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sure
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okay so uh good afternoon everybody I'm
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Francesco from metacoprativa and this is
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the fourth webinar
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in five webinar that we are running
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regarding uh the role-playing game uh in
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general
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and in particular today we're going to
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talk about RPG online and how to deal
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with it and how what are the platforms
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what are the tools what are the tips and
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tricks to run a smoothly campaign
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and um I'm not alone today I'm with the
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helias that support us for the technical
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part and uh I I'm also with the Barbara
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uh who will talk uh and uh will share
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some knowledge uh for us today
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uh so
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um
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before starting actually uh some of you
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might uh also have joined the other
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webinar
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and we'll leave some assignments uh I
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don't know if some of you uh tried or
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wants to share some of the knowledge
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experience uh how it goes so it was
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about if I'm not mistaken
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implementing a role-playing game
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activity
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and so I'm wondering any of you
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um
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I don't know tried anything want to say
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something about this
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can I share sure
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I am Natasha and I'm representing the
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team called the RPG Lodge
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okay we're based in Thessaloniki
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and yes it's really nice to to listen to
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this webinar like our main activities
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practically to making some Gathering
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events for RPG
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so once a month
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we meet and we play several games
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and we have done some like online
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talking
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I can show you later the links about our
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Facebook that's great thank you
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um did you tried something recently or
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um it's about a properly table top
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airplane game it was about a board game
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so it's about a LARP experience what
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it's about if you want to share
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uh before kovid we were only playing
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um
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like we were gathering and playing a
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tabletop but then we we hosted also some
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online events
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that's good and uh what platform did you
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use for uh the online things
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uh
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talking and chatting and Gathering up we
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used Discord
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and then we use the roll 20.
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that's great sometimes Google Hangouts
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that's great and uh how they went uh
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were you happy about those experiences
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and feedbacks were you satisfied
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we were not expect
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we don't need to meet people that are
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not in our city also I'm not living in
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the same city with my let's say Partners
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in the team
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so it was nice to do something together
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even if we don't live in the same place
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and also like people participate there
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as well
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that's great yes I agree I think that
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the Gen the digital think uh allows a
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lot of freedom in order to gather people
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even uh from distant places or uh during
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the pandemy of course uh when uh it
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wasn't possible to go out it was
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uh a huge opportunity for some of us in
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particular actually I take the chance to
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talk about uh
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this uh digital thing the the tabletop
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role playing games during the uh the
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pandemic uh were used a lot in our
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Cooperative the metacoprativa and
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it was great because it was a really a
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fundamental tool to keep in touch with
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the youth and allowed us to uh to link
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the people during that uh period of time
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it was uh a great opportunity I think so
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thank you for your sharing
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so
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um if
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um some of you wants to share something
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some thoughts otherwise we move on
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and I would like to I will leave Barbara
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introducing some aspects uh she will
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talk about and so
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let's start
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all right guys hello uh in Barbara and
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I'm representing Inspire from check now
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I'll be sharing my screen
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uh if there is some any issue and you
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cannot see my screen
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please let me know I can adjust it
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we will
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now
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so let's start from the beginning uh
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what different kinds of RPG can you
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implement online I will be interesting
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as you can see on the outline uh text
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RPGs audio video call executed RPGs and
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Game books which are also called
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hyperlink fictions and then there will
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be a quick discussion about what you
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think what uh would be your preferred
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style of RPG if you have any experience
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with any of them and so on so
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xrpgs are in general uh the most
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comfortable one for most people because
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you have a time
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and your own piece and Pace in writing
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what your character is doing I have a
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uh this is RPG we are playing with my
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friends uh excuse me uh I'm sorry it's
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in check only I do not play any English
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RPG but this is what text RPG looks like
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each of the player has their own
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character and they are writing what
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their character is doing what they are
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saying and this way we are creating a
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story uh it is kind of like co-creating
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of fan fiction or a book or just a
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written story
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uh there are two main times one of them
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is RPGs in real time when all of the
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players are sitting at their computers
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or wherever they are playing and the
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same time and they are responding uh
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immediately as the message from the
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previous player arrives now this in real
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time uh kind of takes RPG uh is the best
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for the immersion you are in the moment
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it's you as if you are reading a book
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you are just going through the story you
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are in the character you feel the stuff
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it's really
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I love it it's my favorite I grew up on
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text RPGs but on the other hand you have
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to reserve a certain amount of time and
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it can be really exhausting because you
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are reading and writing for I don't know
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from one hour up to four hours depending
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on how intense the scene is how much
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time you and your party uh have and so
