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These are the user uploaded subtitles that are being translated: 1 00:00:06,656 --> 00:00:12,800 Before you started this video you should have seen a section where you could down 2 00:00:13,056 --> 00:00:14,592 Load the t pose 3 00:00:14,848 --> 00:00:15,360 4 4 00:00:15,616 --> 00:00:17,152 A player 5 00:00:17,408 --> 00:00:19,968 Tipos is basically where 6 00:00:20,224 --> 00:00:21,504 Abbey sleep 7 00:00:22,016 --> 00:00:23,296 Avatar is 8 00:00:23,552 --> 00:00:25,344 Putting his hands out 9 00:00:25,600 --> 00:00:26,368 In 80 10 00:00:26,880 --> 00:00:30,720 In this allows us to design our character and make him look will be one 11 00:00:30,976 --> 00:00:33,024 We bring in the unity and reanimated 12 00:00:33,280 --> 00:00:39,424 And put him into also supposed is like standing or jumping crouching attacking 13 00:00:39,680 --> 00:00:45,824 Open up the player that PSB file that Photoshop big file a PSD 14 00:00:46,080 --> 00:00:50,176 If you want to go ahead design your own t-pose that's totally fine 15 00:00:50,432 --> 00:00:56,576 But I definitely find it easier to start with some candy templates some very simplistic skeletal structure 16 00:00:56,832 --> 00:00:57,856 Where t pose 17 00:00:58,112 --> 00:00:59,392 Anime that 18 00:00:59,904 --> 00:01:01,037 And then we can go in and skin it later 19 00:01:01,039 --> 00:01:03,387 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 20 00:01:03,388 --> 00:01:04,768 Say this instead of folder 21 00:01:05,024 --> 00:01:08,096 Create new folder and call this characters 22 00:01:09,888 --> 00:01:14,752 MSA this as player in again it's a PSB Photoshop big file 23 00:01:18,080 --> 00:01:18,592 Ok 24 00:01:18,848 --> 00:01:20,384 Let's jump into unity 25 00:01:21,152 --> 00:01:24,480 And make sure that in imports properly 26 00:01:27,808 --> 00:01:29,600 Do we have a character sorter 27 00:01:30,112 --> 00:01:31,904 In a player PSV is here 28 00:01:32,928 --> 00:01:34,208 Who is actually 29 00:01:34,464 --> 00:01:36,000 Go to our Sprite editor 30 00:01:36,512 --> 00:01:39,584 It's the first winner click this button here just make the background black 31 00:01:40,096 --> 00:01:42,144 Living room light see where the boundaries are 32 00:01:42,400 --> 00:01:44,448 I just want to make sure that all of my 33 00:01:46,752 --> 00:01:49,568 Sprite are named appropriately everything looks good 34 00:01:49,824 --> 00:01:54,432 So many go ahead and go to the salon menu appear in click on skin editor 35 00:01:54,944 --> 00:01:56,480 Quick apply 36 00:01:58,016 --> 00:01:59,040 Just in case 37 00:01:59,552 --> 00:02:03,904 And we can go ahead and start creating some bones so many click on create bone 38 00:02:04,416 --> 00:02:06,208 And this is a lot like 39 00:02:07,488 --> 00:02:13,632 Creating bones for blender or any 3D software or even some to yourself a like spine 40 00:02:14,144 --> 00:02:17,472 I would argue that if you're making a 2D game this 41 00:02:17,728 --> 00:02:19,776 Skinning editor is 42 00:02:20,032 --> 00:02:22,336 Probably the best one you're going to get 43 00:02:22,592 --> 00:02:24,640 Show me the go ahead instead of the palace here 44 00:02:25,920 --> 00:02:28,224 In click and then click again drag 45 00:02:28,992 --> 00:02:29,760 I'm going to do 46 00:02:30,016 --> 00:02:30,784 2 47 00:02:32,576 --> 00:02:33,600 Spines here 48 00:02:33,856 --> 00:02:35,392 Terminal right click 49 00:02:35,648 --> 00:02:37,184 Does going to allow me to 50 00:02:37,440 --> 00:02:40,256 Create a new bone that's disconnected from this one 51 00:02:40,768 --> 00:02:44,352 I wanted to be disconnected in distance 52 00:02:44,864 --> 00:02:46,912 But I still want to be connected 53 00:02:47,168 --> 00:02:48,192 To this phone 54 00:02:48,960 --> 00:02:54,080 So the weather out there is a select this and then I just go over here you can see