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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:02,304 In this lesson we are going to talk about 2 00:00:02,560 --> 00:00:03,072 Camera 3 00:00:03,328 --> 00:00:07,680 We have been using One camera which is a perfect camera in the previous selection 4 00:00:07,936 --> 00:00:12,032 And we are going to go a little further and Discover other use age of the camera 5 00:00:14,080 --> 00:00:15,872 We already have hours 6 00:00:16,128 --> 00:00:18,176 Start up running obviously if you need 7 00:00:18,432 --> 00:00:20,992 Helps to run the Startup you can use this link 8 00:00:21,504 --> 00:00:22,528 Right on the listener 9 00:00:22,784 --> 00:00:23,552 You are looking 10 00:00:23,808 --> 00:00:24,320 Right now 11 00:00:24,576 --> 00:00:27,136 Can you see exactly what you have to do to run this 12 00:00:28,160 --> 00:00:28,672 Ok great 13 00:00:31,232 --> 00:00:33,024 Let's talk about camera 14 00:00:33,280 --> 00:00:37,888 If you look at the documentation the 3DS documentation you after links as always 15 00:00:38,144 --> 00:00:40,192 At the bottom of the page you're looking 16 00:00:40,448 --> 00:00:40,960 Hang up 17 00:00:41,216 --> 00:00:43,264 It's not the right one so it's inside the 18 00:00:43,520 --> 00:00:44,288 Cameras 19 00:00:46,336 --> 00:00:47,616 You have exactly the same 20 00:00:47,872 --> 00:00:49,152 You have all the links below 21 00:00:50,688 --> 00:00:55,296 On the documentation you can do such a small camera you will see that there is a lot 22 00:00:55,552 --> 00:00:56,064 Upcoming 23 00:00:56,320 --> 00:01:00,525 We're going to talk about all of them but we are only going to use two of them 24 00:01:00,527 --> 00:01:02,875 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 25 00:01:02,876 --> 00:01:05,280 The first one we are going to see is the camera just 26 00:01:05,536 --> 00:01:06,048 Camera 27 00:01:06,816 --> 00:01:12,448 This is an abstract class you're not supposed to use the camera 28 00:01:12,960 --> 00:01:13,472 Diarrhoea 29 00:01:14,240 --> 00:01:19,616 Did the other 11 + like coming in 30 00:01:20,384 --> 00:01:23,200 I haven't talked about the red but you got it there 31 00:01:23,456 --> 00:01:27,040 Camera to camera auto graphics 32 00:01:28,320 --> 00:01:28,832 From the can 33 00:01:29,088 --> 00:01:32,416 It's just an abstract class don't use it down 34 00:01:33,952 --> 00:01:36,256 Tara cameras this one is interesting 35 00:01:36,512 --> 00:01:38,048 It's to Rhonda the scene 36 00:01:38,560 --> 00:01:44,704 From multiple cameras on specific areas of the Rhondda this what you can have like 37 00:01:44,960 --> 00:01:50,848 The part of Miranda on this part another run down this path and other Rhonda on Bicester 38 00:01:51,104 --> 00:01:52,640 With different point of view 39 00:01:52,896 --> 00:01:59,040 This can be useful if you're doing like a old multiplayer games where we were multiple 40 00:01:59,296 --> 00:02:00,320 People playing 41 00:02:00,576 --> 00:02:05,696 With different controls on the same screen same screen the screen the screen goes 42 00:02:06,208 --> 00:02:08,768 You can do that by using a rectum 43 00:02:09,280 --> 00:02:10,560 We are not going to use this 44 00:02:10,816 --> 00:02:13,120 You have serial camera 45 00:02:13,376 --> 00:02:13,888 Witches 46 00:02:14,656 --> 00:02:15,424 Let me show you 47 00:02:15,680 --> 00:02:16,192 It's 48 00:02:16,448 --> 00:02:16,960 This one 49 00:02:17,472 --> 00:02:20,032 0 camera is 50 00:02:20,544 --> 00:02:22,848 You can use this one to render the same 51 00:02:23,104 --> 00:02:24,128 Two cameras 52 00:02:24,384 --> 00:02:29,248 That we mimic the eyes it's going to do to run those from two camera 53 00:02:29,504 --> 00:02:30,528 Before you can news 54 00:02:30,784 --> 00:02:32,320 The output the Rhonda 55 00:02:32,576 --> 00:02:34,880 To create to create 56 00:02:35,136 --> 00:02:37,184 I like an effect of death 57 00:02:38,464 --> 00:02:42,560 For devices like VR headset 58 00:02:42,816 --> 00:02:45,120 Red and blue glasses cardboard 59 00:02:45,376 --> 00:02:47,680 Stuff like that you know you'll do a runner on 60 00:02:47,936 --> 00:02:50,240 I'm on the screen 61 00:02:50,496 --> 00:02:56,640 Newbury to Converse they're using a smartphone and we get one eye looking the round of 1 camera and 62 00:02:56,896 --> 00:02:57,408 Authorised 63 00:02:57,664 --> 00:02:59,968 Play looking there any of the other camera 64 00:03:00,224 --> 00:03:02,272 And we create a feeling 65 00:03:03,296 --> 00:03:06,368 Which is really cool for VR expenses and stuff like that 66 00:03:06,624 --> 00:03:09,184 I'm not going to use this one 67 00:03:10,208 --> 00:03:16,352 You have the cube camera the camera is going to do 6 runners 1411 68 00:03:16,608 --> 00:03:20,192 One on the left one on the right one on the top and one on the bottom 69 00:03:20,448 --> 00:03:23,008 Free create a reminder of the surrounding 70 00:03:23,520 --> 00:03:28,896 We're not going to use this but 3DS uses this to make a environment maps 71 00:03:29,408 --> 00:03:30,944 Things that can be used for 72 00:03:31,200 --> 00:03:37,344 We are reflection refraction for Shadows and stuff like that so we are going to talk about this in 73 00:03:37,600 --> 00:03:38,624 Later lessons 74 00:03:38,880 --> 00:03:40,416 But we are not going to use it 75 00:03:40,672 --> 00:03:44,000 Boss pacifica project44 fungicide 76 00:03:44,256 --> 00:03:45,280 Arsenal tickets 77 00:03:45,792 --> 00:03:49,632 The 3GS uses those cute Cameron we are going to talk about this 78 00:03:50,656 --> 00:03:55,008 The next one is autographic camera the Photographic camera over there 79 00:03:55,776 --> 00:03:58,848 Is used to create a reminder of the sea 80 00:03:59,104 --> 00:04:00,640 But without desperate 81 00:04:00,896 --> 00:04:04,736 In that if an object is very far but in front of the camera 82 00:04:04,992 --> 00:04:05,760 It will has 83 00:04:06,016 --> 00:04:07,040 The sin 84 00:04:07,296 --> 00:04:11,648 It will have the same size of the singer Drake very close to the camera 85 00:04:11,904 --> 00:04:17,791 You can do RTS game like do you know any of them know that Age of Empires is not 86 00:04:18,047 --> 00:04:18,559 3D 87 00:04:18,815 --> 00:04:19,583 Anyway 88 00:04:19,839 --> 00:04:21,631 The order drum from Deus Ex 89 00:04:21,887 --> 00:04:22,399 But 90 00:04:22,655 --> 00:04:27,263 The decides of the characters is always the same even if they are going further 91 00:04:27,775 --> 00:04:30,079 Clothing it's the same size 92 00:04:30,591 --> 00:04:31,871 Photographic purple 93 00:04:32,895 --> 00:04:34,687 And you don't have any best bits 94 00:04:35,455 --> 00:04:39,807 Obviously you have the perfectly cannot which is the one with him using 95 00:04:40,063 --> 00:04:45,439 But we haven't choose old development or so we go further and talk about the last parameter 96 00:04:45,695 --> 00:04:46,207 Here 97 00:04:48,511 --> 00:04:54,655 And yes let's use the autographic camera and the perfect come out these are the two we are going to 98 00:04:56,703 --> 00:05:02,847 First let's use let's talk about the best chicken wraps I have already made my starter run 99 00:05:03,103 --> 00:05:04,895 I don't need at the terminals I can 100 00:05:05,151 --> 00:05:05,663 Hayley 101 00:05:06,943 --> 00:05:08,735 If you want me to 102 00:05:11,807 --> 00:05:13,087 Here is our camera 103 00:05:13,343 --> 00:05:16,159 It's already said it's a little on the 104 00:05:16,671 --> 00:05:17,439 Underside 105 00:05:17,695 --> 00:05:19,487 Like I changed the position 106 00:05:19,743 --> 00:05:22,815 X y and L we can enjoy more 107 00:05:23,071 --> 00:05:23,839 Without you 108 00:05:24,351 --> 00:05:26,143 And the cube is the mesh 109 00:05:26,399 --> 00:05:29,215 And the mesh is being updated inside the 110 00:05:29,471 --> 00:05:31,775 That is commands 111 00:05:32,031 --> 00:05:33,055 Make you ill 112 00:05:33,311 --> 00:05:36,383 Turning anymore is not rotating anymore 113 00:05:36,895 --> 00:05:41,759 Let's keep the children station so we can enjoy like your animation detective stuff like that 114 00:05:43,295 --> 00:05:47,391 We didn't use all the possible parameters of test with camera 115 00:05:48,159 --> 00:05:53,279 Here is all the parameters and obviously as you can see we are missing to adn 116 00:05:53,791 --> 00:05:59,935 But still let's talk about the current are metals in case it wasn't clear enough when we first introduce the best 117 00:06:00,191 --> 00:06:00,703 Camera 118 00:06:01,215 --> 00:06:05,823 The first parameter is the Field of you actually eat 75 119 00:06:06,335 --> 00:06:07,615 These are degrees 120 00:06:08,895 --> 00:06:14,783 And it's the degrees it's the vertical vision angle it's how much you can see 121 00:06:15,039 --> 00:06:18,367 And it's the vertical not horizontal 122 00:06:18,623 --> 00:06:22,463 By default it's how 3G spy camera is working 123 00:06:22,719 --> 00:06:25,535 You have other environments but why not 124 00:06:25,791 --> 00:06:29,375 Where it's on the Oriental party 125 00:06:29,631 --> 00:06:30,143 Games 126 00:06:30,399 --> 00:06:33,215 That's works like this just like I think you're old Fallout 127 00:06:33,471 --> 00:06:35,007 I think her it's 128 00:06:35,263 --> 00:06:36,031 Horizontal 129 00:06:36,287 --> 00:06:39,871 The advantage and disadvantage when you're going to talk about this 130 00:06:40,127 --> 00:06:43,199 Just want to eat the vertical field of view 131 00:06:44,223 --> 00:06:49,599 75 is quite a lot meaning that if you have an object for me it's over there 132 00:06:49,855 --> 00:06:52,159 I will probably be able to look at it 133 00:06:52,415 --> 00:06:54,975 Actually as a human 134 00:06:55,231 --> 00:06:55,743 He loves you 135 00:06:55,999 --> 00:06:59,071 You can put your hand on your left you can see 136 00:06:59,327 --> 00:07:03,679 Look straight for what I can still see my hand I can perceive 137 00:07:05,215 --> 00:07:08,543 Oh yeah we have a huge free love you so maybe we could put something like 138 00:07:08,799 --> 00:07:09,823 That much 139 00:07:11,871 --> 00:07:18,015 Are we getting a very strange result accessories actually not working what is not working yeah it was 140 00:07:18,271 --> 00:07:24,415 How much is 3 of