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These are the user uploaded subtitles that are being translated: 1 00:00:04,864 --> 00:00:11,008 Ok so we just added back in a little bit of detail to our model 2 00:00:11,264 --> 00:00:17,408 And how much you tell you really want to add back into it is up to you I recommend you go above and beyond 3 00:00:17,664 --> 00:00:23,808 What I'm doing for the purposes of this course but this will give you the idea more of the general workflow 4 00:00:24,064 --> 00:00:30,208 Sell once you have all your high-rise sculpting done we are ready to 5 00:00:30,464 --> 00:00:34,560 Are you serious so that we can be for normal Maps so 6 00:00:34,816 --> 00:00:39,424 Nursing couple areas of Life painting 7 00:00:44,800 --> 00:00:47,616 Just moved out 8 00:00:50,176 --> 00:00:52,992 Ken printing machine that's because 9 00:00:53,248 --> 00:00:59,392 Another one we will get out there's always going to be something affects at some point you just have to be done with it so 10 00:00:59,648 --> 00:01:02,957 Here and what's on to our UV unwrapping so I'm going to avoid 11 00:01:02,959 --> 00:01:04,567 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 12 00:01:06,048 --> 00:01:09,376 Temptation to keep parking on the bike coming into Aldridge Road 13 00:01:10,144 --> 00:01:16,288 Inanimate multi right here I'm going to change my level viewport levels down to 0 14 00:01:16,544 --> 00:01:21,152 To get our original mesh back or basic maths here 15 00:01:21,408 --> 00:01:27,552 Going to start UV unwrapping for this bar 16 00:01:27,808 --> 00:01:33,952 For the time being I'm going to hide the eyes will come back to the item a minute but switch over to ruv 17 00:01:34,208 --> 00:01:37,280 And 18 00:01:37,536 --> 00:01:43,680 How you go about an Arabian characters is it's a bit of an art form 19 00:01:43,936 --> 00:01:46,496 Some patients and some practice 20 00:01:47,008 --> 00:01:51,616 Think I have some topology issues here and we're not there before 21 00:01:54,176 --> 00:02:00,320 So you just telling you that because I forgot about me I can also 22 00:02:00,576 --> 00:02:05,440 Do a mesh clean of operation on this if I select everything 23 00:02:05,696 --> 00:02:11,840 Everything in a come to the smash there's the screen of window here 24 00:02:12,096 --> 00:02:18,240 Has operations that will clean up your metal little bit says if you have any loose floating 25 00:02:18,496 --> 00:02:24,640 Vertices that are attached any faces you can delete loose I have none it will tell you what it's removed or 26 00:02:24,896 --> 00:02:31,040 It's down here but the one I actually want to do is to my distance 27 00:02:31,552 --> 00:02:37,696 Is there any two points that are too close together in your mash it will 28 00:02:37,952 --> 00:02:44,096 Merge down into the single point so you can change the merge distance here in this 29 00:02:44,352 --> 00:02:50,496 Baron corner context menu in the seas that are vehicles 30 00:02:50,752 --> 00:02:51,776 Space 31 00:02:53,568 --> 00:02:59,200 So that seems to have fixed my issue with my line of symmetry on me just check it by 32 00:02:59,968 --> 00:03:01,248 Yeah that's ok 33 00:03:01,504 --> 00:03:07,648 Ok so let's go about UV unwrapping the sky so 34 00:03:07,904 --> 00:03:14,048 I think everyone has sort of a different methodology for where to place our Sims 4 35 00:03:14,304 --> 00:03:20,448 So there are some couple like hard and fast rules when you're having 4 objects 36 00:03:20,704 --> 00:03:26,848 And the biggest one is that if you have anything that is a 90-degree angle or 37 00:03:27,104 --> 00:03:33,248 Titanite more cute you need to have a UV seen there needs to be 38 00:03:33,504 --> 00:03:39,648 Mark as a short Edge for here and we really only been dealing with organic forms of it 39 00:03:39,904 --> 00:03:46,048 So this is not really been an issue for us but the drawback is that with organ 40 00:03:46,304 --> 00:03:52,448 Sometimes