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These are the user uploaded subtitles that are being translated: 1 00:00:07,424 --> 00:00:11,776 If you're anything like me you like getting stuff done 2 00:00:12,032 --> 00:00:15,104 Nothing frustrates me more than learning something and not doing it 3 00:00:15,616 --> 00:00:16,896 I just want to make progress 4 00:00:17,408 --> 00:00:19,968 Therefore I constantly have to remind myself that 5 00:00:20,224 --> 00:00:20,736 Learning some 6 00:00:21,248 --> 00:00:23,040 Getting inspired or even just 7 00:00:23,296 --> 00:00:26,112 Playing games actually leads to more progress in the long run 8 00:00:26,624 --> 00:00:28,416 Basically just making your game 9 00:00:29,184 --> 00:00:30,720 So here's what we're going to do 10 00:00:30,976 --> 00:00:32,256 To ensure that your inspired 11 00:00:33,024 --> 00:00:33,536 First 12 00:00:33,792 --> 00:00:36,352 We're going to study my list of top 10 2D Indies 13 00:00:36,608 --> 00:00:37,376 Of the last decade 14 00:00:37,888 --> 00:00:42,496 Consider this something like a stimpak to jumpstart our inspirational juices 15 00:00:42,752 --> 00:00:45,056 But also will help clarify our game Cisco 16 00:00:46,080 --> 00:00:47,616 What you're capable of as an indie 17 00:00:47,872 --> 00:00:50,944 And what the Benchmark for indie games today really is 18 00:00:51,968 --> 00:00:54,784 Don't worry you don't need to buy anything if you don't want to we can 19 00:00:55,040 --> 00:00:57,344 Certainly just study them together right now and 20 00:00:57,600 --> 00:00:59,136 Figure out what really makes them special 21 00:00:59,648 --> 00:01:01,696 We're going to use list from Game Ranch 22 00:01:02,208 --> 00:01:03,232 The indie game website 23 00:01:03,488 --> 00:01:04,000 Kotaku 24 00:01:04,768 --> 00:01:07,072 It take a look at ten games his qualities 25 00:01:07,328 --> 00:01:08,608 I feel we can try and replicate 26 00:01:09,376 --> 00:01:10,144 In this case 27 00:01:10,400 --> 00:01:11,168 They are 28 00:01:11,424 --> 00:01:11,936 Undertale 29 00:01:12,448 --> 00:01:13,216 Limbo 30 00:01:13,728 --> 00:01:14,496 Dead cells 31 00:01:15,008 --> 00:01:15,776 Stardew Valley 32 00:01:16,544 --> 00:01:17,056 Hollow Knight 33 00:01:17,568 --> 00:01:18,336 The Binding of Isaac 34 00:01:18,848 --> 00:01:19,616 Papers please 35 00:01:20,128 --> 00:01:20,896 Enter the gungeon 36 00:01:21,408 --> 00:01:22,176 Don't Starve 37 00:01:22,432 --> 00:01:22,944 Cancel 38 00:01:23,456 --> 00:01:28,832 Be sure to study the Games trailer and also the let's play in the next section to get an idea of what makes 39 00:01:29,088 --> 00:01:30,112 Each game special 40 00:01:30,368 --> 00:01:32,160 And ultimately become inspired 41 00:01:32,416 --> 00:01:34,720 As for me I'm going to focus on two games on this list 42 00:01:34,976 --> 00:01:36,512 And actually one of my own game 43 00:01:37,024 --> 00:01:38,560 And we going to take inspiration 44 00:01:38,816 --> 00:01:39,584 And talk about them 45 00:01:39,840 --> 00:01:41,376 And how they relate to our very first 46 00:01:42,144 --> 00:01:44,448 One of these games is made by a single individual 47 00:01:44,960 --> 00:01:47,264 And then the next two are actually made by small team 48 00:01:48,032 --> 00:01:49,056 Let's break down what makes 49 00:01:49,312 --> 00:01:51,104 