Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
0
1
00:00:05,000 --> 00:00:11,000
We will remove the predefined content.
We will press [A] and [X] and select [Delete].
1
2
00:00:17,000 --> 00:00:23,000
We will insert a [Cube].
We will press [Shift A] and select [Cube].
2
3
00:00:29,000 --> 00:00:32,000
We will press [TAB] to enter [Edit Mode].
3
4
00:00:34,000 --> 00:00:41,000
We will add more faces to the figure.
With the mouse, we will press [Right_Click] and select [Subdivide]
4
5
00:00:45,000 --> 00:00:58,000
Now we are going to change the shape of the figure so that instead of being a cube we have a sphere.
We will press [Shift Alt S] and move the mouse to give the figure a spherical shape.
5
6
00:01:13,000 --> 00:01:21,000
Now we will add two [Loop cut]. One above the middle and one below the middle.
We will press [Ctrl R] to insert them.
6
7
00:01:31,000 --> 00:01:38,000
We will now select the bottom four faces with [Shift Left_Click] and press [I] for [Inset].
7
8
00:01:52,000 --> 00:02:00,000
With the four new faces, we'll press [S], [Z] and [Numpad 0] to flatten the faces to the same level.
8
9
00:02:07,000 --> 00:02:16,000
We will press [S] to reduce the size of the four faces.
This will be the base with which we will create the neck.
9
10
00:02:25,000 --> 00:02:34,000
Now we are going to delete half of the vertices of the figure.
Press [1] to select vertices and [Alt Z] to enter [X-Ray Mode]
10
11
00:02:41,000 --> 00:02:49,000
We will press [Numpad 1] to see the figure from the front and with the mouse, we will select half of the vertices.
11
12
00:02:53,000 --> 00:02:56,000
We will press [X] and select [Vertices] to delete the vertices.
12
13
00:03:01,000 --> 00:03:07,000
We'll exit [Edit Mode] and in [Modifier properties], we'll add a [Mirror Modifier].
13
14
00:03:26,000 --> 00:03:33,000
Once added, we will select the [Clipping] option in order to keep the vertices joined in the center of the figure.
14
15
00:03:37,000 --> 00:03:44,000
We will enter [Edit Mode] and select the bottom two faces.
We'll press [E] and [Shift] to [Extrude] slightly downwards.
15
16
00:04:00,000 --> 00:04:08,000
We'll press [E] and [Shift] again to [Extrude] down.
This will be the base with which we will create the upper part of the body.
16
17
00:04:18,000 --> 00:04:22,000
We will press [S] to increase the size of the new faces.
17
18
00:04:34,000 --> 00:04:44,000
Now we will reduce the lateral width of the body.
We will press [Numpad 3] to enter the side view and press [S] and [Y] to reduce the width on the Y axis.
18
19
00:04:59,000 --> 00:05:06,000
Now, in front view we'll press [E] to extrude down.
With this we will have the base of the torso
19
20
00:05:21,000 --> 00:05:27,000
We will reduce the front width.
We will press [G] and [X] to move the lower faces towards the center.
20
21
00:05:38,000 --> 00:05:46,000
We will also reduce the side width.
Press [Numpad 3] and we'll press [S] and [Y] to reduce the size on the Y axis.
21
22
00:05:56,000 --> 00:06:06,000
Now with the bottom faces selected, we'll press [I] for [Inset].
This will be the base with which we will create the legs.
22
23
00:06:22,000 --> 00:06:30,000
In front view, we will press [G] and [Z] to move the new faces down.
With this we will have the base of the legs.
23
24
00:06:51,000 --> 00:06:58,000
Now we will reduce the side width of the bottom faces.
In side view, we will press [S] and [Y] to reduce the size.
24
25
00:07:13,000 --> 00:07:24,000
We will adjust the bottom shape of the bottom faces.
We will momentarily deactivate [clipping] to avoid problems with vertices in the center of the figure.
25
26
00:07:33,000 --> 00:07:39,000
We'll press [Shift Alt S] to force the faces to have a slightly rounder shape.
26
27
00:07:46,000 --> 00:07:50,000
Now we will press [S] to reduce the size of the faces.
27
28
00:07:56,000 --> 00:07:58,000
We will press [Clipping] again
28
29
00:08:04,000 --> 00:08:11,000
Now in side view, we'll press [E] to [Extrude] slightly down.
This will be the base for the feet.
29
30
00:08:20,000 --> 00:08:26,000
If necessary, adjust the height of the feet by pressing [G] and [Z].
30
31
00:08:36,000 --> 00:08:43,000
We will select the three front faces of the foot and in side view, we will press [E] to [Extrude].
31
32
00:09:11,000 --> 00:09:19,000
Now we will shape the feet.
We'll add a [loop cut] with [Ctrl R] to split the foot in half.
32
33
00:09:28,000 --> 00:09:38,000
We'll select the top three edges of the toe and press [G] twice to move the vertices down while respecting the adjacent edges.
33
34
00:09:52,000 --> 00:09:58,000
We will repeat the previous step with the other edges of the upper part of the foot.
34
35
00:10:17,000 --> 00:10:25,000
Now we will insert two [loop cuts]. Both will split the body in half.
One for the front and one for the rear.
35
36
00:10:46,000 --> 00:10:55,000
We'll add another [loop cut] to split the torso in half and adjust the height up.
This will help us create the base of the arms.
36
37
00:11:05,000 --> 00:11:10,000
We'll add another [loop cut] in to split the upper torso area down the middle.
37
38
00:11:28,000 --> 00:11:35,000
We'll select the edges of the area where the arms will originate and press [Shift Alt S] to round the vertices.
38
39
00:11:50,000 --> 00:12:01,000
We will now select the four faces where the arm will originate from and press [E] and [X] to [Extrude] snapping it along the X axis.
39
40
00:12:26,000 --> 00:12:33,000
We will press [S], [X] and [Numpad 0] to flatten the faces on the X axis.
40
41
00:12:40,000 --> 00:12:45,000
We will press [S] to reduce the size of the faces of the tip of the arm.
41
42
00:12:57,000 --> 00:13:00,000
With this we will have a basic body.
5924
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.