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These are the user uploaded subtitles that are being translated: 1 00:00:05,120 --> 00:00:11,264 So I have finished the main section of the root apology of the body of 2 00:00:12,544 --> 00:00:13,568 Sell.an 3 00:00:13,824 --> 00:00:19,968 Right now but I really want to address is doing a little bit of clean up work as I was 4 00:00:21,504 --> 00:00:27,648 And just fix the camera I thought I would show you how to do 5 00:00:27,904 --> 00:00:28,928 A little bit of cleaning 6 00:00:29,184 --> 00:00:34,304 So that if your own mi requires cleaner you would know how to go about that 7 00:00:34,560 --> 00:00:40,704 Sell the first thing I do is just only my displacement modifier that was just for the purposes of 8 00:00:41,984 --> 00:00:45,056 And we don't actually want to apply it to our model 9 00:00:45,568 --> 00:00:50,688 Sell my next thing that I noticed was that if I shared it smooth 10 00:00:52,224 --> 00:00:57,856 We can start to see some of these like weird pinching along the central line here 11 00:00:58,112 --> 00:01:02,061 That is caused by our mirror modifier not sleeping correctly to the centre so we're in a minute 12 00:01:02,063 --> 00:01:04,540 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 13 00:01:04,540 --> 00:01:10,656 Before we get rid of a mirror modifier and there's just a couple of areas that has sort of some funny too 14 00:01:10,912 --> 00:01:17,056 Because I was everything and get some weird 15 00:01:17,312 --> 00:01:23,456 Especially right here around this mouth you see we're all this sort of dense topology is right in the corner 16 00:01:23,712 --> 00:01:28,576 Now because we have density party here then we do over the rest of the face 17 00:01:28,832 --> 00:01:34,976 At 1 weeks and dividers it's going to pinch strangely and we can preview this with a subdivision 18 00:01:35,232 --> 00:01:37,536 Best modifier for she's got bad one in here 19 00:01:38,304 --> 00:01:44,448 Is it like to be pretty little tour so we can see that there is some painting happening here 20 00:01:44,704 --> 00:01:50,848 We need to save redistribute or polygons or or get rid of 21 00:01:51,104 --> 00:01:52,384 How to fix bad 22 00:01:52,640 --> 00:01:53,664 Cell 23 00:01:54,176 --> 00:02:00,320 What addresses first because I want to be applied in your modifier we will then have to go edit the size by 24 00:02:02,112 --> 00:02:07,744 Sell if we addressed this area first we should save ourselves a little bit of work 25 00:02:08,256 --> 00:02:12,608 Right here I think I added an adult year 2 26 00:02:13,376 --> 00:02:19,520 To add a little bit of roundness and because of the formation of my head looks intended coming out 27 00:02:22,336 --> 00:02:25,408 Sly I'm going to do to fix this 28 00:02:26,432 --> 00:02:27,968 First 29 00:02:28,736 --> 00:02:34,624 I'm going to hit the on cage visualiser on my television service just so I can see all the points 30 00:02:34,880 --> 00:02:41,024 It does cousin going affect because there is a subdivision surface happening underneath it but it allows 31 00:02:41,280 --> 00:02:45,632 See all my points rounded ragland net worth here sometimes we have the match 32 00:02:46,144 --> 00:02:48,704 Because it's been subdivided and smooth coming through 33 00:02:48,960 --> 00:02:51,008 I just need to be able to access all these points 34 00:02:51,776 --> 00:02:54,592 So I think I'm going to go from here 35 00:02:55,360 --> 00:02:59,712 All the way into the central line along with loops milk control 36 00:03:00,224 --> 00:03:06,368 Just pick the shortest path using the alt key because I don't actually want the entire 37 00:03:06,624 --> 00:03:08,672 I want to maintain this one around here 38 00:03:08,928 --> 00:03:15,072 But this area is in a cause some strange pinching so I want to dissolve this edge loop 39 00:03:15,328 --> 00:03:18,400 X on my keyboard 40 00:03:18,656 --> 00:03:21,728 Down at the bottom here I'm going to select Edge loops 41 00:03:22,240 --> 00:03:26,336 Triangles here but I push 42 00:03:26,848 --> 00:03:32,992 Triangle sort of out towards the side of the head at where they will not affect our animation too much 43 00:03:33,760 --> 00:03:39,392 We also need to get rid of one of these we have some strange to apology 44 00:03:44,000 --> 00:03:48,352 Probably this centre one if it's causing an issue going through the eye 45 00:03:49,120 --> 00:03:52,192 Yes the same thing a day added this live 46 00:03:52,448 --> 00:03:58,592 To get some better form for the eye but it can all the way around the mouth so 47 00:03:58,848 --> 00:04:03,456 The same thing here wanted part of this loop and push the any triangles that 48 00:04:03,712 --> 00:04:09,856 Deleting this will form in a push them out over here where it won't affect her animation too poorly some music 49 00:04:12,416 --> 00:04:14,464 And then folded Edge 50 00:04:15,744 --> 00:04:18,047 And just hold ctrl and click 51 00:04:19,071 --> 00:04:21,631 Until I get to about here I think that 52 00:04:21,887 --> 00:04:24,447 What caused you any problem solicitors all of this year 53 00:04:25,983 --> 00:04:28,031 And you can see the edits 54 00:04:28,287 --> 00:04:34,431 Forming a little ending triangle here and you can come up here and manually clean these off so that they 55 00:04:35,967 --> 00:04:38,271 They're not quite as 56 00:04:38,527 --> 00:04:41,599 Many triangles I should say so I would be 57 00:04:41,855 --> 00:04:44,415 We do some work in emergencies 58 00:04:49,279 --> 00:04:51,839 For our purposes I think this is going to be 59 00:04:52,863 --> 00:04:54,655 Relatively ok here 60 00:04:58,495 --> 00:05:02,335 It's a little bit messy over here but it's ok 61 00:05:02,847 --> 00:05:05,407 If you have to push them 62 00:05:05,919 --> 00:05:08,479 Away from areas that are going to be deformed 63 00:05:10,015 --> 00:05:11,295 Bye animation 64 00:05:16,671 --> 00:05:17,439 Cell 65 00:05:19,231 --> 00:05:24,607 We've got rid of some on this pinching here some of this can be caused by redistributing 66 00:05:24,863 --> 00:05:31,007 Similes can you say by redistributing to my spaces it's because these points are so close together 67 00:05:31,519 --> 00:05:37,663 Pension when we subdivide because this area then becomes more divided than areas around 68 00:05:40,223 --> 00:05:42,527 So let's try to use a 69 00:05:42,783 --> 00:05:44,319 Smooth Operator here 70 00:05:46,367 --> 00:05:51,743 I'm down here highlight the section and I've chosen from the side to this smooth things 71 00:05:51,999 --> 00:05:58,143 Forgive you this handle to cielo handle here in if you click on Dragon it will try to 72 00:05:59,423 --> 00:06:01,727 The location of these points 73 00:06:08,639 --> 00:06:14,783 Around the third little bit like pensions and inside of a balancing because you do want this 74 00:06:15,039 --> 00:06:16,575 Used to be nice and tight for the mouth 75 00:06:16,831 --> 00:06:21,183 But I don't want to cause like any and natural-looking pinching 76 00:06:28,351 --> 00:06:29,887 That looks a little bit better 77 00:06:30,143 --> 00:06:31,935 And 78 00:06:33,215 --> 00:06:37,823 Also some pinching having here in his hip area where we had well density 79 00:06:39,871 --> 00:06:43,455 Sell something here I think I added this 80 00:06:43,967 --> 00:06:46,271 To get some more definition for the fingers 81 00:06:46,527 --> 00:06:50,623 Because of the flow of my edges and added it all the way down the side of the leg 82 00:06:51,135 --> 00:06:57,279 It's not really causing too many problems it's just really in this area here so I think I'm just 83 00:06:57,535 --> 00:06:59,071 Play Smooth east area 84 00:07:00,095 --> 00:07:04,447 If I see on my keyboard I'll get this sort of selection brush 85 00:07:04,959 --> 00:07:05,983 Wish I can 86 00:07:06,239 --> 00:07:08,031 Scale up and down with the mouse wheel 87 00:07:08,287 --> 00:07:14,431 I can sort of click and paint selection directly on my mind 88 00:07:15,455 --> 00:07:17,503 What's the status no this one out of it too 89 00:07:24,159 --> 00:07:25,439 So I'm not singing 90 00:07:25,951 --> 00:07:29,535 Dramatic tension hair when I have the subdivision surface applied 91 00:07:29,791 --> 00:07:31,583 So I think we're good though 92 00:07:32,607 --> 00:07:38,751 I don't actually want to use a subdivision surface modifier unless I'm going using multi res 93 00:07:39,007 --> 00:07:41,055 So I can delete this 94 00:07:41,567 --> 00:07:45,919 The reason I'm deleting this because I want to know apply all these modifiers 95 00:07:47,455 --> 00:07:51,039 So that we can come in and