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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 0 00:00:00,200 --> 00:00:03,610 Hey there, and welcome to this module where we're going to be mixing through a 1 00:00:03,620 --> 00:00:06,620 track together. This one is kind of justice contemporary 2 00:00:06,980 --> 00:00:08,600 O rock track. 3 00:00:08,700 --> 00:00:11,180 It's by a band called Deck Three. 4 00:00:11,250 --> 00:00:15,640 This is actually the band of a guy named John Haber who's one of the owners of 5 00:00:15,650 --> 00:00:18,910 Alto music. He's like the head honcho over at Alto 6 00:00:18,920 --> 00:00:20,770 music. I've known him for years. 7 00:00:20,780 --> 00:00:22,630 He's been a supporter of Sox group for a long time. 8 00:00:22,640 --> 00:00:27,950 So we sent over one of his tracks from his band for us to check out and there is 9 00:00:27,960 --> 00:00:30,640 actually a mix done of this already. 10 00:00:30,650 --> 00:00:33,430 By a pretty major engineer who you may 11 00:00:33,440 --> 00:00:37,150 have heard of this mix that we're going to listen to in just a minute. 12 00:00:37,160 --> 00:00:43,100 The original mix is actually done by Michael Brauer, amazing mix engineer. 13 00:00:43,200 --> 00:00:44,940 He's been at this for decades. 14 00:00:45,000 --> 00:00:46,570 I've interviewed him like five or six 15 00:00:46,580 --> 00:00:49,130 times. He's one of those legends in the field 16 00:00:49,140 --> 00:00:54,430 and I get to see if I can do a mix using nothing but stock Pro Tools plugins and 17 00:00:54,440 --> 00:00:58,450 see if I can get as good as Brouwer's mix, and hopefully can I even do a little 18 00:00:58,460 --> 00:01:00,830 better and build on where he left. 19 00:01:00,840 --> 00:01:03,120 Often kind of ramp things up from there. 20 00:01:03,130 --> 00:01:10,850 We'll find out OI got all of these audio files from John, just raw audio files and 21 00:01:10,860 --> 00:01:12,330 loaded them into Pro Tools. 22 00:01:12,800 --> 00:01:15,140 Load it in the same session template that 23 00:01:15,150 --> 00:01:20,440 I've given you guys to work with and set U all of the routing O you'll see here 24 00:01:20,450 --> 00:01:26,910 that my drums are going into a drum bus and a parallel drum bus. 25 00:01:26,930 --> 00:01:31,180 So we've got two buses there and you can see that I'm using a little bit of EQ on 26 00:01:31,190 --> 00:01:36,740 some of the elements, most specifically kick and snare elements, but more of the 27 00:01:36,750 --> 00:01:38,990 heavy lifting is actually happening on the buses. 28 00:01:39,130 --> 00:01:42,940 The same thing happens with the base I was given, actually 2 bass tracks. 29 00:01:42,950 --> 00:01:47,320 I believe one regular base and then a eight oh eight base. 30 00:01:47,330 --> 00:01:52,530 It's really a synth base that comes in certain sections, but I slit out the base 31 00:01:52,540 --> 00:01:54,210 into three separate tracks. 32 00:01:54,430 --> 00:01:57,160 There's kind of a full version of the 33 00:01:57,170 --> 00:02:00,910 base, a scooped version of the bass, and a brighter version of the bass. 34 00:02:00,920 --> 00:02:03,160 So this scooped version goes pretty deep. 35 00:02:03,170 --> 00:02:05,320 This bright one is mostly the attack and 36 00:02:05,330 --> 00:02:10,550 snarl the base, and this is a trick that a lot of people use when mixing base. 37 00:02:10,940 --> 00:02:15,640 You can kind of do this with multiband compression multiband processing without 38 00:02:16,040 --> 00:02:17,490 splitting U tracks. 39 00:02:17,500 --> 00:02:20,290 But when you are slitting U tracks for 40 00:02:20,300 --> 00:02:24,830 base, what a lot of people will do is have a bass track that is EQ to really 41 00:02:24,840 --> 00:02:26,070 just have the low end. 42 00:02:26,080 --> 00:02:28,250 Have another base track that's EQ to just 43 00:02:28,260 --> 00:02:32,270 have the mid range and another one that's really EQ to just have the top end. 44 00:02:32,280 --> 00:02:36,730 And you might be combining two or three bass tracks that way that are kind of 45 00:02:36,740 --> 00:02:38,270 created in a multiband way. 46 00:02:38,280 --> 00:02:40,050 It's not exactly what I'm doing here. 47 00:02:40,060 --> 00:02:43,240 My approach is a little bit copy i was like, I'm just gonna use 1 bass track. 