now it's actually 55 00:02:54,336 --> 00:02:55,616 Connected to this phone 56 00:02:56,640 --> 00:02:57,920 When I was going to start clicking 57 00:02:59,712 --> 00:03:01,248 Alex straight right click 58 00:03:01,504 --> 00:03:02,528 I'm here 59 00:03:02,784 --> 00:03:04,064 Do the same over here 60 00:03:07,136 --> 00:03:08,928 Animes like to the palace year 61 00:03:09,440 --> 00:03:10,464 You can see it 62 00:03:11,232 --> 00:03:13,280 Separated but it's still connected 63 00:03:13,536 --> 00:03:15,072 I'm gonna do the same down here 64 00:03:16,608 --> 00:03:20,704 And you can make as many bones as you want you could technically make some feet bones 65 00:03:20,960 --> 00:03:24,032 But I think I'm just fine with some very simplistic 66 00:03:24,800 --> 00:03:26,336 Skeletal structure here 67 00:03:26,848 --> 00:03:29,408 Minutes like this fine one more time in the number 68 00:03:29,664 --> 00:03:33,248 Make sure that I'm connected to it but I can create some distance in 69 00:03:34,016 --> 00:03:36,064 Create a head from here 70 00:03:36,576 --> 00:03:40,416 Animals like the head bone and I'm really create wait for it 71 00:03:40,672 --> 00:03:46,304 In iPhone and it sounds weird but it's going to allow us to make the eyes blink 72 00:03:46,816 --> 00:03:49,120 I lost my head in name everything 73 00:03:50,144 --> 00:03:52,448 Tell me the name of this il 74 00:03:52,704 --> 00:03:53,984 For I left 75 00:03:54,752 --> 00:03:56,032 I write 76 00:03:57,824 --> 00:03:58,336 Head 77 00:04:02,176 --> 00:04:04,224 This will be arm 78 00:04:06,272 --> 00:04:07,808 Bicep l 79 00:04:10,880 --> 00:04:12,416 Bicep are 80 00:04:13,952 --> 00:04:15,232 Arm are 81 00:04:16,768 --> 00:04:18,559 Spine 2 82 00:04:19,583 --> 00:04:21,119 What's name this pelvis 83 00:04:21,631 --> 00:04:22,399 An actually 84 00:04:22,655 --> 00:04:23,679 Spine 85 00:04:24,447 --> 00:04:26,751 Spine and then pelvis 86 00:04:27,775 --> 00:04:29,055 And 87 00:04:31,359 --> 00:04:34,175 Left 88 00:04:35,199 --> 00:04:36,223 Leg l 89 00:04:38,527 --> 00:04:39,551 Leg are 90 00:04:40,575 --> 00:04:41,599 NN 91 00:04:44,159 --> 00:04:45,695 Daily Mail properly honey 92 00:04:45,951 --> 00:04:47,231 This needs to be cast 93 00:04:49,279 --> 00:04:49,791 Left 94 00:04:50,047 --> 00:04:54,911 Sorry I'm getting confused 95 00:04:55,679 --> 00:04:56,447 Ennis 96 00:04:56,959 --> 00:04:58,239 Play great a.m. 97 00:04:58,751 --> 00:05:00,543 Confused 98 00:05:00,799 --> 00:05:05,407 Buy right Mary Direct 99 00:05:05,663 --> 00:05:06,431 They left 100 00:05:06,687 --> 00:05:07,455 Cap left 101 00:05:07,711 --> 00:05:08,991 Ok 102 00:05:09,503 --> 00:05:12,831 So we have our bones but if I go to preview pose in actually 103 00:05:13,087 --> 00:05:13,855 Trying 104 00:05:14,367 --> 00:05:15,903 Rotate my bones 105 00:05:16,415 --> 00:05:22,559 You see the smiling doing anything right rotating my skeleton but the skin or Another 106 00:05:23,071 --> 00:05:23,839 The mesh 107 00:05:24,351 --> 00:05:25,887 Or geometry 108 00:05:26,143 --> 00:05:27,679 Is not actually rotating 109 00:05:28,191 --> 00:05:34,335 With the skeleton why is that we haven't actually identified on mesh or any geometry and 110 00:05:34,591 --> 00:05:38,943 Put it where to bend which bones is supposed to be associated with 111 00:05:39,455 --> 00:05:40,735 So let's go ahead 112 00:05:41,247 --> 00:05:42,527 Go back in time here 113 00:05:42,783 --> 00:05:43,551 Control Z 114 00:05:45,343 --> 00:05:47,647 I'm gonna go ahead in a minute select 115 00:05:48,159 --> 00:05:49,695 Auto geometry 116 00:05:50,463 --> 00:05:56,607 And there's this beautiful button called generate for all visible now I want to subdivide 117 00:05:56,863 --> 00:06:01,215 My message not make sense just a second that doesn't make sense just hold on tight 118 00:06:01,983 --> 00:06:06,847 I'm gonna subdivide Now by 16 but I think 25 is