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So we are back and we have just finished baking out R&B at occlusion map
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So the next step to finalise this piece is really to add the colour to it
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So4
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This I'm just going to temporarily disconnect a via and collusion because the colour
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That we want to add means to be connected to this node so we can have anything else connected to it
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I'm in Atlanta
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Cell to add colour to this we are going to be using a process called at texture painting a witch
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Is more or less exactly what it sounds like we are going to be using the texture paint tablet here
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And this will allow us to
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Put a dynamic paint directly onto a mesh the colours that we want to use for
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Final piece
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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Sell switch over to the texture paint Workspace if you have not done so already
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And what we need to do just like we did with baking we need to add a texture to
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Into
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For this to work properly so
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This is the texture paint work space we have our 3D right here in the right hand side
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We have an image preview on the left-hand side and the
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The thing that is very specific to texture paint here is all of these brush and colours
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Things here in our properties panel
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So I need to do to start painting on this is to add a base colour
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Texture 2 days to paint into and well you certainly can do it the way that we did for baking
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For the purposes of texts retaining there's a much faster way so within the texture paint tab
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And within texts repeat mode which if you have accidentally gone into under tour to edit
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You can quickly find a texture paint again by selecting in the drop down menu
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Flats in here we can see that we are ready have a slot for the normal in for the inclusion cos they are included
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Material so to add a texture for base colour all you need to do is click this
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What's icon in select base colour
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You can give it a name here I'm just going to call it please
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Colour
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For now
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We can give it a size as well
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Are we have bigger ramps at 4K so I'm going to do the same thing here
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Confuse the sort of the starting fill colour here you can make it whatever you want I'm just going to leave it at the door
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What is going to be painting over this entire thing anyway
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Ok
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And that will bring up our new base colour text you are here now because we are in
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The Solid V port shading we're only viewing whenever
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Texture we have selected
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And who are match but if you want to view the whole thing as a composite that way we were for we
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Switch back to our material preview here
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We can just ensure that our base colour is connected to that it will appear correctly which it is if you add
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Base colour channel
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Via the texture paint mode it should just connect it
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Automatically but if for whatever reason it does not you can always come into your shading tab here
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And set it up like this just by connecting the colour to the base colour here
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While we're here we may as well add in our ambient occlusion the way that I meant
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In the previous video of cell
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I'm just going to pull the base colour out to give us a little bit more room
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And in order for the inclusion to be Incorporated obviously we need to plug it into something so the way I would say
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Stop for a blender
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Is the first shift in a
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Coming to colour in at a mix RGB node
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So
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This is going to take two colour inputs and mix them together in whatever way you specify here
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So let's connect this colour to the base colour just so we can see what this what is happening in real time as we
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Connect ambient occlusion to colour to
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In giving second update was the base colour to colour one
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And keeping my other space colour is still Justice blank white so we should be seeing white right here
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And I changed the next mode from mixed to multiply
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For those of you who are unfamiliar x when used in digital art
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Will add in the darker portions here so anything that is darker here
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Will be added in and anything goes wider the slight areas will be ignored and will allow the base colours
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Show trial
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Is going to change the factor up to 1 so that this is using all of the opacity
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We have available to ask in the inclusion app
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So that is how I would set up Indian occlusion for previewing in blender
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That is
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Optional but I like to have it so I know what my final
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Alpo is going to be like when we eventually bring this into unreal Engine
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Ok so there's one more thing that we have to do in order to paint on this properly now normally when were
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We can just jump in and start painting but in this specific case because this is a
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Tiling pay if you want to be really careful about our edges here
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Soap
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If I religious jumping in start painting it would it would paint just fine but when I want to tile this
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There would be scenes and you would notice
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Like The Strokes here we're just and really you're probably so in order to get this to tile Pro
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With our hands painting
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I was using to preview
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However instead of using 20m leaves 3
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And I'll explain why in just a moment so increase the count of three duplicate the modifier and on
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Duplicate
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Set the X Factor 20 no wife after 21
