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These are the user uploaded subtitles that are being translated: 1 00:00:04,050 --> 00:00:05,970 Now we're almost ready to export the game. 2 00:00:06,960 --> 00:00:12,810 In fact, at this point in time, I would actually recommend that you do a file, build settings and 3 00:00:12,810 --> 00:00:17,310 actually build what you've got, make sure you've got your main menu and your menu main scene in there 4 00:00:17,310 --> 00:00:18,150 and actually build. 5 00:00:18,600 --> 00:00:20,480 And then check on your mobile device. 6 00:00:20,490 --> 00:00:24,390 Just make sure that you are it in roughly about 60 frames per second. 7 00:00:24,870 --> 00:00:27,100 There may be some times where it just drop below that. 8 00:00:27,150 --> 00:00:33,210 Just make sure it's not dropping below 30 frames per second too often, you know, and definitely make 9 00:00:33,210 --> 00:00:38,880 sure that your phone's not locking up because the process is getting to act. 10 00:00:39,450 --> 00:00:40,470 Just make sure that it's running. 11 00:00:40,470 --> 00:00:40,980 All right. 12 00:00:41,500 --> 00:00:48,060 And if it's not running, all right and you are getting really, really low frame rates, chances are 13 00:00:48,210 --> 00:00:49,920 there's too much happening on the screen. 14 00:00:49,920 --> 00:00:53,190 So then you have to start thinking about how do I slow things down? 15 00:00:53,700 --> 00:00:58,890 OK, so then you've got to make a few decisions on our you actually change the script according to whatever 16 00:00:58,890 --> 00:01:00,020 device you're using. 17 00:01:02,040 --> 00:01:05,100 Now, I've already done that and they've already checked through the game as well. 18 00:01:05,340 --> 00:01:07,800 And there were a couple of things that I found. 19 00:01:08,250 --> 00:01:13,860 One of them was sometimes a true zombie and it wouldn't actually get destroyed, fallen to the ground 20 00:01:14,220 --> 00:01:16,290 and then start floating toward the camera. 21 00:01:16,710 --> 00:01:17,850 OK, which is not good. 22 00:01:18,000 --> 00:01:18,320 All right. 23 00:01:18,330 --> 00:01:19,770 Definitely want to destroy the zombie. 24 00:01:20,250 --> 00:01:22,320 So I'm going to fix that in this video. 25 00:01:22,560 --> 00:01:24,690 Also at that one time with a bat as well. 26 00:01:24,750 --> 00:01:26,550 So I'm going to show you how to fix that issue. 27 00:01:27,570 --> 00:01:31,950 Another issue I found was that when I was reloading the gun, it's just taking far too long. 28 00:01:32,500 --> 00:01:35,700 Animes is still coming toward you really, really quickly and later levels. 29 00:01:36,000 --> 00:01:38,190 And it just felt a little bit unfair. 30 00:01:38,610 --> 00:01:41,400 OK, like I was dying simply because I had to reload. 31 00:01:42,270 --> 00:01:44,160 So I'm going to fix that issue as well. 32 00:01:45,330 --> 00:01:51,270 OK, so on the ground, I'm just going to open the main script and the first thing. 33 00:01:51,540 --> 00:01:57,840 And we need to come down to the shooting and the zombie death and change these times to less than one 34 00:01:57,840 --> 00:01:58,410 second. 35 00:01:58,440 --> 00:02:07,080 So zero point six, the zombie in the ground, zero point five for the bat. 36 00:02:07,440 --> 00:02:07,860 OK. 37 00:02:08,280 --> 00:02:12,060 And the reason why I'm doing that, the times, which is far too long. 38 00:02:12,480 --> 00:02:18,150 OK, that's the reason why sometimes zombies would just float along the ground because they weren't 39 00:02:18,150 --> 00:02:19,020 getting destroyed. 40 00:02:19,520 --> 00:02:23,030 It's technically waiting too long before it destroys the characters. 41 00:02:23,040 --> 00:02:30,210 And by that time, you've already shot a different character and it's lost its link to that particular 42 00:02:30,210 --> 00:02:30,570 character. 43 00:02:30,570 --> 00:02:32,130 So it doesn't know to destroy it. 44 00:02:32,970 --> 00:02:35,610 So that should fix the issue. 45 00:02:36,300 --> 00:02:36,750 OK. 46 00:02:37,680 --> 00:02:41,580 Then the next issue that we've got was the reloading. 47 00:02:42,240 --> 00:02:52,020 OK, so if we take a look at player arms, OK, and arms angle, go into the animator and now reload 48 00:02:52,140 --> 00:02:52,950 out of ammo. 49 00:02:53,490 --> 00:02:55,710 The animation speed is just too slow. 50 00:02:56,430 --> 00:02:57,810 So so I'm going to speed this up. 51 00:02:57,810 --> 00:02:58,980 I'm going to double the speed. 52 00:02:59,100 --> 00:03:00,030 It's a lot faster. 53 00:03:01,170 --> 00:03:03,360 Now, I also need to do that in the script. 54 00:03:03,990 --> 00:03:09,210 So at the moment where I've got my reloading, we're pausing for three seconds. 55 00:03:09,420 --> 00:03:09,690 All right. 56 00:03:09,690 --> 00:03:10,680 So I'm going to halve that. 57 00:03:11,040 --> 00:03:12,570 So one point five seconds. 58 00:03:12,900 --> 00:03:15,870 And that's going to be so much faster now either. 