probably what I want to do 119 00:06:07,103 --> 00:06:10,175 How many click generate for all visible watch this 120 00:06:11,967 --> 00:06:12,479 Awesome 121 00:06:12,991 --> 00:06:19,135 If any of you have seen or worked in 3D software you can tell what we're looking at we're looking at a 3D 122 00:06:19,391 --> 00:06:20,927 It's like a piece of 123 00:06:21,183 --> 00:06:26,815 Animal paper that cut out and has all of these Folds that allow us to bend 124 00:06:27,583 --> 00:06:29,119 Are skeleton 125 00:06:29,375 --> 00:06:34,751 As you can see unity did it's best to auto generate some geometry 126 00:06:35,007 --> 00:06:36,031 Now look at the colours 127 00:06:36,287 --> 00:06:39,871 I have green phone and I have a green arm 128 00:06:40,383 --> 00:06:41,407 I'm a mess 129 00:06:42,175 --> 00:06:44,479 I have a blue bone and then a blue 130 00:06:44,735 --> 00:06:45,503 Headmaster 131 00:06:46,271 --> 00:06:48,063 I have a pink bone 132 00:06:49,087 --> 00:06:50,111 In a pink mash 133 00:06:50,623 --> 00:06:51,903 As you can see with 134 00:06:52,159 --> 00:06:55,487 Trader best with unity's auto geometry 135 00:06:55,743 --> 00:07:00,351 And so far if we actually test it out it doesn't do too bad actually it's pretty good 136 00:07:01,119 --> 00:07:02,399 So I could see here 137 00:07:02,911 --> 00:07:05,215 There are a few things we need affect right 138 00:07:05,727 --> 00:07:11,871 Looks like a head rotates fine better eyes make the head rotate which is dead 139 00:07:12,127 --> 00:07:15,199 Your season weird shapes going on here 140 00:07:15,967 --> 00:07:21,855 The way that we fix that is we use something called the weight brush ok 141 00:07:22,623 --> 00:07:24,159 So if I click on weight brush 142 00:07:24,927 --> 00:07:26,463 I can actually paint 143 00:07:26,719 --> 00:07:29,023 Add way to a mesh 144 00:07:29,279 --> 00:07:31,071 Based on a certain bone 145 00:07:32,095 --> 00:07:33,375 I just simply clicking 146 00:07:33,887 --> 00:07:36,703 Oregon ctrl-click to subtract way 147 00:07:37,471 --> 00:07:39,263 So here's a good example 148 00:07:39,775 --> 00:07:42,079 I definitely don't want to I 149 00:07:42,335 --> 00:07:44,639 Two manipulators mash 150 00:07:44,895 --> 00:07:47,199 So what I'm going to do with first select the eye 151 00:07:47,455 --> 00:07:48,223 Bone 152 00:07:48,735 --> 00:07:50,015 Double click 153 00:07:51,039 --> 00:07:51,807 The mesh 154 00:07:52,063 --> 00:07:52,575 Ok 155 00:07:53,599 --> 00:07:56,415 I'm going to create a pretty hard 156 00:07:57,695 --> 00:08:02,559 Rush but 100-percent honestly anyway associated with this 157 00:08:03,071 --> 00:08:05,887 And I'm just going to simply press ctrl-click 158 00:08:07,679 --> 00:08:10,495 And I'm slowly going to remove some weight see that 159 00:08:10,751 --> 00:08:13,311 So now if I actually rotate the eye 160 00:08:13,823 --> 00:08:16,127 It's not affecting the head mash at all 161 00:08:16,895 --> 00:08:18,687 Well it's too late we're doesn't it 162 00:08:18,943 --> 00:08:23,295 That's because of this I hear something it's like this I impressed control 163 00:08:24,575 --> 00:08:26,879 I'm going to slowly manipulate 164 00:08:28,415 --> 00:08:29,183 Here we go 165 00:08:31,487 --> 00:08:36,863 Tell the Tiger Eyes Are Not manipulating the mash and that's great but we can still see some weird shapes going on 166 00:08:37,119 --> 00:08:43,263 With the head looks like we got into a little bug so if you ever get into a glitch like this where all the 167 00:08:43,519 --> 00:08:45,055 In your head shape is kind of weird 168 00:08:45,311 --> 00:08:48,383 Try and move the bones around and see what's going on 169 00:08:49,151 --> 00:08:51,199 Ok looks like h 170 00:08:51,455 --> 00:08:54,015 Head mash is a little bit confused 171 00:08:54,783 --> 00:08:58,367 So let's go ahead in paint here there we go 172 00:08:59,135 --> 00:09:01,183 So now