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These are the user uploaded subtitles that are being translated: 1 00:00:06,656 --> 00:00:12,800 Play let's go ahead in a make a punch animation ok 2 00:00:13,056 --> 00:00:18,432 Currently we don't have an upward punch really programmed a downward punch or anything like that 3 00:00:18,688 --> 00:00:20,480 Are we need right now is just 4 00:00:20,736 --> 00:00:24,576 Very simple punch ok so let's go ahead and create a new animation 5 00:00:26,880 --> 00:00:29,696 How to replace folder in cod player 6 00:00:29,952 --> 00:00:30,720 Punch 7 00:00:32,256 --> 00:00:38,144 Hit the record button leaning forward and maybe rotate his leg like this 8 00:00:38,656 --> 00:00:42,240 Here we go maybe bring him down a little bit 9 00:00:44,288 --> 00:00:46,848 Bring this down just a tad 10 00:00:47,616 --> 00:00:53,760 And 11 00:00:54,016 --> 00:00:54,528 See 12 00:00:57,088 --> 00:00:58,624 How do I wonder look 13 00:00:59,392 --> 00:01:00,269 It's chemical 14 00:01:00,271 --> 00:01:03,003 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 15 00:01:03,004 --> 00:01:02,720 Nice low punch 16 00:01:04,256 --> 00:01:05,024 Eureka 17 00:01:06,816 --> 00:01:11,424 And just bring him down a little bit so it's feet are able to touch the ground 18 00:01:12,192 --> 00:01:13,984 Awesome ok 19 00:01:14,496 --> 00:01:16,032 Maybe this one's up a little bit 20 00:01:18,080 --> 00:01:18,848 And 21 00:01:22,944 --> 00:01:25,760 Sapphire that looks great alright 22 00:01:26,016 --> 00:01:27,552 Go to animator here 23 00:01:27,808 --> 00:01:33,952 And you can see now we have the player punch well when do we want the player to be able to punch 24 00:01:34,464 --> 00:01:37,536 I definitely want him to be able to punch pretty much 25 00:01:37,792 --> 00:01:43,936 Any time he wants to ok so this might be a great opportunity to you 26 00:01:44,192 --> 00:01:45,472 Any state alright 27 00:01:45,728 --> 00:01:47,008 What's go ahead 28 00:01:47,520 --> 00:01:49,824 Make a transition from any state 29 00:01:50,080 --> 00:01:51,104 Two player punch 30 00:01:52,384 --> 00:01:55,712 There's going to be no exit time no transition duration 31 00:01:56,224 --> 00:01:58,272 And we're going to set the condition to 32 00:01:58,528 --> 00:02:00,320 If attack 33 00:02:00,576 --> 00:02:02,112 Then touch 34 00:02:04,672 --> 00:02:10,816 Say that out then we got a job to a new player script and take a look where we're going to be triggering the attack 35 00:02:11,072 --> 00:02:11,584 Trigger 36 00:02:12,864 --> 00:02:14,656 What's going to happen 37 00:02:14,912 --> 00:02:16,704 When we press the fire 38 00:02:17,216 --> 00:02:23,360 But I'm right so here we're going to enemy City animator trigger so animated that's it Trigger 39 00:02:23,616 --> 00:02:24,896 And it should 40 00:02:26,944 --> 00:02:29,760 Trigger this attack does 41 00:02:30,272 --> 00:02:31,552 Doing a player punch 42 00:02:32,064 --> 00:02:37,696 What's double click on a player punch there's a few things we can do really quickly here don't have it loop 43 00:02:38,208 --> 00:02:42,560 And that's about it let's go ahead and hit play here 44 00:02:44,864 --> 00:02:45,376 Great 45 00:02:45,632 --> 00:02:47,168 Set the Punch occurred 46 00:02:47,424 --> 00:02:52,032 Next thing you want to do is have some kind of transition back to 47 00:02:52,800 --> 00:02:58,944 Are stadia I think going to play a stand is all we really need ok we're going to have no condition 48 00:02:59,968 --> 00:03:06,112 An exit time is fine maybe something like point basically about how long you'd want your punch 49 00:03:06,368 --> 00:03:10,464 That's ok because there's only one frame the Punch animation so 50 00:03:10,720 --> 00:03:14,304 I cannot wait my points to be something like .2 seconds 51 00:03:14,560 --> 00:03:18,656 We can have some kind of transition but .1 is fine let it play 52 00:03:23,776 --> 00:03:27,360 Jump points jump jump jump jump punch 53 00:03:27,616 --> 00:03:28,384 Great 54 00:03:28,896 --> 00:03:35,040 There's a few things here that might like a little weird I know for certain that if I'm in mid air 55 00:03:35,296 --> 00:03:40,160 And I'm jumping in a pint going back to the standard state is a little weird isn't it 56 00:03:40,672 --> 00:03:42,720 When I'm running what about that 57 00:03:43,744 --> 00:03:49,888 That's fine have you got to the state and state from Iran doesn't look that weird definitely when I'm jumping 58 00:03:50,144 --> 00:03:51,424 Punching it looks weird 59 00:03:51,680 --> 00:03:56,288 Going back to the stay and stay that's definitely weird what about just falling 60 00:03:58,848 --> 00:04:00,128 Let me see here 61 00:04:01,664 --> 00:04:04,224 If I'm falling here in a punch 62 00:04:06,272 --> 00:04:12,416 Yeah it's all a weird let's go ahead and just address the first one which is the 63 00:04:12,672 --> 00:04:18,815 Punch information to transition to the jump animation if we're hitting you know the various jump 64 00:04:19,071 --> 00:04:22,143 Conditions so what's the first condition to hit 65 00:04:22,399 --> 00:04:25,471 Well it's if grounded is false right 66 00:04:25,727 --> 00:04:28,287 If Grandad is true we're going to go back 67 00:04:28,543 --> 00:04:30,079 To stand 68 00:04:30,335 --> 00:04:32,127 See hear 69 00:04:32,383 --> 00:04:34,687 Same story exit time so 70 00:04:35,199 --> 00:04:37,503 And also transition 71 00:04:38,015 --> 00:04:40,063 2.2 and then 72 00:04:40,575 --> 00:04:41,343 .1 73 00:04:41,599 --> 00:04:47,743 Obviously matching these two transitions going to stand or going to jump depending on if you're grounded 74 00:04:47,999 --> 00:04:49,535 Save it and see how this looks 75 00:05:02,591 --> 00:05:05,919 Punching in my hair looks good 76 00:05:09,247 --> 00:05:11,039 I don't mind it that's for sure 77 00:05:11,295 --> 00:05:16,159 I think the Punch last a little bit too long so it's due 78 00:05:16,671 --> 00:05:18,975 Point wine try that out 79 00:05:19,231 --> 