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These are the user uploaded subtitles that are being translated: 1 00:00:06,656 --> 00:00:12,800 Once you feel like your game is ready 2 00:00:13,056 --> 00:00:16,640 To upload to steam and start sending huskies out to 3 00:00:16,896 --> 00:00:18,944 Potential Kickstarter backers 4 00:00:19,200 --> 00:00:20,480 Maybe even polishes 5 00:00:21,760 --> 00:00:26,368 Before you actually build out your game you need to make sure that you create an icon for your game 6 00:00:26,880 --> 00:00:28,928 So when we can do that is simply go to our 7 00:00:29,440 --> 00:00:29,952 File 8 00:00:30,208 --> 00:00:31,232 Build settings 9 00:00:32,768 --> 00:00:33,792 Play your settings 10 00:00:34,560 --> 00:00:35,840 Are we going to drag 11 00:00:38,144 --> 00:00:43,264 A texture or essentially just a Photoshop file into this default icon 12 00:00:43,776 --> 00:00:44,544 Pltr 13 00:00:45,312 --> 00:00:47,360 Just go ahead and jump into Photoshop 14 00:00:47,872 --> 00:00:50,944 Increase 1920 by 1920 image 15 00:00:51,200 --> 00:00:52,480 Miniclip create new 16 00:00:54,016 --> 00:00:57,344 Wine that is 1920 by 1920 17 00:00:57,600 --> 00:01:00,269 And just make sure that it's 72 pixels per inch 18 00:01:00,271 --> 00:01:03,259 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 19 00:01:03,260 --> 00:01:02,720 Play creator 20 00:01:03,488 --> 00:01:04,512 Bangla news 21 00:01:05,280 --> 00:01:08,608 My logo that I created earlier in the course 22 00:01:08,864 --> 00:01:10,400 Duplicate this layer 23 00:01:11,424 --> 00:01:13,216 Into untitled one 24 00:01:13,984 --> 00:01:15,520 In a position it accordingly 25 00:01:16,032 --> 00:01:17,568 And I'm going to take 26 00:01:18,848 --> 00:01:22,432 All of this here this entire log I'm going to convert to smart object 27 00:01:22,688 --> 00:01:26,016 In a minute duplicate that into untitled one as well 28 00:01:28,064 --> 00:01:28,576 Ok 29 00:01:28,832 --> 00:01:30,368 Endoskeleton a little 30 00:01:31,392 --> 00:01:34,464 In a minute press control a or command 31 00:01:34,720 --> 00:01:37,024 If you're on a map to select the entire canvas 32 00:01:37,536 --> 00:01:39,328 And now I can actually a line 33 00:01:39,584 --> 00:01:40,608 To the canvas 34 00:01:42,400 --> 00:01:45,216 It looks like it's pretty good I think like a little bit smaller 35 00:01:47,264 --> 00:01:48,032 America 36 00:01:48,800 --> 00:01:51,104 NN finally what's duplicate this 37 00:01:52,384 --> 00:01:54,176 Texture as well 38 00:01:55,712 --> 00:01:57,248 That looks great maybe just 39 00:01:57,504 --> 00:01:59,040 Decrease your pasty just a little bit 40 00:01:59,552 --> 00:02:01,088 Meaning of file say that 41 00:02:01,344 --> 00:02:02,880 Saving my assets 42 00:02:03,136 --> 00:02:03,904 Inside art 43 00:02:04,672 --> 00:02:05,440 UI 44 00:02:05,696 --> 00:02:06,976 I'm going to call this 45 00:02:08,000 --> 00:02:08,768 Icon 46 00:02:09,536 --> 00:02:14,656 And it's not going to be a large document format it's just going to be a regular Photoshop file 47 00:02:15,680 --> 00:02:16,448 Netflix 48 00:02:17,216 --> 00:02:20,032 Ok so are we going to do is just search for that art 49 00:02:21,056 --> 00:02:21,568 Icon 50 00:02:22,080 --> 00:02:24,128 I'm just going to drag bed over 51 00:02:27,456 --> 00:02:28,480 And as you can see 52 00:02:28,992 --> 00:02:32,064 It auto sizes in auto populate aerosol 53 00:02:32,320 --> 00:02:33,344 1024 54 00:02:33,600 --> 00:02:37,184 Play 1024 512 by 512 all the way down 55 00:02:37,440 --> 00:02:38,720 To 16 by 16 56 00:02:40,256 --> 00:02:46,400 In addition to setting your icons you just want to make sure that you change your product name so right now 57 00:02:46,656 --> 00:02:52,800 Drag name is full-time Game Dev cos that's the folder that my project is in so much are gonna rain this to Skyline 58 00:02:53,568 --> 00:02:56,128 That way the applications name is Skyline touch 59 00:02:58,432 --> 00:03:00,224 What is the settings when I can't worry about 60 00:03:00,480 --> 00:03:02,528 The resolution in presentation 61 00:03:02,784 --> 00:03:06,112 Splash image that kind of stuff I'm not going to worry about 62 00:03:06,624 --> 