All language subtitles for lesson103

af Afrikaans
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bn Bengali
bs Bosnian
bg Bulgarian
ca Catalan
ceb Cebuano
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
tl Filipino
fi Finnish
fr French
fy Frisian
gl Galician
ka Georgian
de German
el Greek
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
km Khmer
ko Korean
ku Kurdish (Kurmanji)
ky Kyrgyz
lo Lao
la Latin
lv Latvian
lt Lithuanian
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mn Mongolian
my Myanmar (Burmese)
ne Nepali
no Norwegian
ps Pashto
fa Persian
pl Polish
pt Portuguese
pa Punjabi
ro Romanian
ru Russian Download
sm Samoan
gd Scots Gaelic
sr Serbian
st Sesotho
sn Shona
sd Sindhi
si Sinhala
sk Slovak
sl Slovenian
so Somali
es Spanish
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
te Telugu
th Thai
tr Turkish
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
or Odia (Oriya)
rw Kinyarwanda
tk Turkmen
tt Tatar
ug Uyghur
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:06,656 --> 00:00:12,800 So we also in addition to dying we want the 2 00:00:13,056 --> 00:00:16,640 To be able to actually get to the end of the level and load a new level 3 00:00:17,152 --> 00:00:20,992 I think after that was pretty much got a basic 14 loop completed 4 00:00:21,760 --> 00:00:23,552 So what we need to do first 5 00:00:24,064 --> 00:00:25,856 Is literature that this scene 6 00:00:26,112 --> 00:00:27,648 Is pretty much perfect 7 00:00:27,904 --> 00:00:30,464 Make sure all the prefabs are updated 8 00:00:30,976 --> 00:00:33,536 Mischievous objects that are reusable 9 00:00:34,048 --> 00:00:35,328 Prefabs 10 00:00:35,840 --> 00:00:40,448 Just get it cleaned up so that we can duplicate this scene in create level 2 ok 11 00:00:40,960 --> 00:00:47,104 We're going to do the first thing I want to do is just make sure all of our prefabs are up today in the senior school 12 00:00:47,872 --> 00:00:49,408 So I know one thing 13 00:00:50,176 --> 00:00:51,456 This game right here 14 00:00:52,736 --> 00:00:57,088 This is actually the gate that I want all gates to be like so I just want to make sure 15 00:00:57,344 --> 00:00:58,880 That is actually 16 00:00:59,136 --> 00:01:00,397 Updating the route prefab 17 00:01:00,399 --> 00:01:02,747 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 18 00:01:02,748 --> 00:01:07,072 Click here you can see that ok good this gay is the route preferred there's no applies 19 00:01:07,328 --> 00:01:09,632 Anywhere so the gates good to go 20 00:01:10,144 --> 00:01:11,680 What about the enemy 21 00:01:11,936 --> 00:01:18,080 I like the anime Here I know that this enemy is the enemy that we want a route anime preview 22 00:01:18,336 --> 00:01:18,848 You like 23 00:01:19,104 --> 00:01:20,640 Vs check this as well 24 00:01:21,408 --> 00:01:23,200 As a few changes 25 00:01:23,456 --> 00:01:27,040 Does prefab in the sea mode just like a player 26 00:01:27,552 --> 00:01:29,344 To make sure that enemy 27 00:01:29,600 --> 00:01:33,440 Canal be in various scenes in multiple locations 28 00:01:33,696 --> 00:01:34,208 In 29 00:01:34,464 --> 00:01:35,488 Individual scenes 30 00:01:37,024 --> 00:01:37,792 Perfect 31 00:01:38,560 --> 00:01:39,584 Ok 32 00:01:40,096 --> 00:01:41,632 Let's make sure the health 33 00:01:42,400 --> 00:01:45,216 Is good health is good alright what about this key 34 00:01:47,520 --> 00:01:49,568 Ok looks like we're changes to the key 35 00:01:49,824 --> 00:01:52,384 Double check if we could select you 36 00:01:52,640 --> 00:01:53,920 Ok that's the key 37 00:01:54,176 --> 00:01:58,016 This is the root key prefab that this is linked to 38 00:01:59,040 --> 00:02:01,088 So I can go ahead and hit a player 39 00:02:02,112 --> 00:02:03,904 And now everytime we use 40 00:02:04,160 --> 00:02:06,720 Is going to have those basic properties 41 