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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:05,839 --> 00:00:09,218 Hi, I'm Pete Docter. I was the director of Inside Out. 2 00:00:09,301 --> 00:00:10,778 Hi, my name is Ronnie del Carmen. 3 00:00:10,802 --> 00:00:14,515 I'm the co-director of this amazing movie from the mind of Pete Docter. 4 00:00:14,598 --> 00:00:15,700 You like it. 5 00:00:15,724 --> 00:00:17,726 No, no, no. It was a very collaborative effort, 6 00:00:17,809 --> 00:00:21,063 and that's actually what we're going to talk to you about today. 7 00:00:22,564 --> 00:00:25,692 Ronnie and I are gonna talk about three things on this commentary track. 8 00:00:25,776 --> 00:00:28,862 History, invisible story and cinematography. 9 00:00:28,946 --> 00:00:32,115 These are all things that are pretty much just not apparent at all 10 00:00:32,199 --> 00:00:34,052 when you're watching the movie. The first is history. 11 00:00:34,076 --> 00:00:37,162 Now, I know from personal experience that when you're watching a film, 12 00:00:37,246 --> 00:00:39,957 it can seem like it just appeared fully formed. 13 00:00:40,040 --> 00:00:42,000 And that's not true, is it, Ronnie? 14 00:00:42,084 --> 00:00:43,835 No, it's not actually. 15 00:00:43,919 --> 00:00:47,381 When we start, it's just Pete and myself across a table 16 00:00:47,464 --> 00:00:50,217 telling each other stories, not knowing where to start. 17 00:00:50,300 --> 00:00:52,052 What do you do? 18 00:00:52,135 --> 00:00:54,429 What do you feel should be in this movie is a question. 19 00:00:54,513 --> 00:00:55,990 Yeah. So, we'll talk a little about 20 00:00:56,014 --> 00:00:57,891 where it came from and the making of it. 21 00:00:57,975 --> 00:01:00,561 We're also going to talk about invisible story elements. 22 00:01:00,644 --> 00:01:02,684 Now, there's a lot of things that we, as filmmakers, 23 00:01:02,729 --> 00:01:05,566 worked really hard on for months, even years, 24 00:01:05,649 --> 00:01:09,361 only to have them basically invisible as you watch the film. 25 00:01:09,444 --> 00:01:11,905 Now, don't feel bad. This is intended. 26 00:01:11,989 --> 00:01:13,490 It's kind of like a magician. 27 00:01:13,574 --> 00:01:15,742 If you watched him practice for seven months, 28 00:01:15,826 --> 00:01:17,619 the trick would be given away, right? 29 00:01:17,703 --> 00:01:19,621 So, this is an intended thing, 30 00:01:19,705 --> 00:01:22,958 but we're going to lift the hood a little bit and let you look at the engine. 31 00:01:23,041 --> 00:01:24,668 The third is cinematography. 32 00:01:24,751 --> 00:01:27,421 Now, of course, to students of live-action filmmaking, 33 00:01:27,504 --> 00:01:31,049 all this sort of talk of camera lenses and camera placement and movement, 34 00:01:31,133 --> 00:01:32,968 that's part of your everyday conversation. 35 00:01:33,051 --> 00:01:35,596 But a lot of people don't know how much we in animation 36 00:01:35,679 --> 00:01:37,681 pay attention to that stuff as well. 37 00:01:37,764 --> 00:01:40,225 So, Ronnie had a major contribution in that. 38 00:01:40,309 --> 00:01:41,518 We're also going to drag in 39 00:01:41,602 --> 00:01:45,105 our director of photography, Patrick Lin, to talk for a bit. 40 00:01:45,188 --> 00:01:46,857 So, those will be, in a nutshell, 41 00:01:46,940 --> 00:01:48,940 the things that we're going to be mentioning today. 42 00:01:48,984 --> 00:01:52,195 As well as a couple other little nuggets of goodness. 43 00:01:54,823 --> 00:01:57,576 So, the film begins with a scene 44 00:01:57,659 --> 00:02:00,287 which I was actually very much opposed to. 45 00:02:01,413 --> 00:02:04,291 It was a concept that was brought up several times, 46 00:02:04,374 --> 00:02:07,544 that we would see the birth of our kid and the emotion. 47 00:02:07,628 --> 00:02:08,980 Well, I was there with you 48 00:02:09,004 --> 00:02:10,964 because we were actually starting this movie 49 00:02:11,048 --> 00:02:13,592 from when Riley was about seven years old. 50 00:02:13,675 --> 00:02:14,675 Yeah. 51 00:02:14,718 --> 00:02:17,030 We were having a good time doing that. It seemed to work. 52 00:02:17,054 --> 00:02:20,390 And then there was a note that said like, "Oh, you know..." 53 00:02:20,474 --> 00:02:24,895 "What if we find out when Joy started her job?" 54 00:02:24,978 --> 00:02:26,372 And the reason I was against it is just 55 00:02:26,396 --> 00:02:28,482 it's, I think, in danger of becoming 56 00:02:28,565 --> 00:02:30,275 a cliché for us here at Pixar. 57 00:02:30,359 --> 00:02:33,153 We've done a lot of films where we show them young, 58 00:02:33,236 --> 00:02:35,530 to get the audience on board, and then we jump ahead. 59 00:02:35,614 --> 00:02:38,367 And I always feel like, "Man, just cut to the chase." 60 00:02:38,450 --> 00:02:42,412 "I don't need to know that this person grew up in Detroit" 61 00:02:42,496 --> 00:02:43,776 "in order to understand them..." 62 00:02:44,873 --> 00:02:48,210 "If we do our job right and you have a good actor and everything." 63 00:02:48,293 --> 00:02:50,053 So, I was very much against this whole thing. 64 00:02:50,087 --> 00:02:51,147 And I was with you, man. 65 00:02:51,171 --> 00:02:53,590 And then Ronnie goes off and he boards this thing. 66 00:02:53,674 --> 00:02:58,095 I was trying to prove that maybe it couldn't work. 67 00:02:58,178 --> 00:03:01,306 But there's no way to say no to something until you see it. 68 00:03:01,390 --> 00:03:04,643 And once we started exploring it, it felt like, 69 00:03:04,726 --> 00:03:07,020 "You know, this is kind of charming." 70 00:03:08,563 --> 00:03:10,208 And I come in with my arms folded, like, 71 00:03:10,232 --> 00:03:13,610 "Let's see it so I can say no to it." 72 00:03:13,694 --> 00:03:15,320 And then I totally fall in love with it. 73 00:03:17,197 --> 00:03:19,533 It's also sort of the birth of Headquarters, 74 00:03:20,367 --> 00:03:24,079 and you see this dark space that, through light, is revealed. 75 00:03:24,454 --> 00:03:28,458 We use this a couple times in the film as the lighting in a sort of... 76 00:03:28,542 --> 00:03:31,044 Almost like a Broadway musical or an MGM musical 77 00:03:31,128 --> 00:03:35,215 where the lighting defines that space and it just falls off into darkness 78 00:03:35,298 --> 00:03:38,135 until the light hits it and it grows out. 79 00:03:38,218 --> 00:03:42,139 So, it ended up being a really cool way of introducing Joy, what she's all about. 80 00:03:42,222 --> 00:03:45,308 And, again, even here, most babies when they're born, 81 00:03:45,392 --> 00:03:47,602 the first thing they do is cry. 82 00:03:47,686 --> 00:03:50,689 So, we were really playing with that too. 83 00:03:50,772 --> 00:03:56,153 It was great actually to introduce our two characters first. 84 00:03:56,236 --> 00:03:58,905 - Yeah. - And it is going to be about them. 85 00:03:58,989 --> 00:04:00,869 Such a complex idea, that this was a way 86 00:04:00,949 --> 00:04:02,200 of reducing and just saying, 87 00:04:02,284 --> 00:04:04,745 "Okay, it's about this baby and Joy." 88 00:04:04,828 --> 00:04:07,706 And even by the fact that she's not crying says something, 89 00:04:07,789 --> 00:04:09,833 that this kid is unique. 90 00:04:09,916 --> 00:04:12,502 She is a joyful kid and she's one of those kids, 91 00:04:12,586 --> 00:04:16,256 and we all have examples of these, of kids that are just happy all the time. 92 00:04:17,591 --> 00:04:20,844 The voiceover here was another thing I was against. 93 00:04:20,927 --> 00:04:21,928 Shows you what I know. 94 00:04:22,012 --> 00:04:24,347 I was thinking, "Okay, this is a cheap, kind of cheat." 95 00:04:24,431 --> 00:04:26,683 "It's too easy. Let's dramatize it." 96 00:04:26,767 --> 00:04:30,187 We got to introduce the audience to all this stuff through action 97 00:04:30,270 --> 00:04:32,939 as opposed to somebody, blah-blah, telling us. 98 00:04:33,023 --> 00:04:36,151 As it turned out, I think it works because, 99 00:04:36,234 --> 00:04:38,612 A, Amy makes it so fun to listen to. 100 00:04:42,824 --> 00:04:45,452 B, it's actually kind of fun information to learn. 101 00:04:45,535 --> 00:04:47,621 It doesn't feel like you're at school or something. 102 00:04:47,704 --> 00:04:50,457 You're having a good time taking it all in. 103 00:04:50,540 --> 00:04:52,459 And, C, it just makes it like, 104 00:04:52,542 --> 00:04:54,961 "Here's the information you need to know to enjoy this film." 105 00:04:55,045 --> 00:04:56,645 - Yes. - It's over quick. 106 00:05:00,550 --> 00:05:02,803 I thought we could talk about the concept. 107 00:05:02,886 --> 00:05:04,471 So, we got together. 108 00:05:04,554 --> 00:05:06,807 It was Ronnie and me and Michael Arndt, the writer, 109 00:05:06,890 --> 00:05:08,225 and Jonas Rivera. 110 00:05:08,308 --> 00:05:09,911 And we spent a couple days up at the ranch. 111 00:05:09,935 --> 00:05:11,871 - Remember this? Skywalker Ranch. - Yes, I do. 112 00:05:11,895 --> 00:05:13,814 We were there actually working on another movie, 113 00:05:13,897 --> 00:05:16,817 and Pete had this idea he wanted to pitch us. 114 00:05:16,900 --> 00:05:19,736 Yeah, so the basic concept that I had at that point was 115 00:05:19,820 --> 00:05:21,571 the idea of emotions as characters. 116 00:05:21,655 --> 00:05:25,867 I had a lead female emotion that I think I called Optimism at that time. 117 00:05:25,951 --> 00:05:27,929 Mmm-hmm. And we had Joy and Fear. 118 00:05:27,953 --> 00:05:31,248 And from the get-go, it just felt like this is an ensemble comedy. 119 00:05:31,331 --> 00:05:33,810 So, it's going to be all about the interplay of these different guys 120 00:05:33,834 --> 00:05:35,436 and the way they talk to each other and stuff. 121 00:05:35,460 --> 00:05:37,128 I remember Ronnie saying, 122 00:05:37,212 --> 00:05:39,714 "You know, if this is going to be a movie about emotions," 123 00:05:39,798 --> 00:05:43,593 "with the guys who made Up, it had better be emotional." 124 00:05:43,677 --> 00:05:44,904 - You remember that? - Yeah. 125 00:05:44,928 --> 00:05:47,048 - Most of it was a threat to ourselves. - Yes. 126 00:05:47,097 --> 00:05:49,808 But to talk about actual emotions, 127 00:05:49,891 --> 00:05:53,603 that's kind of trying to elevate the game even higher. 128 00:05:53,687 --> 00:05:56,606 - So, that was a challenge. - But it was fun. 129 00:05:56,690 --> 00:05:59,985 And I think the whole film allowed for this freedom. 130 00:06:00,068 --> 00:06:02,904 It was a made-up world. It didn't actually exist. 131 00:06:02,988 --> 00:06:05,699 And yet, everybody's familiar with it in some way. Right? 132 00:06:05,782 --> 00:06:08,535 Everybody's thought about, "Where do dreams come from," 133 00:06:08,618 --> 00:06:10,453 "and how do I store my memories?" 134 00:06:10,537 --> 00:06:12,974 I don't know, maybe obliquely anyway, people have thought about that. 135 00:06:12,998 --> 00:06:14,892 Yeah. Actually I looked at it from the other side 136 00:06:14,916 --> 00:06:17,127 because I tend to be more pessimistic. 137 00:06:17,210 --> 00:06:20,130 The freedom that you were talking about, Pete, to me was like, 138 00:06:20,213 --> 00:06:23,341 "Boy, we have so many options to go" 139 00:06:23,425 --> 00:06:25,552 "in trying to tell this story about emotions." 140 00:06:25,635 --> 00:06:26,636 That is true. 141 00:06:26,720 --> 00:06:29,097 That it was going to be so difficult 142 00:06:29,180 --> 00:06:31,558 to just contain it. 143 00:06:31,641 --> 00:06:33,727 There were so many avenues to explore. 144 00:06:33,810 --> 00:06:35,729 And we knew that we actually have to explore 145 00:06:35,812 --> 00:06:37,397 almost everything about this concept. 146 00:06:38,690 --> 00:06:41,610 And it was quite a bear to tackle. 147 00:06:41,693 --> 00:06:43,129 So, at about that time, Ronnie, 148 00:06:43,153 --> 00:06:45,572 I remember you were dealing with the empty nest syndrome. 149 00:06:45,655 --> 00:06:47,495 - Both kids were in college. - Yes. 150 00:06:47,532 --> 00:06:50,136 My daughter was about 11, and she was starting to get quiet. 151 00:06:50,160 --> 00:06:52,621 I remember telling you guys, "We just talked to her teacher," 152 00:06:52,704 --> 00:06:54,998 "and they said she's a quiet kid." 153 00:06:55,081 --> 00:06:57,584 I'm like, "What? What kid are you talking about?" 154 00:06:57,667 --> 00:07:00,462 And Ronnie's like, "Yeah, I know about that." 155 00:07:00,545 --> 00:07:03,089 And so we looked to Ronnie as the expert in all this. 156 00:07:03,173 --> 00:07:04,716 I was the cautionary tale. 157 00:07:05,884 --> 00:07:07,111 Meanwhile, Jonas Rivera, 158 00:07:07,135 --> 00:07:09,137 the producer, had three and five-year-old kids, 159 00:07:09,220 --> 00:07:12,098 I think, who were just screaming and running around all day. 160 00:07:12,182 --> 00:07:13,422 We're both looking back, going, 161 00:07:13,475 --> 00:07:16,102 "Yeah, I remember that. Those were good days." 162 00:07:16,186 --> 00:07:20,440 I know. So each of us had sections of experience to tell 163 00:07:20,523 --> 00:07:22,108 about our character. 164 00:07:22,859 --> 00:07:26,112 I actually can see further ahead because of having experienced it. 165 00:07:26,196 --> 00:07:27,614 Pete's right in the middle of it. 166 00:07:27,697 --> 00:07:30,867 Jonas and Josh Cooley were right at the very beginning. 167 00:07:30,951 --> 00:07:33,137 So, as we started talking about that, I was like, 168 00:07:33,161 --> 00:07:36,289 "Yeah, I remember that being a really hard time for me, growing up." 169 00:07:36,373 --> 00:07:37,767 So, it was a really difficult time. 170 00:07:37,791 --> 00:07:40,460 And I was seeing my daughter going into that and thinking, 171 00:07:40,543 --> 00:07:42,420 "Oh, boy, this is going to be hard." 172 00:07:42,504 --> 00:07:45,548 So, that really became the emotional core of the movie. 173 00:07:45,632 --> 00:07:47,842 Yeah, which we took like a way 174 00:07:47,926 --> 00:07:50,387 to workshop our concept of the movie, 175 00:07:50,470 --> 00:07:53,390 is to use our own experiences as a laboratory. 176 00:07:55,350 --> 00:07:57,745 Can I talk about that one thing I was talking about earlier... 177 00:07:57,769 --> 00:07:58,770 Yeah, jump in. 178 00:07:58,853 --> 00:08:00,373 About questions I would get? 179 00:08:00,397 --> 00:08:02,565 "So, did you guys get a script" 180 00:08:02,649 --> 00:08:05,193 "and then people told you, the story department," 181 00:08:05,276 --> 00:08:07,612 "to just illustrate the script?" 182 00:08:07,696 --> 00:08:08,881 Yeah, that's how it works, right? 183 00:08:08,905 --> 00:08:10,699 No, that's not how it works. 184 00:08:11,658 --> 00:08:14,411 Most people think that there's a genius person 185 00:08:14,494 --> 00:08:16,121 that's locked in an ivory tower, 186 00:08:16,204 --> 00:08:19,332 that's going to go and write all three acts perfectly. 187 00:08:19,416 --> 00:08:20,476 I'd like to meet that guy. 188 00:08:20,500 --> 00:08:22,335 I'd like to meet that person, yes. 189 00:08:22,419 --> 00:08:27,507 But what I do know is this is how we've grown up making animated features, 190 00:08:27,590 --> 00:08:29,509 is that we don't start out with a script. 191 00:08:29,592 --> 00:08:31,803 Pete and I, when we started this movie, 192 00:08:31,886 --> 00:08:34,073 Pete would tell me what he's yearning to see in this movie 193 00:08:34,097 --> 00:08:35,557 and experience in this movie. 194 00:08:35,640 --> 00:08:38,977 It would be a big list of things that all of us would be excited about, 195 00:08:39,060 --> 00:08:40,121 but we don't know where to start. 196 00:08:40,145 --> 00:08:43,732 We don't know what to do other than tell each other stories 197 00:08:43,815 --> 00:08:47,777 of maybe our lives, our families, what we did when we were kids. 198 00:08:47,861 --> 00:08:50,172 I heard a lot of stories about you, Pete, growing up in Minnesota... 199 00:08:50,196 --> 00:08:51,197 Mmm-hmm. 200 00:08:51,281 --> 00:08:55,076 As a basis of what can we build with. 201 00:08:55,160 --> 00:08:57,930 Yeah, if there's something that's meaningful and truthful to us, 202 00:08:57,954 --> 00:09:01,416 largely that'll help inform possible directions to go in the stories. 203 00:09:01,499 --> 00:09:04,353 Yeah, like one of the stories that I remember hearing from you 204 00:09:04,377 --> 00:09:08,214 is that your family had taken a lot of summer vacations 205 00:09:08,298 --> 00:09:10,317 packed in a car, and you guys would drive to California. 206 00:09:10,341 --> 00:09:11,342 Yup. 207 00:09:11,426 --> 00:09:12,862 How many times did you guys do that? 208 00:09:12,886 --> 00:09:14,488 Uh, it was pretty much once a year. 209 00:09:14,512 --> 00:09:16,449 - Once a year? - Maybe once every other year. 210 00:09:16,473 --> 00:09:18,233 We always went on a lot of road trips though. 211 00:09:18,266 --> 00:09:20,435 Yes, and you see that in the movie 212 00:09:20,518 --> 00:09:22,520 when Riley's family gets in the car 213 00:09:22,604 --> 00:09:24,481 and they drive all the way to San Francisco. 214 00:09:24,564 --> 00:09:26,042 - Yeah. - And that's fascinating. 215 00:09:26,066 --> 00:09:29,277 We are the yokels who are in charge of telling the story. 216 00:09:29,360 --> 00:09:31,196 - Yeah. - This is all you got. 217 00:09:33,656 --> 00:09:35,325 What we're going to be coming up with 218 00:09:35,408 --> 00:09:37,952 is what will eventually show up in the movie. 219 00:09:38,036 --> 00:09:40,455 And it starts with telling stories to each other 220 00:09:40,538 --> 00:09:42,082 and then drawing out characters. 221 00:09:42,165 --> 00:09:44,250 Pete had drawn all the emotions. 222 00:09:44,334 --> 00:09:46,586 These marker drawings, very quick, shapes. 223 00:09:46,669 --> 00:09:48,088 Anger was this box character 224 00:09:48,171 --> 00:09:50,423 with his eyes glowering at you at the top of his head, 225 00:09:50,507 --> 00:09:52,026 and there's smoke coming out of his head. 226 00:09:52,050 --> 00:09:56,179 That's the basis of Anger that you see now in the movie. 227 00:09:56,304 --> 00:09:59,474 It would seem like every day and very common, 228 00:09:59,557 --> 00:10:03,144 just another person drawing on a white piece of paper. 229 00:10:03,353 --> 00:10:06,773 And will that turn into a movie? We don't know. 230 00:10:06,856 --> 00:10:08,876 Some of the elements did and other ones didn't. 231 00:10:08,900 --> 00:10:11,277 And I always feel like having an idea 232 00:10:11,361 --> 00:10:14,614 is like whistling on the steps of Carnegie Hall. 233 00:10:14,697 --> 00:10:17,450 That's not going to get you on stage, just 'cause you whistle nicely. 234 00:10:17,534 --> 00:10:20,954 You got to practice, put in tons of hours, work for years and years. 235 00:10:21,037 --> 00:10:24,124 And that's Ronnie and Josh and the whole Story crew, 236 00:10:24,207 --> 00:10:25,959 various writers, all these amazing people 237 00:10:26,042 --> 00:10:29,629 who are contributing an embarrassment of riches to this thing. 238 00:10:29,712 --> 00:10:33,424 And you'll take one idea out of a thousand that make it in the movie. 239 00:10:33,508 --> 00:10:34,860 That is very accurate. 240 00:10:34,884 --> 00:10:38,763 We try many ways to actually illustrate, draw and tell the story. 