00:05:22,815 In the transition duration is a little fast in my opinion 80 00:05:23,071 --> 00:05:26,911 Weather Slough so what's 2.04 and 4 81 00:05:32,799 --> 00:05:38,943 That's great now we can sort of spam click see that 82 00:05:45,087 --> 00:05:46,111 Awesome 83 00:05:46,367 --> 00:05:52,511 Looks really good ok so get a punch so guys going to add all kinds of effects and sound 84 00:05:53,023 --> 00:05:58,655 To this but for now I think this looks great what if we wanted to make it so that the player 85 00:05:58,911 --> 00:06:05,055 Instead of punching in me there would kick in mid air right so it's going to click on iPlayer here 86 00:06:05,311 --> 00:06:10,943 I must go to create new clip animation characters player to go to player 87 00:06:11,199 --> 00:06:12,735 Check 88 00:06:12,991 --> 00:06:18,111 Kerosene here click record my screen some kind of kick 89 00:06:18,367 --> 00:06:19,903 Animation rate 90 00:06:20,415 --> 00:06:22,463 Can I be something like this 91 00:06:22,719 --> 00:06:25,023 Can I get karate kick right 92 00:06:26,559 --> 00:06:28,607 Yeah we got something like that 93 00:06:30,655 --> 00:06:31,935 Does that look good 94 00:06:33,983 --> 00:06:37,055 Or does it need to be more like and see her 95 00:06:37,311 --> 00:06:41,407 The like here we go 96 00:06:41,919 --> 00:06:43,199 My VAT 97 00:06:45,759 --> 00:06:48,319 That looks funny anyway that's fine 98 00:06:53,695 --> 00:06:59,839 Some about right guys we have some weird 99 00:07:00,095 --> 00:07:06,239 Is going on here and those can be fixed by repainting car reg memory painted or reg 100 00:07:06,495 --> 00:07:10,335 What price is missing a very.co up there so I'm gonna fix that in a later episode 101 00:07:10,591 --> 00:07:12,127 But for now I think this looks great 102 00:07:12,639 --> 00:07:15,967 Alright go to animator and as you can see 103 00:07:16,223 --> 00:07:19,039 We now have the player kick animation 104 00:07:19,295 --> 00:07:21,599 Hanging out in the ether right 105 00:07:21,855 --> 00:07:22,623 So 106 00:07:22,879 --> 00:07:26,975 The player punch is occurring from any state right 107 00:07:27,231 --> 00:07:31,839 We transition to play a punch well what if we said if a text is true 108 00:07:32,351 --> 00:07:35,423 In grounded is true the play one punch 109 00:07:35,679 --> 00:07:36,703 But 110 00:07:39,519 --> 00:07:41,823 If grounded is false 111 00:07:42,079 --> 00:07:43,615 Emma attacking 112 00:07:44,383 --> 00:07:45,919 Then we do the player kick 113 00:07:46,431 --> 00:07:46,943 Right 114 00:07:47,199 --> 00:07:53,343 What's make sure that these transitions are very similar we have no exit time and no transition duration 115 00:07:55,647 --> 00:08:01,791 We don't want to loop and then we also want to have 116 00:08:02,047 --> 00:08:03,327 Transition back to stand 117 00:08:03,839 --> 00:08:04,351 Right 118 00:08:04,863 --> 00:08:06,143 Water jump 119 00:08:06,655 --> 00:08:11,263 Well I know for certain that I'm going to be jumping right 120 00:08:11,519 --> 00:08:14,079 So we can actually can it kill two birds with one stone here 121 00:08:14,335 --> 00:08:15,871 We're going to go to player jump 122 00:08:18,687 --> 00:08:20,991 Just like we are with this transition 123 00:08:21,503 --> 00:08:27,647 So we're going to say if grounded with there going to be no condition because I know that I'm in the air from kicking 124 00:08:27,903 --> 00:08:33,279 So I know the exit time is going to be 0.1 in the train transition-duration is going to be 0.04 125 00:08:38,143 --> 00:08:39,679 And I got a job here 126 00:08:39,935 --> 00:08:46,079 No what is this mean we don't really need this conditional transition anymore because 127 00:08:46,335 --> 00:08:49,919 If a player is kicking their going to be jumping if they're punching 128 00:08:50,687 --> 00:08:51,199 Well 129 00:08:51,455 --> 00:08:55,807 To be on the ground so we know that the Punch is never going to go to jump 130 00:08:56,063 --> 00:08:56,831 Ok 131 00:08:58,623 --> 00:08:59,903 To see how we cleaned fed up 132 00:09:00,927 --> 00:09:06,303 We don't need this condition anymore alright everything was good till it hit play and see what we Guy 133 00:09:08,351 --> 00:09:14,495 You got a kicking me there it's terrible 134 00:09:14,751 --> 00:09:19,359 But it gets the point standing punching kicking 135 00:09:19,615 --> 00:09:21,151 Punching 136 00:09:21,407 --> 00:09:22,943 Kicking 137 00:09:23,199 --> 00:09:23,967 Do that 138 00:09:24,223 --> 00:09:26,527 Alright 139 00:09:26,783 --> 00:09:31,647 So see if we can get that kick working a little bit better right now it just looks 140 00:09:31,903 --> 00:09:37,791 Alex really really bad and that's ok 141 00:09:38,047 --> 00:09:41,887 And I think it needs to be like completely straight and I know 142 00:09:42,143 --> 00:09:45,215 Let's go ahead and fix this glitch here so let's go to our 143 00:09:45,471 --> 00:09:51,103 Character art here go to the spray editor and go to our skinning editor 144 00:09:53,407 --> 00:09:58,527 Ennis go to await brush here and do a little testing here 145 00:10:00,345 --> 00:10:02,504 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 146 00:10:02,505 --> 00:10:01,599 Alright 147 00:10:03,135 --> 00:10:05,951 What is going on there 148 00:10:06,207 --> 00:10:07,487 What is that 149 00:10:09,279 --> 00:10:11,583 What's the free games really Street this app 150 00:10:13,119 --> 00:10:19,263 Alright yeah I think that might be what's going on 151 00:10:19,519 --> 00:10:23,103 So what I mean is we need to paint that little piece 152 00:10:24,127 --> 00:10:25,151 Alright 153 00:10:25,919 --> 00:10:26,943 Let's try this out 154 00:10:28,991 --> 00:10:31,295 Have you heard this and just paint 155 00:10:32,575 --> 00:10:33,599 There we go 156 00:10:33,855 --> 00:10:35,647 Ok I think that might be good 157 00:10:37,695 --> 00:10:39,231 I think that might fix her problem 158 00:10:39,487 --> 00:10:40,511 What's a reply 159 00:10:44,607 --> 00:10:50,751 Are