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on so it can be exhausting
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but for me it is better experience a
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more intense experience now the Forum
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style it's about longer chunks of
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descriptions of what your character is
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doing
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and they are posted over a longer period
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of time for instance uh I write what my
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character is doing on Monday when I get
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off work and another player writes what
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their work their character dates in
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response in Wednesday when they are on a
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trend or something so the pace is so
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slower and the information in a text
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there is more information in text
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and in general you have more time to
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think through what you want to do what
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would the really the character how would
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they respond and also it gives you the
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advantage of extreme freedom in
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character creation because you are not
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so much limited by what you as a player
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know and no not uh what you can do it
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can do not uh so for instance if I who
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do not know anything about biology would
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like to play uh
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I don't know uh PhD genetics I could do
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it in foreign style because I would have
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time to look up the smart words on
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Wikipedia and I could sound smart which
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I could not do in a real time or in real
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time played game so
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there's this then there are audio video
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calls I guess that's the most uh used
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and known kind of online RPG playing
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uh I'm mentioning both of those because
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they are different uh
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first I will start with audio visual
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audio visual is
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kind of easier because you have a lot of
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means by which you can express yourself
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and express what your character is doing
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you can not only talk and use your face
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look who use what you are trying to say
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what your character is feeling you can
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also uh
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you know use costumes for instance this
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is one of our plays with my friends and
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the costumes do a lot because you know
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it looks it gets you in a mood and they
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are fun
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and they are fun actually that's the
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skirt I have at my head it's a skirt I
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just oh my head and
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uh
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you can use movements even though you
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cannot touch other players as you would
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in in real life uh game you can still
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use your hands and try to uh show what
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you are trying to do because a lot of
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time it's easier to show than tell or
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describe
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also a connection to others is better in
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general
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this is the
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easiest way to connect to the game the
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story
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uh when you are drawing only audio uh
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there is a bigger challenge in trying to
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express yourself in voices and sounds
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only you can also use music it's a nice
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uh touch to it it can be more fun and
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can be more interesting and it can
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definitely be more comfortable because
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when you are doing in real life meeting
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or online with video call you have to
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look like a
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something all the time because people
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are seeing what you are doing
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uh that can be some time problem also
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when you are online I right now can see
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my video here and it's making me super
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nervous which is distracting me and if I
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would be playing it would be distracting
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me enormously from being my character
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because I'm seeing what I'm looking like
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and I might not like it and I might
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start acting differently in a voice
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calls or audio only calls this is not a
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problem also it can be more comfortable
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that you can be lying in a bed and just
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listening to it as a podcast and
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reacting when you feel the time
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Bob
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it can be hard to keep your attention
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because you are not so forced to listen
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uh you are not uh
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people do not see when your mind or eyes
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are drifting away so there can be a
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movement when you just are staring in a
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blank space and thinking about what you
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will have for a dinner and then you find
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out that instance if in it being a thin
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Tavern you are already fighting a dragon
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and if anything it's really rude to not
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listen what your players are what your
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co-players are doing are you talking for
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personal experience Barbara
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yes for the dragons in Tavern I mean I
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have a great problem with keeping my
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attention and online role-playing is
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super hard on me in this case it's
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really challenging to keep my attention
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so me and my party we decided for my own
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sake to make a regular breaks after one
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hour so I can I don't know just clear my
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head a bit do something else uh go
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outside or something and then we come
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back and then we are playing again it's
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00:13:52,620 --> 00:13:57,600
not ideal because we are breaking the
280
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role play but it's better because then
281
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I'm not
282
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you know they are not missing important
283
00:14:01,560 --> 00:14:05,339
parts
284
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and the last thing I want to talk about
285
00:14:05,339 --> 00:14:11,339
is our game books which as I mentioned
286
00:14:08,459 --> 00:14:13,260
um before are also called hyperlink
287
00:14:11,339 --> 00:14:14,880
fiction which I for instance didn't know
288
00:14:13,260 --> 00:14:18,300
so if you are interested in a further
289
00:14:14,880 --> 00:14:21,000
research look it up uh Game books you
290
00:14:18,300 --> 00:14:24,120
might know also as a
291
00:14:21,000 --> 00:14:26,760
physical bookie thing when you open the
292
00:14:24,120 --> 00:14:30,540
book and you are going to a num numbers
293
00:14:26,760 --> 00:14:33,420
of the pages of certain numbers uh
294
00:14:30,540 --> 00:14:36,480
according to your decisions you do as
295
00:14:33,420 --> 00:14:39,000
the story continues but it is necessary
296
00:14:36,480 --> 00:14:41,639
to say it is the
297
00:14:39,000 --> 00:14:44,339
fully create is fully create pre-created
298
00:14:41,639 --> 00:14:47,579
story and you as a player do not have
299
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any creative input which can be uh fine
300
00:14:47,579 --> 00:14:51,060
for some people because they are
301
00:14:49,440 --> 00:14:53,940
stressing over
302
00:14:51,060 --> 00:14:56,880
I don't know not being funny enough or
303
00:14:53,940 --> 00:15:01,800
not being true enough and this maybe it
304
00:14:56,880 --> 00:15:03,540
will start uh to get into the world of
305
00:15:01,800 --> 00:15:06,360
role-playing
306
00:15:03,540 --> 00:15:08,279
but on the other hand sometimes you know
307
00:15:06,360 --> 00:15:11,279
you may not be satisfied with the
308
00:15:08,279 --> 00:15:13,199
pre-written paths because there are
309
00:15:11,279 --> 00:15:14,220
still multiple paths or story paths you
310
00:15:13,199 --> 00:15:17,880
can follow
311
00:15:14,220 --> 00:15:21,180
uh but most but not always
312
00:15:17,880 --> 00:15:22,680
the options are always what you as a
313
00:15:21,180 --> 00:15:27,240
person would do
314
00:15:22,680 --> 00:15:30,959
uh but we are using Game books a lot at
315
00:15:27,240 --> 00:15:35,519
our larps when we are creating a Pioneer
316
00:15:30,959 --> 00:15:37,500
encounters with some uh creatures or in
317
00:15:35,519 --> 00:15:39,920
some at some locations we are making
318
00:15:37,500 --> 00:15:43,980
mini game books with like
319
00:15:39,920 --> 00:15:46,139
uh 10 to 20 decision points which are
320
00:15:43,980 --> 00:15:48,180
really just for the players to have some
321
00:15:46,139 --> 00:15:51,779
fun and they are really basic and then
322
00:15:48,180 --> 00:15:55,440
can be a nice like
323
00:15:51,779 --> 00:16:00,180