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Ok so what does effectively has done is tiled or
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Match 3 X and Y Direction and the reason he was 3 is because now when I coming in hand pain if
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Just the middle here we have a duplicate of our mash that is surround
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On all sides
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Buy another masha so when we come in pain on this area it should tile seamlessly
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As long as we can tailor our painting to the centre
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Sell an let's see what that looks like an action by returning to the texture paint Ham
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Base colour here in here you can get a preview of just the base colours
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You can also paint directly into it if you so choose but I'm going to be using the
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Information from my normal map in my ambient occlusion math to better inform how I want to go about painting
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Now whatever colours you choose are entirely up to you you can come in here and
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Actually colour
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I just using this colour we all that you want to paint so like if I wanted to paint a sort of a blue
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We can come in here and we can start painting our match and you can see now because of the array modifier is going to tile
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When we extend over the bounds of our original MASH
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This is not the colour I'm going to use I am going
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To a simple my colour from a reference image so
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If you record at the time of this course I created a reference board and using
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Programme called pure bath now you don't have to use pure per say this is just something I liked
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But I have all these great reference images here and I want to be able to basically
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The colours of one of these two using my hand painting
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In order to do this the image needs to be in blender so to get any
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These images into blender they have to be saved on our hard drive now if you have all
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Freddy save your images on your hard drive like if you for instance or not using purified
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You can skip this all apart but I'm just going to show you so I'm gonna use this image here as my colour symbol
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Can I take these colours of straight from the image
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And use them to paint on my wall here so I like this one I like the colours there saturated
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And the Prix bright and that is the overall look that I want for my walls so put I'm going to do it
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Going to right click on this image with it selected and highlighted in blue save and export
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Images
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That's going to bring up a file browser here are you just wanted to like where on your PC
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Save and select folder
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You can give it a name
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Scarlett wall image
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Or something to that effect and we can export here
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Ok so once we have that saved on a hard drive need to bring into blender in order to Simple
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Come up here until I get the crosshairs on wonder itself and I'm going to drag up to split this into
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New window
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And
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For this we are still going to keep it as an image editor but we don't want the ability to paint on it we just one of you
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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I'm just going to select this dropdown and change it to view and it's just going to get rid of the paint options
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We have appear in our top window
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So I want to bring in that image I just saved so to do that I'm going to hit the file browser for open
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Change
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Selecting in bring in
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This will serve as a reference for me as well as he source from my colour St
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Search to San felice colours all I have to do is open the colour select palette here
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Quick on the eyedropper come over and choose an area to save the colour from soundtrack
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Sort of midtown not too dark knees Shadows not to brighten his highlight right here on the image
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And that will give me this colour
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Now I have this image and I can keep saying playing from as many times as I need but if I wanted to save
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This colour for quickest later I could add it to my colour palette so just under
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Colorbars here we have an option for colour palette
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Now I think yes by default blender does come with a pallet with B just ended
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Colours but I want to save this to a new pallet I'm just gonna hit new
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You can mean it whenever you want something to that effect
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So once you have the power created we can now start adding colours to it and it's very straightforward the
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Colours to your palette is have the colour selected as your foreground colour
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And at what at right here on Manor green background colour
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Cell you can save two colours for quick reference and memory in blender just like you can in Photoshop
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Or rather image editing programs and switch between the me just hit the sky which is the same
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As it is in Photoshop
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Ok so I'm just going to move this to the side because I'm going to paint directly onto the 3D viewport
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So I was strength of one I'm going to increase my radius a little bit
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Because I just want to give the entire thing a sort of Base colour
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So I'm just going to come in in the start painting
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So it is a little bit laggy because of the tiling here
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As far as I know there's not really a way around it you just have to be a little bit patient when it comes to
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Making large Strokes
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Sing with the sculpting when you make Strokes that affect a large number of vertices it takes a little bit longer
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Load that information in
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Ok so
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Screaming painting contain to the sinner here to make sure tiles properly but I really quickly come with whole thing
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Like beige colour so I want to do is just add a little bit of colour
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Global scale so like a new colour here I'm going with
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Lights
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See right here
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Save it
