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These are the user uploaded subtitles that are being translated: 1 00:00:03,690 --> 00:00:10,710 Now, when when we actually reached zero in the time of going to level up, now at the moment it's just 2 00:00:10,710 --> 00:00:13,060 going to be the same level playing over and over again. 3 00:00:13,060 --> 00:00:15,420 That's going to become very repetitive and very boring. 4 00:00:15,960 --> 00:00:23,730 So like I explained before, we Tetris, each time you level up, it gets a little bit faster, it becomes 5 00:00:23,730 --> 00:00:24,480 more challenging. 6 00:00:24,990 --> 00:00:30,450 Now, with mobile games, you generally don't want to get too ambitious because mobile can only really 7 00:00:30,450 --> 00:00:36,270 handle so much data as you have to keep your game kind of well contained. 8 00:00:36,600 --> 00:00:43,080 You have to have pretty good game mechanics that can, you know, ensure that players are going to play 9 00:00:43,080 --> 00:00:46,650 for quite a long time without overloading your system. 10 00:00:46,950 --> 00:00:49,380 So just a simple mechanic like speeding things up. 11 00:00:49,380 --> 00:00:54,120 So it gets, you know, very competitive, is a great mechanic. 12 00:00:54,390 --> 00:00:59,480 If you consider, for example, something like Flappy Bird, that was a really, really big success. 13 00:00:59,490 --> 00:01:00,300 And take a look. 14 00:01:00,630 --> 00:01:02,060 There's practically nothing in it. 15 00:01:02,070 --> 00:01:03,690 All you're doing is avoiding pipes. 16 00:01:04,200 --> 00:01:07,890 And but it became a huge success. 17 00:01:07,920 --> 00:01:11,610 It was really, really small concept, but with a great mechanic. 18 00:01:12,450 --> 00:01:17,070 And so what we need to do, we need to display which level we're currently on. 19 00:01:17,400 --> 00:01:20,430 People can see I'm on level 10 already. 20 00:01:20,430 --> 00:01:21,120 This is great. 21 00:01:21,850 --> 00:01:23,290 And so we need some more text. 22 00:01:23,310 --> 00:01:24,330 So I'm going to take my time. 23 00:01:24,330 --> 00:01:26,210 A text, just duplicate. 24 00:01:26,640 --> 00:01:29,790 I'm going to call it level text. 25 00:01:35,650 --> 00:01:39,040 OK, and I'm going to move this one over to the left. 26 00:01:45,440 --> 00:01:48,390 Now I'm going to put it on the left side of the screen whenever you do this. 27 00:01:48,410 --> 00:01:51,980 Just make sure that you do check all your different devices. 28 00:01:52,010 --> 00:01:53,190 I mean, that's OK. 29 00:01:53,210 --> 00:01:54,590 There should be fine. 30 00:01:55,190 --> 00:01:59,450 And just make sure that it's not off the side of the screen or anything. 31 00:02:02,210 --> 00:02:06,920 I mean, there if somebody is playing a tableau, got a bit of an issue with the bullets there as well. 32 00:02:08,250 --> 00:02:11,150 So, yeah, I just want to bring that one in on the. 33 00:02:16,910 --> 00:02:20,990 You know, it's all the way over that's really, really long phone and. 34 00:02:23,700 --> 00:02:25,830 I think that should be fine, actually. 35 00:02:26,610 --> 00:02:31,670 But obviously, I wanted to say something different than 30 on its level one. 36 00:02:32,140 --> 00:02:33,330 OK, something like that. 37 00:02:33,690 --> 00:02:34,680 I think that looks fine. 38 00:02:34,680 --> 00:02:37,000 Where this to be honest and. 39 00:02:40,440 --> 00:02:49,080 Yeah, so I think it's mostly just checking the tablets actually to see how it displays on those phones 40 00:02:49,080 --> 00:02:56,760 are generally OK and they'll change back to the Samsung Galaxy J seven. 