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These are the user uploaded subtitles that are being translated: 1 00:00:02,340 --> 00:00:07,080 sure 2 00:00:03,720 --> 00:00:10,500 okay so uh good afternoon everybody I'm 3 00:00:07,080 --> 00:00:12,980 Francesco from metacoprativa and this is 4 00:00:10,500 --> 00:00:15,920 the fourth webinar 5 00:00:12,980 --> 00:00:19,500 in five webinar that we are running 6 00:00:15,920 --> 00:00:20,460 regarding uh the role-playing game uh in 7 00:00:19,500 --> 00:00:22,080 general 8 00:00:20,460 --> 00:00:25,920 and in particular today we're going to 9 00:00:22,080 --> 00:00:28,920 talk about RPG online and how to deal 10 00:00:25,920 --> 00:00:31,560 with it and how what are the platforms 11 00:00:28,920 --> 00:00:36,719 what are the tools what are the tips and 12 00:00:31,560 --> 00:00:40,260 tricks to run a smoothly campaign 13 00:00:36,719 --> 00:00:44,219 and um I'm not alone today I'm with the 14 00:00:40,260 --> 00:00:48,200 helias that support us for the technical 15 00:00:44,219 --> 00:00:53,039 part and uh I I'm also with the Barbara 16 00:00:48,200 --> 00:00:57,620 uh who will talk uh and uh will share 17 00:00:53,039 --> 00:00:57,620 some knowledge uh for us today 18 00:00:57,680 --> 00:01:00,980 uh so 19 00:01:01,920 --> 00:01:06,240 um 20 00:01:02,820 --> 00:01:09,119 before starting actually uh some of you 21 00:01:06,240 --> 00:01:10,460 might uh also have joined the other 22 00:01:09,119 --> 00:01:15,000 webinar 23 00:01:10,460 --> 00:01:18,540 and we'll leave some assignments uh I 24 00:01:15,000 --> 00:01:21,360 don't know if some of you uh tried or 25 00:01:18,540 --> 00:01:25,020 wants to share some of the knowledge 26 00:01:21,360 --> 00:01:27,439 experience uh how it goes so it was 27 00:01:25,020 --> 00:01:29,400 about if I'm not mistaken 28 00:01:27,439 --> 00:01:30,720 implementing a role-playing game 29 00:01:29,400 --> 00:01:33,720 activity 30 00:01:30,720 --> 00:01:34,799 and so I'm wondering any of you 31 00:01:33,720 --> 00:01:37,619 um 32 00:01:34,799 --> 00:01:40,700 I don't know tried anything want to say 33 00:01:37,619 --> 00:01:40,700 something about this 34 00:01:45,259 --> 00:01:54,060 can I share sure 35 00:01:48,659 --> 00:01:56,759 I am Natasha and I'm representing the 36 00:01:54,060 --> 00:02:01,040 team called the RPG Lodge 37 00:01:56,759 --> 00:02:03,899 okay we're based in Thessaloniki 38 00:02:01,040 --> 00:02:06,840 and yes it's really nice to to listen to 39 00:02:03,899 --> 00:02:09,239 this webinar like our main activities 40 00:02:06,840 --> 00:02:12,180 practically to making some Gathering 41 00:02:09,239 --> 00:02:15,000 events for RPG 42 00:02:12,180 --> 00:02:18,180 so once a month 43 00:02:15,000 --> 00:02:21,000 we meet and we play several games 44 00:02:18,180 --> 00:02:23,239 and we have done some like online 45 00:02:21,000 --> 00:02:26,640 talking 46 00:02:23,239 --> 00:02:30,680 I can show you later the links about our 47 00:02:26,640 --> 00:02:30,680 Facebook that's great thank you 48 00:02:31,319 --> 00:02:38,040 um did you tried something recently or 49 00:02:35,220 --> 00:02:40,260 um it's about a properly table top 50 00:02:38,040 --> 00:02:42,480 airplane game it was about a board game 51 00:02:40,260 --> 00:02:45,260 so it's about a LARP experience what 52 00:02:42,480 --> 00:02:49,080 it's about if you want to share 53 00:02:45,260 --> 00:02:49,920 uh before kovid we were only playing 54 00:02:49,080 --> 00:02:51,900 um 55 00:02:49,920 --> 00:02:55,739 like we were gathering and playing a 56 00:02:51,900 --> 00:02:57,780 tabletop but then we we hosted also some 57 00:02:55,739 --> 00:03:00,300 online events 58 00:02:57,780 --> 00:03:03,480 that's good and uh what platform did you 59 00:03:00,300 --> 00:03:05,519 use for uh the online things 60 00:03:03,480 --> 00:03:08,340 uh 61 00:03:05,519 --> 00:03:10,500 talking and chatting and Gathering up we 62 00:03:08,340 --> 00:03:14,099 used Discord 63 00:03:10,500 --> 00:03:18,239 and then we use the roll 20. 64 00:03:14,099 --> 00:03:20,760 that's great sometimes Google Hangouts 65 00:03:18,239 --> 00:03:23,760 that's great and uh how they went uh 66 00:03:20,760 --> 00:03:27,659 were you happy about those experiences 67 00:03:23,760 --> 00:03:29,819 and feedbacks were you satisfied 68 00:03:27,659 --> 00:03:31,620 we were not expect 69 00:03:29,819 --> 00:03:34,560 we don't need to meet people that are 70 00:03:31,620 --> 00:03:37,260 not in our city also I'm not living in 71 00:03:34,560 --> 00:03:39,360 the same city with my let's say Partners 72 00:03:37,260 --> 00:03:42,000 in the team 73 00:03:39,360 --> 00:03:44,099 so it was nice to do something together 74 00:03:42,000 --> 00:03:46,860 even if we don't live in the same place 75 00:03:44,099 --> 00:03:48,720 and also like people participate there 76 00:03:46,860 --> 00:03:51,299 as well 77 00:03:48,720 --> 00:03:55,319 that's great yes I agree I think that 78 00:03:51,299 --> 00:03:58,200 the Gen the digital think uh allows a 79 00:03:55,319 --> 00:04:01,860 lot of freedom in order to gather people 80 00:03:58,200 --> 00:04:04,739 even uh from distant places or uh during 81 00:04:01,860 --> 00:04:07,200 the pandemy of course uh when uh it 82 00:04:04,739 --> 00:04:10,200 wasn't possible to go out it was 83 00:04:07,200 --> 00:04:12,659 uh a huge opportunity for some of us in 84 00:04:10,200 --> 00:04:15,320 particular actually I take the chance to 85 00:04:12,659 --> 00:04:18,660 talk about uh 86 00:04:15,320 --> 00:04:20,639 this uh digital thing the the tabletop 87 00:04:18,660 --> 00:04:24,000 role playing games during the uh the 88 00:04:20,639 --> 00:04:28,160 pandemic uh were used a lot in our 89 00:04:24,000 --> 00:04:33,540 Cooperative the metacoprativa and 90 00:04:28,160 --> 00:04:36,300 it was great because it was a really a 91 00:04:33,540 --> 00:04:40,440 fundamental tool to keep in touch with 92 00:04:36,300 --> 00:04:43,620 the youth and allowed us to uh to link 93 00:04:40,440 --> 00:04:47,340 the people during that uh period of time 94 00:04:43,620 --> 00:04:51,840 it was uh a great opportunity I think so 95 00:04:47,340 --> 00:04:51,840 thank you for your sharing 96 00:04:52,440 --> 00:04:56,040 so 97 00:04:54,300 --> 00:04:58,259 um if 98 00:04:56,040 --> 00:05:01,979 um some of you wants to share something 99 00:04:58,259 --> 00:05:07,699 some thoughts otherwise we move on 100 00:05:01,979 --> 00:05:11,340 and I would like to I will leave Barbara 101 00:05:07,699 --> 00:05:14,940 introducing some aspects uh she will 102 00:05:11,340 --> 00:05:17,540 talk about and so 103 00:05:14,940 --> 00:05:17,540 let's start 104 00:05:21,240 --> 00:05:26,880 all right guys hello uh in Barbara and 105 00:05:24,419 --> 00:05:29,580 I'm representing Inspire from check now 106 00:05:26,880 --> 00:05:33,180 I'll be sharing my screen 107 00:05:29,580 --> 00:05:35,220 uh if there is some any issue and you 108 00:05:33,180 --> 00:05:40,340 cannot see my screen 109 00:05:35,220 --> 00:05:40,340 please let me know I can adjust it 110 00:05:41,759 --> 00:05:44,419 we will 111 00:05:45,539 --> 00:05:48,139 now 112 00:05:49,800 --> 00:05:56,460 so let's start from the beginning uh 113 00:05:53,340 --> 00:05:59,520 what different kinds of RPG can you 114 00:05:56,460 --> 00:06:02,340 implement online I will be interesting 115 00:05:59,520 --> 00:06:08,039 as you can see on the outline uh text 116 00:06:02,340 --> 00:06:10,500 RPGs audio video call executed RPGs and 117 00:06:08,039 --> 00:06:13,919 Game books which are also called 118 00:06:10,500 --> 00:06:16,080 hyperlink fictions and then there will 119 00:06:13,919 --> 00:06:19,199 be a quick discussion about what you 120 00:06:16,080 --> 00:06:21,660 think what uh would be your preferred 121 00:06:19,199 --> 00:06:26,539 style of RPG if you have any experience 122 00:06:21,660 --> 00:06:30,900 with any of them and so on so 123 00:06:26,539 --> 00:06:33,300 xrpgs are in general uh the most 124 00:06:30,900 --> 00:06:35,220 comfortable one for most people because 125 00:06:33,300 --> 00:06:39,479 you have a time 126 00:06:35,220 --> 00:06:43,560 and your own piece and Pace in writing 127 00:06:39,479 --> 00:06:46,680 what your character is doing I have a 128 00:06:43,560 --> 00:06:49,919 uh this is RPG we are playing with my 129 00:06:46,680 --> 00:06:52,580 friends uh excuse me uh I'm sorry it's 130 00:06:49,919 --> 00:06:55,680 in check only I do not play any English 131 00:06:52,580 --> 00:06:57,720 RPG but this is what text RPG looks like 132 00:06:55,680 --> 00:07:00,060 each of the player has their own 133 00:06:57,720 --> 00:07:02,160 character and they are writing what 134 00:07:00,060 --> 00:07:05,340 their character is doing what they are 135 00:07:02,160 --> 00:07:08,940 saying and this way we are creating a 136 00:07:05,340 --> 00:07:11,940 story uh it is kind of like co-creating 137 00:07:08,940 --> 00:07:13,259 of fan fiction or a book or just a 138 00:07:11,940 --> 00:07:16,740 written story 139 00:07:13,259 --> 00:07:20,639 uh there are two main times one of them 140 00:07:16,740 --> 00:07:23,460 is RPGs in real time when all of the 141 00:07:20,639 --> 00:07:26,280 players are sitting at their computers 142 00:07:23,460 --> 00:07:29,699 or wherever they are playing and the 143 00:07:26,280 --> 00:07:32,460 same time and they are responding uh 144 00:07:29,699 --> 00:07:36,539 immediately as the message from the 145 00:07:32,460 --> 00:07:40,979 previous player arrives now this in real 146 00:07:36,539 --> 00:07:43,080 time uh kind of takes RPG uh is the best 147 00:07:40,979 --> 00:07:45,240 for the immersion you are in the moment 148 00:07:43,080 --> 00:07:47,819 it's you as if you are reading a book 149 00:07:45,240 --> 00:07:50,639 you are just going through the story you 150 00:07:47,819 --> 00:07:52,199 are in the character you feel the stuff 151 00:07:50,639 --> 00:07:55,440 it's really 152 00:07:52,199 --> 00:07:58,380 I love it it's my favorite I grew up on 153 00:07:55,440 --> 00:08:01,500 text RPGs but on the other hand you have 154 00:07:58,380 --> 00:08:03,900 to reserve a certain amount of time and 155 00:08:01,500 --> 00:08:07,080 it can be really exhausting because you 156 00:08:03,900 --> 00:08:10,139 are reading and writing for I don't know 157 00:08:07,080 --> 00:08:12,900 from one hour up to four hours depending 158 00:08:10,139 --> 00:08:16,139 on how intense the scene is how much 159 00:08:12,900 --> 00:08:19,500 time you and your party uh have and so 160 00:08:16,139 --> 00:08:22,139 on so it can be exhausting 161 00:08:19,500 --> 00:08:25,139 but for me it is better experience a 162 00:08:22,139 --> 00:08:28,979 more intense experience now the Forum 163 00:08:25,139 --> 00:08:31,440 style it's about longer chunks of 164 00:08:28,979 --> 00:08:32,339 descriptions of what your character is 165 00:08:31,440 --> 00:08:36,060 doing 166 00:08:32,339 --> 00:08:40,440 and they are posted over a longer period 167 00:08:36,060 --> 00:08:42,479 of time for instance uh I write what my 168 00:08:40,440 --> 00:08:45,720 character is doing on Monday when I get 169 00:08:42,479 --> 00:08:49,500 off work and another player writes what 170 00:08:45,720 --> 00:08:52,680 their work their character dates in 171 00:08:49,500 --> 00:08:55,680 response in Wednesday when they are on a 172 00:08:52,680 --> 00:08:58,080 trend or something so the pace is so 173 00:08:55,680 --> 00:09:00,420 slower and the information in a text 174 00:08:58,080 --> 00:09:03,720 there is more information in text 175 00:09:00,420 --> 00:09:06,720 and in general you have more time to 176 00:09:03,720 --> 00:09:09,000 think through what you want to do what 177 00:09:06,720 --> 00:09:12,600 would the really the character how would 178 00:09:09,000 --> 00:09:15,000 they respond and also it gives you the 179 00:09:12,600 --> 00:09:17,700 advantage of extreme freedom in 180 00:09:15,000 --> 00:09:21,540 character creation because you are not 181 00:09:17,700 --> 00:09:26,279 so much limited by what you as a player 182 00:09:21,540 --> 00:09:30,000 know and no not uh what you can do it 183 00:09:26,279 --> 00:09:32,459 can do not uh so for instance if I who 184 00:09:30,000 --> 00:09:34,680 do not know anything about biology would 185 00:09:32,459 --> 00:09:39,000 like to play uh 186 00:09:34,680 --> 00:09:40,920 I don't know uh PhD genetics I could do 187 00:09:39,000 --> 00:09:43,500 it in foreign style because I would have 188 00:09:40,920 --> 00:09:46,200 time to look up the smart words on 189 00:09:43,500 --> 00:09:49,140 Wikipedia and I could sound smart which 190 00:09:46,200 --> 00:09:52,440 I could not do in a real time or in real 191 00:09:49,140 --> 00:09:55,620 time played game so 192 00:09:52,440 --> 00:09:59,040 there's this then there are audio video 193 00:09:55,620 --> 00:10:03,500 calls I guess