,680 check 10963 06:58:05,680 --> 06:58:06,718 winner 10964 06:58:06,718 --> 06:58:08,320 function 10965 06:58:08,320 --> 06:58:10,240 okay let's head to the update cell 10966 06:58:10,240 --> 06:58:12,000 function 10967 06:58:12,000 --> 06:58:13,200 take 10968 06:58:13,200 --> 06:58:14,798 options 10969 06:58:14,798 --> 06:58:18,958 at index of the index parameter 10970 06:58:18,958 --> 06:58:23,360 set the sequel to the current player 10971 06:58:23,360 --> 06:58:26,718 so we're updating our placeholders 10972 06:58:26,718 --> 06:58:29,040 then change the text content of one of 10973 06:58:29,040 --> 06:58:30,240 these cells 10974 06:58:30,240 --> 06:58:31,440 whatever cell that we click on 10975 06:58:31,440 --> 06:58:32,798 originally 10976 06:58:32,798 --> 06:58:34,958 cell dot text 10977 06:58:34,958 --> 06:58:36,240 content 10978 06:58:36,240 --> 06:58:38,798 equals current player 10979 06:58:38,798 --> 06:58:40,320 now we should be able to click on at 10980 06:58:40,320 --> 06:58:43,040 least one of these cells 10981 06:58:43,040 --> 06:58:45,280 oh i forgot one thing when we initialize 10982 06:58:45,280 --> 06:58:48,638 our game we have to set running to true 10983 06:58:48,638 --> 06:58:51,680 running equals true 10984 06:58:51,680 --> 06:58:52,718 there 10985 06:58:52,718 --> 06:58:55,440 so we can click on one of these spaces 10986 06:58:55,440 --> 06:58:56,240 x 10987 06:58:56,240 --> 06:58:58,558 x x x 10988 06:58:58,558 --> 06:59:01,120 then we just need to change the player 10989 06:59:01,120 --> 06:59:04,000 take our current player 10990 06:59:04,000 --> 06:59:06,320 then we will set the sequel to then use 10991 06:59:06,320 --> 06:59:10,000 the ternary operator our condition is if 10992 06:59:10,000 --> 06:59:12,080 change player 10993 06:59:12,080 --> 06:59:14,160 is equal to x 10994 06:59:14,160 --> 06:59:16,798 if current player is equal to x we will 10995 06:59:16,798 --> 06:59:19,600 reassign our current player with 10996 06:59:19,600 --> 06:59:21,520 o 10997 06:59:21,520 --> 06:59:22,958 otherwise 10998 06:59:22,958 --> 06:59:25,200 x 10999 06:59:25,600 --> 06:59:27,920 then take status 11000 06:59:27,920 --> 06:59:29,120 text 11001 06:59:29,120 --> 06:59:29,920 dot 11002 06:59:29,920 --> 06:59:31,520 text 11003 06:59:31,520 --> 06:59:33,040 content 11004 06:59:33,040 --> 06:59:34,878 set the sequel to i'll use the template 11005 06:59:34,878 --> 06:59:37,280 literal 11006 06:59:37,520 --> 06:59:39,600 current player 11007 06:59:39,600 --> 06:59:41,280 it's their 11008 06:59:41,280 --> 06:59:42,320 turn 11009 06:59:42,320 --> 06:59:43,680 yeah just temporarily i'm going to 11010 06:59:43,680 --> 06:59:45,600 invoke this function after updating a 11011 06:59:45,600 --> 06:59:47,440 cell 11012 06:59:47,440 --> 06:59:48,718 now we should be able to alternate 11013 06:59:48,718 --> 06:59:50,478 between x's and o's 11014 06:59:50,478 --> 06:59:54,240 x o x o x o yeah we're good i'm going to 11015 06:59:54,240 --> 06:59:56,160 remove this i was just testing it to 11016 06:59:56,160 --> 06:59:58,320 make sure it works okay then head to our 11017 06:59:58,320 --> 07:00:00,240 check winner function we have a lot to 11018 07:00:00,240 --> 07:00:02,400 do here we'll create a temporary 11019 07:00:02,400 --> 07:00:06,000 variable of round one 11020 07:00:06,000 --> 07:00:08,400 i will set the sequel to false if 11021 07:00:08,400 --> 07:00:11,360 somebody wins we'll flip this to be true 11022 07:00:11,360 --> 07:00:13,120 we'll use a for loop we haven't used 11023 07:00:13,120 --> 07:00:14,958 those for a while 11024 07:00:14,958 --> 07:00:17,120 we will iterate over all of the win 11025 07:00:17,120 --> 07:00:19,040 conditions within our two-dimensional 11026 07:00:19,040 --> 07:00:22,000 array the first statement will be let i 11027 07:00:22,000 --> 07:00:23,600 equal zero 11028 07:00:23,600 --> 07:00:26,240 we'll continue this as long as i is less 11029 07:00:26,240 --> 07:00:27,120 than 11030 07:00:27,120 --> 07:00:28,840 our win 11031 07:00:28,840 --> 07:00:32,478 conditions dot length property 11032 07:00:32,478 --> 07:00:35,600 increment i by one we will iterate over 11033 07:00:35,600 --> 07:00:38,478 each inner array within win conditions 11034 07:00:38,478 --> 07:00:40,400 but let's store each of these arrays 11035 07:00:40,400 --> 07:00:44,080 within a temporary variable const 11036 07:00:44,080 --> 07:00:46,240 condition 11037 07:00:46,240 --> 07:00:47,600 equals 11038 07:00:47,600 --> 07:00:49,200 when condition 11039 07:00:49,200 --> 07:00:52,638 at our current index of i 11040 07:00:52,638 --> 07:00:55,760 each row has three indices 11041 07:00:55,760 --> 07:00:59,440 const cell a equals 11042 07:00:59,440 --> 07:01:00,958 our options 11043 07:01:00,958 --> 07:01:02,878 but at what index 11044 07:01:02,878 --> 07:01:04,400 while the index is going to be our 11045 07:01:04,400 --> 07:01:05,680 condition 11046 07:01:05,680 --> 07:01:10,400 at index 0 then we have cell b 11047 07:01:10,400 --> 07:01:15,680 cell b condition at one 11048 07:01:16,478 --> 07:01:18,000 cell c 11049 07:01:18,000 --> 07:01:20,400 condition index of two let me explain 11050 07:01:20,400 --> 07:01:21,840 how this is gonna work 11051 07:01:21,840 --> 07:01:24,000 let's head to the top we're iterating 11052 07:01:24,000 --> 07:01:26,240 over all of these inner arrays we'll 11053 07:01:26,240 --> 07:01:28,160 begin with the first we have three 11054 07:01:28,160 --> 07:01:31,440 indices zero one two we're going to 11055 07:01:31,440 --> 07:01:33,280 check within our options at these three 11056 07:01:33,280 --> 07:01:34,718 indices 11057 07:01:34,718 --> 07:01:37,280 zero one two at least that row to begin 11058 07:01:37,280 --> 07:01:38,400 with 11059 07:01:38,400 --> 07:01:41,200 if these three are not spaces and 11060 07:01:41,200 --> 07:01:43,200 they're all the same that means somebody 11061 07:01:43,200 --> 07:01:45,280 won if there is no winner we'll check 11062 07:01:45,280 --> 07:01:47,360 the next set of win conditions three 11063 07:01:47,360 --> 07:01:48,718 four and five 11064 07:01:48,718 --> 07:01:51,120 these are indices within our option at 11065 07:01:51,120 --> 07:01:52,798 these three indices 11066 07:01:52,798 --> 07:01:54,718 three four and five 11067 07:01:54,718 --> 07:01:56,958 if there are no spaces and they're all 11068 07:01:56,958 --> 07:01:58,878 the same character that means somebody 11069 07:01:58,878 --> 07:02:01,280 won we'll repeat this process for each 11070 07:02:01,280 --> 07:02:02,958 set of win conditions 11071 07:02:02,958 --> 07:02:05,280 so heading back down to our check winner 11072 07:02:05,280 --> 07:02:06,958 function we'll need to check if there's 11073 07:02:06,958 --> 07:02:08,638 any empty spaces 11074 07:02:08,638 --> 07:02:09,680 if 11075 07:02:09,680 --> 07:02:11,360 cell a 11076 07:02:11,360 --> 07:02:13,840 is equal to an empty space 11077 07:02:13,840 --> 07:02:14,798 or 11078 07:02:14,798 --> 07:02:16,000 cell b 11079 07:02:16,000 --> 07:02:18,478 is equal to an empty space 11080 07:02:18,478 --> 07:02:19,440 or 11081 07:02:19,440 --> 07:02:20,638 cell c 11082 07:02:20,638 --> 07:02:23,520 is equal to an empty space if there's an 11083 07:02:23,520 --> 07:02:24,878 empty space 11084 07:02:24,878 --> 07:02:27,280 we'll continue and skip this iteration 11085 07:02:27,280 --> 07:02:29,360 so if there are no empty spaces that 11086 07:02:29,360 --> 07:02:31,600 means all the spaces are full let's make 11087 07:02:31,600 --> 07:02:34,400 sure they're all the same character 11088 07:02:34,400 --> 07:02:35,360 if 11089 07:02:35,360 --> 07:02:36,558 cell a 11090 07:02:36,558 --> 07:02:37,920 is equal to 11091 07:02:37,920 --> 07:02:40,080 cell b 11092 07:02:40,080 --> 07:02:41,680 and 11093 07:02:41,680 --> 07:02:42,878 cell b 11094 07:02:42,878 --> 07:02:44,478 is equal to 11095 07:02:44,478 --> 07:02:45,920 cell c 11096 07:02:45,920 --> 07:02:48,558 that means we have a winner we'll take 11097 07:02:48,558 --> 07:02:51,360 our local variable of round one set the 11098 07:02:51,360 --> 07:02:53,040 sql to true 11099 07:02:53,040 --> 07:02:54,718 then break we don't need to continue 11100 07:02:54,718 --> 07:02:56,400 this for loop anymore we can break out 11101 07:02:56,400 --> 07:02:57,280 of it 11102 07:02:57,280 --> 07:02:59,520 outside of our for loop 11103 07:02:59,520 --> 07:03:01,280 if 11104 07:03:01,280 --> 07:03:04,558 round one is equal to true 11105 07:03:04,558 --> 07:03:08,160 let's update our status text right here 11106 07:03:08,160 --> 07:03:09,200 status 11107 07:03:09,200 --> 07:03:12,320 text dot text 11108 07:03:12,320 --> 07:03:13,600 content 11109 07:03:13,600 --> 07:03:17,440 is equal to i'll use a template literal 11110 07:03:17,440 --> 07:03:18,878 current 11111 07:03:18,878 --> 07:03:21,280 player 11112 07:03:21,440 --> 07:03:23,600 wins 11113 07:03:23,600 --> 07:03:27,680 running equals false the game is over 11114 07:03:27,680 --> 07:03:29,760 else if 11115 07:03:29,760 --> 07:03:32,558 so if there's no spaces left it's a draw 11116 07:03:32,558 --> 07:03:34,638 we could check that with this condition 11117 07:03:34,638 --> 07:03:36,320 take our options 11118 07:03:36,320 --> 07:03:39,280 then use the includes method 11119 07:03:39,280 --> 07:03:41,440 we'll check for any spaces 11120 07:03:41,440 --> 07:03:43,840 does our array include any spaces 11121 07:03:43,840 --> 07:03:45,520 precede this with the not logical 11122 07:03:45,520 --> 07:03:46,400 operator 11123 07:03:46,400 --> 07:03:48,638 if our options does not include any 11124 07:03:48,638 --> 07:03:51,760 spaces if this is true then we will 11125 07:03:51,760 --> 07:03:55,120 update our status text 11126 07:03:55,120 --> 07:03:57,440 to equal 11127 07:03:57,440 --> 07:03:58,878 draw 11128 07:03:58,878 --> 07:04:01,680 running equals false 11129 07:04:01,680 --> 07:04:02,798 else 11130 07:04:02,798 --> 07:04:05,840 we can change player change 11131 07:04:05,840 --> 07:04:07,760 player 11132 07:04:07,760 --> 07:04:10,080 okay let's try this 11133 07:04:10,080 --> 07:04:12,878 x o x o 11134 07:04:12,878 --> 07:04:14,478 x o 11135 07:04:14,478 --> 07:04:16,878 uh we should have a winner here yeah x 11136 07:04:16,878 --> 07:04:19,280 wins let's work on this restart button 11137 07:04:19,280 --> 07:04:20,798 to restart the game 11138 07:04:20,798 --> 07:04:23,040 we'll take current 11139 07:04:23,040 --> 07:04:24,080 player 11140 07:04:24,080 --> 07:04:28,240 set the sequel to x 11141 07:04:28,240 --> 07:04:30,320 take our options 11142 07:04:30,320 --> 07:04:32,080 i'll just copy this we're going to reset 11143 07:04:32,080 --> 07:04:34,320 them 11144 07:04:34,798 --> 07:04:37,120 so they're all empty spaces 11145 07:04:37,120 --> 07:04:39,040 status text 11146 07:04:39,040 --> 07:04:40,558 dot 11147 07:04:40,558 --> 07:04:43,520 text content 11148 07:04:43,520 --> 07:04:44,718 equals 11149 07:04:44,718 --> 07:04:48,000 i'll use a template literal 11150 07:04:48,000 --> 07:04:50,400 current players 11151 07:04:50,400 --> 07:04:51,760 turn 11152 07:04:51,760 --> 07:04:54,080 we'll have to clear each cell 11153 07:04:54,080 --> 07:04:55,120 take 11154 07:04:55,120 --> 07:04:56,718 our cells 11155 07:04:56,718 --> 07:04:58,478 use the for 11156 07:04:58,478 --> 07:04:59,920 each method 11157 07:04:59,920 --> 07:05:02,000 use an arrow function expression 11158 07:05:02,000 --> 07:05:03,520 for each cell 11159 07:05:03,520 --> 07:05:05,600 we will take that cell 11160 07:05:05,600 --> 07:05:07,600 update the text 11161 07:05:07,600 --> 07:05:08,958 content 11162 07:05:08,958 --> 07:05:12,400 equal to an empty space 11163 07:05:12,400 --> 07:05:16,558 then set running equal to true 11164 07:05:16,558 --> 07:05:18,160 okay let me make sure the game's a draw 11165 07:05:18,160 --> 07:05:20,558 first 11166 07:05:23,280 --> 07:05:25,840 okay draw i'm going to restart and we 11167 07:05:25,840 --> 07:05:27,200 have a new game 11168 07:05:27,200 --> 07:05:29,920 so yeah everybody that is a basic game 11169 07:05:29,920 --> 07:05:32,000 of tic-tac-toe if you would like a copy 11170 07:05:32,000 --> 