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If you haven't already opened up
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Unity be sure to open up Unity Project otherwise just save your Photoshop file
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Jump back in the unity and go slowly in Port your city graphics
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Photoshop
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Big file
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Hi you'll see that you're silly graphics PSB file has imported into unity
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And all of the Sprite which of these purple squares are imported
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And is also created this giant prefab with all of the sprouts as
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Children first prefab
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So we can actually just drag this into the scene here
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And you can actually see
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Everything is pretty much exactly the way it was in Photoshop
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It is really cool
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But what you on this is it's a little low res
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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Survey scale up here you can see the resolution to pretty low
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Click on my CV graphics to the inspector herein change out the max texture
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Size to be a little bit bigger so
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4096 what's good in I'm actually going to use a crunch compression in a minute compressor
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A lot to about 100
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As long as the graphics are really simple you can actually get away with a lot of compression
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What's the head in Hill apply
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So what unit is going to do as it's going to scale up our resolution for us to 4096 has the map
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Texture size
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But it's going to compress down
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The data
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Celebrities get crisp clean edges
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But maybe not as many colours
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As you can see we've got really crisp edges here
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And you can just barely make out some compression you can see some right here
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But it's honestly not enough for me to be worried
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So this is great actually I think there
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Resolution
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Looks wonderful we can change it
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If we need to
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In the future so looks like you can see here as we zoom out
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Breaking and telling the video
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But you can see here that it's pretty low-res wide zoom out
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That's because we need to make sure
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Advanced settings here
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We want to remove
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Generate maps
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Alright
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Reply
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Now
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When you zoom out it's still pretty Chris and that's exactly what we were
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What's the weather you might have noticed this
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Some of artwork is getting cut off weird spots
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Is a couple of ways to fix this
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The first thing I can do is go ahead in change or mesh type
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Two for wrecked
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And then we're going to apply and see if that fixes it
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If that doesn't fix it which in our case it did not that's ok the next thing you want to do is go to a Sprite editor
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And we can go ahead and click
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Despite here
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And you can see that when we invert the colours and get a black background
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Some of our boxes are not generating
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The right size
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So even though unity does a good job automatically creating things sometimes
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Just not perfect
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So it looks like this one needs to be scaled up to here and make sure your scaling the blue box
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Not the green one the green one is for slicing
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We don't want to do that
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Alright will this one here scale that up to about right Here lyrics Drake
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That was good
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This one needs to be a little bit bigger too
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What about this one are well that one was really bad
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That's ok guys
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Sometimes
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You have to manually going in pics things
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Alright
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But it's honestly not that much work
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That's ok
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Right
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Ian BBC Oliver here
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Perfect
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Background looks good clouds look good with square head and he reply it might take a while
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Alright so looks like everything's been fixed and I want to jump in a photo shop this explain something
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I think perhaps the reason that happening in by the way the PSB important again Photoshop big
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Importer it's a new tool and so there might be some bugs and glitches associated with it
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But one of the things you could probably do is if you have some room
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Perhaps try and separate out your graphics a little bit more
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Play me that are here and move that are here and you might get some different results with you
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Automatic slicing tool
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Helluva
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In my case I'm not really don't worry about it cos I didn't take that long to clean up
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Anyway I'm going to drop back in the universe
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Start creating prefabs
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Ok
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See the city graphics here
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This is just a
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Prefab that was automatically created by unity it's certainly helpful to have this but we're
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Can I actually use this prefab
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What's you going to create prefabs from this in the way that we're going to do that
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Is there a right click on City graphics
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I'm going to unpack the prefab
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And now we can go ahead and create prefabs of all of these various items and drag him into
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Prefabs folder
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Alright so we're going to do is create a new folder
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How many call this city graphics
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What city prefabs
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Alright let's start with the ones we know we need to create some colliders for
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So ground wine
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I know I need a Collider for this
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And I'm pretty sure I wanted to be a box Collider I like box colliders because you can absolutely
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Certain that there's not going to be weird angles it's a clean box that's predictable for the player
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So that's great so it's go ahead and drag round 1 into City prefabs
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Then we can go to this one
