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Atlas take what we've learnt with the
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Particles for the player in let's go ahead in a play that to the enemies as well so just like me
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In with the players particles the first thing we're gonna do is we're going to start in Photoshop
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Double click on my Photoshop file for particle dust
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I'm just going to go off I'll say that as I was going to save it as something new
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The skin by particles
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Can I just particles Square
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Very simple particle
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Hey we can make a little bit broken as well we could do a square like this delete the previous layer
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Play maybe weekend
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Cut out some triangles from it like this
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Something like that just like a little
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Broken piece of something
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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Right so that we can change its colour in Rhos in a trimmer
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And say that
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And then I'm going to do is jump back in the unity here
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And I'm gonna go ahead in duplicate this particle dust material
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Duplicate
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Animal cordless particles
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Purple square and I'm just going to drag the square
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Into the texture field
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I'm gonna go ahead and just duplicate
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Particle dust app that with ctrl d
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And I'm gonna call this not particles Square the reason I called the material and the image of particles
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Where is because you can use that Square in multiple ways right so really create a lot of different particle prefab
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I love that one image
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So this was going to be called particles
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Enemy
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Explosion
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Search strike that into the same here
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I'm gonna go ahead and just like we did previously when testing out whether are particles look good
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Let's go ahead and just do
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A burst
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Nike sale
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Elementary particle square on top of it there is our particle Square the shape from
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Cone
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2/8 phere
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See that
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So now the particles are exploding
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In a circular form
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And I also guys I want the colour to match the enemies re if you if you record
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Pink colour on the box is the same as the anime somebody going to start colour here
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Crank up the Alpha
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Click the eyedropper tool
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Click here
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And you know something interesting
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It's not actually that colour right
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It's now sort of an overlaid blend
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Or an additive blend
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And that's because in the particle Square here
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It's a day out of
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So I'm in a change it from a particle
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To a simple sprouts and the sprites here
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I'm just going to choose
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Default
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How to go back to our particles here in hip play
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You can see now it's the correct colour
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It's a little large and a star with 0.1 and then go 2.2
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So now we have
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A random sizes between point one in .3 occurring
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For an explosion
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Can I watch My Generation the last a long time so something like maybe 5 seconds
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Something like that
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Ok that looks good
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And also let's go ahead and make a collision occur
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So it can collide with the ground
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The spring this down to about where enemy would be
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Intestinal
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Give some for some reason it's not touching the ground
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Why is that
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Well it's because we need a set type 2 world
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Do we need to set mode to 2D
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We wanted to collide with only
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The default
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Play
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Here we go
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Tsunamis pieces bounce all over the place it's really cool so what we can do is actually
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Make it Devon
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As it touches the ground
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So we can set the bounce to not wine which one is going to make it bounce consistently the same height
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Over and over and over again
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We could send it to some kind of decimal number 8.7 and so that means it's going to slowly stop bouncing
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And now we can make the start speed pretty high and it will be round between two constants so we can start a 3
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How about we go to eat
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Tippler
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Add awesome really really fine
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K&N also let's change it so that the colour of the lifetime
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Is one all the way up until the end of there