it's a little bit worse clear where to place our seems so I say we just have to go 41 00:03:52,704 --> 00:03:58,848 Talking them away in the places that we think are going to be not as noticeable 42 00:03:59,104 --> 00:04:05,248 To the viewer so I tried to keep my Sims on my character symmetrical 43 00:04:05,504 --> 00:04:06,784 And if you 44 00:04:07,040 --> 00:04:13,184 What you can even delete half your mash put on a mirror modifier and Mark house of yours 45 00:04:13,440 --> 00:04:19,583 That would break my multi right here so I'm not going to do that but that is something you can 46 00:04:19,839 --> 00:04:25,983 If you are working with like a virgin and a low resolution as soon as you can 47 00:04:26,239 --> 00:04:32,383 With these shoulders hair and I'm even gonna come in to enter lat flow to speed this at all 48 00:04:32,639 --> 00:04:35,711 When I am in a different context 49 00:04:35,967 --> 00:04:42,111 Context menu when I right click which will give you all sorts of functions related to 50 00:04:42,367 --> 00:04:48,511 Is so in Enfield we have our Maxine's you can still Mark your seams in 51 00:04:48,767 --> 00:04:54,911 Send a text like now you just have to pull up the Edge menu either from here or a blue pressing ctrl Z will also be 52 00:04:55,167 --> 00:05:01,311 Select menu regardless of your selection mode so 53 00:05:01,567 --> 00:05:05,407 Smash up I'm going to pick the like top of the 54 00:05:05,663 --> 00:05:11,807 When is here to separate them from the body all the way around and I am due 55 00:05:12,063 --> 00:05:18,207 Something here in the head for the neck 56 00:05:18,719 --> 00:05:21,791 Just gives us 57 00:05:22,303 --> 00:05:25,631 Everything reversing a u and rap 58 00:05:26,143 --> 00:05:32,287 Tell this is my sleep still eating mess but at this point 59 00:05:32,799 --> 00:05:38,943 What I am going to do to help me visualise what is happening here and I'm going to add TV 60 00:05:39,199 --> 00:05:45,343 So that I know basically when my movies are good so we have not had a year 61 00:05:45,599 --> 00:05:50,463 Go to this file before it's love create a new image 1024 slime 62 00:05:50,719 --> 00:05:56,863 Unity grid and then important most important leaders change the generator Type 4 63 00:05:57,119 --> 00:06:03,263 Wake to you be great and then ok now we've gone to this before we talked about you being around things 64 00:06:03,519 --> 00:06:05,567 Going really really quickly 65 00:06:05,823 --> 00:06:11,967 So if you're a little bit lost as to what I'm doing in why go back and watch the 66 00:06:12,223 --> 00:06:18,367 Use video on UV unwrapping for the pram material comes in 67 00:06:18,623 --> 00:06:24,767 When you open a new file so that's just use that one that's already been created and in the graph here with 68 00:06:25,023 --> 00:06:27,839 Add in image texture 69 00:06:28,351 --> 00:06:30,143 Egrid 70 00:06:31,167 --> 00:06:32,447 Scholar 71 00:06:33,215 --> 00:06:39,359 Ok so this is what are you you look like and they are obviously a complete mess 72 00:06:39,615 --> 00:06:44,991 But now that we have the grid on here as we we can 73 00:06:47,807 --> 00:06:53,951 We can better see what's going on here so where are you 74 00:06:54,207 --> 00:07:00,351 To you up to your target platform systems for an animation I would probably hide all my seems to 75 00:07:00,607 --> 00:07:06,751 The back of the character here because most of the time in animation you're looking at the front of the character however 76 00:07:07,007 --> 00:07:13,151 We know that this is for a 3D third person flat for in game so we know that we're actually going to be spending 77 00:07:13,407 --> 00:07:19,551 I've time looking at the back of our character here so instead of putting all the seams only back 78 00:07:19,807 --> 00:07:21,855 Put them on the side 79 00:07:24,415 --> 00:07:28,767 So I just can't click to select this whole scene here so let's market 80 00:07:29,023 --> 00:07:34,399 And