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♪ (INTENSE MUSIC PLAYS) ♪
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Episode nine changed
the whole history of Westeros.
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I don't know if my imagination
can do that.
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It's unbelievably uncomfortable.
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It's not very pretty.
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And the whole time
I was thinking like, "Oh, I just
shouldn't have done that."
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And then, this incredible
explosion, an event.
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Nine was a script that we
very much enjoyed writing
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because it's a thriller,
it's a race against time.
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Finally, the King is dead.
And now what?
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Viserys' death sets off
this whole domino effect.
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Nine was a
completely different ball game.
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I mean, basically, it's a coup.
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And then, this incredible
explosion, an event.
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It starts with a bang,
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with this information
getting out,
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and the council being called,
and the doors being locked.
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ALEJANDRO MARTÍNEZ:
The small council is always lit,
it's always active.
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But this was totally a mystery
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that they were plotting
the coup.
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It may not come to that.
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MARTÍNEZ:
A few decisions that we made:
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how to shoot it,
what cameras to be following,
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to be about the characters,
what everybody's thinking.
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So I wanted it to be about them,
about what they were saying.
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The King was well last night,
by all accounts.
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Which of you here can swear
that he died of his own accord?
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MARTÍNEZ:
It's a really dark environment,
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with just focus of light
at the table.
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My inspiration was a little bit
of The Godfather.
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- I will have no part--
- Sit down!
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MARTÍNEZ:
There is a murder in between.
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It's pretty brutal,
but it's pretty quick,
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and then the whole conversation
keeps going.
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But the King did not wish
for the murder of his daughter!
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- He loved her.
I will not have you deny this.
- He did.
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One more word, and I'll have you
removed from this chamber
and sent to the Wall!
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Episode nine
is primarily Alicent's story.
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It's a good departure for her
because she's seeing her father
for who he has become.
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Clare Kilner watched
that first scene in episode one
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when her father, Otto Hightower,
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sends her in to visit Viserys
in his grief.
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And then, in episode nine,
she comes to her father
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and basically tells him
to fuck off.
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Our hearts were never one.
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Rather, I've been a piece
that you moved about the board.
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And we sort of drew a parallel
between those two scenes
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to show the arc
of what had happened
between the two of them,
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from when she was a child
to now,
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when she's a woman coming
and saying, "I'm done with you."
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Olivia is heaven to work with.
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She's a weather system,
you know?
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She has such
a vast emotional range
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and can access any number
of paradoxical emotions
in one line.
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She has an incredible ease
and a deep relaxation
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that she can just switch it on
and move into the character.
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And blow your socks off,
to be honest.
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Reluctance to murder
is not a weakness!
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I have Aegon.
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We will proceed now
as I see fit!
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Cut. Thank you. Great.
Everybody, thanks.
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Flea Bottom had been established
in Game of Thrones in Spain,
in Cáceres.
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You walk into it,
and it just immediately is
King's Landing.
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You can see why
they've shot there before.
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And also, it's this thing
about historic towns
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which are beautifully renovated
and kept up.
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It's very hard to make them feel
down and dirty and seedy
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in the way that we want to do
with Flea Bottom.
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You're into the red-light
district of King's Landing.
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It's the poor neighborhood.
It's rough and ready.
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You don't go down there at night
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unless you know
what you're doing
and you can handle yourself.
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All the windows
were getting covered up
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with tatty, old, wooden blinds
or pieces of fabric.
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We were spreading dirty
and smelly things around
on the floor.
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It's not very pretty.
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Aemond has an idea
to go and visit a brothel
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that he knows
that Aegon frequents.
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They have an
interesting conversation
with the madam there,
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who actually, oddly,
was my teacher at drama school.
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I was so nervous.
I was acting in front of her
on screen.
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Some time last night.
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Ah,
I was really liking that one.
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One more.
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Mark up.
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And the whole time,
I was thinking, like,
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"Oh, I just shouldn't have
done that."
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I think
we got a little glimpse of
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the kind of Flea Bottom
that we wanted to portray.
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Which is a far more
lawless place than it
used to be.
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There's a place
called the "fighting pit",
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which is a real sort of
seedy, underground club
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where kids fight
and terrible things happen.