you ok problem solved Let's Play gameplay here and try and figure out 160 00:10:51,007 --> 00:10:54,847 What will you call this a roundhouse kick certainly around house kick 161 00:10:55,359 --> 00:10:56,383 Play car 162 00:10:57,663 --> 00:10:59,967 The charter Inn 163 00:11:00,223 --> 00:11:05,343 The Super Nintendo Game final fight his name is how he would do this is like a 164 00:11:05,855 --> 00:11:10,975 Just straight kick so like if we go for a player stand 165 00:11:11,231 --> 00:11:13,535 Well well well that's a good 166 00:11:13,791 --> 00:11:15,839 Wigan rotating map board 167 00:11:17,375 --> 00:11:20,959 What's like I pelvis rotation needs to be rotated outward 168 00:11:21,215 --> 00:11:22,751 2 169 00:11:23,007 --> 00:11:25,311 90 degrees 170 00:11:26,079 --> 00:11:32,223 And then dislike needs to be adjusted properly yes sometimes you have to set keyframes 171 00:11:32,479 --> 00:11:38,623 Certain body parts that you're manipulating in future animations so it's go to 172 00:11:38,879 --> 00:11:41,183 That's our pints that's not good then we go 173 00:11:41,439 --> 00:11:44,767 And now he has white tick very close 174 00:11:47,071 --> 00:11:47,583 Ok 175 00:11:48,863 --> 00:11:51,423 Look absolutely terrible 176 00:11:52,959 --> 00:11:57,055 Alistair sellers Oliver information to make sure they look good 177 00:11:58,079 --> 00:12:00,895 Ok this one needs to be rotated up to 90 degrees 178 00:12:01,151 --> 00:12:02,687 Yeah 179 00:12:03,711 --> 00:12:04,735 Yeah 180 00:12:04,991 --> 00:12:08,575 So because we rotated pelvis we get some issues 181 00:12:09,343 --> 00:12:11,135 In the head as well 182 00:12:11,647 --> 00:12:15,999 Does it make sense because we rotated something in a new animation 183 00:12:16,255 --> 00:12:19,583 The rotations are confused for other animations 184 00:12:20,095 --> 00:12:21,631 There we go 185 00:12:22,911 --> 00:12:29,055 Does set a required America ok ok I think that's 186 00:12:29,311 --> 00:12:35,455 And then here's our kick animation must try this out here is his standing position and 187 00:12:35,711 --> 00:12:36,479 Go to a kick 188 00:12:37,759 --> 00:12:43,135 So what we can do is put this push this over just a tab like that 189 00:12:43,647 --> 00:12:46,463 So it feels more natural and see how it looks 190 00:12:47,743 --> 00:12:53,887 Yeah it looks really bad 191 00:12:55,167 --> 00:12:57,983 I think I think you're definitely you know 192 00:12:58,495 --> 00:13:02,335 Whitley learning rate and that's ok 193 00:13:02,591 --> 00:13:07,711 Hilarious take again and try out some new stuff here 194 00:13:16,671 --> 00:13:18,207 This might work 195 00:13:20,255 --> 00:13:23,327 And maybe move that down a little bit 196 00:13:27,423 --> 00:13:28,191 Trailer 197 00:13:31,263 --> 00:13:35,359 Well my punches bloody now 198 00:13:35,615 --> 00:13:40,991 What has happened there I think I was manipulating my punch yeah was 199 00:13:41,247 --> 00:13:43,295 Go back in time that's a good 200 00:13:43,807 --> 00:13:46,623 Thank goodness for 201 00:13:46,879 --> 00:13:48,671 Guinness what's going on 202 00:13:50,719 --> 00:13:56,351 We need to reset his powers that's for sure but I was using preview mode goodness 203 00:14:02,239 --> 00:14:03,519 Say again 204 00:14:04,287 --> 00:14:08,127 Cedella happens guys is getting reset the pose 205 00:14:08,383 --> 00:14:13,759 Is it play your there's punch that looks really good again hit record 206 00:14:14,527 --> 00:14:15,551 There we go 207 00:14:15,807 --> 00:14:16,831 There's a punch 208 00:14:17,087 --> 00:14:18,111 How to stay and work 209 00:14:18,879 --> 00:14:22,463 Good how's around like double-checking guys 210 00:14:22,719 --> 00:14:27,839 There's a punch and jump jump 211 00:14:28,095 --> 00:14:30,911 He is now screwed up that's ok 212 00:14:31,423 --> 00:14:33,471 All sorts of stuff 213 00:14:33,727 --> 00:14:35,519 Can happen if you're not careful 214 00:14:36,287 --> 00:14:37,823 Pressing the record button 215 00:14:38,335 --> 00:14:40,383 So there is archaic ok 216 00:14:40,639 --> 00:14:43,455 Alright so let's fix our kick now 217 00:14:44,223 --> 00:14:48,831 Maybe something that so exaggerated just having his leg out like that my work 218 00:14:52,927 --> 00:14:56,767 A little bit different than what we had originally which 219 00:14:57,279 --> 00:15:00,607 Originally like to see more about this mate like a little bit better I tried 220 00:15:11,359 --> 00:15:14,175 Almost 221 00:15:17,247 --> 00:15:23,391 Ok just go to our kick it record you guys they are making mistakes or here 222 00:15:23,647 --> 00:15:29,791 That's a good thing because you trying to do this online you're going to forget to select your character you can forget this 223 00:15:30,047 --> 00:15:36,191 Recorder mini canopy ladies bones that manipulation is suddenly got to change other Innovations cos you just 224 00:15:36,447 --> 00:15:42,591 Is the root look of your bones to be really careful person recorded typing air 225 00:15:43,615 --> 00:15:46,431 So I don't know what it would be called ok 226 00:15:46,687 --> 00:15:49,759 There we go that that actually works can I call 227 00:15:50,527 --> 00:15:52,575 Yeah ok I see 228 00:15:52,831 --> 00:15:54,367 I see 229 00:15:55,903 --> 00:15:58,207 And then you put your arm out like this 230 00:15:58,719 --> 00:16:03,583 Where we go OK let's try this 231 00:16:10,495 --> 00:16:12,799 Ok that looks a little bit better we're getting there 232 00:16:16,383 --> 00:16:19,199 Again such a character hit record 233 00:16:19,711 --> 00:16:21,503 Go to play a cake there we go 234 00:16:21,759 --> 00:16:25,599 And that little little weird having his arm like that 235 00:16:25,855 --> 00:16:26,879 Sit here 236 00:16:31,487 --> 00:16:35,327 M&M lead for a little bit yeah there we go we're getting there 237 00:16:35,839 --> 00:16:37,375 I get married guys 238 00:16:39,679 --> 00:16:40,447 Ok 239 00:16:45,055 --> 00:16:50,687 So that Perfect that's ok I can only exit the last a