um nice detail to a whole campaign or or
324
00:15:55,440 --> 00:16:03,000
to a whole uh to whole art but if made
325
00:16:00,180 --> 00:16:07,079
as a thing that is working on its own
326
00:16:03,000 --> 00:16:10,680
then there is a lot of work game master
327
00:16:07,079 --> 00:16:14,220
or creator has to put into it and they
328
00:16:10,680 --> 00:16:16,340
can be really demanding but I read some
329
00:16:14,220 --> 00:16:18,139
really good game books
330
00:16:16,340 --> 00:16:22,260
[Music]
331
00:16:18,139 --> 00:16:25,440
who makes it because it's super hard and
332
00:16:22,260 --> 00:16:28,019
but also fun so go for it try to read it
333
00:16:25,440 --> 00:16:29,880
try to create something always say you
334
00:16:28,019 --> 00:16:31,920
have to ask yourself what would I do
335
00:16:29,880 --> 00:16:34,000
would I run would I
336
00:16:31,920 --> 00:16:36,300
I go forward and options if
337
00:16:34,000 --> 00:16:38,100
[Music]
338
00:16:36,300 --> 00:16:41,279
uh just do a lot
339
00:16:38,100 --> 00:16:43,740
now because different different stories
340
00:16:41,279 --> 00:16:46,980
are more suitable for different mediums
341
00:16:43,740 --> 00:16:49,860
for instance uh if you
342
00:16:46,980 --> 00:16:54,079
want to do something really
343
00:16:49,860 --> 00:16:56,880
uh some extra with virus and something
344
00:16:54,079 --> 00:17:00,839
it probably will not be perfect for text
345
00:16:56,880 --> 00:17:02,519
RPGs as they are more complicated as
346
00:17:00,839 --> 00:17:05,400
there is more complicated to describe
347
00:17:02,519 --> 00:17:08,160
really what is happening it's harder to
348
00:17:05,400 --> 00:17:12,179
decide who is when who is not because
349
00:17:08,160 --> 00:17:16,199
there are no uh rules usually
350
00:17:12,179 --> 00:17:19,500
on the other hand when you want when you
351
00:17:16,199 --> 00:17:22,740
know you are limited to play or Audio
352
00:17:19,500 --> 00:17:24,959
Only it would definitely be good to
353
00:17:22,740 --> 00:17:28,140
think about it when creating a story or
354
00:17:24,959 --> 00:17:30,960
campaign for instance uh
355
00:17:28,140 --> 00:17:34,020
create a world in which we are in the
356
00:17:30,960 --> 00:17:36,179
middle of apocalypse and the players can
357
00:17:34,020 --> 00:17:38,820
only talk to each other through uh
358
00:17:36,179 --> 00:17:41,160
walkie-talkies so they cannot really see
359
00:17:38,820 --> 00:17:44,400
each other make it part of the story so
360
00:17:41,160 --> 00:17:45,480
it it makes sense it's better it's more
361
00:17:44,400 --> 00:17:47,400
engaging
362
00:17:45,480 --> 00:17:51,539
you know you can always work with what
363
00:17:47,400 --> 00:17:55,320
you have but in the end you have to it's
364
00:17:51,539 --> 00:17:59,220
better to try stuff out to find out what
365
00:17:55,320 --> 00:18:01,679
to do most because sometimes I just am
366
00:17:59,220 --> 00:18:04,679
in the mood
367
00:18:01,679 --> 00:18:07,020
like RPG
368
00:18:04,679 --> 00:18:09,679
if I play online
369
00:18:07,020 --> 00:18:09,679
so
370
00:18:10,200 --> 00:18:19,559
you play online and um to show or see my
371
00:18:14,940 --> 00:18:22,520
place pace so I am playing text RPGs so
372
00:18:19,559 --> 00:18:22,520
that's about it
373
00:18:23,580 --> 00:18:27,179
now
374
00:18:24,720 --> 00:18:30,120
what about discussion
375
00:18:27,179 --> 00:18:33,419
um does anybody here have any experience
376
00:18:30,120 --> 00:18:36,960
with any of the
377
00:18:33,419 --> 00:18:40,020
Styles I mentioned what uh what do you
378
00:18:36,960 --> 00:18:43,940
like the most would you prefer actually
379
00:18:40,020 --> 00:18:43,940
there's already a comment in the chat
380
00:18:44,280 --> 00:18:49,200
yeah
381
00:18:45,720 --> 00:18:51,179
agreed on the attention part
382
00:18:49,200 --> 00:18:53,520
okay
383
00:18:51,179 --> 00:18:57,299
in order to keep focus and understanding
384
00:18:53,520 --> 00:19:01,080
what was going on uh yeah really the
385
00:18:57,299 --> 00:19:04,440
attention is a big problem especially
386
00:19:01,080 --> 00:19:08,220
online I will talk about it a little bit
387
00:19:04,440 --> 00:19:11,760
in my next presentation about
388
00:19:08,220 --> 00:19:14,700
my tools you create online campaign and
389
00:19:11,760 --> 00:19:18,059
I will talk about session zero uh during
390
00:19:14,700 --> 00:19:21,900
session zero usually players and the
391
00:19:18,059 --> 00:19:24,559
game master talk about what they are
392
00:19:21,900 --> 00:19:28,559
comfortable with what they are not
393
00:19:24,559 --> 00:19:31,679
and like what do they need so if there
394
00:19:28,559 --> 00:19:36,419
would be session zero at your RPG there
395
00:19:31,679 --> 00:19:39,660
would be some agreement on how
396
00:19:36,419 --> 00:19:42,240
need to make breaks so you keep your
397
00:19:39,660 --> 00:19:46,020
attention or for instance that you need
398
00:19:42,240 --> 00:19:48,780
to see a video or pictures
399
00:19:46,020 --> 00:19:50,340
to keep your attention so yeah that's a
400
00:19:48,780 --> 00:19:54,480
problem and if you will be game
401
00:19:50,340 --> 00:19:56,160
mastering any campaign any story uh if
402
00:19:54,480 --> 00:19:58,440
you think about it
403
00:19:56,160 --> 00:20:00,600
because game Masters as they are all
404
00:19:58,440 --> 00:20:02,480
taught or like in part of the story all
405
00:20:00,600 --> 00:20:05,880
the time
406
00:20:02,480 --> 00:20:07,559
they sometimes forgot that some players
407
00:20:05,880 --> 00:20:10,340
are not
408
00:20:07,559 --> 00:20:10,340
uh
409
00:20:14,760 --> 00:20:18,500
okay anything else I say to ask
410
00:20:33,500 --> 00:20:39,900
personally I agree
411
00:20:35,960 --> 00:20:42,419
uh with uh uh you have been said in
412
00:20:39,900 --> 00:20:43,320
particular on the thing
413
00:20:42,419 --> 00:20:46,200
um
414
00:20:43,320 --> 00:20:51,120
at least that it really mattered to me
415
00:20:46,200 --> 00:20:52,980
it was about experimenting so it's not
416
00:20:51,120 --> 00:20:56,880
really about something that is the best
417
00:20:52,980 --> 00:20:59,880
solution uh but um role-playing gaming
418
00:20:56,880 --> 00:21:03,679
is a vast world and it can be really
419
00:20:59,880 --> 00:21:06,299
funneled in a lot of different ways and
420
00:21:03,679 --> 00:21:08,940
I agree in the
421
00:21:06,299 --> 00:21:12,660
the fact that experimenting is always
422
00:21:08,940 --> 00:21:16,020
good because gives you an awareness of
423
00:21:12,660 --> 00:21:17,760
what works best for that situation in
424
00:21:16,020 --> 00:21:22,340
particular
425
00:21:17,760 --> 00:21:25,620
um even Audio Only or text only
426
00:21:22,340 --> 00:21:27,320
experiment experiences could be great in
427
00:21:25,620 --> 00:21:32,159
the right moment with the right people
428
00:21:27,320 --> 00:21:34,620
so yeah I think that uh
429
00:21:32,159 --> 00:21:37,880
it's uh it's more about the personal
430
00:21:34,620 --> 00:21:37,880
experience after all
431
00:21:52,860 --> 00:21:57,659
so
432
00:21:54,559 --> 00:21:59,900
uh Barbara if you have done I can
433
00:21:57,659 --> 00:21:59,900
continue
434
00:22:00,120 --> 00:22:06,600
if uh I guess I'm done nobody wants to
435
00:22:03,200 --> 00:22:08,840
to share some thoughts or feelings about
436
00:22:06,600 --> 00:22:10,880
this
437
00:22:08,840 --> 00:22:14,159
uh so
438
00:22:10,880 --> 00:22:17,039
uh role-playing games are uh most
439
00:22:14,159 --> 00:22:21,240
importantly about stories
440
00:22:17,039 --> 00:22:22,919
and uh there are tools of course like
441
00:22:21,240 --> 00:22:26,640
the the one we have been talking about
442
00:22:22,919 --> 00:22:30,059
the Discord the Skype
443
00:22:26,640 --> 00:22:32,520
um but also virtual tabletops like rule
444
00:22:30,059 --> 00:22:34,799
20 founder of EDD fantasy grounds and
445
00:22:32,520 --> 00:22:36,840
stuff like that but the main point is
446
00:22:34,799 --> 00:22:40,919
they all serve the purpose of
447
00:22:36,840 --> 00:22:44,880
Storytelling the story so I think that
448
00:22:40,919 --> 00:22:47,460
uh you as a facilitator or a youth
449
00:22:44,880 --> 00:22:51,000
worker you should also considering yes
450
00:22:47,460 --> 00:22:52,860
of course uh learning how to handle the
451
00:22:51,000 --> 00:22:53,580
right tools uh
452
00:22:52,860 --> 00:22:57,360
uh
453
00:22:53,580 --> 00:22:59,700
um a game set again uh the rules of the
454
00:22:57,360 --> 00:23:03,240
game so first of course you are supposed
455
00:22:59,700 --> 00:23:06,059
if you want to implement
456
00:23:03,240 --> 00:23:08,280
um a live a digital
457
00:23:06,059 --> 00:23:12,059
um storytelling session of role-playing
458
00:23:08,280 --> 00:23:14,220
game you first have supposed to decide
459
00:23:12,059 --> 00:23:17,280
which kind of games for example Dungeons
460
00:23:14,220 --> 00:23:19,679
and dragon 5e is one of the most popular
461
00:23:17,280 --> 00:23:22,679
uh role-playing game but it's not the
462
00:23:19,679 --> 00:23:25,740
only one there are tons dozens of many
463
00:23:22,679 --> 00:23:28,980
others first decide what kind of games
464
00:23:25,740 --> 00:23:30,659
then focus on what kind of plot performs
465
00:23:28,980 --> 00:23:34,440
you're gonna use and then of course
466
00:23:30,659 --> 00:23:37,980
decide the story you want to tell
467
00:23:34,440 --> 00:23:42,360
uh the story depends of course on the uh
468
00:23:37,980 --> 00:23:45,659
your purposes your educational aims but
469
00:23:42,360 --> 00:23:48,600
um the the idea the suggestions of the
470
00:23:45,659 --> 00:23:50,700
story it can be brought from what uh
471
00:23:48,600 --> 00:23:53,820
your experience actually you can invent
472
00:23:50,700 --> 00:23:58,500
by yourself but you also can be
473
00:23:53,820 --> 00:24:02,820
influenced by TV shows or books or Media
474
00:23:58,500 --> 00:24:05,280
or a good movie that you watched and if
475
00:24:02,820 --> 00:24:08,700
you keep that frame in mind and you
476
00:24:05,280 --> 00:24:11,760
alter some uh and modify some characters
477
00:24:08,700 --> 00:24:13,740
some details you will find out that you
478
00:24:11,760 --> 00:24:16,080
come up with a story pretty soon and
479
00:24:13,740 --> 00:24:16,740
pretty easily so
480
00:24:16,080 --> 00:24:20,280
um
481
00:24:16,740 --> 00:24:23,280
I suggest you to keep the thing the
482
00:24:20,280 --> 00:24:26,039
right things in mind and keep keep it as
483
00:24:23,280 --> 00:24:29,280
easy as possible because uh storytelling
484
00:24:26,039 --> 00:24:32,700
is an art and uh like many other Arts
485
00:24:29,280 --> 00:24:35,039
you can dive into it like for an
486
00:24:32,700 --> 00:24:37,799
eternity for your life actually without
487
00:24:35,039 --> 00:24:41,520
reaching the depth of the of that world
488
00:24:37,799 --> 00:24:43,620
but uh it's also true that it can be
489
00:24:41,520 --> 00:24:47,220
really easy if you focus on the right
490
00:24:43,620 --> 00:24:50,340
things so the story and I suggest you to
491
00:24:47,220 --> 00:24:52,380
to starting in particular from the if
492
00:24:50,340 --> 00:24:54,419
you are a beginner
493
00:24:52,380 --> 00:24:56,520
um I suggest you to be influenced by
494
00:24:54,419 --> 00:24:59,159
some movies TV shows video games or
495
00:24:56,520 --> 00:25:02,280
stuff like that so it's a pretty well
496
00:24:59,159 --> 00:25:04,620
already made story uh it can also be
497
00:25:02,280 --> 00:25:06,960
influenced of course from the sources of
498
00:25:04,620 --> 00:25:10,500
uh internet there's uh so many
499
00:25:06,960 --> 00:25:12,480
Chronicles already made for you to uh to
500
00:25:10,500 --> 00:25:15,960
to use at your advantage
501
00:25:12,480 --> 00:25:19,380
and uh to decide the game of course this
502
00:25:15,960 --> 00:25:21,240
is about about some rules and stuff like
503
00:25:19,380 --> 00:25:25,679
stuff good to know
504
00:25:21,240 --> 00:25:28,140
and also uh and and now I'm arriving to
505
00:25:25,679 --> 00:25:30,000
the today's topic uh choose your
506
00:25:28,140 --> 00:25:33,480
platform and today we're going to talk
507
00:25:30,000 --> 00:25:36,480
to you about the role 20 that's probably
508
00:25:33,480 --> 00:25:39,179
one of the most uh famous virtual
509
00:25:36,480 --> 00:25:42,960
tabletops that allows you
510
00:25:39,179 --> 00:25:48,240
um to host a session or join them as a
511
00:25:42,960 --> 00:25:52,440
player and uh and there the point is uh
512
00:25:48,240 --> 00:25:54,779
to decide what are the main infos the
513
00:25:52,440 --> 00:25:57,059
main point The crucial points and start
514
00:25:54,779 --> 00:25:59,340
from there
515
00:25:57,059 --> 00:26:01,440
um but first
516
00:25:59,340 --> 00:26:04,140
um also keeping in mind that in Virtual
517
00:26:01,440 --> 00:26:06,480
tabletops it's not about the audio and
518
00:26:04,140 --> 00:26:10,260
video things uh
519
00:26:06,480 --> 00:26:11,460
that's more about the live tabletop the
520
00:26:10,260 --> 00:26:12,059
digital
521
00:26:11,460 --> 00:26:13,580
um
522
00:26:12,059 --> 00:26:17,400
platform
523
00:26:13,580 --> 00:26:20,279
on often need some materials some music
524
00:26:17,400 --> 00:26:23,220
some pictures some tokens some maps and
525
00:26:20,279 --> 00:26:26,340
this material you're supposed to collect
526
00:26:23,220 --> 00:26:28,460
on the internet there are some a lot of
527
00:26:26,340 --> 00:26:32,460
website or
528
00:26:28,460 --> 00:26:33,779
you can find some of those items in role
529
00:26:32,460 --> 00:26:37,620
20 itself