your 140 and as you can see the queue is very very 141 00:07:24,927 --> 00:07:26,975 I have a distortion happening 142 00:07:27,231 --> 00:07:29,279 And I created a video to show you that 143 00:07:30,303 --> 00:07:31,327 Yeah it is 144 00:07:31,583 --> 00:07:32,095 His 145 00:07:33,119 --> 00:07:36,447 As you can see I'm animating the Field of the inside of blender 146 00:07:36,703 --> 00:07:42,591 This is a very small feel of you I don't remember maybe it was like 25 maybe 59 147 00:07:43,103 --> 00:07:45,663 And this is a very large field of view 148 00:07:47,199 --> 00:07:49,759 And as you can see the tubes are all this 149 00:07:50,527 --> 00:07:54,111 This is due to the Rhonda being a rectangle 150 00:07:54,623 --> 00:07:55,391 This is 151 00:07:56,159 --> 00:07:59,231 The area where you randomly be random 152 00:07:59,487 --> 00:08:01,023 If you do like her 153 00:08:01,279 --> 00:08:02,815 Studio pizza grinder 154 00:08:03,071 --> 00:08:06,399 It will be squeezed into that stronger and this is why I object 155 00:08:06,655 --> 00:08:08,959 Get real small really small 156 00:08:09,215 --> 00:08:15,359 Can you get some distortion on operate on the right so you have to find the right value I recommend having something between 157 00:08:15,871 --> 00:08:16,639 45 158 00:08:18,175 --> 00:08:19,455 And 75 159 00:08:19,711 --> 00:08:22,527 70s 75 is actually quite 160 00:08:23,039 --> 00:08:25,855 Write 2 is this one so I can see audio breaks easily 161 00:08:26,111 --> 00:08:30,463 It's up to you we have to figure out and try to define the field of view 162 00:08:30,719 --> 00:08:34,047 At the beginning of your project because changing it 163 00:08:34,303 --> 00:08:36,607 Ring me that maybe you won't be able to see objects 164 00:08:36,863 --> 00:08:37,887 We could see 165 00:08:39,935 --> 00:08:41,215 Delta pharmacy 166 00:08:41,471 --> 00:08:44,543 Reason to but we are going to talk about this 167 00:08:45,055 --> 00:08:45,567 Later 168 00:08:46,335 --> 00:08:49,407 Resident permit Awards aspect ratio 169 00:08:49,663 --> 00:08:51,199 So it's just the weed 170 00:08:51,455 --> 00:08:52,223 Of the Rhondda 171 00:08:52,735 --> 00:08:53,247 Richard 172 00:08:53,503 --> 00:08:54,271 Whisper 173 00:08:54,527 --> 00:08:56,575 This is the width of the grandeur 174 00:08:56,831 --> 00:08:58,879 The Lady by the 8th of November 175 00:08:59,135 --> 00:09:04,767 You need to provide this because it might change in very specific situations 176 00:09:05,023 --> 00:09:11,167 We just want our coming out to show something on the Rend Collective you see the size of the runners 177 00:09:11,423 --> 00:09:12,959 Play we use the sizes 178 00:09:13,215 --> 00:09:14,239 Object 179 00:09:14,751 --> 00:09:15,519 Which I created 180 00:09:15,775 --> 00:09:21,919 Here and we put values temporary values that are 800 and 200 and 600 181 00:09:22,175 --> 00:09:24,479 Have you sleep to improve this 182 00:09:24,991 --> 00:09:26,015 So that the random 183 00:09:26,271 --> 00:09:27,551 All the room heaven 184 00:09:29,343 --> 00:09:31,391 These are the two weeks already used 185 00:09:32,927 --> 00:09:33,695 Let's talk about 186 00:09:33,951 --> 00:09:36,511 The two other parameters we have to add 187 00:09:37,023 --> 00:09:38,815 At the end or is my camera 188 00:09:39,839 --> 00:09:42,399 I will just zoom Al weekend 189 00:09:42,655 --> 00:09:43,167 Rated 190 00:09:44,191 --> 00:09:45,983 The two last parameter 191 00:09:46,751 --> 00:09:50,591 In the exam for something like this I think maybe one that then 192 00:09:51,103 --> 00:09:51,615 Let me check 193 00:09:52,127 --> 00:09:53,919 Yes 1 and 1000 194 00:09:54,431 --> 00:09:55,711 These are the knee 195 00:09:55,967 --> 00:09:57,503 And the four parameters 196 00:10:00,345 --> 00:10:02,248 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 197 00:10:02,250 --> 00:10:00,831 Object 198 00:10:01,087 --> 00:10:02,623 Cloud engineer 199 00:10:02,879 --> 00:10:03,903 Further 200 00:10:04,159 --> 00:10:06,207 Done the One Show 201 00:10:06,719 --> 00:10:12,351 An object is between visible and non-visible well you will see just a part of the Opera 202 00:10:12,607 --> 00:10:16,959 What we can do here is try to shoot choose a value 203 00:10:17,215 --> 00:10:19,519 That will show that that affect 204 00:10:19,775 --> 00:10:22,079 Maybe if I put so my camera is that this 205 00:10:22,335 --> 00:10:22,847 Distance 206 00:10:23,359 --> 00:10:26,175 I can actually get the distance of the camera 207 00:10:26,431 --> 00:10:28,479 By using console log 208 00:10:28,991 --> 00:10:32,319 Camera position and if your neighbour we have the length 209 00:10:32,831 --> 00:10:34,367 Position is a vector 210 00:10:34,879 --> 00:10:37,951 If I get this ok this is the distance of the camera 211 00:10:38,463 --> 00:10:39,231 If I use 212 00:10:39,743 --> 00:10:41,791 This value in the farm 213 00:10:42,047 --> 00:10:42,815 Look at this 214 00:10:43,839 --> 00:10:46,143 As you can see the part of the queue 215 00:10:46,399 --> 00:10:47,679 Is being 216 00:10:47,935 --> 00:10:48,703 Invisible 217 00:10:49,215 --> 00:10:52,287 I can lower the value label that said to 218 00:10:53,311 --> 00:10:56,639 3.2 and a small top of the queue 219 00:10:57,407 --> 00:10:59,455 Which value should we put 220 00:10:59,711 --> 00:11:00,223 Here 221 00:11:00,991 --> 00:11:04,319 Me I want to see everything so maybe I should do something like this 222 00:11:05,599 --> 00:11:06,111 Yeah 223 00:11:06,879 --> 00:11:13,023 Very large hedgehog work let's see if it's working and I won't have 224 00:11:13,279 --> 00:11:15,071 Objects that just 225 00:11:15,583 --> 00:11:17,119 Disappear from my screen 226 00:11:17,631 --> 00:11:18,399 Do not do that 227 00:11:20,191 --> 00:11:26,335 It's a mistake because you're going to create a bug a glitch that we called Z 228 00:11:27,103 --> 00:11:28,895 That fighting happens when you 229 00:11:29,151 --> 00:11:32,991 To face to face this so imagine my tongue is blue 230 00:11:35,295 --> 00:11:36,831 Face ideas for this is the 231 00:11:37,343 --> 00:11:43,487 If they offer it's obviously this one that is being shown and this one is hidden by 232 00:11:43,999 --> 00:11:47,583 But if there are close which one is in front of the other 233 00:11:48,351 --> 00:11:49,887 It's obviously for us this way 234 00:11:50,143 --> 00:11:52,703 But if you do extreme value like this 235 00:11:53,215 --> 00:11:55,263 Your GP you will have trouble 236 00:11:55,519 --> 00:11:58,335 To guess which one is in front of the other 237 00:11:58,591 --> 00:11:59,359 Can we get 238 00:11:59,615 --> 00:12:00,383 A bug 239 00:12:00,895 --> 00:12:02,943 That looks I will open the Sydenham 240 00:12:03,711 --> 00:12:04,223 We look 241 00:12:06,271 --> 00:12:07,039 This 242 00:12:08,063 --> 00:12:09,599 You see the cliffs between them 243 00:12:10,367 --> 00:12:11,135 Is when 244 00:12:11,391 --> 00:12:17,535 Clean Spencer anything triangles that's it or to close one from the other 245 00:12:17,791 --> 00:12:18,559 Avoid this 246 00:12:19,071 --> 00:12:20,351 Another good example 247 00:12:23,679 --> 00:12:24,447 Yes 248 00:12:25,471 --> 00:12:28,799 There is a glitch here which is that fighting 249 00:12:29,055 --> 00:12:32,127 Been on a sheep with a video that sorry 250 00:12:33,663 --> 00:12:34,431 Which is a nice 251 00:12:37,759 --> 00:12:38,271 Great 252 00:12:39,295 --> 00:12:40,063 Which 253 00:12:40,575 --> 00:12:45,951 Why you should be put in your project how close it can I can get 254 00:12:46,463 --> 00:12:50,815 I think we're going to go for something like I lost it 255 00:12:51,071 --> 00:12:54,143 Yeah let's try to find something 0.1 is 256 00:12:54,399 --> 00:12:58,495 Very close we can get close to the cube without 257 00:12:58,751 --> 00:13:03,103 The cube disappearing and here we can use like 100 switch 258 00:13:03,615 --> 00:13:04,639 Probably too much 259 00:13:04,895 --> 00:13:07,455 But in case we want to come around 260 00:13:07,711 --> 00:13:09,759 Play away and look back at the scene 261 00:13:10,015 --> 00:13:10,527 IT support 262 00:13:11,039 --> 00:13:15,647 Set a point you think that's on nights it was on the right that you just change the volume 263 00:13:16,927 --> 00:13:23,071 Good thing with that is that you can automatically not from the object that are too far 264 00:13:23,327 --> 00:13:25,887 You can be good like I don't know if you're doing 265 00:13:26,143 --> 00:13:32,287 Mountains villages behind the montane in front of the mundane and clouds 266 00:13:32,543 --> 00:13:33,311 Very very fat 267 00:13:33,567 --> 00:13:34,847 That solution 268 00:13:35,103 --> 00:13:36,383 The things too far 269 00:13:36,639 --> 00:13:38,687 On the camera won't even be under 270 00:13:38,943 --> 00:13:42,271 It's OK because it was too far we are not supposed to see them 271 00:13:42,527 --> 00:13:44,063 It's up to you to find the right way 272 00:13:45,599 --> 00:13:47,647 Ok this was the perfect chicken 273 00:13:47,903 --> 00:13:49,183 All we had it added 274 00:13:49,439 --> 00:13:52,511 Here was those too well you have to provide this value 275 00:13:52,767 --> 00:13:55,839 IPhone 22 that then by default I think 276 00:13:56,095 --> 00:13:57,631 1 and 1000 277 00:13:57,887 --> 00:14:00,703 Now let's talk about the autograph 278 00:14:03,007 --> 00:14:09,151 Marie-france with the perfect come out is the lack of prospective in that an object in front of you 279 00:14:09,407 --> 00:14:11,711 Do you have the same size if you eat 280 00:14:11,967 --> 00:14:13,503 Very far from the car 281 00:14:14,271 --> 00:14:15,807 How can we use 282 00:14:19,647 --> 00:14:24,255 Let's talk about the pyramid us first we are going to come and the Plastic kennel 283 00:14:25,791 --> 00:14:31,935 I'm going to let the position because we can rotate move and not scare 284 00:14:32,191 --> 00:14:34,495 But we can rotate the camera 285 00:14:35,519 --> 00:14:39,359 Where is it best to camera on the North traffic cam 286 00:14:39,871 --> 00:14:41,663 And we are going to replace this 287 00:14:41,919 --> 00:14:46,527 The best way to come on just coming because we're getting back to it after 288 00:14:47,039 --> 00:14:48,319 Going to create a new one 289 00:14:48,575 --> 00:14:51,647 Conns