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Your first don't have to save these colours in order to just use them but I like to save my clothes as a
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Girl just in case I need to get that exact colour again later
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I'm just going to come in in like with a really late
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Touch just add a little bit of modelling to this
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Because most things in it or not just like a single colour it looks very sore
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Arrange to have a single uniform colour across your whole
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Your hope he's so
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That's pretty good let's add another layer of modelling to this
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Scrap maybe more something a little bit more desaturated
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In fact I might just desaturated myself so
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You're fine I Photoshop or any other image editing you probably know what this is what the centre Hugh
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Value of course Spain what colour is saturation meaning how strong the colour is
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In value meaning how bright or dark it is The Separation down ever so slightly here
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Put a little bit more grey and I'm going to do the same thing I was going to come in in a really lightly tap
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Just add
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Some natural too strong that controls heat and do that just add
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Sam
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Natural
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Calibration we cannot determine the strength of this down to
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3.5
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And you can see this updating in Real-Time
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Over here this is my base colour image at the moment so as whenever I ASDA I could get added to
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Image of a on the left-hand side of the screen
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This is also a Goodwill sanity check to have you to make sure that
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Everything is like
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Even so like there's a lot of the circle in the middle but not so much up towards the sides here so I just want to
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Attention to that
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And I've noticed that in the texture paint at least in version 3.2 of blender
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Paint on the 3D mesh anyway
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Vertical lines here
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This appears to be a graphical bugs when you zoom in and out on the 2D image
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Things go away so don't worry too much if you're not seeing if you're saying that as long as it's not showing up on your
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Dreamers
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So that's a pretty good jumping off point for
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That's why I have Crush
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Want to add more detail to it so we're hand paint textures a general
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What rule to follow is anything that is supposed to be pushed in
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I'm away from the viewer is going to be darker and everything that wants to be that is going to pop out as go
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Meet later on in this is just true across all forms of visual art
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Ways to do this I am just going to hand-painted because I find the results to be overall better
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So I'm going to take my darker colour which I neglected to save Let's save it just now
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Play take this darker colour
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And I'm going to just start painting in
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These for grout lines here to emphasise that these are indented in
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Away from the viewer when you're looking at the wall
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Hand painting can be a time-consuming process
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I generally find especially when you're working with a more
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Cartoon stylised
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Style like art style that you just gonna get better results than if you do it
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Procedurally there's a lot you can do procedurally
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Bad I think in this particular case a some test before recording in
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I just look better on a hand painted or getting it
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And you can see that with the tiling and effect it really doesn't take too long
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Again how much time you want to spend and how exactly you want to get
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Totally up to you I'm going to keep this pretty brief because you know this is just for the sake of it
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Tauriel if this were for a production
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A I would spend more time on this
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I'm coming in I'm not being too good acting with
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Getting it within the lines of this crap here
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Can I come over with a highlight and just make these I just popped out a little bit more
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And I'm just using this as a reference to make sure I'm getting in all the lines that I mean to
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Ok so already that
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Makes the texture of the britpop a lot more than just having the
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The best colour over it
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So I'm going to come in with this later colour and going to push the value of even further
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Down there on cos I want to
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Slightly more subtle
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I'm going to come in
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And just highlight around these edges
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So we haven't got a flat surface and I never will bit of an edge before it goes into the ground indentation
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A highlight
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Ok so I've gone around and highlighted all the edges
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Yeah that was pretty good at as a lot more deaths than the normal in the ambient occlusion map
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Little Lounge especially when working in a more or cartoon
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Dial
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This is a really effective way to add depth
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Insta just go round and highlight the last thing I want to do is I feel like the Deep
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All that I have soaking soaking me sculpted in and bacon to a normal map is getting a little bit lost
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So I want to add a little bit more depth into my base colour map
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Only in the areas of my
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Scott select all this surface damage it's getting a little bit hard to see
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Sell the way that I'm going to do that is in basically going to do a darker wash over this but
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I'm going to use my ambient occlusion as a mask to do so so
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What Soccer AM being inclusion so we have a grayscale value here and basically
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Right now everywhere that is why it is fully let's and everywhere that is less than white is a little bit