530
00:26:33,779 --> 00:26:41,520
uh in order to make some visual impact
531
00:26:37,620 --> 00:26:45,200
some also some uh some music for the
532
00:26:41,520 --> 00:26:45,200
atmosphere as Barbara said
533
00:26:46,440 --> 00:26:50,760
I don't want to I don't know if Barbara
534
00:26:48,900 --> 00:26:54,919
wants to watch something else about the
535
00:26:50,760 --> 00:26:54,919
new light tools that can support you
536
00:26:59,940 --> 00:27:03,559
yes I can
537
00:27:04,140 --> 00:27:08,059
again I will try to share my screen
538
00:27:10,380 --> 00:27:12,620
foreign
539
00:27:12,980 --> 00:27:19,020
[Music]
540
00:27:15,080 --> 00:27:21,799
if you can see the presentation
541
00:27:19,020 --> 00:27:21,799
yes yes
542
00:27:22,940 --> 00:27:30,240
Perfect all right so
543
00:27:26,460 --> 00:27:32,779
speaking of tools uh I try to condense
544
00:27:30,240 --> 00:27:38,159
them into four most important
545
00:27:32,779 --> 00:27:42,000
uh groups that are most important if you
546
00:27:38,159 --> 00:27:45,179
want to run an online campaign
547
00:27:42,000 --> 00:27:47,220
now the first one will be platforms for
548
00:27:45,179 --> 00:27:50,039
communication the second one will be
549
00:27:47,220 --> 00:27:53,100
platforms for notes taking then maps and
550
00:27:50,039 --> 00:27:54,720
setting creators and last but not least
551
00:27:53,100 --> 00:27:57,539
the gameplay
552
00:27:54,720 --> 00:28:00,960
and then I will mention some details of
553
00:27:57,539 --> 00:28:04,020
course and there will be conclusion
554
00:28:00,960 --> 00:28:06,900
now for communication there is important
555
00:28:04,020 --> 00:28:11,299
to mention the foreshadow session zero
556
00:28:06,900 --> 00:28:14,960
uh when you are playing of normal
557
00:28:11,299 --> 00:28:18,600
uh normal
558
00:28:14,960 --> 00:28:21,240
game or campaign you usually meet with
559
00:28:18,600 --> 00:28:24,179
other players and your game master
560
00:28:21,240 --> 00:28:28,559
to talk a bit about who you if you don't
561
00:28:24,179 --> 00:28:32,340
know each other to meet to
562
00:28:28,559 --> 00:28:34,559
uh uh how about Tuesday what experience
563
00:28:32,340 --> 00:28:37,440
with RPG do you have what do you expect
564
00:28:34,559 --> 00:28:39,659
from this campaign or from this game or
565
00:28:37,440 --> 00:28:41,520
for instance with the i o triggers which
566
00:28:39,659 --> 00:28:44,220
are really important to know for
567
00:28:41,520 --> 00:28:47,880
everybody else in your party so they can
568
00:28:44,220 --> 00:28:50,100
avoid uh making you uncomfortable while
569
00:28:47,880 --> 00:28:53,400
playing and
570
00:28:50,100 --> 00:28:56,340
when playing online we do something
571
00:28:53,400 --> 00:28:59,100
called session 0.0 when we meet before
572
00:28:56,340 --> 00:29:02,279
anything else and we settle down on
573
00:28:59,100 --> 00:29:04,799
which platform will we be using before
574
00:29:02,279 --> 00:29:07,260
because we found out that every device
575
00:29:04,799 --> 00:29:11,220
every computer for some reason prefers
576
00:29:07,260 --> 00:29:14,820
different uh different software they
577
00:29:11,220 --> 00:29:18,480
work differently they we don't know how
578
00:29:14,820 --> 00:29:21,480
it works but it is what it is so there
579
00:29:18,480 --> 00:29:25,140
are things like Discord which are quite
580
00:29:21,480 --> 00:29:27,360
royalty purpose but at the same time we
581
00:29:25,140 --> 00:29:29,940
tend to have quite a lot of issues
582
00:29:27,360 --> 00:29:33,600
there are platforms like Zoom which on
583
00:29:29,940 --> 00:29:36,720
the other hand are uh really good and
584
00:29:33,600 --> 00:29:39,299
reliable but they are paid for or you
585
00:29:36,720 --> 00:29:41,520
are limited to 45 minutes I believe it
586
00:29:39,299 --> 00:29:44,340
was like that like a year ago and after
587
00:29:41,520 --> 00:29:46,620
uh 45 minutes you the meeting would shut
588
00:29:44,340 --> 00:29:49,860
down and you will have to start again
589
00:29:46,620 --> 00:29:54,740
which is not really desired when you are
590
00:29:49,860 --> 00:29:54,740
in the middle of a an important scene
591
00:29:55,020 --> 00:30:00,720
so here are just some tips in general
592
00:29:58,020 --> 00:30:03,360
this whole presentation will be about me
593
00:30:00,720 --> 00:30:06,179
giving you tips uh which I consider to
594
00:30:03,360 --> 00:30:09,840
be a good starting point but by any
595
00:30:06,179 --> 00:30:11,700
change do not feel limited or
596
00:30:09,840 --> 00:30:14,580
to use them
597
00:30:11,700 --> 00:30:17,480
yes they are just something for you to
598
00:30:14,580 --> 00:30:17,480
get inspired
599
00:30:17,880 --> 00:30:25,320
um when it comes to notes we found out
600
00:30:20,760 --> 00:30:29,760
that it's always best to what people are
601
00:30:25,320 --> 00:30:33,179
all about so if you are used to using
602
00:30:29,760 --> 00:30:37,640
Facebook a lot by all means create a
603
00:30:33,179 --> 00:30:40,380
Facebook group and post information or
604
00:30:37,640 --> 00:30:42,899
documents about your character and
605
00:30:40,380 --> 00:30:45,779
sessions and discoveries to a Facebook
606
00:30:42,899 --> 00:30:49,620
group me and my friends are really used
607
00:30:45,779 --> 00:30:52,380
to using Discord so we have all the
608
00:30:49,620 --> 00:30:54,360
notes on Discord we have different
609
00:30:52,380 --> 00:30:57,419
channels for different kind of stuff
610
00:30:54,360 --> 00:31:02,520
also we are using quite often Google
611
00:30:57,419 --> 00:31:04,440
Docs and disks I I have a fool
612
00:31:02,520 --> 00:31:05,820
will it works I'm sorry because my
613
00:31:04,440 --> 00:31:11,299
internet is
614
00:31:05,820 --> 00:31:11,299
running a bit slow but I hope
615
00:31:12,770 --> 00:31:15,900
[Music]
616
00:31:19,279 --> 00:31:28,260
I shared Google disk look like for
617
00:31:25,020 --> 00:31:35,340
it was just a shared Google Docs uh
618
00:31:28,260 --> 00:31:39,000
folder where we me my game master shared
619
00:31:35,340 --> 00:31:42,240
okay I wrote the calls there from every
620
00:31:39,000 --> 00:31:44,760
session he gave me a Visions because I
621
00:31:42,240 --> 00:31:47,340
was playing for a uh for a fortune
622
00:31:44,760 --> 00:31:49,440
teller and we exchanged it like that
623
00:31:47,340 --> 00:31:51,419
because we both were used to using
624
00:31:49,440 --> 00:31:54,480
Google documents and we were felt
625
00:31:51,419 --> 00:31:58,080
comfortable with it also they are more
626
00:31:54,480 --> 00:32:01,500
complex and I don't know fancy tools you
627
00:31:58,080 --> 00:32:03,960
can work you can use like word of anvil
628
00:32:01,500 --> 00:32:09,419
and again I will not even try to open it
629
00:32:03,960 --> 00:32:10,799
because it would break my computer in
630
00:32:09,419 --> 00:32:14,520
oh
631
00:32:10,799 --> 00:32:17,940
probably I don't know uh map creators
632
00:32:14,520 --> 00:32:20,580
then again you don't have to be fancy
633
00:32:17,940 --> 00:32:21,720
when playing RPGs online oh generally
634
00:32:20,580 --> 00:32:24,299
you don't have to be fancy when playing
635
00:32:21,720 --> 00:32:26,279
any RPGs you can keep it simple but
636
00:32:24,299 --> 00:32:28,860
sometimes if you have the time if you
637
00:32:26,279 --> 00:32:32,580
have the energy if you
638
00:32:28,860 --> 00:32:34,679
have the ideas you can make it more
639
00:32:32,580 --> 00:32:37,799
fancier because your players will
640
00:32:34,679 --> 00:32:40,500
appreciate it they will like uh
641
00:32:37,799 --> 00:32:44,399
well-known Maps they will enjoy that
642
00:32:40,500 --> 00:32:46,080
you're doing a fan art Graphics making a
643
00:32:44,399 --> 00:32:49,080
custom soundtracks
644
00:32:46,080 --> 00:32:51,659
it is something that elevates the game
645
00:32:49,080 --> 00:32:54,779
just to a Next Level it is it is not
646
00:32:51,659 --> 00:32:56,940
necessary for the players to enjoy the
647
00:32:54,779 --> 00:32:59,640
story to enjoy their characters but it
648
00:32:56,940 --> 00:33:02,880
is a nice thing to add so I listed here
649
00:32:59,640 --> 00:33:06,000
a four major Max creators which I know
650
00:33:02,880 --> 00:33:08,700
about and my friends are using I'm not
651
00:33:06,000 --> 00:33:10,799
creating myself but I ask them what they
652
00:33:08,700 --> 00:33:14,279
think about each of them
653
00:33:10,799 --> 00:33:19,320
now uh dungeon draft and wonder draft
654
00:33:14,279 --> 00:33:21,659
they are one-time purchase all of those
655
00:33:19,320 --> 00:33:23,120
I'm listing here have some kind of free
656
00:33:21,659 --> 00:33:24,860
trial
657
00:33:23,120 --> 00:33:27,840
but
658
00:33:24,860 --> 00:33:30,600
usually if you want and the free trial
659
00:33:27,840 --> 00:33:33,360
is usually restricting you to create a
660
00:33:30,600 --> 00:33:36,960
certain amount of maps but if you pay
661
00:33:33,360 --> 00:33:38,880
you have more tools and unlimited amount
662
00:33:36,960 --> 00:33:44,580
of maps you can create
663
00:33:38,880 --> 00:33:47,580
now dungeon draft is uh for 20 I mean
664
00:33:44,580 --> 00:33:52,080
dollars or Euros one-time purchase and
665
00:33:47,580 --> 00:33:56,279
wondercraft is about 30. and they both
666
00:33:52,080 --> 00:33:57,919
have really nice clean art they are
667
00:33:56,279 --> 00:34:03,720
compatible
668
00:33:57,919 --> 00:34:06,559
with a lot of gameplay platforms and in
669
00:34:03,720 --> 00:34:09,659
general there is dungeon craft is
670
00:34:06,559 --> 00:34:13,919
permanently for locations I want the
671
00:34:09,659 --> 00:34:16,560
craft for a whole Maps but I mean
672
00:34:13,919 --> 00:34:18,960
they can you can Google them up and you
673
00:34:16,560 --> 00:34:21,080
can see for yourself if you like them I
674
00:34:18,960 --> 00:34:23,060
love them
675
00:34:21,080 --> 00:34:26,399
all the time
676
00:34:23,060 --> 00:34:30,599
I couldn't leave without them
677
00:34:26,399 --> 00:34:33,060
and Dungeon Park uh is subscribe monthly
678
00:34:30,599 --> 00:34:35,339
for I don't know something about five
679
00:34:33,060 --> 00:34:39,720
euros it's not so much
680
00:34:35,339 --> 00:34:42,780
and it was really versatile nah
681
00:34:39,720 --> 00:34:44,879
you don't have to use creators if you
682
00:34:42,780 --> 00:34:48,480
want to go fancy create them up you can
683
00:34:44,879 --> 00:34:51,119
do it all the way and draw it on a paper
684
00:34:48,480 --> 00:34:54,359
then scan it and maybe run it through
685
00:34:51,119 --> 00:34:57,599
Microsoft Paint or I don't know uh make
686
00:34:54,359 --> 00:35:00,540
some red crosses there where the
687
00:34:57,599 --> 00:35:02,599
treasure lies and you have a map and it
688
00:35:00,540 --> 00:35:06,540
works just as well
689
00:35:02,599 --> 00:35:08,940
you can download download some maps
690
00:35:06,540 --> 00:35:13,680
which are already pre-created and are
691
00:35:08,940 --> 00:35:16,140
free to use online and so on so if you
692
00:35:13,680 --> 00:35:18,960
do not feel like creating a map you
693
00:35:16,140 --> 00:35:21,480
don't have to but if you want to try it
694
00:35:18,960 --> 00:35:25,380
here are the options
695
00:35:21,480 --> 00:35:30,900
now and most important for the gameplay
696
00:35:25,380 --> 00:35:35,820
I chose those five platforms of which
697
00:35:30,900 --> 00:35:40,200
three I am regularly using and one I uh
698
00:35:35,820 --> 00:35:41,579
know as a software but I'm not using for
699
00:35:40,200 --> 00:35:44,520
RPGs
700
00:35:41,579 --> 00:35:47,460
the one I'm not using for RPGs is
701
00:35:44,520 --> 00:35:49,800
tabletop simulator we bought it during a
702
00:35:47,460 --> 00:35:51,839
Corona because me and my friends wanted
703
00:35:49,800 --> 00:35:54,180
to play uh
704
00:35:51,839 --> 00:35:58,020
tabletop tabletop games
705
00:35:54,180 --> 00:36:01,140
uh because we just love them and we had
706
00:35:58,020 --> 00:36:03,000
flown of withdrawal symptoms when we
707
00:36:01,140 --> 00:36:07,079
were shaking because we couldn't play
708
00:36:03,000 --> 00:36:09,119
our uh our Palm so it was really bad so
709
00:36:07,079 --> 00:36:12,300
it is really good for that
710
00:36:09,119 --> 00:36:15,900
but I find it problematic if you have if
711
00:36:12,300 --> 00:36:19,079
you do not have good computer because it
712
00:36:15,900 --> 00:36:22,260
the software is quite demanding
713
00:36:19,079 --> 00:36:25,800
and it's it can be from the beginning
714
00:36:22,260 --> 00:36:28,740
weird to uh move in there because it's
715
00:36:25,800 --> 00:36:30,839
like virtual virtual reality when you
716
00:36:28,740 --> 00:36:32,880
are moving around the table and but you
717
00:36:30,839 --> 00:36:36,720
have can have figures you can roll dices
718
00:36:32,880 --> 00:36:39,480
it's really cool but from the point of
719
00:36:36,720 --> 00:36:41,940
view when you want to be practical and
720
00:36:39,480 --> 00:36:44,520
reach your information well and know
721
00:36:41,940 --> 00:36:46,260
where everybody is and you'll find it so
722
00:36:44,520 --> 00:36:50,400
good
723
00:36:46,260 --> 00:36:53,700
uh then there is a roll 20. which is I
724
00:36:50,400 --> 00:36:56,579
feel like it was one of the most used
725
00:36:53,700 --> 00:36:59,400
one of the most used uh gameplay
726
00:36:56,579 --> 00:37:03,000
Platforms in past few years it really
727
00:36:59,400 --> 00:37:06,540
rocked up during Corona and I like it to
728
00:37:03,000 --> 00:37:10,320
roll oh a rock I like it a lot because
729