camera equal in we are going to use do 290 00:14:51,903 --> 00:14:52,927 Photographic memory 291 00:14:54,207 --> 00:14:55,743 Oh so coffee 292 00:14:55,999 --> 00:14:56,511 Camera 293 00:14:58,303 --> 00:14:59,839 What about the parameters 294 00:15:00,095 --> 00:15:02,399 First we need to provide 295 00:15:04,447 --> 00:15:05,215 Cannabutter 296 00:15:05,471 --> 00:15:09,055 This is very strange but it's perfectly logical 297 00:15:09,311 --> 00:15:10,335 We're going to say 298 00:15:10,591 --> 00:15:12,639 Your camera is not doing like a coon 299 00:15:13,151 --> 00:15:15,711 Like that that looks like this 300 00:15:15,967 --> 00:15:20,319 It's more like a square a square a bath or a rectangular 301 00:15:20,575 --> 00:15:21,599 And it will run down 302 00:15:21,855 --> 00:15:22,367 This 303 00:15:22,879 --> 00:15:26,207 Parallel London 304 00:15:26,975 --> 00:15:30,559 Like disc do you have to specify the distance on the left 305 00:15:31,071 --> 00:15:32,351 In which we are under 306 00:15:32,607 --> 00:15:33,887 The distance on the right 307 00:15:34,143 --> 00:15:35,167 Wish you were here under 308 00:15:35,423 --> 00:15:37,215 On the top and on the bottom 309 00:15:37,727 --> 00:15:42,591 If you put suit value things we get small but you will cover a lot of and if you put 310 00:15:42,847 --> 00:15:44,127 Small value 311 00:15:44,383 --> 00:15:47,199 You just found a very small part of your sick 312 00:15:47,455 --> 00:15:48,223 Like this 313 00:15:50,271 --> 00:15:53,599 That's good song by you I don't know what exactly I'm supposed to put here 314 00:15:53,855 --> 00:15:54,879 So I would do just 315 00:15:55,135 --> 00:15:56,159 -1 316 00:15:56,415 --> 00:15:57,695 Then it's the right 317 00:15:57,951 --> 00:15:59,743 That's wrong with me 318 00:15:59,999 --> 00:16:01,023 Date me 319 00:16:03,583 --> 00:16:05,119 Right top and bottom 320 00:16:05,375 --> 00:16:06,399 Res photos 321 00:16:06,911 --> 00:16:07,423 Left 322 00:16:07,679 --> 00:16:08,447 -1 323 00:16:08,959 --> 00:16:09,471 Right 324 00:16:09,983 --> 00:16:10,495 1 325 00:16:11,263 --> 00:16:11,775 Stop 326 00:16:12,031 --> 00:16:13,055 It's a 1 327 00:16:13,311 --> 00:16:14,079 Durham 328 00:16:14,335 --> 00:16:15,359 -1 329 00:16:15,871 --> 00:16:16,383 Alright 330 00:16:16,639 --> 00:16:21,759 And the tools parameters of the near and the far and we know about those issues 331 00:16:22,527 --> 00:16:27,391 0.1 and 100 that just like the perfect of camera 332 00:16:28,671 --> 00:16:29,183 What do we 333 00:16:30,207 --> 00:16:31,487 Ok this is working 334 00:16:31,999 --> 00:16:33,023 As you can see 335 00:16:33,535 --> 00:16:35,583 The cube seems to be travelling 336 00:16:35,839 --> 00:16:37,887 That all the size of paradise 337 00:16:38,655 --> 00:16:40,703 Which is great it's exactly what we want 338 00:16:41,471 --> 00:16:42,751 Unfortunately 339 00:16:43,007 --> 00:16:43,775 The Cube 340 00:16:44,287 --> 00:16:45,567 Doesn't look like a tube 341 00:16:45,823 --> 00:16:49,407 As you can see it's more like a box that has been squeezed 342 00:16:49,663 --> 00:16:50,687 On the y-axis 343 00:16:51,455 --> 00:16:54,783 Actually I can show you even more don't do it but I will show you 344 00:16:55,039 --> 00:16:55,551 This 345 00:16:55,807 --> 00:16:57,087 Is Pluto smaller 346 00:16:57,343 --> 00:16:58,367 Render on the head 347 00:16:59,391 --> 00:17:00,415 That's the problem 348 00:17:00,671 --> 00:17:02,463 It seems that the remainder is 349 00:17:02,975 --> 00:17:05,023 Stretching the 350 00:17:05,279 --> 00:17:08,607 But the size of the canvas stretching our cube 351 00:17:08,863 --> 00:17:10,143 If I use a square 352 00:17:10,399 --> 00:17:12,703 My cube looks like a cube 353 00:17:13,215 --> 00:17:17,055 It's working fine but if I was something else like said the hate 354 00:17:17,311 --> 00:17:19,103 800 and 600 355 00:17:19,359 --> 00:17:21,407 I get a bad result like this 356 00:17:22,687 --> 00:17:24,479 This is pretty simple to understand 357 00:17:24,735 --> 00:17:26,271 You're doing a square 358 00:17:26,783 --> 00:17:28,319 Brenda look at this values 359 00:17:28,831 --> 00:17:30,879 I'm doing -1 360 00:17:31,135 --> 00:17:31,903 On the left 361 00:17:32,415 --> 00:17:33,695 Plus One on the 362 00:17:33,951 --> 00:17:34,975 It's like this 363 00:17:35,231 --> 00:17:38,815 Then plus one on the top and plus one on the bottom 364 00:17:39,071 --> 00:17:40,095 Sanderling 365 00:17:40,351 --> 00:17:44,703 Perfectly Square Rhonda of the scenes on the Canada St Andrews 366 00:17:44,959 --> 00:17:46,239 Getting everything 367 00:17:46,495 --> 00:17:48,031 That's visible in that Square 368 00:17:48,287 --> 00:17:49,567 And saving it to the right 369 00:17:49,823 --> 00:17:52,383 But my Rhondda is not a square 370 00:17:52,639 --> 00:17:54,431 I have to do something about 371 00:17:55,455 --> 00:17:58,015 The solution is actually to have the app 372 00:17:58,271 --> 00:17:59,551 Ratio of 373 00:17:59,807 --> 00:18:00,319 H 374 00:18:00,575 --> 00:18:01,343 Cannabis 375 00:18:01,599 --> 00:18:02,879 Randa 376 00:18:04,415 --> 00:18:08,511 We are going to calculate this and we already been actually for the camera 377 00:18:09,023 --> 00:18:10,303 You can do accounts 378 00:18:10,815 --> 00:18:12,607 Aspect ratio 379 00:18:13,119 --> 00:18:19,263 And the aspect ratio will be this with of the run / the date of the Rhondda 380 00:18:19,519 --> 00:18:20,031 Baby dungarees 381 00:18:20,287 --> 00:18:21,055 Right here 382 00:18:21,311 --> 00:18:23,103 Is going to be sizes 383 00:18:23,359 --> 00:18:23,871 That 384 00:18:25,663 --> 00:18:27,199 / sizes 385 00:18:27,967 --> 00:18:28,479 Darts 386 00:18:30,783 --> 00:18:31,551 And this 387 00:18:31,807 --> 00:18:34,623 To use this recently have to multiply 388 00:18:35,391 --> 00:18:36,927 The horizontal 389 00:18:37,439 --> 00:18:43,071 That's if you love me it's not the end of you but the other isn't a Jew the temperature 390 00:18:43,583 --> 00:18:48,959 I don't like you but I know it's the reason that one that if you don't know just test 391 00:18:49,215 --> 00:18:51,263 Use the aspect ratio 392 00:18:51,519 --> 00:18:52,543 Let's say here 393 00:18:53,567 --> 00:18:54,335 And then 394 00:18:54,591 --> 00:18:57,151 Be careful when I'm going to put inside Swansea 395 00:18:57,407 --> 00:18:58,431 First parameter 396 00:18:58,687 --> 00:19:02,527 And now I'm going to use on the 2nd 397 00:19:03,295 --> 00:19:03,807 Like this 398 00:19:04,319 --> 00:19:05,343 I can do it here 399 00:19:06,367 --> 00:19:08,415 Is put the parameters 400 00:19:09,183 --> 00:19:09,951 Right here 401 00:19:10,719 --> 00:19:12,767 Like that so you can see more clearly 402 00:19:13,535 --> 00:19:15,327 And I be able to do me a little 403 00:19:15,839 --> 00:19:16,607 Yeah just like this 404 00:19:17,631 --> 00:19:19,423 I don't know if it's better 405 00:19:19,935 --> 00:19:20,447 Dundee 406 00:19:22,495 --> 00:19:25,567 Who is the result I just saved in as you can see 407 00:19:25,823 --> 00:19:27,871 And now have a cube 408 00:19:28,127 --> 00:19:31,199 What happens to you if you log the 80s 409 00:19:31,455 --> 00:19:32,223 Ratio 410 00:19:34,527 --> 00:19:39,391 My lock screen that is not working anymore I hate it I have to fix this 411 00:19:39,647 --> 00:19:45,023 Oh yeah let's see what we have in the ratio I have something like 1. something 412 00:19:45,279 --> 00:19:46,047 Which mean that 413 00:19:46,559 --> 00:19:47,327 Instead of 414 00:19:47,583 --> 00:19:49,887 - 1 I'm going to have 415 00:19:50,143 --> 00:19:50,911 Have more 416 00:19:51,167 --> 00:19:51,935 Which is going to be 417 00:19:53,983 --> 00:19:55,263 3333 418 00:19:55,519 --> 00:19:59,871 And here is going to be the opposite is going to be 1.33 419 00:20:00,127 --> 00:20:06,015 Which is perfect because we are going to Rhondda a little further on the left and a retail further on the right 420 00:20:06,527 --> 00:20:07,039 The 421 00:20:07,295 --> 00:20:09,599 The vertical dantdm change 422 00:20:09,855 --> 00:20:11,647 But this in exactly 423 00:20:11,903 --> 00:20:16,511 The rectangular of our Rhonda and we are doing a round of the scene like this 424 00:20:16,767 --> 00:20:18,815 Putting this inside the room 425 00:20:19,071 --> 00:20:20,095 It's working 426 00:20:21,631 --> 00:20:27,007 This is a way of doing it so you have a perfectly protected seen using 427 00:20:27,263 --> 00:20:28,287 Orthographic 428 00:20:28,543 --> 00:20:29,055 Camera 429 00:20:32,127 --> 00:20:32,639 Alright 430 00:20:33,151 --> 00:20:34,687 Let's get back 431 00:20:34,943 --> 00:20:41,087 To our best this was just an example I really wanted to show you the 432 00:20:42,367 --> 00:20:43,647 Because you might need it 433 00:20:43,903 --> 00:20:46,207 And can also be used to create effect 434 00:20:46,463 --> 00:20:47,487 Stuff like that so 435 00:20:47,743 --> 00:20:49,023 I really wanted to say to you 436 00:20:49,279 --> 00:20:53,119 Examples of over you can comment dispatch front keep it 437 00:20:53,375 --> 00:20:57,215 In the same page you are looking at right now you can also download the final 438 00:20:58,495 --> 00:21:01,311 Let's get back to the first camera which 439 00:21:01,567 --> 00:21:02,079 Ladies 440 00:21:02,335 --> 00:21:03,103 Ok cool 441 00:21:04,639 --> 00:21:07,967 This is great we are we have out of Tenerife 442 00:21:08,223 --> 00:21:09,759 Animation boots 443 00:21:10,015 --> 00:21:12,063 It's pretty hard to move around 444 00:21:12,319 --> 00:21:14,623 I would like to be able to control the camera 445 00:21:14,879 --> 00:21:15,903 And to me 446 00:21:16,416 --> 00:21:18,464 I don't know just move the camera 447 00:21:18,720 --> 00:21:21,536 So I can see my object from different point of view 448 00:21:21,792 --> 00:21:24,864 And 12 more control what's better than the mouse 449 00:21:25,120 --> 00:21:26,656 So yeah we are going to use the mouse 450 00:21:26,912 --> 00:21:29,472 Find with the mouse on the left I'm on the camera to go on the 451 00:21:29,728 --> 00:21:32,800 On the right go on the right up and down 452 00:21:33,824 --> 00:21:34,592 Get me to do this 453 00:21:34,848 --> 00:21:37,408 Commander 454 00:21:38,944 --> 00:21:43,808 Move the camera feed Facebook so we are going to remove 