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These are the user uploaded subtitles that are being translated: 1 00:00:00,512 --> 00:00:04,352 In this lesson we are going to learn how to transform objects 2 00:00:04,864 --> 00:00:10,240 We already did a transformation which was with the camera when we move the camera 3 00:00:10,496 --> 00:00:12,032 We are going to see a lot more 4 00:00:12,288 --> 00:00:14,336 Like rotating and stuff like that 5 00:00:14,592 --> 00:00:17,664 We have to learn how to transform objects 6 00:00:17,920 --> 00:00:24,064 Because in the next song we're going to learn how to animate objects and if you want to animate an object you first 7 00:00:24,320 --> 00:00:26,112 Need to know how to move that up 8 00:00:26,880 --> 00:00:28,416 More in the next lesson 9 00:00:28,928 --> 00:00:32,000 Full properties to transfer 10 00:00:32,256 --> 00:00:35,328 Transform an object you have position 11 00:00:35,584 --> 00:00:38,912 We already sent that we have a lot more to say about the position 12 00:00:39,168 --> 00:00:40,192 We have the scale 13 00:00:40,960 --> 00:00:43,008 Ok we have the rotation 14 00:00:43,264 --> 00:00:45,568 Ok but we also have the Cortana 15 00:00:45,824 --> 00:00:46,336 What's 16 00:00:47,104 --> 00:00:51,200 You probably know what is a positioner scale and rotation but what is a Cortana 17 00:00:52,224 --> 00:00:54,528 Actually is like a rotation 18 00:00:55,296 --> 00:00:56,064 More about this 19 00:00:56,320 --> 00:00:57,088 Later 20 00:00:57,856 --> 00:01:00,909 All classes that inherit from the 21 00:01:00,911 --> 00:01:03,259 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 22 00:01:03,260 --> 00:01:03,744 Sorry 23 00:01:04,000 --> 00:01:05,024 3D process 24 00:01:05,280 --> 00:01:06,560 Does properties like 25 00:01:06,816 --> 00:01:08,352 Best way to camera and mash 26 00:01:08,608 --> 00:01:11,936 What I mean by that is at if you open the perspective camera 27 00:01:12,192 --> 00:01:14,496 Documentation 14 gone on the link 28 00:01:15,008 --> 00:01:17,056 Inside the page 29 00:01:18,848 --> 00:01:19,360 Like this 30 00:01:19,872 --> 00:01:20,384 Shooting 31 00:01:20,640 --> 00:01:22,432 Under sink Does it come out 32 00:01:22,944 --> 00:01:25,760 You can see that in the 3DS documentation 33 00:01:26,016 --> 00:01:29,344 You can see that plastic is camera in away from the camera 34 00:01:29,600 --> 00:01:34,464 In the camera in the route from object3d which means that person gives camera in air 35 00:01:34,720 --> 00:01:35,744 From a drink 3D 36 00:01:36,000 --> 00:01:37,792 If you test the mesh 37 00:01:38,304 --> 00:01:39,840 As you can see mesh 38 00:01:40,096 --> 00:01:41,376 Also Hillary 39 00:01:42,400 --> 00:01:43,680 From the object 3D 40 00:01:44,192 --> 00:01:48,032 Every object every class that Henry from object 3D 41 00:01:48,288 --> 00:01:48,800 Has 42 00:01:49,056 --> 00:01:52,128 Those property I just show you which are position 43 00:01:52,384 --> 00:01:52,896 Scale 44 00:01:53,152 --> 00:01:54,688 Rotation in Catania 45 00:01:54,944 --> 00:01:55,712 We helps 46 00:01:55,968 --> 00:01:58,272 To transform objects 47 00:01:59,040 --> 00:02:00,832 Great so let's use them 48 00:02:02,624 --> 00:02:07,232 Loose properties will be compiled in Westbury call mattresses 49 00:02:07,744 --> 00:02:09,024 What is a mattress 50 00:02:09,280 --> 00:02:12,864 Actually do not worry you don't need to understand mattresses 51 00:02:13,120 --> 00:02:14,400 To do transformations 52 00:02:14,912 --> 00:02:19,264 It's just so that you know because maybe our point were going to use mattress 53 00:02:19,520 --> 00:02:22,848 But when you do a rotation a position stuff like that 54 00:02:23,104 --> 00:02:29,248 Behind the scene in 3GS you have mattresses that get a dating with complex 55 00:02:29,504 --> 00:02:32,320 Canadian Dollars mattresses are sent to the GP 56 00:02:32,576 --> 00:02:33,856 And objects 57 00:02:34,112 --> 00:02:37,952 Render on the screen just has is it supposed to look like 58 00:02:38,464 --> 00:02:39,232 Ok so this is 59 00:02:39,488 --> 00:02:43,840 Very complex but you don't need to understand mattresses 60 00:02:44,096 --> 00:02:44,864 For now 61 00:02:45,376 --> 00:02:46,400 You can just write up 62 00:02:46,656 --> 00:02:47,680 Rotate them 63 00:02:47,936 --> 00:02:48,960 And should be working 64 00:02:51,520 --> 00:02:52,544 Alright the Sarah 65 00:02:52,800 --> 00:02:56,128 As I told you I'm going to help you 66 00:02:56,384 --> 00:02:57,408 The start 67 00:02:57,664 --> 00:03:01,504 That you really understand how to use it and how to use this weapon 68 00:03:02,016 --> 00:03:04,320 Going to be quite fast on priests 69 00:03:05,856 --> 00:03:10,720 You are on this page looking at this video is called a little to get access to the 70 00:03:10,976 --> 00:03:11,488 Buttons 71 00:03:12,000 --> 00:03:13,792 Can you click on starter pack 72 00:03:14,048 --> 00:03:16,096 The starter should be done within right now 73 00:03:16,864 --> 00:03:17,376 1 74 00:03:17,632 --> 00:03:18,912 Once it's download 75 00:03:19,168 --> 00:03:19,680 You just 76 00:03:19,936 --> 00:03:23,520 Unzip it because it says you have to answer it 77 00:03:23,776 --> 00:03:25,312 During the Mac address table 78 00:03:25,568 --> 00:03:29,920 If you are on PC you have to right click on something like this I don't like that 79 00:03:31,712 --> 00:03:32,224 Can you 80 00:03:32,480 --> 00:03:36,064 This folder so as where's it's the name of the return with 81 00:03:36,320 --> 00:03:36,832 0 82 00:03:37,344 --> 00:03:38,368 It's the 5th 83 00:03:38,624 --> 00:03:44,768 Listen ok you can stop from here you will have to open the terminal inside at 4 but when I'm going to 84 00:03:45,024 --> 00:03:46,048 Do is move 85 00:03:46,304 --> 00:03:47,072 The Spice 86 00:03:47,328 --> 00:03:48,864 The more appropriate 87 00:03:49,120 --> 00:03:51,424 Play switches for me inside this 88 00:03:52,448 --> 00:03:54,752 Which is France song object because it's how 89 00:03:55,264 --> 00:03:56,800 I organised my photo 90 00:03:58,080 --> 00:03:59,616 I have a lot of more fights 91 00:03:59,872 --> 00:04:00,896 Do as you 92 00:04:01,152 --> 00:04:07,296 So now that I have my my starter files and zip and Evelyn 93 00:04:09,856 --> 00:04:12,416 What I need to do is open the terminal 94 00:04:12,672 --> 00:04:13,696 I'll be using 95 00:04:14,976 --> 00:04:16,512 Visual Studio code terminal 96 00:04:17,024 --> 00:04:22,399 Do that I can use the shortcut but if I don't know the socket I have to press 97 00:04:23,679 --> 00:04:25,983 Click on view and then shoes tell me 98 00:04:26,239 --> 00:04:28,031 As we saw in the previous lesson 99 00:04:28,543 --> 00:04:33,919 Ring this with open the terminal so I have some stuff written here but you can clear it 100 00:04:34,175 --> 00:04:37,759 You should have something like this with the Name of the Father 101 00:04:39,039 --> 00:04:41,855 If you are not in the right for the 102 00:04:42,111 --> 00:04:43,903 You have to be in the right for the 103 00:04:44,159 --> 00:04:47,999 So you have multiple ways of doing it you can do CD 104 00:04:48,511 --> 00:04:49,279 Space 105 00:04:49,535 --> 00:04:50,559 Don't forget the space 106 00:04:50,815 --> 00:04:52,607 And drag and drop digger fight 107 00:04:53,887 --> 00:04:58,495 And then press enter so right now and inside the right folder 108 00:04:58,751 --> 00:04:59,519 So you can 109 00:04:59,775 --> 00:05:01,055 Open this 110 00:05:01,311 --> 00:05:04,127 Folder inside vehicle 111 00:05:04,383 --> 00:05:06,943 Good that's you just have to drag and drop it 112 00:05:07,199 --> 00:05:08,479 Sian dragon dropping 113 00:05:09,247 --> 00:05:10,271 And I'm dropping it 114 00:05:10,527 --> 00:05:12,831 Inside Visual Studio code the colour change 115 00:05:13,343 --> 00:05:15,135 The Vue postcode changes 116 00:05:17,183 --> 00:05:21,279 Visual Studio code is now open on the right 4 then you can see 117 00:05:21,535 --> 00:05:23,839 The face inside of photo 118 00:05:25,119 --> 00:05:27,935 If you open the terminal from this 119 00:05:28,191 --> 00:05:31,519 Studio.co.uk have open in the right folder 120 00:05:31,775 --> 00:05:33,055 It will be automatically 121 00:05:33,311 --> 00:05:33,823 On 