00:37:06,540 --> 00:37:14,880
it's super versatile you can do chat
730
00:37:10,320 --> 00:37:17,400
games the text RPG I showed you earlier
731
00:37:14,880 --> 00:37:20,160
we playing we are playing it on Roll 20
732
00:37:17,400 --> 00:37:22,940
because we can whisper there we can have
733
00:37:20,160 --> 00:37:27,240
multiple characters on One account
734
00:37:22,940 --> 00:37:30,420
we can have character sheets we have
735
00:37:27,240 --> 00:37:34,800
some space next to the actually I can
736
00:37:30,420 --> 00:37:37,460
show you uh roll 20. I pre-loaded it
737
00:37:34,800 --> 00:37:37,460
oh
738
00:37:44,700 --> 00:37:48,359
excuse me talk
739
00:37:46,440 --> 00:37:51,000
so this is uh
740
00:37:48,359 --> 00:37:53,060
this is
741
00:37:51,000 --> 00:37:53,060
um
742
00:37:59,820 --> 00:38:02,540
yes
743
00:38:07,380 --> 00:38:11,520
okay
744
00:38:09,240 --> 00:38:14,599
so this is from 20 here sometimes our
745
00:38:11,520 --> 00:38:17,880
game master sends us some uh pictures
746
00:38:14,599 --> 00:38:20,099
here we have our text space when we are
747
00:38:17,880 --> 00:38:21,960
texting for our characters I have
748
00:38:20,099 --> 00:38:24,540
multiple characters on my account
749
00:38:21,960 --> 00:38:28,260
because I am playing for some other
750
00:38:24,540 --> 00:38:30,540
characters as well I can I we do not
751
00:38:28,260 --> 00:38:33,060
have character sheets here but if we
752
00:38:30,540 --> 00:38:37,460
would I could have them here and look
753
00:38:33,060 --> 00:38:42,839
into them uh roll also offers you
754
00:38:37,460 --> 00:38:46,320
uh to uh roll automatically
755
00:38:42,839 --> 00:38:49,619
you know roll is really nice quite
756
00:38:46,320 --> 00:38:52,440
simple intuitive you can get to it quite
757
00:38:49,619 --> 00:38:54,720
easily it is for free and it offers you
758
00:38:52,440 --> 00:38:55,800
everything you need to ex uh to execute
759
00:38:54,720 --> 00:38:57,780
the campaign
760
00:38:55,800 --> 00:38:59,579
and what is most important if it's not
761
00:38:57,780 --> 00:39:02,880
very demanding you don't have to
762
00:38:59,579 --> 00:39:05,880
download any app anything
763
00:39:02,880 --> 00:39:09,599
Foundry with your tabletop and fantasy
764
00:39:05,880 --> 00:39:12,980
grounds I find those two quite similar
765
00:39:09,599 --> 00:39:14,940
they both are uh
766
00:39:12,980 --> 00:39:16,800
applications you have to download
767
00:39:14,940 --> 00:39:20,099
programs you have to download into your
768
00:39:16,800 --> 00:39:24,599
device they are a little bit more
769
00:39:20,099 --> 00:39:28,980
demanding when it comes to uh
770
00:39:24,599 --> 00:39:32,839
to the computer but I am playing on a
771
00:39:28,980 --> 00:39:36,660
little okay color and I'm doing fine
772
00:39:32,839 --> 00:39:41,160
so do not worry you just cannot like at
773
00:39:36,660 --> 00:39:45,119
the same time uh be I don't know
774
00:39:41,160 --> 00:39:48,359
playing poker online but nobody wants
775
00:39:45,119 --> 00:39:51,480
that uh therefore the similar I am using
776
00:39:48,359 --> 00:39:54,599
fantasy grounds and I really like how
777
00:39:51,480 --> 00:39:57,800
how supportive they are for players who
778
00:39:54,599 --> 00:40:00,720
are playing with rule
779
00:39:57,800 --> 00:40:04,680
rule-oriented RPGs for the first time in
780
00:40:00,720 --> 00:40:06,180
fantasy grounds you have uh character
781
00:40:04,680 --> 00:40:09,359
sheets and they are helping you
782
00:40:06,180 --> 00:40:11,760
calculate how many and which devices you
783
00:40:09,359 --> 00:40:15,420
are rolling what you are adding for
784
00:40:11,760 --> 00:40:17,940
bonuses and it's really good once you
785
00:40:15,420 --> 00:40:21,599
enter all the that data of your
786
00:40:17,940 --> 00:40:24,599
character in it's really easy to use the
787
00:40:21,599 --> 00:40:28,800
character which is nice uh
788
00:40:24,599 --> 00:40:29,820
it is paid service though only one
789
00:40:28,800 --> 00:40:33,720
person
790
00:40:29,820 --> 00:40:36,119
actually only one uh the game master has
791
00:40:33,720 --> 00:40:40,260
to own the game to be able to invite
792
00:40:36,119 --> 00:40:42,599
anybody else and from what I know when I
793
00:40:40,260 --> 00:40:43,619
ask my friends it usually is that the
794
00:40:42,599 --> 00:40:46,079
party
795
00:40:43,619 --> 00:40:49,800
everybody pays a bit from the whole
796
00:40:46,079 --> 00:40:51,839
amount and then they are sharing the
797
00:40:49,800 --> 00:40:55,560
the entrance code
798
00:40:51,839 --> 00:40:58,619
or the yeah the entrance code so
799
00:40:55,560 --> 00:41:01,079
that's usually how it works from what I
800
00:40:58,619 --> 00:41:02,660
heard and when it comes to something
801
00:41:01,079 --> 00:41:06,839
really
802
00:41:02,660 --> 00:41:10,560
uh super easy to start working with no
803
00:41:06,839 --> 00:41:11,520
login no downloading immediate
804
00:41:10,560 --> 00:41:15,300
um
805
00:41:11,520 --> 00:41:19,859
usage uh we are using all bear Rodeo
806
00:41:15,300 --> 00:41:24,000
which is on my own uh web application
807
00:41:19,859 --> 00:41:25,800
or web app when you where you upload
808
00:41:24,000 --> 00:41:28,680
your map
809
00:41:25,800 --> 00:41:31,400
and other players can join with a code
810
00:41:28,680 --> 00:41:35,460
you send them and you can
811
00:41:31,400 --> 00:41:40,680
use uh things like folk of War which are
812
00:41:35,460 --> 00:41:43,560
which is helping you to answer on
813
00:41:40,680 --> 00:41:46,680
to make some things not visible
814
00:41:43,560 --> 00:41:49,079
or you can use tokens you can use some
815
00:41:46,680 --> 00:41:51,660
basic marking stuff
816
00:41:49,079 --> 00:41:53,400
and that's really all you need so if you
817
00:41:51,660 --> 00:41:55,920
are playing your Campaign which was
818
00:41:53,400 --> 00:41:58,440
usually which was originally not
819
00:41:55,920 --> 00:42:00,420
supposed to be using a map but you are
820
00:41:58,440 --> 00:42:03,119
in the middle of a fight or somewhere
821
00:42:00,420 --> 00:42:07,020
and players seems to be seem to be
822
00:42:03,119 --> 00:42:10,440
confused and not sure where they are how
823
00:42:07,020 --> 00:42:13,800
many Orcs or doors they are seeing you
824
00:42:10,440 --> 00:42:17,520
can use Alba Rodeo it takes no time to
825
00:42:13,800 --> 00:42:19,380
make it run everybody is uh you can see
826
00:42:17,520 --> 00:42:22,680
the map in a moment they can move their
827
00:42:19,380 --> 00:42:25,440
tokens you can allow them to see what
828
00:42:22,680 --> 00:42:27,960
you want them to see and it is really
829
00:42:25,440 --> 00:42:29,660
user friendly it is super simple
830
00:42:27,960 --> 00:42:32,940
thank you
831
00:42:29,660 --> 00:42:36,060
and of course and Francis as Francisca
832
00:42:32,940 --> 00:42:38,339
mentioned details details really matter
833
00:42:36,060 --> 00:42:42,119
and
834
00:42:38,339 --> 00:42:44,599
I recommend them uh music you want to
835
00:42:42,119 --> 00:42:48,240
have some nice background
836
00:42:44,599 --> 00:42:50,280
chattering or light flutes or whatever
837
00:42:48,240 --> 00:42:53,780
comes to your mind that would be fitting
838
00:42:50,280 --> 00:42:58,859
uh we sometimes have a our game master
839
00:42:53,780 --> 00:43:00,359
is uh he likes writing songs so he is
840
00:42:58,859 --> 00:43:03,960
writing our
841
00:43:00,359 --> 00:43:06,060
are songs that are part of the story for
842
00:43:03,960 --> 00:43:08,579
instance there is a riddle hidden in in
843
00:43:06,060 --> 00:43:12,900
the song we have to listen to the song
844
00:43:08,579 --> 00:43:15,839
in a Tavern and then figure where we are
845
00:43:12,900 --> 00:43:19,500
supposed to go or what is happening from
846
00:43:15,839 --> 00:43:21,780
the song which can be real fun and it
847
00:43:19,500 --> 00:43:26,280
again makes you engaged in different way
848
00:43:21,780 --> 00:43:29,520
and Graphics uh make it look nice uh
849
00:43:26,280 --> 00:43:33,300
allow players encourage your players to
850
00:43:29,520 --> 00:43:37,079
have a profile pictures of their
851
00:43:33,300 --> 00:43:41,099
characters uh draw fan art if you are
852
00:43:37,079 --> 00:43:44,540
artistic person may things look nice
853
00:43:41,099 --> 00:43:46,339
show your players pictures when you can
854
00:43:44,540 --> 00:43:52,740
you know
855
00:43:46,339 --> 00:43:55,800
just make colorful and engaging and fun
856
00:43:52,740 --> 00:43:59,400
now what I feel uh to be a real
857
00:43:55,800 --> 00:44:01,680
advantage of playing online is that for
858
00:43:59,400 --> 00:44:05,760
instance with music and your game master
859
00:44:01,680 --> 00:44:09,599
decides that some music is suitable for
860
00:44:05,760 --> 00:44:12,060
some scene you don't have to accept his
861
00:44:09,599 --> 00:44:16,140
what is it design choice
862
00:44:12,060 --> 00:44:19,740
because you can simply mute this new the
863
00:44:16,140 --> 00:44:22,440
source of uh of the music and you can
864
00:44:19,740 --> 00:44:25,440
put on your own music which I actually
865
00:44:22,440 --> 00:44:28,319
am using quite often because I am really
866
00:44:25,440 --> 00:44:31,140
some cracky person and I am creating my
867
00:44:28,319 --> 00:44:32,460
own soundtracks for each campaign for
868
00:44:31,140 --> 00:44:35,640
each character
869
00:44:32,460 --> 00:44:37,440
and not so often what game master is
870
00:44:35,640 --> 00:44:39,960
playing really
871
00:44:37,440 --> 00:44:43,260
goes with what I have in mind so I'm
872
00:44:39,960 --> 00:44:46,020
playing my own music in a background
873
00:44:43,260 --> 00:44:48,900
while I'm playing with others this would
874
00:44:46,020 --> 00:44:50,940
be really hard if we were in one room in
875
00:44:48,900 --> 00:44:52,619
person so
876
00:44:50,940 --> 00:44:54,359
it's a nice
877
00:44:52,619 --> 00:44:56,400
actually I wanted to let you know about
878
00:44:54,359 --> 00:44:58,200
this Advantage you have
879
00:44:56,400 --> 00:45:00,240
and
880
00:44:58,200 --> 00:45:03,060
it's pretty much all for me be aware of
881
00:45:00,240 --> 00:45:06,540
your limitations of online be prepared
882
00:45:03,060 --> 00:45:09,420
for uh online softwares to not work
883
00:45:06,540 --> 00:45:12,240
because I did not have one single
884
00:45:09,420 --> 00:45:15,240
session where everything would work
885
00:45:12,240 --> 00:45:17,940
finally like not single one or
886
00:45:15,240 --> 00:45:20,579
somebody's internet were down somebody's
887
00:45:17,940 --> 00:45:22,760
connection was unstable somebody's
888
00:45:20,579 --> 00:45:25,819
microphone was not working
889
00:45:22,760 --> 00:45:28,800
somebody's cat jumped
890
00:45:25,819 --> 00:45:31,040
from I don't know somewhere and break
891
00:45:28,800 --> 00:45:35,880
something and something was not working
892
00:45:31,040 --> 00:45:39,000
every time so count on it uh make during
893
00:45:35,880 --> 00:45:42,300
the session zero talk with others what
894
00:45:39,000 --> 00:45:43,760
will you do when uh technical issues
895
00:45:42,300 --> 00:45:47,040
occur
896
00:45:43,760 --> 00:45:50,280
will you continue without the player
897
00:45:47,040 --> 00:45:52,920
will you be waiting for the player if
898
00:45:50,280 --> 00:45:55,800
you will be waiting for how long
899
00:45:52,920 --> 00:45:57,540
do they have 15 minutes to repair it if
900
00:45:55,800 --> 00:46:00,300
they do not prepare it in time we will
901
00:45:57,540 --> 00:46:03,060
continue or will you end the session for
902
00:46:00,300 --> 00:46:06,839
the day you know it's good to
903
00:46:03,060 --> 00:46:10,140
have these things pretty cited in
904
00:46:06,839 --> 00:46:11,579
advance so then you know what you can
905
00:46:10,140 --> 00:46:14,579
work with
906
00:46:11,579 --> 00:46:18,900
uh now what I said before different game
907
00:46:14,579 --> 00:46:23,280
different styles of some games need to
908
00:46:18,900 --> 00:46:27,119
be need to have really good video so you
909
00:46:23,280 --> 00:46:29,339
can see what others are doing how they
910
00:46:27,119 --> 00:46:32,339
are I don't know they are smiling if
911
00:46:29,339 --> 00:46:34,520
they are not at this game do not really
912
00:46:32,339 --> 00:46:40,920
need video at all
913
00:46:34,520 --> 00:46:43,980
uh some need some specific uh writing uh
914
00:46:40,920 --> 00:46:45,960
writing stuff I don't have words I'm
915
00:46:43,980 --> 00:46:49,619
sorry for instance when we are playing
916
00:46:45,960 --> 00:46:51,599
our text RPG we need to have an option
917
00:46:49,619 --> 00:46:54,660
to whisper to each other
918
00:46:51,599 --> 00:46:58,500
so that's why we chose raw because it
919
00:46:54,660 --> 00:47:00,720
was the best we could find uh best uh
920
00:46:58,500 --> 00:47:04,319
software we could find that would suit
921
00:47:00,720 --> 00:47:05,839
our needs and don't be afraid to keep it
922
00:47:04,319 --> 00:47:08,460
simple
923
00:47:05,839 --> 00:47:12,839
uh if you
924
00:47:08,460 --> 00:47:17,880
have time energy you can improve your uh
925
00:47:12,839 --> 00:47:21,000
your campaign but do not get a super
926
00:47:17,880 --> 00:47:23,700
over focused on creating Maps when you
927
00:47:21,000 --> 00:47:25,740
do not even have basic story when you do
928
00:47:23,700 --> 00:47:27,180
not even have players Maybe
929
00:47:25,740 --> 00:47:31,920
you know
930
00:47:27,180 --> 00:47:35,060
start from the beginning and build it up
931
00:47:31,920 --> 00:47:35,060
and that's pretty much it
932
00:47:37,140 --> 00:47:46,079