00:03:07,904 Close this out 63 00:03:08,160 --> 00:03:09,696 Go back to my build settings here 64 00:03:11,232 --> 00:03:17,120 And I'm gonna choose to export windows and you can choose to export to Windows or mac 65 00:03:17,376 --> 00:03:19,680 If you change the target platform 66 00:03:19,936 --> 00:03:22,496 Unit is going to have to re import 67 00:03:22,752 --> 00:03:24,544 A few assets so just be 68 00:03:24,800 --> 00:03:26,336 Be prepared to wait patiently 69 00:03:26,592 --> 00:03:27,360 Free unity 70 00:03:27,616 --> 00:03:30,176 To reimport recompile some stuff 71 00:03:30,944 --> 00:03:33,504 But in your case you're likely going what x 72 00:03:33,760 --> 00:03:34,784 To PC first 73 00:03:35,808 --> 00:03:39,136 And you can worry about Mac users later 74 00:03:39,392 --> 00:03:44,512 Honestly Mac users is less than 10% of people playing your game on Steam 75 00:03:44,768 --> 00:03:48,096 So you really need to focus on PC users first 76 00:03:48,608 --> 00:03:53,728 Alright so let's go ahead and build to Windows we could just make sure the Architecture is 77 00:03:53,984 --> 00:03:56,800 X86 64 64 bit 78 00:03:58,592 --> 00:03:59,360 Quick build 79 00:03:59,872 --> 00:04:01,920 And I'm just going to build to my desktop 80 00:04:02,176 --> 00:04:05,248 How many credit new folder in a card is Skyline punch 81 00:04:05,760 --> 00:04:07,552 Amy just gonna save there 82 00:04:07,808 --> 00:04:11,136 In Wigan make sure we set the same as to Skyline punch 83 00:04:12,928 --> 00:04:14,464 Just a bit 84 00:04:14,976 --> 00:04:15,744 To build 85 00:04:16,256 --> 00:04:17,024 Your demo 86 00:04:17,280 --> 00:04:19,839 You might get some warnings being thrown 87 00:04:20,351 --> 00:04:21,375 During the build 88 00:04:21,631 --> 00:04:24,191 But as long as it says it build successful 89 00:04:24,447 --> 00:04:26,239 And you can open up the game and play it 90 00:04:26,751 --> 00:04:29,311 I wouldn't worry too much about those ears 91 00:04:29,567 --> 00:04:33,919 Again guys getting warnings in the console it's just part for the course with community 92 00:04:34,175 --> 00:04:37,247 So as long as your zip file containing your ex 93 00:04:37,759 --> 00:04:40,831 Is less than 1024 MB 94 00:04:41,343 --> 00:04:44,415 Then it's really easy to upload your game to steam 95 00:04:44,671 --> 00:04:47,999 So they probably be the case for you if you're building a demo 96 00:04:48,511 --> 00:04:51,583 But if you have a full game it's probably going to be bigger 97 00:04:51,839 --> 00:04:53,631 In 1024 MB 98 00:04:53,887 --> 00:05:00,031 And there is a link below this video on 99 00:05:00,287 --> 00:05:01,567 Bigger game to steam 100 00:05:01,823 --> 00:05:06,943 And that's a much more complicated process but fortunately steam has outlined exactly how to do that 101 00:05:07,199 --> 00:05:09,247 A cat coming out in a video because it 102 00:05:09,503 --> 00:05:13,855 All NBA but what I can't have a right now is uploading your demo 103 00:05:14,111 --> 00:05:16,671 So what we're going to do is actually just go to a desktop here 104 00:05:17,695 --> 00:05:23,583 And you can see that inside the skyline punch folder we have this giant folder of all of this stuff 105 00:05:23,839 --> 00:05:27,679 For a Windows game and you can see we have the XY here 106 00:05:28,191 --> 00:05:30,239 So are we going to do is just compress this 107 00:05:30,495 --> 00:05:33,567 Alright so Skyline punch is now in a zip folder 108 00:05:33,823 --> 00:05:36,127 What's go ahead in upload this to steam 109 00:05:36,383 --> 00:05:38,431 Search is going go to steamworks 110 00:05:40,479 --> 00:05:42,015 And then we're going to log in 111 00:05:43,295 --> 00:05:46,367 Again guys I have to blow the screen because this is 112 00:05:46,623 --> 00:05:51,231 An NBA I can actually show you was inside steamworks based on 113 00:05:51,487 --> 00:05:53,535 What your sign and what else sign 114 00:05:53,791 --> 00:05:55,583 But I can talk you through it 115 00:05:55,839 --> 00:05:58,399 So you just gonna go ahead and click on your unreleased apps 116 00:06:02,495 --> 00:06:05,567 Then you going to go to edit steamworks settings 117 00:06:08,639 --> 00:06:11,711 I'm going to do is go