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So I have finished the main section of the root apology of the body of
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Sell.an
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Right now but I really want to address is doing a little bit of clean up work as I was
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And just fix the camera I thought I would show you how to do
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A little bit of cleaning
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So that if your own mi requires cleaner you would know how to go about that
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Sell the first thing I do is just only my displacement modifier that was just for the purposes of
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And we don't actually want to apply it to our model
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Sell my next thing that I noticed was that if I shared it smooth
10
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We can start to see some of these like weird pinching along the central line here
11
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That is caused by our mirror modifier not sleeping correctly to the centre so we're in a minute
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Subtitled by
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13
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Before we get rid of a mirror modifier and there's just a couple of areas that has sort of some funny too
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Because I was everything and get some weird
15
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Especially right here around this mouth you see we're all this sort of dense topology is right in the corner
16
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Now because we have density party here then we do over the rest of the face
17
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At 1 weeks and dividers it's going to pinch strangely and we can preview this with a subdivision
18
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Best modifier for she's got bad one in here
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Is it like to be pretty little tour so we can see that there is some painting happening here
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We need to save redistribute or polygons or or get rid of
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How to fix bad
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Cell
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What addresses first because I want to be applied in your modifier we will then have to go edit the size by
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Sell if we addressed this area first we should save ourselves a little bit of work
25
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Right here I think I added an adult year 2
26
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To add a little bit of roundness and because of the formation of my head looks intended coming out
27
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Sly I'm going to do to fix this
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First
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I'm going to hit the on cage visualiser on my television service just so I can see all the points
30
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It does cousin going affect because there is a subdivision surface happening underneath it but it allows
31
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See all my points rounded ragland net worth here sometimes we have the match
32
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Because it's been subdivided and smooth coming through
33
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I just need to be able to access all these points
34
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So I think I'm going to go from here
35
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All the way into the central line along with loops milk control
36
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Just pick the shortest path using the alt key because I don't actually want the entire
37
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I want to maintain this one around here
38
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But this area is in a cause some strange pinching so I want to dissolve this edge loop
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X on my keyboard
40
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Down at the bottom here I'm going to select Edge loops
41
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Triangles here but I push
42
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Triangle sort of out towards the side of the head at where they will not affect our animation too much
43
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We also need to get rid of one of these we have some strange to apology
44
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Probably this centre one if it's causing an issue going through the eye
45
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Yes the same thing a day added this live
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To get some better form for the eye but it can all the way around the mouth so
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The same thing here wanted part of this loop and push the any triangles that
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Deleting this will form in a push them out over here where it won't affect her animation too poorly some music
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And then folded Edge
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And just hold ctrl and click
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Until I get to about here I think that
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What caused you any problem solicitors all of this year
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And you can see the edits
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Forming a little ending triangle here and you can come up here and manually clean these off so that they
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They're not quite as
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Many triangles I should say so I would be
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We do some work in emergencies
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For our purposes I think this is going to be
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Relatively ok here
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It's a little bit messy over here but it's ok
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If you have to push them
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Away from areas that are going to be deformed
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Bye animation
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Cell
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We've got rid of some on this pinching here some of this can be caused by redistributing
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Similes can you say by redistributing to my spaces it's because these points are so close together
67
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Pension when we subdivide because this area then becomes more divided than areas around
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So let's try to use a
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Smooth Operator here
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I'm down here highlight the section and I've chosen from the side to this smooth things
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Forgive you this handle to cielo handle here in if you click on Dragon it will try to
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The location of these points
73
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Around the third little bit like pensions and inside of a balancing because you do want this
74
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Used to be nice and tight for the mouth
75
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But I don't want to cause like any and natural-looking pinching
76
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That looks a little bit better
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And
78
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Also some pinching having here in his hip area where we had well density
79
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Sell something here I think I added this
80
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To get some more definition for the fingers
81
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Because of the flow of my edges and added it all the way down the side of the leg
82
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It's not really causing too many problems it's just really in this area here so I think I'm just
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Play Smooth east area
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If I see on my keyboard I'll get this sort of selection brush
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Wish I can
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Scale up and down with the mouse wheel
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I can sort of click and paint selection directly on my mind
88
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What's the status no this one out of it too
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So I'm not singing
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Dramatic tension hair when I have the subdivision surface applied
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So I think we're good though
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I don't actually want to use a subdivision surface modifier unless I'm going using multi res
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So I can delete this
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The reason I'm deleting this because I want to know apply all these modifiers
95
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So that we can come in and clean up these
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Central Line issues were having that have been caused by this mirror modifier so I'm going to do that
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Stop incoming and cleaning up by hand so I'm going to
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In object mode right clicking on my arm checked-in selecting convert to mesh
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Free Press
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We have complete match here
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Cell
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These are easier to see when you have the sun divided if you x
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Tell Andy subdivision surface or the motorised modifier would work for
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Basically just looking for errors in our mess right now
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I'm gonna come in here and fix these centerline issues and when you see pinching like this
106
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Line of symmetry is caused by the Miramar fire and not clipping these together properly so you
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Overlap here
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This is actually a hole in our mesh which we do not want so was coming here I just made these
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I'm at Centre
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We have some more issues down here on the line
111
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Do you need to come into wire for my fixer movies
112
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These are not merged together properly
113
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Here are getting the same thing
114
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I can tell this is not managed properly because of the way there
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Dinner setting light and when something is
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Connected it reflects light a little bit differently in the cell
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And the vehicles together but here you can see that there is in fact two points there
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And if you're ever not sure
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You are most probably you can always come in
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To the area that you're having an issue with still I called her some strange shaving her if you just click on one of them and move them around you'll be able to
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Infected hole in your mouth
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
123
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Leave us alone down here yesterday's
124
00:10:09,535 --> 00:10:14,911
Another good way to check for your Edge flow is just to click on your line of symmetry
125
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And if it does not select it completely all the way around you know that there is an issue with your mesh
126
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As I'm just really carefully tapping in and out of edit mode
127
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To try to see any areas where there are strange pinching or any areas of errors
128
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Along that centre line specifically
129
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Hi Di for a minute and check in here
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Ensure that you close at your eye holes as well and sculpting with the eyes on
131
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I should say we are driving with the eyes on sometimes you can forget to read apologise behind me eyes
132
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Going to be a separate but that we're not going to be stopping on this entire mesh needs to be
133
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Completely closed form so they can be any holes or like hanging wire edges on
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For it to work properly in Eastcote
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The hands
136
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The hands were a bit tricky to reach apologise muscly in
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Christmas is here so I am going to be including the smile in the supplementary material so you can
138
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See how the reach party was done in certain areas of clothes you can just take a look at yourself
139
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Ok so I think that is going to conclude or character cleanup work or
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Fighting at work so here
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