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Before you started this video you should have seen a section where you could down
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Load the t pose
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4
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A player
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Tipos is basically where
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Abbey sleep
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Avatar is
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Putting his hands out
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In 80
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In this allows us to design our character and make him look will be one
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We bring in the unity and reanimated
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And put him into also supposed is like standing or jumping crouching attacking
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Open up the player that PSB file that Photoshop big file a PSD
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If you want to go ahead design your own t-pose that's totally fine
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But I definitely find it easier to start with some candy templates some very simplistic skeletal structure
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Where t pose
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Anime that
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And then we can go in and skin it later
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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Say this instead of folder
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Create new folder and call this characters
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MSA this as player in again it's a PSB Photoshop big file
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Ok
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Let's jump into unity
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And make sure that in imports properly
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Do we have a character sorter
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In a player PSV is here
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Who is actually
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Go to our Sprite editor
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It's the first winner click this button here just make the background black
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Living room light see where the boundaries are
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I just want to make sure that all of my
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Sprite are named appropriately everything looks good
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So many go ahead and go to the salon menu appear in click on skin editor
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Quick apply
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Just in case
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And we can go ahead and start creating some bones so many click on create bone
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And this is a lot like
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Creating bones for blender or any 3D software or even some to yourself a like spine
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I would argue that if you're making a 2D game this
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Skinning editor is
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Probably the best one you're going to get
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Show me the go ahead instead of the palace here
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In click and then click again drag
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I'm going to do
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2
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Spines here
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Terminal right click
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Does going to allow me to
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Create a new bone that's disconnected from this one
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I wanted to be disconnected in distance
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But I still want to be connected
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To this phone
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So the weather out there is a select this and then I just go over here you can see now it's actually
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Connected to this phone
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When I was going to start clicking
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Alex straight right click
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I'm here
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Do the same over here
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Animes like to the palace year
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You can see it
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Separated but it's still connected
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I'm gonna do the same down here
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And you can make as many bones as you want you could technically make some feet bones
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But I think I'm just fine with some very simplistic
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Skeletal structure here
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Minutes like this fine one more time in the number
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Make sure that I'm connected to it but I can create some distance in
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Create a head from here
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Animals like the head bone and I'm really create wait for it
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In iPhone and it sounds weird but it's going to allow us to make the eyes blink
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I lost my head in name everything
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Tell me the name of this il
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For I left
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I write
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Head
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This will be arm
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Bicep l
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Bicep are
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Arm are
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Spine 2
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What's name this pelvis
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An actually
