All language subtitles for 1. Creating the body. Pt 1

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 0 1 00:00:05,000 --> 00:00:11,000 We will remove the predefined content. We will press [A] and [X] and select [Delete]. 1 2 00:00:17,000 --> 00:00:23,000 We will insert a [Cube]. We will press [Shift A] and select [Cube]. 2 3 00:00:29,000 --> 00:00:32,000 We will press [TAB] to enter [Edit Mode]. 3 4 00:00:34,000 --> 00:00:41,000 We will add more faces to the figure. With the mouse, we will press [Right_Click] and select [Subdivide] 4 5 00:00:45,000 --> 00:00:58,000 Now we are going to change the shape of the figure so that instead of being a cube we have a sphere. We will press [Shift Alt S] and move the mouse to give the figure a spherical shape. 5 6 00:01:13,000 --> 00:01:21,000 Now we will add two [Loop cut]. One above the middle and one below the middle. We will press [Ctrl R] to insert them. 6 7 00:01:31,000 --> 00:01:38,000 We will now select the bottom four faces with [Shift Left_Click] and press [I] for [Inset]. 7 8 00:01:52,000 --> 00:02:00,000 With the four new faces, we'll press [S], [Z] and [Numpad 0] to flatten the faces to the same level. 8 9 00:02:07,000 --> 00:02:16,000 We will press [S] to reduce the size of the four faces. This will be the base with which we will create the neck. 9 10 00:02:25,000 --> 00:02:34,000 Now we are going to delete half of the vertices of the figure. Press [1] to select vertices and [Alt Z] to enter [X-Ray Mode] 10 11 00:02:41,000 --> 00:02:49,000 We will press [Numpad 1] to see the figure from the front and with the mouse, we will select half of the vertices. 11 12 00:02:53,000 --> 00:02:56,000 We will press [X] and select [Vertices] to delete the vertices. 12 13 00:03:01,000 --> 00:03:07,000 We'll exit [Edit Mode] and in [Modifier properties], we'll add a [Mirror Modifier]. 13 14 00:03:26,000 --> 00:03:33,000 Once added, we will select the [Clipping] option in order to keep the vertices joined in the center of the figure. 14 15 00:03:37,000 --> 00:03:44,000 We will enter [Edit Mode] and select the bottom two faces. We'll press [E] and [Shift] to [Extrude] slightly downwards. 15 16 00:04:00,000 --> 00:04:08,000 We'll press [E] and [Shift] again to [Extrude] down. This will be the base with which we will create the upper part of the body. 16 17 00:04:18,000 --> 00:04:22,000 We will press [S] to increase the size of the new faces. 17 18 00:04:34,000 --> 00:04:44,000 Now we will reduce the lateral width of the body. We will press [Numpad 3] to enter the side view and press [S] and [Y] to reduce the width on the Y axis. 18 19 00:04:59,000 --> 00:05:06,000 Now, in front view we'll press [E] to extrude down. With this we will have the base of the torso 19 20 00:05:21,000 --> 00:05:27,000 We will reduce the front width. We will press [G] and [X] to move the lower faces towards the center. 20 21 00:05:38,000 --> 00:05:46,000 We will also reduce the side width. Press [Numpad 3] and we'll press [S] and [Y] to reduce the size on the Y axis. 21 22 00:05:56,000 --> 00:06:06,000 Now with the bottom faces selected, we'll press [I] for [Inset]. This will be the base with which we will create the legs. 22 23 00:06:22,000 --> 00:06:30,000 In front view, we will press [G] and [Z] to move the new faces down. With this we will have the base of the legs. 23 24 00:06:51,000 --> 00:06:58,000 Now we will reduce the side width of the bottom faces. In side view, we will press [S] and [Y] to reduce the size. 24 25 00:07:13,000 --> 00:07:24,000 We will adjust the bottom shape of the bottom faces. We will momentarily deactivate [clipping] to avoid problems with vertices in the center of the figure. 25 26 00:07:33,000 --> 00:07:39,000 We'll press [Shift Alt S] to force the faces to have a slightly rounder shape. 26 27 00:07:46,000 --> 00:07:50,000 Now we will press [S] to reduce the size of the faces. 27 28 00:07:56,000 --> 00:07:58,000 We will press [Clipping] again 28 29 00:08:04,000 --> 00:08:11,000 Now in side view, we'll press [E] to [Extrude] slightly down. This will be the base for the feet. 29 30 00:08:20,000 --> 00:08:26,000 If necessary, adjust the height of the feet by pressing [G] and [Z]. 30 31 00:08:36,000 --> 00:08:43,000 We will select the three front faces of the foot and in side view, we will press [E] to [Extrude]. 31 32 00:09:11,000 --> 00:09:19,000 Now we will shape the feet. We'll add a [loop cut] with [Ctrl R] to split the foot in half. 32 33 00:09:28,000 --> 00:09:38,000 We'll select the top three edges of the toe and press [G] twice to move the vertices down while respecting the adjacent edges. 33 34 00:09:52,000 --> 00:09:58,000 We will repeat the previous step with the other edges of the upper part of the foot. 34 35 00:10:17,000 --> 00:10:25,000 Now we will insert two [loop cuts]. Both will split the body in half. One for the front and one for the rear. 35 36 00:10:46,000 --> 00:10:55,000 We'll add another [loop cut] to split the torso in half and adjust the height up. This will help us create the base of the arms. 36 37 00:11:05,000 --> 00:11:10,000 We'll add another [loop cut] in to split the upper torso area down the middle. 37 38 00:11:28,000 --> 00:11:35,000 We'll select the edges of the area where the arms will originate and press [Shift Alt S] to round the vertices. 38 39 00:11:50,000 --> 00:12:01,000 We will now select the four faces where the arm will originate from and press [E] and [X] to [Extrude] snapping it along the X axis. 39 40 00:12:26,000 --> 00:12:33,000 We will press [S], [X] and [Numpad 0] to flatten the faces on the X axis. 40 41 00:12:40,000 --> 00:12:45,000 We will press [S] to reduce the size of the faces of the tip of the arm. 41 42 00:12:57,000 --> 00:13:00,000 With this we will have a basic body. 5924

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