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Hey there, and welcome to this module
where we're going to be mixing through a
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track together.
This one is kind of justice contemporary
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O rock track.
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It's by a band called Deck Three.
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This is actually the band of a guy named
John Haber who's one of the owners of
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Alto music.
He's like the head honcho over at Alto
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music. I've known him for years.
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He's been a supporter of Sox group for a
long time.
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So we sent over one of his tracks from
his band for us to check out and there is
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actually a mix done of this already.
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By a pretty major engineer who you may
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have heard of this mix that we're going
to listen to in just a minute.
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The original mix is actually done by
Michael Brauer, amazing mix engineer.
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He's been at this for decades.
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I've interviewed him like five or six
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times. He's one of those legends in the field
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and I get to see if I can do a mix using
nothing but stock Pro Tools plugins and
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see if I can get as good as Brouwer's
mix, and hopefully can I even do a little
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better and build on where he left.
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Often kind of ramp things up from there.
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We'll find out OI got all of these audio
files from John, just raw audio files and
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loaded them into Pro Tools.
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Load it in the same session template that
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I've given you guys to work with and set
U all of the routing O you'll see here
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that my drums are going into a drum bus
and a parallel drum bus.
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So we've got two buses there and you can
see that I'm using a little bit of EQ on
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some of the elements, most specifically
kick and snare elements, but more of the
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heavy lifting is actually happening on
the buses.
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The same thing happens with the base I
was given, actually 2 bass tracks.
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I believe one regular base and then a
eight oh eight base.
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It's really a synth base that comes in
certain sections, but I slit out the base
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into three separate tracks.
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There's kind of a full version of the
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base, a scooped version of the bass, and
a brighter version of the bass.
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So this scooped version goes pretty deep.
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This bright one is mostly the attack and
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snarl the base, and this is a trick that
a lot of people use when mixing base.
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You can kind of do this with multiband
compression multiband processing without
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splitting U tracks.
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But when you are slitting U tracks for
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base, what a lot of people will do is
have a bass track that is EQ to really
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just have the low end.
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Have another base track that's EQ to just
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have the mid range and another one that's
really EQ to just have the top end.
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And you might be combining two or three
bass tracks that way that are kind of
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created in a multiband way.
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It's not exactly what I'm doing here.
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My approach is a little bit copy i was
like, I'm just gonna use 1 bass track.
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It sounds pretty good.
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I equated it.
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And I'm like, I don't quite like that.
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Let me try a different approach.
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And I did a different approach on the
bass and I was like, oh, that's better,
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but I don't quite like it.
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What would happen if I combined them
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together?
And it was like, that's better.
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So that was kind of the approach of
getting this particular bass sound.
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So sometimes, although the theory is
super useful, and I went into this
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knowing that standard trick that I
mentioned is a trick I could use.
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Sometimes you just kind of go by feel
and.
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End up going in a certain direction.
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There's a whole bunch of guitar tracks
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here as well.
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Let me shrink this outlier here.
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Down O we've got a whole handful of
guitar tracks one two three four five six
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seven eight nine ten eleven twelve
thirteen guitar tracks.
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And then we've got a couple of keyboard
tracks, a mellotron and a piano that are
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going to their own kind of keyboard bus,
and then a whole bunch of pads and
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strings that are going to a string and
pad bus.
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After that there's some occasional
effects.
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We've got a like wind and some other, you
know, unusual sounds, and then a whole
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bunch of background vocals one two three
four five six seven eight nine ten eleven
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twelve background vocal tracks all
feeding into their own bus were basically
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all of the effects.
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Are happening on the background vocals,
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and then we've got two different vocal
tracks, a main dry vocal track and a
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separate vocal track with effects baked
in.
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And this is something that you're going
to find increasingly these days that you
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will get somewhat wet sounds coming in.
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And a lot of these sounds are processed
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going in, some of them processed with
plugins, some of them processed in a way
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that they liked from their original rough
mix.
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So I kind of loaded all of that stuff up
into here and I am using mostly the dry
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vocal, but a little bit of the flavor of
their wet vocal from their original mix.
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And then sending as well to some of my
own effects off of that wet vocal.
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So I didn't totally reinvent the vocal
sound here and this is something that may
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happen on your mixes.
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Sometimes you don't have to do everything
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from scratch.
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The idea with a mix is to get it.
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