07:05:33,760 of all this code i'll post this in the 11171 07:05:33,760 --> 07:05:35,600 comment section down below underneath 11172 07:05:35,600 --> 07:05:37,840 the original video in this playlist and 11173 07:05:37,840 --> 07:05:40,080 well yeah that's a basic game of 11174 07:05:40,080 --> 07:05:43,280 tic-tac-toe using javascript 11175 07:05:43,280 --> 07:05:45,120 hey what's going on everybody it's your 11176 07:05:45,120 --> 07:05:46,798 bro hope you're doing well and in this 11177 07:05:46,798 --> 07:05:48,240 video we're going to create a game of 11178 07:05:48,240 --> 07:05:51,360 snake using javascript so sit back relax 11179 07:05:51,360 --> 07:05:54,080 and enjoy the show 11180 07:05:54,080 --> 07:05:56,400 hey what is up everybody in this video 11181 07:05:56,400 --> 07:05:58,718 we're going to create a game of snake 11182 07:05:58,718 --> 07:06:01,440 let's head to our html file i'll create 11183 07:06:01,440 --> 07:06:03,760 a div as a container 11184 07:06:03,760 --> 07:06:07,280 div id equals game 11185 07:06:07,280 --> 07:06:09,680 container 11186 07:06:09,680 --> 07:06:11,200 let's close it 11187 07:06:11,200 --> 07:06:13,120 we'll be using a canvas to draw our 11188 07:06:13,120 --> 07:06:15,280 components 11189 07:06:15,280 --> 07:06:18,558 canvas the id will be 11190 07:06:18,558 --> 07:06:19,440 game 11191 07:06:19,440 --> 07:06:20,798 board 11192 07:06:20,798 --> 07:06:22,718 i'm gonna go ahead and set the width and 11193 07:06:22,718 --> 07:06:26,000 the height attributes right away 11194 07:06:26,000 --> 07:06:27,920 500 for the width 11195 07:06:27,920 --> 07:06:31,440 the height will be 500 as well 11196 07:06:31,440 --> 07:06:33,440 then close the canvas 11197 07:06:33,440 --> 07:06:36,160 i'll add a score 11198 07:06:36,160 --> 07:06:37,200 div 11199 07:06:37,200 --> 07:06:40,638 id equals score 11200 07:06:40,638 --> 07:06:43,120 let's close the div section the initial 11201 07:06:43,120 --> 07:06:45,120 score will be set to zero 11202 07:06:45,120 --> 07:06:47,440 then we'll need a reset button 11203 07:06:47,440 --> 07:06:48,478 button 11204 07:06:48,478 --> 07:06:50,000 close it 11205 07:06:50,000 --> 07:06:52,240 id equals 11206 07:06:52,240 --> 07:06:56,320 reset button the text is reset 11207 07:06:56,320 --> 07:06:58,400 okay let's work on our css styling 11208 07:06:58,400 --> 07:07:01,600 that's everything for our html file 11209 07:07:01,600 --> 07:07:03,840 let's select our game board 11210 07:07:03,840 --> 07:07:04,798 game 11211 07:07:04,798 --> 07:07:05,760 board 11212 07:07:05,760 --> 07:07:08,798 this is an id i'll add a border 11213 07:07:08,798 --> 07:07:10,160 border 11214 07:07:10,160 --> 07:07:12,878 3 pixel solid is good 11215 07:07:12,878 --> 07:07:14,878 let's enter everything within our game 11216 07:07:14,878 --> 07:07:17,840 container 11217 07:07:19,040 --> 07:07:21,040 game container 11218 07:07:21,040 --> 07:07:23,120 text align 11219 07:07:23,120 --> 07:07:25,040 center 11220 07:07:25,040 --> 07:07:26,878 i'll change the font of the score you 11221 07:07:26,878 --> 07:07:30,680 can barely see it 11222 07:07:31,760 --> 07:07:32,958 font 11223 07:07:32,958 --> 07:07:34,160 family 11224 07:07:34,160 --> 07:07:36,240 pick whatever font you like 11225 07:07:36,240 --> 07:07:40,160 one font that i like is permanent marker 11226 07:07:40,160 --> 07:07:41,360 permanent 11227 07:07:41,360 --> 07:07:42,638 marker 11228 07:07:42,638 --> 07:07:45,280 then a backup of cursive 11229 07:07:45,280 --> 07:07:48,718 let's change the font size font size 100 11230 07:07:48,718 --> 07:07:50,160 pixels 11231 07:07:50,160 --> 07:07:53,600 then let's work on our button next 11232 07:07:53,600 --> 07:07:56,638 reset button 11233 07:07:56,958 --> 07:07:59,200 i'll pick the same font family 11234 07:07:59,200 --> 07:08:03,920 the font size will be 22 pixels 11235 07:08:04,718 --> 07:08:08,798 a width of 100 pixels 11236 07:08:08,798 --> 07:08:13,080 a height of 50 pixels 11237 07:08:13,360 --> 07:08:14,798 border 11238 07:08:14,798 --> 07:08:18,240 4 pixels solid 11239 07:08:18,878 --> 07:08:22,558 border radius to round the corners 11240 07:08:22,558 --> 07:08:25,280 15 pixels 11241 07:08:25,280 --> 07:08:27,280 then cursor 11242 07:08:27,280 --> 07:08:29,440 pointer when we hover our cursor over 11243 07:08:29,440 --> 07:08:32,240 this button okay that is our css style 11244 07:08:32,240 --> 07:08:35,200 sheet and our index.html file let's head 11245 07:08:35,200 --> 07:08:37,200 to our javascript file 11246 07:08:37,200 --> 07:08:39,360 we have a lot of variables to declare 11247 07:08:39,360 --> 07:08:41,600 let's begin with the constants 11248 07:08:41,600 --> 07:08:43,040 const 11249 07:08:43,040 --> 07:08:44,718 game board 11250 07:08:44,718 --> 07:08:47,520 equals document dot 11251 07:08:47,520 --> 07:08:48,638 query 11252 07:08:48,638 --> 07:08:50,000 selector 11253 07:08:50,000 --> 07:08:52,320 we are selecting an id 11254 07:08:52,320 --> 07:08:55,200 that id is game board 11255 07:08:55,200 --> 07:08:57,200 that's our canvas 11256 07:08:57,200 --> 07:08:59,760 with a canvas to paint on the canvas we 11257 07:08:59,760 --> 07:09:02,798 have to get the context 11258 07:09:02,798 --> 07:09:03,840 const 11259 07:09:03,840 --> 07:09:06,718 ctx for context 11260 07:09:06,718 --> 07:09:08,958 equals game board 11261 07:09:08,958 --> 07:09:11,280 dot get 11262 07:09:11,280 --> 07:09:13,280 context 11263 07:09:13,280 --> 07:09:16,080 then pass in 2d 11264 07:09:16,080 --> 07:09:19,440 we'll store our score text as a variable 11265 07:09:19,440 --> 07:09:20,840 const 11266 07:09:20,840 --> 07:09:23,520 score text 11267 07:09:23,520 --> 07:09:26,478 equals document dot 11268 07:09:26,478 --> 07:09:30,080 query selector 11269 07:09:30,080 --> 07:09:32,958 we're selecting an id the id is 11270 07:09:32,958 --> 07:09:34,000 score 11271 07:09:34,000 --> 07:09:36,878 let's change this id to score text we're 11272 07:09:36,878 --> 07:09:39,120 already going to have a score variable 11273 07:09:39,120 --> 07:09:41,200 hey this is future bro so i forgot to 11274 07:09:41,200 --> 07:09:43,440 change that within my css style sheet 11275 07:09:43,440 --> 07:09:44,958 make sure you make that change here as 11276 07:09:44,958 --> 07:09:45,840 well 11277 07:09:45,840 --> 07:09:48,160 let's select our reset button 11278 07:09:48,160 --> 07:09:49,440 const 11279 07:09:49,440 --> 07:09:51,280 reset button 11280 07:09:51,280 --> 07:09:54,240 equals document dot 11281 07:09:54,240 --> 07:09:56,958 query selector 11282 07:09:56,958 --> 07:10:00,798 we are selecting our reset button 11283 07:10:00,798 --> 07:10:02,798 i'm going to create a variable to hold 11284 07:10:02,798 --> 07:10:05,600 the width of our game board 11285 07:10:05,600 --> 07:10:06,798 const 11286 07:10:06,798 --> 07:10:08,638 game width 11287 07:10:08,638 --> 07:10:10,080 equals 11288 07:10:10,080 --> 07:10:13,040 game board dot width 11289 07:10:13,040 --> 07:10:14,478 then game height 11290 07:10:14,478 --> 07:10:18,000 const game height 11291 07:10:18,000 --> 07:10:21,200 equals game board dot height 11292 07:10:21,200 --> 07:10:22,798 width and height are the attributes that 11293 07:10:22,798 --> 07:10:25,440 we assigned within our canvas 11294 07:10:25,440 --> 07:10:27,200 initially when we run this javascript 11295 07:10:27,200 --> 07:10:28,638 file if we would have declared those 11296 07:10:28,638 --> 07:10:30,958 within the css file they wouldn't have 11297 07:10:30,958 --> 07:10:32,798 been available to us right away that's 11298 07:10:32,798 --> 07:10:34,558 why i assigned these attributes within 11299 07:10:34,558 --> 07:10:37,040 the element itself inline we're going to 11300 07:10:37,040 --> 07:10:39,600 assign some colors the first is for the 11301 07:10:39,600 --> 07:10:41,840 board background 11302 07:10:41,840 --> 07:10:43,040 const 11303 07:10:43,040 --> 07:10:44,320 board 11304 07:10:44,320 --> 07:10:46,000 background 11305 07:10:46,000 --> 07:10:48,958 equals pick a color i'll just pick white 11306 07:10:48,958 --> 07:10:51,600 pick a color for your snake 11307 07:10:51,600 --> 07:10:52,878 const 11308 07:10:52,878 --> 07:10:54,478 snake color 11309 07:10:54,478 --> 07:10:57,600 i'll pick light green 11310 07:10:57,920 --> 07:10:59,920 but feel free to pick a different color 11311 07:10:59,920 --> 07:11:02,798 i'll add a black border around the snake 11312 07:11:02,798 --> 07:11:03,840 snake 11313 07:11:03,840 --> 07:11:06,320 border equals black 11314 07:11:06,320 --> 07:11:08,320 then we'll need some color for the food 11315 07:11:08,320 --> 07:11:11,760 const food color 11316 07:11:11,760 --> 07:11:13,280 equals 11317 07:11:13,280 --> 07:11:16,558 red it's an apple okay then a unit size 11318 07:11:16,558 --> 07:11:18,478 what's the size of everything within our 11319 07:11:18,478 --> 07:11:19,360 game 11320 07:11:19,360 --> 07:11:20,400 const 11321 07:11:20,400 --> 07:11:22,080 unit size 11322 07:11:22,080 --> 07:11:24,878 equals i'll pick 25 pixels now we'll 11323 07:11:24,878 --> 07:11:26,878 create a couple more variables 11324 07:11:26,878 --> 07:11:27,760 let 11325 07:11:27,760 --> 07:11:30,080 running equal false 11326 07:11:30,080 --> 07:11:32,000 we'll examine running to see if our game 11327 07:11:32,000 --> 07:11:33,840 is currently running or not 11328 07:11:33,840 --> 07:11:34,718 let 11329 07:11:34,718 --> 07:11:35,520 x 11330 07:11:35,520 --> 07:11:38,878 velocity x velocity will be how far we 11331 07:11:38,878 --> 07:11:42,400 move on the x-axis every single game 11332 07:11:42,400 --> 07:11:45,200 tick i will set this to be the unit size 11333 07:11:45,200 --> 07:11:48,638 we'll be moving 25 pixels on the x-axis 11334 07:11:48,638 --> 07:11:51,040 every game tick if x-velocity is a 11335 07:11:51,040 --> 07:11:53,360 positive number we'll move to the right 11336 07:11:53,360 --> 07:11:55,680 if it's negative we'll move to the left 11337 07:11:55,680 --> 07:11:57,840 then we have y velocity 11338 07:11:57,840 --> 07:11:59,600 let y 11339 07:11:59,600 --> 07:12:02,798 velocity equal zero that means we're not 11340 07:12:02,798 --> 07:12:04,878 moving up or down if we would like to 11341 07:12:04,878 --> 07:12:07,280 move down we would set this to unit size 11342 07:12:07,280 --> 07:12:09,200 if we would like to move up we would set 11343 07:12:09,200 --> 07:12:11,360 that to negative unit size to move up up 11344 07:12:11,360 --> 07:12:14,240 or down one space one unit but to begin 11345 07:12:14,240 --> 07:12:15,920 we'll just be moving to the right we'll 11346 07:12:15,920 --> 07:12:17,840 need the coordinates of our food 11347 07:12:17,840 --> 07:12:18,798 let 11348 07:12:18,798 --> 07:12:21,120 food x coordinate 11349 07:12:21,120 --> 07:12:22,160 let 11350 07:12:22,160 --> 07:12:23,280 food 11351 07:12:23,280 --> 07:12:25,040 why 11352 07:12:25,040 --> 07:12:27,360 we'll calculate these randomly later 11353 07:12:27,360 --> 07:12:29,440 within a function 11354 07:12:29,440 --> 07:12:30,240 let 11355 07:12:30,240 --> 07:12:31,280 score 11356 07:12:31,280 --> 07:12:33,040 equal zero 11357 07:12:33,040 --> 07:12:34,958 then we need our snake our snake is 11358 07:12:34,958 --> 07:12:37,440 going to be an array of objects an array 11359 07:12:37,440 --> 07:12:39,840 of parts 11360 07:12:40,000 --> 07:12:41,440 let 11361 07:12:41,440 --> 07:12:42,558 snake 11362 07:12:42,558 --> 07:12:44,478 equal 11363 07:12:44,478 --> 07:12:46,638 straight brackets it's an array 11364 07:12:46,638 --> 07:12:48,878 and we will create objects an object for 11365 07:12:48,878 --> 07:12:51,360 each body part each body part will have 11366 07:12:51,360 --> 07:12:54,160 an x and a y coordinate 11367 07:12:54,160 --> 07:12:55,920 let's begin with the tail 11368 07:12:55,920 --> 07:12:57,600 the tail will begin in the top left 11369 07:12:57,600 --> 07:13:00,478 corner so i will set those coordinates 11370 07:13:00,478 --> 07:13:02,958 0 0 is the top left corner 11371 07:13:02,958 --> 07:13:05,600 initially let's create 5 body parts to 11372 07:13:05,600 --> 07:13:07,680 the snake but after it eats its food 11373 07:13:07,680 --> 07:13:10,718 it's going to increase by one 11374 07:13:10,718 --> 07:13:13,120 let's add a second body part this is a 11375 07:13:13,120 --> 07:13:16,080 separate object separated with a comma 11376 07:13:16,080 --> 07:13:18,400 but i don't want this in the same space 11377 07:13:18,400 --> 07:13:20,400 i'll place this next body part to the 11378 07:13:20,400 --> 07:13:24,558 right of the first one so let's say x is 11379 07:13:24,558 --> 07:13:26,080 unit size 11380 07:13:26,080 --> 07:13:29,520 times one or just unit size i suppose 11381 07:13:29,520 --> 07:13:32,958 okay let's add another body part 11382 07:13:32,958 --> 07:13:35,840 unit size times two 11383 07:13:35,840 --> 07:13:38,080 so we'll have three squares 11384 07:13:38,080 --> 07:13:41,200 okay two more body parts unit size times 11385 07:13:41,200 --> 07:13:42,878 three 11386 07:13:42,878 --> 07:13:44,878 unit size times four 11387 07:13:44,878 --> 07:13:46,558 and that's our snake 11388 07:13:46,558 --> 07:13:48,558 it's an array of objects 11389 07:13:48,558 --> 07:13:51,760 body parts each object is a body part of 11390 07:13:51,760 --> 07:13:54,400 the snake they each have their own x and 11391 07:13:54,400 --> 07:13:56,080 y coordinates 11392 07:13:56,080 --> 07:13:57,520 let's add an event listener to our 11393 07:13:57,520 --> 07:14:00,400 window to listen for key events 11394 07:14:00,400 --> 07:14:02,798 window dot add 11395 07:14:02,798 --> 07:14:04,000 event 11396 07:14:04,000 --> 07:14:05,440 listener 11397 07:14:05,440 --> 07:14:08,798 the event is key down 11398 07:14:08,798 --> 07:14:11,680 we'll pass in a callback to a change 11399 07:14:11,680 --> 07:14:13,520 direction function 11400 07:14:13,520 --> 07:14:15,120 then we'll add an event listener to our 11401 07:14:15,120 --> 07:14:18,080 reset button to restart the game 11402 07:14:18,080 --> 07:14:19,360 reset 11403 07:14:19,360 --> 07:14:20,400 button 11404 07:14:20,400 --> 07:14:22,000 dot add 11405 07:14:22,000 --> 07:14:23,120 event 11406 07:14:23,120 --> 07:14:24,878 listener 11407 07:14:24,878 --> 07:14:27,200 when we click 11408 07:14:27,200 --> 07:14:30,478 we will invoke the reset game function 11409 07:14:30,478 --> 07:14:32,478 which we still need to declare 11410 07:14:32,478 --> 07:14:35,360 then we will invoke game start 11411 07:14:35,360 --> 07:14:36,958 let's declare the functions that we'll 11412 07:14:36,958 --> 07:14:37,920 need 11413 07:14:37,920 --> 07:14:39,680 let's begin with the first 11414 07:14:39,680 --> 07:14:40,718 function 11415 07:14:40,718 --> 07:14:43,958 game start 11416 07:14:45,280 --> 07:14:46,638 function 11417 07:14:46,638 --> 07:14:49,760 next tick 11418 07:14:51,200 --> 07:14:52,400 function 11419 07:14:52,400 --> 07:14:53,440 clear 11420 07:14:53,440 --> 07:14:54,878 board 11421 07:14:54,878 --> 07:14:56,798 clear board is going to be in charge of 11422 07:14:56,798 --> 07:14:58,718 repainting the board 11423 07:14:58,718 --> 07:15:00,320 function 11424 07:15:00,320 --> 07:15:03,280 create food 11425 07:15:03,280 --> 07:15:05,040 the create food function will find a 11426 07:15:05,040 --> 07:15:06,798 random place within our game board to 11427 07:15:06,798 --> 07:15:09,280 place a food item 11428 07:15:09,280 --> 07:15:10,878 function 11429 07:15:10,878 --> 07:15:13,680 draw food 11430 07:15:13,680 --> 07:15:15,520 we'll need to paint the food within our 11431 07:15:15,520 --> 07:15:16,878 game board 11432 07:15:16,878 --> 07:15:18,080 function 11433 07:15:18,080 --> 07:15:18,958 move 11434 07:15:18,958 --> 07:15:21,360 snake 11435 07:15:22,798 --> 07:15:24,240 function 11436 07:15:24,240 --> 07:15:27,638 draw snake 11437 07:15:29,120 --> 07:15:30,718 function 11438 07:15:30,718 --> 07:15:34,000 change direction 11439 07:15:34,798 --> 07:15:36,798 function 11440 07:15:36,798 --> 07:15:37,840 check 11441 07:15:37,840 --> 07:15:41,718 game over 11442 07:15:42,320 --> 07:15:44,000 function 11443 07:15:44,000 --> 07:15:48,000 display game over 11444 07:15:48,000 --> 07:15:49,760 then lastly 11445 07:15:49,760 --> 07:15:50,878 function 11446 07:15:50,878 --> 07:15:53,520 reset game 11447 07:15:53,520 --> 07:15:56,638 those are the functions 11448 07:15:56,638 --> 07:15:58,558 let's begin with the create food 11449 07:15:58,558 --> 07:15:59,920 function 11450 07:15:59,920 --> 07:16:02,878 we'll create an inner function 11451 07:16:02,878 --> 07:16:04,080 function 11452 07:16:04,080 --> 07:16:06,320 random food 11453 07:16:06,320 --> 07:16:09,360 there will be two parameters min 11454 07:16:09,360 --> 07:16:11,040 then max 11455 07:16:11,040 --> 07:16:13,040 within this function we'll return a 11456 07:16:13,040 --> 07:16:14,320 random number 11457 07:16:14,320 --> 07:16:15,360 return 11458 07:16:15,360 --> 07:16:16,320 rand 11459 07:16:16,320 --> 07:16:17,440 number 11460 07:16:17,440 --> 07:16:19,600 so to calculate this number we'll store 11461 07:16:19,600 --> 07:16:22,400 this within const rand 11462 07:16:22,400 --> 07:16:23,440 num 11463 07:16:23,440 --> 07:16:26,000 set the sequel to math 11464 07:16:26,000 --> 07:16:28,718 dot round 11465 07:16:28,798 --> 07:16:29,680 math 11466 07:16:29,680 --> 07:16:32,400 dot random 11467 07:16:32,400 --> 07:16:36,000 we will multiply this by 11468 07:16:36,000 --> 07:16:37,120 max 11469 07:16:37,120 --> 07:16:39,280 minus min 11470 07:16:39,280 --> 07:16:41,760 plus the minimum if there is one i think 11471 07:16:41,760 --> 07:16:43,760 i'm going to expand this 11472 07:16:43,760 --> 07:16:45,440 all right just to demonstrate this i'm 11473 07:16:45,440 --> 07:16:48,160 going to invoke the random food function 11474 07:16:48,160 --> 07:16:52,160 and store this within food x 11475 07:16:52,160 --> 07:16:54,958 food x equals random food 11476 07:16:54,958 --> 07:16:57,280 we'll pass the minimum zero 11477 07:16:57,280 --> 07:16:58,878 then the max 11478 07:16:58,878 --> 07:16:59,840 game 11479 07:16:59,840 --> 07:17:00,718 with 11480 07:17:00,718 --> 07:17:04,478 minus our unit size 11481 07:17:04,478 --> 07:17:06,080 temporarily i'm just going to display 11482 07:17:06,080 --> 07:17:08,718 whatever food x is i have to explain 11483 07:17:08,718 --> 07:17:10,000 something 11484 07:17:10,000 --> 07:17:12,000 then we will invoke this create food 11485 07:17:12,000 --> 07:17:14,000 function temporarily 11486 07:17:14,000 --> 07:17:15,920 i gotta explain something 11487 07:17:15,920 --> 07:17:17,440 currently when we're generating a random 11488 07:17:17,440 --> 07:17:19,600 number that random number is between 11489 07:17:19,600 --> 07:17:22,240 zero then our game width minus our unit 11490 07:17:22,240 --> 07:17:24,478 size every time i run this i have a 11491 07:17:24,478 --> 07:17:26,958 random number between that range however 11492 07:17:26,958 --> 07:17:28,878 i would like to divide the width and the 11493 07:17:28,878 --> 07:17:31,440 height of my game in two spaces 11494 07:17:31,440 --> 07:17:34,798 i will take this part of this expression 11495 07:17:34,798 --> 07:17:36,638 divided by 11496 07:17:36,638 --> 07:17:37,760 unit 11497 07:17:37,760 --> 07:17:39,280 size 11498 07:17:39,280 --> 07:17:41,760 now we'll receive a random space between 11499 07:17:41,760 --> 07:17:46,398 0 and 24 because 500 divided by 25 11500 07:17:46,398 --> 07:17:47,840 our unit size 11501 07:17:47,840 --> 07:17:51,760 is 25 available spaces 11502 07:17:51,920 --> 07:17:54,398 to accurately place the food in the top 11503 07:17:54,398 --> 07:17:56,718 left corner of one of these spaces 11504 07:17:56,718 --> 07:18:01,520 i will multiply all of this by unit size 11505 07:18:01,520 --> 07:18:04,160 so every time i refresh this you can see 11506 07:18:04,160 --> 07:18:06,080 that all of these numbers are divisible 11507 07:18:06,080 --> 07:18:08,878 by 25 11508 07:18:08,878 --> 07:18:10,718 and that's what we're looking for let's 11509 07:18:10,718 --> 07:18:13,280 create food why 11510 07:18:13,280 --> 07:18:14,798 food y 11511 07:18:14,798 --> 07:18:16,798 equals the same thing 11512 07:18:16,798 --> 07:18:19,440 okay that is our create food function 11513 07:18:19,440 --> 07:18:22,160 let's move on to the draw food function 11514 07:18:22,160 --> 07:18:24,240 this is fairly easy we'll take our 11515 07:18:24,240 --> 07:18:25,600 context 11516 07:18:25,600 --> 07:18:27,520 set the fill 11517 07:18:27,520 --> 07:18:28,638 style 11518 07:18:28,638 --> 07:18:30,878 equal to our food 11519 07:18:30,878 --> 07:18:32,240 color 11520 07:18:32,240 --> 07:18:34,718 take our context 11521 07:18:34,718 --> 07:18:35,600 fill 11522 07:18:35,600 --> 07:18:38,000 rect to fill a rectangle 11523 07:18:38,000 --> 07:18:40,000 we need a pair of coordinates 11524 07:18:40,000 --> 07:18:41,680 food x 11525 07:18:41,680 --> 07:18:43,280 food y 11526 07:18:43,280 --> 07:18:45,360 we need a width and a height 11527 07:18:45,360 --> 07:18:49,920 they are both going to be unit size 11528 07:18:50,718 --> 07:18:53,040 now if i were to invoke the draw food 11529 07:18:53,040 --> 07:18:54,718 function 11530 07:18:54,718 --> 07:18:56,478 after the create food function 11531 07:18:56,478 --> 07:18:58,398 this will draw a random food item every 11532 07:18:58,398 --> 07:19:00,958 time we refresh the page 11533 07:19:00,958 --> 07:19:02,718 that's what we're looking for that 11534 07:19:02,718 --> 07:19:04,718 completes the create food function and 11535 07:19:04,718 --> 07:19:06,878 the draw food function i'm going to 11536 07:19:06,878 --> 07:19:09,200 eliminate these two function calls 11537 07:19:09,200 --> 07:19:11,040 we're going to fill in the game start 11538 07:19:11,040 --> 07:19:12,398 function 11539 07:19:12,398 --> 07:19:15,200 we will set running equal to true our 11540 07:19:15,200 --> 07:19:17,360 game is currently running 11541 07:19:17,360 --> 07:19:19,600 we'll update the score 11542 07:19:19,600 --> 07:19:21,360 text 11543 07:19:21,360 --> 07:19:22,840 text 11544 07:19:22,840 --> 07:19:25,280 content to equal 11545 07:19:25,280 --> 07:19:27,360 whatever our score is initially it's 11546 07:19:27,360 --> 07:19:28,798 going to be zero 11547 07:19:28,798 --> 07:19:32,320 we'll invoke the create food function 11548 07:19:32,320 --> 07:19:35,680 then the draw food function 11549 07:19:35,680 --> 07:19:38,798 then lastly next tick 11550 07:19:38,798 --> 07:19:40,558 next tick is what we want to do every 11551 07:19:40,558 --> 07:19:42,958 round every time we update the clock 11552 07:19:42,958 --> 07:19:45,200 okay every time i refresh this an apple 11553 07:19:45,200 --> 07:19:46,878 should appear randomly within your game 11554 07:19:46,878 --> 07:19:49,200 board let's close the game start 11555 07:19:49,200 --> 07:19:51,200 function we'll work on the next tick 11556 07:19:51,200 --> 07:19:54,000 function we'll check to see if our game 11557 07:19:54,000 --> 07:19:55,520 is currently running 11558 07:19:55,520 --> 07:19:56,320 if 11559 07:19:56,320 --> 07:19:58,718 running 11560 07:19:59,680 --> 07:20:02,958 let's invoke the set timeout method 11561 07:20:02,958 --> 07:20:05,600 set timeout we'll use an arrow function 11562 07:20:05,600 --> 07:20:08,000 expression 11563 07:20:08,000 --> 07:20:09,760 there's a lot we have to do 11564 07:20:09,760 --> 07:20:12,160 we'll list an order of steps first we'll 11565 07:20:12,160 --> 07:20:16,398 clear the board clear board function 11566 07:20:16,398 --> 07:20:17,760 followed by 11567 07:20:17,760 --> 07:20:18,798 draw 11568 07:20:18,798 --> 07:20:20,398 food 11569 07:20:20,398 --> 07:20:23,600 move snake 11570 07:20:23,760 --> 07:20:26,558 draw snake 11571 07:20:27,200 --> 07:20:29,920 check game over 11572 07:20:29,920 --> 07:20:34,440 then invoke next tick again 11573 07:20:34,878 --> 07:20:37,520 so after the right curly brace 11574 07:20:37,520 --> 07:20:39,440 how often do we want a game tick to 11575 07:20:39,440 --> 07:20:40,320 occur 11576 07:20:40,320 --> 07:20:42,478 maybe 75 milliseconds that's a good 11577 07:20:42,478 --> 07:20:45,200 speed if you would like a slower speed 11578 07:20:45,200 --> 07:20:47,520 you can increase the number or decrease 11579 07:20:47,520 --> 07:20:49,920 the number for a faster speed i'll just 11580 07:20:49,920 --> 07:20:51,440 pick 75. 