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There we go
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Calculator needs to be some friction
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Hopefully hear it right damping so we can do .5
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Yeah there we go
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That's great
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Awesome so we had a bit of .5 that allowed them to be allowed some friction
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And I kind of want the explosion to be a little bit bigger guys let's make the start speed 15
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Awesome can I get pub and I think that we should start a little bit higher for the minimum value like
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1950 mobility I actually 12
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That's great ok so we have our particles for enemies how many go ahead and
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Make sure I apply the prefab remember guys have run out of being a prefab inside the route by clicking
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Arrow
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You can see all of the bald
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Are things that we've changed about the prefab
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That's why you got to override apply all
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And now
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The anime explosion
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That's great
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How many go ahead in double click on my enemy prefab I made a paste in that particle effect
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Hotel near we go
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And we'll see her play
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Looks great I'm going to put it up above
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About the centre here
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So that it doesn't appear in the ground
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Mercedes
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And I'm gonna go into my enemy script
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And some of you have priority guessed what we're going to do
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Ok go to reference this year
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Anglesey break I'm going to create a serialised field
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For a private particle system
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Record this
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Exactly what the name is particle anime explosion
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Lowercase
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Because of the variable
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Now I got to do
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Is once we die
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See hear
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Erika
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So once helped is lower than 0 I'm just going to go ahead and say particle and my explosion that set active
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Too true
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Now
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Why am I getting a red zig zag
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What because were using setactive
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On a particle system
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Which a particle system is not a game object is a component
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So we do make sure you access the game object
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From that country
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Particle anime explosion that gameobject set active to true
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Please go back in the unity and make sure we setup
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The reference something a drag particle enemy explosion
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Try here
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Save that prefab
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Play and see if it works
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It does not it will not work and I'll show you Wi-Fi punch this enemy
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For some reason the particles did not appear
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Why is that
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Well
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We're going to enemy
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When we destroy this enemy what happened
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Delete the anime
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Meaning all of the objects inside of it as well get deleted
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Even though we activate the particles
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It doesn't matter if they get destroyed immediately
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So how do we solve this
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Taxi really really simple and I love unity for creating this functionality
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What we do is we say
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Particle anime explosion transform parent = no
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What that means
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Is that the particles here
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Will be
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Bratz all the way
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Out of their parent other way to the root of the level
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Like that now we can do here because
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It doesn't want to restructure the prefab
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Run time it's going to pop
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Right next to the player in the camera
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And it's not going to have a parent meaning if we destroy enemy
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It's an asteroid the particles
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That's the first thing
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Now let me get play here and show you what's going to happen
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Close the particles Ray
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Well even though the particles disappear it just keeps going right
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It keeps and also another problem here is there permanently here
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Right which is Cannock or honestly so what we can do is go into our particle
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Explosion
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And I'm a big fan
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Letting the player see the world become chaotic
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I'm gonna make the duration like 300 seconds ok
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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Meaning of make a lifetime 300 as well
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Animals are going to turn off this looping
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So that after 300 seconds