455 00:21:44,064 --> 00:21:46,368 This and this I would just come and then 456 00:21:47,136 --> 00:21:48,672 We have a better one 457 00:21:48,928 --> 00:21:49,696 Starting 458 00:21:50,208 --> 00:21:56,352 Right now I'm just trying front of the queue and we are also going to study the animals 459 00:21:56,608 --> 00:21:58,144 Turn on The Cube which is right here 460 00:21:58,400 --> 00:22:00,960 Ok so just come on inside the tick function 461 00:22:01,216 --> 00:22:05,056 Just come under mesh rotation y equal 11 462 00:22:05,568 --> 00:22:10,944 I will let the elapsed time even if I don't think we're going to need it until the end of the year 463 00:22:11,712 --> 00:22:16,832 Alright so we're at the Beginning you remember with the in front 464 00:22:17,344 --> 00:22:21,440 The camera which which looks more like a square with her going to improve this 465 00:22:21,696 --> 00:22:22,464 Maybe you 466 00:22:24,000 --> 00:22:25,280 For the camera position 467 00:22:30,144 --> 00:22:31,936 If I want to move my camera 468 00:22:32,448 --> 00:22:33,216 When I move 469 00:22:33,472 --> 00:22:35,008 My mouse Microsoft 470 00:22:35,264 --> 00:22:39,360 I need to know the coordinates of my mouth of the closer 471 00:22:39,616 --> 00:22:44,224 I'm going to put my god over 472 00:22:45,248 --> 00:22:51,392 I will put it at the beginning of the risen right after the import import around 473 00:22:51,648 --> 00:22:54,208 The talk I'm going to create something like closer 474 00:22:55,488 --> 00:22:59,584 I'm going to do everything I need about the the curse 475 00:23:00,864 --> 00:23:03,680 JavaScript so this is not even ask if it has 476 00:23:03,936 --> 00:23:05,472 For now nothing to do 477 00:23:05,728 --> 00:23:09,312 Prettiest how to get the coordinates of the mouse 478 00:23:09,568 --> 00:23:11,104 What we can do with window 479 00:23:11,616 --> 00:23:17,248 And we want to listen to an event so we want the the brother to tell her when an event occurs 480 00:23:17,504 --> 00:23:20,320 To do that you're going to use add event reason 481 00:23:21,088 --> 00:23:24,416 Add entries now you have to provide the name of the event 482 00:23:24,672 --> 00:23:26,464 And Forest it's mousemove 483 00:23:26,720 --> 00:23:29,792 Well we want the to be allowed 484 00:23:30,048 --> 00:23:31,840 Hello to man the mouse move 485 00:23:32,096 --> 00:23:33,120 Sweden like this 486 00:23:33,376 --> 00:23:35,168 Mochi Mochi no that case 487 00:23:35,680 --> 00:23:36,704 Ugly 488 00:23:37,216 --> 00:23:38,240 You have to do it 489 00:23:38,752 --> 00:23:44,896 And then the second parameter you provide a function and going to use federal because I always use Cut the Rope 490 00:23:45,664 --> 00:23:48,736 I have reason for these but it's not the subject of the risen 491 00:23:48,992 --> 00:23:52,064 An inverse function you were going to pass 492 00:23:53,088 --> 00:23:53,856 Coronavirus 493 00:23:54,112 --> 00:23:57,696 I'm going to call it Evans version can't eat whatever you want 494 00:24:01,024 --> 00:24:02,304 Inside doors 495 00:24:03,072 --> 00:24:04,096 Semicolon 496 00:24:04,352 --> 00:24:05,632 We're going to log 497 00:24:09,472 --> 00:24:11,776 Event that client seeks 498 00:24:12,032 --> 00:24:13,568 And it's up with that 499 00:24:13,824 --> 00:24:18,176 You can put the Evan can try if you want but let's start with Evan trend 500 00:24:18,688 --> 00:24:19,712 And look at this 501 00:24:20,224 --> 00:24:21,504 Check your console 502 00:24:21,760 --> 00:24:24,320 Open your desk tools go to the console tab 503 00:24:25,088 --> 00:24:28,672 And here are the coordinates of the cursor 504 00:24:28,928 --> 00:24:29,696 Under 505 00:24:29,952 --> 00:24:33,280 X-axis which is working just fine when I'm at the 506 00:24:33,536 --> 00:24:34,048 Corner 507 00:24:34,304 --> 00:24:35,840 I have something like 0 and I 508 00:24:36,352 --> 00:24:37,632 Close to the Roaches 509 00:24:37,888 --> 00:24:41,728 And at the right part and going to close to 1000 510 00:24:42,240 --> 00:24:44,800 Ok great and you can taste obviously the why 511 00:24:45,824 --> 00:24:46,592 Axis 512 00:24:47,360 --> 00:24:50,944 Which is important because look at this when I'm at the top 513 00:24:51,456 --> 00:24:52,992 It's cross 20 514 00:24:53,504 --> 00:24:56,576 And the lower Gate I get the higher the volume 515 00:24:56,832 --> 00:24:58,112 Which is like the way 516 00:24:58,880 --> 00:25:00,160 The value is going up 517 00:25:00,928 --> 00:25:02,464 When the cursor is going down 518 00:25:02,976 --> 00:25:05,280 Dumb keep in mind this going to you 519 00:25:05,536 --> 00:25:07,584 We are going to have a problem with 520 00:25:11,168 --> 00:25:12,960 We could use those value 521 00:25:13,472 --> 00:25:15,776 We have talked about the ex on it for now 522 00:25:16,288 --> 00:25:20,640 We could use this pixel value but I don't like to use pizza for you because 523 00:25:20,896 --> 00:25:23,200 If my screen is bigger look at this 524 00:25:23,968 --> 00:25:24,480 No idea 525 00:25:24,736 --> 00:25:25,504 2000 526 00:25:26,016 --> 00:25:27,808 Which is a lot if my screen smaller 527 00:25:28,064 --> 00:25:30,624 Because it's a mobile or small screen I don't know 528 00:25:31,136 --> 00:25:34,208 Don't get BP on 800 529 00:25:34,720 --> 00:25:36,512 I don't like this me what I want 530 00:25:36,768 --> 00:25:38,048 Is something that that 531 00:25:38,304 --> 00:25:42,144 An MP 2 of 1 something that goes from 0 532 00:25:43,680 --> 00:25:44,448 To start with 533 00:25:44,960 --> 00:25:45,984 To do that 534 00:25:46,240 --> 00:25:51,616 First we're going to discuss great somewhere to store the value so I'm going to pray thanks 535 00:25:52,896 --> 00:25:53,920 Equinox 536 00:25:54,432 --> 00:25:55,712 Looks like we did for the size 537 00:25:55,968 --> 00:25:58,016 We saved the season 538 00:25:59,040 --> 00:26:03,136 It's not mandatory but always organising and type objects 539 00:26:03,648 --> 00:26:05,696 We are going to Craig Castle darts 540 00:26:05,952 --> 00:26:06,464 X 541 00:26:06,720 --> 00:26:10,560 10m cassette at y = 0 and you're going to up 542 00:26:11,840 --> 00:26:15,168 If you want to start working to Newcastle that x 543 00:26:15,424 --> 00:26:18,240 Equal this value you're looking right now 544 00:26:19,008 --> 00:26:19,776 I will put it there 545 00:26:21,056 --> 00:26:22,848 Then you can just log it again 546 00:26:24,896 --> 00:26:26,176 Console.log 547 00:26:26,944 --> 00:26:27,456 Like this 548 00:26:28,480 --> 00:26:31,040 As you can see I have seen things 549 00:26:31,296 --> 00:26:33,600 I'm saving the value in Cyprus 550 00:26:34,112 --> 00:26:35,392 I have to update it 551 00:26:36,160 --> 00:26:38,720 What I was saying is that I prefer to have 552 00:26:38,976 --> 00:26:39,488 Values 553 00:26:41,024 --> 00:26:42,304 From 0 to 1 554 00:26:42,560 --> 00:26:45,632 If possible values that have an amplitude of 1 555 00:26:46,144 --> 00:26:47,680 The how to do this 556 00:26:47,936 --> 00:26:49,472 Where actually we can delete 557 00:26:50,240 --> 00:26:51,776 Do this easily by 558 00:26:52,032 --> 00:26:54,592 Dividing by the size 559 00:26:54,848 --> 00:26:55,872 I love you both 560 00:26:56,640 --> 00:26:59,456 I'm already have something like this 561 00:27:00,480 --> 00:27:02,016 I think we are going to use this yet 562 00:27:02,272 --> 00:27:04,320 We are going to use sizes 563 00:27:04,832 --> 00:27:05,856 That we 564 00:27:06,624 --> 00:27:07,392 It's not 565 00:27:07,648 --> 00:27:09,184 The size of the viewport 566 00:27:09,440 --> 00:27:11,232 Because the the sizes 567 00:27:11,488 --> 00:27:12,512 As you can see here 568 00:27:12,768 --> 00:27:13,792 We provided 569 00:27:14,048 --> 00:27:15,584 800 and 600 570 00:27:15,840 --> 00:27:18,144 But later later son 571 00:27:18,400 --> 00:27:23,520 This canvas will have the size of the View bar so we can use these values 572 00:27:24,032 --> 00:27:26,080 Alright and we are just going to tour 573 00:27:26,336 --> 00:27:28,128 On this area for now 574 00:27:29,152 --> 00:27:29,920 I repeat 575 00:27:30,176 --> 00:27:31,200 In a few lessons 576 00:27:31,456 --> 00:27:34,272 This conversation is Wonder we take the whole of UK 577 00:27:34,784 --> 00:27:38,112 So you won't have any problems about the sizes are going 578 00:27:38,368 --> 00:27:40,160 Above the volume etc 579 00:27:40,672 --> 00:27:41,952 As you can see 580 00:27:42,720 --> 00:27:47,072 I divided desert events the Evans client exercises 581 00:27:47,328 --> 00:27:47,840 With 582 00:27:48,352 --> 00:27:51,168 Here it is I have something close to zero 583 00:27:51,680 --> 00:27:53,472 I have something close to one 584 00:27:53,984 --> 00:27:56,544 Jason can go below above 585 00:27:56,800 --> 00:27:58,336 One but it's not 586 00:27:58,848 --> 00:28:00,640 Something that goes from 0 to 587 00:28:01,664 --> 00:28:02,176 That's good 588 00:28:02,432 --> 00:28:03,712 And we can use this 589 00:28:03,968 --> 00:28:05,504 But we will go even further 590 00:28:05,760 --> 00:28:07,040 I want this value 591 00:28:07,296 --> 00:28:07,808 To go 592 00:28:08,320 --> 00:28:08,832 To be 593 00:28:09,600 --> 00:28:11,392 Negative and positive 594 00:28:12,928 --> 00:28:17,280 I want to to be able to go to the negative and 595 00:28:18,560 --> 00:28:19,328 Do that 596 00:28:19,584 --> 00:28:20,352 I'm going to you 597 00:28:20,608 --> 00:28:22,144 - 0 points 598 00:28:22,912 --> 00:28:28,032 Y - 0.5 is because my value is going from 0 599 00:28:28,544 --> 00:28:29,056 21 600 00:28:29,824 --> 00:28:33,408 When doing - 0.5 / - 4 601 00:28:33,664 --> 00:28:34,432 - 602 00:28:34,944 --> 00:28:35,712 0.5 603 00:28:36,224 --> 00:28:36,992 Positive 604 00:28:37,248 --> 00:28:38,016 0 point 605 00:28:39,296 --> 00:28:45,440 As positive as negative which is even better for us because we won't have a camera at the end to be able to 606 00:28:45,696 --> 00:28:47,232 As much on the lead 607 00:28:47,488 --> 00:28:48,512 Dundarave 608 00:28:50,304 --> 00:28:52,608 You don't have to do this but I like to do this 609 00:28:53,888 --> 00:29:00,032 Let's test it if I move my cursor on the left as something very close to - 610 00:29:00,288 --> 00:29:00,800 0.5 611 00:29:01,056 --> 00:29:04,384 Can you find move to the right I