so thank you Barbara I think you uh
933
00:47:42,359 --> 00:47:49,440
clear enough I wonder if uh is there any
934
00:47:46,079 --> 00:47:53,720
question about this uh if some of you
935
00:47:49,440 --> 00:47:53,720
are some thoughts who wants to share
936
00:47:59,579 --> 00:48:05,220
and really you don't have to be afraid
937
00:48:01,800 --> 00:48:08,579
to ask or comment on anything
938
00:48:05,220 --> 00:48:12,480
we are here to introduce you to what we
939
00:48:08,579 --> 00:48:15,780
like and what we feel is valuable and we
940
00:48:12,480 --> 00:48:17,400
want you to understand it and or and we
941
00:48:15,780 --> 00:48:19,619
will be super happy to tell you anything
942
00:48:17,400 --> 00:48:22,619
about it really
943
00:48:19,619 --> 00:48:22,619
foreign
944
00:48:37,700 --> 00:48:45,780
now I'd like uh to talk with you about
945
00:48:43,140 --> 00:48:46,740
something a bit more practical
946
00:48:45,780 --> 00:48:50,280
um
947
00:48:46,740 --> 00:48:52,740
because in this kind of field we there
948
00:48:50,280 --> 00:48:56,400
are a lot of words that must be spoken
949
00:48:52,740 --> 00:48:57,540
but uh in the end it's all about uh what
950
00:48:56,400 --> 00:49:00,960
are you gonna do
951
00:48:57,540 --> 00:49:04,760
and um I'm trying I would like to talk
952
00:49:00,960 --> 00:49:08,400
about role 20 some Basics information
953
00:49:04,760 --> 00:49:13,380
that you need to know in order to play
954
00:49:08,400 --> 00:49:17,660
to run a role-playing game a digital one
955
00:49:13,380 --> 00:49:17,660
so I will share the screen
956
00:49:20,520 --> 00:49:24,800
I don't know if you can see the screen
957
00:49:28,079 --> 00:49:35,579
okay great yes we can uh this is a a
958
00:49:32,520 --> 00:49:38,359
common profile on Roll 20. uh as Barbara
959
00:49:35,579 --> 00:49:41,760
said rule 20 is one of the most popular
960
00:49:38,359 --> 00:49:43,980
user friendly platform but even though
961
00:49:41,760 --> 00:49:46,920
it's the most user probably one of the
962
00:49:43,980 --> 00:49:50,700
most user-friendly there are some
963
00:49:46,920 --> 00:49:51,900
Notions uh to know and we today we
964
00:49:50,700 --> 00:49:53,819
talked about this
965
00:49:51,900 --> 00:49:54,780
so before
966
00:49:53,819 --> 00:49:56,819
um
967
00:49:54,780 --> 00:49:58,980
before the game you're supposed to
968
00:49:56,819 --> 00:50:01,020
create an account a free one year it's
969
00:49:58,980 --> 00:50:04,500
also okay even though the premium one
970
00:50:01,020 --> 00:50:09,440
can unlock a lot of uh cool features
971
00:50:04,500 --> 00:50:09,440
let's keep with the premium the the the
972
00:50:09,560 --> 00:50:15,000
free one it's gonna be okay for now
973
00:50:13,380 --> 00:50:16,800
so we
974
00:50:15,000 --> 00:50:20,579
go here
975
00:50:16,800 --> 00:50:23,880
and this is for for instance uh a common
976
00:50:20,579 --> 00:50:28,880
game that you can easily create
977
00:50:23,880 --> 00:50:28,880
and hit the launch game button
978
00:50:32,160 --> 00:50:39,720
roll 20 is gonna prepare some things and
979
00:50:35,460 --> 00:50:43,140
then we'll put you probably on a very
980
00:50:39,720 --> 00:50:45,780
blank chord something like this at the
981
00:50:43,140 --> 00:50:47,640
beginning there's a grade I don't know
982
00:50:45,780 --> 00:50:50,280
if you can see
983
00:50:47,640 --> 00:50:53,540
it's gonna be a blank thing actually
984
00:50:50,280 --> 00:50:58,859
in this blank thing that we call scene
985
00:50:53,540 --> 00:51:03,020
uh we can put uh images like Maps like
986
00:50:58,859 --> 00:51:06,119
the the one Barbara said or PNC portrait
987
00:51:03,020 --> 00:51:07,920
Landscapes or whatever you think you
988
00:51:06,119 --> 00:51:11,819
might need that help you to tell the
989
00:51:07,920 --> 00:51:13,380
story so just consider these scenes that
990
00:51:11,819 --> 00:51:14,700
you can
991
00:51:13,380 --> 00:51:19,460
add
992
00:51:14,700 --> 00:51:23,700
from this left up Corner very easily
993
00:51:19,460 --> 00:51:27,559
consider the screams as spaces for you
994
00:51:23,700 --> 00:51:31,440
to experiment to create
995
00:51:27,559 --> 00:51:33,720
this for instance I put this image but
996
00:51:31,440 --> 00:51:34,619
actually you can put whatever image you
997
00:51:33,720 --> 00:51:37,680
want
998
00:51:34,619 --> 00:51:40,500
and today let's try to talk with a very
999
00:51:37,680 --> 00:51:44,460
basic uh very basic story
1000
00:51:40,500 --> 00:51:49,619
but before uh talking about this let's
1001
00:51:44,460 --> 00:51:52,079
try to go uh toward first things to know
1002
00:51:49,619 --> 00:51:53,660
so number one
1003
00:51:52,079 --> 00:51:57,000
um the game
1004
00:51:53,660 --> 00:52:00,839
uh the story and the platform as we said
1005
00:51:57,000 --> 00:52:03,300
so the game DND 5e is gonna be okay for
1006
00:52:00,839 --> 00:52:06,180
a beginner but uh
1007
00:52:03,300 --> 00:52:08,940
in even Advanced people tend to like
1008
00:52:06,180 --> 00:52:12,119
this game uh even though
1009
00:52:08,940 --> 00:52:15,359
um there are many others uh uh actually
1010
00:52:12,119 --> 00:52:19,319
and not very fine fond of uh this game
1011
00:52:15,359 --> 00:52:23,099
but I I know that it's uh there's a huge
1012
00:52:19,319 --> 00:52:26,220
Community it's pretty easy after all and
1013
00:52:23,099 --> 00:52:28,980
it's very well supported with a lot of
1014
00:52:26,220 --> 00:52:33,480
materials that can be downloaded or both
1015
00:52:28,980 --> 00:52:34,740
for you to uh run Chronicles and and
1016
00:52:33,480 --> 00:52:37,559
stuff
1017
00:52:34,740 --> 00:52:41,220
second part second Point as Barbara said
1018
00:52:37,559 --> 00:52:44,700
the the audio video on Roll 20 actually
1019
00:52:41,220 --> 00:52:47,339
tends to be unpredictable on Roll 20. uh
1020
00:52:44,700 --> 00:52:49,859
even though it's possible uh that's why
1021
00:52:47,339 --> 00:52:53,760
Barbara suggested you to to try other
1022
00:52:49,859 --> 00:52:56,040
Alternatives like uh for example Zoom or
1023
00:52:53,760 --> 00:52:59,460
Skype or whatever your Discord or
1024
00:52:56,040 --> 00:53:02,099
whatever you like actually and my
1025
00:52:59,460 --> 00:53:05,579
suggestion is to keep it separate so uh
1026
00:53:02,099 --> 00:53:08,640
roll 20 is best used uh just for the
1027
00:53:05,579 --> 00:53:11,819
game normally and on the other hand you
1028
00:53:08,640 --> 00:53:14,460
can run a Discord or a Skype calls or
1029
00:53:11,819 --> 00:53:18,420
whatever you need to to establish the
1030
00:53:14,460 --> 00:53:22,260
link for the audio video things
1031
00:53:18,420 --> 00:53:24,960
and then the third Point uh it's about
1032
00:53:22,260 --> 00:53:27,780
the material uh before entering the roll
1033
00:53:24,960 --> 00:53:30,059
20 things I suggest you to uh to collect
1034
00:53:27,780 --> 00:53:32,760
some materials and the materials can be
1035
00:53:30,059 --> 00:53:35,819
collected uh once again as Barbara said
1036
00:53:32,760 --> 00:53:39,119
on Pinterest on Google on uh internet
1037
00:53:35,819 --> 00:53:42,540
pretty easily actually uh for example if
1038
00:53:39,119 --> 00:53:44,099
you uh just like I don't know search a
1039
00:53:42,540 --> 00:53:47,480
fantasy Tavern
1040
00:53:44,099 --> 00:53:47,480
I don't know what's gonna happen
1041
00:53:47,520 --> 00:53:52,819
you just click right here put the images
1042
00:53:50,880 --> 00:53:55,980
and then bam
1043
00:53:52,819 --> 00:53:59,760
Thorns of
1044
00:53:55,980 --> 00:54:01,619
portraits some of uh cool things that
1045
00:53:59,760 --> 00:54:03,960
you can use at your advantage because
1046
00:54:01,619 --> 00:54:07,079
they are free and you can download them
1047
00:54:03,960 --> 00:54:09,540
and you can just put inside your game
1048
00:54:07,079 --> 00:54:12,420
pretty easily actually
1049
00:54:09,540 --> 00:54:15,660
and so my suggestion is once again to
1050
00:54:12,420 --> 00:54:18,480
prepare a little bit before roll 20. so
1051
00:54:15,660 --> 00:54:20,700
it's gonna be a bit smoother when you
1052
00:54:18,480 --> 00:54:24,660
prepare the session
1053
00:54:20,700 --> 00:54:27,059
then some practical stuff uh let's say
1054
00:54:24,660 --> 00:54:30,359
you have done all of it or most of it
1055
00:54:27,059 --> 00:54:32,460
you're in a blank space and you're
1056
00:54:30,359 --> 00:54:34,980
supposed to know how to move so the pen
1057
00:54:32,460 --> 00:54:36,599
is with the right click on the mouse you
1058
00:54:34,980 --> 00:54:39,420
can do like this
1059
00:54:36,599 --> 00:54:42,420
you can create the little hand and uh
1060
00:54:39,420 --> 00:54:44,760
you know we can Pan the the visual but
1061
00:54:42,420 --> 00:54:47,460
you can also zoom in or zoom out with a
1062
00:54:44,760 --> 00:54:49,500
little wheel on your mouse so with these
1063
00:54:47,460 --> 00:54:51,780
two commands you control pretty
1064
00:54:49,500 --> 00:54:53,940
everything the left clicking it's
1065
00:54:51,780 --> 00:54:56,760
actually about more uh the selecting
1066
00:54:53,940 --> 00:54:59,760
option in the left up corner you can see
1067
00:54:56,760 --> 00:55:03,059
the select uh tool I'll select the
1068
00:54:59,760 --> 00:55:05,819
little square on the left up corner and
1069
00:55:03,059 --> 00:55:09,300
you can actually move the things this is
1070
00:55:05,819 --> 00:55:10,920
for a text but you can move uh images or
1071
00:55:09,300 --> 00:55:13,260
tokens
1072
00:55:10,920 --> 00:55:15,119
what about the tokens so tokens let's
1073
00:55:13,260 --> 00:55:19,140
say there are little figures little
1074
00:55:15,119 --> 00:55:21,780
images or your uh of the people on your
1075
00:55:19,140 --> 00:55:23,880
map we are gonna talk about this with a
1076
00:55:21,780 --> 00:55:26,640
map so it's a bit easier for you to
1077
00:55:23,880 --> 00:55:29,220
understand but it's uh actually it's a
1078
00:55:26,640 --> 00:55:30,960
very simple concept there is a map and
1079
00:55:29,220 --> 00:55:33,900
there are all the things you can move
1080
00:55:30,960 --> 00:55:36,960
that represent the character in the map
1081
00:55:33,900 --> 00:55:40,220
moving so it's gonna be really easy when
1082
00:55:36,960 --> 00:55:43,020
I'll show you the map in front
1083
00:55:40,220 --> 00:55:46,079
the fifth point the division in scenes
1084
00:55:43,020 --> 00:55:49,559
as I said here in the patch page two bar
1085
00:55:46,079 --> 00:55:51,720
on the right up corner you can see the
1086
00:55:49,559 --> 00:55:54,420
the scenes some of the scene I already
1087
00:55:51,720 --> 00:55:57,780
prepared but it as I showed you it's
1088
00:55:54,420 --> 00:56:01,800
really easy to to create new pages just
1089
00:55:57,780 --> 00:56:04,319
one click and then you can just go
1090
00:56:01,800 --> 00:56:07,740
inside whatever you think you might need
1091
00:56:04,319 --> 00:56:09,900
this for example is an interior location
1092
00:56:07,740 --> 00:56:11,460
of a church or a temple or something
1093
00:56:09,900 --> 00:56:14,160
like this
1094
00:56:11,460 --> 00:56:16,079
um with the visual impact you might
1095
00:56:14,160 --> 00:56:19,619
notice that they're a bit easier for you
1096
00:56:16,079 --> 00:56:22,200
to to be engaged to be to uh to be part
1097
00:56:19,619 --> 00:56:24,240
of it the narration but there's of
1098
00:56:22,200 --> 00:56:27,359
course there's also going to be a little
1099
00:56:24,240 --> 00:56:30,119
of narration a cool master will give you
1100
00:56:27,359 --> 00:56:33,720
some cool description of what you feel
1101
00:56:30,119 --> 00:56:36,359
inside of this place why you are in this
1102
00:56:33,720 --> 00:56:38,339
place and what you want to obtain what
1103
00:56:36,359 --> 00:56:39,960
your uh what's your purposes uh maybe
1104
00:56:38,339 --> 00:56:43,140
someone you want to meet
1105
00:56:39,960 --> 00:56:45,839
or um I don't know you there are tons of
1106
00:56:43,140 --> 00:56:49,200
possibility depends on the story so as I
1107
00:56:45,839 --> 00:56:52,200
said previously also the story uh can be
1108
00:56:49,200 --> 00:56:54,359
really uh uh it's actually really
1109
00:56:52,200 --> 00:56:58,559
important and I suggest you to to have
1110
00:56:54,359 --> 00:57:01,319
uh the clearest uh idea about the story
1111
00:56:58,559 --> 00:57:04,200
you want to tell because this will save
1112
00:57:01,319 --> 00:57:08,420
you tons of time
1113
00:57:04,200 --> 00:57:08,420
and today uh
1114
00:57:10,220 --> 00:57:18,599
this is the grid as I you probably might
1115
00:57:15,000 --> 00:57:19,500
see this is gonna help you to move the
1116
00:57:18,599 --> 00:57:22,079
tokens
1117
00:57:19,500 --> 00:57:26,760
I'll show you one
1118
00:57:22,079 --> 00:57:29,880
let's say this one is going to be okay
1119
00:57:26,760 --> 00:57:33,480
here it is I don't know if you can see
1120
00:57:29,880 --> 00:57:36,619
this uh the little uh Ginger guy
1121
00:57:33,480 --> 00:57:41,520
I think it's a dwarf or nomesh probably
1122
00:57:36,619 --> 00:57:43,800
and uh this token uh as part of the
1123
00:57:41,520 --> 00:57:47,700
material you can easily find on internet
1124
00:57:43,800 --> 00:57:51,240
is gonna be uh probably one of the
1125
00:57:47,700 --> 00:57:54,119
character uh ruled by one of your
1126
00:57:51,240 --> 00:57:56,220
players and you can move it with the
1127
00:57:54,119 --> 00:57:58,079
arrows on your keyboard or with your
1128
00:57:56,220 --> 00:58:00,480
mouse or whatever you want to just
1129
00:57:58,079 --> 00:58:02,940
whenever you wherever you want and this