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It doesn't just loop right
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I meant to say that
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Animal helpline
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Awesome little beautiful that is
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To get all these particles that blasted across the scene it's really cool
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A little bit better one thing we can do is
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Going to our particle explosion here
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And we can set the rotation to be random to the start rotation can be random between two constants
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202 360 360 degrees in a full rotation
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So we're going to get full random rotation
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For these particles
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And also I'm gonna do you guys it's got in my collision here and I'm just going to set my radiator size
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To be a little bit smaller so probably point
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3
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Zenimax CS play
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So when I
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What's this guy open
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You can see that they sort of Leigh into the ground a little bit now because I'm me that radius a little bit smaller
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So the collision size is a little bit smaller than the actual particles
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Now
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Want these particles get a little bit slow if I have in a 40 enemies
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Exploding so if this was 300 seconds or it was 60 seconds or whatever
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Really want the particle system to be destroyed after it's done playing and the duration has
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Complete it
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You don't want tons of particle systems just hanging out doing nothing
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So the way we saw this is we just say
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Right in front of Destroy gameobject we're going to say
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Destroy
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Particle anime explosion that game object
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Now the problem here is that this is going to destroy the game on vibrate for the particles and when I going to see you
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It's going to happen immediately so you do if you put a comma here
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And then you just say
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You can come here and this second parameter
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Actually allows us to delay the destruction so we can do later by others however long we want
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It's a particle
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I got a 5 seconds I can say 10
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10 seconds I could say 600 seconds
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But what I'm going to do is particle anime explosion
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And that are particle system component
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Dark Mane
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Dart duration
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And all that's going to do is going to wait
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300 seconds
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Before destroying this particle anime explosion I can set it to 3 if I wanted to just to show you guys tell this works
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So let's go to play
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I'm going to make sure that my
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Particle anime explosion
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There we go
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This one right here is selected in animal
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Kill this guy
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So there's no particle anime explosion
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You no longer have a parent right
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He's going to wait 3 seconds
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And then destroy
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America
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Why he wasn't destroying so he destroyed after the duration
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You know we can definitely go into a particle and an explosion
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We could make this 900 seconds if we wanted to totally do that
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And the reason you might want to do that is if you have a tonne of enemies
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Turn the volume is here
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And you just want to see a ton of
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Destruction
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And sort of
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Paint your world with the brie
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That might be really fun and honest you got the kind of recommend this because
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These days people live streaming games one of the best things you can do for a streaming game
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Or making your game stream streamable is allow for some creativity while there's no
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More better creativity than just plastic and enemies B all over parts of the level like now I feel like I mean
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Changes to this world
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I have influence over this world right
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Perform
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Alright
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Very cool
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Next bus to Irvine to some particle effects for collecting gems and hearts
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So it's going to be very similar guys very very similar
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To what we did with the enemies here
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I'm going to select my
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Coin here
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And you guessed it I'm just going to drag
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This particle enemy explosion into my coin
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There we go
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00:14:55,231 --> 00:15:00,095
What's 0 at the position and listen I don't want it to be so
264
00:15:00,351 --> 00:15:03,423
Decorate again become big bellies
265
00:15:03,679 --> 00:15:07,775
What I want to do is make it pretty small right so something like
266
00:15:08,543 --> 00:15:12,383
Start speed of 1 and then a Max of 5
267
00:15:13,151 --> 00:15:13,919
Like that
268
00:15:14,431 --> 00:15:20,063
And I think a gravity modifier sort of like it sounds like dust of 0.3 might work