Each of these games special 50 00:01:51,360 --> 00:01:52,128 More importantly 51 00:01:52,384 --> 00:01:53,664 What made them sell so well 52 00:01:54,176 --> 00:01:55,456 We're going to use steamspy 53 00:01:55,968 --> 00:02:00,576 A website created for the sole purpose of estimating the number of steam sales for various titles 54 00:02:00,832 --> 00:02:01,600 Among other data 55 00:02:02,368 --> 00:02:04,928 We're also going to study these titles steam pages 56 00:02:05,696 --> 00:02:08,000 And what makes them so good at selling the game 57 00:02:08,768 --> 00:02:10,048 Talk about my game 58 00:02:10,304 --> 00:02:14,656 Call neversong the art music story level design voice acting 59 00:02:15,168 --> 00:02:17,472 Direction and some code was done by me 60 00:02:19,008 --> 00:02:21,568 But the code base was built entirely from scratch 61 00:02:21,824 --> 00:02:22,848 Inside Unity 62 00:02:23,104 --> 00:02:24,640 By Eric Colburn who works 63 00:02:24,896 --> 00:02:26,176 About 1,500 miles 64 00:02:26,944 --> 00:02:30,528 We still had a strong sense of collaboration over the course of two and a half years 65 00:02:30,784 --> 00:02:34,880 And we released the project was super proud of on just about every platform out there 66 00:02:35,904 --> 00:02:39,744 After several months of production neversong actually secured funding from Kickstarter 67 00:02:40,256 --> 00:02:41,536 And then eventually Apple 68 00:02:42,048 --> 00:02:45,632 It's important that the Prototype was used to pitch the game the kickstarter 69 00:02:46,912 --> 00:02:48,192 We'll discuss that in just a bit 70 00:02:48,704 --> 00:02:51,776 Let's talk about some things that might be inspirational to you about Never song 71 00:02:52,288 --> 00:02:54,848 First look at the description on the steam page 72 00:02:55,360 --> 00:02:58,944 It says help little Escape his beautifully haunting coma 73 00:02:59,456 --> 00:03:00,992 A hand-drawn action adventure 74 00:03:01,248 --> 00:03:02,528 Your dreamy World filled with 75 00:03:02,784 --> 00:03:03,808 With fleshy insectoids 76 00:03:04,064 --> 00:03:05,088 Insane grown ups 77 00:03:05,344 --> 00:03:06,880 And sad children looking for their mom 78 00:03:07,904 --> 00:03:10,976 Description satisfies pretty much everything steam recommends 79 00:03:11,488 --> 00:03:13,792 First it identifies the game genre 80 00:03:14,816 --> 00:03:15,840 And uses verbs 81 00:03:16,096 --> 00:03:17,632 In this case hackenslash 82 00:03:17,888 --> 00:03:20,448 The detailed the primary mechanic and actions 83 00:03:21,216 --> 00:03:24,032 It also communicates the ultimate appeal of Never song 84 00:03:24,544 --> 00:03:28,384 Annette hand-drawn dreamy atmosphere 85 00:03:29,152 --> 00:03:31,712 Never songs cover art is certainly more detailed 86 00:03:31,968 --> 00:03:32,992 Denis actual game 87 00:03:33,504 --> 00:03:36,320 It was catch by Pete Cooper who wants work for blizzard 88 00:03:36,832 --> 00:03:40,160 He did this pro bono for me and I simply colored it in Photoshop 89 00:03:40,928 --> 00:03:44,512 Discover are dramatically raps the color scheme mood 90 00:03:44,768 --> 00:03:46,560 Game Mechanix and protagonist 91 00:03:46,816 --> 00:03:47,840 In a single thumbnail 92 00:03:48,608 --> 00:03:53,216 Now regarding the games gross revenue and made around $50,000 within the first month 93 