11581 07:20:51,440 --> 07:20:53,840 then we'll add an else statement 11582 07:20:53,840 --> 07:20:55,200 else 11583 07:20:55,200 --> 07:20:56,478 display 11584 07:20:56,478 --> 07:20:58,958 game over 11585 07:20:58,958 --> 07:21:01,280 if our game currently isn't running that 11586 07:21:01,280 --> 07:21:03,200 means the game's over 11587 07:21:03,200 --> 07:21:06,000 so that is the next tick function 11588 07:21:06,000 --> 07:21:08,240 let's work on clear board 11589 07:21:08,240 --> 07:21:10,080 this is fairly simple 11590 07:21:10,080 --> 07:21:12,398 we'll take our context 11591 07:21:12,398 --> 07:21:14,000 set the fill 11592 07:21:14,000 --> 07:21:16,718 style we'll take our fill style set the 11593 07:21:16,718 --> 07:21:18,958 sequel to board 11594 07:21:18,958 --> 07:21:20,160 background 11595 07:21:20,160 --> 07:21:22,718 this is a color that we picked 11596 07:21:22,718 --> 07:21:25,040 take our context 11597 07:21:25,040 --> 07:21:26,398 fill 11598 07:21:26,398 --> 07:21:27,280 wrecked 11599 07:21:27,280 --> 07:21:30,080 will begin in the top left corner zero 11600 07:21:30,080 --> 07:21:32,320 zero 11601 07:21:32,320 --> 07:21:34,958 will end in the bottom right corner 11602 07:21:34,958 --> 07:21:37,280 we will take our game width 11603 07:21:37,280 --> 07:21:40,478 for the width game height for the height 11604 07:21:40,478 --> 07:21:42,320 that's it for this function 11605 07:21:42,320 --> 07:21:45,280 let's work on draw snake 11606 07:21:45,280 --> 07:21:48,240 we'll need to change the fill style 11607 07:21:48,240 --> 07:21:51,040 context dot 11608 07:21:51,040 --> 07:21:52,160 fill 11609 07:21:52,160 --> 07:21:53,360 style 11610 07:21:53,360 --> 07:21:54,638 equals 11611 07:21:54,638 --> 07:21:55,840 snake 11612 07:21:55,840 --> 07:21:56,718 color 11613 07:21:56,718 --> 07:21:59,200 for my snake i picked green 11614 07:21:59,200 --> 07:22:00,878 if you have a border we can set the 11615 07:22:00,878 --> 07:22:05,120 stroke style context dot stroke 11616 07:22:05,120 --> 07:22:06,638 style 11617 07:22:06,638 --> 07:22:09,600 equals snake 11618 07:22:09,600 --> 07:22:10,878 border 11619 07:22:10,878 --> 07:22:12,798 we'll take our snake it's an array of 11620 07:22:12,798 --> 07:22:13,920 objects 11621 07:22:13,920 --> 07:22:16,000 so there is a for 11622 07:22:16,000 --> 07:22:18,398 each method 11623 07:22:18,398 --> 07:22:20,958 i'll use an arrow function expression 11624 07:22:20,958 --> 07:22:25,120 the argument is snake part 11625 07:22:25,120 --> 07:22:28,080 for every snake part 11626 07:22:28,080 --> 07:22:30,558 then within curly braces 11627 07:22:30,558 --> 07:22:33,200 i will take our context 11628 07:22:33,200 --> 07:22:34,638 fill 11629 07:22:34,638 --> 07:22:37,360 rectangle 11630 07:22:37,600 --> 07:22:38,840 snake 11631 07:22:38,840 --> 07:22:41,680 part each snake part has an x coordinate 11632 07:22:41,680 --> 07:22:43,760 and a y coordinate so we'll begin 11633 07:22:43,760 --> 07:22:45,440 painting wherever that snake part 11634 07:22:45,440 --> 07:22:48,320 currently is on the x-axis 11635 07:22:48,320 --> 07:22:51,520 and the y-axis 11636 07:22:51,600 --> 07:22:53,040 what's the width and the height of the 11637 07:22:53,040 --> 07:22:58,000 snake part well our unit size 25 pixels 11638 07:22:58,000 --> 07:23:01,440 and the height is 25 as well unit size 11639 07:23:01,440 --> 07:23:02,958 hey if you have a border we can fill 11640 07:23:02,958 --> 07:23:05,280 that in 11641 07:23:06,320 --> 07:23:09,840 let's copy this paste it 11642 07:23:11,120 --> 07:23:12,398 stroke 11643 07:23:12,398 --> 07:23:13,840 wrecked 11644 07:23:13,840 --> 07:23:15,600 looks like i misspelt something clear 11645 07:23:15,600 --> 07:23:17,040 board phil 11646 07:23:17,040 --> 07:23:18,080 rhett 11647 07:23:18,080 --> 07:23:20,398 not rexed okay and that will draw our 11648 07:23:20,398 --> 07:23:23,440 snake so now how do we move our snake 11649 07:23:23,440 --> 07:23:26,558 let's go to the move snake function 11650 07:23:26,558 --> 07:23:28,160 to move the snake we're going to create 11651 07:23:28,160 --> 07:23:30,160 a new head of the snake in the direction 11652 07:23:30,160 --> 07:23:32,080 that we're moving then eliminate the 11653 07:23:32,080 --> 07:23:33,280 tail 11654 07:23:33,280 --> 07:23:34,320 const 11655 07:23:34,320 --> 07:23:35,600 head 11656 07:23:35,600 --> 07:23:37,280 equals 11657 07:23:37,280 --> 07:23:39,600 then within curly braces 11658 07:23:39,600 --> 07:23:42,240 the x-coordinate will be r snake's 11659 07:23:42,240 --> 07:23:44,558 current head so that has an index of 11660 07:23:44,558 --> 07:23:47,760 zero take the x-coordinate of that 11661 07:23:47,760 --> 07:23:48,718 plus 11662 07:23:48,718 --> 07:23:51,360 our x velocity 11663 07:23:51,360 --> 07:23:54,240 how far are we moving on the x-axis this 11664 07:23:54,240 --> 07:23:56,000 will be a positive number if we're going 11665 07:23:56,000 --> 07:23:57,680 right a negative number if we're going 11666 07:23:57,680 --> 07:24:00,558 left okay then do the same thing with y 11667 07:24:00,558 --> 07:24:02,958 y equals snake 11668 07:24:02,958 --> 07:24:05,040 at index of zero 11669 07:24:05,040 --> 07:24:06,478 dot y 11670 07:24:06,478 --> 07:24:08,558 plus the y 11671 07:24:08,558 --> 07:24:10,000 velocity 11672 07:24:10,000 --> 07:24:12,478 then to add this new head to our snake 11673 07:24:12,478 --> 07:24:15,200 we can use the unshift method 11674 07:24:15,200 --> 07:24:17,280 snake dot on 11675 07:24:17,280 --> 07:24:18,558 shift 11676 07:24:18,558 --> 07:24:20,798 head 11677 07:24:20,798 --> 07:24:23,200 okay so our snake is just expanding now 11678 07:24:23,200 --> 07:24:24,958 we need to eliminate the tail 11679 07:24:24,958 --> 07:24:26,878 after each move i'll use an if else 11680 07:24:26,878 --> 07:24:29,280 statement 11681 07:24:30,840 --> 07:24:32,798 if 11682 07:24:32,798 --> 07:24:34,958 else 11683 07:24:34,958 --> 07:24:37,760 else will be snake dot pop 11684 07:24:37,760 --> 07:24:39,440 that will eliminate the tail every time 11685 07:24:39,440 --> 07:24:40,478 that we move 11686 07:24:40,478 --> 07:24:42,398 uh but i gotta fill in something for now 11687 07:24:42,398 --> 07:24:45,440 i'm just going to set this to be false 11688 07:24:45,440 --> 07:24:47,040 just temporarily 11689 07:24:47,040 --> 07:24:49,120 okay our snake should move now 11690 07:24:49,120 --> 07:24:50,878 within this if statement we'll check to 11691 07:24:50,878 --> 07:24:53,360 see if the food was eaten 11692 07:24:53,360 --> 07:24:54,160 if 11693 07:24:54,160 --> 07:24:58,320 food is eaten so that's a comment if the 11694 07:24:58,320 --> 07:25:00,638 head of our snake snake 11695 07:25:00,638 --> 07:25:02,798 at index zero 11696 07:25:02,798 --> 07:25:05,200 take the x-coordinate we will use the 11697 07:25:05,200 --> 07:25:06,878 comparison operator 11698 07:25:06,878 --> 07:25:09,600 is the x-coordinate of our snake 11699 07:25:09,600 --> 07:25:12,718 equal to the x-coordinate of our food 11700 07:25:12,718 --> 07:25:14,798 food x 11701 07:25:14,798 --> 07:25:16,240 and 11702 07:25:16,240 --> 07:25:18,320 let's copy this portion 11703 07:25:18,320 --> 07:25:19,920 the y coordinate of the head of the 11704 07:25:19,920 --> 07:25:21,920 snake is equal to 11705 07:25:21,920 --> 07:25:23,520 food y 11706 07:25:23,520 --> 07:25:25,120 if the head of the snake and the food 11707 07:25:25,120 --> 07:25:26,558 are overlapping 11708 07:25:26,558 --> 07:25:29,360 well then the snake has eaten the apple 11709 07:25:29,360 --> 07:25:32,160 let's increment the player score by one 11710 07:25:32,160 --> 07:25:34,718 score plus equals one 11711 07:25:34,718 --> 07:25:36,558 change the score text 11712 07:25:36,558 --> 07:25:37,760 score 11713 07:25:37,760 --> 07:25:38,878 text 11714 07:25:38,878 --> 07:25:40,840 dot text 11715 07:25:40,840 --> 07:25:44,798 content equals the new score 11716 07:25:44,798 --> 07:25:47,040 then create a new food object 11717 07:25:47,040 --> 07:25:48,000 create 11718 07:25:48,000 --> 07:25:49,200 food 11719 07:25:49,200 --> 07:25:50,878 we have no way to test this until we can 11720 07:25:50,878 --> 07:25:53,040 control our snake let's close out of 11721 07:25:53,040 --> 07:25:54,798 this function 11722 07:25:54,798 --> 07:25:57,760 then go to the change direction function 11723 07:25:57,760 --> 07:25:59,360 the change direction function should 11724 07:25:59,360 --> 07:26:02,320 have one parameter event we invoke this 11725 07:26:02,320 --> 07:26:04,398 function every time we press a key our 11726 07:26:04,398 --> 07:26:06,320 window is currently looking for the key 11727 07:26:06,320 --> 07:26:09,680 down event we'll store this within const 11728 07:26:09,680 --> 07:26:10,638 key 11729 07:26:10,638 --> 07:26:13,760 pressed set the sql to event 11730 07:26:13,760 --> 07:26:14,878 dot 11731 07:26:14,878 --> 07:26:15,680 key 11732 07:26:15,680 --> 07:26:16,958 code 11733 07:26:16,958 --> 07:26:18,958 so i'm going to display whatever key 11734 07:26:18,958 --> 07:26:21,840 pressed is currently with console.log 11735 07:26:21,840 --> 07:26:23,360 i'm going to click on my window and 11736 07:26:23,360 --> 07:26:24,718 press 11737 07:26:24,718 --> 07:26:25,440 up 11738 07:26:25,440 --> 07:26:28,000 down left right 11739 07:26:28,000 --> 07:26:30,240 each of those four arrow keys has a key 11740 07:26:30,240 --> 07:26:32,798 number that's what we're looking for 11741 07:26:32,798 --> 07:26:35,520 in fact i'm going to store those 11742 07:26:35,520 --> 07:26:37,520 let's say const 11743 07:26:37,520 --> 07:26:38,718 left 11744 07:26:38,718 --> 07:26:41,200 equals 37 11745 07:26:41,200 --> 07:26:42,478 const 11746 07:26:42,478 --> 07:26:46,080 right equals 39 11747 07:26:46,080 --> 07:26:47,280 const 11748 07:26:47,280 --> 07:26:48,240 up 11749 07:26:48,240 --> 07:26:51,440 equals 38 11750 07:26:51,440 --> 07:26:52,398 const 11751 07:26:52,398 --> 07:26:53,440 down 11752 07:26:53,440 --> 07:26:55,040 equals 40. 11753 07:26:55,040 --> 07:26:57,200 actually i'm gonna rearrange these so 11754 07:26:57,200 --> 07:26:59,440 that they're all in numeric order 11755 07:26:59,440 --> 07:27:01,680 much better this is how to determine 11756 07:27:01,680 --> 07:27:03,920 which way our snake is headed 11757 07:27:03,920 --> 07:27:06,320 i'll store these within some constants 11758 07:27:06,320 --> 07:27:07,520 const 11759 07:27:07,520 --> 07:27:09,520 going up 11760 07:27:09,520 --> 07:27:10,638 equals 11761 07:27:10,638 --> 07:27:12,638 we'll write a condition 11762 07:27:12,638 --> 07:27:16,638 is the y velocity of our snake 11763 07:27:16,638 --> 07:27:18,160 equal to 11764 07:27:18,160 --> 07:27:19,280 negative 11765 07:27:19,280 --> 07:27:21,520 unit size 11766 07:27:21,520 --> 07:27:24,160 so our unit size is currently 25. if the 11767 07:27:24,160 --> 07:27:26,878 y velocity of the snake is negative 25 11768 07:27:26,878 --> 07:27:28,878 that means we're moving up so let's do 11769 07:27:28,878 --> 07:27:31,360 the same with the other directions 11770 07:27:31,360 --> 07:27:33,760 going up 11771 07:27:33,760 --> 07:27:35,120 going 11772 07:27:35,120 --> 07:27:36,398 down 11773 07:27:36,398 --> 07:27:37,760 going 11774 07:27:37,760 --> 07:27:41,200 right going left 11775 07:27:41,200 --> 07:27:44,160 going down is going to be y velocity is 11776 07:27:44,160 --> 07:27:45,920 equal to 11777 07:27:45,920 --> 07:27:49,120 unit size positive then x velocity is 11778 07:27:49,120 --> 07:27:50,320 equal to 11779 07:27:50,320 --> 07:27:52,398 positive unit size 11780 07:27:52,398 --> 07:27:55,760 going left is x velocity is equal to 11781 07:27:55,760 --> 07:27:58,320 negative unit size 11782 07:27:58,320 --> 07:28:00,798 so these will be boolean variables 11783 07:28:00,798 --> 07:28:03,040 i'm going to write a switch 11784 07:28:03,040 --> 07:28:05,040 switch 11785 07:28:05,040 --> 07:28:07,760 will examine true against many matching 11786 07:28:07,760 --> 07:28:09,600 cases 11787 07:28:09,600 --> 07:28:12,798 the first case will be 11788 