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Hello and welcome to the calls.
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Good to have you here with us.
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My name is Rick.
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I'll be your primary instructor for this course.
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We'll have a couple of other game dev TV instructors join us from time to time.
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And so you can learn from more than just me.
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Get some different perspectives as we go along.
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Now, I've got five things I want to cover in this introduction video.
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The first is that we're regularly updating our content.
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We're remastering it, as we call it.
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So usually it means we're working through newer versions of unity.
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So you get things as to date as possible.
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What that means is as you're going through this course, you might get to a point where I say in a video,
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hey, you've reached the end of the new content.
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Coming up next is older content we've created.
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The content is still fantastic.
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It's still relevant.
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It was just created in an older version of unity.
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So sometimes the buttons are in a slightly different position or the functionalities tiny bit different.
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But you can still follow that content.
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You can still use a later version.
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So a newer version of unity go through that content.
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No problem if you have any issues at all.
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We always recommend that you go and find the exact version of unity that we were using when we recorded
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that section.
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So everything lines up perfectly.
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And you can do that by going to UNITIES website and finding an older version of unity.
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My second point is that we create the course so that absolute beginners won't get lost and won't get
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stuck.
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So the course starts off very fundamental talking about what a statement and what a variable is and
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how to create functions right from the very start of your game development journey.
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So if you've got a little bit more experience, you might find it a bit slow at the start.
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Not a problem.
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The first section or two, if you're looking at it like this is all very familiar, I'm not learning
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anything, then you can jump ahead to the third section and you will get a lot more of the meat of what
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we're doing.
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Or you can watch the videos and you can play them in due time speed.
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So everything goes a lot quicker and you can catch it as you go.
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Or you can still follow the content, but take on the challenges that we give you and really see if
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you can push way beyond what we're suggesting, the challenges.
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So you've got a couple of options there.
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But I really want to acknowledge that if you've got a bit of experience already, we things get more
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advanced in the middle and later sections of is course for sure.
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There's plenty of content in there for you as well.
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Third thing I want to say is that we've got three goals throughout the course.
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I want to teach you the fundamentals of C sharp and programming, want to teach you unity, how to get
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the most out of it.
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And I want to teach you the fundamentals of game development as well.
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So I'm trying to mesh that into all of our lectures.
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So it's not just programming, programming, programming in a very dry way.
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We're trying to have fun here.
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We're trying to make games and that will come into a lot of the content that we're teaching now.
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The fourth thing is this section we're in now is a very short section, just a download unity download
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visual studio code.
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I'll give you some input on how to ask questions and get support from our teaching assistants and our
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community and to what to do if you get stuck.
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Also how to share what it is you are creating.
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And we'll do some just very fundamental things where if you've never touched unity and you want to have
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a play around with it, then we're going to do a couple of fun things just to get our hands dirty in
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unity and have a play around with it.
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And the fifth thing I want to point out is I'm really excited about game development.
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I'm excited to see our community create really cool things.
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I love seeing someone go from having no idea what's going on into creating something cool that they're
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really proud of.
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So I tend to bring a lot of enthusiasm to each of the lectures wherever I can.
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And I've had some people say to me, this guy is just too enthusiastic and maybe questioning whether
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it's real or not.
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It's absolutely real.
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I love when I see the community sharing.
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So as you go through this course, please take on the challenges.
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Please share what it is that you come up with.
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And any time you're proud, let us know what it is that you've done that you're proud of, because it's
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so exciting to learn new skills and to get an extra set of expertise when it comes to game development.
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So, OK, enough of me waffling.
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Let's jump in, get unity, download it and get cracking on with this course.
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