little bit longer for the cake 240 00:16:53,503 --> 00:16:55,295 2.3 would be really cool 241 00:16:56,319 --> 00:16:57,343 Straighten out 242 00:17:00,927 --> 00:17:03,743 Alright Playmobil Liskeard 243 00:17:03,999 --> 00:17:08,095 Punching is can a weird now there we go it's alright 244 00:17:09,119 --> 00:17:10,143 I don't mind it 245 00:17:12,959 --> 00:17:16,799 Punching is one bit screwed up now 246 00:17:17,055 --> 00:17:21,663 Because I must have done something without pressing the record button 247 00:17:21,919 --> 00:17:24,735 We get so rotate up 248 00:17:24,991 --> 00:17:28,319 Person maybe bring his legs down 249 00:17:28,575 --> 00:17:30,623 A little bit like so 250 00:17:31,647 --> 00:17:33,951 Lips lips area 251 00:17:35,487 --> 00:17:37,023 There we go 252 00:17:37,279 --> 00:17:43,423 Alright just tested out guys we getting a kick we got a 253 00:17:43,679 --> 00:17:47,519 Round kick or a punch 254 00:17:47,775 --> 00:17:49,055 Yeah that looks awesome 255 00:17:49,823 --> 00:17:51,103 I like it a lot 256 00:18:00,063 --> 00:18:05,951 What where are we go ahead and get a directional punch set up as well 257 00:18:06,207 --> 00:18:08,767 I was getting up with punch designed 258 00:18:09,279 --> 00:18:10,815 If I'm 259 00:18:14,399 --> 00:18:16,447 On the ground or in the air 260 00:18:16,703 --> 00:18:19,519 I should be able to punch up ok 261 00:18:19,775 --> 00:18:21,311 30 player 262 00:18:21,567 --> 00:18:22,079 Punch 263 00:18:23,615 --> 00:18:25,663 That 264 00:18:26,687 --> 00:18:28,223 The record 265 00:18:31,039 --> 00:18:34,879 And do some kind of awkward punch 266 00:18:35,391 --> 00:18:36,415 Repeat that 267 00:18:38,207 --> 00:18:41,279 Yeah we get on maybe he's looking out as well that it has it 268 00:18:43,327 --> 00:18:45,887 To bring his knee up a little bit like that 269 00:18:46,143 --> 00:18:47,935 So there's are upward punch 270 00:18:48,191 --> 00:18:52,799 Now in the animator now we have this new punch up right 271 00:18:53,567 --> 00:18:57,151 So we can go ahead and put it somewhere something like right here 272 00:18:57,407 --> 00:19:02,015 Now what we're going to do is we need to know the attack Direction 273 00:19:02,271 --> 00:19:05,855 Why members value be created hearing without just so it's 274 00:19:06,111 --> 00:19:10,719 Because the more relevant premises could we haven't done any of these yet 275 00:19:10,975 --> 00:19:16,095 Attack Direction why is Curley not being set with her script 276 00:19:16,351 --> 00:19:20,703 So we need a tell attack Direction why what its value is 277 00:19:20,959 --> 00:19:22,495 What is the integer right 278 00:19:23,007 --> 00:19:26,335 So we need to convert a float to an integer 279 00:19:26,591 --> 00:19:30,687 What is that float well that's going to be our vertical-axis ok 280 00:19:31,199 --> 00:19:34,015 So let's go to our new player script 281 00:19:34,527 --> 00:19:40,671 In what we do is really goanimator set 282 00:19:40,927 --> 00:19:41,439 Integer 283 00:19:42,975 --> 00:19:47,327 Attack Direction why I think that's why it's called great and double check 284 00:19:48,351 --> 00:19:51,935 Tag Direction why was going to say that too 285 00:19:52,191 --> 00:19:57,567 Are horizontal or a vertical axis so that's into it that get access 286 00:19:59,871 --> 00:20:01,919 Vertical 287 00:20:03,455 --> 00:20:07,295 Number for vertical axis 288 00:20:07,551 --> 00:20:11,135 Is going to be wrs or upper down right 289 00:20:13,183 --> 00:20:18,815 Ok now we have a problem what is that well it looks like I cannot convert the float 290 00:20:19,071 --> 00:20:20,863 2 an integer for vertical 291 00:20:21,119 --> 00:20:23,679 So what's go ahead in type in 2 year 292 00:20:25,215 --> 00:20:27,519 Not how you convert a float 293 00:20:27,775 --> 00:20:28,799 2 an integer 294 00:20:29,311 --> 00:20:35,455 I say that out in hip play we don't have any transitions yeah I just want to make sure that my 295 00:20:35,711 --> 00:20:40,575 City Auction why is actually being set up properly here ok 296 00:20:41,855 --> 00:20:43,903 Tiplee 297 00:20:47,487 --> 00:20:49,023 Alright if I hold up 298 00:20:49,279 --> 00:20:53,119 He gets a 21-foot Down it gets said to -1 299 00:20:53,375 --> 00:20:55,423 Now notice Howard's 300 00:20:55,679 --> 00:21:01,567 Not very fast rate can I take a while so it's hard to see but when I press w 301 00:21:01,823 --> 00:21:02,847 I press it 302 00:21:03,103 --> 00:21:09,247 It takes a while to get there the reason why is because well if you can see the last 303 00:21:10,527 --> 00:21:11,039 That's 304 00:21:11,295 --> 00:21:13,855 The value for a float 305 00:21:14,111 --> 00:21:16,416 So an integer 306 00:21:16,672 --> 00:21:22,816 Is going to wait until it hits -1 so we have to sort of wait for it to get there 307 00:21:23,072 --> 00:21:25,376 So I'm actually going to do something 308 00:21:25,632 --> 00:21:31,520 A little bit different here instead of a tat Direction being an integer I'm gonna delete that alarm and make it float 309 00:21:35,104 --> 00:21:41,248 Here we go ok and I'm just going to remove this integer completely there we go 310 00:21:41,504 --> 00:21:42,272 Then set 311 00:21:42,528 --> 00:21:48,672 Float right sorry got to do really is just test whether it's greater than or less than 0 312 00:21:48,928 --> 00:21:49,952 That's all you got to do 313 00:21:50,208 --> 00:21:51,232 Start a play 314 00:21:54,048 --> 00:21:56,352 There we go 315 00:21:56,864 --> 00:21:57,632 Ok 316 00:21:59,680 --> 00:22:04,288 Yep here we go alright so if attacked direction why 317 00:22:05,056 --> 00:22:06,080 Is 318 00:22:06,336 --> 00:22:08,640 Greater than one which is up 319 00:22:08,896 --> 00:22:12,736 Then we're going to do the player punch up right 320 00:22:12,992 --> 00:22:18,112 So here's what we need to do first we also need to add a condition which is 321 00:22:18,368 --> 00:22:20,416 If a tap Direction is 322 00:22:20,672 --> 00:22:22,464 Lesbian 323 00:22:22,976 --> 00:22:24,256 .5 324 00:22:24,512 --> 00:22:26,048 And also 325 00:22:26,816 --> 00:22:29,888 Greater than -5 326 00:22:30,400 --> 00:22:33,984 Meaning it's in between -5 and .5 meaning 327 00:22:34,240 --> 00:22:39,872 We're not really holding up or down on the keyboard then just you a punch 328 00:22:40,128 --> 00:22:41,408 The same is true for the cake 329 00:22:41,664 --> 00:22:42,688 If 330 00:22:42,944 --> 00:22:47,552 Attack Direction why is greater than negative .5 331 00:22:47,808 --> 00:22:49,856 Enet less than 332 00:22:51,904 --> 00:22:53,184 Positive .5 333 00:22:53,952 --> 00:22:55,232 Then we're going to kick 334 00:22:55,488 --> 00:22:59,328 Then we going to add another transition it's going to be very somewhere to this one here 335 00:22:59,584 --> 00:23:00,864 If attacked 336 00:23:02,400 --> 00:23:08,544 Direction is greater than .5 meaning up really do a player punch up 337 00:23:09,824 --> 00:23:10,848 And 338 00:23:11,104 --> 00:23:13,920 What we're going to do then is going to make a transition 339 00:23:14,176 --> 00:23:15,968 Two player stand 340 00:23:16,736 --> 00:23:19,040 So I could do it like this might be a bit cleaner 341 00:23:19,552 --> 00:23:20,576 Here we go 342 00:23:20,832 --> 00:23:26,976 And we're just gonna go ahead in set the proper conditions to send him back to stay at if Grandad because 343 00:23:27,232 --> 00:23:30,816 And would definitely going to have an exit time just like we do here 344 00:23:31,328 --> 00:23:33,120 Anything to be point wine 345 00:23:33,888 --> 00:23:34,656 As well 346 00:23:35,424 --> 00:23:39,520 Actually we're going to remove the condition for now we're going to see if it works 347 00:23:39,776 --> 00:23:42,336 Just on its face straight down 348 00:23:45,408 --> 00:23:47,456 Is pretty slow 349 00:23:47,712 --> 00:23:51,552 Speed it up just a little bit we can do in play mode here 350 00:23:53,856 --> 00:23:56,160 Alright we don't really want a transition at all 351 00:23:56,672 --> 00:23:57,952 There we go 352 00:23:58,720 --> 00:23:59,744 Here we go 353 00:24:08,704 --> 00:24:10,496 Alright 354 00:24:12,800 --> 00:24:14,848 Upper punches working just fine 355 00:24:15,616 --> 00:24:18,176 I don't really see a reason to 356 00:24:21,248 --> 00:24:24,320 Add any conditions I think it works just fine 357 00:24:26,112 --> 00:24:26,880 Ok 358 00:24:27,136 --> 00:24:32,256 To the Apple touch works great and now we can do a downward kick 359 00:24:32,512 --> 00:24:33,536 Let's do that 360 00:24:33,792 --> 00:24:35,328 Search like iPlayer Gear 361 00:24:37,632 --> 00:24:39,936 I am going to create another animation 362 00:24:41,472 --> 00:24:43,776 TV player 363 00:24:44,544 --> 00:24:45,312 Kik 364 00:24:46,336 --> 00:24:47,360 Down 365 00:24:48,384 --> 00:24:49,664 And click save 366 00:24:52,480 --> 00:24:54,528 The record button 367 00:24:54,784 --> 00:24:55,808 And 368 00:24:56,320 --> 00:24:57,344 Just you 369 00:24:58,624 --> 00:25:01,184 Downward kick like this 370 00:25:02,464 --> 00:25:04,000 Nothing too fancy 371 00:25:10,400 --> 00:25:11,680 Just like that 372 00:25:12,960 --> 00:25:18,592 Little bit over there ok sis jump over here full screen 373 00:25:19,616 --> 00:25:21,664 At least fill this space here 374 00:25:21,920 --> 00:25:25,504 And I can see we have a kick down as well 375 00:25:26,528 --> 00:25:32,160 How many go ahead in put this right here and my credit transition just like we did here 376 00:25:32,672 --> 00:25:34,976 And we just check and see if 377 00:25:35,488 --> 00:25:37,536 Attack Direction 378 00:25:40,608 --> 00:25:42,400 Is less than 379 00:25:43,424 --> 00:25:49,568 -5 then to a kick down we're going to try and match the 380 00:25:49,824 --> 00:25:53,152 Settings for the Punch up so 381 00:25:54,176 --> 00:25:56,736 No exit time 382 00:25:57,760 --> 00:26:01,088 Fixed duration or fixed transition duration of 0 383 00:26:02,624 --> 00:26:03,648 And after that 384 00:26:03,904 --> 00:26:05,952 Can you go straight back to stand 385 00:26:06,976 --> 00:26:11,072 So we're going to try and match this transition for punch up to stand so 386 00:26:11,328 --> 00:26:12,352 Going to have an extra time 387 00:26:12,608 --> 00:26:13,888 And it's going to have 388 00:26:14,144 --> 00:26:14,656 A 389 00:26:15,168 --> 00:26:17,984 Is the time of 1 or .1 390 00:26:18,496 --> 00:26:20,288 N0 transition Direction 391 00:26:20,544 --> 00:26:21,824 Just like that 392 00:26:22,592 --> 00:26:26,432 Heartless read out 393 00:26:30,784 --> 00:26:32,320 Kik 394 00:26:32,832 --> 00:26:33,856 Jump kick 395 00:26:34,368 --> 00:26:36,928 Jump kick good ok 396 00:26:41,024 --> 00:26:45,376 Turtle little buggy but overall I think we've definitely got 397 00:26:45,888 --> 00:26:46,912 What we need here 398 00:26:47,424 --> 00:26:48,192 Good 399 00:27:00,992 --> 00:27:02,272 Very good 400 00:27:04,320 --> 00:27:10,464 Looks like we can actually kick I see the college I was wondering why I was buggy it's funny because 401 00:27:10,720 --> 00:27:11,488 If I hold down 402 00:27:11,744 --> 00:27:13,536 I can automatically start the Kik 403 00:27:13,792 --> 00:27:14,816 So we missed 404 00:27:16,864 --> 00:27:17,632 The various 405 00:27:17,888 --> 00:27:20,448 Conditions here we missed the condition of if 406 00:27:20,960 --> 00:27:21,728 Attack 407 00:27:22,752 --> 00:27:25,056 And that should do it let's take a look 408 00:27:28,640 --> 00:27:29,920 Here we go 409 00:27:32,224 --> 00:27:32,992 Ok 410 00:27:37,600 --> 00:27:43,744 It's ok hard to tell that he's kicking down word so let's see here what what's a way that we can make it 411 00:27:44,000 --> 00:27:45,280 Little bit more like a kick down word 412 00:27:47,584 --> 00:27:50,912 Kick down there we go 413 00:27:51,168 --> 00:27:52,704 We could probably 414 00:27:53,728 --> 00:27:59,616 The probably move his Palace down a little bit honestly just like this and maybe have it come back up 415 00:27:59,872 --> 00:28:01,664 Something like 416 00:28:02,176 --> 00:28:02,944 This 