that's the most uh used 194 00:09:59,040 --> 00:10:07,040 and known kind of online RPG playing 195 00:10:03,500 --> 00:10:11,100 uh I'm mentioning both of those because 196 00:10:07,040 --> 00:10:14,959 they are different uh 197 00:10:11,100 --> 00:10:19,500 first I will start with audio visual 198 00:10:14,959 --> 00:10:22,140 audio visual is 199 00:10:19,500 --> 00:10:24,380 kind of easier because you have a lot of 200 00:10:22,140 --> 00:10:27,120 means by which you can express yourself 201 00:10:24,380 --> 00:10:32,459 and express what your character is doing 202 00:10:27,120 --> 00:10:36,360 you can not only talk and use your face 203 00:10:32,459 --> 00:10:38,700 look who use what you are trying to say 204 00:10:36,360 --> 00:10:41,580 what your character is feeling you can 205 00:10:38,700 --> 00:10:44,880 also uh 206 00:10:41,580 --> 00:10:47,579 you know use costumes for instance this 207 00:10:44,880 --> 00:10:49,800 is one of our plays with my friends and 208 00:10:47,579 --> 00:10:53,579 the costumes do a lot because you know 209 00:10:49,800 --> 00:10:54,480 it looks it gets you in a mood and they 210 00:10:53,579 --> 00:10:56,220 are fun 211 00:10:54,480 --> 00:10:58,440 and they are fun actually that's the 212 00:10:56,220 --> 00:11:00,779 skirt I have at my head it's a skirt I 213 00:10:58,440 --> 00:11:02,399 just oh my head and 214 00:11:00,779 --> 00:11:04,260 uh 215 00:11:02,399 --> 00:11:06,420 you can use movements even though you 216 00:11:04,260 --> 00:11:09,240 cannot touch other players as you would 217 00:11:06,420 --> 00:11:13,200 in in real life uh game you can still 218 00:11:09,240 --> 00:11:15,480 use your hands and try to uh show what 219 00:11:13,200 --> 00:11:18,300 you are trying to do because a lot of 220 00:11:15,480 --> 00:11:19,440 time it's easier to show than tell or 221 00:11:18,300 --> 00:11:23,640 describe 222 00:11:19,440 --> 00:11:24,540 also a connection to others is better in 223 00:11:23,640 --> 00:11:26,220 general 224 00:11:24,540 --> 00:11:30,660 this is the 225 00:11:26,220 --> 00:11:31,560 easiest way to connect to the game the 226 00:11:30,660 --> 00:11:34,740 story 227 00:11:31,560 --> 00:11:37,620 uh when you are drawing only audio uh 228 00:11:34,740 --> 00:11:40,500 there is a bigger challenge in trying to 229 00:11:37,620 --> 00:11:44,160 express yourself in voices and sounds 230 00:11:40,500 --> 00:11:46,860 only you can also use music it's a nice 231 00:11:44,160 --> 00:11:49,860 uh touch to it it can be more fun and 232 00:11:46,860 --> 00:11:51,540 can be more interesting and it can 233 00:11:49,860 --> 00:11:55,019 definitely be more comfortable because 234 00:11:51,540 --> 00:11:59,820 when you are doing in real life meeting 235 00:11:55,019 --> 00:12:01,500 or online with video call you have to 236 00:11:59,820 --> 00:12:04,019 look like a 237 00:12:01,500 --> 00:12:06,860 something all the time because people 238 00:12:04,019 --> 00:12:09,720 are seeing what you are doing 239 00:12:06,860 --> 00:12:12,540 uh that can be some time problem also 240 00:12:09,720 --> 00:12:14,940 when you are online I right now can see 241 00:12:12,540 --> 00:12:18,660 my video here and it's making me super 242 00:12:14,940 --> 00:12:20,279 nervous which is distracting me and if I 243 00:12:18,660 --> 00:12:22,500 would be playing it would be distracting 244 00:12:20,279 --> 00:12:24,420 me enormously from being my character 245 00:12:22,500 --> 00:12:26,339 because I'm seeing what I'm looking like 246 00:12:24,420 --> 00:12:29,399 and I might not like it and I might 247 00:12:26,339 --> 00:12:32,220 start acting differently in a voice 248 00:12:29,399 --> 00:12:34,500 calls or audio only calls this is not a 249 00:12:32,220 --> 00:12:36,839 problem also it can be more comfortable 250 00:12:34,500 --> 00:12:38,519 that you can be lying in a bed and just 251 00:12:36,839 --> 00:12:40,940 listening to it as a podcast and 252 00:12:38,519 --> 00:12:42,480 reacting when you feel the time 253 00:12:40,940 --> 00:12:44,639 Bob 254 00:12:42,480 --> 00:12:48,019 it can be hard to keep your attention 255 00:12:44,639 --> 00:12:52,260 because you are not so forced to listen 256 00:12:48,019 --> 00:12:55,920 uh you are not uh 257 00:12:52,260 --> 00:12:58,980 people do not see when your mind or eyes 258 00:12:55,920 --> 00:13:01,980 are drifting away so there can be a 259 00:12:58,980 --> 00:13:03,720 movement when you just are staring in a 260 00:13:01,980 --> 00:13:06,180 blank space and thinking about what you 261 00:13:03,720 --> 00:13:08,820 will have for a dinner and then you find 262 00:13:06,180 --> 00:13:10,920 out that instance if in it being a thin 263 00:13:08,820 --> 00:13:15,779 Tavern you are already fighting a dragon 264 00:13:10,920 --> 00:13:18,120 and if anything it's really rude to not 265 00:13:15,779 --> 00:13:20,820 listen what your players are what your 266 00:13:18,120 --> 00:13:23,420 co-players are doing are you talking for 267 00:13:20,820 --> 00:13:26,880 personal experience Barbara 268 00:13:23,420 --> 00:13:28,440 yes for the dragons in Tavern I mean I 269 00:13:26,880 --> 00:13:31,620 have a great problem with keeping my 270 00:13:28,440 --> 00:13:34,620 attention and online role-playing is 271 00:13:31,620 --> 00:13:36,360 super hard on me in this case it's 272 00:13:34,620 --> 00:13:39,600 really challenging to keep my attention 273 00:13:36,360 --> 00:13:42,660 so me and my party we decided for my own 274 00:13:39,600 --> 00:13:45,240 sake to make a regular breaks after one 275 00:13:42,660 --> 00:13:48,420 hour so I can I don't know just clear my 276 00:13:45,240 --> 00:13:50,279 head a bit do something else uh go 277 00:13:48,420 --> 00:13:52,620 outside or something and then we come 278 00:13:50,279 --> 00:13:54,779 back and then we are playing again it's 279 00:13:52,620 --> 00:13:57,600 not ideal because we are breaking the 280 00:13:54,779 --> 00:13:59,160 role play but it's better because then 281 00:13:57,600 --> 00:14:01,560 I'm not 282 00:13:59,160 --> 00:14:03,000 you know they are not missing important 283 00:14:01,560 --> 00:14:05,339 parts 284 00:14:03,000 --> 00:14:08,459 and the last thing I want to talk about 285 00:14:05,339 --> 00:14:11,339 is our game books which as I mentioned 286 00:14:08,459 --> 00:14:13,260 um before are also called hyperlink 287 00:14:11,339 --> 00:14:14,880 fiction which I for instance didn't know 288 00:14:13,260 --> 00:14:18,300 so if you are interested in a further 289 00:14:14,880 --> 00:14:21,000 research look it up uh Game books you 290 00:14:18,300 --> 00:14:24,120 might know also as a 291 00:14:21,000 --> 00:14:26,760 physical bookie thing when you open the 292 00:14:24,120 --> 00:14:30,540 book and you are going to a num numbers 293 00:14:26,760 --> 00:14:33,420 of the pages of certain numbers uh 294 00:14:30,540 --> 00:14:36,480 according to your decisions you do as 295 00:14:33,420 --> 00:14:39,000 the story continues but it is necessary 296 00:14:36,480 --> 00:14:41,639 to say it is the 297 00:14:39,000 --> 00:14:44,339 fully create is fully create pre-created 298 00:14:41,639 --> 00:14:47,579 story and you as a player do not have 299 00:14:44,339 --> 00:14:49,440 any creative input which can be uh fine 300 00:14:47,579 --> 00:14:51,060 for some people because they are 301 00:14:49,440 --> 00:14:53,940 stressing over 302 00:14:51,060 --> 00:14:56,880 I don't know not being funny enough or 303 00:14:53,940 --> 00:15:01,800 not being true enough and this maybe it 304 00:14:56,880 --> 00:15:03,540 will start uh to get into the world of 305 00:15:01,800 --> 00:15:06,360 role-playing 306 00:15:03,540 --> 00:15:08,279 but on the other hand sometimes you know 307 00:15:06,360 --> 00:15:11,279 you may not be satisfied with the 308 00:15:08,279 --> 00:15:13,199 pre-written paths because there are 309 00:15:11,279 --> 00:15:14,220 still multiple paths or story paths you 310 00:15:13,199 --> 00:15:17,880 can follow 311 00:15:14,220 --> 00:15:21,180 uh but most but not always 312 00:15:17,880 --> 00:15:22,680 the options are always what you as a 313 00:15:21,180 --> 00:15:27,240 person would do 314 00:15:22,680 --> 00:15:30,959 uh but we are using Game books a lot at 315 00:15:27,240 --> 00:15:35,519 our larps when we are creating a Pioneer 316 00:15:30,959 --> 00:15:37,500 encounters with some uh creatures or in 317 00:15:35,519 --> 00:15:39,920 some at some locations we are making 318 00:15:37,500 --> 00:15:43,980 mini game books with like 319 00:15:39,920 --> 00:15:46,139 uh 10 to 20 decision points which are 320 00:15:43,980 --> 00:15:48,180 really just for the players to have some 321 00:15:46,139 --> 00:15:51,779 fun and they are really basic and then 322 00:15:48,180 --> 00:15:55,440 can be a nice like 323 00:15:51,779 --> 00:16:00,180 um nice detail to a whole campaign or or 324 00:15:55,440 --> 00:16:03,000 to a whole uh to whole art but if made 325 00:16:00,180 --> 00:16:07,079 as a thing that is working on its own 326 00:16:03,000 --> 00:16:10,680 then there is a lot of work game master 327 00:16:07,079 --> 00:16:14,220 or creator has to put into it and they 328 00:16:10,680 --> 00:16:16,340 can be really demanding but I read some 329 00:16:14,220 --> 00:16:18,139 really good game books 330 00:16:16,340 --> 00:16:22,260 [Music] 331 00:16:18,139 --> 00:16:25,440 who makes it because it's super hard and 332 00:16:22,260 --> 00:16:28,019 but also fun so go for it try to read it 333 00:16:25,440 --> 00:16:29,880 try to create something always say you 334 00:16:28,019 --> 00:16:31,920 have to ask yourself what would I do 335 00:16:29,880 --> 00:16:34,000 would I run would I 336 00:16:31,920 --> 00:16:36,300 I go forward and options if 337 00:16:34,000 --> 00:16:38,100 [Music] 338 00:16:36,300 --> 00:16:41,279 uh just do a lot 339 00:16:38,100 --> 00:16:43,740 now because different different stories 340 00:16:41,279 --> 00:16:46,980 are more suitable for different mediums 341 00:16:43,740 --> 00:16:49,860 for instance uh if you 342 00:16:46,980 --> 00:16:54,079 want to do something really 343 00:16:49,860 --> 00:16:56,880 uh some extra with virus and something 344 00:16:54,079 --> 00:17:00,839 it probably will not be perfect for text 345 00:16:56,880 --> 00:17:02,519 RPGs as they are more complicated as 346 00:17:00,839 --> 00:17:05,400 there is more complicated to describe 347 00:17:02,519 --> 00:17:08,160 really what is happening it's harder to 348 00:17:05,400 --> 00:17:12,179 decide who is when who is not because 349 00:17:08,160 --> 00:17:16,199 there are no uh rules usually 350 00:17:12,179 --> 00:17:19,500 on the other hand when you want when you 351 00:17:16,199 --> 00:17:22,740 know you are limited to play or Audio 352 00:17:19,500 --> 00:17:24,959 Only it would definitely be good to 353 00:17:22,740 --> 00:17:28,140 think about it when creating a story or 354 00:17:24,959 --> 00:17:30,960 campaign for instance uh 355 00:17:28,140 --> 00:17:34,020 create a world in which we are in the 356 00:17:30,960 --> 00:17:36,179 middle of apocalypse and the players can 357 00:17:34,020 --> 00:17:38,820 only talk to each other through uh 358 00:17:36,179 --> 00:17:41,160 walkie-talkies so they cannot really see 359 00:17:38,820 --> 00:17:44,400 each other make it part of the story so 360 00:17:41,160 --> 00:17:45,480 it it makes sense it's better it's more 361 00:17:44,400 --> 00:17:47,400 engaging 362 00:17:45,480 --> 00:17:51,539 you know you can always work with what 363 00:17:47,400 --> 00:17:55,320 you have but in the end you have to it's 364 00:17:51,539 --> 00:17:59,220 better to try stuff out to find out what 365 00:17:55,320 --> 00:18:01,679 to do most because sometimes I just am 366 00:17:59,220 --> 00:18:04,679 in the mood 367 00:18:01,679 --> 00:18:07,020 like RPG 368 00:18:04,679 --> 00:18:09,679 if I play online 369 00:18:07,020 --> 00:18:09,679 so 370 00:18:10,200 --> 00:18:19,559 you play online and um to show or see my 371 00:18:14,940 --> 00:18:22,520 place pace so I am playing text RPGs so 372 00:18:19,559 --> 00:18:22,520 that's about it 373 00:18:23,580 --> 00:18:27,179 now 374 00:18:24,720 --> 00:18:30,120 what about discussion 375 00:18:27,179 --> 00:18:33,419 um does anybody here have any experience 376 00:18:30,120 --> 00:18:36,960 with any of the 377 00:18:33,419 --> 00:18:40,020 Styles I mentioned what uh what do you 378 00:18:36,960 --> 00:18:43,940 like the most would you prefer actually 379 00:18:40,020 --> 00:18:43,940 there's already a comment in the chat 380 00:18:44,280 --> 00:18:49,200 yeah 381 00:18:45,720 --> 00:18:51,179 agreed on the attention part 382 00:18:49,200 --> 00:18:53,520 okay 383 00:18:51,179 --> 00:18:57,299 in order to keep focus and understanding 384 00:18:53,520 --> 00:19:01,080 what was going on uh yeah really the 385 00:18:57,299 --> 00:19:04,440 attention is a big problem especially 386 00:19:01,080 --> 00:19:08,220 online I will talk about it a little bit 387 00:19:04,440 --> 00:19:11,760 in my next presentation about 388 00:19:08,220 --> 00:19:14,700 my tools you create online campaign and 389 00:19:11,760 --> 00:19:18,059 I will talk about session zero uh during 390 00:19:14,700 --> 00:19:21,900 session zero usually players and the 391 00:19:18,059 --> 00:19:24,559 game master talk about what they are 392 00:19:21,900 --> 00:19:28,559 comfortable with what they are not 393 00:19:24,559 --> 00:19:31,679 and like what do they need so if there 394 00:19:28,559 --> 00:19:36,419 would be session zero at your RPG there 395 00:19:31,679 --> 00:19:39,660 would be some agreement on how 396 00:19:36,419 --> 00:19:42,240 need to make breaks so you keep your 397 00:19:39,660 --> 00:19:46,020 attention or for instance that you need 398 00:19:42,240 --> 00:19:48,780 to see a video or pictures 399 00:19:46,020 --> 00:19:50,340 to keep your attention so yeah that's a 400 00:19:48,780 --> 00:19:54,480 problem and if you will be game 401 00:19:50,340 --> 00:19:56,160 mastering any campaign any story uh if 402 00:19:54,480 --> 00:19:58,440 you think about it 403 00:19:56,160 --> 00:20:00,600 because game Masters as they are all 404 00:19:58,440 --> 00:20:02,480 taught or like in part of the story all 405 00:20:00,600 --> 00:20:05,880 the time 406 00:20:02,480 --> 00:20:07,559 they sometimes forgot that some players 407 00:20:05,880 --> 00:20:10,340 are not 408 00:20:07,559 --> 00:20:10,340 uh 409 00:20:14,760 --> 00:20:18,500 okay anything else I say to ask 410 00:20:33,500 --> 00:20:39,900 personally I agree 411 00:20:35,960 --> 00:20:42,419 uh with uh uh you have been said in 412 00:20:39,900 --> 00:20:43,320 particular on the thing 413 00:20:42,419 --> 00:20:46,200 um 414 00:20:43,320 --> 00:20:51,120 at least that it really mattered to me 415 00:20:46,200 --> 00:20:52,980 it was about experimenting so it's not 416 00:20:51,120 --> 00:20:56,880 really about something that is the best 417 00:20:52,980 --> 00:20:59,880 solution uh but um role-playing gaming 418 00:20:56,880 --> 00:21:03,679 is a vast world and it can be really 419 00:20:59,880 --> 00:21:06,299 funneled in a lot of different ways and 420 00:21:03,679 --> 00:21:08,940 I agree in the 421 00:21:06,299 --> 00:21:12,660 the fact that experimenting is always 422 00:21:08,940 --> 00:21:16,020 good because gives you an awareness of 423 00:21:12,660 --> 00:21:17,760 what works best for that situation in 424 00:21:16,020 --> 00:21:22,340 particular 425 00:21:17,760 --> 00:21:25,620 um even Audio Only or text only 426 00:21:22,340 --> 00:21:27,320 experiment experiences could be great in 427 00:21:25,620 --> 00:21:32,159 the right moment with the right people 428 00:21:27,320 --> 00:21:34,620 so yeah I think that uh 429 00:21:32,159 --> 00:21:37,880 it's uh it's more about the personal 430 00:21:34,620 --> 00:21:37,880 experience after all 431 00:21:52,860 --> 00:21:57,659 so 432 00:21:54,559 --> 00:21:59,900 uh Barbara if you have done I can 433 00:21:57,659 --> 00:21:59,900 continue 434 00:22:00,120 --> 00:22:06,600 if uh I guess I'm done nobody wants to 435 00:22:03,200 --> 00:22:08,840 to share some thoughts or feelings about 436 00:22:06,600 --> 00:22:10,880 this 437 00:22:08,840 --> 00:22:14,159 uh so 438 00:22:10,880 --> 00:22:17,039 uh role-playing games are uh most 439 00:22:14,159 --> 00:22:21,240 importantly about stories 440 00:22:17,039 --> 00:22:22,919 and uh there are tools of course like 441 00:22:21,240 --> 00:22:26,640 the the one we have been talking about 442 00:22:22,919 --> 00:22:30,059 the Discord the Skype 443 00:22:26,640 --> 00:22:32,520 um but also virtual tabletops like rule 444 00:22:30,059 --> 00:22:34,799 20 founder of EDD fantasy grounds and 445 00:22:32,520 --> 00:22:36,840 stuff like that but the main point is 446 00:22:34,799 --> 00:22:40,919 they all serve the purpose of 447 00:22:36,840 --> 00:22:44,880 Storytelling the story so I think that 448 00:22:40,919 --> 00:22:47,460 uh you as a facilitator or a youth 449 00:22:44,880 --> 00:22:51,000 worker you should also considering yes 450 00:22:47,460 --> 00:22:52,860 of course uh learning how to handle the 451 00:22:51,000 --> 00:22:53,580 right tools uh 452 00:22:52,860 --> 00:22:57,360 uh 453 00:22:53,580 --> 00:22:59,700 um a game set again uh the rules of the 454 00:22:57,360 --> 00:23:03,240 game so first of course you are supposed 455 00:22:59,700 --> 00:23:06,059 if you want to implement 456 00:23:03,240 --> 00:23:08,280 um a live a digital 457 00:23:06,059 --> 00:23:12,059 um storytelling session of role-playing 458 00:23:08,280 --> 00:23:14,220 game you first have supposed to decide 459 00:23:12,059 --> 00:23:17,280 which kind of games for example Dungeons 460 00:23:14,220 --> 00:23:19,679 and dragon 5e is one of the most popular 461 00:23:17,280 --> 00:23:22,679 uh role-playing game but it's not the 462 00:23:19,679 --> 00:23:25,740 only one there are tons dozens of many 463 00:23:22,679 --> 00:23:28,980 others first decide what kind of games 464 00:23:25,740 --> 00:23:30,659 then focus on what kind of plot performs 465 00:23:28,980 --> 00:23:34,440 you're gonna use and then of course 466 00:23:30,659 --> 00:23:37,980 decide the story you want to tell 467 00:23:34,440 --> 00:23:42,360 uh the story depends of course on the uh 468 00:23:37,980 --> 00:23:45,659 your purposes your educational aims but 469 00:23:42,360 --> 00:23:48,600 um the the idea the suggestions of the 470 00:23:45,659 --> 00:23:50,700 story it can be brought from what uh 471 00:23:48,600 --> 00:23:53,820 your experience actually you can invent 472 00:23:50,700 --> 00:23:58,500 by yourself but you also can be 473 00:23:53,820 --> 00:24:02,820 influenced by TV shows or books or Media 474 00:23:58,500 --> 00:24:05,280 or a good movie that you watched and if 475 00:24:02,820 --> 00:24:08,700 you keep that frame in mind and you 476 00:24:05,280 --> 00:24:11,760 alter some uh and modify some characters 477 00:24:08,700 --> 00:24:13,740 some details you will find out that you 478 00:24:11,760 --> 00:24:16,080 come up with a story pretty soon and 479 00:24:13,740 --> 00:24:16,740 pretty easily so 480 00:24:16,080 --> 00:24:20,280 um 481 00:24:16,740 --> 00:24:23,280 I suggest you to keep the thing the 482 00:24:20,280 --> 00:24:26,039 right things in mind and keep keep it as 483 00:24:23,280 --> 00:24:29,280 easy as possible because uh storytelling 484 00:24:26,039 --> 00:24:32,700 is an art and uh like many other Arts 485 00:24:29,280 --> 00:24:35,039 you can dive into it like for an 486 00:24:32,700 --> 00:24:37,799 eternity for your life actually without 487 00:24:35,039 --> 00:24:41,520 reaching the depth of the of that world 488 00:24:37,799 --> 00:24:43,620 but uh it's also true that it can be 489 00:24:41,520 --> 00:24:47,220 really easy if you focus on the right 490 00:24:43,620 --> 00:24:50,340 things so the story and I suggest you to 491 00:24:47,220 --> 00:24:52,380 to starting in particular from the if 492 00:24:50,340 --> 00:24:54,419 you are a beginner 493 00:24:52,380 --> 00:24:56,520 um I suggest you to be influenced by 494 00:24:54,419 --> 00:24:59,159 some movies TV shows video games or 495 00:24:56,520 --> 00:25:02,280 stuff like that so it's a pretty well 496 00:24:59,159 --> 00:25:04,620 already made story uh it can also be 497 00:25:02,280 --> 00:25:06,960 influenced of course from the sources of 498 00:25:04,620 --> 00:25:10,500 uh internet there's uh so many 499 00:25:06,960 --> 00:25:12,480 Chronicles already made for you to uh to 500 00:25:10,500 --> 00:25:15,960 to use at your advantage 501 00:25:12,480 --> 00:25:19,380 and uh to decide the game of course this 502 00:25:15,960 --> 00:25:21,240 is about about some rules and stuff like 503 00:25:19,380 --> 00:25:25,679 stuff good to know 504 00:25:21,240 --> 00:25:28,140 and also uh and and now I'm arriving to 505 00:25:25,679 --> 00:25:30,000 the today's topic uh choose your 506 00:25:28,140 --> 00:25:33,480 platform and today we're going to talk 507 00:25:30,000 --> 00:25:36,480 to you about the role 20 that's probably 508 00:25:33,480 --> 00:25:39,179 one of the most uh famous virtual 509 00:25:36,480 --> 00:25:42,960 tabletops that allows you 510 00:25:39,179 --> 00:25:48,240 um to host a session or join them as a 511 00:25:42,960 --> 00:25:52,440 player and uh and there the point is uh 512 00:25:48,240 --> 00:25:54,779 to decide what are the main infos the 513 00:25:52,440 --> 00:25:57,059 main point The crucial points and start 514 00:25:54,779 --> 00:25:59,340 from there 515 00:25:57,059 --> 00:26:01,440 um but first 516 00:25:59,340 --> 00:26:04,140 um also keeping in mind that in Virtual 517 00:26:01,440 --> 00:26:06,480 tabletops it's not about the audio and 518 00:26:04,140 --> 00:26:10,260 video things uh 519 00:26:06,480 --> 00:26:11,460 that's more about the live tabletop the 520 00:26:10,260 --> 00:26:12,059 digital 521 00:26:11,460 --> 00:26:13,580 um 522 00:26:12,059 --> 00:26:17,400 platform 523 00:26:13,580 --> 00:26:20,279 on often need some materials some music 524 00:26:17,400 --> 00:26:23,220 some pictures some tokens some maps and 525 00:26:20,279 --> 00:26:26,340 this material you're supposed to collect 526 00:26:23,220 --> 00:26:28,460 on the internet there are some a lot of 527 00:26:26,340 --> 00:26:32,460 website or 528 00:26:28,460 --> 00:26:33,779 you can find some of those items in role 529 00:26:32,460 --> 00:26:37,620 20 itself 530 00:26:33,779 --> 00:26:41,520 uh in order to make some visual impact 531 00:26:37,620 --> 00:26:45,200 some also some uh some music for the 532 00:26:41,520 --> 00:26:45,200 atmosphere as Barbara said 533 00:26:46,440 --> 00:26:50,760 I don't want to I don't know if Barbara 534 00:26:48,900 --> 00:26:54,919 wants to watch something else about the 535 00:26:50,760 --> 00:26:54,919 new light tools that can support you 536 00:26:59,940 --> 00:27:03,559 yes I can 537 00:27:04,140 --> 00:27:08,059 again I will try to share my screen 538 00:27:10,380 --> 00:27:12,620 foreign 539 00:27:12,980 --> 00:27:19,020 [Music] 540 00:27:15,080 --> 00:27:21,799 if you can see the presentation 541 00:27:19,020 --> 00:27:21,799 yes yes 542 00:27:22,940 --> 00:27:30,240 Perfect all right so 543 00:27:26,460 --> 00:27:32,779 speaking of tools uh I try to condense 544 00:27:30,240 --> 00:27:38,159 them into four most important 545 00:27:32,779 --> 00:27:42,000 uh groups that are most important if you 546 00:27:38,159 --> 00:27:45,179 want to run an online campaign 547 00:27:42,000 --> 00:27:47,220 now the first one will be platforms for 548 00:27:45,179 --> 00:27:50,039 communication the second one will be 549 00:27:47,220 --> 00:27:53,100 platforms for notes taking then maps and 550 00:27:50,039 --> 00:27:54,720 setting creators and last but not least 551 00:27:53,100 --> 00:27:57,539 the gameplay 552 00:27:54,720 --> 00:28:00,960 and then I will mention some details of 553 00:27:57,539 --> 00:28:04,020 course and there will be conclusion 554 00:28:00,960 --> 00:28:06,900 now for communication there is important 555 00:28:04,020 --> 00:28:11,299 to mention the foreshadow session zero 556 00:28:06,900 --> 00:28:14,960 uh when you are playing of normal 557 00:28:11,299 --> 00:28:18,600 uh normal 558 00:28:14,960 --> 00:28:21,240 game or campaign you usually meet with 559 00:28:18,600 --> 00:28:24,179 other players and your game master 560 00:28:21,240 --> 00:28:28,559 to talk a bit about who you if you don't 561 00:28:24,179 --> 00:28:32,340 know each other to meet to 562 00:28:28,559 --> 00:28:34,559 uh uh how about Tuesday what experience 563 00:28:32,340 --> 00:28:37,440 with RPG do you have what do you expect 564 00:28:34,559 --> 00:28:39,659 from this campaign or from this game or 565 00:28:37,440 --> 00:28:41,520 for instance with the i o triggers which 566 00:28:39,659 --> 00:28:44,220 are really important to know for 567 00:28:41,520 --> 00:28:47,880 everybody else in your party so they can 568 00:28:44,220 --> 00:28:50,100 avoid uh making you uncomfortable while 569 00:28:47,880 --> 00:28:53,400 playing and 570 00:28:50,100 --> 00:28:56,340 when playing online we do something 571 00:28:53,400 --> 00:28:59,100 called session 0.0 when we meet before 572 00:28:56,340 --> 00:29:02,279 anything else and we settle down on 573 00:28:59,100 --> 00:29:04,799 which platform will we be using before 574 00:29:02,279 --> 00:29:07,260 because we found out that every device 575 00:29:04,799 --> 00:29:11,220 every computer for some reason prefers 576 00:29:07,260 --> 00:29:14,820 different uh different software they 577 00:29:11,220 --> 00:29:18,480 work differently they we don't know how 578 00:29:14,820 --> 00:29:21,480 it works but it is what it is so there 579 00:29:18,480 --> 00:29:25,140 are things like Discord which are quite 580 00:29:21,480 --> 