41 00:02:56,760 --> 00:02:57,240 That's fine. 42 00:02:57,870 --> 00:03:02,130 I'll just make sure that that level text sits at the top left corner. 43 00:03:02,370 --> 00:03:06,330 So with Dankers, I'll just anchor it to the top left. 44 00:03:07,280 --> 00:03:08,080 It always sits there. 45 00:03:08,400 --> 00:03:10,820 I should also do that with the timer text as well. 46 00:03:10,830 --> 00:03:12,210 So is there a center screen? 47 00:03:12,750 --> 00:03:14,370 Just the top mental. 48 00:03:15,870 --> 00:03:16,920 OK, top center. 49 00:03:17,850 --> 00:03:22,830 So with this level text, we want that obviously the number to actually go up with each level. 50 00:03:23,190 --> 00:03:27,570 You could also do with some kind of an indication as well that we're actually about to level up. 51 00:03:28,140 --> 00:03:29,850 So let's just duplicate this one. 52 00:03:32,760 --> 00:03:38,070 Move down a little bit and position this one more into the center. 53 00:03:39,690 --> 00:03:44,760 The text, I'll actually make this a little bit bigger, about twenty five. 54 00:03:45,060 --> 00:03:57,350 So you can really see this and I'll call this leveling or wonder if maybe not bold, just normal leveling 55 00:03:57,350 --> 00:03:57,720 up. 56 00:03:59,510 --> 00:04:00,260 Kind of looks weird. 57 00:04:00,260 --> 00:04:03,800 I mean, that is a word leveling, but it kind of looks weird. 58 00:04:05,300 --> 00:04:06,850 We call it about to level up. 59 00:04:07,230 --> 00:04:07,550 Think. 60 00:04:09,710 --> 00:04:17,360 Well, shall I say, level up achieved that sounds more dynamic, and I notice I can't see the achieved, 61 00:04:17,360 --> 00:04:21,890 and that's simply because the width I don't have enough weight from there, so I'll just click and drag 62 00:04:21,890 --> 00:04:23,360 on the width until it appears. 63 00:04:23,540 --> 00:04:24,080 There we go. 64 00:04:25,520 --> 00:04:27,730 Level of chief sounds very dynamic. 65 00:04:27,740 --> 00:04:29,680 It sounds like you've actually achieved something. 66 00:04:29,740 --> 00:04:31,460 You know, you're actually making progress. 67 00:04:32,210 --> 00:04:33,260 So I think that's fine. 68 00:04:34,250 --> 00:04:36,110 I'll call it level up. 69 00:04:38,250 --> 00:04:39,370 No, we have to do that. 70 00:04:39,380 --> 00:04:46,460 We don't object to simply just switch it on or off, depending on when we're about to level off. 71 00:04:47,480 --> 00:04:50,120 OK, so back to our script then. 72 00:04:50,640 --> 00:04:56,220 At the moment, we got the speed of our enemy and it's the constant one. 73 00:04:57,260 --> 00:05:00,290 Well, I'm just going to take that speed. 74 00:05:02,060 --> 00:05:03,020 I'm going to leave it at one. 75 00:05:03,020 --> 00:05:03,980 Actually, that's fine. 76 00:05:04,490 --> 00:05:09,920 But what I want to do each time that we love a slope, I want that speed to be multiplied by whichever 77 00:05:09,920 --> 00:05:10,780 level number. 78 00:05:11,270 --> 00:05:15,440 That means that the enemies will be moving faster each level. 79 00:05:16,520 --> 00:05:17,510 OK, so. 80 00:05:20,060 --> 00:05:27,840 Where we've got oh, or I'll come to the bottom here, actually, and leave myself new comments on local 81 00:05:27,950 --> 00:05:28,560 level. 82 00:05:28,610 --> 00:05:28,910 OK. 83 00:05:30,470 --> 00:05:34,970 And first of all, we need a public. 84 00:05:35,390 --> 00:05:41,900 Oh, and I'll make this estatic, actually, because we will need all the scripts to talk to this of 85 00:05:41,900 --> 00:05:45,740 an integer that we'll call level number. 86 00:05:47,810 --> 00:05:48,800 Make it equal. 