07:28:12,798 --> 07:28:14,320 key 11789 07:28:14,320 --> 07:28:16,160 pressed 11790 07:28:16,160 --> 07:28:19,120 is equal to left 11791 07:28:19,120 --> 07:28:20,478 and 11792 07:28:20,478 --> 07:28:22,320 we are not 11793 07:28:22,320 --> 07:28:23,440 going 11794 07:28:23,440 --> 07:28:24,398 right 11795 07:28:24,398 --> 07:28:26,240 we don't want to be able to move like to 11796 07:28:26,240 --> 07:28:28,398 the left then immediately to the right 11797 07:28:28,398 --> 07:28:30,398 because according to the rules of snake 11798 07:28:30,398 --> 07:28:32,638 if any body parts touch then we lose the 11799 07:28:32,638 --> 07:28:34,478 game we don't want to accidentally go 11800 07:28:34,478 --> 07:28:36,718 back into any body parts so if we're 11801 07:28:36,718 --> 07:28:39,120 going left we can continue to go left 11802 07:28:39,120 --> 07:28:42,080 otherwise up or down but not right 11803 07:28:42,080 --> 07:28:43,680 because then we lose the game if we 11804 07:28:43,680 --> 07:28:46,478 would like to go left then let's set the 11805 07:28:46,478 --> 07:28:47,360 x 11806 07:28:47,360 --> 07:28:49,920 velocity equal to 11807 07:28:49,920 --> 07:28:50,878 negative 11808 07:28:50,878 --> 07:28:52,798 unit size 11809 07:28:52,798 --> 07:28:55,280 take our y velocity 11810 07:28:55,280 --> 07:28:57,200 set that equal to zero we're no longer 11811 07:28:57,200 --> 07:28:59,120 going up or down 11812 07:28:59,120 --> 07:29:00,798 then break 11813 07:29:00,798 --> 07:29:04,080 let's add another case keypressed equals 11814 07:29:04,080 --> 07:29:06,160 up and we are not 11815 07:29:06,160 --> 07:29:08,558 going down 11816 07:29:08,558 --> 07:29:12,718 x velocity equals zero y velocity equals 11817 07:29:12,718 --> 07:29:15,280 negative unit size 11818 07:29:15,280 --> 07:29:16,958 we need another case 11819 07:29:16,958 --> 07:29:19,360 key pressed equals 11820 07:29:19,360 --> 07:29:22,638 right and we are not going left 11821 07:29:22,638 --> 07:29:26,638 x velocity equals unit size y velocity 11822 07:29:26,638 --> 07:29:28,558 equals zero 11823 07:29:28,558 --> 07:29:30,958 okay last one 11824 07:29:30,958 --> 07:29:33,920 key pressed equals down 11825 07:29:33,920 --> 07:29:37,280 and we are not going up 11826 07:29:37,280 --> 07:29:40,478 x velocity equals zero y velocity 11827 07:29:40,478 --> 07:29:43,840 equals unit size 11828 07:29:44,398 --> 07:29:45,840 okay we should be able to control our 11829 07:29:45,840 --> 07:29:48,958 snake now yeah there we go we can go up 11830 07:29:48,958 --> 07:29:50,718 left down right 11831 07:29:50,718 --> 07:29:52,240 so let's eat the apple and we should 11832 07:29:52,240 --> 07:29:55,200 expand and our score increases now let's 11833 07:29:55,200 --> 07:29:57,440 work on getting a game over because we 11834 07:29:57,440 --> 07:29:59,440 can go off the screen currently which we 11835 07:29:59,440 --> 07:30:01,040 should not be able to do 11836 07:30:01,040 --> 07:30:04,478 okay let's close out of this function 11837 07:30:04,478 --> 07:30:06,160 check game over 11838 07:30:06,160 --> 07:30:08,240 if we pass one of these borders then we 11839 07:30:08,240 --> 07:30:10,398 have a game over i'll write a switch to 11840 07:30:10,398 --> 07:30:11,760 check that 11841 07:30:11,760 --> 07:30:12,878 switch 11842 07:30:12,878 --> 07:30:14,558 will examine true 11843 07:30:14,558 --> 07:30:16,958 against many matching cases 11844 07:30:16,958 --> 07:30:19,280 the first case will be 11845 07:30:19,280 --> 07:30:21,200 is the head of our snake 11846 07:30:21,200 --> 07:30:23,600 snake at index zero 11847 07:30:23,600 --> 07:30:25,440 take the x coordinate 11848 07:30:25,440 --> 07:30:27,600 is that less than zero 11849 07:30:27,600 --> 07:30:30,160 that means we went over the left border 11850 07:30:30,160 --> 07:30:32,798 if this case evaluates to be true well 11851 07:30:32,798 --> 07:30:35,360 we have a matching case so let's take 11852 07:30:35,360 --> 07:30:38,638 running set the sequel to false 11853 07:30:38,638 --> 07:30:40,320 then break 11854 07:30:40,320 --> 07:30:42,160 so if i go over the left border the game 11855 07:30:42,160 --> 07:30:44,240 stops running okay let's add another 11856 07:30:44,240 --> 07:30:45,360 case 11857 07:30:45,360 --> 07:30:47,280 if the x coordinate of the head of our 11858 07:30:47,280 --> 07:30:48,478 snake 11859 07:30:48,478 --> 07:30:51,600 is greater than or equal to the game 11860 07:30:51,600 --> 07:30:53,600 width 11861 07:30:53,600 --> 07:30:56,080 now if we go over the right border 11862 07:30:56,080 --> 07:30:58,798 the game ends 11863 07:30:58,798 --> 07:31:00,558 take the y coordinate of the head of our 11864 07:31:00,558 --> 07:31:01,600 snake 11865 07:31:01,600 --> 07:31:03,440 check to see if it's 11866 07:31:03,440 --> 07:31:04,398 less 11867 07:31:04,398 --> 07:31:07,840 than zero that means we go over the top 11868 07:31:07,840 --> 07:31:11,680 the game's over then the last one is 11869 07:31:11,680 --> 07:31:12,558 case 11870 07:31:12,558 --> 07:31:16,080 y is greater than or equal to 11871 07:31:16,080 --> 07:31:17,280 game 11872 07:31:17,280 --> 07:31:19,280 height we shouldn't be able to go over 11873 07:31:19,280 --> 07:31:21,440 the bottom border yeah 11874 07:31:21,440 --> 07:31:23,040 awesome there is another game over 11875 07:31:23,040 --> 07:31:25,520 condition two if any body parts of the 11876 07:31:25,520 --> 07:31:27,680 snake overlap to check that i'm going to 11877 07:31:27,680 --> 07:31:29,920 use a for loop to iterate over the body 11878 07:31:29,920 --> 07:31:32,240 parts 11879 07:31:32,240 --> 07:31:33,120 four 11880 07:31:33,120 --> 07:31:36,000 then our index is going to be i we don't 11881 07:31:36,000 --> 07:31:39,040 want to begin at the head 11882 07:31:39,040 --> 07:31:41,840 let i equal one that's why i'm not using 11883 07:31:41,840 --> 07:31:44,160 the for each method our condition to 11884 07:31:44,160 --> 07:31:48,080 continue is i is less than snake dot 11885 07:31:48,080 --> 07:31:49,600 length property 11886 07:31:49,600 --> 07:31:51,680 increment i by one 11887 07:31:51,680 --> 07:31:54,798 we'll write an if statement 11888 07:31:54,878 --> 07:31:55,840 if 11889 07:31:55,840 --> 07:31:57,360 our snake 11890 07:31:57,360 --> 07:31:59,520 at index of i that's going to be one of 11891 07:31:59,520 --> 07:32:01,920 the body parts besides the head because 11892 07:32:01,920 --> 07:32:03,440 we're starting at one 11893 07:32:03,440 --> 07:32:06,160 if the x coordinate of that body part 11894 07:32:06,160 --> 07:32:07,600 is equal to 11895 07:32:07,600 --> 07:32:10,398 snake at index of zero 11896 07:32:10,398 --> 07:32:12,398 take that x coordinate 11897 07:32:12,398 --> 07:32:15,840 and let's copy this 11898 07:32:15,840 --> 07:32:17,440 paste it 11899 07:32:17,440 --> 07:32:20,558 change x to y 11900 07:32:20,878 --> 07:32:23,440 if the head of our snake is equal to one 11901 07:32:23,440 --> 07:32:25,760 of the body parts that means the game's 11902 07:32:25,760 --> 07:32:26,958 over 11903 07:32:26,958 --> 07:32:29,920 running equals false okay let's test 11904 07:32:29,920 --> 07:32:31,200 that 11905 07:32:31,200 --> 07:32:33,040 yeah the game just ended now we'll want 11906 07:32:33,040 --> 07:32:35,120 to display game over let's close out of 11907 07:32:35,120 --> 07:32:37,280 the check game over function then head 11908 07:32:37,280 --> 07:32:39,360 to display game over i'll take the 11909 07:32:39,360 --> 07:32:41,360 context 11910 07:32:41,360 --> 07:32:44,240 access the font set the sql to a font of 11911 07:32:44,240 --> 07:32:47,360 your choosing i'll pick 50 pixels 11912 07:32:47,360 --> 07:32:48,478 mv 11913 07:32:48,478 --> 07:32:49,680 bully 11914 07:32:49,680 --> 07:32:52,718 context dot fill 11915 07:32:52,718 --> 07:32:54,160 style 11916 07:32:54,160 --> 07:32:56,958 pick a color i'll just pick black 11917 07:32:56,958 --> 07:33:00,160 i'll center the text context 11918 07:33:00,160 --> 07:33:02,240 text align 11919 07:33:02,240 --> 07:33:03,440 equals 11920 07:33:03,440 --> 07:33:04,638 center 11921 07:33:04,638 --> 07:33:06,878 to draw some text on a canvas we'll type 11922 07:33:06,878 --> 07:33:10,000 context dot fill 11923 07:33:10,000 --> 07:33:11,760 text 11924 07:33:11,760 --> 07:33:13,840 add a string of text 11925 07:33:13,840 --> 07:33:15,520 game over 11926 07:33:15,520 --> 07:33:17,200 then your placement 11927 07:33:17,200 --> 07:33:18,878 i'll put this right in the middle 11928 07:33:18,878 --> 07:33:19,920 game 11929 07:33:19,920 --> 07:33:22,638 width divided by two 11930 07:33:22,638 --> 07:33:23,760 comma 11931 07:33:23,760 --> 07:33:24,958 game 11932 07:33:24,958 --> 07:33:25,760 height 11933 07:33:25,760 --> 07:33:27,360 divided by two 11934 07:33:27,360 --> 07:33:29,360 then set running 11935 07:33:29,360 --> 07:33:32,160 equal to false 11936 07:33:32,160 --> 07:33:34,240 okay so when we hit a border 11937 07:33:34,240 --> 07:33:35,600 it's game over 11938 07:33:35,600 --> 07:33:36,958 then when the head of our snake runs 11939 07:33:36,958 --> 07:33:39,920 into a body part it's also game over 11940 07:33:39,920 --> 07:33:41,600 the last thing we need to do is set up 11941 07:33:41,600 --> 07:33:43,600 the reset game function 11942 07:33:43,600 --> 07:33:45,760 we'll take our score set that back to 11943 07:33:45,760 --> 07:33:47,280 zero 11944 07:33:47,280 --> 07:33:50,000 take the x velocity 11945 07:33:50,000 --> 07:33:54,000 set that equal to unit size 11946 07:33:54,000 --> 07:33:56,398 take our y velocity 11947 07:33:56,398 --> 07:33:58,958 set that equal to zero 11948 07:33:58,958 --> 07:34:02,000 we'll recreate our snake 11949 07:34:02,000 --> 07:34:03,920 copy that 11950 07:34:03,920 --> 07:34:06,398 paste it but we're not going to use the 11951 07:34:06,398 --> 07:34:07,680 let keyword 11952 07:34:07,680 --> 07:34:12,398 then invoke the game start function 11953 07:34:12,398 --> 07:34:14,320 so after we get game over we should be 11954 07:34:14,320 --> 07:34:16,240 able to reset our game 11955 07:34:16,240 --> 07:34:18,958 yeah sweet well okay then everybody that 11956 07:34:18,958 --> 07:34:21,760 is a game of snake using javascript if 11957 07:34:21,760 --> 07:34:23,360 you would like a copy of all this code 11958 07:34:23,360 --> 07:34:25,040 i'll post this in the comments section 11959 07:34:25,040 --> 07:34:27,280 down below be sure to check the original 11960 07:34:27,280 --> 07:34:29,360 playlist and well yeah that's how to 11961 07:34:29,360 --> 07:34:32,320 create a game of snake using javascript 11962 07:34:32,320 --> 07:34:34,080 hey what's going on everybody it's you 11963 07:34:34,080 --> 07:34:35,680 bro hope you're doing well and in this 11964 07:34:35,680 --> 07:34:37,440 video we're going to create a game of 11965 07:34:37,440 --> 07:34:40,320 pong using javascript so sit back relax 11966 07:34:40,320 --> 07:34:42,878 and enjoy the show 11967 07:34:42,878 --> 07:34:44,718 all right let's begin everybody let's 11968 07:34:44,718 --> 07:34:48,160 create a div section to contain our game 11969 07:34:48,160 --> 07:34:49,440 div 11970 07:34:49,440 --> 07:34:50,958 close it 11971 07:34:50,958 --> 07:34:53,680 the id will be game 11972 07:34:53,680 --> 07:34:56,000 container 11973 07:34:56,000 --> 07:34:58,080 we'll add a canvas 11974 07:34:58,080 --> 07:34:59,200 canvas 11975 07:34:59,200 --> 07:35:00,798 close it 11976 07:35:00,798 --> 07:35:02,638 the id will be 11977 07:35:02,638 --> 07:35:03,520 game 11978 07:35:03,520 --> 07:35:05,040 board 11979 07:35:05,040 --> 07:35:07,440 i'll set a width and a height in line 11980 07:35:07,440 --> 07:35:09,760 the width will be 500 11981 07:35:09,760 --> 07:35:12,958 the height will be 500 we'll add a score 11982 07:35:12,958 --> 07:35:16,000 this will be another div section 11983 07:35:16,000 --> 07:35:18,958 id equals score 11984 07:35:18,958 --> 07:35:20,000 text 11985 07:35:20,000 --> 07:35:22,320 the initial text will be 0 11986 07:35:22,320 --> 07:35:24,638 colon 0 11987 07:35:24,638 --> 07:35:26,878 then a reset button 11988 07:35:26,878 --> 07:35:27,920 button 11989 07:35:27,920 --> 07:35:29,520 