1130
00:58:00,480 --> 00:58:04,859
is gonna be handy with a map on the
1131
00:58:02,940 --> 00:58:06,859
background
1132
00:58:04,859 --> 00:58:10,740
I'll show you
1133
00:58:06,859 --> 00:58:12,980
this one this is a Sci-Fi setting for
1134
00:58:10,740 --> 00:58:12,980
example
1135
00:58:13,260 --> 00:58:18,000
zoom out a little bit so it's probably
1136
00:58:15,599 --> 00:58:21,240
as some facility of some sort of
1137
00:58:18,000 --> 00:58:23,040
probably a spaceship and uh these are
1138
00:58:21,240 --> 00:58:24,540
tokens
1139
00:58:23,040 --> 00:58:27,059
they are a bit different as you might
1140
00:58:24,540 --> 00:58:29,700
notice but it's the same the same
1141
00:58:27,059 --> 00:58:31,700
concept actually the red guys are
1142
00:58:29,700 --> 00:58:35,099
supposed to be at the enemies the the
1143
00:58:31,700 --> 00:58:37,079
really tough guy who want to do
1144
00:58:35,099 --> 00:58:39,540
something and this is this uh the
1145
00:58:37,079 --> 00:58:43,500
protagonist as I said the token can be
1146
00:58:39,540 --> 00:58:47,339
moved pretty easily and uh you it's
1147
00:58:43,500 --> 00:58:50,280
um it's helpful in order to recreate uh
1148
00:58:47,339 --> 00:58:51,980
conflicts and battles in particular
1149
00:58:50,280 --> 00:58:54,660
during those
1150
00:58:51,980 --> 00:58:57,420
points the map can be really handy
1151
00:58:54,660 --> 00:59:00,839
during the narration the the talking
1152
00:58:57,420 --> 00:59:03,119
like you met you meet someone some guy
1153
00:59:00,839 --> 00:59:06,059
and you talk with him and doing stuff
1154
00:59:03,119 --> 00:59:09,180
like that it's it's not really a
1155
00:59:06,059 --> 00:59:11,880
necessity but it can be a necessity a
1156
00:59:09,180 --> 00:59:14,520
bit more during the conflicts because uh
1157
00:59:11,880 --> 00:59:18,059
some of your players can ask you okay
1158
00:59:14,520 --> 00:59:20,520
but where am I exactly uh am I in front
1159
00:59:18,059 --> 00:59:23,040
of the bad guys I might am I out there
1160
00:59:20,520 --> 00:59:25,619
side and this kind of things is really
1161
00:59:23,040 --> 00:59:27,839
Troublesome if you consider that our
1162
00:59:25,619 --> 00:59:30,359
role-playing game party can be three
1163
00:59:27,839 --> 00:59:33,720
four five or six people or maybe more
1164
00:59:30,359 --> 00:59:36,480
and this can be a bit confusing if you
1165
00:59:33,720 --> 00:59:38,760
rely just on your chat on your narration
1166
00:59:36,480 --> 00:59:41,880
or your storytelling because you're
1167
00:59:38,760 --> 00:59:44,280
supposed to make the clear thing for six
1168
00:59:41,880 --> 00:59:45,900
people or more but with a map with
1169
00:59:44,280 --> 00:59:49,020
something like this it can be a bit
1170
00:59:45,900 --> 00:59:50,520
easier so if players say okay I don't
1171
00:59:49,020 --> 00:59:53,339
want to fight with them they're seeing
1172
00:59:50,520 --> 00:59:55,440
tough I just want to escape it's a bit
1173
00:59:53,339 --> 00:59:57,960
easy for all the other people to
1174
00:59:55,440 --> 01:00:00,960
consider where is the the person in
1175
00:59:57,960 --> 01:00:02,579
particular and how to deal with that in
1176
01:00:00,960 --> 01:00:05,760
real time
1177
01:00:02,579 --> 01:00:08,819
so uh this is the main use of the grid
1178
01:00:05,760 --> 01:00:11,760
the map and the tokens
1179
01:00:08,819 --> 01:00:14,520
let's come back a bit and let's talk
1180
01:00:11,760 --> 01:00:17,059
about uh seven the point number seven
1181
01:00:14,520 --> 01:00:21,240
the layers and the stratification
1182
01:00:17,059 --> 01:00:23,480
uh so um in row 20 but also in other
1183
01:00:21,240 --> 01:00:27,119
virtual tabletop there's this concept
1184
01:00:23,480 --> 01:00:31,260
it's about the layers and normally there
1185
01:00:27,119 --> 01:00:35,599
are there are at least three layers the
1186
01:00:31,260 --> 01:00:35,599
map layer the token layer
1187
01:00:36,420 --> 01:00:43,740
as I show you like this but also the GM
1188
01:00:39,839 --> 01:00:46,859
layer so this is about a bit more for
1189
01:00:43,740 --> 01:00:48,780
the narrator for the storytelling in
1190
01:00:46,859 --> 01:00:51,420
order to participate in this you don't
1191
01:00:48,780 --> 01:00:53,940
need to know the concept of layer but if
1192
01:00:51,420 --> 01:00:56,099
you want to run a game of course you do
1193
01:00:53,940 --> 01:00:58,559
because uh
1194
01:00:56,099 --> 01:01:00,599
for example if we want to continue in
1195
01:00:58,559 --> 01:01:03,720
this part let's say we have this
1196
01:01:00,599 --> 01:01:06,240
situation this protagonist is supposed
1197
01:01:03,720 --> 01:01:08,339
to I don't know keep this item it's
1198
01:01:06,240 --> 01:01:10,799
supposed to be I don't know uh an
1199
01:01:08,339 --> 01:01:11,960
artifact or a bomb or whatever you think
1200
01:01:10,799 --> 01:01:14,520
you need
1201
01:01:11,960 --> 01:01:16,859
uh but probably
1202
01:01:14,520 --> 01:01:19,380
um let's say you don't want to show him
1203
01:01:16,859 --> 01:01:22,920
immediately that he is right there maybe
1204
01:01:19,380 --> 01:01:26,280
it's concealed uh in some way hidden in
1205
01:01:22,920 --> 01:01:30,000
some aura or whatever and you can put it
1206
01:01:26,280 --> 01:01:32,579
in the GM layer
1207
01:01:30,000 --> 01:01:36,960
you might see that now the token is OPAC
1208
01:01:32,579 --> 01:01:39,839
and this is uh because players is not
1209
01:01:36,960 --> 01:01:43,440
are not uh supposed to see this item
1210
01:01:39,839 --> 01:01:46,260
anymore but we see SDM because it's the
1211
01:01:43,440 --> 01:01:49,740
GM layer let's consider them as a
1212
01:01:46,260 --> 01:01:54,420
stratification of the hidden objects
1213
01:01:49,740 --> 01:01:57,660
this is for the token the token layer so
1214
01:01:54,420 --> 01:01:59,940
um it's more about the the thing that
1215
01:01:57,660 --> 01:02:02,400
moves around the area and normally our
1216
01:01:59,940 --> 01:02:05,099
characters of or antagonists like this
1217
01:02:02,400 --> 01:02:07,859
and they are pretty easily to to move as
1218
01:02:05,099 --> 01:02:10,079
you see but there's also another layer
1219
01:02:07,859 --> 01:02:12,180
the map layer in which there is the
1220
01:02:10,079 --> 01:02:15,000
image of the map itself
1221
01:02:12,180 --> 01:02:18,839
so it's a bit a way for the roll 20
1222
01:02:15,000 --> 01:02:22,020
things to to clean a bit word out the
1223
01:02:18,839 --> 01:02:23,819
things in and in which layer normally
1224
01:02:22,020 --> 01:02:26,220
we'll you will start to recreate
1225
01:02:23,819 --> 01:02:29,579
something like this just putting the map
1226
01:02:26,220 --> 01:02:34,020
in the map layer and you can do it like
1227
01:02:29,579 --> 01:02:37,500
uh putting an image right clicking
1228
01:02:34,020 --> 01:02:40,440
like this and you can see this layer and
1229
01:02:37,500 --> 01:02:43,859
you uh my advice is to put the the map
1230
01:02:40,440 --> 01:02:46,980
probably in the uh
1231
01:02:43,859 --> 01:02:49,859
the the layer I've been talking about
1232
01:02:46,980 --> 01:02:51,299
the map layer because you won't move
1233
01:02:49,859 --> 01:02:54,420
anymore
1234
01:02:51,299 --> 01:02:57,540
because uh we will move to the upper
1235
01:02:54,420 --> 01:02:59,520
layer to the Token layer
1236
01:02:57,540 --> 01:03:03,299
right now
1237
01:02:59,520 --> 01:03:06,359
and so in this layer when I click on the
1238
01:03:03,299 --> 01:03:09,240
map and nothing is moving and it's a bit
1239
01:03:06,359 --> 01:03:11,640
more stable and you can as a DM move
1240
01:03:09,240 --> 01:03:13,619
freely all the tokens around without the
1241
01:03:11,640 --> 01:03:16,020
fear of moving also the map you know you
1242
01:03:13,619 --> 01:03:17,460
can you can do a bit more of chaotic
1243
01:03:16,020 --> 01:03:19,020
things let's
1244
01:03:17,460 --> 01:03:21,599
like this
1245
01:03:19,020 --> 01:03:24,420
I'm moving the whole map away and that
1246
01:03:21,599 --> 01:03:26,940
can be a bit confusing for the people
1247
01:03:24,420 --> 01:03:30,299
so just keep this in mind the map layers
1248
01:03:26,940 --> 01:03:33,599
for the map very easy the tokens are for
1249
01:03:30,299 --> 01:03:36,359
the tokens layer you wouldn't bet and
1250
01:03:33,599 --> 01:03:38,880
finally the GM layer this is completely
1251
01:03:36,359 --> 01:03:40,500
optional it's okay just to consider the
1252
01:03:38,880 --> 01:03:43,380
first two the map and the token are okay
1253
01:03:40,500 --> 01:03:45,839
but if you want to I don't know to show
1254
01:03:43,380 --> 01:03:47,760
the players something that appeared
1255
01:03:45,839 --> 01:03:50,579
immediately for for example the
1256
01:03:47,760 --> 01:03:53,880
antagonist maybe they were invisible for
1257
01:03:50,579 --> 01:03:57,420
some armor or for whatever reason you
1258
01:03:53,880 --> 01:03:58,319
can put for before in the GM layer then
1259
01:03:57,420 --> 01:04:02,460
go
1260
01:03:58,319 --> 01:04:06,839
in the uh the GM layer overlay and the
1261
01:04:02,460 --> 01:04:08,640
left up corner and From This Moment
1262
01:04:06,839 --> 01:04:10,440
put it in the token layer when you
1263
01:04:08,640 --> 01:04:13,619
decide you want to show to the player
1264
01:04:10,440 --> 01:04:15,059
like this bam and comes back from being
1265
01:04:13,619 --> 01:04:18,119
opaque
1266
01:04:15,059 --> 01:04:20,819
to being fully visible
1267
01:04:18,119 --> 01:04:22,980
so this is just a concept to keep it in
1268
01:04:20,819 --> 01:04:27,359
mind and I suggest you to experiment
1269
01:04:22,980 --> 01:04:29,400
because I think that it might be a bit
1270
01:04:27,359 --> 01:04:32,160
more astonishing at the beginning but
1271
01:04:29,400 --> 01:04:35,220
it's very easy when as soon as you get
1272
01:04:32,160 --> 01:04:38,280
into it and as soon as you try it
1273
01:04:35,220 --> 01:04:40,680
so these are the things I wanted to talk
1274
01:04:38,280 --> 01:04:44,280
about that from the very beginning and
1275
01:04:40,680 --> 01:04:46,559
now we dive a bit into a story
1276
01:04:44,280 --> 01:04:50,700
uh the story
1277
01:04:46,559 --> 01:04:52,859
um let's say uh it's let's keep in mind
1278
01:04:50,700 --> 01:04:55,859
a very simple story
1279
01:04:52,859 --> 01:04:58,859
this let's say that this guy
1280
01:04:55,859 --> 01:05:01,880
this is a a portrait once again I
1281
01:04:58,859 --> 01:05:05,579
downloaded all the images I put in there
1282
01:05:01,880 --> 01:05:09,359
and uh let's say this guy is supposed to
1283
01:05:05,579 --> 01:05:12,540
uh accompany you ask you to to be with
1284
01:05:09,359 --> 01:05:15,260
him uh for um
1285
01:05:12,540 --> 01:05:19,980
to to be to fight
1286
01:05:15,260 --> 01:05:23,280
uh some enemies that uh are inside of a
1287
01:05:19,980 --> 01:05:26,579
strange place now let's talk about this
1288
01:05:23,280 --> 01:05:29,299
uh fantasy setting and uh let's talk
1289
01:05:26,579 --> 01:05:33,299
about a swamp for example or a forest
1290
01:05:29,299 --> 01:05:35,460
and if the party accepts probably after
1291
01:05:33,299 --> 01:05:37,799
a journal
1292
01:05:35,460 --> 01:05:40,380
you will find something like this the
1293
01:05:37,799 --> 01:05:45,720
right spot the entrance of this strange
1294
01:05:40,380 --> 01:05:49,520
Tower and as soon as you go inside of it
1295
01:05:45,720 --> 01:05:49,520
you will find that it's connected
1296
01:05:49,559 --> 01:05:56,579
with some caves underground and this and
1297
01:05:54,119 --> 01:05:58,740
the things can be tricky of course I'm
1298
01:05:56,579 --> 01:06:01,799
just skipping and just moving forward
1299
01:05:58,740 --> 01:06:03,900
but in every place for every encounters
1300
01:06:01,799 --> 01:06:06,480
the DM will talk about this we'll
1301
01:06:03,900 --> 01:06:08,520
describe a lot of the things that
1302
01:06:06,480 --> 01:06:10,440
happens wait for the players to answer
1303
01:06:08,520 --> 01:06:14,040
and go on
1304
01:06:10,440 --> 01:06:16,440
the party explorers the the caves but
1305
01:06:14,040 --> 01:06:19,619
then find out
1306
01:06:16,440 --> 01:06:23,160
that are not so easy
1307
01:06:19,619 --> 01:06:25,680
to be explored this can for example is a
1308
01:06:23,160 --> 01:06:28,559
map it's a completely different uh thing
1309
01:06:25,680 --> 01:06:30,299
but it's uh share the the things that we
1310
01:06:28,559 --> 01:06:31,380
needed a cave
1311
01:06:30,299 --> 01:06:34,380
so
1312
01:06:31,380 --> 01:06:36,539
let's bring again our little guy
1313
01:06:34,380 --> 01:06:37,740
that represent the whole party the whole
1314
01:06:36,539 --> 01:06:43,700
group
1315
01:06:37,740 --> 01:06:46,619
and actually we can move it and decide
1316
01:06:43,700 --> 01:06:49,740
to explore the caves
1317
01:06:46,619 --> 01:06:53,700
there are several decisions to be made
1318
01:06:49,740 --> 01:06:57,720
you can go in opposite way
1319
01:06:53,700 --> 01:06:59,880
you will find uh obstacles probably you
1320
01:06:57,720 --> 01:07:04,079
can find antagonists traps or whatever
1321
01:06:59,880 --> 01:07:07,020
and when we go from the very end of it
1322
01:07:04,079 --> 01:07:09,780
let's say here
1323
01:07:07,020 --> 01:07:11,640
it will probably find a bad guy
1324
01:07:09,780 --> 01:07:15,119
it's a kind of a monster or something
1325
01:07:11,640 --> 01:07:16,260
like this and after a huge fight a cruel
1326
01:07:15,119 --> 01:07:18,900
one
1327
01:07:16,260 --> 01:07:21,599
there's a little plot twist
1328