241 00:10:38,847 --> 00:10:42,892 We have more stories to tell about this amazing concept 242 00:10:42,976 --> 00:10:44,811 than we can fit into an hour and a half. 243 00:10:44,894 --> 00:10:46,563 And that may be obvious to some people, 244 00:10:46,646 --> 00:10:50,984 but if you think about the concept, how vast it is, 245 00:10:51,067 --> 00:10:55,530 we had even more exploration than we really could afford to do, 246 00:10:55,613 --> 00:10:57,365 but we did it anyway. 247 00:10:57,448 --> 00:11:01,494 Because there was no way to be sure that we are actually using 248 00:11:01,578 --> 00:11:05,498 every part of this concept to the best effect. 249 00:11:05,582 --> 00:11:09,252 So, there's stories that we had explored, it would be... 250 00:11:09,335 --> 00:11:10,771 You remember when we explored the mind 251 00:11:10,795 --> 00:11:12,731 and one of the things that you were fascinated with was, 252 00:11:12,755 --> 00:11:14,716 "Why is it that human beings can remember faces" 253 00:11:14,966 --> 00:11:16,342 "but not remember names?" 254 00:11:16,426 --> 00:11:18,511 Oh, yeah, the names and faces gag. 255 00:11:18,595 --> 00:11:19,780 Yeah. 256 00:11:19,804 --> 00:11:22,324 We had envisioned that there are two different departments, 257 00:11:22,348 --> 00:11:23,409 and they don't like each other. 258 00:11:23,433 --> 00:11:24,434 That's right. 259 00:11:24,517 --> 00:11:26,060 Faces, they were very organized, 260 00:11:26,144 --> 00:11:29,647 and the Names guys were like, "Uh, where did we put that stuff?" 261 00:11:29,731 --> 00:11:32,025 "Let's check in that sort of blue pile over there." 262 00:11:32,108 --> 00:11:33,502 "I think it's over there." 263 00:11:33,526 --> 00:11:36,613 "Yeah, it's right over there. Just shuffle around." 264 00:11:37,447 --> 00:11:39,657 "Move that shelf. It's somewhere there." 265 00:11:39,741 --> 00:11:43,161 And we were laughing. We were having such a great time. 266 00:11:43,244 --> 00:11:45,514 - But it didn't stay in the movie. - Didn't make it. 267 00:11:45,538 --> 00:11:46,891 Even though we were enjoying it. 268 00:11:46,915 --> 00:11:47,999 That's right. 269 00:11:48,082 --> 00:11:49,768 Josh and I were talking about it yesterday, 270 00:11:49,792 --> 00:11:53,671 about when at one point the punchline of the joke 271 00:11:53,755 --> 00:11:57,800 is that they were eating Chinese food in takeout boxes. 272 00:11:57,884 --> 00:12:00,220 I was like, "This is really funny." 273 00:12:01,095 --> 00:12:04,432 Wait. Where did they get the Chinese from? 274 00:12:04,515 --> 00:12:05,558 Yeah. 275 00:12:05,642 --> 00:12:07,953 Does this mean that when we go outside of the Mind World, 276 00:12:07,977 --> 00:12:12,857 there's going to be Chinese restaurants or Italian restaurants, burger joints? 277 00:12:12,941 --> 00:12:14,359 Um... 278 00:12:14,901 --> 00:12:16,402 That may be too much. Who knows? 279 00:12:16,486 --> 00:12:19,072 Yeah. So we tried it all. 280 00:12:19,906 --> 00:12:21,800 All right, let's talk a little bit about cinematography. 281 00:12:21,824 --> 00:12:24,535 - We've dragged Patrick Lin in here. - Hello. 282 00:12:24,619 --> 00:12:26,955 Patrick is our DP in charge of layout. 283 00:12:27,038 --> 00:12:28,706 So, of course, the way layout works 284 00:12:28,790 --> 00:12:31,459 is you guys just take the storyboards from Story 285 00:12:31,542 --> 00:12:34,087 and make that framing, right? 286 00:12:34,170 --> 00:12:36,047 Yeah, exactly. DOCTER: No. 287 00:12:36,130 --> 00:12:37,191 No, it doesn't work that way. 288 00:12:37,215 --> 00:12:38,525 Almost we can push a button and do it. 289 00:12:38,549 --> 00:12:39,652 Yeah, it's that easy. 290 00:12:39,676 --> 00:12:42,404 You're being facetious, of course, because that's not quite it. 291 00:12:42,428 --> 00:12:45,515 Layout is in charge of actually, for me anyway, 292 00:12:45,598 --> 00:12:50,561 experiencing what the actual movie will look and feel like 293 00:12:50,645 --> 00:12:53,106 using cameras and the actual sets, 294 00:12:53,189 --> 00:12:54,983 the actual size of the characters, 295 00:12:55,066 --> 00:12:58,736 the limitations of their movement and how fast the camera can move 296 00:12:58,820 --> 00:12:59,838 all starts becoming clear... 297 00:12:59,862 --> 00:13:00,947 Or not move. 298 00:13:01,030 --> 00:13:02,240 Or not move, yeah. 299 00:13:02,323 --> 00:13:04,158 Stillness also means something. 300 00:13:04,242 --> 00:13:08,997 Yeah, without that, and if you follow just the board slavishly, 301 00:13:09,080 --> 00:13:11,499 it would be a big holy mess. 302 00:13:11,582 --> 00:13:13,793 So then why do you bother to draw it at all? 303 00:13:13,876 --> 00:13:18,464 Ah, drawing and story is about storytelling and character 304 00:13:18,548 --> 00:13:23,469 and trying to uncover what is authentic, what is funny, 305 00:13:23,553 --> 00:13:26,306 and what is meaningful in our characters. 306 00:13:26,389 --> 00:13:28,141 We test that in Story over and over again. 307 00:13:28,224 --> 00:13:29,267 Drawing is cheap, 308 00:13:29,350 --> 00:13:31,537 so we can actually draw these characters over and over again 309 00:13:31,561 --> 00:13:33,855 and throw out the bad ideas, keep the good ones. 310 00:13:33,938 --> 00:13:35,648 That's an oversimplification. 311 00:13:35,732 --> 00:13:39,360 But we don't have to think about the sets literally. 312 00:13:39,444 --> 00:13:42,822 We will put in a stand-in version of the set in our minds 313 00:13:42,905 --> 00:13:45,199 and draw it kind of loosely. 314 00:13:45,283 --> 00:13:47,327 We don't have to be too slavish with that. 315 00:13:47,410 --> 00:13:49,120 We want to discover the story there. 316 00:13:49,203 --> 00:13:52,457 In Layout, you guys are actually handling 317 00:13:52,540 --> 00:13:55,043 the physical reality of the movie. 318 00:13:55,126 --> 00:13:58,004 Yeah, but we digest what you give us. 319 00:13:58,087 --> 00:14:00,506 We take the essence of it as our foundation, 320 00:14:00,590 --> 00:14:02,008 and we build it up from there. 321 00:14:02,091 --> 00:14:05,178 Yeah, Layout is part of our storytelling team 322 00:14:05,261 --> 00:14:07,388 that wants to make sure that the storytelling 323 00:14:07,472 --> 00:14:09,700 and the characters and their emotions that's in our reels 324 00:14:09,724 --> 00:14:11,642 start their journey being translated. 325 00:14:11,726 --> 00:14:13,519 So, they're storytellers as well 326 00:14:13,603 --> 00:14:17,023 and they're guardians of what is happening in the story reel. 327 00:14:17,106 --> 00:14:19,251 You want to just talk a little about the camera work, 328 00:14:19,275 --> 00:14:23,571 the sort of rules you guys set up between Headquarters inside the mind 329 00:14:23,654 --> 00:14:25,782 and Riley's world outside? 330 00:14:25,865 --> 00:14:29,369 Sure. Yeah, one thing I love about the Inside Out world 331 00:14:29,452 --> 00:14:32,580 is the contrast between the inside and the outside world. 332 00:14:32,663 --> 00:14:34,707 So, there's a camera structure that we developed 333 00:14:34,791 --> 00:14:36,334 that is based on that contrast. 334 00:14:36,417 --> 00:14:37,418 Uh-huh. 335 00:14:37,502 --> 00:14:40,254 We developed two very distinct visual styles, 336 00:14:40,338 --> 00:14:42,840 one for the inside world and one for the outside world. 337 00:14:42,924 --> 00:14:44,926 For the outside world... The idea is pretty simple. 338 00:14:45,009 --> 00:14:49,347 For the outside world, it's real locations, so it should be very realistic. 339 00:14:49,430 --> 00:14:50,848 The camera movement, everything... 340 00:14:50,932 --> 00:14:52,242 Everything Steadicam kind of... 341 00:14:52,266 --> 00:14:53,309 Yeah, Steadicam. 342 00:14:53,393 --> 00:14:55,603 It should be flawed too 'cause real world is flawed. 343 00:14:55,686 --> 00:15:00,274 The inside is an imagined world. So, it could be perfect and virtual. 344 00:15:00,358 --> 00:15:03,528 So, for the outside world, we tend to use more camera movements 345 00:15:03,653 --> 00:15:06,864 such as Steadicams and hand-held cameras, 346 00:15:07,448 --> 00:15:09,700 and the inside is very structured. 347 00:15:09,784 --> 00:15:13,079 Usually, it's more like a studio camera with track and crane, 348 00:15:13,162 --> 00:15:15,581 a very controlled type of camera movement. 349 00:15:15,665 --> 00:15:18,167 I remember you talking about classic Hollywood films 350 00:15:18,251 --> 00:15:19,669 from the '40s and stuff. 351 00:15:19,752 --> 00:15:21,796 Yeah, in Act 1, inside world, 352 00:15:21,879 --> 00:15:25,383 we tend to treat the camera as really big. 353 00:15:25,466 --> 00:15:29,178 And so the movement and how we use the crane, 354 00:15:29,262 --> 00:15:33,349 everything is very controlled and a little bit slower. 355 00:15:33,599 --> 00:15:36,602 When we move to Act 2 and Act 3, 356 00:15:36,686 --> 00:15:38,247 we treat the camera as a more modern camera. 357 00:15:38,271 --> 00:15:39,272 Mmm-hmm. 358 00:15:39,355 --> 00:15:41,955 So, it's smaller and the track and crane moves a lot quicker. 359 00:15:42,024 --> 00:15:44,694 It's still very controlled, it's still on track and crane, 360 00:15:46,571 --> 00:15:48,173 but the pan and tilt is much quicker to follow the actions, 361 00:15:48,197 --> 00:15:51,868 just so that there's a progression from act one to act two to act three. 362 00:15:51,951 --> 00:15:54,287 On the outside, we started off... 363 00:15:54,370 --> 00:15:58,458 Whenever we move the camera, we tend to use Steadicam. 364 00:15:58,541 --> 00:15:59,792 Mmm-hmm. 365 00:15:59,876 --> 00:16:03,421 Riley's growing up, everything is very happy, kind of lyrical. 366 00:16:03,504 --> 00:16:05,298 And when we get to Act 2, 367 00:16:05,381 --> 00:16:09,594 that is when her emotions start to get clamped down and become unstable. 368 00:16:09,677 --> 00:16:12,054 So, we changed the camera style right there. 369 00:16:12,138 --> 00:16:15,099 So, we basically put the camera on a tripod, 370 00:16:15,183 --> 00:16:17,852 and the only movement that comes from the camera 371 00:16:17,935 --> 00:16:19,312 is the pan and tilt on lock head. 372 00:16:19,395 --> 00:16:20,438 Mmm-hmm. 373 00:16:20,521 --> 00:16:23,566 It's just to emphasize Riley's unstable emotions. 374 00:16:23,649 --> 00:16:24,650 Hmm. 375 00:16:24,734 --> 00:16:25,985 And when we get to Act 3, 376 00:16:26,068 --> 00:16:29,947 then we take the intensity up a little bit when we go hand-held. 377 00:16:30,031 --> 00:16:33,034 So, in some sense, the worlds kind of come together a little bit. 378 00:16:33,117 --> 00:16:35,453 Yeah, so I think during Act 1 and Act 2, 379 00:16:35,536 --> 00:16:38,247 both worlds have very distinct camera movement styles. 380 00:16:38,331 --> 00:16:40,333 And I think the payoff is in Act 3 381 00:16:40,416 --> 00:16:43,669 when we're cutting back and forth really quick between the two worlds. 382 00:16:43,753 --> 00:16:45,838 And that's when the intensity comes to a crash. 383 00:16:45,922 --> 00:16:47,673 Also, it's both worlds coming together. 384 00:16:47,757 --> 00:16:48,758 Mmm-hmm. 385 00:16:49,467 --> 00:16:52,970 Ronnie and I worked with Patrick on Up as well, which is fun. 386 00:16:53,054 --> 00:16:55,014 Because now when we get to this one, 387 00:16:55,097 --> 00:16:58,976 we kind of know what each other are thinking and how to work together. 388 00:16:59,060 --> 00:17:01,395 You guys just talk about how to toss this back and forth 389 00:17:01,479 --> 00:17:04,649 from story and boards to layout, like that transition? 390 00:17:04,732 --> 00:17:07,985 Yeah, well, in Story, we kind of have a general intention 391 00:17:08,069 --> 00:17:10,196 of what to feature. 392 00:17:10,279 --> 00:17:12,740 A lot of the times, we probably have to just feature 393 00:17:12,823 --> 00:17:14,663 the characters right in the center of the frame 394 00:17:14,700 --> 00:17:16,285 just to be able to tell the story. 395 00:17:16,369 --> 00:17:19,163 But because Patrick and I worked before, 396 00:17:19,247 --> 00:17:21,707 we know that by the time we get to layout, 397 00:17:21,791 --> 00:17:23,268 we know that we're going to make sure 398 00:17:23,292 --> 00:17:28,214 that we feature the cutting, framing and the camera work to be very specific. 399 00:17:28,297 --> 00:17:30,299 For us, it's like screen direction. 400 00:17:30,383 --> 00:17:33,886 When you leave Headquarters, we have to go to screen right. 401 00:17:33,970 --> 00:17:36,448 And if the characters are trying to make their way back to Headquarters, 402 00:17:36,472 --> 00:17:37,824 they're going to go to screen left. 403 00:17:37,848 --> 00:17:40,008 Just in general. We break that rule every now and then, 404 00:17:40,059 --> 00:17:42,311 but in the aggregate, that's what we want to do. 405 00:17:42,395 --> 00:17:44,939 Then we had to design the set to basically support that. 406 00:17:45,022 --> 00:17:47,733 - That was involving the art department. - Yes. 407 00:17:47,817 --> 00:17:49,902 So we had those rules very early in Story, 408 00:17:49,986 --> 00:17:52,989 and I conferred with Patrick all along the process. 409 00:17:53,072 --> 00:17:54,365 That's how we worked in Up. 410 00:17:54,448 --> 00:17:57,201 We started very early, when we were still storyboarding, 411 00:17:57,285 --> 00:18:00,162 designing the camera and the film language. 412 00:18:00,246 --> 00:18:01,515 But going back to what you're saying 413 00:18:01,539 --> 00:18:03,416 about we always draw something in the center, 414 00:18:03,499 --> 00:18:05,876 that actually helped me in this film. 415 00:18:05,960 --> 00:18:10,464 'Cause Riley is always drawn in the center, flanked by the parents. 416 00:18:10,548 --> 00:18:15,011 I actually took that as how Riley sees her as always in the center. 417 00:18:15,094 --> 00:18:18,347 So, I actually used that when she got disconnected. 418 00:18:18,431 --> 00:18:20,766 When she feels disconnected from the parents, 419 00:18:20,850 --> 00:18:23,227 - I just physically move her to the side. - Mmm-hmm. 420 00:18:23,311 --> 00:18:25,771 - It was all planned. - Yeah. 421 00:18:25,855 --> 00:18:27,189 It was all planned. 422 00:18:27,273 --> 00:18:31,235 Same with the first time you pitched me Memory Dump. 423 00:18:31,319 --> 00:18:34,113 You said, "Keep this shot for Joy", 424 00:18:34,196 --> 00:18:36,699 "to be the closest shot when she learned her lesson." 425 00:18:36,782 --> 00:18:37,783 Yeah, right. 426 00:18:37,867 --> 00:18:39,577 So I kind of take that idea 427 00:18:39,660 --> 00:18:42,747 and what if I have some adult-type cameras 428 00:18:42,830 --> 00:18:45,082 when I frame the parents 429 00:18:45,166 --> 00:18:48,628 when Riley was born, when Dad is yelling at Riley. 430 00:18:48,711 --> 00:18:50,713 Those are all parents' things that they're doing. 431 00:18:50,796 --> 00:18:54,216 What if those are super-tight close-up to represent adulthood, 432 00:18:54,300 --> 00:18:58,429 and I never get close to Joy until the moment she learns? 433 00:18:58,512 --> 00:19:01,199 That's when we push in for the close-up, and that's when she grows up. 434 00:19:01,223 --> 00:19:02,224 "See?" 435 00:19:03,392 --> 00:19:06,979 And at the end, when Riley is embracing the parents, 436 00:19:07,063 --> 00:19:10,066 that's when we go in the tightest shot of her and that's when she grows up. 437 00:19:10,149 --> 00:19:12,860 - So all those just come together. - "Oh, there you go." 438 00:19:12,943 --> 00:19:16,155 See, there's method in what seemingly is madness. 439 00:19:16,238 --> 00:19:18,240 But actually, like Pete was saying earlier, 440 00:19:18,324 --> 00:19:19,492 a lot of it is invisible. 441 00:19:19,575 --> 00:19:21,720 If you start to notice it, then I think we did a bad job. 442 00:19:21,744 --> 00:19:22,824 Yeah. LIN: Mmm-hmm. 443 00:19:22,870 --> 00:19:24,830 When we were telling the story, 444 00:19:24,914 --> 00:19:29,126 we had done only a few sequences that we started to fall in love with. 445 00:19:29,210 --> 00:19:31,545 One of them was dinner and the other one was Memory Dump 446 00:19:31,629 --> 00:19:36,676 where Joy learns the biggest lesson that she has to learn in her journey. 447 00:19:36,759 --> 00:19:40,304 And it felt like we should be close to her 448 00:19:40,388 --> 00:19:44,934 when she is essentially owning up to what mistakes she's made 449 00:19:45,059 --> 00:19:48,104 and trying to understand what she's learning out of that. 450 00:19:48,187 --> 00:19:53,859 And when we did that, it felt like we had to be so intimate with her. 451 00:19:53,943 --> 00:19:58,197 But I love what you're talking about, that you also related that to the parents, 452 00:19:58,280 --> 00:20:00,574 so you used that same camera work. 453 00:20:02,410 --> 00:20:04,638 Yeah, that framing, more structure and more meaning. 454 00:20:04,662 --> 00:20:06,163 - Fascinating. - Yeah. 455 00:20:07,456 --> 00:20:09,583 Patrick, is there any shot in particular 456 00:20:09,667 --> 00:20:11,228 that you feel you're especially proud of, 457 00:20:11,252 --> 00:20:14,004 that's kind of invisible and not noticed by... 458 00:20:14,088 --> 00:20:16,369 Uh... This shot we're watching right now. Joy's plan. 459 00:20:16,757 --> 00:20:21,220 I think this is one of the more complicated shots I've ever built. 460 00:20:21,303 --> 00:20:24,223 Uh, it is one of the moving master shots, 461 00:20:24,306 --> 00:20:27,852 and it is very long, extended length, 462 00:20:27,935 --> 00:20:30,896 but instead of using cuts to create energy, 463 00:20:30,980 --> 00:20:34,400 we used character blocking and staging to create that energy, 464 00:20:34,483 --> 00:20:36,402 with the character moving around the camera. 465 00:20:36,485 --> 00:20:37,778 And there's a rhythm to it too. 466 00:20:37,862 --> 00:20:41,365 You first start with a wide shot, we go into two medium shots, 467 00:20:41,449 --> 00:20:43,033 with Joy and Fear talking. 468 00:20:43,117 --> 00:20:48,247 And it goes into two full shots, with Joy and Disgust. 469 00:20:48,330 --> 00:20:52,752 And then there's evolution throughout the shots and staging. 470 00:20:54,628 --> 00:20:57,923 And also character, too. Go from one to two to five, 471 00:20:58,007 --> 00:20:59,925 and then goes back to just Joy. 472 00:21:00,009 --> 00:21:03,512 There's a good rhythm to it, and it was a hard shot to build. 473 00:21:03,846 --> 00:21:05,365 - It took me two weeks to build. - Yeah. 474 00:21:05,389 --> 00:21:08,392 So you guys built the whole thing, then Animation came in, right? 475 00:21:08,476 --> 00:21:11,145 Did you guys cycle through with Animation? 476 00:21:11,228 --> 00:21:13,540 No, I think Travis did a really good job following the timing. 477 00:21:13,564 --> 00:21:14,607 Oh, okay. 478 00:21:14,690 --> 00:21:17,443 - 'Cause it was how Kevin cuts it too. - Right. 479 00:21:17,526 --> 00:21:20,946 It was really tightly timed and there's a good rhythm to it. 480 00:21:21,030 --> 00:21:26,494 Yeah, in general, we didn't allow the animation staff a lot of leeway 481 00:21:26,577 --> 00:21:31,332 because the comedy of this really necessitated a certain rhythm to things. 482 00:21:31,415 --> 00:21:34,460 So, we couldn't just put extra frames in. 483 00:21:34,543 --> 00:21:36,962 Not one frame. No, not two... 484 00:21:37,046 --> 00:21:38,106 Can I have two more frames? 485 00:21:38,130 --> 00:21:39,232 They kind of got mad at us sometimes. 486 00:21:39,256 --> 00:21:41,342 No, Pete has to say no. 487 00:21:41,425 --> 00:21:44,470 - And Kevin has to raise his hand up. - "No, it would ruin the..." 488 00:21:45,679 --> 00:21:47,365 - It ruined the whole movie. - No. 489 00:21:47,389 --> 00:21:48,682 The whole movie. 