122 00:05:34,079 --> 00:05:35,615 In the right folder 123 00:05:35,871 --> 00:05:37,151 Another way of doing it 124 00:05:37,663 --> 00:05:38,175 Nat 125 00:05:38,687 --> 00:05:40,991 Your terminal is inside the right folder 126 00:05:41,247 --> 00:05:43,551 You have to run npm 127 00:05:43,807 --> 00:05:44,575 Install 128 00:05:48,671 --> 00:05:50,207 You just have to wait for few seconds 129 00:05:53,535 --> 00:05:56,095 May be few minutes depending on your bandwidth 130 00:05:59,423 --> 00:06:00,191 Should be fine 131 00:06:05,823 --> 00:06:09,407 Now that you have your Debenhams so you can see that there is a node modules 132 00:06:09,663 --> 00:06:11,967 Order inside the project Direct 133 00:06:12,479 --> 00:06:17,343 Not touch that folder you have all the dependencies needed for that Project 134 00:06:18,111 --> 00:06:20,671 Do not touch the note modules folder 135 00:06:21,183 --> 00:06:22,207 What you have to do now 136 00:06:23,487 --> 00:06:24,511 Is run 137 00:06:25,791 --> 00:06:28,351 Npm run Dev 138 00:06:29,887 --> 00:06:31,423 Any truth open in your 139 00:06:32,191 --> 00:06:32,703 Brother 140 00:06:36,543 --> 00:06:37,311 If you are 141 00:06:37,567 --> 00:06:38,335 Any trouble 142 00:06:38,847 --> 00:06:40,639 You can simply join the Disco 143 00:06:41,151 --> 00:06:42,943 Making King on the link on the 144 00:06:43,199 --> 00:06:43,967 Right corner 145 00:06:44,223 --> 00:06:45,247 Antique members only 146 00:06:45,759 --> 00:06:49,855 Anyway access to the discord server and we will try to help you as we can 147 00:06:50,879 --> 00:06:53,439 Rachel in the setup in the starter 148 00:06:53,695 --> 00:06:54,975 All we have is a project 149 00:06:55,231 --> 00:06:56,255 How we left it 150 00:06:56,511 --> 00:07:02,655 In the previous version which mean we have our cube the cameras facing the cube this is why we all we can see it 151 00:07:02,911 --> 00:07:04,959 Because you can only see 152 00:07:05,471 --> 00:07:08,031 Only see one face of the cube 153 00:07:10,079 --> 00:07:11,103 And we can go further 154 00:07:12,127 --> 00:07:14,431 So you can close the terminal 155 00:07:16,479 --> 00:07:19,551 Because the server is running if you refresh it will be working 156 00:07:22,879 --> 00:07:25,183 Let's starts with easy both have 157 00:07:25,439 --> 00:07:29,023 How to move objects and you probably already know how to do it 158 00:07:30,047 --> 00:07:36,191 You can append srt script.js 5 because all the colours we were going to 159 00:07:36,447 --> 00:07:39,519 Today in this lesson is going to be inside at 4 160 00:07:40,031 --> 00:07:43,615 If you do changes like Alexa do a console.log 161 00:07:44,639 --> 00:07:46,431 Hello Three Cheers 162 00:07:49,759 --> 00:07:55,903 Three Fishes it reload automatically and I get my hello 3jc can actually left the door open 163 00:07:56,415 --> 00:07:59,231 You cannot access the Dave x going to mortals 164 00:07:59,487 --> 00:08:00,511 Liverpool tools 165 00:08:00,767 --> 00:08:02,303 And go to the council 166 00:08:02,559 --> 00:08:04,863 You can see if you're doing carers 167 00:08:05,375 --> 00:08:07,935 Great hiring with the console and we can go further 168 00:08:08,447 --> 00:08:13,823 For the first property is position position lets you move objects 169 00:08:14,079 --> 00:08:18,943 You can do it on the camera as we did in the in one of the previous lessons 170 00:08:19,199 --> 00:08:19,967 Like this 171 00:08:20,223 --> 00:08:22,527 But you can obviously doing on a mesh 172 00:08:22,783 --> 00:08:23,807 Because mesh 173 00:08:24,063 --> 00:08:24,575 Tenerife 174 00:08:24,831 --> 00:08:25,855 From object 175 00:08:26,111 --> 00:08:26,623 3 176 00:08:27,135 --> 00:08:28,927 If I do something like mesh 177 00:08:29,439 --> 00:08:31,487 Position that's why 178 00:08:31,999 --> 00:08:34,047 Equal at SE1 179 00:08:34,303 --> 00:08:36,607 I see that the Tube is moving 180 00:08:37,631 --> 00:08:38,911 On the top 181 00:08:41,471 --> 00:08:43,007 But what about those axis 182 00:08:43,519 --> 00:08:45,311 Seems like xx 183 00:08:45,567 --> 00:08:46,335 Is going 184 00:08:46,591 --> 00:08:47,615 Less than right 185 00:08:48,127 --> 00:08:48,639 Why 186 00:08:48,895 --> 00:08:50,431 Is going up and down 187 00:08:51,711 --> 00:08:52,479 NZ 188 00:08:52,991 --> 00:08:55,551 It's probably going forward and backward 189 00:08:56,063 --> 00:08:57,087 Visit 190 00:08:57,343 --> 00:08:59,135 But it's a tree 191 00:08:59,391 --> 00:08:59,903 Linda 192 00:09:00,159 --> 00:09:03,487 Depending on the context depending on the camera orientation 193 00:09:03,743 --> 00:09:06,303 Can have a very different results 194 00:09:06,559 --> 00:09:07,583 Give my camera 195 00:09:07,839 --> 00:09:09,375 Work like I'm the side 196 00:09:09,631 --> 00:09:11,167 And looking at the centre of the sea 197 00:09:11,423 --> 00:09:12,191 The xx 198 00:09:12,447 --> 00:09:14,751 And the z-axis would be 199 00:09:15,263 --> 00:09:20,895 Actually if you are using other software like and rendering blender stuff like that unity 200 00:09:21,151 --> 00:09:22,943 The axis my big difference 201 00:09:23,199 --> 00:09:28,319 Maybe the one going to the top is my default the Z axis instigates for blender 202 00:09:28,831 --> 00:09:30,111 So you have to adapt 203 00:09:30,623 --> 00:09:35,999 In 3GS we consider we just consider by default that the y axis 204 00:09:36,255 --> 00:09:37,279 You're going 205 00:09:37,791 --> 00:09:41,375 The x-axis is going to your right 206 00:09:41,631 --> 00:09:42,911 Wishes that we're probably 207 00:09:43,167 --> 00:09:44,191 Off to work 208 00:09:44,447 --> 00:09:46,495 And the z-axis is going 209 00:09:46,751 --> 00:09:48,031 To the back mean 210 00:09:48,287 --> 00:09:49,311 For the camera 211 00:09:49,567 --> 00:09:50,591 But this is all 212 00:09:50,847 --> 00:09:55,455 Default it's a true you can change those you can play with the axis Azuma 213 00:09:56,479 --> 00:09:56,991 Ok cool 214 00:09:57,247 --> 00:09:58,527 It's very to visit 215 00:10:00,345 --> 00:10:02,504 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 216 00:10:02,505 --> 00:10:03,647 What I can do oh yeah another thing is what is 1 217 00:10:03,903 --> 00:10:09,535 One can be anything one can be 1 m 1 cm 1 cm 1 km 218 00:10:09,791 --> 00:10:10,559 It's up to you 219 00:10:11,327 --> 00:10:12,863 What I recommend is to 220 00:10:13,119 --> 00:10:13,631 Decide 221 00:10:13,887 --> 00:10:16,447 If you are beautiful likes a house 222 00:10:17,215 --> 00:10:23,359 You can imagine that one is 1-m because it's going to be easier to imagine 223 00:10:23,615 --> 00:10:24,383 1 m 224 00:10:24,639 --> 00:10:30,271 If you want to create a door with a little higher than me so it's going to be like 2 m a video more 225 00:10:30,527 --> 00:10:32,319 If I'm going to put the roof 226 00:10:32,575 --> 00:10:36,671 It's 1 flat so it's going to be like something like 227 00:10:36,927 --> 00:10:38,975 3 m above the ground 228 00:10:39,231 --> 00:10:41,791 Easier if you decide that one is 229 00:10:42,303 --> 00:10:43,583 Something like 1 m 230 00:10:43,839 --> 00:10:47,423 Can you speak can you if you want 231 00:10:47,679 --> 00:10:53,823 If you're building that's a huge landscape with mountains and stuff like that you will probably decide that one 232 00:10:54,079 --> 00:10:55,103 1 km 233 00:10:55,615 --> 00:10:57,663 Just decide and stick to it 234 00:10:59,455 --> 00:11:05,087 Let's play with it I'm going to set boost coordinates 0.7 235 00:11:05,855 --> 00:11:07,391 On the way it's going to be 236 00:11:07,647 --> 00:11:09,695 -0.6 237 00:11:09,951 --> 00:11:12,767 An undersea is going to be one 238 00:11:13,023 --> 00:11:14,303 I'm not saving 239 00:11:15,327 --> 00:11:16,351 Try to guess 240 00:11:16,607 --> 00:11:17,119 Looking 241 00:11:17,375 --> 00:11:18,143 Does number 242 00:11:18,399 --> 00:11:20,703 Where the cube is going to end 243 00:11:21,727 --> 00:11:22,751 Just try to get 244 00:11:23,263 --> 00:11:24,031 Pause the video 245 00:11:24,287 --> 00:11:25,311 Because I'm going to 246 00:11:25,567 --> 00:11:29,407 Tried on my I might want to guess where the cube is going to be 247 00:11:30,687 --> 00:11:31,967 Let's see if you are right 248 00:11:32,991 --> 00:11:39,135 Me