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Once you feel like your game is ready
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To upload to steam and start sending huskies out to
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Potential Kickstarter backers
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Maybe even polishes
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Before you actually build out your game you need to make sure that you create an icon for your game
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So when we can do that is simply go to our
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File
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Build settings
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Play your settings
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Are we going to drag
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A texture or essentially just a Photoshop file into this default icon
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Pltr
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Just go ahead and jump into Photoshop
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Increase 1920 by 1920 image
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Miniclip create new
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Wine that is 1920 by 1920
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And just make sure that it's 72 pixels per inch
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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Play creator
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Bangla news
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My logo that I created earlier in the course
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Duplicate this layer
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Into untitled one
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In a position it accordingly
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And I'm going to take
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All of this here this entire log I'm going to convert to smart object
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In a minute duplicate that into untitled one as well
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Ok
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Endoskeleton a little
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In a minute press control a or command
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If you're on a map to select the entire canvas
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And now I can actually a line
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To the canvas
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It looks like it's pretty good I think like a little bit smaller
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America
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NN finally what's duplicate this
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Texture as well
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That looks great maybe just
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Decrease your pasty just a little bit
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Meaning of file say that
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Saving my assets
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Inside art
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UI
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I'm going to call this
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Icon
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And it's not going to be a large document format it's just going to be a regular Photoshop file
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Netflix
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Ok so are we going to do is just search for that art
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Icon
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I'm just going to drag bed over
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And as you can see
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It auto sizes in auto populate aerosol
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1024
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Play 1024 512 by 512 all the way down
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To 16 by 16
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In addition to setting your icons you just want to make sure that you change your product name so right now
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Drag name is full-time Game Dev cos that's the folder that my project is in so much are gonna rain this to Skyline
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That way the applications name is Skyline touch
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What is the settings when I can't worry about
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The resolution in presentation
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Splash image that kind of stuff I'm not going to worry about
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Close this out
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Go back to my build settings here
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And I'm gonna choose to export windows and you can choose to export to Windows or mac
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If you change the target platform
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Unit is going to have to re import
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A few assets so just be
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Be prepared to wait patiently
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Free unity
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To reimport recompile some stuff
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But in your case you're likely going what x
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To PC first
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And you can worry about Mac users later
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Honestly Mac users is less than 10% of people playing your game on Steam
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So you really need to focus on PC users first
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Alright so let's go ahead and build to Windows we could just make sure the Architecture is
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X86 64 64 bit
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Quick build
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And I'm just going to build to my desktop
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How many credit new folder in a card is Skyline punch
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Amy just gonna save there
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In Wigan make sure we set the same as to Skyline punch
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Just a bit
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To build
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Your demo
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You might get some warnings being thrown
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During the build
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But as long as it says it build successful
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And you can open up the game and play it
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I wouldn't worry too much about those ears
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Again guys getting warnings in the console it's just part for the course with community
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So as long as your zip file containing your ex
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Is less than 1024 MB
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Then it's really easy to upload your game to steam
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So they probably be the case for you if you're building a demo
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But if you have a full game it's probably going to be bigger
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In 1024 MB
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And there is a link below this video on
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Bigger game to steam
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And that's a much more complicated process but fortunately steam has outlined exactly how to do that
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A cat coming out in a video because it
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All NBA but what I can't have a right now is uploading your demo
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So what we're going to do is actually just go to a desktop here
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And you can see that inside the skyline punch folder we have this giant folder of all of this stuff
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For a Windows game and you can see we have the XY here
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So are we going to do is just compress this
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Alright so Skyline punch is now in a zip folder
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What's go ahead in upload this to steam
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Search is going go to steamworks
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And then we're going to log in
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Again guys I have to blow the screen because this is
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An NBA I can actually show you was inside steamworks based on
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What your sign and what else sign
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But I can talk you through it
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So you just gonna go ahead and click on your unreleased apps
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Then you going to go to edit steamworks settings