00:29:27,360 royalty purpose but at the same time we 581 00:29:25,140 --> 00:29:29,940 tend to have quite a lot of issues 582 00:29:27,360 --> 00:29:33,600 there are platforms like Zoom which on 583 00:29:29,940 --> 00:29:36,720 the other hand are uh really good and 584 00:29:33,600 --> 00:29:39,299 reliable but they are paid for or you 585 00:29:36,720 --> 00:29:41,520 are limited to 45 minutes I believe it 586 00:29:39,299 --> 00:29:44,340 was like that like a year ago and after 587 00:29:41,520 --> 00:29:46,620 uh 45 minutes you the meeting would shut 588 00:29:44,340 --> 00:29:49,860 down and you will have to start again 589 00:29:46,620 --> 00:29:54,740 which is not really desired when you are 590 00:29:49,860 --> 00:29:54,740 in the middle of a an important scene 591 00:29:55,020 --> 00:30:00,720 so here are just some tips in general 592 00:29:58,020 --> 00:30:03,360 this whole presentation will be about me 593 00:30:00,720 --> 00:30:06,179 giving you tips uh which I consider to 594 00:30:03,360 --> 00:30:09,840 be a good starting point but by any 595 00:30:06,179 --> 00:30:11,700 change do not feel limited or 596 00:30:09,840 --> 00:30:14,580 to use them 597 00:30:11,700 --> 00:30:17,480 yes they are just something for you to 598 00:30:14,580 --> 00:30:17,480 get inspired 599 00:30:17,880 --> 00:30:25,320 um when it comes to notes we found out 600 00:30:20,760 --> 00:30:29,760 that it's always best to what people are 601 00:30:25,320 --> 00:30:33,179 all about so if you are used to using 602 00:30:29,760 --> 00:30:37,640 Facebook a lot by all means create a 603 00:30:33,179 --> 00:30:40,380 Facebook group and post information or 604 00:30:37,640 --> 00:30:42,899 documents about your character and 605 00:30:40,380 --> 00:30:45,779 sessions and discoveries to a Facebook 606 00:30:42,899 --> 00:30:49,620 group me and my friends are really used 607 00:30:45,779 --> 00:30:52,380 to using Discord so we have all the 608 00:30:49,620 --> 00:30:54,360 notes on Discord we have different 609 00:30:52,380 --> 00:30:57,419 channels for different kind of stuff 610 00:30:54,360 --> 00:31:02,520 also we are using quite often Google 611 00:30:57,419 --> 00:31:04,440 Docs and disks I I have a fool 612 00:31:02,520 --> 00:31:05,820 will it works I'm sorry because my 613 00:31:04,440 --> 00:31:11,299 internet is 614 00:31:05,820 --> 00:31:11,299 running a bit slow but I hope 615 00:31:12,770 --> 00:31:15,900 [Music] 616 00:31:19,279 --> 00:31:28,260 I shared Google disk look like for 617 00:31:25,020 --> 00:31:35,340 it was just a shared Google Docs uh 618 00:31:28,260 --> 00:31:39,000 folder where we me my game master shared 619 00:31:35,340 --> 00:31:42,240 okay I wrote the calls there from every 620 00:31:39,000 --> 00:31:44,760 session he gave me a Visions because I 621 00:31:42,240 --> 00:31:47,340 was playing for a uh for a fortune 622 00:31:44,760 --> 00:31:49,440 teller and we exchanged it like that 623 00:31:47,340 --> 00:31:51,419 because we both were used to using 624 00:31:49,440 --> 00:31:54,480 Google documents and we were felt 625 00:31:51,419 --> 00:31:58,080 comfortable with it also they are more 626 00:31:54,480 --> 00:32:01,500 complex and I don't know fancy tools you 627 00:31:58,080 --> 00:32:03,960 can work you can use like word of anvil 628 00:32:01,500 --> 00:32:09,419 and again I will not even try to open it 629 00:32:03,960 --> 00:32:10,799 because it would break my computer in 630 00:32:09,419 --> 00:32:14,520 oh 631 00:32:10,799 --> 00:32:17,940 probably I don't know uh map creators 632 00:32:14,520 --> 00:32:20,580 then again you don't have to be fancy 633 00:32:17,940 --> 00:32:21,720 when playing RPGs online oh generally 634 00:32:20,580 --> 00:32:24,299 you don't have to be fancy when playing 635 00:32:21,720 --> 00:32:26,279 any RPGs you can keep it simple but 636 00:32:24,299 --> 00:32:28,860 sometimes if you have the time if you 637 00:32:26,279 --> 00:32:32,580 have the energy if you 638 00:32:28,860 --> 00:32:34,679 have the ideas you can make it more 639 00:32:32,580 --> 00:32:37,799 fancier because your players will 640 00:32:34,679 --> 00:32:40,500 appreciate it they will like uh 641 00:32:37,799 --> 00:32:44,399 well-known Maps they will enjoy that 642 00:32:40,500 --> 00:32:46,080 you're doing a fan art Graphics making a 643 00:32:44,399 --> 00:32:49,080 custom soundtracks 644 00:32:46,080 --> 00:32:51,659 it is something that elevates the game 645 00:32:49,080 --> 00:32:54,779 just to a Next Level it is it is not 646 00:32:51,659 --> 00:32:56,940 necessary for the players to enjoy the 647 00:32:54,779 --> 00:32:59,640 story to enjoy their characters but it 648 00:32:56,940 --> 00:33:02,880 is a nice thing to add so I listed here 649 00:32:59,640 --> 00:33:06,000 a four major Max creators which I know 650 00:33:02,880 --> 00:33:08,700 about and my friends are using I'm not 651 00:33:06,000 --> 00:33:10,799 creating myself but I ask them what they 652 00:33:08,700 --> 00:33:14,279 think about each of them 653 00:33:10,799 --> 00:33:19,320 now uh dungeon draft and wonder draft 654 00:33:14,279 --> 00:33:21,659 they are one-time purchase all of those 655 00:33:19,320 --> 00:33:23,120 I'm listing here have some kind of free 656 00:33:21,659 --> 00:33:24,860 trial 657 00:33:23,120 --> 00:33:27,840 but 658 00:33:24,860 --> 00:33:30,600 usually if you want and the free trial 659 00:33:27,840 --> 00:33:33,360 is usually restricting you to create a 660 00:33:30,600 --> 00:33:36,960 certain amount of maps but if you pay 661 00:33:33,360 --> 00:33:38,880 you have more tools and unlimited amount 662 00:33:36,960 --> 00:33:44,580 of maps you can create 663 00:33:38,880 --> 00:33:47,580 now dungeon draft is uh for 20 I mean 664 00:33:44,580 --> 00:33:52,080 dollars or Euros one-time purchase and 665 00:33:47,580 --> 00:33:56,279 wondercraft is about 30. and they both 666 00:33:52,080 --> 00:33:57,919 have really nice clean art they are 667 00:33:56,279 --> 00:34:03,720 compatible 668 00:33:57,919 --> 00:34:06,559 with a lot of gameplay platforms and in 669 00:34:03,720 --> 00:34:09,659 general there is dungeon craft is 670 00:34:06,559 --> 00:34:13,919 permanently for locations I want the 671 00:34:09,659 --> 00:34:16,560 craft for a whole Maps but I mean 672 00:34:13,919 --> 00:34:18,960 they can you can Google them up and you 673 00:34:16,560 --> 00:34:21,080 can see for yourself if you like them I 674 00:34:18,960 --> 00:34:23,060 love them 675 00:34:21,080 --> 00:34:26,399 all the time 676 00:34:23,060 --> 00:34:30,599 I couldn't leave without them 677 00:34:26,399 --> 00:34:33,060 and Dungeon Park uh is subscribe monthly 678 00:34:30,599 --> 00:34:35,339 for I don't know something about five 679 00:34:33,060 --> 00:34:39,720 euros it's not so much 680 00:34:35,339 --> 00:34:42,780 and it was really versatile nah 681 00:34:39,720 --> 00:34:44,879 you don't have to use creators if you 682 00:34:42,780 --> 00:34:48,480 want to go fancy create them up you can 683 00:34:44,879 --> 00:34:51,119 do it all the way and draw it on a paper 684 00:34:48,480 --> 00:34:54,359 then scan it and maybe run it through 685 00:34:51,119 --> 00:34:57,599 Microsoft Paint or I don't know uh make 686 00:34:54,359 --> 00:35:00,540 some red crosses there where the 687 00:34:57,599 --> 00:35:02,599 treasure lies and you have a map and it 688 00:35:00,540 --> 00:35:06,540 works just as well 689 00:35:02,599 --> 00:35:08,940 you can download download some maps 690 00:35:06,540 --> 00:35:13,680 which are already pre-created and are 691 00:35:08,940 --> 00:35:16,140 free to use online and so on so if you 692 00:35:13,680 --> 00:35:18,960 do not feel like creating a map you 693 00:35:16,140 --> 00:35:21,480 don't have to but if you want to try it 694 00:35:18,960 --> 00:35:25,380 here are the options 695 00:35:21,480 --> 00:35:30,900 now and most important for the gameplay 696 00:35:25,380 --> 00:35:35,820 I chose those five platforms of which 697 00:35:30,900 --> 00:35:40,200 three I am regularly using and one I uh 698 00:35:35,820 --> 00:35:41,579 know as a software but I'm not using for 699 00:35:40,200 --> 00:35:44,520 RPGs 700 00:35:41,579 --> 00:35:47,460 the one I'm not using for RPGs is 701 00:35:44,520 --> 00:35:49,800 tabletop simulator we bought it during a 702 00:35:47,460 --> 00:35:51,839 Corona because me and my friends wanted 703 00:35:49,800 --> 00:35:54,180 to play uh 704 00:35:51,839 --> 00:35:58,020 tabletop tabletop games 705 00:35:54,180 --> 00:36:01,140 uh because we just love them and we had 706 00:35:58,020 --> 00:36:03,000 flown of withdrawal symptoms when we 707 00:36:01,140 --> 00:36:07,079 were shaking because we couldn't play 708 00:36:03,000 --> 00:36:09,119 our uh our Palm so it was really bad so 709 00:36:07,079 --> 00:36:12,300 it is really good for that 710 00:36:09,119 --> 00:36:15,900 but I find it problematic if you have if 711 00:36:12,300 --> 00:36:19,079 you do not have good computer because it 712 00:36:15,900 --> 00:36:22,260 the software is quite demanding 713 00:36:19,079 --> 00:36:25,800 and it's it can be from the beginning 714 00:36:22,260 --> 00:36:28,740 weird to uh move in there because it's 715 00:36:25,800 --> 00:36:30,839 like virtual virtual reality when you 716 00:36:28,740 --> 00:36:32,880 are moving around the table and but you 717 00:36:30,839 --> 00:36:36,720 have can have figures you can roll dices 718 00:36:32,880 --> 00:36:39,480 it's really cool but from the point of 719 00:36:36,720 --> 00:36:41,940 view when you want to be practical and 720 00:36:39,480 --> 00:36:44,520 reach your information well and know 721 00:36:41,940 --> 00:36:46,260 where everybody is and you'll find it so 722 00:36:44,520 --> 00:36:50,400 good 723 00:36:46,260 --> 00:36:53,700 uh then there is a roll 20. which is I 724 00:36:50,400 --> 00:36:56,579 feel like it was one of the most used 725 00:36:53,700 --> 00:36:59,400 one of the most used uh gameplay 726 00:36:56,579 --> 00:37:03,000 Platforms in past few years it really 727 00:36:59,400 --> 00:37:06,540 rocked up during Corona and I like it to 728 00:37:03,000 --> 00:37:10,320 roll oh a rock I like it a lot because 729 00:37:06,540 --> 00:37:14,880 it's super versatile you can do chat 730 00:37:10,320 --> 00:37:17,400 games the text RPG I showed you earlier 731 00:37:14,880 --> 00:37:20,160 we playing we are playing it on Roll 20 732 00:37:17,400 --> 00:37:22,940 because we can whisper there we can have 733 00:37:20,160 --> 00:37:27,240 multiple characters on One account 734 00:37:22,940 --> 00:37:30,420 we can have character sheets we have 735 00:37:27,240 --> 00:37:34,800 some space next to the actually I can 736 00:37:30,420 --> 00:37:37,460 show you uh roll 20. I pre-loaded it 737 00:37:34,800 --> 00:37:37,460 oh 738 00:37:44,700 --> 00:37:48,359 excuse me talk 739 00:37:46,440 --> 00:37:51,000 so this is uh 740 00:37:48,359 --> 00:37:53,060 this is 741 00:37:51,000 --> 00:37:53,060 um 742 00:37:59,820 --> 00:38:02,540 yes 743 00:38:07,380 --> 00:38:11,520 okay 744 00:38:09,240 --> 00:38:14,599 so this is from 20 here sometimes our 745 00:38:11,520 --> 00:38:17,880 game master sends us some uh pictures 746 00:38:14,599 --> 00:38:20,099 here we have our text space when we are 747 00:38:17,880 --> 00:38:21,960 texting for our characters I have 748 00:38:20,099 --> 00:38:24,540 multiple characters on my account 749 00:38:21,960 --> 00:38:28,260 because I am playing for some other 750 00:38:24,540 --> 00:38:30,540 characters as well I can I we do not 751 00:38:28,260 --> 00:38:33,060 have character sheets here but if we 752 00:38:30,540 --> 00:38:37,460 would I could have them here and look 753 00:38:33,060 --> 00:38:42,839 into them uh roll also offers you 754 00:38:37,460 --> 00:38:46,320 uh to uh roll automatically 755 00:38:42,839 --> 00:38:49,619 you know roll is really nice quite 756 00:38:46,320 --> 00:38:52,440 simple intuitive you can get to it quite 757 00:38:49,619 --> 00:38:54,720 easily it is for free and it offers you 758 00:38:52,440 --> 00:38:55,800 everything you need to ex uh to execute 759 00:38:54,720 --> 00:38:57,780 the campaign 760 00:38:55,800 --> 00:38:59,579 and what is most important if it's not 761 00:38:57,780 --> 00:39:02,880 very demanding you don't have to 762 00:38:59,579 --> 00:39:05,880 download any app anything 763 00:39:02,880 --> 00:39:09,599 Foundry with your tabletop and fantasy 764 00:39:05,880 --> 00:39:12,980 grounds I find those two quite similar 765 00:39:09,599 --> 00:39:14,940 they both are uh 766 00:39:12,980 --> 00:39:16,800 applications you have to download 767 00:39:14,940 --> 00:39:20,099 programs you have to download into your 768 00:39:16,800 --> 00:39:24,599 device they are a little bit more 769 00:39:20,099 --> 00:39:28,980 demanding when it comes to uh 770 00:39:24,599 --> 00:39:32,839 to the computer but I am playing on a 771 00:39:28,980 --> 00:39:36,660 little okay color and I'm doing fine 772 00:39:32,839 --> 00:39:41,160 so do not worry you just cannot like at 773 00:39:36,660 --> 00:39:45,119 the same time uh be I don't know 774 00:39:41,160 --> 00:39:48,359 playing poker online but nobody wants 775 00:39:45,119 --> 00:39:51,480 that uh therefore the similar I am using 776 00:39:48,359 --> 00:39:54,599 fantasy grounds and I really like how 777 00:39:51,480 --> 00:39:57,800 how supportive they are for players who 778 00:39:54,599 --> 00:40:00,720 are playing with rule 779 00:39:57,800 --> 00:40:04,680 rule-oriented RPGs for the first time in 780 00:40:00,720 --> 00:40:06,180 fantasy grounds you have uh character 781 00:40:04,680 --> 00:40:09,359 sheets and they are helping you 782 00:40:06,180 --> 00:40:11,760 calculate how many and which devices you 783 00:40:09,359 --> 00:40:15,420 are rolling what you are adding for 784 00:40:11,760 --> 00:40:17,940 bonuses and it's really good once you 785 00:40:15,420 --> 00:40:21,599 enter all the that data of your 786 00:40:17,940 --> 00:40:24,599 character in it's really easy to use the 787 00:40:21,599 --> 00:40:28,800 character which is nice uh 788 00:40:24,599 --> 00:40:29,820 it is paid service though only one 789 00:40:28,800 --> 00:40:33,720 person 790 00:40:29,820 --> 00:40:36,119 actually only one uh the game master has 791 00:40:33,720 --> 00:40:40,260 to own the game to be able to invite 792 00:40:36,119 --> 00:40:42,599 anybody else and from what I know when I 793 00:40:40,260 --> 00:40:43,619 ask my friends it usually is that the 794 00:40:42,599 --> 00:40:46,079 party 795 00:40:43,619 --> 00:40:49,800 everybody pays a bit from the whole 796 00:40:46,079 --> 00:40:51,839 amount and then they are sharing the 797 00:40:49,800 --> 00:40:55,560 the entrance code 798 00:40:51,839 --> 00:40:58,619 or the yeah the entrance code so 799 00:40:55,560 --> 00:41:01,079 that's usually how it works from what I 800 00:40:58,619 --> 00:41:02,660 heard and when it comes to something 801 00:41:01,079 --> 00:41:06,839 really 802 00:41:02,660 --> 00:41:10,560 uh super easy to start working with no 803 00:41:06,839 --> 00:41:11,520 login no downloading immediate 804 00:41:10,560 --> 00:41:15,300 um 805 00:41:11,520 --> 00:41:19,859 usage uh we are using all bear Rodeo 806 00:41:15,300 --> 00:41:24,000 which is on my own uh web application 807 00:41:19,859 --> 00:41:25,800 or web app when you where you upload 808 00:41:24,000 --> 00:41:28,680 your map 809 00:41:25,800 --> 00:41:31,400 and other players can join with a code 810 00:41:28,680 --> 00:41:35,460 you send them and you can 811 00:41:31,400 --> 00:41:40,680 use uh things like folk of War which are 812 00:41:35,460 --> 00:41:43,560 which is helping you to answer on 813 00:41:40,680 --> 00:41:46,680 to make some things not visible 814 00:41:43,560 --> 00:41:49,079 or you can use tokens you can use some 815 00:41:46,680 --> 00:41:51,660 basic marking stuff 816 00:41:49,079 --> 00:41:53,400 and that's really all you need so if you 817 00:41:51,660 --> 00:41:55,920 are playing your Campaign which was 818 00:41:53,400 --> 00:41:58,440 usually which was originally not 819 00:41:55,920 --> 00:42:00,420 supposed to be using a map but you are 820 00:41:58,440 --> 00:42:03,119 in the middle of a fight or somewhere 821 00:42:00,420 --> 00:42:07,020 and players seems to be seem to be 822 00:42:03,119 --> 00:42:10,440 confused and not sure where they are how 823 00:42:07,020 --> 00:42:13,800 many Orcs or doors they are seeing you 824 00:42:10,440 --> 00:42:17,520 can use Alba Rodeo it takes no time to 825 00:42:13,800 --> 00:42:19,380 make it run everybody is uh you can see 826 00:42:17,520 --> 00:42:22,680 the map in a moment they can move their 827 00:42:19,380 --> 00:42:25,440 tokens you can allow them to see what 828 00:42:22,680 --> 00:42:27,960 you want them to see and it is really 829 00:42:25,440 --> 00:42:29,660 user friendly it is super simple 830 00:42:27,960 --> 00:42:32,940 thank you 831 00:42:29,660 --> 00:42:36,060 and of course and Francis as Francisca 832 00:42:32,940 --> 00:42:38,339 mentioned details details really matter 833 00:42:36,060 --> 00:42:42,119 and 834 00:42:38,339 --> 00:42:44,599 I recommend them uh music you want to 835 00:42:42,119 --> 00:42:48,240 have some nice background 836 00:42:44,599 --> 00:42:50,280 chattering or light flutes or whatever 837 00:42:48,240 --> 00:42:53,780 comes to your mind that would be fitting 838 00:42:50,280 --> 00:42:58,859 uh we sometimes have a our game master 839 00:42:53,780 --> 00:43:00,359 is uh he likes writing songs so he is 840 00:42:58,859 --> 00:43:03,960 writing our 841 00:43:00,359 --> 00:43:06,060 are songs that are part of the story for 842 00:43:03,960 --> 00:43:08,579 instance there is a riddle hidden in in 843 00:43:06,060 --> 00:43:12,900 the song we have to listen to the song 844 00:43:08,579 --> 00:43:15,839 in a Tavern and then figure where we are 845 00:43:12,900 --> 00:43:19,500 supposed to go or what is happening from 846 00:43:15,839 --> 00:43:21,780 the song which can be real fun and it 847 00:43:19,500 --> 00:43:26,280 again makes you engaged in different way 848 00:43:21,780 --> 00:43:29,520 and Graphics uh make it look nice uh 849 00:43:26,280 --> 00:43:33,300 allow players encourage your players to 850 00:43:29,520 --> 00:43:37,079 have a profile pictures of their 851 00:43:33,300 --> 00:43:41,099 characters uh draw fan art if you are 852 00:43:37,079 --> 00:43:44,540 artistic person may things look nice 853 00:43:41,099 --> 00:43:46,339 show your players pictures when you can 854 00:43:44,540 --> 00:43:52,740 you know 855 00:43:46,339 --> 00:43:55,800 just make colorful and engaging and fun 856 00:43:52,740 --> 00:43:59,400 now what I feel uh to be a real 857 00:43:55,800 --> 00:44:01,680 advantage of playing online is that for 858 00:43:59,400 --> 00:44:05,760 instance with music and your game master 859 00:44:01,680 --> 00:44:09,599 decides that some music is suitable for 860 00:44:05,760 --> 00:44:12,060 some scene you don't have to accept his 861 00:44:09,599 --> 00:44:16,140 what is it design choice 862 00:44:12,060 --> 00:44:19,740 because you can simply mute this new the 863 00:44:16,140 --> 00:44:22,440 source of uh of the music and you can 864 00:44:19,740 --> 00:44:25,440 put on your own music which I actually 865 00:44:22,440 --> 00:44:28,319 am using quite often because I am really 866 00:44:25,440 --> 00:44:31,140 some cracky person and I am creating my 867 00:44:28,319 --> 00:44:32,460 own soundtracks for each campaign for 868 00:44:31,140 --> 00:44:35,640 each character 869 00:44:32,460 --> 00:44:37,440 and not so often what game master is 870 00:44:35,640 --> 00:44:39,960 playing really 871 00:44:37,440 --> 00:44:43,260 goes with what I have in mind so I'm 872 00:44:39,960 --> 00:44:46,020 playing my own music in a background 873 00:44:43,260 --> 00:44:48,900 while I'm playing with others this would 874 00:44:46,020 --> 00:44:50,940 be really hard if we were in one room in 875 00:44:48,900 --> 00:44:52,619 person so 876 00:44:50,940 --> 00:44:54,359 it's a nice 877 00:44:52,619 --> 00:44:56,400 actually I wanted to let you know about 878 00:44:54,359 --> 00:44:58,200 this Advantage you have 879 00:44:56,400 --> 00:45:00,240 and 880 00:44:58,200 --> 00:45:03,060 it's pretty much all for me be aware of 881 00:45:00,240 --> 00:45:06,540 your limitations of online be prepared 882 00:45:03,060 --> 00:45:09,420 for uh online softwares to not work 883 00:45:06,540 --> 00:45:12,240 because I did not have one single 884 00:45:09,420 --> 00:45:15,240 session where everything would work 885 00:45:12,240 --> 00:45:17,940 finally like not single one or 886 00:45:15,240 --> 00:45:20,579 somebody's internet were down somebody's 887 00:45:17,940 --> 00:45:22,760 connection was unstable somebody's 888 00:45:20,579 --> 00:45:25,819 microphone was not working 889 00:45:22,760 --> 00:45:28,800 somebody's cat jumped 890 00:45:25,819 --> 00:45:31,040 from I don't know somewhere and break 891 00:45:28,800 --> 00:45:35,880 something and something was not working 892 00:45:31,040 --> 00:45:39,000 every time so count on it uh make during 893 00:45:35,880 --> 00:45:42,300 the session zero talk with others what 894 00:45:39,000 --> 00:45:43,760 will you do when uh technical issues 895 00:45:42,300 --> 00:45:47,040 occur 896 00:45:43,760 --> 00:45:50,280 will you continue without the player 897 00:45:47,040 --> 00:45:52,920 will you be waiting for the player if 898 00:45:50,280 --> 00:45:55,800 you will be waiting for how long 899 00:45:52,920 --> 00:45:57,540 do they have 15 minutes to repair it if 900 00:45:55,800 --> 00:46:00,300 they do not prepare it in time we will 901 00:45:57,540 --> 00:46:03,060 continue or will you end the session for 902 00:46:00,300 --> 00:46:06,839 the day you know it's good to 903 00:46:03,060 --> 00:46:10,140 have these things pretty cited in 904 00:46:06,839 --> 00:46:11,579 advance so then you know what you can 905 00:46:10,140 --> 00:46:14,579 work with 906 00:46:11,579 --> 00:46:18,900 uh now what I said before different game 907 00:46:14,579 --> 00:46:23,280 different styles of some games need to 908 00:46:18,900 --> 00:46:27,119 be need to have really good video so you 909 00:46:23,280 --> 00:46:29,339 can see what others are doing how they 910 00:46:27,119 --> 00:46:32,339 are I don't know they are smiling if 911 00:46:29,339 --> 00:46:34,520 they are not at this game do not really 912 00:46:32,339 --> 00:46:40,920 need video at all 913 00:46:34,520 --> 00:46:43,980 uh some need some specific uh writing uh 914 00:46:40,920 --> 00:46:45,960 writing stuff I don't have words I'm 915 00:46:43,980 --> 00:46:49,619 sorry for instance when we are playing 916 00:46:45,960 --> 00:46:51,599 our text RPG we need to have an option 917 00:46:49,619 --> 00:46:54,660 to whisper to each other 918 00:46:51,599 --> 00:46:58,500 so that's why we chose raw because it 919 00:46:54,660 --> 00:47:00,720 was the best we could find uh best uh 920 00:46:58,500 --> 00:47:04,319 software we could find that would suit 921 00:47:00,720 --> 00:47:05,839 our needs and don't be afraid to keep it 922 00:47:04,319 --> 00:47:08,460 simple 923 00:47:05,839 --> 00:47:12,839 uh if you 924 00:47:08,460 --> 00:47:17,880 have time energy you can improve your uh 925 00:47:12,839 --> 00:47:21,000 your campaign but do not get a super 926 00:47:17,880 --> 00:47:23,700 over focused on creating Maps when you 927 00:47:21,000 --> 00:47:25,740 do not even have basic story when you do 928 00:47:23,700 --> 00:47:27,180 not even have players Maybe 929 00:47:25,740 --> 00:47:31,920 you know 930 00:47:27,180 --> 00:47:35,060 start from the beginning and build it up 931 00:47:31,920 --> 00:47:35,060 and that's pretty much it 932 00:47:37,140 --> 00:47:46,079 so thank you Barbara I think you uh 933 00:47:42,359 --> 00:47:49,440 clear enough I wonder if uh is there any 934 00:47:46,079 --> 00:47:53,720 question about this uh if some of you 935 00:47:49,440 --> 00:47:53,720 are some thoughts who wants to share 936 00:47:59,579 --> 00:48:05,220 and really you don't have to be afraid 937 00:48:01,800 --> 00:48:08,579 to ask or comment on anything 938 00:48:05,220 --> 00:48:12,480 we are here to introduce you to what we 939 00:48:08,579 --> 00:48:15,780 like and what we feel is valuable and we 940 00:48:12,480 --> 00:48:17,400 want you to understand it and or and we 941 00:48:15,780 --> 00:48:19,619 will be super happy to tell you anything 942 00:48:17,400 --> 00:48:22,619 about it really 943 00:48:19,619 --> 00:48:22,619 foreign 944 00:48:37,700 --> 00:48:45,780 now I'd like uh to talk with you about 945 00:48:43,140 --> 00:48:46,740 something a bit more practical 946 00:48:45,780 --> 00:48:50,280 um 947 00:48:46,740 --> 00:48:52,740 because in this kind of field we there 948 00:48:50,280 --> 00:48:56,400 are a lot of words that must be spoken 949 00:48:52,740 --> 00:48:57,540 but uh in the end it's all about uh what 950 00:48:56,400 --> 00:49:00,960 are you gonna do 951 00:48:57,540 --> 00:49:04,760 and um I'm trying I would like to talk 952 00:49:00,960 --> 00:49:08,400 about role 20 some Basics information 953 00:49:04,760 --> 00:49:13,380 that you need to know in order to play 954 00:49:08,400 --> 00:49:17,660 to run a role-playing game a digital one 955 00:49:13,380 --> 00:49:17,660 so I will share the screen 956 00:49:20,520 --> 00:49:24,800 I don't know if you can see the screen 957 00:49:28,079 --> 00:49:35,579 okay great yes we can uh this is a a 958 00:49:32,520 --> 00:49:38,359 common profile on Roll 20. uh as Barbara 959 00:49:35,579 --> 00:49:41,760 said rule 20 is one of the most popular 960 00:49:38,359 --> 00:49:43,980 user friendly platform but even though 961 00:49:41,760 --> 00:49:46,920 it's the most user probably one of the 962 00:49:43,980 --> 00:49:50,700 most user-friendly there are some 963 00:49:46,920 --> 00:49:51,900 Notions uh to know and we today we 964 00:49:50,700 --> 00:49:53,819 talked about this 965 00:49:51,900 --> 00:49:54,780 so before 966 00:49:53,819 --> 00:49:56,819 um 967 00:49:54,780 --> 00:49:58,980 before the game you're supposed to 968 00:49:56,819 --> 00:50:01,020 create an account a free one year it's 969 00:49:58,980 --> 00:50:04,500 also okay even though the premium one 970 00:50:01,020 --> 00:50:09,440 can unlock a lot of uh cool features 971 00:50:04,500 --> 00:50:09,440 let's keep with the premium the the the 972 00:50:09,560 --> 00:50:15,000 free one it's gonna be okay for now 973 00:50:13,380 --> 00:50:16,800 so we 974 00:50:15,000 --> 00:50:20,579 go here 975 00:50:16,800 --> 00:50:23,880 and this is for for instance uh a common 976 00:50:20,579 --> 00:50:28,880 game that you can easily create 977 00:50:23,880 --> 00:50:28,880 and hit the launch game button 978 00:50:32,160 --> 00:50:39,720 roll 20 is gonna prepare some things and 979 00:50:35,460 --> 00:50:43,140 then we'll put you probably on a very 980 00:50:39,720 --> 00:50:45,780 blank chord something like this at the 981 00:50:43,140 --> 00:50:47,640 beginning there's a grade I don't know 982 00:50:45,780 --> 00:50:50,280 if you can see 983 00:50:47,640 --> 00:50:53,540 it's gonna be a blank thing actually 984 00:50:50,280 --> 00:50:58,859 in this blank thing that we call scene 985 00:50:53,540 --> 00:51:03,020 uh we can put uh images like Maps like 986 00:50:58,859 --> 00:51:06,119 the the one Barbara said or PNC portrait 987 00:51:03,020 --> 00:51:07,920 Landscapes or whatever you think you 988 00:51:06,119 --> 00:51:11,819 might need that help you to tell the 989 00:51:07,920 --> 00:51:13,380 story so just consider these scenes that 990 00:51:11,819 --> 00:51:14,700 you can 991 00:51:13,380 --> 00:51:19,460 add 992 00:51:14,700 --> 00:51:23,700 from this left up Corner very easily 993 00:51:19,460 --> 00:51:27,559 consider the screams as spaces for you 994 00:51:23,700 --> 00:51:31,440 to experiment to create 995 00:51:27,559 --> 00:51:33,720 this for instance I put this image but 996 00:51:31,440 --> 00:51:34,619 actually you can put whatever image you 997 00:51:33,720 --> 00:51:37,680 want 998 00:51:34,619 --> 00:51:40,500 and today let's try to talk with a very 999 00:51:37,680 --> 00:51:44,460 basic uh very basic story 1000 00:51:40,500 --> 00:51:49,619 but before uh talking about this let's 1001 00:51:44,460 --> 00:51:52,079 try to go uh toward first things to know 1002 00:51:49,619 --> 00:51:53,660 so number one 1003 00:51:52,079 --> 00:51:57,000 um the game 1004 00:51:53,660 --> 00:52:00,839 uh the story and the platform as we said 1005 00:51:57,000 --> 00:52:03,300 so the game DND 5e is gonna be okay for 1006 00:52:00,839 --> 00:52:06,180 a beginner but uh 1007 00:52:03,300 --> 00:52:08,940 in even Advanced people tend to like 1008 00:52:06,180 --> 00:52:12,119 this game uh even though 1009 00:52:08,940 --> 00:52:15,359 um there are many others uh uh actually 1010 00:52:12,119 --> 00:52:19,319 and not very fine fond of uh this game 1011 00:52:15,359 --> 00:52:23,099 but I I know that it's uh there's a huge 1012 00:52:19,319 --> 00:52:26,220 Community it's pretty easy after all and 1013 00:52:23,099 --> 00:52:28,980 it's very well supported with a lot of 1014 00:52:26,220 --> 00:52:33,480 materials that can be downloaded or both 1015 00:52:28,980 --> 00:52:34,740 for you to uh run Chronicles and and 1016 00:52:33,480 --> 00:52:37,559 stuff 1017 00:52:34,740 --> 00:52:41,220 second part second Point as Barbara said 1018 00:52:37,559 --> 00:52:44,700 the the audio video on Roll 20 actually 1019 00:52:41,220 --> 00:52:47,339 tends to be unpredictable on Roll 20. uh 1020 00:52:44,700 --> 00:52:49,859 even though it's possible uh that's why 1021 00:52:47,339 --> 00:52:53,760 Barbara suggested you to to try other 1022 00:52:49,859 --> 00:52:56,040 Alternatives like uh for example Zoom or 1023 00:52:53,760 --> 00:52:59,460 Skype or whatever your Discord or 1024 00:52:56,040 --> 00:53:02,099 whatever you like actually and my 1025 00:52:59,460 --> 00:53:05,579 suggestion is to keep it separate so uh 1026 00:53:02,099 --> 00:53:08,640 roll 20 is best used uh just for the 1027 00:53:05,579 --> 00:53:11,819 game normally and on the other hand you 1028 00:53:08,640 --> 00:53:14,460 can run a Discord or a Skype calls or 1029 00:53:11,819 --> 00:53:18,420 whatever you need to to establish the 1030 00:53:14,460 --> 00:53:22,260 link for the audio video things 1031 00:53:18,420 --> 00:53:24,960 and then the third Point uh it's about 1032 00:53:22,260 --> 00:53:27,780 the material uh before entering the roll 1033 00:53:24,960 --> 00:53:30,059 20 things I suggest you to uh to collect 1034 00:53:27,780 --> 00:53:32,760 some materials and the materials can be 1035 00:53:30,059 --> 00:53:35,819 collected uh once again as Barbara said 1036 00:53:32,760 --> 00:53:39,119 on Pinterest on Google on uh internet 1037 00:53:35,819 --> 00:53:42,540 pretty easily actually uh for example if 1038 00:53:39,119 --> 00:53:44,099 you uh just like I don't know search a 1039 00:53:42,540 --> 00:53:47,480 fantasy Tavern 1040 00:53:44,099 --> 00:53:47,480 I don't know what's gonna happen 1041 00:53:47,520 --> 00:53:52,819 you just click right here put the images 1042 00:53:50,880 --> 00:53:55,980 and then bam 1043 00:53:52,819 --> 00:53:59,760 Thorns of 1044 00:53:55,980 --> 00:54:01,619 portraits some of uh cool things that 1045 00:53:59,760 --> 00:54:03,960 you can use at your advantage because 1046 00:54:01,619 --> 00:54:07,079 they are free and you can download them 1047 00:54:03,960 --> 00:54:09,540 and you can just put inside your game 1048 00:54:07,079 --> 00:54:12,420 pretty easily actually 1049 00:54:09,540 --> 00:54:15,660 and so my suggestion is once again to 1050 00:54:12,420 --> 00:54:18,480 prepare a little bit before roll 20. so 1051 00:54:15,660 --> 00:54:20,700 it's gonna be a bit smoother when you 1052 00:54:18,480 --> 00:54:24,660 prepare the session 1053 00:54:20,700 --> 00:54:27,059 then some practical stuff uh let's say 1054 00:54:24,660 --> 00:54:30,359 you have done all of it or most of it 1055 00:54:27,059 --> 00:54:32,460 you're in a blank space and you're 1056 00:54:30,359 --> 00:54:34,980 supposed to know how to move so the pen 1057 00:54:32,460 --> 00:54:36,599 is with the right click on the mouse you 1058 00:54:34,980 --> 00:54:39,420 can do like this 1059 00:54:36,599 --> 00:54:42,420 you can create the little hand and uh 1060 00:54:39,420 --> 00:54:44,760 you know we can Pan the the visual but 1061 00:54:42,420 --> 00:54:47,460 you can also zoom in or zoom out with a 1062 00:54:44,760 --> 00:54:49,500 little wheel on your mouse so with these 1063 00:54:47,460 --> 00:54:51,780 two commands you control pretty 1064 00:54:49,500 --> 00:54:53,940 everything the left clicking it's 1065 00:54:51,780 --> 00:54:56,760 actually about more uh the selecting 1066 00:54:53,940 --> 00:54:59,760 option in the left up corner you can see 1067 00:54:56,760 --> 00:55:03,059 the select uh tool I'll select the 1068 00:54:59,760 --> 00:55:05,819 little square on the left up corner and 1069 00:55:03,059 --> 00:55:09,300 you can actually move the things this is 1070 00:55:05,819 --> 00:55:10,920 for a text but you can move uh images or 1071 00:55:09,300 --> 00:55:13,260 tokens 1072 00:55:10,920 --> 00:55:15,119 what about the tokens so tokens let's 1073 00:55:13,260 --> 00:55:19,140 say there are little figures little 1074 00:55:15,119 --> 00:55:21,780 images or your uh of the people on your 1075 00:55:19,140 --> 00:55:23,880 map we are gonna talk about this with a 1076 00:55:21,780 --> 00:55:26,640 map so it's a bit easier for you to 1077 00:55:23,880 --> 00:55:29,220 understand but it's uh actually it's a 1078 00:55:26,640 --> 00:55:30,960 very simple concept there is a map and 1079 00:55:29,220 --> 00:55:33,900 there are all the things you can move 1080 00:55:30,960 --> 00:55:36,960 that represent the character in the map 1081 00:55:33,900 --> 00:55:40,220 moving so it's gonna be really easy when 1082 00:55:36,960 --> 00:55:43,020 I'll show you the map in front 1083 00:55:40,220 --> 00:55:46,079 the fifth point the division in scenes 1084 00:55:43,020 --> 00:55:49,559 as I said here in the patch page two bar 1085 00:55:46,079 --> 00:55:51,720 on the right up corner you can see the 1086 00:55:49,559 --> 00:55:54,420 the scenes some of the scene I already 1087 00:55:51,720 --> 00:55:57,780 prepared but it as I showed you it's 1088 00:55:54,420 --> 00:56:01,800 really easy to to create new pages just 1089 00:55:57,780 --> 00:56:04,319 one click and then you can just go 1090 00:56:01,800 --> 00:56:07,740 inside whatever you think you might need 1091 00:56:04,319 --> 00:56:09,900 this for example is an interior location 1092 00:56:07,740 --> 00:56:11,460 of a church or a temple or something 1093 00:56:09,900 --> 00:56:14,160 like this 1094 00:56:11,460 --> 00:56:16,079 um with the visual impact you might 1095 00:56:14,160 --> 00:56:19,619 notice that they're a bit easier for you 1096 00:56:16,079 --> 00:56:22,200 to to be engaged to be to uh to be part 1097 00:56:19,619 --> 00:56:24,240 of it the narration but there's of 1098 00:56:22,200 --> 00:56:27,359 course there's also going to be a little 1099 00:56:24,240 --> 00:56:30,119 of narration a cool master will give you 1100 00:56:27,359 --> 00:56:33,720 some cool description of what you feel 1101 00:56:30,119 --> 00:56:36,359 inside of this place why you are in this 1102 00:56:33,720 --> 00:56:38,339 place and what you want to obtain what 1103 00:56:36,359 --> 00:56:39,960 your uh what's your purposes uh maybe 1104 00:56:38,339 --> 00:56:43,140 someone you want to meet 1105 00:56:39,960 --> 00:56:45,839 or um I don't know you there are tons of 1106 00:56:43,140 --> 00:56:49,200 possibility depends on the story so as I 1107 00:56:45,839 --> 00:56:52,200 said previously also the story uh can be 1108 00:56:49,200 --> 00:56:54,359 really uh uh it's actually really 1109 00:56:52,200 --> 00:56:58,559 important and I suggest you to to have 1110 00:56:54,359 --> 00:57:01,319 uh the clearest uh idea about the story 1111 00:56:58,559 --> 00:57:04,200 you want to tell because this will save 1112 00:57:01,319 --> 00:57:08,420 you tons of time 1113 00:57:04,200 --> 00:57:08,420 and today uh 1114 00:57:10,220 --> 00:57:18,599 this is the grid as I you probably might 1115 00:57:15,000 --> 00:57:19,500 see this is gonna help you to move the 1116 00:57:18,599 --> 00:57:22,079 tokens 1117 00:57:19,500 --> 00:57:26,760 I'll show you one 1118 00:57:22,079 --> 00:57:29,880 let's say this one is going to be okay 1119 00:57:26,760 --> 00:57:33,480 here it is I don't know if you can see 1120 00:57:29,880 --> 00:57:36,619 this uh the little uh Ginger guy 1121 00:57:33,480 --> 00:57:41,520 I think it's a dwarf or nomesh probably 1122 00:57:36,619 --> 00:57:43,800 and uh this token uh as part of the 1123 00:57:41,520 --> 00:57:47,700 material you can easily find on internet 1124 00:57:43,800 --> 00:57:51,240 is gonna be uh probably one of the 1125 00:57:47,700 --> 00:57:54,119 character uh ruled by one of your 1126 00:57:51,240 --> 00:57:56,220 players and you can move it with the 1127 00:57:54,119 --> 00:57:58,079 arrows on your keyboard or with your 1128 00:57:56,220 --> 00:58:00,480 mouse or whatever you want to just 1129 00:57:58,079 --> 00:58:02,940 whenever you wherever you want and this 1130 00:58:00,480 --> 00:58:04,859 is gonna be handy with a map on the 1131 00:58:02,940 --> 00:58:06,859 background 1132 00:58:04,859 --> 00:58:10,740 I'll show you 1133 00:58:06,859 --> 00:58:12,980 this one this is a Sci-Fi setting for 1134 00:58:10,740 --> 00:58:12,980 example 1135 00:58:13,260 --> 00:58:18,000 zoom out a little bit so it's probably 1136 00:58:15,599 --> 00:58:21,240 as some facility of some sort of 1137 00:58:18,000 --> 00:58:23,040 probably a spaceship and uh these are 1138 00:58:21,240 --> 00:58:24,540 tokens 1139 00:58:23,040 --> 00:58:27,059 they are a bit different as you might 1140 00:58:24,540 --> 00:58:29,700 notice but it's the same the same 1141 00:58:27,059 --> 00:58:31,700 concept actually the red guys are 1142 00:58:29,700 --> 00:58:35,099 supposed to be at the enemies the the 1143 00:58:31,700 --> 00:58:37,079 really tough guy who want to do 1144 00:58:35,099 --> 00:58:39,540 something and this is this uh the 1145 00:58:37,079 --> 00:58:43,500 protagonist as I said the token can be 1146 00:58:39,540 --> 00:58:47,339 moved pretty easily and uh you it's 1147 00:58:43,500 --> 00:58:50,280 um it's helpful in order to recreate uh 1148 00:58:47,339 --> 00:58:51,980 conflicts and battles in particular 1149 00:58:50,280 --> 00:58:54,660 during those 1150 00:58:51,980 --> 00:58:57,420 points the