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And all this really sort of
grim kind of world
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that exists beneath the sort of
veneer of royal life.
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The fighting pit
was really interesting.
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Some of these gruesome scenes
are the funnest to do, weirdly.
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We had to get special teeth
that were filed down
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'cause the idea is that they
bite and scratch each other.
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We had these nails.
We had to dirty the kids up.
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I wanted to shoot it almost like
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what I imagine a dogfighting pit
or a cockfighting pit would be.
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Except it's done
with children.
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It's just really sad 'cause
they're really feral as well.
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And even the way in which
they're fighting with each other
is very feral.
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You know, they look like--
sort of like monkeys
or something.
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you know, going at each other.
It was nuts!
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We auditioned children
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from local Judo and
Brazilian Jiu-Jitsu clubs.
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And then we just
worked with them,
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and we choreographed their
own individual fight beats.
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It was more about
having them looking feral,
screaming, growling, snarling,
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than it was about the fighting.
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It was
a very animalistic atmosphere
and energy in there.
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Which was nice 'cause it was
showing the unhuman element
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towards Aegon and where he
was hanging about.
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And I think that scene played
a big role on the episode.
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Because we need to know
what kind of a king
we're about to get.
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Do you see now, what he is?
You've not seen everything.
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Aegon's?
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One of many, I'd wager.
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INTO THE HEAVENS
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The Grand Sept was another
environment that we used
the Volume for.
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The key with
the Volume seems to be
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that you have elements of
built scenery,
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which separate us and the actors
and the action
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00:06:43,988 --> 00:06:46,532
from the actual screens
of the Volume.
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In terms of set dressing,
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there isn't much that
we can put in there, really.
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00:06:49,869 --> 00:06:53,706
Because you can't hang things
from the ceiling or the walls.
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You are restricted within
a certain space.
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Basically,
we put all the foreground in,
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and then the screen behind
takes over.
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I mean, it's pretty impressive,
innit, when you look at it.
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It's the religious center
for the Faith of the Seven.
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And I wanted the idea that
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you look down the point
of each star,
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and there was the statue
of each face.
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It was beautiful
because it has such strong
light shafts in it.
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The influence was
Daniel Libeskind's design for
the Jewish memorial in Berlin.
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That was particularly impressive,
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with his use of light,
with these high, slat-y windows,
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which just shafted light through
into the center
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and took you out of the space
and into the heavens.
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I do regret this, friend.
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This is a new Grand Sept.
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This is not the one
that we see get blown up
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in season six
of Game of Thrones.
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This is 200 years before it.
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At this point, the
Sept of Baelor doesn't exist.
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So we've built it as a CG asset.
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We see it in our King's Landing
environment that we've created.
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Fortunately,
we found a great courtyard.
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But we were replacing
so much stuff,
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we ended up building quite
an extensive green wall there.
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When we arrived in Spain,
and I saw
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those steps and that plaza,
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it made me think
of Romeo and Juliet.
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And I just got obsessed
with those steps,
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and how could we choreograph
something on them.
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So we planned a sword fight.
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Action.
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You won't win.
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The boys loved that scene,
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and they threw themselves
into it.
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They wanted to jump over
the bannisters and the railings.
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They were just really good
at doing
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their own fighting
and some of their stunts.
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They really worked hard
with Rowley
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to get those sword fights right.
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That's when it's just fun.
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A fight is normally five
or six punches or kicks.
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And a sword fight
is normally five or six strikes.
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00:09:12,511 --> 00:09:14,430
So we have to try
and find a way
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of making those moves
look interesting and exciting.
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Because there's not
an infinite variation
of what we can do.
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It was like
a crash course, basically,
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in sword fighting 'cause we'd
never done it before.
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We've obviously done
martial arts in the past.
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It was just kind
of getting our style
and flavor into the sword fight.
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But to be fair, I think we took
to it quite well, innit?
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I enjoy doing that side of thing anyway.
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All the physical stuff like
that, I think, is all good.
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TOM GLYNN-CARNEY:
We have a bit of a scrap
on the floor,
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Aemond and I,
and, uh, it gets pretty heated.
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Let go of me!
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We really wanted to make it
into, like, a sibling hatred.
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And we thought, "What if Aegon
spits in Aemond's face?"