00:03:53,984 --> 00:03:55,520 Now let's move onto undertale 94 00:03:56,032 --> 00:03:58,336 Undertale was created by a single developer 95 00:03:58,848 --> 00:03:59,360 Toby Fox 96 00:04:00,128 --> 00:04:04,736 Please important to note here that Toby Fox did eventually contract out some artwork 97 00:04:04,992 --> 00:04:08,320 But overall this game exemplifies what kind of Master 98 00:04:08,576 --> 00:04:10,368 Two-piece a solo Dev can create 99 00:04:11,136 --> 00:04:17,280 It's also a great example of how a seemingly clunky cheap-looking silly game can become an instant class 100 00:04:17,791 --> 00:04:20,095 Players across the world are obsessed with 101 00:04:20,607 --> 00:04:23,423 Believe it or not it took Toby two-and-a-half years 102 00:04:23,935 --> 00:04:26,239 Jacob Lee undertale using gamemaker Studio 103 00:04:27,007 --> 00:04:29,311 It raised over $50,000 on Kickstarter 104 00:04:30,079 --> 00:04:32,895 It is important here that Toby seems to have a knack 105 00:04:33,151 --> 00:04:34,687 Understanding what players 106 00:04:34,943 --> 00:04:36,479 Really want from a game 107 00:04:37,247 --> 00:04:39,551 From the familiar but unique hook 108 00:04:40,319 --> 00:04:41,855 Fighting enemies with kindness 109 00:04:42,367 --> 00:04:46,719 TV Almost Boring aren't that allowed players to project themselves onto the characters 110 00:04:47,231 --> 00:04:49,791 Kobe release something that connected intimately 111 00:04:50,047 --> 00:04:50,559 With players 112 00:04:51,071 --> 00:04:55,423 And that's what sold it now let's take a look at undertale steam page to get some inspiration 113 00:04:56,191 --> 00:04:57,215 The description says 114 00:04:57,471 --> 00:04:59,007 Undertale in all caps 115 00:04:59,263 --> 00:05:00,287 With an! 116 00:05:00,799 --> 00:05:03,103 RPG game where you don't have to destroy any 117 00:05:04,127 --> 00:05:07,199 This description is everything players love about undertale 118 00:05:07,455 --> 00:05:07,967 In a nutshell 119 00:05:08,735 --> 00:05:10,271 It's hilarious for one but 120 00:05:10,527 --> 00:05:13,343 Also described the game's hook and just 10 words 121 00:05:13,855 --> 00:05:15,391 And that's easier said than done 122 00:05:15,903 --> 00:05:17,439 Now let's take a look at the cover art 123 00:05:17,951 --> 00:05:20,255 Unlike Hollow Knight which we'll discuss in a bit 124 00:05:20,511 --> 00:05:23,327 Undertale thrives on striking simplicity 125 00:05:23,839 --> 00:05:26,399 It's tempting to scream your cover art to a player 126 00:05:26,911 --> 00:05:29,471 But if every game is screaming for attention on Steam 127 00:05:29,727 --> 00:05:30,751 The ones that aren't 128 00:05:31,007 --> 00:05:32,287 Are likely going to get attention 129 00:05:32,799 --> 00:05:34,335 That's certainly true for undertale 130 00:05:35,103 --> 00:05:37,919 Now it's you steamspy to take a look at the steam gross revenue 131 00:05:38,431 --> 00:05:44,063 It looks like around 3.5 million units were sold and that's for about $5 on average 132 00:05:44,831 --> 00:05:47,647 Jet 17.5 million dollars 133 00:05:47,903 --> 00:05:49,439 That's obviously just a guesstimate 134 00:05:50,975 --> 00:05:51,743 Last but not least 135 00:05:52,255 --> 00:05:53,023 Hollow Knight 136 00:05:53,791 --> 00:05:55,839 Hollow Knight was created by a small team 137 