I'm looking at this expositivo I think it's going to be to the right before it 249 00:11:39,391 --> 00:11:39,903 This way 250 00:11:40,671 --> 00:11:41,439 On your right 251 00:11:42,463 --> 00:11:45,023 Why is being negative so it's going to go 252 00:11:45,279 --> 00:11:46,047 Does the floor 253 00:11:46,303 --> 00:11:48,863 Down and he is being positive so I 254 00:11:49,119 --> 00:11:50,399 Think it might 255 00:11:50,655 --> 00:11:52,191 Go for the camera 256 00:11:52,447 --> 00:11:54,495 I might be wrong on this one 257 00:11:54,751 --> 00:11:55,263 I say 258 00:11:56,799 --> 00:11:58,079 It seems to be that 259 00:11:58,335 --> 00:11:59,871 If I increase the Z 260 00:12:01,919 --> 00:12:03,199 Closer to the camera which is 261 00:12:03,455 --> 00:12:06,271 Not very clear right now but that's the 85 quid 262 00:12:06,527 --> 00:12:07,039 Minor 263 00:12:07,295 --> 00:12:07,807 - 264 00:12:08,831 --> 00:12:09,343 Yates 265 00:12:09,855 --> 00:12:12,671 Further away from the garage that's it 266 00:12:14,975 --> 00:12:15,999 Call Sweets working 267 00:12:17,023 --> 00:12:19,583 It's a good exercise just try to guess 268 00:12:19,839 --> 00:12:24,703 Put random number maybe maybe not in try to guess where the Cube will 269 00:12:26,239 --> 00:12:29,823 One more thing about changing those properties you can do it 270 00:12:30,079 --> 00:12:30,847 Anyway 271 00:12:31,359 --> 00:12:32,127 Almost any 272 00:12:32,639 --> 00:12:34,687 Just look at this I'm going to put it 273 00:12:34,943 --> 00:12:37,247 After adding the mesh to the sea 274 00:12:37,759 --> 00:12:39,295 I get the same reason 275 00:12:40,575 --> 00:12:41,343 If I put it 276 00:12:41,855 --> 00:12:44,415 Even further after creating the camera 277 00:12:45,183 --> 00:12:45,951 Still working 278 00:12:46,463 --> 00:12:47,231 Any Cyprus 279 00:12:47,487 --> 00:12:49,023 At the end of my god 280 00:12:50,303 --> 00:12:51,839 It's not working anymore 281 00:12:52,351 --> 00:12:53,887 Because I did the Rhondda 282 00:12:54,143 --> 00:12:56,191 Before moving the object 283 00:12:56,447 --> 00:12:58,239 It's like taking a picture 284 00:12:58,495 --> 00:13:00,031 If you say to your friend 285 00:13:00,543 --> 00:13:06,687 Move and then you take the picture you will see that your friend has great if you take the picture 286 00:13:06,943 --> 00:13:10,271 Move any I don't know somewhere else and on the picture 287 00:13:10,527 --> 00:13:13,855 No you didn't even the picture it's obvious because you asked him to me 288 00:13:14,111 --> 00:13:17,183 After taking the picture of a right now we are taking the pictures 289 00:13:17,439 --> 00:13:18,463 The picture 290 00:13:18,719 --> 00:13:24,863 Randa randa and then we are moving our mission it's not logical it's nothing error 291 00:13:25,119 --> 00:13:25,631 Snapchat 292 00:13:26,655 --> 00:13:27,679 It's not logical 293 00:13:28,959 --> 00:13:35,103 Usually I put the position after creating the right after creating the object 294 00:13:35,359 --> 00:13:41,503 Before adding adding it to the same because it's logical but you can do as you want and obviously 295 00:13:41,759 --> 00:13:42,271 Can I do 296 00:13:42,527 --> 00:13:45,087 Before creating the viable because that 297 00:13:45,343 --> 00:13:46,879 Devas Street 298 00:13:48,159 --> 00:13:49,695 They put it there really 299 00:13:51,487 --> 00:13:51,999 Alright 300 00:13:54,303 --> 00:13:55,839 Position is not 301 00:13:56,095 --> 00:13:57,119 Just enough 302 00:13:57,631 --> 00:13:59,423 If you look at the documentation 303 00:13:59,935 --> 00:14:01,471 You will see that position 304 00:14:01,983 --> 00:14:04,287 An object 3D is actually a vector 305 00:14:05,311 --> 00:14:07,359 Victor 3 is a class 306 00:14:07,871 --> 00:14:09,919 That you can use the position things 307 00:14:11,199 --> 00:14:11,967 It's a Victor 308 00:14:12,223 --> 00:14:18,367 Maybe you've heard of Victor you can have victor 234 and probably even more within 3 309 00:14:18,623 --> 00:14:19,391 Jessie 310 00:14:19,647 --> 00:14:20,671 3 and 4 311 00:14:21,695 --> 00:14:23,999 Victor free has more than just 312 00:14:24,255 --> 00:14:24,767 X 313 00:14:25,023 --> 00:14:26,047 Ync 314 00:14:26,559 --> 00:14:27,839 It has a lot of 315 00:14:28,095 --> 00:14:32,447 Methods and you can see those methods in the documentation right here 316 00:14:32,959 --> 00:14:33,727 You have a look 317 00:14:33,983 --> 00:14:35,519 Methods available 318 00:14:35,775 --> 00:14:41,919 A lot of them with it too complicated right now but we are going to use some of them just to discuss 319 00:14:43,967 --> 00:14:45,759 Let's discover one of them 320 00:14:46,271 --> 00:14:48,319 I'm going to put some quotes 321 00:14:48,575 --> 00:14:53,951 After a ding domestic the scene can be right after changing the position that sounds 322 00:14:54,207 --> 00:14:55,487 Make some room 323 00:14:55,743 --> 00:14:57,791 And I'm going to Console log 324 00:14:58,815 --> 00:15:01,631 Mesh that position which is 325 00:15:03,679 --> 00:15:06,495 That's length I'm going to call 326 00:15:07,007 --> 00:15:09,311 So you haven't don't forget to parents 327 00:15:10,591 --> 00:15:11,103 LEGO 328 00:15:11,615 --> 00:15:12,127 I say 329 00:15:12,639 --> 00:15:13,663 And as you can see 330 00:15:13,919 --> 00:15:16,223 The length is 1 point 331 00:15:16,479 --> 00:15:20,319 360 very precise I get the length 332 00:15:20,575 --> 00:15:24,671 Of the Victor witch's kind of the distance between the centre of the scene 333 00:15:24,927 --> 00:15:26,719 An object position 334 00:15:27,487 --> 00:15:28,767 Who can get the 335 00:15:29,023 --> 00:15:29,791 If I am 336 00:15:30,047 --> 00:15:31,071 My object 337 00:15:31,327 --> 00:15:34,143 Ita further and see that the lens 338 00:15:34,655 --> 00:15:36,191 Length is not bigger 339 00:15:36,447 --> 00:15:37,215 What is bigger 340 00:15:37,983 --> 00:15:40,287 I will put it back like this 341 00:15:40,543 --> 00:15:41,055 Yeah 342 00:15:41,567 --> 00:15:44,127 Said the length great let's see 343 00:15:45,663 --> 00:15:47,199 Methods available method 344 00:15:47,711 --> 00:15:48,991 You have distanced 345 00:15:49,247 --> 00:15:55,391 OK Google length give you the distance between the the position and the centre of the same but what if you want to 346 00:15:56,159 --> 00:15:58,207 Distance between that said the camera 347 00:15:58,463 --> 00:15:59,231 Indeed jobs 348 00:15:59,743 --> 00:16:02,047 I don't know why maybe one day you will need this 349 00:16:02,559 --> 00:16:04,351 Very used to work 24/7 350 00:16:05,631 --> 00:16:08,447 Expenses that I got to know the distance to the camera 351 00:16:09,471 --> 00:16:13,055 To get the distance from the camera you can use distance 352 00:16:14,591 --> 00:16:15,103 Magnus 353 00:16:15,359 --> 00:16:19,967 Have you sleep you have to pass the parameter which is another vector3 354 00:16:20,223 --> 00:16:22,783 Who can create one I can do like new 355 00:16:23,295 --> 00:16:24,831 Three dots Victor 356 00:16:26,111 --> 00:16:28,159 But here in our case 357 00:16:28,415 --> 00:16:29,439 We want to know 358 00:16:29,695 --> 00:16:31,999 I can imagine a 0 1 2 359 00:16:32,767 --> 00:16:34,303 Something like this right 360 00:16:34,559 --> 00:16:37,119 But me I want to know the distance between the 361 00:16:37,375 --> 00:16:38,143 And the camera 362 00:16:38,911 --> 00:16:41,471 How do I get the position of the camera 363 00:16:41,727 --> 00:16:44,287 Very simple you just have to write camera on 364 00:16:45,055 --> 00:16:45,823 Position 365 00:16:46,591 --> 00:16:48,383 But within a mistake here 366 00:16:49,151 --> 00:16:50,175 If I say 367 00:16:50,431 --> 00:16:56,575 You will see that there is an error and you can read your cannot access camera before 368 00:16:58,879 --> 00:17:02,975 The problem is very simple the camera 369 00:17:03,231 --> 00:17:03,999 Is the card 370 00:17:04,255 --> 00:17:04,767 After 371 00:17:05,535 --> 00:17:07,839 We have to move this 372 00:17:08,095 --> 00:17:09,119 Cancel 373 00:17:09,375 --> 00:17:10,911 After creating the camera 374 00:17:11,935 --> 00:17:16,543 Refresh I have to do it manually because the crash 375 00:17:17,823 --> 00:17:19,871 I have the distance between the camera 376 