490 00:21:48,766 --> 00:21:52,144 But you give animation a lot of breathing room, 491 00:21:52,228 --> 00:21:55,731 because being an animator yourself, you know where the opportunities are, 492 00:21:55,815 --> 00:21:57,817 and when it's time to actually give a frame, 493 00:21:57,900 --> 00:22:00,152 or two or five here and there. 494 00:22:00,236 --> 00:22:02,613 But this one shot, when we were talking about it, 495 00:22:02,696 --> 00:22:03,856 we were inspired by a lot of. 496 00:22:03,906 --> 00:22:08,202 Vincente Minnelli direction and musicals. 497 00:22:08,285 --> 00:22:09,912 Like Singin' in the Rain. 498 00:22:09,995 --> 00:22:14,542 And it felt like this would be our chance to do a shot like that. 499 00:22:14,625 --> 00:22:16,961 Yeah, I'm inspired by Kurosawa. 500 00:22:17,044 --> 00:22:22,550 Those moving master shots like in The Bad Sleep Well. 501 00:22:22,633 --> 00:22:26,011 There's something classy about it. It's easier to do cuts. 502 00:22:26,095 --> 00:22:29,098 It would probably take me half the time to do all the shots. 503 00:22:29,181 --> 00:22:32,560 But this is like so much more elegant and classy. 504 00:22:32,643 --> 00:22:35,604 I know. I wish we could do more of those in the movie. 505 00:22:35,688 --> 00:22:38,065 It's funny. There is a sort of rhythm to cutting 506 00:22:38,148 --> 00:22:40,025 and a comedy to cutting that you get used to. 507 00:22:40,109 --> 00:22:41,110 Mmm-hmm. 508 00:22:41,193 --> 00:22:45,030 And sometimes it's hard to create that without that rhythm of, 509 00:22:45,114 --> 00:22:46,532 you know, bang, bang, bang, bang! 510 00:22:46,615 --> 00:22:48,200 There's kind of a surprise, even. 511 00:22:48,284 --> 00:22:50,619 One of the staples of character animation is 512 00:22:50,703 --> 00:22:53,122 it's fun to see an expression change. 513 00:22:53,205 --> 00:22:56,458 So to go from happy to depressed or something. 514 00:22:56,542 --> 00:22:59,253 But sometimes the cutting will give you that. 515 00:22:59,336 --> 00:23:01,046 So you cut away from the character, 516 00:23:01,130 --> 00:23:02,770 and, then, bang, by the time you cut back, 517 00:23:02,840 --> 00:23:04,383 they're already in the depressed face. 518 00:23:04,466 --> 00:23:06,093 You don't watch them melt and that's... 519 00:23:06,176 --> 00:23:09,722 There's something kind of funny about the surprise of that, sometimes. 520 00:23:09,805 --> 00:23:11,640 Anyway, not to argue your point at all. 521 00:23:11,724 --> 00:23:14,369 It's just, I think, there's a lot of different ways to shoot things. 522 00:23:14,393 --> 00:23:15,453 Yeah. Sometimes it works. 523 00:23:15,477 --> 00:23:18,564 We also tried that at the end, in the epilogue, 524 00:23:18,647 --> 00:23:21,275 when they are coming up to the console... 525 00:23:21,358 --> 00:23:24,612 - Yeah. - And we tried that in one shot, too. 526 00:23:24,695 --> 00:23:26,464 But the energy just doesn't really feel right. 527 00:23:26,488 --> 00:23:27,966 - It drags things down. - Yeah. 528 00:23:27,990 --> 00:23:31,118 In that case, you know, the cutting works. 529 00:23:31,201 --> 00:23:34,163 - But I was... We tried it... - Yeah. 530 00:23:34,246 --> 00:23:35,515 There's different ways of doing it. 531 00:23:35,539 --> 00:23:37,041 Excellent. LIN: Yeah. 532 00:23:37,124 --> 00:23:38,768 All right. Well, thanks, Patrick. That was great. 533 00:23:38,792 --> 00:23:40,461 Thank you for having me on the show. 534 00:23:40,544 --> 00:23:42,296 - Thank you. - All right. 535 00:23:42,379 --> 00:23:46,133 Okay. So let's talk about some practical filmmaking things. 536 00:23:46,216 --> 00:23:49,428 One of the difficulties of this whole concept 537 00:23:49,511 --> 00:23:52,598 is that the main relationship that's at stake, 538 00:23:52,681 --> 00:23:56,018 Joy and Riley, do not exist in the same world, 539 00:23:56,101 --> 00:23:59,355 and therefore cannot be seen onscreen together. 540 00:23:59,438 --> 00:24:00,498 That is correct. 541 00:24:00,522 --> 00:24:02,042 Ronnie, you struggled with that 542 00:24:02,107 --> 00:24:03,668 and came up with a bunch of different things. 543 00:24:03,692 --> 00:24:05,361 You wanna talk about any of the ideas? 544 00:24:05,444 --> 00:24:06,671 Yeah, we were always wondering, 545 00:24:06,695 --> 00:24:10,991 because Pete has loads of experience of making Toy Story. 546 00:24:11,075 --> 00:24:14,286 The relationship of Woody to Andy is very challenging. 547 00:24:14,370 --> 00:24:16,848 When you watch it, it feels like, "Well, of course, it's beautiful." 548 00:24:16,872 --> 00:24:19,625 All the Toy Story movies, you already know the rules, 549 00:24:19,708 --> 00:24:21,603 but here we were trying to make up our own rules. 550 00:24:21,627 --> 00:24:23,087 And it was doubly hard 551 00:24:23,170 --> 00:24:25,798 because we cannot have the two characters 552 00:24:25,881 --> 00:24:29,093 be in the same actual reality, the same plane, together. 553 00:24:29,176 --> 00:24:30,236 Yeah, you're right. 554 00:24:30,260 --> 00:24:32,805 Toy Story, Woody couldn't be alive in front of Andy, 555 00:24:32,888 --> 00:24:35,349 but at least he could hug him and they could be together. 556 00:24:35,432 --> 00:24:37,518 In this movie they can't even see each other. 557 00:24:37,601 --> 00:24:40,854 And not only that, Woody can actually move objects 558 00:24:40,938 --> 00:24:45,484 and influence events and the environment around Andy. 559 00:24:46,068 --> 00:24:48,779 Joy has no such luxury. 560 00:24:48,862 --> 00:24:52,157 And we were struggling on how to actually make that happen. 561 00:24:52,241 --> 00:24:54,284 One of the things that we had right away 562 00:24:54,368 --> 00:24:56,537 was that front viewing screen. 563 00:24:56,620 --> 00:24:59,999 That they were actually going to see the world through Riley's eyes. 564 00:25:00,082 --> 00:25:05,337 But Riley would never be in that view, unless she was staring at a mirror. 565 00:25:05,421 --> 00:25:06,797 So we were, maybe... 566 00:25:06,880 --> 00:25:08,984 Well, maybe she'll be staring at mirrors all the time. 567 00:25:09,008 --> 00:25:10,568 Yeah, we thought about having glass 568 00:25:10,592 --> 00:25:12,136 and reflective surfaces everywhere. 569 00:25:12,219 --> 00:25:14,972 Any kind of visual cue to make Riley show up 570 00:25:15,055 --> 00:25:17,683 on that inside Headquarters. 571 00:25:17,766 --> 00:25:20,561 And that was very contrived after a couple of tries. 572 00:25:21,603 --> 00:25:22,747 And then one of the things that we have 573 00:25:22,771 --> 00:25:25,357 also as an element in the movie are memories. 574 00:25:25,441 --> 00:25:29,278 We had memories with Riley in them. 575 00:25:29,361 --> 00:25:33,198 So that if you play a memory of Riley on the front screen, 576 00:25:33,282 --> 00:25:35,743 Riley would be in the room, so to speak. 577 00:25:35,826 --> 00:25:40,247 And that was the closest that we can get Joy to Riley. 578 00:25:40,330 --> 00:25:43,375 Play a memory of Riley there on the screen. 579 00:25:43,459 --> 00:25:48,005 Joy, when everybody's asleep, can kind of walk up to the screen and talk. 580 00:25:48,088 --> 00:25:50,549 It's a one-way conversation albeit, 581 00:25:50,632 --> 00:25:54,803 but still it was the only way that she can express how she feels, 582 00:25:54,887 --> 00:25:58,182 what her goals are, what her hopes are, to that Riley on the screen. 583 00:25:58,265 --> 00:26:01,161 In fact, the skating scene was something that Ronnie came up with, 584 00:26:01,185 --> 00:26:05,230 a way of getting the two of them on the screen at the same time. 585 00:26:05,314 --> 00:26:08,400 Joy is replaying this memory and Joy has seen it so many times, 586 00:26:08,484 --> 00:26:10,611 she can perform along with it. 587 00:26:10,694 --> 00:26:13,405 And it's a chance for her to be with her kid, 588 00:26:13,489 --> 00:26:15,133 in a way that she can't really in real life. 589 00:26:15,157 --> 00:26:16,867 So it's a really beautiful scene. 590 00:26:16,950 --> 00:26:18,428 The other interesting thing about that is, 591 00:26:18,452 --> 00:26:20,746 as Joy turns the nightmare off, 592 00:26:20,829 --> 00:26:23,582 she looks up at the screen and we cut to Riley. 593 00:26:23,665 --> 00:26:26,376 And we cut back to Joy, and she has this sort of pained look, 594 00:26:26,460 --> 00:26:28,545 and she says, "I'm not gonna end the day like this." 595 00:26:28,629 --> 00:26:30,130 All that sort of magic of cutting, 596 00:26:30,214 --> 00:26:32,758 which, of course, doesn't really mean anything in real life, 597 00:26:32,841 --> 00:26:34,885 if you think about it, she didn't see Riley. 598 00:26:34,968 --> 00:26:36,553 But through the miracle of editing, 599 00:26:36,637 --> 00:26:39,223 we sort of imply that this connection is made. 600 00:26:39,306 --> 00:26:42,226 And that's something we do throughout the film. 601 00:26:42,309 --> 00:26:44,478 Thank goodness for film language 602 00:26:44,561 --> 00:26:46,897 that was figured out years and years ago. 603 00:26:47,231 --> 00:26:48,107 Dinner. 604 00:26:48,190 --> 00:26:50,526 This was the first scene that was approved. 605 00:26:50,609 --> 00:26:53,946 It was approved like three years before the film was done. 606 00:26:54,029 --> 00:26:56,281 And Ronnie boarded and wrote most of this. 607 00:26:56,365 --> 00:26:57,592 This was very early. 608 00:26:57,616 --> 00:26:59,660 We didn't even have Kevin Nolting in yet. 609 00:26:59,743 --> 00:27:00,994 We didn't have Josh yet. 610 00:27:01,078 --> 00:27:03,789 And Pete and I were riffing on what would dinner be like. 611 00:27:03,872 --> 00:27:06,125 And how can we cut from three heads, 612 00:27:06,208 --> 00:27:09,837 inside and outside three sets of emotions. 613 00:27:09,920 --> 00:27:12,297 And I started workshopping with Pete. 614 00:27:12,381 --> 00:27:14,383 Pete's office is right next to me. 615 00:27:14,466 --> 00:27:16,093 This is the same way that we did Up. 616 00:27:16,176 --> 00:27:18,345 So I would write and sketch and draw, 617 00:27:18,428 --> 00:27:20,848 and then I would go and barge into his office and pitch. 618 00:27:20,931 --> 00:27:23,642 And, then, if it's fun and funny, then okay, that's encouragement. 619 00:27:23,725 --> 00:27:24,852 I can go back to my room. 620 00:27:24,935 --> 00:27:27,372 And then he would build on it, and then he would come into my room, 621 00:27:27,396 --> 00:27:29,606 "Okay! What if he said this, that and the other thing?" 622 00:27:29,690 --> 00:27:32,818 So both of us were trying to make this sequence, dinner, 623 00:27:32,901 --> 00:27:35,863 just the germ of it, to happen as a pitch. 624 00:27:35,946 --> 00:27:36,989 Yeah. 625 00:27:37,072 --> 00:27:39,300 I was just looking at the first version, where they were humanoid. 626 00:27:39,324 --> 00:27:40,385 They were human characters. 627 00:27:40,409 --> 00:27:41,553 They were totally different. 628 00:27:41,577 --> 00:27:43,495 Yeah, we thought of these characters as, 629 00:27:43,579 --> 00:27:45,455 "What if the same actors played." 630 00:27:45,539 --> 00:27:48,876 "Riley's, Mom's and Dad's Sadness or Fear or whoever?" 631 00:27:48,959 --> 00:27:51,712 We actually even recorded all of our main cast, 632 00:27:51,795 --> 00:27:55,257 Phyllis and Amy and everybody, doing all these other characters 633 00:27:55,340 --> 00:27:56,842 with like a gravelly voice, 634 00:27:56,925 --> 00:27:58,886 or a high-pitched voice for Mom or something. 635 00:27:58,969 --> 00:28:00,929 And it seemed funny in concept, 636 00:28:01,013 --> 00:28:03,891 but it got kind of confusing and not as funny. 637 00:28:03,974 --> 00:28:05,851 It was hilarious to us, though. 638 00:28:05,934 --> 00:28:09,855 If you can hear Lewis Black in falsetto, ridiculously fun. 639 00:28:09,938 --> 00:28:11,815 Yeah. 640 00:28:11,899 --> 00:28:14,860 And it felt like it started to work. 641 00:28:15,110 --> 00:28:16,754 And one of the things that I did was actually, 642 00:28:16,778 --> 00:28:18,530 just to make sure that this read in board, 643 00:28:18,614 --> 00:28:20,657 is to give all of Dad's emotions mustaches. 644 00:28:20,741 --> 00:28:21,742 Yes. 645 00:28:21,825 --> 00:28:23,428 When we actually cracked dinner, 646 00:28:23,452 --> 00:28:25,579 it was kind of emblematic 647 00:28:25,662 --> 00:28:31,251 of what the experience in a movie about emotions was going to feel like. 648 00:28:31,335 --> 00:28:33,616 Because we didn't solve everything right in the beginning. 649 00:28:33,670 --> 00:28:36,381 This was the one sequence that demonstrated 650 00:28:36,465 --> 00:28:40,219 what cutting from inside to outside was going to be like. 651 00:28:40,302 --> 00:28:41,386 Yeah. 652 00:28:41,470 --> 00:28:44,348 And how many characters' heads can we get into 653 00:28:46,183 --> 00:28:48,161 without failing to actually make it entertaining or a coherent sequence. 654 00:28:48,185 --> 00:28:50,079 The other thing that is interesting to point out 655 00:28:50,103 --> 00:28:53,440 about the dinner scene is the number of different sets. 656 00:28:53,523 --> 00:28:56,068 We're in four sets, constantly cutting back and forth. 657 00:28:56,151 --> 00:28:57,754 You have all these different sets of characters 658 00:28:57,778 --> 00:28:59,404 who look pretty similar. 659 00:28:59,488 --> 00:29:01,949 So something that Ronnie did in his boards very early on, 660 00:29:02,032 --> 00:29:03,617 which we echoed in final production, 661 00:29:03,700 --> 00:29:07,412 is just staging the inside world the same as Mom's. 662 00:29:07,496 --> 00:29:09,581 So Mom is on the left looking to the right. 663 00:29:09,665 --> 00:29:12,918 When we zoom in her emotions are on the left looking to the right. 664 00:29:13,001 --> 00:29:15,629 Dad's on the right looking to the left, Riley is center. 665 00:29:15,712 --> 00:29:20,300 So all that stuff kind of echoes and helps the audience orient themselves. 666 00:29:20,384 --> 00:29:23,679 So we were trying to make sure that we lessen the confusion. 667 00:29:23,762 --> 00:29:26,098 John was starting to respond to it and he says, 668 00:29:26,181 --> 00:29:28,892 - "This is why you make this movie." - Yeah. 669 00:29:28,976 --> 00:29:31,120 From the very beginning he was intrigued by the idea 670 00:29:31,144 --> 00:29:33,188 of going into multiple people's heads, 671 00:29:33,272 --> 00:29:36,566 and seeing the differences in what their characters act like, 672 00:29:36,650 --> 00:29:41,446 and the design of the place was sort of a NORAD kind of thing for Dad versus... 673 00:29:41,530 --> 00:29:44,283 I think we modelled it on chat shows for Mom. 674 00:29:44,366 --> 00:29:46,994 So it was definitely something that showed 675 00:29:47,077 --> 00:29:49,871 how fun the promise of this film could be. 676 00:29:49,955 --> 00:29:52,291 The sort of boring of what's going on outside, 677 00:29:52,374 --> 00:29:53,959 and the excitement of inside, 678 00:29:54,042 --> 00:29:57,462 and almost a call to nuclear war for Dad. 679 00:29:57,546 --> 00:29:58,672 That's what it's coming to. 680 00:29:58,755 --> 00:30:01,008 We felt like we were so lucky to actually 681 00:30:01,091 --> 00:30:03,302 have this sequence very early. 682 00:30:03,385 --> 00:30:06,179 Of course, it didn't make it easier for the next couple of years, 683 00:30:06,263 --> 00:30:08,640 because not everything else revealed itself. 684 00:30:08,724 --> 00:30:10,084 Yeah, people will be like, 685 00:30:10,350 --> 00:30:12,436 "The dinner scene is still your best scene." 686 00:30:12,519 --> 00:30:15,605 "The other ones should be getting up to that level." 687 00:30:16,732 --> 00:30:18,150 Let's talk a little bit about Joy. 688 00:30:18,233 --> 00:30:20,819 For my money anyways, I look back at the film process, 689 00:30:20,902 --> 00:30:24,239 the most difficult thing to lock in on was Joy. 690 00:30:24,323 --> 00:30:27,117 There was all sorts of logic issues... Designing the world, 691 00:30:27,200 --> 00:30:30,245 I don't wanna say that that was easy, that was not really easy. 692 00:30:30,329 --> 00:30:33,623 But Joy, as a character, was just a tough nut to crack. 693 00:30:33,707 --> 00:30:36,168 People that are always chipper and happy 694 00:30:36,251 --> 00:30:37,794 and you spend a lot of time around, 695 00:30:37,878 --> 00:30:39,421 it's not very fun. 696 00:30:39,504 --> 00:30:41,048 Which is counterintuitive in a sense. 697 00:30:41,131 --> 00:30:43,675 'Cause you think, "Joy! I want happiness in my life," 698 00:30:43,759 --> 00:30:46,279 but if there's too much of it, you're just like, "My teeth hurt." 699 00:30:46,303 --> 00:30:50,849 That was notes we got on the first four, five versions of the film. 700 00:30:50,932 --> 00:30:53,226 That people were like, "Okay, the concept is great," 701 00:30:53,310 --> 00:30:54,811 "I really don't like Joy." 702 00:30:54,895 --> 00:30:56,355 Yeah. 703 00:30:56,438 --> 00:30:59,149 I think a big, big key to discovering 704 00:30:59,232 --> 00:31:01,109 the character, of course, was Amy Poehler. 705 00:31:01,193 --> 00:31:03,028 Once we started working with her, 706 00:31:03,111 --> 00:31:05,947 it just immediately, like this enormous burden lifted. 707 00:31:06,031 --> 00:31:08,241 When I first met with her, Jonas and I went to New York 708 00:31:08,325 --> 00:31:10,845 and we described the film and all the fun that we're gonna have, 709 00:31:10,869 --> 00:31:13,038 and then we said, "But we have this challenge," 710 00:31:13,121 --> 00:31:15,457 and she said, "I know what you're going against." 711 00:31:15,540 --> 00:31:16,958 "And I think I can help you." 712 00:31:17,042 --> 00:31:19,086 She was really amazingly perceptive. 713 00:31:19,169 --> 00:31:21,213 It took us four years to figure this out. 714 00:31:21,296 --> 00:31:23,632 And she was like, in 15 minutes, she got it all. 715 00:31:23,715 --> 00:31:24,883 And the challenges of it. 716 00:31:24,966 --> 00:31:26,468 And it was really something 717 00:31:26,551 --> 00:31:29,054 that she was able to play on Parks and Rec. 718 00:31:29,137 --> 00:31:32,307 Her character Leslie Knope is really an overachiever. 719 00:31:32,391 --> 00:31:34,786 And I think that's why you forgive her and why you like her, is that 720 00:31:34,810 --> 00:31:37,979 she's done all this happy, peppy work, but she has worked so hard. 721 00:31:38,063 --> 00:31:41,274 "All right. I stayed up all night and prepared like 8,000 versions of it." 722 00:31:41,358 --> 00:31:44,820 She didn't need to do that, but she was working really, really hard. 723 00:31:44,903 --> 00:31:47,406 An overachiever that you can relate to. 724 00:31:47,489 --> 00:31:48,490 Yeah. 725 00:31:49,324 --> 00:31:51,076 This right here, I'm... 726 00:31:51,159 --> 00:31:53,912 This was my suggestion, to do these flash cuts, 727 00:31:53,995 --> 00:31:55,247 which I'm proud of 728 00:31:55,330 --> 00:31:58,834 'cause it, I think, worked out really... It gets me, anyway. 729 00:32:00,001 --> 00:32:02,838 If you think of it again from a logical standpoint... 730 00:32:02,921 --> 00:32:05,090 I don't know what we're cutting to. 731 00:32:05,173 --> 00:32:06,484 Joy is looking down over the edge, 732 00:32:06,508 --> 00:32:10,178 and we're just randomly almost cutting to these scenes of Riley. 