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I'm going to do is go to the steam pipe tab
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Kodi builds
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And all they do is no says upload depots a zip directly
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Without using steam command
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1024 MB to Max click here
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So that's just click there
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Just going to upload
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Are zip folder that we just create
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And standard is fine in what is going to collect upload
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And it might take just a bit
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To upload your demo
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Once a tablet is will say waiting for depot build
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It will count
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And then we can just write some notice to what this is
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In this case this is Skyline punch
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Initial
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Demo
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Pablo
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Set light for brake set light for the brains default if you don't see anything there
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That's ok
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Once you go back to the actual admin page you'll see that you can set the default there
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Alright it says build
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Successful again if you don't see that drop down for default
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For the Sett build my four Bridge just got a steam pipe builds
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And then you'll see your latest upload with a build ID
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And also your description which might case is Skyline punch initial demo upload and then you just get a click
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Dropdown for selecting a branch
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And choose default
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Preview changes
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NN
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Commit better
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Alright we're almost there guys what we're going to do is go back to edit steamworks settings
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Just going to go to our depots
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Connecting steam pipe
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And the dropdown menu depots and you just want to make sure
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Set the initial depot here in all the depot is basically a package that contains
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Your ex
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Where it says configuring depots
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All you want to do is just make sure that your operating system is set to Windows
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All architecture is fine
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And bass app is fine
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Images click save
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Depots can get fairly complicated
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Once you start handling Mac and PC and anything that's over 1024 MB
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Unfortunately there's plenty of documentation in again it's link below if you're uploading something
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Almost there guys we also need to set up how the application is installed
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For a Windows machine
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So we're just going to click the installation tab
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General installation
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And then where it says launch options you want to just add a new large option
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Inwards going
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Make sure we have the name
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Set properly so I can't click edit
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LEGO skyline
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Punch
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CeX
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Quick update
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And also we want to make sure that the launch type
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Is set to launch
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Default
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Operating system is going to be windows
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And any is fine for the CPU architecture
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Thomas Cook update
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Alright
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Once you finish just click publish
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Is a tablet of 4 right of the screen
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Click publish
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Quick prepare for publishing
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Publish to steam and then you need to type
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Steamworks
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And click really publish
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An
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You should be good to go
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Now are you going to do is request keys
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Now once you get your keys guys
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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You want it actually test out those keys and see if it works if you're having trouble getting your game to launch
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That is likely I've always had trouble initially getting a game to launch because there's always something that I missed in steamworks
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Just be sure to dig around
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On the steamworks documentation there's always times of Solutions available to you so just make sure you could delete
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How to check out the steam documentation
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To ensure that everything is launching properly
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It is imperative that you test your keys
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Before you start distributing them to publishers in Kickstarter
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Now steam is a great place if you want to distribute beta or alpha keys to Kickstarter backers but
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An individual who is considering
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To actually back your game it might be great just give them a demo that can be played for free
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On a place like h i l
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So I'm super in-depth on the edge I'll upload process
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Because guys it is
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Really an easy user interface it's surprising because steam even though it is
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The top of the game platforms for PC or mac
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Israeli age that shines when it comes to the user in her face
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So are you going to do is create an account and then basically just go Tia
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Create tab here
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I just clicked upload a new project
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And it's really so easy I mean everything here is pretty much intuitive the title the URL that
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Description
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And the kind of project you're creating the pricing in this case I would suggest doing a free game so that
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Simply have a link on your tiktok page for your demo
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And then you just upload your file
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End
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Display weather stuff here you can specify
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And I'm not going to go through all of that but just have fun creating your hio page
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And again you can leave a link
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To this
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Store page
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When you Lodge a Kickstarter
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Obviously you can also do the same for reading at the publishers if you prefer
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Honestly I like selling them private steam keys
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Feels much more professional that way bye
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You can do either
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