close it 11990 07:35:29,520 --> 07:35:33,120 the id is reset button 11991 07:35:33,120 --> 07:35:35,360 the text is reset 11992 07:35:35,360 --> 07:35:38,080 cool that's our html file let's head to 11993 07:35:38,080 --> 07:35:39,920 our css style sheet 11994 07:35:39,920 --> 07:35:42,320 id game board 11995 07:35:42,320 --> 07:35:43,600 border 11996 07:35:43,600 --> 07:35:45,680 3 pixel solid 11997 07:35:45,680 --> 07:35:49,120 let's change our score text next 11998 07:35:49,120 --> 07:35:51,520 score text 11999 07:35:51,520 --> 07:35:54,080 pick a font family font 12000 07:35:54,080 --> 07:35:55,920 family 12001 07:35:55,920 --> 07:35:59,120 pick a font that you like 12002 07:35:59,120 --> 07:36:01,680 then i'll add a backup 12003 07:36:01,680 --> 07:36:05,120 i'll change the font size to 100 pixels 12004 07:36:05,120 --> 07:36:06,798 that should be readable 12005 07:36:06,798 --> 07:36:09,120 okay let's work on the button 12006 07:36:09,120 --> 07:36:10,878 reset button 12007 07:36:10,878 --> 07:36:15,280 i'll set a font of permanent marker 12008 07:36:15,600 --> 07:36:19,360 then a backup of cursive 12009 07:36:19,360 --> 07:36:20,478 font 12010 07:36:20,478 --> 07:36:22,000 size 12011 07:36:22,000 --> 07:36:24,718 22 pixels 12012 07:36:24,718 --> 07:36:29,040 a width of 100 pixels 12013 07:36:29,040 --> 07:36:30,558 a height 12014 07:36:30,558 --> 07:36:33,440 of 50 pixels 12015 07:36:33,440 --> 07:36:37,280 border 4 pixels solid 12016 07:36:37,280 --> 07:36:38,798 border 12017 07:36:38,798 --> 07:36:40,958 radius 12018 07:36:40,958 --> 07:36:43,760 15 pixels 12019 07:36:43,760 --> 07:36:45,680 then cursor 12020 07:36:45,680 --> 07:36:46,958 pointer 12021 07:36:46,958 --> 07:36:48,638 when we hover our cursor over this 12022 07:36:48,638 --> 07:36:51,200 button the cursor is now a pointer then 12023 07:36:51,200 --> 07:36:53,680 let's enter everything i will select our 12024 07:36:53,680 --> 07:36:56,398 game container 12025 07:36:58,080 --> 07:37:00,478 text align 12026 07:37:00,478 --> 07:37:01,680 center 12027 07:37:01,680 --> 07:37:04,080 all right there we go so that's our css 12028 07:37:04,080 --> 07:37:06,718 style sheet and our html file let's head 12029 07:37:06,718 --> 07:37:08,398 to our javascript file 12030 07:37:08,398 --> 07:37:11,280 let's declare all the constants first 12031 07:37:11,280 --> 07:37:13,840 const game board 12032 07:37:13,840 --> 07:37:16,080 equals document dot 12033 07:37:16,080 --> 07:37:19,360 query selector 12034 07:37:19,360 --> 07:37:24,160 we are selecting our game board 12035 07:37:25,200 --> 07:37:26,478 const 12036 07:37:26,478 --> 07:37:28,478 context 12037 07:37:28,478 --> 07:37:31,360 equals game board 12038 07:37:31,360 --> 07:37:33,200 dot get 12039 07:37:33,200 --> 07:37:36,200 context 12040 07:37:36,798 --> 07:37:38,638 2d 12041 07:37:38,638 --> 07:37:41,280 context is what we draw on 12042 07:37:41,280 --> 07:37:44,398 const score text 12043 07:37:44,398 --> 07:37:46,958 equals document dot 12044 07:37:46,958 --> 07:37:50,520 query selector 12045 07:37:51,040 --> 07:37:55,440 we are selecting the score text 12046 07:37:55,440 --> 07:37:58,558 i'm just going to copy this 12047 07:37:58,798 --> 07:38:02,000 then we have our reset button 12048 07:38:02,000 --> 07:38:05,760 id is reset button 12049 07:38:05,760 --> 07:38:07,200 let's store the game with within a 12050 07:38:07,200 --> 07:38:11,360 variable what's the size of our canvas 12051 07:38:11,360 --> 07:38:13,040 const 12052 07:38:13,040 --> 07:38:14,718 game with 12053 07:38:14,718 --> 07:38:16,080 equals 12054 07:38:16,080 --> 07:38:19,520 game board dot width attribute 12055 07:38:19,520 --> 07:38:21,840 then we have height 12056 07:38:21,840 --> 07:38:23,600 game 12057 07:38:23,600 --> 07:38:25,920 height 12058 07:38:26,398 --> 07:38:29,520 equals game board dot height i'm only 12059 07:38:29,520 --> 07:38:31,040 storing them within a variable so that 12060 07:38:31,040 --> 07:38:32,878 they're accessible let's select some 12061 07:38:32,878 --> 07:38:34,000 colors 12062 07:38:34,000 --> 07:38:35,520 const 12063 07:38:35,520 --> 07:38:37,600 board 12064 07:38:37,600 --> 07:38:38,878 background 12065 07:38:38,878 --> 07:38:40,478 what color 12066 07:38:40,478 --> 07:38:42,558 i'll select forest green kind of like 12067 07:38:42,558 --> 07:38:44,798 it's a tennis court 12068 07:38:44,798 --> 07:38:48,398 const paddle one color 12069 07:38:48,398 --> 07:38:49,920 what color would you like the first 12070 07:38:49,920 --> 07:38:53,920 player to be i'll pick light blue 12071 07:38:54,878 --> 07:38:56,798 then paddle two 12072 07:38:56,798 --> 07:38:59,280 paddle two color 12073 07:38:59,280 --> 07:39:01,120 player two will be red 12074 07:39:01,120 --> 07:39:03,120 if you want you can add a border 12075 07:39:03,120 --> 07:39:04,240 const 12076 07:39:04,240 --> 07:39:06,000 paddle border 12077 07:39:06,000 --> 07:39:08,160 equals black 12078 07:39:08,160 --> 07:39:10,798 const ball color 12079 07:39:10,798 --> 07:39:12,478 i'll make this yellow like it's a tennis 12080 07:39:12,478 --> 07:39:14,320 ball 12081 07:39:14,320 --> 07:39:15,520 const 12082 07:39:15,520 --> 07:39:16,398 ball 12083 07:39:16,398 --> 07:39:17,440 border 12084 07:39:17,440 --> 07:39:18,798 color 12085 07:39:18,798 --> 07:39:21,200 i'll pick black 12086 07:39:21,200 --> 07:39:22,798 so what do we want the size of the ball 12087 07:39:22,798 --> 07:39:25,040 to be i'll store that as a constant 12088 07:39:25,040 --> 07:39:26,478 const 12089 07:39:26,478 --> 07:39:27,840 ball 12090 07:39:27,840 --> 07:39:29,280 radius 12091 07:39:29,280 --> 07:39:30,958 i'll set this to be 12092 07:39:30,958 --> 07:39:32,718 12.5 12093 07:39:32,718 --> 07:39:35,520 then the full diameter is 25 then our 12094 07:39:35,520 --> 07:39:37,600 paddle speed how far do we want our 12095 07:39:37,600 --> 07:39:39,360 paddles to move when we press down on a 12096 07:39:39,360 --> 07:39:40,958 button 12097 07:39:40,958 --> 07:39:43,040 paddle speed 12098 07:39:43,040 --> 07:39:46,000 equals 50. that's good enough 12099 07:39:46,000 --> 07:39:47,440 feel free to change this number if you'd 12100 07:39:47,440 --> 07:39:50,558 like now we have let 12101 07:39:50,558 --> 07:39:51,680 interval 12102 07:39:51,680 --> 07:39:54,160 id 12103 07:39:54,718 --> 07:39:55,600 let 12104 07:39:55,600 --> 07:39:57,440 ball speed 12105 07:39:57,440 --> 07:39:59,600 i'll set this to be one that will be the 12106 07:39:59,600 --> 07:40:01,120 lowest speed 12107 07:40:01,120 --> 07:40:03,200 then ball x and ball wide they will be 12108 07:40:03,200 --> 07:40:06,320 coordinates let ball x 12109 07:40:06,320 --> 07:40:08,320 equal initially i'll place the ball 12110 07:40:08,320 --> 07:40:11,120 right in the center of our game board 12111 07:40:11,120 --> 07:40:13,040 i will take game 12112 07:40:13,040 --> 07:40:15,920 width divided by two 12113 07:40:15,920 --> 07:40:18,160 then ball y is going to be 12114 07:40:18,160 --> 07:40:21,040 game height divided by two 12115 07:40:21,040 --> 07:40:22,320 let 12116 07:40:22,320 --> 07:40:25,600 ball x direction 12117 07:40:25,600 --> 07:40:27,680 i'll set that to be zero ball x 12118 07:40:27,680 --> 07:40:29,760 direction will be the direction in which 12119 07:40:29,760 --> 07:40:32,478 the ball is headed on the x axis 12120 07:40:32,478 --> 07:40:34,000 then ball 12121 07:40:34,000 --> 07:40:36,798 y direction 12122 07:40:37,200 --> 07:40:41,600 let player one score equal 12123 07:40:41,600 --> 07:40:43,040 zero 12124 07:40:43,040 --> 07:40:47,120 let player two score equal zero 12125 07:40:47,120 --> 07:40:49,520 we'll define two paddle objects 12126 07:40:49,520 --> 07:40:51,600 let paddle one 12127 07:40:51,600 --> 07:40:52,718 equal 12128 07:40:52,718 --> 07:40:55,600 this paddle will have a width property 12129 07:40:55,600 --> 07:40:58,478 of 25 12130 07:40:58,478 --> 07:41:00,240 a height 12131 07:41:00,240 --> 07:41:02,558 of 100 12132 07:41:02,558 --> 07:41:04,558 these are in pixels the starting x 12133 07:41:04,558 --> 07:41:06,718 coordinate will be zero all the way at 12134 07:41:06,718 --> 07:41:08,638 the left border 12135 07:41:08,638 --> 07:41:10,798 then y zero 12136 07:41:10,798 --> 07:41:12,878 so this petal will be in the top left 12137 07:41:12,878 --> 07:41:14,320 corner initially 12138 07:41:14,320 --> 07:41:16,878 so let's copy this paste it 12139 07:41:16,878 --> 07:41:19,200 change paddle one to paddle two 12140 07:41:19,200 --> 07:41:20,398 the width and the height will be the 12141 07:41:20,398 --> 07:41:22,558 same i would like paddle 2 to be on the 12142 07:41:22,558 --> 07:41:24,718 other side of my canvas 12143 07:41:24,718 --> 07:41:27,440 i will set x to equal game 12144 07:41:27,440 --> 07:41:29,440 width then i'm going to subtract 12145 07:41:29,440 --> 07:41:32,000 negative 25 whatever the width is if i 12146 07:41:32,000 --> 07:41:34,798 set x to be game with the left border is 12147 07:41:34,798 --> 07:41:36,878 going to be lined up with the right 12148 07:41:36,878 --> 07:41:38,798 border of my game board so i'm just 12149 07:41:38,798 --> 07:41:41,040 going to shift it over by the width 25 12150 07:41:41,040 --> 07:41:43,280 pixels so that you can actually see it 12151 07:41:43,280 --> 07:41:46,080 then y is game height 12152 07:41:46,080 --> 07:41:48,398 minus the height of our paddle 12153 07:41:48,398 --> 07:41:50,240 and those are the two paddles 12154 07:41:50,240 --> 07:41:51,680 let's add an event listener to the 12155 07:41:51,680 --> 07:41:54,638 window to listen for key down events 12156 07:41:54,638 --> 07:41:56,798 window dot add 12157 07:41:56,798 --> 07:41:57,840 event 12158 07:41:57,840 --> 07:41:59,040 listener 12159 07:41:59,040 --> 07:42:00,718 we will listen for 12160 07:42:00,718 --> 07:42:03,680 key down 12161 07:42:03,680 --> 07:42:06,878 then we will invoke a change direction 12162 07:42:06,878 --> 07:42:08,080 function 12163 07:42:08,080 --> 07:42:09,920 let's add an event listener to our reset 12164 07:42:09,920 --> 07:42:11,360 button 12165 07:42:11,360 --> 07:42:12,558 reset 12166 07:42:12,558 --> 07:42:13,520 button 12167 07:42:13,520 --> 07:42:17,680 dot add event listener 12168 07:42:17,680 --> 07:42:19,920 we are waiting for click 12169 07:42:19,920 --> 07:42:23,600 then invoke the reset game function 12170 07:42:23,600 --> 07:42:25,120 we'll still need to declare these two 12171 07:42:25,120 --> 07:42:27,120 functions when we would like to start 12172 07:42:27,120 --> 07:42:29,760 our game we'll invoke the game start 12173 07:42:29,760 --> 07:42:31,840 function then we'll need to declare 12174 07:42:31,840 --> 07:42:34,240 these functions the first function is 12175 07:42:34,240 --> 07:42:35,280 function 12176 07:42:35,280 --> 07:42:38,080 game start 12177 07:42:38,080 --> 07:42:40,558 we'll fill these in momentarily 12178 07:42:40,558 --> 07:42:42,840 function next 12179 07:42:42,840 --> 07:42:45,120 tick function 12180 07:42:45,120 --> 07:42:48,160 clear board 12181 07:42:48,160 --> 07:42:49,200 function 12182 07:42:49,200 --> 07:42:51,920 draw paddles 12183 07:42:51,920 --> 07:42:55,120 function create ball 12184 07:42:55,120 --> 07:42:56,240 function 12185 07:42:56,240 --> 07:42:58,718 move ball 12186 07:42:58,718 --> 07:43:00,000 function 12187 07:43:00,000 --> 07:43:02,638 draw ball 12188 07:43:03,200 --> 07:43:04,558 function 12189 07:43:04,558 --> 07:43:05,520 check 12190 07:43:05,520 --> 07:43:08,080 collision 12191 07:43:08,398 --> 07:43:09,520 function 12192 07:43:09,520 --> 07:43:10,840 change 12193 07:43:10,840 --> 07:43:13,280 direction function 12194 07:43:13,280 --> 07:43:16,320 update score 12195 07:43:16,320 --> 07:43:17,440 function 12196 07:43:17,440 --> 07:43:20,080 reset game 12197 07:43:20,080 --> 07:43:22,320 okay those are all the functions 12198 07:43:22,320 --> 07:43:23,760 why don't we begin by drawing the 12199 07:43:23,760 --> 07:43:25,920 paddles we'll start with the easy stuff 12200 07:43:25,920 --> 07:43:28,638 so we will take our context 12201 07:43:28,638 --> 07:43:30,558 set the stroke 12202 07:43:30,558 --> 07:43:33,840 style equal to the