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00:10:00,642 --> 00:10:02,186
Me and Tom
are like-minded people.
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00:10:02,478 --> 00:10:05,731
We knew that we were gonna go
and give everything that we had
to that scene.
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00:10:05,731 --> 00:10:07,858
GLYNN-CARNEY:
There's a bit where he grabs me,
and I said to him,
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00:10:07,858 --> 00:10:09,360
"I'm gonna bite
your hand there."
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00:10:09,985 --> 00:10:12,529
And he goes, "Yeah, yeah, yeah.
No, lovely, lovely. We'll have
more of that. Yeah, yeah."
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00:10:12,529 --> 00:10:13,947
I was on board, yeah.
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00:10:15,491 --> 00:10:17,159
Ah, great. Brilliant.
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00:10:17,159 --> 00:10:22,373
APPLAUSE, CLAMORING)
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00:10:26,210 --> 00:10:28,545
We've seen the dragon pit
in Game of Thrones.
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00:10:29,713 --> 00:10:32,049
But this is, of course,
200 years before,
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00:10:32,049 --> 00:10:35,052
so there is a full version
of the dragon pit.
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00:10:36,428 --> 00:10:38,097
One of the sets
you could never build.
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00:10:38,097 --> 00:10:40,265
You'd use
your whole budget to build that.
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00:10:42,059 --> 00:10:45,437
It's 250 foot long,
120 foot wide.
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00:10:45,437 --> 00:10:49,525
That is still only a fraction
of the floor space.
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00:10:50,275 --> 00:10:54,738
What we ended up doing
was building component pieces
of the dragon pit.
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00:10:54,738 --> 00:10:58,575
One of the key elements being
the embossed, carved,
bronze doors.
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00:10:58,575 --> 00:11:00,035
And action!
207
00:11:04,998 --> 00:11:07,418
Those were one
of our favorite jobs here.
208
00:11:07,418 --> 00:11:09,670
We wanted to have lots
of busyness in them
209
00:11:09,670 --> 00:11:12,881
'cause when you make
something big,
they can be very bland.
210
00:11:12,881 --> 00:11:15,467
So we wanted to keep the drawing
in them quite simple,
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00:11:15,467 --> 00:11:17,845
so you could see from a distance
what they were.
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00:11:17,845 --> 00:11:20,973
But when close up,
they wanted a lot of detail.
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00:11:20,973 --> 00:11:22,307
There's lovely bits of sea.
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00:11:22,307 --> 00:11:25,477
There's some of the walls,
some of the castles are great.
215
00:11:25,477 --> 00:11:28,355
And even, you know, there's
a sunburst in one of them.
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00:11:28,355 --> 00:11:30,065
We're just having a bit of fun.
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00:11:30,899 --> 00:11:32,484
And, of course,
the doors were only
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00:11:32,484 --> 00:11:35,612
a third of the size
of what they would truly be.
219
00:11:35,612 --> 00:11:38,407
So we know that the effects
are gonna have to add
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00:11:38,407 --> 00:11:42,786
the last two-thirds
of the doors.
So that is all blue screen.
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00:11:45,914 --> 00:11:48,000
ALEJANDRO MARTÍNEZ:
The effects was a big,
big part of it.
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00:11:48,000 --> 00:11:50,836
Many conversations we had
about what we could do,
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00:11:50,836 --> 00:11:53,505
couldn't do, how to do
what we wanted to do.
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00:11:54,256 --> 00:11:57,968
Logistically,
we were working in different
parts of the dragon pit.
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00:11:57,968 --> 00:12:02,139
And we couldn't put them exactly
where they were in relation
to each other.
226
00:12:02,139 --> 00:12:03,432
So we had a number of problems.
227
00:12:03,891 --> 00:12:06,935
For example,
when we'd shoot one end
of the dragon pit,
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00:12:07,269 --> 00:12:09,438
we could never look
towards the doors.
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00:12:09,438 --> 00:12:11,899
So, we had to have a blue screen
in front of the doors
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00:12:11,899 --> 00:12:14,485
because we had to add
perspective to it.
