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Welcome to sensors.
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In order for an AI to take actions, it needs to do two things.
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First, to understand its environment.
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We discussed this in the previous chapters and also to sense its surroundings.
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That means enemies, useful items, useful locations, and much more.
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These sensors can be taken from real life and then implemented, for example, sight, hearing, touching,
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for example, if the AI gets hit by a player's bullet.
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In this module we will be discussing about sight and hit.
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And in the sight sensors we actually have three different categories.
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We have the range, which takes all the stuff around it.
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The Field of View Cone, which is basically what's in front of the eyes of the enemy, and also a raycast
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which checks if the object that should be visible
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is not occluded by a box, for example, or some obstacle that is between the AI agent and that object.
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Let's look now at each of these sensors and see how they are implemented.
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