87 00:05:48,800 --> 00:05:56,300 Want to begin with because we're reloading, seeing if we don't make it a public static, just the public. 88 00:05:56,660 --> 00:05:58,340 That number will never get remembered. 89 00:05:58,790 --> 00:06:04,400 OK, it will basically reset itself every time it loads, whereas if it's public static, it gets loaded 90 00:06:04,670 --> 00:06:07,550 into ram into the computer's memory. 91 00:06:07,820 --> 00:06:13,670 So it will persist even though we actually load a new level. 92 00:06:14,030 --> 00:06:23,230 OK, so it will remember exactly what level number world than a public game object called level. 93 00:06:23,480 --> 00:06:23,720 OK. 94 00:06:24,530 --> 00:06:29,210 So you can simply switch on there off and then we need the text. 95 00:06:29,210 --> 00:06:33,770 So public type text or call level text. 96 00:06:35,540 --> 00:06:35,990 OK. 97 00:06:36,230 --> 00:06:36,530 Right. 98 00:06:36,860 --> 00:06:50,270 So when we start, one of the first things that we need to do is say lovel text, dot text equals, 99 00:06:52,570 --> 00:06:56,720 and I'll type this in string level. 100 00:06:57,110 --> 00:06:58,160 And then this space. 101 00:06:59,300 --> 00:07:01,040 So that's exactly what it will display. 102 00:07:01,040 --> 00:07:03,110 And then plus equals. 103 00:07:04,880 --> 00:07:06,320 And the actual level. 104 00:07:06,320 --> 00:07:06,770 No. 105 00:07:07,220 --> 00:07:10,610 Now, because the level number is only just a simple integer. 106 00:07:10,940 --> 00:07:19,100 If we don't type level and it will effectively just display one, two, three, four, et cetera. 107 00:07:20,090 --> 00:07:20,990 So it doesn't like that. 108 00:07:21,000 --> 00:07:21,500 Why doesn't it? 109 00:07:21,510 --> 00:07:29,600 Like it's left on side of an assignment must be a variable property or index level text. 110 00:07:29,690 --> 00:07:33,310 Don't text equals level plus equals. 111 00:07:36,440 --> 00:07:37,130 A whole number. 112 00:07:42,290 --> 00:07:43,660 No, that's not correct. 113 00:07:44,000 --> 00:07:44,350 It's. 114 00:07:47,900 --> 00:07:51,690 Yes, to spring. 115 00:07:54,010 --> 00:07:54,640 Find out. 116 00:07:58,310 --> 00:07:59,060 Oh, yeah. 117 00:08:00,320 --> 00:08:01,520 Plus equals. 118 00:08:02,960 --> 00:08:08,570 Here we go, and then this comes up here, level text, that text equals this. 119 00:08:12,120 --> 00:08:13,450 Doesn't need the equals. 120 00:08:13,470 --> 00:08:13,890 Sorry. 121 00:08:14,520 --> 00:08:15,630 It's just the ploce, isn't it? 122 00:08:16,350 --> 00:08:19,790 Otherwise and trying to make that equal, the number of. 123 00:08:20,000 --> 00:08:23,940 That's why this in fact, I don't even need the string, but I'll leave it in there anyway. 124 00:08:24,600 --> 00:08:25,290 Just to be sure. 125 00:08:26,160 --> 00:08:39,150 OK, and then we will set our speed equal to speed, whatever it currently is, multiplied by value. 126 00:08:39,150 --> 00:08:41,290 That is equal to the level. 127 00:08:41,390 --> 00:08:45,000 Number one, I'm going to do them and actually divide that by two. 128 00:08:45,990 --> 00:08:48,200 If I don't, what's going to happen is there. 129 00:08:48,210 --> 00:08:50,910 And the music can be moving way too fast, too quickly. 130 00:08:50,910 --> 00:08:58,260 So by the time you get to level three, they're going to be moving at the speed of three biloba, Falcón 131 00:08:58,260 --> 00:08:59,520 moving at a speed of four. 132 00:08:59,820 --> 00:09:02,260 And we've seen how fast the speed of one is. 133 00:09:02,260 --> 00:09:03,060 It's pretty fast. 134 00:09:03,420 --> 00:09:06,570 So it will be too much, basically. 