paddle 12203 07:43:33,840 --> 07:43:35,040 border 12204 07:43:35,040 --> 07:43:37,360 let's begin by drawing paddle one 12205 07:43:37,360 --> 07:43:39,440 context 12206 07:43:39,440 --> 07:43:41,200 dot fill 12207 07:43:41,200 --> 07:43:42,478 style 12208 07:43:42,478 --> 07:43:43,840 equals 12209 07:43:43,840 --> 07:43:44,878 paddle 12210 07:43:44,878 --> 07:43:46,080 one 12211 07:43:46,080 --> 07:43:47,920 color 12212 07:43:47,920 --> 07:43:49,520 context 12213 07:43:49,520 --> 07:43:50,638 fill 12214 07:43:50,638 --> 07:43:52,718 rectangle 12215 07:43:52,718 --> 07:43:54,958 the first two arguments are the x and 12216 07:43:54,958 --> 07:43:57,040 the y coordinate of the top left corner 12217 07:43:57,040 --> 07:43:59,040 of the rectangle 12218 07:43:59,040 --> 07:44:00,240 that will be 12219 07:44:00,240 --> 07:44:02,638 paddle one dot x 12220 07:44:02,638 --> 07:44:04,240 then paddle 12221 07:44:04,240 --> 07:44:06,320 one dot y 12222 07:44:06,320 --> 07:44:08,320 the next two arguments are the width and 12223 07:44:08,320 --> 07:44:10,080 the height of this rectangle 12224 07:44:10,080 --> 07:44:13,600 the width will be paddle one dot width 12225 07:44:13,600 --> 07:44:16,878 then paddle one dot height 12226 07:44:16,878 --> 07:44:18,718 to test this i'm going to invoke draw 12227 07:44:18,718 --> 07:44:20,840 paddles right after game start 12228 07:44:20,840 --> 07:44:22,718 temporarily okay there's our first 12229 07:44:22,718 --> 07:44:24,718 paddle but let's add a border we can 12230 07:44:24,718 --> 07:44:27,440 just copy this 12231 07:44:27,440 --> 07:44:29,280 paste it 12232 07:44:29,280 --> 07:44:32,638 change fill rect to stroke 12233 07:44:32,638 --> 07:44:33,680 rat 12234 07:44:33,680 --> 07:44:36,000 okay there is our first paddle let's 12235 07:44:36,000 --> 07:44:38,878 copy these three lines of code 12236 07:44:38,878 --> 07:44:40,638 paste it 12237 07:44:40,638 --> 07:44:44,878 change paddle one to paddle two 12238 07:44:47,920 --> 07:44:49,920 and there's our second paddle i'll 12239 07:44:49,920 --> 07:44:52,160 eliminate this function call 12240 07:44:52,160 --> 07:44:54,240 let's fill in game start when we begin 12241 07:44:54,240 --> 07:44:56,558 the game what are we going to do first 12242 07:44:56,558 --> 07:44:58,718 we'll create a ball 12243 07:44:58,718 --> 07:45:01,920 then invoke the next tick function 12244 07:45:01,920 --> 07:45:05,840 let's fill in the next tick function 12245 07:45:06,080 --> 07:45:10,320 we will take our set interval id 12246 07:45:10,320 --> 07:45:12,558 set this equal to 12247 07:45:12,558 --> 07:45:13,520 set 12248 07:45:13,520 --> 07:45:15,840 timeout method 12249 07:45:15,840 --> 07:45:19,280 we'll pass in a callback 12250 07:45:19,280 --> 07:45:20,958 then we'll add a routine what are all 12251 07:45:20,958 --> 07:45:23,120 the things that we're gonna do first we 12252 07:45:23,120 --> 07:45:25,840 will clear and redraw our board 12253 07:45:25,840 --> 07:45:26,718 clear 12254 07:45:26,718 --> 07:45:28,398 board 12255 07:45:28,398 --> 07:45:30,320 then draw 12256 07:45:30,320 --> 07:45:32,718 paddles 12257 07:45:32,718 --> 07:45:33,840 move 12258 07:45:33,840 --> 07:45:36,160 ball 12259 07:45:36,160 --> 07:45:38,718 draw ball 12260 07:45:38,718 --> 07:45:42,000 draw ball is going to have two arguments 12261 07:45:42,000 --> 07:45:44,160 ball x 12262 07:45:44,160 --> 07:45:45,760 ball y 12263 07:45:45,760 --> 07:45:47,120 and we should probably fill that in 12264 07:45:47,120 --> 07:45:49,520 within the parameters 12265 07:45:49,520 --> 07:45:50,398 there 12266 07:45:50,398 --> 07:45:54,240 then we will check collision 12267 07:45:55,040 --> 07:45:57,200 then invoke next tick 12268 07:45:57,200 --> 07:45:59,280 for another round i would like to repeat 12269 07:45:59,280 --> 07:46:02,320 this routine every 10 milliseconds 12270 07:46:02,320 --> 07:46:04,798 that is the next tick function let's 12271 07:46:04,798 --> 07:46:07,200 fill in the clear board function 12272 07:46:07,200 --> 07:46:09,280 all we're doing is redrawing our board 12273 07:46:09,280 --> 07:46:11,520 let's take our context 12274 07:46:11,520 --> 07:46:13,360 set the fill 12275 07:46:13,360 --> 07:46:17,200 style equal to the board 12276 07:46:17,200 --> 07:46:18,558 background 12277 07:46:18,558 --> 07:46:20,478 context dot 12278 07:46:20,478 --> 07:46:21,760 fill 12279 07:46:21,760 --> 07:46:22,718 rect 12280 07:46:22,718 --> 07:46:26,240 will begin in the top left corner 0 0 12281 07:46:26,240 --> 07:46:28,878 the width will be game width 12282 07:46:28,878 --> 07:46:31,760 the height will be game height 12283 07:46:31,760 --> 07:46:33,840 and that's our background 12284 07:46:33,840 --> 07:46:36,080 so that is the clear board function 12285 07:46:36,080 --> 07:46:38,160 we're redrawing our canvas 12286 07:46:38,160 --> 07:46:39,920 let's head to the change direction 12287 07:46:39,920 --> 07:46:41,920 function this will be in charge of 12288 07:46:41,920 --> 07:46:43,440 moving the paddles 12289 07:46:43,440 --> 07:46:45,040 but we'll need to know what key that we 12290 07:46:45,040 --> 07:46:47,600 pressed i'll store that as a constant 12291 07:46:47,600 --> 07:46:48,398 key 12292 07:46:48,398 --> 07:46:50,320 pressed 12293 07:46:50,320 --> 07:46:53,360 equals our event dot 12294 07:46:53,360 --> 07:46:55,120 key code 12295 07:46:55,120 --> 07:46:57,280 uh so we do have one parameter that's 12296 07:46:57,280 --> 07:46:59,920 event so fill that in let's display 12297 07:46:59,920 --> 07:47:01,840 whatever key pressed is 12298 07:47:01,840 --> 07:47:04,558 console.log key pressed 12299 07:47:04,558 --> 07:47:07,200 w has a key code of 87 12300 07:47:07,200 --> 07:47:08,878 s is 83. 12301 07:47:08,878 --> 07:47:11,200 the up arrow key is 38 12302 07:47:11,200 --> 07:47:13,840 the down arrow key is 40. so we can use 12303 07:47:13,840 --> 07:47:16,080 that for something 12304 07:47:16,080 --> 07:47:18,878 const paddle 1 12305 07:47:18,878 --> 07:47:19,840 up 12306 07:47:19,840 --> 07:47:22,798 equals 87 12307 07:47:22,798 --> 07:47:25,440 const paddle 1 12308 07:47:25,440 --> 07:47:26,718 down 12309 07:47:26,718 --> 07:47:29,760 equals 83 12310 07:47:29,760 --> 07:47:32,320 const paddle 2 up 12311 07:47:32,320 --> 07:47:33,760 is 38 12312 07:47:33,760 --> 07:47:36,160 const paddle 2 down 12313 07:47:36,160 --> 07:47:38,958 is 40. let's write a switch to look at 12314 07:47:38,958 --> 07:47:41,040 key pressed 12315 07:47:41,040 --> 07:47:43,680 switch we're examining key pressed 12316 07:47:43,680 --> 07:47:46,558 against many matching cases 12317 07:47:46,558 --> 07:47:48,798 the first case is 12318 07:47:48,798 --> 07:47:51,360 paddle one up 12319 07:47:51,360 --> 07:47:54,000 if we press up we will take 12320 07:47:54,000 --> 07:47:55,680 paddle one 12321 07:47:55,680 --> 07:47:58,558 axis the y property 12322 07:47:58,558 --> 07:48:01,440 minus equals our paddle 12323 07:48:01,440 --> 07:48:02,398 speed 12324 07:48:02,398 --> 07:48:04,558 you could also think of paddle speed as 12325 07:48:04,558 --> 07:48:06,558 paddle distance how far we're going to 12326 07:48:06,558 --> 07:48:08,638 move then break 12327 07:48:08,638 --> 07:48:10,798 so we should be able to move up 12328 07:48:10,798 --> 07:48:13,840 but we can't move down 12329 07:48:13,920 --> 07:48:15,280 paddle one 12330 07:48:15,280 --> 07:48:16,240 down 12331 07:48:16,240 --> 07:48:18,878 the y property of paddle one 12332 07:48:18,878 --> 07:48:21,760 plus equals paddle speed 12333 07:48:21,760 --> 07:48:23,760 by pressing s we can move down by 12334 07:48:23,760 --> 07:48:25,920 pressing w we can move up but currently 12335 07:48:25,920 --> 07:48:28,080 we're exiting the game board let's write 12336 07:48:28,080 --> 07:48:30,320 an if statement to check that 12337 07:48:30,320 --> 07:48:31,440 if 12338 07:48:31,440 --> 07:48:36,160 paddle 1 dot y is greater than zero 12339 07:48:36,160 --> 07:48:39,120 then we will move 12340 07:48:39,120 --> 07:48:41,360 then within the second case paddle one 12341 07:48:41,360 --> 07:48:43,840 down we'll write another if statement 12342 07:48:43,840 --> 07:48:47,120 if the y property of paddle one is 12343 07:48:47,120 --> 07:48:49,280 greater than 12344 07:48:49,280 --> 07:48:50,240 game 12345 07:48:50,240 --> 07:48:52,558 height 12346 07:48:52,638 --> 07:48:54,798 okay now check this out so we can't go 12347 07:48:54,798 --> 07:48:56,320 above the border 12348 07:48:56,320 --> 07:48:58,638 but we can go below the border up to a 12349 07:48:58,638 --> 07:49:00,398 certain point from game height we need 12350 07:49:00,398 --> 07:49:02,878 to subtract the height of our paddle 12351 07:49:02,878 --> 07:49:04,320 game height 12352 07:49:04,320 --> 07:49:05,360 minus 12353 07:49:05,360 --> 07:49:06,558 paddle 12354 07:49:06,558 --> 07:49:07,760 one 12355 07:49:07,760 --> 07:49:10,320 axis the height property we cannot go 12356 07:49:10,320 --> 07:49:12,478 above the game board 12357 07:49:12,478 --> 07:49:17,718 or below okay let's work on paddle two 12358 07:49:19,360 --> 07:49:23,280 case paddle 2 up 12359 07:49:24,878 --> 07:49:27,360 we'll check to see if paddle 2's y 12360 07:49:27,360 --> 07:49:29,360 property 12361 07:49:29,360 --> 07:49:33,040 is greater than zero 12362 07:49:34,080 --> 07:49:36,398 then we will take the y property of 12363 07:49:36,398 --> 07:49:37,760 paddle two 12364 07:49:37,760 --> 07:49:40,160 minus equals the paddle speed 12365 07:49:40,160 --> 07:49:42,320 so we cannot move paddle two above the 12366 07:49:42,320 --> 07:49:45,600 game board then our last case is paddle 12367 07:49:45,600 --> 07:49:47,760 two down 12368 07:49:47,760 --> 07:49:50,320 okay let's copy what we have here 12369 07:49:50,320 --> 07:49:53,280 within paddle one down 12370 07:49:53,280 --> 07:49:56,080 paste it but change paddle one to paddle 12371 07:49:56,080 --> 07:49:57,600 two 12372 07:49:57,600 --> 07:50:00,638 y property of paddle 2 plus equals the 12373 07:50:00,638 --> 07:50:02,718 paddle speed with paddle 2 we shouldn't 12374 07:50:02,718 --> 07:50:04,878 be able to go below or above the game 12375 07:50:04,878 --> 07:50:07,200 board these paddles are complete let's 12376 07:50:07,200 --> 07:50:09,200 close out of the change direction 12377 07:50:09,200 --> 07:50:11,440 function let's work on the draw drawball 12378 07:50:11,440 --> 07:50:12,478 function 12379 07:50:12,478 --> 07:50:14,398 we'll take the context 12380 07:50:14,398 --> 07:50:16,000 set the fill 12381 07:50:16,000 --> 07:50:19,920 style equal to the ball color 12382 07:50:19,920 --> 07:50:23,840 context dot stroke style 12383 07:50:23,840 --> 07:50:26,958 equals ball border 12384 07:50:26,958 --> 07:50:28,398 color 12385 07:50:28,398 --> 07:50:30,398 we can set a line width if we'd like 12386 07:50:30,398 --> 07:50:33,600 context dot line with 12387 07:50:33,600 --> 07:50:35,520 equals to 12388 07:50:35,520 --> 07:50:36,798 context 12389 07:50:36,798 --> 07:50:37,840 begin 12390 07:50:37,840 --> 07:50:39,280 path 12391 07:50:39,280 --> 07:50:40,718 context 12392 07:50:40,718 --> 07:50:43,200 arc to draw a circle 12393 07:50:43,200 --> 07:50:45,040 ball x 12394 07:50:45,040 --> 07:50:46,478 ball y 12395 07:50:46,478 --> 07:50:49,440 then the radius ball radius 12396 07:50:49,440 --> 07:50:52,240 zero this is for radians 12397 07:50:52,240 --> 07:50:56,240 two times math dot pi 12398 07:50:56,240 --> 07:50:59,600 context dot stroke method 12399 07:50:59,600 --> 07:51:02,798 context dot fill method 12400 07:51:02,798 --> 07:51:05,040 and there's our ball okay that is the 12401 07:51:05,040 --> 07:51:07,280 draw ball function let's head to the 12402 07:51:07,280 --> 07:51:09,520 create ball function when we create a 12403 07:51:09,520 --> 07:51:12,000 new ball let's set the ball 12404 07:51:12,000 --> 07:51:15,120 speed equal to one let's begin with the 12405 07:51:15,120 --> 07:51:17,520 x-axis 12406 07:51:17,520 --> 07:51:19,360 if 12407 07:51:19,360 --> 07:51:20,240 math 12408 07:51:20,240 --> 07:51:22,558 dot round 12409 07:51:22,558 --> 07:51:23,520 math 12410 07:51:23,520 --> 07:51:25,520 dot random 12411 07:51:25,520 --> 07:51:27,760 is equal to one 12412 07:51:27,760 --> 07:51:29,600 this part of the condition will give us 12413 07:51:29,600 --> 07:51:32,638 a random number between zero and one 12414 07:51:32,638 --> 07:51:35,120 if that number is one let's move to the 12415 07:51:35,120 --> 07:51:38,000 right if not let's move to the left so 12416 07:51:38,000 --> 07:51:39,680 if we would like to move to the right 12417 07:51:39,680 --> 07:51:41,360 let's set ball 12418 07:51:41,360 --> 07:51:43,440 x direction 12419 07:51:43,440 --> 07:51:46,320 equal to one 12420 07:51:46,478 --> 07:51:47,520 else 12421 07:51:47,520 --> 07:51:49,600 ball x direction 12422 07:51:49,600 --> 07:51:51,840 equals negative one we're moving to the 12423 07:51:51,840 --> 07:51:54,240 left okay let's copy these if else 12424 07:51:54,240 --> 07:51:56,160 statements 12425 07:51:56,160 --> 07:51:59,760 then change ball x to ball y 12426 07:51:59,760 --> 07:52:01,520 then when we create a new ball we'll set 12427 07:52:01,520 --> 07:52:03,600 it to be right in the middle set the 12428 07:52:03,600 --> 07:52:07,840 ball x coordinate equal to game width 12429 07:52:07,840 --> 07:52:09,840 divided by two 12430 07:52:09,840 --> 07:52:13,360 set the ball y coordinate to game 12431 07:52:13,360 --> 07:52:15,680 height divided by two 12432 07:52:15,680 --> 07:52:19,280 then invoke the draw ball function 12433 07:52:19,280 --> 07:52:24,000 pass in as arguments ball x ball y 12434 07:52:24,000 --> 07:52:26,000 that's the create ball function then we 12435 07:52:26,000 --> 07:52:27,680 need to move the ball 12436 07:52:27,680 --> 07:52:31,360 ball x plus equals 12437 07:52:31,360 --> 07:52:33,920 the ball's speed 12438 07:52:33,920 --> 07:52:35,120 times 12439 07:52:35,120 --> 07:52:40,878 the ball's direction ball x direction 12440 07:52:40,878 --> 07:52:43,680 then do the same thing with y 12441 07:52:43,680 --> 07:52:48,320 ball y plus equals ball speed times ball 12442 07:52:48,320 --> 07:52:49,680 y direction 12443 07:52:49,680 --> 07:52:51,200 so our ball should move in a random 12444 07:52:51,200 --> 07:52:52,958 direction 12445 07:52:52,958 --> 07:52:54,638 let's just test that by refreshing the 12446 07:52:54,638 --> 07:52:56,320 page 12447 07:52:56,320 --> 07:52:58,320 so let's close out of the move ball 12448 07:52:58,320 --> 07:53:00,398 function 12449 07:53:00,398 --> 07:53:02,958 now we'll need to check collisions 12450 07:53:02,958 --> 07:53:04,638 let's check to see if we hit the top 12451 07:53:04,638 --> 07:53:07,760 border if so then we'll bounce off of it 12452 07:53:07,760 --> 07:53:09,040 if 12453 07:53:09,040 --> 07:53:10,798 ball y 12454 07:53:10,798 --> 07:53:14,638 is greater than or equal to zero 12455 07:53:14,638 --> 07:53:15,600 plus 12456 07:53:15,600 --> 07:53:18,798 the ball radius remember the center of 12457 07:53:18,798 --> 07:53:20,958 the ball is where we place the x and y 12458 07:53:20,958 --> 07:53:22,958 coordinates so that's why we're adding 12459 07:53:22,958 --> 07:53:25,600 the ball radius to account for that if 12460 07:53:25,600 --> 07:53:28,240 we touch the top border let's change the 12461 07:53:28,240 --> 07:53:29,760 y direction 12462 07:53:29,760 --> 07:53:30,638 ball 12463 07:53:30,638 --> 07:53:31,520 y 12464 07:53:31,520 --> 07:53:33,120 direction 12465 07:53:33,120 --> 07:53:36,160 times equals negative one that will 12466 07:53:36,160 --> 07:53:38,160 reverse the direction 12467 07:53:38,160 --> 07:53:40,160 i'm just going to test that so we should 12468 07:53:40,160 --> 07:53:42,398 bounce off the top yeah let's check to 12469 07:53:42,398 --> 07:53:45,120 see if we hit the bottom border if ball 12470 07:53:45,120 --> 07:53:46,000 y 12471 07:53:46,000 --> 07:53:48,240 is greater than or equal to 12472 07:53:48,240 --> 07:53:49,360 game 12473 07:53:49,360 --> 07:53:50,320 height 12474 07:53:50,320 --> 07:53:53,760 minus ball radius 12475 07:53:53,760 --> 07:53:57,120 then we will change direction 12476 07:53:57,120 --> 07:53:58,958 okay let's check that 12477 07:53:58,958 --> 07:54:01,440 yep we just bounced off the bottom 12478 07:54:01,440 --> 07:54:04,478 what if we touch the left border 12479 07:54:04,478 --> 07:54:05,360 if 12480 07:54:05,360 --> 07:54:10,240 ball x is less than or equal to zero 12481 07:54:10,240 --> 07:54:12,558 let's update player two score 12482 07:54:12,558 --> 07:54:14,558 player two score 12483 07:54:14,558 --> 07:54:16,958 plus equals one 12484 07:54:16,958 --> 07:54:20,080 we'll update the score 12485 07:54:20,398 --> 07:54:23,958 create a new ball 12486 07:54:24,398 --> 07:54:25,920 then return 12487 07:54:25,920 --> 07:54:27,440 once we hit the left border that should 12488 07:54:27,440 --> 07:54:30,000 create a new ball yep there it is okay 12489 07:54:30,000 --> 07:54:33,200 let's copy this if statement 12490 07:54:33,200 --> 07:54:34,798 if ball x 12491 07:54:34,798 --> 07:54:37,520 is greater than or equal to 12492 07:54:37,520 --> 07:54:38,558 game 12493 07:54:38,558 --> 07:54:39,760 width 12494 07:54:39,760 --> 07:54:42,000 then we will update player one score 12495 07:54:42,000 --> 07:54:43,760 when we hit the right border 12496 07:54:43,760 --> 07:54:45,360 that creates a new ball 12497 07:54:45,360 --> 07:54:47,040 okay now this is the tough part we're 12498 07:54:47,040 --> 07:54:48,958 going to bounce off the paddles 12499 07:54:48,958 --> 07:54:52,478 i'm going to maximize the screen 12500 07:54:52,478 --> 07:54:53,760 if 12501 07:54:53,760 --> 07:54:57,920 ball x is less than or equal to this is 12502 07:54:57,920 --> 07:54:59,840 for paddle one 12503 07:54:59,840 --> 07:55:01,600 paddle one 12504 07:55:01,600 --> 07:55:03,760 take the x property 12505 07:55:03,760 --> 07:55:05,360 plus 12506 07:55:05,360 --> 07:55:07,600 paddle one 12507 07:55:07,600 --> 07:55:10,320 axis the width property 12508 07:55:10,320 --> 07:55:13,200 plus the ball radius 12509 07:55:13,200 --> 07:55:16,080 on the x-axis if so let's check the 12510 07:55:16,080 --> 07:55:17,920 y-axis 12511 07:55:17,920 --> 07:55:18,958 if 12512 07:55:18,958 --> 07:55:20,398 ball y 12513 07:55:20,398 --> 07:55:22,320 is greater than 12514 07:55:22,320 --> 07:55:24,080 paddle one 12515 07:55:24,080 --> 07:55:26,798 take the y property 12516 07:55:26,798 --> 07:55:27,840 and 12517 07:55:27,840 --> 07:55:28,798 ball 12518 07:55:28,798 --> 07:55:29,680 y 12519 07:55:29,680 --> 07:55:31,360 is less than 12520 07:55:31,360 --> 07:55:32,718 paddle one 12521 07:55:32,718 --> 07:55:34,398 dot y 12522 07:55:34,398 --> 07:55:36,718 plus paddle one 12523 07:55:36,718 --> 07:55:38,160 dot height 12524 07:55:38,160 --> 07:55:40,160 that means there's a collision 12525 07:55:40,160 --> 07:55:42,638 we'll take ball x 12526 07:55:42,638 --> 07:55:44,398 direction 12527 07:55:44,398 --> 07:55:46,878 multiply this by negative one 12528 07:55:46,878 --> 07:55:48,478 hey if you want for fun you can increase 12529 07:55:48,478 --> 07:55:51,440 the ball speed ball speed 12530 07:55:51,440 --> 07:55:54,798 plus equals one 12531 07:55:55,520 --> 07:55:57,120 okay we should be able to bounce off 12532 07:55:57,120 --> 07:55:59,520 this paddle yeah there we go okay let's 12533 07:55:59,520 --> 07:56:02,000 do the same thing with the right paddle 12534 07:56:02,000 --> 07:56:04,160 so i'm going to copy this section 12535 07:56:04,160 --> 07:56:05,520 paste it 12536 07:56:05,520 --> 07:56:08,080 is greater than or equal to 12537 07:56:08,080 --> 07:56:11,760 the x property of paddle 2 12538 07:56:11,840 --> 07:56:14,398 minus the ball radius 12539 07:56:14,398 --> 07:56:18,000 if ball y is greater than the y property 12540 07:56:18,000 --> 07:56:19,920 of paddle two 12541 07:56:19,920 --> 07:56:20,798 and 12542 07:56:20,798 --> 07:56:24,320 ball y is greater than the y property of 12543 07:56:24,320 --> 07:56:25,920 paddle two 12544 07:56:25,920 --> 07:56:29,680 plus paddle two's height 12545 07:56:29,760 --> 07:56:31,520 so we should be able to bounce off these 12546 07:56:31,520 --> 07:56:34,160 paddles now 12547 07:56:34,638 --> 07:56:37,680 then the ball speeds up 12548 07:56:39,520 --> 07:56:41,120 so we do have one situation where the 12549 07:56:41,120 --> 07:56:43,600 ball might get stuck 12550 07:56:43,600 --> 07:56:46,638 kind of like this 12551 07:56:46,638 --> 07:56:48,080 if that happens i'm just going to push 12552 07:56:48,080 --> 07:56:49,600 the ball out of the way 12553 07:56:49,600 --> 07:56:51,760 and move it forward 12554 07:56:51,760 --> 07:56:55,680 ball x equals 12555 07:56:56,080 --> 07:56:58,878 paddle one 12556 07:56:58,878 --> 07:57:01,680 take the x property 12557 07:57:01,680 --> 07:57:02,878 plus 12558 07:57:02,878 --> 07:57:04,160 paddle 12559 07:57:04,160 --> 07:57:06,878 one dot width plus 12560 07:57:06,878 --> 07:57:08,958 ball radius 12561 07:57:08,958 --> 07:57:12,638 this is if ball gets stuck 12562 07:57:12,638 --> 07:57:14,398 this line of code helps prevent the ball 12563 07:57:14,398 --> 07:57:16,478 from getting stuck within the paddle 12564 07:57:16,478 --> 07:57:19,040 this statement will be ball x equals 12565 07:57:19,040 --> 07:57:20,958 paddle two dot x 12566 07:57:20,958 --> 07:57:23,280 minus the ball radius 12567 07:57:23,280 --> 07:57:26,558 okay now let's update the score 12568 07:57:26,558 --> 07:57:28,160 update score 12569 07:57:28,160 --> 07:57:29,600 this one's easy 12570 07:57:29,600 --> 07:57:32,160 score text 12571 07:57:32,160 --> 07:57:35,120 dot text content 12572 07:57:35,120 --> 07:57:39,040 equals i'll use the template literal 12573 07:57:39,360 --> 07:57:40,478 player 12574 07:57:40,478 --> 07:57:42,478 one score 12575 07:57:42,478 --> 07:57:44,958 colon 12576 07:57:45,520 --> 07:57:46,878 player 12577 07:57:46,878 --> 07:57:50,000 two score 12578 07:57:50,160 --> 07:57:51,760 so we should be able to keep track of 12579 07:57:51,760 --> 07:57:54,638 the score 12580 07:57:54,638 --> 07:57:56,638 okay that's one 12581 07:57:56,638 --> 07:57:59,280 and one 12582 07:57:59,600 --> 07:58:03,200 lastly we have the reset button 12583 07:58:03,440 --> 07:58:06,320 reset game 12584 07:58:07,040 --> 07:58:08,398 player one 12585 07:58:08,398 --> 07:58:11,920 score equals zero 12586 07:58:11,920 --> 07:58:15,040 player two score equals zero 12587 07:58:15,040 --> 07:58:16,878 let's reset these paddles i'll just copy 12588 07:58:16,878 --> 07:58:18,320 them 12589 07:58:18,320 --> 07:58:20,840 paste them get rid of the let 12590 07:58:20,840 --> 07:58:23,200 keyword by setting the x and the y 12591 07:58:23,200 --> 07:58:24,558 coordinates that will put them in their 12592 07:58:24,558 --> 07:58:26,398 original positions 12593 07:58:26,398 --> 07:58:28,478 to demonstrate i'll press reset and they 12594 07:58:28,478 --> 07:58:31,200 go back to their respective corners 12595 07:58:31,200 --> 07:58:34,478 ball x equals zero 12596 07:58:34,478 --> 07:58:37,760 ball y equals zero 12597 07:58:37,760 --> 07:58:39,360 ball x 12598 07:58:39,360 --> 07:58:40,558 direction 12599 07:58:40,558 --> 07:58:42,718 equals zero 12600 07:58:42,718 --> 07:58:45,120 ball y direction 12601 07:58:45,120 --> 07:58:47,040 equals zero 12602 07:58:47,040 --> 07:58:51,000 will update the score 12603 07:58:51,120 --> 07:58:54,080 we'll invoke the clear 12604 07:58:54,080 --> 07:58:58,160 interval method pass in our interval id 12605 07:58:58,160 --> 07:59:01,120 then invoke game start again 12606 07:59:01,120 --> 07:59:02,798 okay we should be able to restart this 12607 07:59:02,798 --> 07:59:04,798 game 12608 07:59:04,798 --> 07:59:06,798 yeah there we go well okay then 12609 07:59:06,798 --> 07:59:09,200 everybody that is a game of pong using 12610 07:59:09,200 --> 07:59:11,280 javascript if you would like a copy of 12611 07:59:11,280 --> 07:59:13,040 this code i'll post this in the comment 12612 07:59:13,040 --> 07:59:15,040 section down below be sure to check the 12613 07:59:15,040 --> 07:59:17,280 original playlist and well yeah that's a 12614 07:59:17,280 --> 07:59:21,398 game of pong using javascript 12615 07:59:59,760 --> 08:00:01,840 you 811986

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