over doing did you see that 173 00:09:01,695 --> 00:09:02,975 We just painted 174 00:09:03,743 --> 00:09:05,023 Plenty of weight 175 00:09:06,047 --> 00:09:09,375 Associated with this phone look for the bonnet I lighter 176 00:09:09,887 --> 00:09:11,935 Any luck for the mesh that highlighted 177 00:09:12,447 --> 00:09:13,471 Any new paint 178 00:09:13,983 --> 00:09:15,007 I just clicking 179 00:09:15,263 --> 00:09:18,079 You're telling unity that you want this bone 180 00:09:18,591 --> 00:09:20,127 To affect that mash 181 00:09:21,151 --> 00:09:23,199 Barrow take this everything was good 182 00:09:23,967 --> 00:09:24,991 This looks good 183 00:09:25,247 --> 00:09:26,015 Alright 184 00:09:26,271 --> 00:09:32,415 Ok guys if I didn't make sense and I'm sure that it didn't just because I know that when I was learning as it was 185 00:09:32,671 --> 00:09:33,183 Play confusing 186 00:09:33,695 --> 00:09:39,839 Just follow along with me as we continue painting bones here 187 00:09:40,095 --> 00:09:43,167 Looks like a lot of this looks great 188 00:09:43,935 --> 00:09:47,263 But if I want to maybe remove this weird Debbie here 189 00:09:47,775 --> 00:09:51,103 Forearm only click on the bone for the arm 190 00:09:51,871 --> 00:09:57,247 Double click on the chest because this part of the message is actually part of the chest 191 00:09:59,039 --> 00:10:00,063 I can see that look 192 00:10:00,345 --> 00:10:02,632 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 193 00:10:02,634 --> 00:10:02,623 This green colour here 194 00:10:03,135 --> 00:10:03,903 Means 195 00:10:04,159 --> 00:10:09,535 That it's slightly connected to this phone I don't really want that someone hold control 196 00:10:10,559 --> 00:10:13,119 There we go and paint 197 00:10:13,887 --> 00:10:16,959 And remove any connection to the Green 198 00:10:17,983 --> 00:10:19,775 All right so now we can rotate 199 00:10:20,287 --> 00:10:22,079 Hello weird to isn't it 200 00:10:22,335 --> 00:10:24,383 I don't know if my arm will ever be that high 201 00:10:24,895 --> 00:10:27,711 When I'm in the game but I think that 202 00:10:28,223 --> 00:10:29,759 It's great ok 203 00:10:30,527 --> 00:10:31,295 Perfect 204 00:10:34,111 --> 00:10:39,999 Awesome ok I like that and see what this one here so this one is going to get an opposite problem doesn't 205 00:10:40,767 --> 00:10:44,607 Sometimes you want your bone to be a little bit closer to the fulcrum 206 00:10:44,863 --> 00:10:48,191 So if you need it in your bone just got it down here 207 00:10:49,215 --> 00:10:51,519 Drag this over a little bit 208 00:10:51,775 --> 00:10:52,799 DuBarry here 209 00:10:53,311 --> 00:10:56,639 And then just make sure you connect these to make sure that connected 210 00:10:57,663 --> 00:11:00,479 And now and we go back to our way brush 211 00:11:00,735 --> 00:11:02,271 Actually select the blue 212 00:11:02,783 --> 00:11:03,807 And 213 00:11:05,599 --> 00:11:06,879 Pizza blue here 214 00:11:07,647 --> 00:11:09,695 And then try and rotate it out see how it looks 215 00:11:09,951 --> 00:11:11,487 Ok that's a lot better 216 00:11:11,743 --> 00:11:12,767 Ok great 217 00:11:13,279 --> 00:11:16,095 I was wondering what was going out and I'll get it so just slowly 218 00:11:16,351 --> 00:11:17,119 Unity 219 00:11:18,143 --> 00:11:20,447 My bugging out today buddy here we go 220 00:11:21,215 --> 00:11:22,751 Here we go ok 221 00:11:23,007 --> 00:11:28,895 And we can rotate this and see how it looks ok looks like we need to actually paint here 222 00:11:29,919 --> 00:11:33,503 Get some yellow in there ok there we go 223 00:11:34,015 --> 00:11:37,087 Two guys it's just a game of guessing and checking 224 00:11:37,343 --> 00:11:41,183 Alexa I mean hear you feel that in there just a little bit 225 00:11:41,951 --> 00:11:44,767 NFL I'm here just just even it out 226 00:11:45,535 --> 00:11:46,559 There we go 227 00:11:47,071 --> 00:11:47,839 Ok 228 00:11:49,119 --> 00:11:53,471 I could probably remove song from this year are we going ok we're getting there 229 00:11:54,239 --> 00:11:56,543 Anytime is really having some trouble 230 00:11:57,823 --> 00:11:59,615 There we go 231 00:11:59,871 --> 00:12:01,919 Unity come on what are you doing today 232 00:12:05,759 --> 00:12:06,527 Ok 233 00:12:08,319 --> 00:12:11,647 Ok are you alright say things are looking much cleaner now 234 00:12:12,159 --> 00:12:13,439 So as you can see guys 235 00:12:13,695 --> 00:12:19,839 Even me after a decade of making games I can get frustrated in things can be real 236 00:12:20,095 --> 00:12:20,607 Confusing 237 00:12:21,119 --> 00:12:25,471 Even from people like me so that's ok see her that looks good 238 00:12:25,727 --> 00:12:29,311 Swinging owl rotate this pretty good right now works for me 239 00:12:30,335 --> 00:12:36,479 And we can probably see her this a little bit as well so it's just 240 00:12:36,735 --> 00:12:38,015 Just a tad from here 241 00:12:38,783 --> 00:12:40,063 And 242 00:12:42,367 --> 00:12:43,903 Alright so that's like we can 243 00:12:44,671 --> 00:12:49,279 Rotate a character all over the place and rotate his head in his legs 244 00:12:49,791 --> 00:12:52,095 And let's go ahead and hit apply 245 00:12:52,607 --> 00:12:53,375 And 246 00:12:53,631 --> 00:12:55,679 We can go ahead in bring this character 247 00:12:55,935 --> 00:12:57,215 Into the unity scene 248 00:12:58,495 --> 00:13:00,543 In start animating your character 249 00:13:01,567 --> 00:13:02,591 2xu 250 00:13:02,847 --> 00:13:05,663 And what I'm going to do is actually go ahead 251 00:13:06,687 --> 00:13:07,455 Ian 252 00:13:07,711 --> 00:13:08,223 Drag 253 00:13:08,735 --> 00:13:09,759 Is player 254 00:13:10,783 --> 00:13:11,807 Into are seen here 255 00:13:12,063 --> 00:13:18,207 We have this giant character in Arsene to go ahead 256 00:13:18,463 --> 00:13:18,975 Ian 257 00:13:19,999 --> 00:13:21,535 Just bring him down 258 00:13:22,559 --> 00:13:24,095 Let's see here 259 00:13:25,119 --> 00:13:26,399 Let's try and calm down 260 00:13:27,167 --> 00:13:27,679 2 261 00:13:28,191 --> 00:13:32,031 .9 by .9 is that pretty smile 262 00:13:32,287 --> 00:13:36,127 Too small so we can do .23 by 23 263 00:13:36,895 --> 00:13:37,919 Hairy Cup 264 00:13:38,175 --> 00:13:43,295 I know sorry I haven't done anything with the Z axis cos it's a 2D game so it doesn't matter 265 00:13:43,551 --> 00:13:46,367 It's there is our player in let's go ahead 266 00:13:46,623 --> 00:13:47,391 Insert 267 00:13:47,647 --> 00:13:50,207 Bringing him into the actual player here 268 00:13:50,719 --> 00:13:52,255 Imagine those two together 269 00:13:52,767 --> 00:13:58,655 What we need to do now is simply drag the player PSV that is now rigged and ready to anime 270 00:13:59,167 --> 00:14:01,471 You want to drag that into are seen here 271 00:14:01,727 --> 00:14:06,079 Sonos how he's currently a giant 272 00:14:06,847 --> 00:14:12,991 What we can do here to get his size to match the rest of the world is actually 273 00:14:13,247 --> 00:14:15,295 Go to iPlayer PSB here 274 00:14:15,551 --> 00:14:19,391 Any games guys this is not the same as iPlayer prefab 275 00:14:19,647 --> 00:14:23,999 Which is in a prefab for this is what we actually controlling in the game 276 00:14:24,255 --> 00:14:26,815 This is just the artwork that we've rigged ok 277 00:14:27,327 --> 00:14:33,471 So what we can do is actually go to the inspector of here and change your pixels per unit to something like 32 278 00:14:33,983 --> 00:14:35,007 The higher we go 279 00:14:35,263 --> 00:14:36,543 The small he's going to be 280 00:14:37,311 --> 00:14:43,455 Ok there we go we technically we can change the scale but I like my skills to be uniformed 281 00:14:43,711 --> 00:14:49,855 E111 I'm not confused any of the scaling I don't like anywhere decimal