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Hello and welcome
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Today we're going to be doing a general overview of
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Don't timing
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Timing
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Big
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Broad subject
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In terms of Animation will only be touching
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Briefly upon some very broad points
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A hopefully my goal with this would be to give you
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Turbo good diving board in which to use in order to jump into
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Some of the more advanced or complex complex topics later on
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Timing essentially is what happens between your first and final frames of
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Animation
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The possibilities in the options are endless
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So I want to give you some
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Brief understanding of
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Different ways of thinking about
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Or conceptualizing mucin
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How to get from point A to point B
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That'll be in terms of Animation that's going to be your first big question
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You know it depends on the scenario
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If you're just winging it and and being creative
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You start with brainly
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Bring B can be whatever you want doesn't matter
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So you just go ahead and you start animating and be creative and have fun with it
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However
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If your frame a is locked in and your frame be is locked in
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Then what happens in between these two things that is a big
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Question
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And
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Implementing is many techniques
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And Concepts
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That you properly understand and can develop
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Correctly is what's going to give you the best product from
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RM80 frame be
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However
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We're not talking about those specific things
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Today
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Keeping this a little bit more generalized
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So the options
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These are just some basic
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Layout of options
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You know we have an overarching
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We can go straight to it
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We can
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Do an under Ark
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Where
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The square you can potentially
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We got larger
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In-frame
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Assets
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Traveling so this
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This would look like
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Copper
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Ferrero hear this would look like it's coming at camera
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Before
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Traveling away from camera
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You have to settle out all those
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Questions for you another thing that really
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Will affect the feeling and Change-Up the timing of the animation
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Is the question of
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The mid-frame if
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You were planning ahead a lot you weren't winging it and just going from frame a two
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Whatever you want to make sure that you know where
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Your mid-frame in the animation is
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The placement of that frame is going to change things a lot
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If you put a lot of
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Square frames
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If this is your mid-frame
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And you put a lot of
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Reims here
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Can you put an equal number of frames to go from
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The mid-frame to the final frame would we do here
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This is going to be a slower action
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And then because we're
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Does does the squares
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Covering this distance to this distance in the same amount of frames
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This is going to be a much faster
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Action
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This is important because
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Speed in animation
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Is
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Pretty much pretty much everything
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Being able to control through each drawing
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On each frame being able to control the speed
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And have it look realistic and believable
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That's basically animation in a nutshell
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Now there's a ton ton ton ton tool.to doing it correctly
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Doing it in a visually appealing manner
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But keeping it very basic
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That's kind of
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It's kind of
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What every animator is trying to do on a daily basis
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So I wanted to quickly talk about the shorthand here for timing I used it in the previous frame but
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But I want to go over it specifically now
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Open would be the the timing chart
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We know that
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We have our frame a here we want our mid-frame here and our final frame here
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We know that we have to do the entire animation in what
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In 7 drawings
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So if we know these are the positions of
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Square
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From the start
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The middle and the end
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Where we position the other frames will change the feeling of Animation a lot
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No
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When talking with other animators or maybe if you have a friend you're working on a project with or something
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You like that
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And you want to be able to to describe the timing of something
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In a quick and easy manner
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That's when we start to deal with a timing chart
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So to be able to shorten this rather than throwing out the first the Mitten the final frame and trying to describe
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Where
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Each other drawing is
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In the sequence
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We just
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Resort deaths
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Where this is frame one
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We're talkin about this being frame one rimbey is our final frame
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Or in this example from 6
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And then our mid-frame is 4 + 5
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And then
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We know that
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Ram 15
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We have three other frames to deal with
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And when
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Lay out this time in chart for you I described it like this so it is on screen
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This means that
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These drawings
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Here
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I want place closer
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This drawing
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Then I want them place
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Distraught
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That'll give you a certain fuel in the animation
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Which is called and he's out it's something that we're going to be talking about in in a different lesson