00:17:20,383 --> 00:17:20,895 End 377 00:17:22,175 --> 00:17:24,223 If I move the Cube The Cube 378 00:17:25,247 --> 00:17:26,271 For the camera 379 00:17:28,063 --> 00:17:29,087 Consider the value 380 00:17:29,343 --> 00:17:33,183 Smaller because that's the distance between both of both of the object 381 00:17:33,951 --> 00:17:35,743 Cool so this was distance 382 00:17:36,255 --> 00:17:37,279 The next one 383 00:17:38,303 --> 00:17:38,815 Is 384 00:17:39,327 --> 00:17:41,631 Normalise yeah this one is very interesting 385 00:17:42,143 --> 00:17:48,031 We are just going to describe without any real case that you see that this one is very used 386 00:17:48,287 --> 00:17:51,871 It's normally so I can get the controller back 387 00:17:52,383 --> 00:17:54,687 Here so just after creating the mess 388 00:17:54,943 --> 00:17:59,295 I can call normalise I don't need to put it inside a console 389 00:17:59,551 --> 00:18:01,599 Dump 390 00:18:01,855 --> 00:18:03,135 Cancel 391 00:18:03,647 --> 00:18:05,439 When doing this 392 00:18:05,951 --> 00:18:10,559 It's going to be nothing so you just called mesh position normal 393 00:18:10,815 --> 00:18:11,583 I say 394 00:18:12,607 --> 00:18:14,399 You can see that the cube move 395 00:18:15,423 --> 00:18:16,959 Normalise with 396 00:18:17,471 --> 00:18:18,239 The Victim 397 00:18:19,263 --> 00:18:21,055 In Regency suite 398 00:18:21,311 --> 00:18:21,823 1 399 00:18:22,335 --> 00:18:25,407 Who's your victorious are not very far over there 400 00:18:26,431 --> 00:18:29,759 Can be x something y something see something 401 00:18:30,015 --> 00:18:35,135 Predict the length of the vector and reduce the vector until the length 402 00:18:35,391 --> 00:18:36,159 Is 1 403 00:18:36,927 --> 00:18:41,023 Please can be very useful but we are not going to talk about those now 404 00:18:41,791 --> 00:18:42,559 If I take 405 00:18:42,815 --> 00:18:46,911 If I get to make console log mesh position 406 00:18:47,167 --> 00:18:49,983 The length of the length is going to be 407 00:18:50,751 --> 00:18:51,263 1 408 00:18:51,519 --> 00:18:52,031 Obvious 409 00:18:53,567 --> 00:18:54,079 Great 410 00:18:55,359 --> 00:18:56,383 Another one 411 00:18:56,639 --> 00:18:57,663 Oh yeah the sea 412 00:18:57,919 --> 00:19:00,735 I'm going to remove those because we don't need them 413 00:19:02,015 --> 00:19:02,527 You have 414 00:19:02,783 --> 00:19:06,623 3 properties x y n z what you can do 415 00:19:06,879 --> 00:19:09,439 Is updates all three at once 416 00:19:09,695 --> 00:19:11,487 You do mesh 417 00:19:11,743 --> 00:19:14,559 Position and forget that position is a vector of 3 418 00:19:14,815 --> 00:19:16,863 You can call the set method 419 00:19:17,375 --> 00:19:18,143 In the sea 420 00:19:18,399 --> 00:19:19,935 Massage you can pass 421 00:19:20,191 --> 00:19:23,519 Three properties in that order x y n z 422 00:19:23,775 --> 00:19:26,079 Is it going to be 0.7 423 00:19:26,591 --> 00:19:29,151 -0.6 and 1 424 00:19:29,407 --> 00:19:30,687 And I can come in 425 00:19:30,943 --> 00:19:31,455 This 426 00:19:32,223 --> 00:19:32,735 Save 427 00:19:33,503 --> 00:19:36,831 And as you can see my queue is at the same place 428 00:19:37,855 --> 00:19:39,135 I can tell them 429 00:19:39,391 --> 00:19:42,207 See I'm using the old version it's the same 430 00:19:42,463 --> 00:19:48,607 It's up to you maybe you want to you prefer to change each axis separately 431 00:19:48,863 --> 00:19:53,983 You will be doing this maybe you you know you're going to change all three of them so you'd be doing this 432 00:19:54,495 --> 00:19:56,031 It's a little 433 00:19:56,287 --> 00:19:57,055 Pasta 434 00:19:58,079 --> 00:19:59,871 Let's Play Store date so it's up to 435 00:20:00,127 --> 00:20:03,967 Do as you want there is no a performance difference 436 00:20:04,223 --> 00:20:06,271 Almost no performance difference 437 00:20:07,551 --> 00:20:08,319 Play Elliott Smith 438 00:20:08,575 --> 00:20:09,087 Further 439 00:20:09,343 --> 00:20:12,671 Positioning object in Sweden Space 3 is 440 00:20:12,927 --> 00:20:13,695 Pretty hard 441 00:20:14,207 --> 00:20:16,255 Maybe you're good I did maybe you're not 442 00:20:16,511 --> 00:20:19,839 Anyway we'll show you a good solution to 443 00:20:20,351 --> 00:20:22,655 It's called the axis helper 444 00:20:23,167 --> 00:20:23,935 It's a class 445 00:20:25,215 --> 00:20:27,263 Inside fridges that with crate 446 00:20:27,519 --> 00:20:28,287 This 447 00:20:29,055 --> 00:20:35,199 As you can see I don't have the example right here in the documentation but hi I have some examples I can 448 00:20:35,455 --> 00:20:36,991 Gone you can Tesco's 449 00:20:37,247 --> 00:20:39,295 No I took on the ceiling one which is 450 00:20:39,551 --> 00:20:41,599 Geometry 451 00:20:42,111 --> 00:20:48,255 And this is just an example about contact geometry but we don't care about this what we care about is the 452 00:20:48,511 --> 00:20:51,839 Witches does strokes you can see right here 453 00:20:52,095 --> 00:20:53,119 Green one 454 00:20:53,375 --> 00:20:54,911 The red one and the blue one 455 00:20:55,423 --> 00:20:57,215 This is just an apple 456 00:20:57,471 --> 00:20:57,983 So you can 457 00:20:58,495 --> 00:21:01,567 Represents the axis 458 00:21:01,823 --> 00:21:03,871 Visually which can help us 459 00:21:04,639 --> 00:21:05,663 It's created 460 00:21:07,455 --> 00:21:08,223 What we get 461 00:21:08,991 --> 00:21:11,551 The crazy axis my putter comments 462 00:21:12,063 --> 00:21:13,343 Axis helper 463 00:21:13,855 --> 00:21:16,928 Recreate health which is fine 464 00:21:17,440 --> 00:21:18,208 Continue 465 00:21:18,464 --> 00:21:20,256 Three dots axes 466 00:21:20,512 --> 00:21:23,328 Careful careful with application for case 467 00:21:23,840 --> 00:21:29,984 You have to do it right I won't put any parameter right now I will show you you can 468 00:21:30,240 --> 00:21:31,776 One can use one parameter 469 00:21:32,288 --> 00:21:33,312 And don't forget 470 00:21:33,568 --> 00:21:34,848 This is another 471 00:21:35,360 --> 00:21:35,872 So you have 472 00:21:36,128 --> 00:21:37,920 Add it to the sea 473 00:21:38,176 --> 00:21:38,944 So we do 474 00:21:39,200 --> 00:21:40,736 Scene.add 475 00:21:41,248 --> 00:21:42,016 Axis 476 00:21:42,528 --> 00:21:43,552 Help her like this 477 00:21:44,064 --> 00:21:44,832 I say 478 00:21:46,112 --> 00:21:48,160 And as you can see that I have 479 00:21:49,440 --> 00:21:50,976 Axis visible here 480 00:21:51,488 --> 00:21:56,352 Wait where is the blue one that's it's very simple the blue one is just a point because it's going 481 00:21:56,864 --> 00:22:01,472 Trade to us we cannot see it because it's too small actually you might see it 482 00:22:01,728 --> 00:22:02,752 But it's very small 483 00:22:03,008 --> 00:22:07,104 We're going to fix this we can simply move the camera to be sure that 484 00:22:07,360 --> 00:22:09,664 This axis the blue one is here 485 00:22:10,176 --> 00:22:12,992 Do that you can simply move the camera 486 00:22:15,296 --> 00:22:19,648 What an under rights is going to be x 1 487 00:22:20,160 --> 00:22:20,928 Y1 488 00:22:21,184 --> 00:22:22,208 Annexe 1 489 00:22:22,720 --> 00:22:26,304 I save and as you can see here is the group 490 00:22:27,584 --> 00:22:30,912 So the red one red orange one is 491 00:22:31,168 --> 00:22:32,448 The xx 492 00:22:32,704 --> 00:22:34,240 Positive x-axis 493 00:22:34,752 --> 00:22:38,080 The green one is positive y-axis 494 00:22:38,592 --> 00:22:40,640 And the blue one is positive 495 00:22:40,896 --> 00:22:41,920 Z axis 496 00:22:42,176 --> 00:22:42,688 Obviously 497 00:22:43,968 --> 00:22:45,504 Which is great you can use this 498 00:22:45,760 --> 00:22:48,320 And the length is actually one you 499 00:22:49,088 --> 00:22:49,856 So we put 500 00:22:50,112 --> 00:22:51,136 The camera bag 501 00:22:52,416 --> 00:22:53,440 Wait what 502 00:22:54,208 --> 00:22:54,976 And you can 503 00:22:55,232 --> 00:22:56,512 Change the length 504 00:22:59,072 --> 00:23:01,632 Putting a number right here 505 00:23:01,888 --> 00:23:02,400 3 506 00:23:03,168 --> 00:23:04,704 I see that it's much 507 00:23:04,960 --> 00:23:07,008 Longer fb2 508 00:23:07,264 --> 00:23:09,568 Your original size which is 2 509 00:23:09,824 --> 