points for my route 282 00:14:50,111 --> 00:14:52,159 Object such as the player 283 00:14:52,415 --> 00:14:56,767 So he's still a little big so what we could do is actually go to a player again 284 00:14:57,791 --> 00:15:00,607 And do something like 400 inhibitor 285 00:15:02,911 --> 00:15:03,935 There we go 286 00:15:04,959 --> 00:15:06,239 Now you mean or is there 287 00:15:06,751 --> 00:15:12,127 You don't see any skeleton or rigs here so you can actually move anything with the player 288 00:15:12,383 --> 00:15:18,527 And so have wrote his arms are making anime and it's just because of a weird unity glitch if you see the bone 289 00:15:18,783 --> 00:15:20,319 That's wonderful if you don't 290 00:15:20,575 --> 00:15:24,927 I better do a saviour scene and then Exeter unity and jump right back in 291 00:15:25,439 --> 00:15:29,791 So now if we reach up in unity and then select it you can say ok 292 00:15:30,047 --> 00:15:33,631 My reggae still here so if you're under the glitch 293 00:15:33,887 --> 00:15:40,031 Just go ahead and restart unity so now I have my player graphic here that I can manipulate 294 00:15:40,287 --> 00:15:42,847 I can change his arms in animated 295 00:15:43,103 --> 00:15:45,663 How much is move him over just a little bit here 296 00:15:45,919 --> 00:15:48,735 Because he is in the midst of this little camera 297 00:15:48,991 --> 00:15:51,295 Or sound icon and I want that 298 00:15:52,575 --> 00:15:57,695 Ok so this is my PSP and this is my actual prefer that we can control for the game 299 00:15:58,207 --> 00:16:04,351 So I will get a new guys isn't actually just going to copy over the rigid-body the capsule 300 00:16:04,607 --> 00:16:06,911 The new player in the audio source 301 00:16:07,167 --> 00:16:09,215 And also the attackbox 302 00:16:09,471 --> 00:16:13,055 So when you going to move over pretty much all of the components from our original player 303 00:16:13,311 --> 00:16:18,687 I bring it on over to this new player graphic ok to copy the rigid body in a pasty 304 00:16:20,479 --> 00:16:22,783 I'm going to copy the capsule Collider 305 00:16:23,295 --> 00:16:24,319 Taste it 306 00:16:25,599 --> 00:16:28,927 Ian I'm going to copy the new player Script I'm going to pierce that 307 00:16:30,975 --> 00:16:33,791 And the we don't need a Sprite renderer anymore 308 00:16:34,047 --> 00:16:37,375 Are you a source and paste that as well 309 00:16:38,143 --> 00:16:42,239 Mm final copy this attack box and paste it in as well 310 00:16:42,751 --> 00:16:44,287 And we're going to zero it out 311 00:16:45,311 --> 00:16:46,079 We go 312 00:16:47,359 --> 00:16:48,639 And looks like 313 00:16:49,407 --> 00:16:52,479 We're really close to having everything 314 00:16:52,991 --> 00:16:56,831 Pasted in properly looks like we need to move down all of our 315 00:16:57,599 --> 00:16:58,367 Sprites 316 00:17:00,415 --> 00:17:02,719 And try and send to them up as best as we can hear 317 00:17:02,975 --> 00:17:04,511 So we're just going to send to them 318 00:17:05,023 --> 00:17:08,351 In a line down to the bottom of this capsule Collider right here 319 00:17:10,399 --> 00:17:11,423 Hairy cow 320 00:17:13,727 --> 00:17:14,495 Alright 321 00:17:15,519 --> 00:17:16,799 So looks like we have 322 00:17:17,055 --> 00:17:23,199 Pretty much everything setup and ready to go for a player here so now we have pretty much all the components from the 323 00:17:23,455 --> 00:17:28,063 Player on this new player that also includes all of these graphics here 324 00:17:28,319 --> 00:17:29,087 So 325 00:17:29,343 --> 00:17:34,975 Technically I can go ahead and just delete the original player that's what I'm going to do I'm going to delete the player 326 00:17:35,743 --> 00:17:38,303 And I'm going to go ahead and see what happens 327 00:17:40,607 --> 00:17:42,143 It's like we have 328 00:17:42,399 --> 00:17:44,191 A lot of staff working for us 329 