00:02:07,232 --> 00:02:08,512 Associated with this key 42 00:02:11,072 --> 00:02:12,608 What about our coins 43 00:02:13,376 --> 00:02:15,680 Looks like there is nothing to override 44 00:02:19,776 --> 00:02:22,592 What about building for ground here 45 00:02:24,640 --> 00:02:27,456 That's good what about the ground itself 46 00:02:28,736 --> 00:02:34,880 What time we get some changes to the ground what are those changes looks like always really change descaler 47 00:02:35,392 --> 00:02:37,952 I don't want to apply this wider block 48 00:02:38,464 --> 00:02:39,232 2 49 00:02:40,512 --> 00:02:41,536 Square here 50 00:02:41,792 --> 00:02:43,584 Which is the original prefab 51 00:02:44,352 --> 00:02:45,888 Can I get a play anything 52 00:02:46,400 --> 00:02:47,424 Prefabs there 53 00:02:49,216 --> 00:02:51,776 Ok everything looks pretty good here 54 00:02:52,288 --> 00:02:53,568 Are there any objects 55 00:02:55,104 --> 00:02:57,920 That I could make prefabs 56 00:02:58,176 --> 00:03:02,528 Well would you like improve over the player why not 57 00:03:03,040 --> 00:03:09,184 Cos she'll be in Multiple seem so if I want to make some changes to the player I say I wanted to add hello 58 00:03:09,696 --> 00:03:15,840 I want to add an audio source to the player well only sure that's update 59 00:03:16,096 --> 00:03:17,376 Every single level 60 00:03:17,632 --> 00:03:19,424 So all I can do is just click 61 00:03:19,680 --> 00:03:20,704 Play all 62 00:03:21,216 --> 00:03:26,336 In that change is going to apply to the root prefab for the player 63 00:03:27,104 --> 00:03:30,176 Meaning we going to any other senior any other level 64 00:03:30,944 --> 00:03:32,480 The players going to be identical 65 00:03:32,992 --> 00:03:34,784 To the one we just added the other source too 66 00:03:36,320 --> 00:03:38,112 Hey the same is true for the canvas 67 00:03:38,368 --> 00:03:41,440 What do we name this Candice to you I 68 00:03:42,464 --> 00:03:43,232 Drag that over 69 00:03:44,000 --> 00:03:45,792 Now we have a UI prefab 70 00:03:46,048 --> 00:03:47,840 That we can use in Multiple scenes 71 00:03:48,864 --> 00:03:52,960 This event system we don't really need this so this is part of just cleaning up our scene 72 00:03:53,216 --> 00:03:56,288 Is event system was added by default from unity 73 00:03:56,544 --> 00:03:59,616 Actually gonna worry about this so let's just delete this for now 74 00:04:00,128 --> 00:04:05,248 I'm not like when you do me bad stuff that I don't know about so that's something we don't need 75 00:04:06,272 --> 00:04:09,088 What about this polygon camera can finally 76 00:04:09,856 --> 00:04:11,904 We want that to be a prefab 77 00:04:12,160 --> 00:04:13,184 Sure winner 78 00:04:14,208 --> 00:04:15,744 We can use that multiple scenes 79 00:04:16,000 --> 00:04:19,839 And we get in a per level 80 00:04:20,863 --> 00:04:23,679 We also had this virtual camera in this main camera 81 00:04:24,447 --> 00:04:30,591 What it looks like what we can do is actually create an empty game object in call this cameras 82 00:04:32,127 --> 00:04:34,175 $0 83 00:04:34,431 --> 00:04:38,783 Just drag all of this stuff everything associated with cameras 84 00:04:39,807 --> 00:04:42,111 Into this cameras game object 85 00:04:42,879 --> 00:04:45,951 Play they make sure it all works 86 00:04:50,303 --> 00:04:51,071 Perfect 87 00:04:51,583 --> 00:04:52,351 Tell 88 00:04:53,375 --> 00:04:59,519 To make things a little bit easier on our future selves we can actually just create a cameras prefab 89 00:05:00,031 --> 00:05:02,079 And how we got to do is just 90 00:05:02,335 --> 00:05:06,431 Drag bed into future scenes contain everything we need 91 00:05:06,687 --> 00:05:08,479 Cameras 92 00:05:10,015 --> 00:05:15,647 What about this gate needs to be moved here let's move this to layer one here 93 00:05:16,927 --> 