135 00:09:06,580 --> 00:09:12,120 So by dividing, that just makes it a little bit easier to actually kill the enemies and they don't 136 00:09:12,120 --> 00:09:13,020 go so fast. 137 00:09:13,620 --> 00:09:18,550 It also means that level one speed is one way divided, not by two. 138 00:09:18,570 --> 00:09:21,180 So it should be a half speed to begin with. 139 00:09:22,320 --> 00:09:30,840 OK, so let me check the time count down and we're running our time delay coroutine. 140 00:09:30,840 --> 00:09:31,770 So let's find that. 141 00:09:39,280 --> 00:09:45,220 Time delay, time, countdown check for frenemies, check for Gameover, so now and. 142 00:09:50,500 --> 00:09:58,600 We could do this inside the time countdown if level current time is greater than zero. 143 00:09:59,070 --> 00:10:03,610 Well, they want to say now is if a level current time. 144 00:10:05,710 --> 00:10:09,100 Is rate is less than two. 145 00:10:12,580 --> 00:10:15,560 We want to switch on that level achieved. 146 00:10:15,610 --> 00:10:24,940 So I'm going to say Lovullo don't set out to true if I only switch it on right at the last minute, 147 00:10:25,510 --> 00:10:26,860 it's already logged in the see. 148 00:10:27,070 --> 00:10:27,840 By that time. 149 00:10:27,850 --> 00:10:29,740 So you never actually going to see the level up. 150 00:10:30,100 --> 00:10:32,760 That's why I have to do it once you get almost to zero. 151 00:10:32,890 --> 00:10:35,470 You got enough time to actually see this leveling up. 152 00:10:36,250 --> 00:10:41,560 And then once you get to zero, it just basically loads the next level, which is fine. 153 00:10:41,770 --> 00:10:42,220 OK. 154 00:10:42,790 --> 00:10:50,110 And we also need to ensure that as we are leveling up that was set in that level, No. 155 00:10:52,000 --> 00:10:52,900 Two was greater. 156 00:10:52,990 --> 00:10:53,950 So plus plus. 157 00:10:54,550 --> 00:10:56,050 So increment by one. 158 00:10:57,460 --> 00:11:05,950 OK, so let's say now, just so that I can test this to make sure that level number is going to be going 159 00:11:05,950 --> 00:11:06,130 up. 160 00:11:07,690 --> 00:11:13,870 I'm going to take the ground and I'm going to make the level time limit about five seconds again. 161 00:11:14,770 --> 00:11:16,660 We also got a couple of empty slots. 162 00:11:16,660 --> 00:11:21,520 So we need a level of object and we need a level text. 163 00:11:23,030 --> 00:11:23,480 Here we go. 164 00:11:24,020 --> 00:11:24,470 All right. 165 00:11:25,640 --> 00:11:26,420 Press play. 166 00:11:26,780 --> 00:11:28,040 Just make sure that this works. 167 00:11:31,310 --> 00:11:32,300 So we're on number one. 168 00:11:34,670 --> 00:11:37,640 We're on level two of. 169 00:11:38,590 --> 00:11:39,710 We're on level three. 170 00:11:41,930 --> 00:11:43,820 Level up, we're on level four. 171 00:11:46,100 --> 00:11:50,030 Level up one, level five, not that basket and a lot faster. 172 00:11:50,730 --> 00:11:56,850 And the zombies, by the way, are walking at the exact same speed and. 173 00:11:59,360 --> 00:12:02,570 Yeah, that was intentional. 174 00:12:02,930 --> 00:12:06,170 I don't want too many creatures moving too fast. 175 00:12:06,530 --> 00:12:10,460 Check out how quick that bat is now attacking me on two levels, Ben. 176 00:12:13,200 --> 00:12:13,780 OK. 177 00:12:13,870 --> 00:12:14,440 Excellent. 178 00:12:14,500 --> 00:12:16,360 So, yeah, we know that that's working. 179 00:12:17,060 --> 00:12:22,030 So now if I set my time back to 30, that will become much more challenging now. 15250

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