733 00:32:10,262 --> 00:32:13,640 What's inferred, of course, is that they're Joy's memories 734 00:32:13,723 --> 00:32:17,853 of these wonderful, goofy things that Riley did as a kid 735 00:32:17,936 --> 00:32:21,773 that she'll no longer do anymore, now that that island is gone. 736 00:32:21,857 --> 00:32:26,695 And, again, it kind of echoes what happens to our own kids. 737 00:32:26,778 --> 00:32:30,490 And something I definitely miss about my kids when they were little, 738 00:32:30,574 --> 00:32:34,202 of just this goofball activity that they would do. 739 00:32:34,286 --> 00:32:36,079 It happens less and less as we get old. 740 00:32:36,163 --> 00:32:38,123 And this scene, 741 00:32:38,206 --> 00:32:40,500 Dad coming over to tuck her in, 742 00:32:40,584 --> 00:32:43,920 after a very difficult moment there at dinner, 743 00:32:44,754 --> 00:32:47,716 Dad noticing that his daughter's changed. 744 00:32:47,799 --> 00:32:48,800 Yeah. 745 00:33:03,398 --> 00:33:06,443 This scene, I think, was one of the last ones to lock 746 00:33:06,526 --> 00:33:09,237 because we always seem to get to these places 747 00:33:09,321 --> 00:33:11,823 where we've built various sections of the film, 748 00:33:11,907 --> 00:33:16,119 now they have to attach in some way that doesn't go on for too long. 749 00:33:16,203 --> 00:33:18,997 And this scene was really draggy 750 00:33:19,080 --> 00:33:21,583 until we cut it way down and way down. 751 00:33:21,666 --> 00:33:25,128 This little bit where Joy does this happy laugh 752 00:33:25,212 --> 00:33:27,839 was something that we dug up in editorial. 753 00:33:27,923 --> 00:33:30,634 I don't even remember where Amy did it originally. 754 00:33:30,717 --> 00:33:32,177 Somewhere way else in the film. 755 00:33:33,345 --> 00:33:35,847 But we found that and like, "Okay! Put that in there," 756 00:33:35,931 --> 00:33:38,099 because we need some way to show she's happy. 757 00:33:38,183 --> 00:33:39,744 We don't have a line that we've recorded, 758 00:33:39,768 --> 00:33:41,662 even though we recorded this scene like four times, 759 00:33:41,686 --> 00:33:45,065 we were throwing stuff out and trying to get it to work and... 760 00:33:45,148 --> 00:33:47,025 But that's kind of fun when you can spelunk 761 00:33:47,108 --> 00:33:49,945 and find these little bits and put 'em together in ways that work. 762 00:33:50,028 --> 00:33:51,797 I'm glad that you remember those things. 763 00:33:51,821 --> 00:33:56,701 Kevin! Kevin Nolting, our editorial lead and guru in editorial, 764 00:33:56,785 --> 00:33:58,185 would know where to look for these. 765 00:33:58,245 --> 00:33:59,538 Yeah. 766 00:33:59,621 --> 00:34:01,623 This is what we came to call a Gilligan. 767 00:34:01,706 --> 00:34:04,668 It's from that Gilligan's Island thing where he says, 768 00:34:04,751 --> 00:34:07,087 "I'm not gonna dress up like a girl, you can't make me." 769 00:34:07,170 --> 00:34:09,190 And then... You cut and he's dressed up like a girl. 770 00:34:09,214 --> 00:34:12,342 So this is Joy saying, "This is working!" 771 00:34:12,425 --> 00:34:13,861 And then you cut and... "This is not working." 772 00:34:13,885 --> 00:34:14,946 "This is not working." 773 00:34:14,970 --> 00:34:16,113 The other thing I remember is that 774 00:34:16,137 --> 00:34:18,890 we actually played Joy very frustrated in these scenes 775 00:34:18,974 --> 00:34:20,392 for a very long time, 776 00:34:20,475 --> 00:34:23,186 just to kind of like mirror what we would get to 777 00:34:23,270 --> 00:34:25,272 if we were in her shoes. 778 00:34:25,355 --> 00:34:27,023 But her being Joy, actually, 779 00:34:27,107 --> 00:34:30,026 her reaction to it is to try and put a positive spin. 780 00:34:30,110 --> 00:34:32,279 "This is not disastrous." 781 00:34:32,362 --> 00:34:35,615 "We can make this work. Can we?" 782 00:34:35,699 --> 00:34:38,535 And she's desperately trying to find an upside. 783 00:34:38,618 --> 00:34:41,580 I like that her hair's all messed up though. It's funny. 784 00:34:41,663 --> 00:34:43,623 This is seeing the Forgetters. 785 00:34:43,707 --> 00:34:45,625 And this grew out of the idea that okay, 786 00:34:45,959 --> 00:34:49,462 out of all these millions of memories, some of them are gonna be forgotten. 787 00:34:49,546 --> 00:34:51,381 And I think this came pretty early on, 788 00:34:51,464 --> 00:34:54,259 that the brightness and the clarity of the image 789 00:34:54,342 --> 00:34:56,970 would equate to how clear that memory is in our own heads. 790 00:34:57,053 --> 00:34:59,472 There are gonna be some that are just too faded 791 00:34:59,556 --> 00:35:00,908 and so those need to be thrown out. 792 00:35:00,932 --> 00:35:04,352 The Forgetters have a job. They know what they need to do. 793 00:35:04,436 --> 00:35:08,273 This was, I think, a combination of Josh Cooley and Simon Rich, 794 00:35:08,356 --> 00:35:09,917 who wrote on the film for quite a while. 795 00:35:09,941 --> 00:35:13,612 Just coming up with examples of weird stuff that makes sense 796 00:35:13,695 --> 00:35:17,157 because it equates to our own lack of memory. 797 00:35:17,240 --> 00:35:19,409 The Forgetters is very interesting to me. 798 00:35:19,492 --> 00:35:23,580 Those characters did not exist in our cast of characters. 799 00:35:23,663 --> 00:35:25,624 Pete was the one who would come into the room, 800 00:35:25,707 --> 00:35:27,876 he's like, "You know what would be funny?" 801 00:35:27,959 --> 00:35:29,628 "Is if you have Forgetters." 802 00:35:29,711 --> 00:35:32,464 Back then it was kind of like, "But what would they do?" 803 00:35:32,714 --> 00:35:34,424 Then you weren't convinced? 804 00:35:34,507 --> 00:35:35,943 We weren't sold right away. 805 00:35:35,967 --> 00:35:37,194 And then he would come back again, 806 00:35:37,218 --> 00:35:38,696 he's like, "You know what would be great here?" 807 00:35:38,720 --> 00:35:40,805 "Is if we have these characters called Forgetters." 808 00:35:40,889 --> 00:35:43,224 And he would try over and over and over again, 809 00:35:43,308 --> 00:35:46,227 until one day actually he was right all along. 810 00:35:46,311 --> 00:35:47,979 "Forgetters should be here." 811 00:35:48,063 --> 00:35:51,524 This idea of replaying the memory, of actually sending it up, 812 00:35:51,608 --> 00:35:56,780 came later as a way to show that when you do this to the memory, 813 00:35:56,863 --> 00:35:59,449 it goes up that tube, it shows up in Headquarters, 814 00:35:59,532 --> 00:36:02,118 which is gonna be what Joy and Sadness are gonna attempt 815 00:36:03,161 --> 00:36:04,287 late in Act 2. 816 00:36:04,371 --> 00:36:05,851 So that was a way of setting that up. 817 00:36:05,914 --> 00:36:07,832 And, also, hopefully getting a bit of a laugh. 818 00:36:07,916 --> 00:36:10,543 And luckily we recorded everybody on the cast 819 00:36:10,627 --> 00:36:12,879 humming the TripleDent gum song. 820 00:36:12,962 --> 00:36:16,800 So when you cut to Riley and she's talking to her friend, 821 00:36:16,883 --> 00:36:20,512 we had that from Kaitlyn Dias, who's the voice of Riley. 822 00:36:20,595 --> 00:36:23,264 Yes, and Pete Docter wrote that song. 823 00:36:23,348 --> 00:36:24,575 Oh, it's a wonderful song. 824 00:36:24,599 --> 00:36:27,936 No, no, he wrote it as if like he's been hearing it all his life. 825 00:36:28,019 --> 00:36:31,106 - And he wrote it, you actually... - I had to sing it for people. 826 00:36:31,189 --> 00:36:32,458 You had to sing it for people. 827 00:36:32,482 --> 00:36:35,944 But you also directed the way that they sang it in terms of... 828 00:36:36,027 --> 00:36:38,707 - Because Pete's a musical genius. - I'll sing it for you right now. 829 00:36:40,031 --> 00:36:41,741 Okay. Never mind. 830 00:36:41,825 --> 00:36:44,035 Uh, the Friendship Island... 831 00:36:44,119 --> 00:36:46,830 We wanted to make it clear that it was going down 832 00:36:46,913 --> 00:36:48,039 in some different way, 833 00:36:48,123 --> 00:36:51,000 to experience it in a different way than Goofball did. 834 00:36:51,084 --> 00:36:52,669 So the scale of it, 835 00:36:52,752 --> 00:36:55,797 and, of course, Goofball, they were running across it when it went down. 836 00:36:58,341 --> 00:36:59,718 When Goofball Island went down, 837 00:36:59,801 --> 00:37:03,388 we were sort of aware that we have a number of these islands 838 00:37:03,471 --> 00:37:05,765 that could feel repetitive, you know? 839 00:37:05,849 --> 00:37:08,643 Once you establish a pattern of, "Uh-oh, the Island went down." 840 00:37:08,727 --> 00:37:10,562 "I have a flash cut of what that means to me," 841 00:37:10,645 --> 00:37:11,896 in terms of Riley, who's like, 842 00:37:11,980 --> 00:37:13,273 "Oh, man, this could get old." 843 00:37:13,356 --> 00:37:15,817 So we worked hard to stage it in a different way, 844 00:37:15,900 --> 00:37:17,944 to show the memory as opposed to flash cuts. 845 00:37:18,027 --> 00:37:20,029 Anything we could do to kind of differentiate it 846 00:37:20,113 --> 00:37:21,698 from the first one, from Goofball... 847 00:37:27,996 --> 00:37:29,539 Let's talk about Bing Bong. 848 00:37:29,622 --> 00:37:33,543 Bing Bong was a character that was born out of another scene, 849 00:37:33,626 --> 00:37:38,715 that Joy found all of these forgotten, imaginary friends, 850 00:37:38,798 --> 00:37:39,984 characters that Riley had created. 851 00:37:40,008 --> 00:37:44,012 Like Mrs. Scribbles, who's kind of a crude kid's drawing of a person. 852 00:37:44,095 --> 00:37:45,448 - In crayon. - Yeah. 853 00:37:45,472 --> 00:37:48,099 And the sun, who is, you know, the classic quarter of the sun 854 00:37:48,183 --> 00:37:49,642 poking in the corner of the page. 855 00:37:49,726 --> 00:37:50,810 The corner sun. 856 00:37:50,894 --> 00:37:53,164 But then as you reveal the character, that's all it was. 857 00:37:54,272 --> 00:37:55,916 And Bing Bong was one of those characters 858 00:37:55,940 --> 00:37:58,526 that hung out with these out-of-work actors essentially. 859 00:37:58,610 --> 00:38:01,488 Yeah. They were kind of like camping out 860 00:38:01,571 --> 00:38:03,007 in one forgotten corner of the mind. 861 00:38:03,031 --> 00:38:04,407 But as the story refined, 862 00:38:04,491 --> 00:38:06,618 we realized Bing Bong could be really cool in that 863 00:38:06,701 --> 00:38:09,454 he is Joy to the extreme. 864 00:38:09,537 --> 00:38:11,623 So Sadness is kind of the opposite of Joy, 865 00:38:11,706 --> 00:38:13,958 in terms of what she knows. 866 00:38:14,042 --> 00:38:16,127 Joy is trying to hold on to childhood. 867 00:38:16,211 --> 00:38:19,756 Sadness already, sort of, intuitively knows that we need to move on. 868 00:38:19,839 --> 00:38:23,301 So what if we took Bing Bong and made him even more like Joy? 869 00:38:23,384 --> 00:38:26,638 In that he basically acts like a three-year-old. 870 00:38:26,846 --> 00:38:29,974 And he thinks Riley should still be basically three years old. 871 00:38:30,058 --> 00:38:32,977 And Joy could then come in the course of the film to realize, 872 00:38:33,061 --> 00:38:35,522 "Gee, that's kind of crazy talk, you know." 873 00:38:35,605 --> 00:38:37,440 "Maybe I've been taking things too far." 874 00:38:37,524 --> 00:38:39,609 And Bing Bong being 875 00:38:39,692 --> 00:38:42,987 an imaginary friend when Riley was little, 876 00:38:43,071 --> 00:38:47,116 he was very vital in Riley's life then. 877 00:38:47,200 --> 00:38:50,620 But Riley's a little older now, and he doesn't have a job anymore. 878 00:38:50,703 --> 00:38:51,746 Yeah. 879 00:39:02,090 --> 00:39:04,467 The Bing Bong introduction at the very beginning 880 00:39:04,551 --> 00:39:06,278 was something we tacked on at the last minute. 881 00:39:06,302 --> 00:39:09,013 Josh wrote this little thing of him muttering to himself, 882 00:39:09,097 --> 00:39:10,849 which I thought was very fun. 883 00:39:10,932 --> 00:39:12,976 Oh, this scene here when he says, 884 00:39:13,059 --> 00:39:17,105 "Well, there's not much call for imaginary friends lately. So..." 885 00:39:17,772 --> 00:39:20,775 There was a whole second part of that line, 886 00:39:20,859 --> 00:39:24,863 it's just one of many examples where you overwrite stuff, 887 00:39:24,946 --> 00:39:29,033 and then the performer, the actor, is able to infer all that 888 00:39:29,117 --> 00:39:31,035 in just one part of a line. 889 00:39:31,119 --> 00:39:32,495 So when he says, 890 00:39:32,579 --> 00:39:35,182 "There's not much call for imaginary friends lately." 891 00:39:35,206 --> 00:39:38,543 You already get the second half of the line was something like, 892 00:39:38,626 --> 00:39:42,213 "I'm starting to think I'll never be part of Riley's life again." 893 00:39:42,297 --> 00:39:43,840 And then he'd start to cry. 894 00:39:43,923 --> 00:39:46,259 So, um, we just didn't need that. You cut it off. 895 00:39:46,342 --> 00:39:48,279 And there's so many examples of those kind of things. 896 00:39:48,303 --> 00:39:51,389 And that's also the magic of the great Richard Kind. 897 00:39:51,472 --> 00:39:52,473 Yeah, it is. 898 00:39:52,557 --> 00:39:55,852 And he could actually make you 899 00:39:55,935 --> 00:39:58,521 experience a whole range of emotions 900 00:39:58,605 --> 00:40:02,317 and behavior just by his vocalizations. 901 00:40:02,400 --> 00:40:03,544 This is kind of interesting. 902 00:40:03,568 --> 00:40:06,529 The magic bag here grew out of the fact that. 903 00:40:06,613 --> 00:40:09,824 Joy was gonna have to walk through the entire movie 904 00:40:09,908 --> 00:40:11,993 carrying these five bowling balls. 905 00:40:12,076 --> 00:40:14,662 So that was really limiting for her acting. 906 00:40:14,746 --> 00:40:18,166 She couldn't ever gesture or hold anything other than those. 907 00:40:18,249 --> 00:40:20,919 So we thought, "Well, let's make this bag." 908 00:40:21,002 --> 00:40:22,754 "Well, are we gonna be able to buy" 909 00:40:22,837 --> 00:40:24,815 "that she stuffed all of those in this little bag?" 910 00:40:24,839 --> 00:40:27,425 "Let's make it an imaginary bag, all right?" 911 00:40:27,508 --> 00:40:29,844 And then, we ended up using it for the third act. 912 00:40:29,928 --> 00:40:32,138 So, hopefully, it all kind of comes together. 913 00:40:32,221 --> 00:40:35,683 It sounds like we planned it all along. 914 00:40:35,934 --> 00:40:38,561 But it was a long time when we tried to actually make sure 915 00:40:38,645 --> 00:40:40,772 that the bag only held five. 916 00:40:40,855 --> 00:40:41,898 Yeah. 917 00:40:41,981 --> 00:40:45,193 And then it became even more cumbersome 918 00:40:45,276 --> 00:40:46,778 to actually make that real. 919 00:40:46,861 --> 00:40:48,947 "Actually that bag is gonna be really big." 920 00:40:49,030 --> 00:40:50,615 Yeah. Yeah. 921 00:40:50,698 --> 00:40:52,200 So, it's an imaginary bag. 922 00:40:56,037 --> 00:40:59,624 Bing Bong's spelling of D-A-N-G-E-R, that was something Cooley wrote. 923 00:40:59,707 --> 00:41:02,835 Josh Cooley, again, our head of story and writer. 924 00:41:03,252 --> 00:41:05,630 He wrote that and then it came under scrutiny 925 00:41:05,713 --> 00:41:09,550 because people were like, "Well, if Joy... Joy knows how to spell." 926 00:41:09,634 --> 00:41:13,805 "And if she follows this guy willingly into a danger place," 927 00:41:13,888 --> 00:41:15,598 "does it make her dumb?" 928 00:41:15,682 --> 00:41:18,851 And the answer is, "Yes. But we don't care because it's funny." 929 00:41:18,935 --> 00:41:22,480 Yes, and actually, Joy just wants to get through. 930 00:41:22,563 --> 00:41:25,525 Even if she's like, "Oh, yeah. Well... Whatever." 931 00:41:25,608 --> 00:41:27,448 - Yeah. - "Whatever gets me back home." 932 00:41:27,527 --> 00:41:28,527 Yeah. 933 00:41:44,919 --> 00:41:47,213 So this is Ronnie's big part in the movie. Ready? 934 00:41:48,589 --> 00:41:50,189 - There it is! - Let's cut this part out. 935 00:41:51,217 --> 00:41:53,362 I'm sure that somebody was gonna cut this part out. 936 00:41:53,386 --> 00:41:55,447 That's Ronnie saying "loneliness," which is fun. 937 00:41:55,471 --> 00:41:58,975 And Elissa Knight who is... She's the voice of EVE in WALL-E. 938 00:41:59,058 --> 00:42:02,603 And she did all of our scratch recording, our temporary recording, for Joy. 939 00:42:02,687 --> 00:42:04,748 - We put her through the wringer. - Yeah. 940 00:42:04,772 --> 00:42:06,274 She is such a trouper. 941 00:42:06,357 --> 00:42:09,902 She was our Joy for the longest time in our temp tracks 942 00:42:10,445 --> 00:42:12,905 and informed a lot of our discoveries about Joy. 943 00:42:19,412 --> 00:42:23,041 Abstract thought was one of those we came up with early on. 944 00:42:23,124 --> 00:42:25,293 We made... Remember, we made a list on the white board 945 00:42:25,376 --> 00:42:27,962 of all the different places in the mind that you could go. 946 00:42:28,046 --> 00:42:29,881 And this was one we circled. 947 00:42:29,964 --> 00:42:32,341 We were like, "We got to go there. I wanna see..." 948 00:42:32,425 --> 00:42:36,763 'Cause we can bring the audience, and visualize this stuff in ways 949 00:42:36,846 --> 00:42:39,015 that you could never do in any other way. 950 00:42:39,098 --> 00:42:42,560 Yeah, we were jonesing on, 951 00:42:42,643 --> 00:42:45,063 - "We can do 2-D!" - Yeah! 952 00:42:45,146 --> 00:42:46,832 "What? That'd be awesome!" 953 00:42:46,856 --> 00:42:48,733 Yeah. And if you listen to the track, 954 00:42:48,816 --> 00:42:52,653 the audio actually reflects the visuals as well. 955 00:42:52,737 --> 00:42:55,323 It starts in surround, and then when it goes 2-D, 956 00:42:55,406 --> 00:42:56,616 it all goes to the front. 957 00:42:56,699 --> 00:43:00,703 And then when it goes abstract, it all goes to the center speaker, 958 00:43:00,787 --> 00:43:02,914 and it's very compressed and confined. 959 00:43:02,997 --> 00:43:05,208 So that was a really fun sequence to do. 960 00:43:05,291 --> 00:43:08,878 We actually put together a separate team, a special team, 961 00:43:08,961 --> 00:43:10,588 that did all the modelling, 962 00:43:10,671 --> 00:43:12,924 the design work, the lighting and everything in there, 963 00:43:13,007 --> 00:43:14,887 so that it would be as efficient as we could be. 964 00:43:15,176 --> 00:43:16,844 Yes. We isolated them, 965 00:43:16,928 --> 00:43:19,931 we kept them from food and human contact. 966 00:43:20,014 --> 00:43:22,433 And that's why that sequence is so insane. 967 00:43:22,517 --> 00:43:25,157 Well, weirdly, that's one of those, because it's different, 968 00:43:25,186 --> 00:43:27,980 it is hugely expensive. 969 00:43:28,564 --> 00:43:30,417 - It looks simple. - It looks simple. 970 00:43:30,441 --> 00:43:34,070 You know, anything outside sort of the normal production pipeline 971 00:43:34,153 --> 00:43:35,446 makes for difficulties. 972 00:43:36,155 --> 00:43:37,591 So it was one of those sequences 973 00:43:37,615 --> 00:43:39,215 that was not easy to actually make work, 974 00:43:39,242 --> 00:43:42,120 but one that when we started working on it, it was so fun, 975 00:43:42,203 --> 00:43:44,872 and it proved that it definitely has to be in the film. 976 00:43:44,956 --> 00:43:47,792 At first it really just felt kind of gratuitous. 977 00:43:47,875 --> 00:43:50,378 And so we came up with this idea of four stages. 978 00:43:50,461 --> 00:43:53,214 This was the first and it became a ticking clock thing. 