00:05:19,487 What about parallax of layers 94 00:05:19,999 --> 00:05:22,303 Could we actually create a prefab 95 00:05:22,559 --> 00:05:26,655 That contains all the basic items in demob checks 96 00:05:26,911 --> 00:05:29,471 That will make it easier for us in the future 97 00:05:29,727 --> 00:05:32,799 To create parallax layers actually yes 98 00:05:33,055 --> 00:05:35,615 We can actually make this a lot easier for selves 99 00:05:36,127 --> 00:05:38,943 Something we can do here is actually 100 00:05:39,455 --> 00:05:44,063 Just copy this parallax layers here in let's keep this one here just for now 101 00:05:44,575 --> 00:05:45,855 Deactivated 102 00:05:46,111 --> 00:05:51,231 What's all this players to do is actually just delete everything here 103 00:05:53,023 --> 00:05:55,071 Anything you need to this scene 104 00:05:56,863 --> 00:05:57,887 Delete 105 00:05:58,399 --> 00:06:00,191 Doesn't make sense as a promise 106 00:06:01,471 --> 00:06:02,239 Ok 107 00:06:03,263 --> 00:06:06,335 So let's make parallax layer 108 00:06:08,383 --> 00:06:09,151 3 109 00:06:09,663 --> 00:06:12,991 And as you can see if we go the one we have 110 00:06:13,247 --> 00:06:14,527 Nope relaxing 111 00:06:14,783 --> 00:06:17,087 To the sun Palace in 25 112 00:06:17,343 --> 00:06:20,159 We got a 3 we can go to maybe point 113 00:06:20,671 --> 00:06:21,439 5 114 00:06:21,951 --> 00:06:23,231 Another one 115 00:06:25,535 --> 00:06:28,095 There is four layers here 116 00:06:28,607 --> 00:06:32,447 Maybe just make that go 2.75 117 00:06:32,703 --> 00:06:34,239 And then we just do another one 118 00:06:35,519 --> 00:06:40,383 This will make sense as guys I know you might be a little confused as what I'm doing 119 00:06:42,943 --> 00:06:43,711 Ok 120 00:06:44,479 --> 00:06:48,319 Anna let's just copy this one go down a little bit 121 00:06:48,575 --> 00:06:49,599 3 122 00:06:50,111 --> 00:06:52,415 And what we can do is actually just go to 123 00:06:52,927 --> 00:06:54,719 Nectar points 750 124 00:06:55,999 --> 00:06:58,303 A little less so 125 00:06:58,559 --> 00:07:02,911 How much is a little bit small on here for -1 stone 8.25 126 00:07:04,703 --> 00:07:05,983 5 127 00:07:06,495 --> 00:07:08,543 Playlist 0.75 128 00:07:09,311 --> 00:07:10,847 And then finally one more here 129 00:07:11,615 --> 00:07:13,407 -4 130 00:07:14,431 --> 00:07:15,199 -1 131 00:07:15,711 --> 00:07:21,855 Ok so what the heck did I just do here 132 00:07:22,111 --> 00:07:28,255 Like it would you actually create a prefab that's basically just a template for ice to throw a layers in 133 00:07:28,767 --> 00:07:31,071 For each individual seen 134 00:07:31,327 --> 00:07:33,631 Tell me a drag this over the prefab here 135 00:07:34,399 --> 00:07:38,239 So Let's Pretend this inexistent Let's Pretend We Started a new SIM 136 00:07:39,007 --> 00:07:42,847 All I need to do is drag pay like layers in just like that 137 00:07:43,103 --> 00:07:45,919 Want to be called the Pier like there is something that produces there 138 00:07:46,687 --> 00:07:50,527 And then I can start adding our work to each individual layer 139 00:07:50,783 --> 00:07:54,367 And it will function perfectly right out of the box 140 00:07:54,879 --> 00:07:56,927 Go ahead do that let's put it 141 00:07:57,183 --> 00:08:03,327 Oldest junk that We Created here in the layer 2 good layer 1 142 00:08:03,583 --> 00:08:04,351 To be clear 143 00:08:06,399 --> 00:08:12,543 All that down but it was my mind I'm just getting so what to write here that's good 144 00:08:12,799 --> 00:08:15,359 And how about 145 00:08:16,127 --> 00:08:18,175 Layer -1 or drag that 146 00:08:19,199 --> 00:08:21,247 All the way down here 147 00:08:23,295 --> 00:08:24,319 In is 1 148 00:08:30,207 --> 00:08:32,511 Layer -2 ok 149 00:08:33,023 --> 00:08:34,815 So now I can just delete this 150 00:08:35,327 --> 