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Spine
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Spine and then pelvis
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And
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Left
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Leg l
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Leg are
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NN
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Daily Mail properly honey
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This needs to be cast
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Left
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Sorry I'm getting confused
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Ennis
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Play great a.m.
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Confused
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Buy right Mary Direct
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They left
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Cap left
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Ok
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So we have our bones but if I go to preview pose in actually
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Trying
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Rotate my bones
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You see the smiling doing anything right rotating my skeleton but the skin or Another
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The mesh
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Or geometry
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Is not actually rotating
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With the skeleton why is that we haven't actually identified on mesh or any geometry and
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Put it where to bend which bones is supposed to be associated with
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So let's go ahead
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Go back in time here
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Control Z
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I'm gonna go ahead in a minute select
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Auto geometry
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And there's this beautiful button called generate for all visible now I want to subdivide
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My message not make sense just a second that doesn't make sense just hold on tight
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I'm gonna subdivide Now by 16 but I think 25 is probably what I want to do
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How many click generate for all visible watch this
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Awesome
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If any of you have seen or worked in 3D software you can tell what we're looking at we're looking at a 3D
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It's like a piece of
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Animal paper that cut out and has all of these Folds that allow us to bend
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Are skeleton
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As you can see unity did it's best to auto generate some geometry
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Now look at the colours
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I have green phone and I have a green arm
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I'm a mess
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I have a blue bone and then a blue
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Headmaster
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I have a pink bone
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In a pink mash
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As you can see with
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Trader best with unity's auto geometry
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And so far if we actually test it out it doesn't do too bad actually it's pretty good
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So I could see here
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There are a few things we need affect right
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Looks like a head rotates fine better eyes make the head rotate which is dead
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Your season weird shapes going on here
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The way that we fix that is we use something called the weight brush ok
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So if I click on weight brush
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I can actually paint
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Add way to a mesh
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Based on a certain bone
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I just simply clicking
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Oregon ctrl-click to subtract way
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So here's a good example
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I definitely don't want to I
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Two manipulators mash
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So what I'm going to do with first select the eye
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Bone
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Double click
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The mesh
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Ok
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I'm going to create a pretty hard
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Rush but 100-percent honestly anyway associated with this
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And I'm just going to simply press ctrl-click
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And I'm slowly going to remove some weight see that
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So now if I actually rotate the eye
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It's not affecting the head mash at all
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Well it's too late we're doesn't it
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That's because of this I hear something it's like this I impressed control
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I'm going to slowly manipulate
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Here we go
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Tell the Tiger Eyes Are Not manipulating the mash and that's great but we can still see some weird shapes going on
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With the head looks like we got into a little bug so if you ever get into a glitch like this where all the
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In your head shape is kind of weird