48 00:02:43,250 --> 00:02:44,320 It sounds pretty good. 49 00:02:44,330 --> 00:02:45,040 I equated it. 50 00:02:45,050 --> 00:02:47,250 And I'm like, I don't quite like that. 51 00:02:47,260 --> 00:02:48,760 Let me try a different approach. 52 00:02:48,770 --> 00:02:52,960 And I did a different approach on the bass and I was like, oh, that's better, 53 00:02:52,970 --> 00:02:53,870 but I don't quite like it. 54 00:02:53,880 --> 00:02:55,360 What would happen if I combined them 55 00:02:55,370 --> 00:02:57,390 together? And it was like, that's better. 56 00:02:57,790 --> 00:03:01,400 So that was kind of the approach of getting this particular bass sound. 57 00:03:01,410 --> 00:03:05,880 So sometimes, although the theory is super useful, and I went into this 58 00:03:05,890 --> 00:03:09,570 knowing that standard trick that I mentioned is a trick I could use. 59 00:03:09,630 --> 00:03:11,580 Sometimes you just kind of go by feel and. 60 00:03:11,590 --> 00:03:13,530 End up going in a certain direction. 61 00:03:13,900 --> 00:03:16,270 There's a whole bunch of guitar tracks 62 00:03:16,280 --> 00:03:16,950 here as well. 63 00:03:16,960 --> 00:03:19,070 Let me shrink this outlier here. 64 00:03:19,080 --> 00:03:23,470 Down O we've got a whole handful of guitar tracks one two three four five six 65 00:03:23,480 --> 00:03:28,220 seven eight nine ten eleven twelve thirteen guitar tracks. 66 00:03:28,710 --> 00:03:33,280 And then we've got a couple of keyboard tracks, a mellotron and a piano that are 67 00:03:33,290 --> 00:03:36,920 going to their own kind of keyboard bus, and then a whole bunch of pads and 68 00:03:36,930 --> 00:03:40,210 strings that are going to a string and pad bus. 69 00:03:40,290 --> 00:03:42,330 After that there's some occasional effects. 70 00:03:42,510 --> 00:03:47,960 We've got a like wind and some other, you know, unusual sounds, and then a whole 71 00:03:47,970 --> 00:03:53,400 bunch of background vocals one two three four five six seven eight nine ten eleven 72 00:03:53,410 --> 00:03:57,960 twelve background vocal tracks all feeding into their own bus were basically 73 00:03:57,970 --> 00:03:59,390 all of the effects. 74 00:03:59,460 --> 00:04:01,400 Are happening on the background vocals, 75 00:04:01,510 --> 00:04:06,980 and then we've got two different vocal tracks, a main dry vocal track and a 76 00:04:06,990 --> 00:04:10,250 separate vocal track with effects baked in. 77 00:04:10,780 --> 00:04:14,130 And this is something that you're going to find increasingly these days that you 78 00:04:14,140 --> 00:04:18,019 will get somewhat wet sounds coming in. 79 00:04:18,279 --> 00:04:20,839 And a lot of these sounds are processed 80 00:04:21,060 --> 00:04:24,950 going in, some of them processed with plugins, some of them processed in a way 81 00:04:24,960 --> 00:04:27,780 that they liked from their original rough mix. 82 00:04:28,000 --> 00:04:36,450 So I kind of loaded all of that stuff up into here and I am using mostly the dry 83 00:04:36,460 --> 00:04:40,820 vocal, but a little bit of the flavor of their wet vocal from their original mix. 84 00:04:40,830 --> 00:04:46,790 And then sending as well to some of my own effects off of that wet vocal. 85 00:04:47,310 --> 00:04:53,000 So I didn't totally reinvent the vocal sound here and this is something that may 86 00:04:53,010 --> 00:04:54,150 happen on your mixes. 87 00:04:54,160 --> 00:04:56,260 Sometimes you don't have to do everything 88 00:04:56,270 --> 00:04:57,050 from scratch. 89 00:04:57,450 --> 00:04:59,480 The idea with a mix is to get it. 8041

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