269
00:15:22,367 --> 00:15:23,391
That's great
270
00:15:24,159 --> 00:15:25,695
A messy hair
271
00:15:27,743 --> 00:15:30,815
We can do for sova lifetime
272
00:15:31,583 --> 00:15:37,727
And have a random Force so we can do -1 one negative 1111
273
00:15:37,983 --> 00:15:39,775
And it's going to create some kind of force
274
00:15:40,287 --> 00:15:42,847
Wind is blowing the particles
275
00:15:43,615 --> 00:15:46,687
Let's go ahead and set the gravity modifier PT 1
276
00:15:48,223 --> 00:15:48,991
My dad
277
00:15:49,247 --> 00:15:53,599
And I will also be a direction of probably
278
00:15:54,367 --> 00:15:56,415
3 seconds is fine
279
00:15:57,183 --> 00:15:57,951
That
280
00:15:58,207 --> 00:16:02,047
And honestly that speed is still a little big
281
00:16:02,559 --> 00:16:06,911
Baby change the force of a lifetime that make the speed not look so crazy
282
00:16:07,167 --> 00:16:11,007
So negative 323983 2 3 and 3
283
00:16:13,311 --> 00:16:18,431
Did you even more aggressive - 10 to 10 - 10 to 10
284
00:16:18,943 --> 00:16:20,223
Any of 10 to 10
285
00:16:20,735 --> 00:16:24,575
We don't need to worry about the values I can actually said it is 0
286
00:16:27,135 --> 00:16:28,415
Califon
287
00:16:29,439 --> 00:16:31,743
I said it to wait
288
00:16:34,559 --> 00:16:36,351
See how are we using these
289
00:16:37,119 --> 00:16:38,399
Particle graphics now
290
00:16:38,911 --> 00:16:43,263
Alright so the lifetime is a little long till it set it to 1
291
00:16:47,103 --> 00:16:47,871
That's what I call
292
00:16:49,151 --> 00:16:51,967
And then we're going to have it fade out right I was going to colour
293
00:16:52,479 --> 00:16:53,503
A lifetime
294
00:16:54,271 --> 00:16:56,831
Remove that so that we have to smooth
295
00:16:57,599 --> 00:16:58,879
Colour decrease
296
00:17:02,719 --> 00:17:04,511
That's really cool
297
00:17:05,279 --> 00:17:07,071
So I'm going to disable this
298
00:17:07,583 --> 00:17:09,375
Then we can go to our Queen
299
00:17:10,143 --> 00:17:16,031
And we need a create a very some more script your enemy script when collecting particles
300
00:17:16,287 --> 00:17:22,175
So we need a base with you the same thing we did in her enemy script for collectible rights we can just literally copy and paste
301
00:17:22,687 --> 00:17:25,759
This sort of particle script here
302
00:17:26,015 --> 00:17:28,831
So we can paste it see you
303
00:17:29,087 --> 00:17:33,183
Here I think that's fine for now we might need it and headers later
304
00:17:33,951 --> 00:17:38,559
I'm going to say that and we're back in my my script and I was going to copy and paste
305
00:17:40,095 --> 00:17:40,863
This
306
00:17:42,655 --> 00:17:44,191
Into my collectible script
307
00:17:46,239 --> 00:17:47,775
And see her
308
00:17:48,799 --> 00:17:54,943
Alright so we have all these if statements right if you collected health and do something if you like them then do something so
309
00:17:55,199 --> 00:17:57,759
Conditions really have anything to do with the particle system
310
00:17:58,015 --> 00:17:59,551
I'm literally just going to put it
311
00:18:00,063 --> 00:18:01,855
Tribal order collection sound
312
00:18:02,623 --> 00:18:04,159
Particle anime explosion
313
00:18:04,927 --> 00:18:07,231
That transformed apparent equals no
314
00:18:07,743 --> 00:18:13,887
Set the back of the true and then destroy me after a certain amount of time well we don't want to be called particle anime
315
00:18:14,143 --> 00:18:20,287
Change this to a different name the prefab
316
00:18:20,543 --> 00:18:22,591
What is going to be called particle
317
00:18:23,103 --> 00:18:24,383
Collectible
318
00:18:24,895 --> 00:18:26,687
Spark
319
00:18:27,199 --> 00:18:27,967
Well I think
320
00:18:28,479 --> 00:18:33,599
Glitters probably a better word and I'm going to go ahead and drag this into my prefabs
321
00:18:34,367 --> 00:18:35,391
It's going to be
322
00:18:35,903 --> 00:18:36,415
I think
323
00:18:37,183 --> 00:18:38,975
Probably an original prefab
324
00:18:39,743 --> 00:18:40,255
America
325
00:18:41,023 --> 00:18:41,791
I'm fine with that
326
00:18:42,047 --> 00:18:46,911
So there is our Park collectible l and Anna copy that name
327
00:18:47,423 --> 00:18:49,215
And then we're going to make sure that I
328
00:18:51,263 --> 00:18:56,895
Pasty here and then do the correct syntax for variable so no spaces lowercase p
329
00:18:57,151 --> 00:18:59,455
An external copy that
330
00:19:02,015 --> 00:19:03,295
For all of these
331
00:19:03,551 --> 00:19:04,319
IKEA
332
00:19:06,623 --> 00:19:10,207
You're so want to make sure that
333
00:19:10,463 --> 00:19:13,023
For certain collectibles you know we might not have
334
00:19:13,279 --> 00:19:19,423
A glitter particle that's required just want to double check that there's even one
335
00:19:19,679 --> 00:19:22,239
Available to us to say if
336
00:19:22,495 --> 00:19:24,287
Particle collectible Glitter
337
00:19:24,799 --> 00:19:27,871
If there exists a this is the same as saying does not equal no
338
00:19:29,151 --> 00:19:31,199
Can you remove that completely
339
00:19:32,479 --> 00:19:34,015
And then I need to create
340
00:19:34,271 --> 00:19:35,807
My brackets
341
00:19:36,063 --> 00:19:37,855
Helen Close adel
342
00:19:38,111 --> 00:19:38,879
There we go
343
00:19:40,159 --> 00:19:45,279
So again all those doing guys at saying luck if there is a particle collectible glitter that's a sign
344
00:19:45,791 --> 00:19:46,815
In my collectible
345
00:19:47,071 --> 00:19:49,119
Inspector then
346
00:19:49,375 --> 00:19:51,935
Parent to nothing so that
347
00:19:52,191 --> 00:19:55,007
If I destroy the collectible destroys
348
00:19:55,263 --> 00:19:55,775
Well
349
00:19:56,799 --> 00:19:59,871
The particles collectible glitter game on Jack doesn't destroy
350
00:20:00,383 --> 00:20:04,991
And then it's going to set it active to true and then it's going to destroy it after
351
00:20:05,503 --> 00:20:06,527
The light of time
352
00:20:07,551 --> 00:20:09,855
That is available in the particle systems
353
00:20:10,111 --> 00:20:10,879
Direction
354
00:20:12,927 --> 00:20:13,695
Alright
355
00:20:14,207 --> 00:20:15,743
Let's make sure we assign this
356
00:20:17,791 --> 00:20:18,815
Say that
357
00:20:20,607 --> 00:20:26,751
And what's a double check that are coins do what they supposed to do
358
00:20:27,007 --> 00:20:27,775
There we go
359
00:20:28,543 --> 00:20:30,591
That feels good I like liking nose
360
00:20:31,615 --> 00:20:37,759
So we can make those much smaller obviously let's go ahead and click on them
361
00:20:38,015 --> 00:20:41,343
Particles collectible is double click on that and
362
00:20:41,855 --> 00:20:44,671
Where can I set the size 2 pretty small
363
00:20:45,183 --> 00:20:50,815
O2 2.0
364
00:20:51,071 --> 00:20:57,215
7 really small is it play and see if we can get a nice glittery look
365
00:20:59,007 --> 00:21:00,799
There we go fun
366
00:21:01,055 --> 00:21:02,079
Sheffield Grey
367
00:21:04,895 --> 00:21:11,039
In the same should be true with the hearts guys so we do the same for our health so we're gonna go to your help here
368
00:21:11,295 --> 00:21:11,807
And
369
00:21:12,319 --> 00:21:14,879
Really go to are particles collectible Glitter
370
00:21:15,391 --> 00:21:16,928
And are we going to do is just
371
00:21:17,440 --> 00:21:19,744
Drag that into the particles collectible field
372
00:21:21,280 --> 00:21:26,144
Because again guys seem scripture is collectables the same whether it's a hard or whether it's a coin
373
00:21:26,400 --> 00:21:28,192
It's got a lot of the same functionality
374
00:21:28,448 --> 00:21:29,472
Save that
375
00:21:29,728 --> 00:21:31,264
And then let's do the same for the key
376
00:21:31,520 --> 00:21:32,544
Just drag Reading
377
00:21:33,312 --> 00:21:34,080
NN
378
00:21:35,616 --> 00:21:36,640
Kelly
379
00:21:37,664 --> 00:21:38,944
Where the particles are
380
00:21:39,456 --> 00:21:40,992
In offaly
381
00:21:41,760 --> 00:21:43,040
Does particle effects
382
00:21:46,112 --> 00:21:50,464
Will a car no matter what I'm grabbing whether it's gems or hearts that's great
383
00:21:50,976 --> 00:21:52,000
Very good
28525
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