00:23:10,336 Unit 510 00:23:10,848 --> 00:23:15,712 They can be very useful we are not going to use it inside the following lessons 511 00:23:15,968 --> 00:23:19,808 But it's up to you if you want if you prefer because you're having a bad time 512 00:23:20,064 --> 00:23:21,856 Position in 513 00:23:22,112 --> 00:23:23,904 Space you can use it 514 00:23:24,160 --> 00:23:27,488 To be able to see that the x-axis is this one the way 515 00:23:28,256 --> 00:23:29,024 And the rest 516 00:23:29,792 --> 00:23:30,304 Ok 517 00:23:32,608 --> 00:23:33,376 Next 518 00:23:34,400 --> 00:23:35,680 We don't have to 519 00:23:35,936 --> 00:23:41,824 Position of vets that's are the small condenser we can see it more clearly so it was positioning 520 00:23:42,592 --> 00:23:45,408 What I'm going to do is move the scene 521 00:23:45,664 --> 00:23:49,760 Add here so we have position and scale then rotation 522 00:23:50,016 --> 00:23:51,552 Locate me something like this 523 00:23:52,064 --> 00:23:58,208 Let's play with the scale scale is going to be very easy because scale is 524 00:23:58,464 --> 00:23:59,488 All sorted Victor 525 00:24:00,512 --> 00:24:06,656 Meaning that you can change the scale on the y-axis let's use the 526 00:24:06,912 --> 00:24:09,216 X-axis window mesh 527 00:24:09,472 --> 00:24:10,752 That Sky 528 00:24:11,008 --> 00:24:12,544 So we are going to scale 529 00:24:12,800 --> 00:24:15,872 Because it's the x-axis to x 530 00:24:16,640 --> 00:24:17,664 I want something like this 531 00:24:18,432 --> 00:24:19,200 I love you 532 00:24:19,712 --> 00:24:25,344 Switch to post to be the red one and the red one is the X coolswitch 533 00:24:25,600 --> 00:24:27,648 Change its change the x 534 00:24:27,904 --> 00:24:28,672 Something like 535 00:24:30,720 --> 00:24:31,744 Did work 536 00:24:32,256 --> 00:24:37,120 Are we can change over thing like let's reduce on the Y 0.5 537 00:24:37,376 --> 00:24:40,448 And it's also reduced on the Z 0.5 538 00:24:40,704 --> 00:24:45,824 And if you're Milly I like me you would do it in the right order which is x y and z 539 00:24:46,848 --> 00:24:48,128 Something like this 540 00:24:48,384 --> 00:24:50,688 Which is just working as expected 541 00:24:51,968 --> 00:24:55,296 Nothing to see here 542 00:24:55,552 --> 00:24:59,648 The default is obviously one if you put one every where you get something 543 00:25:00,416 --> 00:25:02,720 I guess which is the original cube 544 00:25:02,976 --> 00:25:04,768 And because it's a victim of 3 545 00:25:05,024 --> 00:25:08,608 You can change all properties at once by doing mesh 546 00:25:08,864 --> 00:25:09,632 Scale 547 00:25:10,144 --> 00:25:10,912 Set 548 00:25:11,168 --> 00:25:12,960 And the seats you will put 549 00:25:13,984 --> 00:25:16,544 20.5 0.5 550 00:25:17,312 --> 00:25:20,640 I can come and this one and I get the same result 551 00:25:21,408 --> 00:25:22,688 Look at this 552 00:25:23,712 --> 00:25:25,504 Previous song was giving me this 553 00:25:25,760 --> 00:25:26,784 And using set 554 00:25:27,552 --> 00:25:29,088 I get the same result 555 00:25:33,184 --> 00:25:33,952 Now let's talk 556 00:25:34,720 --> 00:25:36,000 Let's talk about 557 00:25:36,256 --> 00:25:37,024 Rotation 558 00:25:37,536 --> 00:25:38,048 We want 559 00:25:38,304 --> 00:25:39,584 Rotate the object 560 00:25:40,608 --> 00:25:42,144 To do a rotation 561 00:25:42,400 --> 00:25:47,264 Rotation it's a little harder because we have two ways of doing the rotation 562 00:25:47,520 --> 00:25:48,288 You can use 563 00:25:48,544 --> 00:25:50,080 The rotation property 564 00:25:50,592 --> 00:25:52,640 Or you can use the quote an improper 565 00:25:53,152 --> 00:25:55,712 Why do we have two ways of doing it 566 00:25:56,224 --> 00:26:00,064 We're going to start with the rotation and then talk about Cortana 567 00:26:00,320 --> 00:26:02,624 The first thing you need to know is that 568 00:26:02,880 --> 00:26:05,952 Updating one with automatically update the other 569 00:26:06,208 --> 00:26:06,720 Which 570 00:26:07,744 --> 00:26:08,512 So you can use 571 00:26:08,768 --> 00:26:10,304 Any of those two Solutions 572 00:26:10,560 --> 00:26:14,656 You get the same result and then switch to the other solution 573 00:26:15,680 --> 00:26:17,216 Things with keep a date 574 00:26:17,472 --> 00:26:18,496 Which is very useful 575 00:26:20,288 --> 00:26:21,568 Let's start with 576 00:26:21,824 --> 00:26:22,592 Rotation 577 00:26:23,872 --> 00:26:25,920 So we have the property which is rubbish 578 00:26:26,944 --> 00:26:29,760 Who can access it by doing rotation 579 00:26:30,272 --> 00:26:31,808 Rotation also have 580 00:26:32,064 --> 00:26:33,600 X y n z 581 00:26:34,112 --> 00:26:38,976 So you probably think that it's a recovery but no unfortunately it's under 582 00:26:39,232 --> 00:26:41,024 You can see older and title 583 00:26:41,280 --> 00:26:44,096 Documentation that came with the link as a word 584 00:26:44,864 --> 00:26:45,888 And this is 585 00:26:46,144 --> 00:26:47,168 What's a noob 586 00:26:47,680 --> 00:26:49,984 It has much less 587 00:26:50,240 --> 00:26:51,776 Method available 588 00:26:52,032 --> 00:26:52,800 But it's made 589 00:26:53,056 --> 00:26:59,200 To do rotation ok this is why it's not vector3 mean it's something more appropriate to do rotate 590 00:27:00,736 --> 00:27:03,296 Understand how to do a rotation 591 00:27:03,552 --> 00:27:08,160 When you want the rotating object you first have to think 592 00:27:08,672 --> 00:27:12,256 How you what axis you're going to rotate split 593 00:27:13,024 --> 00:27:15,328 Take an object forward this 594 00:27:15,840 --> 00:27:18,656 I don't know what the what is the key 595 00:27:20,704 --> 00:27:22,496 Imagine you want to do this 596 00:27:23,776 --> 00:27:25,056 It's like your boo 597 00:27:28,128 --> 00:27:31,712 Go through your object inside the middle and you rotate 598 00:27:31,968 --> 00:27:32,480 Like this 599 00:27:33,248 --> 00:27:33,760 Sweets 600 00:27:34,016 --> 00:27:35,296 That's axis 601 00:27:35,552 --> 00:27:39,136 It's the one going up one and you know what that is going at work 602 00:27:39,392 --> 00:27:40,416 It's the Wife 603 00:27:41,184 --> 00:27:45,792 If you want you wanted to do something like that so you want to rotate like this I could probably 604 00:27:46,048 --> 00:27:48,352 Like you want to blame you want to repeat the propeller 605 00:27:48,608 --> 00:27:49,376 What's the axe 606 00:27:49,888 --> 00:27:50,912 Imagine 607 00:27:51,168 --> 00:27:51,936 You put a 608 00:27:52,192 --> 00:27:54,496 Through the objects is gonna be that way 609 00:27:55,008 --> 00:27:58,848 You rotate on it so you cannot do this because there is a still going through 610 00:27:59,104 --> 00:28:03,200 And you cannot do a switch not 611 00:28:04,224 --> 00:28:05,760 Rihanna 612 00:28:07,040 --> 00:28:07,552 Street 613 00:28:07,808 --> 00:28:09,088 Naruto like this 614 00:28:09,856 --> 00:28:11,392 Where is the sea 615 00:28:11,904 --> 00:28:18,048 If you want to do something I said the wheels so it's on my side I want to rotate this because it's 616 00:28:18,304 --> 00:28:20,352 Just imagine that you are writing with 617 00:28:20,608 --> 00:28:21,632 What's going to be the 618 00:28:21,888 --> 00:28:22,912 X axis 619 00:28:23,424 --> 00:28:29,568 It's how to measure new you will probably get it wrong at first but don't worry you'll get used to it and you 620 00:28:29,824 --> 00:28:31,360 Taxes you have to choose 621 00:28:31,872 --> 00:28:32,896 Bothering a rotation 622 00:28:34,176 --> 00:28:37,504 Try this we are going to 623 00:28:37,760 --> 00:28:39,296 Increase the wire 624 00:28:40,576 --> 00:28:45,440 Rotation I'm going to do mesh rotation which is an earlier 625 00:28:45,952 --> 00:28:46,464 Why 626 00:28:46,720 --> 00:28:49,280 An animal that stock is he with 627 00:28:49,536 --> 00:28:50,816 0.5 628 00:28:51,328 --> 00:28:52,608 Fire BTS 629 00:28:53,120 --> 00:28:55,680 I get something I put it back to zero 630 00:28:56,192 --> 00:28:57,216 Which is a default value 631 00:28:57,728 --> 00:29:00,800 I get my you're my tube which is more like your box now 632 00:29:01,312 --> 00:29:03,104 If I do 0.5 633 00:29:03,360 --> 00:29:04,640 Start rotating 634 00:29:04,896 --> 00:29:07,456 Fire do a