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Try and move the bones around and see what's going on
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Ok looks like h
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Head mash is a little bit confused
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So let's go ahead in paint here there we go
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So now over doing did you see that
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We just painted
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Plenty of weight
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Associated with this phone look for the bonnet I lighter
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Any luck for the mesh that highlighted
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Any new paint
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I just clicking
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You're telling unity that you want this bone
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To affect that mash
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Barrow take this everything was good
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This looks good
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Alright
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Ok guys if I didn't make sense and I'm sure that it didn't just because I know that when I was learning as it was
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Play confusing
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Just follow along with me as we continue painting bones here
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Looks like a lot of this looks great
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But if I want to maybe remove this weird Debbie here
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Forearm only click on the bone for the arm
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Double click on the chest because this part of the message is actually part of the chest
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I can see that look
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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This green colour here
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Means
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That it's slightly connected to this phone I don't really want that someone hold control
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There we go and paint
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And remove any connection to the Green
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All right so now we can rotate
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Hello weird to isn't it
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I don't know if my arm will ever be that high
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When I'm in the game but I think that
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It's great ok
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Perfect
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Awesome ok I like that and see what this one here so this one is going to get an opposite problem doesn't
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Sometimes you want your bone to be a little bit closer to the fulcrum
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So if you need it in your bone just got it down here
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Drag this over a little bit
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DuBarry here
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And then just make sure you connect these to make sure that connected
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And now and we go back to our way brush
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Actually select the blue
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And
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Pizza blue here
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And then try and rotate it out see how it looks
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Ok that's a lot better
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Ok great
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I was wondering what was going out and I'll get it so just slowly
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Unity
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My bugging out today buddy here we go
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Here we go ok
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And we can rotate this and see how it looks ok looks like we need to actually paint here
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Get some yellow in there ok there we go
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Two guys it's just a game of guessing and checking
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Alexa I mean hear you feel that in there just a little bit
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NFL I'm here just just even it out
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There we go
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Ok
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I could probably remove song from this year are we going ok we're getting there
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Anytime is really having some trouble
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There we go
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Unity come on what are you doing today
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Ok
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Ok are you alright say things are looking much cleaner now
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So as you can see guys
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Even me after a decade of making games I can get frustrated in things can be real
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Confusing
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Even from people like me so that's ok see her that looks good
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Swinging owl rotate this pretty good right now works for me
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And we can probably see her this a little bit as well so it's just
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Just a tad from here
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And
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Alright so that's like we can
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Rotate a character all over the place and rotate his head in his legs
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And let's go ahead and hit apply
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And
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We can go ahead in bring this character
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Into the unity scene
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In start animating your character