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00:12:15,903 --> 00:12:20,199
Plus, having that
separation from reality of
working in a blue environment,
232
00:12:20,199 --> 00:12:23,577
and having to keep people aware
of what they're looking at,
233
00:12:23,577 --> 00:12:26,330
and have an understanding
of what's going on.
234
00:12:28,248 --> 00:12:32,586
The scenes were concepted
so that when you're on the stage
in this space,
235
00:12:32,586 --> 00:12:34,880
everybody can see
what you're actually looking at.
236
00:12:34,880 --> 00:12:37,132
And we can
lock the two worlds together,
237
00:12:37,132 --> 00:12:39,718
so that then, anyone who wants
to interact with it
238
00:12:39,718 --> 00:12:44,223
can see a view through
camera with the creatures,
with the set extensions...
239
00:12:44,223 --> 00:12:47,768
They can walk the set and see it
all in stereo on the glasses.
240
00:12:48,227 --> 00:12:52,814
Basically, anything that's not
there now, that's important
to the composition of the frame,
241
00:12:53,190 --> 00:12:55,651
then that's what we
provide solutions for.
242
00:12:55,651 --> 00:12:57,819
GLYNN-CARNEY:
And it was the full 360 thing,
243
00:12:57,819 --> 00:12:59,571
the way that they wanted
all the shots in.
244
00:12:59,571 --> 00:13:00,697
All the shots were included.
245
00:13:01,365 --> 00:13:04,493
That was one of those
moments where I was like,
"Oh! We're doing it."
246
00:13:06,662 --> 00:13:09,039
With COVID, we couldn't have
that many people in there,
247
00:13:09,039 --> 00:13:12,626
so it's a lot of
adding CG people,
248
00:13:12,626 --> 00:13:15,128
but also a
full CG environment around them.
249
00:13:15,128 --> 00:13:18,549
GLYNN-CARNEY:
And there was a big line,
over 100 supporting artists,
250
00:13:18,549 --> 00:13:20,884
who were playing soldiers,
with swords in the air,
251
00:13:20,884 --> 00:13:23,762
creating this, sort of, archway
for me to walk under.
252
00:13:23,762 --> 00:13:26,431
But I kept being reminded
by people that these extras
253
00:13:26,431 --> 00:13:29,101
are gonna be multiplied,
and multiplied, and multiplied,
and multiplied.
254
00:13:29,101 --> 00:13:32,229
And they're gonna go for miles.
And they're gonna be up
in the balconies.
255
00:13:32,229 --> 00:13:34,648
There's just gonna be
hundreds of thousands of people.
256
00:13:34,648 --> 00:13:38,110
And I'm thinking, "Oh, my God!
I don't know if my imagination
can do that."
257
00:13:38,527 --> 00:13:41,071
Cut!
258
00:13:41,071 --> 00:13:44,449
- Cut there.
- Okay. Let's, um, let's do the
fallback now.
259
00:13:50,372 --> 00:13:53,709
The crown of the conqueror
passed down through generations.
260
00:13:53,709 --> 00:13:55,752
Aegon's crown
is a 3D-printed item.
261
00:13:55,752 --> 00:13:59,339
3D printing is quite interesting
'cause it's resin that's then
copper-plated,
262
00:13:59,339 --> 00:14:02,092
and then nickel-plated,
and then iron-plated
to get this look.
263
00:14:02,092 --> 00:14:04,803
It's quite an in-depth
experience to get to this point.
264
00:14:04,803 --> 00:14:07,472
And leather on the inside
to make it a little bit more comfortable.
265
00:14:07,472 --> 00:14:10,475
And it definitely...
doesn't fit me.
266
00:14:11,310 --> 00:14:13,310
I wish it did.
267
00:14:13,310 --> 00:14:16,315
Aegon Targaryen is the true heir
to the Iron Throne.
268
00:14:16,315 --> 00:14:18,525
This is the
coronation scroll holder,
269
00:14:19,026 --> 00:14:21,612
which the septon will open
when they crown Aegon.
270
00:14:21,612 --> 00:14:26,867
The item goes back and forth
between us and Graphics
for its sizes, looks...
271
00:14:26,867 --> 00:14:29,119
I quite like how things
bounce around all the time
272
00:14:29,119 --> 00:14:32,164
and how many people end up being
involved to get this thing done.