00:17:44,703 --> 00:17:47,263 Looks like the players still a little big so we're going out 330 00:17:47,519 --> 00:17:49,055 Scale that down a little bit 331 00:17:50,079 --> 00:17:52,127 Do we have any errors and take a look 332 00:17:52,895 --> 00:17:56,735 Have you got a window and then go to our general and Anna console 333 00:17:57,247 --> 00:18:01,343 Drag that concert in the here and then also the product over here so we have a nice sort of 334 00:18:02,367 --> 00:18:05,695 Lying here in a looks like we have in an aside reference 335 00:18:05,951 --> 00:18:06,719 Exception 336 00:18:06,975 --> 00:18:13,119 Does the variable attackbox of new player has not been assigned that's because this new player screw 337 00:18:13,375 --> 00:18:14,399 That we copied over 338 00:18:14,655 --> 00:18:19,519 Is referencing the attackbox of the original player something to go ahead 339 00:18:20,031 --> 00:18:22,847 Exit play mode in dragon attack boxing 340 00:18:23,103 --> 00:18:24,383 To that field there 341 00:18:24,895 --> 00:18:27,199 And looks like our attack box 342 00:18:29,247 --> 00:18:35,391 He is about right here so we wanted to be to the right so something like this and then be sure to deactivate it 343 00:18:37,439 --> 00:18:38,719 Everything was good here 344 00:18:38,975 --> 00:18:40,255 And if you can recall 345 00:18:40,511 --> 00:18:46,655 The players still a little bit babe I'm going to be about the height of the ground here 346 00:18:46,911 --> 00:18:49,471 Red arrow to my player 347 00:18:49,727 --> 00:18:54,335 And I'm going to set the pixels per unit were sitting to 500 and we can apply 348 00:18:54,847 --> 00:18:57,663 Ok almost there was there 349 00:18:58,175 --> 00:19:00,479 Still little bit big 350 00:19:01,247 --> 00:19:04,319 Will pray do a little bit more so how about 5 351 00:19:04,575 --> 00:19:05,087 40 352 00:19:06,367 --> 00:19:07,135 Filippi 353 00:19:08,415 --> 00:19:09,183 Ok 354 00:19:09,951 --> 00:19:12,255 That's pretty good for let's make sure that the 355 00:19:12,511 --> 00:19:13,535 Capsule Collider 356 00:19:14,047 --> 00:19:20,191 Is the precise here at sea that looks good week and I move down everything a little bit here so 357 00:19:21,215 --> 00:19:25,567 It's a line probably with the bottom of the Catholic lighter so that looks great 358 00:19:26,079 --> 00:19:28,639 I just bring him up to about right here 359 00:19:29,151 --> 00:19:34,015 And let's just make sure that attack box is in the right spot so move it up just a little bit that right here 360 00:19:34,271 --> 00:19:35,551 And then deactivate 361 00:19:36,063 --> 00:19:37,343 And deploy 362 00:19:40,671 --> 00:19:41,439 Alright 363 00:19:44,255 --> 00:19:50,399 So looks like surprisingly everything is working properly I can punch you don't see any punches you don't hear any sound effects 364 00:19:50,655 --> 00:19:52,959 But it's definitely deleting me enemies 365 00:19:53,215 --> 00:19:58,847 Still he feels a little bit big so we're just going to make him just a tad bit smaller guys so we can get a player 366 00:19:59,103 --> 00:20:01,407 I'm going to change this to 6:50 367 00:20:01,663 --> 00:20:03,455 Pixels per unit helpline 368 00:20:05,503 --> 00:20:06,527 Alright 369 00:20:07,039 --> 00:20:08,319 Bus fare 370 00:20:08,575 --> 00:20:09,855 Give me just a little bit 371 00:20:10,367 --> 00:20:13,695 Higher in the pixels per unit so I'm out 71 372 00:20:13,951 --> 00:20:14,975 Play the pie 373 00:20:17,791 --> 00:20:18,559 Alright 374 00:20:18,815 --> 00:20:24,959 That looks pretty good actually I don't mind it primove the character down a little bit just a tad so that he's lying 375 00:20:25,727 --> 00:20:29,055 With the bottom of this calculator and let it play 376 00:20:31,615 --> 00:20:32,639 Alright 377 00:20:34,431 --> 00:20:40,575 That kind of yours really good you know when the player gets smaller it feels like he's