have something very close to 612 00:29:04,640 --> 00:29:07,456 0.5 to positive 0.5 613 00:29:07,712 --> 00:29:13,344 She's a very good value you have many ways of doing it we are going to do that again in a later 614 00:29:13,600 --> 00:29:15,392 Licenced operator if it's not 615 00:29:15,648 --> 00:29:16,416 Very clear 616 00:29:17,440 --> 00:29:18,464 If we been here 617 00:29:19,744 --> 00:29:23,072 Play let's do the same for the y-axis time going to change 618 00:29:23,584 --> 00:29:25,376 Why inside the cursor 619 00:29:25,632 --> 00:29:28,448 And also for the client or Evan client 620 00:29:28,704 --> 00:29:29,216 Why 621 00:29:29,472 --> 00:29:31,520 Instead of dividing by 622 00:29:31,776 --> 00:29:34,592 Phrases with I'm going to divide by size 623 00:29:35,104 --> 00:29:35,616 Kent 624 00:29:37,152 --> 00:29:38,944 Let's test the value because 625 00:29:39,200 --> 00:29:40,480 We can do mistakes 626 00:29:41,504 --> 00:29:45,344 If I'm on the top I have -0.5 627 00:29:47,648 --> 00:29:48,672 If I go 628 00:29:48,928 --> 00:29:49,696 The burren 629 00:29:49,952 --> 00:29:50,976 I have something there 630 00:29:51,232 --> 00:29:53,024 Bruce 20.5 631 00:29:53,280 --> 00:29:54,048 Which is great 632 00:29:56,096 --> 00:29:56,608 Ok 633 00:29:57,632 --> 00:30:00,704 I think this is fine we have a castle garden 634 00:30:01,216 --> 00:30:04,544 We can remove the console you don't need it anymore 635 00:30:05,312 --> 00:30:06,336 American movie 636 00:30:07,616 --> 00:30:08,128 Further 637 00:30:10,176 --> 00:30:11,456 Almost there 638 00:30:13,248 --> 00:30:17,856 It's not just to this but again me about herself coordinates which are very very good 639 00:30:18,624 --> 00:30:19,904 What we can do now 640 00:30:20,160 --> 00:30:23,488 Inside the function because we want to do 641 00:30:23,744 --> 00:30:25,792 That's before each random 642 00:30:26,048 --> 00:30:28,352 We're going to update the camera 643 00:30:29,120 --> 00:30:31,424 A bacon and going to be very simple 644 00:30:31,680 --> 00:30:37,056 What do you have to do it change the position on the camera at it has to be on the right 645 00:30:38,848 --> 00:30:41,664 Let's try to find them without looking at the slide 646 00:30:42,432 --> 00:30:43,456 On my screen 647 00:30:43,712 --> 00:30:49,856 Pause the video try to find the right axis it's a good angle size takes time to to guess the writer 648 00:30:50,112 --> 00:30:51,648 And get back to the video 649 00:30:52,160 --> 00:30:53,440 Are we true the solution 650 00:30:53,696 --> 00:30:55,232 You have to do camera that 651 00:30:55,488 --> 00:30:56,256 Position 652 00:30:57,024 --> 00:31:01,632 It's going to be obviously on the x-axis so there were no trapped 653 00:31:02,144 --> 00:31:04,960 Almost I'm going to use that 654 00:31:05,216 --> 00:31:05,984 X 655 00:31:06,240 --> 00:31:08,288 And let's just start with 656 00:31:10,848 --> 00:31:11,872 And here you go 657 00:31:12,128 --> 00:31:12,896 It's moving 658 00:31:13,152 --> 00:31:13,920 It's working fine 659 00:31:15,456 --> 00:31:16,480 Let's order 660 00:31:16,736 --> 00:31:20,576 Moran teacher by multiplying this value by Anna Marie 661 00:31:22,880 --> 00:31:25,696 See I'm going further and it's working perfectly 662 00:31:26,464 --> 00:31:29,280 Let's do the same for the y-axis 663 00:31:30,560 --> 00:31:31,072 Why 664 00:31:31,328 --> 00:31:31,840 Why 665 00:31:32,352 --> 00:31:33,888 I would keep the same altitude 666 00:31:34,144 --> 00:31:35,168 Look at this 667 00:31:35,680 --> 00:31:36,192 Nice 668 00:31:36,960 --> 00:31:38,240 But there is a problem 669 00:31:38,496 --> 00:31:41,056 Making memories moving congratulations this is a good start 670 00:31:42,336 --> 00:31:46,176 Extreme look at the y-axis when I move left and right 671 00:31:46,688 --> 00:31:50,528 The camera is going in the castle that direction 672 00:31:50,784 --> 00:31:51,808 But when I move 673 00:31:52,320 --> 00:31:53,600 Up and down 674 00:31:53,856 --> 00:31:57,184 It's more like the cube which is following the 675 00:31:57,440 --> 00:31:58,208 The Castle 676 00:31:58,720 --> 00:31:59,744 Remember what we said 677 00:32:00,512 --> 00:32:01,024 Earlier 678 00:32:01,792 --> 00:32:03,328 The events 679 00:32:03,584 --> 00:32:04,608 Client 680 00:32:04,864 --> 00:32:07,424 Is being positive when going down 681 00:32:08,192 --> 00:32:09,472 But in 3G 682 00:32:09,728 --> 00:32:12,544 The y-axis is considered to go 683 00:32:12,800 --> 00:32:13,312 Up 684 00:32:13,824 --> 00:32:16,384 We have to invert something somewhere 685 00:32:16,640 --> 00:32:18,432 You have multiple choices 686 00:32:18,688 --> 00:32:20,224 You can do it inside do 687 00:32:20,480 --> 00:32:21,760 Mousemove event 688 00:32:22,016 --> 00:32:24,832 You can do it while while using it 689 00:32:26,112 --> 00:32:27,648 I don't have a preference 690 00:32:27,904 --> 00:32:29,952 You can do let me see 691 00:32:30,464 --> 00:32:34,048 Yeah and exemplar of the week in the Evans let's do it in the air 692 00:32:35,328 --> 00:32:39,168 Yeah I told you we weren't going back to there but we are 693 00:32:39,424 --> 00:32:42,240 Stop instead of just putting my nose hair 694 00:32:42,496 --> 00:32:44,800 Mathematically wrong you have to put 695 00:32:45,312 --> 00:32:46,848 This is around everything 696 00:32:47,360 --> 00:32:48,384 Great stress map 697 00:32:49,408 --> 00:32:51,200 Who is now in the gaiety 698 00:32:51,712 --> 00:32:54,272 Navigating I hope it's a lot 699 00:32:54,528 --> 00:32:55,808 I'm going to save 700 00:32:56,320 --> 00:32:57,344 Look at the results 701 00:32:57,600 --> 00:32:58,112 Yeah 702 00:32:59,136 --> 00:33:00,416 The camera is moving 703 00:33:01,696 --> 00:33:02,464 It's working now 704 00:33:02,720 --> 00:33:05,536 You can see the cube from different angles which is 705 00:33:07,328 --> 00:33:08,608 Let's go even further 706 00:33:09,120 --> 00:33:11,936 We're going to ask the camera to look 707 00:33:12,192 --> 00:33:13,472 Add our cube 708 00:33:13,728 --> 00:33:14,752 After moving it 709 00:33:15,008 --> 00:33:17,824 The lights we always centre on The Cube 710 00:33:19,104 --> 00:33:20,896 Regardless of the camera position 711 00:33:21,152 --> 00:33:23,712 Do that she would simply called cameras 712 00:33:23,968 --> 00:33:24,480 Look 713 00:33:24,736 --> 00:33:26,528 At you know this one 714 00:33:27,040 --> 00:33:29,344 And we need to provide a vector 3 here 715 00:33:29,600 --> 00:33:32,416 We can just great one you 3.0 Victor 3 716 00:33:34,464 --> 00:33:35,488 Like this 717 00:33:35,744 --> 00:33:41,120 And if you don't put anything in the values of Vector free it's the same as pudding 718 00:33:41,376 --> 00:33:42,656 000 719 00:33:42,912 --> 00:33:44,960 We can just do that I say 720 00:33:45,728 --> 00:33:47,008 Yeah this is working fine 721 00:33:47,520 --> 00:33:50,336 Let's add more pictures 722 00:33:50,592 --> 00:33:51,360 It's a 10 723 00:33:52,128 --> 00:33:53,664 Yes he's working perfect 724 00:33:54,688 --> 00:33:55,968 H camera 725 00:33:56,224 --> 00:33:56,992 Moving 726 00:33:57,248 --> 00:33:59,552 Like you wear on the plane 727 00:33:59,808 --> 00:34:02,624 Black aeroplane the flat plane that for a plane that can fly 728 00:34:03,136 --> 00:34:09,280 So yeah it's working fine instead of creating an empty vector free on each frame 729 00:34:09,536 --> 00:34:15,680 Because this is what we are going we are doing right now I can use the cube so it's going to be mesh 730 00:34:15,936 --> 00:34:18,752 Because we are not moving the Tube and The Cube 731 00:34:19,008 --> 00:34:20,032 Add the centre 732 00:34:20,288 --> 00:34:23,104 Of the scene which we get the same result 733 00:34:30,016 --> 00:34:31,040 Yvonne Fair 734 00:34:32,064 --> 00:34:34,368 This is great but I cannot see YouTube 735 00:34:34,624 --> 00:34:37,440 I have the front face here 736 00:34:38,976 --> 00:34:45,120 I can see on the side the other sign that took the time but I cannot see behind that you because of my camera 737 00:34:45,376 --> 00:34:45,888 Commission right now 738 00:34:46,656 --> 00:34:48,960 What's we are going to the right right now 739 00:34:49,216 --> 00:34:52,544 To practise for exercising and do some mathematics 740 00:34:52,800 --> 00:34:56,128 Going to rotate a camera on a circle 741 00:34:56,640 --> 00:34:57,664 Orangutan 742 00:34:57,920 --> 00:35:00,736 This is our cool right now we are just doing this 743 00:35:01,760 --> 00:35:02,528 It's like that 744 00:35:02,784 --> 00:35:04,320 I want to go for a run 745 00:35:05,856 --> 00:35:07,392 Is going to be trigonometry 746 00:35:07,904 --> 00:35:08,928 With customers 747 00:35:09,440 --> 00:35:10,208 Penis 748 00:35:10,464 --> 00:35:11,232 Enma 749 00:35:11,488 --> 00:35:16,864 By the way my Sky because I want to be able to do like a full Revolution around the Earth 750 00:35:17,120 --> 00:35:18,144 Full Revolution 751 00:35:18,400 --> 00:35:19,168 Not more 752 00:35:19,424 --> 00:35:20,192 Nutless 753 00:35:20,448 --> 00:35:24,544 Thought if you remember like we saw in the previous one if you use gas 754 00:35:24,800 --> 00:35:25,568 Value 755 00:35:26,336 --> 00:35:29,408 Get something like this with the value increase 756 00:35:29,664 --> 00:35:32,480 You get this and if you use seen 757 00:35:32,992 --> 00:35:39,136 Have the same value you get almost opposite because it starts at 0 miles 758 00:35:39,392 --> 00:35:40,672 We're starting at 1 759 00:35:41,184 --> 00:35:43,744 And you get the same waves 760 00:35:44,000 --> 00:35:47,328 When you combined them I said use the question news 761 00:35:47,584 --> 00:35:48,608 On an axis 762 00:35:49,120 --> 00:35:51,424 And the seniors on another axis 763 00:35:51,936 --> 00:35:53,728 With the same finger 764 00:35:53,984 --> 00:35:56,288 Get the position on a circle 765 00:35:56,800 --> 00:35:57,824 3 fails 766 00:35:58,592 --> 00:36:00,128 Tesco's questions 767 00:36:00,640 --> 00:36:03,200 What are the axes we are going to move 768 00:36:03,456 --> 00:36:04,480 This is Yorkshire 769 00:36:05,504 --> 00:36:10,368 What's are the axes to position our camera around the tube 770 00:36:10,880 --> 00:36:11,904 Is it going to be 771 00:36:13,184 --> 00:36:13,952 Like on the plane 772 00:36:14,208 --> 00:36:16,000 There are not going 