that was taking me all the way to the hands now probably don't want to go quite this far 81 00:07:34,911 --> 00:07:37,215 4 Square live 82 00:07:37,983 --> 00:07:41,823 And clearly same points on the 83 00:07:43,103 --> 00:07:49,247 Back of I'm sorry on the other side of the message well so it's hard to select Amira 84 00:07:49,503 --> 00:07:52,063 I'm going to get space to bring up my search 85 00:07:52,319 --> 00:07:58,463 And I'm going to search for the so I clear function so that is done as it is got rid of my selection here 86 00:07:58,719 --> 00:08:04,863 Mirrored five edges so when I come over to the other side has all those five I just say like it so now I can't 87 00:08:05,119 --> 00:08:10,751 And I want to disconnect my hands from The Arms in America scenes are there 88 00:08:11,007 --> 00:08:17,151 And there where my sins and so let's see what we have 89 00:08:19,967 --> 00:08:26,111 You and erratic 90 00:08:26,367 --> 00:08:30,719 Result that are last time going to continue on 91 00:08:30,975 --> 00:08:34,815 With this process was coming down the sides of the legs as well 92 00:08:37,631 --> 00:08:39,167 And which 93 00:08:40,703 --> 00:08:46,847 Which seems you pick for the signs are in a depends on how you read apologised it 94 00:08:47,103 --> 00:08:53,247 Keyboard to bring up my paint select and we talked about how to select things with this for 95 00:08:53,503 --> 00:08:59,647 But if you want to paint a d selection instead of clicking and drag 96 00:09:01,183 --> 00:09:07,327 Middle Mouse button and it will die select everything under your brush 97 00:09:07,583 --> 00:09:13,727 So I can come in here so I just wanted from this edge 98 00:09:13,983 --> 00:09:20,127 To the bottom of the here and then do the same thing 99 00:09:20,383 --> 00:09:21,919 Other side 100 00:09:22,175 --> 00:09:26,783 For this Central Line I'm just going to click to get this 101 00:09:27,295 --> 00:09:31,647 Interior centre here now it has selected everything 102 00:09:32,415 --> 00:09:35,231 Between answer millionaires easier just 103 00:09:35,487 --> 00:09:38,047 Make a single selection here 104 00:09:39,071 --> 00:09:45,215 One move forward by 1 minutes and 4 by 1 cos that's give me a free clean selection 105 00:09:45,983 --> 00:09:52,127 I'm just going to decide some of these faces down here are some edges down here I should say it's Mark that at this 106 00:09:55,967 --> 00:09:58,527 Check progress 107 00:09:59,039 --> 00:10:01,740 Looking a lot better the arms or looking a lot better 108 00:10:01,741 --> 00:10:04,168 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 109 00:10:04,169 --> 00:10:10,047 I have come down to the Segway with my Siemens swords 110 00:10:13,375 --> 00:10:19,519 Like they're and try basically when I'm going to try to do is to separate the bottom 111 00:10:21,311 --> 00:10:23,871 From the rest of the fight 112 00:10:25,919 --> 00:10:32,063 I think this is a better seen so it's like this one and we can just clear these ones 113 00:10:37,439 --> 00:10:39,487 Increase all over him 114 00:11:03,807 --> 00:11:07,647 So when I'm just trying to do here is basically 115 00:11:07,903 --> 00:11:14,047 Connect these lips together with a seam so that I can get a clean separation 116 00:11:14,303 --> 00:11:16,351 In the islands 117 00:11:20,703 --> 00:11:26,847 Right now this wouldn't do a lot for me because I haven't completed connecting these things together 118 00:11:27,359 --> 00:11:29,407 But once I do 119 00:11:31,967 --> 00:11:34,527 So we should get a good result 120 00:11:39,391 --> 00:11:41,439 Progress 121 00:11:43,487 --> 00:11:49,631 Ok pretty girl the legs are pretty good obviously this person has a lot of issues still 122 00:11:49,887 --> 00:11:56,031 And if you ever want to be able to tell which Isle is wish if you're having a heart 123 00:11:56,287 --> 00:12:02,431 Identifying your island based on your selection alone you can hit this button up here which is UV 124 00:12:02,687 --> 00:12:08,831 So basically what it will do is it whatever you have selected over here will be highlighted 125 00:12:09,087 --> 00:12:15,231 Invoice for cell if I wanted to know you know where this was I could highlight a cell 126 00:12:15,487 --> 00:12:21,631 Ok it's this island right here because that's highlighted and answered that obviously they are stretched so 127 00:12:22,655 --> 00:12:28,799 Stretched over here is compressed right here so we need to connect these we need 128 00:12:30,079 --> 00:12:32,639 Along the side here 129 00:12:35,455 --> 00:12:36,991 So it's coming here 130 00:12:38,015 --> 00:12:44,159 The same sort of wraps really genetically around to the France and Arsenal going to pick a scene from back here 131 00:12:47,743 --> 00:12:51,071 That stays all a bit more aligned with the side 132 00:12:53,119 --> 00:12:55,935 Decide 133 00:12:57,215 --> 00:13:01,311 Much better result of the toaster when we have these 134 00:13:01,823 --> 00:13:03,359 Separated out 135 00:13:04,639 --> 00:13:10,783 Some stretching in the face so we need to and some seems here too 136 00:13:11,039 --> 00:13:13,855 Relief cuts essentially 137 00:13:14,111 --> 00:13:20,255 Sell the women do that is I'm not going to divide the face and have completely but I am going to add sort of 138 00:13:20,511 --> 00:13:23,071 Release Kirk down the forehead 139 00:13:23,839 --> 00:13:26,655 To hear that 140 00:13:27,679 --> 00:13:33,823 What's Chequer that has done for us still doing some stretching especially in the 141 00:13:34,079 --> 00:13:37,151 Now in mouth area so 142 00:13:38,687 --> 00:13:41,503 What are another release cut here 143 00:13:49,695 --> 00:13:51,743 Let's see what the stars 144 00:13:52,255 --> 00:13:54,303 Much better result 145 00:14:01,471 --> 00:14:07,615 You can also view are stretched by coming in to ruv 146 00:14:07,871 --> 00:14:14,015 Guides hear overlays in animal display stretched 147 00:14:14,271 --> 00:14:20,415 Area behind the ear is very stretched so inside we can see some wobbly this happening right here 148 00:14:20,671 --> 00:14:24,767 Play so let's and some seems over here 149 00:14:41,919 --> 00:14:44,223 Emily my time 150 00:14:45,759 --> 00:14:48,063 See if that are stretcher lol 151 00:14:50,367 --> 00:14:56,511 In fact cause more issues so we need to come up to this Ed Sheeran's was causing hurt 152 00:14:57,791 --> 00:14:58,559 Let's 153 00:14:59,327 --> 00:15:00,863 Marcos theme 154 00:15:01,887 --> 00:15:06,495 Relieve ones in this way 155 00:15:08,031 --> 00:15:10,847 Ok that has fixed it 156 00:15:14,943 --> 00:15:15,967 Not really 157 00:15:18,527 --> 00:15:23,135 Bit of trial and error that has to happen with these unfortunately 158 00:15:23,391 --> 00:15:27,231 It's just about getting the hang of it 159 00:15:27,999 --> 00:15:31,327 Stop that overlaps from happening here 160 00:15:32,863 --> 00:15:39,007 Still getting some strange stretching because we have some strange tapology right here so this 161 00:15:39,263 --> 00:15:40,799 This is not 162 00:15:41,055 --> 00:15:45,151 Apology here so many clear these themes 163 00:15:45,407 --> 00:15:50,015 And I'm going to do it is drawing these faces are here this way 164 00:15:51,039 --> 00:15:52,831 Do the same thing on the other side 165 00:15:57,183 --> 00:16:01,791 I think that one that will confirm a little bit better to the sheep of her ear 166 00:16:02,047 --> 00:16:04,607 This face 167 00:16:12,287 --> 00:16:13,567 Now 168 00:16:15,871 --> 00:16:22,015 Overlap of ruv seen sometimes when you get things like this 169 00:16:22,271 --> 00:16:27,903 You just have too many themes in that area or you need to completely separate these Island out 170 00:16:42,239 --> 00:16:44,031 Howard think about death 171 00:16:49,151 --> 00:16:53,503 Ok so that looks a little bit better so let's replicate this on the other side 172 00:16:54,783 --> 00:17:00,927 It's not totally idea that have a small package Ireland like I have