979 00:43:53,297 --> 00:43:56,384 So every time they abstract, yeah, it's fun to look at, 980 00:43:57,426 --> 00:43:59,106 but it's also tightening the wrench and... 981 00:43:59,137 --> 00:44:01,848 More dangerous the longer they stay there. 982 00:44:01,931 --> 00:44:05,685 Of course, it's also the first test of Bing Bong's ability as a guide, 983 00:44:05,768 --> 00:44:06,769 which he flunks, right? 984 00:44:07,937 --> 00:44:09,164 So Joy starts to check in with Sadness, 985 00:44:09,188 --> 00:44:12,608 which is kind of a little tick in her relationship with Sadness. 986 00:44:13,901 --> 00:44:17,155 Imagination Land was one of those examples of childhood, 987 00:44:17,238 --> 00:44:18,781 of holding on to childhood. 988 00:44:18,865 --> 00:44:22,785 And so this scene, I think we initially designed it as 989 00:44:22,869 --> 00:44:28,833 again echoing that idea that Joy loves and relishes all those childhood things. 990 00:44:28,916 --> 00:44:32,128 Um, but in our first script they were being torn down, 991 00:44:32,211 --> 00:44:35,798 making way for new stuff like the Imaginary Boyfriend Generator 992 00:44:35,882 --> 00:44:36,883 and things like that. 993 00:44:36,966 --> 00:44:40,136 That's why you notice that the design of these... 994 00:44:40,219 --> 00:44:43,973 The whole place is not so colorful or shiny. 995 00:44:44,056 --> 00:44:46,350 Everything's a little disheveled, unused. 996 00:44:46,434 --> 00:44:49,145 It's kind of like an abandoned theme park. 997 00:44:51,439 --> 00:44:53,774 Bing Bong's rocket was something 998 00:44:53,858 --> 00:44:56,402 that we had many long discussions about as well, 999 00:44:56,485 --> 00:44:59,363 because we knew... I think we designed it early on, 1000 00:44:59,447 --> 00:45:01,741 and we were using it as a way to get out of the dump, 1001 00:45:01,824 --> 00:45:04,076 but we hadn't really folded it in, in any real way. 1002 00:45:04,160 --> 00:45:05,369 So we had one version where... 1003 00:45:05,453 --> 00:45:07,872 "Well, let's just have him introduced with it." 1004 00:45:07,955 --> 00:45:09,040 So, when we first meet him 1005 00:45:09,123 --> 00:45:11,375 as he's scavenging through the memory shelves, 1006 00:45:11,459 --> 00:45:12,668 he would have that rocket. 1007 00:45:12,752 --> 00:45:13,937 But then we were like, "Well, wait a minute." 1008 00:45:13,961 --> 00:45:17,131 "If he has the rocket, why don't they just use it to get back to Headquarters?" 1009 00:45:19,675 --> 00:45:22,279 So, we had to say, "Well, okay, let's wait to reveal it till later." 1010 00:45:22,303 --> 00:45:23,804 "And how much can we get away with?" 1011 00:45:23,888 --> 00:45:26,200 "Like, if you introduce it right before they throw it away," 1012 00:45:26,224 --> 00:45:27,934 "then it doesn't really have any value." 1013 00:45:28,017 --> 00:45:29,644 So, it's just one of these things 1014 00:45:29,727 --> 00:45:31,330 that happened in the course of making the movie 1015 00:45:31,354 --> 00:45:33,231 that you kind of just accept as an audience, 1016 00:45:33,314 --> 00:45:36,275 but you don't know all this incredible work 1017 00:45:36,359 --> 00:45:37,944 that went into making it play. 1018 00:45:38,027 --> 00:45:39,028 Oh, yes. 1019 00:45:40,488 --> 00:45:43,449 Speaking of which, we used to end Imagination Land 1020 00:45:44,408 --> 00:45:46,160 with Bing Bong kind of getting distracted. 1021 00:45:46,244 --> 00:45:47,638 Like, "Hey, hey, let's go this way." 1022 00:45:47,662 --> 00:45:49,705 "I want you to see this thing. Come over here." 1023 00:45:49,789 --> 00:45:52,500 And Joy going, "Yeah, but shouldn't we... Hey, Bing Bong, wait." 1024 00:45:52,583 --> 00:45:56,712 That was a cliffhanger which seemed like an interesting idea. 1025 00:45:56,796 --> 00:45:59,715 Then we realized, "Well, we're starting the scene negative." 1026 00:45:59,799 --> 00:46:02,885 "So, we should reverse it and make it a positive ending." 1027 00:46:02,969 --> 00:46:06,514 And everything is all good on that subplot. 1028 00:46:06,597 --> 00:46:09,809 Meanwhile, Riley is here playing hockey 1029 00:46:09,892 --> 00:46:11,644 and having a tough time of it. 1030 00:46:11,727 --> 00:46:13,020 Hockey is one of those things 1031 00:46:13,104 --> 00:46:15,940 that was definitely part of my childhood in Minnesota. 1032 00:46:16,023 --> 00:46:18,734 Minnesota being kind of the annex of Canada, 1033 00:46:18,818 --> 00:46:21,404 hockey was really big in Minnesota. 1034 00:46:21,487 --> 00:46:24,782 So, even though I can't even stand up on the ice, 1035 00:46:24,865 --> 00:46:27,159 it felt like something that we could use 1036 00:46:27,243 --> 00:46:30,705 as a representation of Riley's childhood and the things she loved 1037 00:46:30,788 --> 00:46:32,415 that now she's going to give up 1038 00:46:32,498 --> 00:46:35,084 or at least have some different relationship with. 1039 00:46:35,167 --> 00:46:38,337 And it was a chance for us to show Headquarters again. 1040 00:46:38,421 --> 00:46:39,581 They are kind of discovering, 1041 00:46:39,630 --> 00:46:41,549 along with the audience, how things work. 1042 00:46:41,632 --> 00:46:44,593 'Cause this is a state that Riley's never really been in before. 1043 00:46:44,677 --> 00:46:46,321 They've never lost all the core memories. 1044 00:46:46,345 --> 00:46:49,032 "So, maybe if we put one of these other ones in, that would work? No." 1045 00:46:49,056 --> 00:46:51,136 So, we're trying to close the doors for the audience, 1046 00:46:52,018 --> 00:46:53,620 like the only solution is to bring these things back. 1047 00:46:53,644 --> 00:46:54,895 Yes. 1048 00:46:58,441 --> 00:47:02,111 So, this is Bing Bong now at a big turn in his arc. 1049 00:47:02,194 --> 00:47:04,447 So, if you think of him as being completely innocent 1050 00:47:04,530 --> 00:47:06,824 and kind of blind to reality when we met him, 1051 00:47:06,907 --> 00:47:10,661 this beat here shows that no longer is he valued, 1052 00:47:10,745 --> 00:47:12,538 that his stuff's ready to be thrown away. 1053 00:47:12,621 --> 00:47:15,916 And he says, "Riley can't be done with me." 1054 00:47:16,000 --> 00:47:18,627 And it's a big, big turn for him. 1055 00:47:18,711 --> 00:47:22,340 Yeah, actually every time I watch this sequence, 1056 00:47:22,423 --> 00:47:25,217 I'm amazed that we actually show 1057 00:47:25,301 --> 00:47:28,054 the history of Imagination Land in one sequence. 1058 00:47:28,137 --> 00:47:29,239 When you walk through the gates, 1059 00:47:29,263 --> 00:47:32,600 it seems like everything is so beautiful and so playful. 1060 00:47:32,683 --> 00:47:34,810 And then you see it being torn down... Oh, my gosh. 1061 00:47:34,894 --> 00:47:38,064 It's had a life cycle already. 1062 00:47:38,147 --> 00:47:39,774 Ed Catmull, president of Pixar, 1063 00:47:39,857 --> 00:47:42,360 had some interesting notes for us on this scene. 1064 00:47:42,443 --> 00:47:46,739 Because he felt like we were giving away the punchline with this scene, 1065 00:47:46,822 --> 00:47:48,741 that the fact that Sadness... 1066 00:47:48,824 --> 00:47:50,701 In fact, at the first pass through this, 1067 00:47:50,785 --> 00:47:53,537 we had much deeper discussion at the end of it. 1068 00:47:53,621 --> 00:47:54,765 - Remember that? - Yes. 1069 00:47:54,789 --> 00:47:56,600 So Joy says, "How did you do that?" to Sadness. 1070 00:47:56,624 --> 00:47:57,893 And she says, "Well, I don't know." 1071 00:47:57,917 --> 00:48:00,419 "He was sad, so I listened to what he was sad about." 1072 00:48:00,503 --> 00:48:02,671 And she walks away, and Joy's like, "Hmm." 1073 00:48:02,755 --> 00:48:07,259 Because of that especially, Ed felt like the ending is not really a surprise now 1074 00:48:07,343 --> 00:48:10,388 because we know, from that reaction there, 1075 00:48:10,471 --> 00:48:12,932 what's going to happen. So we cut it way back. 1076 00:48:13,015 --> 00:48:16,560 We actually went through a whole pass of trying to disguise this even more 1077 00:48:16,644 --> 00:48:19,405 to the point of actually breaking the scene which was kind of working. 1078 00:48:20,606 --> 00:48:22,233 I guess that's the usual process, 1079 00:48:22,316 --> 00:48:24,068 and almost every scene does that. 1080 00:48:24,151 --> 00:48:29,573 I think it's our way of getting really close to the solution, 1081 00:48:29,657 --> 00:48:34,412 and then at 10%, "That's not working. We'll work on that forever." 1082 00:48:34,495 --> 00:48:38,249 Yeah, sometimes you have to drive way, way around into the woods 1083 00:48:38,332 --> 00:48:40,459 before you come back to meet the mainland. 1084 00:48:40,543 --> 00:48:41,978 Oh, we did that a lot on this movie. 1085 00:48:42,002 --> 00:48:43,212 Oh, boy! Every movie. 1086 00:48:43,295 --> 00:48:45,881 The one thing that changed here was the fact that Joy, 1087 00:48:45,965 --> 00:48:49,093 she used to just walk off screen and be on a stage wait a little bit. 1088 00:48:49,176 --> 00:48:53,472 And now she walks off and continues to try to urge them onward, 1089 00:48:53,556 --> 00:48:54,932 which is her goal. 1090 00:48:55,015 --> 00:48:57,601 "Come on, we got to get to the train. Come on, Sadness." 1091 00:48:57,685 --> 00:48:59,812 "Don't make him worse. Don't make him feel worse." 1092 00:48:59,895 --> 00:49:04,275 So, that helps as well. Really between those two things, 1093 00:49:04,358 --> 00:49:06,986 cutting off Sadness right there at the end 1094 00:49:07,069 --> 00:49:08,946 and that other adjustment. 1095 00:49:09,029 --> 00:49:10,364 Yes. 1096 00:49:10,448 --> 00:49:13,159 And it's really quite an emblematic scene 1097 00:49:13,242 --> 00:49:18,622 of what Sadness is effective at in this world. 1098 00:49:18,706 --> 00:49:21,208 This is the very first time wherein you can see 1099 00:49:21,292 --> 00:49:25,254 that she's really able to manifest empathy. 1100 00:49:25,754 --> 00:49:27,566 Ronnie, talk for a minute about screen direction. 1101 00:49:27,590 --> 00:49:30,634 'Cause as we watch the train here head towards Headquarters, 1102 00:49:30,718 --> 00:49:33,053 I'm just reminded of all the backflips we did. 1103 00:49:33,137 --> 00:49:35,598 Because this world is actually circular, 1104 00:49:35,681 --> 00:49:37,975 and for the longest time, we were trying to make sure 1105 00:49:38,058 --> 00:49:42,104 that we also know if we're cutting from this journey to that journey. 1106 00:49:42,605 --> 00:49:46,066 So, Headquarters is always going to be on screen left for us, 1107 00:49:46,150 --> 00:49:51,197 when you were doing story, just to make sure that that is foolproof. 1108 00:49:51,280 --> 00:49:52,490 And then the journey, 1109 00:49:52,573 --> 00:49:55,493 when Joy and Sadness are thrown out of Headquarters, 1110 00:49:55,576 --> 00:49:57,119 they go towards screen right. 1111 00:49:57,203 --> 00:49:58,555 So, when they have to head back home, 1112 00:49:58,579 --> 00:50:00,348 they have to head back home towards screen left. 1113 00:50:00,372 --> 00:50:02,412 That's set up right there in that first shot 1114 00:50:02,625 --> 00:50:04,502 when they first get plonked out into Long Term. 1115 00:50:04,585 --> 00:50:06,062 They're going the wrong way 1116 00:50:06,086 --> 00:50:08,172 if the characters are going screen right. 1117 00:50:08,255 --> 00:50:12,134 That means that Joy is having to take the long way to go home. 1118 00:50:12,218 --> 00:50:13,695 Eventually, when they meet Bing Bong, 1119 00:50:13,719 --> 00:50:16,639 Bing Bong actually starts moving them towards screen left. 1120 00:50:16,722 --> 00:50:18,849 So, every time that we actually zig and zag, 1121 00:50:18,933 --> 00:50:20,392 it's actually supposed to mean 1122 00:50:20,476 --> 00:50:22,787 that they're either getting closer or farther away from each other. 1123 00:50:22,811 --> 00:50:26,273 Kevin Nolting, our editor, thinks we're too persnickety about that. 1124 00:50:26,357 --> 00:50:28,067 - He's right. - He is right. 1125 00:50:28,150 --> 00:50:31,028 But in general, I think it just helps orient the audience. 1126 00:50:31,111 --> 00:50:33,471 This little bit here, as Fear runs away, this was boarded... 1127 00:50:34,281 --> 00:50:36,951 Some really funny stuff that the Story guys came up with, 1128 00:50:37,034 --> 00:50:39,370 and then when we recorded with Bill, I could tell, 1129 00:50:39,453 --> 00:50:42,122 as he was recording, he was seeing this all in his head. 1130 00:50:42,206 --> 00:50:44,476 And he was acting it out just right there in front of the mic. 1131 00:50:44,500 --> 00:50:46,220 - Remember that? He was just like... - Yeah. 1132 00:50:47,253 --> 00:50:48,963 You know, all these great sounds. 1133 00:50:49,046 --> 00:50:51,549 And I could see it coming to life in his brain. 1134 00:50:51,632 --> 00:50:53,610 And so when we animated it, I just told the animators, 1135 00:50:53,634 --> 00:50:55,427 "Go back, look at that footage of Bill," 1136 00:50:55,511 --> 00:50:57,447 "and you'll get exactly what we're talking about." 1137 00:50:57,471 --> 00:51:00,766 I know. Bill seems to have a mind that's built for cartoons. 1138 00:51:00,849 --> 00:51:02,560 When he's walking around here at Pixar... 1139 00:51:02,643 --> 00:51:04,120 - He's home. - He's unfettered. 1140 00:51:04,144 --> 00:51:06,063 And when he's here in a recording studio, 1141 00:51:06,146 --> 00:51:08,066 it almost feels like we're giving him these lines 1142 00:51:08,107 --> 00:51:10,818 that seems like it's just not enough to let him loose. 1143 00:51:10,901 --> 00:51:11,986 Yeah. 1144 00:51:12,069 --> 00:51:14,149 - You remember Bill came to Pixar. - Yes. 1145 00:51:14,697 --> 00:51:18,492 I think he flew himself to Pixar just to visit. 1146 00:51:18,576 --> 00:51:20,637 - I know. - Which is kind of... Would he do that? 1147 00:51:20,661 --> 00:51:22,705 I think so. That was the feeling. 1148 00:51:22,788 --> 00:51:24,641 It felt like he was just any one of those people 1149 00:51:24,665 --> 00:51:28,252 who wanted to visit Pixar and he... 1150 00:51:28,335 --> 00:51:31,046 I wonder what he would say. We should just call him. 1151 00:51:31,130 --> 00:51:32,440 You want to just call him and see what he says? 1152 00:51:32,464 --> 00:51:34,133 Okay, let's call him. 1153 00:51:34,508 --> 00:51:36,228 Hang on a second. 1154 00:51:38,137 --> 00:51:39,888 Hello? Hello. 1155 00:51:39,972 --> 00:51:41,724 - Hello, Bill Hader. - Yes. 1156 00:51:41,807 --> 00:51:43,642 - This is Pete Docter calling. - Hey, Pete. 1157 00:51:43,726 --> 00:51:44,977 And Ronnie's here too. 1158 00:51:45,060 --> 00:51:47,438 And right now, we're recording the director's commentary. 1159 00:51:47,521 --> 00:51:50,107 And we thought, "We have a couple questions for Bill." 1160 00:51:50,190 --> 00:51:51,775 - Hi, Bill. - Hi, Ronnie. 1161 00:51:51,859 --> 00:51:53,539 We were just starting to talk about 1162 00:51:53,569 --> 00:51:55,195 you being a major element in this film 1163 00:51:55,279 --> 00:51:57,489 and remembering you coming to Pixar. 1164 00:51:58,198 --> 00:52:00,618 Why was that? Did you just want to show up or what? 1165 00:52:00,701 --> 00:52:05,456 Yeah, I'm a big Pixar nerd, and I asked my agent. 1166 00:52:05,539 --> 00:52:07,333 I had a flight back from LA to New York, 1167 00:52:07,416 --> 00:52:10,461 "and I said," Oh, can I make a quick stop to San Francisco 1168 00:52:10,544 --> 00:52:12,212 "and just take a tour of Pixar?" 1169 00:52:12,296 --> 00:52:14,632 They said, "Sorry, Pixar doesn't give tours." 1170 00:52:14,715 --> 00:52:16,026 Yeah, they don't give tours, 1171 00:52:16,050 --> 00:52:17,926 but they were nice enough to give me a tour. 1172 00:52:18,010 --> 00:52:21,847 And I met you and Jonas. I met everybody, I think, that trip. 1173 00:52:21,930 --> 00:52:24,808 And we had lunch, and then they showed me around. 1174 00:52:24,892 --> 00:52:27,561 It was amazing, and then I thought, "Well, that's that." 1175 00:52:27,645 --> 00:52:31,315 And then I think I extended an invitation to you and Ronnie 1176 00:52:31,398 --> 00:52:35,361 if you guys ever wanted to come to SNL and see our creative process. 1177 00:52:35,444 --> 00:52:37,196 'Cause we do a show in a week. 1178 00:52:37,279 --> 00:52:39,341 - And you guys take... - A little longer, yeah. 1179 00:52:40,616 --> 00:52:42,656 Of course, we said, "No. Of course not." 1180 00:52:43,619 --> 00:52:44,721 We said, "Watch out. We're going to take you up on that." 1181 00:52:44,745 --> 00:52:46,997 I remember this one moment, I was thinking, 1182 00:52:47,081 --> 00:52:50,042 "Okay, I guess he says he's a Pixar fan, but, well, whatever." 1183 00:52:50,125 --> 00:52:52,485 And then you were talking and then you interrupted yourself, 1184 00:52:52,544 --> 00:52:54,624 and you're like... "Is that Ralph Eggleston?" 1185 00:52:54,672 --> 00:52:57,552 Yeah, I saw Ralph Eggleston. I was like, "That's Ralph Eggleston." 1186 00:52:57,591 --> 00:52:59,694 No, you didn't just say, "Ralph Eggleston." 1187 00:52:59,718 --> 00:53:03,055 I think you rattled off all of his movie credits right after. 1188 00:53:03,138 --> 00:53:04,741 - That's right. - In chronology. 1189 00:53:04,765 --> 00:53:07,184 That's how big a nerd you were. 1190 00:53:07,267 --> 00:53:09,978 But then we realized Bill knows that much about everything. 1191 00:53:10,062 --> 00:53:11,862 One of the other things I was going to ask is, 1192 00:53:11,939 --> 00:53:14,501 Ronnie and I weren't in the room with you and Cooley a lot of times. 1193 00:53:14,525 --> 00:53:16,527 But in addition to doing voice work, 1194 00:53:16,610 --> 00:53:18,696 we were able to con you into doing some writing. 1195 00:53:18,779 --> 00:53:21,174 You didn't have to con me at all. You said, "Do you want to write?" 1196 00:53:21,198 --> 00:53:23,951 I go, "I can write in a Pixar movie? Yes!" 1197 00:53:24,034 --> 00:53:25,786 All right. 1198 00:53:26,328 --> 00:53:29,415 Just to see the process too, of how you guys produce stories. 1199 00:53:29,498 --> 00:53:31,726 And now you know the secret that it's an absolute mess. 1200 00:53:31,750 --> 00:53:33,377 Yeah, it's a mess. No one knows... 1201 00:53:33,460 --> 00:53:35,897 It's just like everywhere. No one knows what's going on. 1202 00:53:35,921 --> 00:53:39,216 Thank you. See that? That's amazing. 1203 00:53:39,299 --> 00:53:43,554 We try to tell people that, and they feel like, "Oh, yeah, yeah, right." 1204 00:53:43,637 --> 00:53:45,889 "You just don't want to talk about your secrets." 1205 00:53:45,973 --> 00:53:47,533 So you and Cooley, we'd give you 1206 00:53:47,599 --> 00:53:49,393 specific sequences to work on, right? 1207 00:53:49,476 --> 00:53:52,146 Yeah, mostly I remember working on Dream Production. 1208 00:53:52,479 --> 00:53:53,897 That was a big one. 1209 00:53:53,981 --> 00:53:56,150 And then we had written a whole sequence 1210 00:53:56,233 --> 00:54:00,237 for the clown, where there was all this dental equipment. 1211 00:54:00,320 --> 00:54:01,822 Oh, yeah. 1212 00:54:01,905 --> 00:54:05,075 Sharp objects. It was a forest of dental equipment. 1213 00:54:05,159 --> 00:54:08,245 Of scrapers and awful dentist things. 1214 00:54:09,163 --> 00:54:10,807 And then there was this thing where the clown made 1215 00:54:10,831 --> 00:54:12,458 balloon animals that came to life, 1216 00:54:12,541 --> 00:54:14,418 and he sicced them on Joy and Sadness. 1217 00:54:14,501 --> 00:54:15,812 Yeah, they were pursued out of there. 