773 00:36:16,512 --> 00:36:19,328 And don't just about position like this 774 00:36:19,584 --> 00:36:20,352 Is going to 775 00:36:20,608 --> 00:36:21,120 X 776 00:36:21,376 --> 00:36:23,424 Which is this one it's the opposite 777 00:36:23,680 --> 00:36:24,448 This one 778 00:36:25,984 --> 00:36:28,288 Which is going that way 779 00:36:30,080 --> 00:36:30,592 X 780 00:36:31,104 --> 00:36:31,616 ND 781 00:36:32,896 --> 00:36:37,504 Going to position on 782 00:36:37,760 --> 00:36:39,552 On a circle by using mass 783 00:36:40,320 --> 00:36:41,088 That 784 00:36:42,624 --> 00:36:44,672 And for the other one which is not 785 00:36:45,440 --> 00:36:49,024 This one we are going to focus on the Z2 it's going to be 786 00:36:49,280 --> 00:36:51,072 It's not going to be why it's going to be easy 787 00:36:51,328 --> 00:36:52,608 I'm going to use math 788 00:36:53,120 --> 00:36:57,216 You can mix them actually you will get to very similar 789 00:36:58,240 --> 00:37:02,848 Just like the boys and girl that was changed and we are going to provide a value 790 00:37:03,104 --> 00:37:05,664 It has to be the same value so that our 791 00:37:05,920 --> 00:37:12,064 Result will be a position on a circle we are going to do that multiple times don't worry at the end you will know 792 00:37:12,320 --> 00:37:13,088 Trigonometry 793 00:37:13,344 --> 00:37:14,624 If you don't already know 794 00:37:14,880 --> 00:37:20,000 What angle are going to use when I'm going to use curse or x 795 00:37:20,256 --> 00:37:26,400 Because when I move look at the movement not to get the camera up the current camera animation when I move my 796 00:37:26,656 --> 00:37:27,168 Like this 797 00:37:27,424 --> 00:37:29,984 I want to move around the Cure 798 00:37:30,752 --> 00:37:34,080 I'm going to use Casa x and I'm going to use the same value 799 00:37:34,336 --> 00:37:35,360 On both 800 00:37:35,616 --> 00:37:37,152 Sin and cos 801 00:37:37,408 --> 00:37:37,920 Like this 802 00:37:39,200 --> 00:37:39,968 Wait for it 803 00:37:40,224 --> 00:37:42,272 Ok so it seems to be working 804 00:37:42,528 --> 00:37:44,832 The result is very strange 805 00:37:45,088 --> 00:37:50,464 Normative upper right now first the amplitude is very small doing this 806 00:37:50,976 --> 00:37:51,488 Baghdad 807 00:37:52,000 --> 00:37:55,840 We want to do full Revolution around the cube to fix that 808 00:37:56,096 --> 00:38:02,240 Just need to multiply the value of the angle we provide two SIM and curse 809 00:38:02,496 --> 00:38:04,032 Could use something like 10 810 00:38:05,568 --> 00:38:07,104 Right now it's working 811 00:38:07,360 --> 00:38:09,408 Very strange but it's working Romania 812 00:38:09,664 --> 00:38:11,200 Tron you know the first one 813 00:38:11,712 --> 00:38:12,736 The big boss at the end 814 00:38:13,504 --> 00:38:15,552 I'm too old 815 00:38:16,064 --> 00:38:18,368 So yeah it's working 816 00:38:18,624 --> 00:38:20,416 We're going to change this one after 817 00:38:20,672 --> 00:38:23,488 The poem right now is that for your very close 818 00:38:23,744 --> 00:38:25,536 2 hour 12 cubed 819 00:38:26,048 --> 00:38:29,632 Because sin and cos return value that goes from 820 00:38:29,888 --> 00:38:30,912 -1 821 00:38:31,424 --> 00:38:32,960 Two positive 1 822 00:38:33,728 --> 00:38:36,800 Ok so we need to do is go further 823 00:38:37,056 --> 00:38:39,360 By multiplying the result 824 00:38:39,616 --> 00:38:41,920 Not the England take the result of May 825 00:38:42,432 --> 00:38:43,456 Skin and me 826 00:38:43,712 --> 00:38:44,224 Cos 827 00:38:45,760 --> 00:38:46,272 Something 828 00:38:46,528 --> 00:38:48,576 I don't know maybe 3 minutes 829 00:38:50,112 --> 00:38:51,392 Here you go 830 00:38:52,672 --> 00:38:53,696 She's working now 831 00:38:53,952 --> 00:39:00,096 We can go old faces argue that we know we cannot see the top one in the bottom one but we are going to see 832 00:39:01,120 --> 00:39:07,264 Just program is that it's not doing one revolution and doing a lot of 833 00:39:07,520 --> 00:39:10,080 If I go from here at 1 834 00:39:10,336 --> 00:39:10,848 2 835 00:39:11,104 --> 00:39:11,616 3 836 00:39:11,872 --> 00:39:13,920 456 837 00:39:14,176 --> 00:39:14,944 4 faces 838 00:39:15,200 --> 00:39:16,736 Meaning that one 839 00:39:16,992 --> 00:39:17,504 Revolution 840 00:39:18,784 --> 00:39:20,064 How to do that 841 00:39:20,576 --> 00:39:24,672 Where I already told you about this we are going to use math 842 00:39:24,928 --> 00:39:31,072 Because pi is you can use pi to do half a rotation 843 00:39:31,328 --> 00:39:32,608 We're going to the mass 844 00:39:32,864 --> 00:39:35,168 And setup 10 we're going to use math 845 00:39:35,424 --> 00:39:35,936 Bye 846 00:39:36,448 --> 00:39:37,984 X 847 00:39:38,752 --> 00:39:40,544 Cos we're not half 848 00:39:41,056 --> 00:39:43,360 Rotation between food rotation 849 00:39:43,872 --> 00:39:44,640 Look at this 850 00:39:44,896 --> 00:39:46,688 I have restarted the left 851 00:39:47,200 --> 00:39:48,224 1 852 00:39:48,480 --> 00:39:48,992 2 853 00:39:49,248 --> 00:39:49,760 3 854 00:39:50,016 --> 00:39:50,528 4 855 00:39:50,784 --> 00:39:52,064 I get back to the first 856 00:39:52,576 --> 00:39:54,368 I have a full rotation 857 00:39:54,880 --> 00:39:55,904 Which is really nice 858 00:39:56,672 --> 00:39:57,696 Sterling to rupee 859 00:39:58,976 --> 00:40:04,096 Play we are almost there what we need to do now is be about to see above and below 860 00:40:04,352 --> 00:40:06,144 And to do that were going to play with you 861 00:40:06,400 --> 00:40:06,912 Why 862 00:40:07,424 --> 00:40:07,936 Position 863 00:40:08,960 --> 00:40:12,544 I'm going to use y equal and very simple calories 864 00:40:12,800 --> 00:40:13,824 Castle 865 00:40:14,080 --> 00:40:16,640 Why because I'm forget we are using on l o x 866 00:40:16,896 --> 00:40:18,688 The second one 867 00:40:19,200 --> 00:40:20,224 It's used as a while 868 00:40:20,736 --> 00:40:21,504 With your son 869 00:40:21,760 --> 00:40:22,528 Vertical 870 00:40:23,040 --> 00:40:24,832 It's working but the volume 871 00:40:25,088 --> 00:40:29,952 Two small letter x I don't know five maybe I mean on the way 872 00:40:30,720 --> 00:40:31,744 It's working great 873 00:40:33,280 --> 00:40:34,560 As it can take in the oven 874 00:40:35,072 --> 00:40:35,584 Below 875 00:40:36,096 --> 00:40:36,608 Underlay 876 00:40:36,864 --> 00:40:39,168 Underwrite enter autorun 877 00:40:40,448 --> 00:40:43,520 Ok that's great don't forget to put the look at 878 00:40:44,032 --> 00:40:46,080 After a dating the position 879 00:40:46,336 --> 00:40:52,480 You say you coming out look at this and then you move it it will not look at the things you 880 00:40:56,576 --> 00:40:57,088 Ok 881 00:40:58,112 --> 00:40:59,392 We could go even further 882 00:40:59,648 --> 00:41:02,976 Michael think we'll be able to go to The Cube 883 00:41:03,232 --> 00:41:04,512 NB to go back 884 00:41:04,768 --> 00:41:08,352 Smoothie to add some easy and stuff like that if you know that those 885 00:41:08,864 --> 00:41:09,888 But it's 886 00:41:10,144 --> 00:41:11,680 It's too long it's too hard 887 00:41:12,448 --> 00:41:13,984 What we can do is use 888 00:41:14,240 --> 00:41:19,872 Butane controls inside 3GS because yes 3GS has written 889 00:41:20,128 --> 00:41:23,712 We just have to Instant yet the right person controls 890 00:41:23,968 --> 00:41:26,784 Any we have the same kind of result and even more 891 00:41:27,296 --> 00:41:30,112 I need to go let's see all the controls we can you 892 00:41:31,136 --> 00:41:32,416 Go to the documentation 893 00:41:32,672 --> 00:41:33,696 And Simply Red 894 00:41:34,208 --> 00:41:34,720 Control 895 00:41:36,256 --> 00:41:37,024 With a mess 896 00:41:38,048 --> 00:41:39,584 Anything anyway 897 00:41:40,096 --> 00:41:46,240 Here are all the controls were going to talk about all of them but we are going to use 898 00:41:46,496 --> 00:41:47,008 1 of 899 00:41:48,800 --> 00:41:49,568 Toyota 900 00:41:50,080 --> 00:41:53,407 The first one is device orientation control 901 00:41:54,175 --> 00:41:58,783 This one is used when you're beautiful is a choice but it's mostly 902 00:41:59,039 --> 00:42:00,063 Smartphone like this 903 00:42:00,319 --> 00:42:06,463 When you when you use the device orientation controls on a smartphone that has 904 00:42:06,719 --> 00:42:12,863 Base iron edition will be able to control the camera and you will be able to see the things moving while 905 00:42:13,119 --> 00:42:14,143 Move your camera like this 906 00:42:14,399 --> 00:42:15,423 Which is very annoying 907 00:42:15,679 --> 00:42:16,447 Really 908 00:42:17,215 --> 00:42:18,239 You can do with that 909 00:42:18,495 --> 00:42:22,591 It's bedtime you again sometime by by using it 910 00:42:23,103 --> 00:42:24,127 The problem is 911 00:42:24,383 --> 00:42:27,455 Currently at the moment so where I'm regarding this 912 00:42:27,711 --> 00:42:28,479 Are us 913 00:42:28,735 --> 00:42:32,831 Stopped supporting device orientation I don't know why 914 00:42:34,367 --> 00:42:35,647 Bother me a lot 915 00:42:35,903 --> 00:42:41,279 Because we could do that really cool things with it but device on patient 916 00:42:41,535 --> 00:42:42,815 Work on IOS 917 00:42:44,351 --> 00:42:46,655 That said let's talk about flight control 918 00:42:47,167 --> 00:42:49,471 Starting the same order by letter 919 00:42:49,727 --> 00:42:51,007 Play a flight controller 920 00:42:51,519 --> 00:42:57,663 We are going to understand each time you have examples 921 00:42:57,919 --> 00:43:03,039 Condition where I didn't use the example because I'm using a computer 922 00:43:03,295 --> 00:43:05,599 I don't have device on kitchen or on the computer 923 00:43:05,855 --> 00:43:08,415 Butterfly control you can test the example 924 00:43:09,695 --> 00:43:13,279 Pause the video that things about and you get something like this 925 00:43:14,047 --> 00:43:15,327 Open 80 926 00:43:17,375 --> 00:43:23,519 I can fly I can a spaceship I can go down but also I can rotate like this 927 00:43:24,031 --> 00:43:25,055 Do a barrel roll 928 00:43:25,311 --> 00:43:25,823 Has it 929 00:43:26,335 --> 00:43:27,359 Yeah I'm really too 930 00:43:29,663 --> 00:43:30,431 Starbucks 931 00:43:30,943 --> 00:43:32,223 This is flight control 