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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 0 1 00:00:00,030 --> 00:00:03,690 Grids are the most common way to create 2D environments. 1 2 00:00:03,780 --> 00:00:12,270 But don't be fooled by their 2D capabilities, as they can also be used in 3D games that are limited 2 3 00:00:12,270 --> 00:00:13,560 to a flat surface. 3 4 00:00:13,590 --> 00:00:15,330 A grid is a set of lines. 4 5 00:00:15,600 --> 00:00:22,080 As you can see here, and columns that are put together to form a 2D table. Where each point or cell 5 6 00:00:22,110 --> 00:00:27,280 can be referenced by a pair of a row index and a column index. 6 7 00:00:27,450 --> 00:00:34,290 If you want to learn how to implement grids, head over to the bonus module and look at data structures. 7 8 00:00:34,380 --> 00:00:38,460 Let's find out what are the pros and cons when using grids. 8 9 00:00:38,520 --> 00:00:44,820 The first one is that it's very easy to use: create a 2D array of elements and it will already work with 9 10 00:00:44,820 --> 00:00:45,930 the map structure. 10 11 00:00:45,990 --> 00:00:51,270 If the map was designed to support the grid in the first place. It supports real time changes. 11 12 00:00:51,270 --> 00:00:54,000 Does your game have actions that change the map? 12 13 00:00:54,000 --> 00:01:01,560 By having a grid, you can easily set what's walkable and what's not, and the best part is that it's 13 14 00:01:01,560 --> 00:01:04,650 already implemented in most common game engines 14 15 00:01:04,650 --> 00:01:06,840 Godot included. All of these pros... 15 16 00:01:06,840 --> 00:01:12,030 That means that grids must have some cons and they do have: They have a fixed shape. 16 17 00:01:12,180 --> 00:01:14,820 It will always be a square shaped. Of course, 17 18 00:01:14,820 --> 00:01:20,730 you can disable the sides to make interesting shapes, but is very much limited to that. 18 19 00:01:20,790 --> 00:01:28,410 It cannot support height variation and if your game has hills, valleys, then a grid might not work 19 20 00:01:28,410 --> 00:01:29,250 for your game. 20 21 00:01:29,400 --> 00:01:33,090 In general, it cannot provide too much environment variation. 21 22 00:01:33,090 --> 00:01:36,930 Having a grid city might not be exactly fun in some cases. 22 23 00:01:37,080 --> 00:01:42,450 If a grid-like structure sounds too restrictive to you, then you might want to try graphs. 23 24 00:01:42,810 --> 00:01:44,340 Let's look at them right now. 2544

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