clean up these 96 00:07:51,551 --> 00:07:57,695 Central Line issues were having that have been caused by this mirror modifier so I'm going to do that 97 00:07:57,951 --> 00:08:02,047 Stop incoming and cleaning up by hand so I'm going to 98 00:08:02,303 --> 00:08:07,423 In object mode right clicking on my arm checked-in selecting convert to mesh 99 00:08:07,679 --> 00:08:10,751 Free Press 100 00:08:11,263 --> 00:08:13,567 We have complete match here 101 00:08:14,335 --> 00:08:15,103 Cell 102 00:08:15,359 --> 00:08:19,967 These are easier to see when you have the sun divided if you x 103 00:08:20,991 --> 00:08:26,111 Tell Andy subdivision surface or the motorised modifier would work for 104 00:08:26,367 --> 00:08:29,695 Basically just looking for errors in our mess right now 105 00:08:29,951 --> 00:08:36,095 I'm gonna come in here and fix these centerline issues and when you see pinching like this 106 00:08:36,351 --> 00:08:42,495 Line of symmetry is caused by the Miramar fire and not clipping these together properly so you 107 00:08:42,751 --> 00:08:44,287 Overlap here 108 00:08:44,543 --> 00:08:50,687 This is actually a hole in our mesh which we do not want so was coming here I just made these 109 00:08:52,479 --> 00:08:53,503 I'm at Centre 110 00:08:58,367 --> 00:09:01,951 We have some more issues down here on the line 111 00:09:07,327 --> 00:09:10,143 Do you need to come into wire for my fixer movies 112 00:09:11,679 --> 00:09:14,495 These are not merged together properly 113 00:09:20,383 --> 00:09:22,431 Here are getting the same thing 114 00:09:22,687 --> 00:09:26,527 I can tell this is not managed properly because of the way there 115 00:09:26,783 --> 00:09:29,855 Dinner setting light and when something is 116 00:09:30,367 --> 00:09:33,695 Connected it reflects light a little bit differently in the cell 117 00:09:34,207 --> 00:09:38,559 And the vehicles together but here you can see that there is in fact two points there 118 00:09:43,167 --> 00:09:44,703 And if you're ever not sure 119 00:09:44,959 --> 00:09:48,799 You are most probably you can always come in 120 00:09:49,311 --> 00:09:55,455 To the area that you're having an issue with still I called her some strange shaving her if you just click on one of them and move them around you'll be able to 121 00:09:55,711 --> 00:09:58,271 Infected hole in your mouth 122 00:10:00,345 --> 00:10:03,144 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 123 00:10:03,145 --> 00:10:04,415 Leave us alone down here yesterday's 124 00:10:09,535 --> 00:10:14,911 Another good way to check for your Edge flow is just to click on your line of symmetry 125 00:10:15,167 --> 00:10:20,799 And if it does not select it completely all the way around you know that there is an issue with your mesh 126 00:10:26,431 --> 00:10:30,271 As I'm just really carefully tapping in and out of edit mode 127 00:10:30,527 --> 00:10:35,903 To try to see any areas where there are strange pinching or any areas of errors 128 00:10:36,159 --> 00:10:38,975 Along that centre line specifically 129 00:10:46,399 --> 00:10:48,959 Hi Di for a minute and check in here 130 00:10:49,471 --> 00:10:54,335 Ensure that you close at your eye holes as well and sculpting with the eyes on 131 00:10:54,847 --> 00:11:00,991 I should say we are driving with the eyes on sometimes you can forget to read apologise behind me eyes 132 00:11:01,247 --> 00:11:07,391 Going to be a separate but that we're not going to be stopping on this entire mesh needs to be 133 00:11:07,647 --> 00:11:12,511 Completely closed form so they can be any holes or like hanging wire edges on 134 00:11:13,535 --> 00:11:16,351 For it to work properly in Eastcote 135 00:11:17,631 --> 00:11:18,655 The hands 136 00:11:18,911 --> 00:11:23,519 The hands were a bit tricky to reach apologise muscly in 137 00:11:25,055 --> 00:11:31,199 Christmas is here so I am going to be including the smile in the supplementary material so you can 138 00:11:31,455 --> 00:11:36,319 See how the reach party was done in certain areas of clothes you can just take a look at yourself 139 00:11:37,855 --> 00:11:43,999 Ok so I think that is going to conclude or character cleanup work or 140 00:11:44,255 --> 00:11:48,095 Fighting at work so here 13173

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