273
00:14:33,040 --> 00:14:36,710
I'm very interested
in the design and construction
of movie props,
274
00:14:36,710 --> 00:14:37,919
and swords in particular.
275
00:14:38,462 --> 00:14:42,049
And there are three Valyrian
steel blades in this
particular story.
276
00:14:42,049 --> 00:14:44,676
The first of those
is Dark Sister.
277
00:14:44,968 --> 00:14:50,432
And that ends up in Daemon's
hand when he's given it for his
prowess on the tournament field
278
00:14:50,432 --> 00:14:52,100
as a knight and a dragon rider.
279
00:14:52,893 --> 00:14:57,939
The second sword is Blackfyre,
that all the Targaryen kings
carried and wielded.
280
00:14:57,939 --> 00:15:00,776
You know, Jaehaerys and Viserys
and, of course, Aegon himself.
281
00:15:04,404 --> 00:15:06,323
So, I hunted down
Peter Johnsson,
282
00:15:06,323 --> 00:15:09,159
knowing that he was a real
sword designer, and said, "Hey!
283
00:15:09,159 --> 00:15:11,328
Can you create something
that is a real weapon
284
00:15:11,328 --> 00:15:14,498
that looks like it's from
this fantasy world
that we're creating?"
285
00:15:16,083 --> 00:15:17,250
When you make a sword,
286
00:15:17,584 --> 00:15:22,172
the first priority is to make it
purposeful and well-balanced.
287
00:15:23,882 --> 00:15:26,760
But a sword is also
an object of power,
288
00:15:27,052 --> 00:15:30,847
and it has to express this power
in its design.
289
00:15:31,515 --> 00:15:36,812
And to show that these
Targaryens took on the faith
of the seven gods,
290
00:15:36,812 --> 00:15:41,400
everything is built
from this circle with
the seven-pointed star.
291
00:15:41,858 --> 00:15:44,778
So, everything is held together
by this geometry.
292
00:15:44,778 --> 00:15:48,490
A mystical way to bind the power
of those seven gods
293
00:15:48,490 --> 00:15:51,118
and the symbol of the dragon
into these objects.
294
00:15:52,536 --> 00:15:54,204
When we make a weapon,
295
00:15:54,204 --> 00:15:56,832
we always make it for real
for the filming.
296
00:15:57,332 --> 00:15:59,543
And then we will produce
rubber versions from that.
297
00:15:59,543 --> 00:16:01,670
And we might make
hard versions,
298
00:16:01,670 --> 00:16:03,130
we might make soft versions,
299
00:16:03,130 --> 00:16:05,424
depending on what
the stunt requirements are.
300
00:16:06,007 --> 00:16:10,178
Peter had used Damascus steel
to make the Blackfyre sword.
301
00:16:10,470 --> 00:16:13,557
So, step by step,
we engineered the blade
302
00:16:13,557 --> 00:16:16,226
and then transfer that
into vector files.
303
00:16:16,601 --> 00:16:18,937
Then, to print that out,
lay the vinyls on,
304
00:16:18,937 --> 00:16:21,773
peel the sections off,
you then lay it
305
00:16:21,773 --> 00:16:23,692
into the acid
to let it eat away
306
00:16:23,692 --> 00:16:24,901
at the open metal.
307
00:16:24,901 --> 00:16:27,112
So much effort's gone
into the blade at this point
308
00:16:27,112 --> 00:16:29,030
and it can just go wrong
by putting it all in acid.
309
00:16:29,364 --> 00:16:31,783
Luckily, we got some
really fantastic blades.
310
00:16:32,325 --> 00:16:33,910
♪ (TENSE MUSIC PLAYS) ♪
311
00:16:33,910 --> 00:16:35,579
Out of the way!
312
00:16:39,291 --> 00:16:41,084
The old one
that people should recognize
313
00:16:41,084 --> 00:16:44,796
is the famous Catspaw Dagger
that we first met in season one
314
00:16:44,796 --> 00:16:46,631
of the original Game of Thrones,
the dagger
315
00:16:46,631 --> 00:16:50,761
that is put into catspaw hand
to go murder Bran Stark
316
00:16:50,761 --> 00:16:53,388
after his fall off the roof
and after witnessing
317
00:16:53,388 --> 00:16:55,766
Jaime Lannister
and Cersei Lannister together.