00:05:56,351 --> 00:06:00,191 It's important to remember that a team is formed and managed in a variety 138 00:06:01,471 --> 00:06:04,287 You can simply partner with friends or family just for fun 139 00:06:04,799 --> 00:06:06,335 Or you can hire them full-time 140 00:06:06,591 --> 00:06:08,383 Which I don't recommend starting out 141 00:06:09,151 --> 00:06:10,431 Or in my case 142 00:06:10,687 --> 00:06:14,015 You could partner with development Studios thousands of miles away from you 143 00:06:14,271 --> 00:06:16,063 And just agree to split the revenue 144 00:06:16,575 --> 00:06:19,647 A small team can cut the development time if your game in half 145 00:06:20,159 --> 00:06:22,463 Can ultimately create something more profitable 146 00:06:22,719 --> 00:06:23,487 In the long run 147 00:06:23,999 --> 00:06:25,279 That was certainly true for Halloween 148 00:06:26,047 --> 00:06:29,119 So how did team Cherry the Creator Paul and I do it 149 00:06:29,887 --> 00:06:32,447 For them it all started in 2013 150 00:06:32,703 --> 00:06:33,727 During a lutam. 151 00:06:33,983 --> 00:06:35,263 Genesis the game Jam wear 152 00:06:35,519 --> 00:06:36,799 Teams are made from scratch 153 00:06:37,055 --> 00:06:37,823 The single weekend 154 00:06:38,335 --> 00:06:39,359 Our Gibson Inn 155 00:06:39,615 --> 00:06:42,943 William pelland quickly made a flash game called Hungry night 156 00:06:43,455 --> 00:06:44,991 About a knight who eats bugs 157 00:06:45,759 --> 00:06:48,319 Interception on Newgrounds was not so great 158 00:06:48,575 --> 00:06:50,111 Slimming down to another game Jam 159 00:06:50,879 --> 00:06:57,023 They combine the concepts of both games to create the Prototype Hollow Knight and eventually raise 57,000 Australian 160 00:06:57,791 --> 00:06:59,327 That's about 40,000 US dollars 161 00:07:00,095 --> 00:07:01,887 With the team size of four individuals 162 00:07:02,399 --> 00:07:03,935 Christopher Larkin being contracted 163 00:07:04,191 --> 00:07:04,703 Music 164 00:07:05,215 --> 00:07:06,751 Team Cherry created Hollow Knight 165 00:07:08,031 --> 00:07:09,055 And released it on Steam 166 00:07:09,567 --> 00:07:11,615 Do it immediately labeled a new classic 167 00:07:12,127 --> 00:07:12,639 Buy PC game 168 00:07:13,663 --> 00:07:16,991 Alright so let's go ahead and get inspired by Hollow Knight Steam 169 00:07:18,015 --> 00:07:19,039 The description reads 170 00:07:19,295 --> 00:07:21,087 Forge your own path in Hollow Knight 171 00:07:21,855 --> 00:07:25,439 An epic action-adventure through a vast ruined Kingdom of insects 172 00:07:25,695 --> 00:07:26,207 And heroes 173 00:07:26,719 --> 00:07:28,255 Explorer twisting Caverns 174 00:07:28,511 --> 00:07:29,791 Battle painted creatures 175 00:07:30,047 --> 00:07:31,583 A friend bizarre bugs 176 00:07:31,839 --> 00:07:32,863 All in a classic 177 00:07:33,119 --> 00:07:34,911 Andron 2D Style 178 00:07:35,679 --> 00:07:38,239 This description immediately gets to the point 179 00:07:38,751 --> 00:07:39,519 The concept of 180 00:07:39,775 --> 00:07:40,799 Forging your own path 181 00:07:41,055 --> 00:07:43,871 Instantly told you that the game is a metroidvania 182 00:07:44,127 --> 00:07:45,663 That allows for customization 183 00:07:46,431 --> 00:07:51,295 Additionally the next two sentences immediately create a niche in the potential customer 