1218 00:54:15,836 --> 00:54:18,276 And they ran after them like it was a pack of balloon animals. 1219 00:54:18,338 --> 00:54:20,716 And then they would get caught on the dentist equipment. 1220 00:54:20,799 --> 00:54:22,551 - Yes. - And they would break. 1221 00:54:22,634 --> 00:54:25,321 And then I think we made it so that Joy purposely steered them there. 1222 00:54:25,345 --> 00:54:26,345 - Right? - Yeah, yeah. 1223 00:54:26,388 --> 00:54:29,683 Joy purposely ran through the dentist equipment. 1224 00:54:29,767 --> 00:54:32,936 I remember pitching you guys that, and you guys went, "Yeah!" 1225 00:54:33,020 --> 00:54:34,855 See, that's a cool idea. 1226 00:54:34,938 --> 00:54:36,583 Is it too late to go back and change that? 1227 00:54:36,607 --> 00:54:38,233 Then I remember we also had a character 1228 00:54:38,692 --> 00:54:41,528 that was a weird girl from school that was in her night gear. 1229 00:54:41,612 --> 00:54:42,881 Who sat on the monkey bars. 1230 00:54:42,905 --> 00:54:45,866 Yeah, and she turned around and looked down, and she just went, "Mine!" 1231 00:54:45,949 --> 00:54:46,950 Yeah. 1232 00:54:48,285 --> 00:54:49,345 - Oh, yes. - Yeah. 1233 00:54:49,369 --> 00:54:51,997 That was so creepy and scary. 1234 00:54:52,080 --> 00:54:54,082 I remember working on that sequence. 1235 00:54:54,166 --> 00:54:57,961 I actually remember when I first came in really early on, 1236 00:54:58,045 --> 00:55:02,883 you guys had a version of the movie where Riley was knocked out. 1237 00:55:03,008 --> 00:55:04,927 - Remember that? - Yes. 1238 00:55:05,010 --> 00:55:08,764 Yeah, she was out in the woods. She fell down and she got knocked out. 1239 00:55:08,847 --> 00:55:10,432 It was more about waking her up. 1240 00:55:10,516 --> 00:55:13,769 And I remember us talking about that, and we were all saying, 1241 00:55:13,852 --> 00:55:17,272 "Well, I'm not really worried about these emotions in her head." 1242 00:55:17,356 --> 00:55:20,484 "I'm more worried about the young girl out in the elements" 1243 00:55:20,567 --> 00:55:22,295 "lying unconscious in the woods." 1244 00:55:22,319 --> 00:55:25,359 "I don't know if anybody's gonna really care about the emotions in her head." 1245 00:55:26,573 --> 00:55:29,409 We were like, "Get her up. A wolf's going to come and get her." 1246 00:55:29,493 --> 00:55:31,495 I remember that went out the window. 1247 00:55:31,578 --> 00:55:34,665 It was so cool for me to be able to get a sequence, 1248 00:55:34,748 --> 00:55:36,208 then we would talk it through. 1249 00:55:36,291 --> 00:55:40,087 And then having Cooley there who also has such a great story brain, 1250 00:55:40,170 --> 00:55:41,797 and Ronnie does... You guys all do. 1251 00:55:41,880 --> 00:55:43,423 I can't draw to save my life. 1252 00:55:43,507 --> 00:55:46,176 But just how quickly they put up boards. 1253 00:55:46,260 --> 00:55:49,263 Just the immediacy of visual storytelling like that. 1254 00:55:49,346 --> 00:55:51,682 Where I would go, "You know, it's kind of like..." 1255 00:55:51,765 --> 00:55:54,768 "You know these kind of dentist equipment?" 1256 00:55:54,852 --> 00:55:57,145 And then Cooley is looking at me while he's drawing, 1257 00:55:57,229 --> 00:56:00,440 "Uh-huh! Is it something like that?" I'm like, "Exactly. Exactly like that." 1258 00:56:02,067 --> 00:56:05,320 That was such a cool experience. 1259 00:56:05,404 --> 00:56:08,282 Well, I was going to say all these ideas sound great, 1260 00:56:08,365 --> 00:56:11,410 and why did we cut them? But not all of them were great, I guess. 1261 00:56:12,327 --> 00:56:13,346 No. That's the other thing you learn, 1262 00:56:13,370 --> 00:56:15,455 is that you got to stay with the main characters 1263 00:56:15,539 --> 00:56:17,207 and kind of what they're doing. 1264 00:56:17,291 --> 00:56:21,503 You can't get bogged down in all these other things. 1265 00:56:21,587 --> 00:56:24,590 All they care about is Joy and Sadness. 1266 00:56:24,673 --> 00:56:27,217 Yeah, and that was actually why we initially were like, 1267 00:56:27,301 --> 00:56:30,220 "We got to get Bill." 'Cause you do such great characters. 1268 00:56:30,304 --> 00:56:32,615 I think that was one of the first things we plumbed your brain for, 1269 00:56:32,639 --> 00:56:33,849 is like, who is Sadness and... 1270 00:56:33,932 --> 00:56:35,142 Oh, right. 1271 00:56:35,225 --> 00:56:36,744 - Remember I did all the characters? - Yeah. 1272 00:56:36,768 --> 00:56:38,687 You guys put me in the studio and you said, 1273 00:56:38,770 --> 00:56:40,480 "What would a Sadness person sound like?" 1274 00:56:40,564 --> 00:56:42,274 Yeah, I did 'em all. 1275 00:56:42,357 --> 00:56:45,152 "Oh, it's so bad..." That... 1276 00:56:45,235 --> 00:56:48,488 For a long time, that's what Sadness sounded like. 1277 00:56:50,657 --> 00:56:53,660 Gosh! My oldest daughter was one, so that was four or five years ago. 1278 00:56:53,744 --> 00:56:55,454 Yeah. 1279 00:56:55,537 --> 00:56:58,081 - It's been a long road. - It's been a long road but it was fun. 1280 00:56:58,165 --> 00:57:01,084 And you guys came to SNL and you guys watched us, 1281 00:57:01,168 --> 00:57:04,254 and you sat in the rewrite table, at the table-read. 1282 00:57:04,338 --> 00:57:05,648 - Yeah, we did. - Yes. 1283 00:57:05,672 --> 00:57:08,592 I remember you guys sitting there, watching us shoot. 1284 00:57:08,675 --> 00:57:14,222 Going into where the director is in the booth, and all these things. 1285 00:57:14,306 --> 00:57:16,016 And then when you watch Dream Production, 1286 00:57:16,099 --> 00:57:17,160 a lot of that ends up in there. 1287 00:57:17,184 --> 00:57:18,184 Yeah. 1288 00:57:18,310 --> 00:57:19,728 - Yeah, we even did the... - Cards. 1289 00:57:19,811 --> 00:57:21,497 The cards, which I guess you guys said 1290 00:57:21,521 --> 00:57:25,359 nobody else really does cue cards with actual physical cards anymore. 1291 00:57:25,442 --> 00:57:27,611 - Yeah. - But we put that in. 1292 00:57:27,694 --> 00:57:29,780 We got to sit and watch the writers sweat 1293 00:57:29,863 --> 00:57:32,324 as they perform the skits. 1294 00:57:32,407 --> 00:57:35,285 Yeah, it was a great learning experience. 1295 00:57:35,369 --> 00:57:38,288 We actually were so inspired that when we came back, 1296 00:57:38,372 --> 00:57:40,582 we actually had a lot of that glow 1297 00:57:40,666 --> 00:57:44,586 of having been in SNL and how they create. 1298 00:57:44,670 --> 00:57:47,339 And you're right, there was a lot of the cues, too. 1299 00:57:47,422 --> 00:57:50,634 When we have a Dream Production, 1300 00:57:50,717 --> 00:57:53,553 the makeup people that you were riffing that 1301 00:57:53,637 --> 00:57:55,681 the director would say, "Okay, we're ready." 1302 00:57:55,764 --> 00:57:56,848 "Makeup, get out of there." 1303 00:57:56,932 --> 00:57:59,226 That's all from you just workshopping. 1304 00:57:59,309 --> 00:58:01,853 And we had to put it in. It felt so natural. 1305 00:58:01,937 --> 00:58:04,207 'Cause watching you go from one sketch to another, 1306 00:58:04,231 --> 00:58:06,149 it would be like an entire wardrobe change, 1307 00:58:06,233 --> 00:58:07,985 new hair, new everything. 1308 00:58:08,068 --> 00:58:10,737 And 14 seconds later, blam, you're in somewhere else. 1309 00:58:10,821 --> 00:58:12,197 Also, you have SNL... 1310 00:58:12,280 --> 00:58:15,993 Paula Pell, as the voice of the director, right? 1311 00:58:16,076 --> 00:58:18,912 Paula Pell is one of the great SNL writers 1312 00:58:18,996 --> 00:58:21,123 and one of the loveliest people on earth. 1313 00:58:21,206 --> 00:58:23,046 Yeah, Amy suggested, when we asked her, 1314 00:58:23,125 --> 00:58:25,002 "Who should we get to play the director?" 1315 00:58:25,085 --> 00:58:28,255 I think pretty immediately she was like, "Paula." 1316 00:58:28,338 --> 00:58:30,799 Paula is amazing. I think all of us just... 1317 00:58:30,882 --> 00:58:35,012 If we could put Paula in every project, we would. She's great. 1318 00:58:35,095 --> 00:58:39,516 She's one of the... In the Mount Rushmore of SNL writers. 1319 00:58:39,599 --> 00:58:41,810 She would be on the cliff, chiseled in. 1320 00:58:41,893 --> 00:58:43,645 Yes, she'd be chiseled in 1321 00:58:43,729 --> 00:58:45,814 right next to Jim Downey and people like that. 1322 00:58:45,897 --> 00:58:46,940 Cool. 1323 00:58:47,024 --> 00:58:49,693 All right, well, thanks, Bill. We won't take any more of your time. 1324 00:58:49,776 --> 00:58:51,695 - Thanks, guys. - Cool. 1325 00:58:51,778 --> 00:58:53,698 - I'll talk to you guys later. - See you. 1326 00:58:55,198 --> 00:58:58,368 So, obviously, the music was a huge part of the film as well. 1327 00:58:58,452 --> 00:59:00,871 And working with Michael, as we had on Up, 1328 00:59:00,954 --> 00:59:02,831 was an absolute joy. 1329 00:59:02,914 --> 00:59:05,375 - It's a dream. - He's great to work with. 1330 00:59:05,459 --> 00:59:08,336 And just watching his process is really cool. 1331 00:59:08,420 --> 00:59:11,048 In fact, why don't we give him a call too? 1332 00:59:11,131 --> 00:59:12,775 Really? Let's call him. Let's call him. 1333 00:59:12,799 --> 00:59:14,801 He can speak for himself about the process. 1334 00:59:14,885 --> 00:59:16,053 It will be fun. 1335 00:59:16,136 --> 00:59:17,447 Here, I think I have his number. 1336 00:59:23,810 --> 00:59:26,521 He's probably going, "What number is that?" 1337 00:59:26,605 --> 00:59:28,273 "I'm not answering that phone." 1338 00:59:30,067 --> 00:59:31,961 You've reached the office of Michael Giacchino. 1339 00:59:31,985 --> 00:59:34,029 We're not able to answer the phone right now. 1340 00:59:34,112 --> 00:59:35,465 So, if you'll please leave us a message, 1341 00:59:35,489 --> 00:59:37,616 we'll return your call as soon as possible. 1342 00:59:37,699 --> 00:59:41,328 If this is an emergency, you can contact Michael's assistant David. 1343 00:59:41,411 --> 00:59:43,806 Well, I guess he wasn't there. Hey, Michael, this is Pete. 1344 00:59:43,830 --> 00:59:46,500 We were just making the commentary for the DVD 1345 00:59:46,583 --> 00:59:48,835 and thought we'd give you a call and talk about it, 1346 00:59:48,919 --> 00:59:50,337 but you're not there. 1347 00:59:50,420 --> 00:59:54,883 So, now we have your voicemail. All right, see you. Bye. 1348 00:59:54,966 --> 00:59:56,676 All right, so he wasn't there. 1349 00:59:56,760 --> 00:59:59,262 I think it's because I think you owe him money. 1350 00:59:59,346 --> 01:00:03,308 I made him mad? He's not taking my call. 1351 01:00:14,528 --> 01:00:17,197 So, this is where Anger, of course, plugs that idea in. 1352 01:00:17,280 --> 01:00:18,448 I had one pass where 1353 01:00:18,532 --> 01:00:20,676 the first time he thought of it was when he plugged it in. 1354 01:00:20,700 --> 01:00:22,661 Yeah, yeah, it used to happen quicker. 1355 01:00:22,744 --> 01:00:25,747 But the tension and the escalation, we didn't feel it. 1356 01:00:25,831 --> 01:00:27,999 That's why we had to parse it out a little more. 1357 01:00:28,083 --> 01:00:30,520 The other thing we realized, "Well, if this is the threat," 1358 01:00:30,544 --> 01:00:34,131 "if Riley's personality and Riley's safety is what's at stake," 1359 01:00:34,214 --> 01:00:37,092 "let's introduce that threat earlier in Act 2" 1360 01:00:37,175 --> 01:00:40,762 "and use it as kind of a Sword of Damocles hanging over us." 1361 01:00:40,846 --> 01:00:42,657 For the longest time, we were trying to find out 1362 01:00:42,681 --> 01:00:44,700 what was the worst thing that could happen to Riley. 1363 01:00:44,724 --> 01:00:47,769 We went, "Well, she could be actually knocked out" 1364 01:00:47,853 --> 01:00:50,147 "or she could get lost somewhere." 1365 01:00:50,230 --> 01:00:52,708 Eventually, we landed on the fact that the worst thing that could happen 1366 01:00:52,732 --> 01:00:54,377 is if she actually just wanted to run away. 1367 01:00:54,401 --> 01:00:57,571 We had that idea early but we doubted that it would be enough. 1368 01:00:57,654 --> 01:00:58,798 Well, the reason I think was. 1369 01:00:58,822 --> 01:01:00,907 Joy and Sadness are the protagonists of this thing. 1370 01:01:00,991 --> 01:01:02,576 Joy being the protagonist that is. 1371 01:01:02,659 --> 01:01:06,746 So, if Riley is in physical danger, Joy has no power, right? 1372 01:01:06,830 --> 01:01:08,206 She can't affect that at all. 1373 01:01:08,290 --> 01:01:10,333 So, we have to somehow design this in a way 1374 01:01:10,417 --> 01:01:12,210 that the emotions can come to the rescue 1375 01:01:12,294 --> 01:01:13,837 and save this kid. 1376 01:01:13,920 --> 01:01:15,815 Rather than putting her in physical danger, 1377 01:01:15,839 --> 01:01:17,674 we wanted to make it an emotional choice. 1378 01:01:18,466 --> 01:01:21,136 Or the reason that all of these things are going wrong 1379 01:01:21,219 --> 01:01:23,847 is because Joy and Sadness are not back in Headquarters. 1380 01:01:23,930 --> 01:01:27,350 If only they were back in Headquarters, things would turn around. 1381 01:01:27,434 --> 01:01:28,911 So, there they go off to screen left. 1382 01:01:28,935 --> 01:01:30,645 This déjà vu gag was something 1383 01:01:30,729 --> 01:01:33,398 that we wrote originally for elsewhere in the film. 1384 01:01:33,481 --> 01:01:35,525 But we needed some sort of levity here 1385 01:01:35,609 --> 01:01:38,195 because we had some large stretches of dark stuff. 1386 01:01:38,278 --> 01:01:40,423 I just relocated it, and it seemed to work pretty well. 1387 01:01:40,447 --> 01:01:41,549 It works much better here. 1388 01:01:41,573 --> 01:01:44,534 This sequence, this was born out of the Memory Dump. 1389 01:01:44,618 --> 01:01:47,537 So, this is just another example of how everything jumps around, 1390 01:01:47,621 --> 01:01:49,501 like you don't just move forward through a film. 1391 01:01:49,581 --> 01:01:52,250 And interestingly, this sequence in the Memory Dump 1392 01:01:52,334 --> 01:01:54,419 was there from the very, very beginning 1393 01:01:54,502 --> 01:01:56,838 as a placeholder of what would happen. 1394 01:01:56,922 --> 01:01:59,549 Joy needed to have an epiphany and learn something deep, 1395 01:01:59,633 --> 01:02:03,178 but it was never really clear what it was that she was learning or how. 1396 01:02:03,261 --> 01:02:07,057 It wasn't till pretty late that Ronnie went off and reboarded that. 1397 01:02:07,140 --> 01:02:10,143 As a part of that, you went backwards to this scene to say... 1398 01:02:10,227 --> 01:02:13,438 This is setting up this idea of the twisty tree and Joy loves it, 1399 01:02:13,521 --> 01:02:16,274 which we're then going to come back to and understand why. 1400 01:02:16,358 --> 01:02:17,960 This is the way we make movies. 1401 01:02:17,984 --> 01:02:21,363 We arrive at the dark night of the soul of Joy 1402 01:02:21,446 --> 01:02:24,199 coming to terms with learning what's really important. 1403 01:02:24,282 --> 01:02:26,868 But we also try to solve all of it in that one sequence. 1404 01:02:26,952 --> 01:02:30,372 Because it was like, "Oh, my God. This is going to work." 1405 01:02:30,455 --> 01:02:34,042 But people were wondering, "Well, it feels like that would be the solution" 1406 01:02:34,125 --> 01:02:36,878 "but we didn't earn that solution just yet." 1407 01:02:36,962 --> 01:02:40,757 So that's why it's like, "Oh, where can we find ways to plant the seed" 1408 01:02:40,840 --> 01:02:43,677 "of where her epiphany would begin?" 1409 01:02:43,760 --> 01:02:45,947 This beat here where Riley steals the credit card 1410 01:02:45,971 --> 01:02:47,430 is our tribute to Hitchcock. 1411 01:02:47,514 --> 01:02:48,974 When we were making it, 1412 01:02:49,057 --> 01:02:51,184 it felt like it needed a lot more tension. 1413 01:02:51,268 --> 01:02:53,228 And I'm such a big fan of Hitchcock, 1414 01:02:53,311 --> 01:02:56,940 specifically the scenes in Marnie when she's stealing from the safe. 1415 01:02:57,023 --> 01:02:58,400 And the cleaning lady comes in. 1416 01:02:58,483 --> 01:02:59,543 I remember you talking about that. 1417 01:02:59,567 --> 01:03:01,987 So, we kind of made room for it to be 1418 01:03:02,070 --> 01:03:03,321 that kind of tension of like, 1419 01:03:03,405 --> 01:03:05,073 "Will she get caught?" 1420 01:03:05,156 --> 01:03:07,917 There's really an interesting lesson when we were mixing this. 1421 01:03:07,993 --> 01:03:10,829 On a gut instinct I said, "Bring the music way back." 1422 01:03:10,912 --> 01:03:14,124 "And bring all the little creaks and pops, things you think of as Foley," 1423 01:03:14,207 --> 01:03:16,251 "bring that all forward because that's the way..." 1424 01:03:16,334 --> 01:03:19,504 When you're sneaking around, you're hyper-attuned, hyperaware. 1425 01:03:19,587 --> 01:03:22,173 And that really, to me, made the tension ratchet up. 1426 01:03:22,257 --> 01:03:24,538 - Yeah, it worked. - Which is pretty cool. 1427 01:03:26,803 --> 01:03:30,348 The Train of Thought derailing was... 1428 01:03:30,432 --> 01:03:32,642 I tried forever to get a joke in there of... 1429 01:03:32,726 --> 01:03:35,562 Like cutting to Riley in the middle of saying something 1430 01:03:35,645 --> 01:03:38,565 and then, "I'm sorry, I lost my train of thought." 1431 01:03:38,648 --> 01:03:41,151 But it just felt like the wrong place. 1432 01:03:41,234 --> 01:03:42,753 Because it was a high drama moment. 1433 01:03:42,777 --> 01:03:44,988 But if it wasn't quite like that, it would have worked. 1434 01:03:45,071 --> 01:03:46,072 Yeah. 1435 01:04:09,554 --> 01:04:12,682 This piece right here is this great piece of music by Michael Giacchino. 1436 01:04:12,766 --> 01:04:15,977 And I remember talking to him about 1437 01:04:16,061 --> 01:04:19,606 this repeating phrase that just drives this whole sequence. 1438 01:04:25,695 --> 01:04:28,090 And he was saying, "Well, you know how when you're exercising" 1439 01:04:28,114 --> 01:04:30,700 "or really focused for some reason," 1440 01:04:30,784 --> 01:04:34,037 "you kind of get this one piece of music caught in your head" 1441 01:04:34,120 --> 01:04:35,240 "and it loops and it loops." 1442 01:04:35,288 --> 01:04:37,916 And so it's very psychologically based, I thought. 1443 01:04:37,999 --> 01:04:39,459 It's pretty neat. 1444 01:04:43,296 --> 01:04:46,508 And it does a great job of driving this whole sequence 1445 01:04:46,591 --> 01:04:47,801 as Riley is now running away, 1446 01:04:47,884 --> 01:04:50,762 the worst thing possible for our characters. 1447 01:04:50,845 --> 01:04:52,972 They're trying to stop her from doing that, 1448 01:04:53,056 --> 01:04:55,100 but obviously, it doesn't work out. 1449 01:05:17,122 --> 01:05:21,459 This was another scene that took a lot of redoing, like all of them. 1450 01:05:21,543 --> 01:05:25,004 But we're focusing on the ones that seemed especially hard to crack. 1451 01:05:26,339 --> 01:05:27,525 How do I put this? 1452 01:05:27,549 --> 01:05:30,093 - Because it's difficult, it's painful. - Yeah, yeah. 1453 01:05:30,176 --> 01:05:32,387 Because we did it over and over again, 1454 01:05:32,470 --> 01:05:34,722 we knew what it needed to do. 1455 01:05:34,806 --> 01:05:37,684 This was going to be Joy choosing... 1456 01:05:37,767 --> 01:05:39,602 - She's actually backsliding. - Yeah. 1457 01:05:39,686 --> 01:05:42,447 When she's starting to actually relate to Sadness already, 1458 01:05:42,480 --> 01:05:45,483 things are seemingly working between them, the duo, 1459 01:05:45,567 --> 01:05:48,236 she reverts to a former version of herself, 1460 01:05:48,319 --> 01:05:50,613 that one that chooses poorly. 