map can be really handy 1151 00:58:54,660 --> 00:59:00,839 during the narration the the talking 1152 00:58:57,420 --> 00:59:03,119 like you met you meet someone some guy 1153 00:59:00,839 --> 00:59:06,059 and you talk with him and doing stuff 1154 00:59:03,119 --> 00:59:09,180 like that it's it's not really a 1155 00:59:06,059 --> 00:59:11,880 necessity but it can be a necessity a 1156 00:59:09,180 --> 00:59:14,520 bit more during the conflicts because uh 1157 00:59:11,880 --> 00:59:18,059 some of your players can ask you okay 1158 00:59:14,520 --> 00:59:20,520 but where am I exactly uh am I in front 1159 00:59:18,059 --> 00:59:23,040 of the bad guys I might am I out there 1160 00:59:20,520 --> 00:59:25,619 side and this kind of things is really 1161 00:59:23,040 --> 00:59:27,839 Troublesome if you consider that our 1162 00:59:25,619 --> 00:59:30,359 role-playing game party can be three 1163 00:59:27,839 --> 00:59:33,720 four five or six people or maybe more 1164 00:59:30,359 --> 00:59:36,480 and this can be a bit confusing if you 1165 00:59:33,720 --> 00:59:38,760 rely just on your chat on your narration 1166 00:59:36,480 --> 00:59:41,880 or your storytelling because you're 1167 00:59:38,760 --> 00:59:44,280 supposed to make the clear thing for six 1168 00:59:41,880 --> 00:59:45,900 people or more but with a map with 1169 00:59:44,280 --> 00:59:49,020 something like this it can be a bit 1170 00:59:45,900 --> 00:59:50,520 easier so if players say okay I don't 1171 00:59:49,020 --> 00:59:53,339 want to fight with them they're seeing 1172 00:59:50,520 --> 00:59:55,440 tough I just want to escape it's a bit 1173 00:59:53,339 --> 00:59:57,960 easy for all the other people to 1174 00:59:55,440 --> 01:00:00,960 consider where is the the person in 1175 00:59:57,960 --> 01:00:02,579 particular and how to deal with that in 1176 01:00:00,960 --> 01:00:05,760 real time 1177 01:00:02,579 --> 01:00:08,819 so uh this is the main use of the grid 1178 01:00:05,760 --> 01:00:11,760 the map and the tokens 1179 01:00:08,819 --> 01:00:14,520 let's come back a bit and let's talk 1180 01:00:11,760 --> 01:00:17,059 about uh seven the point number seven 1181 01:00:14,520 --> 01:00:21,240 the layers and the stratification 1182 01:00:17,059 --> 01:00:23,480 uh so um in row 20 but also in other 1183 01:00:21,240 --> 01:00:27,119 virtual tabletop there's this concept 1184 01:00:23,480 --> 01:00:31,260 it's about the layers and normally there 1185 01:00:27,119 --> 01:00:35,599 are there are at least three layers the 1186 01:00:31,260 --> 01:00:35,599 map layer the token layer 1187 01:00:36,420 --> 01:00:43,740 as I show you like this but also the GM 1188 01:00:39,839 --> 01:00:46,859 layer so this is about a bit more for 1189 01:00:43,740 --> 01:00:48,780 the narrator for the storytelling in 1190 01:00:46,859 --> 01:00:51,420 order to participate in this you don't 1191 01:00:48,780 --> 01:00:53,940 need to know the concept of layer but if 1192 01:00:51,420 --> 01:00:56,099 you want to run a game of course you do 1193 01:00:53,940 --> 01:00:58,559 because uh 1194 01:00:56,099 --> 01:01:00,599 for example if we want to continue in 1195 01:00:58,559 --> 01:01:03,720 this part let's say we have this 1196 01:01:00,599 --> 01:01:06,240 situation this protagonist is supposed 1197 01:01:03,720 --> 01:01:08,339 to I don't know keep this item it's 1198 01:01:06,240 --> 01:01:10,799 supposed to be I don't know uh an 1199 01:01:08,339 --> 01:01:11,960 artifact or a bomb or whatever you think 1200 01:01:10,799 --> 01:01:14,520 you need 1201 01:01:11,960 --> 01:01:16,859 uh but probably 1202 01:01:14,520 --> 01:01:19,380 um let's say you don't want to show him 1203 01:01:16,859 --> 01:01:22,920 immediately that he is right there maybe 1204 01:01:19,380 --> 01:01:26,280 it's concealed uh in some way hidden in 1205 01:01:22,920 --> 01:01:30,000 some aura or whatever and you can put it 1206 01:01:26,280 --> 01:01:32,579 in the GM layer 1207 01:01:30,000 --> 01:01:36,960 you might see that now the token is OPAC 1208 01:01:32,579 --> 01:01:39,839 and this is uh because players is not 1209 01:01:36,960 --> 01:01:43,440 are not uh supposed to see this item 1210 01:01:39,839 --> 01:01:46,260 anymore but we see SDM because it's the 1211 01:01:43,440 --> 01:01:49,740 GM layer let's consider them as a 1212 01:01:46,260 --> 01:01:54,420 stratification of the hidden objects 1213 01:01:49,740 --> 01:01:57,660 this is for the token the token layer so 1214 01:01:54,420 --> 01:01:59,940 um it's more about the the thing that 1215 01:01:57,660 --> 01:02:02,400 moves around the area and normally our 1216 01:01:59,940 --> 01:02:05,099 characters of or antagonists like this 1217 01:02:02,400 --> 01:02:07,859 and they are pretty easily to to move as 1218 01:02:05,099 --> 01:02:10,079 you see but there's also another layer 1219 01:02:07,859 --> 01:02:12,180 the map layer in which there is the 1220 01:02:10,079 --> 01:02:15,000 image of the map itself 1221 01:02:12,180 --> 01:02:18,839 so it's a bit a way for the roll 20 1222 01:02:15,000 --> 01:02:22,020 things to to clean a bit word out the 1223 01:02:18,839 --> 01:02:23,819 things in and in which layer normally 1224 01:02:22,020 --> 01:02:26,220 we'll you will start to recreate 1225 01:02:23,819 --> 01:02:29,579 something like this just putting the map 1226 01:02:26,220 --> 01:02:34,020 in the map layer and you can do it like 1227 01:02:29,579 --> 01:02:37,500 uh putting an image right clicking 1228 01:02:34,020 --> 01:02:40,440 like this and you can see this layer and 1229 01:02:37,500 --> 01:02:43,859 you uh my advice is to put the the map 1230 01:02:40,440 --> 01:02:46,980 probably in the uh 1231 01:02:43,859 --> 01:02:49,859 the the layer I've been talking about 1232 01:02:46,980 --> 01:02:51,299 the map layer because you won't move 1233 01:02:49,859 --> 01:02:54,420 anymore 1234 01:02:51,299 --> 01:02:57,540 because uh we will move to the upper 1235 01:02:54,420 --> 01:02:59,520 layer to the Token layer 1236 01:02:57,540 --> 01:03:03,299 right now 1237 01:02:59,520 --> 01:03:06,359 and so in this layer when I click on the 1238 01:03:03,299 --> 01:03:09,240 map and nothing is moving and it's a bit 1239 01:03:06,359 --> 01:03:11,640 more stable and you can as a DM move 1240 01:03:09,240 --> 01:03:13,619 freely all the tokens around without the 1241 01:03:11,640 --> 01:03:16,020 fear of moving also the map you know you 1242 01:03:13,619 --> 01:03:17,460 can you can do a bit more of chaotic 1243 01:03:16,020 --> 01:03:19,020 things let's 1244 01:03:17,460 --> 01:03:21,599 like this 1245 01:03:19,020 --> 01:03:24,420 I'm moving the whole map away and that 1246 01:03:21,599 --> 01:03:26,940 can be a bit confusing for the people 1247 01:03:24,420 --> 01:03:30,299 so just keep this in mind the map layers 1248 01:03:26,940 --> 01:03:33,599 for the map very easy the tokens are for 1249 01:03:30,299 --> 01:03:36,359 the tokens layer you wouldn't bet and 1250 01:03:33,599 --> 01:03:38,880 finally the GM layer this is completely 1251 01:03:36,359 --> 01:03:40,500 optional it's okay just to consider the 1252 01:03:38,880 --> 01:03:43,380 first two the map and the token are okay 1253 01:03:40,500 --> 01:03:45,839 but if you want to I don't know to show 1254 01:03:43,380 --> 01:03:47,760 the players something that appeared 1255 01:03:45,839 --> 01:03:50,579 immediately for for example the 1256 01:03:47,760 --> 01:03:53,880 antagonist maybe they were invisible for 1257 01:03:50,579 --> 01:03:57,420 some armor or for whatever reason you 1258 01:03:53,880 --> 01:03:58,319 can put for before in the GM layer then 1259 01:03:57,420 --> 01:04:02,460 go 1260 01:03:58,319 --> 01:04:06,839 in the uh the GM layer overlay and the 1261 01:04:02,460 --> 01:04:08,640 left up corner and From This Moment 1262 01:04:06,839 --> 01:04:10,440 put it in the token layer when you 1263 01:04:08,640 --> 01:04:13,619 decide you want to show to the player 1264 01:04:10,440 --> 01:04:15,059 like this bam and comes back from being 1265 01:04:13,619 --> 01:04:18,119 opaque 1266 01:04:15,059 --> 01:04:20,819 to being fully visible 1267 01:04:18,119 --> 01:04:22,980 so this is just a concept to keep it in 1268 01:04:20,819 --> 01:04:27,359 mind and I suggest you to experiment 1269 01:04:22,980 --> 01:04:29,400 because I think that it might be a bit 1270 01:04:27,359 --> 01:04:32,160 more astonishing at the beginning but 1271 01:04:29,400 --> 01:04:35,220 it's very easy when as soon as you get 1272 01:04:32,160 --> 01:04:38,280 into it and as soon as you try it 1273 01:04:35,220 --> 01:04:40,680 so these are the things I wanted to talk 1274 01:04:38,280 --> 01:04:44,280 about that from the very beginning and 1275 01:04:40,680 --> 01:04:46,559 now we dive a bit into a story 1276 01:04:44,280 --> 01:04:50,700 uh the story 1277 01:04:46,559 --> 01:04:52,859 um let's say uh it's let's keep in mind 1278 01:04:50,700 --> 01:04:55,859 a very simple story 1279 01:04:52,859 --> 01:04:58,859 this let's say that this guy 1280 01:04:55,859 --> 01:05:01,880 this is a a portrait once again I 1281 01:04:58,859 --> 01:05:05,579 downloaded all the images I put in there 1282 01:05:01,880 --> 01:05:09,359 and uh let's say this guy is supposed to 1283 01:05:05,579 --> 01:05:12,540 uh accompany you ask you to to be with 1284 01:05:09,359 --> 01:05:15,260 him uh for um 1285 01:05:12,540 --> 01:05:19,980 to to be to fight 1286 01:05:15,260 --> 01:05:23,280 uh some enemies that uh are inside of a 1287 01:05:19,980 --> 01:05:26,579 strange place now let's talk about this 1288 01:05:23,280 --> 01:05:29,299 uh fantasy setting and uh let's talk 1289 01:05:26,579 --> 01:05:33,299 about a swamp for example or a forest 1290 01:05:29,299 --> 01:05:35,460 and if the party accepts probably after 1291 01:05:33,299 --> 01:05:37,799 a journal 1292 01:05:35,460 --> 01:05:40,380 you will find something like this the 1293 01:05:37,799 --> 01:05:45,720 right spot the entrance of this strange 1294 01:05:40,380 --> 01:05:49,520 Tower and as soon as you go inside of it 1295 01:05:45,720 --> 01:05:49,520 you will find that it's connected 1296 01:05:49,559 --> 01:05:56,579 with some caves underground and this and 1297 01:05:54,119 --> 01:05:58,740 the things can be tricky of course I'm 1298 01:05:56,579 --> 01:06:01,799 just skipping and just moving forward 1299 01:05:58,740 --> 01:06:03,900 but in every place for every encounters 1300 01:06:01,799 --> 01:06:06,480 the DM will talk about this we'll 1301 01:06:03,900 --> 01:06:08,520 describe a lot of the things that 1302 01:06:06,480 --> 01:06:10,440 happens wait for the players to answer 1303 01:06:08,520 --> 01:06:14,040 and go on 1304 01:06:10,440 --> 01:06:16,440 the party explorers the the caves but 1305 01:06:14,040 --> 01:06:19,619 then find out 1306 01:06:16,440 --> 01:06:23,160 that are not so easy 1307 01:06:19,619 --> 01:06:25,680 to be explored this can for example is a 1308 01:06:23,160 --> 01:06:28,559 map it's a completely different uh thing 1309 01:06:25,680 --> 01:06:30,299 but it's uh share the the things that we 1310 01:06:28,559 --> 01:06:31,380 needed a cave 1311 01:06:30,299 --> 01:06:34,380 so 1312 01:06:31,380 --> 01:06:36,539 let's bring again our little guy 1313 01:06:34,380 --> 01:06:37,740 that represent the whole party the whole 1314 01:06:36,539 --> 01:06:43,700 group 1315 01:06:37,740 --> 01:06:46,619 and actually we can move it and decide 1316 01:06:43,700 --> 01:06:49,740 to explore the caves 1317 01:06:46,619 --> 01:06:53,700 there are several decisions to be made 1318 01:06:49,740 --> 01:06:57,720 you can go in opposite way 1319 01:06:53,700 --> 01:06:59,880 you will find uh obstacles probably you 1320 01:06:57,720 --> 01:07:04,079 can find antagonists traps or whatever 1321 01:06:59,880 --> 01:07:07,020 and when we go from the very end of it 1322 01:07:04,079 --> 01:07:09,780 let's say here 1323 01:07:07,020 --> 01:07:11,640 it will probably find a bad guy 1324 01:07:09,780 --> 01:07:15,119 it's a kind of a monster or something 1325 01:07:11,640 --> 01:07:16,260 like this and after a huge fight a cruel 1326 01:07:15,119 --> 01:07:18,900 one 1327 01:07:16,260 --> 01:07:21,599 there's a little plot twist 1328 01:07:18,900 --> 01:07:23,760 and it kind of he discovers the parties 1329 01:07:21,599 --> 01:07:27,059 discovers that the the guy from the 1330 01:07:23,760 --> 01:07:30,480 beginning is actually someone who just 1331 01:07:27,059 --> 01:07:33,960 wants to exploit the party and the the 1332 01:07:30,480 --> 01:07:36,000 death of the party living alone before 1333 01:07:33,960 --> 01:07:38,520 the main conflict 1334 01:07:36,000 --> 01:07:42,240 this is just a simple story you know but 1335 01:07:38,520 --> 01:07:44,460 if the party is succeeding uh facing the 1336 01:07:42,240 --> 01:07:47,700 antagonist the monster the dragger or 1337 01:07:44,460 --> 01:07:51,480 whatever you