remote E1 635 00:29:08,736 --> 00:29:10,272 I tried eating ok 636 00:29:10,528 --> 00:29:12,064 1.5 maybe 637 00:29:12,832 --> 00:29:14,112 It's going further 638 00:29:15,648 --> 00:29:16,160 Ok 639 00:29:16,416 --> 00:29:18,976 What if I want to do half a rotation 640 00:29:19,232 --> 00:29:21,792 Best go to half rotation I put 641 00:29:22,816 --> 00:29:23,840 It's almost there 642 00:29:24,608 --> 00:29:26,912 Almost maybe 3.1 643 00:29:27,680 --> 00:29:28,704 It's getting close 644 00:29:28,960 --> 00:29:30,752 3.12 645 00:29:31,776 --> 00:29:34,848 It's very close maybe you know where I'm going right now 646 00:29:36,384 --> 00:29:39,968 The good value is something like this 647 00:29:40,992 --> 00:29:44,576 And you probably saw this number already this is pi 648 00:29:45,088 --> 00:29:47,136 You know about pi remember 649 00:29:47,648 --> 00:29:49,440 Basic mathematics 650 00:29:49,696 --> 00:29:54,048 You have to remember that thing don't worry I'm showing them to you so you can remember 651 00:29:54,304 --> 00:29:55,328 This is fire 652 00:29:55,840 --> 00:30:01,984 Why is Havant going to details mathematic details I'm not even good at mathematics 653 00:30:02,240 --> 00:30:08,384 It's by is like a number that helps you to have a rotation if you want to do like full rotation 654 00:30:08,640 --> 00:30:09,152 It's going to be 655 00:30:09,408 --> 00:30:10,688 2 x pi 656 00:30:11,712 --> 00:30:15,552 How do we get by we can read it write it like this 657 00:30:16,576 --> 00:30:20,416 Ok this all I know about the pay your this month's or you can you 658 00:30:20,672 --> 00:30:21,184 Math 659 00:30:21,440 --> 00:30:21,952 That 660 00:30:23,232 --> 00:30:23,744 Which is 661 00:30:24,000 --> 00:30:25,280 Pure dentistry 662 00:30:25,536 --> 00:30:28,608 Can you get an approximate approximation of Pi 663 00:30:28,864 --> 00:30:30,144 Miss you right here 664 00:30:30,400 --> 00:30:32,960 Math.pi inside the council 665 00:30:33,216 --> 00:30:35,520 Cancel that we have a pretty good approximation 666 00:30:37,056 --> 00:30:41,664 Great if I want to do like let's see a quarter of a full Revolution is going to be 667 00:30:42,176 --> 00:30:42,688 Matt 668 00:30:43,200 --> 00:30:44,224 Math pi 669 00:30:44,992 --> 00:30:46,784 30 by 0.5 670 00:30:48,320 --> 00:30:50,112 Or / 2 it's the same 671 00:30:52,160 --> 00:30:53,184 Nice 672 00:30:54,464 --> 00:30:55,744 It was just an exam 673 00:30:56,256 --> 00:30:57,280 So let's play riddle 674 00:30:57,792 --> 00:30:58,560 You can do like 675 00:30:59,072 --> 00:31:00,608 Rotation on the x 676 00:31:01,376 --> 00:31:01,888 Going to be 677 00:31:02,400 --> 00:31:03,680 Find zero point 678 00:31:04,192 --> 00:31:05,216 25 679 00:31:05,472 --> 00:31:06,240 And on the 680 00:31:06,496 --> 00:31:07,008 Why 681 00:31:07,264 --> 00:31:08,800 Days road 125 682 00:31:09,312 --> 00:31:13,920 25 and we get something like this who we are rotating h 683 00:31:15,200 --> 00:31:18,016 We could also move the Z axis 684 00:31:20,576 --> 00:31:21,856 You have to be careful 685 00:31:22,112 --> 00:31:22,624 Rubbish 686 00:31:23,136 --> 00:31:24,672 You might have a pro 687 00:31:25,184 --> 00:31:26,464 The program is 688 00:31:26,720 --> 00:31:28,000 About axis 689 00:31:28,256 --> 00:31:30,048 Rotation axis order 690 00:31:30,560 --> 00:31:31,840 When you are moving 691 00:31:32,352 --> 00:31:34,912 Honour 8X 692 00:31:35,168 --> 00:31:35,680 Like this 693 00:31:36,448 --> 00:31:36,960 The way 694 00:31:37,216 --> 00:31:38,240 What's going on 695 00:31:38,496 --> 00:31:40,288 Ok but if you move 696 00:31:40,544 --> 00:31:41,312 The xx 697 00:31:41,824 --> 00:31:45,920 Change the edition the way is not going a quote like before 698 00:31:46,176 --> 00:31:48,992 Why is going this way she move entirely like this 699 00:31:49,504 --> 00:31:50,272 And you now 700 00:31:50,528 --> 00:31:51,040 Roti 701 00:31:51,296 --> 00:31:51,808 The wife 702 00:31:52,320 --> 00:31:53,600 Not going to do that 703 00:31:54,112 --> 00:31:54,624 It's going to do 704 00:31:55,136 --> 00:31:55,648 Like this 705 00:31:56,160 --> 00:31:57,440 Because you change 706 00:31:57,696 --> 00:31:58,208 The way 707 00:31:58,720 --> 00:32:03,072 We have to be very careful about this and you can have very strange with 708 00:32:03,584 --> 00:32:08,192 One of those strange results is when you get 709 00:32:08,448 --> 00:32:10,240 Mean that you have one axis 710 00:32:10,496 --> 00:32:14,592 The kids just like you cannot change this access this is cool 711 00:32:14,848 --> 00:32:15,616 Gimbal lock 712 00:32:16,128 --> 00:32:22,272 Can happens when you do lots of rotation it's like one is not working anymore 713 00:32:22,528 --> 00:32:24,832 Don't know why it's simply because you stay 714 00:32:25,088 --> 00:32:25,856 MS Access 715 00:32:26,112 --> 00:32:27,648 And it's a gibbon 716 00:32:28,416 --> 00:32:30,208 So how can you do to fix it 717 00:32:30,720 --> 00:32:33,280 First you can change the order 718 00:32:34,048 --> 00:32:40,192 Changing the order meaning that instead of applying the X rotation than the Y rotation 719 00:32:40,448 --> 00:32:41,472 Rotation 720 00:32:41,728 --> 00:32:43,264 You applied the order you want 721 00:32:43,776 --> 00:32:46,336 If you are building let's see an FPS game 722 00:32:46,592 --> 00:32:48,128 You will need to change them 723 00:32:48,384 --> 00:32:54,528 Because you want the rotation to do first like this which is the Y so you won't your player is 2 724 00:32:54,784 --> 00:32:55,808 Play move the Masters 725 00:32:56,320 --> 00:32:57,600 It was something like this 726 00:32:57,856 --> 00:33:00,160 And then if the prey I move the mouse down 727 00:33:00,416 --> 00:33:01,952 You get something like this 728 00:33:02,208 --> 00:33:04,000 Do you apply first the way 729 00:33:04,256 --> 00:33:05,280 And then The xx 730 00:33:05,536 --> 00:33:07,328 If you don't do that you get 731 00:33:07,584 --> 00:33:09,120 X and then y 732 00:33:09,376 --> 00:33:11,424 As you can see my head 733 00:33:12,448 --> 00:33:18,592 Not looking like the Horizon so you will have a problem from to create a happy as game 734 00:33:18,848 --> 00:33:21,152 I have to do to say to fridges to do 735 00:33:21,408 --> 00:33:22,688 Why and then 736 00:33:22,944 --> 00:33:25,760 And then die but we don't care about the receipt because 737 00:33:26,272 --> 00:33:27,296 We can do without 738 00:33:28,064 --> 00:33:29,088 So how to do it 739 00:33:29,600 --> 00:33:32,928 It's pretty simple what you have to do is mesh 740 00:33:33,696 --> 00:33:34,720 Rotation 741 00:33:34,976 --> 00:33:36,768 Encode the reorder 742 00:33:37,280 --> 00:33:37,792 Method 743 00:33:38,048 --> 00:33:39,072 Inhale 744 00:33:39,328 --> 00:33:40,608 Write the axis 745 00:33:40,864 --> 00:33:42,656 Uppercase in a string 746 00:33:43,168 --> 00:33:43,936 Harry Potter 747 00:33:44,448 --> 00:33:44,960 Why 748 00:33:45,472 --> 00:33:45,984 Next 749 00:33:47,264 --> 00:33:48,800 Any face save here 750 00:33:49,056 --> 00:33:49,824 As you can see 751 00:33:50,336 --> 00:33:56,480 My object is not at the same position the rotation change because he did first 752 00:33:56,736 --> 00:33:59,552 Y and then The X which is different 753 00:34:00,320 --> 00:34:02,112 Yeah it's kind of hot 754 00:34:02,624 --> 00:34:03,392 Don't worry 755 00:34:03,648 --> 00:34:07,232 We don't need much of that I just want to warn you about this 756 00:34:07,488 --> 00:34:13,632 If I points you get this problem you will remember this sentence I know it's about ask 757 00:34:13,888 --> 00:34:15,168 This is important 758 00:34:15,936 --> 00:34:16,960 Another things 759 00:34:17,216 --> 00:34:19,264 Doing the reorder after 760 00:34:20,288 --> 00:34:25,664 We just get the previous result so you have to re other engine and then changed it 761 00:34:27,200 --> 00:34:28,992 Calling the X and the Y 762 00:34:29,248 --> 00:34:34,624 Why and the ex doesn't change anything as you can see here here is my cube 763 00:34:35,392 --> 00:34:36,416 Any flight change 764 00:34:36,928 --> 00:34:37,952 The audio between 765 00:34:38,208 --> 00:34:40,256 Why an ex it's the same me 766 00:34:40,512 --> 00:34:43,328 Ok important thing is to do reorder 767 00:34:43,584 --> 00:34:44,864 