right here but as I said 173 00:17:01,183 --> 00:17:07,327 For organic shapes sometimes it's a little bit less clear where the best 174 00:17:07,583 --> 00:17:08,607 Azhar 175 00:17:15,007 --> 00:17:17,311 I'm not doing anything 176 00:17:25,247 --> 00:17:28,063 Gypsy ok 177 00:17:38,559 --> 00:17:43,167 Ok so we have less stretch in the ears now and there's a little bit less 178 00:17:43,679 --> 00:17:49,823 Overlap you just tried to clear these to see if this will cause any problems 179 00:17:50,079 --> 00:17:52,895 That's ok 180 00:17:53,151 --> 00:17:59,295 Hello I'm a lot of trial and error happening here but you can see 181 00:17:59,551 --> 00:18:02,367 Take some time to 182 00:18:02,623 --> 00:18:08,767 Trailing get this down another way to go would be to separate the face around this now 183 00:18:09,023 --> 00:18:15,167 Apology that would be a perfectly valid way to do the scenes because 184 00:18:15,423 --> 00:18:18,495 A little bit differently so 185 00:18:19,519 --> 00:18:21,823 They're not gonna be quiet 186 00:18:22,335 --> 00:18:26,687 If you have like an area where two different colours are textures me 187 00:18:26,943 --> 00:18:32,063 Sometimes it's fine they haven't seen there because it won't be quite close as 188 00:18:32,831 --> 00:18:36,927 List of all because of the the different textures 189 00:18:42,559 --> 00:18:47,423 Entirely cuz this patch is really bothering me 190 00:18:48,703 --> 00:18:52,799 Sell.on forget how we were go back doing that 191 00:18:57,407 --> 00:19:01,759 Clearing always seems I already made her in the ears 192 00:19:10,463 --> 00:19:12,767 So if we were to come around 193 00:19:19,679 --> 00:19:20,703 Do you like that 194 00:19:21,215 --> 00:19:27,359 But instead of that exactly what we would do would be to come around this way 195 00:19:30,687 --> 00:19:33,503 Maybe separate the mic bad 196 00:19:43,999 --> 00:19:50,143 I'm still doing a lot of stretching in this year here because I think we need to separate the back as well 197 00:19:51,679 --> 00:19:52,703 Cell 198 00:20:07,039 --> 00:20:13,183 And I won't lie here I could have spent more time getting the topology around these techniques 199 00:20:13,439 --> 00:20:19,583 Isn't it better but a bit pressed for time in order to 200 00:20:19,839 --> 00:20:25,983 Get this mobile to work but stayed you start recording me videos so 201 00:20:26,239 --> 00:20:29,567 A little bit of message apology and stuff 202 00:20:29,823 --> 00:20:33,407 In in here and to be perfectly honest 203 00:20:33,919 --> 00:20:40,063 Ok so the stretching is on the hands because we haven't done the hands yet so that's perfectly OK let's do 204 00:20:40,319 --> 00:20:44,671 Ok so 205 00:20:51,071 --> 00:20:56,959 For the hand I want to come round the sides as well as that so can anyway 206 00:21:02,335 --> 00:21:05,151 If they don't want this middle portion 207 00:21:05,919 --> 00:21:12,063 Probably don't even want anything on the arms I'm just a feeling whether or not the arm seems would be better 208 00:21:12,319 --> 00:21:15,135 Or where I have already placed them 209 00:21:15,391 --> 00:21:18,464 I think actually this might be better 210 00:21:18,976 --> 00:21:21,536 So it's clear the ones we are replace 211 00:21:27,424 --> 00:21:33,568 TV straighter your sins are the less noticeable the cell 212 00:21:33,824 --> 00:21:39,968 Is it you typically want to flow in a single edge because if you have them can 213 00:21:40,224 --> 00:21:44,064 Around certain areas they will be more noticeable 214 00:21:54,304 --> 00:22:00,448 We just need the connectors together so this is when hanging out with the dragoness this would probably be 215 00:22:00,704 --> 00:22:06,848 Warners 14 however since it is tucked away into the crevice of the fingers here 216 00:22:07,104 --> 00:22:09,408 Notice that 217 00:22:17,856 --> 00:22:21,440 And I don't think we need this one in the front 218 00:22:21,952 --> 00:22:28,096 With cylindrical objects typically