01:07:18,900 --> 01:07:23,760
and it kind of he discovers the parties
1329
01:07:21,599 --> 01:07:27,059
discovers that the the guy from the
1330
01:07:23,760 --> 01:07:30,480
beginning is actually someone who just
1331
01:07:27,059 --> 01:07:33,960
wants to exploit the party and the the
1332
01:07:30,480 --> 01:07:36,000
death of the party living alone before
1333
01:07:33,960 --> 01:07:38,520
the main conflict
1334
01:07:36,000 --> 01:07:42,240
this is just a simple story you know but
1335
01:07:38,520 --> 01:07:44,460
if the party is succeeding uh facing the
1336
01:07:42,240 --> 01:07:47,700
antagonist the monster the dragger or
1337
01:07:44,460 --> 01:07:51,480
whatever you want to call it and uh he
1338
01:07:47,700 --> 01:07:54,720
succeeded in finding uh the truth and
1339
01:07:51,480 --> 01:07:57,599
come back from the the dangerous place
1340
01:07:54,720 --> 01:08:01,020
a story has been unfolded you know and
1341
01:07:57,599 --> 01:08:03,720
the party can just decide if uh look
1342
01:08:01,020 --> 01:08:07,020
after this guy that betrayed the party
1343
01:08:03,720 --> 01:08:08,339
or just moving on or whatever it's up to
1344
01:08:07,020 --> 01:08:10,740
the party
1345
01:08:08,339 --> 01:08:13,020
but this is just an example for me to
1346
01:08:10,740 --> 01:08:17,160
show you how simple can be to to
1347
01:08:13,020 --> 01:08:20,400
describe a story it's just about how the
1348
01:08:17,160 --> 01:08:22,980
flow is and what kind of uh
1349
01:08:20,400 --> 01:08:25,080
um what kind of pictures what kind of
1350
01:08:22,980 --> 01:08:27,239
maps what kind of tokens you might need
1351
01:08:25,080 --> 01:08:29,460
even though at the beginning I know it's
1352
01:08:27,239 --> 01:08:31,380
really difficult because in particular
1353
01:08:29,460 --> 01:08:34,440
when you're a beginner you don't know a
1354
01:08:31,380 --> 01:08:35,640
lot of stuff that's why it's important
1355
01:08:34,440 --> 01:08:39,420
to experiment
1356
01:08:35,640 --> 01:08:42,120
and don't be afraid to to to do some
1357
01:08:39,420 --> 01:08:45,540
mistakes it's really okay it's really
1358
01:08:42,120 --> 01:08:49,080
unnatural for the flow but the point is
1359
01:08:45,540 --> 01:08:52,199
that when you step forward step into the
1360
01:08:49,080 --> 01:08:54,900
process so you will find that uh rule 20
1361
01:08:52,199 --> 01:08:57,420
but in general a lot of virtual tabletop
1362
01:08:54,900 --> 01:08:59,699
can at your can be at your disposal to
1363
01:08:57,420 --> 01:09:02,339
tell the stories and if you are a
1364
01:08:59,699 --> 01:09:04,080
facilitator if you are a YouTube worker
1365
01:09:02,339 --> 01:09:08,699
you can use
1366
01:09:04,080 --> 01:09:10,920
this kind of Storytelling to to uh to
1367
01:09:08,699 --> 01:09:13,620
follow your objective to follow your
1368
01:09:10,920 --> 01:09:16,560
aims educational one
1369
01:09:13,620 --> 01:09:18,739
for example you can put some tests some
1370
01:09:16,560 --> 01:09:23,040
riddles some
1371
01:09:18,739 --> 01:09:27,140
mathematic things in order to uh to open
1372
01:09:23,040 --> 01:09:31,080
a sealed a magic seal door or whatever
1373
01:09:27,140 --> 01:09:33,839
some linguistical riddles
1374
01:09:31,080 --> 01:09:37,380
and that's can be useful if you think
1375
01:09:33,839 --> 01:09:40,620
that maybe this play is
1376
01:09:37,380 --> 01:09:43,739
um is for I don't know uh foreign people
1377
01:09:40,620 --> 01:09:45,900
that still might uh understand your
1378
01:09:43,739 --> 01:09:47,520
language and can be used in a lot of
1379
01:09:45,900 --> 01:09:50,940
different ways
1380
01:09:47,520 --> 01:09:54,840
so this is just a very simple thing
1381
01:09:50,940 --> 01:09:55,860
and I don't want to talk uh much more
1382
01:09:54,840 --> 01:09:58,040
because
1383
01:09:55,860 --> 01:10:02,699
I'm afraid I can
1384
01:09:58,040 --> 01:10:04,620
put some too much material from the
1385
01:10:02,699 --> 01:10:07,260
beginning but just keep in mind that the
1386
01:10:04,620 --> 01:10:10,920
the for the visual part you will work
1387
01:10:07,260 --> 01:10:14,280
with the steps these scenes and for the
1388
01:10:10,920 --> 01:10:17,460
Music Park you will work in this
1389
01:10:14,280 --> 01:10:20,460
category over here and you just you know
1390
01:10:17,460 --> 01:10:24,540
you can add some uh
1391
01:10:20,460 --> 01:10:26,760
some tracks you probably already uh
1392
01:10:24,540 --> 01:10:29,100
downloaded and just put inside your game
1393
01:10:26,760 --> 01:10:32,219
because as Barbara said it's really
1394
01:10:29,100 --> 01:10:34,739
important and the details in the uh this
1395
01:10:32,219 --> 01:10:37,800
kind of role-playing games are very
1396
01:10:34,739 --> 01:10:40,040
fascinating I can be a loot a huge
1397
01:10:37,800 --> 01:10:40,040
difference
1398
01:10:40,920 --> 01:10:48,060
so I think uh that's pretty much it uh
1399
01:10:45,780 --> 01:10:51,060
but if some of you ask some question
1400
01:10:48,060 --> 01:10:54,900
feelings are false or you some of you
1401
01:10:51,060 --> 01:10:59,300
ever tried as a DM or maybe just as a
1402
01:10:54,900 --> 01:10:59,300
player it's okay if you want to talk
1403
01:10:59,760 --> 01:11:02,760
foreign
1404
01:11:05,960 --> 01:11:13,739
I also think it would be nice to mention
1405
01:11:10,080 --> 01:11:19,739
that a lot of gameplay softwares like
1406
01:11:13,739 --> 01:11:23,699
row 20 uh fantasy grounds uh Foundry vtd
1407
01:11:19,739 --> 01:11:26,340
offer you to buy or use pre-made
1408
01:11:23,699 --> 01:11:28,980
campaigns when you do not feel like
1409
01:11:26,340 --> 01:11:32,580
creating your own story or you just like
1410
01:11:28,980 --> 01:11:36,360
something you've seen somewhere you can
1411
01:11:32,580 --> 01:11:38,699
use that for instance when there was a
1412
01:11:36,360 --> 01:11:41,239
new system of city of mist we wasn't
1413
01:11:38,699 --> 01:11:44,159
sure if we weren't sure if we want to
1414
01:11:41,239 --> 01:11:47,760
buy the core books and start playing by
1415
01:11:44,159 --> 01:11:51,360
the system so we bought a One-Shot uh
1416
01:11:47,760 --> 01:11:54,000
played on Roll 20 and the advantage of
1417
01:11:51,360 --> 01:11:56,520
the pre-create one shots or campaigns in
1418
01:11:54,000 --> 01:11:58,260
general is everything is set up you have
1419
01:11:56,520 --> 01:11:59,760
the maps finished you have the tokens
1420
01:11:58,260 --> 01:12:01,080
you have the story you have the
1421
01:11:59,760 --> 01:12:03,840
encounters
1422
01:12:01,080 --> 01:12:06,120
and you are just executing you as a game
1423
01:12:03,840 --> 01:12:09,360
master the story for others and that is
1424
01:12:06,120 --> 01:12:11,159
some people think that this is uh
1425
01:12:09,360 --> 01:12:13,860
cheating or something it definitely it's
1426
01:12:11,159 --> 01:12:17,040
not you are giving it your Creative
1427
01:12:13,860 --> 01:12:21,179
Energy and you are uh making the story
1428
01:12:17,040 --> 01:12:23,219
come come to life so this is just
1429
01:12:21,179 --> 01:12:25,739
um I mean for you if you do not feel
1430
01:12:23,219 --> 01:12:28,920
like creating Your Own Story just yet
1431
01:12:25,739 --> 01:12:33,239
you can use pre-creative campaigns which
1432
01:12:28,920 --> 01:12:36,260
are uh compatible with uh most of the
1433
01:12:33,239 --> 01:12:36,260
gameplay tools
1434
01:12:36,540 --> 01:12:42,719
sure I completely agree uh and I was
1435
01:12:40,500 --> 01:12:45,060
thinking that uh even in other Arts if
1436
01:12:42,719 --> 01:12:47,580
you think about it like
1437
01:12:45,060 --> 01:12:50,280
in paintings even Raphael or
1438
01:12:47,580 --> 01:12:53,460
Michelangelo at the start they started
1439
01:12:50,280 --> 01:12:56,580
copying other things already made
1440
01:12:53,460 --> 01:12:59,280
for and you know and to to interiorize
1441
01:12:56,580 --> 01:13:01,620
the autonomy and this is very much
1442
01:12:59,280 --> 01:13:05,699
applicable to to our setting to our
1443
01:13:01,620 --> 01:13:09,179
things it's in my opinion it's uh and
1444
01:13:05,699 --> 01:13:11,760
it's an art a completely an art by
1445
01:13:09,179 --> 01:13:15,840
itself and uh at the beginning if you
1446
01:13:11,760 --> 01:13:18,239
copy it's uh just is completely fine and
1447
01:13:15,840 --> 01:13:20,940
can help you a lot during the struggle
1448
01:13:18,239 --> 01:13:24,420
of the very few day every first days as
1449
01:13:20,940 --> 01:13:28,760
a dungeon master and uh yes it can be a
1450
01:13:24,420 --> 01:13:28,760
bridge toward your expectations
1451
01:13:31,560 --> 01:13:36,320
what do you think about this does
1452
01:13:33,179 --> 01:13:36,320
anybody wants to say something
1453
01:13:49,679 --> 01:13:55,800
I'm not sure if this is a demonstration
1454
01:13:51,840 --> 01:13:58,920
of uh attention lost or it just we left
1455
01:13:55,800 --> 01:14:01,560
you speechless isn't it or if they were
1456
01:13:58,920 --> 01:14:03,460
just too good work
1457
01:14:01,560 --> 01:14:03,719
it's okay
1458
01:14:03,460 --> 01:14:05,159
[Music]
1459
01:14:03,719 --> 01:14:08,219
um
1460
01:14:05,159 --> 01:14:11,400
even if you want to say something in the
1461
01:14:08,219 --> 01:14:12,540
chat it's it's also okay
1462
01:14:11,400 --> 01:14:15,719
um
1463
01:14:12,540 --> 01:14:19,380
so if some of you is a bit shy don't
1464
01:14:15,719 --> 01:14:20,530
don't be afraid at all you can just chat
1465
01:14:19,380 --> 01:14:20,699
and
1466
01:14:20,530 --> 01:14:22,500
[Music]
1467
01:14:20,699 --> 01:14:25,860
um
1468
01:14:22,500 --> 01:14:28,739
regarding in the final part regarding
1469
01:14:25,860 --> 01:14:32,520
the a little assignment we we have been
1470
01:14:28,739 --> 01:14:35,880
talked a lot today but I agree I think
1471
01:14:32,520 --> 01:14:38,640
that it's uh very important to do to
1472
01:14:35,880 --> 01:14:42,600
keep it practical to keep it simple and
1473
01:14:38,640 --> 01:14:45,300
there's uh there's no an easier way to
1474
01:14:42,600 --> 01:14:47,520
do that if you just just try to
1475
01:14:45,300 --> 01:14:51,540
experiment so that's why
1476
01:14:47,520 --> 01:14:54,120
I want to share with you this
1477
01:14:51,540 --> 01:14:57,780
little slide over here
1478
01:14:54,120 --> 01:15:00,600
a little assignment if some of you wants
1479
01:14:57,780 --> 01:15:03,900
to try once the experiment it's not
1480
01:15:00,600 --> 01:15:07,920
about a test it's just for yourself you
1481
01:15:03,900 --> 01:15:12,540
know for your personal growth and
1482
01:15:07,920 --> 01:15:15,300
I dare you to try and to prepare an
1483
01:15:12,540 --> 01:15:18,840
online LARP or role-playing game
1484
01:15:15,300 --> 01:15:22,260
it's it's okay to copy as I said it's
1485
01:15:18,840 --> 01:15:25,400
okay to download a free material it's
1486
01:15:22,260 --> 01:15:30,540
okay to experiment because this can be
1487
01:15:25,400 --> 01:15:34,860
the real difference between between uh
1488
01:15:30,540 --> 01:15:38,280
you know some that just uh didn't tried
1489
01:15:34,860 --> 01:15:41,880
but uh or on the contrary some that uh
1490
01:15:38,280 --> 01:15:44,100
instead uh stepped forward and make the
1491
01:15:41,880 --> 01:15:46,920
difference actually
1492
01:15:44,100 --> 01:15:50,820
and if some of you want to try in during
1493
01:15:46,920 --> 01:15:54,179
the the last uh webinar uh the fifth
1494
01:15:50,820 --> 01:15:56,640
webinar uh we will talk about this and
1495
01:15:54,179 --> 01:15:59,179
you will find colleague of ours to talk
1496
01:15:56,640 --> 01:15:59,179
about it
1497
01:16:03,420 --> 01:16:07,860
so thank you
1498
01:16:05,760 --> 01:16:09,540
for your attention
1499
01:16:07,860 --> 01:16:12,179
thank you for your presence for you
1500
01:16:09,540 --> 01:16:15,540
thank you for everything we I hope that
1501
01:16:12,179 --> 01:16:18,300
uh it was somehow interesting
1502
01:16:15,540 --> 01:16:19,860
and uh
1503
01:16:18,300 --> 01:16:22,980
I think that's it from my side I don't
1504
01:16:19,860 --> 01:16:25,260
know if uh Barbara or Elias or wants to
1505
01:16:22,980 --> 01:16:28,800
say something
1506
01:16:25,260 --> 01:16:30,840
thank you very much uh Francisco Barbara
1507
01:16:28,800 --> 01:16:34,380
um from my side I will be sending you
1508
01:16:30,840 --> 01:16:37,260
the evaluation forms of uh this webinar
1509
01:16:34,380 --> 01:16:41,040
and some extra information so feel free
1510
01:16:37,260 --> 01:16:43,320
to fill it up which uh takes one to two
1511
01:16:41,040 --> 01:16:46,260
minutes but it's very very helpful for
1512
01:16:43,320 --> 01:16:48,300
us the organizations and the whole
1513
01:16:46,260 --> 01:16:50,659
project itself thank you for your
1514
01:16:48,300 --> 01:16:50,659
attention
1515
01:16:50,699 --> 01:16:55,920
and I thank you for coming here for
1516
01:16:53,280 --> 01:16:58,199
being interested into RPGs and Lars
1517
01:16:55,920 --> 01:17:01,400
hopefully you will make your own
1518
01:16:58,199 --> 01:17:01,400
campaigns soon enough
1519
01:17:03,840 --> 01:17:07,739
and so
1520
01:17:05,760 --> 01:17:08,940
I think that's it and uh goodbye
1521
01:17:07,739 --> 01:17:10,739
everybody
1522
01:17:08,940 --> 01:17:13,080
and uh
1523
01:17:10,739 --> 01:17:15,780
uh have a great evening and uh hopefully
1524
01:17:13,080 --> 01:17:16,940
a bright future in the role-playing game
1525
01:17:15,780 --> 01:17:22,880
stuff
1526
01:17:16,940 --> 01:17:22,880
thank you good night bye bye everybody
110764
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