184 00:07:51,807 --> 00:07:53,087 What exactly lies 185 00:07:53,343 --> 00:07:55,391 In the depths of these beautiful 2D 186 00:07:55,647 --> 00:07:56,415 Twisted Tavern 187 00:07:57,183 --> 00:07:58,463 Alright let's take a look at the cover art 188 00:07:59,231 --> 00:08:02,303 This cover art is almost the opposite of undertale 189 00:08:02,559 --> 00:08:04,607 It's a lie Sturtevant's detailed 190 00:08:05,119 --> 00:08:06,399 And it shows the protagonist 191 00:08:07,167 --> 00:08:10,495 Nurse to cover are a strikingly large but also small 192 00:08:11,263 --> 00:08:13,823 Additionally although it still looks like the games are 193 00:08:14,079 --> 00:08:15,103 It's much more detail 194 00:08:16,127 --> 00:08:18,175 Now what you steam Spa 195 00:08:19,199 --> 00:08:21,759 Looks like about 3.5 million units were sold 196 00:08:22,271 --> 00:08:24,319 That's about $10 on average 197 00:08:24,575 --> 00:08:25,343 With steam sales 198 00:08:25,599 --> 00:08:27,391 That's about 35 million bucks 199 00:08:28,159 --> 00:08:29,951 Again this is obviously just a guesstimate 200 00:08:30,207 --> 00:08:31,231 Using steamspy 201 00:08:31,487 --> 00:08:32,767 But I think we can agree 202 00:08:33,023 --> 00:08:35,583 This simple 2D metroidvania Adventure 203 00:08:35,839 --> 00:08:36,863 Made it Steam 204 00:08:37,119 --> 00:08:37,887 Very rich 205 00:08:38,143 --> 00:08:41,215 In addition to checking out my top 2D indie games list 206 00:08:41,471 --> 00:08:42,751 Trailers and let's plays 207 00:08:43,263 --> 00:08:45,055 I also love for you to try and play 208 00:08:45,311 --> 00:08:46,847 The five free Indie titles 209 00:08:47,103 --> 00:08:47,871 Included in this car 210 00:08:48,895 --> 00:08:50,431 I'd recommend playing 10-week 211 00:08:50,943 --> 00:08:51,967 And really dig into that 212 00:08:52,479 --> 00:08:54,783 Study mechanics the story The Art 213 00:08:55,295 --> 00:08:56,063 In the marketing for 214 00:08:57,087 --> 00:09:00,159 Then fill out the inspiration section in the game design Bible 215 00:09:00,415 --> 00:09:00,927 In the following 216 00:09:01,951 --> 00:09:02,719 Additionally 217 00:09:02,975 --> 00:09:06,047 Don't forget about just playing other games you love 218 00:09:06,559 --> 00:09:07,839 It's an odd thing to remind you this 219 00:09:08,351 --> 00:09:10,143 But I have to remind myself a bid daily 220 00:09:10,911 --> 00:09:13,215 My biggest regret in my Game Dev career 221 00:09:13,727 --> 00:09:15,519 Is not playing more games 222 00:09:16,287 --> 00:09:19,359 Because of jealousy or a feeling of not being productive 223 00:09:19,871 --> 00:09:22,431 I can avoid just playing games altogether 224 00:09:22,687 --> 00:09:23,967 This is a really bad idea 225 00:09:24,479 --> 00:09:26,527 Your creative sponge will dry up 226 00:09:26,783 --> 00:09:27,807 In just a couple weeks 227 00:09:28,831 --> 00:09:31,135 Stephen King put it in on writing 228 00:09:31,647 --> 00:09:32,671 If you want to be a writer 229 00:09:32,927 --> 00:09:35,231 You must do two things above all others 230 00:09:35,743 --> 00:09:36,511 Read a lot 231 00:09:36,767 --> 00:09:37,535 And bright 232 00:09:38,559 --> 00:09:41,119 This is 100% applicable to any creative 233 00:09:42,143 --> 00:09:48,287 Especially gamedev 16726

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