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1
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So here we are in unreal we have just got in our character and set up all his
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Now we can actually use this as a playable character because we
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No animations associated with this particular skeleton
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Go about showing you how to retarget the default animations that can packaged in unreal
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Freddy mannequins and how to play them on this character but as I was doing all the internet
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Head of time I realise that since the update 2 and 5 they have complete
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Overhaul that they're retarding system and in some ways he's here but in some ways it's a little bit more
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Complicated and they're still actively working on the system the new system and so I ran into a few
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I just could not get around at the stage of animals release so hopefully in the future
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Subtitled by
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11
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They will have some of the issues but as a workaround accident do is bring in
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Play complete new set of animations for this character and I will show you have to set them up
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Animation blueprint that we can use just as we have been using our animations for our mannequin
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Basically will just run forward in the correct animation will play
15
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How to go about doing that we need to first bring in some animations for this
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Animations we have for our default mannequin and that should give us an idea of the
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Play some animations that we need so I'm just now get to where the animation door saved
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The default American here we are using lead many female mannequin
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For we have this points Aviva basically the animation that we need to replace we had a fall
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Example and around forward a walk forward this one
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Believe me meme
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We are using right now it's just for walking in place so
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I don't hear this is our idle animation so we need something basically to replace this by
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That is associated with our custom skeleton for our custom character
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So
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If we open ab mixing out here
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You can see it even looking a little bit four of the owl animation so if you have not
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How to load a new character since doing this one at this character should still be in
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Your previous here is not just read your blood it and you should be good to go
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Sell now he needed basically go about looking for the next no library for and
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Nation that I will work this character so will start with in Idle animation because we don't
32
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JUST EAT down Dynasty poles when they're standing still we actually need an animation to play while they're standing still
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Sell basically I am just been looking through
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These reviews
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How long is pretty good
36
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Neutral idle
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That was pretty good but I think what I liked the most was this happy idle
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Quirky nature right character anything
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Animated for a drafty Overdrive down a bit here
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And see if you can get something a little more
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Relax
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Yeah I think that was pretty good I mean there's a lot of different types of Idols and what's a different animations
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In the library so feel free to choose one that you like the best and I'm going to just forward this one for now
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Tell what I'm going to do it once I have this animation playing on my character I'm just going to take down
45
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Which is going to give me a slightly different download settings window
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Play something is going to keep everything the the same here is going to head down low
47
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Set one set is Dan it will be in your download folder of course so I'm going to come back
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And I have just created a separate folder for this
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Does character analysis associated in assets and I've just placed
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Smash my skeleton in my physics acid in it
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Set alarm with this one I'm going to create another
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Ok so this is where I'm going to bring in all my new animation so I'm going to go ahead in import them by
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Playing up the browser on my second screen here
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Download folder and just driving in that happy either from my downloads folder
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So it should I definitely detect that it is a skeletal mesh and it may auto detect
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The matching skeleton if you have one if it does not go ahead and just so at it from here we don't want to import them
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We just want him for the animation
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Cell we can disable that import mesh
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They're animation we want the expert time
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And everything else should be the same so we're going to go ahead in it
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And that will give us this for the green acid this is an animation so now for just double click we can preview
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In our skeleton preview window
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So basically we need we need a few more of these we need one for walking
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Running in we need a couple of jumping ones that are broken up into stages for jump start
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10 jump and so I'm going to go ahead and go look for those now on mixamo
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Go to work
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To see
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For anything I was walking or running anything that you makes you want to make sure it's really critically click the in place
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Otherwise you'll get
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Sam
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Set a route movement in your animation in basically just won't appear correctly in unreal move around in
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That's pretty good for walking let's go ahead and downloaded everything and default
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If you
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Hear it only seems a little bit friendly here that's because I downloaded this animation at 30
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Second and modern engines 10 to rental for 26th so if that
76
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You can do is when you come to download that you can change it to 65%
77
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Like modern game engines
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Sorry it's not bothered me and
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I think it'll look fine
80
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Purposes of this demonstration anyway I'm not too worried about it £60 per second means more keyframes
81
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So
82
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I'm just gonna leave it because I can get to know
83
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For a Ford Focus is anyway ok who's going ahead improved that walking one I have my my file browser
84
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Open on the screen understanding a man
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Not wanting for the mash
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Let's just make sure it came in ok
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That looks pretty good
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Running so it's fine that one
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Now we just need to find one that works for us anyone make sure we check in
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This one
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A little bit better
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And
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I'm not looking for technical reasons it's just
94
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Aesthetically which Imran do you like the best here
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This one
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Jump back into unreal and Dragon are running animation
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Make sure they are correct go to the setting will not improve the mesh
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Double check here
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So the most difficult one to find a death I'm going to be jump look because of the way there
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Animation blueprints are structured in unreal we have our jump separated in
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So we have the jump start here
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Can we go from the ground to the jumping position and because for our game we don't know how long
103
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Falling or performing that jumps so like every jump
104
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From the ground to straight up and down we can use basically complete jump animation but that doesn't
105
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For one week off ledges per se so if you just use a solid straight your jumper
106
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Jumping and landing on the ground in a single file
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Basically it
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In our call Enfield landing in the air here and then just continuing to repeat that information as we fell
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Which is not would we want so we have a jump start here
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We have a jumper loop
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Which is just like the floating so this place continuously as we are falling from the air and then we have
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Jump on here so it may be a little tricky to find
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
114
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Something like this as it is on mixer now but there's a little bit of a workaround week
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For a jump animation I like 4
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I think this one is one night to be confused cos it's pretty close to the default by as you can see it
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Entire thing from start to finish the ground jumping in an Ending on the ground
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This is the start
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But the problem is I don't know where the loop in the end is so I'm going to use this one
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The what I'm going to do is I'm going to use this trim here to a cut out the sections
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The animations I want and then download them as separate files
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So let's just start with the jump start here
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To 45 and make sure you make a note of these numbers because it is going to be really important
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The strings together seamlessly that you write these down or remember them somewhere
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Set alarm 0 to 45
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This may take a little bit of trial and error to get these these trims exactly right but I'll just go
127
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And see if we can get this done
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Download this
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Get a jumping fbx
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Let's go back to animations and let's bring into and Rihanna
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With all of our former settings
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Ok have you then
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Make a little bit the hedging but
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So I went from zero to 100 so
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For the middle section I want a middle section to start at frame 46
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Because the last one ended at 45
137
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So we need a basically outlook for beef also we need to
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Isolate
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Basically almost a single frame
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This is not going to be
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Quite as good as our
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Champalou can I say have one already
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This gianluca it's like holding a rifle so I don't think that's gonna
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Work
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I really want to do this we'll start at frame 44
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5 of 6
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And we basically have to get this down to
148
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Aesthetic clothes
149
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As close as we can I don't think I will let you just have a single frame but
150
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We are we can probably get it really close and then it in and really a little bit
151
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Yeah it doesn't like that when I put them too close together ok so
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Download
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In a bit
154
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Ok let's bring
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My screen is jumping on to jump start
156
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Spring in our jumping one
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Let's call this look
158
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And I will come back and address Al time
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Pronounce it important that we get the animations in running
160
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And so is 45/48
161
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Go 45 to 100
162
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Believe 100 was original range
163
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That's for a job Android there
164
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WhatsApp download
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To hear
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Then seem thing in here Springer in
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Define jump
168
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Ok so these are the animations that we really need for this character we're neighbours right
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And we come back we will look at setting up an animation and blueprint
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