to the steam pipe tab 118 00:06:12,223 --> 00:06:13,247 Kodi builds 119 00:06:14,527 --> 00:06:20,415 And all they do is no says upload depots a zip directly 120 00:06:20,671 --> 00:06:22,207 Without using steam command 121 00:06:22,463 --> 00:06:25,279 1024 MB to Max click here 122 00:06:25,535 --> 00:06:27,327 So that's just click there 123 00:06:28,863 --> 00:06:30,399 Just going to upload 124 00:06:31,423 --> 00:06:33,727 Are zip folder that we just create 125 00:06:36,799 --> 00:06:39,359 And standard is fine in what is going to collect upload 126 00:06:39,871 --> 00:06:41,151 And it might take just a bit 127 00:06:41,663 --> 00:06:42,687 To upload your demo 128 00:06:46,015 --> 00:06:48,831 Once a tablet is will say waiting for depot build 129 00:06:49,087 --> 00:06:50,111 It will count 130 00:06:52,159 --> 00:06:55,231 And then we can just write some notice to what this is 131 00:06:55,487 --> 00:06:57,791 In this case this is Skyline punch 132 00:06:59,071 --> 00:06:59,839 Initial 133 00:07:00,095 --> 00:07:00,607 Demo 134 00:07:00,863 --> 00:07:01,375 Pablo 135 00:07:02,399 --> 00:07:07,263 Set light for brake set light for the brains default if you don't see anything there 136 00:07:07,519 --> 00:07:08,287 That's ok 137 00:07:08,543 --> 00:07:13,919 Once you go back to the actual admin page you'll see that you can set the default there 138 00:07:16,735 --> 00:07:18,015 Alright it says build 139 00:07:18,271 --> 00:07:22,623 Successful again if you don't see that drop down for default 140 00:07:22,879 --> 00:07:26,463 For the Sett build my four Bridge just got a steam pipe builds 141 00:07:28,511 --> 00:07:32,095 And then you'll see your latest upload with a build ID 142 00:07:32,607 --> 00:07:38,751 And also your description which might case is Skyline punch initial demo upload and then you just get a click 143 00:07:39,007 --> 00:07:40,799 Dropdown for selecting a branch 144 00:07:41,055 --> 00:07:42,335 And choose default 145 00:07:42,591 --> 00:07:43,615 Preview changes 146 00:07:44,895 --> 00:07:45,407 NN 147 00:07:45,919 --> 00:07:46,943 Commit better 148 00:07:47,711 --> 00:07:52,575 Alright we're almost there guys what we're going to do is go back to edit steamworks settings 149 00:07:53,087 --> 00:07:55,903 Just going to go to our depots 150 00:07:56,671 --> 00:07:58,207 Connecting steam pipe 151 00:07:58,463 --> 00:08:02,047 And the dropdown menu depots and you just want to make sure 152 00:08:03,071 --> 00:08:08,959 Set the initial depot here in all the depot is basically a package that contains 153 00:08:09,215 --> 00:08:10,239 Your ex 154 00:08:11,007 --> 00:08:13,055 Where it says configuring depots 155 00:08:13,311 --> 00:08:18,175 All you want to do is just make sure that your operating system is set to Windows 156 00:08:19,199 --> 00:08:20,735 All architecture is fine 157 00:08:21,247 --> 00:08:23,295 And bass app is fine 158 00:08:24,063 --> 00:08:25,343 Images click save 159 00:08:26,111 --> 00:08:28,927 Depots can get fairly complicated 160 00:08:29,183 --> 00:08:35,071 Once you start handling Mac and PC and anything that's over 1024 MB 161 00:08:35,327 --> 00:08:41,471 Unfortunately there's plenty of documentation in again it's link below if you're uploading something 162 00:08:44,031 --> 00:08:48,895 Almost there guys we also need to set up how the application is installed 163 00:08:49,151 --> 00:08:50,431 For a Windows machine 164 00:08:50,943 --> 00:08:52,991 So we're just going to click the installation tab 165 00:08:53,759 --> 00:08:55,807 General installation 166 00:08:56,831 --> 00:09:00,927 And then where it says launch options you want to just add a new large option 167 00:09:02,207 --> 00:09:03,487 Inwards going 168 00:09:03,743 --> 00:09:05,279 Make sure we have the name 169 00:09:05,535 --> 00:09:07,583 Set properly so I can't click edit 170 00:09:08,095 --> 00:09:09,631 LEGO skyline 171 00:09:09,887 --> 00:09:10,655 Punch 172 00:09:11,935 --> 00:09:12,959 CeX 173 00:09:13,215 --> 00:09:13,983 Quick update 174 00:09:16,287 --> 00:09:19,615 And also we want to make sure that the launch type 175 00:09:21,407 --> 00:09:22,943 Is set to launch 176 00:09:23,711 --> 00:09:24,479 Default 177 