318
00:16:55,766 --> 00:16:59,478
We actually got the original
catspaw dagger flown over.
319
00:16:59,728 --> 00:17:02,314
We looked at it, measured it,
and we decided
320
00:17:02,314 --> 00:17:04,649
to reduce it slightly,
but it's got
321
00:17:04,649 --> 00:17:05,776
the same silhouette.
322
00:17:05,776 --> 00:17:08,278
But it has a different feel
in the way
323
00:17:08,278 --> 00:17:09,362
it's been manufactured.
324
00:17:09,654 --> 00:17:11,865
And the thought was, you know,
between now and then
325
00:17:11,865 --> 00:17:14,242
it may have been re-hilted,
but at the end of the day
326
00:17:14,242 --> 00:17:16,620
it's got the dragon bone hilt
and the same
327
00:17:16,620 --> 00:17:18,538
Valyrian steel blade.
328
00:17:18,872 --> 00:17:20,123
And we just really like
this idea
329
00:17:20,123 --> 00:17:22,292
that the dagger that ends up
passing through hand
330
00:17:22,292 --> 00:17:24,127
after hand after hand,
was a nice way
331
00:17:24,127 --> 00:17:26,296
to tie the two series together.
332
00:17:26,296 --> 00:17:28,296
It doesn't matter.
333
00:17:28,296 --> 00:17:29,091
What do you mean,
"It doesn't matter"?
334
00:17:29,466 --> 00:17:30,592
I don't want it.
335
00:17:38,391 --> 00:17:40,477
♪ (TENSE MUSIC CONTINUES) ♪
336
00:17:42,687 --> 00:17:45,023
We knew we needed
a penultimate scene.
337
00:17:45,023 --> 00:17:48,151
There had been this kind of,
"Oh, will it be the coronation?"
338
00:17:48,151 --> 00:17:50,403
et cetera, and I just kept
thinking to myself,
339
00:17:50,403 --> 00:17:51,863
"We gotta do better than this."
340
00:17:53,448 --> 00:17:54,991
I just remember we were
in the writer's room one day
341
00:17:54,991 --> 00:17:56,326
and I was like,
"It would be awesome
342
00:17:56,326 --> 00:17:58,995
if Rhaenys just came through
the floor on a dragon!"
343
00:18:16,763 --> 00:18:19,850
The visual of it was so powerful
and so much fun.
344
00:18:19,850 --> 00:18:22,727
It went in immediately
and we never looked back.
345
00:18:25,522 --> 00:18:28,525
Once Meleys shows up
and all hell breaks loose
346
00:18:28,525 --> 00:18:32,195
then it's a lot of destruction,
a lot of dust and splinters
347
00:18:32,195 --> 00:18:33,530
and pure chaos.
348
00:18:33,530 --> 00:18:34,656
It's huge, that sequence.
349
00:18:34,948 --> 00:18:37,951
Because there's lots
of physical simulations to do.
350
00:18:37,951 --> 00:18:39,494
First of all,
you're building an environment.
351
00:18:40,036 --> 00:18:42,873
You've got CG crowd work,
simulated dust clouds,
352
00:18:42,873 --> 00:18:44,873
et cetera in there.
353
00:18:44,873 --> 00:18:45,167
So it's a lot of work,
a lot of integration.
354
00:18:45,584 --> 00:18:47,544
Oh, there she is.
There's the door, and...
355
00:18:47,544 --> 00:18:49,713
You have Rhaenys on the buck
and it's such
356
00:18:49,713 --> 00:18:52,007
a brilliant showdown
between her and Alicent
357
00:18:52,007 --> 00:18:55,468
that's not verbal at all,
it's purely in the eyes.
358
00:19:01,474 --> 00:19:04,936
MARTÍNEZ:
When previzing, drawing,
and storyboarding and shooting,
359
00:19:04,936 --> 00:19:07,939
you have to consider dragons,
although they're not even there.
360
00:19:08,648 --> 00:19:11,484
Any time there's a dragon
in the scene all hilarity
361
00:19:11,735 --> 00:19:13,778
ensues among the cast
because, of course,
362
00:19:13,778 --> 00:19:14,905
there's never a dragon.