want to call it and uh he 1338 01:07:47,700 --> 01:07:54,720 succeeded in finding uh the truth and 1339 01:07:51,480 --> 01:07:57,599 come back from the the dangerous place 1340 01:07:54,720 --> 01:08:01,020 a story has been unfolded you know and 1341 01:07:57,599 --> 01:08:03,720 the party can just decide if uh look 1342 01:08:01,020 --> 01:08:07,020 after this guy that betrayed the party 1343 01:08:03,720 --> 01:08:08,339 or just moving on or whatever it's up to 1344 01:08:07,020 --> 01:08:10,740 the party 1345 01:08:08,339 --> 01:08:13,020 but this is just an example for me to 1346 01:08:10,740 --> 01:08:17,160 show you how simple can be to to 1347 01:08:13,020 --> 01:08:20,400 describe a story it's just about how the 1348 01:08:17,160 --> 01:08:22,980 flow is and what kind of uh 1349 01:08:20,400 --> 01:08:25,080 um what kind of pictures what kind of 1350 01:08:22,980 --> 01:08:27,239 maps what kind of tokens you might need 1351 01:08:25,080 --> 01:08:29,460 even though at the beginning I know it's 1352 01:08:27,239 --> 01:08:31,380 really difficult because in particular 1353 01:08:29,460 --> 01:08:34,440 when you're a beginner you don't know a 1354 01:08:31,380 --> 01:08:35,640 lot of stuff that's why it's important 1355 01:08:34,440 --> 01:08:39,420 to experiment 1356 01:08:35,640 --> 01:08:42,120 and don't be afraid to to to do some 1357 01:08:39,420 --> 01:08:45,540 mistakes it's really okay it's really 1358 01:08:42,120 --> 01:08:49,080 unnatural for the flow but the point is 1359 01:08:45,540 --> 01:08:52,199 that when you step forward step into the 1360 01:08:49,080 --> 01:08:54,900 process so you will find that uh rule 20 1361 01:08:52,199 --> 01:08:57,420 but in general a lot of virtual tabletop 1362 01:08:54,900 --> 01:08:59,699 can at your can be at your disposal to 1363 01:08:57,420 --> 01:09:02,339 tell the stories and if you are a 1364 01:08:59,699 --> 01:09:04,080 facilitator if you are a YouTube worker 1365 01:09:02,339 --> 01:09:08,699 you can use 1366 01:09:04,080 --> 01:09:10,920 this kind of Storytelling to to uh to 1367 01:09:08,699 --> 01:09:13,620 follow your objective to follow your 1368 01:09:10,920 --> 01:09:16,560 aims educational one 1369 01:09:13,620 --> 01:09:18,739 for example you can put some tests some 1370 01:09:16,560 --> 01:09:23,040 riddles some 1371 01:09:18,739 --> 01:09:27,140 mathematic things in order to uh to open 1372 01:09:23,040 --> 01:09:31,080 a sealed a magic seal door or whatever 1373 01:09:27,140 --> 01:09:33,839 some linguistical riddles 1374 01:09:31,080 --> 01:09:37,380 and that's can be useful if you think 1375 01:09:33,839 --> 01:09:40,620 that maybe this play is 1376 01:09:37,380 --> 01:09:43,739 um is for I don't know uh foreign people 1377 01:09:40,620 --> 01:09:45,900 that still might uh understand your 1378 01:09:43,739 --> 01:09:47,520 language and can be used in a lot of 1379 01:09:45,900 --> 01:09:50,940 different ways 1380 01:09:47,520 --> 01:09:54,840 so this is just a very simple thing 1381 01:09:50,940 --> 01:09:55,860 and I don't want to talk uh much more 1382 01:09:54,840 --> 01:09:58,040 because 1383 01:09:55,860 --> 01:10:02,699 I'm afraid I can 1384 01:09:58,040 --> 01:10:04,620 put some too much material from the 1385 01:10:02,699 --> 01:10:07,260 beginning but just keep in mind that the 1386 01:10:04,620 --> 01:10:10,920 the for the visual part you will work 1387 01:10:07,260 --> 01:10:14,280 with the steps these scenes and for the 1388 01:10:10,920 --> 01:10:17,460 Music Park you will work in this 1389 01:10:14,280 --> 01:10:20,460 category over here and you just you know 1390 01:10:17,460 --> 01:10:24,540 you can add some uh 1391 01:10:20,460 --> 01:10:26,760 some tracks you probably already uh 1392 01:10:24,540 --> 01:10:29,100 downloaded and just put inside your game 1393 01:10:26,760 --> 01:10:32,219 because as Barbara said it's really 1394 01:10:29,100 --> 01:10:34,739 important and the details in the uh this 1395 01:10:32,219 --> 01:10:37,800 kind of role-playing games are very 1396 01:10:34,739 --> 01:10:40,040 fascinating I can be a loot a huge 1397 01:10:37,800 --> 01:10:40,040 difference 1398 01:10:40,920 --> 01:10:48,060 so I think uh that's pretty much it uh 1399 01:10:45,780 --> 01:10:51,060 but if some of you ask some question 1400 01:10:48,060 --> 01:10:54,900 feelings are false or you some of you 1401 01:10:51,060 --> 01:10:59,300 ever tried as a DM or maybe just as a 1402 01:10:54,900 --> 01:10:59,300 player it's okay if you want to talk 1403 01:10:59,760 --> 01:11:02,760 foreign 1404 01:11:05,960 --> 01:11:13,739 I also think it would be nice to mention 1405 01:11:10,080 --> 01:11:19,739 that a lot of gameplay softwares like 1406 01:11:13,739 --> 01:11:23,699 row 20 uh fantasy grounds uh Foundry vtd 1407 01:11:19,739 --> 01:11:26,340 offer you to buy or use pre-made 1408 01:11:23,699 --> 01:11:28,980 campaigns when you do not feel like 1409 01:11:26,340 --> 01:11:32,580 creating your own story or you just like 1410 01:11:28,980 --> 01:11:36,360 something you've seen somewhere you can 1411 01:11:32,580 --> 01:11:38,699 use that for instance when there was a 1412 01:11:36,360 --> 01:11:41,239 new system of city of mist we wasn't 1413 01:11:38,699 --> 01:11:44,159 sure if we weren't sure if we want to 1414 01:11:41,239 --> 01:11:47,760 buy the core books and start playing by 1415 01:11:44,159 --> 01:11:51,360 the system so we bought a One-Shot uh 1416 01:11:47,760 --> 01:11:54,000 played on Roll 20 and the advantage of 1417 01:11:51,360 --> 01:11:56,520 the pre-create one shots or campaigns in 1418 01:11:54,000 --> 01:11:58,260 general is everything is set up you have 1419 01:11:56,520 --> 01:11:59,760 the maps finished you have the tokens 1420 01:11:58,260 --> 01:12:01,080 you have the story you have the 1421 01:11:59,760 --> 01:12:03,840 encounters 1422 01:12:01,080 --> 01:12:06,120 and you are just executing you as a game 1423 01:12:03,840 --> 01:12:09,360 master the story for others and that is 1424 01:12:06,120 --> 01:12:11,159 some people think that this is uh 1425 01:12:09,360 --> 01:12:13,860 cheating or something it definitely it's 1426 01:12:11,159 --> 01:12:17,040 not you are giving it your Creative 1427 01:12:13,860 --> 01:12:21,179 Energy and you are uh making the story 1428 01:12:17,040 --> 01:12:23,219 come come to life so this is just 1429 01:12:21,179 --> 01:12:25,739 um I mean for you if you do not feel 1430 01:12:23,219 --> 01:12:28,920 like creating Your Own Story just yet 1431 01:12:25,739 --> 01:12:33,239 you can use pre-creative campaigns which 1432 01:12:28,920 --> 01:12:36,260 are uh compatible with uh most of the 1433 01:12:33,239 --> 01:12:36,260 gameplay tools 1434 01:12:36,540 --> 01:12:42,719 sure I completely agree uh and I was 1435 01:12:40,500 --> 01:12:45,060 thinking that uh even in other Arts if 1436 01:12:42,719 --> 01:12:47,580 you think about it like 1437 01:12:45,060 --> 01:12:50,280 in paintings even Raphael or 1438 01:12:47,580 --> 01:12:53,460 Michelangelo at the start they started 1439 01:12:50,280 --> 01:12:56,580 copying other things already made 1440 01:12:53,460 --> 01:12:59,280 for and you know and to to interiorize 1441 01:12:56,580 --> 01:13:01,620 the autonomy and this is very much 1442 01:12:59,280 --> 01:13:05,699 applicable to to our setting to our 1443 01:13:01,620 --> 01:13:09,179 things it's in my opinion it's uh and 1444 01:13:05,699 --> 01:13:11,760 it's an art a completely an art by 1445 01:13:09,179 --> 01:13:15,840 itself and uh at the beginning if you 1446 01:13:11,760 --> 01:13:18,239 copy it's uh just is completely fine and 1447 01:13:15,840 --> 01:13:20,940 can help you a lot during the struggle 1448 01:13:18,239 --> 01:13:24,420 of the very few day every first days as 1449 01:13:20,940 --> 01:13:28,760 a dungeon master and uh yes it can be a 1450 01:13:24,420 --> 01:13:28,760 bridge toward your expectations 1451 01:13:31,560 --> 01:13:36,320 what do you think about this does 1452 01:13:33,179 --> 01:13:36,320 anybody wants to say something 1453 01:13:49,679 --> 01:13:55,800 I'm not sure if this is a demonstration 1454 01:13:51,840 --> 01:13:58,920 of uh attention lost or it just we left 1455 01:13:55,800 --> 01:14:01,560 you speechless isn't it or if they were 1456 01:13:58,920 --> 01:14:03,460 just too good work 1457 01:14:01,560 --> 01:14:03,719 it's okay 1458 01:14:03,460 --> 01:14:05,159 [Music] 1459 01:14:03,719 --> 01:14:08,219 um 1460 01:14:05,159 --> 01:14:11,400 even if you want to say something in the 1461 01:14:08,219 --> 01:14:12,540 chat it's it's also okay 1462 01:14:11,400 --> 01:14:15,719 um 1463 01:14:12,540 --> 01:14:19,380 so if some of you is a bit shy don't 1464 01:14:15,719 --> 01:14:20,530 don't be afraid at all you can just chat 1465 01:14:19,380 --> 01:14:20,699 and 1466 01:14:20,530 --> 01:14:22,500 [Music] 1467 01:14:20,699 --> 01:14:25,860 um 1468 01:14:22,500 --> 01:14:28,739 regarding in the final part regarding 1469 01:14:25,860 --> 01:14:32,520 the a little assignment we we have been 1470 01:14:28,739 --> 01:14:35,880 talked a lot today but I agree I think 1471 01:14:32,520 --> 01:14:38,640 that it's uh very important to do to 1472 01:14:35,880 --> 01:14:42,600 keep it practical to keep it simple and 1473 01:14:38,640 --> 01:14:45,300 there's uh there's no an easier way to 1474 01:14:42,600 --> 01:14:47,520 do that if you just just try to 1475 01:14:45,300 --> 01:14:51,540 experiment so that's why 1476 01:14:47,520 --> 01:14:54,120 I want to share with you this 1477 01:14:51,540 --> 01:14:57,780 little slide over here 1478 01:14:54,120 --> 01:15:00,600 a little assignment if some of you wants 1479 01:14:57,780 --> 01:15:03,900 to try once the experiment it's not 1480 01:15:00,600 --> 01:15:07,920 about a test it's just for yourself you 1481 01:15:03,900 --> 01:15:12,540 know for your personal growth and 1482 01:15:07,920 --> 01:15:15,300 I dare you to try and to prepare an 1483 01:15:12,540 --> 01:15:18,840 online LARP or role-playing game 1484 01:15:15,300 --> 01:15:22,260 it's it's okay to copy as I said it's 1485 01:15:18,840 --> 01:15:25,400 okay to download a free material it's 1486 01:15:22,260 --> 01:15:30,540 okay to experiment because this can be 1487 01:15:25,400 --> 01:15:34,860 the real difference between between uh 1488 01:15:30,540 --> 01:15:38,280 you know some that just uh didn't tried 1489 01:15:34,860 --> 01:15:41,880 but uh or on the contrary some that uh 1490 01:15:38,280 --> 01:15:44,100 instead uh stepped forward and make the 1491 01:15:41,880 --> 01:15:46,920 difference actually 1492 01:15:44,100 --> 01:15:50,820 and if some of you want to try in during 1493 01:15:46,920 --> 01:15:54,179 the the last uh webinar uh the fifth 1494 01:15:50,820 --> 01:15:56,640 webinar uh we will talk about this and 1495 01:15:54,179 --> 01:15:59,179 you will find colleague of ours to talk 1496 01:15:56,640 --> 01:15:59,179 about it 1497 01:16:03,420 --> 01:16:07,860 so thank you 1498 01:16:05,760 --> 01:16:09,540 for your attention 1499 01:16:07,860 --> 01:16:12,179 thank you for your presence for you 1500 01:16:09,540 --> 01:16:15,540 thank you for everything we I hope that 1501 01:16:12,179 --> 01:16:18,300 uh it was somehow interesting 1502 01:16:15,540 --> 01:16:19,860 and uh 1503 01:16:18,300 --> 01:16:22,980 I think that's it from my side I don't 1504 01:16:19,860 --> 01:16:25,260 know if uh Barbara or Elias or wants to 1505 01:16:22,980 --> 01:16:28,800 say something 1506 01:16:25,260 --> 01:16:30,840 thank you very much uh Francisco Barbara 1507 01:16:28,800 --> 01:16:34,380 um from my side I will be sending you 1508 01:16:30,840 --> 01:16:37,260 the evaluation forms of uh this webinar 1509 01:16:34,380 --> 01:16:41,040 and some extra information so feel free 1510 01:16:37,260 --> 01:16:43,320 to fill it up which uh takes one to two 1511 01:16:41,040 --> 01:16:46,260 minutes but it's very very helpful for 1512 01:16:43,320 --> 01:16:48,300 us the organizations and the whole 1513 01:16:46,260 --> 01:16:50,659 project itself thank you for your 1514 01:16:48,300 --> 01:16:50,659 attention 1515 01:16:50,699 --> 01:16:55,920 and I thank you for coming here for 1516 01:16:53,280 --> 01:16:58,199 being interested into RPGs and Lars 1517 01:16:55,920 --> 01:17:01,400 hopefully you will make your own 1518 01:16:58,199 --> 01:17:01,400 campaigns soon enough 1519 01:17:03,840 --> 01:17:07,739 and so 1520 01:17:05,760 --> 01:17:08,940 I think that's it and uh goodbye 1521 01:17:07,739 --> 01:17:10,739 everybody 1522 01:17:08,940 --> 01:17:13,080 and uh 1523 01:17:10,739 --> 01:17:15,780 uh have a great evening and uh hopefully 1524 01:17:13,080 --> 01:17:16,940 a bright future in the role-playing game 1525 01:17:15,780 --> 01:17:22,880 stuff 1526 01:17:16,940 --> 01:17:22,880 thank you good night bye bye everybody 110764

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