932 00:43:32,479 --> 00:43:35,807 Should I should I be more like a spaceship control bitwine 933 00:43:36,831 --> 00:43:38,111 The next one is 934 00:43:39,647 --> 00:43:41,183 The song control 935 00:43:41,439 --> 00:43:45,279 Don't get too excited this is probably not what you you're thinking 936 00:43:48,351 --> 00:43:50,911 First-person control is like 937 00:43:51,167 --> 00:43:51,935 Flight control 938 00:43:52,447 --> 00:43:54,751 But you cannot change the app 939 00:43:55,007 --> 00:43:59,359 Axis mean it's like a bird you're on seabird doing this all the time 940 00:43:59,615 --> 00:44:00,895 I've been upside down 941 00:44:01,151 --> 00:44:02,943 So this is the result you get 942 00:44:03,199 --> 00:44:07,551 This week's useful for plane if you cannot do a barrel ok 943 00:44:07,807 --> 00:44:09,855 Yes I know I have trouble seeing bearable 944 00:44:12,159 --> 00:44:18,303 It has nothing to do with FPS game it's not first-person shooter style it's true 945 00:44:18,559 --> 00:44:21,119 A bird or plane that cannot do this 946 00:44:22,399 --> 00:44:23,423 Alright next one 947 00:44:24,703 --> 00:44:27,007 Going to be Punto pointer 948 00:44:27,263 --> 00:44:29,055 Control this one is really cool 949 00:44:30,335 --> 00:44:31,615 The wrong 950 00:44:33,407 --> 00:44:33,919 Yeah that 951 00:44:35,967 --> 00:44:36,735 Pointer lock 952 00:44:36,991 --> 00:44:37,503 Looks 953 00:44:37,759 --> 00:44:38,527 Practise 954 00:44:40,575 --> 00:44:41,343 This is a mess 955 00:44:42,111 --> 00:44:43,391 I can go for 956 00:44:44,159 --> 00:44:47,231 Backward if you're testing this example you can use them 957 00:44:47,743 --> 00:44:50,303 So far me that Tuesday 4 it's going to be 958 00:44:51,839 --> 00:44:54,655 Where the wasd 959 00:44:54,911 --> 00:44:56,959 I'm using French keyboard 960 00:44:57,471 --> 00:44:58,495 And I know you can see 961 00:44:58,751 --> 00:45:02,079 Sorry it's nothing like the same later it's harder for us 962 00:45:02,335 --> 00:45:03,103 You always have 963 00:45:03,359 --> 00:45:03,871 Troubles 964 00:45:04,127 --> 00:45:05,663 Can you can drop a Deuce 965 00:45:06,175 --> 00:45:07,455 Unfortunately 966 00:45:07,711 --> 00:45:13,855 The pointer of controls is all about making the mouse disappear because as you can see there is no more 967 00:45:14,111 --> 00:45:15,135 Party on the screen 968 00:45:16,159 --> 00:45:19,231 Getting the mouse movement even if you cannot see it 969 00:45:19,487 --> 00:45:20,767 To update a camera 970 00:45:21,279 --> 00:45:27,423 What you are looking at my no it's not just the class being instantiated it's also 971 00:45:27,679 --> 00:45:29,215 The devil could this example 972 00:45:29,471 --> 00:45:30,239 I did more 973 00:45:30,495 --> 00:45:35,871 Like a controller to keyboard and dating the player according to the keyboard 974 00:45:36,127 --> 00:45:38,943 When do player press Space Jam 975 00:45:39,199 --> 00:45:41,247 Having some kind of corrosion 976 00:45:41,759 --> 00:45:44,063 Let me show you if I go to the queue on 977 00:45:44,319 --> 00:45:46,111 But I can't jump on the tube 978 00:45:46,367 --> 00:45:47,647 I stay on The Cube 979 00:45:47,903 --> 00:45:49,695 Can play in try to get a 980 00:45:51,231 --> 00:45:52,511 Can you see that outside 981 00:45:52,767 --> 00:45:54,303 Ring challenge 982 00:45:55,327 --> 00:45:58,655 I would not choose this one because 983 00:45:58,911 --> 00:46:03,775 Fitting doors the mouse movement and looking the mask is not that hard 984 00:46:04,031 --> 00:46:05,311 Jasper 985 00:46:05,823 --> 00:46:09,919 I put the link of the dapi following this in Javascript 986 00:46:10,175 --> 00:46:10,943 Pizza 987 00:46:11,455 --> 00:46:12,735 Next one is 988 00:46:12,991 --> 00:46:17,343 Big control and Islam is really great and really heavy 989 00:46:18,111 --> 00:46:19,135 Hobby control 990 00:46:19,391 --> 00:46:19,903 Control 991 00:46:20,415 --> 00:46:21,695 Look like this 992 00:46:26,559 --> 00:46:27,583 You get something 993 00:46:28,351 --> 00:46:29,119 It's me 994 00:46:30,399 --> 00:46:31,423 You can rotate 995 00:46:31,935 --> 00:46:32,703 You can now 996 00:46:33,471 --> 00:46:33,983 Like this 997 00:46:35,263 --> 00:46:36,287 You cannot go 998 00:46:36,543 --> 00:46:42,687 Below the floor cannot go above the angular can you can I go upside down 999 00:46:42,943 --> 00:46:44,479 Just like zooming in 1000 00:46:44,735 --> 00:46:45,247 Enderman 1001 00:46:45,503 --> 00:46:47,551 It has nothing to do with those 1002 00:46:47,807 --> 00:46:48,575 Pirate 1003 00:46:48,831 --> 00:46:49,343 Pregnant 1004 00:46:49,599 --> 00:46:54,207 Sorry it's all about the camera with man so this one is really 1005 00:46:54,719 --> 00:46:56,511 And we are going to use this one to get 1006 00:46:58,559 --> 00:47:01,119 Any of the next one is going to be 1007 00:47:01,375 --> 00:47:05,471 Trackball control travel control is like I'll be controlled 1008 00:47:07,263 --> 00:47:11,359 There is no name it but this I'm going up up and I can 1009 00:47:11,615 --> 00:47:13,151 Keep running like this 1010 00:47:13,663 --> 00:47:19,039 Indefinitely so if you don't have like a floor and a sky and you want the user to be able to do 1011 00:47:19,295 --> 00:47:19,807 Lupin 1012 00:47:20,063 --> 00:47:21,087 Looking like this 1013 00:47:23,903 --> 00:47:24,927 Trouble 1014 00:47:26,719 --> 00:47:32,095 You're so have another controls had his name transform controls but this has nothing to do with 1015 00:47:32,351 --> 00:47:32,863 Camera 1016 00:47:33,375 --> 00:47:33,887 Alright 1017 00:47:34,399 --> 00:47:34,911 This 1018 00:47:35,167 --> 00:47:37,215 Transform control 1019 00:47:37,471 --> 00:47:38,239 Let you do things 1020 00:47:38,751 --> 00:47:39,263 Like this 1021 00:47:39,775 --> 00:47:41,567 I can move the queue 1022 00:47:42,079 --> 00:47:46,687 Can you like an idiot so I can create an easy tool use in transformer 1023 00:47:46,943 --> 00:47:48,991 Log in to talk about this better 1024 00:47:49,503 --> 00:47:51,807 Not the point in Douglas 1025 00:47:52,831 --> 00:47:53,343 Going to 1026 00:47:53,599 --> 00:47:54,879 For later the sun 1027 00:47:55,135 --> 00:47:56,159 And the last control 1028 00:47:56,671 --> 00:47:58,207 Just like transform controls 1029 00:47:58,463 --> 00:48:00,511 Has nothing to do with the camera 1030 00:48:01,023 --> 00:48:02,303 The move object 1031 00:48:04,095 --> 00:48:07,423 Let's see on the on the plane facing the correct 1032 00:48:08,447 --> 00:48:10,239 Move objects by using drugs 1033 00:48:10,495 --> 00:48:12,287 It has nothing to do with a camera 1034 00:48:12,543 --> 00:48:13,055 Fox 1035 00:48:14,335 --> 00:48:15,871 Let's use the Abbey controls 1036 00:48:16,127 --> 00:48:21,759 Always controls as you so privacy is very similar to what we did in the lasagna 1037 00:48:23,295 --> 00:48:24,319 But better 1038 00:48:24,575 --> 00:48:25,343 Does better 1039 00:48:26,367 --> 00:48:29,439 Better future I can go above there is a limit and you 1040 00:48:29,695 --> 00:48:32,255 Really small and we're going to implement this 1041 00:48:33,023 --> 00:48:33,791 Let's go 1042 00:48:36,095 --> 00:48:36,607 10 1043 00:48:39,679 --> 00:48:44,287 Stop first we're going to comment the part where we update the camera 1044 00:48:45,311 --> 00:48:49,919 In the tick function because the camera is going to be handled by this class 1045 00:48:50,431 --> 00:48:55,551 Alright so we don't want to to mix our a date our way of 1046 00:48:55,807 --> 00:48:58,623 Updating the camera with the Abbey controls way 1047 00:48:58,879 --> 00:49:00,159 Come on this part 1048 00:49:00,415 --> 00:49:01,439 And Commander Luke 1049 00:49:01,951 --> 00:49:02,975 I command every 1050 00:49:03,743 --> 00:49:04,511 Can remove it 1051 00:49:06,047 --> 00:49:08,607 What I get is my camera facing 1052 00:49:09,887 --> 00:49:12,703 How do we intervensi 8ds 1053 00:49:13,215 --> 00:49:14,239 Orbit control 1054 00:49:14,495 --> 00:49:16,543 Unfortunately it's not going to be 1055 00:49:16,799 --> 00:49:17,567 That is 1056 00:49:18,335 --> 00:49:21,151 The obby controls class cannot be accessed 1057 00:49:22,175 --> 00:49:24,223 Tree.org control 1058 00:49:26,527 --> 00:49:27,807 Cancel that Logan 1059 00:49:28,319 --> 00:49:28,831 3D 1060 00:49:29,087 --> 00:49:29,855 Oh beach 1061 00:49:30,623 --> 00:49:31,135 Control 1062 00:49:31,903 --> 00:49:32,927 It's just 1063 00:49:33,183 --> 00:49:34,207 And as you can see 1064 00:49:34,463 --> 00:49:35,487 I get Andy 1065 00:49:36,255 --> 00:49:37,023 Becontree 1066 00:49:37,279 --> 00:49:39,071 Is part of the documentation 1067 00:49:39,583 --> 00:49:41,631 It's party 3DS but it's not 1068 00:49:41,887 --> 00:49:45,727 Inside the three viable when you import it just like this 1069 00:49:46,239 --> 00:49:47,775 What are we going to do 1070 00:49:48,031 --> 00:49:50,591 Well because we are using webpack 1071 00:49:50,847 --> 00:49:52,383 With models 1072 00:49:52,639 --> 00:49:56,223 We have access to very specific modules 1073 00:49:56,479 --> 00:49:56,991 Inside 1074 00:49:57,247 --> 00:49:58,015 Node module 1075 00:49:58,527 --> 00:50:04,671 This is one will use this way of constructor webpack npm modules 1076 00:50:04,927 --> 00:50:05,439 Like that 1077 00:50:05,695 --> 00:50:08,255 Actually you can find it 1078 00:50:08,511 --> 00:50:10,303 I'm going to show you where it is 1079 00:50:11,327 --> 00:50:13,887 Nothing to do it on your side just look at my screen 1080 00:50:14,143 --> 00:50:15,423 I'm going to try 1081 00:50:15,935 --> 00:50:19,263 I'm going to examples always forget 1082 00:50:19,519 --> 00:50:22,079 The bath is going to be GSM 1083 00:50:22,591 --> 00:50:23,615 Then control 1084 00:50:25,151 --> 00:50:25,663 Then 1085 00:50:26,431 --> 00:50:31,551 Pointer lock it's not the right on sorry it's a bit control don't watch this life 1086 00:50:32,063 --> 00:50:33,343 Going to be a control 1087 00:50:33,599 --> 00:50:34,367 Radio 1088 00:50:34,879 --> 00:50:37,439 We have also the tights group on my phone trying to talk about 1089 00:50:38,207 --> 00:50:41,279 Wimborne this class which is in non-module 1090 00:50:41,535 --> 00:50:42,559 3GS 1091 00:50:42,815 --> 00:50:44,607 Examples GSM 1092 00:50:44,863 --> 00:50:49,215 Controls my controls all