00:08:36,351 Now we have 151 00:08:36,607 --> 00:08:38,399 Basically a template 152 00:08:39,167 --> 00:08:41,471 For a layers now hold on 153 00:08:42,239 --> 00:08:43,519 You might be confused 154 00:08:44,543 --> 00:08:46,335 What about all of these 155 00:08:46,847 --> 00:08:47,871 Prefab here 156 00:08:49,407 --> 00:08:52,479 If I want to override in and hit apply all 157 00:08:52,991 --> 00:08:58,879 That would be really bad to do it but what will happen is it would change this template 158 00:08:59,391 --> 00:09:02,719 The route template would suddenly include all of the graphics 159 00:09:02,975 --> 00:09:07,583 We don't want that we just want to clean template then we can start adding graphics to 160 00:09:08,095 --> 00:09:10,143 Everytime We create a new level 161 00:09:10,911 --> 00:09:13,983 So be sure guys be absolutely sure 162 00:09:14,239 --> 00:09:17,055 You don't apply all of these changes here 163 00:09:17,311 --> 00:09:19,359 I had a reply all of these will be added 164 00:09:19,871 --> 00:09:22,943 I want to make a change what I will do is just go to the route 165 00:09:23,199 --> 00:09:26,015 Prefab I cleaners arrow or just double clicking this 166 00:09:26,527 --> 00:09:29,343 And then you can make changes here so I wanted to make this 167 00:09:30,367 --> 00:09:32,927 You know point 168 00:09:34,463 --> 00:09:36,767 Point 88 I can certainly do that 169 00:09:37,791 --> 00:09:40,095 MN USA the prefab 170 00:09:40,351 --> 00:09:42,911 List of Tekken 1 171 00:09:43,423 --> 00:09:44,191 Erika 172 00:09:44,447 --> 00:09:46,495 Again the route prefab 173 00:09:47,263 --> 00:09:49,823 It does not have any of the graphics in each layer 174 00:09:50,079 --> 00:09:54,943 These are only here for us to quickly drag and drop various bright in each layer 175 00:09:55,711 --> 00:09:58,783 Again each layer contains sorting group 176 00:09:59,039 --> 00:10:01,356 And also a parallax layer which is going to shift 177 00:10:01,357 --> 00:10:03,784 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 178 00:10:03,785 --> 00:10:03,903 Slayer 179 00:10:04,415 --> 00:10:07,487 Any parent here has the parallax controller 180 00:10:07,999 --> 00:10:12,863 That's why we want to use it as a template to drag Oliver artwork into 3 each scene 181 00:10:13,631 --> 00:10:15,679 Everything works 182 00:10:17,983 --> 00:10:20,031 Perfection alert 183 00:10:21,055 --> 00:10:22,847 It feels great 184 00:10:24,895 --> 00:10:28,991 And you know I'll be honest guys we have a really nice 185 00:10:29,503 --> 00:10:32,831 Kit a 2D game kit that we can start 186 00:10:33,087 --> 00:10:34,879 Washing out extending 187 00:10:35,135 --> 00:10:41,023 Making fauna adding audio adding graphics to in honestly it's really really exciting 188 00:10:41,279 --> 00:10:44,095 To see this as a clean scene 189 00:10:44,351 --> 00:10:50,495 That has everything organised for us that we can use over and over and over again basically your temple 190 00:10:51,519 --> 00:10:53,823 Now let's be sure we rename this scene 191 00:10:54,079 --> 00:10:56,383 Actually want to call is just 192 00:11:00,223 --> 00:11:01,247 Reload 193 00:11:01,759 --> 00:11:04,575 Ok as long as that was saved for a good girl 194 00:11:05,087 --> 00:11:10,207 Be careful anytime you create a new seem like this or even rename one to make sure you go to build settings 195 00:11:10,719 --> 00:11:16,607 And if you don't see your Cena name in the build settings is not allowed to make sure we dragonair 196 00:11:17,119 --> 00:11:18,143 Wiggle 197 00:11:18,911 --> 00:11:20,447 Ok 198 00:11:20,703 --> 00:11:24,799 Now we got the scene cleaned up with you I should create a level 2 199 00:11:25,055 --> 00:11:31,199 In create a way to load into that level using a tracker and put it in the next video 14806

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.