1461 01:05:50,697 --> 01:05:52,866 You're right, Pete. We did it over and over again. 1462 01:05:52,949 --> 01:05:56,744 And I think it worked in various ways, but towards the end, 1463 01:05:56,828 --> 01:05:58,955 we wanted to make sure that it's ironclad 1464 01:05:59,038 --> 01:06:02,917 that she makes the worst decision at the wrong time. 1465 01:06:03,001 --> 01:06:05,563 At some point, we sort of realized it was a mechanical problem. 1466 01:06:05,587 --> 01:06:08,673 We need to design something that does not allow Sadness and Joy 1467 01:06:08,756 --> 01:06:11,801 to fit into the same space without changing the memories. 1468 01:06:11,885 --> 01:06:13,386 So, Joy has to choose. 1469 01:06:13,470 --> 01:06:16,431 "Do I either bring my friend up and change Riley?" 1470 01:06:16,514 --> 01:06:19,517 "Or do I preserve Riley and abandon my friend?" 1471 01:06:19,601 --> 01:06:22,145 And, of course, she then chooses poorly. 1472 01:06:22,228 --> 01:06:23,980 Riley walks out into the fog. 1473 01:06:24,063 --> 01:06:26,816 I remember Ralph Eggleston, our production designer, 1474 01:06:27,358 --> 01:06:31,321 having a couple ideas of how to connect the real world and the Mind World. 1475 01:06:31,404 --> 01:06:34,991 And fog was another of those that just feels very psychological. 1476 01:06:35,074 --> 01:06:39,662 And it was inherent in San Francisco that this fog would be across the city 1477 01:06:39,746 --> 01:06:42,957 that would kind of equate to what's going on in Riley's head. 1478 01:06:43,041 --> 01:06:45,201 - The fog of the mind. - Yeah, exactly. 1479 01:06:45,919 --> 01:06:47,670 All right, so now the Memory Dump. 1480 01:06:47,754 --> 01:06:49,899 One of the first pieces of artwork I remember you doing 1481 01:06:49,923 --> 01:06:53,676 was that one of Joy standing there, and it's blue-green 1482 01:06:53,760 --> 01:06:56,429 as all the memories are falling into the Memory Dump. 1483 01:06:56,513 --> 01:06:57,907 - Remember this? - Yes, yes. 1484 01:06:57,931 --> 01:07:00,475 This is going back in time 1485 01:07:00,558 --> 01:07:02,685 when Pete and I were the only people in production. 1486 01:07:02,769 --> 01:07:05,146 Actually back then, we wanted to find a way, 1487 01:07:05,230 --> 01:07:07,607 maybe Riley herself can be in the journey. 1488 01:07:07,690 --> 01:07:10,235 - And we had versions of that too. - Yeah. 1489 01:07:10,318 --> 01:07:12,779 But our process, between Pete and I, is 1490 01:07:12,862 --> 01:07:15,657 we will talk about things and then I would draw something. 1491 01:07:15,740 --> 01:07:18,260 Or I would talk about something and Pete would suggest something 1492 01:07:18,326 --> 01:07:21,829 that makes me think of these pictures and these images. 1493 01:07:21,913 --> 01:07:25,458 And that was one of those things that made us think about 1494 01:07:25,542 --> 01:07:29,712 how we can isolate Joy in a desolate place, 1495 01:07:29,796 --> 01:07:33,216 that also brings in this rain of memories 1496 01:07:33,299 --> 01:07:35,552 that's coming from the sky. 1497 01:07:35,635 --> 01:07:38,763 Yeah, and I think the point there was, just emotionally, 1498 01:07:38,846 --> 01:07:40,640 in this world of the mind, 1499 01:07:40,765 --> 01:07:43,017 the concept of memories being forgotten 1500 01:07:43,101 --> 01:07:47,230 just seemed very potent and something to mess with. 1501 01:07:47,522 --> 01:07:51,025 And that all, of course, comes from Pete's observations 1502 01:07:51,109 --> 01:07:52,902 of his daughter changing. 1503 01:07:52,986 --> 01:07:57,073 You would talk about looking at pictures of them when they were younger. 1504 01:07:57,156 --> 01:07:58,408 Yeah. 1505 01:07:58,491 --> 01:08:00,469 And... "Aw, they were so cute back then." 1506 01:08:00,493 --> 01:08:02,221 Yeah, kind of breaks your heart in a way. 1507 01:08:02,245 --> 01:08:04,581 Right? I remember when you talk about that, 1508 01:08:04,664 --> 01:08:06,791 it reminds me of my kids too. 1509 01:08:06,874 --> 01:08:08,185 And sort of like, yeah, you're right, 1510 01:08:08,209 --> 01:08:10,878 because there would be like a stretch of just weeks 1511 01:08:10,962 --> 01:08:12,922 wherein they already look different. 1512 01:08:13,006 --> 01:08:15,925 And then you as a parent start thinking, 1513 01:08:16,009 --> 01:08:18,428 it's like, "Wait, I don't think I'm paying attention enough." 1514 01:08:18,511 --> 01:08:21,222 "They're growing up, and I didn't notice them change." 1515 01:08:21,306 --> 01:08:22,765 Yeah. 1516 01:08:24,309 --> 01:08:28,563 This is what turned out to be the longest shot in the film. 1517 01:08:28,646 --> 01:08:29,856 It was one of the very last. 1518 01:08:29,981 --> 01:08:32,358 In fact, I think it was the last shot to be final, 1519 01:08:32,442 --> 01:08:36,237 because this sequence, even though it was there from the very beginning, 1520 01:08:36,321 --> 01:08:39,866 came under a lot of scrutiny of how heavy do we get, 1521 01:08:39,949 --> 01:08:41,117 how long is it. 1522 01:08:41,200 --> 01:08:42,720 And so, there was a lot of back and forth. 1523 01:08:42,744 --> 01:08:46,039 We animated all around this shot, this one shot. 1524 01:08:46,122 --> 01:08:49,751 Because it was a lot of debate about how deep should we get. 1525 01:08:49,834 --> 01:08:53,796 How long should we allow her to sit there and reminisce, 1526 01:08:53,880 --> 01:08:56,841 and how to make it the most emotional that it could be. 1527 01:08:56,924 --> 01:09:01,471 So it really only crystallized at the very, very end of production, 1528 01:09:01,554 --> 01:09:04,390 and then, of course, the animators had to crank through it. 1529 01:09:04,474 --> 01:09:06,559 And it really, well, the good thing was 1530 01:09:06,643 --> 01:09:09,312 it forced us to really break down the beats. 1531 01:09:09,395 --> 01:09:12,774 So if you look at any animated shot, I like to think of it in beats. 1532 01:09:12,857 --> 01:09:17,487 So you have these very clear phrases of what's going on throughout the shot, 1533 01:09:17,570 --> 01:09:19,656 and you can break it down and talk about each beat 1534 01:09:19,739 --> 01:09:21,050 and what's emotionally important, 1535 01:09:21,074 --> 01:09:23,910 and then what brings you to the next beat and so on. 1536 01:09:23,993 --> 01:09:27,705 So, the animator did a fantastic job of making that all very clear, 1537 01:09:27,789 --> 01:09:29,332 and of course Amy's performance. 1538 01:09:29,415 --> 01:09:33,002 I remember, for this sequence, we turned the lights down, 1539 01:09:33,086 --> 01:09:36,506 we cleared the room out, and we talked a lot about her kids. 1540 01:09:36,589 --> 01:09:40,176 And watching them grow up, and kind of getting her in the mood. 1541 01:09:40,259 --> 01:09:42,303 And she did it a couple of times. 1542 01:09:42,387 --> 01:09:44,639 And I kind of felt bad but I said, 1543 01:09:44,722 --> 01:09:48,476 "I'm not quite buying it yet, can you just really go for it?" 1544 01:09:48,559 --> 01:09:49,602 And she said, "Okay." 1545 01:09:49,686 --> 01:09:53,398 And she took a moment and she gave us this great, great performance, 1546 01:09:53,481 --> 01:09:55,692 which just makes me cry even just to think about it. 1547 01:09:55,775 --> 01:09:57,860 Amazing, amazing. Actually we'd done 1548 01:09:57,944 --> 01:10:00,196 many attempts of this very sad moment. 1549 01:10:00,279 --> 01:10:04,492 And each time when she gets to it, she starts tearing up. 1550 01:10:04,575 --> 01:10:06,703 And it makes me tear up. 1551 01:10:06,786 --> 01:10:08,538 Yeah, and all the specifics of, 1552 01:10:08,621 --> 01:10:11,301 "Do you remember when she used to stick her tongue out" and whatnot, 1553 01:10:11,332 --> 01:10:12,625 those all came from... 1554 01:10:12,709 --> 01:10:17,130 I think we learned on Up that the more specific and truthful you can be, 1555 01:10:17,213 --> 01:10:19,048 the more meaningful the scene will be. 1556 01:10:19,132 --> 01:10:22,093 So that's... My daughter would stick her tongue out when she was coloring, 1557 01:10:22,176 --> 01:10:24,321 and so those were all kind of things that we pulled from. 1558 01:10:24,345 --> 01:10:27,056 I know, all of our family stories are somehow nested 1559 01:10:27,140 --> 01:10:28,224 in all these sequences. 1560 01:10:28,307 --> 01:10:29,785 Yeah, that's true. The Sadness voiceover, 1561 01:10:29,809 --> 01:10:31,829 I remember that was something that you added, Ronnie, 1562 01:10:31,853 --> 01:10:34,772 and bridging back to that scene in the train... 1563 01:10:34,856 --> 01:10:36,125 Yeah, that's always fun. 1564 01:10:36,149 --> 01:10:37,793 When Pete and I were working together, we would be, 1565 01:10:37,817 --> 01:10:41,320 just to push production outside of our rooms, 1566 01:10:41,404 --> 01:10:43,197 we'd just go and hole up, 1567 01:10:43,281 --> 01:10:45,867 and we're trying to make these elements play... 1568 01:10:45,950 --> 01:10:46,951 Yeah. 1569 01:10:47,034 --> 01:10:48,303 And when we're pitching to each other, 1570 01:10:48,327 --> 01:10:51,831 these kinds of epiphanies and solutions show up. 1571 01:10:51,914 --> 01:10:54,333 Because the pressure of production is like just at bay, 1572 01:10:54,417 --> 01:10:55,978 "We have half an hour, let's work on this." 1573 01:10:56,002 --> 01:10:57,003 "Yeah, go, go." 1574 01:10:57,086 --> 01:10:58,897 And then kind of stepped to the left 1575 01:10:58,921 --> 01:10:59,982 and to the right of something, 1576 01:11:00,006 --> 01:11:02,383 and then, "Oh, wait. What did you say?" 1577 01:11:02,467 --> 01:11:03,467 And then, "Yeah." 1578 01:11:03,509 --> 01:11:06,262 And it's, a lot of it is somehow yearning for something. 1579 01:11:06,345 --> 01:11:07,346 Yeah. 1580 01:11:07,430 --> 01:11:09,766 I remember that I wished that Joy 1581 01:11:09,849 --> 01:11:14,896 could hear again what Sadness had said. 1582 01:11:14,979 --> 01:11:15,979 Mmm-hmm. 1583 01:11:16,230 --> 01:11:18,733 I wished that she could hear... 1584 01:11:18,816 --> 01:11:20,860 Oh, so that's what brought that idea out? 1585 01:11:20,943 --> 01:11:23,380 It's kind of like those conversations you have with people, 1586 01:11:23,404 --> 01:11:26,449 you're kind of like, your ears are taking the data in, 1587 01:11:26,532 --> 01:11:27,992 but it's not really sinking in. 1588 01:11:28,075 --> 01:11:29,970 - Yeah, I know what you mean. - Right? So. 1589 01:11:29,994 --> 01:11:34,332 And this is the only time it actually comes home for her. 1590 01:11:34,415 --> 01:11:35,815 Yeah. 1591 01:11:36,209 --> 01:11:37,519 "This is what she meant." 1592 01:11:37,543 --> 01:11:38,544 Yeah. 1593 01:11:45,426 --> 01:11:49,180 This cue was one of the very few that we redid. 1594 01:11:49,263 --> 01:11:52,558 I think Michael originally wrote it a little more peppy and upbeat. 1595 01:11:53,059 --> 01:11:55,520 Not that it's not peppy, it has a great energy to it now. 1596 01:11:55,603 --> 01:11:58,064 But I think it was basically the same thing in a major key, 1597 01:11:58,147 --> 01:12:01,150 so it felt like, "Hey, we're gonna make it!" from the get-go. 1598 01:12:01,234 --> 01:12:03,986 And so we went back and redid it in a minor key 1599 01:12:04,070 --> 01:12:06,447 so as to imply like, "We may not make it." 1600 01:12:06,531 --> 01:12:07,698 Yes. 1601 01:12:08,491 --> 01:12:11,869 - And Bing Bong disappearing... - Mmm-hmm. 1602 01:12:11,953 --> 01:12:14,205 Is one of those thematic things 1603 01:12:14,288 --> 01:12:16,791 that we wanted from the beginning. 1604 01:12:16,874 --> 01:12:20,294 Because he is that symbol of childhood 1605 01:12:20,378 --> 01:12:21,838 that is fading away. 1606 01:12:21,921 --> 01:12:24,507 He's already an out-of-work imaginary friend. 1607 01:12:24,590 --> 01:12:27,343 - He doesn't have a role in Riley's life. - Yeah. 1608 01:12:27,426 --> 01:12:30,513 And here he is, in the worst place in the mind, 1609 01:12:30,596 --> 01:12:33,766 wherein if you're in there, you are gonna disappear. 1610 01:12:33,850 --> 01:12:37,436 And this is the last moment that he's gonna be solid. 1611 01:12:37,520 --> 01:12:40,356 And it's his chance to be back with Riley 1612 01:12:40,439 --> 01:12:42,608 in a way that you wouldn't have thought of. 1613 01:12:42,692 --> 01:12:44,527 Like, it's his way to save Riley, 1614 01:12:44,610 --> 01:12:47,363 like, his sacrifice is what gets Joy back up there. 1615 01:12:47,446 --> 01:12:51,200 We know that Riley's gonna be okay, and when he disappears... 1616 01:12:51,284 --> 01:12:52,594 I remember, this is one of those moments 1617 01:12:52,618 --> 01:12:54,036 that you live for in this business. 1618 01:12:54,120 --> 01:12:55,760 Because so much of it, believe it or not, 1619 01:12:55,830 --> 01:12:59,876 so much of what we do is work, work, work, 1620 01:12:59,959 --> 01:13:01,919 and drudgery a little bit. 1621 01:13:02,003 --> 01:13:04,883 But once in a while, you have these moments where you look at each other, 1622 01:13:04,922 --> 01:13:06,525 and you're kind of completing each other's sentences, 1623 01:13:06,549 --> 01:13:07,651 and you're so excited about, 1624 01:13:07,675 --> 01:13:10,344 "Oh, my gosh, we have this character who represents childhood." 1625 01:13:10,428 --> 01:13:13,097 "Of course he needs to disappear just like childhood does," 1626 01:13:13,180 --> 01:13:15,391 "and it's all symbolic, and, yeah, perfect!" 1627 01:13:15,474 --> 01:13:16,767 And I knew this would be... 1628 01:13:16,851 --> 01:13:19,312 Well, I hoped that it would be emotional for people. 1629 01:13:19,395 --> 01:13:21,555 And sure enough, I mean, we've had a lot of people say, 1630 01:13:21,606 --> 01:13:24,358 "Isn't there some way to maybe bring Bing Bong back at the end?" 1631 01:13:24,442 --> 01:13:27,278 "'Cause we don't like that he disappears, he's so sad..." 1632 01:13:27,361 --> 01:13:30,615 Like, "Well, childhood can't come back so he has to die." 1633 01:13:30,698 --> 01:13:31,925 Yes. 1634 01:13:31,949 --> 01:13:33,427 - We like to torture people. - Yeah. 1635 01:13:33,451 --> 01:13:35,178 No, actually, Pete, this moment was 1636 01:13:35,202 --> 01:13:37,330 working very well when he disappears, 1637 01:13:37,413 --> 01:13:38,789 when he actually does. 1638 01:13:38,873 --> 01:13:41,073 - Back then, we had him do a somersault. - Yeah! 1639 01:13:41,334 --> 01:13:43,103 And he was very high-energy and peppy. 1640 01:13:43,127 --> 01:13:46,422 And then he waves silently and disappears. 1641 01:13:46,505 --> 01:13:51,260 And then you had put in another recall 1642 01:13:51,344 --> 01:13:55,681 of what he wanted to do when he gets back, with Riley. 1643 01:13:56,098 --> 01:13:58,434 His hopes. And he knows he's not gonna be able to do it, 1644 01:13:58,517 --> 01:13:59,769 so you put in that line. 1645 01:13:59,852 --> 01:14:02,855 He's saying, he's like, "Well, take her to the moon for me." 1646 01:14:02,939 --> 01:14:04,690 Which, to me, kind of says, 1647 01:14:04,774 --> 01:14:07,568 "Make sure she has a little bit of childhood as she grows up." 1648 01:14:07,652 --> 01:14:10,029 - You know? "Hang on to that." - I know. I know. 1649 01:14:10,112 --> 01:14:11,697 That was perfect. 1650 01:14:13,199 --> 01:14:16,994 And I know that people, their heart breaks a little bit when they see that. 1651 01:14:17,078 --> 01:14:19,664 "Oh, no! I love Bing Bong." 1652 01:14:23,000 --> 01:14:24,686 So then we're into the third act now. 1653 01:14:24,710 --> 01:14:26,796 How do we get Joy back to Headquarters? 1654 01:14:26,879 --> 01:14:29,298 And this was actually a really tough nut to crack. 1655 01:14:29,382 --> 01:14:30,549 I guess we keep saying that. 1656 01:14:30,633 --> 01:14:31,926 The whole movie was tough. 1657 01:14:32,009 --> 01:14:33,803 Yeah, everything was so tough. 1658 01:14:33,886 --> 01:14:37,306 "Yeah, yeah, you draw and you make cartoons, how hard can it be?" 1659 01:14:37,390 --> 01:14:38,390 Yeah. 1660 01:14:38,432 --> 01:14:39,976 It is, trust me. 1661 01:14:40,059 --> 01:14:43,688 Because every day you have this problem to solve, 1662 01:14:43,771 --> 01:14:48,818 and it doesn't yield answers for years even though you get really close to it, 1663 01:14:48,901 --> 01:14:50,277 and that's frustrating. 1664 01:14:50,361 --> 01:14:53,489 I think one of the keys to this was realizing 1665 01:14:53,572 --> 01:14:56,409 if Joy has been trying to keep Sadness away from Headquarters, 1666 01:14:57,410 --> 01:15:00,204 now she wants to get Sadness to Headquarters. 1667 01:15:00,287 --> 01:15:02,206 So, let's not make that easy for her. 1668 01:15:02,289 --> 01:15:06,419 Let's make the characters, not just the situation, in opposition. 1669 01:15:06,502 --> 01:15:07,503 So we went backwards. 1670 01:15:07,586 --> 01:15:09,588 And even though it's a little bit loose, I think, 1671 01:15:09,672 --> 01:15:12,174 as to why Sadness is trying to run away, 1672 01:15:12,258 --> 01:15:16,804 she's sort of feeling guilt-ridden and responsible for all these bad things. 1673 01:15:16,887 --> 01:15:20,725 But Joy now has to work to get her and bring her back, 1674 01:15:20,808 --> 01:15:23,269 so that then really helped shape the whole thing. 1675 01:15:23,602 --> 01:15:25,688 We also had this concept from pretty early on that, 1676 01:15:25,771 --> 01:15:27,732 "Hey, we have this great place, Imagination Land," 1677 01:15:27,815 --> 01:15:28,959 "we also have Dream Production," 1678 01:15:28,983 --> 01:15:31,861 "we have all the bucket of cool places we've been to." 1679 01:15:31,944 --> 01:15:36,449 "How can we use some, one, or all of those things to get them back?" 1680 01:15:36,532 --> 01:15:39,012 For a while we've tried bringing the clown out of Subconscious. 1681 01:15:39,952 --> 01:15:40,953 Oh, yeah. 1682 01:15:41,037 --> 01:15:42,079 And he was gonna 1683 01:15:42,163 --> 01:15:45,124 sit on a giant whoopee cushion which was gonna propel them up. 1684 01:15:45,207 --> 01:15:48,544 We knew that we didn't wanna repeat the same thing with the wagon, 1685 01:15:48,627 --> 01:15:52,048 'cause we'd just seen them fly out of the dump. 1686 01:15:52,131 --> 01:15:53,883 So it had to be something else. 1687 01:15:54,508 --> 01:15:57,928 One of the things that, the biggest laughs in the making of the film 1688 01:15:58,012 --> 01:16:00,222 was the boyfriend thing. 1689 01:16:00,306 --> 01:16:02,600 And so we thought, "Let's try to use that again." 1690 01:16:02,683 --> 01:16:05,227 Which is a little bizarre, but you know... 1691 01:16:05,311 --> 01:16:06,413 I know. Well, and also that... 1692 01:16:06,437 --> 01:16:07,497 That's what you want. 1693 01:16:07,521 --> 01:16:11,025 The Cloud Town, it seemed like it was there, 1694 01:16:11,108 --> 01:16:14,862 and that those puffy clouds could float, 1695 01:16:15,279 --> 01:16:18,074 I wonder if that could be a conveyance. 1696 01:16:18,157 --> 01:16:20,826 Oh, of course not, it can't... Wait a second. 1697 01:16:20,910 --> 01:16:23,746 What if... 1698 01:16:23,829 --> 01:16:25,140 The boyfriends, who are voiced by 1699 01:16:25,164 --> 01:16:27,291 one of our story artists, Tony Maki, 1700 01:16:27,374 --> 01:16:30,878 who just seemed like he had that sort of overly dramatic kind of... 1701 01:16:30,961 --> 01:16:32,421 He has a handsome voice. 