Before moving 768 00:34:45,120 --> 00:34:47,680 The before changing the rotation 769 00:34:49,216 --> 00:34:49,984 Nice 770 00:34:51,008 --> 00:34:51,520 Further 771 00:34:53,824 --> 00:34:55,104 About jewellery 772 00:34:55,360 --> 00:35:00,224 As you can see this other things problem might be very problem 773 00:35:00,992 --> 00:35:02,272 1 Solutions 774 00:35:02,528 --> 00:35:05,600 One solution mini software or using it 775 00:35:05,856 --> 00:35:06,368 Cortana 776 00:35:06,624 --> 00:35:08,672 And this is why we need Cortana 777 00:35:08,928 --> 00:35:14,560 Call Damian it's like a representation of rotation within the moment mathematical way 778 00:35:15,328 --> 00:35:18,144 You get very you can get there for some reason 779 00:35:18,400 --> 00:35:20,192 But using different formulas 780 00:35:20,448 --> 00:35:26,592 Different axes it's very different calculations but at the end of a lot of problem 781 00:35:26,848 --> 00:35:30,688 The difficulty with Cortana is that it's hard to imagine 782 00:35:31,200 --> 00:35:33,760 When you we had the other it's like putting a star 783 00:35:34,016 --> 00:35:34,784 Through the other 784 00:35:35,040 --> 00:35:36,576 It's ok we can understand 785 00:35:37,344 --> 00:35:39,136 Italian is a lot harder 786 00:35:40,160 --> 00:35:45,536 I won't be able to explain to you how cutting your work because it's a huge huge subject and I'm not 787 00:35:45,792 --> 00:35:47,072 Too much into mathematics 788 00:35:47,328 --> 00:35:51,936 But just remember that when you update rotation it updates Cortana 789 00:35:52,192 --> 00:35:55,776 And your update continence it updates rotation 790 00:35:56,032 --> 00:36:00,128 And sometimes you will get coordinates that are in Cortana 791 00:36:00,384 --> 00:36:02,432 Anyway just apply this coat onion 792 00:36:02,688 --> 00:36:03,712 To the object 793 00:36:03,968 --> 00:36:04,736 Call Tanya 794 00:36:04,992 --> 00:36:08,832 You don't have to understand the exact angle you just take the Cortana 795 00:36:09,088 --> 00:36:15,232 You'll be well provided and apply it to your object Italian and rotation will be updated and 796 00:36:15,488 --> 00:36:17,024 Irritating the right way 797 00:36:17,280 --> 00:36:17,792 Witches 798 00:36:18,048 --> 00:36:18,560 Pretty 799 00:36:20,352 --> 00:36:21,376 Ok mate 800 00:36:21,632 --> 00:36:24,448 Is about looking at something 801 00:36:24,960 --> 00:36:30,848 One very cold feature is that you can tell any object 3D to look at something 802 00:36:31,616 --> 00:36:37,760 Let's see you want your camera to look at the cube so as you can see my camera right now he's looking at the centre of this 803 00:36:38,016 --> 00:36:44,160 Because it's opposition we created the camera off we move the camera back one so now it's just facing the centre 804 00:36:45,440 --> 00:36:46,208 What if I want 805 00:36:46,464 --> 00:36:48,768 Make camera to look at the cube 806 00:36:49,024 --> 00:36:51,072 Exactly at the centre of the queue 807 00:36:51,584 --> 00:36:55,680 Do I need to do like complex calculations with mathematics 808 00:36:55,936 --> 00:36:57,216 Trigonometry stuff like that 809 00:36:57,984 --> 00:37:03,872 As I told you I'm not very good at mathematics maybe I have another solution which is obviously look 810 00:37:04,640 --> 00:37:07,200 The Lucas is very easy to use 811 00:37:08,480 --> 00:37:09,504 I'm going to do it 812 00:37:09,760 --> 00:37:10,784 On the camera 813 00:37:12,064 --> 00:37:14,112 And what I need to do is camera 814 00:37:14,624 --> 00:37:15,392 Look 815 00:37:15,648 --> 00:37:21,280 At least it's not on the rotation or the position of the flight that is directly on the object 816 00:37:21,536 --> 00:37:22,048 3 817 00:37:22,560 --> 00:37:25,632 Switch my camera it works with every objects 818 00:37:25,888 --> 00:37:26,912 Keep it 819 00:37:27,424 --> 00:37:29,984 Orientate the object for that it's 820 00:37:30,240 --> 00:37:31,008 Minute 821 00:37:31,264 --> 00:37:31,776 The 822 00:37:32,032 --> 00:37:34,336 Axis is facing the target 823 00:37:35,616 --> 00:37:37,920 You can just look at the object 824 00:37:38,432 --> 00:37:41,248 And what you need to provide here is a vector3 825 00:37:42,016 --> 00:37:44,320 So you have to give him coordinates 826 00:37:44,576 --> 00:37:48,416 I can create difficult free I can do new 3 that 827 00:37:48,672 --> 00:37:49,440 Victor 828 00:37:49,952 --> 00:37:50,464 Vic 829 00:37:50,720 --> 00:37:51,232 Tour 830 00:37:51,488 --> 00:37:55,072 This 9000 which mean 831 00:37:55,328 --> 00:37:57,120 Looking at the centre of the scene which 832 00:37:58,144 --> 00:38:03,520 Not very useful because it's the centre it's your address but I can change it and do something like 833 00:38:05,056 --> 00:38:06,080 On the Exe 834 00:38:06,336 --> 00:38:12,480 As you can see this is the centre of the scene this is the y-axis and which is at the centre of 835 00:38:12,992 --> 00:38:14,272 Now my camera is 836 00:38:14,528 --> 00:38:15,808 Looking on the right 837 00:38:17,088 --> 00:38:18,368 What I can do 838 00:38:18,624 --> 00:38:21,696 Instead of trying to guess where the object is 839 00:38:21,952 --> 00:38:26,816 Is I can use the position of the object which is a vector free 840 00:38:27,072 --> 00:38:27,840 I can do 841 00:38:28,352 --> 00:38:29,120 Miss 842 00:38:29,376 --> 00:38:31,168 The position Ronaldo 843 00:38:31,424 --> 00:38:32,192 This is 844 00:38:33,216 --> 00:38:33,984 Effect of 3 845 00:38:34,240 --> 00:38:37,312 Which is the position of the team if I save 846 00:38:37,824 --> 00:38:40,896 My camera is looking straight up my 847 00:38:42,176 --> 00:38:46,016 Which is the box and had nothing to do no calculation 848 00:38:46,272 --> 00:38:47,040 Just look 849 00:38:47,296 --> 00:38:50,880 At this position visit recovery and my camera 850 00:38:51,136 --> 00:38:51,648 Rotate 851 00:38:53,184 --> 00:38:54,976 Great well going to this one 852 00:38:55,232 --> 00:38:56,256 This one quite a lot 853 00:39:00,608 --> 00:39:01,376 Finally 854 00:39:03,424 --> 00:39:08,032 Combining transformation transformations is as easy as we did 855 00:39:08,544 --> 00:39:09,312 Until now 856 00:39:09,568 --> 00:39:10,336 You can do 857 00:39:11,616 --> 00:39:15,968 Like in any order just look at this I'm going to take the position and put 858 00:39:16,224 --> 00:39:17,760 After the rotation 859 00:39:18,016 --> 00:39:19,296 And it's the same reason 860 00:39:19,552 --> 00:39:22,112 You just changed with properties 861 00:39:22,368 --> 00:39:23,904 It's like a stay 862 00:39:24,160 --> 00:39:28,512 You say this is your rotation this is your position this is your Sky 863 00:39:28,768 --> 00:39:30,048 In at the moment 864 00:39:30,304 --> 00:39:32,608 Of the render you would be able to see the real 865 00:39:33,120 --> 00:39:35,424 You don't need to care about the order 866 00:39:35,680 --> 00:39:36,960 You can use set 867 00:39:37,216 --> 00:39:39,520 Or you can use the wrong version it's up to 868 00:39:42,080 --> 00:39:42,848 1 869 00:39:43,360 --> 00:39:46,688 Things Radio 1 missing it's about sigrid 870 00:39:47,200 --> 00:39:48,224 Sometimes 871 00:39:48,736 --> 00:39:50,272 You will create complex of 872 00:39:50,528 --> 00:39:53,344 Let's imagine you're creating a house with crates 873 00:39:53,600 --> 00:39:54,112 Wolves 874 00:39:54,368 --> 00:39:55,136 Doors 875 00:39:55,392 --> 00:39:58,208 Windows brushes garden stuff like that 876 00:39:58,464 --> 00:40:02,816 Channel points you realise that I know it's too small or maybe it's not at the right 877 00:40:03,328 --> 00:40:05,888 Where are you going to do you're going to move each element 878 00:40:06,144 --> 00:40:12,288 So the Wolves at the door and it will be a message will take hours 879 00:40:12,544 --> 00:40:13,056 Everything 880 00:40:13,312 --> 00:40:14,336 What you can do 881 00:40:14,592 --> 00:40:16,128 Is create a group 882 00:40:17,408 --> 00:40:18,944 Everything inside out group 883 00:40:19,200 --> 00:40:20,736 And you probably get it 884 00:40:20,992 --> 00:40:21,504 A group 885 00:40:21,760 --> 00:40:23,296 Inherit from object 886 00:40:24,320 --> 00:40:25,088 Which means 887 00:40:25,344 --> 00:40:28,928 You can move the whole group you can scale 888 00:40:29,184 --> 00:40:34,816 