moving a lot faster and jumping a lot 378 00:20:40,831 --> 00:20:42,879 Winning reality is spelt the same 379 00:20:43,135 --> 00:20:44,159 As well it was 380 00:20:44,415 --> 00:20:50,047 So that looks awesome I really really like that you can notice that he's actually in front of the ground 381 00:20:50,303 --> 00:20:53,119 And we definitely don't want that so what I'm going to do is go to my 382 00:20:53,375 --> 00:20:54,143 Play here 383 00:20:54,399 --> 00:20:56,191 And I'm going to add a sorting group 384 00:20:56,959 --> 00:20:58,239 There we go 385 00:20:58,495 --> 00:21:00,031 Is there any default zero 386 00:21:00,543 --> 00:21:02,591 So now that he's a default 0 387 00:21:02,847 --> 00:21:05,151 He's appearing behind the ground 388 00:21:05,663 --> 00:21:09,247 Guys of his appearing behind the ground in your game 389 00:21:09,503 --> 00:21:12,575 Do you want to make sure that you check in see if player one 390 00:21:13,343 --> 00:21:15,135 Is properly set up 391 00:21:15,391 --> 00:21:16,672 Celtic FC 392 00:21:17,184 --> 00:21:23,328 It's actually in the wrong sort in group you can see that it has zero so fortunately for me you know my player 393 00:21:23,584 --> 00:21:27,168 Is also is 0 in unity has decided that 394 00:21:27,424 --> 00:21:28,960 This player here 395 00:21:29,216 --> 00:21:31,520 Is actually going to appear behind the ground 396 00:21:31,776 --> 00:21:34,592 But in your case if the players actually appearing in front of the ground 397 00:21:34,848 --> 00:21:36,640 They just said the ground sorting group 398 00:21:37,152 --> 00:21:37,920 2 wine 399 00:21:41,248 --> 00:21:42,784 The clouds the one as well 400 00:21:43,552 --> 00:21:45,856 In the scenery is -1 401 00:21:48,928 --> 00:21:49,440 Tell 402 00:21:49,696 --> 00:21:51,232 We should be able to play now 403 00:21:55,072 --> 00:21:56,864 And everything looks good 404 00:21:57,632 --> 00:22:00,448 The players appearing in the right sorting layer 405 00:22:01,216 --> 00:22:03,520 And I love the size of think it's just right 406 00:22:03,776 --> 00:22:05,056 And then finally guys 407 00:22:05,568 --> 00:22:08,640 What we're going to do is actually just drag this player over 408 00:22:08,896 --> 00:22:14,784 And we're going to replace this player here though I'm going to delete this player prefab 409 00:22:17,600 --> 00:22:19,648 In my name this one just a player 410 00:22:20,160 --> 00:22:22,464 In actually what I'm going to do is drag this 411 00:22:22,720 --> 00:22:28,864 To my prefabs is going to ask me if I want to create a new original prefab or a variant 412 00:22:29,120 --> 00:22:30,144 And this prefab 413 00:22:30,656 --> 00:22:34,496 Is very important I want to create a prefab variant 414 00:22:34,752 --> 00:22:40,896 And the reason why is because I won't what I'm driving here to be a variation of this original 415 00:22:41,152 --> 00:22:42,432 Why 416 00:22:42,688 --> 00:22:48,832 Because if I make edits to the Photoshop file I want them to be reflected in this price 417 00:22:49,600 --> 00:22:51,392 Prefab variant 418 00:22:51,648 --> 00:22:57,792 So basically are we get here as you get this prefab that is basically the same as this 419 00:22:58,048 --> 00:22:59,328 Play speed prefab that's ring 420 00:22:59,584 --> 00:23:00,608 Also includes 421 00:23:00,864 --> 00:23:04,704 The new player scraped an audio source of capsule Collider original body 422 00:23:04,960 --> 00:23:06,496 And in a tack box 423 00:23:07,264 --> 00:23:08,032 Alright 424 00:23:08,288 --> 00:23:09,568 Let's save that out 425 00:23:10,080 --> 00:23:12,640 And just be sure to set the layer 426 00:23:13,152 --> 00:23:14,176 Two player guys 427 00:23:15,200 --> 00:23:16,736 Andrew change the children 428 00:23:18,016 --> 00:23:19,040 And then just go ahead 429 00:23:20,064 --> 00:23:21,088 And then apply off 31725

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