you have to write is important 1093 00:50:50,239 --> 00:50:52,543 Use this 1094 00:50:53,055 --> 00:50:53,823 Controls 1095 00:50:54,591 --> 00:50:55,359 Like this 1096 00:50:56,127 --> 00:50:57,919 Don't forget the semicolon 1097 00:50:58,431 --> 00:50:59,455 From 1098 00:50:59,711 --> 00:51:00,479 And you will do 1099 00:51:01,503 --> 00:51:02,527 We just said 1100 00:51:02,783 --> 00:51:03,295 Without 1101 00:51:03,551 --> 00:51:05,343 The normal juice bar 1102 00:51:06,367 --> 00:51:07,135 Ok don't 1103 00:51:07,391 --> 00:51:08,415 Node modules 1104 00:51:10,463 --> 00:51:11,999 Dart examples 1105 00:51:12,511 --> 00:51:15,327 Sorry not that / GSM 1106 00:51:15,583 --> 00:51:17,375 Flash controls 1107 00:51:17,887 --> 00:51:18,655 Orbit 1108 00:51:19,679 --> 00:51:20,447 Controls 1109 00:51:20,703 --> 00:51:21,983 That Jazz 1110 00:51:22,495 --> 00:51:25,567 And this will give you access to the class 1111 00:51:26,079 --> 00:51:26,591 Weather 1112 00:51:26,847 --> 00:51:27,871 Writing 1113 00:51:28,127 --> 00:51:31,967 So we not remove the three and as you can see if I got 1114 00:51:32,223 --> 00:51:32,735 Right 1115 00:51:32,991 --> 00:51:34,527 Yes I have access to 1116 00:51:35,295 --> 00:51:37,599 I don't understand this good anyway 1117 00:51:37,855 --> 00:51:41,183 I don't have anything on you 1118 00:51:41,695 --> 00:51:45,023 This is fine we can now use this constructor 1119 00:51:45,279 --> 00:51:45,791 This 1120 00:51:46,047 --> 00:51:46,559 Class 1121 00:51:47,327 --> 00:51:48,095 Thorpeness 1122 00:51:48,351 --> 00:51:54,239 Create our orbit control and we are going to create it somewhere after the camera 1123 00:51:55,263 --> 00:51:56,287 Yeah we can do it 1124 00:51:56,543 --> 00:52:00,383 They're just after the camera I'm going to do controls 1125 00:52:01,919 --> 00:52:02,687 Increase 1126 00:52:03,711 --> 00:52:06,783 Are Beats or I think I would just cut it controls 1127 00:52:07,551 --> 00:52:10,367 Controls equal is going to be 1128 00:52:10,623 --> 00:52:11,135 New 1129 00:52:11,647 --> 00:52:12,671 Hobby control 1130 00:52:13,183 --> 00:52:14,719 Controls without 1131 00:52:14,975 --> 00:52:19,071 Bible it's just my controls because we imported 1132 00:52:19,327 --> 00:52:20,607 The Hobbit controls 1133 00:52:20,863 --> 00:52:21,375 Only 1134 00:52:24,959 --> 00:52:29,311 Need to provide two things to that class it's going to be your camera 1135 00:52:29,823 --> 00:52:34,943 Because I'll be control is going to update a camera you have to say this is a camera you have to a date 1136 00:52:35,199 --> 00:52:36,991 And you also have to provide 1137 00:52:37,503 --> 00:52:40,831 A Dom element and by dominant I mean an animal 1138 00:52:41,087 --> 00:52:42,111 Somewhere in 1139 00:52:42,623 --> 00:52:43,903 The beach 1140 00:52:44,415 --> 00:52:48,255 What would you serve as a reference to put a mouse event 1141 00:52:49,791 --> 00:52:50,303 Because 1142 00:52:50,559 --> 00:52:56,703 Hobby controls is going to do the same things with with you which is listen to Mouse move but other 1143 00:52:56,959 --> 00:52:57,727 Landslide 1144 00:52:58,239 --> 00:53:00,543 ASDA Mouse 1145 00:53:00,799 --> 00:53:04,639 And even the touch because you can use the obby controls with a touch device 1146 00:53:05,151 --> 00:53:07,711 How come your smartphone iPad stuff like that 1147 00:53:07,967 --> 00:53:09,247 We are going to you 1148 00:53:09,759 --> 00:53:10,783 The canvas 1149 00:53:11,295 --> 00:53:14,367 And we already have our conversation where like yeah 1150 00:53:14,623 --> 00:53:15,647 That's the campus 1151 00:53:16,671 --> 00:53:18,975 Just send the cannabis like this 1152 00:53:19,231 --> 00:53:20,511 And look at the result 1153 00:53:21,279 --> 00:53:22,047 Dragon Drive 1154 00:53:22,303 --> 00:53:25,119 Press and drag and drop and as you can see 1155 00:53:25,375 --> 00:53:27,167 No control over my camera 1156 00:53:27,423 --> 00:53:27,935 Just 1157 00:53:28,959 --> 00:53:29,727 So you can 1158 00:53:30,495 --> 00:53:32,031 Dragon drop 1159 00:53:32,543 --> 00:53:33,055 Dragon drop 1160 00:53:33,567 --> 00:53:35,871 Drag and drop with the right click 1161 00:53:36,127 --> 00:53:37,919 Richmond moving like on the plane 1162 00:53:40,479 --> 00:53:41,759 You can zoom in 1163 00:53:42,015 --> 00:53:42,783 Zoom out 1164 00:53:43,039 --> 00:53:44,319 Wisdom of the week 1165 00:53:45,343 --> 00:53:51,487 You can also change the default target as I can see my control seems to be looking at the centre of the same by 1166 00:53:51,999 --> 00:53:55,071 You can start by changing the controls that 1167 00:53:55,327 --> 00:53:57,375 Target which is a vector 1168 00:53:58,399 --> 00:53:58,911 Change 1169 00:53:59,167 --> 00:54:03,007 It's axis and I can change like the y axis and put 1170 00:54:03,263 --> 00:54:05,823 Petite tops with slightly above Mike 1171 00:54:06,335 --> 00:54:08,383 Unfortunately nothing is working 1172 00:54:08,639 --> 00:54:10,687 It's because when you change the target 1173 00:54:10,943 --> 00:54:14,271 You have to update the controls and we can do that bye 1174 00:54:14,527 --> 00:54:15,551 Calling 1175 00:54:16,575 --> 00:54:17,343 Like this 1176 00:54:18,111 --> 00:54:20,671 I'm looking above so if I 1177 00:54:21,695 --> 00:54:23,487 Unless above you can see 1178 00:54:23,743 --> 00:54:25,535 I'm just looking right above the 1179 00:54:26,303 --> 00:54:27,839 Let's not use this 1180 00:54:29,375 --> 00:54:30,655 Let's go home 1181 00:54:31,679 --> 00:54:36,287 As you can see this is working just fine but it's kind of hearts in that 1182 00:54:36,543 --> 00:54:39,359 Smooth real life just as I say 1183 00:54:39,615 --> 00:54:40,895 It stopped by faster 1184 00:54:41,407 --> 00:54:44,223 It's read like the movement of the mouse 1185 00:54:44,479 --> 00:54:49,343 We can add what we call damping and we saw the dumping in the example 1186 00:54:49,599 --> 00:54:50,367 Which is right here 1187 00:54:52,159 --> 00:54:53,183 There is a damping 1188 00:54:53,439 --> 00:54:55,743 Which means that there is like a Next Generation 1189 00:54:55,999 --> 00:55:01,119 And also friction something like this I don't know the exact calculation behind the formula they use 1190 00:55:01,375 --> 00:55:01,887 But 1191 00:55:03,167 --> 00:55:04,191 We really small 1192 00:55:04,703 --> 00:55:06,239 Ok so let's add this damn 1193 00:55:06,751 --> 00:55:08,031 What did MPs 1194 00:55:08,287 --> 00:55:08,799 Brighton 1195 00:55:09,055 --> 00:55:11,359 You just have to say controls 1196 00:55:11,871 --> 00:55:13,151 Enable 1197 00:55:13,663 --> 00:55:15,199 Denting I think 1198 00:55:15,455 --> 00:55:18,783 It's a brilliant so you'll have to pass it to 1199 00:55:22,879 --> 00:55:25,183 Seems to be working 1200 00:55:25,695 --> 00:55:26,719 That's strange 1201 00:55:27,487 --> 00:55:29,023 As soon as I stop 1202 00:55:29,279 --> 00:55:30,559 Dragging and dropping 1203 00:55:32,607 --> 00:55:34,399 The problem is that the damping 1204 00:55:34,655 --> 00:55:38,751 Has 20 cure even if my mouth is an dragon dropping 1205 00:55:40,031 --> 00:55:41,567 The controls need 1206 00:55:41,823 --> 00:55:43,871 It needs to be updated 1207 00:55:44,127 --> 00:55:45,663 On each frame 1208 00:55:46,431 --> 00:55:48,479 You know two of The Dumping to 1209 00:55:48,735 --> 00:55:50,015 And to do that 1210 00:55:50,271 --> 00:55:52,831 What do you need to do is go to your tic function 1211 00:55:53,855 --> 00:55:58,719 And in the trust as a camera part of before doing the Rhondda as a West 1212 00:55:58,975 --> 00:56:04,863 I'm going to do a date controls in all you have to do is called control starts update 1213 00:56:05,375 --> 00:56:07,167 If you are using the dentist 1214 00:56:07,423 --> 00:56:09,983 Don't forget to update the controls 1215 00:56:10,239 --> 00:56:11,007 On each 1216 00:56:11,263 --> 00:56:12,287 Frame 1217 00:56:13,055 --> 00:56:13,823 Look at this 1218 00:56:14,335 --> 00:56:15,103 I now have 1219 00:56:15,359 --> 00:56:15,871 Control 1220 00:56:16,895 --> 00:56:18,943 With damping with which food 1221 00:56:19,199 --> 00:56:19,711 Really cool 1222 00:56:20,223 --> 00:56:20,735 Regret 1223 00:56:22,271 --> 00:56:28,415 Domini other properties methods stuff like that in the oven controls what 1224 00:56:28,671 --> 00:56:29,695 Recommend is too always 1225 00:56:29,951 --> 00:56:31,999 Read the documentation 1226 00:56:32,255 --> 00:56:34,303 No that goes 1227 00:56:34,559 --> 00:56:37,375 Function 18 1228 00:56:37,887 --> 00:56:41,727 Just read the the difference of properties 1229 00:56:41,983 --> 00:56:42,751 Then we know that 1230 00:56:43,007 --> 00:56:46,591 You can control the zoom zoom speed and zoom 1231 00:56:46,847 --> 00:56:52,735 Like to the floor and you can go below the floor stuff like that and you can control the damping if it's 1232 00:56:52,991 --> 00:56:55,807 Very very smooth then being or not 1233 00:56:56,063 --> 00:56:57,087 Ok great 1234 00:56:58,623 --> 00:57:02,463 When to use building controls and when to use custom controls 1235 00:57:02,975 --> 00:57:07,839 It's really depends on you on the project on the limitation on stuff like 1236 00:57:09,887 --> 00:57:12,447 One controls can do everything you need 1237 00:57:12,703 --> 00:57:13,215 Music 1238 00:57:13,727 --> 00:57:19,871 Alright if it's has no withdrawal it's not wavy in terms of wait for the file for the 1239 00:57:20,127 --> 00:57:24,223 Life story and and just use it 1240 00:57:24,479 --> 00:57:24,991 But 1241 00:57:25,503 --> 00:57:28,319 You have that say one feature missing in the control 1242 00:57:28,575 --> 00:57:34,719 I don't know if you'd like to change your limit of supply that you cannot change the limit of the 1243 00:57:35,743 --> 00:57:37,791 Well you will have to redo everything on your own 1244 00:57:38,047 --> 00:57:44,191 So you will have to dive into the class and change this class so we can handle 1245 00:57:44,447 --> 00:57:45,215 This features 1246 00:57:45,471 --> 00:57:46,495 This feature you mean 1247 00:57:46,751 --> 00:57:50,335 It's really up to you just check if the controls 1248 00:57:50,591 --> 00:57:52,127 You're going to use as 1249 00:57:52,383 --> 00:57:53,407 All the features 83509

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