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2xu
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And what I'm going to do is actually go ahead
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Ian
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Drag
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Is player
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Into are seen here
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We have this giant character in Arsene to go ahead
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Ian
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Just bring him down
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Let's see here
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Let's try and calm down
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2
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.9 by .9 is that pretty smile
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Too small so we can do .23 by 23
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Hairy Cup
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I know sorry I haven't done anything with the Z axis cos it's a 2D game so it doesn't matter
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It's there is our player in let's go ahead
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Insert
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Bringing him into the actual player here
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Imagine those two together
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What we need to do now is simply drag the player PSV that is now rigged and ready to anime
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You want to drag that into are seen here
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Sonos how he's currently a giant
272
00:14:06,847 --> 00:14:12,991
What we can do here to get his size to match the rest of the world is actually
273
00:14:13,247 --> 00:14:15,295
Go to iPlayer PSB here
274
00:14:15,551 --> 00:14:19,391
Any games guys this is not the same as iPlayer prefab
275
00:14:19,647 --> 00:14:23,999
Which is in a prefab for this is what we actually controlling in the game
276
00:14:24,255 --> 00:14:26,815
This is just the artwork that we've rigged ok
277
00:14:27,327 --> 00:14:33,471
So what we can do is actually go to the inspector of here and change your pixels per unit to something like 32
278
00:14:33,983 --> 00:14:35,007
The higher we go
279
00:14:35,263 --> 00:14:36,543
The small he's going to be
280
00:14:37,311 --> 00:14:43,455
Ok there we go we technically we can change the scale but I like my skills to be uniformed
281
00:14:43,711 --> 00:14:49,855
E111 I'm not confused any of the scaling I don't like anywhere decimal points for my route
282
00:14:50,111 --> 00:14:52,159
Object such as the player
283
00:14:52,415 --> 00:14:56,767
So he's still a little big so what we could do is actually go to a player again
284
00:14:57,791 --> 00:15:00,607
And do something like 400 inhibitor
285
00:15:02,911 --> 00:15:03,935
There we go
286
00:15:04,959 --> 00:15:06,239
Now you mean or is there
287
00:15:06,751 --> 00:15:12,127
You don't see any skeleton or rigs here so you can actually move anything with the player
288
00:15:12,383 --> 00:15:18,527
And so have wrote his arms are making anime and it's just because of a weird unity glitch if you see the bone
289
00:15:18,783 --> 00:15:20,319
That's wonderful if you don't
290
00:15:20,575 --> 00:15:24,927
I better do a saviour scene and then Exeter unity and jump right back in
291
00:15:25,439 --> 00:15:29,791
So now if we reach up in unity and then select it you can say ok
292
00:15:30,047 --> 00:15:33,631
My reggae still here so if you're under the glitch
293
00:15:33,887 --> 00:15:40,031
Just go ahead and restart unity so now I have my player graphic here that I can manipulate
294
00:15:40,287 --> 00:15:42,847
I can change his arms in animated
295
00:15:43,103 --> 00:15:45,663
How much is move him over just a little bit here
296
00:15:45,919 --> 00:15:48,735
Because he is in the midst of this little camera
297
00:15:48,991 --> 00:15:51,295
Or sound icon and I want that
298
00:15:52,575 --> 00:15:57,695
Ok so this is my PSP and this is my actual prefer that we can control for the game
299
00:15:58,207 --> 00:16:04,351
So I will get a new guys isn't actually just going to copy over the rigid-body the capsule
300
00:16:04,607 --> 00:16:06,911
The new player in the audio source
301
00:16:07,167 --> 00:16:09,215
And also the attackbox
302
00:16:09,471 --> 00:16:13,055
So when you going to move over pretty much all of the components from our original player
303
00:16:13,311 --> 00:16:18,687
I bring it on over to this new player graphic ok to copy the rigid body in a pasty
304
00:16:20,479 --> 00:16:22,783
I'm going to copy the capsule Collider
305
00:16:23,295 --> 00:16:24,319
Taste it
306
00:16:25,599 --> 00:16:28,927
Ian I'm going to copy the new player Script I'm going to pierce that
307
00:16:30,975 --> 00:16:33,791
And the we don't need a Sprite renderer anymore
308
00:16:34,047 --> 00:16:37,375
Are you a source and paste that as well
309
00:16:38,143 --> 00:16:42,239
Mm final copy this attack box and paste it in as well
310
00:16:42,751 --> 00:16:44,287
And we're going to zero it out
311
00:16:45,311 --> 00:16:46,079
We go
312
00:16:47,359 --> 00:16:48,639
And looks like
313
00:16:49,407 --> 00:16:52,479
We're really close to having everything
314
00:16:52,991 --> 00:16:56,831
Pasted in properly looks like we need to move down all of our
315
00:16:57,599 --> 00:16:58,367
Sprites
316
00:17:00,415 --> 00:17:02,719
And try and send to them up as best as we can hear
317
00:17:02,975 --> 00:17:04,511
So we're just going to send to them
318
00:17:05,023 --> 00:17:08,351
In a line down to the bottom of this capsule Collider right here
319
00:17:10,399 --> 00:17:11,423
Hairy cow
320
00:17:13,727 --> 00:17:14,495
Alright
321
00:17:15,519 --> 00:17:16,799
So looks like we have
322
00:17:17,055 --> 00:17:23,199
Pretty much everything setup and ready to go for a player here so now we have pretty much all the components from the
323
00:17:23,455 --> 00:17:28,063
Player on this new player that also includes all of these graphics here
324
00:17:28,319 --> 00:17:29,087
So
325
00:17:29,343 --> 00:17:34,975
Technically I can go ahead and just delete the original player that's what I'm going to do I'm going to delete the player
326
00:17:35,743 --> 00:17:38,303
And I'm going to go ahead and see what happens
327
00:17:40,607 --> 00:17:42,143
It's like we have
328
00:17:42,399 --> 00:17:44,191
A lot of staff working for us
329
00:17:44,703 --> 00:17:47,263
Looks like the players still a little big so we're going out
330
00:17:47,519 --> 00:17:49,055
Scale that down a little bit
331
00:17:50,079 --> 00:17:52,127
Do we have any errors and take a look
332
00:17:52,895 --> 00:17:56,735
Have you got a window and then go to our general and Anna console
333
00:17:57,247 --> 00:18:01,343
Drag that concert in the here and then also the product over here so we have a nice sort of
334
00:18:02,367 --> 00:18:05,695
Lying here in a looks like we have in an aside reference
335