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But specifically the point I'm trying to get across here
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Yes
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This can be useful shorthand for communicating animation without actually doing any drawings
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So you can get used to timing charts I'm in charge can also be helpful
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For yourself as well because as you're animating something
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You're not believe drawing and this goes for the effects on characters
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You're not fully drawing out every frame
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One by one by one by one you might be doing a little chunkier that you do a couple drawings of throat
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The next couple of frames
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And then you go back over at 2 add you know if its effects maybe some water or something
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However as you're doing this
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You have
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You're putting the brainpower and the thought into the timing of the animation
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As humans were only capable of juggling so much in terms of
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Remembering Our intention
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With the animation so
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It's super smart to be dropping timing charts in your animation as little reminders to yourself
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Or if you have someone who is going to be handling the work after the fact
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They need to know what you're thinking so so putting in these little timing charts and then just
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Writing it
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Like
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Water Wick
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Choose or something like that you'll see the timing you'll see the note of what it is the timing charts in relation to
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2 and that should be enough to jog your memory of what it was
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You were thinking at the time
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Each document in the timing chart the Supreme
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Yeah I mean there's $20 there's 24
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General timing some timing some people use different timings for we're going to go with the general time in here
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Usually there's plenty for frames in a second
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So
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In a timing chart of a full second if you are doing every single drawing you would have
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24
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Of these little dashes or ticks
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Used to describe where you want to place the drawing over that span of time
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And this is
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A very the timing charts are very common shorthand that
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Pretty much anyone who's
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Ever gone to animation school has learned at one point or another
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So I'm by picking up this kind of practice
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You're not going to be surprising anyone
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If if you use this in your own work
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And in fact
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Best-case scenario you're going to be making it easier for other people to see what it is you're trying to lay out
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Or plant
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Indian animation
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It's
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Very
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Often
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Included.
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We don't necessarily animate
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Just because we have 24 frames a second doesn't mean we have to use every single frame
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In in
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. sex
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The eye is very good at picking up
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At picking up the visuals however it's not perfect
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So
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Quite often in order to save work
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The idea of animating something on twos and that just means you put a frame you put a
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Drawing every other frame
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Animating something on Tuesday I doesn't pick up on as being too choppy
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I have
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Worked on Productions where
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Animators will use stuff on threes
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And sometimes even as far as fours
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So in a typical second if you were animating on fours what is that
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Buy frames stubby five frames for a second so that's a lot fewer drawings but
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Once you get up to the threes and fours area
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The animation does start looking a little bit choppy
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And the reason I bring that up
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Is because I want to show you exactly what I mean rather than just describing it
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In audio
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But here's an example of the
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Three different timings I didn't go as far as adding Forest because forces
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Uncommon but ones twos and threes is very common
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It's on the top gear
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This is on one's so in a typical second I don't believe this animation is a full second but that's okay
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If you were putting a frame on
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If you're putting a drawing on every single frame that you possibly could
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This is what ones looks like it's quite smooth but it's also time-intensive
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Because doing that amount of drawings
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Just straight up picks ixalan time
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Choose this is probably industry-standard I would say for most things
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Nowadays with
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The program is getting better and better it's becoming easier and easier to do things on one's
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But
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For all the work I have done the clients that I've had
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And the animation I've done
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No one ever complained about Jews
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So
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Sometimes they'll request once-over Tuesday but in general through should be fine
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Most of the time
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Breeze we can see here in this example
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Reason starting to get
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You know
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And that's where you start the flirt with well if it's on 3s should I be adding
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Sing in one more frame
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Honestly it depends on the action it depends on the animation it depends on
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What you can get
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Away with and still happy animation look good
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Because that's
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Kind of the Golden Rule
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That I teach all my students and or Greener employees is honestly
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It doesn't matter
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What techniques
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What kind of timings
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What kind of frame rates you use if the end product looks good
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Then you've accomplished the goal of
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That animation
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And whatever you did to get there the ends Justified the means right
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What I'm trying to do here
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Is give you tips and advice on
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Getting. Good final product without falling into the pit balls or things like that
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I'm coming to learn the hard way of
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Trial and error
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So hopefully this is help give you a brief conception
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Of timing
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And what it entails so when you start animating your own things
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You can be getting those
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More visually appealing solid products right out of the gate
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Rather than having to stumble in order to learn
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