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Starting on the little bit in shadow now
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We can use this as a mask for our colour painting
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So I'm asked for those of you who are unfamiliar with the concept or just his black and
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Images similar to alpha's that we talked about when we were sculpting this piece so
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Just as an alpha can interpret a black area as being no change and a
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Wait area is being full change
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We can do this in painting as well as in sculpting
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So
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What's forgot how to do this in blender
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Ok so
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In our texture paint pain all over on the side here the scroll down in
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Turn it on this colour stuff is a tab called masking so go ahead
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Click that drop down in here we have you there a stencil NASCAR cavity mask use a stencil
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Asking this case
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If we explain these settings we have an option here to add an image as our stencil
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The drop-down list select R&B and occlusion mask
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So this has masked out all the areas
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In which we want to see the change so I find that the black is
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Makes a little hard to see what's going on so I'm just going to
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Little bit
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So now if I come in here with a darker colour and not even make it more dark
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If I come in here paint on top of this
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Remembering that I'm still painting
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In my base colour image I'm just using the Indian inclusion as a mask now I do find out when we are using
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Cancel masks you tend to get
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I will deliver performance drop but that is ok you just have to be a little bit patient with it
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So I'm going to increase my strength here
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And what we should be seeing
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In the face colour here as we should be seeing back
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What are the areas that are mask out will be painting on me will not be affected in the areas that
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Are darker in The Mask will
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Be painted on
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Ok so I apologise for the performance issues I am
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I think be just because I have so many things open and I am recording every time I make a stroke
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It takes a while to load in so I'm probably going to pause the recording and finish the
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Ask camera but I just want to zoom in on the image here to show you what it's doing self
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With the mask that I have selected I've gone over with a very dark colour here
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And this is an area of my stroke so you'll see that all the areas that were supposed to be in
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00:26:53,824 --> 00:26:59,968
Shadow are now being painted darker so I'm going to pause the recording
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Here in just finish this up off camera because it's taking a very long time to calculate all of this information
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And I just I don't want to waste your time with a bunch of
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Endless spinner loading so
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Right here in we can back this will be completely painted out
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Ok so we are back here I have painted out some of that stuff
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Detail using my ambient occlusion map as my mask
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Now I am because I had a positive health and Performance issues so just keep in mind that when your text your pain
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Blender is always going to use your CPU and not your GPU
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To make these calculations
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Testers just no way around it so if your having some like freezes and Performance drops
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00:27:53,216 --> 00:27:58,848
Just keep in mind that painting a smaller area will sort of help with the performance
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Because it is trying to calculate how many pixels per face you were painting it always when you use a CPU so if I
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You know what I'm trying to do this whole thing it would it would freeze happen it will take several minutes to calculate that
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And also if you're not very familiar with blender
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For the most part
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If you make a stroke like that and it doesn't it sorted freezes and it doesn't respond immediately
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Even say not responding here
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And just give it like a good few minutes because all these calculations that one
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00:28:33,152 --> 00:28:39,296
Transforming a very complex and just because it says it's not responding right here does it mean that you need to
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Hard reset the programme manager work so
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I will give it a good few minutes to try to calculate that all and you know if after like 10 minutes it's so
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00:28:48,512 --> 00:28:54,656
Going maybe you do need a hard puzzle out through the task manager but for the most part I found just leaving
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Clown and letting it do it saying it will eventually catch up
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So how much time in detail you on and this is entirely up to you for the purposes of this
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Stration I'm satisfied with this as a result we have some highlights we have some natural colour variation in
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I've gone in an added
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And some detailed back into the Dark crevices and stuff
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So we are done with our simple amounts so we can check this to return to our actual
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Are actual view here
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We may see the sort of area repeat itself that may be somewhat noticeable because it
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You look in the texture itself
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This ad in the central someone darker but for the purposes of time I'm just going to leave it there
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And I think you get the idea so the last thing we need to do is to save the space colour image of
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So we don't lose all at work so we're gonna come into image
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I'm going to give it the name tea while underscore bc4 base colour
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And Let's save our image
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Ok so I'm that
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Mortarless covers of the texture painting portion
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For this section we come back we are going to look at
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How to finalise this mash peas and then bring it into unreal
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I will see you in the next video
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