00:18:05,951 --> 00:18:06,719
Exception
336
00:18:06,975 --> 00:18:13,119
Does the variable attackbox of new player has not been assigned that's because this new player screw
337
00:18:13,375 --> 00:18:14,399
That we copied over
338
00:18:14,655 --> 00:18:19,519
Is referencing the attackbox of the original player something to go ahead
339
00:18:20,031 --> 00:18:22,847
Exit play mode in dragon attack boxing
340
00:18:23,103 --> 00:18:24,383
To that field there
341
00:18:24,895 --> 00:18:27,199
And looks like our attack box
342
00:18:29,247 --> 00:18:35,391
He is about right here so we wanted to be to the right so something like this and then be sure to deactivate it
343
00:18:37,439 --> 00:18:38,719
Everything was good here
344
00:18:38,975 --> 00:18:40,255
And if you can recall
345
00:18:40,511 --> 00:18:46,655
The players still a little bit babe I'm going to be about the height of the ground here
346
00:18:46,911 --> 00:18:49,471
Red arrow to my player
347
00:18:49,727 --> 00:18:54,335
And I'm going to set the pixels per unit were sitting to 500 and we can apply
348
00:18:54,847 --> 00:18:57,663
Ok almost there was there
349
00:18:58,175 --> 00:19:00,479
Still little bit big
350
00:19:01,247 --> 00:19:04,319
Will pray do a little bit more so how about 5
351
00:19:04,575 --> 00:19:05,087
40
352
00:19:06,367 --> 00:19:07,135
Filippi
353
00:19:08,415 --> 00:19:09,183
Ok
354
00:19:09,951 --> 00:19:12,255
That's pretty good for let's make sure that the
355
00:19:12,511 --> 00:19:13,535
Capsule Collider
356
00:19:14,047 --> 00:19:20,191
Is the precise here at sea that looks good week and I move down everything a little bit here so
357
00:19:21,215 --> 00:19:25,567
It's a line probably with the bottom of the Catholic lighter so that looks great
358
00:19:26,079 --> 00:19:28,639
I just bring him up to about right here
359
00:19:29,151 --> 00:19:34,015
And let's just make sure that attack box is in the right spot so move it up just a little bit that right here
360
00:19:34,271 --> 00:19:35,551
And then deactivate
361
00:19:36,063 --> 00:19:37,343
And deploy
362
00:19:40,671 --> 00:19:41,439
Alright
363
00:19:44,255 --> 00:19:50,399
So looks like surprisingly everything is working properly I can punch you don't see any punches you don't hear any sound effects
364
00:19:50,655 --> 00:19:52,959
But it's definitely deleting me enemies
365
00:19:53,215 --> 00:19:58,847
Still he feels a little bit big so we're just going to make him just a tad bit smaller guys so we can get a player
366
00:19:59,103 --> 00:20:01,407
I'm going to change this to 6:50
367
00:20:01,663 --> 00:20:03,455
Pixels per unit helpline
368
00:20:05,503 --> 00:20:06,527
Alright
369
00:20:07,039 --> 00:20:08,319
Bus fare
370
00:20:08,575 --> 00:20:09,855
Give me just a little bit
371
00:20:10,367 --> 00:20:13,695
Higher in the pixels per unit so I'm out 71
372
00:20:13,951 --> 00:20:14,975
Play the pie
373
00:20:17,791 --> 00:20:18,559
Alright
374
00:20:18,815 --> 00:20:24,959
That looks pretty good actually I don't mind it primove the character down a little bit just a tad so that he's lying
375
00:20:25,727 --> 00:20:29,055
With the bottom of this calculator and let it play
376
00:20:31,615 --> 00:20:32,639
Alright
377
00:20:34,431 --> 00:20:40,575
That kind of yours really good you know when the player gets smaller it feels like he's moving a lot faster and jumping a lot
378
00:20:40,831 --> 00:20:42,879
Winning reality is spelt the same
379
00:20:43,135 --> 00:20:44,159
As well it was
380
00:20:44,415 --> 00:20:50,047
So that looks awesome I really really like that you can notice that he's actually in front of the ground
381
00:20:50,303 --> 00:20:53,119
And we definitely don't want that so what I'm going to do is go to my
382
00:20:53,375 --> 00:20:54,143
Play here
383
00:20:54,399 --> 00:20:56,191
And I'm going to add a sorting group
384
00:20:56,959 --> 00:20:58,239
There we go
385
00:20:58,495 --> 00:21:00,031
Is there any default zero
386
00:21:00,543 --> 00:21:02,591
So now that he's a default 0
387
00:21:02,847 --> 00:21:05,151
He's appearing behind the ground
388
00:21:05,663 --> 00:21:09,247
Guys of his appearing behind the ground in your game
389
00:21:09,503 --> 00:21:12,575
Do you want to make sure that you check in see if player one
390
00:21:13,343 --> 00:21:15,135
Is properly set up
391
00:21:15,391 --> 00:21:16,672
Celtic FC
392
00:21:17,184 --> 00:21:23,328
It's actually in the wrong sort in group you can see that it has zero so fortunately for me you know my player
393
00:21:23,584 --> 00:21:27,168
Is also is 0 in unity has decided that
394
00:21:27,424 --> 00:21:28,960
This player here
395
00:21:29,216 --> 00:21:31,520
Is actually going to appear behind the ground
396
00:21:31,776 --> 00:21:34,592
But in your case if the players actually appearing in front of the ground
397
00:21:34,848 --> 00:21:36,640
They just said the ground sorting group
398
00:21:37,152 --> 00:21:37,920
2 wine
399
00:21:41,248 --> 00:21:42,784
The clouds the one as well
400
00:21:43,552 --> 00:21:45,856
In the scenery is -1
401
00:21:48,928 --> 00:21:49,440
Tell
402
00:21:49,696 --> 00:21:51,232
We should be able to play now
403
00:21:55,072 --> 00:21:56,864
And everything looks good
404
00:21:57,632 --> 00:22:00,448
The players appearing in the right sorting layer
405
00:22:01,216 --> 00:22:03,520
And I love the size of think it's just right
406
00:22:03,776 --> 00:22:05,056
And then finally guys
407
00:22:05,568 --> 00:22:08,640
What we're going to do is actually just drag this player over
408
00:22:08,896 --> 00:22:14,784
And we're going to replace this player here though I'm going to delete this player prefab
409
00:22:17,600 --> 00:22:19,648
In my name this one just a player
410
00:22:20,160 --> 00:22:22,464
In actually what I'm going to do is drag this
411
00:22:22,720 --> 00:22:28,864
To my prefabs is going to ask me if I want to create a new original prefab or a variant
412
00:22:29,120 --> 00:22:30,144
And this prefab
413
00:22:30,656 --> 00:22:34,496
Is very important I want to create a prefab variant
414
00:22:34,752 --> 00:22:40,896
And the reason why is because I won't what I'm driving here to be a variation of this original
415
00:22:41,152 --> 00:22:42,432
Why
416
00:22:42,688 --> 00:22:48,832
Because if I make edits to the Photoshop file I want them to be reflected in this price
417
00:22:49,600 --> 00:22:51,392
Prefab variant
418
00:22:51,648 --> 00:22:57,792
So basically are we get here as you get this prefab that is basically the same as this
419
00:22:58,048 --> 00:22:59,328
Play speed prefab that's ring
420
00:22:59,584 --> 00:23:00,608
Also includes
421
00:23:00,864 --> 00:23:04,704
The new player scraped an audio source of capsule Collider original body
422
00:23:04,960 --> 00:23:06,496
And in a tack box
423
00:23:07,264 --> 00:23:08,032
Alright
424
00:23:08,288 --> 00:23:09,568
Let's save that out
425
00:23:10,080 --> 00:23:12,640
And just be sure to set the layer
426
00:23:13,152 --> 00:23:14,176
Two player guys
427
00:23:15,200 --> 00:23:16,736
Andrew change the children
428
00:23:18,016 --> 00:23:19,040
And then just go ahead
429
00:23:20,064 --> 00:23:21,088
And then apply off
31725
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