59 00:03:15,930 --> 00:03:18,750 We do have a reload pause elsewhere as well. 60 00:03:19,170 --> 00:03:23,610 When we come down to the bottom, we're actually loading our enemies we use in this reload pause. 61 00:03:24,360 --> 00:03:26,580 OK, so now everything's going to be twice as fast. 62 00:03:27,030 --> 00:03:30,720 So I'm going to create a new weight for seconds called low pause. 63 00:03:31,890 --> 00:03:35,760 And I'm just copy paste it into here. 64 00:03:36,660 --> 00:03:39,810 Don't worry about the red line simply because it doesn't exist yet. 65 00:03:40,560 --> 00:03:46,590 I'll write it in a second and just put this into the OK. 66 00:03:46,920 --> 00:03:53,790 So now if we scroll back up to the top where we have all switching on, enemies will simply create a 67 00:03:53,790 --> 00:03:55,050 new wait for seconds. 68 00:03:55,830 --> 00:03:58,170 So wait for seconds. 69 00:03:58,800 --> 00:04:01,030 I will call it load pause. 70 00:04:01,700 --> 00:04:06,390 You expelled exactly the same as the one below equals new. 71 00:04:06,800 --> 00:04:07,290 Wait. 72 00:04:07,710 --> 00:04:09,060 Four seconds. 73 00:04:11,550 --> 00:04:12,090 Here we go. 74 00:04:12,090 --> 00:04:16,950 And it's going to be back to the original three seconds, because that's pretty good for loading the 75 00:04:16,950 --> 00:04:17,430 enemies. 76 00:04:18,660 --> 00:04:19,410 OK. 77 00:04:20,910 --> 00:04:21,150 OK. 78 00:04:21,180 --> 00:04:22,500 I've spelt pause from there. 79 00:04:24,270 --> 00:04:26,850 And let me put you there. 80 00:04:26,880 --> 00:04:27,830 It's a good thing to check that. 81 00:04:28,080 --> 00:04:28,590 OK. 82 00:04:29,100 --> 00:04:30,300 Just going to say that. 83 00:04:30,310 --> 00:04:33,000 And that should now fixed all of our issues. 84 00:04:33,660 --> 00:04:34,830 Also want to double check that. 85 00:04:34,830 --> 00:04:37,170 The sounds are working OK as well. 86 00:04:37,350 --> 00:04:42,570 So I'm just going to go back to game, switch off my mute audio so I can hear it. 87 00:04:43,170 --> 00:04:45,270 And let's test this now. 88 00:04:46,680 --> 00:04:54,720 So first thing, I just want to shoot a zombie, make sure we have all these. 89 00:05:01,190 --> 00:05:02,240 Oh, OK. 90 00:05:03,140 --> 00:05:08,450 I've actually destroyed the ground there, which is interesting. 91 00:05:08,900 --> 00:05:15,990 So if I click on ground, we can see that it's got a mesh collider, OK? 92 00:05:16,100 --> 00:05:19,010 And it's on the layer of default. 93 00:05:19,580 --> 00:05:19,880 Right. 94 00:05:20,120 --> 00:05:20,960 So let's. 95 00:05:24,140 --> 00:05:35,850 Let's make this let's add a new layer, let's just call it ground and back to the ground. 96 00:05:36,350 --> 00:05:37,850 And I'm going to put it on there. 97 00:05:38,660 --> 00:05:41,630 So the reason why not this object? 98 00:05:41,630 --> 00:05:45,140 Only the reason why the object disappeared. 99 00:05:45,440 --> 00:05:48,230 The ground object is because it was on the default layer. 100 00:05:48,590 --> 00:05:52,400 I was shooting, thought it was an enemy, and so it knew how to destroy it. 101 00:05:52,850 --> 00:05:56,990 OK, so now, no matter how many times I shoot the ground, it shouldn't affect it. 102 00:05:57,440 --> 00:05:59,420 OK, but let's just double check to make sure. 103 00:06:07,590 --> 00:06:07,950 Right. 104 00:06:18,220 --> 00:06:19,130 OK, great. 105 00:06:19,150 --> 00:06:23,860 So the ground doesn't get destroyed now, so it's a good thing just to check, to do any kind of book, 106 00:06:23,860 --> 00:06:25,850 check in, make sure everything's working all right. 107 00:06:25,870 --> 00:06:27,670 Basically, try and break the game. 108 00:06:28,470 --> 00:06:35,020 Fact, something like these walls, for example, just make sure that the walls don't colliders on them, 109 00:06:35,860 --> 00:06:36,540 which they don't. 110 00:06:36,670 --> 00:06:38,620 If they do, you could technically shoot them. 111 00:06:38,770 --> 00:06:40,810 It's only a default and it will disappear. 112 00:06:41,170 --> 00:06:41,560 All right. 113 00:06:42,310 --> 00:06:47,620 Same thing with these objects, if any of them of colliders, they don't at the moment, and they're 114 00:06:47,620 --> 00:06:48,430 only a default. 115 00:06:48,430 --> 00:06:53,050 You could shoot them and recognize them as an enemy, sort of, and it would destroy it. 116 00:06:53,770 --> 00:07:01,420 The reason why on the damage, it's basically doing an on trigger enter collider other and then right 117 00:07:01,420 --> 00:07:07,240 at the bottom is of the game watchit so that it defaults doesn't need to compare a tag when it destroys 118 00:07:07,240 --> 00:07:07,870 an object. 119 00:07:08,320 --> 00:07:11,200 Only for one in the specific code. 120 00:07:12,160 --> 00:07:14,380 OK, so I think we're almost ready. 121 00:07:14,380 --> 00:07:19,120 So in the next video, we'll go over actually exporting this for Android. 10453

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