You can rotate the group so you're creating it's a spaceship which creates a lot of bath 889 00:40:35,328 --> 00:40:38,400 Put those part inside a spaceship 890 00:40:38,912 --> 00:40:45,056 And then you will just move the whole group and the animation with a Star Wars things to play that so 891 00:40:45,312 --> 00:40:48,128 Very useful by the sun 892 00:40:48,640 --> 00:40:54,272 Is habits of a putting things inside groups that's if you want to move the hole 893 00:40:54,528 --> 00:40:55,040 You can 894 00:40:55,552 --> 00:40:57,088 We are going to do this 895 00:40:57,856 --> 00:40:59,136 We're going to crate 896 00:40:59,648 --> 00:41:01,440 I'm going to remove my cheek 897 00:41:01,952 --> 00:41:02,720 Just like this 898 00:41:02,976 --> 00:41:07,328 Because I remove the tumour in the object that's all I have is a accident 899 00:41:07,584 --> 00:41:13,728 If I said right now I'm going to have an arrow which is because and I'm turning my camera to look at 900 00:41:13,984 --> 00:41:14,496 Look at 901 00:41:14,752 --> 00:41:15,264 The mist 902 00:41:15,520 --> 00:41:17,568 I'm going to remove the route 903 00:41:18,592 --> 00:41:20,128 What's the weather going to 904 00:41:20,384 --> 00:41:22,176 Do is create one group 905 00:41:22,688 --> 00:41:26,784 With 3 cubes inside grouped at different positions and 906 00:41:27,040 --> 00:41:28,320 Rotato hold 907 00:41:28,832 --> 00:41:30,880 You later listen we are going to create a house 908 00:41:31,648 --> 00:41:33,952 I think like this so it's going to be a lot more interesting 909 00:41:34,208 --> 00:41:35,744 That's fine I'm just going to 910 00:41:36,256 --> 00:41:37,024 3 groups 911 00:41:37,536 --> 00:41:38,304 Redstart 912 00:41:38,560 --> 00:41:41,376 Best app to create the group for you do 913 00:41:41,888 --> 00:41:48,032 Obviously you can call it like spaceship or house but he is just a group for the examples 914 00:41:48,288 --> 00:41:49,056 Turn to us 915 00:41:49,568 --> 00:41:51,104 I'm going to do new 916 00:41:51,360 --> 00:41:55,199 3 group because this is the class we need 917 00:41:55,711 --> 00:41:57,247 You can see the documentation 918 00:41:57,503 --> 00:41:58,015 Right 919 00:41:58,783 --> 00:41:59,551 With example 920 00:41:59,807 --> 00:42:01,599 Very similar example actually 921 00:42:02,623 --> 00:42:04,159 Ok so I created the group 922 00:42:04,671 --> 00:42:07,743 Don't forget to add the group to the sea 923 00:42:08,255 --> 00:42:09,791 Ok you do scene 924 00:42:10,047 --> 00:42:10,559 Add 925 00:42:10,815 --> 00:42:11,327 Group 926 00:42:11,583 --> 00:42:14,911 You don't have the group to the seen you won't be able to see any 927 00:42:15,423 --> 00:42:20,799 I refresh I have nothing but my help because my group isn't it 928 00:42:21,055 --> 00:42:21,567 The group 929 00:42:21,823 --> 00:42:24,895 Totally empty unless you add things inside 930 00:42:25,407 --> 00:42:26,687 That's great news 931 00:42:27,967 --> 00:42:28,991 Tubes 932 00:42:30,527 --> 00:42:33,599 We're going to do things a little differently this time 933 00:42:34,111 --> 00:42:38,463 We are going to create the mesh directly going to the tube one 934 00:42:39,231 --> 00:42:40,767 And creates the mesh 935 00:42:41,023 --> 00:42:42,047 Treetop nets 936 00:42:43,327 --> 00:42:46,911 Can a forgetting to create the geometry first and then the material 937 00:42:47,167 --> 00:42:49,215 And dirty creating the mess 938 00:42:49,727 --> 00:42:50,495 What I can do 939 00:42:50,751 --> 00:42:53,311 Is instantiation the geometry 940 00:42:53,823 --> 00:42:59,967 Inside the mesh instance station it's another way of doing the same thing same for the same thing 941 00:43:00,479 --> 00:43:01,503 3 942 00:43:01,759 --> 00:43:02,527 Books 943 00:43:02,783 --> 00:43:03,551 Geometry 944 00:43:04,831 --> 00:43:08,159 And I'm going to use 111 which is the size 945 00:43:08,927 --> 00:43:09,695 Come on 946 00:43:10,463 --> 00:43:10,975 New 947 00:43:11,999 --> 00:43:14,559 Frequency match with all those help us 948 00:43:15,327 --> 00:43:21,215 Mesh material 90s and don't forget we can write like the colour 949 00:43:21,727 --> 00:43:23,007 0 x 950 00:43:23,775 --> 00:43:24,287 F&F 951 00:43:24,799 --> 00:43:27,103 0000 can you get 952 00:43:28,127 --> 00:43:30,687 Your mesh composed of one geometry 953 00:43:30,943 --> 00:43:32,479 And 1 most basic material 954 00:43:37,087 --> 00:43:39,647 Men's basic material like this 955 00:43:43,999 --> 00:43:50,143 We are going to add our queue but we are not going to add the cube to the scene we are going to add it to the 956 00:43:51,679 --> 00:43:52,447 To do that 957 00:43:52,703 --> 00:43:53,727 You do group 958 00:43:55,519 --> 00:43:56,543 Cube one 959 00:43:57,055 --> 00:43:57,567 Enough 960 00:43:58,079 --> 00:43:59,359 We have the same 961 00:43:59,615 --> 00:44:00,383 Medicube 962 00:44:00,639 --> 00:44:01,919 Is not entitled 963 00:44:02,175 --> 00:44:04,223 And group is inside the same 964 00:44:04,991 --> 00:44:07,551 Let's Create tomorrow group 965 00:44:08,319 --> 00:44:14,207 I'm going to create a cube to so I'm going to duplicate this whole part of the instantiation of the mesh 966 00:44:14,463 --> 00:44:15,487 End at 967 00:44:17,023 --> 00:44:17,791 I'm going to curry 968 00:44:18,047 --> 00:44:18,559 Cube 969 00:44:19,583 --> 00:44:21,119 You can change the colour if you want 970 00:44:21,375 --> 00:44:22,655 It's yours another one 971 00:44:23,935 --> 00:44:24,703 This 972 00:44:25,215 --> 00:44:25,983 We have both 973 00:44:26,239 --> 00:44:27,263 Both tubes 974 00:44:27,519 --> 00:44:28,543 At the same place 975 00:44:29,055 --> 00:44:31,359 Try to move the cube to the left 976 00:44:32,127 --> 00:44:33,407 And get back to the video 977 00:44:33,919 --> 00:44:35,455 I'm going to put a solution 978 00:44:35,711 --> 00:44:36,991 Going to be cube 979 00:44:37,247 --> 00:44:37,759 2 980 00:44:38,015 --> 00:44:38,527 That's 981 00:44:38,783 --> 00:44:39,807 Position 982 00:44:40,063 --> 00:44:41,343 That xx 983 00:44:41,599 --> 00:44:42,367 Equal 984 00:44:42,623 --> 00:44:47,999 Positive negative I don't know I think it's negative I'm going to use -2 985 00:44:48,767 --> 00:44:49,791 Any Tumblr 986 00:44:51,839 --> 00:44:52,607 I update 987 00:44:52,863 --> 00:44:53,631 All this part 988 00:44:53,887 --> 00:44:56,191 Due to the position and the ad 989 00:44:56,447 --> 00:44:56,959 Does a group 990 00:44:57,727 --> 00:44:59,263 I'm going to cut it cube 991 00:45:00,287 --> 00:45:01,567 Use another colour 992 00:45:02,079 --> 00:45:02,591 Like this 993 00:45:03,103 --> 00:45:04,639 Just to see the difference 994 00:45:05,151 --> 00:45:07,199 I'm not going to use -2 but 995 00:45:07,967 --> 00:45:08,735 Positive 996 00:45:08,991 --> 00:45:12,319 I can't I don't have to write plus I can just remove the - 997 00:45:12,575 --> 00:45:14,111 I get something like this 998 00:45:16,159 --> 00:45:21,023 And you probably know where this is going we are going to move the whole group 999 00:45:21,791 --> 00:45:22,815 Let's say group 1000 00:45:23,327 --> 00:45:26,655 Position because we have access to those properties 1001 00:45:26,911 --> 00:45:27,423 Why 1002 00:45:27,679 --> 00:45:28,191 Equal 1003 00:45:28,703 --> 00:45:29,215 1 1004 00:45:29,983 --> 00:45:31,007 And the whole group 1005 00:45:31,775 --> 00:45:32,799 Group went 1006 00:45:33,823 --> 00:45:37,407 If I do a Kayla why 1007 00:45:37,663 --> 00:45:39,199 Let's see two 1008 00:45:40,223 --> 00:45:41,759 Stretch the home group 1009 00:45:42,015 --> 00:45:43,551 If I do a rotation 1010 00:45:44,831 --> 00:45:46,879 On the way excess again why not 1011 00:45:47,391 --> 00:45:49,439 I'm going to use another one 1012 00:45:50,463 --> 00:45:56,607 The whole group did a rotation and I can start to be like a full city and then the series starts moving in 1013 00:45:56,863 --> 00:45:58,911 Turn off the flight that very useful 1014 00:46:00,447 --> 00:46:00,959 Great 1015 00:46:02,495 --> 00:46:03,007 Alright 1016 00:46:03,519 --> 00:46:06,079 We now know how to transform 1017 00:46:06,591 --> 00:46:09,663 In the next percent we are going to know how to animate 1018 00:46:10,175 --> 00:46:10,687 Things 67103

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