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Now that you've got an understanding of how to actually analyze your game data through the profiler,
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and there is so much more that you can do with it, to be honest.
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And it's worth having to read through the documentation regarding the profiler, which you can find
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by clicking help and unity manual waiting for this to open.
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Then it's working in unity analysis and profiler.
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OK, here you get all the information regarding your profiler, etc. And you can go through any of these
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talks about why you should profile your application, how to do it, how to connect a device to the
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profiler, and all the different information you need for that, your common profile markers.
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So what is the play a loop?
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What is the ed loop?
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As it says here?
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It's all contained in the others inside of unity.
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So it's all contained within this section here.
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That's all Ed elements and and the profiler collect ed stats, etc. The script update markers.
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What do all these things mean?
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Waiting for target AFPs graphics, present frame process commands, wait for commands, etc. And most
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of these are going to be visible when you move over to timeline.
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You can see these.
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OK, this is what these elements mean and click off there to get rid of that.
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OK.
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And back and script scripting markers.
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So garbage collection multithreading markers.
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So when it's idle or when job until it's complete, most of this is talking about like, for example,
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the jobs and the loading.
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And that can the things that whether it is idle or sometimes be marked as complete semaphore, wait
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for signal.
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So that's that one.
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OK, that explains what's up in all of your physics markers and what they mean.
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And then kind of performance warnings.
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Then the profiler window, it'll actually go through what each of these elements mean and how to actually
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read these and what each element is used for an hour to understand it.
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OK, so for example, CPU usage, we've got all of these elements.
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OK, so a good bit of reading for you to go through.
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I've pretty much covered the basics, but there is so much more that you can do with it.
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Now you've got an understanding of how it works.
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It's worth doing.
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Not been reading up on it in order to use in your own projects.
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