417 00:28:03,968 --> 00:28:06,016 Pushes down a little bit 418 00:28:10,112 --> 00:28:12,416 Arms are out like so 419 00:28:12,928 --> 00:28:15,488 And then they come inward with this 420 00:28:20,608 --> 00:28:21,632 Here we go 421 00:28:22,400 --> 00:28:25,728 Maybe we could have this legs or bend down a little bit too 422 00:28:26,240 --> 00:28:30,080 So you like that and it could be even higher 423 00:28:31,104 --> 00:28:34,176 And this could be perfectly straight there we go 424 00:28:35,200 --> 00:28:36,480 Try that 425 00:28:40,320 --> 00:28:42,880 A little bit baggy looking in there 426 00:28:43,392 --> 00:28:49,536 And is that a good exit time either we definitely what the exit time will be a little bit longer than that so 427 00:28:49,792 --> 00:28:50,816 Probably point 428 00:28:51,328 --> 00:28:55,680 Five and then also a transition of light point wine down 429 00:28:59,776 --> 00:29:00,544 Here we go 430 00:29:10,784 --> 00:29:11,808 Alright 431 00:29:12,064 --> 00:29:18,208 Stephanie not perfect in the reason why is because we can have plenty of room to add 432 00:29:18,464 --> 00:29:20,768 Get some more game feel elements ok 433 00:29:21,280 --> 00:29:27,424 No sexy we're going to talk about in the next section we're going to be doing sound effects were going to be doing 434 00:29:27,680 --> 00:29:33,824 Halifax we're going to be doing punch blast effects so that even though the information is not perfect 435 00:29:34,080 --> 00:29:34,592 This 436 00:29:34,848 --> 00:29:36,896 We can at least put some effects 437 00:29:37,152 --> 00:29:43,296 Like a blast of smoke coming out of his hand or a light effect or a flare to really 438 00:29:43,552 --> 00:29:44,320 Kings luck 439 00:29:44,832 --> 00:29:46,880 Much more alive 440 00:29:47,136 --> 00:29:47,648 Ok 441 00:29:50,976 --> 00:29:53,536 Last thing I do really quick is the kick 442 00:29:56,352 --> 00:29:58,144 It really needs to be 443 00:29:59,680 --> 00:30:00,704 Hairy cow 444 00:30:01,472 --> 00:30:05,568 Dave the times are little too slow for my taste so PT 2 scenes just fine 445 00:30:07,616 --> 00:30:10,432 To let you know why 446 00:30:10,688 --> 00:30:12,224 We're going to make a pretty short 447 00:30:12,992 --> 00:30:14,016 What can I do 448 00:30:15,040 --> 00:30:17,088 The same sort of exit time 449 00:30:17,600 --> 00:30:20,416 Letter punches which is one 450 00:30:21,440 --> 00:30:24,768 Here we go OK save it out and it play 451 00:30:29,120 --> 00:30:30,400 Yeah that looks a lot better 452 00:30:35,776 --> 00:30:41,920 No that's much better OK cool and then finally guys I keep saying finally please just a few other things that we hear 453 00:30:42,176 --> 00:30:48,320 Actually don't want to be kicked down while I'm just standing right so I need actually say look I need to be grounded 454 00:30:48,576 --> 00:30:54,720 I'm grounded then I can take down otherwise I don't even want to allow the player to kick down I mean 455 00:30:54,976 --> 00:30:55,488 The point 456 00:30:55,744 --> 00:30:58,304 So now when we're actually in the ground 457 00:30:58,560 --> 00:31:02,144 No use your brain Thomas 458 00:31:02,400 --> 00:31:05,216 Grand Eagles for there we go 459 00:31:05,472 --> 00:31:10,080 So now when we're on the ground I can't kick down 460 00:31:14,688 --> 00:31:16,736 And honestly 461 00:31:16,992 --> 00:31:22,368 Let's take a look and see if for some reason I cannot punch when I am 462 00:31:22,624 --> 00:31:24,672 Grounded see here 463 00:31:25,184 --> 00:31:28,256 There we go OK we should be able to punch 464 00:31:28,768 --> 00:31:32,096 Even if we're pressing down someone remove their condition 465 00:31:33,120 --> 00:31:33,888 There we go 466 00:31:35,680 --> 00:31:41,824 OK good I'm glad I tried my job and left 467 00:31:42,336 --> 00:31:46,944 I can kick I can punch up and I can punch down 468 00:31:47,200 --> 00:31:50,784 Very good very good it feels much better now 469 00:31:51,040 --> 00:31:55,648 I'm feeling much better now that's great 470 00:31:55,904 --> 00:31:58,720 I cannot like that down with kick now 471 00:31:58,976 --> 00:32:05,120 You know what we could probably do a couple of weeks here 472 00:32:05,376 --> 00:32:11,520 I can't stop myself so what we going to do that make this like a little bit better really go to our seeing here we go to a player 473 00:32:11,776 --> 00:32:15,104 You do is actually just affects your so I can add 474 00:32:16,384 --> 00:32:18,688 Record van and then what I can do is 475 00:32:18,944 --> 00:32:20,224 Grab the pelvis year 476 00:32:22,016 --> 00:32:23,808 And just move over like that 477 00:32:24,576 --> 00:32:26,368 And then go to 478 00:32:26,880 --> 00:32:28,416 See hear 479 00:32:28,928 --> 00:32:31,488 About there but quarter of a second almost 480 00:32:32,256 --> 00:32:38,400 It is bring it over back to the sender see that I believe the same with the cake but I 481 00:32:38,656 --> 00:32:41,216 We could probably get away with doing a little bit further down 482 00:32:41,984 --> 00:32:43,008 That 483 00:32:43,264 --> 00:32:46,336 Punch we could probably do something like 484 00:32:47,104 --> 00:32:49,664 This and then bring it on over 485 00:32:50,176 --> 00:32:50,944 Back to here 486 00:32:53,504 --> 00:32:54,272 About 0 487 00:32:54,784 --> 00:32:55,552 There we go 488 00:32:57,088 --> 00:33:02,976 And punch up same sort of mortality guys remove the pelvis up just a tad 489 00:33:04,768 --> 00:33:06,304 And then bring it back down to Centre 490 00:33:07,328 --> 00:33:09,120 Explain something Force 491 00:33:15,008 --> 00:33:17,056 The Punch that scared 492 00:33:20,384 --> 00:33:25,760 Upper punch not so much looks great I love the Dam break 493 00:33:28,576 --> 00:33:31,392 That looks weird 494 00:33:33,440 --> 00:33:35,488 Let's take a look and see what's going on 495 00:33:36,000 --> 00:33:41,120 Is Kik everytime it still just a little bit too fast 496 00:33:41,888 --> 00:33:48,032 Pt-17 how's that and then we're going to do is we're