00:09:25,503 --> 00:09:27,551 Operating system is going to be windows 178 00:09:28,575 --> 00:09:31,903 And any is fine for the CPU architecture 179 00:09:32,671 --> 00:09:33,439 Thomas Cook update 180 00:09:34,719 --> 00:09:35,231 Alright 181 00:09:35,743 --> 00:09:37,791 Once you finish just click publish 182 00:09:38,047 --> 00:09:40,095 Is a tablet of 4 right of the screen 183 00:09:40,351 --> 00:09:41,119 Click publish 184 00:09:41,375 --> 00:09:43,167 Quick prepare for publishing 185 00:09:43,935 --> 00:09:46,239 Publish to steam and then you need to type 186 00:09:46,495 --> 00:09:47,519 Steamworks 187 00:09:49,055 --> 00:09:50,335 And click really publish 188 00:09:51,615 --> 00:09:52,127 An 189 00:09:53,407 --> 00:09:55,455 You should be good to go 190 00:09:55,711 --> 00:09:58,527 Now are you going to do is request keys 191 00:09:59,039 --> 00:10:00,844 Now once you get your keys guys 192 00:10:00,845 --> 00:10:03,400 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 193 00:10:03,401 --> 00:10:08,511 You want it actually test out those keys and see if it works if you're having trouble getting your game to launch 194 00:10:08,767 --> 00:10:14,911 That is likely I've always had trouble initially getting a game to launch because there's always something that I missed in steamworks 195 00:10:15,167 --> 00:10:16,959 Just be sure to dig around 196 00:10:17,215 --> 00:10:23,359 On the steamworks documentation there's always times of Solutions available to you so just make sure you could delete 197 00:10:23,615 --> 00:10:26,431 How to check out the steam documentation 198 00:10:26,687 --> 00:10:28,991 To ensure that everything is launching properly 199 00:10:30,015 --> 00:10:32,831 It is imperative that you test your keys 200 00:10:33,087 --> 00:10:36,415 Before you start distributing them to publishers in Kickstarter 201 00:10:38,207 --> 00:10:44,351 Now steam is a great place if you want to distribute beta or alpha keys to Kickstarter backers but 202 00:10:44,607 --> 00:10:46,655 An individual who is considering 203 00:10:46,911 --> 00:10:53,055 To actually back your game it might be great just give them a demo that can be played for free 204 00:10:53,311 --> 00:10:55,359 On a place like h i l 205 00:10:55,615 --> 00:11:00,479 So I'm super in-depth on the edge I'll upload process 206 00:11:00,735 --> 00:11:02,015 Because guys it is 207 00:11:02,271 --> 00:11:08,415 Really an easy user interface it's surprising because steam even though it is 208 00:11:08,671 --> 00:11:14,047 The top of the game platforms for PC or mac 209 00:11:14,303 --> 00:11:17,375 Israeli age that shines when it comes to the user in her face 210 00:11:17,887 --> 00:11:23,519 So are you going to do is create an account and then basically just go Tia 211 00:11:23,775 --> 00:11:25,311 Create tab here 212 00:11:25,567 --> 00:11:27,359 I just clicked upload a new project 213 00:11:27,615 --> 00:11:33,759 And it's really so easy I mean everything here is pretty much intuitive the title the URL that 214 00:11:34,015 --> 00:11:35,551 Description 215 00:11:35,807 --> 00:11:41,951 And the kind of project you're creating the pricing in this case I would suggest doing a free game so that 216 00:11:42,207 --> 00:11:46,559 Simply have a link on your tiktok page for your demo 217 00:11:47,839 --> 00:11:50,143 And then you just upload your file 218 00:11:51,167 --> 00:11:51,679 End 219 00:11:51,935 --> 00:11:54,495 Display weather stuff here you can specify 220 00:11:54,751 --> 00:11:59,103 And I'm not going to go through all of that but just have fun creating your hio page 221 00:11:59,359 --> 00:12:02,431 And again you can leave a link 222 00:12:02,687 --> 00:12:03,199 To this 223 00:12:03,967 --> 00:12:04,991 Store page 224 00:12:05,247 --> 00:12:07,039 When you Lodge a Kickstarter 225 00:12:07,295 --> 00:12:11,647 Obviously you can also do the same for reading at the publishers if you prefer 226 00:12:11,903 --> 00:12:14,975 Honestly I like selling them private steam keys 227 00:12:16,255 --> 00:12:19,071 Feels much more professional that way bye 228 00:12:19,327 --> 00:12:20,607 You can do either 17139

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