363
00:19:15,780 --> 00:19:19,576
Trying to act opposite
a man holding a stick
364
00:19:19,576 --> 00:19:21,036
with a ball on it
with a dragon...
365
00:19:21,411 --> 00:19:24,581
And me shouting, "Okay, Olivia,
the dragon's gonna get you,
366
00:19:24,581 --> 00:19:27,083
it's gonna take a breath."
And then we'd have SFX
367
00:19:27,083 --> 00:19:29,878
blow the dragon breath
on Olivia's hair,
368
00:19:29,878 --> 00:19:32,339
and Olivia's hair would just
like shoot back.
369
00:19:35,926 --> 00:19:38,345
It takes every ounce
of creative imagination
370
00:19:38,345 --> 00:19:40,513
going on inside your head
for that to work.
371
00:19:49,272 --> 00:19:54,569
Rhaenys is a Targaryen,
so I use the color red and black
372
00:19:54,569 --> 00:19:55,695
for the armor.
373
00:19:56,029 --> 00:20:00,283
It was a really nice one to make
in that it's quite understated,
374
00:20:00,283 --> 00:20:02,786
it's deliberately very elegant.
375
00:20:02,786 --> 00:20:05,830
It obviously shows wealth
and power,
376
00:20:05,830 --> 00:20:08,959
but it's not too in-your-face
in that regard.
377
00:20:08,959 --> 00:20:12,420
But it was probably 10-12 weeks
in terms
378
00:20:12,420 --> 00:20:14,297
of modeling
to get the form right.
379
00:20:14,297 --> 00:20:16,466
It's all perfectly tailored
to her shape
380
00:20:16,466 --> 00:20:19,219
which involved a lot
of repeat fittings.
381
00:20:19,761 --> 00:20:23,890
Which, I'm told, looks amazing,
it's unbelievably uncomfortable.
382
00:20:24,599 --> 00:20:27,352
One of the nice details
that we managed to incorporate
383
00:20:27,352 --> 00:20:29,854
was the talon scales
on the front of the chest.
384
00:20:30,146 --> 00:20:33,316
Was just a nice little,
really subtle visual clue
385
00:20:33,316 --> 00:20:35,860
that, you know, you just need
to be a little bit careful
386
00:20:35,860 --> 00:20:38,780
who you're gonna mess with.
387
00:20:41,658 --> 00:20:43,827
We wanted
a triumphal moment for her
388
00:20:43,827 --> 00:20:46,496
at the end of the season
and we see her
389
00:20:46,496 --> 00:20:49,290
being the one that's going
to take the news to Dragonstone
390
00:20:49,290 --> 00:20:52,293
of the coup and of
Rhaenyra's throne being stolen.
391
00:20:52,293 --> 00:20:54,421
It was a great heroic moment
for her character.
392
00:20:57,507 --> 00:21:00,510
When she wasn't picked
in Harrenhal
393
00:21:00,510 --> 00:21:03,054
right at the beginning,
I think inside,
394
00:21:03,054 --> 00:21:05,765
her spirit wanted to get
on a dragon
395
00:21:05,765 --> 00:21:10,437
and burst through the ceiling
and say, "Fuck you all!"
396
00:21:12,772 --> 00:21:14,482
For me, it's all
about how can we get
397
00:21:14,482 --> 00:21:18,236
to the core of a character
and express that visually,
398
00:21:18,236 --> 00:21:21,364
so it can go out to an audience
and they can feel
399
00:21:21,364 --> 00:21:23,867
a little bit of what
those characters are feeling
400
00:21:23,867 --> 00:21:25,660
and go through their journey
with them.
401
00:21:26,244 --> 00:21:28,538
MARTÍNEZ: Episode nine
was my absolute favorite.
402
00:21:28,538 --> 00:21:31,541
It has an evolution,
it starts
403
00:21:31,541 --> 00:21:34,586
with a very specific event
and it ends
404
00:21:34,586 --> 00:21:38,173
with another one that changed
the whole history of Westeros.
405
00:21:38,173 --> 00:21:42,635
It's got all the hallmarks
of an iconic Thrones sequence.
406
00:21:42,969 --> 00:21:44,596
It was just big.
34888
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