going to go back to 497 00:33:48,288 --> 00:33:50,848 The point of little little weird with the hair 498 00:33:52,896 --> 00:33:55,200 I don't know why it does not stick look again 499 00:34:06,208 --> 00:34:12,352 Yeah it's like a cake should I should be pushing a player back which is an odd thing and I'm not sure why 500 00:34:12,608 --> 00:34:14,656 Physics are behind that 501 00:34:14,912 --> 00:34:19,776 And in the upper punch that's just not working for me so the other times we need to fix 502 00:34:20,032 --> 00:34:25,664 We don't want to me tell this position or change and also the tick 503 00:34:25,920 --> 00:34:31,552 Should be here for some reason I believe I could be wrong here 504 00:34:31,808 --> 00:34:33,088 He should push 505 00:34:33,344 --> 00:34:34,112 Back 506 00:34:36,928 --> 00:34:38,720 So I wasn't like this 507 00:34:39,488 --> 00:34:40,768 Was China 508 00:34:41,024 --> 00:34:45,632 Get me totally wrong but is there anything wrong with getting a checking 509 00:34:48,192 --> 00:34:49,984 Feels alright 510 00:34:52,032 --> 00:34:56,384 It's not the best kick and limit 511 00:34:56,640 --> 00:34:58,944 But that's ok 512 00:34:59,200 --> 00:35:05,344 Now the final thing I want to do is your guys is actually White 2 position the attack box to the 513 00:35:05,600 --> 00:35:07,648 Locations for kicking 514 00:35:07,904 --> 00:35:10,976 And I also a kind of what the animator 515 00:35:11,232 --> 00:35:13,280 To control the attack box 516 00:35:13,536 --> 00:35:19,680 So that we can scale and change its size and just took all things with the attack box as opposed to being in 517 00:35:19,936 --> 00:35:20,448 Strip 518 00:35:20,704 --> 00:35:24,544 So the first thing I do is go to new player The Script 519 00:35:25,312 --> 00:35:28,640 In luck the attack box 520 00:35:29,152 --> 00:35:32,992 Is being handled by this function called activate attack 521 00:35:33,248 --> 00:35:35,296 Instead of using this 522 00:35:35,552 --> 00:35:36,576 Commented out 523 00:35:39,136 --> 00:35:42,464 Where can you use that anymore we're going to do this 524 00:35:42,720 --> 00:35:43,744 Functionality 525 00:35:44,256 --> 00:35:46,560 Where do it with the animator only show you how 526 00:35:47,584 --> 00:35:49,376 Which can remove this completely 527 00:35:49,632 --> 00:35:53,216 What's the comment save it out and I'm going to jump back into unit 528 00:35:56,800 --> 00:36:02,944 And the way we had all this now is actually just go to player punch hit record 529 00:36:03,200 --> 00:36:09,344 In luck you can do more than just rotate guys and change the position 530 00:36:09,600 --> 00:36:12,928 You can also set things active seal that turned red 531 00:36:13,696 --> 00:36:17,792 We can activate also two components and adjust component values 532 00:36:18,048 --> 00:36:20,352 As well as transformed values 533 00:36:20,608 --> 00:36:22,656 So now I can activate 534 00:36:23,680 --> 00:36:25,728 My attack box 535 00:36:25,984 --> 00:36:27,008 NN 536 00:36:27,520 --> 00:36:28,544 Deactivated 537 00:36:28,800 --> 00:36:34,944 So if you guys recall we actually deleted a lot of the very basic graphics that We Created for 538 00:36:35,200 --> 00:36:41,344 Yes tutorial one of the graphics we did delete was the attack box Sprite within 539 00:36:41,600 --> 00:36:42,112 Any more 540 00:36:42,368 --> 00:36:47,744 But one of the things that I like to use as a very simple 1 pixel by 1 pixel 541 00:36:48,000 --> 00:36:49,280 White box 542 00:36:49,792 --> 00:36:52,608 Samuel save this in imported into unity 543 00:36:52,864 --> 00:36:58,752 And it's not a white pixel I can put into my Sprite but before I do that I'm going to go into 544 00:36:59,008 --> 00:37:01,312 My player variant here 545 00:37:01,568 --> 00:37:04,128 Enemigo de Maya tax year 546 00:37:04,896 --> 00:37:05,920 And I'm going to go ahead 547 00:37:06,432 --> 00:37:08,480 Inad that wake pixel in 548 00:37:08,736 --> 00:37:14,880 What's the activate the attack box in take a look ok so this is just a side note sometimes when you add 549 00:37:15,136 --> 00:37:21,280 A new Sprite to something that previously has a basket lighter that is no longer going to match the 550 00:37:21,536 --> 00:37:27,680 I just add that box Collider 2D again so now I can see it's matching the size but also 551 00:37:27,936 --> 00:37:32,032 Now it's really really small right so let's kill it have to be pretty large 552 00:37:33,312 --> 00:37:37,664 Yeah we girl ok so if we deactivate the attack box 553 00:37:38,432 --> 00:37:41,760 You're not going to see the red when you activate the attack box 554 00:37:42,016 --> 00:37:48,160 You're going to see the red now the red is only for you and I to see currently guys will disable this 555 00:37:48,416 --> 00:37:54,304 After work done seeing everything go ahead and deactivate the attack box for now 556 00:37:54,816 --> 00:37:56,352 Save it out 557 00:37:57,120 --> 00:37:59,168 And let's just take a look 558 00:37:59,424 --> 00:38:05,568 Add iPlayer here why working on that prefab just make sure that any changes you've made to the play 559 00:38:05,824 --> 00:38:10,432 You do apply to the prefab so if you if you guys recall we've actually added 560 00:38:10,688 --> 00:38:15,040 This animator here we made all these changes to the prefab so we need to make sure we 561 00:38:15,296 --> 00:38:16,576 Peter player 562 00:38:17,344 --> 00:38:22,208 There we go alright so now we go inside the player you'll see that the animator 563 00:38:22,720 --> 00:38:26,816 Is now there that's good ok alright let's save our scene 564 00:38:27,072 --> 00:38:32,704 Search start moving the hitbox in activating my hip box based on various animations 565 00:38:34,240 --> 00:38:36,544 Tell the first one when I do is play a Kik 566 00:38:37,568 --> 00:38:39,104 In a minute recorded 567 00:38:40,128 --> 00:38:41,408 I'm going to press the 568 00:38:42,688 --> 00:38:44,736 Activate button seat turned red 569 00:38:44,992 --> 00:38:46,528 That means