1702 01:16:32,505 --> 01:16:34,465 Yeah, he does. And he's a handsome fellow. 1703 01:17:03,285 --> 01:17:05,621 This blew me away, the... Ha-ha. 1704 01:17:05,704 --> 01:17:07,248 Blew me away... 1705 01:17:07,331 --> 01:17:08,958 The balloon blowing those cards over. 1706 01:17:09,041 --> 01:17:10,417 That was the effects department. 1707 01:17:10,501 --> 01:17:14,839 And they used this simulation tool which approximates 1708 01:17:14,922 --> 01:17:17,967 what would happen if you actually had all these cards stacked up... 1709 01:17:18,050 --> 01:17:19,927 and generated. 1710 01:17:20,010 --> 01:17:21,887 So it's pretty neat-looking. 1711 01:17:46,829 --> 01:17:48,747 There goes Joy and then the boyfriends. 1712 01:17:48,831 --> 01:17:53,419 We contemplated several times because she says, "Time to prove it." 1713 01:17:53,502 --> 01:17:56,088 The boys say, "We would die for Riley." 1714 01:17:56,172 --> 01:17:59,175 Should we show them actually falling down into the dump? 1715 01:17:59,258 --> 01:18:00,843 You know? 1716 01:18:00,926 --> 01:18:02,678 We decided not to go for gruesome. 1717 01:18:02,761 --> 01:18:04,489 But it's sort of implied that they do, they... 1718 01:18:04,513 --> 01:18:06,575 It's implied that they sacrificed themselves. 1719 01:18:06,599 --> 01:18:08,493 - Hey, they're imaginary, so... - Yes. 1720 01:18:08,517 --> 01:18:11,145 And all of that is fun, 1721 01:18:11,228 --> 01:18:14,857 workshopping with a story crew, coming together, brainstorming, 1722 01:18:14,940 --> 01:18:16,400 dog-piling on this problem. 1723 01:18:16,483 --> 01:18:18,485 "And then this happens, and then this happens." 1724 01:18:18,569 --> 01:18:20,463 - Yeah, the story crew was... - "And that would happen." 1725 01:18:20,487 --> 01:18:22,823 When you can find these kind of ideas like this, 1726 01:18:22,907 --> 01:18:25,201 where we know basically where we're trying to go, 1727 01:18:25,284 --> 01:18:31,123 but how, why, where, all that stuff, is really fun for them, to involve them in. 1728 01:18:31,207 --> 01:18:33,417 - And they had some great ideas. - Yeah. 1729 01:18:33,500 --> 01:18:36,629 This was another one where we rewrote many times, 1730 01:18:36,712 --> 01:18:39,089 Disgust's speech to Anger, 1731 01:18:39,173 --> 01:18:42,551 trying to upset him and provoke him into anger. 1732 01:18:42,635 --> 01:18:46,764 And I don't remember how many different versions of that we did, 1733 01:18:46,847 --> 01:18:48,390 and tortured... 1734 01:18:48,474 --> 01:18:49,634 Mindy. 1735 01:18:49,683 --> 01:18:51,435 Poor Mindy was rerecording them. 1736 01:18:51,518 --> 01:18:54,396 - But I think it turned out really well. - She's a trouper. 1737 01:19:01,320 --> 01:19:04,907 So then having held Sadness back from the console, 1738 01:19:04,990 --> 01:19:06,742 Joy now urges her forward. 1739 01:19:06,825 --> 01:19:09,995 And this was John and Andrew helping us quite a bit, 1740 01:19:10,079 --> 01:19:11,956 trying to make it as much of a surprise, 1741 01:19:12,039 --> 01:19:14,458 not only to the audience but to these other characters. 1742 01:19:14,541 --> 01:19:17,544 So they assume Joy is gonna step forward and save the day, 1743 01:19:17,628 --> 01:19:21,131 and instead Joy now has learned that it's gonna be Sadness. 1744 01:19:22,675 --> 01:19:26,512 So she's able to step up and remove that idea. 1745 01:19:27,054 --> 01:19:29,223 Something that I remember, when we boarded this, 1746 01:19:29,306 --> 01:19:34,728 it was a little unclear as to when exactly she is able to clear the console 1747 01:19:34,812 --> 01:19:36,480 and make it usable again. 1748 01:19:36,563 --> 01:19:40,901 And in Layout, this is one of those you never quite know, as things... 1749 01:19:40,985 --> 01:19:43,153 You kind of figure things out. 1750 01:19:43,237 --> 01:19:47,116 We pushed the idea of Sadness actually touching the console 1751 01:19:47,199 --> 01:19:51,036 until the moment when Joy actually... 1752 01:19:51,120 --> 01:19:52,847 - Once she replays the memories. - Mmm-hmm. 1753 01:19:52,871 --> 01:19:55,416 So early on, I think she had touched the console, 1754 01:19:55,499 --> 01:19:57,084 cooled it down, got the memory out, 1755 01:19:57,167 --> 01:19:59,837 but that sort of implied that Riley was already feeling sad. 1756 01:20:00,504 --> 01:20:03,048 So we separated those concepts and made that different. 1757 01:20:17,563 --> 01:20:21,608 This is the payoff that Joy has been trying to prevent the whole film. 1758 01:20:21,692 --> 01:20:23,485 "Sadness, don't touch the memories." 1759 01:20:23,569 --> 01:20:25,654 "Don't touch the Core Memories, stay away!" 1760 01:20:25,738 --> 01:20:28,407 And now she willingly gives them over to her. 1761 01:20:28,490 --> 01:20:30,200 And it's sad for her. 1762 01:20:30,284 --> 01:20:33,746 I think she knows she's doing the right thing on one level, 1763 01:20:33,829 --> 01:20:34,955 but it's also painful. 1764 01:20:35,039 --> 01:20:37,207 Just like watching your kids grow up. 1765 01:20:58,145 --> 01:21:00,689 The replay here of the memories, 1766 01:21:00,773 --> 01:21:05,861 we double-printed frames, so it, kind of... An inferred slow motion. 1767 01:21:05,944 --> 01:21:08,822 We could have animated it or rendered it in slowmo, 1768 01:21:08,947 --> 01:21:12,451 but I think this really cements the idea that... 1769 01:21:12,534 --> 01:21:14,244 I don't know, this is the way I feel about 1770 01:21:14,328 --> 01:21:18,624 when you think about nostalgic memories that are bittersweet. 1771 01:21:18,707 --> 01:21:21,543 And I love this last shot, skating away from the camera 1772 01:21:21,627 --> 01:21:23,212 kind of represents this is Minnesota... 1773 01:21:23,295 --> 01:21:24,898 - It's going away. - Going away. 1774 01:21:24,922 --> 01:21:27,674 This was kind of a gut instinct that I thought I'd try, 1775 01:21:27,758 --> 01:21:31,053 is when Sadness finally touches the console, 1776 01:21:31,136 --> 01:21:35,099 it has this warm, rich, resonant tone to it. 1777 01:21:35,182 --> 01:21:36,892 I guess what I was going for... 1778 01:21:36,975 --> 01:21:39,603 One of the psychologists we talked to, Dacher Keltner, 1779 01:21:39,686 --> 01:21:43,023 he pointed out the vagus nerve, which is in your chest. 1780 01:21:43,107 --> 01:21:46,902 And it's that warm, rich feeling when you really love someone 1781 01:21:46,985 --> 01:21:48,070 or something good happens, 1782 01:21:48,153 --> 01:21:50,739 you have this blooming feeling from your chest. 1783 01:21:50,823 --> 01:21:54,326 And I think that's what I was going for with that tone. 1784 01:21:54,410 --> 01:21:56,995 That when Sadness, even though it's counterintuitive 1785 01:21:57,079 --> 01:21:59,581 'cause Sadness doesn't really usually feel like that. 1786 01:21:59,665 --> 01:22:02,126 Finally, after all this time of holding her back 1787 01:22:02,209 --> 01:22:03,877 we're finally gonna allow her forward. 1788 01:22:03,961 --> 01:22:08,632 And then that's the last sound that we hear before it all drops out, 1789 01:22:08,715 --> 01:22:12,219 and we just have the silence of Riley talking to her parents, 1790 01:22:12,302 --> 01:22:15,139 and admitting finally that she's sad. 1791 01:22:15,222 --> 01:22:19,351 Which is something Joy would never wanna do, prior to this journey. 1792 01:22:19,435 --> 01:22:21,562 And it's ultimately what brings them together. 1793 01:22:43,709 --> 01:22:45,103 There's a lot of orchestration 1794 01:22:45,127 --> 01:22:47,254 about memories that we had been trying to find 1795 01:22:47,337 --> 01:22:50,799 ways to loop back in. 1796 01:22:50,883 --> 01:22:51,884 Mmm-hmm. 1797 01:22:51,967 --> 01:22:55,053 This blue memory, I remember, from the very beginning 1798 01:22:55,137 --> 01:22:59,975 the story guys were like, "Well, it went to the dump, you recover it." 1799 01:23:00,476 --> 01:23:02,036 - "Shouldn't you bring it back?" - Mmm-hmm. 1800 01:23:02,060 --> 01:23:04,229 I was like, "Yeah." 1801 01:23:04,646 --> 01:23:07,483 We have so many memories to track. Where is... What? Where... 1802 01:23:07,566 --> 01:23:10,819 But it now becomes emotionally satisfying 1803 01:23:10,903 --> 01:23:15,032 that that was where all of these problems began for Joy. 1804 01:23:15,949 --> 01:23:18,911 Now she's willing to give it back to Sadness. 1805 01:23:18,994 --> 01:23:22,664 Yeah, I also felt like the Core Memories were for Riley, 1806 01:23:22,748 --> 01:23:23,832 this one was for Sadness. 1807 01:23:23,916 --> 01:23:25,292 For Sadness. 1808 01:23:25,375 --> 01:23:27,377 It's like a little offering for her. 1809 01:23:32,216 --> 01:23:37,012 I love that this whole ending reverses the sort of usual loud action thing 1810 01:23:37,095 --> 01:23:39,348 that usually, traditionally happens in movies. 1811 01:23:39,431 --> 01:23:42,518 You build, build, build to this big climax, 1812 01:23:42,601 --> 01:23:44,394 and here we've pulled back, 1813 01:23:44,478 --> 01:23:49,274 and it's just the quietness and the sadness of Riley 1814 01:23:49,358 --> 01:23:52,194 that's able to complete the whole thing. 1815 01:23:52,277 --> 01:23:54,339 And also, if you notice, this is a bookend, 1816 01:23:54,363 --> 01:23:57,032 wherein we began the movie with Joy, and then Sadness comes in, 1817 01:23:58,367 --> 01:24:00,011 the fly in the ointment, as Pete had said. 1818 01:24:00,035 --> 01:24:03,539 And then here, at the resolve, we have Joy and Sadness, 1819 01:24:03,622 --> 01:24:06,833 but they are actually embracing each other. 1820 01:24:06,917 --> 01:24:07,960 Yeah. 1821 01:24:08,544 --> 01:24:12,464 We had a lot of different ideas for different islands that could be out there. 1822 01:24:12,548 --> 01:24:15,050 Somehow it seemed funnier to just hear their names 1823 01:24:15,133 --> 01:24:18,011 than to go for close-ups or anything. 1824 01:24:19,012 --> 01:24:21,348 The new console was meant to symbolize 1825 01:24:21,431 --> 01:24:23,850 the complexity of adult emotions. 1826 01:24:23,934 --> 01:24:26,520 I don't think this is really true but our experience of it 1827 01:24:26,603 --> 01:24:29,106 is that children have very pure, simple emotions. 1828 01:24:29,731 --> 01:24:31,024 Probably very loud ones too. 1829 01:24:31,108 --> 01:24:34,903 And as adults they become much more complex and nuanced. 1830 01:24:34,987 --> 01:24:37,281 So the console was symbolizing all of that. 1831 01:24:37,364 --> 01:24:38,740 Yes, and confusing. 1832 01:24:38,824 --> 01:24:40,384 - Look at those buttons. - Yeah. 1833 01:24:57,968 --> 01:25:02,097 Of course, after the dinner scene played so well in some of our early screenings, 1834 01:25:02,180 --> 01:25:05,934 here at work there was a desire for callbacks from Mom and Dad. 1835 01:25:06,018 --> 01:25:07,811 So we have the face painting. 1836 01:25:08,770 --> 01:25:11,273 We can sense that things are gonna work out all right. 1837 01:25:12,482 --> 01:25:16,028 Mom's not gonna go off with the Brazilian helicopter pilot after all. 1838 01:25:18,822 --> 01:25:21,283 And then I don't remember who came up with the boy thing. 1839 01:25:21,992 --> 01:25:23,493 Was it Josh, was it you? 1840 01:25:23,577 --> 01:25:25,162 Oh, probably was Josh. 1841 01:25:25,245 --> 01:25:26,723 - I don't remember. - Anyway, that... 1842 01:25:26,747 --> 01:25:30,584 After this sort of melancholy, sweet, wonderful, sad moment, 1843 01:25:30,667 --> 01:25:33,629 this is a way to kind of bring some energy back in 1844 01:25:33,712 --> 01:25:36,006 and leave on an uptick. 1845 01:25:36,423 --> 01:25:38,800 And great acting on Riley. 1846 01:25:38,884 --> 01:25:40,302 - Yeah. - I love it. 1847 01:25:40,385 --> 01:25:42,679 And then we also really wanted to show, 1848 01:25:42,763 --> 01:25:47,225 even though the primary relationship in the film was between Joy and Sadness, 1849 01:25:47,309 --> 01:25:49,311 we wanted to demonstrate to the audience 1850 01:25:49,394 --> 01:25:53,357 that all of the emotions are now involved in a very sort of team-like way. 1851 01:25:53,440 --> 01:25:56,652 So from one to the other, we switch off back and forth 1852 01:25:56,735 --> 01:26:00,280 in this one shot here, watching Riley play hockey. 1853 01:26:00,364 --> 01:26:03,158 And then this last shot, we go from a very close-up here on Riley 1854 01:26:03,241 --> 01:26:05,035 all the way to a wide shot. 1855 01:26:05,118 --> 01:26:08,497 And I love that even after this whole journey, 1856 01:26:08,580 --> 01:26:11,625 Joy, after everything she learned, she ends the film 1857 01:26:11,708 --> 01:26:13,686 with essentially the same thing she said at the beginning. 1858 01:26:13,710 --> 01:26:15,587 Which, "What could happen?" 1859 01:26:15,671 --> 01:26:18,173 She's an eternally optimistic character. 1860 01:26:20,384 --> 01:26:22,344 Kind of clueless, but that's the way... 1861 01:26:22,427 --> 01:26:23,571 That's the way we all are. 1862 01:26:23,595 --> 01:26:24,697 That's the way Joy is. 1863 01:26:24,721 --> 01:26:26,366 We move forward hoping for the best. 1864 01:26:29,810 --> 01:26:31,603 The credits here, we added 1865 01:26:31,728 --> 01:26:35,107 to address a concern that a lot of folks had, 1866 01:26:35,190 --> 01:26:37,526 that the movie was too sad. 1867 01:26:37,609 --> 01:26:39,528 Which not everybody agreed with, 1868 01:26:39,611 --> 01:26:44,408 but I can't disagree that this whole ending really brings a lot of humor 1869 01:26:44,491 --> 01:26:45,951 and people love it. 1870 01:26:46,034 --> 01:26:49,871 So it was a fun chance to play with one of these great ideas 1871 01:26:49,955 --> 01:26:51,206 that the film offered up. 1872 01:26:51,289 --> 01:26:53,375 Which is, "What's going on inside people's heads?" 1873 01:26:53,458 --> 01:26:55,419 So this is our chance to have some fun with that. 1874 01:26:55,502 --> 01:26:57,582 - And meet random people. - Yes, exactly. 1875 01:26:57,629 --> 01:26:59,548 And actually, very early in the process 1876 01:26:59,631 --> 01:27:04,052 we had experimented going inside a baby's head. 1877 01:27:04,136 --> 01:27:06,722 - Yes. - Inside a dog's head. 1878 01:27:06,805 --> 01:27:09,141 - And a goldfish's head. - Goldfish's, yeah. 1879 01:27:09,224 --> 01:27:12,352 And we can't fit it in! We didn't know... 1880 01:27:12,436 --> 01:27:14,229 It was so funny. 1881 01:27:14,312 --> 01:27:15,856 How about a credit sequence? 1882 01:27:15,939 --> 01:27:18,066 It's like, "Oh, I don't know. Wait..." 1883 01:27:18,984 --> 01:27:20,861 - "We can use it there." - Yeah. 1884 01:27:21,862 --> 01:27:24,698 In the end, I'm proud of this movie and the statement that it makes. 1885 01:27:24,823 --> 01:27:28,410 That in a world where we try to generally avoid sadness, 1886 01:27:28,493 --> 01:27:31,246 we see sadness as a bad thing, we even medicate it, 1887 01:27:31,329 --> 01:27:35,083 people will take drugs to avoid feeling sad, 1888 01:27:35,167 --> 01:27:38,670 this movie asserts the necessity of sadness 1889 01:27:38,754 --> 01:27:41,089 and the importance that it plays in our lives, 1890 01:27:41,173 --> 01:27:42,466 and the richness that it brings. 1891 01:27:42,549 --> 01:27:44,676 And I think as an adult, especially, 1892 01:27:44,760 --> 01:27:47,929 you tend to experience all these different emotions 1893 01:27:48,013 --> 01:27:50,015 that you initially tried to avoid. 1894 01:27:50,098 --> 01:27:52,684 Because they add a richness to your life 1895 01:27:52,768 --> 01:27:56,146 and a real warmth and complexity to things. 1896 01:27:57,022 --> 01:27:59,608 Ah! I'm so happy to have been on this movie. 1897 01:27:59,691 --> 01:28:02,444 Because I learned so much about emotions. 1898 01:28:02,527 --> 01:28:05,947 But not only that... This is one of the most complex 1899 01:28:06,031 --> 01:28:07,532 and most difficult movies 1900 01:28:07,616 --> 01:28:08,784 I have ever worked on. 1901 01:28:08,867 --> 01:28:09,993 Yeah, me too. 1902 01:28:10,076 --> 01:28:13,116 I don't think, Ronnie, I don't think we would have been able to do this movie 1903 01:28:13,205 --> 01:28:14,456 even like five years prior. 1904 01:28:14,539 --> 01:28:15,874 Oh, goodness me, no. 1905 01:28:15,957 --> 01:28:20,045 It just took every ounce of our training and... 1906 01:28:20,128 --> 01:28:21,814 - Experience. - Yeah. 1907 01:28:21,838 --> 01:28:23,465 - Patience. - Yes. 1908 01:28:24,883 --> 01:28:26,927 Climbing tepuis is much easier. 1909 01:28:27,052 --> 01:28:28,845 That's true. 1910 01:28:28,929 --> 01:28:32,224 That's true, yeah. We got to explore the world out there on Up, 1911 01:28:32,307 --> 01:28:36,394 and then we went inside on this one and it was quite a journey. 1912 01:28:36,520 --> 01:28:37,562 It was, yes. 1913 01:28:37,646 --> 01:28:42,984 But I'm so happy and so grateful to be part of it. 1914 01:28:43,068 --> 01:28:44,110 Me too. 1915 01:28:44,194 --> 01:28:47,906 I think working with everybody, I mean, it's been a fantastic journey. 1916 01:28:47,989 --> 01:28:51,660 And everyone on the film, from the story crew, all the way down to rendering, 1917 01:28:51,743 --> 01:28:53,495 was wonderful. 1918 01:28:53,578 --> 01:28:57,749 I think the film fundamentally changed me in a lot of ways. 1919 01:28:59,000 --> 01:29:02,254 The experience of the film itself is of course really... 1920 01:29:02,337 --> 01:29:04,381 It always ends up having an effect on you. 1921 01:29:04,464 --> 01:29:07,133 But just doing the research and thinking day after day 1922 01:29:07,217 --> 01:29:10,095 about our emotions and what's driving us, 1923 01:29:10,178 --> 01:29:12,639 and what's going on under the hood, 1924 01:29:12,722 --> 01:29:15,600 I think it really made me think more deeply 1925 01:29:15,684 --> 01:29:19,479 about the way I interact with people and what's going on in their heads. 1926 01:29:19,563 --> 01:29:22,274 And, like, a lot of times you think, "Man, this guy's such a jerk." 1927 01:29:22,357 --> 01:29:24,317 Or so mean or whatever. 1928 01:29:24,401 --> 01:29:27,362 And likely he's not. They're not trying to do that. 1929 01:29:27,445 --> 01:29:30,323 It's their emotions and this whole other system 1930 01:29:30,407 --> 01:29:33,785 that is unconsciously, below their even conscious control, 1931 01:29:33,869 --> 01:29:35,704 it's kind of driving them through life. 1932 01:29:35,787 --> 01:29:38,307 And they're just doing the best they can based on what they have. 1933 01:29:38,331 --> 01:29:39,791 And in the long run, 1934 01:29:39,875 --> 01:29:42,752 I think the thing that really affected me was this idea 1935 01:29:42,836 --> 01:29:46,172 that emotions are the key to relationships. 1936 01:29:46,256 --> 01:29:49,509 That those things that we sometimes try to avoid, 1937 01:29:49,593 --> 01:29:51,887 anger, fear, disgust, whatever, 1938 01:29:51,970 --> 01:29:55,390 are ultimately the very thing that make for the deepest relationships 1939 01:29:55,473 --> 01:29:56,474 in our lives. 1940 01:29:56,558 --> 01:30:01,479 And I feel like that's the basic thesis of the film and the statement of the film. 1941 01:30:01,563 --> 01:30:03,982 And it's pretty powerful. 1942 01:30:04,983 --> 01:30:06,623 I'm so glad you thought of it. 1943 01:30:06,651 --> 01:30:11,114 Well. It wasn't me. It was a big crew, so it was... 1944 01:30:12,490 --> 01:30:16,494 Anyway, we're sort of rambling here, so I think we're probably done. 166758

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