you just need 1 clothes steamer and the tops and then 219 00:22:28,352 --> 00:22:33,984 How long it and then it will on raft as a rectangle and 2D roughly rectangle 220 00:23:08,288 --> 00:23:14,432 Check out progress on these hands 221 00:23:23,392 --> 00:23:26,208 That's come around 222 00:23:26,464 --> 00:23:28,512 Cheers 223 00:23:43,616 --> 00:23:45,920 Now you have to face this 224 00:23:46,176 --> 00:23:49,248 If you wait here how to connect this point in this fight 225 00:23:51,296 --> 00:23:57,440 And the cleaner apology of the easier of these connections should be 226 00:23:58,720 --> 00:24:04,864 Like I said if you do not spend as much time on the topology as I should have 227 00:24:05,120 --> 00:24:07,936 Apologise but 228 00:24:09,984 --> 00:24:12,800 You know sometimes you just have to work with what you got 229 00:24:27,392 --> 00:24:30,208 Hands and major problems because 230 00:24:33,536 --> 00:24:39,680 This is a single Island solution area where our hands are the top 4 hits in the Battle of 100 231 00:24:39,936 --> 00:24:43,008 So now I just need a look for that gap 232 00:24:52,992 --> 00:24:59,136 Actually it's just something I forgot probably across 233 00:25:06,816 --> 00:25:09,632 Like a single enter something 234 00:25:15,264 --> 00:25:18,080 Here is causing all the problems 235 00:25:18,336 --> 00:25:21,408 What's my time 236 00:25:23,712 --> 00:25:25,248 Ok so 237 00:25:25,504 --> 00:25:27,296 This luck 238 00:25:27,552 --> 00:25:31,392 Desert Michael look at actual Island here 239 00:25:32,928 --> 00:25:39,072 Diva overlapping very close together having some issues with the feet because we have not 240 00:25:40,608 --> 00:25:42,144 No worries there are you there 241 00:25:42,400 --> 00:25:47,264 I'm less about the feet from the angles by just left in leave Luke here 242 00:25:50,592 --> 00:25:54,944 So we have it looks like one of her feet 243 00:25:55,712 --> 00:25:58,016 Is ok 244 00:25:58,272 --> 00:26:04,416 It's ok it's not that's had an issue with it not finished coming around the 245 00:26:04,672 --> 00:26:05,184 Hotel here 246 00:26:05,440 --> 00:26:11,584 Course just do that now in fact the easiest way to produce 247 00:26:11,840 --> 00:26:15,168 Is just a select where we have our scenes on her other foot 248 00:26:19,264 --> 00:26:22,080 And that selection 249 00:26:22,592 --> 00:26:25,152 Micro SIM 250 00:26:35,648 --> 00:26:39,744 So looks like we however our hands and our feet separated 251 00:26:45,888 --> 00:26:50,240 Yes really stiny patch like this 252 00:26:50,752 --> 00:26:56,896 Take a look at it because it's sort of inconvenient to have a lot of small UV Ireland 253 00:26:57,152 --> 00:27:03,296 Sell someone such as less there is no reason for this to be its own island really 254 00:27:03,552 --> 00:27:09,184 Spell we can make it not it's on anymore we just come in and clear our theme 255 00:27:09,440 --> 00:27:12,256 I think that long as the better under clear 256 00:27:12,512 --> 00:27:15,584 This is also doing nothing for us 257 00:27:20,192 --> 00:27:23,264 Ok in the same thing on the other side 258 00:27:29,664 --> 00:27:35,808 Forget that so now that has just attached little patches right here to this larger Ireland 259 00:27:36,064 --> 00:27:37,088 Which is 260 00:27:37,600 --> 00:27:40,160 Better for our purposes 261 00:27:40,928 --> 00:27:47,072 Somebody at this I'm not seeing any major distortion in the in the great here and 262 00:27:47,328 --> 00:27:48,096 I'm not seeing any 263 00:27:48,352 --> 00:27:51,936 Serious areas of concern for stretching 264 00:27:52,192 --> 00:27:58,336 In the Ireland here everything is pretty much that's all and blue little bit searching here 265 00:27:58,592 --> 00:28:04,736 That's ok so I'm going to call this done now that we have 266 00:28:04,992 --> 00:28:11,136 Are you the van around for this model in the next video when I come back we are going to be 24216

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