it's been recorded 570 00:38:46,784 --> 00:38:52,928 Which is really really cool see you can rotate characters you can change their scale all their transformed values 571 00:38:53,184 --> 00:38:59,328 But guys it's not just limited to that we can enemy all sorts of stuff we could enemy pretty much anyway 572 00:38:59,840 --> 00:39:01,632 Are these values here 573 00:39:01,888 --> 00:39:02,912 In his components 574 00:39:03,168 --> 00:39:04,448 And that also includes 575 00:39:04,704 --> 00:39:05,728 The activation 576 00:39:08,032 --> 00:39:10,592 So we activate the attack box 577 00:39:11,104 --> 00:39:12,896 And then deactivate it 578 00:39:14,432 --> 00:39:17,248 It will stay Active and then it will deactivate 579 00:39:17,760 --> 00:39:20,576 So give her some time to hit an enemy to that 580 00:39:20,832 --> 00:39:22,880 So we can activate the attack box 581 00:39:23,136 --> 00:39:23,904 NN 582 00:39:24,160 --> 00:39:25,440 Deactivate see that 583 00:39:25,952 --> 00:39:26,720 Sweet cakes 584 00:39:27,232 --> 00:39:28,256 Then it goes away 585 00:39:28,512 --> 00:39:31,840 And we can even move its position a little bit to be a little bit more fair 586 00:39:32,608 --> 00:39:35,936 So something about like that anything that hits within the red there 587 00:39:37,216 --> 00:39:38,496 Will hurt 588 00:39:40,032 --> 00:39:41,056 Enemies 589 00:39:41,824 --> 00:39:44,384 Do the same for Playa kick down 590 00:39:44,896 --> 00:39:46,176 So we're gonna 591 00:39:46,432 --> 00:39:48,480 Make sure recording 592 00:39:48,736 --> 00:39:52,576 Activate the box in we'll put it like a right here 593 00:39:54,112 --> 00:39:54,880 My girl 594 00:39:57,440 --> 00:39:59,232 Today's the attack box there 595 00:39:59,488 --> 00:40:05,632 Give us plenty of room to hit our characters in the reason why I love doing it this way see a lot of developers like 596 00:40:05,888 --> 00:40:12,032 Do this with code they'll have various sizes for Barry's kicks and I think they 597 00:40:12,288 --> 00:40:18,432 Think it's the most principled way to do this but I found that using the animation window 598 00:40:18,688 --> 00:40:19,712 Is the best way 599 00:40:19,968 --> 00:40:24,064 To twiga Attax box because we could do this manually 600 00:40:24,576 --> 00:40:30,720 And it with her hair that actually move it around and if we make some changes or things don't feel fair so far 601 00:40:30,976 --> 00:40:37,120 A little bit unfair I can actually move this down a little bit and that's all it takes I'll have to tweak any scripts 602 00:40:37,376 --> 00:40:42,752 I was gonna punch you alright it's quick record and I'm going to activate the attack box 603 00:40:43,520 --> 00:40:44,800 Anon 604 00:40:45,312 --> 00:40:50,688 Deactivate hear something like this right 605 00:40:50,944 --> 00:40:52,224 How we say 606 00:40:52,480 --> 00:40:58,624 Be pretty generous with your tax back so I'm going to scale up the size little bit like this where we go 607 00:40:58,880 --> 00:41:04,256 Because we just changed the root size of this thing we might have to go back to the cake and change the size there 608 00:41:04,768 --> 00:41:06,304 That looks good 609 00:41:06,560 --> 00:41:08,352 It's going to kick down here 610 00:41:09,632 --> 00:41:12,960 Ok we're good but the size for kick down and also kick awesome 611 00:41:13,472 --> 00:41:16,288 Right punch should be good to go yep 612 00:41:17,056 --> 00:41:19,616 Beginning scale just a little bit 613 00:41:19,872 --> 00:41:20,896 Really generous 614 00:41:24,992 --> 00:41:28,064 Emma Gonzalez killer back later guys 615 00:41:29,344 --> 00:41:30,368 Ok 616 00:41:31,904 --> 00:41:33,440 Record 617 00:41:33,696 --> 00:41:35,232 Activate the attack box 618 00:41:35,488 --> 00:41:36,768 I'm going to be with a pier 619 00:41:40,096 --> 00:41:43,424 And they go to about here so that almost a quarter of a second 620 00:41:45,216 --> 00:41:51,104 Maybe I must have a second really and deactivate it here we go 621 00:41:52,128 --> 00:41:55,967 Ok so what's it saved now 622 00:41:56,223 --> 00:42:01,343 And let's take a look and see if everything is working properly but it play 623 00:42:01,599 --> 00:42:02,879 Try and kill some enemies 624 00:42:03,903 --> 00:42:07,743 Ok there's a text box in sap 625 00:42:07,999 --> 00:42:09,279 There's down 626 00:42:09,791 --> 00:42:11,071 That's very weird 627 00:42:13,119 --> 00:42:19,007 Jeremy sure that our box Collider is a 628 00:42:19,263 --> 00:42:24,639 Trigger that's always going on what's happening to play again and take a look 629 00:42:31,551 --> 00:42:33,343 Good 630 00:42:34,879 --> 00:42:36,415 Ok it's gonna be here 631 00:42:36,671 --> 00:42:40,511 Who is that buddy 632 00:42:42,047 --> 00:42:44,863 Awesome 633 00:42:47,679 --> 00:42:51,263 Good garden alright something works properly 634 00:42:51,519 --> 00:42:54,079 Has the downward checked work 635 00:42:54,335 --> 00:43:00,479 Good alright so as you can see that's why they were showing the hitbox currently we want to 636 00:43:00,735 --> 00:43:06,623 Idea of where it occurring in the animation and then we can just go into the player 637 00:43:07,647 --> 00:43:09,183 Garage back box 638 00:43:10,719 --> 00:43:13,023 Disable the spray render and click save 639 00:43:13,535 --> 00:43:16,351 Can we have play will no longer see 640 00:43:16,607 --> 00:43:17,887 The attack box 641 00:43:20,191 --> 00:43:23,007 Guitar Thomas very good 642 00:43:23,263 --> 00:43:26,591 I can Purge myself sometimes 643 00:43:26,847 --> 00:43:32,223 Alright very good alright guys I think we're ready 644 00:43:32,479 --> 00:43:34,783 To start adding some game feel 645 00:43:35,039 --> 00:43:39,135 Same particles sound effects some screen Shake 646 00:43:39,391 --> 00:43:43,231 Some launching of the characters when you punch them 647 00:43:43,487 --> 00:43:45,791 Some hurt animations 648 00:43:47,071 --> 00:43:53,215 To our game to make it really feel alive 48720

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