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We're going to do the same thing
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I'm going to drag that into City prefabs now for the actual crane element
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If you can recall we actually have this platform
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Prefab remember this
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This platform prefab allows two-player to jump through
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The collider
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But not fall through the collider
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So I'm actually going to copy the polygon Collider 2D component
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I'm going to paste it onto the Crane
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It looks like I've got some weird shapes to it's all going to edit the points by clicking edit Collider
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It was going to drag them
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To be like
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This
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Ok
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Then we can also copy the platform effector
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Are we going to use that in the crane as well
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Alright there we go
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Animal might wanna make sure
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That we got all the correct settings
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So fat looks good so I'm gonna go ahead and drag this cream in the city prefabs
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I can delete this now
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By the way guys there's some prefabs in here that we're going to end up deleting because work and replacing those
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You know actual graphics some of these are very basically this guy here we're gonna end up deleting this
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Completely
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And replacing it with a actual Gate using the gate spray here
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In fact
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Let's go ahead
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And get this likes door gate set up here
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Set the way we can do that is just dragging our Gate preferred we created earlier
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I'm going to copy all the components just like we did
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The platform
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With the crane
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That's good I like door
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Paste the component
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You can see the polygon Collider needs to be added a little bit just like we did with the crane
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You just make sure your lines are pretty much straight
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You don't want any weird interactions with the player
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Go back to Reigate here and
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The capital box Collider 2D in paste that in as well
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There we go
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If you can see our Gate box Collider it's just a little bit wider
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So we're going to go ahead go to our
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Labrador
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Everyday do the same
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Drag here
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Dracula
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Here we go
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And it's a trigger remember so this is basically a trigger zone for the player to interact
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With the gate
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And then we're going to copy the gate script and paste it onto a locked door
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So far everything looks good really delete that
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And I'm going to strike this locked door
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Into the city prefabs
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And we'll probably be renaming some layers here so for example lock door supply name that gate
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Or
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You no delete this gate prefab completely in and just use the word locked door
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We don't find out like to prefabs flooring around so we're going to be doing some cleaning up you're a bit
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So that's going to have a Collider on it looks like our boxes here
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This will have a box Collider on it as well
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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So we can have
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The player actually jump on top of it was dragged out into a city prefabs
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And I think everything else
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Is just
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Sprouts
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So we're going to drag each one in separately
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So drag background one background to
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Bush
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Chain
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Cloud
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Cloudberry
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The square headed dragon anime prefab
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Into the scene here
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Copy over all of these components
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Onto enemy
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Spray
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Here
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In fact I would are you we could just copy the Sprite from our new anime
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Just paste it
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Where we go
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Anna old enemy prefab
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And because this is not unique to the city
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I'm actually ok we're just having it
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This anime here
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The same is true with the coin right
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With the Queen we could actually just go to this spray here
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Take the Sprite renderer copy it
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And paste it
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Android coin
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And then make sure we apply all
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Same is true with our health
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Let's go to our heart
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Copy the sprite renderer
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And then paste it onto our original prefab that We Created earlier
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Is going to go ahead and
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Hit a player
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That looks great
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No we don't need the player reference so we can delete that
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And then we can also use the same logic with a key member of original key prefab
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We can get a new key sprite
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Copy that
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And paste it
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Hunter original key prefab
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IPlayer
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Great
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Delete all of these now because we've applied the changes in and I'll say there's prefabs
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I don't need this key anymore
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I don't need the heart
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I don't need the gym
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Can I also don't need this enemy Sprite year anymore
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Delete that
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Everything else I can drag in My City prefabs
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And now we've created all the prefabs we need
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So believe it or not guys we can just delete
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The city graphics completely because we've saved out all of the prefabs and we can start dragging them in
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Layers
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